Compare commits

...

29 Commits

Author SHA1 Message Date
CasperW
d114713694 Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim lock handler. This gives us:
- Faster prim inventory actions. Multiple threads can read at once.
 - Fixes the known prim inventory thread locks
 - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
2009-11-24 18:02:12 +01:00
CasperW
247c66b3fe Swap the locking of m_EventQueue and m_Script to ease locks on script inventory operations 2009-11-23 20:25:53 +01:00
CasperW
73c2162ff6 Fixed nullrefs 2009-11-23 19:51:40 +01:00
CasperW
889ce36afa Added some [DebuggerNonUserCode] modifiers to functions that throw EventAbortException() to ease debugging on Visual Studio 2009-11-23 17:59:24 +01:00
Melanie
c3d4b66953 Revert "testing checkout"
This reverts commit 234b29cf66.
2009-11-23 12:52:52 +00:00
unknown
234b29cf66 testing checkout 2009-11-23 14:59:39 +01:00
Melanie
31827b0286 Merge branch 'tests' of kitto@tor.k-grid.com:/home/kitto/opensim into careminster 2009-11-23 04:26:42 +00:00
Melanie
df121a7cd0 Merge branch 'master' into careminster 2009-11-23 04:24:58 +00:00
Melanie
03df03b269 Merge branch 'master' into careminster 2009-11-22 08:37:07 +00:00
KittoFlora
f1522e6204 Add non-scripted sit, fix scripted sit. 2009-11-22 08:31:35 +01:00
Melanie
87bce90086 Merge branch 'master' into careminster 2009-11-22 03:14:21 +00:00
CasperW
4a29a7f92c Minor packet ordering fix 2009-11-21 16:51:08 +00:00
CasperW
0149265ee8 Improved avatar responsiveness. 2009-11-21 16:50:33 +00:00
Melanie
0844e5951c Merge branch 'master' into careminster 2009-11-21 16:00:18 +00:00
KittoFlora
251d1b8fbb Merge branch 'careminster' into tests 2009-11-19 20:20:03 +01:00
KittoFlora
7f0f5060ec Clean up messages in ODE 2009-11-19 20:13:26 +01:00
Melanie
d179f2cce9 Merge branch 'master' into careminster 2009-11-19 17:53:34 +00:00
Melanie
5d0778014d Merge branch 'master' into careminster 2009-11-18 06:20:21 +00:00
KittoFlora
4c10826caa Fix merge conflicts 2009-11-16 02:12:56 +01:00
KittoFlora
873c9098d8 Merge branch 'careminster' into tests 2009-11-16 01:40:15 +01:00
Melanie
6ce5080049 Merge branch 'master' into careminster 2009-11-15 22:38:22 +00:00
Melanie
b9546d12f2 Change land packet sending back to what the careminster release used
to use, remove the silly spiral stuff. Revert to double packets for
improved user experience
2009-11-15 21:20:42 +00:00
Melanie
a49c524c9e Add the ability to send messages to users ir regions via remote admin 2009-11-15 20:22:15 +00:00
Melanie
b7f1fc116e Prevent a nullref if a recipient of a group message gas left the scene 2009-11-15 20:21:46 +00:00
unknown
28aa8010b2 - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets 2009-11-15 19:40:58 +00:00
KittoFlora
c09eb00031 Merge branch 'vehicles' into tests 2009-10-27 23:32:39 +01:00
KittoFlora
1113b3b6eb Merge branch 'vehicles' into tests
Conflicts:

	OpenSim/Region/Physics/Manager/PhysicsActor.cs
	OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
2009-10-27 22:42:55 +01:00
KittoFlora
a81a16f22f llRotLookAt Pt 2 2009-10-27 19:56:39 +01:00
KittoFlora
8428b25939 Add llRotLookat pt1. 2009-10-26 00:10:23 +01:00
33 changed files with 1579 additions and 803 deletions

View File

@@ -123,6 +123,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
availableMethods["admin_region_query"] = XmlRpcRegionQueryMethod;
availableMethods["admin_shutdown"] = XmlRpcShutdownMethod;
availableMethods["admin_broadcast"] = XmlRpcAlertMethod;
availableMethods["admin_dialog"] = XmlRpcDialogMethod;
availableMethods["admin_restart"] = XmlRpcRestartMethod;
availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod;
// User management
@@ -277,6 +278,53 @@ namespace OpenSim.ApplicationPlugins.RemoteController
m_log.Info("[RADMIN]: Alert request complete");
return response;
}
public XmlRpcResponse XmlRpcDialogMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
m_log.Info("[RADMIN]: Dialog request started");
try
{
Hashtable requestData = (Hashtable)request.Params[0];
checkStringParameters(request, new string[] { "password", "from", "message" });
if (m_requiredPassword != String.Empty &&
(!requestData.Contains("password") || (string)requestData["password"] != m_requiredPassword))
throw new Exception("wrong password");
string message = (string)requestData["message"];
string fromuuid = (string)requestData["from"];
m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
responseData["accepted"] = true;
responseData["success"] = true;
response.Value = responseData;
m_app.SceneManager.ForEachScene(
delegate(Scene scene)
{
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
if (dialogModule != null)
dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message);
});
}
catch (Exception e)
{
m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message);
m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString());
responseData["accepted"] = false;
responseData["success"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: Alert request complete");
return response;
}
public XmlRpcResponse XmlRpcLoadHeightmapMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{

View File

@@ -27,9 +27,12 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Reflection;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework
@@ -45,6 +48,105 @@ namespace OpenSim.Framework
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Thread LockedByThread;
/// <value>
/// An advanced lock for inventory data
/// </value>
private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
/// <summary>
/// Are we readlocked by the calling thread?
/// </summary>
public bool IsReadLockedByMe()
{
if (m_itemLock.RecursiveReadCount > 0)
{
return true;
}
else
{
return false;
}
}
/// <summary>
/// Lock our inventory list for reading (many can read, one can write)
/// </summary>
public void LockItemsForRead(bool locked)
{
if (locked)
{
if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
{
if (!LockedByThread.IsAlive)
{
//Locked by dead thread, reset.
m_itemLock = new System.Threading.ReaderWriterLockSlim();
}
}
if (m_itemLock.RecursiveReadCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
m_itemLock.ExitReadLock();
}
if (m_itemLock.RecursiveWriteCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
m_itemLock.ExitWriteLock();
}
while (!m_itemLock.TryEnterReadLock(60000))
{
m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
if (m_itemLock.IsWriteLockHeld)
{
m_itemLock = new System.Threading.ReaderWriterLockSlim();
}
}
}
else
{
m_itemLock.ExitReadLock();
}
}
/// <summary>
/// Lock our inventory list for writing (many can read, one can write)
/// </summary>
public void LockItemsForWrite(bool locked)
{
if (locked)
{
//Enter a write lock, wait indefinately for one to open.
if (m_itemLock.RecursiveReadCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
m_itemLock.ExitReadLock();
}
if (m_itemLock.RecursiveWriteCount > 0)
{
m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
m_itemLock.ExitWriteLock();
}
while (!m_itemLock.TryEnterWriteLock(60000))
{
m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
if (m_itemLock.IsWriteLockHeld)
{
m_itemLock = new System.Threading.ReaderWriterLockSlim();
}
}
LockedByThread = Thread.CurrentThread;
}
else
{
m_itemLock.ExitWriteLock();
}
}
#region ICloneable Members
@@ -52,13 +154,12 @@ namespace OpenSim.Framework
{
TaskInventoryDictionary clone = new TaskInventoryDictionary();
lock (this)
m_itemLock.EnterReadLock();
foreach (UUID uuid in Keys)
{
foreach (UUID uuid in Keys)
{
clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
}
clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
}
m_itemLock.ExitReadLock();
return clone;
}

View File

@@ -785,6 +785,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public virtual void SendLayerData(float[] map)
{
Util.FireAndForget(DoSendLayerData, map);
// Send it sync, and async. It's not that much data
// and it improves user experience just so much!
DoSendLayerData(map);
}
/// <summary>
@@ -797,16 +801,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
try
{
//for (int y = 0; y < 16; y++)
//{
// for (int x = 0; x < 16; x++)
// {
// SendLayerData(x, y, map);
// }
//}
// Send LayerData in a spiral pattern. Fun!
SendLayerTopRight(map, 0, 0, 15, 15);
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x+=4)
{
SendLayerPacket(x, y, map);
}
}
}
catch (Exception e)
{
@@ -814,51 +815,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
{
// Row
for (int i = x1; i <= x2; i++)
SendLayerData(i, y1, map);
// Column
for (int j = y1 + 1; j <= y2; j++)
SendLayerData(x2, j, map);
if (x2 - x1 > 0)
SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
}
void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
{
// Row in reverse
for (int i = x2; i >= x1; i--)
SendLayerData(i, y2, map);
// Column in reverse
for (int j = y2 - 1; j >= y1; j--)
SendLayerData(x1, j, map);
if (x2 - x1 > 0)
SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
}
/// <summary>
/// Sends a set of four patches (x, x+1, ..., x+3) to the client
/// </summary>
/// <param name="map">heightmap</param>
/// <param name="px">X coordinate for patches 0..12</param>
/// <param name="py">Y coordinate for patches 0..15</param>
// private void SendLayerPacket(float[] map, int y, int x)
// {
// int[] patches = new int[4];
// patches[0] = x + 0 + y * 16;
// patches[1] = x + 1 + y * 16;
// patches[2] = x + 2 + y * 16;
// patches[3] = x + 3 + y * 16;
private void SendLayerPacket(int x, int y, float[] map)
{
int[] patches = new int[4];
patches[0] = x + 0 + y * 16;
patches[1] = x + 1 + y * 16;
patches[2] = x + 2 + y * 16;
patches[3] = x + 3 + y * 16;
// Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
// OutPacket(layerpack, ThrottleOutPacketType.Land);
// }
float[] heightmap = (map.Length == 65536) ?
map :
LLHeightFieldMoronize(map);
try
{
Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
OutPacket(layerpack, ThrottleOutPacketType.Land);
}
catch
{
for (int px = x ; px < x + 4 ; px++)
SendLayerData(px, y, map);
}
}
/// <summary>
/// Sends a specified patch to a client
@@ -3136,7 +3121,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data);
OutPacket(objupdate, ThrottleOutPacketType.Task);
}
@@ -3187,8 +3171,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
}
// HACK: Using the task category until the tiered reprioritization code is in
OutPacket(terse, ThrottleOutPacketType.Task);
OutPacket(terse, ThrottleOutPacketType.State);
}
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)

