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273 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
66c204b983 Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-17 01:51:32 +01:00
Justin Clark-Casey (justincc)
afb0600621 minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service. 2012-05-17 01:50:52 +01:00
Justin Clark-Casey (justincc)
a13f2c6985 minor: comment out individual attachment transfer log messages for now 2012-05-17 01:50:45 +01:00
Justin Clark-Casey (justincc)
17c7ef06ba Set the agent in transit teleport flag at the first available opportunity (i.e. when IsInTransit() was being checked) to close down a race condition.
On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts.
However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check.
This has been seen in the field and the results aren't pretty.
This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window.
More failure cases are made to to call ResetInTransit() to adjust to this move.
2012-05-17 01:50:35 +01:00
Justin Clark-Casey (justincc)
4933ce49b6 Add more region information to some teleport related logging 2012-05-17 01:50:27 +01:00
Justin Clark-Casey (justincc)
5cec1fa50a Fix mono compiler warning.
Last jenkins failure looked like a glitch.
2012-05-17 01:50:14 +01:00
Justin Clark-Casey (justincc)
debd83b06a Print out more information on connecting bots 2012-05-17 01:50:02 +01:00
Justin Clark-Casey (justincc)
f01618ad1a Stagger multiple bot logins by 5 seconds to make this part of the test more 'realistic'
TODO: Need to make this value configurable by a command line parameter to pCampbot
2012-05-17 01:49:48 +01:00
Justin Clark-Casey (justincc)
cfc1dba99b Do bot startup on another thread so console is responsive during this process 2012-05-17 01:49:39 +01:00
Justin Clark-Casey (justincc)
529a3f2400 Do each bot shutdown on its own threads to prevent one slow shutdown holding up all the rest.
This does increase the aggressiveness of shutdown
Also prevents the bot list being locked for a long period, which was preventing commands such as "show bots" from working during shutdown
2012-05-17 01:49:31 +01:00
Justin Clark-Casey (justincc)
7c1abc5225 Increase minimum period between bot actions to 3 seconds, so that teleport doesn't fall under the minimum 2 second limits that clients take to process it 2012-05-17 01:49:15 +01:00
Justin Clark-Casey (justincc)
ca22b5e2f0 Change bot.IsConnected to be ConnectionState with Disconnected, Connecting, Connnected and Disconnecting states 2012-05-17 01:48:47 +01:00
Justin Clark-Casey (justincc)
9ec74f2098 Provide feedback on bot login states in pCampbot 2012-05-17 01:48:45 +01:00
Justin Clark-Casey (justincc)
cb4ae39cb9 If a bot is not connected, show region name "(none)" instead of throwing an exception in the "show bots" command of pCampbot 2012-05-17 01:46:55 +01:00
Justin Clark-Casey (justincc)
802488814f Add ConsoleTable framework class for future uniform formatting of console output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
2012-05-17 01:46:46 +01:00
Justin Clark-Casey (justincc)
53aa48b42c Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
For debugging purposes.
2012-05-17 01:46:36 +01:00
Justin Clark-Casey (justincc)
b33801f854 Improve logging on the prim inventory script asset request path for future use.
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-17 01:45:51 +01:00
Talun
fc88ce0615 Mantis 6015 new LSL function llGetAgentList.
Details in the lsl wiki
2012-05-17 01:45:43 +01:00
Justin Clark-Casey (justincc)
28daec7f4e Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
sop.PhysActor can currently become null at any time.
2012-05-17 01:45:35 +01:00
Justin Clark-Casey (justincc)
f25efa291d Add automated TestllBreakLink() 2012-05-17 01:45:24 +01:00
Justin Clark-Casey (justincc)
5ed0559cf2 Add automated TestllCreateLink() 2012-05-17 01:45:13 +01:00
Justin Clark-Casey (justincc)
8c1e549c12 refactor: Eliminate local id parameter from api initialize.
This is always available from m_host.LocalId
2012-05-17 01:44:59 +01:00
Justin Clark-Casey (justincc)
796334c5ff Instead of constantly looking up unchanging self item in script code, pass in self item on initialization. 2012-05-17 01:44:21 +01:00
Justin Clark-Casey (justincc)
2e1c2e1261 Escape and unescape xml element names if necessary in ServerUtils.BuildXmlData() and ParseElement()
If AvatarService appearance data is retrieved over the network, then ServerUtils was attempting to transfer names such as "Wearable 0:0" directly to xml element names, resulting in an exception.
Space is not valid in xml element names.  Neither is : in this case since the intention is not to namespace.  Using names directly as keys is not a good idea.
To get around this problem this patch escapes and unescapes the element names as appropriate.
This has no impact on existing xml (since it had to be valid in the first place) but allows AvatarService data to be used over the network.
Setting appearance (from simulator to AvatarService) did not suffer this problem since the values are passed in the query string which is already properly escaped.
2012-05-10 00:50:20 +01:00
Talun
a896aac4bd Mantis 1456 same region teleport of a sitting avatar.
Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-10 00:50:00 +01:00
Justin Clark-Casey (justincc)
80030d3f15 Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-10 00:49:37 +01:00
Oren Hurvitz
4eba4a37ed Log the full exception when errors occur in BaseHttpServer 2012-05-10 00:49:29 +01:00
Justin Clark-Casey (justincc)
dd0858e204 For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-10 00:49:15 +01:00
Justin Clark-Casey (justincc)
25fa6ee699 refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject() 2012-05-10 00:49:08 +01:00
Justin Clark-Casey (justincc)
84dfffe0aa Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found. 2012-05-10 00:48:57 +01:00
Justin Clark-Casey (justincc)
aba803c447 Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".
This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable.
2012-05-10 00:47:59 +01:00
Justin Clark-Casey (justincc)
79aae63aff minor: Tweak BaseHttpServer message to make it clear that this relates to slow handling of inbound requests. 2012-05-10 00:47:43 +01:00
Justin Clark-Casey (justincc)
59e93b8ee3 Extend 'slow' request logging to other server outbound requests (forms, rest, async rest) as well as the existing logging on outbound OSD requests.
Also prints out the first 100 chars of any slow request data since this can contain useful info (such as agent ID).
2012-05-10 00:47:26 +01:00
Justin Clark-Casey (justincc)
e0e63f312f Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
Viewers 1 and 3 are fine with doing this immediately.  However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-10 00:39:57 +01:00
Snoopy Pfeffer
d453372f4e Fixes Mantis #5999. llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error. 2012-05-10 00:39:50 +01:00
Justin Clark-Casey (justincc)
0f5a77c5bd Remove the somewhat misleading logging of the string length of some unknown requests, as this appeared to be some kind of numbered error code.
This brings these messages into line with similar messages that did not do this.
2012-05-10 00:39:43 +01:00
Justin Clark-Casey (justincc)
0c96d7ea5c minor: resolve some mono compiler warnings 2012-05-10 00:39:35 +01:00
Justin Clark-Casey (justincc)
4b947cd6d3 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-10 00:38:26 +01:00
Justin Clark-Casey (justincc)
ca586ca809 Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-10 00:29:02 +01:00
Justin Clark-Casey (justincc)
880358f46b Remove some test code that accidentally crept in with 9d2e1c67 2012-05-10 00:28:53 +01:00
Justin Clark-Casey (justincc)
3393babb7d Add regression test for teleporting between neighbouring regions on the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer].  Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-10 00:28:47 +01:00
Justin Clark-Casey (justincc)
c3ae90c067 Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport() 2012-05-10 00:28:27 +01:00
Justin Clark-Casey (justincc)
25983f20a0 refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-10 00:25:25 +01:00
Justin Clark-Casey (justincc)
1441758bc6 Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.
This makes *.Tests.dll.config files no longer needed, hence deleted.
2012-05-10 00:25:14 +01:00
Justin Clark-Casey (justincc)
c7bbeb4490 Add request verb and url to error messages in WebUtil that lack this.
Make exception printing consistent across windows and mono.

Conflicts:

	OpenSim/Framework/WebUtil.cs
2012-05-10 00:21:09 +01:00
Diva Canto
6145f90423 Slight rewording of output messages. 2012-05-10 00:17:36 +01:00
Diva Canto
2e397d1514 HG: Moved User-level code down to the HGEntityTransferModule where it belongs. 2012-05-10 00:16:51 +01:00
Diva Canto
a5d0a29dd9 Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway. 2012-05-10 00:10:18 +01:00
Melanie
de843fd0a8 Implement bulk inventory update over CAPS (not recursive by design,
do NOT CHANGE THIS, needed for HG 2.0)
2012-05-10 00:05:47 +01:00
Melanie
ced4eeddcf Typo fix 2012-05-10 00:05:41 +01:00
Melanie
093910e90e Fix typos 2012-05-10 00:05:32 +01:00
Melanie
37685ec1b4 Start on Bulk inventory update via CAPS. Not functional yet. HG v2 2012-05-10 00:05:26 +01:00
Melanie
ccd7d35b3f Add a corresponding method for items. HG v2 2012-05-10 00:05:19 +01:00
Melanie
de7e0d7e52 Add SendRemoveInventoryFolders which allows to remove one or more
folders from the viewer's inventory view. For HG v2.0. More to come
2012-05-10 00:05:13 +01:00
Diva Canto
89ee03a24d HG: beginning of a more restrictive inventory access procedure (optional). Experimental: we'll try switching the root folder from under the viewer. 2012-05-10 00:02:14 +01:00
Melanie
79d1d3ca55 Commit the avination Teleport() methods (adaptedto justincc's changes) 2012-05-09 23:58:42 +01:00
Justin Clark-Casey (justincc)
675c208c7e zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment) 2012-05-09 23:58:35 +01:00
Justin Clark-Casey (justincc)
b3307850ab refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-05-09 23:58:27 +01:00
Oren Hurvitz
eaa840dbd9 OSSL: fixed the threat level check for osParseJSONNew 2012-05-09 23:57:49 +01:00
Justin Clark-Casey (justincc)
f64089fa6c Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
This occurred in 7a574be3fd from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-05-09 23:57:27 +01:00
Justin Clark-Casey (justincc)
5157d2023d refactor: simply some properties code in BasicPhysicsPlugin 2012-05-09 23:52:41 +01:00
Justin Clark-Casey (justincc)
2cd927bb14 Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before).  However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-05-09 23:52:04 +01:00
Justin Clark-Casey (justincc)
2889961622 Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths. 2012-05-09 23:51:56 +01:00
Justin Clark-Casey (justincc)
232f59749e refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. 2012-05-09 23:51:48 +01:00
Justin Clark-Casey (justincc)
d368a10cc7 Add test for setting physics in a linkset 2012-05-09 23:51:41 +01:00
Justin Clark-Casey (justincc)
139b848774 Add regression test for prim status when root prim in a new linkset is non-physical 2012-05-09 23:51:34 +01:00
Justin Clark-Casey (justincc)
74a5226af5 Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-05-09 23:51:25 +01:00
Justin Clark-Casey (justincc)
c7ddc7a633 Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-05-09 23:39:47 +01:00
Justin Clark-Casey (justincc)
265707d21c If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-05-09 23:39:37 +01:00
Justin Clark-Casey (justincc)
eb39d1c4d4 Comment out debug [ASYNC DELETER] messages for now. 2012-04-30 19:29:17 +01:00
Justin Clark-Casey (justincc)
1197d48fc7 Remove mono compiler warning. Adjust message log to error from info 2012-04-30 19:29:08 +01:00
Justin Clark-Casey (justincc)
23e1a55ed5 Add text about using double quotes to surround console command arguments containing spaces to "help" text.
e.g. show object name "My long object name"
2012-04-30 19:29:01 +01:00
Justin Clark-Casey (justincc)
ba2a539603 Put scene object related console commands into new "Objects" help category rather than "Regions" 2012-04-30 19:28:54 +01:00
Justin Clark-Casey (justincc)
8a8093d8dd Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands 2012-04-30 19:28:41 +01:00
Justin Clark-Casey (justincc)
3fb0103452 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-30 19:27:21 +01:00
Justin Clark-Casey (justincc)
aeefdaedc7 minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests 2012-04-30 19:18:54 +01:00
Justin Clark-Casey (justincc)
756d1f917f Stop individually deleting objects at the end of each ObjectTortureTest.
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-04-30 19:18:47 +01:00
Justin Clark-Casey (justincc)
6fa3dffad2 Use a fully stubbed out MockConsole for unit tests rather than inheriting from CommandConsole.
This is so that the static MainConsole.Instance doesn't retain references to methods registered by scene and other modules to service commands.
This prevents the scene from being garbage collected at the end of a test.
This is not the final thing preventing GC - next up is the timer started by SimStatsReporter that holds a reference to Scene that prevents end of test gc.
2012-04-30 19:17:06 +01:00
Justin Clark-Casey (justincc)
123e781cb3 Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths. 2012-04-30 19:15:07 +01:00
Justin Clark-Casey (justincc)
ed9bf5b0c6 Add regression test for prim status when root prim in a new linkset is non-physical 2012-04-30 19:14:35 +01:00
Justin Clark-Casey (justincc)
dd4e39ca1d refactor: extract common setup code in SceneObjectStatusTests 2012-04-30 19:13:33 +01:00
Justin Clark-Casey (justincc)
5a551b074b Add TestSetPhysics() to SOP status tests 2012-04-30 19:13:24 +01:00
Justin Clark-Casey (justincc)
c1a9355865 Tweak log messages on local region to region teleport path to help with problem resolution. 2012-04-30 19:05:27 +01:00
Diva Canto
3ea6c25fb6 Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing. 2012-04-30 19:05:24 +01:00
Justin Clark-Casey (justincc)
2d3135448c Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity 2012-04-30 19:01:30 +01:00
Justin Clark-Casey (justincc)
36a99af37c minor: Add more detail to unauthorized caps client message 2012-04-30 19:01:23 +01:00
Justin Clark-Casey (justincc)
2aefd15913 minor: Add region name to dropped inbound packet message 2012-04-30 19:01:13 +01:00
Justin Clark-Casey (justincc)
6bc55b1086 minor: Add avatar name to removing agent log message 2012-04-30 19:00:47 +01:00
Justin Clark-Casey (justincc)
7058ce2c70 Comment out avatar move to target message for now. 2012-04-30 19:00:39 +01:00
Justin Clark-Casey (justincc)
8e111e9018 Add regression test TestSameRegionTeleport() 2012-04-30 18:59:50 +01:00
Justin Clark-Casey (justincc)
d8bd7ca436 Comment out AvatarService.SetAvatar debug log line for now 2012-04-30 18:59:43 +01:00
Justin Clark-Casey (justincc)
392f73a000 Comment out some debug ATTACHMENTS log messages for now. 2012-04-30 18:59:35 +01:00
Justin Clark-Casey (justincc)
67efbaf33b Comment out the noisier AVFACTORY log messages for now.
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-30 18:59:27 +01:00
Justin Clark-Casey (justincc)
0d06740148 Improve teleport log debug and error messages to tell us who is teleporting. 2012-04-30 18:58:37 +01:00
Diva Canto
eda6947a22 Changed the Map-related messages from Info to Debug. They're debug messages. 2012-04-30 18:49:07 +01:00
Justin Clark-Casey (justincc)
f331173145 Add online/offline indicator to "friends show" region console command.
Improve output table formatting.
2012-04-30 18:48:57 +01:00
Justin Clark-Casey (justincc)
a666cd9e1f Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:50:32 +01:00
Justin Clark-Casey (justincc)
2657aa6987 Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-24 00:45:09 +01:00
Justin Clark-Casey (justincc)
6610cd2332 refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
There's no point look up an item ID that we already have.
2012-04-24 00:44:57 +01:00
Justin Clark-Casey (justincc)
0c8b44d514 Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest() 2012-04-24 00:40:19 +01:00
Justin Clark-Casey (justincc)
ec46ff4445 Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-24 00:37:37 +01:00
Melanie
db891880e6 Fix a logic error in app domain creation 2012-04-24 00:36:54 +01:00
Melanie
9c433e8c50 Don't re-add the assembly resolver for each script if not creating the appdomain 2012-04-24 00:36:46 +01:00
Justin Clark-Casey (justincc)
5141863ae3 On "show part" command, show link number.
This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 23:02:02 +01:00
Justin Clark-Casey (justincc)
d23550dea5 minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 2012-04-18 23:01:56 +01:00
Justin Clark-Casey (justincc)
c3b12510ae Add TestGetChildPartPositionAfterObjectRotation() 2012-04-18 23:01:42 +01:00
Justin Clark-Casey (justincc)
b2685e3671 Add test TestGetChildPartPosition() 2012-04-18 23:01:33 +01:00
Justin Clark-Casey (justincc)
601d2ddbf3 Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
There's no obvious reason for these methods to be public.
2012-04-18 23:01:27 +01:00
Justin Clark-Casey (justincc)
a5e8fe70af Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements 2012-04-18 23:01:12 +01:00
Justin Clark-Casey (justincc)
9b3a96aa81 correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb 2012-04-18 23:01:06 +01:00
Justin Clark-Casey (justincc)
d674e815bd Simplify WebStatsModule by removing the uncompleted migrations section.
Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-18 23:01:00 +01:00
Justin Clark-Casey (justincc)
c2e696d686 Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-18 23:00:51 +01:00
Justin Clark-Casey (justincc)
411dbb8df4 Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition() 2012-04-18 23:00:43 +01:00
Justin Clark-Casey (justincc)
b22dfbbf15 minor: make test names consistent 2012-04-18 23:00:36 +01:00
Justin Clark-Casey (justincc)
4c39a3fdbf refactor: move common init code into SetUp() in SceneObjectSpatialTests 2012-04-18 23:00:30 +01:00
Justin Clark-Casey (justincc)
f3eb366f24 refactor: put SOG position test in a separate TestSceneObjectGroupPosition() 2012-04-18 23:00:22 +01:00
Justin Clark-Casey (justincc)
a20d1b8f6b Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition 2012-04-18 23:00:14 +01:00
Justin Clark-Casey (justincc)
0a51289332 Add very basic TestGetRootPartPosition() test 2012-04-18 23:00:02 +01:00
Justin Clark-Casey (justincc)
97ebfb00b4 Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
This reduces pointless memory usage.
2012-04-18 22:59:24 +01:00
Justin Clark-Casey (justincc)
c7d664f9d0 Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
This eliminates some pointless memory use.
2012-04-18 22:59:18 +01:00
Justin Clark-Casey (justincc)
c2fbaaa95d refactor: Eliminate unnecessary SOP.m_physActor 2012-04-18 22:59:08 +01:00
Justin Clark-Casey (justincc)
84d4b390f1 remove possible PhysActor unexpectedly null race conditions when changing prim collision status
factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
2012-04-18 22:58:17 +01:00
Justin Clark-Casey (justincc)
54e59099b7 Fix more SOP.PhysActor race conditions in LSL_Api 2012-04-18 22:58:10 +01:00
Justin Clark-Casey (justincc)
d9585ba37e Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
2012-04-18 22:58:03 +01:00
Justin Clark-Casey (justincc)
45c617b5c3 Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per http://wiki.secondlife.com/wiki/LlRegionSayTo
Addresses http://opensimulator.org/mantis/view.php?id=5950
2012-04-18 22:55:30 +01:00
Justin Clark-Casey (justincc)
4b0c78c64f minor: remove some now unneeded code from FriendsCommandsModule 2012-04-18 22:55:12 +01:00
Justin Clark-Casey (justincc)
dd36e23a62 Make default "show friends" console command show friends fetched from the friends service.
There is no a --cache option which will show friends from the local cache if available.
2012-04-18 22:55:05 +01:00
Justin Clark-Casey (justincc)
e2dade05d9 Lock NullFriendsData.m_Data for consistency and against concurrent read/write 2012-04-18 22:54:57 +01:00
Justin Clark-Casey (justincc)
fbd61106cb refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
Expose required methods on IFriendsModule.  Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-04-18 22:54:45 +01:00
Justin Clark-Casey (justincc)
67e66a2d34 Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
2012-04-18 22:46:10 +01:00
Justin Clark-Casey (justincc)
59911963ca refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere. 2012-04-18 22:45:31 +01:00
Justin Clark-Casey (justincc)
dc2a4a6ccd Add simple regression test for logging in with offline friends. Don't expect to receive any in this instance. 2012-04-18 22:41:19 +01:00
Justin Clark-Casey (justincc)
81fb0b4f07 Add back parts of reverted changes that were not concerned with child agent caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-04-18 22:41:12 +01:00
Melanie
a06c8fb7b2 Also add OSS header to interface 2012-04-18 22:41:05 +01:00
Melanie
05e70f76a9 Change namespace on CallingCardModule and correct interface file placemant. Also ass OpenSource header 2012-04-18 22:36:24 +01:00
Melanie
b9f4836d3e Committing the Avination calling card module 2012-04-18 22:36:03 +01:00
Melanie
ef77dc932b Adding the Avination calling card interface 2012-04-18 22:35:57 +01:00
Justin Clark-Casey (justincc)
bd5b1d4d48 Earlier fix to remove localCopy on prebuild 2012-04-18 22:35:27 +01:00
Melanie
5c2ffa260c Pushing the Avination Calling card hooks. Module to follow. 2012-04-18 22:35:11 +01:00
Justin Clark-Casey (justincc)
23d04fa25c Add "friends show cache <first-name> <last-name>" command for debugging purposes.
This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-04-18 22:11:42 +01:00
Justin Clark-Casey (justincc)
67dbce4512 minor: Add some documentation to OnNewClient and OnClientClosed events 2012-04-18 22:11:31 +01:00
Justin Clark-Casey (justincc)
46170fd0d8 minor: clean up some code formatting in VivoxVoiceModule.cs 2012-04-18 22:11:18 +01:00
Justin Clark-Casey (justincc)
f85a453dc8 Allow the user to enter help topics in upper or lowercase.
Forcing uppercase (e.g. help Assets) is too annoying.
Thanks to WhiteStar for pointing this out.
2012-04-18 22:10:27 +01:00
nebadon
bcfe48e05b fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-04-18 22:10:05 +01:00
Justin Clark-Casey (justincc)
722ca250ea Move "change region" command into general category 2012-04-18 22:05:45 +01:00
Justin Clark-Casey (justincc)
f4df128e52 Uses shorter AddCommand form for "show estates" 2012-04-18 22:05:38 +01:00
Justin Clark-Casey (justincc)
8cc5322b39 Display help commander topics in capitalized form - the commands themselves are still lowercase.
Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-04-18 22:05:24 +01:00
Justin Clark-Casey (justincc)
1480845597 Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-04-18 22:05:03 +01:00
Justin Clark-Casey (justincc)
c877e73463 Comment out log message about sending periodic appearance updates. 2012-03-30 02:33:26 +01:00
Justin Clark-Casey (justincc)
3ce5e8eb6c Add information about SendPeriodicAppearanceUpdates to OpenSimDefaults.ini for now.
Default remains false.
2012-03-30 02:33:18 +01:00
Justin Clark-Casey (justincc)
e6b12e1f9d Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Startup] in OpenSim.ini
On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds.  These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
2012-03-30 02:33:10 +01:00
Justin Clark-Casey (justincc)
bfbbd4ccba Add a scene maintenance thread in parallel to the heartbeat thread. The maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues.  Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-30 02:33:01 +01:00
Justin Clark-Casey (justincc)
fec7016665 Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards. 2012-03-30 02:32:53 +01:00
Justin Clark-Casey (justincc)
47fe6170b2 Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code. 2012-03-30 02:32:34 +01:00
Justin Clark-Casey (justincc)
24b5fb8523 Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
This was not implemented before the recent changes but should be at some point.
2012-03-30 02:24:03 +01:00
Justin Clark-Casey (justincc)
e8cd9688ce If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-30 02:23:27 +01:00
Justin Clark-Casey (justincc)
fa952f6d35 Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
2012-03-30 02:23:20 +01:00
Justin Clark-Casey (justincc)
df55fd69af Incorporate scene teleporting debugging into "debug scene teleport true|false" command 2012-03-30 02:23:13 +01:00
Justin Clark-Casey (justincc)
019fc4c1f2 Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-30 02:22:59 +01:00
Justin Clark-Casey (justincc)
22ea441feb fix compile error from last commit 2012-03-30 02:22:57 +01:00
Justin Clark-Casey (justincc)
9f5b33e52e refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() 2012-03-30 02:21:42 +01:00
Justin Clark-Casey (justincc)
92837c4f89 Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out. 2012-03-30 02:21:32 +01:00
Justin Clark-Casey (justincc)
68ce06f40f remove unnecessary tmpFrameMS, use maintc instead for frame time calculation 2012-03-30 02:21:04 +01:00
Justin Clark-Casey (justincc)
279b31c75b Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-30 02:20:46 +01:00
Justin Clark-Casey (justincc)
3117b3cd88 refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move. 2012-03-30 02:20:35 +01:00
Justin Clark-Casey (justincc)
9b547f76e7 refactor: Eliminate unnecessary duplicate avCapsuleTilted 2012-03-30 02:20:29 +01:00
Justin Clark-Casey (justincc)
3d6675784a Remove pointless ThreadAbortException catching in a test that isn't run anyway. 2012-03-30 02:20:21 +01:00
Justin Clark-Casey (justincc)
26f50eadd1 Remove some pointless catching/throwing in the scene loop. 2012-03-30 02:20:14 +01:00
Justin Clark-Casey (justincc)
6e8496ffc5 Comment out unused scene loop restart code.
This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-30 02:18:13 +01:00
Justin Clark-Casey (justincc)
88d6c4ec0e Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway. 2012-03-30 02:18:05 +01:00
Justin Clark-Casey (justincc)
135eeb45d6 Change flavour to extended 2012-03-30 02:16:11 +01:00
Justin Clark-Casey (justincc)
54ee59c0bb Add Extended flavour option to opensim version information.
This flavour is for changes in addition to the 0.7.3-post-fixes branch that are too large to be considered fixes but should be reasonably stable.
This flavour will almost certainly never see a formal release.
2012-03-30 02:13:37 +01:00
Justin Clark-Casey (justincc)
4a5c61a33d Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug
Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available.
Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately.
Dropping the request entirely is a bit better but the viewer still retries after a minute.
Estate settings already enabled voice by default so doing the same for parcels.  This only has an effect if you have any voice system active at all.
Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
2012-03-30 02:03:52 +01:00
Diva Canto
179c0f5f56 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-03-22 20:36:01 -07:00
Justin Clark-Casey (justincc)
4dbf937707 Comment out login parameters debug output accidentally included with c4b2d24 2012-03-22 23:33:08 +00:00
Justin Clark-Casey (justincc)
9edb57e5e9 Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24 2012-03-22 23:17:54 +00:00
Justin Clark-Casey (justincc)
4d15ad63bf refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem() 2012-03-22 23:03:00 +00:00
Justin Clark-Casey (justincc)
4021709371 Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 23:02:49 +00:00
Justin Clark-Casey (justincc)
3c13f5c3aa Add llGiveInventory() test from object to object where both objects are owned by the same user. 2012-03-22 23:02:35 +00:00
Justin Clark-Casey (justincc)
381517b451 Add prim name to "[MESH]: No recognized physics mesh..." log message 2012-03-22 23:01:39 +00:00
Justin Clark-Casey (justincc)
6ecf36d49c Fix small typo 2012-03-22 22:47:03 +00:00
Justin Clark-Casey (justincc)
64eb4b8408 Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.
Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-22 22:46:45 +00:00
Diva Canto
318da3fdcd Added new simple_build_permissions config to the .ini and .example files. 2012-03-22 14:34:46 -07:00
Melanie
50c99fcda6 Change a false false to be truly true - or is this statement false?
Fixes perms boo-boo
2012-03-22 14:34:33 -07:00
Melanie
321de1f263 Rework Diva's patch to simplify it 2012-03-22 14:34:19 -07:00
Diva Canto
fa30ace67d Fixed borkness with map search introduce by my last changes to it. 2012-03-20 17:49:05 -07:00
Justin Clark-Casey (justincc)
92baa79253 Add some doc about the EventManager.OnLoginsEnabled event. 2012-03-19 22:49:34 +00:00
Justin Clark-Casey (justincc)
e861b45313 Fix a bug where logins to standalones would fail if the RegionReady module was not active
Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19 22:49:14 +00:00
Justin Clark-Casey (justincc)
cf91ac68b6 Stop console command "xengine status" throwing an exception if there are no scripts in a region.
Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19 21:45:18 +00:00
Justin Clark-Casey (justincc)
d4aba13526 Clean up "save iar" help 2012-03-19 21:33:03 +00:00
Justin Clark-Casey (justincc)
d36c7c3782 minor: reuse threadpool count we just fetched instead of fetching it again 2012-03-19 21:32:50 +00:00
Justin Clark-Casey (justincc)
4385fcdeae Add total scripts count to "show threads"
However, this returns 0 on Mono (at least on 2.6.7)!  So not showing if it is zero.
2012-03-19 21:32:42 +00:00
Justin Clark-Casey (justincc)
04eb170624 refactor: separate out console and status report generation parts of XEngine 2012-03-19 21:32:34 +00:00
Justin Clark-Casey (justincc)
4803686078 Improve threadpool reporting to "show threads" console command (also gets printed out periodically) 2012-03-19 21:32:25 +00:00
Justin Clark-Casey (justincc)
20b0fda3bb Add process working memory to "show stats" memory statistics.
This shows the actual amount of RAM being taken up by OpenSimulator (objects + vm overhead)
2012-03-19 21:32:16 +00:00
Justin Clark-Casey (justincc)
4e5f823595 In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
This is to make the report clearer and less confusing.
2012-03-19 21:32:02 +00:00
Justin Clark-Casey (justincc)
a74408d1d2 Aggregate script execution times by linksets rather than individual prims.
This is for the top scripts report.
2012-03-19 21:31:53 +00:00
Justin Clark-Casey (justincc)
8206537efd Fix owner name display in "Top Colliders" and "Top Script" region reports. 2012-03-19 21:31:45 +00:00
Justin Clark-Casey (justincc)
a9a77bb3ab Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-19 21:31:38 +00:00
Justin Clark-Casey (justincc)
6390de689d Remove property/field duplication in ScriptInstance where it's unnecessary. 2012-03-19 21:31:17 +00:00
Justin Clark-Casey (justincc)
41ce19836b Simplify some logic in the ScriptInstance constructor - running is set to false in both if/else branches 2012-03-19 21:31:07 +00:00
Melanie
883a4f6fff FireAndForget scripted rez - port from Avination 2012-03-19 21:30:31 +00:00
Justin Clark-Casey (justincc)
5f1da80fc1 minor: correct indentation levels 2012-03-19 21:30:16 +00:00
Justin Clark-Casey (justincc)
64217d67f6 Remove duplication of m_RunEvents and Running 2012-03-19 21:29:45 +00:00
Justin Clark-Casey (justincc)
b01c79354c Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-19 21:29:34 +00:00
Justin Clark-Casey (justincc)
9ecbcb787c Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well.
It has been seen to happen when llDie() is called in a linkset running more than one script.
Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete.
Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time.
Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-19 21:29:24 +00:00
Justin Clark-Casey (justincc)
e17e376b04 refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
Also add other various illustrative comments
2012-03-19 21:29:09 +00:00
Justin Clark-Casey (justincc)
1b4ea4f178 Add max thread and min thread information to "xengine status" region console command 2012-03-19 21:28:54 +00:00
Melanie
1de29fb362 Change OpenSim.ini.example to reflect how to actually enable prim limits,
as opposed to how it was first designed.
2012-03-19 21:28:37 +00:00
Justin Clark-Casey (justincc)
7e4bd492fd Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-19 21:26:32 +00:00
Justin Clark-Casey (justincc)
588d56503d Remove unnecessary explicit ElapsedEventHandler in SimReporter 2012-03-19 21:26:12 +00:00
Justin Clark-Casey (justincc)
e9602656f8 Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
This is for diagnostic purposes.
2012-03-19 21:26:04 +00:00
Justin Clark-Casey (justincc)
0116d418f0 Fix TestSyntaxError() and TestSyntaxErrorDeclaringVariableInForLoop()
They were all failing assertions but the exceptions these threw were caught as expected Exceptions.
I don't think we can easily distinguish these from the Exceptions that we're expecting.
So for now we'll do some messy manually checking with boolean setting instead.
This patch also corrects the assertions themselves.
2012-03-19 21:25:41 +00:00
Justin Clark-Casey (justincc)
9992974c66 Get all test methods in OpenSim.Region.ScriptEngine.Tests.dll to report that they're running 2012-03-19 21:25:30 +00:00
Justin Clark-Casey (justincc)
ba27d8a389 Fix off by one error in script error reporting. 2012-03-19 21:25:20 +00:00
Justin Clark-Casey (justincc)
f96e985763 Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-19 21:25:07 +00:00
Diva Canto
5b9eaae50d Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector. 2012-03-17 19:49:14 -07:00
Diva Canto
74a13f7e3b Fixes mantis #5923 2012-03-17 19:47:05 -07:00
Diva Canto
3e88fc8aad Datasnapshot: added "secret" to the registration/deregistration query so that data providers can verify authenticity if they want. 2012-03-16 17:27:45 -07:00
Diva Canto
881740d702 DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the capitalization of 'name' to lower case, also in the same <grid> section. 2012-03-16 17:27:29 -07:00
Diva Canto
9a643a1bb9 Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
Conflicts:

