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1291 Commits
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7cf970fb27 |
7
.gitignore
vendored
7
.gitignore
vendored
@@ -26,9 +26,14 @@
|
||||
bin/Debug/*.dll
|
||||
bin/*.dll.mdb
|
||||
bin/*.db
|
||||
bin/*.db-journal
|
||||
bin/addin-db-*
|
||||
bin/*.dll
|
||||
bin/OpenSim.vshost.exe.config
|
||||
bin/OpenSim.32BitLaunch.vshost.exe.config
|
||||
bin/OpenSim.32BitLaunch.log
|
||||
UpgradeLog.XML
|
||||
_UpgradeReport_Files/
|
||||
bin/ScriptEngines/*-*-*-*-*
|
||||
bin/ScriptEngines/*.dll
|
||||
bin/ScriptEngines/*/*.dll
|
||||
@@ -41,6 +46,8 @@ bin/Physics*
|
||||
bin/Terrain*
|
||||
bin/Regions/*
|
||||
bin/UserAssets
|
||||
bin/assetcache
|
||||
bin/maptiles
|
||||
bin/estate_settings.xml
|
||||
bin/config-include/CenomeCache.ini
|
||||
bin/config-include/FlotsamCache.ini
|
||||
|
||||
@@ -135,14 +135,25 @@
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="torture" depends="build, find-nunit">
|
||||
<target name="test-stress" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.torture">
|
||||
<arg value="./bin/OpenSim.Tests.Torture.dll" />
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.stress">
|
||||
<arg value="./bin/OpenSim.Tests.Stress.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.torture)==0}" />
|
||||
<fail message="Failures reported in stress tests." unless="${int::parse(testresult.opensim.tests.stress)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="test-perf" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.performance">
|
||||
<arg value="./bin/OpenSim.Tests.Performance.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in performance tests." unless="${int::parse(testresult.opensim.tests.performance)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
|
||||
@@ -71,6 +71,7 @@ what it is today.
|
||||
* CharlieO
|
||||
* ChrisDown
|
||||
* Chris Yeoh (IBM)
|
||||
* controlbreak
|
||||
* coyled
|
||||
* Daedius
|
||||
* Dong Jun Lan (IBM)
|
||||
@@ -86,8 +87,12 @@ what it is today.
|
||||
* Grumly57
|
||||
* GuduleLapointe
|
||||
* Ewe Loon
|
||||
* Fernando Oliveira
|
||||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Garmin Kawaguichi
|
||||
* Gryc Ueusp
|
||||
* Hiro Lecker
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
@@ -106,6 +111,7 @@ what it is today.
|
||||
* M.Igarashi
|
||||
* maimedleech
|
||||
* Mana Janus
|
||||
* MarcelEdward
|
||||
* Mic Bowman
|
||||
* Michelle Argus
|
||||
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
|
||||
@@ -135,9 +141,11 @@ what it is today.
|
||||
* Ruud Lathorp
|
||||
* SachaMagne
|
||||
* Salahzar Stenvaag
|
||||
* satguru p srivastava
|
||||
* sempuki
|
||||
* SignpostMarv
|
||||
* SpotOn3D
|
||||
* Stefan_Boom / stoehr
|
||||
* Strawberry Fride
|
||||
* Talun
|
||||
* TechplexEngineer (Blake Bourque)
|
||||
@@ -200,3 +208,4 @@ In addition, we would like to thank:
|
||||
* The Mono Project
|
||||
* The NANT Developers
|
||||
* Microsoft (.NET, MSSQL-Adapters)
|
||||
*x
|
||||
|
||||
@@ -122,9 +122,10 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
|
||||
Thread.CurrentThread.ManagedThreadId.ToString() +
|
||||
")");
|
||||
|
||||
m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
|
||||
bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
|
||||
m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
|
||||
regionsToLoad[i].EstateSettings.Save();
|
||||
if (changed)
|
||||
regionsToLoad[i].EstateSettings.Save();
|
||||
|
||||
if (scene != null)
|
||||
{
|
||||
|
||||
@@ -163,7 +163,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
|
||||
invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
|
||||
|
||||
if (inv.Folders != null)
|
||||
if (inv != null && inv.Folders != null)
|
||||
{
|
||||
foreach (InventoryFolderBase invFolder in inv.Folders)
|
||||
{
|
||||
@@ -173,7 +173,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
descendents += inv.Folders.Count;
|
||||
}
|
||||
|
||||
if (inv.Items != null)
|
||||
if (inv != null && inv.Items != null)
|
||||
{
|
||||
foreach (InventoryItemBase invItem in inv.Items)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/*
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
@@ -25,39 +25,44 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Animation
|
||||
namespace OpenSim.Framework.Capabilities
|
||||
{
|
||||
public class AvatarAnimations
|
||||
[OSDMap]
|
||||
public class LLSDEnvironmentRequest
|
||||
{
|
||||
public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
|
||||
public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
|
||||
public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
|
||||
public UUID messageID;
|
||||
public UUID regionID;
|
||||
}
|
||||
|
||||
public AvatarAnimations()
|
||||
[OSDMap]
|
||||
public class LLSDEnvironmentSetResponse
|
||||
{
|
||||
public UUID regionID;
|
||||
public UUID messageID;