View File

@@ -399,6 +399,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Queue or Send
OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category);
outgoingPacket.Type = type;
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket))
SendPacketFinal(outgoingPacket);
@@ -510,6 +511,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte flags = buffer.Data[0];
bool isResend = (flags & Helpers.MSG_RESENT) != 0;
bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0;
bool sendSynchronous = false;
LLUDPClient udpClient = outgoingPacket.Client;
if (!udpClient.IsConnected)
@@ -565,9 +567,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (isReliable)
Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength);
// Put the UDP payload on the wire
AsyncBeginSend(buffer);
//Some packet types need to be sent synchonously.
//Sorry, i know it's not optimal, but until the LL client
//manages packets correctly and re-orders them as required, this is necessary.
// Put the UDP payload on the wire
if (outgoingPacket.Type == PacketType.ImprovedTerseObjectUpdate)
{
SyncBeginPrioritySend(buffer, 2); // highest priority
}
else if (outgoingPacket.Type == PacketType.ObjectUpdate
|| outgoingPacket.Type == PacketType.LayerData)
{
SyncBeginPrioritySend(buffer, 1); // medium priority
}
else
{
SyncBeginPrioritySend(buffer, 0); // normal priority
}
//AsyncBeginSend(buffer);
// Keep track of when this packet was sent out (right now)
outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
}
@@ -842,7 +863,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length);
AsyncBeginSend(buffer);
SyncBeginPrioritySend(buffer, 1); //Setting this to a medium priority should help minimise resends
}
private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo)

View File

@@ -29,6 +29,7 @@ using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Collections.Generic;
using log4net;
namespace OpenMetaverse
@@ -52,12 +53,30 @@ namespace OpenMetaverse
/// <summary>Local IP address to bind to in server mode</summary>
protected IPAddress m_localBindAddress;
/// <summary>
/// Standard queue for our outgoing SyncBeginPrioritySend
/// </summary>
private List<UDPPacketBuffer> m_standardQueue = new List<UDPPacketBuffer>();
/// <summary>
/// Medium priority queue for our outgoing SyncBeginPrioritySend
/// </summary>
private List<UDPPacketBuffer> m_mediumPriorityQueue = new List<UDPPacketBuffer>();
/// <summary>
/// Prioritised queue for our outgoing SyncBeginPrioritySend
/// </summary>
private List<UDPPacketBuffer> m_priorityQueue = new List<UDPPacketBuffer>();
/// <summary>UDP socket, used in either client or server mode</summary>
private Socket m_udpSocket;
/// <summary>Flag to process packets asynchronously or synchronously</summary>
private bool m_asyncPacketHandling;
/// <summary>Are we currently sending data asynchronously?</summary>
private volatile bool m_sendingData = false;
/// <summary>The all important shutdown flag</summary>
private volatile bool m_shutdownFlag = true;
@@ -246,7 +265,51 @@ namespace OpenMetaverse
}
}
public void AsyncBeginSend(UDPPacketBuffer buf)
public void SyncBeginPrioritySend(UDPPacketBuffer buf, int Priority)
{
if (!m_shutdownFlag)
{
if (!m_sendingData)
{
m_sendingData = true;
try
{
AsyncBeginSend(buf);
}
catch (SocketException) { }
catch (ObjectDisposedException) { }
}
else
{
if (Priority == 2)
{
lock (m_priorityQueue)
{
m_priorityQueue.Add(buf);
}
}
else
{
if (Priority != 0)
{
lock (m_mediumPriorityQueue)
{
m_mediumPriorityQueue.Add(buf);
}
}
else
{
lock (m_standardQueue)
{
m_standardQueue.Add(buf);
}
}
}
}
}
}
private void AsyncBeginSend(UDPPacketBuffer buf)
{
if (!m_shutdownFlag)
{
@@ -270,8 +333,48 @@ namespace OpenMetaverse
{
try
{
// UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
m_udpSocket.EndSendTo(result);
if (m_sendingData)
{
lock (m_priorityQueue)
{
if (m_priorityQueue.Count > 0)
{
UDPPacketBuffer buf = m_priorityQueue[0];
m_priorityQueue.RemoveAt(0);
AsyncBeginSend(buf);
}
else
{
lock (m_mediumPriorityQueue)
{
if (m_mediumPriorityQueue.Count > 0)
{
UDPPacketBuffer buf = m_mediumPriorityQueue[0];
m_mediumPriorityQueue.RemoveAt(0);
AsyncBeginSend(buf);
}
else
{
lock (m_standardQueue)
{
if (m_standardQueue.Count > 0)
{
UDPPacketBuffer buf = m_standardQueue[0];
m_standardQueue.RemoveAt(0);
AsyncBeginSend(buf);
}
else
{
m_sendingData = false;
}
}
}
}
}
}
}
}
catch (SocketException) { }
catch (ObjectDisposedException) { }

View File

@@ -28,6 +28,7 @@
using System;
using OpenSim.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace OpenSim.Region.ClientStack.LindenUDP
{
@@ -52,7 +53,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int TickCount;
/// <summary>Category this packet belongs to</summary>
public ThrottleOutPacketType Category;
/// <summary>The type of packet so its delivery method can be determined</summary>
public PacketType Type;
/// <summary>
/// Default constructor
/// </summary>

View File

@@ -266,25 +266,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
}
// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
((Scene)c.Scene).ForEachScenePresence(
delegate(ScenePresence presence)
{
// ignore chat from child agents
if (presence.IsChildAgent) return;
IClientAPI client = presence.ControllingClient;
// don't forward SayOwner chat from objects to
// non-owner agents
if ((c.Type == ChatTypeEnum.Owner) &&
(null != c.SenderObject) &&
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
return;
client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
});
if (c.Scene != null)
{
((Scene)c.Scene).ForEachScenePresence
(
delegate(ScenePresence presence)
{
// ignore chat from child agents
if (presence.IsChildAgent) return;
IClientAPI client = presence.ControllingClient;
// don't forward SayOwner chat from objects to
// non-owner agents
if ((c.Type == ChatTypeEnum.Owner) &&
(null != c.SenderObject) &&
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
return;
client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
}
);
}
}

View File

@@ -164,19 +164,22 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
"POST", m_RestURL+"/RetrieveMessages/", client.AgentId);
foreach (GridInstantMessage im in msglist)
if (msglist != null)
{
// client.SendInstantMessage(im);
foreach (GridInstantMessage im in msglist)
{
// client.SendInstantMessage(im);
// Send through scene event manager so all modules get a chance
// to look at this message before it gets delivered.
//
// Needed for proper state management for stored group
// invitations
//
Scene s = FindScene(client.AgentId);
if (s != null)
s.EventManager.TriggerIncomingInstantMessage(im);
// Send through scene event manager so all modules get a chance
// to look at this message before it gets delivered.
//
// Needed for proper state management for stored group
// invitations
//
Scene s = FindScene(client.AgentId);
if (s != null)
s.EventManager.TriggerIncomingInstantMessage(im);
}
}
}

View File

@@ -246,21 +246,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Fix ownership/creator of inventory items
// Not doing so results in inventory items
// being no copy/no mod for everyone
lock (part.TaskInventory)
part.TaskInventory.LockItemsForRead(true);
TaskInventoryDictionary inv = part.TaskInventory;
foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
{
TaskInventoryDictionary inv = part.TaskInventory;
foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
if (!ResolveUserUuid(kvp.Value.OwnerID))
{
if (!ResolveUserUuid(kvp.Value.OwnerID))
{
kvp.Value.OwnerID = masterAvatarId;
}
if (!ResolveUserUuid(kvp.Value.CreatorID))
{
kvp.Value.CreatorID = masterAvatarId;
}
kvp.Value.OwnerID = masterAvatarId;
}
if (!ResolveUserUuid(kvp.Value.CreatorID))
{
kvp.Value.CreatorID = masterAvatarId;
}
}
part.TaskInventory.LockItemsForRead(false);
}
if (m_scene.AddRestoredSceneObject(sceneObject, true, false))

View File

@@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix);
// Check control flags
bool heldForward = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS;
bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS);
bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG);
bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
//bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT;

View File

@@ -840,8 +840,12 @@ namespace OpenSim.Region.Framework.Scenes
public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID)
{
SceneObjectPart part = GetSceneObjectPart(localID);
SceneObjectGroup group = part.ParentGroup;
if (group != null)
SceneObjectGroup group = null;
if (part != null)
{
group = part.ParentGroup;
}
if (part != null && group != null)
{
TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
if (item == null)

View File

@@ -1164,16 +1164,16 @@ namespace OpenSim.Region.Framework.Scenes
// Check if any objects have reached their targets
CheckAtTargets();
// Update SceneObjectGroups that have scheduled themselves for updates
// Objects queue their updates onto all scene presences
if (m_frame % m_update_objects == 0)
m_sceneGraph.UpdateObjectGroups();
// Run through all ScenePresences looking for updates
// Presence updates and queued object updates for each presence are sent to clients
if (m_frame % m_update_presences == 0)
m_sceneGraph.UpdatePresences();
// Update SceneObjectGroups that have scheduled themselves for updates
// Objects queue their updates onto all scene presences
if (m_frame % m_update_objects == 0)
m_sceneGraph.UpdateObjectGroups();
int TempPhysicsMS2 = Environment.TickCount;
if ((m_frame % m_update_physics == 0) && m_physics_enabled)
m_sceneGraph.UpdatePreparePhysics();

View File

@@ -1734,6 +1734,45 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void rotLookAt(Quaternion target, float strength, float damping)
{
SceneObjectPart rootpart = m_rootPart;
if (rootpart != null)
{
if (IsAttachment)
{
/*
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
if (avatar != null)
{
Rotate the Av?
} */
}
else
{
if (rootpart.PhysActor != null)
{
rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
rootpart.PhysActor.APIDStrength = strength;
rootpart.PhysActor.APIDDamping = damping;
rootpart.PhysActor.APIDActive = true;
}
}
}
}
public void stopLookAt()
{
SceneObjectPart rootpart = m_rootPart;
if (rootpart != null)
{
if (rootpart.PhysActor != null)
{
rootpart.PhysActor.APIDActive = false;
}
}
}
/// <summary>
/// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
/// </summary>