	bin/OpenSim.ini.example
2012-03-16 13:14:26 -07:00
Diva Canto
a5488650ff More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not. 2012-03-15 20:24:26 -07:00
Diva Canto
a275127a65 More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:14:20 -07:00
Diva Canto
02db31db6a Revert "Revert "More hacking around viewer bug""
This reverts commit 0434758a0d.
2012-03-15 16:14:07 -07:00
Diva Canto
8bd813e6fc Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570""
This reverts commit 09ff121654.
2012-03-15 16:13:50 -07:00
Diva Canto
09ff121654 Revert "Hack around https://jira.secondlife.com/browse/VWR-28570"
This reverts commit d7651a389e.
2012-03-15 14:38:22 -07:00
Diva Canto
0434758a0d Revert "More hacking around viewer bug"
This reverts commit 8bb0a71083.
2012-03-15 14:38:03 -07:00
Diva Canto
8bb0a71083 More hacking around viewer bug 2012-03-15 11:04:56 -07:00
Diva Canto
d7651a389e Hack around https://jira.secondlife.com/browse/VWR-28570 2012-03-15 10:18:55 -07:00
Justin Clark-Casey (justincc)
824318a0c1 Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
The part reverted is from commit 2ebb421.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:32:44 +00:00
Justin Clark-Casey (justincc)
5e9ed22e84 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-03-06 00:48:24 +00:00
Chris Hart
a6c611e7c9 Updates to MSSQL store for 0.7.3 to include:
* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
2012-03-06 00:45:58 +00:00
Diva Canto
72b325f8b5 Send the right name and creation date on the BasicProfileModule. 2012-03-01 19:58:57 -08:00
Justin Clark-Casey (justincc)
54d0514b13 Move SenseRepeaters.Count check inside the SenseRepeatListLock.
No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:37:48 +00:00
Justin Clark-Casey (justincc)
58b1c3cec0 lock SenseRepeatListLock when added a new sensor during script reconstitution.
This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:37:42 +00:00
Justin Clark-Casey (justincc)
71641523a3 Flick 0.7.3-post-fixes to Flavour.Post_Fixes 2012-02-29 23:43:41 +00:00
Justin Clark-Casey (justincc)
94c5e25c3b Extend distsrc target to cleanup the files generated by running prebuild 2012-02-29 22:32:32 +00:00
Justin Clark-Casey (justincc)
20bad0aa6c Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-02-29 22:22:42 +00:00
Justin Clark-Casey (justincc)
e7f23a6218 Switch flavour to release 2012-02-29 22:10:33 +00:00
Justin Clark-Casey (justincc)
25c29db8b6 Don't start pCampbot if the user doesn't supply bot firstname, lastname stub and password 2012-02-29 22:04:17 +00:00
Justin Clark-Casey (justincc)
1750fba9ce Call Dispose() via using() on SqliteCommands in WebStatsModule after use. 2012-02-29 22:04:04 +00:00
PixelTomsen
b18e410586 PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
http://opensimulator.org/mantis/view.php?id=5763
2012-02-29 22:03:28 +00:00
Justin Clark-Casey (justincc)
38d5e1fab3 Move libopenjpeg native libraries into lib32 and lib64 as appropriate. 2012-02-29 22:03:15 +00:00
Justin Clark-Casey (justincc)
4180c32eb1 Remove some more unused Bullet libraries. 2012-02-29 22:03:08 +00:00
Justin Clark-Casey (justincc)
5115229fdf Remove old libbulletnet native libraries. These are not used in the current generation bullet physics plugin. 2012-02-29 22:02:59 +00:00
Justin Clark-Casey (justincc)
e8f2d814e7 Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate. 2012-02-29 22:02:50 +00:00
Diva Canto
1fda8c5a86 HG: Remove async in posting assets to foreign grid. Mono hates concurrency there. 2012-02-26 14:30:58 -08:00
Justin Clark-Casey (justincc)
6b77b55d40 Merge branch 'master' into 0.7.3-post-fixes 2012-02-25 00:49:16 +00:00
Justin Clark-Casey (justincc)
82cdb08c1f Merge branch 'master' into 0.7.3-post-fixes 2012-02-25 00:49:05 +00:00
Justin Clark-Casey (justincc)
dafcb3bcd7 Merge branch 'master' into 0.7.3-post-fixes 2012-02-24 23:35:59 +00:00
Diva Canto
3259b1d1e0 Amend to last commit: synchronize access to queues. 2012-02-20 11:13:02 -08:00
Diva Canto
512910a51f More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail. 2012-02-20 11:00:01 -08:00
Diva Canto
fdda57cf10 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-02-19 16:48:09 -08:00
Diva Canto
ec8e34950d One more tweak related to the previous 2 commits. 2012-02-19 16:47:04 -08:00
Diva Canto
93964ef3a4 Amend to last commit. This should have been committed too. 2012-02-19 16:46:47 -08:00
Diva Canto
5c8af6a136 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 16:46:32 -08:00
PixelTomsen
4d0c8aca05 Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 13:49:51 -05:00
PixelTomsen
8fc16ece96 Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 13:49:41 -05:00
BlueWall
fcbb375e8f Use localy defined name, TPFlags, for Constants.TeleportFlags 2012-02-19 12:42:05 -05:00
BlueWall
49c65279fa Route logins according to Estate, Telehub and TeleportFlags 2012-02-19 12:41:44 -05:00
BlueWall
86e8a56fe1 Propagate our teleport flags on logins 2012-02-19 12:41:30 -05:00
BlueWall
b199330682 Parcel sales support to SQLite 2012-02-19 12:41:11 -05:00
BlueWall
7a7ebaebd1 Fillin missing SQLite support for Telehubs 2012-02-19 12:40:46 -05:00
BlueWall
164ae0b24b Fix missing telehub handling on login 2012-02-19 12:40:26 -05:00
Diva Canto
7156545fca This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop! 2012-02-18 22:15:58 -08:00
Justin Clark-Casey (justincc)
73a5abf4d9 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 04:04:38 +00:00
Justin Clark-Casey (justincc)
630c8dc828 switch version flavour to rc2 2012-02-17 04:03:59 +00:00
Justin Clark-Casey (justincc)
6de89246c2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 00:02:16 +00:00
Justin Clark-Casey (justincc)
96973a5778 Merge branch 'master' into 0.7.3-post-fixes 2012-02-16 03:39:25 +00:00
Justin Clark-Casey (justincc)
96843f2b17 Merge branch 'master' into 0.7.3-post-fixes 2012-02-15 02:41:50 +00:00
Justin Clark-Casey (justincc)
8a36f54cf4 Merge branch 'master' into 0.7.3-post-fixes 2012-02-06 20:54:21 +00:00
Justin Clark-Casey (justincc)
1a14e660d2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-04 02:03:49 +00:00
Justin Clark-Casey (justincc)
2502aae5db Switch flavour to RC1. It will still be a while before RC1 is released. 2012-02-04 01:26:29 +00:00
282 changed files with 8574 additions and 4329 deletions

View File

@@ -8,6 +8,24 @@
<copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/>
<copy file="bin/config-include/StandaloneCommon.ini.example" tofile="bin/config-include/StandaloneCommon.ini"/>
<copy file="bin/config-include/FlotsamCache.ini.example" tofile="bin/config-include/FlotsamCache.ini"/>
<!-- delete files generated by runprebuild.sh which had to be run in order to generate the build file for this target-->
<delete>
<fileset basedir="OpenSim">
<include name="**/*.build"/>
<include name="**/*.csproj*"/>
<include name="**/*.dll.build"/>
<include name="**/*.pidb"/>
<exclude name="Tools/OpenSim.32BitLaunch/**"/>
<exclude name="Tools/Robust.32BitLaunch/**"/>
<exclude name="Tools/LaunchSLClient/**"/>
</fileset>
</delete>
<delete>
<fileset>
<include name="OpenSim.build"/>
<include name="OpenSim.sln"/>
</fileset>
</delete>
</target>
<property name="distbindir" value="distbin" />

View File

@@ -1,4 +1,4 @@
The following people have contributed to OpenSim (Thank you
<<<>>>>The following people have contributed to OpenSim (Thank you
for your effort!)
= Current OpenSim Developers (in very rough order of appearance) =

View File

@@ -63,7 +63,8 @@ namespace OpenSim.Capabilities.Handlers
FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService);
IRequestHandler reqHandler
= new RestStreamHandler("POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest);
= new RestStreamHandler(
"POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest, "FetchInventory", null);
server.AddStreamHandler(reqHandler);
}
}

View File

@@ -66,13 +66,14 @@ namespace OpenSim.Capabilities.Handlers
throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(),
delegate(Hashtable m_dhttpMethod)
{
return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null);
});
IRequestHandler reqHandler
= new RestHTTPHandler(
"GET",
"/CAPS/" + UUID.Random(),
httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
"GetMesh",
null);
server.AddStreamHandler(reqHandler);
}
}
}
}

View File

@@ -58,8 +58,8 @@ namespace OpenSim.Capabilities.Handlers
// TODO: Change this to a config option
const string REDIRECT_URL = null;
public GetTextureHandler(string path, IAssetService assService) :
base("GET", path)
public GetTextureHandler(string path, IAssetService assService, string name, string description)
: base("GET", path, name, description)
{
m_assetService = assService;
}

View File

@@ -62,8 +62,8 @@ namespace OpenSim.Capabilities.Handlers
if (m_AssetService == null)
throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
server.AddStreamHandler(new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService));
server.AddStreamHandler(
new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null));
}
}
}
}

View File

@@ -50,9 +50,9 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
TestHelpers.InMethod();
// Overkill - we only really need the asset service, not a whole scene.
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService);
GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService, "TestGetTexture", null);
TestOSHttpRequest req = new TestOSHttpRequest();
TestOSHttpResponse resp = new TestOSHttpResponse();
req.Url = new Uri("http://localhost/?texture_id=00000000-0000-1111-9999-000000000012");

View File

@@ -85,8 +85,8 @@ namespace OpenSim.Capabilities.Handlers
uploader.OnUpLoad += BakedTextureUploaded;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath,
uploader.uploaderCaps));
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "UploadBakedTexture", null));
string protocol = "http://";

View File

@@ -68,7 +68,13 @@ namespace OpenSim.Capabilities.Handlers
ServerUtils.LoadPlugin<ILibraryService>(libService, args);
WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
IRequestHandler reqHandler = new RestStreamHandler("POST", "/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/, webFetchHandler.FetchInventoryDescendentsRequest);
IRequestHandler reqHandler
= new RestStreamHandler(
"POST",
"/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/,
webFetchHandler.FetchInventoryDescendentsRequest,
"WebFetchInvDesc",
null);
server.AddStreamHandler(reqHandler);
}

View File

@@ -39,7 +39,11 @@ namespace OpenSim.Framework.Capabilities
private LLSDMethod<TRequest, TResponse> m_method;
public LLSDStreamhandler(string httpMethod, string path, LLSDMethod<TRequest, TResponse> method)
: base(httpMethod, path)
: this(httpMethod, path, method, null, null) {}
public LLSDStreamhandler(
string httpMethod, string path, LLSDMethod<TRequest, TResponse> method, string name, string description)
: base(httpMethod, path, name, description)
{
m_method = method;
}

View File

@@ -89,5 +89,11 @@ namespace OpenSim.Data.MSSQL
return DoQuery(cmd);
}
}
public FriendsData[] GetFriends(Guid principalID)
{
return GetFriends(principalID.ToString());
}
}
}

View File

@@ -813,7 +813,7 @@ namespace OpenSim.Data.MSSQL
{
try
{
using (SqlCommand command = new SqlCommand("DELETE FROM inventoryfolders WHERE folderID=@folderID", connection))
using (SqlCommand command = new SqlCommand("DELETE FROM inventoryfolders WHERE folderID=@folderID and type=-1", connection))
{
command.Parameters.Add(database.CreateParameter("folderID", folderID));

View File

@@ -675,7 +675,7 @@ VALUES
cmd.ExecuteNonQuery();
}
sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)";
sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags],[Expires]) VALUES (@LandUUID,@AccessUUID,@Flags,@Expires)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
@@ -1215,6 +1215,8 @@ VALUES
//Store new values
StoreNewRegionSettings(regionSettings);
LoadSpawnPoints(regionSettings);
return regionSettings;
}
@@ -1252,7 +1254,7 @@ VALUES
,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se
,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit
,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position
,[covenant] = @covenant ,[covenant_datetime] = @covenant_datetime, [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
,[covenant] = @covenant ,[covenant_datetime] = @covenant_datetime, [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id, [map_tile_id] = @TerrainImageID, [telehubobject] = @telehubobject, [parcel_tile_id] = @ParcelImageID
WHERE [regionUUID] = @regionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
@@ -1263,6 +1265,7 @@ VALUES
cmd.ExecuteNonQuery();
}
}
SaveSpawnPoints(regionSettings);
}
public void Shutdown()
@@ -1383,6 +1386,11 @@ VALUES
newSettings.LoadedCreationID = "";
else
newSettings.LoadedCreationID = (String)row["loaded_creation_id"];
newSettings.TerrainImageID = new UUID((string)row["map_tile_ID"]);
newSettings.ParcelImageID = new UUID((Guid)row["parcel_tile_ID"]);
newSettings.TelehubObject = new UUID((Guid)row["TelehubObject"]);
return newSettings;
}
@@ -1454,6 +1462,13 @@ VALUES
}
newData.ParcelAccessList = new List<LandAccessEntry>();
newData.MediaDescription = (string)row["MediaDescription"];
newData.MediaType = (string)row["MediaType"];
newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]);
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
return newData;
}
@@ -1468,7 +1483,7 @@ VALUES
LandAccessEntry entry = new LandAccessEntry();
entry.AgentID = new UUID((Guid)row["AccessUUID"]);
entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
entry.Expires = 0;
entry.Expires = Convert.ToInt32(row["Expires"]);
return entry;
}
@@ -1497,7 +1512,8 @@ VALUES
prim.TouchName = (string)primRow["TouchName"];
// permissions
prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]);
prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
//prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
prim.CreatorIdentification = (string)primRow["CreatorID"];
prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
prim.GroupID = new UUID((Guid)primRow["GroupID"]);
prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]);
@@ -1691,7 +1707,8 @@ VALUES
taskItem.Name = (string)inventoryRow["name"];
taskItem.Description = (string)inventoryRow["description"];
taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]);
taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
//taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
taskItem.CreatorIdentification = (string)inventoryRow["creatorID"];
taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]);
taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]);
taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]);
@@ -1792,6 +1809,9 @@ VALUES
parameters.Add(_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime));
parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
parameters.Add(_Database.CreateParameter("TerrainImageID", settings.TerrainImageID));
parameters.Add(_Database.CreateParameter("ParcelImageID", settings.ParcelImageID));
parameters.Add(_Database.CreateParameter("TelehubObject", settings.TelehubObject));
return parameters.ToArray();
}
@@ -1859,6 +1879,7 @@ VALUES
parameters.Add(_Database.CreateParameter("LandUUID", parcelID));
parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID));
parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags));
parameters.Add(_Database.CreateParameter("Expires", parcelAccessEntry.Expires));
return parameters.ToArray();
}
@@ -2063,5 +2084,57 @@ VALUES
#endregion
#endregion
private void LoadSpawnPoints(RegionSettings rs)
{
rs.ClearSpawnPoints();
string sql = "SELECT Yaw, Pitch, Distance FROM spawn_points WHERE RegionUUID = @RegionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID.ToString()));
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
SpawnPoint sp = new SpawnPoint();
sp.Yaw = (float)reader["Yaw"];
sp.Pitch = (float)reader["Pitch"];
sp.Distance = (float)reader["Distance"];
rs.AddSpawnPoint(sp);
}
}
}
}
private void SaveSpawnPoints(RegionSettings rs)
{
string sql = "DELETE FROM spawn_points WHERE RegionUUID = @RegionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID));
conn.Open();
cmd.ExecuteNonQuery();
}
foreach (SpawnPoint p in rs.SpawnPoints())
{
sql = "INSERT INTO spawn_points (RegionUUID, Yaw, Pitch, Distance) VALUES (@RegionUUID, @Yaw, @Pitch, @Distance)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID));
cmd.Parameters.Add(_Database.CreateParameter("@Yaw", p.Yaw));
cmd.Parameters.Add(_Database.CreateParameter("@Pitch", p.Pitch));
cmd.Parameters.Add(_Database.CreateParameter("@Distance", p.Distance));
conn.Open();
cmd.ExecuteNonQuery();
}
}
}
}
}

View File

@@ -1044,10 +1044,93 @@ ALTER TABLE primitems ALTER COLUMN CreatorID uniqueidentifier NOT NULL
COMMIT
:VERSION 29 #---------------------
:VERSION 29 #----------------- Region Covenant changed time
BEGIN TRANSACTION
ALTER TABLE regionsettings ADD covenant_datetime int NOT NULL default 0
COMMIT
:VERSION 30 #------------------Migrate creatorID storage to varchars instead of UUIDs for HG support
BEGIN TRANSACTION
EXECUTE sp_rename N'dbo.prims.creatorid', N'creatoridold', 'COLUMN'
EXECUTE sp_rename N'dbo.primitems.creatorid', N'creatoridold', 'COLUMN'
COMMIT
:VERSION 31 #---------------------
BEGIN TRANSACTION
ALTER TABLE prims ADD CreatorID varchar(255)
ALTER TABLE primitems ADD CreatorID varchar(255)
COMMIT
:VERSION 32 #---------------------
BEGIN TRANSACTION
UPDATE prims SET prims.CreatorID = CONVERT(varchar(255), creatoridold)
UPDATE primitems SET primitems.CreatorID = CONVERT(varchar(255), creatoridold)
COMMIT
:VERSION 33 #---------------------
BEGIN TRANSACTION
ALTER TABLE prims
ADD CONSTRAINT DF_prims_CreatorIDNew
DEFAULT '00000000-0000-0000-0000-000000000000'
FOR CreatorID
ALTER TABLE prims ALTER COLUMN CreatorID varchar(255) NOT NULL
ALTER TABLE primitems
ADD CONSTRAINT DF_primitems_CreatorIDNew
DEFAULT '00000000-0000-0000-0000-000000000000'
FOR CreatorID
ALTER TABLE primitems ALTER COLUMN CreatorID varchar(255) NOT NULL
COMMIT
:VERSION 34 #--------------- Telehub support
BEGIN TRANSACTION
CREATE TABLE [dbo].[Spawn_Points](
[RegionUUID] [uniqueidentifier] NOT NULL,
[Yaw] [float] NOT NULL,
[Pitch] [float] NOT NULL,
[Distance] [float] NOT NULL,
PRIMARY KEY CLUSTERED
(
[RegionUUID] ASC
)WITH (PAD_INDEX = OFF, IGNORE_DUP_KEY = OFF) ON [PRIMARY]
) ON [PRIMARY]
ALTER TABLE regionsettings ADD TelehubObject uniqueidentifier NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT
:VERSION 35 #---------------- Parcels for sale
BEGIN TRANSACTION
ALTER TABLE regionsettings ADD parcel_tile_ID uniqueidentifier NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT
:VERSION 36 #---------------- Timed bans/access
BEGIN TRANSACTION
ALTER TABLE landaccesslist ADD Expires integer NOT NULL DEFAULT 0;
COMMIT

