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8428b25939 |
@@ -125,6 +125,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
availableMethods["admin_region_query"] = XmlRpcRegionQueryMethod;
|
||||
availableMethods["admin_shutdown"] = XmlRpcShutdownMethod;
|
||||
availableMethods["admin_broadcast"] = XmlRpcAlertMethod;
|
||||
availableMethods["admin_dialog"] = XmlRpcDialogMethod;
|
||||
availableMethods["admin_restart"] = XmlRpcRestartMethod;
|
||||
availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod;
|
||||
// User management
|
||||
@@ -214,9 +215,59 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
if (!m_app.SceneManager.TryGetScene(regionID, out rebootedScene))
|
||||
throw new Exception("region not found");
|
||||
|
||||
int timeout = 30000;
|
||||
string message;
|
||||
|
||||
if (requestData.ContainsKey("restart")
|
||||
&& ((string)requestData["restart"] == "delayed")
|
||||
&& requestData.ContainsKey("milliseconds"))
|
||||
{
|
||||
timeout = Int32.Parse(requestData["milliseconds"].ToString());
|
||||
|
||||
if (timeout < 15000)
|
||||
{
|
||||
//It must be at least 15 seconds or we'll cancel the reboot request
|
||||
timeout = 15000;
|
||||
}
|
||||
|
||||
message
|
||||
= "Region is restarting in " + ((int)(timeout / 1000)).ToString()
|
||||
+ " second(s). Please save what you are doing and log out.";
|
||||
}
|
||||
else
|
||||
{
|
||||
message = "Region is restarting in 30 second(s). Please save what you are doing and log out.";
|
||||
}
|
||||
|
||||
if (requestData.ContainsKey("noticetype")
|
||||
&& ((string)requestData["noticetype"] == "dialog"))
|
||||
{
|
||||
m_app.SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
|
||||
if (dialogModule != null)
|
||||
dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!requestData.ContainsKey("noticetype")
|
||||
|| ((string)requestData["noticetype"] != "none"))
|
||||
{
|
||||
m_app.SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
|
||||
if (dialogModule != null)
|
||||
dialogModule.SendGeneralAlert(message);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
responseData["rebooting"] = true;
|
||||
response.Value = responseData;
|
||||
rebootedScene.Restart(30);
|
||||
rebootedScene.Restart(timeout / 1000,false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -279,6 +330,53 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
m_log.Info("[RADMIN]: Alert request complete");
|
||||
return response;
|
||||
}
|
||||
public XmlRpcResponse XmlRpcDialogMethod(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
m_log.Info("[RADMIN]: Dialog request started");
|
||||
|
||||
try
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
checkStringParameters(request, new string[] { "password", "from", "message" });
|
||||
|
||||
if (m_requiredPassword != String.Empty &&
|
||||
(!requestData.Contains("password") || (string)requestData["password"] != m_requiredPassword))
|
||||
throw new Exception("wrong password");
|
||||
|
||||
string message = (string)requestData["message"];
|
||||
string fromuuid = (string)requestData["from"];
|
||||
m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
|
||||
|
||||
responseData["accepted"] = true;
|
||||
responseData["success"] = true;
|
||||
response.Value = responseData;
|
||||
|
||||
m_app.SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
|
||||
if (dialogModule != null)
|
||||
dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message);
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message);
|
||||
m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString());
|
||||
|
||||
responseData["accepted"] = false;
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
response.Value = responseData;
|
||||
}
|
||||
|
||||
m_log.Info("[RADMIN]: Alert request complete");
|
||||
return response;
|
||||
}
|
||||
|
||||
public XmlRpcResponse XmlRpcLoadHeightmapMethod(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
@@ -386,13 +484,33 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
message = "Region is going down now.";
|
||||
}
|
||||
|
||||
m_app.SceneManager.ForEachScene(
|
||||
if (requestData.ContainsKey("noticetype")
|
||||
&& ((string) requestData["noticetype"] == "dialog"))
|
||||
{
|
||||
m_app.SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
|
||||
if (dialogModule != null)
|
||||
dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!requestData.ContainsKey("noticetype")
|
||||
|| ((string)requestData["noticetype"] != "none"))
|
||||
{
|
||||
m_app.SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
|
||||
if (dialogModule != null)
|
||||
dialogModule.SendGeneralAlert(message);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Perform shutdown
|
||||
System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
|
||||
|
||||
@@ -1,3 +1,71 @@
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE `regionwindlight` (
|
||||
`region_id` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000',
|
||||
`water_color_r` float(9,6) unsigned NOT NULL DEFAULT '4.000000',
|
||||
`water_color_g` float(9,6) unsigned NOT NULL DEFAULT '38.000000',
|
||||
`water_color_b` float(9,6) unsigned NOT NULL DEFAULT '64.000000',
|
||||
`water_fog_density_exponent` float(3,1) unsigned NOT NULL DEFAULT '4.0',
|
||||
`underwater_fog_modifier` float(3,2) unsigned NOT NULL DEFAULT '0.25',
|
||||
`reflection_wavelet_scale_1` float(3,1) unsigned NOT NULL DEFAULT '2.0',
|
||||
`reflection_wavelet_scale_2` float(3,1) unsigned NOT NULL DEFAULT '2.0',
|
||||
`reflection_wavelet_scale_3` float(3,1) unsigned NOT NULL DEFAULT '2.0',
|
||||
`fresnel_scale` float(3,2) unsigned NOT NULL DEFAULT '0.40',
|
||||
`fresnel_offset` float(3,2) unsigned NOT NULL DEFAULT '0.50',
|
||||
`refract_scale_above` float(3,2) unsigned NOT NULL DEFAULT '0.03',
|
||||
`refract_scale_below` float(3,2) unsigned NOT NULL DEFAULT '0.20',
|
||||
`blur_multiplier` float(4,3) unsigned NOT NULL DEFAULT '0.040',
|
||||
`big_wave_direction_x` float(3,2) NOT NULL DEFAULT '1.05',
|
||||
`big_wave_direction_y` float(3,2) NOT NULL DEFAULT '-0.42',
|
||||
`little_wave_direction_x` float(3,2) NOT NULL DEFAULT '1.11',
|
||||
`little_wave_direction_y` float(3,2) NOT NULL DEFAULT '-1.16',
|
||||
`normal_map_texture` varchar(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4',
|
||||
`horizon_r` float(3,2) unsigned NOT NULL DEFAULT '0.25',
|
||||
`horizon_g` float(3,2) unsigned NOT NULL DEFAULT '0.25',
|
||||
`horizon_b` float(3,2) unsigned NOT NULL DEFAULT '0.32',
|
||||
`horizon_i` float(3,2) unsigned NOT NULL DEFAULT '0.32',
|
||||
`haze_horizon` float(3,2) unsigned NOT NULL DEFAULT '0.19',
|
||||
`blue_density_r` float(3,2) unsigned NOT NULL DEFAULT '0.12',
|
||||
`blue_density_g` float(3,2) unsigned NOT NULL DEFAULT '0.22',
|
||||
`blue_density_b` float(3,2) unsigned NOT NULL DEFAULT '0.38',
|
||||
`blue_density_i` float(3,2) unsigned NOT NULL DEFAULT '0.38',
|
||||
`haze_density` float(3,2) unsigned NOT NULL DEFAULT '0.70',
|
||||
`density_multiplier` float(3,2) unsigned NOT NULL DEFAULT '0.18',
|
||||
`distance_multiplier` float(4,1) unsigned NOT NULL DEFAULT '0.8',
|
||||
`max_altitude` int(4) unsigned NOT NULL DEFAULT '1605',
|
||||
`sun_moon_color_r` float(3,2) unsigned NOT NULL DEFAULT '0.24',
|
||||
`sun_moon_color_g` float(3,2) unsigned NOT NULL DEFAULT '0.26',
|
||||
`sun_moon_color_b` float(3,2) unsigned NOT NULL DEFAULT '0.30',
|
||||
`sun_moon_color_i` float(3,2) unsigned NOT NULL DEFAULT '0.30',
|
||||
`sun_moon_position` float(4,3) unsigned NOT NULL DEFAULT '0.317',
|
||||
`ambient_r` float(3,2) unsigned NOT NULL DEFAULT '0.35',
|
||||
`ambient_g` float(3,2) unsigned NOT NULL DEFAULT '0.35',
|
||||
`ambient_b` float(3,2) unsigned NOT NULL DEFAULT '0.35',
|
||||
`ambient_i` float(3,2) unsigned NOT NULL DEFAULT '0.35',
|
||||
`east_angle` float(3,2) unsigned NOT NULL DEFAULT '0.00',
|
||||
`sun_glow_focus` float(3,2) unsigned NOT NULL DEFAULT '0.10',
|
||||
`sun_glow_size` float(3,2) unsigned NOT NULL DEFAULT '1.75',
|
||||
`scene_gamma` float(4,2) unsigned NOT NULL DEFAULT '1.00',
|
||||
`star_brightness` float(3,2) unsigned NOT NULL DEFAULT '0.00',
|
||||
`cloud_color_r` float(3,2) unsigned NOT NULL DEFAULT '0.41',
|
||||
`cloud_color_g` float(3,2) unsigned NOT NULL DEFAULT '0.41',
|
||||
`cloud_color_b` float(3,2) unsigned NOT NULL DEFAULT '0.41',
|
||||
`cloud_color_i` float(3,2) unsigned NOT NULL DEFAULT '0.41',
|
||||
`cloud_x` float(3,2) unsigned NOT NULL DEFAULT '1.00',
|
||||
`cloud_y` float(3,2) unsigned NOT NULL DEFAULT '0.53',
|
||||
`cloud_density` float(3,2) unsigned NOT NULL DEFAULT '1.00',
|
||||
`cloud_coverage` float(3,2) unsigned NOT NULL DEFAULT '0.27',
|
||||
`cloud_scale` float(3,2) unsigned NOT NULL DEFAULT '0.42',
|
||||
`cloud_detail_x` float(3,2) unsigned NOT NULL DEFAULT '1.00',
|
||||
`cloud_detail_y` float(3,2) unsigned NOT NULL DEFAULT '0.53',
|
||||
`cloud_detail_density` float(3,2) unsigned NOT NULL DEFAULT '0.12',
|
||||
`cloud_scroll_x` float(3,2) unsigned NOT NULL DEFAULT '0.20',
|
||||
`cloud_scroll_x_lock` tinyint(1) unsigned NOT NULL DEFAULT '0',
|
||||
`cloud_scroll_y` float(3,2) unsigned NOT NULL DEFAULT '0.01',
|
||||
`cloud_scroll_y_lock` tinyint(1) unsigned NOT NULL DEFAULT '0',
|
||||
`draw_classic_clouds` tinyint(1) unsigned NOT NULL DEFAULT '1',
|
||||
PRIMARY KEY (`region_id`)
|
||||
);
|
||||
|
||||
ALTER TABLE estate_settings AUTO_INCREMENT = 100;
|
||||
COMMIT;
|
||||
|
||||
@@ -29,9 +29,8 @@ namespace OpenSim
|
||||
{
|
||||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.7";
|
||||
private const string VERSION_NUMBER = "0.7CM";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
|
||||
public enum Flavour
|
||||
{
|
||||
Unknown,
|
||||
@@ -71,4 +70,4 @@ namespace OpenSim
|
||||
/// </value>
|
||||
public readonly static int MajorInterfaceVersion = 6;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,9 +27,12 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using System.Xml.Schema;
|
||||
using System.Xml.Serialization;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
@@ -45,6 +48,111 @@ namespace OpenSim.Framework
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static XmlSerializer tiiSerializer = new XmlSerializer(typeof (TaskInventoryItem));
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Thread LockedByThread;
|
||||
/// <value>
|
||||
/// An advanced lock for inventory data
|
||||
/// </value>
|
||||
private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
|
||||
|
||||
/// <summary>
|
||||
/// Are we readlocked by the calling thread?
|
||||
/// </summary>
|
||||
public bool IsReadLockedByMe()
|
||||
{
|
||||
if (m_itemLock.RecursiveReadCount > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lock our inventory list for reading (many can read, one can write)
|
||||
/// </summary>
|
||||
public void LockItemsForRead(bool locked)
|
||||
{
|
||||
if (locked)
|
||||
{
|
||||
if (m_itemLock.IsWriteLockHeld && LockedByThread != null)
|
||||
{
|
||||
if (!LockedByThread.IsAlive)
|
||||
{
|
||||
//Locked by dead thread, reset.
|
||||
m_itemLock = new System.Threading.ReaderWriterLockSlim();
|
||||
}
|
||||
}
|
||||
|
||||
if (m_itemLock.RecursiveReadCount > 0)
|
||||
{
|
||||
m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
|
||||
m_itemLock.ExitReadLock();
|
||||
}
|
||||
if (m_itemLock.RecursiveWriteCount > 0)
|
||||
{
|
||||
m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
|
||||
m_itemLock.ExitWriteLock();
|
||||
}
|
||||
|
||||
while (!m_itemLock.TryEnterReadLock(60000))
|
||||
{
|
||||
m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
|
||||
if (m_itemLock.IsWriteLockHeld)
|
||||
{
|
||||
m_itemLock = new System.Threading.ReaderWriterLockSlim();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_itemLock.RecursiveReadCount>0)
|
||||
{
|
||||
m_itemLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lock our inventory list for writing (many can read, one can write)
|
||||
/// </summary>
|
||||
public void LockItemsForWrite(bool locked)
|
||||
{
|
||||
if (locked)
|
||||
{
|
||||
//Enter a write lock, wait indefinately for one to open.
|
||||
if (m_itemLock.RecursiveReadCount > 0)
|
||||
{
|
||||
m_log.Error("[TaskInventoryDictionary] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
|
||||
m_itemLock.ExitReadLock();
|
||||
}
|
||||
if (m_itemLock.RecursiveWriteCount > 0)
|
||||
{
|
||||
m_log.Error("[TaskInventoryDictionary] Recursive write lock requested. This should not happen and means something needs to be fixed.");
|
||||
m_itemLock.ExitWriteLock();
|
||||
}
|
||||
while (!m_itemLock.TryEnterWriteLock(60000))
|
||||
{
|
||||
m_log.Error("Thread lock detected while trying to aquire WRITE lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
|
||||
if (m_itemLock.IsWriteLockHeld)
|
||||
{
|
||||
m_itemLock = new System.Threading.ReaderWriterLockSlim();
|
||||
}
|
||||
}
|
||||
|
||||
LockedByThread = Thread.CurrentThread;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_itemLock.RecursiveWriteCount > 0)
|
||||
{
|
||||
m_itemLock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region ICloneable Members
|
||||
|
||||
@@ -52,13 +160,12 @@ namespace OpenSim.Framework
|
||||
{
|
||||
TaskInventoryDictionary clone = new TaskInventoryDictionary();
|
||||
|
||||
lock (this)
|
||||
m_itemLock.EnterReadLock();
|
||||
foreach (UUID uuid in Keys)
|
||||
{
|
||||
foreach (UUID uuid in Keys)
|
||||
{
|
||||
clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
|
||||
}
|
||||
clone.Add(uuid, (TaskInventoryItem) this[uuid].Clone());
|
||||
}
|
||||
m_itemLock.ExitReadLock();
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
@@ -997,19 +997,19 @@ namespace OpenSim.Framework
|
||||
{
|
||||
string os = String.Empty;
|
||||
|
||||
if (Environment.OSVersion.Platform != PlatformID.Unix)
|
||||
{
|
||||
os = Environment.OSVersion.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
os = ReadEtcIssue();
|
||||
}
|
||||
|
||||
if (os.Length > 45)
|
||||
{
|
||||
os = os.Substring(0, 45);
|
||||
}
|
||||
// if (Environment.OSVersion.Platform != PlatformID.Unix)
|
||||
// {
|
||||
// os = Environment.OSVersion.ToString();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// os = ReadEtcIssue();
|
||||
// }
|
||||
//
|
||||
// if (os.Length > 45)
|
||||
// {
|
||||
// os = os.Substring(0, 45);
|
||||
// }
|
||||
|
||||
return os;
|
||||
}
|
||||
|
||||
@@ -1054,6 +1054,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public virtual void SendLayerData(float[] map)
|
||||
{
|
||||
Util.FireAndForget(DoSendLayerData, map);
|
||||
|
||||
// Send it sync, and async. It's not that much data
|
||||
// and it improves user experience just so much!
|
||||
DoSendLayerData(map);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1066,16 +1070,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
try
|
||||
{
|
||||
//for (int y = 0; y < 16; y++)
|
||||
//{
|
||||
// for (int x = 0; x < 16; x++)
|
||||
// {
|
||||
// SendLayerData(x, y, map);
|
||||
// }
|
||||
//}
|
||||
|
||||
// Send LayerData in a spiral pattern. Fun!
|
||||
SendLayerTopRight(map, 0, 0, 15, 15);
|
||||
for (int y = 0; y < 16; y++)
|
||||
{
|
||||
for (int x = 0; x < 16; x+=4)
|
||||
{
|
||||
SendLayerPacket(x, y, map);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -1083,51 +1084,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
}
|
||||
|
||||
private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
|
||||
{
|
||||
// Row
|
||||
for (int i = x1; i <= x2; i++)
|
||||
SendLayerData(i, y1, map);
|
||||
|
||||
// Column
|
||||
for (int j = y1 + 1; j <= y2; j++)
|
||||
SendLayerData(x2, j, map);
|
||||
|
||||
if (x2 - x1 > 0)
|
||||
SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
|
||||
}
|
||||
|
||||
void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
|
||||
{
|
||||
// Row in reverse
|
||||
for (int i = x2; i >= x1; i--)
|
||||
SendLayerData(i, y2, map);
|
||||
|
||||
// Column in reverse
|
||||
for (int j = y2 - 1; j >= y1; j--)
|
||||
SendLayerData(x1, j, map);
|
||||
|
||||
if (x2 - x1 > 0)
|
||||
SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a set of four patches (x, x+1, ..., x+3) to the client
|
||||
/// </summary>
|
||||
/// <param name="map">heightmap</param>
|
||||
/// <param name="px">X coordinate for patches 0..12</param>
|
||||
/// <param name="py">Y coordinate for patches 0..15</param>
|
||||
// private void SendLayerPacket(float[] map, int y, int x)
|
||||
// {
|
||||
// int[] patches = new int[4];
|
||||
// patches[0] = x + 0 + y * 16;
|
||||
// patches[1] = x + 1 + y * 16;
|
||||
// patches[2] = x + 2 + y * 16;
|
||||
// patches[3] = x + 3 + y * 16;
|
||||
private void SendLayerPacket(int x, int y, float[] map)
|
||||
{
|
||||
int[] patches = new int[4];
|
||||
patches[0] = x + 0 + y * 16;
|
||||
patches[1] = x + 1 + y * 16;
|
||||
patches[2] = x + 2 + y * 16;
|
||||
patches[3] = x + 3 + y * 16;
|
||||
|
||||
// Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches);
|
||||
// OutPacket(layerpack, ThrottleOutPacketType.Land);
|
||||
// }
|
||||
float[] heightmap = (map.Length == 65536) ?