View File

@@ -389,12 +389,16 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <value>
/// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes
/// Get the inventory list
/// </value>
public TaskInventoryDictionary TaskInventory
{
get { return m_inventory.Items; }
set { m_inventory.Items = value; }
get {
return m_inventory.Items;
}
set {
m_inventory.Items = value;
}
}
public uint ObjectFlags
@@ -1064,14 +1068,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Clear all pending updates of parts to clients
/// </summary>
private void ClearUpdateSchedule()
{
m_updateFlag = 0;
}
private void SendObjectPropertiesToClient(UUID AgentID)
{
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
@@ -2109,17 +2105,18 @@ namespace OpenSim.Region.Framework.Scenes
//Trys to fetch sound id from prim's inventory.
//Prim's inventory doesn't support non script items yet
lock (TaskInventory)
TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
if (item.Value.Name == sound)
{
if (item.Value.Name == sound)
{
soundID = item.Value.ItemID;
break;
}
soundID = item.Value.ItemID;
break;
}
}
TaskInventory.LockItemsForRead(false);
}
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
@@ -2185,6 +2182,11 @@ namespace OpenSim.Region.Framework.Scenes
ParentGroup.HasGroupChanged = true;
ScheduleFullUpdate();
}
public void RotLookAt(Quaternion target, float strength, float damping)
{
m_parentGroup.rotLookAt(target, strength, damping);
}
/// <summary>
/// Schedules this prim for a full update
@@ -2389,8 +2391,8 @@ namespace OpenSim.Region.Framework.Scenes
{
const float ROTATION_TOLERANCE = 0.01f;
const float VELOCITY_TOLERANCE = 0.001f;
const float POSITION_TOLERANCE = 0.05f;
const int TIME_MS_TOLERANCE = 3000;
const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
if (m_updateFlag == 1)
{
@@ -2404,7 +2406,7 @@ namespace OpenSim.Region.Framework.Scenes
Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
{
AddTerseUpdateToAllAvatars();
ClearUpdateSchedule();
// This causes the Scene to 'poll' physical objects every couple of frames
// bad, so it's been replaced by an event driven method.
@@ -2422,16 +2424,18 @@ namespace OpenSim.Region.Framework.Scenes
m_lastAngularVelocity = AngularVelocity;
m_lastTerseSent = Environment.TickCount;
}
//Moved this outside of the if clause so updates don't get blocked.. *sigh*
m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams*
}
else
{
if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
{
AddFullUpdateToAllAvatars();
ClearUpdateSchedule();
m_updateFlag = 0; //Same here
}
}
ClearUpdateSchedule();
m_updateFlag = 0;
}
/// <summary>
@@ -2458,17 +2462,16 @@ namespace OpenSim.Region.Framework.Scenes
if (!UUID.TryParse(sound, out soundID))
{
// search sound file from inventory
lock (TaskInventory)
TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
{
if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
{
soundID = item.Value.ItemID;
break;
}
soundID = item.Value.ItemID;
break;
}
}
TaskInventory.LockItemsForRead(false);
}
if (soundID == UUID.Zero)
@@ -2684,6 +2687,13 @@ namespace OpenSim.Region.Framework.Scenes
SetText(text);
}
public void StopLookAt()
{
m_parentGroup.stopLookAt();
m_parentGroup.ScheduleGroupForTerseUpdate();
}
public void StopMoveToTarget()
{
m_parentGroup.stopMoveToTarget();

View File

@@ -80,7 +80,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </value>
protected internal TaskInventoryDictionary Items
{
get { return m_items; }
get {
return m_items;
}
set
{
m_items = value;
@@ -116,22 +118,25 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="linkNum">Link number for the part</param>
public void ResetInventoryIDs()
{
lock (Items)
m_items.LockItemsForWrite(true);
if (0 == Items.Count)
{
if (0 == Items.Count)
return;
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
Items.Clear();
foreach (TaskInventoryItem item in items)
{
item.ResetIDs(m_part.UUID);
Items.Add(item.ItemID, item);
}
m_items.LockItemsForWrite(false);
return;
}
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
Items.Clear();
foreach (TaskInventoryItem item in items)
{
item.ResetIDs(m_part.UUID);
Items.Add(item.ItemID, item);
}
m_items.LockItemsForWrite(false);
}
/// <summary>
@@ -140,25 +145,25 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="ownerId"></param>
public void ChangeInventoryOwner(UUID ownerId)
{
lock (Items)
m_items.LockItemsForWrite(true);
if (0 == Items.Count)
{
if (0 == Items.Count)
{
return;
}
m_items.LockItemsForWrite(false);
return;
}
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
foreach (TaskInventoryItem item in items)
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
foreach (TaskInventoryItem item in items)
{
if (ownerId != item.OwnerID)
{
if (ownerId != item.OwnerID)
{
item.LastOwnerID = item.OwnerID;
item.OwnerID = ownerId;
}
item.LastOwnerID = item.OwnerID;
item.OwnerID = ownerId;
}
}
m_items.LockItemsForWrite(false);
}
/// <summary>
@@ -167,24 +172,24 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="groupID"></param>
public void ChangeInventoryGroup(UUID groupID)
{
lock (Items)
m_items.LockItemsForWrite(true);
if (0 == Items.Count)
{
if (0 == Items.Count)
{
return;
}
m_items.LockItemsForWrite(false);
return;
}
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
foreach (TaskInventoryItem item in items)
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
foreach (TaskInventoryItem item in items)
{
if (groupID != item.GroupID)
{
if (groupID != item.GroupID)
{
item.GroupID = groupID;
}
item.GroupID = groupID;
}
}
m_items.LockItemsForWrite(false);
}
/// <summary>
@@ -192,14 +197,14 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{
lock (m_items)
Items.LockItemsForRead(true);
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
Items.LockItemsForRead(false);
foreach (TaskInventoryItem item in items)
{
foreach (TaskInventoryItem item in Items.Values)
if ((int)InventoryType.LSL == item.InvType)
{
if ((int)InventoryType.LSL == item.InvType)
{
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
}
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
}
}
}
@@ -209,17 +214,20 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void RemoveScriptInstances()
{
lock (Items)
Items.LockItemsForRead(true);
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
Items.LockItemsForRead(false);
foreach (TaskInventoryItem item in items)
{
foreach (TaskInventoryItem item in Items.Values)
if ((int)InventoryType.LSL == item.InvType)
{
if ((int)InventoryType.LSL == item.InvType)
{
RemoveScriptInstance(item.ItemID);
m_part.RemoveScriptEvents(item.ItemID);
}
RemoveScriptInstance(item.ItemID);
m_part.RemoveScriptEvents(item.ItemID);
}
}
}
/// <summary>
@@ -244,8 +252,10 @@ namespace OpenSim.Region.Framework.Scenes
if (stateSource == 1 && // Prim crossing
m_part.ParentGroup.Scene.m_trustBinaries)
{
m_items.LockItemsForWrite(true);
m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero;
m_items.LockItemsForWrite(false);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
m_part.ParentGroup.AddActiveScriptCount(1);
@@ -266,8 +276,10 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_part.ParentGroup.m_savedScriptState != null)
RestoreSavedScriptState(item.OldItemID, item.ItemID);
m_items.LockItemsForWrite(true);
m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero;
m_items.LockItemsForWrite(false);
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
@@ -302,20 +314,22 @@ namespace OpenSim.Region.Framework.Scenes
/// </param>
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
{
lock (m_items)
m_items.LockItemsForRead(true);
if (m_items.ContainsKey(itemId))
{
if (m_items.ContainsKey(itemId))
{
CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, m_part.Name, m_part.UUID);
}
TaskInventoryItem item = m_items[itemId];
m_items.LockItemsForRead(false);
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
}
else
{
m_items.LockItemsForRead(false);
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
itemId, m_part.Name, m_part.UUID);
}
}
/// <summary>
@@ -346,11 +360,16 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
private bool InventoryContainsName(string name)
{
foreach (TaskInventoryItem item in Items.Values)
m_items.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_items.Values)
{
if (item.Name == name)
{
m_items.LockItemsForRead(false);
return true;
}
}
m_items.LockItemsForRead(false);
return false;
}
@@ -392,7 +411,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="item"></param>
public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
{
m_items.LockItemsForRead(true);
List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
m_items.LockItemsForRead(false);
foreach (TaskInventoryItem i in il)
{
if (i.Name == item.Name)
@@ -429,15 +450,14 @@ namespace OpenSim.Region.Framework.Scenes
item.ParentPartID = m_part.UUID;
item.Name = name;
lock (m_items)
{
m_items.Add(item.ItemID, item);
m_items.LockItemsForWrite(true);
m_items.Add(item.ItemID, item);
m_items.LockItemsForWrite(false);
if (allowedDrop)
m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
else
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
}
m_inventorySerial++;
//m_inventorySerial += 2;
@@ -454,14 +474,13 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="items"></param>
public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
{
lock (m_items)
m_items.LockItemsForWrite(true);
foreach (TaskInventoryItem item in items)
{
foreach (TaskInventoryItem item in items)
{
m_items.Add(item.ItemID, item);
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
}
m_items.Add(item.ItemID, item);
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
}
m_items.LockItemsForWrite(false);
m_inventorySerial++;
}
@@ -474,8 +493,9 @@ namespace OpenSim.Region.Framework.Scenes
public TaskInventoryItem GetInventoryItem(UUID itemId)
{
TaskInventoryItem item;
m_items.LockItemsForRead(true);
m_items.TryGetValue(itemId, out item);
m_items.LockItemsForRead(false);
return item;
}
@@ -487,45 +507,45 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>false if the item did not exist, true if the update occurred successfully</returns>
public bool UpdateInventoryItem(TaskInventoryItem item)
{
lock (m_items)
m_items.LockItemsForWrite(true);
if (m_items.ContainsKey(item.ItemID))
{
if (m_items.ContainsKey(item.ItemID))
item.ParentID = m_part.UUID;
item.ParentPartID = m_part.UUID;
item.Flags = m_items[item.ItemID].Flags;
if (item.AssetID == UUID.Zero)
{
item.ParentID = m_part.UUID;
item.ParentPartID = m_part.UUID;
item.Flags = m_items[item.ItemID].Flags;
if (item.AssetID == UUID.Zero)
{
item.AssetID = m_items[item.ItemID].AssetID;
}
else if ((InventoryType)item.Type == InventoryType.Notecard)
{
ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
if (presence != null)
{
presence.ControllingClient.SendAgentAlertMessage(
"Notecard saved", false);
}
}
m_items[item.ItemID] = item;
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
return true;
item.AssetID = m_items[item.ItemID].AssetID;
}
else
else if ((InventoryType)item.Type == InventoryType.Notecard)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
item.ItemID, m_part.Name, m_part.UUID);
ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
if (presence != null)
{
presence.ControllingClient.SendAgentAlertMessage(
"Notecard saved", false);
}
}
m_items[item.ItemID] = item;
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
m_items.LockItemsForWrite(false);
return true;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
item.ItemID, m_part.Name, m_part.UUID);
}
m_items.LockItemsForWrite(false);
return false;
}
@@ -538,51 +558,54 @@ namespace OpenSim.Region.Framework.Scenes
/// in this prim's inventory.</returns>
public int RemoveInventoryItem(UUID itemID)
{
lock (m_items)
m_items.LockItemsForRead(true);
if (m_items.ContainsKey(itemID))
{
if (m_items.ContainsKey(itemID))
int type = m_items[itemID].InvType;
m_items.LockItemsForRead(false);
if (type == 10) // Script
{
int type = m_items[itemID].InvType;
if (type == 10) // Script
{
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
}
m_items.Remove(itemID);
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
int scriptcount = 0;
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)
{
if (item.Type == 10)
{
scriptcount++;
}
}
}
if (scriptcount <= 0)
{
m_part.RemFlag(PrimFlags.Scripted);
}
m_part.ScheduleFullUpdate();
return type;
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
}
else
m_items.LockItemsForWrite(true);
m_items.Remove(itemID);
m_items.LockItemsForWrite(false);
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
int scriptcount = 0;
m_items.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_items.Values)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, m_part.Name, m_part.UUID);
if (item.Type == 10)
{
scriptcount++;
}
}
m_items.LockItemsForRead(false);
if (scriptcount <= 0)
{
m_part.RemFlag(PrimFlags.Scripted);
}
m_part.ScheduleFullUpdate();
return type;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
itemID, m_part.Name, m_part.UUID);
}
m_items.LockItemsForWrite(false);
return -1;
}
@@ -635,52 +658,53 @@ namespace OpenSim.Region.Framework.Scenes
// isn't available (such as drag from prim inventory to agent inventory)
InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
lock (m_items)
m_items.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_items.Values)
{
foreach (TaskInventoryItem item in m_items.Values)
{
UUID ownerID = item.OwnerID;
uint everyoneMask = 0;
uint baseMask = item.BasePermissions;
uint ownerMask = item.CurrentPermissions;
UUID ownerID = item.OwnerID;
uint everyoneMask = 0;
uint baseMask = item.BasePermissions;
uint ownerMask = item.CurrentPermissions;
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
invString.AddPermissionsStart();
invString.AddPermissionsStart();
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0));
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0));
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
invString.AddNameValueLine("owner_id", ownerID.ToString());
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
invString.AddNameValueLine("owner_id", ownerID.ToString());
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
invString.AddNameValueLine("group_id", item.GroupID.ToString());
invString.AddSectionEnd();
invString.AddNameValueLine("group_id", item.GroupID.ToString());
invString.AddSectionEnd();
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
invString.AddSaleStart();
invString.AddNameValueLine("sale_type", "not");
invString.AddNameValueLine("sale_price", "0");
invString.AddSectionEnd();
invString.AddSaleStart();
invString.AddNameValueLine("sale_type", "not");
invString.AddNameValueLine("sale_price", "0");
invString.AddSectionEnd();
invString.AddNameValueLine("name", item.Name + "|");
invString.AddNameValueLine("desc", item.Description + "|");
invString.AddNameValueLine("name", item.Name + "|");
invString.AddNameValueLine("desc", item.Description + "|");
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
invString.AddSectionEnd();
}
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
invString.AddSectionEnd();
}
int count = m_items.Count;
m_items.LockItemsForRead(false);
fileData = Utils.StringToBytes(invString.BuildString);
@@ -689,6 +713,7 @@ namespace OpenSim.Region.Framework.Scenes
if (fileData.Length > 2)
{
m_log.Debug("Sending task inventory list of " + count.ToString() + " items to client " + client.AgentId.ToString());
xferManager.AddNewFile(m_inventoryFileName, fileData);
}
}
@@ -701,10 +726,9 @@ namespace OpenSim.Region.Framework.Scenes
{
if (HasInventoryChanged)
{
lock (Items)
{
datastore.StorePrimInventory(m_part.UUID, Items.Values);
}
Items.LockItemsForRead(true);
datastore.StorePrimInventory(m_part.UUID, Items.Values);
Items.LockItemsForRead(false);
HasInventoryChanged = false;
}