View File

@@ -28,6 +28,9 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
@@ -36,12 +39,26 @@ namespace OpenSim.Data.Null
{
public class NullFriendsData : IFriendsData
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static List<FriendsData> m_Data = new List<FriendsData>();
public NullFriendsData(string connectionString, string realm)
{
}
/// <summary>
/// Clear all friends data
/// </summary>
/// <remarks>
/// This is required by unit tests to clear the static data between test runs.
/// </remarks>
public static void Clear()
{
lock (m_Data)
m_Data.Clear();
}
public FriendsData[] GetFriends(UUID principalID)
{
return GetFriends(principalID.ToString());
@@ -56,20 +73,30 @@ namespace OpenSim.Data.Null
/// <returns></returns>
public FriendsData[] GetFriends(string userID)
{
List<FriendsData> lst = m_Data.FindAll(fdata =>
lock (m_Data)
{
return fdata.PrincipalID == userID.ToString();
});
if (lst != null)
{
lst.ForEach(f =>
List<FriendsData> lst = m_Data.FindAll(fdata =>
{
FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID);
if (f2 != null) { f.Data["TheirFlags"] = f2.Data["Flags"]; }
return fdata.PrincipalID == userID.ToString();
});
return lst.ToArray();
if (lst != null)
{
lst.ForEach(f =>
{
FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID);
if (f2 != null)
f.Data["TheirFlags"] = f2.Data["Flags"];
// m_log.DebugFormat(
// "[NULL FRIENDS DATA]: Got {0} {1} {2} for {3}",
// f.Friend, f.Data["Flags"], f2 != null ? f.Data["TheirFlags"] : "not found!", f.PrincipalID);
});
// m_log.DebugFormat("[NULL FRIENDS DATA]: Got {0} friends for {1}", lst.Count, userID);
return lst.ToArray();
}
}
return new FriendsData[0];
@@ -80,7 +107,11 @@ namespace OpenSim.Data.Null
if (data == null)
return false;
m_Data.Add(data);
// m_log.DebugFormat(
// "[NULL FRIENDS DATA]: Storing {0} {1} {2}", data.PrincipalID, data.Friend, data.Data["Flags"]);
lock (m_Data)
m_Data.Add(data);
return true;
}
@@ -92,14 +123,21 @@ namespace OpenSim.Data.Null
public bool Delete(string userID, string friendID)
{
List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); });
if (lst != null)
lock (m_Data)
{
FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
if (friendID != null)
List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); });
if (lst != null)
{
m_Data.Remove(friend);
return true;
FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
if (friendID != null)
{
// m_log.DebugFormat(
// "[NULL FRIENDS DATA]: Deleting friend {0} {1} for {2}",
// friend.Friend, friend.Data["Flags"], friend.PrincipalID);
m_Data.Remove(friend);
return true;
}
}
}

View File

@@ -110,7 +110,6 @@ namespace OpenSim.Data.Null
return false;
}
public PresenceData[] Get(string field, string data)
{
if (Instance != this)

View File

@@ -0,0 +1,40 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Framework.Client
{
public interface IClientInventory
{
void SendRemoveInventoryFolders(UUID[] folders);
void SendRemoveInventoryItems(UUID[] folders);
void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items);
}
}

View File

@@ -29,6 +29,7 @@ using System;
using System.Xml;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
@@ -40,6 +41,8 @@ namespace OpenSim.Framework.Console
{
public class Commands : ICommands
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Encapsulates a command that can be invoked from the console
/// </summary>
@@ -76,12 +79,23 @@ namespace OpenSim.Framework.Console
public List<CommandDelegate> fn;
}
public const string GeneralHelpText
= "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n";
public const string ItemHelpText
= "For more information, type 'help <item>' where <item> is one of the following:";
/// <value>
/// Commands organized by keyword in a tree
/// </value>
private Dictionary<string, object> tree =
new Dictionary<string, object>();
/// <summary>
/// Commands organized by module
/// </summary>
private Dictionary<string, List<CommandInfo>> m_modulesCommands = new Dictionary<string, List<CommandInfo>>();
/// <summary>
/// Get help for the given help string
/// </summary>
@@ -98,8 +112,10 @@ namespace OpenSim.Framework.Console
// General help
if (helpParts.Count == 0)
{
help.AddRange(CollectHelp(tree));
help.Sort();
help.Add(""); // Will become a newline.
help.Add(GeneralHelpText);
help.Add(ItemHelpText);
help.AddRange(CollectModulesHelp(tree));
}
else
{
@@ -118,6 +134,13 @@ namespace OpenSim.Framework.Console
{
string originalHelpRequest = string.Join(" ", helpParts.ToArray());
List<string> help = new List<string>();
// Check modules first to see if we just need to display a list of those commands
if (TryCollectModuleHelp(originalHelpRequest, help))
{
help.Insert(0, ItemHelpText);
return help;
}
Dictionary<string, object> dict = tree;
while (helpParts.Count > 0)
@@ -161,25 +184,63 @@ namespace OpenSim.Framework.Console
return help;
}
private List<string> CollectHelp(Dictionary<string, object> dict)
/// <summary>
/// Try to collect help for the given module if that module exists.
/// </summary>
/// <param name="moduleName"></param>
/// <param name="helpText">/param>
/// <returns>true if there was the module existed, false otherwise.</returns>
private bool TryCollectModuleHelp(string moduleName, List<string> helpText)
{
List<string> result = new List<string>();
foreach (KeyValuePair<string, object> kvp in dict)
lock (m_modulesCommands)
{
if (kvp.Value is Dictionary<string, Object>)
foreach (string key in m_modulesCommands.Keys)
{
result.AddRange(CollectHelp((Dictionary<string, Object>)kvp.Value));
}
else
{
if (((CommandInfo)kvp.Value).long_help != String.Empty)
result.Add(((CommandInfo)kvp.Value).help_text+" - "+
((CommandInfo)kvp.Value).long_help);
// Allow topic help requests to succeed whether they are upper or lowercase.
if (moduleName.ToLower() == key.ToLower())
{
List<CommandInfo> commands = m_modulesCommands[key];
var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help));
ourHelpText.Sort();
helpText.AddRange(ourHelpText);
return true;
}
}
return false;
}
return result;
}
private List<string> CollectModulesHelp(Dictionary<string, object> dict)
{
lock (m_modulesCommands)
{
List<string> helpText = new List<string>(m_modulesCommands.Keys);
helpText.Sort();
return helpText;
}
}
// private List<string> CollectHelp(Dictionary<string, object> dict)
// {
// List<string> result = new List<string>();
//
// foreach (KeyValuePair<string, object> kvp in dict)
// {
// if (kvp.Value is Dictionary<string, Object>)
// {
// result.AddRange(CollectHelp((Dictionary<string, Object>)kvp.Value));
// }
// else
// {
// if (((CommandInfo)kvp.Value).long_help != String.Empty)
// result.Add(((CommandInfo)kvp.Value).help_text+" - "+
// ((CommandInfo)kvp.Value).long_help);
// }
// }
// return result;
// }
/// <summary>
/// Add a command to those which can be invoked from the console.
@@ -212,21 +273,19 @@ namespace OpenSim.Framework.Console
Dictionary<string, Object> current = tree;
foreach (string s in parts)
foreach (string part in parts)
{
if (current.ContainsKey(s))
if (current.ContainsKey(part))
{
if (current[s] is Dictionary<string, Object>)
{
current = (Dictionary<string, Object>)current[s];
}
if (current[part] is Dictionary<string, Object>)
current = (Dictionary<string, Object>)current[part];
else
return;
}
else
{
current[s] = new Dictionary<string, Object>();
current = (Dictionary<string, Object>)current[s];
current[part] = new Dictionary<string, Object>();
current = (Dictionary<string, Object>)current[part];
}
}
@@ -250,6 +309,24 @@ namespace OpenSim.Framework.Console
info.fn = new List<CommandDelegate>();
info.fn.Add(fn);
current[String.Empty] = info;
// Now add command to modules dictionary
lock (m_modulesCommands)
{
List<CommandInfo> commands;
if (m_modulesCommands.ContainsKey(module))
{
commands = m_modulesCommands[module];
}
else
{
commands = new List<CommandInfo>();
m_modulesCommands[module] = commands;
}
// m_log.DebugFormat("[COMMAND CONSOLE]: Adding to category {0} command {1}", module, command);
commands.Add(info);
}
}
public string[] FindNextOption(string[] cmd, bool term)
@@ -607,8 +684,9 @@ namespace OpenSim.Framework.Console
{
Commands = new Commands();
Commands.AddCommand("console", false, "help", "help [<command>]",
"Get general command list or more detailed help on a specific command", Help);
Commands.AddCommand(
"Help", false, "help", "help [<item>]",
"Display help on a particular command or on a list of commands in a category", Help);
}
private void Help(string module, string[] cmd)

View File

@@ -0,0 +1,139 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenSim.Framework.Console
{
/// <summary>
/// Used to generated a formatted table for the console.
/// </summary>
/// <remarks>
/// Currently subject to change. If you use this, be prepared to change your code when this class changes.
/// </remarks>
public class ConsoleTable
{
/// <summary>
/// Default number of spaces between table columns.
/// </summary>
public const int DefaultTableSpacing = 2;
/// <summary>
/// Table columns.
/// </summary>
public List<ConsoleTableColumn> Columns { get; private set; }
/// <summary>
/// Table rows
/// </summary>
public List<ConsoleTableRow> Rows { get; private set; }
/// <summary>
/// Number of spaces to indent the table.
/// </summary>
public int Indent { get; set; }
/// <summary>
/// Spacing between table columns
/// </summary>
public int TableSpacing { get; set; }
public ConsoleTable()
{
TableSpacing = DefaultTableSpacing;
Columns = new List<ConsoleTableColumn>();
Rows = new List<ConsoleTableRow>();
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
AddToStringBuilder(sb);
return sb.ToString();
}
public void AddToStringBuilder(StringBuilder sb)
{
string formatString = GetFormatString();
// System.Console.WriteLine("FORMAT STRING [{0}]", formatString);
// columns
sb.AppendFormat(formatString, Columns.ConvertAll(c => c.Header).ToArray());
// rows
foreach (ConsoleTableRow row in Rows)
sb.AppendFormat(formatString, row.Cells.ToArray());
}
/// <summary>
/// Gets the format string for the table.
/// </summary>
private string GetFormatString()
{
StringBuilder formatSb = new StringBuilder();
formatSb.Append(' ', Indent);
for (int i = 0; i < Columns.Count; i++)
{
formatSb.Append(' ', TableSpacing);
// Can only do left formatting for now
formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
}
formatSb.Append('\n');
return formatSb.ToString();
}
}
public struct ConsoleTableColumn
{
public string Header { get; set; }
public int Width { get; set; }
public ConsoleTableColumn(string header, int width) : this()
{
Header = header;
Width = width;
}
}
public struct ConsoleTableRow
{
public List<string> Cells { get; private set; }
public ConsoleTableRow(List<string> cells) : this()
{
Cells = cells;
}
}
}

View File

@@ -29,6 +29,7 @@ using System;
using System.Threading;
using System.Collections.Generic;
using System.Text;
using System.Xml;
namespace OpenSim.Framework.Console
{
@@ -37,28 +38,42 @@ namespace OpenSim.Framework.Console
/// Don't use this except for Unit Testing or you're in for a world of hurt when the
/// sim gets to ReadLine
/// </summary>
public class MockConsole : CommandConsole
public class MockConsole : ICommandConsole
{
public MockConsole(string defaultPrompt) : base(defaultPrompt)
{
}
public override void Output(string text)
{
}
public override void Output(string text, string level)
{
}
private MockCommands m_commands = new MockCommands();
public override string ReadLine(string p, bool isCommand, bool e)
{
//Thread.CurrentThread.Join(1000);
return string.Empty;
}
public override void UnlockOutput()
{
}
public override void LockOutput()
{
}
public ICommands Commands { get { return m_commands; } }
public void Prompt() {}
public void RunCommand(string cmd) {}
public string ReadLine(string p, bool isCommand, bool e) { return ""; }
public object ConsoleScene { get { return null; } }
public void Output(string text, string level) {}
public void Output(string text) {}
public void OutputFormat(string format, params object[] components) {}
public string CmdPrompt(string p) { return ""; }
public string CmdPrompt(string p, string def) { return ""; }
public string CmdPrompt(string p, List<char> excludedCharacters) { return ""; }
public string CmdPrompt(string p, string def, List<char> excludedCharacters) { return ""; }
public string CmdPrompt(string prompt, string defaultresponse, List<string> options) { return ""; }
public string PasswdPrompt(string p) { return ""; }
}
}
public class MockCommands : ICommands
{
public void FromXml(XmlElement root, CommandDelegate fn) {}
public List<string> GetHelp(string[] cmd) { return null; }
public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn) {}
public void AddCommand(string module, bool shared, string command, string help, string longhelp, string descriptivehelp, CommandDelegate fn) {}
public string[] FindNextOption(string[] cmd, bool term) { return null; }
public string[] Resolve(string[] cmd) { return null; }
public XmlElement GetXml(XmlDocument doc) { return null; }
}
}

View File

@@ -0,0 +1,62 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
public class GcNotify
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static bool Enabled
{
get { return s_initialized; }
set
{
if (!s_initialized && value)
new GcNotify();
s_initialized = value;
}
}
private static bool s_initialized = false;
private GcNotify() {}
~GcNotify()
{
if (!Environment.HasShutdownStarted && !AppDomain.CurrentDomain.IsFinalizingForUnload())
{
m_log.DebugFormat("[GC NOTIFY]: Garbage collection triggered.");
if (Enabled)
new GcNotify();
}
}
}

View File

@@ -296,9 +296,9 @@ namespace OpenSim.Framework
public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
public delegate void FriendActionDelegate(
IClientAPI remoteClient, UUID agentID, UUID transactionID, List<UUID> callingCardFolders);
IClientAPI remoteClient, UUID transactionID, List<UUID> callingCardFolders);
public delegate void FriendshipTermination(IClientAPI remoteClient, UUID agentID, UUID ExID);
public delegate void FriendshipTermination(IClientAPI remoteClient, UUID ExID);
public delegate void MoneyTransferRequest(
UUID sourceID, UUID destID, int amount, int transactionType, string description);
@@ -458,7 +458,7 @@ namespace OpenSim.Framework
public delegate void AvatarNotesUpdate(IClientAPI client, UUID targetID, string notes);
public delegate void MuteListRequest(IClientAPI client, uint muteCRC);
public delegate void AvatarInterestUpdate(IClientAPI client, uint wantmask, string wanttext, uint skillsmask, string skillstext, string languages);
public delegate void GrantUserFriendRights(IClientAPI client, UUID requester, UUID target, int rights);
public delegate void GrantUserFriendRights(IClientAPI client, UUID target, int rights);
public delegate void PlacesQuery(UUID QueryID, UUID TransactionID, string QueryText, uint QueryFlags, byte Category, string SimName, IClientAPI client);
public delegate void AgentFOV(IClientAPI client, float verticalAngle);
@@ -710,7 +710,7 @@ namespace OpenSim.Framework
/// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it
/// is connected).
/// </summary>
ISceneAgent SceneAgent { get; }
ISceneAgent SceneAgent { get; set; }
UUID SessionId { get; }

View File

@@ -40,7 +40,7 @@ namespace OpenSim.Framework
/// <summary>
/// Get help for the given help string
/// </summary>
/// <param name="helpParts">Parsed parts of the help string. If empty then general help is returned.</param>
/// <param name="cmd">Parsed parts of the help string. If empty then general help is returned.</param>
/// <returns></returns>
List<string> GetHelp(string[] cmd);

View File

@@ -71,6 +71,7 @@ namespace OpenSim.Framework
bool IsEitherBannedOrRestricted(UUID avatar);
bool IsBannedFromLand(UUID avatar);
bool IsRestrictedFromLand(UUID avatar);
bool IsInLandAccessList(UUID avatar);
void SendLandUpdateToClient(IClientAPI remote_client);
void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag);

View File

@@ -69,7 +69,7 @@ namespace OpenSim.Framework
(uint) ParcelFlags.AllowAPrimitiveEntry |
(uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform |
(uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts |
(uint) ParcelFlags.SoundLocal;
(uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat;
private byte _landingType = 0;
private string _name = "Your Parcel";

View File

@@ -161,43 +161,43 @@ namespace OpenSim.Framework.Servers
Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
}
m_console.Commands.AddCommand("base", false, "quit",
m_console.Commands.AddCommand("General", false, "quit",
"quit",
"Quit the application", HandleQuit);
m_console.Commands.AddCommand("base", false, "shutdown",
m_console.Commands.AddCommand("General", false, "shutdown",
"shutdown",
"Quit the application", HandleQuit);
m_console.Commands.AddCommand("base", false, "set log level",
m_console.Commands.AddCommand("General", false, "set log level",
"set log level <level>",
"Set the console logging level", HandleLogLevel);
m_console.Commands.AddCommand("base", false, "show info",
m_console.Commands.AddCommand("General", false, "show info",
"show info",
"Show general information about the server", HandleShow);
m_console.Commands.AddCommand("base", false, "show stats",
m_console.Commands.AddCommand("General", false, "show stats",
"show stats",
"Show statistics", HandleShow);
m_console.Commands.AddCommand("base", false, "show threads",
m_console.Commands.AddCommand("General", false, "show threads",
"show threads",
"Show thread status", HandleShow);
m_console.Commands.AddCommand("base", false, "show uptime",
m_console.Commands.AddCommand("General", false, "show uptime",
"show uptime",
"Show server uptime", HandleShow);
m_console.Commands.AddCommand("base", false, "show version",
m_console.Commands.AddCommand("General", false, "show version",
"show version",
"Show server version", HandleShow);
m_console.Commands.AddCommand("base", false, "threads abort",
m_console.Commands.AddCommand("General", false, "threads abort",
"threads abort <thread-id>",
"Abort a managed thread. Use \"show threads\" to find possible threads.", HandleThreadsAbort);
m_console.Commands.AddCommand("base", false, "threads show",
m_console.Commands.AddCommand("General", false, "threads show",
"threads show",
"Show thread status. Synonym for \"show threads\"",
(string module, string[] args) => Notice(GetThreadsReport()));
@@ -269,15 +269,19 @@ namespace OpenSim.Framework.Servers
t.Priority,
t.ThreadState);
sb.Append(Environment.NewLine);
sb.Append("\n");
}
int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0;
ThreadPool.GetAvailableThreads(out workers, out ports);
ThreadPool.GetMaxThreads(out maxWorkers, out maxPorts);
sb.Append("\n");
sb.Append(Environment.NewLine + "*** ThreadPool threads ***" + Environment.NewLine);
sb.Append("workers: " + (maxWorkers - workers) + " (" + maxWorkers + "); ports: " + (maxPorts - ports) + " (" + maxPorts + ")" + Environment.NewLine);
// For some reason mono 2.6.7 returns an empty threads set! Not going to confuse people by reporting
// zero active threads.
int totalThreads = Process.GetCurrentProcess().Threads.Count;
if (totalThreads > 0)
sb.AppendFormat("Total threads active: {0}\n\n", totalThreads);
sb.Append("Main threadpool (excluding script engine pools)\n");
sb.Append(Util.GetThreadPoolReport());
return sb.ToString();
}

View File

@@ -33,9 +33,9 @@ namespace OpenSim.Framework.Servers.HttpServer
{
public abstract Hashtable Handle(string path, Hashtable Request);
protected BaseHTTPHandler(string httpMethod, string path)
: base(httpMethod, path)
{
}
protected BaseHTTPHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {}
protected BaseHTTPHandler(string httpMethod, string path, string name, string description)
: base(httpMethod, path, name, description) {}
}
}
}

View File

@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
}
public List<string> GetStreamHandlerKeys()
public List<string> GetStreamHandlerKeys()
{
lock (m_streamHandlers)
return new List<string>(m_streamHandlers.Keys);
@@ -356,7 +356,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
catch (Exception e)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: OnRequest() failed with {0}{1}", e.Message, e.StackTrace);
m_log.Error(String.Format("[BASE HTTP SERVER]: OnRequest() failed: {0} ", e.Message), e);
}
}
@@ -410,6 +410,8 @@ namespace OpenSim.Framework.Servers.HttpServer
// string reqnum = "unknown";
int tickstart = Environment.TickCount;
IRequestHandler requestHandler = null;
try
{
// OpenSim.Framework.WebUtil.OSHeaderRequestID
@@ -438,8 +440,6 @@ namespace OpenSim.Framework.Servers.HttpServer
//response.KeepAlive = true;
response.SendChunked = false;
IRequestHandler requestHandler;
string path = request.RawUrl;
string handlerKey = GetHandlerKey(request.HttpMethod, path);
@@ -447,8 +447,8 @@ namespace OpenSim.Framework.Servers.HttpServer
{
if (DebugLevel >= 1)
m_log.DebugFormat(
"[BASE HTTP SERVER]: Found stream handler for {0} {1}",
request.HttpMethod, request.Url.PathAndQuery);
"[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
// Okay, so this is bad, but should be considered temporary until everything is IStreamHandler.
byte[] buffer = null;
@@ -551,11 +551,11 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}. ", e.Message), e);
}
return;
@@ -658,15 +658,15 @@ namespace OpenSim.Framework.Servers.HttpServer
//
// An alternative may be to turn off all response write exceptions on the HttpListener, but let's go
// with the minimum first
m_log.WarnFormat("[BASE HTTP SERVER]: HandleRequest threw {0}.\nNOTE: this may be spurious on Linux", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: HandleRequest threw {0}.\nNOTE: this may be spurious on Linux ", e.Message), e);
}
catch (IOException e)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e);
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.Message), e);
}
catch (Exception e)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw " + e.ToString());
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.Message), e);
SendHTML500(response);
}
finally
@@ -675,8 +675,16 @@ namespace OpenSim.Framework.Servers.HttpServer
// since its just for reporting, tickdiff limit can be adjusted
int tickdiff = Environment.TickCount - tickstart;
if (tickdiff > 3000)
{
m_log.InfoFormat(
"[BASE HTTP SERVER]: slow {0} request for {1} from {2} took {3} ms", requestMethod, uriString, request.RemoteIPEndPoint.ToString(), tickdiff);
"[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} from {4} took {5}ms",
requestMethod,
uriString,
requestHandler != null ? requestHandler.Name : "",
requestHandler != null ? requestHandler.Description : "",
request.RemoteIPEndPoint.ToString(),
tickdiff);
}
}
}
@@ -925,11 +933,11 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
}
}
return;
@@ -962,11 +970,11 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
}
}
}
@@ -1077,12 +1085,12 @@ namespace OpenSim.Framework.Servers.HttpServer
}
catch (IOException e)
{
m_log.WarnFormat("[BASE HTTP SERVER]: LLSD IOException {0}.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: LLSD IOException {0} ", e.Message), e);
}
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: LLSD issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: LLSD issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
}
}
@@ -1334,8 +1342,8 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException f)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat(
"[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", f);
m_log.Warn(
String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", f.Message), f);
}
}
catch(Exception)
@@ -1630,11 +1638,11 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
catch (IOException e)
{
m_log.Warn("[BASE HTTP SERVER]: XmlRpcRequest issue: " + e.Message);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0} ", e.Message), e);
}
}
}
@@ -1671,7 +1679,7 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
}
}
@@ -1707,7 +1715,7 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (SocketException e)
{
// This has to be here to prevent a Linux/Mono crash
m_log.WarnFormat("[BASE HTTP SERVER] XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux.", e);
m_log.Warn(String.Format("[BASE HTTP SERVER] XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", e.Message), e);
}
}
}
@@ -1786,7 +1794,7 @@ namespace OpenSim.Framework.Servers.HttpServer
public void httpServerException(object source, Exception exception)
{
m_log.ErrorFormat("[BASE HTTP SERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
m_log.Error(String.Format("[BASE HTTP SERVER]: {0} had an exception: {1} ", source.ToString(), exception.Message), exception);
/*
if (HTTPDRunning)// && NotSocketErrors > 5)
{

View File

@@ -45,8 +45,16 @@ namespace OpenSim.Framework.Servers.HttpServer
private readonly string m_path;
protected BaseRequestHandler(string httpMethod, string path)
public string Name { get; private set; }
public string Description { get; private set; }
protected BaseRequestHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {}
protected BaseRequestHandler(string httpMethod, string path, string name, string description)
{
Name = name;
Description = description;
m_httpMethod = httpMethod;
m_path = path;
}

View File

@@ -34,8 +34,9 @@ namespace OpenSim.Framework.Servers.HttpServer
public abstract byte[] Handle(string path, Stream request,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse);
protected BaseStreamHandler(string httpMethod, string path) : base(httpMethod, path)
{
}
protected BaseStreamHandler(string httpMethod, string path) : this(httpMethod, path, null, null) {}
protected BaseStreamHandler(string httpMethod, string path, string name, string description)
: base(httpMethod, path, name, description) {}
}
}
}