|
||||
map :
|
||||
LLHeightFieldMoronize(map);
|
||||
|
||||
try
|
||||
{
|
||||
Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
|
||||
OutPacket(layerpack, ThrottleOutPacketType.Land);
|
||||
}
|
||||
catch
|
||||
{
|
||||
for (int px = x ; px < x + 4 ; px++)
|
||||
SendLayerData(px, y, map);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a specified patch to a client
|
||||
@@ -1147,7 +1132,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
|
||||
layerpack.Header.Reliable = true;
|
||||
|
||||
OutPacket(layerpack, ThrottleOutPacketType.Land);
|
||||
OutPacket(layerpack, ThrottleOutPacketType.Task);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -3419,7 +3404,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data);
|
||||
|
||||
OutPacket(objupdate, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
@@ -3470,8 +3454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
|
||||
}
|
||||
|
||||
// HACK: Using the task category until the tiered reprioritization code is in
|
||||
OutPacket(terse, ThrottleOutPacketType.Task);
|
||||
OutPacket(terse, ThrottleOutPacketType.State);
|
||||
}
|
||||
|
||||
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
@@ -3961,6 +3944,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
m_propertiesPacketTimer.Stop();
|
||||
|
||||
if (m_propertiesBlocks.Count == 0)
|
||||
return;
|
||||
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count];
|
||||
|
||||
int index = 0;
|
||||
@@ -4898,6 +4884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
(x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
|
||||
(x.CameraUpAxis != lastarg.CameraUpAxis) ||
|
||||
(x.ControlFlags != lastarg.ControlFlags) ||
|
||||
(x.ControlFlags != 0) ||
|
||||
(x.Far != lastarg.Far) ||
|
||||
(x.Flags != lastarg.Flags) ||
|
||||
(x.State != lastarg.State) ||
|
||||
|
||||
@@ -49,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
private int m_shoutdistance = 100;
|
||||
private int m_whisperdistance = 10;
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
|
||||
private List<string> FreezeCache = new List<string>();
|
||||
private string m_adminPrefix = "";
|
||||
internal object m_syncy = new object();
|
||||
|
||||
internal IConfig m_config;
|
||||
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
|
||||
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
|
||||
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
|
||||
m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
|
||||
}
|
||||
|
||||
public virtual void AddRegion(Scene scene)
|
||||
@@ -171,7 +173,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
return;
|
||||
}
|
||||
|
||||
DeliverChatToAvatars(ChatSourceType.Agent, c);
|
||||
if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
|
||||
{
|
||||
if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
|
||||
c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
|
||||
}
|
||||
else
|
||||
{
|
||||
DeliverChatToAvatars(ChatSourceType.Agent, c);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
|
||||
@@ -185,6 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
|
||||
{
|
||||
string fromName = c.From;
|
||||
string fromNamePrefix = "";
|
||||
UUID fromID = UUID.Zero;
|
||||
string message = c.Message;
|
||||
IScene scene = c.Scene;
|
||||
@@ -207,7 +218,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
fromPos = avatar.AbsolutePosition;
|
||||
fromName = avatar.Name;
|
||||
fromID = c.Sender.AgentId;
|
||||
|
||||
if (avatar.GodLevel > 200)
|
||||
{
|
||||
fromNamePrefix = m_adminPrefix;
|
||||
}
|
||||
break;
|
||||
|
||||
case ChatSourceType.Object:
|
||||
@@ -227,7 +241,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
s.ForEachScenePresence(
|
||||
delegate(ScenePresence presence)
|
||||
{
|
||||
TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType);
|
||||
ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
|
||||
if (Presencecheck != null)
|
||||
{
|
||||
if (Presencecheck.IsEitherBannedOrRestricted(c.SenderUUID) != true)
|
||||
{
|
||||
TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix+fromName, c.Type, message, sourceType);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -266,25 +288,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
|
||||
|
||||
((Scene)c.Scene).ForEachScenePresence(
|
||||
delegate(ScenePresence presence)
|
||||
{
|
||||
// ignore chat from child agents
|
||||
if (presence.IsChildAgent) return;
|
||||
|
||||
IClientAPI client = presence.ControllingClient;
|
||||
|
||||
// don't forward SayOwner chat from objects to
|
||||
// non-owner agents
|
||||
if ((c.Type == ChatTypeEnum.Owner) &&
|
||||
(null != c.SenderObject) &&
|
||||
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
|
||||
return;
|
||||
|
||||
client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
|
||||
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
|
||||
});
|
||||
if (c.Scene != null)
|
||||
{
|
||||
((Scene)c.Scene).ForEachScenePresence
|
||||
(
|
||||
delegate(ScenePresence presence)
|
||||
{
|
||||
// ignore chat from child agents
|
||||
if (presence.IsChildAgent) return;
|
||||
|
||||
IClientAPI client = presence.ControllingClient;
|
||||
|
||||
// don't forward SayOwner chat from objects to
|
||||
// non-owner agents
|
||||
if ((c.Type == ChatTypeEnum.Owner) &&
|
||||
(null != c.SenderObject) &&
|
||||
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
|
||||
return;
|
||||
|
||||
client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
|
||||
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -313,5 +339,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
|
||||
fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
|
||||
}
|
||||
|
||||
Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
|
||||
public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
|
||||
{
|
||||
System.Threading.Timer Timer;
|
||||
if (flags == 0)
|
||||
{
|
||||
FreezeCache.Add(target.ToString());
|
||||
System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
|
||||
Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
|
||||
Timers.Add(target, Timer);
|
||||
}
|
||||
else
|
||||
{
|
||||
FreezeCache.Remove(target.ToString());
|
||||
Timers.TryGetValue(target, out Timer);
|
||||
Timers.Remove(target);
|
||||
Timer.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEndParcelFrozen(object avatar)
|
||||
{
|
||||
UUID target = (UUID)avatar;
|
||||
FreezeCache.Remove(target.ToString());
|
||||
System.Threading.Timer Timer;
|
||||
Timers.TryGetValue(target, out Timer);
|
||||
Timers.Remove(target);
|
||||
Timer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -172,13 +172,16 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||
|
||||
private void RetrieveInstantMessages(IClientAPI client)
|
||||
{
|
||||
if (m_RestURL != "")
|
||||
{
|
||||
m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
|
||||
if (m_RestURL == String.Empty)
|
||||
return;
|
||||
|
||||
List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
|
||||
m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
|
||||
|
||||
List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
|
||||
"POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
|
||||
|
||||
if (msglist != null)
|
||||
{
|
||||
foreach (GridInstantMessage im in msglist)
|
||||
{
|
||||
// client.SendInstantMessage(im);
|
||||
|
||||
@@ -417,7 +417,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
{
|
||||
// Check if this is ours to handle
|
||||
//
|
||||
m_log.Info("OnFridInstantMessage");
|
||||
//m_log.Info("OnFridInstantMessage");
|
||||
if (msg.dialog != (byte) InstantMessageDialog.InventoryOffered)
|
||||
return;
|
||||
|
||||
|
||||
@@ -256,10 +256,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
// Fix ownership/creator of inventory items
|
||||
// Not doing so results in inventory items
|
||||
// being no copy/no mod for everyone
|
||||
lock (part.TaskInventory)
|
||||
part.TaskInventory.LockItemsForRead(true);
|
||||
TaskInventoryDictionary inv = part.TaskInventory;
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
|
||||
{
|
||||
TaskInventoryDictionary inv = part.TaskInventory;
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
|
||||
if (!ResolveUserUuid(kvp.Value.OwnerID))
|
||||
{
|
||||
if (!ResolveUserUuid(kvp.Value.OwnerID))
|
||||
{
|
||||
@@ -271,6 +272,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
}
|
||||
}
|
||||
}
|
||||
part.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
|
||||
|
||||
@@ -82,6 +82,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
|
||||
|
||||
private bool m_allowedForcefulBans = true;
|
||||
private UUID DefaultGodParcelGroup;
|
||||
private string DefaultGodParcelName;
|
||||
|
||||
// caches ExtendedLandData
|
||||
private Cache parcelInfoCache;
|
||||
@@ -96,6 +98,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig cnf = source.Configs["LandManagement"];
|
||||
if (cnf != null)
|
||||
{
|
||||
DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
|
||||
DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
@@ -1504,5 +1512,321 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
UpdateLandObject(localID, land.LandData);
|
||||
}
|
||||
|
||||
public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
|
||||
{
|
||||
ILandObject land = null;
|
||||
List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
|
||||
foreach (ILandObject landObject in Land)
|
||||
{
|
||||
if (landObject.LandData.LocalID == landID)
|
||||
{
|
||||
land = landObject;
|
||||
}
|
||||
}
|
||||
land.DeedToGroup(DefaultGodParcelGroup);
|
||||
land.LandData.Name = DefaultGodParcelName;
|
||||
land.SendLandUpdateToAvatarsOverMe();
|
||||
}
|
||||
|
||||
private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
|
||||
{
|
||||
ScenePresence SP;
|
||||
((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
|
||||
List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
|
||||
if (SP.GodLevel != 0)
|
||||
{
|
||||
if (flags == 0) //All parcels, scripted or not
|
||||
{
|
||||
((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
|
||||
{
|
||||
if (e.OwnerID == targetID)
|
||||
{
|
||||
returns.Add(e);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
if (flags == 4) //All parcels, scripted object
|
||||
{
|
||||
((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
|
||||
{
|
||||
if (e.OwnerID == targetID)
|
||||
{
|
||||
if (e.scriptScore >= 0.01)
|
||||
{
|
||||
returns.Add(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
if (flags == 4) //not target parcel, scripted object
|
||||
{
|
||||
((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
|
||||
{
|
||||
if (e.OwnerID == targetID)
|
||||
{
|
||||
ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
|
||||
if (landobject.LandData.OwnerID != e.OwnerID)
|
||||
{
|
||||
if (e.scriptScore >= 0.01)
|
||||
{
|
||||
returns.Add(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
foreach (SceneObjectGroup ol in returns)
|
||||
{
|
||||
ReturnObject(ol, client);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
|
||||
{
|
||||
SceneObjectGroup[] objs = new SceneObjectGroup[1];
|
||||
objs[0] = obj;
|
||||
((Scene)client.Scene).returnObjects(objs, client.AgentId);
|
||||
}
|
||||
|
||||
Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
|
||||
|
||||
public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
|
||||
{
|
||||
ScenePresence targetAvatar = null;
|
||||
((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
|
||||
ScenePresence parcelManager = null;
|
||||
((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
|
||||
System.Threading.Timer Timer;
|
||||
|
||||
if (targetAvatar.GodLevel == 0)
|
||||
{
|
||||
ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
|
||||
if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
|
||||
return;
|
||||
if (flags == 0)
|
||||
{
|
||||
targetAvatar.AllowMovement = false;
|
||||
targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has frozen you for 30 seconds. You cannot move or interact with the world.");
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Frozen.");
|
||||
System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
|
||||
Timer = new System.Threading.Timer(timeCB, targetAvatar, 30000, 0);
|
||||
Timers.Add(targetAvatar.UUID, Timer);
|
||||
}
|
||||
else
|
||||
{
|
||||
targetAvatar.AllowMovement = true;
|
||||
targetAvatar.ControllingClient.SendAlertMessage(parcelManager.Firstname + " " + parcelManager.Lastname + " has unfrozen you.");
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Unfrozen.");
|
||||
Timers.TryGetValue(targetAvatar.UUID, out Timer);
|
||||
Timers.Remove(targetAvatar.UUID);
|
||||
Timer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
private void OnEndParcelFrozen(object avatar)
|
||||
{
|
||||
ScenePresence targetAvatar = (ScenePresence)avatar;
|
||||
targetAvatar.AllowMovement = true;
|
||||
System.Threading.Timer Timer;
|
||||
Timers.TryGetValue(targetAvatar.UUID, out Timer);
|
||||
Timers.Remove(targetAvatar.UUID);
|
||||
targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
|
||||
}
|
||||
|
||||
|
||||
public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
|
||||
{
|
||||
ScenePresence targetAvatar = null;
|
||||
((Scene)client.Scene).TryGetScenePresence(target, out targetAvatar);
|
||||
ScenePresence parcelManager = null;
|
||||
((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
|
||||
//Just eject
|
||||
if (flags == 0)
|
||||
{
|
||||
if (targetAvatar.GodLevel == 0)
|
||||
{
|
||||
ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
|
||||
if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
|
||||
return;
|
||||
|
||||
Vector3 position = new Vector3(0, 0, 0);
|
||||
List<ILandObject> allParcels = new List<ILandObject>();
|
||||
allParcels = AllParcels();
|
||||
if (allParcels.Count != 1)
|
||||
{
|
||||
foreach (ILandObject parcel in allParcels)
|
||||
{
|
||||
if (parcel.LandData.GlobalID != land.LandData.GlobalID)
|
||||
{
|
||||
if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true)
|
||||
{
|
||||
for (int x = 1; x <= Constants.RegionSize; x += 2)
|
||||
{
|
||||
for (int y = 1; y <= Constants.RegionSize; y += 2)
|
||||
{
|
||||
if (parcel.ContainsPoint(x, y))
|
||||
{
|
||||
position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z);
|
||||
targetAvatar.TeleportWithMomentum(position);
|
||||
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Vector3 targetVector;
|
||||
if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y)
|
||||
{
|
||||
if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize)
|
||||
{
|
||||
targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
|
||||
targetAvatar.TeleportWithMomentum(targetVector);
|
||||
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
|
||||
targetAvatar.TeleportWithMomentum(targetVector);
|
||||
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize)
|
||||
{
|
||||
targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ;
|
||||
targetAvatar.TeleportWithMomentum(targetVector);
|
||||
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ;
|
||||
targetAvatar.TeleportWithMomentum(targetVector);
|
||||
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//Eject and ban
|
||||
if (flags == 1)
|
||||
{
|
||||
if (targetAvatar.GodLevel == 0)
|
||||
{
|
||||
ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
|
||||
if (!((Scene)client.Scene).Permissions.CanEditParcel(client.AgentId, land))
|
||||
return;
|
||||
|
||||
Vector3 position = new Vector3(0, 0, 0);
|
||||
List<ILandObject> allParcels = new List<ILandObject>();
|
||||
allParcels = AllParcels();
|
||||
if (allParcels.Count != 1)
|
||||
{
|
||||
foreach (ILandObject parcel in allParcels)
|
||||
{
|
||||
if (parcel.LandData.GlobalID != land.LandData.GlobalID)
|
||||
{
|
||||
if (parcel.IsEitherBannedOrRestricted(targetAvatar.UUID) != true)
|
||||
{
|
||||
for (int x = 1; x <= Constants.RegionSize; x += 2)
|
||||
{
|
||||
for (int y = 1; y <= Constants.RegionSize; y += 2)
|
||||
{
|
||||
if (parcel.ContainsPoint(x, y))
|
||||
{
|
||||
position = new Vector3(x, y, targetAvatar.AbsolutePosition.Z);
|
||||
targetAvatar.TeleportWithMomentum(position);
|
||||
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = targetAvatar.UUID;
|
||||
entry.Flags = AccessList.Ban;
|
||||
entry.Time = new DateTime();
|
||||
land.LandData.ParcelAccessList.Add(entry);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Vector3 targetVector;
|
||||
if (targetAvatar.AbsolutePosition.X > targetAvatar.AbsolutePosition.Y)
|
||||
{
|
||||
if (targetAvatar.AbsolutePosition.X > .5 * Constants.RegionSize)
|
||||
{
|
||||
targetVector = new Vector3(Constants.RegionSize, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
|
||||
targetAvatar.TeleportWithMomentum(targetVector);
|
||||
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = targetAvatar.UUID;
|
||||
entry.Flags = AccessList.Ban;
|
||||
entry.Time = new DateTime();
|
||||
land.LandData.ParcelAccessList.Add(entry);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetVector = new Vector3(0, targetAvatar.AbsolutePosition.Y, targetAvatar.AbsolutePosition.Z); ;
|
||||
targetAvatar.TeleportWithMomentum(targetVector);
|
||||
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = targetAvatar.UUID;
|
||||
entry.Flags = AccessList.Ban;
|
||||
entry.Time = new DateTime();
|
||||
land.LandData.ParcelAccessList.Add(entry);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (targetAvatar.AbsolutePosition.Y > .5 * Constants.RegionSize)
|
||||
{
|
||||
targetVector = new Vector3(targetAvatar.AbsolutePosition.X, Constants.RegionSize, targetAvatar.AbsolutePosition.Z); ;
|
||||
targetAvatar.TeleportWithMomentum(targetVector);
|
||||
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = targetAvatar.UUID;
|
||||
entry.Flags = AccessList.Ban;
|
||||
entry.Time = new DateTime();
|
||||
land.LandData.ParcelAccessList.Add(entry);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetVector = new Vector3(targetAvatar.AbsolutePosition.X, 0, targetAvatar.AbsolutePosition.Z); ;
|
||||
targetAvatar.TeleportWithMomentum(targetVector);
|
||||
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected and banned by " + parcelManager.Firstname + " " + parcelManager.Lastname);
|
||||
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected and Banned.");
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = targetAvatar.UUID;
|
||||
entry.Flags = AccessList.Ban;
|
||||
entry.Time = new DateTime();
|
||||
land.LandData.ParcelAccessList.Add(entry);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
||||
{
|
||||
get { return m_movementAnimation; }
|
||||
}
|
||||
protected string m_movementAnimation = "DEFAULT";
|
||||
|
||||
// protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist!
|
||||
protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init.
|
||||
private int m_animTickFall;
|
||||
private int m_animTickJump;
|
||||
|
||||
@@ -123,17 +123,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
||||
/// </summary>
|
||||
public void TrySetMovementAnimation(string anim)
|
||||
{
|
||||
//m_log.DebugFormat("Updating movement animation to {0}", anim);
|
||||
//Console.WriteLine("Updating movement animation to {0}", anim);
|
||||
|
||||
if (!m_scenePresence.IsChildAgent)
|
||||
{
|
||||
if (m_animations.TrySetDefaultAnimation(
|
||||
anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID))
|
||||
{
|
||||
//Console.WriteLine("TSMA {0} success.", anim);
|
||||
// 16384 is CHANGED_ANIMATION
|
||||
m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 });
|
||||
SendAnimPack();
|
||||
}
|
||||
else
|
||||
{
|
||||
//Console.WriteLine("TSMA {0} fail.", anim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -146,10 +151,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
||||
const float PREJUMP_DELAY = 0.25f;
|
||||
|
||||
#region Inputs
|
||||
if (m_scenePresence.SitGround)
|
||||
{
|
||||
return "SIT_GROUND_CONSTRAINED";
|
||||
}
|
||||
|
||||
AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags;
|
||||
PhysicsActor actor = m_scenePresence.PhysicsActor;
|
||||
|
||||
@@ -159,11 +161,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
||||
Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix);
|
||||
|
||||
// Check control flags
|
||||
bool heldForward =
|
||||
(((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) || ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS));
|
||||
bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG;
|
||||
bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS;
|
||||
bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG;
|
||||
bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS);
|
||||
bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG);
|
||||
bool heldLeft = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS);
|
||||
bool heldRight = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG);
|
||||
//bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT;
|
||||
//bool heldTurnRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_RIGHT;
|
||||
bool heldUp = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) == AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
|
||||
@@ -316,7 +317,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
||||
public void UpdateMovementAnimations()
|
||||
{
|
||||
m_movementAnimation = GetMovementAnimation();
|
||||
|
||||
//Console.WriteLine("UMA got {0}", m_movementAnimation);
|
||||
if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump)
|
||||
{
|
||||
// This was the previous behavior before PREJUMP
|
||||
@@ -451,4 +452,4 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
||||
m_scenePresence = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>();
|
||||
private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>();
|
||||
//private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>();
|
||||
private readonly Object m_lock = new Object();
|
||||
private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim();
|
||||
|
||||
[Obsolete("Use Add() instead.")]
|
||||
public void Add(UUID id, EntityBase eb)
|
||||
@@ -50,7 +50,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void Add(EntityBase entity)
|
||||
{
|
||||
lock (m_lock)
|
||||
m_lock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -62,11 +63,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_log.ErrorFormat("Add Entity failed: {0}", e.Message);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
|
||||
public void InsertOrReplace(EntityBase entity)
|
||||
{
|
||||
lock (m_lock)
|
||||
m_lock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -78,15 +84,24 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
lock (m_lock)
|
||||
m_lock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
m_eb_uuid.Clear();
|
||||
m_eb_localID.Clear();
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
|
||||
public int Count
|
||||
@@ -123,7 +138,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public bool Remove(uint localID)
|
||||
{
|
||||
lock (m_lock)
|
||||
m_lock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -141,11 +157,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return false;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Remove(UUID id)
|
||||
{
|
||||
lock (m_lock)
|
||||
m_lock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -163,13 +184,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return false;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
|
||||
public List<EntityBase> GetAllByType<T>()
|
||||
{
|
||||
List<EntityBase> tmp = new List<EntityBase>();
|
||||
|
||||
lock (m_lock)
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -187,23 +213,33 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
tmp = null;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
public List<EntityBase> GetEntities()
|
||||
{
|
||||
lock (m_lock)
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return new List<EntityBase>(m_eb_uuid.Values);
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
public EntityBase this[UUID id]
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (m_lock)
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
EntityBase entity;
|
||||
if (m_eb_uuid.TryGetValue(id, out entity))
|
||||
@@ -211,6 +247,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
else
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
@@ -222,7 +262,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (m_lock)
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
EntityBase entity;
|
||||
if (m_eb_localID.TryGetValue(localID, out entity))
|
||||
@@ -230,6 +271,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
else
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
@@ -239,18 +284,28 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public bool TryGetValue(UUID key, out EntityBase obj)
|
||||
{
|
||||
lock (m_lock)
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return m_eb_uuid.TryGetValue(key, out obj);
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetValue(uint key, out EntityBase obj)
|
||||
{
|
||||
lock (m_lock)
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return m_eb_localID.TryGetValue(key, out obj);
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -782,8 +782,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
||||
SceneObjectGroup group = part.ParentGroup;
|
||||
if (group != null)
|
||||
SceneObjectGroup group = null;
|
||||
if (part != null)
|
||||
{
|
||||
group = part.ParentGroup;
|
||||
}
|
||||
if (part != null && group != null)
|
||||
{
|
||||
TaskInventoryItem item = group.GetInventoryItem(localID, itemID);
|
||||
if (item == null)
|
||||
|
||||
@@ -602,6 +602,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// Load region settings
|
||||
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
|
||||
m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID);
|
||||
|
||||
if (m_storageManager.EstateDataStore != null)
|
||||
{
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||
@@ -1015,6 +1017,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
/// <param name="seconds">float indicating duration before restart.</param>
|
||||
public virtual void Restart(float seconds)
|
||||
{
|
||||
Restart(seconds, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given float seconds, this will restart the region. showDialog will optionally alert the users.