View File

@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes
// {
// m_log.Debug("[ScenePresence] Destructor called");
// }
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
@@ -89,7 +89,8 @@ namespace OpenSim.Region.Framework.Scenes
/// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
/// issue #1716
/// </summary>
private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f);
// private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f);
private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f);
public UUID currentParcelUUID = UUID.Zero;
@@ -113,7 +114,8 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 lastKnownAllowedPosition;
public bool sentMessageAboutRestrictedParcelFlyingDown;
public Vector4 CollisionPlane = Vector4.UnitW;
private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation
private Vector3 m_lastPosition;
private Quaternion m_lastRotation;
private Vector3 m_lastVelocity;
@@ -144,7 +146,6 @@ namespace OpenSim.Region.Framework.Scenes
private int m_perfMonMS;
private bool m_setAlwaysRun;
private bool m_forceFly;
private bool m_flyDisabled;
@@ -168,7 +169,8 @@ namespace OpenSim.Region.Framework.Scenes
protected RegionInfo m_regionInfo;
protected ulong crossingFromRegion;
private readonly Vector3[] Dir_Vectors = new Vector3[6];
private readonly Vector3[] Dir_Vectors = new Vector3[9];
private bool m_isNudging = false;
// Position of agent's camera in world (region cordinates)
protected Vector3 m_CameraCenter;
@@ -232,6 +234,8 @@ namespace OpenSim.Region.Framework.Scenes
DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG,
DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS,
DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG,
DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG
}
@@ -716,21 +720,41 @@ namespace OpenSim.Region.Framework.Scenes
Dir_Vectors[3] = -Vector3.UnitY; //RIGHT
Dir_Vectors[4] = Vector3.UnitZ; //UP
Dir_Vectors[5] = -Vector3.UnitZ; //DOWN
Dir_Vectors[5] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE
Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE
Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
}
private Vector3[] GetWalkDirectionVectors()
{
Vector3[] vector = new Vector3[6];
Vector3[] vector = new Vector3[9];
vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD
vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK
vector[2] = Vector3.UnitY; //LEFT
vector[3] = -Vector3.UnitY; //RIGHT
vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP
vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN
vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge
vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE
vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE
vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge
return vector;
}
private bool[] GetDirectionIsNudge()
{
bool[] isNudge = new bool[9];
isNudge[0] = false; //FORWARD
isNudge[1] = false; //BACK
isNudge[2] = false; //LEFT
isNudge[3] = false; //RIGHT
isNudge[4] = false; //UP
isNudge[5] = false; //DOWN
isNudge[6] = true; //FORWARD_NUDGE
isNudge[7] = true; //BACK_NUDGE
isNudge[8] = true; //DOWN_Nudge
return isNudge;
}
#endregion
@@ -1147,7 +1171,6 @@ namespace OpenSim.Region.Framework.Scenes
// // m_log.Debug("DEBUG: HandleAgentUpdate: child agent");
// return;
//}
m_perfMonMS = Environment.TickCount;
++m_movementUpdateCount;
@@ -1229,7 +1252,6 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback);
}
}
lock (scriptedcontrols)
{
if (scriptedcontrols.Count > 0)
@@ -1261,7 +1283,6 @@ namespace OpenSim.Region.Framework.Scenes
{
return;
}
if (m_allowMovement)
{
int i = 0;
@@ -1289,6 +1310,11 @@ namespace OpenSim.Region.Framework.Scenes
update_rotation = true;
}
//guilty until proven innocent..
bool Nudging = true;
//Basically, if there is at least one non-nudge control then we don't need
//to worry about stopping the avatar
if (m_parentID == 0)
{
bool bAllowUpdateMoveToPosition = false;
@@ -1303,6 +1329,12 @@ namespace OpenSim.Region.Framework.Scenes
else
dirVectors = Dir_Vectors;
bool[] isNudge = GetDirectionIsNudge();
foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS)
{
if (((uint)flags & (uint)DCF) != 0)
@@ -1312,6 +1344,10 @@ namespace OpenSim.Region.Framework.Scenes
try
{
agent_control_v3 += dirVectors[i];
if (isNudge[i] == false)
{
Nudging = false;
}
}
catch (IndexOutOfRangeException)
{
@@ -1373,6 +1409,9 @@ namespace OpenSim.Region.Framework.Scenes
// Ignore z component of vector
Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f);
LocalVectorToTarget2D.Normalize();
//We're not nudging
Nudging = false;
agent_control_v3 += LocalVectorToTarget2D;
// update avatar movement flags. the avatar coordinate system is as follows:
@@ -1455,7 +1494,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat(
// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
AddNewMovement(agent_control_v3, q);
AddNewMovement(agent_control_v3, q, Nudging);
if (update_movementflag)
Animator.UpdateMovementAnimations();
@@ -1538,7 +1577,7 @@ namespace OpenSim.Region.Framework.Scenes
Velocity = Vector3.Zero;
SendFullUpdateToAllClients();
//HandleAgentSit(ControllingClient, m_requestedSitTargetUUID);
HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ??
}
//ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false);
m_requestedSitTargetUUID = UUID.Zero;
@@ -1576,21 +1615,19 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
if (part != null)
{
part.TaskInventory.LockItemsForRead(true);
TaskInventoryDictionary taskIDict = part.TaskInventory;
if (taskIDict != null)
{
lock (taskIDict)
foreach (UUID taskID in taskIDict.Keys)
{
foreach (UUID taskID in taskIDict.Keys)
{
UnRegisterControlEventsToScript(LocalId, taskID);
taskIDict[taskID].PermsMask &= ~(
2048 | //PERMISSION_CONTROL_CAMERA
4); // PERMISSION_TAKE_CONTROLS
}
UnRegisterControlEventsToScript(LocalId, taskID);
taskIDict[taskID].PermsMask &= ~(
2048 | //PERMISSION_CONTROL_CAMERA
4); // PERMISSION_TAKE_CONTROLS
}
}
part.TaskInventory.LockItemsForRead(false);
// Reset sit target.
if (part.GetAvatarOnSitTarget() == UUID)
part.SetAvatarOnSitTarget(UUID.Zero);
@@ -1651,7 +1688,7 @@ namespace OpenSim.Region.Framework.Scenes
bool SitTargetisSet =
(!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f &&
avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f));
// this test is probably failing
if (SitTargetisSet && SitTargetUnOccupied)
{
//switch the target to this prim
@@ -1678,26 +1715,37 @@ namespace OpenSim.Region.Framework.Scenes
{
// TODO: determine position to sit at based on scene geometry; don't trust offset from client
// see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
// part is the prim to sit on
// offset is the vector distance from that prim center to the click-spot
// UUID is the UUID of the Avatar doing the clicking
m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation
// Is a sit target available?
Vector3 avSitOffSet = part.SitTargetPosition;
Quaternion avSitOrientation = part.SitTargetOrientation;
UUID avOnTargetAlready = part.GetAvatarOnSitTarget();
bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero));
bool SitTargetisSet =
(!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f &&
avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f));
// bool SitTargetisSet =
// (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f &&
// avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f));
bool SitTargetisSet = ((Vector3.Zero != avSitOffSet) || (Quaternion.Identity != avSitOrientation));
//Console.WriteLine("SendSitResponse offset=" + offset + " UnOccup=" + SitTargetUnOccupied +
// " TargSet=" + SitTargetisSet);
if (SitTargetisSet && SitTargetUnOccupied)
{
part.SetAvatarOnSitTarget(UUID);
offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
sitOrientation = avSitOrientation;
autopilot = false;
autopilot = false; // Jump direct to scripted llSitPos()
}
pos = part.AbsolutePosition + offset;
pos = part.AbsolutePosition + offset; // Region position where clicked
//if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1)
//{
// offset = pos;
@@ -1710,17 +1758,17 @@ namespace OpenSim.Region.Framework.Scenes
m_sitAvatarHeight = m_physicsActor.Size.Z;
if (autopilot)
{
{ // its not a scripted sit
if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5)
{
autopilot = false;
autopilot = false; // close enough
RemoveFromPhysicalScene();
AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
}
AbsolutePosition = pos + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to Prim
} // else the autopilot will get us close
}
else
{
{ // its a scripted sit
RemoveFromPhysicalScene();
}
}
@@ -1823,26 +1871,41 @@ namespace OpenSim.Region.Framework.Scenes
{
if (part.GetAvatarOnSitTarget() == UUID)
{
// Scripted sit
Vector3 sitTargetPos = part.SitTargetPosition;
Quaternion sitTargetOrient = part.SitTargetOrientation;
//Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0);
//Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w);
//Quaternion result = (sitTargetOrient * vq) * nq;
m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z);
m_pos += SIT_TARGET_ADJUSTMENT;
m_bodyRot = sitTargetOrient;
//Rotation = sitTargetOrient;
m_parentPosition = part.AbsolutePosition;
//SendTerseUpdateToAllClients();
}
else
{
m_pos -= part.AbsolutePosition;
// Non-scripted sit by Kitto Flora 21Nov09
// Calculate angle of line from prim to Av
float y_diff = (m_avInitialPos.Y - part.AbsolutePosition.Y);
float x_diff = ( m_avInitialPos.X - part.AbsolutePosition.X);
if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0
if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0
float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff);
Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation());
// NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'.
// Av sits at world euler <0,0, z>, translated by part rotation
m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click
m_pos = new Vector3(0f, 0f, 0.05f) +
(new Vector3(0.0f, 0f, 0.625f) * partIRot) +
(new Vector3(0.25f, 0f, 0.0f) * m_bodyRot); // sit at center of prim
m_parentPosition = part.AbsolutePosition;
//Set up raytrace to find top surface of prim
Vector3 size = part.Scale;
float mag = 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z));
Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag);
Vector3 down = new Vector3(0f, 0f, -1f);
m_scene.PhysicsScene.RaycastWorld(
start, // Vector3 position,
down, // Vector3 direction,
mag, // float length,
SitAltitudeCallback); // retMethod
}
}
else
@@ -1857,11 +1920,22 @@ namespace OpenSim.Region.Framework.Scenes
Animator.TrySetMovementAnimation(sitAnimation);
SendFullUpdateToAllClients();
// This may seem stupid, but Our Full updates don't send avatar rotation :P
// So we're also sending a terse update (which has avatar rotation)
// [Update] We do now.
//SendTerseUpdateToAllClients();
}
public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance)
{
// Console.WriteLine("[RAYCASTRESULT]: Hit={0}, Point={1}, ID={2}, Dist={3}", hitYN, collisionPoint, localid, distance);
if(hitYN)
{
// m_pos = Av offset from prim center to make look like on center
// m_parentPosition = Actual center pos of prim
// collisionPoint = spot on prim where we want to sit
SceneObjectPart part = m_scene.GetSceneObjectPart(localid);
Vector3 offset = (collisionPoint - m_parentPosition) * Quaternion.Inverse(part.RotationOffset);
m_pos += offset;
// Console.WriteLine("m_pos={0}, offset={1} newsit={2}", m_pos, offset, newsit);
}
}
/// <summary>
/// Event handler for the 'Always run' setting on the client
@@ -1891,7 +1965,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
/// <param name="rotation">The direction in which this avatar should now face.
public void AddNewMovement(Vector3 vec, Quaternion rotation)
public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging)
{
if (m_isChildAgent)
{
@@ -1965,7 +2039,7 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: Add the force instead of only setting it to support multiple forces per frame?
m_forceToApply = direc;
m_isNudging = Nudging;
m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
}
@@ -1980,7 +2054,7 @@ namespace OpenSim.Region.Framework.Scenes
const float POSITION_TOLERANCE = 0.05f;
//const int TIME_MS_TOLERANCE = 3000;
SendPrimUpdates();
if (m_newCoarseLocations)
{
@@ -2016,6 +2090,9 @@ namespace OpenSim.Region.Framework.Scenes
CheckForBorderCrossing();
CheckForSignificantMovement(); // sends update to the modules.
}
//Sending prim updates AFTER the avatar terse updates are sent
SendPrimUpdates();
}
#endregion
@@ -2869,14 +2946,24 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_forceToApply.HasValue)
{
Vector3 force = m_forceToApply.Value;
Vector3 force = m_forceToApply.Value;
m_updateflag = true;
// movementvector = force;
Velocity = force;
m_forceToApply = null;
}
else
{
if (m_isNudging)
{
Vector3 force = Vector3.Zero;
m_updateflag = true;
Velocity = force;
m_isNudging = false;
}
}
}
public override void SetText(string text, Vector3 color, double alpha)
@@ -3585,4 +3672,4 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
}