View File

@@ -36,6 +36,15 @@ namespace OpenSim.Framework.Servers.HttpServer
{
private BinaryMethod m_method;
public BinaryStreamHandler(string httpMethod, string path, BinaryMethod binaryMethod)
: this(httpMethod, path, binaryMethod, null, null) {}
public BinaryStreamHandler(string httpMethod, string path, BinaryMethod binaryMethod, string name, string description)
: base(httpMethod, path, name, description)
{
m_method = binaryMethod;
}
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
byte[] data = ReadFully(request);
@@ -45,12 +54,6 @@ namespace OpenSim.Framework.Servers.HttpServer
return Encoding.UTF8.GetBytes(responseString);
}
public BinaryStreamHandler(string httpMethod, string path, BinaryMethod binaryMethod)
: base(httpMethod, path)
{
m_method = binaryMethod;
}
private static byte[] ReadFully(Stream stream)
{
byte[] buffer = new byte[1024];
@@ -70,4 +73,4 @@ namespace OpenSim.Framework.Servers.HttpServer
}
}
}
}
}

View File

@@ -32,6 +32,25 @@ namespace OpenSim.Framework.Servers.HttpServer
{
public interface IRequestHandler
{
/// <summary>
/// Name for this handler.
/// </summary>
/// <remarks>
/// Used for diagnostics. The path doesn't always describe what the handler does. Can be null if none
/// specified.
/// </remarks>
string Name { get; }
/// <summary>
/// Description for this handler.
/// </summary>
/// <remarks>
/// Used for diagnostics. The path doesn't always describe what the handler does. Can be null if none
/// specified.
/// </remarks>
string Description { get; }
// Return response content type
string ContentType { get; }
@@ -58,4 +77,4 @@ namespace OpenSim.Framework.Servers.HttpServer
{
Hashtable Handle(string path, Hashtable request);
}
}
}

View File

@@ -39,7 +39,11 @@ namespace OpenSim.Framework.Servers.HttpServer
private RestDeserialiseMethod<TRequest, TResponse> m_method;
public RestDeserialiseHandler(string httpMethod, string path, RestDeserialiseMethod<TRequest, TResponse> method)
: base(httpMethod, path)
: this(httpMethod, path, method, null, null) {}
public RestDeserialiseHandler(
string httpMethod, string path, RestDeserialiseMethod<TRequest, TResponse> method, string name, string description)
: base(httpMethod, path, name, description)
{
m_method = method;
}

View File

@@ -38,19 +38,25 @@ namespace OpenSim.Framework.Servers.HttpServer
get { return m_dhttpMethod; }
}
public override Hashtable Handle(string path, Hashtable request)
{
string param = GetParam(path);
request.Add("param", param);
request.Add("path", path);
return m_dhttpMethod(request);
}
public RestHTTPHandler(string httpMethod, string path, GenericHTTPMethod dhttpMethod)
: base(httpMethod, path)
{
m_dhttpMethod = dhttpMethod;
}
public RestHTTPHandler(
string httpMethod, string path, GenericHTTPMethod dhttpMethod, string name, string description)
: base(httpMethod, path, name, description)
{
m_dhttpMethod = dhttpMethod;
}
public override Hashtable Handle(string path, Hashtable request)
{
string param = GetParam(path);
request.Add("param", param);
request.Add("path", path);
return m_dhttpMethod(request);
}
}
}

View File

@@ -39,6 +39,15 @@ namespace OpenSim.Framework.Servers.HttpServer
get { return m_restMethod; }
}
public RestStreamHandler(string httpMethod, string path, RestMethod restMethod)
: this(httpMethod, path, restMethod, null, null) {}
public RestStreamHandler(string httpMethod, string path, RestMethod restMethod, string name, string description)
: base(httpMethod, path, name, description)
{
m_restMethod = restMethod;
}
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
Encoding encoding = Encoding.UTF8;
@@ -52,10 +61,5 @@ namespace OpenSim.Framework.Servers.HttpServer
return Encoding.UTF8.GetBytes(responseString);
}
public RestStreamHandler(string httpMethod, string path, RestMethod restMethod) : base(httpMethod, path)
{
m_restMethod = restMethod;
}
}
}

View File

@@ -30,7 +30,7 @@ namespace OpenSim
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.3";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
private const Flavour VERSION_FLAVOUR = Flavour.Extended;
public enum Flavour
{
@@ -39,7 +39,8 @@ namespace OpenSim
RC1,
RC2,
Release,
Post_Fixes
Post_Fixes,
Extended
}
public static string Version

View File

@@ -26,8 +26,8 @@
*/
using System;
using System.Diagnostics;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
@@ -46,8 +46,12 @@ namespace OpenSim.Framework.Statistics
sb.Append(Environment.NewLine);
sb.Append(
string.Format(
"Allocated to OpenSim : {0} MB" + Environment.NewLine,
"Allocated to OpenSim objects: {0} MB\n",
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
sb.Append(
string.Format(
"Process memory : {0} MB\n",
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
return sb.ToString();
}

View File

@@ -81,12 +81,15 @@ namespace OpenSim.Framework
private static uint nextXferID = 5000;
private static Random randomClass = new Random();
// Get a list of invalid file characters (OS dependent)
private static string regexInvalidFileChars = "[" + new String(Path.GetInvalidFileNameChars()) + "]";
private static string regexInvalidPathChars = "[" + new String(Path.GetInvalidPathChars()) + "]";
private static object XferLock = new object();
/// <summary>Thread pool used for Util.FireAndForget if
/// FireAndForgetMethod.SmartThreadPool is used</summary>
/// <summary>
/// Thread pool used for Util.FireAndForget if FireAndForgetMethod.SmartThreadPool is used
/// </summary>
private static SmartThreadPool m_ThreadPool;
// Unix-epoch starts at January 1st 1970, 00:00:00 UTC. And all our times in the server are (or at least should be) in UTC.
@@ -144,7 +147,6 @@ namespace OpenSim.Framework
return lerp(y, lerp(x, a, b), lerp(x, c, d));
}
public static Encoding UTF8 = Encoding.UTF8;
/// <value>
@@ -1671,6 +1673,61 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Get a thread pool report.
/// </summary>
/// <returns></returns>
public static string GetThreadPoolReport()
{
string threadPoolUsed = null;
int maxThreads = 0;
int minThreads = 0;
int allocatedThreads = 0;
int inUseThreads = 0;
int waitingCallbacks = 0;
int completionPortThreads = 0;
StringBuilder sb = new StringBuilder();
if (FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
{
threadPoolUsed = "SmartThreadPool";
maxThreads = m_ThreadPool.MaxThreads;
minThreads = m_ThreadPool.MinThreads;
inUseThreads = m_ThreadPool.InUseThreads;
allocatedThreads = m_ThreadPool.ActiveThreads;
waitingCallbacks = m_ThreadPool.WaitingCallbacks;
}
else if (
FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem
|| FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem)
{
threadPoolUsed = "BuiltInThreadPool";
ThreadPool.GetMaxThreads(out maxThreads, out completionPortThreads);
ThreadPool.GetMinThreads(out minThreads, out completionPortThreads);
int availableThreads;
ThreadPool.GetAvailableThreads(out availableThreads, out completionPortThreads);
inUseThreads = maxThreads - availableThreads;
allocatedThreads = -1;
waitingCallbacks = -1;
}
if (threadPoolUsed != null)
{
sb.AppendFormat("Thread pool used : {0}\n", threadPoolUsed);
sb.AppendFormat("Max threads : {0}\n", maxThreads);
sb.AppendFormat("Min threads : {0}\n", minThreads);
sb.AppendFormat("Allocated threads : {0}\n", allocatedThreads < 0 ? "not applicable" : allocatedThreads.ToString());
sb.AppendFormat("In use threads : {0}\n", inUseThreads);
sb.AppendFormat("Work items waiting : {0}\n", waitingCallbacks < 0 ? "not available" : waitingCallbacks.ToString());
}
else
{
sb.AppendFormat("Thread pool not used\n");
}
return sb.ToString();
}
private static object SmartThreadPoolCallback(object o)
{
object[] array = (object[])o;
@@ -1696,6 +1753,20 @@ namespace OpenSim.Framework
}
const Int32 EnvironmentTickCountMask = 0x3fffffff;
/// <summary>
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
/// 'EnvironmentTickCount()') and accounts for any wrapping.
/// </summary>
/// <param name="newValue"></param>
/// <param name="prevValue"></param>
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
public static Int32 EnvironmentTickCountSubtract(Int32 newValue, Int32 prevValue)
{
Int32 diff = newValue - prevValue;
return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
}
/// <summary>
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
@@ -1704,8 +1775,7 @@ namespace OpenSim.Framework
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
public static Int32 EnvironmentTickCountSubtract(Int32 prevValue)
{
Int32 diff = EnvironmentTickCount() - prevValue;
return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
return EnvironmentTickCountSubtract(EnvironmentTickCount(), prevValue);
}
// Returns value of Tick Count A - TickCount B accounting for wrapping of TickCount

View File

@@ -53,45 +53,36 @@ namespace OpenSim.Framework
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private static int m_requestNumber = 0;
/// <summary>
/// Request number for diagnostic purposes.
/// </summary>
public static int RequestNumber = 0;
// this is the header field used to communicate the local request id
// used for performance and debugging
/// <summary>
/// this is the header field used to communicate the local request id
/// used for performance and debugging
/// </summary>
public const string OSHeaderRequestID = "opensim-request-id";
// number of milliseconds a call can take before it is considered
// a "long" call for warning & debugging purposes
public const int LongCallTime = 500;
/// <summary>
/// Number of milliseconds a call can take before it is considered
/// a "long" call for warning & debugging purposes
/// </summary>
public const int LongCallTime = 3000;
// /// <summary>
// /// Send LLSD to an HTTP client in application/llsd+json form
// /// </summary>
// /// <param name="response">HTTP response to send the data in</param>
// /// <param name="body">LLSD to send to the client</param>
// public static void SendJSONResponse(OSHttpResponse response, OSDMap body)
// {
// byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body));
//
// response.ContentEncoding = Encoding.UTF8;
// response.ContentLength = responseData.Length;
// response.ContentType = "application/llsd+json";
// response.Body.Write(responseData, 0, responseData.Length);
// }
//
// /// <summary>
// /// Send LLSD to an HTTP client in application/llsd+xml form
// /// </summary>
// /// <param name="response">HTTP response to send the data in</param>
// /// <param name="body">LLSD to send to the client</param>
// public static void SendXMLResponse(OSHttpResponse response, OSDMap body)
// {
// byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body);
//
// response.ContentEncoding = Encoding.UTF8;
// response.ContentLength = responseData.Length;
// response.ContentType = "application/llsd+xml";
// response.Body.Write(responseData, 0, responseData.Length);
// }
/// <summary>
/// The maximum length of any data logged because of a long request time.
/// </summary>
/// <remarks>
/// This is to truncate any really large post data, such as an asset. In theory, the first section should
/// give us useful information about the call (which agent it relates to if applicable, etc.).
/// </remarks>
public const int MaxRequestDiagLength = 100;
/// <summary>
/// Dictionary of end points
/// </summary>
private static Dictionary<string,object> m_endpointSerializer = new Dictionary<string,object>();
/// <summary>
/// Make a GET or GET-like request to a web service that returns LLSD
@@ -166,12 +157,14 @@ namespace OpenSim.Framework
public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout, bool compressed)
{
int reqnum = m_requestNumber++;
int reqnum = RequestNumber++;
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
string errorMessage = "unknown error";
int tickstart = Util.EnvironmentTickCount();
int tickdata = 0;
string strBuffer = null;
try
{
@@ -186,7 +179,7 @@ namespace OpenSim.Framework
// If there is some input, write it into the request
if (data != null)
{
string strBuffer = OSDParser.SerializeJsonString(data);
strBuffer = OSDParser.SerializeJsonString(data);
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(strBuffer);
if (compressed)
@@ -246,14 +239,23 @@ namespace OpenSim.Framework
}
finally
{
// This just dumps a warning for any operation that takes more than 100 ms
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
if (tickdiff > LongCallTime)
m_log.DebugFormat("[WEB UTIL]: osd request <{0}> (URI:{1}, METHOD:{2}) took {3}ms overall, {4}ms writing",
reqnum,url,method,tickdiff,tickdata);
m_log.InfoFormat(
"[OSD REQUEST]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
reqnum,
method,
url,
tickdiff,
tickdata,
strBuffer != null
? (strBuffer.Length > MaxRequestDiagLength ? strBuffer.Remove(MaxRequestDiagLength) : strBuffer)
: "");
}
m_log.DebugFormat("[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
m_log.DebugFormat(
"[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
return ErrorResponseMap(errorMessage);
}
@@ -314,17 +316,17 @@ namespace OpenSim.Framework
public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout)
{
int reqnum = m_requestNumber++;
int reqnum = RequestNumber++;
string method = (data != null && data["RequestMethod"] != null) ? data["RequestMethod"] : "unknown";
// m_log.DebugFormat("[WEB UTIL]: <{0}> start form request for {1}, method {2}",reqnum,url,method);
string errorMessage = "unknown error";
int tickstart = Util.EnvironmentTickCount();
int tickdata = 0;
string queryString = null;
try
{
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
request.Method = "POST";
request.Timeout = timeout;
@@ -335,7 +337,7 @@ namespace OpenSim.Framework
if (data != null)
{
string queryString = BuildQueryString(data);
queryString = BuildQueryString(data);
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(queryString);
request.ContentLength = buffer.Length;
@@ -378,11 +380,20 @@ namespace OpenSim.Framework
{
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
if (tickdiff > LongCallTime)
m_log.InfoFormat("[WEB UTIL]: form request <{0}> (URI:{1}, METHOD:{2}) took {3}ms overall, {4}ms writing",
reqnum,url,method,tickdiff,tickdata);
m_log.InfoFormat(
"[SERVICE FORM]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
reqnum,
method,
url,
tickdiff,
tickdata,
queryString != null
? (queryString.Length > MaxRequestDiagLength) ? queryString.Remove(MaxRequestDiagLength) : queryString
: "");
}
m_log.WarnFormat("[WEB UTIL]: <{0}> form request failed: {1}",reqnum,errorMessage);
m_log.WarnFormat("[SERVICE FORM]: <{0}> form request to {1} failed: {2}", reqnum, url, errorMessage);
return ErrorResponseMap(errorMessage);
}
@@ -655,8 +666,6 @@ namespace OpenSim.Framework
return new string[0];
}
}
public static class AsynchronousRestObjectRequester
@@ -679,6 +688,12 @@ namespace OpenSim.Framework
public static void MakeRequest<TRequest, TResponse>(string verb,
string requestUrl, TRequest obj, Action<TResponse> action)
{
int reqnum = WebUtil.RequestNumber++;
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
int tickstart = Util.EnvironmentTickCount();
int tickdata = 0;
// m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl);
Type type = typeof(TRequest);
@@ -689,12 +704,13 @@ namespace OpenSim.Framework
XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
request.Method = verb;
MemoryStream buffer = null;
if (verb == "POST")
{
request.ContentType = "text/xml";
MemoryStream buffer = new MemoryStream();
buffer = new MemoryStream();
XmlWriterSettings settings = new XmlWriterSettings();
settings.Encoding = Encoding.UTF8;
@@ -716,6 +732,9 @@ namespace OpenSim.Framework
requestStream.Write(buffer.ToArray(), 0, length);
requestStream.Close();
// capture how much time was spent writing
tickdata = Util.EnvironmentTickCountSubtract(tickstart);
request.BeginGetResponse(delegate(IAsyncResult ar)
{
response = request.EndGetResponse(ar);
@@ -741,83 +760,108 @@ namespace OpenSim.Framework
}, null);
}, null);
return;
}
request.BeginGetResponse(delegate(IAsyncResult res2)
else
{
try
request.BeginGetResponse(delegate(IAsyncResult res2)
{
// If the server returns a 404, this appears to trigger a System.Net.WebException even though that isn't
// documented in MSDN
response = request.EndGetResponse(res2);
Stream respStream = null;
try
{
respStream = response.GetResponseStream();
deserial = (TResponse)deserializer.Deserialize(respStream);
}
catch (System.InvalidOperationException)
{
}
finally
{
respStream.Close();
response.Close();
}
}
catch (WebException e)
{
if (e.Status == WebExceptionStatus.ProtocolError)
{
if (e.Response is HttpWebResponse)
// If the server returns a 404, this appears to trigger a System.Net.WebException even though that isn't
// documented in MSDN
response = request.EndGetResponse(res2);
Stream respStream = null;
try
{
HttpWebResponse httpResponse = (HttpWebResponse)e.Response;
if (httpResponse.StatusCode != HttpStatusCode.NotFound)
{
// We don't appear to be handling any other status codes, so log these feailures to that
// people don't spend unnecessary hours hunting phantom bugs.
m_log.DebugFormat(
"[ASYNC REQUEST]: Request {0} {1} failed with unexpected status code {2}",
verb, requestUrl, httpResponse.StatusCode);
}
respStream = response.GetResponseStream();
deserial = (TResponse)deserializer.Deserialize(respStream);
}
catch (System.InvalidOperationException)
{
}
finally
{
respStream.Close();
response.Close();
}
}
else
catch (WebException e)
{
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}", verb, requestUrl, e.Status, e.Message);
if (e.Status == WebExceptionStatus.ProtocolError)
{
if (e.Response is HttpWebResponse)
{
HttpWebResponse httpResponse = (HttpWebResponse)e.Response;
if (httpResponse.StatusCode != HttpStatusCode.NotFound)
{
// We don't appear to be handling any other status codes, so log these feailures to that
// people don't spend unnecessary hours hunting phantom bugs.
m_log.DebugFormat(
"[ASYNC REQUEST]: Request {0} {1} failed with unexpected status code {2}",
verb, requestUrl, httpResponse.StatusCode);
}
}
}
else
{
m_log.ErrorFormat(
"[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}",
verb, requestUrl, e.Status, e.Message);
}
}
}
catch (Exception e)
catch (Exception e)
{
m_log.ErrorFormat(
"[ASYNC REQUEST]: Request {0} {1} failed with exception {2}{3}",
verb, requestUrl, e.Message, e.StackTrace);
}
// m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
try
{
action(deserial);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}{3}",
verb, requestUrl, e.Message, e.StackTrace);
}
}, null);
}
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
if (tickdiff > WebUtil.LongCallTime)
{
string originalRequest = null;
if (buffer != null)
{
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with exception {2}", verb, requestUrl, e);
originalRequest = Encoding.UTF8.GetString(buffer.ToArray());
if (originalRequest.Length > WebUtil.MaxRequestDiagLength)
originalRequest = originalRequest.Remove(WebUtil.MaxRequestDiagLength);
}
// m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
try
{
action(deserial);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
}
}, null);
m_log.InfoFormat(
"[ASYNC REQUEST]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
reqnum,
verb,
requestUrl,
tickdiff,
tickdata,
originalRequest);
}
}
}
public static class SynchronousRestFormsRequester
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Perform a synchronous REST request.
@@ -831,6 +875,12 @@ namespace OpenSim.Framework
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
public static string MakeRequest(string verb, string requestUrl, string obj)
{
int reqnum = WebUtil.RequestNumber++;
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
int tickstart = Util.EnvironmentTickCount();
int tickdata = 0;
WebRequest request = WebRequest.Create(requestUrl);
request.Method = verb;
string respstring = String.Empty;
@@ -859,12 +909,16 @@ namespace OpenSim.Framework
}
catch (Exception e)
{
m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl);
m_log.DebugFormat(
"[FORMS]: exception occured {0} {1}: {2}{3}", verb, requestUrl, e.Message, e.StackTrace);
}
finally
{
if (requestStream != null)
requestStream.Close();
// capture how much time was spent writing
tickdata = Util.EnvironmentTickCountSubtract(tickstart);
}
}
@@ -885,7 +939,9 @@ namespace OpenSim.Framework
}
catch (Exception e)
{
m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString());
m_log.DebugFormat(
"[FORMS]: Exception occured on receiving {0} {1}: {2}{3}",
verb, requestUrl, e.Message, e.StackTrace);
}
finally
{
@@ -898,9 +954,21 @@ namespace OpenSim.Framework
catch (System.InvalidOperationException)
{
// This is what happens when there is invalid XML
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving request");
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving {0} {1}", verb, requestUrl);
}
}
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
if (tickdiff > WebUtil.LongCallTime)
m_log.InfoFormat(
"[FORMS]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
reqnum,
verb,
requestUrl,
tickdiff,
tickdata,
obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj);
return respstring;
}
}
@@ -923,17 +991,24 @@ namespace OpenSim.Framework
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
{
int reqnum = WebUtil.RequestNumber++;
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
int tickstart = Util.EnvironmentTickCount();
int tickdata = 0;
Type type = typeof(TRequest);
TResponse deserial = default(TResponse);
WebRequest request = WebRequest.Create(requestUrl);
request.Method = verb;
MemoryStream buffer = null;
if ((verb == "POST") || (verb == "PUT"))
{
request.ContentType = "text/xml";
MemoryStream buffer = new MemoryStream();
buffer = new MemoryStream();
XmlWriterSettings settings = new XmlWriterSettings();
settings.Encoding = Encoding.UTF8;
@@ -956,13 +1031,19 @@ namespace OpenSim.Framework
}
catch (Exception e)
{
m_log.DebugFormat("[SynchronousRestObjectRequester]: exception in sending data to {0}: {1}", requestUrl, e);
m_log.DebugFormat(
"[SynchronousRestObjectRequester]: Exception in making request {0} {1}: {2}{3}",
verb, requestUrl, e.Message, e.StackTrace);
return deserial;
}
finally
{
if (requestStream != null)
requestStream.Close();
// capture how much time was spent writing
tickdata = Util.EnvironmentTickCountSubtract(tickstart);
}
}
@@ -978,7 +1059,11 @@ namespace OpenSim.Framework
respStream.Close();
}
else
m_log.DebugFormat("[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}", requestUrl, verb);
{
m_log.DebugFormat(
"[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}",
verb, requestUrl);
}
}
}
catch (WebException e)
@@ -989,17 +1074,44 @@ namespace OpenSim.Framework
return deserial;
else
m_log.ErrorFormat(
"[SynchronousRestObjectRequester]: WebException {0} {1} {2} {3}",
requestUrl, typeof(TResponse).ToString(), e.Message, e.StackTrace);
"[SynchronousRestObjectRequester]: WebException for {0} {1} {2}: {3} {4}",
verb, requestUrl, typeof(TResponse).ToString(), e.Message, e.StackTrace);
}
catch (System.InvalidOperationException)
{
// This is what happens when there is invalid XML
m_log.DebugFormat("[SynchronousRestObjectRequester]: Invalid XML {0} {1}", requestUrl, typeof(TResponse).ToString());
m_log.DebugFormat(
"[SynchronousRestObjectRequester]: Invalid XML from {0} {1} {2}",
verb, requestUrl, typeof(TResponse).ToString());
}
catch (Exception e)
{
m_log.DebugFormat("[SynchronousRestObjectRequester]: Exception on response from {0} {1}", requestUrl, e);
m_log.DebugFormat(
"[SynchronousRestObjectRequester]: Exception on response from {0} {1}: {2}{3}",
verb, requestUrl, e.Message, e.StackTrace);
}
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
if (tickdiff > WebUtil.LongCallTime)
{
string originalRequest = null;
if (buffer != null)
{
originalRequest = Encoding.UTF8.GetString(buffer.ToArray());
if (originalRequest.Length > WebUtil.MaxRequestDiagLength)
originalRequest = originalRequest.Remove(WebUtil.MaxRequestDiagLength);
}
m_log.InfoFormat(
"[SynchronousRestObjectRequester]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
reqnum,
verb,
requestUrl,
tickdiff,
tickdata,
originalRequest);
}
return deserial;