|
||||
/// </summary>
|
||||
/// <param name="seconds">float indicating duration before restart.</param>
|
||||
public virtual void Restart(float seconds, bool showDialog)
|
||||
{
|
||||
// notifications are done in 15 second increments
|
||||
// so .. if the number of seconds is less then 15 seconds, it's not really a restart request
|
||||
@@ -1036,8 +1047,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
|
||||
m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes");
|
||||
m_restartTimer.Start();
|
||||
m_dialogModule.SendNotificationToUsersInRegion(
|
||||
if (showDialog)
|
||||
{
|
||||
m_dialogModule.SendNotificationToUsersInRegion(
|
||||
UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1393,16 +1407,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// Check if any objects have reached their targets
|
||||
CheckAtTargets();
|
||||
|
||||
// Update SceneObjectGroups that have scheduled themselves for updates
|
||||
// Objects queue their updates onto all scene presences
|
||||
if (m_frame % m_update_objects == 0)
|
||||
m_sceneGraph.UpdateObjectGroups();
|
||||
|
||||
// Run through all ScenePresences looking for updates
|
||||
// Presence updates and queued object updates for each presence are sent to clients
|
||||
if (m_frame % m_update_presences == 0)
|
||||
m_sceneGraph.UpdatePresences();
|
||||
|
||||
// Update SceneObjectGroups that have scheduled themselves for updates
|
||||
// Objects queue their updates onto all scene presences
|
||||
if (m_frame % m_update_objects == 0)
|
||||
m_sceneGraph.UpdateObjectGroups();
|
||||
|
||||
int tmpPhysicsMS2 = Util.EnvironmentTickCount();
|
||||
if ((m_frame % m_update_physics == 0) && m_physics_enabled)
|
||||
m_sceneGraph.UpdatePreparePhysics();
|
||||
@@ -1713,7 +1727,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void SaveTerrain()
|
||||
{
|
||||
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||
}
|
||||
}
|
||||
|
||||
public void StoreWindlightProfile(RegionLightShareData wl)
|
||||
{
|
||||
@@ -3413,6 +3427,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
CapsModule.AddCapsHandler(agent.AgentID);
|
||||
|
||||
if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0)
|
||||
System.Threading.Thread.Sleep(2000);
|
||||
|
||||
if (!agent.child)
|
||||
{
|
||||
if (TestBorderCross(agent.startpos,Cardinals.E))
|
||||
@@ -3471,6 +3488,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
// Honor parcel landing type and position.
|
||||
/*
|
||||
ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
|
||||
if (land != null)
|
||||
{
|
||||
if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
|
||||
@@ -3478,6 +3497,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
agent.startpos = land.LandData.UserLocation;
|
||||
}
|
||||
}
|
||||
*/// This is now handled properly in ScenePresence.MakeRootAgent
|
||||
}
|
||||
|
||||
agent.teleportFlags = teleportFlags;
|
||||
|
||||
@@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
d);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
|
||||
{
|
||||
return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
|
||||
|
||||
@@ -225,6 +225,30 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
protected internal bool AddRestoredSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
|
||||
{
|
||||
// KF: Check for out-of-region, move inside and make static.
|
||||
Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
|
||||
sceneObject.RootPart.GroupPosition.Y,
|
||||
sceneObject.RootPart.GroupPosition.Z);
|
||||
if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 ||
|
||||
npos.X > Constants.RegionSize ||
|
||||
npos.Y > Constants.RegionSize))
|
||||
{
|
||||
if (npos.X < 0.0) npos.X = 1.0f;
|
||||
if (npos.Y < 0.0) npos.Y = 1.0f;
|
||||
if (npos.Z < 0.0) npos.Z = 0.0f;
|
||||
if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f;
|
||||
if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f;
|
||||
|
||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
{
|
||||
part.GroupPosition = npos;
|
||||
}
|
||||
sceneObject.RootPart.Velocity = Vector3.Zero;
|
||||
sceneObject.RootPart.AngularVelocity = Vector3.Zero;
|
||||
sceneObject.RootPart.Acceleration = Vector3.Zero;
|
||||
sceneObject.RootPart.Velocity = Vector3.Zero;
|
||||
}
|
||||
|
||||
if (!alreadyPersisted)
|
||||
{
|
||||
sceneObject.ForceInventoryPersistence();
|
||||
|
||||
@@ -46,12 +46,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
public void ForceInventoryPersistence()
|
||||
{
|
||||
lock (m_parts)
|
||||
lockPartsForRead(true);
|
||||
List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values);
|
||||
lockPartsForRead(false);
|
||||
foreach (SceneObjectPart part in values)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.Inventory.ForceInventoryPersistence();
|
||||
}
|
||||
part.Inventory.ForceInventoryPersistence();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,19 +74,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <summary>
|
||||
/// Stop the scripts contained in all the prims in this group
|
||||
/// </summary>
|
||||
/// <param name="sceneObjectBeingDeleted">
|
||||
/// Should be true if these scripts are being removed because the scene
|
||||
/// object is being deleted. This will prevent spurious updates to the client.
|
||||
/// </param>
|
||||
public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
|
||||
{
|
||||
lock (m_parts)
|
||||
lockPartsForRead(true);
|
||||
List<SceneObjectPart> values = new List<SceneObjectPart>(m_parts.Values);
|
||||
lockPartsForRead(false);
|
||||
|
||||
foreach (SceneObjectPart part in values)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted);
|
||||
}
|
||||
part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// TODO: This needs to be persisted in next XML version update!
|
||||
[XmlIgnore]
|
||||
public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
|
||||
public int[] PayPrice = {-2,-2,-2,-2,-2};
|
||||
[XmlIgnore]
|
||||
public PhysicsActor PhysActor;
|
||||
|
||||
@@ -274,6 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private Quaternion m_sitTargetOrientation = Quaternion.Identity;
|
||||
private Vector3 m_sitTargetPosition;
|
||||
private string m_sitAnimation = "SIT";
|
||||
private bool m_occupied; // KF if any av is sitting on this prim
|
||||
private string m_text = String.Empty;
|
||||
private string m_touchName = String.Empty;
|
||||
private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
|
||||
@@ -452,12 +453,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
/// <value>
|
||||
/// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes
|
||||
/// Get the inventory list
|
||||
/// </value>
|
||||
public TaskInventoryDictionary TaskInventory
|
||||
{
|
||||
get { return m_inventory.Items; }
|
||||
set { m_inventory.Items = value; }
|
||||
get {
|
||||
return m_inventory.Items;
|
||||
}
|
||||
set {
|
||||
m_inventory.Items = value;
|
||||
}
|
||||
}
|
||||
|
||||
public uint ObjectFlags
|
||||
@@ -586,14 +591,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
set { m_LoopSoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public Byte[] TextureAnimation
|
||||
{
|
||||
get { return m_TextureAnimation; }
|
||||
set { m_TextureAnimation = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public Byte[] ParticleSystem
|
||||
{
|
||||
get { return m_particleSystem; }
|
||||
@@ -647,7 +650,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
set
|
||||
{
|
||||
m_groupPosition = value;
|
||||
|
||||
PhysicsActor actor = PhysActor;
|
||||
if (actor != null)
|
||||
{
|
||||
@@ -816,7 +818,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <summary></summary>
|
||||
public Vector3 Acceleration
|
||||
{
|
||||
get { return m_acceleration; }
|
||||
get
|
||||
{
|
||||
PhysicsActor actor = PhysActor;
|
||||
if (actor != null)
|
||||
{
|
||||
m_acceleration = actor.Acceleration;
|
||||
}
|
||||
return m_acceleration;
|
||||
}
|
||||
|
||||
set { m_acceleration = value; }
|
||||
}
|
||||
|
||||
@@ -960,7 +971,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (IsAttachment)
|
||||
return GroupPosition;
|
||||
|
||||
return m_offsetPosition + m_groupPosition; }
|
||||
// return m_offsetPosition + m_groupPosition; }
|
||||
return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored!
|
||||
}
|
||||
|
||||
public SceneObjectGroup ParentGroup
|
||||
@@ -1112,6 +1124,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
get { return _flags; }
|
||||
set { _flags = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public bool IsOccupied // KF If an av is sittingon this prim
|
||||
{
|
||||
get { return m_occupied; }
|
||||
set { m_occupied = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public UUID SitTargetAvatar
|
||||
@@ -1187,14 +1206,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all pending updates of parts to clients
|
||||
/// </summary>
|
||||
private void ClearUpdateSchedule()
|
||||
{
|
||||
m_updateFlag = 0;
|
||||
}
|
||||
|
||||
private void SendObjectPropertiesToClient(UUID AgentID)
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
@@ -1934,12 +1945,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public Vector3 GetWorldPosition()
|
||||
{
|
||||
Quaternion parentRot = ParentGroup.RootPart.RotationOffset;
|
||||
|
||||
Vector3 axPos = OffsetPosition;
|
||||
|
||||
axPos *= parentRot;
|
||||
Vector3 translationOffsetPosition = axPos;
|
||||
return GroupPosition + translationOffsetPosition;
|
||||
if(_parentID == 0)
|
||||
{
|
||||
return GroupPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1950,7 +1966,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
Quaternion newRot;
|
||||
|
||||
if (this.LinkNum == 0)
|
||||
if (this.LinkNum < 2) //KF Single or root prim
|
||||
{
|
||||
newRot = RotationOffset;
|
||||
}
|
||||
@@ -2596,17 +2612,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
//Trys to fetch sound id from prim's inventory.
|
||||
//Prim's inventory doesn't support non script items yet
|
||||
|
||||
lock (TaskInventory)
|
||||
TaskInventory.LockItemsForRead(true);
|
||||
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
|
||||
if (item.Value.Name == sound)
|
||||
{
|
||||
if (item.Value.Name == sound)
|
||||
{
|
||||
soundID = item.Value.ItemID;
|
||||
break;
|
||||
}
|
||||
soundID = item.Value.ItemID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
@@ -2675,38 +2692,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void RotLookAt(Quaternion target, float strength, float damping)
|
||||
{
|
||||
rotLookAt(target, strength, damping);
|
||||
}
|
||||
|
||||
public void rotLookAt(Quaternion target, float strength, float damping)
|
||||
{
|
||||
if (IsAttachment)
|
||||
{
|
||||
/*
|
||||
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
|
||||
if (avatar != null)
|
||||
{
|
||||
Rotate the Av?
|
||||
} */
|
||||
}
|
||||
else
|
||||
{
|
||||
APIDDamp = damping;
|
||||
APIDStrength = strength;
|
||||
APIDTarget = target;
|
||||
}
|
||||
}
|
||||
|
||||
public void startLookAt(Quaternion rot, float damp, float strength)
|
||||
{
|
||||
APIDDamp = damp;
|
||||
APIDStrength = strength;
|
||||
APIDTarget = rot;
|
||||
}
|
||||
|
||||
public void stopLookAt()
|
||||
{
|
||||
APIDTarget = Quaternion.Identity;
|
||||
m_parentGroup.rotLookAt(target, strength, damping); // This calls method in SceneObjectGroup.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -2939,8 +2925,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
const float ROTATION_TOLERANCE = 0.01f;
|
||||
const float VELOCITY_TOLERANCE = 0.001f;
|
||||
const float POSITION_TOLERANCE = 0.05f;
|
||||
const int TIME_MS_TOLERANCE = 3000;
|
||||
const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
|
||||
const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
|
||||
|
||||
if (m_updateFlag == 1)
|
||||
{
|
||||
@@ -2954,7 +2940,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
|
||||
{
|
||||
AddTerseUpdateToAllAvatars();
|
||||
ClearUpdateSchedule();
|
||||
|
||||
|
||||
// This causes the Scene to 'poll' physical objects every couple of frames
|
||||
// bad, so it's been replaced by an event driven method.
|
||||
@@ -2972,16 +2958,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_lastAngularVelocity = AngularVelocity;
|
||||
m_lastTerseSent = Environment.TickCount;
|
||||
}
|
||||
//Moved this outside of the if clause so updates don't get blocked.. *sigh*
|
||||
m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams*
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
|
||||
{
|
||||
AddFullUpdateToAllAvatars();
|
||||
ClearUpdateSchedule();
|
||||
m_updateFlag = 0; //Same here
|
||||
}
|
||||
}
|
||||
ClearUpdateSchedule();
|
||||
m_updateFlag = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -3008,17 +2996,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (!UUID.TryParse(sound, out soundID))
|
||||
{
|
||||
// search sound file from inventory
|
||||
lock (TaskInventory)
|
||||
TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory)
|
||||
if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
|
||||
{
|
||||
if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound)
|
||||
{
|
||||
soundID = item.Value.ItemID;
|
||||
break;
|
||||
}
|
||||
soundID = item.Value.ItemID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
if (soundID == UUID.Zero)
|
||||
@@ -3453,7 +3440,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void StopLookAt()
|
||||
{
|
||||
m_parentGroup.stopLookAt();
|
||||
m_parentGroup.stopLookAt(); // This calls method in SceneObjectGroup.
|
||||
|
||||
m_parentGroup.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
|
||||
@@ -81,7 +81,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </value>
|
||||
protected internal TaskInventoryDictionary Items
|
||||
{
|
||||
get { return m_items; }
|
||||
get {
|
||||
return m_items;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_items = value;
|
||||
@@ -117,22 +119,25 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="linkNum">Link number for the part</param>
|
||||
public void ResetInventoryIDs()
|
||||
{
|
||||
lock (Items)
|
||||
m_items.LockItemsForWrite(true);
|
||||
|
||||
if (0 == Items.Count)
|
||||
{
|
||||
if (0 == Items.Count)
|
||||
return;
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
Items.Clear();
|
||||
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
item.ResetIDs(m_part.UUID);
|
||||
Items.Add(item.ItemID, item);
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
return;
|
||||
}
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
Items.Clear();
|
||||
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
item.ResetIDs(m_part.UUID);
|
||||
Items.Add(item.ItemID, item);
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -141,25 +146,25 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="ownerId"></param>
|
||||
public void ChangeInventoryOwner(UUID ownerId)
|
||||
{
|
||||
lock (Items)
|
||||
m_items.LockItemsForWrite(true);
|
||||
if (0 == Items.Count)
|
||||
{
|
||||
if (0 == Items.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
return;
|
||||
}
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
foreach (TaskInventoryItem item in items)
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
if (ownerId != item.OwnerID)
|
||||
{
|
||||
if (ownerId != item.OwnerID)
|
||||
{
|
||||
item.LastOwnerID = item.OwnerID;
|
||||
item.OwnerID = ownerId;
|
||||
}
|
||||
item.LastOwnerID = item.OwnerID;
|
||||
item.OwnerID = ownerId;
|
||||
}
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -168,24 +173,24 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="groupID"></param>
|
||||
public void ChangeInventoryGroup(UUID groupID)
|
||||
{
|
||||
lock (Items)
|
||||
m_items.LockItemsForWrite(true);
|
||||
if (0 == Items.Count)
|
||||
{
|
||||
if (0 == Items.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
return;
|
||||
}
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
foreach (TaskInventoryItem item in items)
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
if (groupID != item.GroupID)
|
||||
{
|
||||
if (groupID != item.GroupID)
|
||||
{
|
||||
item.GroupID = groupID;
|
||||
}
|
||||
item.GroupID = groupID;
|
||||
}
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -193,14 +198,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
lock (m_items)
|
||||
Items.LockItemsForRead(true);
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
Items.LockItemsForRead(false);
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
foreach (TaskInventoryItem item in Items.Values)
|
||||
if ((int)InventoryType.LSL == item.InvType)
|
||||
{
|
||||
if ((int)InventoryType.LSL == item.InvType)
|
||||
{
|
||||
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
||||
}
|
||||
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -235,16 +240,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </param>
|
||||
public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
|
||||
{
|
||||
lock (Items)
|
||||
Items.LockItemsForRead(true);
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
|
||||
Items.LockItemsForRead(false);
|
||||
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
foreach (TaskInventoryItem item in Items.Values)
|
||||
if ((int)InventoryType.LSL == item.InvType)
|
||||
{
|
||||
if ((int)InventoryType.LSL == item.InvType)
|
||||
{
|
||||
RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
|
||||
}
|
||||
RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
|
||||
m_part.RemoveScriptEvents(item.ItemID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -269,12 +278,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (stateSource == 1 && // Prim crossing
|
||||
m_part.ParentGroup.Scene.m_trustBinaries)
|
||||
{
|
||||
lock (m_items)
|
||||
{
|
||||
m_items[item.ItemID].PermsMask = 0;
|
||||
m_items[item.ItemID].PermsGranter = UUID.Zero;
|
||||
}
|
||||
|
||||
m_items.LockItemsForWrite(true);
|
||||
m_items[item.ItemID].PermsMask = 0;
|
||||
m_items[item.ItemID].PermsGranter = UUID.Zero;
|
||||
m_items.LockItemsForWrite(false);
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
||||
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
|
||||
m_part.ParentGroup.AddActiveScriptCount(1);
|
||||
@@ -282,36 +289,31 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return;
|
||||
}
|
||||
|
||||
m_part.ParentGroup.Scene.AssetService.Get(
|
||||
item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset)
|
||||
{
|
||||
if (null == asset)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
|
||||
item.Name, item.ItemID, m_part.AbsolutePosition,
|
||||
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_part.ParentGroup.m_savedScriptState != null)
|
||||
RestoreSavedScriptState(item.OldItemID, item.ItemID);
|
||||
|
||||
lock (m_items)
|
||||
{
|
||||
m_items[item.ItemID].PermsMask = 0;
|
||||
m_items[item.ItemID].PermsGranter = UUID.Zero;
|
||||
}
|
||||
|
||||
string script = Utils.BytesToString(asset.Data);
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
||||
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
|
||||
m_part.ParentGroup.AddActiveScriptCount(1);
|
||||
m_part.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
);
|
||||
m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset)
|
||||
{
|
||||
if (null == asset)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
|
||||
item.Name, item.ItemID, m_part.AbsolutePosition,
|
||||
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_part.ParentGroup.m_savedScriptState != null)
|
||||
RestoreSavedScriptState(item.OldItemID, item.ItemID);
|
||||
m_items.LockItemsForWrite(true);
|
||||
m_items[item.ItemID].PermsMask = 0;
|
||||
m_items[item.ItemID].PermsGranter = UUID.Zero;
|
||||
m_items.LockItemsForWrite(false);
|
||||
string script = Utils.BytesToString(asset.Data);
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
||||
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
|
||||
m_part.ParentGroup.AddActiveScriptCount(1);
|
||||
m_part.ScheduleFullUpdate();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -378,14 +380,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </param>
|
||||
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
lock (m_items)
|
||||
m_items.LockItemsForRead(true);
|
||||
if (m_items.ContainsKey(itemId))
|
||||
{
|
||||
if (m_items.ContainsKey(itemId))
|
||||
{
|
||||
m_items.LockItemsForRead(false);
|
||||
CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_items.LockItemsForRead(false);
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
|
||||
@@ -393,6 +398,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_items.LockItemsForRead(false);
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
|
||||
itemId, m_part.Name, m_part.UUID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -405,15 +419,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </param>
|
||||
public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
|
||||
{
|
||||
bool scriptPresent = false;
|
||||
|
||||
lock (m_items)
|
||||
{
|
||||
if (m_items.ContainsKey(itemId))
|
||||
scriptPresent = true;
|
||||
}
|
||||
|
||||
if (scriptPresent)
|
||||
if (m_items.ContainsKey(itemId))
|
||||
{
|
||||
if (!sceneObjectBeingDeleted)
|
||||
m_part.RemoveScriptEvents(itemId);
|
||||
@@ -439,11 +445,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns></returns>
|
||||
private bool InventoryContainsName(string name)
|
||||
{
|
||||
foreach (TaskInventoryItem item in Items.Values)
|
||||
m_items.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
if (item.Name == name)
|
||||
{
|
||||
m_items.LockItemsForRead(false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
m_items.LockItemsForRead(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -485,13 +496,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="item"></param>
|
||||
public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
|
||||
{
|
||||
List<TaskInventoryItem> il;
|
||||
|
||||
lock (m_items)
|
||||
{
|
||||
il = new List<TaskInventoryItem>(m_items.Values);
|
||||
}
|
||||
|
||||
m_items.LockItemsForRead(true);
|
||||
List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values);
|
||||
m_items.LockItemsForRead(false);
|
||||
foreach (TaskInventoryItem i in il)
|
||||
{
|
||||
if (i.Name == item.Name)
|
||||
@@ -528,15 +535,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
item.ParentPartID = m_part.UUID;
|
||||
item.Name = name;
|
||||
|
||||
lock (m_items)
|
||||
{
|
||||
m_items.Add(item.ItemID, item);
|
||||
|
||||
m_items.LockItemsForWrite(true);
|
||||
m_items.Add(item.ItemID, item);
|
||||
m_items.LockItemsForWrite(false);
|
||||
if (allowedDrop)
|
||||
m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
|
||||
else