View File

@@ -303,6 +303,26 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
set { return; }
}
public override Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
public override void SubscribeEvents(int ms)
{
}

View File

@@ -619,6 +619,12 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
{
set { return; }
}
public override Quaternion APIDTarget { set { return; } }
public override bool APIDActive { set { return; } }
public override float APIDStrength { set { return; } }
public override float APIDDamping { set { return; } }
/// <summary>
/// Adds the force supplied to the Target Velocity

View File

@@ -565,6 +565,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
public override float PIDHoverTau { set { m_PIDHoverTau = value; } }
public override Quaternion APIDTarget { set { return; } }
public override bool APIDActive { set { return; } }
public override float APIDStrength { set { return; } }
public override float APIDDamping { set { return; } }
public override void AddForce(Vector3 force, bool pushforce)
{

View File

@@ -1238,6 +1238,26 @@ namespace OpenSim.Region.Physics.BulletXPlugin
public override PIDHoverType PIDHoverType { set { return; } }
public override float PIDHoverTau { set { return; } }
public override OpenMetaverse.Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
public override void SubscribeEvents(int ms)
{

View File

@@ -243,7 +243,12 @@ namespace OpenSim.Region.Physics.Manager
public abstract PIDHoverType PIDHoverType { set;}
public abstract float PIDHoverTau { set;}
// For RotLookAt
public abstract Quaternion APIDTarget { set;}
public abstract bool APIDActive { set;}
public abstract float APIDStrength { set;}
public abstract float APIDDamping { set;}
public abstract void AddForce(Vector3 force, bool pushforce);
public abstract void AddAngularForce(Vector3 force, bool pushforce);
public abstract void SetMomentum(Vector3 momentum);
@@ -476,6 +481,12 @@ namespace OpenSim.Region.Physics.Manager
public override bool PIDHoverActive { set { return; } }
public override PIDHoverType PIDHoverType { set { return; } }
public override float PIDHoverTau { set { return; } }
public override Quaternion APIDTarget { set { return; } }
public override bool APIDActive { set { return; } }
public override float APIDStrength { set { return; } }
public override float APIDDamping { set { return; } }
public override void SetMomentum(Vector3 momentum)
{

View File

@@ -1196,6 +1196,28 @@ namespace OpenSim.Region.Physics.OdePlugin
public override bool PIDHoverActive { set { return; } }
public override PIDHoverType PIDHoverType { set { return; } }
public override float PIDHoverTau { set { return; } }
public override Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
public override void SubscribeEvents(int ms)
{

View File

@@ -23,6 +23,19 @@
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces
* ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
* ODEPrim.cs contains methods dealing with Prim editing, Prim
* characteristics and Kinetic motion.
* ODEDynamics.cs contains methods dealing with Prim Physical motion
* (dynamics) and the associated settings. Old Linear and angular
* motors for dynamic motion have been replace with MoveLinear()
* and MoveAngular(); 'Physical' is used only to switch ODE dynamic
* simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
* switch between 'VEHICLE' parameter use and general dynamics
* settings use.
*
*/
/* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces
@@ -120,7 +133,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// private float m_VhoverEfficiency = 0f;
private float m_VhoverTimescale = 0f;
private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle.
// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
@@ -479,7 +492,7 @@ namespace OpenSim.Region.Physics.OdePlugin
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
m_dir *= rotq; // apply obj rotation to velocity vector
// add Gravity andBuoyancy
// add Gravity and Buoyancy
// KF: So far I have found no good method to combine a script-requested
// .Z velocity and gravity. Therefore only 0g will used script-requested
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
@@ -561,6 +574,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
*/
//if(frcount == 0) Console.WriteLine("MoveAngular ");
// Get what the body is doing, this includes 'external' influences
d.Vector3 angularVelocity = d.BodyGetAngularVel(Body);
@@ -636,7 +650,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// Deflection section tba
// Sum velocities
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // tba: + bank + deflection
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
{