View File

@@ -225,12 +225,12 @@ namespace OpenSim
/// </summary>
private void RegisterConsoleCommands()
{
m_console.Commands.AddCommand("region", false, "force update",
m_console.Commands.AddCommand("Objects", false, "force update",
"force update",
"Force the update of all objects on clients",
HandleForceUpdate);
m_console.Commands.AddCommand("region", false, "debug packet",
m_console.Commands.AddCommand("Comms", false, "debug packet",
"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
"Turn on packet debugging",
"If level > 255 then all incoming and outgoing packets are logged.\n"
@@ -242,7 +242,7 @@ namespace OpenSim
+ "If an avatar name is given then only packets from that avatar are logged",
Debug);
m_console.Commands.AddCommand("region", false, "debug http",
m_console.Commands.AddCommand("Comms", false, "debug http",
"debug http <level>",
"Turn on inbound http request debugging for everything except the event queue (see debug eq).",
"If level >= 2 then the handler used to service the request is logged.\n"
@@ -250,37 +250,37 @@ namespace OpenSim
+ "If level <= 0 then no extra http logging is done.\n",
Debug);
m_console.Commands.AddCommand("region", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("region", false, "debug scene",
m_console.Commands.AddCommand("Regions", false, "debug scene",
"debug scene <scripting> <collisions> <physics>",
"Turn on scene debugging", Debug);
m_console.Commands.AddCommand("region", false, "change region",
m_console.Commands.AddCommand("General", false, "change region",
"change region <region name>",
"Change current console region", ChangeSelectedRegion);
m_console.Commands.AddCommand("region", false, "save xml",
m_console.Commands.AddCommand("Archiving", false, "save xml",
"save xml",
"Save a region's data in XML format", SaveXml);
m_console.Commands.AddCommand("region", false, "save xml2",
m_console.Commands.AddCommand("Archiving", false, "save xml2",
"save xml2",
"Save a region's data in XML2 format", SaveXml2);
m_console.Commands.AddCommand("region", false, "load xml",
m_console.Commands.AddCommand("Archiving", false, "load xml",
"load xml [-newIDs [<x> <y> <z>]]",
"Load a region's data from XML format", LoadXml);
m_console.Commands.AddCommand("region", false, "load xml2",
m_console.Commands.AddCommand("Archiving", false, "load xml2",
"load xml2",
"Load a region's data from XML2 format", LoadXml2);
m_console.Commands.AddCommand("region", false, "save prims xml2",
m_console.Commands.AddCommand("Archiving", false, "save prims xml2",
"save prims xml2 [<prim name> <file name>]",
"Save named prim to XML2", SavePrimsXml2);
m_console.Commands.AddCommand("region", false, "load oar",
m_console.Commands.AddCommand("Archiving", false, "load oar",
"load oar [--merge] [--skip-assets] [<OAR path>]",
"Load a region's data from an OAR archive.",
"--merge will merge the OAR with the existing scene." + Environment.NewLine
@@ -289,7 +289,7 @@ namespace OpenSim
+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
LoadOar);
m_console.Commands.AddCommand("region", false, "save oar",
m_console.Commands.AddCommand("Archiving", false, "save oar",
//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
"Save a region's data to an OAR archive.",
@@ -306,54 +306,54 @@ namespace OpenSim
+ " If this is not given then the oar is saved to region.oar in the current directory.",
SaveOar);
m_console.Commands.AddCommand("region", false, "edit scale",
m_console.Commands.AddCommand("Objects", false, "edit scale",
"edit scale <name> <x> <y> <z>",
"Change the scale of a named prim", HandleEditScale);
m_console.Commands.AddCommand("region", false, "kick user",
m_console.Commands.AddCommand("Users", false, "kick user",
"kick user <first> <last> [message]",
"Kick a user off the simulator", KickUserCommand);
m_console.Commands.AddCommand("region", false, "show users",
m_console.Commands.AddCommand("Users", false, "show users",
"show users [full]",
"Show user data for users currently on the region",
"Without the 'full' option, only users actually on the region are shown."
+ " With the 'full' option child agents of users in neighbouring regions are also shown.",
HandleShow);
m_console.Commands.AddCommand("region", false, "show connections",
m_console.Commands.AddCommand("Comms", false, "show connections",
"show connections",
"Show connection data", HandleShow);
m_console.Commands.AddCommand("region", false, "show circuits",
m_console.Commands.AddCommand("Comms", false, "show circuits",
"show circuits",
"Show agent circuit data", HandleShow);
m_console.Commands.AddCommand("region", false, "show http-handlers",
m_console.Commands.AddCommand("Comms", false, "show http-handlers",
"show http-handlers",
"Show all registered http handlers", HandleShow);
m_console.Commands.AddCommand("region", false, "show pending-objects",
m_console.Commands.AddCommand("Comms", false, "show pending-objects",
"show pending-objects",
"Show # of objects on the pending queues of all scene viewers", HandleShow);
m_console.Commands.AddCommand("region", false, "show modules",
m_console.Commands.AddCommand("General", false, "show modules",
"show modules",
"Show module data", HandleShow);
m_console.Commands.AddCommand("region", false, "show regions",
m_console.Commands.AddCommand("Regions", false, "show regions",
"show regions",
"Show region data", HandleShow);
m_console.Commands.AddCommand("region", false, "show ratings",
m_console.Commands.AddCommand("Regions", false, "show ratings",
"show ratings",
"Show rating data", HandleShow);
m_console.Commands.AddCommand("region", false, "backup",
m_console.Commands.AddCommand("Objects", false, "backup",
"backup",
"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
m_console.Commands.AddCommand("region", false, "create region",
m_console.Commands.AddCommand("Regions", false, "create region",
"create region [\"region name\"] <region_file.ini>",
"Create a new region.",
"The settings for \"region name\" are read from <region_file.ini>. Paths specified with <region_file.ini> are relative to your Regions directory, unless an absolute path is given."
@@ -362,62 +362,57 @@ namespace OpenSim
+ "If <region_file.ini> does not exist, it will be created.",
HandleCreateRegion);
m_console.Commands.AddCommand("region", false, "restart",
m_console.Commands.AddCommand("Regions", false, "restart",
"restart",
"Restart all sims in this instance", RunCommand);
m_console.Commands.AddCommand("region", false, "config set",
m_console.Commands.AddCommand("General", false, "config set",
"config set <section> <key> <value>",
"Set a config option. In most cases this is not useful since changed parameters are not dynamically reloaded. Neither do changed parameters persist - you will have to change a config file manually and restart.", HandleConfig);
m_console.Commands.AddCommand("region", false, "config get",
m_console.Commands.AddCommand("General", false, "config get",
"config get [<section>] [<key>]",
"Synonym for config show",
HandleConfig);
m_console.Commands.AddCommand("region", false, "config show",
m_console.Commands.AddCommand("General", false, "config show",
"config show [<section>] [<key>]",
"Show config information",
"If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine
+ "If a section is given but not a field, then all fields in that section are printed.",
HandleConfig);
m_console.Commands.AddCommand("region", false, "config save",
m_console.Commands.AddCommand("General", false, "config save",
"config save <path>",
"Save current configuration to a file at the given path", HandleConfig);
m_console.Commands.AddCommand("region", false, "command-script",
m_console.Commands.AddCommand("General", false, "command-script",
"command-script <script>",
"Run a command script from file", RunCommand);
m_console.Commands.AddCommand("region", false, "remove-region",
m_console.Commands.AddCommand("Regions", false, "remove-region",
"remove-region <name>",
"Remove a region from this simulator", RunCommand);
m_console.Commands.AddCommand("region", false, "delete-region",
m_console.Commands.AddCommand("Regions", false, "delete-region",
"delete-region <name>",
"Delete a region from disk", RunCommand);
m_console.Commands.AddCommand("region", false, "modules list",
m_console.Commands.AddCommand("General", false, "modules list",
"modules list",
"List modules", HandleModules);
m_console.Commands.AddCommand("region", false, "modules load",
m_console.Commands.AddCommand("General", false, "modules load",
"modules load <name>",
"Load a module", HandleModules);
m_console.Commands.AddCommand("region", false, "modules unload",
m_console.Commands.AddCommand("General", false, "modules unload",
"modules unload <name>",
"Unload a module", HandleModules);
m_console.Commands.AddCommand("region", false, "Add-InventoryHost",
"Add-InventoryHost <host>",
String.Empty, RunCommand);
m_console.Commands.AddCommand("region", false, "kill uuid",
m_console.Commands.AddCommand("Objects", false, "kill uuid",
"kill uuid <UUID>",
"Kill an object by UUID", KillUUID);
}
public override void ShutdownSpecific()
@@ -829,14 +824,6 @@ namespace OpenSim
case "restart":
m_sceneManager.RestartCurrentScene();
break;
case "Add-InventoryHost":
if (cmdparams.Length > 0)
{
MainConsole.Instance.Output("Not implemented.");
}
break;
}
}
@@ -928,7 +915,7 @@ namespace OpenSim
break;
case "scene":
if (args.Length == 5)
if (args.Length == 4)
{
if (m_sceneManager.CurrentScene == null)
{
@@ -936,39 +923,21 @@ namespace OpenSim
}
else
{
bool scriptingOn = !Convert.ToBoolean(args[2]);
bool collisionsOn = !Convert.ToBoolean(args[3]);
bool physicsOn = !Convert.ToBoolean(args[4]);
m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn);
string key = args[2];
string value = args[3];
m_sceneManager.CurrentScene.SetSceneCoreDebug(
new Dictionary<string, string>() { { key, value } });
MainConsole.Instance.Output(
String.Format(
"Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
!scriptingOn, !collisionsOn, !physicsOn));
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
}
}
else
{
MainConsole.Instance.Output("Usage: debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false");
}
break;
case "teleport":
foreach(Scene s in m_sceneManager.Scenes)
{
if (s.DEBUG)
{
s.DEBUG = false;
MainConsole.Instance.Output("Teleport debugging is disabled!");
}
else{
s.DEBUG = true;
MainConsole.Instance.Output("Teleport debugging is enabled!");
}
}
break;
default:
MainConsole.Instance.Output("Unknown debug command");
break;

View File

@@ -242,15 +242,18 @@ namespace OpenSim
foreach (string topic in topics)
{
m_console.Commands.AddCommand("plugin", false, "help " + topic,
"help " + topic,
string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1);
// This is a hack to allow the user to enter the help command in upper or lowercase. This will go
// away at some point.
m_console.Commands.AddCommand(capitalizedTopic, false, "help " + topic,
"help " + capitalizedTopic,
"Get help on plugin command '" + topic + "'",
HandleCommanderHelp);
m_console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
"help " + capitalizedTopic,
"Get help on plugin command '" + topic + "'",
HandleCommanderHelp);
m_console.Commands.AddCommand("plugin", false, topic,
topic,
"Execute subcommand for plugin '" + topic + "'",
null);
ICommander commander = null;
@@ -267,7 +270,7 @@ namespace OpenSim
foreach (string command in commander.Commands.Keys)
{
m_console.Commands.AddCommand(topic, false,
m_console.Commands.AddCommand(capitalizedTopic, false,
topic + " " + command,
topic + " " + commander.Commands[command].ShortHelp(),
String.Empty, HandleCommanderCommand);
@@ -286,7 +289,7 @@ namespace OpenSim
// Only safe for the interactive console, since it won't
// let us come here unless both scene and commander exist
//
ICommander moduleCommander = SceneManager.CurrentOrFirstScene.GetCommander(cmd[1]);
ICommander moduleCommander = SceneManager.CurrentOrFirstScene.GetCommander(cmd[1].ToLower());
if (moduleCommander != null)
m_console.Output(moduleCommander.Help);
}
@@ -381,7 +384,7 @@ namespace OpenSim
scene.LoadPrimsFromStorage(regionInfo.originRegionID);
// TODO : Try setting resource for region xstats here on scene
MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
MainServer.Instance.AddStreamHandler(new RegionStatsHandler(regionInfo));
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
scene.EventManager.TriggerParcelPrimCountUpdate();
@@ -424,7 +427,7 @@ namespace OpenSim
mscene = scene;
scene.StartTimer();
scene.Start();
scene.StartScripts();
@@ -724,6 +727,9 @@ namespace OpenSim
return Util.UTF8.GetBytes("OK");
}
public string Name { get { return "SimStatus"; } }
public string Description { get { return "Simulator Status"; } }
public string ContentType
{
get { return "text/plain"; }
@@ -748,6 +754,9 @@ namespace OpenSim
{
OpenSimBase m_opensim;
string osXStatsURI = String.Empty;
public string Name { get { return "XSimStatus"; } }
public string Description { get { return "Simulator XStatus"; } }
public XSimStatusHandler(OpenSimBase sim)
{
@@ -788,6 +797,9 @@ namespace OpenSim
{
OpenSimBase m_opensim;
string osUXStatsURI = String.Empty;
public string Name { get { return "UXSimStatus"; } }
public string Description { get { return "Simulator UXStatus"; } }
public UXSimStatusHandler(OpenSimBase sim)
{

View File

@@ -151,7 +151,9 @@ namespace OpenSim.Region.ClientStack.Linden
try
{
// the root of all evil
m_HostCapsObj.RegisterHandler("SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest));
m_HostCapsObj.RegisterHandler(
"SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
m_log.DebugFormat(
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
@@ -159,7 +161,10 @@ namespace OpenSim.Region.ClientStack.Linden
// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
// capsBase + m_mapLayerPath,
// GetMapLayer);
IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
IRequestHandler req
= new RestStreamHandler(
"POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null);
m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
}
@@ -174,14 +179,27 @@ namespace OpenSim.Region.ClientStack.Linden
try
{
// I don't think this one works...
m_HostCapsObj.RegisterHandler("NewFileAgentInventory", new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
capsBase + m_newInventory,
NewAgentInventoryRequest));
IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory);
m_HostCapsObj.RegisterHandler(
"NewFileAgentInventory",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
"POST",
capsBase + m_newInventory,
NewAgentInventoryRequest,
"NewFileAgentInventory",
null));
IRequestHandler req
= new RestStreamHandler(
"POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null);
m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
m_HostCapsObj.RegisterHandler("CopyInventoryFromNotecard", new RestStreamHandler("POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard));
m_HostCapsObj.RegisterHandler(
"CopyInventoryFromNotecard",
new RestStreamHandler(
"POST", capsBase + m_copyFromNotecardPath, CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null));
// As of RC 1.22.9 of the Linden client this is
// supported
@@ -231,7 +249,10 @@ namespace OpenSim.Region.ClientStack.Linden
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
{
m_log.DebugFormat("[CAPS]: Unauthorized CAPS client");
m_log.DebugFormat(
"[CAPS]: Unauthorized CAPS client {0} from {1}",
m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
return string.Empty;
}
@@ -282,7 +303,9 @@ namespace OpenSim.Region.ClientStack.Linden
m_dumpAssetsToFile);
uploader.OnUpLoad += TaskScriptUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "TaskInventoryScriptUpdater", null));
string protocol = "http://";
@@ -393,8 +416,14 @@ namespace OpenSim.Region.ClientStack.Linden
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
new BinaryStreamHandler(
"POST",
capsBase + uploaderPath,
uploader.uploaderCaps,
"NewAgentInventoryRequest",
m_HostCapsObj.AgentID.ToString()));
string protocol = "http://";
@@ -710,7 +739,8 @@ namespace OpenSim.Region.ClientStack.Linden
uploader.OnUpLoad += ItemUpdated;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "NoteCardAgentInventory", null));
string protocol = "http://";

View File

@@ -106,7 +106,7 @@ namespace OpenSim.Region.ClientStack.Linden
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
MainConsole.Instance.Commands.AddCommand(
"event queue",
"Comms",
false,
"debug eq",
"debug eq [0|1]",
@@ -351,14 +351,18 @@ namespace OpenSim.Region.ClientStack.Linden
// EventQueueGet when it receive capability information, but then we replace the rest handler immediately
// afterwards with the poll service. So for now, we'll pass a null instead to simplify code reading, but
// really it should be possible to directly register the poll handler as a capability.
caps.RegisterHandler("EventQueueGet",
new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/", null));
caps.RegisterHandler(
"EventQueueGet",
new RestHTTPHandler(
"POST", capsBase + EventQueueGetUUID.ToString() + "/", null));
// delegate(Hashtable m_dhttpMethod)
// {
// return ProcessQueue(m_dhttpMethod, agentID, caps);
// }));
// This will persist this beyond the expiry of the caps handlers
// TODO: Add EventQueueGet name/description for diagnostics
MainServer.Instance.AddPollServiceHTTPHandler(
capsBase + EventQueueGetUUID.ToString() + "/",
new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID));

View File

@@ -60,7 +60,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
CapabilitiesModule capsModule = new CapabilitiesModule();
EventQueueGetModule eqgModule = new EventQueueGetModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule);
}

View File

@@ -132,7 +132,8 @@ namespace OpenSim.Region.ClientStack.Linden
capUrl = "/CAPS/" + UUID.Random();
IRequestHandler reqHandler
= new RestStreamHandler("POST", capUrl, m_fetchHandler.FetchInventoryRequest);
= new RestStreamHandler(
"POST", capUrl, m_fetchHandler.FetchInventoryRequest, capName, agentID.ToString());
caps.RegisterHandler(capName, reqHandler);
}

View File

@@ -120,11 +120,13 @@ namespace OpenSim.Region.ClientStack.Linden
{
// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(),
delegate(Hashtable m_dhttpMethod)
{
return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null);
});
IRequestHandler reqHandler
= new RestHTTPHandler(
"GET",
"/CAPS/" + UUID.Random(),
httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
"GetMesh",
agentID.ToString());
caps.RegisterHandler("GetMesh", reqHandler);
}

View File

@@ -130,7 +130,9 @@ namespace OpenSim.Region.ClientStack.Linden
if (m_URL == "localhost")
{
// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
caps.RegisterHandler("GetTexture", new GetTextureHandler("/CAPS/" + capID + "/", m_assetService));
caps.RegisterHandler(
"GetTexture",
new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString()));
}
else
{

View File

@@ -117,7 +117,9 @@ namespace OpenSim.Region.ClientStack.Linden
public void RegisterCaps(UUID agentID, Caps caps)
{
IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag);
IRequestHandler reqHandler
= new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag, "MeshUploadFlag", agentID.ToString());
caps.RegisterHandler("MeshUploadFlag", reqHandler);
m_agentID = agentID;
}

View File

@@ -56,6 +56,7 @@ namespace OpenSim.Region.ClientStack.Linden
// private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
private bool m_enabled = true;
private int m_levelUpload = 0;
#region IRegionModuleBase Members
@@ -72,6 +73,7 @@ namespace OpenSim.Region.ClientStack.Linden
return;
m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
}
public void AddRegion(Scene pScene)
@@ -113,51 +115,66 @@ namespace OpenSim.Region.ClientStack.Linden
UUID capID = UUID.Random();
// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST",
"/CAPS/" + capID.ToString(),
delegate(LLSDAssetUploadRequest req)
{
return NewAgentInventoryRequest(req,agentID);
}));
caps.RegisterHandler(
"NewFileAgentInventoryVariablePrice",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
"POST",
"/CAPS/" + capID.ToString(),
req => NewAgentInventoryRequest(req, agentID),
"NewFileAgentInventoryVariablePrice",
agentID.ToString()));
}
#endregion
public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
{
//TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
// You need to be aware of this and
// you need to be aware of this
//if (llsdRequest.asset_type == "texture" ||
// llsdRequest.asset_type == "animation" ||
// llsdRequest.asset_type == "sound")
// {
IClientAPI client = null;
// check user level
IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
ScenePresence avatar = null;
IClientAPI client = null;
m_scene.TryGetScenePresence(agentID, out avatar);
if (avatar != null)
{
client = avatar.ControllingClient;
if (avatar.UserLevel < m_levelUpload)
{
if (m_scene.TryGetClient(agentID, out client))
{
if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
}
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
}
// check funds
IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
if (!mm.UploadCovered(agentID, mm.UploadCharge))
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
}
// }
string assetName = llsdRequest.name;
@@ -171,8 +188,14 @@ namespace OpenSim.Region.ClientStack.Linden
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
MainServer.Instance.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
new BinaryStreamHandler(
"POST",
capsBase + uploaderPath,
uploader.uploaderCaps,
"NewFileAgentInventoryVariablePrice",
agentID.ToString()));
string protocol = "http://";
@@ -181,10 +204,9 @@ namespace OpenSim.Region.ClientStack.Linden
string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
uploaderPath;
LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
uploadResponse.rsvp = uploaderURL;
uploadResponse.state = "upload";
@@ -202,6 +224,7 @@ namespace OpenSim.Region.ClientStack.Linden
pinventoryItem, pparentFolder, pdata, pinventoryType,
passetType,agentID);
};
return uploadResponse;
}

View File

@@ -66,12 +66,14 @@ namespace OpenSim.Region.ClientStack.Linden
// m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
caps.RegisterHandler("ObjectAdd",
new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/",
delegate(Hashtable m_dhttpMethod)
{
return ProcessAdd(m_dhttpMethod, agentID, caps);
}));
caps.RegisterHandler(
"ObjectAdd",
new RestHTTPHandler(
"POST",
"/CAPS/OA/" + capuuid + "/",
httpMethod => ProcessAdd(httpMethod, agentID, caps),
"ObjectAdd",
agentID.ToString()));;
}
public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap)

View File

@@ -106,12 +106,15 @@ namespace OpenSim.Region.ClientStack.Linden
UUID capID = UUID.Random();
// m_log.Debug("[UPLOAD OBJECT ASSET MODULE]: /CAPS/" + capID);
caps.RegisterHandler("UploadObjectAsset",
new RestHTTPHandler("POST", "/CAPS/OA/" + capID + "/",
delegate(Hashtable m_dhttpMethod)
{
return ProcessAdd(m_dhttpMethod, agentID, caps);
}));
caps.RegisterHandler(
"UploadObjectAsset",
new RestHTTPHandler(
"POST",
"/CAPS/OA/" + capID + "/",
httpMethod => ProcessAdd(httpMethod, agentID, caps),
"UploadObjectAsset",
agentID.ToString()));
/*
caps.RegisterHandler("NewFileAgentInventoryVariablePrice",

View File

@@ -154,7 +154,9 @@ namespace OpenSim.Region.ClientStack.Linden
public void RegisterCaps(UUID agentID, Caps caps)
{
IRequestHandler reqHandler
= new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), HandleSimulatorFeaturesRequest);
= new RestHTTPHandler(
"GET", "/CAPS/" + UUID.Random(),
HandleSimulatorFeaturesRequest, "SimulatorFeatures", agentID.ToString());
caps.RegisterHandler("SimulatorFeatures", reqHandler);
}

View File

@@ -106,7 +106,9 @@ namespace OpenSim.Region.ClientStack.Linden
"POST",
"/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
new UploadBakedTextureHandler(
caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture));
caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
"UploadBakedTexture",
agentID.ToString()));
}
}
}

View File

@@ -144,7 +144,12 @@ namespace OpenSim.Region.ClientStack.Linden
capUrl = "/CAPS/" + UUID.Random();
IRequestHandler reqHandler
= new RestStreamHandler("POST", capUrl, m_webFetchHandler.FetchInventoryDescendentsRequest);
= new RestStreamHandler(
"POST",
capUrl,
m_webFetchHandler.FetchInventoryDescendentsRequest,
"FetchInventoryDescendents2",
agentID.ToString());
caps.RegisterHandler(capName, reqHandler);
}
@@ -160,4 +165,4 @@ namespace OpenSim.Region.ClientStack.Linden
// capName, capUrl, m_scene.RegionInfo.RegionName, agentID);
}
}
}
}