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
}
|
||||
|
||||
|
||||
m_inventorySerial++;
|
||||
//m_inventorySerial += 2;
|
||||
@@ -553,14 +559,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="items"></param>
|
||||
public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
lock (m_items)
|
||||
m_items.LockItemsForWrite(true);
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
m_items.Add(item.ItemID, item);
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
}
|
||||
m_items.Add(item.ItemID, item);
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
|
||||
m_inventorySerial++;
|
||||
}
|
||||
@@ -573,10 +578,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public TaskInventoryItem GetInventoryItem(UUID itemId)
|
||||
{
|
||||
TaskInventoryItem item;
|
||||
|
||||
lock (m_items)
|
||||
m_items.TryGetValue(itemId, out item);
|
||||
|
||||
m_items.LockItemsForRead(true);
|
||||
m_items.TryGetValue(itemId, out item);
|
||||
m_items.LockItemsForRead(false);
|
||||
return item;
|
||||
}
|
||||
|
||||
@@ -612,45 +616,45 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns>false if the item did not exist, true if the update occurred successfully</returns>
|
||||
public bool UpdateInventoryItem(TaskInventoryItem item)
|
||||
{
|
||||
lock (m_items)
|
||||
m_items.LockItemsForWrite(true);
|
||||
|
||||
if (m_items.ContainsKey(item.ItemID))
|
||||
{
|
||||
if (m_items.ContainsKey(item.ItemID))
|
||||
item.ParentID = m_part.UUID;
|
||||
item.ParentPartID = m_part.UUID;
|
||||
item.Flags = m_items[item.ItemID].Flags;
|
||||
if (item.AssetID == UUID.Zero)
|
||||
{
|
||||
item.ParentID = m_part.UUID;
|
||||
item.ParentPartID = m_part.UUID;
|
||||
item.Flags = m_items[item.ItemID].Flags;
|
||||
if (item.AssetID == UUID.Zero)
|
||||
{
|
||||
item.AssetID = m_items[item.ItemID].AssetID;
|
||||
}
|
||||
else if ((InventoryType)item.Type == InventoryType.Notecard)
|
||||
{
|
||||
ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.SendAgentAlertMessage(
|
||||
"Notecard saved", false);
|
||||
}
|
||||
}
|
||||
|
||||
m_items[item.ItemID] = item;
|
||||
m_inventorySerial++;
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
|
||||
return true;
|
||||
item.AssetID = m_items[item.ItemID].AssetID;
|
||||
}
|
||||
else
|
||||
else if ((InventoryType)item.Type == InventoryType.Notecard)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
|
||||
item.ItemID, m_part.Name, m_part.UUID,
|
||||
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.SendAgentAlertMessage(
|
||||
"Notecard saved", false);
|
||||
}
|
||||
}
|
||||
|
||||
m_items[item.ItemID] = item;
|
||||
m_inventorySerial++;
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
m_items.LockItemsForWrite(false);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
|
||||
item.ItemID, m_part.Name, m_part.UUID,
|
||||
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -663,53 +667,54 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// in this prim's inventory.</returns>
|
||||
public int RemoveInventoryItem(UUID itemID)
|
||||
{
|
||||
lock (m_items)
|
||||
m_items.LockItemsForRead(true);
|
||||
|
||||
if (m_items.ContainsKey(itemID))
|
||||
{
|
||||
if (m_items.ContainsKey(itemID))
|
||||
int type = m_items[itemID].InvType;
|
||||
m_items.LockItemsForRead(false);
|
||||
if (type == 10) // Script
|
||||
{
|
||||
int type = m_items[itemID].InvType;
|
||||
if (type == 10) // Script
|
||||
{
|
||||
m_part.RemoveScriptEvents(itemID);
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
|
||||
}
|
||||
m_items.Remove(itemID);
|
||||
m_inventorySerial++;
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
|
||||
int scriptcount = 0;
|
||||
lock (m_items)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
if (item.Type == 10)
|
||||
{
|
||||
scriptcount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (scriptcount <= 0)
|
||||
{
|
||||
m_part.RemFlag(PrimFlags.Scripted);
|
||||
}
|
||||
|
||||
m_part.ScheduleFullUpdate();
|
||||
|
||||
return type;
|
||||
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
|
||||
}
|
||||
else
|
||||
m_items.LockItemsForWrite(true);
|
||||
m_items.Remove(itemID);
|
||||
m_items.LockItemsForWrite(false);
|
||||
m_inventorySerial++;
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
|
||||
int scriptcount = 0;
|
||||
m_items.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
|
||||
itemID, m_part.Name, m_part.UUID,
|
||||
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
if (item.Type == 10)
|
||||
{
|
||||
scriptcount++;
|
||||
}
|
||||
}
|
||||
m_items.LockItemsForRead(false);
|
||||
|
||||
|
||||
if (scriptcount <= 0)
|
||||
{
|
||||
m_part.RemFlag(PrimFlags.Scripted);
|
||||
}
|
||||
|
||||
m_part.ScheduleFullUpdate();
|
||||
|
||||
return type;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
|
||||
itemID, m_part.Name, m_part.UUID);
|
||||
}
|
||||
m_items.LockItemsForWrite(false);
|
||||
|
||||
return -1;
|
||||
}
|
||||
@@ -762,52 +767,53 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// isn't available (such as drag from prim inventory to agent inventory)
|
||||
InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
|
||||
|
||||
lock (m_items)
|
||||
m_items.LockItemsForRead(true);
|
||||
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
UUID ownerID = item.OwnerID;
|
||||
uint everyoneMask = 0;
|
||||
uint baseMask = item.BasePermissions;
|
||||
uint ownerMask = item.CurrentPermissions;
|
||||
UUID ownerID = item.OwnerID;
|
||||
uint everyoneMask = 0;
|
||||
uint baseMask = item.BasePermissions;
|
||||
uint ownerMask = item.CurrentPermissions;
|
||||
|
||||
invString.AddItemStart();
|
||||
invString.AddNameValueLine("item_id", item.ItemID.ToString());
|
||||
invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
|
||||
invString.AddItemStart();
|
||||
invString.AddNameValueLine("item_id", item.ItemID.ToString());
|
||||
invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
|
||||
|
||||
invString.AddPermissionsStart();
|
||||
invString.AddPermissionsStart();
|
||||
|
||||
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
|
||||
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
|
||||
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0));
|
||||
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
|
||||
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
|
||||
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
|
||||
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
|
||||
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0));
|
||||
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
|
||||
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
|
||||
|
||||
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
|
||||
invString.AddNameValueLine("owner_id", ownerID.ToString());
|
||||
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
|
||||
invString.AddNameValueLine("owner_id", ownerID.ToString());
|
||||
|
||||
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
|
||||
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
|
||||
|
||||
invString.AddNameValueLine("group_id", item.GroupID.ToString());
|
||||
invString.AddSectionEnd();
|
||||
invString.AddNameValueLine("group_id", item.GroupID.ToString());
|
||||
invString.AddSectionEnd();
|
||||
|
||||
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
|
||||
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
|
||||
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
|
||||
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
|
||||
invString.AddNameValueLine("asset_id", item.AssetID.ToString());
|
||||
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
|
||||
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
|
||||
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
|
||||
|
||||
invString.AddSaleStart();
|
||||
invString.AddNameValueLine("sale_type", "not");
|
||||
invString.AddNameValueLine("sale_price", "0");
|
||||
invString.AddSectionEnd();
|
||||
invString.AddSaleStart();
|
||||
invString.AddNameValueLine("sale_type", "not");
|
||||
invString.AddNameValueLine("sale_price", "0");
|
||||
invString.AddSectionEnd();
|
||||
|
||||
invString.AddNameValueLine("name", item.Name + "|");
|
||||
invString.AddNameValueLine("desc", item.Description + "|");
|
||||
invString.AddNameValueLine("name", item.Name + "|");
|
||||
invString.AddNameValueLine("desc", item.Description + "|");
|
||||
|
||||
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
|
||||
invString.AddSectionEnd();
|
||||
}
|
||||
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
|
||||
invString.AddSectionEnd();
|
||||
}
|
||||
int count = m_items.Count;
|
||||
m_items.LockItemsForRead(false);
|
||||
|
||||
fileData = Utils.StringToBytes(invString.BuildString);
|
||||
|
||||
@@ -828,10 +834,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (HasInventoryChanged)
|
||||
{
|
||||
lock (Items)
|
||||
{
|
||||
datastore.StorePrimInventory(m_part.UUID, Items.Values);
|
||||
}
|
||||
Items.LockItemsForRead(true);
|
||||
datastore.StorePrimInventory(m_part.UUID, Items.Values);
|
||||
Items.LockItemsForRead(false);
|
||||
|
||||
HasInventoryChanged = false;
|
||||
}
|
||||
@@ -900,61 +905,54 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
uint mask=0x7fffffff;
|
||||
|
||||
lock (m_items)
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
if (item.InvType != (int)InventoryType.Object)
|
||||
{
|
||||
if (item.InvType != (int)InventoryType.Object)
|
||||
{
|
||||
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
mask &= ~((uint)PermissionMask.Copy >> 13);
|
||||
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
|
||||
mask &= ~((uint)PermissionMask.Transfer >> 13);
|
||||
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
|
||||
mask &= ~((uint)PermissionMask.Modify >> 13);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
mask &= ~((uint)PermissionMask.Copy >> 13);
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
mask &= ~((uint)PermissionMask.Transfer >> 13);
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
mask &= ~((uint)PermissionMask.Modify >> 13);
|
||||
}
|
||||
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
mask &= ~(uint)PermissionMask.Copy;
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
|
||||
mask &= ~(uint)PermissionMask.Transfer;
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
|
||||
mask &= ~(uint)PermissionMask.Modify;
|
||||
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
mask &= ~((uint)PermissionMask.Copy >> 13);
|
||||
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
|
||||
mask &= ~((uint)PermissionMask.Transfer >> 13);
|
||||
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
|
||||
mask &= ~((uint)PermissionMask.Modify >> 13);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
mask &= ~((uint)PermissionMask.Copy >> 13);
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
mask &= ~((uint)PermissionMask.Transfer >> 13);
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
mask &= ~((uint)PermissionMask.Modify >> 13);
|
||||
}
|
||||
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
mask &= ~(uint)PermissionMask.Copy;
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
|
||||
mask &= ~(uint)PermissionMask.Transfer;
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
|
||||
mask &= ~(uint)PermissionMask.Modify;
|
||||
}
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
public void ApplyNextOwnerPermissions()
|
||||
{
|
||||
lock (m_items)
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
|
||||
{
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
|
||||
item.CurrentPermissions |= 8;
|
||||
}
|
||||
item.CurrentPermissions &= item.NextPermissions;
|
||||
item.BasePermissions &= item.NextPermissions;
|
||||
item.EveryonePermissions &= item.NextPermissions;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
|
||||
item.CurrentPermissions |= 8;
|
||||
}
|
||||
item.CurrentPermissions &= item.NextPermissions;
|
||||
item.BasePermissions &= item.NextPermissions;
|
||||
item.EveryonePermissions &= item.NextPermissions;
|
||||
}
|
||||
|
||||
m_part.TriggerScriptChangedEvent(Changed.OWNER);
|
||||
@@ -962,29 +960,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public void ApplyGodPermissions(uint perms)
|
||||
{
|
||||
lock (m_items)
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
item.CurrentPermissions = perms;
|
||||
item.BasePermissions = perms;
|
||||
}
|
||||
item.CurrentPermissions = perms;
|
||||
item.BasePermissions = perms;
|
||||
}
|
||||
}
|
||||
|
||||
public bool ContainsScripts()
|
||||
{
|
||||
lock (m_items)
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -992,11 +983,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
List<UUID> ret = new List<UUID>();
|
||||
|
||||
lock (m_items)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
ret.Add(item.ItemID);
|
||||
}
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
ret.Add(item.ItemID);
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -1009,30 +997,26 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (engines == null) // No engine at all
|
||||
return ret;
|
||||
|
||||
lock (m_items)
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
{
|
||||
foreach (TaskInventoryItem item in m_items.Values)
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
{
|
||||
if (item.InvType == (int)InventoryType.LSL)
|
||||
foreach (IScriptModule e in engines)
|
||||
{
|
||||
foreach (IScriptModule e in engines)
|
||||
if (e != null)
|
||||
{
|
||||
if (e != null)
|
||||
string n = e.GetXMLState(item.ItemID);
|
||||
if (n != String.Empty)
|
||||
{
|
||||
string n = e.GetXMLState(item.ItemID);
|
||||
if (n != String.Empty)
|
||||
{
|
||||
if (!ret.ContainsKey(item.ItemID))
|
||||
ret[item.ItemID] = n;
|
||||
break;
|
||||
}
|
||||
if (!ret.ContainsKey(item.ItemID))
|
||||
ret[item.ItemID] = n;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// {
|
||||
// m_log.Debug("[ScenePresence] Destructor called");
|
||||
// }
|
||||
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
|
||||
@@ -89,7 +89,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
|
||||
/// issue #1716
|
||||
/// </summary>
|
||||
private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f);
|
||||
// private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f);
|
||||
// Value revised by KF 091121 by comparison with SL.
|
||||
private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f);
|
||||
|
||||
public UUID currentParcelUUID = UUID.Zero;
|
||||
|
||||
@@ -123,8 +125,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public Vector3 lastKnownAllowedPosition;
|
||||
public bool sentMessageAboutRestrictedParcelFlyingDown;
|
||||
public Vector4 CollisionPlane = Vector4.UnitW;
|
||||
|
||||
private Vector3 m_lastPosition;
|
||||
|
||||
private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation
|
||||
private Vector3 m_avUnscriptedSitPos; // for non-scripted prims
|
||||
private Vector3 m_lastPosition;
|
||||
private Vector3 m_lastWorldPosition;
|
||||
private Quaternion m_lastRotation;
|
||||
private Vector3 m_lastVelocity;
|
||||
//private int m_lastTerseSent;
|
||||
@@ -134,7 +139,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private Vector3? m_forceToApply;
|
||||
private uint m_requestedSitTargetID;
|
||||
private UUID m_requestedSitTargetUUID;
|
||||
public bool SitGround = false;
|
||||
|
||||
private SendCourseLocationsMethod m_sendCourseLocationsMethod;
|
||||
|
||||
@@ -157,7 +161,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private int m_perfMonMS;
|
||||
|
||||
private bool m_setAlwaysRun;
|
||||
|
||||
private bool m_forceFly;
|
||||
private bool m_flyDisabled;
|
||||
|
||||
@@ -183,7 +186,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
protected RegionInfo m_regionInfo;
|
||||
protected ulong crossingFromRegion;
|
||||
|
||||
private readonly Vector3[] Dir_Vectors = new Vector3[9];
|
||||
private readonly Vector3[] Dir_Vectors = new Vector3[11];
|
||||
private bool m_isNudging = false;
|
||||
|
||||
// Position of agent's camera in world (region cordinates)
|
||||
protected Vector3 m_CameraCenter;
|
||||
@@ -208,6 +212,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private bool m_autopilotMoving;
|
||||
private Vector3 m_autoPilotTarget;
|
||||
private bool m_sitAtAutoTarget;
|
||||
private Vector3 m_initialSitTarget; //KF: First estimate of where to sit
|
||||
|
||||
private string m_nextSitAnimation = String.Empty;
|
||||
|
||||
@@ -218,6 +223,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private bool m_followCamAuto;
|
||||
|
||||
private int m_movementUpdateCount;
|
||||
private int m_lastColCount = -1; //KF: Look for Collision chnages
|
||||
private int m_updateCount = 0; //KF: Update Anims for a while
|
||||
private static readonly int UPDATE_COUNT = 10; // how many frames to update for
|
||||
|
||||
private const int NumMovementsBetweenRayCast = 5;
|
||||
|
||||
@@ -246,7 +254,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
|
||||
DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
|
||||
DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS,
|
||||
DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG,
|
||||
DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG,
|
||||
DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS,
|
||||
DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG,
|
||||
DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG
|
||||
}
|
||||
|
||||
@@ -453,7 +463,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
get
|
||||
{
|
||||
PhysicsActor actor = m_physicsActor;
|
||||
if (actor != null)
|
||||
// if (actor != null)
|
||||
if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting!
|
||||
m_pos = actor.Position;
|
||||
|
||||
return m_parentPosition + m_pos;
|
||||
@@ -474,7 +485,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
m_pos = value;
|
||||
if (m_parentID == 0) // KF Do NOT update m_pos here if Av is sitting!
|
||||
m_pos = value;
|
||||
m_parentPosition = Vector3.Zero;
|
||||
}
|
||||
}
|
||||
@@ -693,10 +705,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_reprioritization_timer.AutoReset = false;
|
||||
|
||||
AdjustKnownSeeds();
|
||||
|
||||
// TODO: I think, this won't send anything, as we are still a child here...
|
||||
Animator.TrySetMovementAnimation("STAND");
|
||||
|
||||
// we created a new ScenePresence (a new child agent) in a fresh region.
|
||||
// Request info about all the (root) agents in this region
|
||||
// Note: This won't send data *to* other clients in that region (children don't send)
|
||||
@@ -752,25 +761,47 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
Dir_Vectors[3] = -Vector3.UnitY; //RIGHT
|
||||
Dir_Vectors[4] = Vector3.UnitZ; //UP
|
||||
Dir_Vectors[5] = -Vector3.UnitZ; //DOWN
|
||||
Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
|
||||
Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD
|
||||
Dir_Vectors[7] = -Vector3.UnitX; //BACK
|
||||
Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE
|
||||
Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE
|
||||
Dir_Vectors[8] = new Vector3(0f, 0.5f, 0f); //LEFT_NUDGE
|
||||
Dir_Vectors[9] = new Vector3(0f, -0.5f, 0f); //RIGHT_NUDGE
|
||||
Dir_Vectors[10] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
|
||||
}
|
||||
|
||||
private Vector3[] GetWalkDirectionVectors()
|
||||
{
|
||||
Vector3[] vector = new Vector3[9];
|
||||
Vector3[] vector = new Vector3[11];
|
||||
vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD
|
||||
vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK
|
||||
vector[2] = Vector3.UnitY; //LEFT
|
||||
vector[3] = -Vector3.UnitY; //RIGHT
|
||||
vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP
|
||||
vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN
|
||||
vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge
|
||||
vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge
|
||||
vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge
|
||||
vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE
|
||||
vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE
|
||||
vector[8] = Vector3.UnitY; //LEFT_NUDGE
|
||||
vector[9] = -Vector3.UnitY; //RIGHT_NUDGE
|
||||
vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE
|
||||
return vector;
|
||||
}
|
||||
|
||||
private bool[] GetDirectionIsNudge()
|
||||
{
|
||||
bool[] isNudge = new bool[11];
|
||||
isNudge[0] = false; //FORWARD
|
||||
isNudge[1] = false; //BACK
|
||||
isNudge[2] = false; //LEFT
|
||||
isNudge[3] = false; //RIGHT
|
||||
isNudge[4] = false; //UP
|
||||
isNudge[5] = false; //DOWN
|
||||
isNudge[6] = true; //FORWARD_NUDGE
|
||||
isNudge[7] = true; //BACK_NUDGE
|
||||
isNudge[8] = true; //LEFT_NUDGE
|
||||
isNudge[9] = true; //RIGHT_NUDGE
|
||||
isNudge[10] = true; //DOWN_Nudge
|
||||
return isNudge;
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -839,6 +870,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
|
||||
pos.Y = crossedBorder.BorderLine.Z - 1;
|
||||
}
|
||||
|
||||
//If they're TP'ing in or logging in, we haven't had time to add any known child regions yet.
|
||||
//This has the unfortunate consequence that if somebody is TP'ing who is already a child agent,
|
||||
//they'll bypass the landing point. But I can't think of any decent way of fixing this.
|
||||
if (KnownChildRegionHandles.Count == 0)
|
||||
{
|
||||
ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||
if (land != null)
|
||||
{
|
||||
//Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
|
||||
if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero && m_userLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid) && land.LandData.OwnerID != m_uuid)
|
||||
{
|
||||
pos = land.LandData.UserLocation;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f)
|
||||
@@ -972,9 +1019,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public void Teleport(Vector3 pos)
|
||||
{
|
||||
bool isFlying = false;
|
||||
if (m_physicsActor != null)
|
||||
isFlying = m_physicsActor.Flying;
|
||||
|
||||
if (m_physicsActor != null)
|
||||
isFlying = m_physicsActor.Flying;
|
||||
|
||||
RemoveFromPhysicalScene();
|
||||
Velocity = Vector3.Zero;
|
||||
AbsolutePosition = pos;
|
||||
@@ -985,7 +1033,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
SetHeight(m_appearance.AvatarHeight);
|
||||
}
|
||||
|
||||
SendTerseUpdateToAllClients();
|
||||
SendTerseUpdateToAllClients();
|
||||
|
||||
}
|
||||
|
||||
public void TeleportWithMomentum(Vector3 pos)
|
||||
@@ -1030,7 +1079,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
|
||||
}
|
||||
|
||||
|
||||
m_updateCount = UPDATE_COUNT; //KF: Trigger Anim updates to catch falling anim.