View File

@@ -21,6 +21,18 @@
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces
* ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
* ODEPrim.cs contains methods dealing with Prim editing, Prim
* characteristics and Kinetic motion.
* ODEDynamics.cs contains methods dealing with Prim Physical motion
* (dynamics) and the associated settings. Old Linear and angular
* motors for dynamic motion have been replace with MoveLinear()
* and MoveAngular(); 'Physical' is used only to switch ODE dynamic
* simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
* switch between 'VEHICLE' parameter use and general dynamics
* settings use.
*/
/*
@@ -81,7 +93,12 @@ namespace OpenSim.Region.Physics.OdePlugin
private float m_PIDTau;
private float PID_D = 35f;
private float PID_G = 25f;
private bool m_usePID;
private bool m_usePID = false;
private Quaternion m_APIDTarget = new Quaternion();
private float m_APIDStrength = 0.5f;
private float m_APIDDamping = 0.5f;
private bool m_useAPID = false;
// KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
// and are for non-VEHICLES only.
@@ -182,6 +199,9 @@ namespace OpenSim.Region.Physics.OdePlugin
private ODEDynamics m_vehicle;
internal int m_material = (int)Material.Wood;
private int frcount = 0; // Used to limit dynamics debug output to
public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
@@ -1558,9 +1578,14 @@ Console.WriteLine(" JointCreateFixed");
float fy = 0;
float fz = 0;
frcount++; // used to limit debug comment output
if (frcount > 100)
frcount = 0;
if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims.
{
//if(frcount == 0) Console.WriteLine("Move " + m_primName + " VTyp " + m_vehicle.Type +
// " usePID=" + m_usePID + " seHover=" + m_useHoverPID + " useAPID=" + m_useAPID);
if (m_vehicle.Type != Vehicle.TYPE_NONE)
{
// 'VEHICLES' are dealt with in ODEDynamics.cs
@@ -1568,7 +1593,6 @@ Console.WriteLine(" JointCreateFixed");
}
else
{
//Console.WriteLine("Move " + m_primName);
if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
// NON-'VEHICLES' are dealt with here
if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
@@ -1590,21 +1614,18 @@ Console.WriteLine(" JointCreateFixed");
//m_log.Info(m_collisionFlags.ToString());
//KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
// would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ??
//KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle.
// m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
// gravityz multiplier = 1 - m_buoyancy
fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
// NB Prims in ODE are no subject to global gravity
fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass
if (m_usePID)
{
//Console.WriteLine("PID " + m_primName);
// KF - this is for object move? eg. llSetPos() ?
//if(frcount == 0) Console.WriteLine("PID " + m_primName);
// KF - this is for object MoveToTarget.
//if (!d.BodyIsEnabled(Body))
//d.BodySetForce(Body, 0f, 0f, 0f);
// If we're using the PID controller, then we have no gravity
//fz = (-1 * _parent_scene.gravityz) * m_mass; //KF: ?? Prims have no global gravity,so simply...
fz = 0f;
// no lock; for now it's only called from within Simulate()
@@ -1739,7 +1760,7 @@ Console.WriteLine(" JointCreateFixed");
d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight);
d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
d.BodyAddForce(Body, 0, 0, fz);
return;
//KF this prevents furthur motions return;
}
else
{
@@ -1748,8 +1769,46 @@ Console.WriteLine(" JointCreateFixed");
// We're flying and colliding with something
fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
}
}
} // end m_useHoverPID && !m_usePID
if (m_useAPID)
{
// RotLookAt, apparently overrides all other rotation sources. Inputs:
// Quaternion m_APIDTarget
// float m_APIDStrength // From SL experiments, this is the time to get there
// float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly
// Also in SL the mass of the object has no effect on time to get there.
// Factors:
//if(frcount == 0) Console.WriteLine("APID ");
// get present body rotation
float limit = 1.0f;
float scaler = 50f; // adjusts damping time
float RLAservo = 0f;
d.Quaternion rot = d.BodyGetQuaternion(Body);
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
Quaternion rot_diff = Quaternion.Inverse(rotq) * m_APIDTarget;
float diff_angle;
Vector3 diff_axis;
rot_diff.GetAxisAngle(out diff_axis, out diff_angle);
diff_axis.Normalize();
if(diff_angle > 0.01f) // diff_angle is always +ve
{
// PhysicsVector rotforce = new PhysicsVector(diff_axis.X, diff_axis.Y, diff_axis.Z);
Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z);
rotforce = rotforce * rotq;
if(diff_angle > limit) diff_angle = limit; // cap the rotate rate
// RLAservo = timestep / m_APIDStrength * m_mass * scaler;
// rotforce = rotforce * RLAservo * diff_angle ;
// d.BodyAddRelTorque(Body, rotforce.X, rotforce.Y, rotforce.Z);
RLAservo = timestep / m_APIDStrength * scaler;
rotforce = rotforce * RLAservo * diff_angle ;
d.BodySetAngularVel (Body, rotforce.X, rotforce.Y, rotforce.Z);
//Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo);
}
//if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle);
} // end m_useAPID
fx *= m_mass;
fy *= m_mass;
//fz *= m_mass;
@@ -2816,6 +2875,12 @@ Console.WriteLine(" JointCreateFixed");
}
public override bool PIDActive { set { m_usePID = value; } }
public override float PIDTau { set { m_PIDTau = value; } }
// For RotLookAt
public override Quaternion APIDTarget { set { m_APIDTarget = value; } }
public override bool APIDActive { set { m_useAPID = value; } }
public override float APIDStrength { set { m_APIDStrength = value; } }
public override float APIDDamping { set { m_APIDDamping = value; } }
public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
public override bool PIDHoverActive { set { m_useHoverPID = value; } }

View File

@@ -304,6 +304,27 @@ namespace OpenSim.Region.Physics.POSPlugin
{
set { return; }
}
public override Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
public override void SubscribeEvents(int ms)
{

View File

@@ -299,6 +299,26 @@ namespace OpenSim.Region.Physics.POSPlugin
{
set { return; }
}
public override Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
public override void SubscribeEvents(int ms)
{

View File

@@ -498,6 +498,28 @@ namespace OpenSim.Region.Physics.PhysXPlugin
public override bool PIDHoverActive { set { return; } }
public override PIDHoverType PIDHoverType { set { return; } }
public override float PIDHoverTau { set { return; } }
public override Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
public override void SubscribeEvents(int ms)
{
@@ -780,6 +802,28 @@ namespace OpenSim.Region.Physics.PhysXPlugin
public override bool PIDHoverActive { set { return; } }
public override PIDHoverType PIDHoverType { set { return; } }
public override float PIDHoverTau { set { return; } }
public override Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
public override void SubscribeEvents(int ms)
{