View File

@@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Handles new client connections
/// Constructor takes a single Packet and authenticates everything
/// </summary>
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IClientIPEndpoint, IStatsCollector
{
/// <value>
/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
@@ -385,7 +385,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
set { m_startpos = value; }
}
public UUID AgentId { get { return m_agentId; } }
public ISceneAgent SceneAgent { get; private set; }
public ISceneAgent SceneAgent { get; set; }
public UUID ActiveGroupId { get { return m_activeGroupID; } }
public string ActiveGroupName { get { return m_activeGroupName; } }
public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } }
@@ -449,6 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// DebugPacketLevel = 1;
RegisterInterface<IClientIM>(this);
RegisterInterface<IClientInventory>(this);
RegisterInterface<IClientChat>(this);
RegisterInterface<IClientIPEndpoint>(this);
@@ -698,7 +699,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public virtual void Start()
{
SceneAgent = m_scene.AddNewClient(this, PresenceType.User);
m_scene.AddNewClient(this, PresenceType.User);
RefreshGroupMembership();
}
@@ -4273,7 +4274,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
block.OwnerID = sop.OwnerID;
block.ItemID = sop.FromUserInventoryItemID;
block.FolderID = UUID.Zero; // sop.FromFolderID ??
block.FolderID = UUID.Zero; // sog.FromFolderID ??
block.FromTaskID = UUID.Zero; // ???
block.InventorySerial = (short)sop.InventorySerial;
@@ -4959,7 +4960,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
if (data.ParentGroup.IsAttachment)
{
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID);
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.ParentGroup.FromItemID);
update.State = (byte)((data.ParentGroup.AttachmentPoint % 16) * 16 + (data.ParentGroup.AttachmentPoint / 16));
}
else
@@ -5787,7 +5788,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// My guess is this is the folder to stick the calling card into
List<UUID> callingCardFolders = new List<UUID>();
UUID agentID = afriendpack.AgentData.AgentID;
UUID transactionID = afriendpack.TransactionBlock.TransactionID;
for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
@@ -5798,10 +5798,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
FriendActionDelegate handlerApproveFriendRequest = OnApproveFriendRequest;
if (handlerApproveFriendRequest != null)
{
handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
handlerApproveFriendRequest(this, transactionID, callingCardFolders);
}
return true;
return true;
}
private bool HandlerDeclineFriendship(IClientAPI sender, Packet Pack)
@@ -5820,7 +5820,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (OnDenyFriendRequest != null)
{
OnDenyFriendRequest(this,
dfriendpack.AgentData.AgentID,
dfriendpack.TransactionBlock.TransactionID,
null);
}
@@ -5840,14 +5839,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
#endregion
UUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
UUID exFriendID = tfriendpack.ExBlock.OtherID;
FriendshipTermination TerminateFriendshipHandler = OnTerminateFriendship;
if (TerminateFriendshipHandler != null)
{
TerminateFriendshipHandler(this, listOwnerAgentID, exFriendID);
TerminateFriendshipHandler(this, exFriendID);
return true;
}
return false;
}
@@ -11165,12 +11164,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
#endregion
GrantUserFriendRights GrantUserRightsHandler = OnGrantUserRights;
if (GrantUserRightsHandler != null)
GrantUserRightsHandler(this,
GrantUserRights.AgentData.AgentID,
GrantUserRights.Rights[0].AgentRelated,
GrantUserRights.Rights[0].RelatedRights);
return true;
}
@@ -11984,21 +11984,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
{
UUID requestID = UUID.Zero;
if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
int sourceType = transferRequest.TransferInfo.SourceType;
if (sourceType == (int)SourceType.Asset)
{
requestID = new UUID(transferRequest.TransferInfo.Params, 0);
}
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
else if (sourceType == (int)SourceType.SimInventoryItem)
{
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
}
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimEstate)
else if (sourceType == (int)SourceType.SimEstate)
{
requestID = taskID;
}
// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
// requestID, taskID, (SourceType)sourceType, Name);
m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
}
@@ -12292,5 +12295,175 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (reply != null)
OutPacket(reply, ThrottleOutPacketType.Task);
}
public void SendRemoveInventoryItems(UUID[] items)
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq == null)
{
m_log.DebugFormat("[LLCLIENT]: Null event queue");
return;
}
OSDMap llsd = new OSDMap(3);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
OSDArray AgentData = new OSDArray(1);
AgentData.Add(AgentDataMap);
llsd.Add("AgentData", AgentData);
OSDArray ItemData = new OSDArray();
foreach (UUID item in items)
{
OSDMap ItemDataMap = new OSDMap(2);
ItemDataMap.Add("ItemID", OSD.FromUUID(item));
ItemDataMap.Add("AgentID", OSD.FromUUID(AgentId));
ItemData.Add(ItemDataMap);
}
llsd.Add("InventoryData", ItemData);
eq.Enqueue(BuildEvent("RemoveInventoryItem",
llsd), AgentId);
}
public void SendRemoveInventoryFolders(UUID[] folders)
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq == null)
{
m_log.DebugFormat("[LLCLIENT]: Null event queue");
return;
}
OSDMap llsd = new OSDMap(3);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
OSDArray AgentData = new OSDArray(1);
AgentData.Add(AgentDataMap);
llsd.Add("AgentData", AgentData);
OSDArray FolderData = new OSDArray();
foreach (UUID folder in folders)
{
OSDMap FolderDataMap = new OSDMap(2);
FolderDataMap.Add("FolderID", OSD.FromUUID(folder));
FolderDataMap.Add("AgentID", OSD.FromUUID(AgentId));
FolderData.Add(FolderDataMap);
}
llsd.Add("FolderData", FolderData);
eq.Enqueue(BuildEvent("RemoveInventoryFolder",
llsd), AgentId);
}
private byte[] EncodeU32(uint val)
{
byte[] ret = BitConverter.GetBytes(val);
if (BitConverter.IsLittleEndian)
Array.Reverse(ret);
return ret;
}
public void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items)
{
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if (eq == null)
{
m_log.DebugFormat("[LLCLIENT]: Null event queue");
return;
}
OSDMap llsd = new OSDMap(3);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
AgentDataMap.Add("TransactionID", OSD.FromUUID(UUID.Random()));
OSDArray AgentData = new OSDArray(1);
AgentData.Add(AgentDataMap);
llsd.Add("AgentData", AgentData);
OSDArray FolderData = new OSDArray();
foreach (InventoryFolderBase folder in folders)
{
OSDMap FolderDataMap = new OSDMap(5);
FolderDataMap.Add("FolderID", OSD.FromUUID(folder.ID));
FolderDataMap.Add("AgentID", OSD.FromUUID(AgentId));
FolderDataMap.Add("ParentID", OSD.FromUUID(folder.ParentID));
FolderDataMap.Add("Type", OSD.FromInteger(folder.Type));
FolderDataMap.Add("Name", OSD.FromString(folder.Name));
FolderData.Add(FolderDataMap);
}
llsd.Add("FolderData", FolderData);
OSDArray ItemData = new OSDArray();
foreach (InventoryItemBase item in items)
{
OSDMap ItemDataMap = new OSDMap();
ItemDataMap.Add("ItemID", OSD.FromUUID(item.ID));
ItemDataMap.Add("FolderID", OSD.FromUUID(item.Folder));
ItemDataMap.Add("CreatorID", OSD.FromUUID(item.CreatorIdAsUuid));
ItemDataMap.Add("OwnerID", OSD.FromUUID(item.Owner));
ItemDataMap.Add("GroupID", OSD.FromUUID(item.GroupID));
ItemDataMap.Add("BaseMask", OSD.FromBinary(EncodeU32((uint)item.BasePermissions)));
ItemDataMap.Add("OwnerMask", OSD.FromBinary(EncodeU32((uint)item.CurrentPermissions)));
ItemDataMap.Add("GroupMask", OSD.FromBinary(EncodeU32((uint)item.GroupPermissions)));
ItemDataMap.Add("EveryoneMask", OSD.FromBinary(EncodeU32((uint)item.EveryOnePermissions)));
ItemDataMap.Add("NextOwnerMask", OSD.FromBinary(EncodeU32((uint)item.NextPermissions)));
ItemDataMap.Add("GroupOwned", OSD.FromBoolean(item.GroupOwned));
ItemDataMap.Add("AssetID", OSD.FromUUID(item.AssetID));
ItemDataMap.Add("Type", OSD.FromInteger(item.AssetType));
ItemDataMap.Add("InvType", OSD.FromInteger(item.InvType));
ItemDataMap.Add("Flags", OSD.FromBinary(EncodeU32((uint)item.Flags)));
ItemDataMap.Add("SaleType", OSD.FromInteger((byte)item.SaleType));
ItemDataMap.Add("SalePrice", OSD.FromInteger(item.SalePrice));
ItemDataMap.Add("Name", OSD.FromString(item.Name));
ItemDataMap.Add("Description", OSD.FromString(item.Description));
ItemDataMap.Add("CreationDate", OSD.FromInteger(item.CreationDate));
ItemDataMap.Add("CRC", OSD.FromBinary(EncodeU32(
Helpers.InventoryCRC(1000, 0, (sbyte)item.InvType,
(sbyte)item.AssetType, item.AssetID,
item.GroupID, 100,
item.Owner, item.CreatorIdAsUuid,
item.ID, item.Folder,
(uint)PermissionMask.All, 1, (uint)PermissionMask.All, (uint)PermissionMask.All,
(uint)PermissionMask.All)
)));
ItemDataMap.Add("CallbackID", 0);
ItemData.Add(ItemDataMap);
}
llsd.Add("ItemData", ItemData);
eq.Enqueue(BuildEvent("BulkUpdateInventory",
llsd), AgentId);
}
}
}

View File

@@ -916,7 +916,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
m_log.DebugFormat(
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} from {1}",
uccp.CircuitCode.Code, buffer.RemoteEndPoint);
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
@@ -1350,7 +1352,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
m_log.DebugFormat("[LLUDPSERVER]: Dropping incoming {0} packet for dead client {1}", packet.Type, udpClient.AgentID);
m_log.DebugFormat(
"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
packet.Type, udpClient.AgentID, m_scene.RegionInfo.RegionName);
}
}

View File

@@ -158,7 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestHelpers.InMethod();
// XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
uint myCircuitCode = 123456;
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
UUID mySessionUuid = TestHelpers.ParseTail(0x2);

View File

@@ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
J2KDecoderModule j2kdm = new J2KDecoderModule();
scene = SceneHelpers.SetupScene();
SceneHelpers sceneHelpers = new SceneHelpers();
scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, j2kdm);
tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);

View File

@@ -50,7 +50,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
m_regStatus = RegionStatus.Up;
}
public override void Update() {}
public override void Update(int frames) {}
public override void LoadWorldMap() {}
public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type)

View File

@@ -111,7 +111,7 @@ namespace OpenSim.Region.ClientStack
server.Start();
}
}
base.StartupSpecific();
}

View File

@@ -203,10 +203,10 @@ namespace Flotsam.RegionModules.AssetCache
m_CacheDirectoryTierLen = 4;
}
MainConsole.Instance.Commands.AddCommand(Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
}
}
}

View File

@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
m_cache = new FlotsamAssetCache();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
}

View File

@@ -239,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// At the moment we can only deal with a single attachment
if (attachments.Count != 0)
{
UUID oldAttachmentItemID = attachments[0].GetFromItemID();
UUID oldAttachmentItemID = attachments[0].FromItemID;
if (oldAttachmentItemID != UUID.Zero)
DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID);
@@ -250,7 +250,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
// Add the new attachment to inventory if we don't already have it.
UUID newAttachmentItemID = group.GetFromItemID();
UUID newAttachmentItemID = group.FromItemID;
if (newAttachmentItemID == UUID.Zero)
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
@@ -285,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
List<SceneObjectGroup> existingAttachments = sp.GetAttachments();
foreach (SceneObjectGroup so in existingAttachments)
{
if (so.GetFromItemID() == itemID)
if (so.FromItemID == itemID)
{
alreadyOn = true;
break;
@@ -342,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (so.AttachedAvatar != sp.UUID)
return;
UUID inventoryID = so.GetFromItemID();
UUID inventoryID = so.FromItemID;
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
@@ -359,9 +359,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
sp.RemoveAttachment(so);
so.FromItemID = UUID.Zero;
SceneObjectPart rootPart = so.RootPart;
rootPart.FromItemID = UUID.Zero;
so.AbsolutePosition = sp.AbsolutePosition;
so.AttachedAvatar = UUID.Zero;
rootPart.SetParentLocalId(0);
@@ -389,7 +389,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
lock (sp.AttachmentsSyncLock)
{
// Save avatar attachment information
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
bool changed = sp.Appearance.DetachAttachment(itemID);
if (changed && m_scene.AvatarFactory != null)
@@ -469,13 +469,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
{
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
grp.UUID, grp.AttachmentPoint);
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
// grp.UUID, grp.AttachmentPoint);
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
InventoryItemBase item = new InventoryItemBase(grp.GetFromItemID(), sp.UUID);
InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID);
item = m_scene.InventoryService.GetItem(item);
if (item != null)
@@ -502,12 +502,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
grp.HasGroupChanged = false; // Prevent it being saved over and over
}
else
{
m_log.DebugFormat(
"[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
grp.UUID, grp.AttachmentPoint);
}
// else
// {
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
// grp.UUID, grp.AttachmentPoint);
// }
}
/// <summary>
@@ -647,7 +647,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
item.CreationDate = Util.UnixTimeSinceEpoch();
// sets itemID so client can show item as 'attached' in inventory
grp.SetFromItemID(item.ID);
grp.FromItemID = item.ID;
if (m_scene.AddInventoryItem(item))
{
@@ -683,7 +683,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (entity is SceneObjectGroup)
{
group = (SceneObjectGroup)entity;
if (group.GetFromItemID() == itemID)
if (group.FromItemID == itemID)
{
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
sp.RemoveAttachment(group);
@@ -889,13 +889,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Calls attach with a Zero position
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
{
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
// m_log.Debug(
// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
// + ", AttachmentPoint: " + AttachmentPt);
// Save avatar attachment information
m_log.Debug(
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
}
}
catch (Exception e)
@@ -912,7 +911,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
if (sp != null && group != null)
DetachSingleAttachmentToInv(sp, group.GetFromItemID());
DetachSingleAttachmentToInv(sp, group.FromItemID);
}
private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient)

View File

@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
scene = SceneHelpers.SetupScene();
scene = new SceneHelpers().SetupScene();
m_attMod = new AttachmentsModule();
SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
}
@@ -120,8 +120,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
Assert.That(attSo.IsTemporary, Is.False);
// Check item status
Assert.That(m_presence.Appearance.GetAttachpoint(
attSo.GetFromItemID()), Is.EqualTo((int)AttachmentPoint.Chest));
Assert.That(
m_presence.Appearance.GetAttachpoint(attSo.FromItemID),
Is.EqualTo((int)AttachmentPoint.Chest));
}
[Test]

View File

@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Process the baked texture array
if (textureEntry != null)
{
m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
@@ -208,7 +208,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
// This is expected if the user has gone away.
// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
return false;
}
@@ -337,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return false;
}
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
// If we only found default textures, then the appearance is not cached
return (defonly ? false : true);
@@ -370,11 +371,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (missingTexturesOnly)
{
if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
{
continue;
}
else
{
// On inter-simulator teleports, this occurs if baked textures are not being stored by the
// grid asset service (which means that they are not available to the new region and so have
// to be re-requested from the client).
//
// The only available core OpenSimulator behaviour right now
// is not to store these textures, temporarily or otherwise.
m_log.DebugFormat(
"[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
face.TextureID, idx, sp.Name);
}
}
else
{
@@ -482,7 +493,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
// This is expected if the user has gone away.
// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
return;
}

View File

@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
UUID userId = TestHelpers.ParseTail(0x1);
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, afm);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
CoreAssetCache assetCache = new CoreAssetCache();
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = SceneHelpers.SetupScene(assetCache);
TestScene scene = new SceneHelpers(assetCache).SetupScene();
SceneHelpers.SetupSceneModules(scene, afm);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);

View File

@@ -51,12 +51,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
m_scene.RegisterModuleInterface<IDialogModule>(this);
m_scene.AddCommand(
this, "alert", "alert <message>",
"Users", this, "alert", "alert <message>",
"Send an alert to everyone",
HandleAlertConsoleCommand);
m_scene.AddCommand(
this, "alert-user", "alert-user <first> <last> <message>",
"Users", this, "alert-user", "alert-user <first> <last> <message>",
"Send an alert to a user",
HandleAlertConsoleCommand);
}

View File

@@ -0,0 +1,313 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.Avatar.Friends
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XCallingCard")]
public class CallingCardModule : ISharedRegionModule, ICallingCardModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected List<Scene> m_Scenes = new List<Scene>();
protected bool m_Enabled = true;
public void Initialise(IConfigSource source)
{
IConfig ccConfig = source.Configs["XCallingCard"];
if (ccConfig != null)
m_Enabled = ccConfig.GetBoolean("Enabled", true);
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_Scenes.Add(scene);
scene.RegisterModuleInterface<ICallingCardModule>(this);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_Scenes.Remove(scene);
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnIncomingInstantMessage +=
OnIncomingInstantMessage;
scene.UnregisterModuleInterface<ICallingCardModule>(this);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
scene.EventManager.OnNewClient += OnNewClient;
}
public void PostInitialise()
{
}
public void Close()
{
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "XCallingCardModule"; }
}
private void OnNewClient(IClientAPI client)
{
client.OnOfferCallingCard += OnOfferCallingCard;
client.OnAcceptCallingCard += OnAcceptCallingCard;
client.OnDeclineCallingCard += OnDeclineCallingCard;
}
private void OnOfferCallingCard(IClientAPI client, UUID destID, UUID transactionID)
{
ScenePresence sp = GetClientPresence(client.AgentId);
if (sp != null)
{
// If we're in god mode, we reverse the meaning. Offer
// calling card becomes "Take a calling card" for that
// person, no matter if they agree or not.
if (sp.GodLevel >= 200)
{
CreateCallingCard(client.AgentId, destID, UUID.Zero, true);
return;
}
}
IClientAPI dest = FindClientObject(destID);
if (dest != null)
{
DoCallingCardOffer(dest, client.AgentId);
return;
}
IMessageTransferModule transferModule =
m_Scenes[0].RequestModuleInterface<IMessageTransferModule>();
if (transferModule != null)
{
transferModule.SendInstantMessage(new GridInstantMessage(
client.Scene, client.AgentId,
client.FirstName+" "+client.LastName,
destID, (byte)211, false,
String.Empty,
transactionID, false, new Vector3(), new byte[0]),
delegate(bool success) {} );
}
}
private void DoCallingCardOffer(IClientAPI dest, UUID from)
{
UUID itemID = CreateCallingCard(dest.AgentId, from, UUID.Zero, false);
dest.SendOfferCallingCard(from, itemID);
}
// Create a calling card in the user's inventory. This is called
// from direct calling card creation, when the offer is forwarded,
// and from the friends module when the friend is confirmed.
// Because of the latter, it will send a bulk inventory update
// if the receiving user is in the same simulator.
public UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID)
{
return CreateCallingCard(userID, creatorID, folderID, false);
}
private UUID CreateCallingCard(UUID userID, UUID creatorID, UUID folderID, bool isGod)
{
IUserAccountService userv = m_Scenes[0].UserAccountService;
if (userv == null)
return UUID.Zero;
UserAccount info = userv.GetUserAccount(UUID.Zero, creatorID);
if (info == null)
return UUID.Zero;
IInventoryService inv = m_Scenes[0].InventoryService;
if (inv == null)
return UUID.Zero;
if (folderID == UUID.Zero)
{
InventoryFolderBase folder = inv.GetFolderForType(userID,
AssetType.CallingCard);
if (folder == null) // Nowhere to put it
return UUID.Zero;
folderID = folder.ID;
}
m_log.DebugFormat("[XCALLINGCARD]: Creating calling card for {0} in inventory of {1}", info.Name, userID);
InventoryItemBase item = new InventoryItemBase();
item.AssetID = UUID.Zero;
item.AssetType = (int)AssetType.CallingCard;
item.BasePermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
if (isGod)
item.BasePermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Move);
item.EveryOnePermissions = (uint)PermissionMask.None;
item.CurrentPermissions = item.BasePermissions;
item.NextPermissions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
item.ID = UUID.Random();
item.CreatorId = creatorID.ToString();
item.Owner = userID;
item.GroupID = UUID.Zero;
item.GroupOwned = false;
item.Folder = folderID;
item.CreationDate = Util.UnixTimeSinceEpoch();
item.InvType = (int)InventoryType.CallingCard;
item.Flags = 0;
item.Name = info.Name;
item.Description = "";
item.SalePrice = 10;
item.SaleType = (byte)SaleType.Not;
inv.AddItem(item);
IClientAPI client = FindClientObject(userID);
if (client != null)
client.SendBulkUpdateInventory(item);
return item.ID;
}
private void OnAcceptCallingCard(IClientAPI client, UUID transactionID, UUID folderID)
{
}
private void OnDeclineCallingCard(IClientAPI client, UUID transactionID)
{
IInventoryService invService = m_Scenes[0].InventoryService;
InventoryFolderBase trashFolder =
invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId);
item = invService.GetItem(item);
if (item != null && trashFolder != null)
{
item.Folder = trashFolder.ID;
List<UUID> uuids = new List<UUID>();
uuids.Add(item.ID);
invService.DeleteItems(item.Owner, uuids);
m_Scenes[0].AddInventoryItem(client, item);
}
}
public IClientAPI FindClientObject(UUID agentID)
{
Scene scene = GetClientScene(agentID);
if (scene == null)
return null;
ScenePresence presence = scene.GetScenePresence(agentID);
if (presence == null)
return null;
return presence.ControllingClient;
}
private Scene GetClientScene(UUID agentId)
{
lock (m_Scenes)
{
foreach (Scene scene in m_Scenes)
{
ScenePresence presence = scene.GetScenePresence(agentId);
if (presence != null)
{
if (!presence.IsChildAgent)
return scene;
}
}
}
return null;
}
private ScenePresence GetClientPresence(UUID agentId)
{
lock (m_Scenes)
{
foreach (Scene scene in m_Scenes)
{
ScenePresence presence = scene.GetScenePresence(agentId);
if (presence != null)
{
if (!presence.IsChildAgent)
return presence;
}
}
}
return null;
}
private void OnIncomingInstantMessage(GridInstantMessage msg)
{
if (msg.dialog == (uint)211)
{
IClientAPI client = FindClientObject(new UUID(msg.toAgentID));
if (client == null)
return;
DoCallingCardOffer(client, new UUID(msg.fromAgentID));
}
}
}
}

View File

@@ -51,6 +51,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
public class FriendsModule : ISharedRegionModule, IFriendsModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected bool m_Enabled = false;
protected class UserFriendData
@@ -72,7 +74,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
protected static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0];
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected List<Scene> m_Scenes = new List<Scene>();
@@ -109,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
protected IFriendsService FriendsService
public IFriendsService FriendsService
{
get
{
@@ -156,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
InitModule(config);
m_Enabled = true;
m_log.InfoFormat("[FRIENDS MODULE]: {0} enabled.", Name);
m_log.DebugFormat("[FRIENDS MODULE]: {0} enabled.", Name);
}
}
}
@@ -201,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (!m_Enabled)
return;
m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name);
// m_log.DebugFormat("[FRIENDS MODULE]: AddRegion on {0}", Name);
m_Scenes.Add(scene);
scene.RegisterModuleInterface<IFriendsModule>(this);
@@ -212,9 +213,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
scene.EventManager.OnClientLogin += OnClientLogin;
}
public void RegionLoaded(Scene scene)
{
}
public virtual void RegionLoaded(Scene scene) {}
public void RemoveRegion(Scene scene)
{
@@ -236,13 +235,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
#endregion
public virtual uint GetFriendPerms(UUID principalID, UUID friendID)
public virtual int GetRightsGrantedByFriend(UUID principalID, UUID friendID)
{
FriendInfo[] friends = GetFriends(principalID);
FriendInfo[] friends = GetFriendsFromCache(principalID);
FriendInfo finfo = GetFriend(friends, friendID);
if (finfo != null)
{
return (uint)finfo.TheirFlags;
return finfo.TheirFlags;
}
return 0;
@@ -253,9 +252,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
client.OnInstantMessage += OnInstantMessage;
client.OnApproveFriendRequest += OnApproveFriendRequest;
client.OnDenyFriendRequest += OnDenyFriendRequest;
client.OnTerminateFriendship += (thisClient, agentID, exfriendID) => RemoveFriendship(thisClient, exfriendID);
client.OnGrantUserRights += OnGrantUserRights;
client.OnTerminateFriendship += RemoveFriendship;
client.OnGrantUserRights += GrantRights;
// We need to cache information for child agents as well as root agents so that friend edit/move/delete
// permissions will work across borders where both regions are on different simulators.
//
// Do not do this asynchronously. If we do, then subsequent code can outrace CacheFriends() and
// return misleading results from the still empty friends cache.
// If we absolutely need to do this asynchronously, then a signalling mechanism is needed so that calls
@@ -328,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
//m_log.DebugFormat("[XXX]: OnClientLogin!");
// Inform the friends that this user is online
StatusChange(agentID, true);
// Register that we need to send the list of online friends to this user
lock (m_NeedsListOfOnlineFriends)
m_NeedsListOfOnlineFriends.Add(agentID);
@@ -347,18 +349,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Send the friends online
List<UUID> online = GetOnlineFriends(agentID);
if (online.Count > 0)
{
m_log.DebugFormat(
"[FRIENDS MODULE]: User {0} in region {1} has {2} friends online",
client.Name, client.Scene.RegionInfo.RegionName, online.Count);
if (online.Count > 0)
client.SendAgentOnline(online.ToArray());
}
// Send outstanding friendship offers
List<string> outstanding = new List<string>();
FriendInfo[] friends = GetFriends(agentID);
FriendInfo[] friends = GetFriendsFromCache(agentID);
foreach (FriendInfo fi in friends)
{
if (fi.TheirFlags == -1)
@@ -414,23 +411,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
List<UUID> GetOnlineFriends(UUID userID)
{
List<string> friendList = new List<string>();
List<UUID> online = new List<UUID>();
FriendInfo[] friends = GetFriends(userID);
FriendInfo[] friends = GetFriendsFromCache(userID);
foreach (FriendInfo fi in friends)
{
if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1))
if (((fi.TheirFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1))
friendList.Add(fi.Friend);
}
List<UUID> online = new List<UUID>();
if (friendList.Count > 0)
GetOnlineFriends(userID, friendList, online);
// m_log.DebugFormat(
// "[FRIENDS MODULE]: User {0} has {1} friends online", userID, online.Count);
return online;
}
protected virtual void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
{
// m_log.DebugFormat(
// "[FRIENDS MODULE]: Looking for online presence of {0} users for {1}", friendList.Count, userID);
PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
foreach (PresenceInfo pi in presence)
{
@@ -444,30 +448,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
/// Find the client for a ID
/// </summary>
public IClientAPI LocateClientObject(UUID agentID)
{
Scene scene = GetClientScene(agentID);
if (scene != null)
{
ScenePresence presence = scene.GetScenePresence(agentID);
if (presence != null)
return presence.ControllingClient;
}
return null;
}
/// <summary>
/// Find the scene for an agent
/// </summary>
private Scene GetClientScene(UUID agentId)
{
lock (m_Scenes)
{
foreach (Scene scene in m_Scenes)
{
ScenePresence presence = scene.GetScenePresence(agentId);
ScenePresence presence = scene.GetScenePresence(agentID);
if (presence != null && !presence.IsChildAgent)
return scene;
return presence.ControllingClient;
}
}
@@ -481,20 +469,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
/// <param name="online"></param>
private void StatusChange(UUID agentID, bool online)
{
FriendInfo[] friends = GetFriends(agentID);
FriendInfo[] friends = GetFriendsFromCache(agentID);
if (friends.Length > 0)
{
List<FriendInfo> friendList = new List<FriendInfo>();
foreach (FriendInfo fi in friends)
{
if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1))
if (((fi.MyFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1))
friendList.Add(fi);
}
Util.FireAndForget(
delegate
{
m_log.DebugFormat("[FRIENDS MODULE]: Notifying {0} friends", friendList.Count);
m_log.DebugFormat(
"[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
friendList.Count, agentID, online);
// Notify about this user status
StatusNotify(friendList, agentID, online);
}
@@ -511,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
// Try local
if (LocalStatusNotification(userID, friendID, online))
return;
continue;
// The friend is not here [as root]. Let's forward.
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
@@ -519,11 +510,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
PresenceInfo friendSession = null;
foreach (PresenceInfo pinfo in friendSessions)
{
if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
{
friendSession = pinfo;
break;
}
}
if (friendSession != null)
{
@@ -550,7 +543,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
UUID principalID = new UUID(im.fromAgentID);
UUID friendID = new UUID(im.toAgentID);
m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2}", principalID, im.fromAgentName, friendID);
m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2} ({3})", principalID, client.FirstName + client.LastName, friendID, im.fromAgentName);
// Check that the friendship doesn't exist yet
FriendInfo[] finfos = GetFriendsFromCache(principalID);
if (finfos != null)
{
FriendInfo f = GetFriend(finfos, friendID);
if (f != null)
{
client.SendAgentAlertMessage("This person is already your friend. Please delete it first if you want to reestablish the friendship.", false);
return;
}
}
// This user wants to be friends with the other user.
// Let's add the relation backwards, in case the other is not online
@@ -592,7 +597,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
}
private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
protected virtual void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
{
m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID);
@@ -603,8 +608,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
StoreFriendships(client.AgentId, friendID);
// Update the local cache
RecacheFriends(client);
ICallingCardModule ccm = client.Scene.RequestModuleInterface<ICallingCardModule>();
if (ccm != null)
{
ccm.CreateCallingCard(client.AgentId, friendID, UUID.Zero);
}
// Update the local cache.
CacheFriends(client);
//
// Notify the friend
@@ -631,18 +642,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
private void OnDenyFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
{
m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID);
m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", client.AgentId, friendID);
DeleteFriendship(agentID, friendID);
DeleteFriendship(client.AgentId, friendID);
//
// Notify the friend
//
// Try local
if (LocalFriendshipDenied(agentID, client.Name, friendID))
if (LocalFriendshipDenied(client.AgentId, client.Name, friendID))
return;
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
@@ -653,7 +664,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
if (region != null)
m_FriendsSimConnector.FriendshipDenied(region, agentID, client.Name, friendID);
m_FriendsSimConnector.FriendshipDenied(region, client.AgentId, client.Name, friendID);
else
m_log.WarnFormat("[FRIENDS]: Could not find region {0} in locating {1}", friendSession.RegionID, friendID);
}
@@ -690,23 +701,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
public void GrantRights(IClientAPI remoteClient, UUID friendID, int rights)
{
m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
UUID requester = remoteClient.AgentId;
FriendInfo[] friends = GetFriends(remoteClient.AgentId);
m_log.DebugFormat(
"[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}",
requester, rights, friendID);
FriendInfo[] friends = GetFriendsFromCache(requester);
if (friends.Length == 0)
{
return;
}
// Let's find the friend in this user's friend list
FriendInfo friend = GetFriend(friends, target);
FriendInfo friend = GetFriend(friends, friendID);
if (friend != null) // Found it
{
// Store it on the DB
if (!StoreRights(requester, target, rights))
if (!StoreRights(requester, friendID, rights))
{
remoteClient.SendAlertMessage("Unable to grant rights.");
return;
@@ -717,17 +732,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
friend.MyFlags = rights;
// Always send this back to the original client
remoteClient.SendChangeUserRights(requester, target, rights);
remoteClient.SendChangeUserRights(requester, friendID, rights);
//
// Notify the friend
//
// Try local
if (LocalGrantRights(requester, target, myFlags, rights))
if (LocalGrantRights(requester, friendID, myFlags, rights))
return;
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { target.ToString() });
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
if (friendSessions != null && friendSessions.Length > 0)
{
PresenceInfo friendSession = friendSessions[0];
@@ -736,12 +751,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
// TODO: You might want to send the delta to save the lookup
// on the other end!!
m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights);
m_FriendsSimConnector.GrantRights(region, requester, friendID, myFlags, rights);
}
}
}
else
m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", target, requester);
{
m_log.DebugFormat("[FRIENDS MODULE]: friend {0} not found for {1}", friendID, requester);
}
}
protected virtual FriendInfo GetFriend(FriendInfo[] friends, UUID friendID)
@@ -779,6 +796,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero);
friendClient.SendInstantMessage(im);
ICallingCardModule ccm = friendClient.Scene.RequestModuleInterface<ICallingCardModule>();
if (ccm != null)
{
ccm.CreateCallingCard(friendID, userID, UUID.Zero);
}
// Update the local cache
RecacheFriends(friendClient);
@@ -801,7 +824,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// we're done
return true;
}
return false;
}
@@ -853,7 +876,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
public bool LocalStatusNotification(UUID userID, UUID friendID, bool online)
{
// m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
//m_log.DebugFormat("[FRIENDS]: Local Status Notify {0} that user {1} is {2}", friendID, userID, online);
IClientAPI friendClient = LocateClientObject(friendID);
if (friendClient != null)
{
@@ -872,18 +895,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
#endregion
#region Get / Set friends in several flavours
/// <summary>
/// Get friends from local cache only
/// </summary>
/// <param name="agentID"></param>
/// <returns></returns>
protected FriendInfo[] GetFriends(UUID agentID)
public FriendInfo[] GetFriendsFromCache(UUID userID)
{
UserFriendData friendsData;
lock (m_Friends)
{
if (m_Friends.TryGetValue(agentID, out friendsData))
if (m_Friends.TryGetValue(userID, out friendsData))
return friendsData.Friends;
}
@@ -901,13 +920,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Update local cache
lock (m_Friends)
{
FriendInfo[] friends = GetFriends(friendID);
FriendInfo[] friends = GetFriendsFromCache(friendID);
FriendInfo finfo = GetFriend(friends, userID);
finfo.TheirFlags = rights;
}
}
protected virtual FriendInfo[] GetFriendsFromService(IClientAPI client)
public virtual FriendInfo[] GetFriendsFromService(IClientAPI client)
{
return FriendsService.GetFriends(client.AgentId);
}
@@ -925,6 +944,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
public bool AreFriendsCached(UUID userID)
{
lock (m_Friends)
return m_Friends.ContainsKey(userID);
}
protected virtual bool StoreRights(UUID agentID, UUID friendID, int rights)
{
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), rights);
@@ -938,8 +963,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected virtual void StoreFriendships(UUID agentID, UUID friendID)
{
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), 1);
FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 1);
FriendsService.StoreFriend(agentID.ToString(), friendID.ToString(), (int)FriendRights.CanSeeOnline);
FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), (int)FriendRights.CanSeeOnline);
}
protected virtual bool DeleteFriendship(UUID agentID, UUID exfriendID)