|
||||
|
||||
ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||
AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
|
||||
}
|
||||
@@ -1215,6 +1266,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902");
|
||||
|
||||
m_pos = m_LastFinitePos;
|
||||
|
||||
if (!m_pos.IsFinite())
|
||||
{
|
||||
m_pos.X = 127f;
|
||||
@@ -1281,7 +1333,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback);
|
||||
}
|
||||
}
|
||||
|
||||
lock (scriptedcontrols)
|
||||
{
|
||||
if (scriptedcontrols.Count > 0)
|
||||
@@ -1296,12 +1347,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0)
|
||||
{
|
||||
// TODO: This doesn't prevent the user from walking yet.
|
||||
// Setting parent ID would fix this, if we knew what value
|
||||
// to use. Or we could add a m_isSitting variable.
|
||||
//Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
|
||||
SitGround = true;
|
||||
|
||||
m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.
|
||||
Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
|
||||
}
|
||||
|
||||
// In the future, these values might need to go global.
|
||||
@@ -1351,6 +1398,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
update_rotation = true;
|
||||
}
|
||||
|
||||
//guilty until proven innocent..
|
||||
bool Nudging = true;
|
||||
//Basically, if there is at least one non-nudge control then we don't need
|
||||
//to worry about stopping the avatar
|
||||
|
||||
if (m_parentID == 0)
|
||||
{
|
||||
bool bAllowUpdateMoveToPosition = false;
|
||||
@@ -1365,9 +1417,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
else
|
||||
dirVectors = Dir_Vectors;
|
||||
|
||||
// The fact that m_movementflag is a byte needs to be fixed
|
||||
// it really should be a uint
|
||||
uint nudgehack = 250;
|
||||
bool[] isNudge = GetDirectionIsNudge();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS)
|
||||
{
|
||||
if (((uint)flags & (uint)DCF) != 0)
|
||||
@@ -1377,40 +1432,28 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
try
|
||||
{
|
||||
agent_control_v3 += dirVectors[i];
|
||||
//m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]);
|
||||
if (isNudge[i] == false)
|
||||
{
|
||||
Nudging = false;
|
||||
}
|
||||
}
|
||||
catch (IndexOutOfRangeException)
|
||||
{
|
||||
// Why did I get this?
|
||||
}
|
||||
|
||||
if ((m_movementflag & (byte)(uint)DCF) == 0)
|
||||
if ((m_movementflag & (uint)DCF) == 0)
|
||||
{
|
||||
if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)
|
||||
{
|
||||
m_movementflag |= (byte)nudgehack;
|
||||
}
|
||||
m_movementflag += (byte)(uint)DCF;
|
||||
update_movementflag = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((m_movementflag & (byte)(uint)DCF) != 0 ||
|
||||
((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)
|
||||
&& ((m_movementflag & (byte)nudgehack) == nudgehack))
|
||||
) // This or is for Nudge forward
|
||||
if ((m_movementflag & (uint)DCF) != 0)
|
||||
{
|
||||
m_movementflag -= ((byte)(uint)DCF);
|
||||
|
||||
m_movementflag -= (byte)(uint)DCF;
|
||||
update_movementflag = true;
|
||||
/*
|
||||
if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)
|
||||
&& ((m_movementflag & (byte)nudgehack) == nudgehack))
|
||||
{
|
||||
m_log.Debug("Removed Hack flag");
|
||||
}
|
||||
*/
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1454,6 +1497,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// Ignore z component of vector
|
||||
Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f);
|
||||
LocalVectorToTarget2D.Normalize();
|
||||
|
||||
//We're not nudging
|
||||
Nudging = false;
|
||||
agent_control_v3 += LocalVectorToTarget2D;
|
||||
|
||||
// update avatar movement flags. the avatar coordinate system is as follows:
|
||||
@@ -1542,13 +1588,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// m_log.DebugFormat(
|
||||
// "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3);
|
||||
|
||||
AddNewMovement(agent_control_v3, q);
|
||||
AddNewMovement(agent_control_v3, q, Nudging);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround)
|
||||
if (update_movementflag)
|
||||
Animator.UpdateMovementAnimations();
|
||||
|
||||
m_scene.EventManager.TriggerOnClientMovement(this);
|
||||
@@ -1563,7 +1609,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_sitAtAutoTarget = false;
|
||||
PrimitiveBaseShape proxy = PrimitiveBaseShape.Default;
|
||||
//proxy.PCode = (byte)PCode.ParticleSystem;
|
||||
|
||||
proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy);
|
||||
proxyObjectGroup.AttachToScene(m_scene);
|
||||
|
||||
@@ -1605,7 +1650,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
m_moveToPositionInProgress = true;
|
||||
m_moveToPositionTarget = new Vector3(locx, locy, locz);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//Why did I get this error?
|
||||
@@ -1627,7 +1672,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
Velocity = Vector3.Zero;
|
||||
SendFullUpdateToAllClients();
|
||||
|
||||
//HandleAgentSit(ControllingClient, m_requestedSitTargetUUID);
|
||||
HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ??
|
||||
}
|
||||
//ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false);
|
||||
m_requestedSitTargetUUID = UUID.Zero;
|
||||
@@ -1660,55 +1705,84 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
public void StandUp()
|
||||
{
|
||||
if (SitGround)
|
||||
SitGround = false;
|
||||
|
||||
if (m_parentID != 0)
|
||||
{
|
||||
m_log.Debug("StandupCode Executed");
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
|
||||
if (part != null)
|
||||
{
|
||||
part.TaskInventory.LockItemsForRead(true);
|
||||
TaskInventoryDictionary taskIDict = part.TaskInventory;
|
||||
if (taskIDict != null)
|
||||
{
|
||||
lock (taskIDict)
|
||||
foreach (UUID taskID in taskIDict.Keys)
|
||||
{
|
||||
foreach (UUID taskID in taskIDict.Keys)
|
||||
{
|
||||
UnRegisterControlEventsToScript(LocalId, taskID);
|
||||
taskIDict[taskID].PermsMask &= ~(
|
||||
2048 | //PERMISSION_CONTROL_CAMERA
|
||||
4); // PERMISSION_TAKE_CONTROLS
|
||||
}
|
||||
UnRegisterControlEventsToScript(LocalId, taskID);
|
||||
taskIDict[taskID].PermsMask &= ~(
|
||||
2048 | //PERMISSION_CONTROL_CAMERA
|
||||
4); // PERMISSION_TAKE_CONTROLS
|
||||
}
|
||||
|
||||
}
|
||||
part.TaskInventory.LockItemsForRead(false);
|
||||
// Reset sit target.
|
||||
if (part.GetAvatarOnSitTarget() == UUID)
|
||||
part.SetAvatarOnSitTarget(UUID.Zero);
|
||||
|
||||
m_parentPosition = part.GetWorldPosition();
|
||||
ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
|
||||
}
|
||||
// part.GetWorldRotation() is the rotation of the object being sat on
|
||||
// Rotation is the sittiing Av's rotation
|
||||
|
||||
if (m_physicsActor == null)
|
||||
{
|
||||
AddToPhysicalScene(false);
|
||||
Quaternion partRot;
|
||||
// if (part.LinkNum == 1)
|
||||
// { // Root prim of linkset
|
||||
// partRot = part.ParentGroup.RootPart.RotationOffset;
|
||||
// }
|
||||
// else
|
||||
// { // single or child prim
|
||||
|
||||
// }
|
||||
if (part == null) //CW: Part may be gone. llDie() for example.
|
||||
{
|
||||
partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
partRot = part.GetWorldRotation();
|
||||
}
|
||||
|
||||
m_pos += m_parentPosition + new Vector3(0.0f, 0.0f, 2.0f*m_sitAvatarHeight);
|
||||
m_parentPosition = Vector3.Zero;
|
||||
Quaternion partIRot = Quaternion.Inverse(partRot);
|
||||
|
||||
m_parentID = 0;
|
||||
Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av
|
||||
Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av
|
||||
|
||||
|
||||
if (m_physicsActor == null)
|
||||
{
|
||||
AddToPhysicalScene(false);
|
||||
}
|
||||
//CW: If the part isn't null then we can set the current position
|
||||
if (part != null)
|
||||
{
|
||||
Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + (m_pos * partRot); // + av sit offset!
|
||||
AbsolutePosition = avWorldStandUp; //KF: Fix stand up.
|
||||
part.IsOccupied = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//CW: Since the part doesn't exist, a coarse standup position isn't an issue
|
||||
AbsolutePosition = m_lastWorldPosition;
|
||||
}
|
||||
|
||||
m_parentPosition = Vector3.Zero;
|
||||
m_parentID = 0;
|
||||
SendFullUpdateToAllClients();
|
||||
m_requestedSitTargetID = 0;
|
||||
|
||||
if ((m_physicsActor != null) && (m_avHeight > 0))
|
||||
{
|
||||
SetHeight(m_avHeight);
|
||||
}
|
||||
}
|
||||
|
||||
Animator.TrySetMovementAnimation("STAND");
|
||||
}
|
||||
|
||||
@@ -1739,13 +1813,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
Vector3 avSitOffSet = part.SitTargetPosition;
|
||||
Quaternion avSitOrientation = part.SitTargetOrientation;
|
||||
UUID avOnTargetAlready = part.GetAvatarOnSitTarget();
|
||||
|
||||
bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero));
|
||||
bool SitTargetisSet =
|
||||
(!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f &&
|
||||
avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f));
|
||||
|
||||
if (SitTargetisSet && SitTargetUnOccupied)
|
||||
bool SitTargetOccupied = (avOnTargetAlready != UUID.Zero);
|
||||
bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored.
|
||||
if (SitTargetisSet && !SitTargetOccupied)
|
||||
{
|
||||
//switch the target to this prim
|
||||
return part;
|
||||
@@ -1759,84 +1829,153 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation)
|
||||
{
|
||||
bool autopilot = true;
|
||||
Vector3 autopilotTarget = new Vector3();
|
||||
Quaternion sitOrientation = Quaternion.Identity;
|
||||
Vector3 pos = new Vector3();
|
||||
Quaternion sitOrientation = pSitOrientation;
|
||||
Vector3 cameraEyeOffset = Vector3.Zero;
|
||||
Vector3 cameraAtOffset = Vector3.Zero;
|
||||
bool forceMouselook = false;
|
||||
|
||||
//SceneObjectPart part = m_scene.GetSceneObjectPart(targetID);
|
||||
SceneObjectPart part = FindNextAvailableSitTarget(targetID);
|
||||
if (part != null)
|
||||
if (part == null) return;
|
||||
|
||||
// TODO: determine position to sit at based on scene geometry; don't trust offset from client
|
||||
// see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
|
||||
|
||||
// part is the prim to sit on
|
||||
// offset is the world-ref vector distance from that prim center to the click-spot
|
||||
// UUID is the UUID of the Avatar doing the clicking
|
||||
|
||||
m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation
|
||||
|
||||
// Is a sit target available?
|
||||
Vector3 avSitOffSet = part.SitTargetPosition;
|
||||
Quaternion avSitOrientation = part.SitTargetOrientation;
|
||||
|
||||
bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored.
|
||||
// Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation());
|
||||
Quaternion partRot;
|
||||
// if (part.LinkNum == 1)
|
||||
// { // Root prim of linkset
|
||||
// partRot = part.ParentGroup.RootPart.RotationOffset;
|
||||
// }
|
||||
// else
|
||||
// { // single or child prim
|
||||
partRot = part.GetWorldRotation();
|
||||
// }
|
||||
Quaternion partIRot = Quaternion.Inverse(partRot);
|
||||
//Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet);
|
||||
// Sit analysis rewritten by KF 091125
|
||||
if (SitTargetisSet) // scipted sit
|
||||
{
|
||||
// TODO: determine position to sit at based on scene geometry; don't trust offset from client
|
||||
// see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
|
||||
if (!part.IsOccupied)
|
||||
{
|
||||
//Console.WriteLine("Scripted, unoccupied");
|
||||
part.SetAvatarOnSitTarget(UUID); // set that Av will be on it
|
||||
offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one
|
||||
sitOrientation = avSitOrientation; // Change rotatione to the scripted one
|
||||
autopilot = false; // Jump direct to scripted llSitPos()
|
||||
}
|
||||
else
|
||||
{
|
||||
//Console.WriteLine("Scripted, occupied");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else // Not Scripted
|
||||
{
|
||||
if ( (Math.Abs(offset.X) > 0.5f) || (Math.Abs(offset.Y) > 0.5f) )
|
||||
{
|
||||
// large prim & offset, ignore if other Avs sitting
|
||||
// offset.Z -= 0.05f;
|
||||
m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked
|
||||
autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point
|
||||
|
||||
//Console.WriteLine(" offset ={0}", offset);
|
||||
//Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos);
|
||||
//Console.WriteLine(" autopilotTarget={0}", autopilotTarget);
|
||||
|
||||
}
|
||||
else // small offset
|
||||
{
|
||||
//Console.WriteLine("Small offset");
|
||||
if (!part.IsOccupied)
|
||||
{
|
||||
m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center
|
||||
autopilotTarget = part.AbsolutePosition;
|
||||
//Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget);
|
||||
}
|
||||
else return; // occupied small
|
||||
} // end large/small
|
||||
} // end Scripted/not
|
||||
cameraAtOffset = part.GetCameraAtOffset();
|
||||
cameraEyeOffset = part.GetCameraEyeOffset();
|
||||
forceMouselook = part.GetForceMouselook();
|
||||
if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); //
|
||||
if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); //
|
||||
|
||||
// Is a sit target available?
|
||||
Vector3 avSitOffSet = part.SitTargetPosition;
|
||||
Quaternion avSitOrientation = part.SitTargetOrientation;
|
||||
UUID avOnTargetAlready = part.GetAvatarOnSitTarget();
|
||||
|
||||
bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero));
|
||||
bool SitTargetisSet =
|
||||
(!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f &&
|
||||
(
|
||||
avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion
|
||||
|| avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point
|
||||
|| avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion
|
||||
)
|
||||
));
|
||||
|
||||
if (SitTargetisSet && SitTargetUnOccupied)
|
||||
{
|
||||
part.SetAvatarOnSitTarget(UUID);
|
||||
offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
|
||||
sitOrientation = avSitOrientation;
|
||||
autopilot = false;
|
||||
}
|
||||
|
||||
pos = part.AbsolutePosition + offset;
|
||||
//if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1)
|
||||
//{
|
||||
// offset = pos;
|
||||
//autopilot = false;
|
||||
//}
|
||||
if (m_physicsActor != null)
|
||||
{
|
||||
// If we're not using the client autopilot, we're immediately warping the avatar to the location
|
||||
// We can remove the physicsActor until they stand up.
|
||||
m_sitAvatarHeight = m_physicsActor.Size.Z;
|
||||
|
||||
if (autopilot)
|
||||
{
|
||||
if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5)
|
||||
{
|
||||
autopilot = false;
|
||||
|
||||
RemoveFromPhysicalScene();
|
||||
AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
|
||||
}
|
||||
}
|
||||
else
|
||||
if (m_physicsActor != null)
|
||||
{
|
||||
// If we're not using the client autopilot, we're immediately warping the avatar to the location
|
||||
// We can remove the physicsActor until they stand up.
|
||||
m_sitAvatarHeight = m_physicsActor.Size.Z;
|
||||
if (autopilot)
|
||||
{ // its not a scripted sit
|
||||
// if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5)
|
||||
if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 2.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 2.0f) )
|
||||
{
|
||||
autopilot = false; // close enough
|
||||
m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup.
|
||||
Not using the part's position because returning the AV to the last known standing
|
||||
position is likely to be more friendly, isn't it? */
|
||||
RemoveFromPhysicalScene();
|
||||
}
|
||||
AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target
|
||||
} // else the autopilot will get us close
|
||||
}
|
||||
else
|
||||
{ // its a scripted sit
|
||||
m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup.
|
||||
I *am* using the part's position this time because we have no real idea how far away
|
||||
the avatar is from the sit target. */
|
||||
RemoveFromPhysicalScene();
|
||||
}
|
||||
|
||||
cameraAtOffset = part.GetCameraAtOffset();
|
||||
cameraEyeOffset = part.GetCameraEyeOffset();
|
||||
forceMouselook = part.GetForceMouselook();
|
||||
}
|
||||
else return; // physactor is null!
|
||||
|
||||
ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
|
||||
m_requestedSitTargetUUID = targetID;
|
||||
Vector3 offsetr; // = offset * partIRot;
|
||||
// KF: In a linkset, offsetr needs to be relative to the group root! 091208
|
||||
// offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot);
|
||||
// if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error.
|
||||
// { // Single, or Root prim of linkset, target is ClickOffset * RootRot
|
||||
offsetr = offset * partIRot;
|
||||
//
|
||||
// else
|
||||
// { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot)
|
||||
// offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) +
|
||||
// (offset * partRot);
|
||||
// }
|
||||
|
||||
//Console.WriteLine(" ");
|
||||
//Console.WriteLine("link number ={0}", part.LinkNum);
|
||||
//Console.WriteLine("Prim offset ={0}", part.OffsetPosition );
|
||||
//Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset);
|
||||
//Console.WriteLine("Click offst ={0}", offset);
|
||||
//Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation());
|
||||
//Console.WriteLine("offsetr ={0}", offsetr);
|
||||
//Console.WriteLine("Camera At ={0}", cameraAtOffset);
|
||||
//Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
|
||||
|
||||
ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
|
||||
m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target
|
||||
// This calls HandleAgentSit twice, once from here, and the client calls
|
||||
// HandleAgentSit itself after it gets to the location
|
||||
// It doesn't get to the location until we've moved them there though
|
||||
// which happens in HandleAgentSit :P
|
||||
m_autopilotMoving = autopilot;
|
||||
m_autoPilotTarget = pos;
|
||||
m_autoPilotTarget = autopilotTarget;
|
||||
m_sitAtAutoTarget = autopilot;
|
||||
m_initialSitTarget = autopilotTarget;
|
||||
if (!autopilot)
|
||||
HandleAgentSit(remoteClient, UUID);
|
||||
}
|
||||
@@ -2131,31 +2270,66 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (part != null)
|
||||
{
|
||||
//Console.WriteLine("Link #{0}, Rot {1}", part.LinkNum, part.GetWorldRotation());
|
||||
if (part.GetAvatarOnSitTarget() == UUID)
|
||||
{
|
||||
//Console.WriteLine("Scripted Sit");
|
||||
// Scripted sit
|
||||
Vector3 sitTargetPos = part.SitTargetPosition;
|
||||
Quaternion sitTargetOrient = part.SitTargetOrientation;
|
||||
|
||||
//Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0);
|
||||
//Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w);
|
||||
|
||||
//Quaternion result = (sitTargetOrient * vq) * nq;
|
||||
|
||||
m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z);
|
||||
m_pos += SIT_TARGET_ADJUSTMENT;
|
||||
m_bodyRot = sitTargetOrient;
|
||||
//Rotation = sitTargetOrient;
|
||||
m_parentPosition = part.AbsolutePosition;
|
||||
|
||||
//SendTerseUpdateToAllClients();
|
||||
part.IsOccupied = true;
|
||||
Console.WriteLine("Scripted Sit ofset {0}", m_pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pos -= part.AbsolutePosition;
|
||||
// if m_avUnscriptedSitPos is zero then Av sits above center
|
||||
// Else Av sits at m_avUnscriptedSitPos
|
||||
|
||||
// Non-scripted sit by Kitto Flora 21Nov09
|
||||
// Calculate angle of line from prim to Av
|
||||
Quaternion partIRot;
|
||||
// if (part.LinkNum == 1)
|
||||
// { // Root prim of linkset
|
||||
// partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset);
|
||||
// }
|
||||
// else
|
||||
// { // single or child prim
|
||||
partIRot = Quaternion.Inverse(part.GetWorldRotation());
|
||||
// }
|
||||
Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos;
|
||||
float y_diff = (m_avInitialPos.Y - sitTargetPos.Y);
|
||||
float x_diff = ( m_avInitialPos.X - sitTargetPos.X);
|
||||
if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0
|
||||
if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0
|
||||
float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff);
|
||||
// NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'.