View File

@@ -28,6 +28,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading;
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
get { return m_ScriptEngine.World; }
}
[DebuggerNonUserCode]
public void state(string newState)
{
m_ScriptEngine.SetState(m_itemID, newState);
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Reset the named script. The script must be present
/// in the same prim.
/// </summary>
[DebuggerNonUserCode]
public void llResetScript()
{
m_host.AddScriptLPS(1);
@@ -272,40 +275,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected UUID InventorySelf()
{
UUID invItemID = new UUID();
lock (m_host.TaskInventory)
bool unlock = false;
if (!m_host.TaskInventory.IsReadLockedByMe())
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
unlock = true;
}
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
{
if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
{
invItemID = inv.Key;
break;
}
invItemID = inv.Key;
break;
}
}
if (unlock)
{
m_host.TaskInventory.LockItemsForRead(false);
}
return invItemID;
}
protected UUID InventoryKey(string name, int type)
{
m_host.AddScriptLPS(1);
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == name)
{
if (inv.Value.Name == name)
m_host.TaskInventory.LockItemsForRead(false);
if (inv.Value.Type != type)
{
if (inv.Value.Type != type)
return UUID.Zero;
return inv.Value.AssetID;
return UUID.Zero;
}
return inv.Value.AssetID;
}
}
m_host.TaskInventory.LockItemsForRead(false);
return UUID.Zero;
}
@@ -313,17 +324,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == name)
{
if (inv.Value.Name == name)
{
return inv.Value.AssetID;
}
m_host.TaskInventory.LockItemsForRead(false);
return inv.Value.AssetID;
}
}
m_host.TaskInventory.LockItemsForRead(false);
return UUID.Zero;
}
@@ -2534,12 +2549,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
m_host.TaskInventory.LockItemsForRead(true);
TaskInventoryItem item = m_host.TaskInventory[invItemID];
lock (m_host.TaskInventory)
{
item = m_host.TaskInventory[invItemID];
}
m_host.TaskInventory.LockItemsForRead(false);
if (item.PermsGranter == UUID.Zero)
return 0;
@@ -2614,6 +2626,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (dist > m_ScriptDistanceFactor * 10.0f)
return;
//Clone is thread-safe
TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2699,11 +2712,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Orient the object to the angle calculated
llSetRot(rot);
}
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
{
m_host.AddScriptLPS(1);
// NotImplemented("llRotLookAt");
m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
}
public void llStopLookAt()
{
m_host.AddScriptLPS(1);
NotImplemented("llStopLookAt");
// NotImplemented("llStopLookAt");
m_host.StopLookAt();
}
public void llSetTimerEvent(double sec)
@@ -2737,13 +2760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
TaskInventoryItem item;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
m_host.TaskInventory.LockItemsForRead(false);
return;
}
else
{
item = m_host.TaskInventory[InventorySelf()];
}
m_host.TaskInventory.LockItemsForRead(false);
if (item.PermsGranter != UUID.Zero)
{
@@ -2765,13 +2792,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
TaskInventoryItem item;
m_host.TaskInventory.LockItemsForRead(true);
lock (m_host.TaskInventory)
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
{
m_host.TaskInventory.LockItemsForRead(false);
return;
}
else
{
item = m_host.TaskInventory[InventorySelf()];
}
}
m_host.TaskInventory.LockItemsForRead(false);
m_host.AddScriptLPS(1);
@@ -2808,13 +2843,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
TaskInventoryItem item;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
m_host.TaskInventory.LockItemsForRead(false);
return;
}
else
{
item = m_host.TaskInventory[InventorySelf()];
}
m_host.TaskInventory.LockItemsForRead(false);
if (item.PermsGranter != m_host.OwnerID)
return;
@@ -2840,13 +2881,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
TaskInventoryItem item;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
m_host.TaskInventory.LockItemsForRead(false);
return;
}
else
{
item = m_host.TaskInventory[InventorySelf()];
}
m_host.TaskInventory.LockItemsForRead(false);
if (item.PermsGranter != m_host.OwnerID)
return;
@@ -3047,12 +3094,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
}
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
{
m_host.AddScriptLPS(1);
NotImplemented("llRotLookAt");
}
public LSL_Integer llStringLength(string str)
{
m_host.AddScriptLPS(1);
@@ -3076,14 +3117,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
TaskInventoryItem item;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
m_host.TaskInventory.LockItemsForRead(false);
return;
}
else
{
item = m_host.TaskInventory[InventorySelf()];
}
m_host.TaskInventory.LockItemsForRead(false);
if (item.PermsGranter == UUID.Zero)
return;
@@ -3113,13 +3157,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
TaskInventoryItem item;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
{
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
return;
else
item = m_host.TaskInventory[InventorySelf()];
m_host.TaskInventory.LockItemsForRead(false);
return;
}
else
{
item = m_host.TaskInventory[InventorySelf()];
}
m_host.TaskInventory.LockItemsForRead(false);
if (item.PermsGranter == UUID.Zero)
return;
@@ -3192,10 +3241,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
TaskInventoryItem item;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
if (!m_host.TaskInventory.ContainsKey(invItemID))
{
m_host.TaskInventory.LockItemsForRead(false);
return;
}
else
{
item = m_host.TaskInventory[invItemID];
}
m_host.TaskInventory.LockItemsForRead(false);
if (agentID == UUID.Zero || perm == 0) // Releasing permissions
{
@@ -3227,11 +3284,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
{
lock (m_host.TaskInventory)
{
m_host.TaskInventory[invItemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = perm;
}
m_host.TaskInventory.LockItemsForWrite(true);
m_host.TaskInventory[invItemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = perm;
m_host.TaskInventory.LockItemsForWrite(false);
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
"run_time_permissions", new Object[] {
@@ -3251,11 +3307,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
{
lock (m_host.TaskInventory)
{
m_host.TaskInventory[invItemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = perm;
}
m_host.TaskInventory.LockItemsForWrite(true);
m_host.TaskInventory[invItemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = perm;
m_host.TaskInventory.LockItemsForWrite(false);
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
"run_time_permissions", new Object[] {
@@ -3276,11 +3331,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!m_waitingForScriptAnswer)
{
lock (m_host.TaskInventory)
{
m_host.TaskInventory[invItemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = 0;
}
m_host.TaskInventory.LockItemsForWrite(true);
m_host.TaskInventory[invItemID].PermsGranter = agentID;
m_host.TaskInventory[invItemID].PermsMask = 0;
m_host.TaskInventory.LockItemsForWrite(false);
presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
m_waitingForScriptAnswer=true;
@@ -3315,10 +3369,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
llReleaseControls();
lock (m_host.TaskInventory)
{
m_host.TaskInventory[invItemID].PermsMask = answer;
}
m_host.TaskInventory.LockItemsForWrite(true);
m_host.TaskInventory[invItemID].PermsMask = answer;
m_host.TaskInventory.LockItemsForWrite(false);
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
"run_time_permissions", new Object[] {
@@ -3330,16 +3385,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
if (item.Type == 10 && item.ItemID == m_itemID)
{
if (item.Type == 10 && item.ItemID == m_itemID)
{
return item.PermsGranter.ToString();
}
m_host.TaskInventory.LockItemsForRead(false);
return item.PermsGranter.ToString();
}
}
m_host.TaskInventory.LockItemsForRead(false);
return UUID.Zero.ToString();
}
@@ -3348,19 +3404,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
if (item.Type == 10 && item.ItemID == m_itemID)
{
if (item.Type == 10 && item.ItemID == m_itemID)
{
int perms = item.PermsMask;
if (m_automaticLinkPermission)
perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
return perms;
}
int perms = item.PermsMask;
if (m_automaticLinkPermission)
perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
m_host.TaskInventory.LockItemsForRead(false);
return perms;
}
}
m_host.TaskInventory.LockItemsForRead(false);
return 0;
}
@@ -3393,11 +3450,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID invItemID = InventorySelf();
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
item = m_host.TaskInventory[invItemID];
}
m_host.TaskInventory.LockItemsForRead(true);
item = m_host.TaskInventory[invItemID];
m_host.TaskInventory.LockItemsForRead(false);
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission)
{
@@ -3450,16 +3506,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
UUID invItemID = InventorySelf();
lock (m_host.TaskInventory)
{
m_host.TaskInventory.LockItemsForRead(true);
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission)
{
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
m_host.TaskInventory.LockItemsForRead(false);
return;
}
}
m_host.TaskInventory.LockItemsForRead(false);
if (linknum < ScriptBaseClass.LINK_THIS)
return;
@@ -3628,17 +3684,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
int count = 0;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Type == type || type == -1)
{
if (inv.Value.Type == type || type == -1)
{
count = count + 1;
}
count = count + 1;
}
}
m_host.TaskInventory.LockItemsForRead(false);
return count;
}
@@ -3647,16 +3702,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
ArrayList keys = new ArrayList();
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Type == type || type == -1)
{
if (inv.Value.Type == type || type == -1)
{
keys.Add(inv.Value.Name);
}
keys.Add(inv.Value.Name);
}
}
m_host.TaskInventory.LockItemsForRead(false);
if (keys.Count == 0)
{
@@ -3693,20 +3747,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
// move the first object found with this inventory name
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == inventory)
{
if (inv.Value.Name == inventory)
{
found = true;
objId = inv.Key;
assetType = inv.Value.Type;
objName = inv.Value.Name;
break;
}
found = true;
objId = inv.Key;
assetType = inv.Value.Type;
objName = inv.Value.Name;
break;
}
}
m_host.TaskInventory.LockItemsForRead(false);
if (!found)
{
@@ -3751,24 +3804,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScriptSleep(3000);
}
[DebuggerNonUserCode]
public void llRemoveInventory(string name)
{
m_host.AddScriptLPS(1);
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
if (item.Name == name)
{
if (item.Name == name)
{
if (item.ItemID == m_itemID)
throw new ScriptDeleteException();
else
m_host.Inventory.RemoveInventoryItem(item.ItemID);
return;
}
if (item.ItemID == m_itemID)
throw new ScriptDeleteException();
else
m_host.Inventory.RemoveInventoryItem(item.ItemID);
m_host.TaskInventory.LockItemsForRead(false);
return;
}
}
m_host.TaskInventory.LockItemsForRead(false);
}
public void llSetText(string text, LSL_Vector color, double alpha)
@@ -3857,6 +3912,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
//Clone is thread safe
TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -3947,17 +4003,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID soundId = UUID.Zero;
if (!UUID.TryParse(impact_sound, out soundId))
{
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
{
if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
{
soundId = item.AssetID;
break;
}
soundId = item.AssetID;
break;
}
}
m_host.TaskInventory.LockItemsForRead(false);
}
m_host.CollisionSound = soundId;
m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4003,6 +4058,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID partItemID;
foreach (SceneObjectPart part in parts)
{
//Clone is thread safe
TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4210,17 +4266,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
if (item.Type == 10 && item.ItemID == m_itemID)
{
if (item.Type == 10 && item.ItemID == m_itemID)
{
result = item.Name!=null?item.Name:String.Empty;
break;
}
result = item.Name!=null?item.Name:String.Empty;
break;
}
}
m_host.TaskInventory.LockItemsForRead(false);
return result;
}
@@ -4478,23 +4533,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == name)
{
if (inv.Value.Name == name)
if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
{
if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
{
return inv.Value.AssetID.ToString();
}
else
{
return UUID.Zero.ToString();
}
m_host.TaskInventory.LockItemsForRead(false);
return inv.Value.AssetID.ToString();
}
else
{
m_host.TaskInventory.LockItemsForRead(false);
return UUID.Zero.ToString();
}
}
}
m_host.TaskInventory.LockItemsForRead(false);
return UUID.Zero.ToString();
}
@@ -5989,14 +6045,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected UUID GetTaskInventoryItem(string name)
{
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == name)
{
if (inv.Value.Name == name)
return inv.Key;
m_host.TaskInventory.LockItemsForRead(false);
return inv.Key;
}
}
m_host.TaskInventory.LockItemsForRead(false);
return UUID.Zero;
}
@@ -6307,22 +6365,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
// copy the first script found with this inventory name
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == name)
{
if (inv.Value.Name == name)
// make sure the object is a script
if (10 == inv.Value.Type)
{
// make sure the object is a script
if (10 == inv.Value.Type)
{
found = true;
srcId = inv.Key;
break;
}
found = true;
srcId = inv.Key;
break;
}
}
}
m_host.TaskInventory.LockItemsForRead(false);
if (!found)
{
@@ -8125,28 +8182,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == item)
{
if (inv.Value.Name == item)
m_host.TaskInventory.LockItemsForRead(false);
switch (mask)
{
switch (mask)
{
case 0:
return (int)inv.Value.BasePermissions;
case 1:
return (int)inv.Value.CurrentPermissions;
case 2:
return (int)inv.Value.GroupPermissions;
case 3:
return (int)inv.Value.EveryonePermissions;
case 4:
return (int)inv.Value.NextPermissions;
}
case 0:
return (int)inv.Value.BasePermissions;
case 1:
return (int)inv.Value.CurrentPermissions;
case 2:
return (int)inv.Value.GroupPermissions;
case 3:
return (int)inv.Value.EveryonePermissions;
case 4:
return (int)inv.Value.NextPermissions;
}
}
}
m_host.TaskInventory.LockItemsForRead(false);
return -1;
}
@@ -8161,16 +8218,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == item)
{
if (inv.Value.Name == item)
{
return inv.Value.CreatorID.ToString();
}
m_host.TaskInventory.LockItemsForRead(false);
return inv.Value.CreatorID.ToString();
}
}
m_host.TaskInventory.LockItemsForRead(false);
llSay(0, "No item name '" + item + "'");
@@ -8694,16 +8751,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == name)
{
if (inv.Value.Name == name)
{
return inv.Value.Type;
}
m_host.TaskInventory.LockItemsForRead(false);
return inv.Value.Type;
}
}
m_host.TaskInventory.LockItemsForRead(false);
return -1;
}
@@ -8734,18 +8791,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (invItemID == UUID.Zero)
return new LSL_Vector();
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
{
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
return new LSL_Vector();
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
return new LSL_Vector();
}
m_host.TaskInventory.LockItemsForRead(false);
return new LSL_Vector();
}
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
m_host.TaskInventory.LockItemsForRead(false);
return new LSL_Vector();
}
m_host.TaskInventory.LockItemsForRead(false);
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
if (presence != null)
{
@@ -8762,17 +8822,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (invItemID == UUID.Zero)
return new LSL_Rotation();
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
{
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
return new LSL_Rotation();
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
return new LSL_Rotation();
}
m_host.TaskInventory.LockItemsForRead(false);
return new LSL_Rotation();
}
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
m_host.TaskInventory.LockItemsForRead(false);
return new LSL_Rotation();
}
m_host.TaskInventory.LockItemsForRead(false);
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
if (presence != null)
@@ -8922,14 +8984,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (objectID == UUID.Zero) return;
UUID agentID;
lock (m_host.TaskInventory)
{
// we need the permission first, to know which avatar we want to set the camera for
agentID = m_host.TaskInventory[invItemID].PermsGranter;
m_host.TaskInventory.LockItemsForRead(true);
// we need the permission first, to know which avatar we want to set the camera for
agentID = m_host.TaskInventory[invItemID].PermsGranter;
if (agentID == UUID.Zero) return;
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
if (agentID == UUID.Zero)
{
m_host.TaskInventory.LockItemsForRead(false);
return;
}
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
{
m_host.TaskInventory.LockItemsForRead(false);
return;
}
m_host.TaskInventory.LockItemsForRead(false);
ScenePresence presence = World.GetScenePresence(agentID);
@@ -8979,12 +9048,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// we need the permission first, to know which avatar we want to clear the camera for
UUID agentID;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
agentID = m_host.TaskInventory[invItemID].PermsGranter;
if (agentID == UUID.Zero)
{
agentID = m_host.TaskInventory[invItemID].PermsGranter;
if (agentID == UUID.Zero) return;
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
m_host.TaskInventory.LockItemsForRead(false);
return;
}
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
{
m_host.TaskInventory.LockItemsForRead(false);
return;
}
m_host.TaskInventory.LockItemsForRead(false);
ScenePresence presence = World.GetScenePresence(agentID);
@@ -9441,15 +9517,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal UUID ScriptByName(string name)
{
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
if (item.Type == 10 && item.Name == name)
{
if (item.Type == 10 && item.Name == name)
return item.ItemID;
m_host.TaskInventory.LockItemsForRead(false);
return item.ItemID;
}
}
m_host.TaskInventory.LockItemsForRead(false);
return UUID.Zero;
}
@@ -9490,6 +9570,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
//Clone is thread safe
TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
UUID assetID = UUID.Zero;
@@ -9552,6 +9633,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
//Clone is thread safe
TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
UUID assetID = UUID.Zero;