View File

@@ -94,6 +94,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
#endregion
protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
{
// Update the local cache. Yes, we need to do it right here
// because the HGFriendsService placed something on the DB
// from under the sim
base.OnApproveFriendRequest(client, friendID, callingCardFolders);
}
protected override bool CacheFriends(IClientAPI client)
{
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entered CacheFriends for {0}", client.Name);
@@ -144,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId);
if (account == null) // foreign
{
FriendInfo[] friends = GetFriends(client.AgentId);
FriendInfo[] friends = GetFriendsFromCache(client.AgentId);
foreach (FriendInfo f in friends)
{
client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags);
@@ -376,8 +384,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return null;
}
protected override FriendInfo[] GetFriendsFromService(IClientAPI client)
public override FriendInfo[] GetFriendsFromService(IClientAPI client)
{
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name);
Boolean agentIsLocal = true;
@@ -422,7 +429,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (agentIsLocal) // agent is local, friend is foreigner
{
FriendInfo[] finfos = GetFriends(agentID);
FriendInfo[] finfos = GetFriendsFromCache(agentID);
FriendInfo finfo = GetFriend(finfos, friendID);
if (finfo != null)
{
@@ -519,10 +526,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
// This may happen when the agent returned home, in which case the friend is not there
// We need to look for its information in the friends list itself
FriendInfo[] finfos = null;
bool confirming = false;
if (friendUUI == string.Empty)
{
FriendInfo[] finfos = GetFriends(agentID);
finfos = GetFriendsFromCache(agentID);
foreach (FriendInfo finfo in finfos)
{
if (finfo.TheirFlags == -1)
@@ -606,7 +615,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (agentIsLocal) // agent is local, 'friend' is foreigner
{
// We need to look for its information in the friends list itself
FriendInfo[] finfos = GetFriends(agentID);
FriendInfo[] finfos = GetFriendsFromCache(agentID);
FriendInfo finfo = GetFriend(finfos, exfriendID);
if (finfo != null)
{
@@ -650,7 +659,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
private string GetUUI(UUID localUser, UUID foreignUser)
{
// Let's see if the user is here by any chance
FriendInfo[] finfos = GetFriends(localUser);
FriendInfo[] finfos = GetFriendsFromCache(localUser);
if (finfos != EMPTY_FRIENDS) // friend is here, cool
{
FriendInfo finfo = GetFriend(finfos, foreignUser);

View File

@@ -30,6 +30,7 @@ using System.Collections.Generic;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Data.Null;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.Friends;
using OpenSim.Region.Framework.Scenes;
@@ -44,9 +45,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
private FriendsModule m_fm;
private TestScene m_scene;
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[SetUp]
public void Init()
{
// We must clear friends data between tests since Data.Null holds it in static properties. This is necessary
// so that different services and simulator can share the data in standalone mode. This is pretty horrible
// effectively the statics are global variables.
NullFriendsData.Clear();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
// Not strictly necessary since FriendsModule assumes it is the default (!)
@@ -56,13 +78,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
config.AddConfig("FriendsService");
config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
m_fm = new FriendsModule();
SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
}
[Test]
public void TestNoFriends()
public void TestLoginWithNoFriends()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
@@ -75,6 +97,76 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
Assert.That(((TestClient)sp.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(0));
}
[Test]
public void TestLoginWithOfflineFriends()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID user1Id = TestHelpers.ParseTail(0x1);
UUID user2Id = TestHelpers.ParseTail(0x2);
// UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id);
// UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
//
// m_fm.AddFriendship(user1Id, user2Id);
ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id);
ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id);
m_fm.AddFriendship(sp1.ControllingClient, user2Id);
// Not necessary for this test. CanSeeOnline is automatically granted.
// m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline);
// We must logout from the client end so that the presence service is correctly updated by the presence
// detector. This is listening to the OnConnectionClosed event on the client.
((TestClient)sp1.ControllingClient).Logout();
((TestClient)sp2.ControllingClient).Logout();
// m_scene.RemoveClient(sp1.UUID, true);
// m_scene.RemoveClient(sp2.UUID, true);
ScenePresence sp1Redux = SceneHelpers.AddScenePresence(m_scene, user1Id);
// We don't expect to receive notifications of offline friends on login, just online.
Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
Assert.That(((TestClient)sp1Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(0));
}
[Test]
public void TestLoginWithOnlineFriends()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID user1Id = TestHelpers.ParseTail(0x1);
UUID user2Id = TestHelpers.ParseTail(0x2);
// UserAccountHelpers.CreateUserWithInventory(m_scene, user1Id);
// UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
//
// m_fm.AddFriendship(user1Id, user2Id);
ScenePresence sp1 = SceneHelpers.AddScenePresence(m_scene, user1Id);
ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, user2Id);
m_fm.AddFriendship(sp1.ControllingClient, user2Id);
// Not necessary for this test. CanSeeOnline is automatically granted.
// m_fm.GrantRights(sp1.ControllingClient, user2Id, (int)FriendRights.CanSeeOnline);
// We must logout from the client end so that the presence service is correctly updated by the presence
// detector. This is listening to the OnConnectionClosed event on the client.
// ((TestClient)sp1.ControllingClient).Logout();
((TestClient)sp2.ControllingClient).Logout();
// m_scene.RemoveClient(user2Id, true);
ScenePresence sp2Redux = SceneHelpers.AddScenePresence(m_scene, user2Id);
Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOfflineNotifications.Count, Is.EqualTo(0));
Assert.That(((TestClient)sp2Redux.ControllingClient).ReceivedOnlineNotifications.Count, Is.EqualTo(1));
}
[Test]
public void TestAddFriendshipWhileOnline()
{

View File

@@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
scene.AddCommand(
this, "load iar",
"Archiving", this, "load iar",
"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
"Load user inventory archive (IAR).",
"-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
@@ -121,18 +121,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
HandleLoadInvConsoleCommand);
scene.AddCommand(
this, "save iar",
"Archiving", this, "save iar",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
"Save user inventory archive (IAR).",
"<first> is the user's first name." + Environment.NewLine
+ "<last> is the user's last name." + Environment.NewLine
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
+ "-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
+ "-v|--verbose extra debug messages." + Environment.NewLine
+ "--noassets stops assets being saved to the IAR."
"<first> is the user's first name.\n"
+ "<last> is the user's last name.\n"
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
+ "<IAR path> is the filesystem path at which to save the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
+ "-c|--creators preserves information about foreign creators.\n"
+ "-v|--verbose extra debug messages.\n"
+ "--noassets stops assets being saved to the IAR.",
HandleSaveInvConsoleCommand);
m_aScene = scene;

View File

@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");

View File

@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
m_archiverModule = new InventoryArchiverModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
}

View File

@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
// Create user
@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
// Create user
@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
string folder1ExistingName = "a";

View File

@@ -240,13 +240,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
{
ScenePresence sp = scene.GetScenePresence(client.AgentId);
IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
if (transferMod != null && sp != null && eq != null)
transferMod.DoTeleport(sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags, eq);
if (transferMod != null && sp != null)
transferMod.DoTeleport(
sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f),
Vector3.UnitX, teleportflags);
}
}
}
}
}
}
}
}

View File

@@ -151,11 +151,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
Scene scene = (Scene)(client.Scene);
ScenePresence presence = scene.GetScenePresence(client.AgentId);
// Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given
// a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on
// arrival.
//
// Ideally we would give the exact float position adjusting for the relative height of the two avatars
// but it looks like a float component isn't possible with a parcel ID.
UUID dest = Util.BuildFakeParcelID(
scene.RegionInfo.RegionHandle,
(uint)presence.AbsolutePosition.X,
(uint)presence.AbsolutePosition.Y,
(uint)presence.AbsolutePosition.Z);
(uint)Math.Ceiling(presence.AbsolutePosition.Z));
m_log.DebugFormat("TP invite with message {0}", message);

View File

@@ -150,7 +150,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
string skillsText = String.Empty;
string languages = String.Empty;
Byte[] charterMember = Utils.StringToBytes("Avatar");
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, avatarID);
string name = "Avatar";
int created = 0;
if (account != null)
{
name = account.FirstName + " " + account.LastName;
created = account.Created;
}
Byte[] charterMember = Utils.StringToBytes(name);
profileUrl = "No profile data";
aboutText = string.Empty;
@@ -160,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
partner = UUID.Zero;
remoteClient.SendAvatarProperties(avatarID, aboutText,
Util.ToDateTime(0).ToString(
Util.ToDateTime(created).ToString(
"M/d/yyyy", CultureInfo.InvariantCulture),
charterMember, firstLifeAboutText,
(uint)(0 & 0xff),

View File

@@ -69,9 +69,10 @@ namespace OpenSim.Region.CoreModules.Framework
{
m_scene = scene;
m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps",
MainConsole.Instance.Commands.AddCommand("Comms", false, "show caps",
"show caps",
"Shows all registered capabilities", HandleShowCapsCommand);
"Shows all registered capabilities for users", HandleShowCapsCommand);
}
public void RegionLoaded(Scene scene)

View File

@@ -30,12 +30,12 @@ using System.Collections.Generic;
using System.Net;
using System.Reflection;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
@@ -50,15 +50,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const int DefaultMaxTransferDistance = 4095;
public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
/// <summary>
/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
/// </summary>
private int m_MaxTransferDistance = 4095;
public int MaxTransferDistance
{
get { return m_MaxTransferDistance; }
set { m_MaxTransferDistance = value; }
}
public int MaxTransferDistance { get; set; }
/// <summary>
/// If true then on a teleport, the source region waits for a callback from the destination region. If
/// a callback fails to arrive within a set time then the user is pulled back into the source region.
/// </summary>
public bool EnableWaitForCallbackFromTeleportDest { get; set; }
protected bool m_Enabled = false;
protected Scene m_aScene;
@@ -101,7 +105,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null)
MaxTransferDistance = transferConfig.GetInt("max_distance", 4095);
{
EnableWaitForCallbackFromTeleportDest
= transferConfig.GetBoolean("wait_for_callback", EnableWaitForCallbackFromTeleportDestDefault);
MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
}
else
{
MaxTransferDistance = DefaultMaxTransferDistance;
}
m_agentsInTransit = new List<UUID>();
m_Enabled = true;
@@ -161,151 +174,225 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
return;
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
// Reset animations; the viewer does that in teleports.
sp.Animator.ResetAnimations();
string destinationRegionName = "(not found)";
try
{
if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
position, sp.Scene.RegionInfo.RegionName);
destinationRegionName = sp.Scene.RegionInfo.RegionName;
// Teleport within the same region
if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
{
Vector3 emergencyPos = new Vector3(128, 128, 128);
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, sp.Name, sp.UUID, emergencyPos);
position = emergencyPos;
}
// TODO: Get proper AVG Height
float localAVHeight = 1.56f;
float posZLimit = 22;
// TODO: Check other Scene HeightField
if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
{
posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
}
float newPosZ = posZLimit + localAVHeight;
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
{
position.Z = newPosZ;
}
sp.ControllingClient.SendTeleportStart(teleportFlags);
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
sp.Teleport(position);
foreach (SceneObjectGroup grp in sp.GetAttachments())
{
sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
}
TeleportAgentWithinRegion(sp, position, lookAt, teleportFlags);
}
else // Another region possibly in another simulator
{
uint x = 0, y = 0;
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
GridRegion finalDestination;
TeleportAgentToDifferentRegion(
sp, regionHandle, position, lookAt, teleportFlags, out finalDestination);
if (reg != null)
{
GridRegion finalDestination = GetFinalDestination(reg);
if (finalDestination == null)
{
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent.");
sp.ControllingClient.SendTeleportFailed("Problem at destination");
return;
}
if (finalDestination != null)
destinationRegionName = finalDestination.RegionName;
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
e.Message, e.StackTrace);
uint curX = 0, curY = 0;
Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
int curCellX = (int)(curX / Constants.RegionSize);
int curCellY = (int)(curY / Constants.RegionSize);
int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
// Make sure that we clear the in-transit flag so that future teleport attempts don't always fail.
ResetFromTransit(sp.UUID);
sp.ControllingClient.SendTeleportFailed("Internal error");
}
}
/// <summary>
/// Teleports the agent within its current region.
/// </summary>
/// <param name="sp"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="teleportFlags"></param
private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
sp.Name, position, sp.Scene.RegionInfo.RegionName);
// Teleport within the same region
if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
{
Vector3 emergencyPos = new Vector3(128, 128, 128);
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, sp.Name, sp.UUID, emergencyPos);
position = emergencyPos;
}
// TODO: Get proper AVG Height
float localAVHeight = 1.56f;
float posZLimit = 22;
// TODO: Check other Scene HeightField
if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
{
posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
}
float newPosZ = posZLimit + localAVHeight;
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
{
position.Z = newPosZ;
}
sp.ControllingClient.SendTeleportStart(teleportFlags);
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
sp.Velocity = Vector3.Zero;
sp.Teleport(position);
foreach (SceneObjectGroup grp in sp.GetAttachments())
{
sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
}
}
/// <summary>
/// Teleports the agent to a different region.
/// </summary>
/// <param name='sp'></param>
/// <param name='regionHandle'>/param>
/// <param name='position'></param>
/// <param name='lookAt'></param>
/// <param name='teleportFlags'></param>
/// <param name='finalDestination'></param>
private void TeleportAgentToDifferentRegion(
ScenePresence sp, ulong regionHandle, Vector3 position,
Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination)
{
uint x = 0, y = 0;
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
if (reg != null)
{
finalDestination = GetFinalDestination(reg);
if (finalDestination == null)
{
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
sp.Name, sp.UUID);
sp.ControllingClient.SendTeleportFailed("Problem at destination");
return;
}
// Check that these are not the same coordinates
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
{
// Can't do. Viewer crashes
sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
return;
}
//
// This is it
//
DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags);
//
//
//
}
else
{
finalDestination = null;
// TP to a place that doesn't exist (anymore)
// Inform the viewer about that
sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
// and set the map-tile to '(Offline)'
uint regX, regY;
Utils.LongToUInts(regionHandle, out regX, out regY);
MapBlockData block = new MapBlockData();
block.X = (ushort)(regX / Constants.RegionSize);
block.Y = (ushort)(regY / Constants.RegionSize);
block.Access = 254; // == not there
List<MapBlockData> blocks = new List<MapBlockData>();
blocks.Add(block);
sp.ControllingClient.SendMapBlock(blocks, 0);
}
}
/// <summary>
/// Determines whether this instance is within the max transfer distance.
/// </summary>
/// <param name="sourceRegion"></param>
/// <param name="destRegion"></param>
/// <returns>
/// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>.
/// </returns>
private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion)
{
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
//
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
// Check that these are not the same coordinates
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
{
// Can't do. Viewer crashes
sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
return;
}
if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
{
sp.ControllingClient.SendTeleportFailed(
string.Format(
"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
finalDestination.RegionName, destCellX, destCellY,
sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
MaxTransferDistance));
return;
}
//
// This is it
//
DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq);
//
//
//
}
else
{
// TP to a place that doesn't exist (anymore)
// Inform the viewer about that
sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
// and set the map-tile to '(Offline)'
uint regX, regY;
Utils.LongToUInts(regionHandle, out regX, out regY);
MapBlockData block = new MapBlockData();
block.X = (ushort)(regX / Constants.RegionSize);
block.Y = (ushort)(regY / Constants.RegionSize);
block.Access = 254; // == not there
List<MapBlockData> blocks = new List<MapBlockData>();
blocks.Add(block);
sp.ControllingClient.SendMapBlock(blocks, 0);
}
}
}
catch (Exception e)
{
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace);
sp.ControllingClient.SendTeleportFailed("Internal error");
}
// Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position.
return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
&& Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
}
public void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq)
public void DoTeleport(
ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags)
{
RegionInfo sourceRegion = sp.Scene.RegionInfo;
if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination))
{
sp.ControllingClient.SendTeleportFailed(
string.Format(
"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY,
sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
MaxTransferDistance));
return;
}
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
if (reg == null || finalDestination == null)
{
sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
return;
}
if (!SetInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
return;
}
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}",
"[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
uint newRegionX = (uint)(reg.RegionHandle >> 40);
@@ -342,8 +429,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
{
sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
ResetFromTransit(sp.UUID);
return;
}
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
sp.ControllingClient.SendTeleportStart(teleportFlags);
@@ -383,13 +473,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
bool logout = false;
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
{
sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}",
reason));
sp.ControllingClient.SendTeleportFailed(
String.Format("Teleport refused: {0}", reason));
ResetFromTransit(sp.UUID);
return;
}
// OK, it got this agent. Let's close some child agents
sp.CloseChildAgents(newRegionX, newRegionY);
IClientIPEndpoint ipepClient;
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
{
@@ -426,9 +519,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
}
SetInTransit(sp.UUID);
// Let's send a full update of the agent. This is a synchronous call.
AgentData agent = new AgentData();
sp.CopyTo(agent);
@@ -441,17 +531,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
// Region doesn't take it
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.",
sp.Name, finalDestination.RegionName);
"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.",
sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
Fail(sp, finalDestination);
Fail(sp, finalDestination, logout);
return;
}
sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
if (eq != null)
{
@@ -470,13 +561,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we close things here.
if (!WaitForCallback(sp.UUID))
if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
{
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
sp.Name, finalDestination.RegionName);
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.",
sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
Fail(sp, finalDestination);
Fail(sp, finalDestination, logout);
return;
}
@@ -503,7 +594,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
{
Thread.Sleep(5000);
// We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
// they regard the new region as the current region after receiving the AgentMovementComplete
// response. If close is sent before then, it will cause the viewer to quit instead.
// However, if this delay is longer, then a viewer can teleport back to this region and experience
// a failure because the old ScenePresence has not yet been cleaned up.
Thread.Sleep(2000);
sp.Close();
sp.Scene.IncomingCloseAgent(sp.UUID);
}
@@ -527,7 +624,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
}
private void Fail(ScenePresence sp, GridRegion finalDestination)
protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
{
// Client never contacted destination. Let's restore everything back
sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
@@ -542,12 +639,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Finally, kill the agent we just created at the destination.
m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
}
protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
{
logout = false;
return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);
bool success = m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);
if (success)
sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout);
return success;
}
protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent)
@@ -558,13 +661,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected virtual void SetCallbackURL(AgentData agent, RegionInfo region)
{
agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/";
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Set callback URL to {0}", agent.CallbackURI);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Set release callback URL to {0} in {1}",
agent.CallbackURI, region.RegionName);
}
protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
{
sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
if (sp.Scene.AttachmentsModule != null)
sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
}
protected void KillEntity(Scene scene, uint localID)
@@ -589,7 +695,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
{
if (s.TestBorderCross(pos, Cardinals.N))
return true;
if (s.TestBorderCross(pos, Cardinals.S))
@@ -632,7 +737,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
public virtual void TeleportHome(UUID id, IClientAPI client)
{
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
//OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId);
GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
@@ -647,14 +753,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})",
regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize);
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
client.Name, regionInfo.RegionName, regionInfo.RegionCoordX, regionInfo.RegionCoordY);
// a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
((Scene)(client.Scene)).RequestTeleportLocation(
client, regionInfo.RegionHandle, uinfo.HomePosition, uinfo.HomeLookAt,
(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
}
else
{
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: No grid user information found for {0} {1}. Cannot send home.",
client.Name, client.AgentId);
}
}
#endregion
@@ -723,7 +835,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
neighboury = ba.TriggerRegionY;
neighbourx = ba.TriggerRegionX;
Vector3 newposition = pos;
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
@@ -731,7 +842,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
return true;
}
@@ -771,8 +881,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize);
newpos.Y = enterDistance;
}
}
else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
{
@@ -799,7 +907,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
{
Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
newpos.Y = enterDistance;
@@ -1202,7 +1309,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
{
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
@@ -1227,7 +1333,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
seeds.Add(neighbour.RegionHandle, agent.CapsPath);
}
else
{
agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle);
}
cagents.Add(agent);
}
@@ -1338,19 +1446,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// after a cross here
Thread.Sleep(500);
Scene m_scene = sp.Scene;
Scene scene = sp.Scene;
uint x, y;
Utils.LongToUInts(reg.RegionHandle, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
string reason = String.Empty;
bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
if (regionAccepted && newAgent)
{
@@ -1367,7 +1473,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
"and EstablishAgentCommunication with seed cap {4}",
m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
@@ -1378,10 +1484,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// TODO: make Event Queue disablable!
}
m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
}
if (!regionAccepted)
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Region {0} did not accept agent: {1}", reg.RegionName, reason);
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
reg.RegionName, sp.Name, sp.UUID, reason);
}
/// <summary>
@@ -1785,10 +1894,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
if (!grp.IsDeleted)
{
if (grp.RootPart.PhysActor != null)
{
grp.RootPart.PhysActor.CrossingFailure();
}
PhysicsActor pa = grp.RootPart.PhysActor;
if (pa != null)
pa.CrossingFailure();
}
m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp);
@@ -1842,25 +1950,50 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
int count = 200;
while (m_agentsInTransit.Contains(id) && count-- > 0)
{
//m_log.Debug(" >>> Waiting... " + count);
// m_log.Debug(" >>> Waiting... " + count);
Thread.Sleep(100);
}
if (count > 0)
return true;
else
return false;
return count > 0;
}
protected void SetInTransit(UUID id)
/// <summary>
/// Set that an agent is in the process of being teleported.
/// </summary>
/// <param name='id'>The ID of the agent being teleported</param>
/// <returns>true if the agent was not already in transit, false if it was</returns>
protected bool SetInTransit(UUID id)
{
lock (m_agentsInTransit)
{
if (!m_agentsInTransit.Contains(id))
{
m_agentsInTransit.Add(id);
return true;
}
}
return false;
}
/// <summary>
/// Show whether the given agent is being teleported.
/// </summary>
/// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
/// <param name='id'>The agent ID</para></param>
protected bool IsInTransit(UUID id)
{
lock (m_agentsInTransit)
return m_agentsInTransit.Contains(id);
}
/// <summary>
/// Set that an agent is no longer being teleported.
/// </summary>
/// <returns></returns>
/// <param name='id'>
/// true if the agent was flagged as being teleported when this method was called, false otherwise
/// </param>
protected bool ResetFromTransit(UUID id)
{
lock (m_agentsInTransit)
@@ -1871,6 +2004,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return true;
}
}
return false;
}