|
||||
// Av sits at world euler <0,0, z>, translated by part rotation
|
||||
m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click
|
||||
|
||||
m_parentPosition = part.AbsolutePosition;
|
||||
}
|
||||
part.IsOccupied = true;
|
||||
m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation
|
||||
(new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center
|
||||
(new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) +
|
||||
m_avUnscriptedSitPos; // adds click offset, if any
|
||||
//Set up raytrace to find top surface of prim
|
||||
Vector3 size = part.Scale;
|
||||
float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z));
|
||||
Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag);
|
||||
Vector3 down = new Vector3(0f, 0f, -1f);
|
||||
//Console.WriteLine("st={0} do={1} ma={2}", start, down, mag);
|
||||
m_scene.PhysicsScene.RaycastWorld(
|
||||
start, // Vector3 position,
|
||||
down, // Vector3 direction,
|
||||
mag, // float length,
|
||||
SitAltitudeCallback); // retMethod
|
||||
} // end scripted/not
|
||||
}
|
||||
else
|
||||
else // no Av
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -2167,11 +2341,36 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
Animator.TrySetMovementAnimation(sitAnimation);
|
||||
SendFullUpdateToAllClients();
|
||||
// This may seem stupid, but Our Full updates don't send avatar rotation :P
|
||||
// So we're also sending a terse update (which has avatar rotation)
|
||||
// [Update] We do now.
|
||||
//SendTerseUpdateToAllClients();
|
||||
}
|
||||
|
||||
public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal)
|
||||
{
|
||||
// KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer
|
||||
// sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height.
|
||||
if(hitYN)
|
||||
{
|
||||
// m_pos = Av offset from prim center to make look like on center
|
||||
// m_parentPosition = Actual center pos of prim
|
||||
// collisionPoint = spot on prim where we want to sit
|
||||
// collisionPoint.Z = global sit surface height
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(localid);
|
||||
Quaternion partIRot;
|
||||
// if (part.LinkNum == 1)
|
||||
/// { // Root prim of linkset
|
||||
// partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset);
|
||||
// }
|
||||
// else
|
||||
// { // single or child prim
|
||||
partIRot = Quaternion.Inverse(part.GetWorldRotation());
|
||||
// }
|
||||
float offZ = collisionPoint.Z - m_initialSitTarget.Z;
|
||||
Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction
|
||||
//Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset);
|
||||
m_pos += offset;
|
||||
// ControllingClient.SendClearFollowCamProperties(part.UUID);
|
||||
|
||||
}
|
||||
} // End SitAltitudeCallback KF.
|
||||
|
||||
/// <summary>
|
||||
/// Event handler for the 'Always run' setting on the client
|
||||
@@ -2201,7 +2400,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
/// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
|
||||
/// <param name="rotation">The direction in which this avatar should now face.
|
||||
public void AddNewMovement(Vector3 vec, Quaternion rotation)
|
||||
public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging)
|
||||
{
|
||||
if (m_isChildAgent)
|
||||
{
|
||||
@@ -2278,7 +2477,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// TODO: Add the force instead of only setting it to support multiple forces per frame?
|
||||
m_forceToApply = direc;
|
||||
|
||||
m_isNudging = Nudging;
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
@@ -2293,7 +2492,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
const float POSITION_TOLERANCE = 0.05f;
|
||||
//const int TIME_MS_TOLERANCE = 3000;
|
||||
|
||||
SendPrimUpdates();
|
||||
|
||||
|
||||
if (m_newCoarseLocations)
|
||||
{
|
||||
@@ -2329,6 +2528,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
CheckForBorderCrossing();
|
||||
CheckForSignificantMovement(); // sends update to the modules.
|
||||
}
|
||||
|
||||
//Sending prim updates AFTER the avatar terse updates are sent
|
||||
SendPrimUpdates();
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -3145,6 +3347,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_callbackURI = cAgent.CallbackURI;
|
||||
|
||||
m_pos = cAgent.Position;
|
||||
|
||||
m_velocity = cAgent.Velocity;
|
||||
m_CameraCenter = cAgent.Center;
|
||||
//m_avHeight = cAgent.Size.Z;
|
||||
@@ -3233,14 +3436,25 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (m_forceToApply.HasValue)
|
||||
{
|
||||
Vector3 force = m_forceToApply.Value;
|
||||
|
||||
Vector3 force = m_forceToApply.Value;
|
||||
m_updateflag = true;
|
||||
// movementvector = force;
|
||||
Velocity = force;
|
||||
|
||||
m_forceToApply = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_isNudging)
|
||||
{
|
||||
Vector3 force = Vector3.Zero;
|
||||
|
||||
m_updateflag = true;
|
||||
Velocity = force;
|
||||
m_isNudging = false;
|
||||
m_updateCount = UPDATE_COUNT; //KF: Update anims to pickup "STAND"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetText(string text, Vector3 color, double alpha)
|
||||
@@ -3291,18 +3505,29 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (e == null)
|
||||
return;
|
||||
|
||||
//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
|
||||
// The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents(
|
||||
|
||||
// The Physics Scene will send (spam!) updates every 500 ms grep: m_physicsActor.SubscribeEvents(
|
||||
// as of this comment the interval is set in AddToPhysicalScene
|
||||
if (Animator!=null)
|
||||
Animator.UpdateMovementAnimations();
|
||||
{
|
||||
if (m_updateCount > 0) //KF: DO NOT call UpdateMovementAnimations outside of the m_updateCount wrapper,
|
||||
{ // else its will lock out other animation changes, like ground sit.
|
||||
Animator.UpdateMovementAnimations();
|
||||
m_updateCount--;
|
||||
}
|
||||
}
|
||||
|
||||
CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
|
||||
Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
|
||||
|
||||
CollisionPlane = Vector4.UnitW;
|
||||
|
||||
if (m_lastColCount != coldata.Count)
|
||||
{
|
||||
m_updateCount = UPDATE_COUNT;
|
||||
m_lastColCount = coldata.Count;
|
||||
}
|
||||
|
||||
if (coldata.Count != 0 && Animator != null)
|
||||
{
|
||||
switch (Animator.CurrentMovementAnimation)
|
||||
@@ -3909,5 +4134,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_reprioritization_called = false;
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 Quat2Euler(Quaternion rot){
|
||||
float x = Utils.RAD_TO_DEG * (float)Math.Atan2((double)((2.0f * rot.X * rot.W) - (2.0f * rot.Y * rot.Z)) ,
|
||||
(double)(1 - (2.0f * rot.X * rot.X) - (2.0f * rot.Z * rot.Z)));
|
||||
float y = Utils.RAD_TO_DEG * (float)Math.Asin ((double)((2.0f * rot.X * rot.Y) + (2.0f * rot.Z * rot.W)));
|
||||
float z = Utils.RAD_TO_DEG * (float)Math.Atan2(((double)(2.0f * rot.Y * rot.W) - (2.0f * rot.X * rot.Z)) ,
|
||||
(double)(1 - (2.0f * rot.Y * rot.Y) - (2.0f * rot.Z * rot.Z)));
|
||||
return(new Vector3(x,y,z));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
foreach (EntityBase e in m_presence.Scene.Entities)
|
||||
{
|
||||
if (e is SceneObjectGroup)
|
||||
if (e != null && e is SceneObjectGroup)
|
||||
m_pendingObjects.Enqueue((SceneObjectGroup)e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -624,8 +624,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override Quaternion APIDTarget
|
||||
{
|
||||
set { return; }
|
||||
|
||||
@@ -996,7 +996,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
|
||||
58
OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
Normal file
58
OpenSim/Region/Physics/ChOdePlugin/AssemblyInfo.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly : AssemblyTitle("OdePlugin")]
|
||||
[assembly : AssemblyDescription("")]
|
||||
[assembly : AssemblyConfiguration("")]
|
||||
[assembly : AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly : AssemblyProduct("OdePlugin")]
|
||||
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
|
||||
[assembly : AssemblyTrademark("")]
|
||||
[assembly : AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
|
||||
[assembly : ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly : AssemblyVersion("0.6.5.*")]
|
||||
1357
OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
Normal file
1357
OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs
Normal file
File diff suppressed because it is too large
Load Diff
3750
OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
Normal file
3750
OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
Normal file
File diff suppressed because it is too large
Load Diff
375
OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
Normal file
375
OpenSim/Region/Physics/ChOdePlugin/ODERayCastRequestManager.cs
Normal file
@@ -0,0 +1,375 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using Ode.NET;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.Physics.OdePlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Processes raycast requests as ODE is in a state to be able to do them.
|
||||
/// This ensures that it's thread safe and there will be no conflicts.
|
||||
/// Requests get returned by a different thread then they were requested by.
|
||||
/// </summary>
|
||||
public class ODERayCastRequestManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Pending Raycast Requests
|
||||
/// </summary>
|
||||
protected List<ODERayCastRequest> m_PendingRequests = new List<ODERayCastRequest>();
|
||||
|
||||
/// <summary>
|
||||
/// Scene that created this object.
|
||||
/// </summary>
|
||||
private OdeScene m_scene;
|
||||
|
||||
/// <summary>
|
||||
/// ODE contact array to be filled by the collision testing
|
||||
/// </summary>
|
||||
d.ContactGeom[] contacts = new d.ContactGeom[5];
|
||||
|
||||
/// <summary>
|
||||
/// ODE near callback delegate
|
||||
/// </summary>
|
||||
private d.NearCallback nearCallback;
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private List<ContactResult> m_contactResults = new List<ContactResult>();
|
||||
|
||||
|
||||
public ODERayCastRequestManager(OdeScene pScene)
|
||||
{
|
||||
m_scene = pScene;
|
||||
nearCallback = near;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queues a raycast
|
||||
/// </summary>
|
||||
/// <param name="position">Origin of Ray</param>
|
||||
/// <param name="direction">Ray normal</param>
|
||||
/// <param name="length">Ray length</param>
|
||||
/// <param name="retMethod">Return method to send the results</param>
|
||||
public void QueueRequest(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
|
||||
{
|
||||
lock (m_PendingRequests)
|
||||
{
|
||||
ODERayCastRequest req = new ODERayCastRequest();
|
||||
req.callbackMethod = retMethod;
|
||||
req.length = length;
|
||||
req.Normal = direction;
|
||||
req.Origin = position;
|
||||
|
||||
m_PendingRequests.Add(req);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process all queued raycast requests
|
||||
/// </summary>
|
||||
/// <returns>Time in MS the raycasts took to process.</returns>
|
||||
public int ProcessQueuedRequests()
|
||||
{
|
||||
int time = System.Environment.TickCount;
|
||||
lock (m_PendingRequests)
|
||||
{
|
||||
if (m_PendingRequests.Count > 0)
|
||||
{
|
||||
ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
|
||||
for (int i = 0; i < reqs.Length; i++)
|
||||
{
|
||||
if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
|
||||
RayCast(reqs[i]); // if there isn't anyone to send results
|
||||
}
|
||||
/*
|
||||
foreach (ODERayCastRequest req in m_PendingRequests)
|
||||
{
|
||||
if (req.callbackMethod != null) // quick optimization here, don't raycast
|
||||
RayCast(req); // if there isn't anyone to send results to
|
||||
|
||||
}
|
||||
*/
|
||||
m_PendingRequests.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_contactResults)
|
||||
m_contactResults.Clear();
|
||||
|
||||
return System.Environment.TickCount - time;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Method that actually initiates the raycast
|
||||
/// </summary>
|
||||
/// <param name="req"></param>
|
||||
private void RayCast(ODERayCastRequest req)
|
||||
{
|
||||
// Create the ray
|
||||
IntPtr ray = d.CreateRay(m_scene.space, req.length);
|
||||
d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
|
||||
|
||||
// Collide test
|
||||
d.SpaceCollide2(m_scene.space, ray, IntPtr.Zero, nearCallback);
|
||||
|
||||
// Remove Ray
|
||||
d.GeomDestroy(ray);
|
||||
|
||||
|
||||
// Define default results
|
||||
bool hitYN = false;
|
||||
uint hitConsumerID = 0;
|
||||
float distance = 999999999999f;
|
||||
Vector3 closestcontact = new Vector3(99999f, 99999f, 99999f);
|
||||
Vector3 snormal = Vector3.Zero;
|
||||
|
||||
// Find closest contact and object.
|
||||
lock (m_contactResults)
|
||||
{
|
||||
foreach (ContactResult cResult in m_contactResults)
|
||||
{
|
||||
if (Vector3.Distance(req.Origin, cResult.Pos) < Vector3.Distance(req.Origin, closestcontact))
|
||||
{
|
||||
closestcontact = cResult.Pos;
|
||||
hitConsumerID = cResult.ConsumerID;
|
||||
distance = cResult.Depth;
|
||||
hitYN = true;
|
||||
snormal = cResult.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
m_contactResults.Clear();
|
||||
}
|
||||
|
||||
// Return results
|
||||
if (req.callbackMethod != null)
|
||||
req.callbackMethod(hitYN, closestcontact, hitConsumerID, distance, snormal);
|
||||
}
|
||||
|
||||
// This is the standard Near. Uses space AABBs to speed up detection.
|
||||
private void near(IntPtr space, IntPtr g1, IntPtr g2)
|
||||
{
|
||||
|
||||
//Don't test against heightfield Geom, or you'll be sorry!
|
||||
|
||||
/*
|
||||
terminate called after throwing an instance of 'std::bad_alloc'
|
||||
what(): std::bad_alloc
|
||||
Stacktrace:
|
||||
|
||||
at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0x00004>
|
||||
at (wrapper managed-to-native) Ode.NET.d.Collide (intptr,intptr,int,Ode.NET.d/ContactGeom[],int) <0xffffffff>
|
||||
at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0x00280>
|
||||
at (wrapper native-to-managed) OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.near (intptr,intptr,intptr) <0xfff
|
||||
fffff>
|
||||
at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0x00004>
|
||||
at (wrapper managed-to-native) Ode.NET.d.SpaceCollide2 (intptr,intptr,intptr,Ode.NET.d/NearCallback) <0xffffffff>
|
||||
at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.RayCast (OpenSim.Region.Physics.OdePlugin.ODERayCastRequest) <
|
||||
0x00114>
|
||||
at OpenSim.Region.Physics.OdePlugin.ODERayCastRequestManager.ProcessQueuedRequests () <0x000eb>
|
||||
at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x017e6>
|
||||
at OpenSim.Region.Framework.Scenes.SceneGraph.UpdatePhysics (double) <0x00042>
|
||||
at OpenSim.Region.Framework.Scenes.Scene.Update () <0x0039e>
|
||||
at OpenSim.Region.Framework.Scenes.Scene.Heartbeat (object) <0x00019>
|
||||
at (wrapper runtime-invoke) object.runtime_invoke_void__this___object (object,intptr,intptr,intptr) <0xffffffff>
|
||||
|
||||
Native stacktrace:
|
||||
|
||||
mono [0x80d2a42]
|
||||
[0xb7f5840c]
|
||||
/lib/i686/cmov/libc.so.6(abort+0x188) [0xb7d1a018]
|
||||
/usr/lib/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x158) [0xb45fc988]
|
||||
/usr/lib/libstdc++.so.6 [0xb45fa865]
|
||||
/usr/lib/libstdc++.so.6 [0xb45fa8a2]
|
||||
/usr/lib/libstdc++.so.6 [0xb45fa9da]
|
||||
/usr/lib/libstdc++.so.6(_Znwj+0x83) [0xb45fb033]
|
||||
/usr/lib/libstdc++.so.6(_Znaj+0x1d) [0xb45fb11d]
|
||||
libode.so(_ZN13dxHeightfield23dCollideHeightfieldZoneEiiiiP6dxGeomiiP12dContactGeomi+0xd04) [0xb46678e4]
|
||||
libode.so(_Z19dCollideHeightfieldP6dxGeomS0_iP12dContactGeomi+0x54b) [0xb466832b]
|
||||
libode.so(dCollide+0x102) [0xb46571b2]
|
||||
[0x95cfdec9]
|
||||
[0x8ea07fe1]
|
||||
[0xab260146]
|
||||
libode.so [0xb465a5c4]
|
||||
libode.so(_ZN11dxHashSpace8collide2EPvP6dxGeomPFvS0_S2_S2_E+0x75) [0xb465bcf5]
|
||||
libode.so(dSpaceCollide2+0x177) [0xb465ac67]
|
||||
[0x95cf978e]
|
||||
[0x8ea07945]
|
||||
[0x95cf2bbc]
|
||||
[0xab2787e7]
|
||||
[0xab419fb3]
|
||||
[0xab416657]
|
||||
[0xab415bda]
|
||||
[0xb609b08e]
|
||||
mono(mono_runtime_delegate_invoke+0x34) [0x8192534]
|
||||
mono [0x81a2f0f]
|
||||
mono [0x81d28b6]
|
||||
mono [0x81ea2c6]
|
||||
/lib/i686/cmov/libpthread.so.0 [0xb7e744c0]
|
||||
/lib/i686/cmov/libc.so.6(clone+0x5e) [0xb7dcd6de]
|
||||
*/
|
||||
|
||||
// Exclude heightfield geom
|
||||
|
||||
if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
|
||||
return;
|
||||
if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass || d.GeomGetClass(g2) == d.GeomClassID.HeightfieldClass)
|
||||
return;
|
||||
|
||||
// Raytest against AABBs of spaces first, then dig into the spaces it hits for actual geoms.
|
||||
if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
|
||||
{
|
||||
if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
|
||||
return;
|
||||
|
||||
// Separating static prim geometry spaces.
|
||||
// We'll be calling near recursivly if one
|
||||
// of them is a space to find all of the
|
||||
// contact points in the space
|
||||
try
|
||||
{
|
||||
d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
|
||||
}
|
||||
catch (AccessViolationException)
|
||||
{
|
||||
m_log.Warn("[PHYSICS]: Unable to collide test a space");
|
||||
return;
|
||||
}
|
||||
//Colliding a space or a geom with a space or a geom. so drill down
|
||||
|
||||
//Collide all geoms in each space..
|
||||
//if (d.GeomIsSpace(g1)) d.SpaceCollide(g1, IntPtr.Zero, nearCallback);
|
||||
//if (d.GeomIsSpace(g2)) d.SpaceCollide(g2, IntPtr.Zero, nearCallback);
|
||||
return;
|
||||
}
|
||||
|
||||
if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
|
||||
return;
|
||||
|
||||
int count = 0;
|
||||
try
|
||||
{
|
||||
|
||||
if (g1 == g2)
|
||||
return; // Can't collide with yourself
|
||||
|
||||
lock (contacts)
|
||||
{
|
||||
count = d.Collide(g1, g2, contacts.GetLength(0), contacts, d.ContactGeom.SizeOf);
|
||||
}
|
||||
}
|
||||
catch (SEHException)
|
||||
{
|
||||
m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
PhysicsActor p1 = null;
|
||||
PhysicsActor p2 = null;
|
||||
|
||||
if (g1 != IntPtr.Zero)
|
||||
m_scene.actor_name_map.TryGetValue(g1, out p1);
|
||||
|
||||
if (g2 != IntPtr.Zero)
|
||||
m_scene.actor_name_map.TryGetValue(g1, out p2);
|
||||
|
||||
// Loop over contacts, build results.