View File

@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (target != null)
{
UUID animID=UUID.Zero;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == animation)
{
if (inv.Value.Name == animation)
{
if (inv.Value.Type == (int)AssetType.Animation)
animID = inv.Value.AssetID;
continue;
}
if (inv.Value.Type == (int)AssetType.Animation)
animID = inv.Value.AssetID;
continue;
}
}
m_host.TaskInventory.LockItemsForRead(false);
if (animID == UUID.Zero)
target.Animator.AddAnimation(animation, m_host.UUID);
else
@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (target != null)
{
UUID animID=UUID.Zero;
lock (m_host.TaskInventory)
m_host.TaskInventory.LockItemsForRead(true);
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
if (inv.Value.Name == animation)
{
if (inv.Value.Name == animation)
{
if (inv.Value.Type == (int)AssetType.Animation)
animID = inv.Value.AssetID;
continue;
}
if (inv.Value.Type == (int)AssetType.Animation)
animID = inv.Value.AssetID;
continue;
}
}
m_host.TaskInventory.LockItemsForRead(false);
if (animID == UUID.Zero)
target.Animator.RemoveAnimation(animation);
@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(name, out assetID))
{
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 7 && item.Name == name)
@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
assetID = item.AssetID;
}
}
m_host.TaskInventory.LockItemsForRead(false);
}
if (assetID == UUID.Zero)
@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(name, out assetID))
{
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 7 && item.Name == name)
@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
assetID = item.AssetID;
}
}
m_host.TaskInventory.LockItemsForRead(false);
}
if (assetID == UUID.Zero)
@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(name, out assetID))
{
m_host.TaskInventory.LockItemsForRead(true);
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
if (item.Type == 7 && item.Name == name)
@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
assetID = item.AssetID;
}
}
m_host.TaskInventory.LockItemsForRead(false);
}
if (assetID == UUID.Zero)

View File

@@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
using OpenSim.Region.ScriptEngine.Shared;
@@ -131,6 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return (eventFlags);
}
[DebuggerNonUserCode]
public void ExecuteEvent(string state, string FunctionName, object[] args)
{
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.

View File

@@ -33,6 +33,7 @@ using System.Threading;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return (int)m_Executor.GetStateEventFlags(state);
}
[DebuggerNonUserCode]
public void ExecuteEvent(string state, string FunctionName, object[] args)
{
m_Executor.ExecuteEvent(state, FunctionName, args);

View File

@@ -27,6 +27,7 @@
using System;
using System.IO;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Runtime.Remoting;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
@@ -237,13 +238,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (part != null)
{
lock (part.TaskInventory)
part.TaskInventory.LockItemsForRead(true);
if (part.TaskInventory.ContainsKey(m_ItemID))
{
if (part.TaskInventory.ContainsKey(m_ItemID))
{
m_thisScriptTask = part.TaskInventory[m_ItemID];
}
m_thisScriptTask = part.TaskInventory[m_ItemID];
}
part.TaskInventory.LockItemsForRead(false);
}
ApiManager am = new ApiManager();
@@ -428,14 +428,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
int permsMask;
UUID permsGranter;
lock (part.TaskInventory)
part.TaskInventory.LockItemsForRead(true);
if (!part.TaskInventory.ContainsKey(m_ItemID))
{
if (!part.TaskInventory.ContainsKey(m_ItemID))
return;
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
permsMask = part.TaskInventory[m_ItemID].PermsMask;
part.TaskInventory.LockItemsForRead(false);
return;
}
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
permsMask = part.TaskInventory[m_ItemID].PermsMask;
part.TaskInventory.LockItemsForRead(false);
if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
@@ -544,6 +545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
return true;
}
[DebuggerNonUserCode] //Prevents the debugger from farting in this function
public void SetState(string state)
{
if (state == State)
@@ -555,7 +557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
new DetectParams[0]));
PostEvent(new EventParams("state_entry", new Object[0],
new DetectParams[0]));
throw new EventAbortException();
}
@@ -637,140 +639,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
/// </summary>
/// <returns></returns>
public object EventProcessor()
{
EventParams data = null;
lock (m_EventQueue)
{
lock (m_Script)
{
EventParams data = null;
lock (m_EventQueue)
{
data = (EventParams) m_EventQueue.Dequeue();
if (data == null) // Shouldn't happen
{
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
}
return 0;
}
if (data.EventName == "timer")
m_TimerQueued = false;
if (data.EventName == "control")
{
if (m_ControlEventsInQueue > 0)
m_ControlEventsInQueue--;
}
if (data.EventName == "collision")
m_CollisionInQueue = false;
}
//m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
m_DetectParams = data.DetectParams;
if (data.EventName == "state") // Hardcoded state change
{
// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
// m_PrimName, m_ScriptName, data.Params[0].ToString());
m_State=data.Params[0].ToString();
AsyncCommandManager.RemoveScript(m_Engine,
m_LocalID, m_ItemID);
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
if (part != null)
{
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));
}
}
else
{
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
data.EventName == "control") // Don't freeze avies!
{
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
try
{
m_CurrentEvent = data.EventName;
m_EventStart = DateTime.Now;
m_InEvent = true;
m_Script.ExecuteEvent(State, data.EventName, data.Params);
m_InEvent = false;
m_CurrentEvent = String.Empty;
if (m_SaveState)
{
// This will be the very first event we deliver
// (state_entry) in default state
//
SaveState(m_Assembly);
m_SaveState = false;
}
}
catch (Exception e)
{
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
m_InEvent = false;
m_CurrentEvent = String.Empty;
if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
{
try
{
// DISPLAY ERROR INWORLD
string text = FormatException(e);
if (text.Length > 1000)
text = text.Substring(0, 1000);
m_Engine.World.SimChat(Utils.StringToBytes(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
}
catch (Exception)
{
}
// catch (Exception e2) // LEGIT: User Scripting
// {
// m_log.Error("[SCRIPT]: "+
// "Error displaying error in-world: " +
// e2.ToString());
// m_log.Error("[SCRIPT]: " +
// "Errormessage: Error compiling script:\r\n" +
// e.ToString());
// }
}
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
{
m_InSelfDelete = true;
if (part != null && part.ParentGroup != null)
m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
}
else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
{
m_InSelfDelete = true;
if (part != null && part.ParentGroup != null)
part.Inventory.RemoveInventoryItem(m_ItemID);
}
}
}
}
lock (m_EventQueue)
data = (EventParams) m_EventQueue.Dequeue();
if (data == null) // Shouldn't happen
{
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
{
@@ -780,13 +658,141 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
m_CurrentResult = null;
}
return 0;
}
m_DetectParams = null;
return 0;
if (data.EventName == "timer")
m_TimerQueued = false;
if (data.EventName == "control")
{
if (m_ControlEventsInQueue > 0)
m_ControlEventsInQueue--;
}
if (data.EventName == "collision")
m_CollisionInQueue = false;
}
}
lock(m_Script)
{
//m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
m_DetectParams = data.DetectParams;
if (data.EventName == "state") // Hardcoded state change
{
// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
// m_PrimName, m_ScriptName, data.Params[0].ToString());
m_State=data.Params[0].ToString();
AsyncCommandManager.RemoveScript(m_Engine,
m_LocalID, m_ItemID);
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
if (part != null)
{
part.SetScriptEvents(m_ItemID,
(int)m_Script.GetStateEventFlags(State));
}
}
else
{
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
data.EventName == "control") // Don't freeze avies!
{
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
try
{
m_CurrentEvent = data.EventName;
m_EventStart = DateTime.Now;
m_InEvent = true;
m_Script.ExecuteEvent(State, data.EventName, data.Params);
m_InEvent = false;
m_CurrentEvent = String.Empty;
if (m_SaveState)
{
// This will be the very first event we deliver
// (state_entry) in default state
//
SaveState(m_Assembly);
m_SaveState = false;
}
}
catch (Exception e)
{
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
m_InEvent = false;
m_CurrentEvent = String.Empty;
if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
{
try
{
// DISPLAY ERROR INWORLD
string text = FormatException(e);
if (text.Length > 1000)
text = text.Substring(0, 1000);
m_Engine.World.SimChat(Utils.StringToBytes(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
}
catch (Exception)
{
}
// catch (Exception e2) // LEGIT: User Scripting
// {
// m_log.Error("[SCRIPT]: "+
// "Error displaying error in-world: " +
// e2.ToString());
// m_log.Error("[SCRIPT]: " +
// "Errormessage: Error compiling script:\r\n" +
// e.ToString());
// }
}
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
{
m_InSelfDelete = true;
if (part != null && part.ParentGroup != null)
m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
}
else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
{
m_InSelfDelete = true;
if (part != null && part.ParentGroup != null)
part.Inventory.RemoveInventoryItem(m_ItemID);
}
}
}
}
lock (m_EventQueue)
{
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
}
}
m_DetectParams = null;
return 0;
}
}
public int EventTime()
{
@@ -824,6 +830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
new Object[0], new DetectParams[0]));
}
[DebuggerNonUserCode] //Stops the VS debugger from farting in this function
public void ApiResetScript()
{
// bool running = Running;

View File

@@ -30,6 +30,7 @@ using System.IO;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics; //for [DebuggerNonUserCode]
using System.Security;
using System.Security.Policy;
using System.Reflection;
@@ -1119,6 +1120,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return false;
}
[DebuggerNonUserCode]
public void ApiResetScript(UUID itemID)
{
IScriptInstance instance = GetInstance(itemID);
@@ -1170,6 +1172,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return UUID.Zero;
}
[DebuggerNonUserCode]
public void SetState(UUID itemID, string newState)
{
IScriptInstance instance = GetInstance(itemID);