|
||||
public Boolean success;
|
||||
public String fail_reason;
|
||||
}
|
||||
|
||||
public class EnvironmentSettings
|
||||
{
|
||||
/// <summary>
|
||||
/// generates a empty llsd settings response for viewer
|
||||
/// </summary>
|
||||
/// <param name="messageID">the message UUID</param>
|
||||
/// <param name="regionID">the region UUID</param>
|
||||
public static string EmptySettings(UUID messageID, UUID regionID)
|
||||
{
|
||||
using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(reader);
|
||||
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
||||
{
|
||||
if (nod.Attributes["name"] != null)
|
||||
{
|
||||
string name = (string)nod.Attributes["name"].Value;
|
||||
UUID id = (UUID)nod.InnerText;
|
||||
string animState = (string)nod.Attributes["state"].Value;
|
||||
|
||||
AnimsUUID.Add(name, id);
|
||||
AnimsNames.Add(id, name);
|
||||
if (animState != "")
|
||||
AnimStateNames.Add(id, animState);
|
||||
}
|
||||
}
|
||||
}
|
||||
OSDArray arr = new OSDArray();
|
||||
LLSDEnvironmentRequest msg = new LLSDEnvironmentRequest();
|
||||
msg.messageID = messageID;
|
||||
msg.regionID = regionID;
|
||||
arr.Array.Add(msg);
|
||||
return LLSDHelpers.SerialiseLLSDReply(arr);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -66,9 +66,7 @@ namespace OpenSim.Framework.Capabilities
|
||||
|
||||
TResponse response = m_method(llsdRequest);
|
||||
|
||||
Encoding encoding = new UTF8Encoding(false);
|
||||
|
||||
return encoding.GetBytes(LLSDHelpers.SerialiseLLSDReply(response));
|
||||
return Util.UTF8NoBomEncoding.GetBytes(LLSDHelpers.SerialiseLLSDReply(response));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace OpenSim.ConsoleClient
|
||||
|
||||
request.ContentType = "application/x-www-form-urlencoded";
|
||||
|
||||
byte[] buffer = new System.Text.ASCIIEncoding().GetBytes(data);
|
||||
byte[] buffer = Encoding.ASCII.GetBytes(data);
|
||||
int length = (int) buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
|
||||
47
OpenSim/Data/IXAssetDataPlugin.cs
Normal file
47
OpenSim/Data/IXAssetDataPlugin.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface exists to distinguish between the normal IAssetDataPlugin and the one used by XAssetService
|
||||
/// for now.
|
||||
/// </summary>
|
||||
public interface IXAssetDataPlugin : IPlugin
|
||||
{
|
||||
AssetBase GetAsset(UUID uuid);
|
||||
void StoreAsset(AssetBase asset);
|
||||
bool ExistsAsset(UUID uuid);
|
||||
List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
|
||||
void Initialise(string connect);
|
||||
bool Delete(string id);
|
||||
}
|
||||
}
|
||||
@@ -40,6 +40,11 @@ namespace OpenSim.Data
|
||||
public UUID folderID;
|
||||
public UUID agentID;
|
||||
public UUID parentFolderID;
|
||||
|
||||
public XInventoryFolder Clone()
|
||||
{
|
||||
return (XInventoryFolder)MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
||||
public class XInventoryItem
|
||||
@@ -64,6 +69,11 @@ namespace OpenSim.Data
|
||||
public UUID avatarID;
|
||||
public UUID parentFolderID;
|
||||
public int inventoryGroupPermissions;
|
||||
|
||||
public XInventoryItem Clone()
|
||||
{
|
||||
return (XInventoryItem)MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IXInventoryData
|
||||
|
||||
@@ -104,6 +104,11 @@ namespace OpenSim.Data.MSSQL
|
||||
{
|
||||
return SqlDbType.BigInt;
|
||||
}
|
||||
if (type == typeof(DateTime))
|
||||
{
|
||||
return SqlDbType.DateTime;
|
||||
}
|
||||
|
||||
return SqlDbType.VarChar;
|
||||
}
|
||||
|
||||
|
||||
@@ -1181,6 +1181,72 @@ VALUES
|
||||
// }
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region Environment Settings
|
||||
public string LoadRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
string sql = "select * from [regionenvironment] where region_id = @region_id";
|
||||
using (SqlConnection conn = new SqlConnection(m_connectionString))
|
||||
using (SqlCommand cmd = new SqlCommand(sql, conn))
|
||||
{
|
||||
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
|
||||
conn.Open();
|
||||
using (SqlDataReader result = cmd.ExecuteReader())
|
||||
{
|
||||
if (!result.Read())
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Convert.ToString(result["llsd_settings"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
|
||||
{
|
||||
{
|
||||
string sql = "DELETE FROM [regionenvironment] WHERE region_id = @region_id";
|
||||
using (SqlConnection conn = new SqlConnection(m_connectionString))
|
||||
|
||||
using (SqlCommand cmd = new SqlCommand(sql, conn))
|
||||
{
|
||||
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
|
||||
conn.Open();
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
sql = "INSERT INTO [regionenvironment] (region_id, llsd_settings) VALUES (@region_id, @llsd_settings)";
|
||||
|
||||
using (SqlConnection conn = new SqlConnection(m_connectionString))
|
||||
|
||||
using (SqlCommand cmd = new SqlCommand(sql, conn))
|