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (p1 != null) {
|
||||
if (p1 is OdePrim)
|
||||
{
|
||||
ContactResult collisionresult = new ContactResult();
|
||||
|
||||
collisionresult.ConsumerID = ((OdePrim)p1).m_localID;
|
||||
collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
|
||||
collisionresult.Depth = contacts[i].depth;
|
||||
collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
|
||||
contacts[i].normal.Z);
|
||||
lock (m_contactResults)
|
||||
m_contactResults.Add(collisionresult);
|
||||
}
|
||||
}
|
||||
|
||||
if (p2 != null)
|
||||
{
|
||||
if (p2 is OdePrim)
|
||||
{
|
||||
ContactResult collisionresult = new ContactResult();
|
||||
|
||||
collisionresult.ConsumerID = ((OdePrim)p2).m_localID;
|
||||
collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z);
|
||||
collisionresult.Depth = contacts[i].depth;
|
||||
collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y,
|
||||
contacts[i].normal.Z);
|
||||
|
||||
lock (m_contactResults)
|
||||
m_contactResults.Add(collisionresult);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dereference the creator scene so that it can be garbage collected if needed.
|
||||
/// </summary>
|
||||
internal void Dispose()
|
||||
{
|
||||
m_scene = null;
|
||||
}
|
||||
}
|
||||
|
||||
public struct ODERayCastRequest
|
||||
{
|
||||
public Vector3 Origin;
|
||||
public Vector3 Normal;
|
||||
public float length;
|
||||
public RaycastCallback callbackMethod;
|
||||
}
|
||||
|
||||
public struct ContactResult
|
||||
{
|
||||
public Vector3 Pos;
|
||||
public float Depth;
|
||||
public uint ConsumerID;
|
||||
public Vector3 Normal;
|
||||
}
|
||||
}
|
||||
@@ -26,51 +26,23 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using Ode.NET;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using PhysXWrapper;
|
||||
using Quaternion=OpenMetaverse.Quaternion;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Physics.OdePlugin;
|
||||
|
||||
namespace OpenSim.Region.Physics.PhysXPlugin
|
||||
namespace OpenSim.Region.Physics.OdePlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Will be the PhysX plugin but for now will be a very basic physics engine
|
||||
/// </summary>
|
||||
public class PhysXPlugin : IPhysicsPlugin
|
||||
class OdePhysicsJoint : PhysicsJoint
|
||||
{
|
||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private PhysXScene _mScene;
|
||||
|
||||
public PhysXPlugin()
|
||||
public override bool IsInPhysicsEngine
|
||||
{
|
||||
}
|
||||
|
||||
public bool Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public PhysicsScene GetScene(string sceneIdentifier)
|
||||
{
|
||||
if (_mScene == null)
|
||||
get
|
||||
{
|
||||
_mScene = new PhysXScene(sceneIdentifier);
|
||||
return (jointID != IntPtr.Zero);
|
||||
}
|
||||
return (_mScene);
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return ("RealPhysX");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
public IntPtr jointID;
|
||||
}
|
||||
}
|
||||
3874
OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
Normal file
3874
OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
Normal file
File diff suppressed because it is too large
Load Diff
122
OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
Normal file
122
OpenSim/Region/Physics/ChOdePlugin/Tests/ODETestClass.cs
Normal file
@@ -0,0 +1,122 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
|
||||
namespace OpenSim.Region.Physics.OdePlugin
|
||||
{
|
||||
[TestFixture]
|
||||
public class ODETestClass
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private OdePlugin cbt;
|
||||
private PhysicsScene ps;
|
||||
private IMeshingPlugin imp;
|
||||
|
||||
[SetUp]
|
||||
public void Initialize()
|
||||
{
|
||||
// Loading ODEPlugin
|
||||
cbt = new OdePlugin();
|
||||
// Loading Zero Mesher
|
||||
imp = new ZeroMesherPlugin();
|
||||
// Getting Physics Scene
|
||||
ps = cbt.GetScene("test");
|
||||
// Initializing Physics Scene.
|
||||
ps.Initialise(imp.GetMesher(),null);
|
||||
float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
|
||||
for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
|
||||
{
|
||||
_heightmap[i] = 21f;
|
||||
}
|
||||
ps.SetTerrain(_heightmap);
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void Terminate()
|
||||
{
|
||||
ps.DeleteTerrain();
|
||||
ps.Dispose();
|
||||
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CreateAndDropPhysicalCube()
|
||||
{
|
||||
PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
|
||||
Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
|
||||
Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
Quaternion rot = Quaternion.Identity;
|
||||
PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
|
||||
OdePrim oprim = (OdePrim)prim;
|
||||
OdeScene pscene = (OdeScene) ps;
|
||||
|
||||
Assert.That(oprim.m_taintadd);
|
||||
|
||||
prim.LocalID = 5;
|
||||
|
||||
for (int i = 0; i < 58; i++)
|
||||
{
|
||||
ps.Simulate(0.133f);
|
||||
|
||||
Assert.That(oprim.prim_geom != (IntPtr)0);
|
||||
|
||||
Assert.That(oprim.m_targetSpace != (IntPtr)0);
|
||||
|
||||
//Assert.That(oprim.m_targetSpace == pscene.space);
|
||||
m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space);
|
||||
|
||||
Assert.That(!oprim.m_taintadd);
|
||||
m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString());
|
||||
|
||||
// Make sure we're above the ground
|
||||
//Assert.That(prim.Position.Z > 20f);
|
||||
//m_log.Info("PrimCollisionScore (" + oprim.m_localID + "): " + oprim.m_collisionscore);
|
||||
|
||||
// Make sure we've got a Body
|
||||
Assert.That(oprim.Body != (IntPtr)0);
|
||||
//m_log.Info(
|
||||
}
|
||||
|
||||
// Make sure we're not somewhere above the ground
|
||||
Assert.That(prim.Position.Z < 21.5f);
|
||||
|
||||
ps.RemovePrim(prim);
|
||||
Assert.That(oprim.m_taintremove);
|
||||
ps.Simulate(0.133f);
|
||||
Assert.That(oprim.Body == (IntPtr)0);
|
||||
}
|
||||
}
|
||||
}
|
||||
98
OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
Normal file
98
OpenSim/Region/Physics/ChOdePlugin/drawstuff.cs
Normal file
@@ -0,0 +1,98 @@
|
||||
/*
|
||||
* Copyright ODE
|
||||
* Ode.NET - .NET bindings for ODE
|
||||
* Jason Perkins (starkos@industriousone.com)
|
||||
* Licensed under the New BSD
|
||||
* Part of the OpenDynamicsEngine
|
||||
Open Dynamics Engine
|
||||
Copyright (c) 2001-2007, Russell L. Smith.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
|
||||
Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
Neither the names of ODE's copyright owner nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Ode.NET;
|
||||
|
||||
namespace Drawstuff.NET
|
||||
{
|
||||
#if dDOUBLE
|
||||
using dReal = System.Double;
|
||||
#else
|
||||
using dReal = System.Single;
|
||||
#endif
|
||||
|
||||
public static class ds
|
||||
{
|
||||
public const int VERSION = 2;
|
||||
|
||||
public enum Texture
|
||||
{
|
||||
None,
|
||||
Wood
|
||||
}
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public delegate void CallbackFunction(int arg);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Functions
|
||||
{
|
||||
public int version;
|
||||
public CallbackFunction start;
|
||||
public CallbackFunction step;
|
||||
public CallbackFunction command;
|
||||
public CallbackFunction stop;
|
||||
public string path_to_textures;
|
||||
}
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsDrawBox")]
|
||||
public static extern void DrawBox(ref d.Vector3 pos, ref d.Matrix3 R, ref d.Vector3 sides);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsDrawCapsule")]
|
||||
public static extern void DrawCapsule(ref d.Vector3 pos, ref d.Matrix3 R, dReal length, dReal radius);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsDrawConvex")]
|
||||
public static extern void DrawConvex(ref d.Vector3 pos, ref d.Matrix3 R, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsSetColor")]
|
||||
public static extern void SetColor(float red, float green, float blue);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsSetTexture")]
|
||||
public static extern void SetTexture(Texture texture);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsSetViewpoint")]
|
||||
public static extern void SetViewpoint(ref d.Vector3 xyz, ref d.Vector3 hpr);
|
||||
|
||||
[DllImport("drawstuff", EntryPoint = "dsSimulationLoop")]
|
||||
public static extern void SimulationLoop(int argc, string[] argv, int window_width, int window_height, ref Functions fn);
|
||||
}
|
||||
}
|
||||
@@ -1210,7 +1210,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
|
||||
public override float APIDDamping{ set { return; } }
|
||||
|
||||
|
||||
public override void SubscribeEvents(int ms)
|
||||
{
|
||||
m_requestedUpdateFrequency = ms;
|
||||
|
||||
@@ -2831,7 +2831,7 @@ Console.WriteLine(" JointCreateFixed");
|
||||
}
|
||||
public override bool PIDActive { set { m_usePID = value; } }
|
||||
public override float PIDTau { set { m_PIDTau = value; } }
|
||||
|
||||
|
||||
public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
|
||||
public override bool PIDHoverActive { set { m_useHoverPID = value; } }
|
||||
public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
|
||||
|
||||
@@ -301,7 +301,7 @@ namespace OpenSim.Region.Physics.POSPlugin
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
|
||||
public override Quaternion APIDTarget
|
||||
{
|
||||
set { return; }
|
||||
|
||||
@@ -88,89 +88,7 @@ namespace OpenSim.Region.RegionCombinerModule
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (enabledYN)
|
||||
{
|
||||
RegionLoadedDoWork(scene);
|
||||
|
||||
scene.EventManager.OnNewPresence += NewPresence;
|
||||
}
|
||||
}
|
||||
|
||||
private void NewPresence(ScenePresence presence)
|
||||
{
|
||||
if (presence.IsChildAgent)
|
||||
{
|
||||
byte[] throttleData;
|
||||
|
||||
try
|
||||
{
|
||||
throttleData = presence.ControllingClient.GetThrottlesPacked(1);
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (throttleData == null)
|
||||
return;
|
||||
|
||||
if (throttleData.Length == 0)
|
||||
return;
|
||||
|
||||
if (throttleData.Length != 28)
|
||||
return;
|
||||
|
||||
byte[] adjData;
|
||||
int pos = 0;
|
||||
|
||||
if (!BitConverter.IsLittleEndian)
|
||||
{
|
||||
byte[] newData = new byte[7 * 4];
|
||||
Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4);
|
||||
|
||||
for (int i = 0; i < 7; i++)
|
||||
Array.Reverse(newData, i * 4, 4);
|
||||
|
||||
adjData = newData;
|
||||
}
|
||||
else
|
||||
{
|
||||
adjData = throttleData;
|
||||
}
|
||||
|
||||
// 0.125f converts from bits to bytes
|
||||
int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
|
||||
int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
|
||||
// State is a subcategory of task that we allocate a percentage to
|
||||
|
||||
|
||||
//int total = resend + land + wind + cloud + task + texture + asset;
|
||||
|
||||
byte[] data = new byte[7 * 4];
|
||||
int ii = 0;
|
||||
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4;
|
||||
Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4);
|
||||
|
||||
try
|
||||
{
|
||||
presence.ControllingClient.SetChildAgentThrottle(data);
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void RegionLoadedDoWork(Scene scene)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -719,18 +719,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (target != null)
|
||||
{
|
||||
UUID animID=UUID.Zero;
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == animation)
|
||||
{
|
||||
if (inv.Value.Name == animation)
|
||||
{
|
||||
if (inv.Value.Type == (int)AssetType.Animation)
|
||||
animID = inv.Value.AssetID;
|
||||
continue;
|
||||
}
|
||||
if (inv.Value.Type == (int)AssetType.Animation)
|
||||
animID = inv.Value.AssetID;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
if (animID == UUID.Zero)
|
||||
target.Animator.AddAnimation(animation, m_host.UUID);
|
||||
else
|
||||
@@ -752,18 +751,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (target != null)
|
||||
{
|
||||
UUID animID=UUID.Zero;
|
||||
lock (m_host.TaskInventory)
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
if (inv.Value.Name == animation)
|
||||
{
|
||||
if (inv.Value.Name == animation)
|
||||
{
|
||||
if (inv.Value.Type == (int)AssetType.Animation)
|
||||
animID = inv.Value.AssetID;
|
||||
continue;
|
||||
}
|
||||
if (inv.Value.Type == (int)AssetType.Animation)
|
||||
animID = inv.Value.AssetID;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if (animID == UUID.Zero)
|
||||
target.Animator.RemoveAnimation(animation);
|
||||
@@ -1532,6 +1530,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
if (!UUID.TryParse(name, out assetID))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
if (item.Type == 7 && item.Name == name)
|
||||
@@ -1539,6 +1538,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
assetID = item.AssetID;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
if (assetID == UUID.Zero)
|
||||
@@ -1585,6 +1585,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
if (!UUID.TryParse(name, out assetID))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
if (item.Type == 7 && item.Name == name)
|
||||
@@ -1592,6 +1593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
assetID = item.AssetID;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
if (assetID == UUID.Zero)
|
||||
@@ -1642,6 +1644,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
|
||||
if (!UUID.TryParse(name, out assetID))
|
||||
{
|
||||
m_host.TaskInventory.LockItemsForRead(true);
|
||||
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
||||
{
|
||||
if (item.Type == 7 && item.Name == name)
|
||||
@@ -1649,6 +1652,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
assetID = item.AssetID;
|
||||
}
|
||||
}
|
||||
m_host.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
if (assetID == UUID.Zero)
|
||||
|
||||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
if (Timers.Count == 0)
|
||||
return;
|
||||
|
||||
Dictionary<string, TimerClass>.ValueCollection tvals;
|
||||
lock (TimerListLock)
|
||||
{
|
||||
// Go through all timers
|
||||
Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values;
|
||||
foreach (TimerClass ts in tvals)
|
||||
{
|
||||
// Time has passed?
|
||||
if (ts.next < DateTime.Now.Ticks)
|
||||
{
|
||||
//m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
|
||||
// Add it to queue
|
||||
m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
|
||||
new EventParams("timer", new Object[0],
|
||||
new DetectParams[0]));
|
||||
// set next interval
|
||||
tvals = Timers.Values;
|
||||
}
|
||||
|
||||
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
ts.next = DateTime.Now.Ticks + ts.interval;
|
||||
}
|
||||
foreach (TimerClass ts in tvals)
|
||||
{
|
||||
// Time has passed?
|
||||
if (ts.next < DateTime.Now.Ticks)
|
||||
{
|
||||
//m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
|
||||
// Add it to queue
|
||||
m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
|
||||
new EventParams("timer", new Object[0],
|
||||
new DetectParams[0]));
|
||||
// set next interval
|
||||
|
||||
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
ts.next = DateTime.Now.Ticks + ts.interval;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||
// Avatar Info Commands
|
||||
string osGetAgentIP(string agent);
|
||||
LSL_List osGetAgents();
|
||||
|
||||
|
||||
// Teleport commands
|
||||
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
|
||||
void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using System.Reflection;
|
||||
using System.Runtime.Remoting.Lifetime;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
@@ -132,6 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||
return (eventFlags);
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void ExecuteEvent(string state, string FunctionName, object[] args)
|
||||
{
|
||||
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using System.Runtime.Remoting.Lifetime;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
@@ -309,6 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||
m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void llDie()
|
||||
{
|
||||
m_LSL_Functions.llDie();
|
||||
|
||||
@@ -33,6 +33,7 @@ using System.Threading;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
|
||||
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||
return (int)m_Executor.GetStateEventFlags(state);
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void ExecuteEvent(string state, string FunctionName, object[] args)
|
||||
{
|
||||
m_Executor.ExecuteEvent(state, FunctionName, args);
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using System.Runtime.Remoting;
|
||||
using System.Runtime.Remoting.Lifetime;
|
||||
using System.Threading;
|
||||
@@ -237,13 +238,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
|
||||
if (part != null)
|
||||
{
|
||||
lock (part.TaskInventory)
|
||||
part.TaskInventory.LockItemsForRead(true);
|
||||
if (part.TaskInventory.ContainsKey(m_ItemID))
|
||||
{
|
||||
if (part.TaskInventory.ContainsKey(m_ItemID))
|
||||
{
|
||||
m_thisScriptTask = part.TaskInventory[m_ItemID];
|
||||
}
|
||||
m_thisScriptTask = part.TaskInventory[m_ItemID];
|
||||
}
|
||||
part.TaskInventory.LockItemsForRead(false);
|
||||
}
|
||||
|
||||
ApiManager am = new ApiManager();
|
||||
@@ -428,14 +428,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
{
|
||||
int permsMask;
|
||||
UUID permsGranter;
|
||||
lock (part.TaskInventory)
|
||||
part.TaskInventory.LockItemsForRead(true);
|
||||
if (!part.TaskInventory.ContainsKey(m_ItemID))
|
||||
{
|
||||
if (!part.TaskInventory.ContainsKey(m_ItemID))
|
||||
return;
|
||||
|
||||
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
|
||||
permsMask = part.TaskInventory[m_ItemID].PermsMask;
|
||||
part.TaskInventory.LockItemsForRead(false);
|
||||
return;
|
||||
}
|
||||
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
|
||||
permsMask = part.TaskInventory[m_ItemID].PermsMask;
|
||||
part.TaskInventory.LockItemsForRead(false);
|
||||
|
||||
if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
|
||||
{
|
||||
@@ -544,6 +545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
return true;
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode] //Prevents the debugger from farting in this function
|
||||
public void SetState(string state)
|
||||
{
|
||||
if (state == State)
|
||||
@@ -555,7 +557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
new DetectParams[0]));
|
||||
PostEvent(new EventParams("state_entry", new Object[0],
|
||||
new DetectParams[0]));
|
||||
|
||||
|
||||
throw new EventAbortException();
|
||||
}
|
||||
|
||||
@@ -637,140 +639,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public object EventProcessor()
|
||||
{
|
||||
|
||||
EventParams data = null;
|
||||
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
lock (m_Script)
|
||||
{
|
||||
EventParams data = null;
|
||||
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
data = (EventParams) m_EventQueue.Dequeue();
|
||||
if (data == null) // Shouldn't happen
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
|
||||
{
|
||||
m_CurrentResult = m_Engine.QueueEventHandler(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CurrentResult = null;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (data.EventName == "timer")
|
||||
m_TimerQueued = false;
|
||||
if (data.EventName == "control")
|
||||
{
|
||||
if (m_ControlEventsInQueue > 0)
|
||||
m_ControlEventsInQueue--;
|
||||
}
|
||||
if (data.EventName == "collision")
|
||||
m_CollisionInQueue = false;
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
|
||||
|
||||
m_DetectParams = data.DetectParams;
|
||||
|
||||
if (data.EventName == "state") // Hardcoded state change
|
||||
{
|
||||
// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
|
||||
// m_PrimName, m_ScriptName, data.Params[0].ToString());
|
||||
m_State=data.Params[0].ToString();
|
||||
AsyncCommandManager.RemoveScript(m_Engine,
|
||||
m_LocalID, m_ItemID);
|
||||
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
if (part != null)
|
||||
{
|
||||
part.SetScriptEvents(m_ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
|
||||
data.EventName == "control") // Don't freeze avies!
|
||||
{
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
|
||||
// m_PrimName, m_ScriptName, data.EventName, m_State);
|
||||
|
||||
try
|
||||
{
|
||||
m_CurrentEvent = data.EventName;
|
||||
m_EventStart = DateTime.Now;
|
||||
m_InEvent = true;
|
||||
|
||||
m_Script.ExecuteEvent(State, data.EventName, data.Params);
|
||||
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
if (m_SaveState)
|
||||
{
|
||||
// This will be the very first event we deliver
|
||||
// (state_entry) in default state
|
||||
//
|
||||
|
||||
SaveState(m_Assembly);
|
||||
|
||||
m_SaveState = false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
|
||||
{
|
||||
try
|
||||
{
|
||||
// DISPLAY ERROR INWORLD
|
||||
string text = FormatException(e);
|
||||
|
||||
if (text.Length > 1000)
|
||||
text = text.Substring(0, 1000);
|
||||
m_Engine.World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
// catch (Exception e2) // LEGIT: User Scripting
|
||||
// {
|
||||
// m_log.Error("[SCRIPT]: "+
|
||||
// "Error displaying error in-world: " +
|
||||
// e2.ToString());
|
||||
// m_log.Error("[SCRIPT]: " +
|
||||
// "Errormessage: Error compiling script:\r\n" +
|
||||
// e.ToString());
|
||||
// }
|
||||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null && part.ParentGroup != null)
|
||||
m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
|
||||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null && part.ParentGroup != null)
|
||||
part.Inventory.RemoveInventoryItem(m_ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_EventQueue)
|
||||
data = (EventParams) m_EventQueue.Dequeue();
|
||||
if (data == null) // Shouldn't happen
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
|
||||
{
|
||||
@@ -780,13 +658,141 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
{
|
||||
m_CurrentResult = null;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
m_DetectParams = null;
|
||||
|
||||
return 0;
|
||||
if (data.EventName == "timer")
|
||||
m_TimerQueued = false;
|
||||
if (data.EventName == "control")
|
||||
{
|
||||
if (m_ControlEventsInQueue > 0)
|
||||
m_ControlEventsInQueue--;
|
||||
}
|
||||
if (data.EventName == "collision")
|
||||
m_CollisionInQueue = false;
|
||||
}
|
||||
}
|
||||
lock(m_Script)
|
||||
{
|
||||
|
||||
//m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
|
||||
|
||||
m_DetectParams = data.DetectParams;
|
||||
|
||||
if (data.EventName == "state") // Hardcoded state change
|
||||
{
|
||||
// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
|
||||
// m_PrimName, m_ScriptName, data.Params[0].ToString());
|
||||
m_State=data.Params[0].ToString();
|
||||
AsyncCommandManager.RemoveScript(m_Engine,
|
||||
m_LocalID, m_ItemID);
|
||||
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
if (part != null)
|
||||
{
|
||||
part.SetScriptEvents(m_ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
|
||||
data.EventName == "control") // Don't freeze avies!