View File

@@ -49,6 +49,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Initialized = false;
private int m_levelHGTeleport = 0;
private GatekeeperServiceConnector m_GatekeeperConnector;
@@ -67,7 +68,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string name = moduleConfig.GetString("EntityTransferModule", "");
if (name == Name)
{
IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null)
m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
InitialiseCommon(source);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
}
}
@@ -89,7 +95,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
client.OnConnectionClosed += new Action<IClientAPI>(OnConnectionClosed);
}
public override void RegionLoaded(Scene scene)
{
base.RegionLoaded(scene);
@@ -163,6 +168,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
{
// this user is going to another grid
// check if HyperGrid teleport is allowed, based on user level
if (sp.UserLevel < m_levelHGTeleport)
{
m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel.");
reason = "HyperGrid teleport not permitted";
return false;
}
if (agentCircuit.ServiceURLs.ContainsKey("HomeURI"))
{
string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString();
@@ -170,6 +183,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason);
logout = success; // flag for later logout from this grid; this is an HG TP
if (success)
sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout);
return success;
}
else
@@ -179,12 +195,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
}
return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason);
return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout);
}
public override void TeleportHome(UUID id, IClientAPI client)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
// Let's find out if this is a foreign user or a local user
IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>();
@@ -224,13 +241,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
GridRegion homeGatekeeper = MakeRegion(aCircuit);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq);
DoTeleport(
sp, homeGatekeeper, finalDestination,
position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
}
/// <summary>
@@ -270,17 +288,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId);
IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
if (transferMod != null && sp != null && eq != null)
transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position,
Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq);
if (transferMod != null && sp != null)
transferMod.DoTeleport(
sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
}
}
// can't find the region: Tell viewer and abort
remoteClient.SendTeleportFailed("The teleport destination could not be found.");
}
#endregion

View File

@@ -30,6 +30,7 @@ using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Connectors.Hypergrid;
@@ -57,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
private string m_HomeURI;
private bool m_OutboundPermission;
private string m_ThisGatekeeper;
private bool m_RestrictInventoryAccessAbroad;
// private bool m_Initialized = false;
@@ -90,6 +92,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
m_HomeURI = thisModuleConfig.GetString("HomeURI", m_HomeURI);
m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", string.Empty);
m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", false);
}
else
m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
@@ -105,19 +108,85 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
base.AddRegion(scene);
m_assMapper = new HGAssetMapper(scene, m_HomeURI);
scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
scene.EventManager.OnTeleportStart += TeleportStart;
scene.EventManager.OnTeleportFail += TeleportFail;
}
#endregion
#region Event handlers
protected override void OnNewClient(IClientAPI client)
{
base.OnNewClient(client);
client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion);
}
protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
{
//m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: OnCompleteMovementToRegion of user {0}", client.Name);
object sp = null;
if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
{
if (sp is ScenePresence)
{
AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
{
if (m_RestrictInventoryAccessAbroad)
{
IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
if (uMan.IsLocalGridUser(client.AgentId))
ProcessInventoryForComingHome(client);
else
ProcessInventoryForArriving(client);
}
}
}
}
}
protected void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout)
{
if (gridLogout && m_RestrictInventoryAccessAbroad)
{
IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
if (uMan != null && uMan.IsLocalGridUser(client.AgentId))
{
// local grid user
ProcessInventoryForHypergriding(client);
}
else
{
// Foreigner
ProcessInventoryForLeaving(client);
}
}
}
protected void TeleportFail(IClientAPI client, bool gridLogout)
{
if (gridLogout && m_RestrictInventoryAccessAbroad)
{
IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>();
if (uMan.IsLocalGridUser(client.AgentId))
{
ProcessInventoryForComingHome(client);
}
else
{
ProcessInventoryForArriving(client);
}
}
}
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
{
string userAssetServer = string.Empty;
if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
{
Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); });
m_assMapper.Post(assetID, avatarID, userAssetServer);
}
}
@@ -236,8 +305,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return false;
}
#endregion
protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
{
InventoryItemBase item = base.GetItem(agentID, itemID);
@@ -248,5 +315,84 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return item;
}
#endregion
#region Inventory manipulation upon arriving/leaving
//
// These 2 are for local and foreign users coming back, respectively
//
private void ProcessInventoryForComingHome(IClientAPI client)
{
m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Restoring root folder for local user {0}", client.Name);
if (client is IClientCore)
{
IClientCore core = (IClientCore)client;
IClientInventory inv;
if (core.TryGet<IClientInventory>(out inv))
{
InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId);
InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);
inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
}
}
}
private void ProcessInventoryForArriving(IClientAPI client)
{
}
//
// These 2 are for local and foreign users going away respectively
//
private void ProcessInventoryForHypergriding(IClientAPI client)
{
if (client is IClientCore)
{
IClientCore core = (IClientCore)client;
IClientInventory inv;
if (core.TryGet<IClientInventory>(out inv))
{
InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId);
if (root != null)
{
m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name);
InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);
List<UUID> fids = new List<UUID>();
List<UUID> iids = new List<UUID>();
List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
foreach (InventoryFolderBase f in content.Folders)
{
if (f.Name != "My Suitcase")
{
f.Name = f.Name + " (Unavailable)";
keep.Add(f);
}
}
// items directly under the root folder
foreach (InventoryItemBase it in content.Items)
it.Name = it.Name + " (Unavailable)"; ;
// Send the new names
inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
}
}
}
}
private void ProcessInventoryForLeaving(IClientAPI client)
{
}
#endregion
}
}

View File

@@ -654,9 +654,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
//
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
{
if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
{
InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID);
InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
folder = m_Scene.InventoryService.GetFolder(f);
}
}
@@ -957,7 +957,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
rootPart.SalePrice = item.SalePrice;
}
rootPart.FromFolderID = item.Folder;
so.FromFolderID = item.Folder;
// Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}",
// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
@@ -1003,7 +1003,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
rootPart.TrimPermissions();
if (isAttachment)
so.SetFromItemID(item.ID);
so.FromItemID = item.ID;
}
return true;

View File

@@ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
m_scene = SceneHelpers.SetupScene();
SceneHelpers sceneHelpers = new SceneHelpers();
m_scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
// Create user
@@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = m_userId;
m_tc = new TestClient(acd, m_scene);
m_tc = new TestClient(acd, m_scene);
}
[Test]

View File

@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_scene = scene;
m_scene.AddCommand(this, "monitor report",
m_scene.AddCommand("General", this, "monitor report",
"monitor report",
"Returns a variety of statistics about the current region and/or simulator",
DebugMonitors);

View File

@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
// }
// }
//}
MainConsole.Instance.Commands.AddCommand("grid", true,
MainConsole.Instance.Commands.AddCommand("Users", true,
"show names",
"show names",
"Show the bindings between user UUIDs and user names",
@@ -224,6 +224,35 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
#region IUserManagement
public UUID GetUserIdByName(string name)
{
string[] parts = name.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries);
if (parts.Length < 2)
throw new Exception("Name must have 2 components");
return GetUserIdByName(parts[0], parts[1]);
}
public UUID GetUserIdByName(string firstName, string lastName)
{
// TODO: Optimize for reverse lookup if this gets used by non-console commands.
lock (m_UserCache)
{
foreach (UserData user in m_UserCache.Values)
{
if (user.FirstName == firstName && user.LastName == lastName)
return user.Id;
}
}
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
if (account != null)
return account.PrincipalID;
return UUID.Zero;
}
public string GetUserName(UUID uuid)
{
//m_log.DebugFormat("[XXX] GetUserName {0}", uuid);

View File

@@ -151,6 +151,14 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
#region IWorldComm Members
public int ListenerCount
{
get
{
return m_listenerManager.ListenerCount;
}
}
/// <summary>
/// Create a listen event callback with the specified filters.
/// The parameters localID,itemID are needed to uniquely identify
@@ -311,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
// Send message to avatar
if (channel == 0)
{
m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, pos, name, id, false);
m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false);
}
List<SceneObjectGroup> attachments = sp.GetAttachments();
@@ -438,6 +446,18 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
private int m_maxhandles;
private int m_curlisteners;
/// <summary>
/// Total number of listeners
/// </summary>
public int ListenerCount
{
get
{
lock (m_listeners)
return m_listeners.Count;
}
}
public ListenerManager(int maxlisteners, int maxhandles)
{
m_maxlisteners = maxlisteners;

View File

@@ -0,0 +1,124 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
{
public class AuthorizationService : IAuthorizationService
{
private enum AccessFlags
{
None = 0, /* No restrictions */
DisallowResidents = 1, /* Only gods and managers*/
DisallowForeigners = 2, /* Only local people */
}
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private IUserManagement m_UserManagement;
// private IGridService m_GridService;
private Scene m_Scene;
AccessFlags m_accessValue = AccessFlags.None;
public AuthorizationService(IConfig config, Scene scene)
{
m_Scene = scene;
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
// m_GridService = scene.GridService;
if (config != null)
{
string accessStr = config.GetString("Region_" + scene.RegionInfo.RegionName.Replace(' ', '_'), String.Empty);
if (accessStr != string.Empty)
{
try
{
m_accessValue = (AccessFlags)Enum.Parse(typeof(AccessFlags), accessStr);
}
catch (ArgumentException)
{
m_log.WarnFormat("[AuthorizationService]: {0} is not a valid access flag", accessStr);
}
}
m_log.DebugFormat("[AuthorizationService]: Region {0} access restrictions: {1}", m_Scene.RegionInfo.RegionName, m_accessValue);
}
}
public bool IsAuthorizedForRegion(
string user, string firstName, string lastName, string regionID, out string message)
{
message = "authorized";
// This should not happen
if (m_Scene.RegionInfo.RegionID.ToString() != regionID)
{
m_log.WarnFormat("[AuthorizationService]: Service for region {0} received request to authorize for region {1}",
m_Scene.RegionInfo.RegionID, regionID);
return true;
}
if (m_accessValue == AccessFlags.None)
return true;
UUID userID = new UUID(user);
bool authorized = true;
if ((m_accessValue & AccessFlags.DisallowForeigners) == AccessFlags.DisallowForeigners)
{
authorized = m_UserManagement.IsLocalGridUser(userID);
if (!authorized)
message = "no foreigner users allowed in this region";
}
if (authorized && (m_accessValue & AccessFlags.DisallowResidents) == AccessFlags.DisallowResidents)
{
authorized = m_Scene.Permissions.IsGod(userID) | m_Scene.Permissions.IsAdministrator(userID);
if (!authorized)
message = "only Admins and Managers allowed in this region";
}
return authorized;
}
}
}

View File

@@ -39,13 +39,15 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
{
public class LocalAuthorizationServicesConnector : ISharedRegionModule, IAuthorizationService
public class LocalAuthorizationServicesConnector : INonSharedRegionModule, IAuthorizationService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private IAuthorizationService m_AuthorizationService;
private Scene m_Scene;
private IConfig m_AuthorizationConfig;
private bool m_Enabled = false;
@@ -69,33 +71,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
string name = moduleConfig.GetString("AuthorizationServices", string.Empty);
if (name == Name)
{
IConfig authorizationConfig = source.Configs["AuthorizationService"];
if (authorizationConfig == null)
{
m_log.Error("[AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
return;
}
string serviceDll = authorizationConfig.GetString("LocalServiceModule",
String.Empty);
if (serviceDll == String.Empty)
{
m_log.Error("[AUTHORIZATION CONNECTOR]: No LocalServiceModule named in section AuthorizationService");
return;
}
Object[] args = new Object[] { source };
m_AuthorizationService =
ServerUtils.LoadPlugin<IAuthorizationService>(serviceDll,
args);
if (m_AuthorizationService == null)
{
m_log.Error("[AUTHORIZATION CONNECTOR]: Can't load authorization service");
return;
}
m_Enabled = true;
m_AuthorizationConfig = source.Configs["AuthorizationService"];
m_log.Info("[AUTHORIZATION CONNECTOR]: Local authorization connector enabled");
}
}
@@ -115,6 +92,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
return;
scene.RegisterModuleInterface<IAuthorizationService>(this);
m_Scene = scene;
}
public void RemoveRegion(Scene scene)
@@ -126,6 +104,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
if (!m_Enabled)
return;
m_AuthorizationService = new AuthorizationService(m_AuthorizationConfig, m_Scene);
m_log.InfoFormat(
"[AUTHORIZATION CONNECTOR]: Enabled local authorization for region {0}",
scene.RegionInfo.RegionName);
@@ -134,6 +114,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
public bool IsAuthorizedForRegion(
string userID, string firstName, string lastName, string regionID, out string message)
{
message = "";
if (!m_Enabled)
return true;
return m_AuthorizationService.IsAuthorizedForRegion(userID, firstName, lastName, regionID, out message);
}
}

View File

@@ -126,12 +126,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public void PostInitialise()
{
if (m_MainInstance == this)
{
MainConsole.Instance.Commands.AddCommand("LocalGridConnector", false, "show neighbours",
"show neighbours",
"Shows the local regions' neighbours", NeighboursCommand);
}
MainConsole.Instance.Commands.AddCommand("Regions", false, "show neighbours",
"show neighbours",
"Shows the local regions' neighbours", NeighboursCommand);
}
public void Close()

View File

@@ -27,14 +27,12 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
using log4net;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
{
public class PresenceDetector
@@ -97,7 +95,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
m_PresenceService.LogoutAgent(client.SessionId);
}
}
}
}
}

View File

@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
return s.NewUserConnection(aCircuit, teleportFlags, out reason);
}
}
@@ -209,9 +209,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
m_log.DebugFormat(
"[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
s.RegionInfo.RegionName, destination.RegionHandle);
// m_log.DebugFormat(
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
s.IncomingChildAgentDataUpdate(cAgentData);
return true;
@@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
{
if (s.RegionInfo.RegionID == origin)
{
m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
AgentTransferModule.AgentArrivedAtDestination(id);
return true;
// return s.IncomingReleaseAgent(id);

View File

@@ -47,21 +47,21 @@ namespace OpenSim.Region.CoreModules.World
public void Initialise(IConfigSource config)
{
MainConsole.Instance.Commands.AddCommand("access", true,
MainConsole.Instance.Commands.AddCommand("Users", true,
"login enable",
"login enable",
"Enable simulator logins",
String.Empty,
HandleLoginCommand);
MainConsole.Instance.Commands.AddCommand("access", true,
MainConsole.Instance.Commands.AddCommand("Users", true,
"login disable",
"login disable",
"Disable simulator logins",
String.Empty,
HandleLoginCommand);
MainConsole.Instance.Commands.AddCommand("access", true,
MainConsole.Instance.Commands.AddCommand("Users", true,
"login status",
"login status",
"Show login status",

View File

@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
}
@@ -102,9 +102,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
// Vector3 offsetPosition = new Vector3(5, 10, 15);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName };
}
protected SceneObjectPart CreateSceneObjectPart2()
@@ -463,7 +463,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
TestScene scene2 = SceneHelpers.SetupScene();
TestScene scene2 = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
@@ -607,7 +607,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneHelpers.SetupScene();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);

View File

@@ -62,58 +62,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
m_module.Scene.AddCommand(m_module, "set terrain texture",
m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
"set terrain texture <number> <uuid> [<x>] [<y>]",
"Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
" that coordinate.",
consoleSetTerrainTexture);
m_module.Scene.AddCommand(m_module, "set terrain heights",
m_module.Scene.AddCommand("Regions", m_module, "set terrain heights",
"set terrain heights <corner> <min> <max> [<x>] [<y>]",
"Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
" that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.",
consoleSetTerrainHeights);
Command showCommand
= new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowEstatesCommand, "Shows all estates on the simulator.");
consoleSetTerrainHeights);
m_commander.RegisterCommand("show", showCommand);
m_module.Scene.RegisterModuleCommander(m_commander);
m_module.Scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
m_module.Scene.AddCommand(
"Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand);
}
public void Close()
{
m_module.Scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
m_module.Scene.UnregisterModuleCommander(m_commander.Name);
}
/// <summary>
/// Processes commandline input. Do not call directly.
/// </summary>
/// <param name="args">Commandline arguments</param>
protected void EventManagerOnPluginConsole(string[] args)
{
if (args[0] == "estate")
{
if (args.Length == 1)
{
m_commander.ProcessConsoleCommand("help", new string[0]);
return;
}
string[] tmpArgs = new string[args.Length - 2];
int i;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
public void Close() {}
protected void consoleSetTerrainTexture(string module, string[] args)
{
@@ -201,7 +168,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
}
protected void ShowEstatesCommand(Object[] args)
protected void ShowEstatesCommand(string module, string[] cmd)
{
StringBuilder report = new StringBuilder();
RegionInfo ri = m_module.Scene.RegionInfo;

View File

@@ -26,8 +26,10 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security;
using log4net;
@@ -45,8 +47,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private delegate void LookupUUIDS(List<UUID> uuidLst);
public Scene Scene { get; private set; }
public IUserManagement UserManager { get; private set; }
@@ -661,28 +661,23 @@ namespace OpenSim.Region.CoreModules.World.Estate
TriggerEstateMessage(senderID, senderName, message);
}
private void handleEstateDebugRegionRequest(IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics)
private void handleEstateDebugRegionRequest(
IClientAPI remote_client, UUID invoice, UUID senderID,
bool disableScripts, bool disableCollisions, bool disablePhysics)
{
if (physics)
Scene.RegionInfo.RegionSettings.DisablePhysics = true;
else
Scene.RegionInfo.RegionSettings.DisablePhysics = false;
if (scripted)
Scene.RegionInfo.RegionSettings.DisableScripts = true;
else
Scene.RegionInfo.RegionSettings.DisableScripts = false;
if (collisionEvents)
Scene.RegionInfo.RegionSettings.DisableCollisions = true;
else
Scene.RegionInfo.RegionSettings.DisableCollisions = false;
Scene.RegionInfo.RegionSettings.DisablePhysics = disablePhysics;
Scene.RegionInfo.RegionSettings.DisableScripts = disableScripts;
Scene.RegionInfo.RegionSettings.DisableCollisions = disableCollisions;
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
Scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
Scene.SetSceneCoreDebug(
new Dictionary<string, string>() {
{ "scripting", (!disableScripts).ToString() },
{ "collisions", (!disableCollisions).ToString() },
{ "physics", (!disablePhysics).ToString() }
}
);
}
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
@@ -876,98 +871,77 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false))
return;
Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
Dictionary<uint, float> sceneData = null;
List<UUID> uuidNameLookupList = new List<UUID>();
if (reportType == 1)
{
SceneData = Scene.PhysicsScene.GetTopColliders();
sceneData = Scene.PhysicsScene.GetTopColliders();
}
else if (reportType == 0)
{
SceneData = Scene.SceneGraph.GetTopScripts();
IScriptModule scriptModule = Scene.RequestModuleInterface<IScriptModule>();
if (scriptModule != null)
sceneData = scriptModule.GetObjectScriptsExecutionTimes();
}
List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
lock (SceneData)
if (sceneData != null)
{
foreach (uint obj in SceneData.Keys)
var sortedSceneData
= sceneData.Select(
item => new { Measurement = item.Value, Part = Scene.GetSceneObjectPart(item.Key) });
sortedSceneData.OrderBy(item => item.Measurement);
int items = 0;
foreach (var entry in sortedSceneData)
{
SceneObjectPart prt = Scene.GetSceneObjectPart(obj);
if (prt != null)
// The object may have been deleted since we received the data.
if (entry.Part == null)
continue;
// Don't show scripts that haven't executed or where execution time is below one microsecond in
// order to produce a more readable report.
if (entry.Measurement < 0.001)
continue;
items++;
SceneObjectGroup so = entry.Part.ParentGroup;
LandStatReportItem lsri = new LandStatReportItem();
lsri.LocationX = so.AbsolutePosition.X;
lsri.LocationY = so.AbsolutePosition.Y;
lsri.LocationZ = so.AbsolutePosition.Z;
lsri.Score = entry.Measurement;
lsri.TaskID = so.UUID;
lsri.TaskLocalID = so.LocalId;
lsri.TaskName = entry.Part.Name;
lsri.OwnerName = UserManager.GetUserName(so.OwnerID);
if (filter.Length != 0)
{
SceneObjectGroup sog = prt.ParentGroup;
LandStatReportItem lsri = new LandStatReportItem();
lsri.LocationX = sog.AbsolutePosition.X;
lsri.LocationY = sog.AbsolutePosition.Y;
lsri.LocationZ = sog.AbsolutePosition.Z;
lsri.Score = SceneData[obj];
lsri.TaskID = sog.UUID;
lsri.TaskLocalID = sog.LocalId;
lsri.TaskName = sog.GetPartName(obj);
lsri.OwnerName = "waiting";
lock (uuidNameLookupList)
uuidNameLookupList.Add(sog.OwnerID);
if (filter.Length != 0)
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
{
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
{
}
else
{
continue;
}
}
SceneReport.Add(lsri);
else
{
continue;
}
}
SceneReport.Add(lsri);
if (items >= 100)
break;
}
}
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
if (uuidNameLookupList.Count > 0)
LookupUUID(uuidNameLookupList);
}
private static void LookupUUIDSCompleted(IAsyncResult iar)
{
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
icon.EndInvoke(iar);
}
private void LookupUUID(List<UUID> uuidLst)
{
LookupUUIDS d = LookupUUIDsAsync;
d.BeginInvoke(uuidLst,
LookupUUIDSCompleted,
d);
}
private void LookupUUIDsAsync(List<UUID> uuidLst)
{
UUID[] uuidarr;
lock (uuidLst)
{
uuidarr = uuidLst.ToArray();
}
for (int i = 0; i < uuidarr.Length; i++)
{
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
IUserManagement userManager = Scene.RequestModuleInterface<IUserManagement>();
if (userManager != null)
userManager.GetUserName(uuidarr[i]);
// we drop it. It gets cached though... so we're ready for the next request.
// diva commnent 11/21/2010: uh?!? wft?
// justincc comment 21/01/2011: A side effect of userManager.GetUserName() I presume.
}
}
#endregion
#region Outgoing Packets

View File

@@ -1433,21 +1433,26 @@ namespace OpenSim.Region.CoreModules.World.Land
private void EventManagerOnRegisterCaps(UUID agentID, Caps caps)
{
string capsBase = "/CAPS/" + caps.CapsObjectPath;
caps.RegisterHandler("RemoteParcelRequest",
new RestStreamHandler("POST", capsBase + remoteParcelRequestPath,
delegate(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
return RemoteParcelRequest(request, path, param, agentID, caps);
}));
caps.RegisterHandler(
"RemoteParcelRequest",
new RestStreamHandler(
"POST",
capsBase + remoteParcelRequestPath,
(request, path, param, httpRequest, httpResponse)
=> RemoteParcelRequest(request, path, param, agentID, caps),
"RemoteParcelRequest",
agentID.ToString()));
UUID parcelCapID = UUID.Random();
caps.RegisterHandler("ParcelPropertiesUpdate",
new RestStreamHandler("POST", "/CAPS/" + parcelCapID,
delegate(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
return ProcessPropertiesUpdate(request, path, param, agentID, caps);
}));
caps.RegisterHandler(
"ParcelPropertiesUpdate",
new RestStreamHandler(
"POST",
"/CAPS/" + parcelCapID,
(request, path, param, httpRequest, httpResponse)
=> ProcessPropertiesUpdate(request, path, param, agentID, caps),
"ParcelPropertiesUpdate",
agentID.ToString()));
}
private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
{

View File

@@ -448,8 +448,6 @@ namespace OpenSim.Region.CoreModules.World.Land
public bool IsRestrictedFromLand(UUID avatar)
{
ExpireAccessList();
if (m_scene.Permissions.IsAdministrator(avatar))
return false;
@@ -459,20 +457,27 @@ namespace OpenSim.Region.CoreModules.World.Land
if (avatar == LandData.OwnerID)
return false;
if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) == 0)
return false;
return (!IsInLandAccessList(avatar));
}
public bool IsInLandAccessList(UUID avatar)
{
ExpireAccessList();
if (LandData.ParcelAccessList.FindIndex(
delegate(LandAccessEntry e)
{
if (e.AgentID == avatar && e.Flags == AccessList.Access)
return true;
return false;
}) == -1)
{
if (LandData.ParcelAccessList.FindIndex(
delegate(LandAccessEntry e)
{
if (e.AgentID == avatar && e.Flags == AccessList.Access)
return true;
return false;
}) == -1)
{
return true;
}
return false;
}
return false;
return true;
}
public void SendLandUpdateToClient(IClientAPI remote_client)

View File

@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
{
m_pcm = new PrimCountModule();
LandManagementModule lmm = new LandManagementModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
int xParcelDivider = (int)Constants.RegionSize - 1;

View File

@@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
int tc = 0;
double[,] hm = whichScene.Heightmap.GetDoubles();
tc = Environment.TickCount;
m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
EntityBase[] objs = whichScene.GetEntities();
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
@@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
g.Dispose();
} // lock entities objs
m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
return mapbmp;
}

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