|
||||
{
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
|
||||
// m_PrimName, m_ScriptName, data.EventName, m_State);
|
||||
|
||||
try
|
||||
{
|
||||
m_CurrentEvent = data.EventName;
|
||||
m_EventStart = DateTime.Now;
|
||||
m_InEvent = true;
|
||||
|
||||
m_Script.ExecuteEvent(State, data.EventName, data.Params);
|
||||
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
if (m_SaveState)
|
||||
{
|
||||
// This will be the very first event we deliver
|
||||
// (state_entry) in default state
|
||||
//
|
||||
|
||||
SaveState(m_Assembly);
|
||||
|
||||
m_SaveState = false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
|
||||
{
|
||||
try
|
||||
{
|
||||
// DISPLAY ERROR INWORLD
|
||||
string text = FormatException(e);
|
||||
|
||||
if (text.Length > 1000)
|
||||
text = text.Substring(0, 1000);
|
||||
m_Engine.World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
// catch (Exception e2) // LEGIT: User Scripting
|
||||
// {
|
||||
// m_log.Error("[SCRIPT]: "+
|
||||
// "Error displaying error in-world: " +
|
||||
// e2.ToString());
|
||||
// m_log.Error("[SCRIPT]: " +
|
||||
// "Errormessage: Error compiling script:\r\n" +
|
||||
// e.ToString());
|
||||
// }
|
||||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null && part.ParentGroup != null)
|
||||
m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
|
||||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null && part.ParentGroup != null)
|
||||
part.Inventory.RemoveInventoryItem(m_ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_EventQueue)
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
|
||||
{
|
||||
m_CurrentResult = m_Engine.QueueEventHandler(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_CurrentResult = null;
|
||||
}
|
||||
}
|
||||
|
||||
m_DetectParams = null;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public int EventTime()
|
||||
{
|
||||
@@ -824,6 +830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
new Object[0], new DetectParams[0]));
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode] //Stops the VS debugger from farting in this function
|
||||
public void ApiResetScript()
|
||||
{
|
||||
// bool running = Running;
|
||||
|
||||
@@ -30,6 +30,7 @@ using System.IO;
|
||||
using System.Threading;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics; //for [DebuggerNonUserCode]
|
||||
using System.Security;
|
||||
using System.Security.Policy;
|
||||
using System.Reflection;
|
||||
@@ -102,6 +103,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
private Dictionary<UUID, IScriptInstance> m_Scripts =
|
||||
new Dictionary<UUID, IScriptInstance>();
|
||||
|
||||
private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
|
||||
|
||||
// Maps the asset ID to the assembly
|
||||
|
||||
private Dictionary<UUID, string> m_Assemblies =
|
||||
@@ -123,6 +126,71 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue();
|
||||
IWorkItemResult m_CurrentCompile = null;
|
||||
|
||||
private void lockScriptsForRead(bool locked)
|
||||
{
|
||||
if (locked)
|
||||
{
|
||||
if (m_scriptsLock.RecursiveReadCount > 0)
|
||||
{
|
||||
m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
|
||||
m_scriptsLock.ExitReadLock();
|
||||
}
|
||||
if (m_scriptsLock.RecursiveWriteCount > 0)
|
||||
{
|
||||
m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
|
||||
m_scriptsLock.ExitWriteLock();
|
||||
}
|
||||
|
||||
while (!m_scriptsLock.TryEnterReadLock(60000))
|
||||
{
|
||||
m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
|
||||
if (m_scriptsLock.IsWriteLockHeld)
|
||||
{
|
||||
m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_scriptsLock.RecursiveReadCount > 0)
|
||||
{
|
||||
m_scriptsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
private void lockScriptsForWrite(bool locked)
|
||||
{
|
||||
if (locked)
|
||||
{
|
||||
if (m_scriptsLock.RecursiveReadCount > 0)
|
||||
{
|
||||
m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
|
||||
m_scriptsLock.ExitReadLock();
|
||||
}
|
||||
if (m_scriptsLock.RecursiveWriteCount > 0)
|
||||
{
|
||||
m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
|
||||
m_scriptsLock.ExitWriteLock();
|
||||
}
|
||||
|
||||
while (!m_scriptsLock.TryEnterWriteLock(60000))
|
||||
{
|
||||
m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
|
||||
if (m_scriptsLock.IsWriteLockHeld)
|
||||
{
|
||||
m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_scriptsLock.RecursiveWriteCount > 0)
|
||||
{
|
||||
m_scriptsLock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string ScriptEngineName
|
||||
{
|
||||
get { return "XEngine"; }
|
||||
@@ -262,43 +330,45 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
lock (m_Scripts)
|
||||
lockScriptsForRead(true);
|
||||
foreach (IScriptInstance instance in m_Scripts.Values)
|
||||
{
|
||||
foreach (IScriptInstance instance in m_Scripts.Values)
|
||||
// Force a final state save
|
||||
//
|
||||
if (m_Assemblies.ContainsKey(instance.AssetID))
|
||||
{
|
||||
// Force a final state save
|
||||
//
|
||||
if (m_Assemblies.ContainsKey(instance.AssetID))
|
||||
{
|
||||
string assembly = m_Assemblies[instance.AssetID];
|
||||
instance.SaveState(assembly);
|
||||
}
|
||||
|
||||
// Clear the event queue and abort the instance thread
|
||||
//
|
||||
instance.ClearQueue();
|
||||
instance.Stop(0);
|
||||
|
||||
// Release events, timer, etc
|
||||
//
|
||||
instance.DestroyScriptInstance();
|
||||
|
||||
// Unload scripts and app domains
|
||||
// Must be done explicitly because they have infinite
|
||||
// lifetime
|
||||
//
|
||||
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
|
||||
if (m_DomainScripts[instance.AppDomain].Count == 0)
|
||||
{
|
||||
m_DomainScripts.Remove(instance.AppDomain);
|
||||
UnloadAppDomain(instance.AppDomain);
|
||||
}
|
||||
string assembly = m_Assemblies[instance.AssetID];
|
||||
instance.SaveState(assembly);
|
||||
}
|
||||
|
||||
// Clear the event queue and abort the instance thread
|
||||
//
|
||||
instance.ClearQueue();
|
||||
instance.Stop(0);
|
||||
|
||||
// Release events, timer, etc
|
||||
//
|
||||
instance.DestroyScriptInstance();
|
||||
|
||||
// Unload scripts and app domains
|
||||
// Must be done explicitly because they have infinite
|
||||
// lifetime
|
||||
//
|
||||
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
|
||||
if (m_DomainScripts[instance.AppDomain].Count == 0)
|
||||
{
|
||||
m_DomainScripts.Remove(instance.AppDomain);
|
||||
UnloadAppDomain(instance.AppDomain);
|
||||
}
|
||||
m_Scripts.Clear();
|
||||
m_PrimObjects.Clear();
|
||||
m_Assemblies.Clear();
|
||||
m_DomainScripts.Clear();
|
||||
}
|
||||
lockScriptsForRead(false);
|
||||
lockScriptsForWrite(true);
|
||||
m_Scripts.Clear();
|
||||
lockScriptsForWrite(false);
|
||||
m_PrimObjects.Clear();
|
||||
m_Assemblies.Clear();
|
||||
m_DomainScripts.Clear();
|
||||
|
||||
lock (m_ScriptEngines)
|
||||
{
|
||||
m_ScriptEngines.Remove(this);
|
||||
@@ -357,22 +427,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
|
||||
List<IScriptInstance> instances = new List<IScriptInstance>();
|
||||
|
||||
lock (m_Scripts)
|
||||
{
|
||||
foreach (IScriptInstance instance in m_Scripts.Values)
|
||||
lockScriptsForRead(true);
|
||||
foreach (IScriptInstance instance in m_Scripts.Values)
|
||||
instances.Add(instance);
|
||||
}
|
||||
lockScriptsForRead(false);
|
||||
|
||||
foreach (IScriptInstance i in instances)
|
||||
{
|
||||
string assembly = String.Empty;
|
||||
|
||||
lock (m_Scripts)
|
||||
{
|
||||
|
||||
if (!m_Assemblies.ContainsKey(i.AssetID))
|
||||
continue;
|
||||
assembly = m_Assemblies[i.AssetID];
|
||||
}
|
||||
|
||||
|
||||
i.SaveState(assembly);
|
||||
}
|
||||
@@ -684,170 +752,181 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_Scripts)
|
||||
|
||||
|
||||
ScriptInstance instance = null;
|
||||
// Create the object record
|
||||
lockScriptsForRead(true);
|
||||
if ((!m_Scripts.ContainsKey(itemID)) ||
|
||||
(m_Scripts[itemID].AssetID != assetID))
|
||||
{
|
||||
ScriptInstance instance = null;
|
||||
// Create the object record
|
||||
lockScriptsForRead(false);
|
||||
|
||||
if ((!m_Scripts.ContainsKey(itemID)) ||
|
||||
(m_Scripts[itemID].AssetID != assetID))
|
||||
UUID appDomain = assetID;
|
||||
|
||||
if (part.ParentGroup.IsAttachment)
|
||||
appDomain = part.ParentGroup.RootPart.UUID;
|
||||
|
||||
if (!m_AppDomains.ContainsKey(appDomain))
|
||||
{
|
||||
UUID appDomain = assetID;
|
||||
|
||||
if (part.ParentGroup.IsAttachment)
|
||||
appDomain = part.ParentGroup.RootPart.UUID;
|
||||
|
||||
if (!m_AppDomains.ContainsKey(appDomain))
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
AppDomainSetup appSetup = new AppDomainSetup();
|
||||
// appSetup.ApplicationBase = Path.Combine(
|
||||
// "ScriptEngines",
|
||||
// m_Scene.RegionInfo.RegionID.ToString());
|
||||
AppDomainSetup appSetup = new AppDomainSetup();
|
||||
// appSetup.ApplicationBase = Path.Combine(
|
||||
// "ScriptEngines",
|
||||
// m_Scene.RegionInfo.RegionID.ToString());
|
||||
|
||||
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
|
||||
Evidence evidence = new Evidence(baseEvidence);
|
||||
Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
|
||||
Evidence evidence = new Evidence(baseEvidence);
|
||||
|
||||
AppDomain sandbox;
|
||||
if (m_AppDomainLoading)
|
||||
sandbox = AppDomain.CreateDomain(
|
||||
m_Scene.RegionInfo.RegionID.ToString(),
|
||||
evidence, appSetup);
|
||||
else
|
||||
sandbox = AppDomain.CurrentDomain;
|
||||
|
||||
//PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
|
||||
//AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
|
||||
//PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
|
||||
//PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
|
||||
//CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
|
||||
//sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
|
||||
//sandbox.SetAppDomainPolicy(sandboxPolicy);
|
||||
|
||||
m_AppDomains[appDomain] = sandbox;
|
||||
AppDomain sandbox;
|
||||
if (m_AppDomainLoading)
|
||||
sandbox = AppDomain.CreateDomain(
|
||||
m_Scene.RegionInfo.RegionID.ToString(),
|
||||
evidence, appSetup);
|
||||
else
|
||||
sandbox = AppDomain.CurrentDomain;
|
||||
|
||||
m_AppDomains[appDomain].AssemblyResolve +=
|
||||
new ResolveEventHandler(
|
||||
AssemblyResolver.OnAssemblyResolve);
|
||||
m_DomainScripts[appDomain] = new List<UUID>();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
|
||||
m_ScriptErrorMessage += "Exception creating app domain:\n";
|
||||
m_ScriptFailCount++;
|
||||
lock (m_AddingAssemblies)
|
||||
{
|
||||
m_AddingAssemblies[assembly]--;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
//PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
|
||||
//AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
|
||||
//PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
|
||||
//PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
|
||||
//CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
|
||||
//sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
|
||||
//sandbox.SetAppDomainPolicy(sandboxPolicy);
|
||||
|
||||
m_AppDomains[appDomain] = sandbox;
|
||||
|
||||
m_AppDomains[appDomain].AssemblyResolve +=
|
||||
new ResolveEventHandler(
|
||||
AssemblyResolver.OnAssemblyResolve);
|
||||
m_DomainScripts[appDomain] = new List<UUID>();
|
||||
}
|
||||
m_DomainScripts[appDomain].Add(itemID);
|
||||
|
||||
instance = new ScriptInstance(this, part,
|
||||
itemID, assetID, assembly,
|
||||
m_AppDomains[appDomain],
|
||||
part.ParentGroup.RootPart.Name,
|
||||
item.Name, startParam, postOnRez,
|
||||
stateSource, m_MaxScriptQueue);
|
||||
|
||||
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
|
||||
part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
|
||||
|
||||
if (presence != null)
|
||||
catch (Exception e)
|
||||
{
|
||||
ShowScriptSaveResponse(item.OwnerID,
|
||||
assetID, "Compile successful", true);
|
||||
m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
|
||||
m_ScriptErrorMessage += "Exception creating app domain:\n";
|
||||
m_ScriptFailCount++;
|
||||
lock (m_AddingAssemblies)
|
||||
{
|
||||
m_AddingAssemblies[assembly]--;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
instance.AppDomain = appDomain;
|
||||
instance.LineMap = linemap;
|
||||
|
||||
m_Scripts[itemID] = instance;
|
||||
}
|
||||
m_DomainScripts[appDomain].Add(itemID);
|
||||
|
||||
lock (m_PrimObjects)
|
||||
instance = new ScriptInstance(this, part,
|
||||
itemID, assetID, assembly,
|
||||
m_AppDomains[appDomain],
|
||||
part.ParentGroup.RootPart.Name,
|
||||
item.Name, startParam, postOnRez,
|
||||
stateSource, m_MaxScriptQueue);
|
||||
|
||||
m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
|
||||
part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
if (!m_PrimObjects.ContainsKey(localID))
|
||||
m_PrimObjects[localID] = new List<UUID>();
|
||||
|
||||
if (!m_PrimObjects[localID].Contains(itemID))
|
||||
m_PrimObjects[localID].Add(itemID);
|
||||
|
||||
ShowScriptSaveResponse(item.OwnerID,
|
||||
assetID, "Compile successful", true);
|
||||
}
|
||||
|
||||
if (!m_Assemblies.ContainsKey(assetID))
|
||||
m_Assemblies[assetID] = assembly;
|
||||
|
||||
lock (m_AddingAssemblies)
|
||||
{
|
||||
m_AddingAssemblies[assembly]--;
|
||||
}
|
||||
|
||||
if (instance!=null)
|
||||
instance.Init();
|
||||
instance.AppDomain = appDomain;
|
||||
instance.LineMap = linemap;
|
||||
lockScriptsForWrite(true);
|
||||
m_Scripts[itemID] = instance;
|
||||
lockScriptsForWrite(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
lockScriptsForRead(false);
|
||||
}
|
||||
lock (m_PrimObjects)
|
||||
{
|
||||
if (!m_PrimObjects.ContainsKey(localID))
|
||||
m_PrimObjects[localID] = new List<UUID>();
|
||||
|
||||
if (!m_PrimObjects[localID].Contains(itemID))
|
||||
m_PrimObjects[localID].Add(itemID);
|
||||
|
||||
}
|
||||
|
||||
if (!m_Assemblies.ContainsKey(assetID))
|
||||
m_Assemblies[assetID] = assembly;
|
||||
|
||||
lock (m_AddingAssemblies)
|
||||
{
|
||||
m_AddingAssemblies[assembly]--;
|
||||
}
|
||||
|
||||
if (instance!=null)
|
||||
instance.Init();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OnRemoveScript(uint localID, UUID itemID)
|
||||
{
|
||||
lock (m_Scripts)
|
||||
lockScriptsForRead(true);
|
||||
// Do we even have it?
|
||||
if (!m_Scripts.ContainsKey(itemID))
|
||||
{
|
||||
// Do we even have it?
|
||||
if (!m_Scripts.ContainsKey(itemID))
|
||||
return;
|
||||
lockScriptsForRead(false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
IScriptInstance instance=m_Scripts[itemID];
|
||||
m_Scripts.Remove(itemID);
|
||||
|
||||
instance.ClearQueue();
|
||||
instance.Stop(0);
|
||||
IScriptInstance instance=m_Scripts[itemID];
|
||||
lockScriptsForRead(false);
|
||||
lockScriptsForWrite(true);
|
||||
m_Scripts.Remove(itemID);
|
||||
lockScriptsForWrite(false);
|
||||
instance.ClearQueue();
|
||||
instance.Stop(0);
|
||||
|
||||
// bool objectRemoved = false;
|
||||
|
||||
lock (m_PrimObjects)
|
||||
lock (m_PrimObjects)
|
||||
{
|
||||
// Remove the script from it's prim
|
||||
if (m_PrimObjects.ContainsKey(localID))
|
||||
{
|
||||
// Remove the script from it's prim
|
||||
if (m_PrimObjects.ContainsKey(localID))
|
||||
{
|
||||
// Remove inventory item record
|
||||
if (m_PrimObjects[localID].Contains(itemID))
|
||||
m_PrimObjects[localID].Remove(itemID);
|
||||
// Remove inventory item record
|
||||
if (m_PrimObjects[localID].Contains(itemID))
|
||||
m_PrimObjects[localID].Remove(itemID);
|
||||
|
||||
// If there are no more scripts, remove prim
|
||||
if (m_PrimObjects[localID].Count == 0)
|
||||
{
|
||||
m_PrimObjects.Remove(localID);
|
||||
// If there are no more scripts, remove prim
|
||||
if (m_PrimObjects[localID].Count == 0)
|
||||
{
|
||||
m_PrimObjects.Remove(localID);
|
||||
// objectRemoved = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
instance.RemoveState();
|
||||
instance.DestroyScriptInstance();
|
||||
|
||||
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
|
||||
if (m_DomainScripts[instance.AppDomain].Count == 0)
|
||||
{
|
||||
m_DomainScripts.Remove(instance.AppDomain);
|
||||
UnloadAppDomain(instance.AppDomain);
|
||||
}
|
||||
|
||||
instance = null;
|
||||
|
||||
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
|
||||
if (handlerObjectRemoved != null)
|
||||
{
|
||||
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
|
||||
handlerObjectRemoved(part.UUID);
|
||||
}
|
||||
|
||||
CleanAssemblies();
|
||||
}
|
||||
|
||||
instance.RemoveState();
|
||||
instance.DestroyScriptInstance();
|
||||
|
||||
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
|
||||
if (m_DomainScripts[instance.AppDomain].Count == 0)
|
||||
{
|
||||
m_DomainScripts.Remove(instance.AppDomain);
|
||||
UnloadAppDomain(instance.AppDomain);
|
||||
}
|
||||
|
||||
instance = null;
|
||||
|
||||
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
|
||||
if (handlerObjectRemoved != null)
|
||||
{
|
||||
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
|
||||
handlerObjectRemoved(part.UUID);
|
||||
}
|
||||
|
||||
CleanAssemblies();
|
||||
|
||||
|
||||
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
|
||||
if (handlerScriptRemoved != null)
|
||||
handlerScriptRemoved(itemID);
|
||||
@@ -1099,12 +1178,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
private IScriptInstance GetInstance(UUID itemID)
|
||||
{
|
||||
IScriptInstance instance;
|
||||
lock (m_Scripts)
|
||||
lockScriptsForRead(true);
|
||||
if (!m_Scripts.ContainsKey(itemID))
|
||||
{
|
||||
if (!m_Scripts.ContainsKey(itemID))
|
||||
return null;
|
||||
instance = m_Scripts[itemID];
|
||||
lockScriptsForRead(false);
|
||||
return null;
|
||||
}
|
||||
instance = m_Scripts[itemID];
|
||||
lockScriptsForRead(false);
|
||||
return instance;
|
||||
}
|
||||
|
||||
@@ -1128,6 +1209,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
return false;
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void ApiResetScript(UUID itemID)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
@@ -1179,6 +1261,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
[DebuggerNonUserCode]
|
||||
public void SetState(UUID itemID, string newState)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
@@ -1199,11 +1282,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
{
|
||||
List<IScriptInstance> instances = new List<IScriptInstance>();
|
||||
|
||||
lock (m_Scripts)
|
||||
{
|
||||
foreach (IScriptInstance instance in m_Scripts.Values)
|
||||
lockScriptsForRead(true);
|
||||
foreach (IScriptInstance instance in m_Scripts.Values)
|
||||
instances.Add(instance);
|
||||
}
|
||||
lockScriptsForRead(false);
|
||||
|
||||
foreach (IScriptInstance i in instances)
|
||||
{
|
||||
|
||||
@@ -397,6 +397,9 @@
|
||||
|
||||
; Distance in meters that shouts should travel. Default is 100m
|
||||
shout_distance = 100
|
||||
|
||||
; Append a prefix to the god avatar names appearing in chat whilst in god mode
|
||||
; admin_prefix = "@"
|
||||
|
||||
|
||||
[Messaging]
|
||||
@@ -928,6 +931,9 @@
|
||||
|
||||
; Allow the use of os* functions (some are dangerous)
|
||||
AllowOSFunctions = false
|
||||
|
||||
; Allow the user of Careminster functions
|
||||
AllowCareminsterFunctions = false
|
||||
|
||||
; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
|
||||
OSFunctionThreatLevel = VeryLow
|
||||
@@ -1214,6 +1220,9 @@
|
||||
; For example- http://127.0.0.1:9000/SStats/
|
||||
; enabled=false
|
||||
|
||||
[LandManagement]
|
||||
; DefaultAdministratorGroupUUID = "";
|
||||
; DefaultAdministratorParcelName = "";
|
||||
|
||||
;;
|
||||
;; These are defaults that are overwritten below in [Architecture].
|
||||
|
||||
30
prebuild.xml
30
prebuild.xml
@@ -544,6 +544,36 @@
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.ChOdePlugin" path="OpenSim/Region/Physics/ChOdePlugin" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/Physics/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="Ode.NET.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true">
|
||||
<Exclude name="Tests" pattern="Tests"/>
|
||||
</Match>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.BulletXPlugin" path="OpenSim/Region/Physics/BulletXPlugin" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
||||
Reference in New Issue
Block a user