||||
{
|
||||
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
|
||||
cmd.Parameters.Add(_Database.CreateParameter("@llsd_settings", settings));
|
||||
|
||||
conn.Open();
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
string sql = "delete from [regionenvironment] where region_id = @region_id";
|
||||
using (SqlConnection conn = new SqlConnection(m_connectionString))
|
||||
using (SqlCommand cmd = new SqlCommand(sql, conn))
|
||||
{
|
||||
cmd.Parameters.Add(_Database.CreateParameter("@region_id", regionUUID));
|
||||
|
||||
conn.Open();
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Loads the settings of a region.
|
||||
/// </summary>
|
||||
@@ -1370,7 +1436,7 @@ VALUES
|
||||
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
|
||||
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
|
||||
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
|
||||
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
|
||||
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
|
||||
newSettings.SunVector = new Vector3(
|
||||
@@ -1799,7 +1865,7 @@ VALUES
|
||||
parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
|
||||
parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
|
||||
parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
|
||||
parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
|
||||
parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox));
|
||||
parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
|
||||
parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
|
||||
parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
|
||||
@@ -2136,5 +2202,18 @@ VALUES
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string value)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1134,3 +1134,17 @@ ALTER TABLE landaccesslist ADD Expires integer NOT NULL DEFAULT 0;
|
||||
|
||||
COMMIT
|
||||
|
||||
:VERSION 37 #---------------- Environment Settings
|
||||
|
||||
BEGIN TRANSACTION
|
||||
|
||||
CREATE TABLE [dbo].[regionenvironment](
|
||||
[region_id] [uniqueidentifier] NOT NULL,
|
||||
[llsd_settings] [varchar](max) COLLATE SQL_Latin1_General_CP1_CI_AS NOT NULL,
|
||||
PRIMARY KEY CLUSTERED
|
||||
(
|
||||
[region_id] ASC
|
||||
)WITH (PAD_INDEX = OFF, IGNORE_DUP_KEY = OFF) ON [PRIMARY]
|
||||
) ON [PRIMARY]
|
||||
|
||||
COMMIT
|
||||
|
||||
@@ -163,52 +163,51 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
MySqlCommand cmd =
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, asset_flags, CreatorID, data)" +
|
||||
"VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?CreatorID, ?data)",
|
||||
dbcon);
|
||||
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > 64)
|
||||
dbcon))
|
||||
{
|
||||
assetName = asset.Name.Substring(0, 64);
|
||||
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
|
||||
}
|
||||
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > 64)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, 64);
|
||||
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
|
||||
}
|
||||
|
||||
// need to ensure we dispose
|
||||
try
|
||||
{
|
||||
using (cmd)
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > 64)
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?name", assetName);
|
||||
cmd.Parameters.AddWithValue("?description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?assetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?create_time", now);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Dispose();
|
||||
assetName = asset.Name.Substring(0, 64);
|
||||
m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
|
||||
}
|
||||
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > 64)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, 64);
|
||||
m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (cmd)
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?name", assetName);
|
||||
cmd.Parameters.AddWithValue("?description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?assetType", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?create_time", now);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -221,33 +220,31 @@ namespace OpenSim.Data.MySQL
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd =
|
||||
new MySqlCommand("update assets set access_time=?access_time where id=?id",
|
||||
dbcon);
|
||||
|
||||
// need to ensure we dispose
|
||||
try
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand("update assets set access_time=?access_time where id=?id", dbcon))
|
||||
{
|
||||
using (cmd)
|
||||
try
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Dispose();
|
||||
using (cmd)
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASSETS DB]: " +
|
||||
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASSETS DB]: " +
|
||||
"MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
+ Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -310,35 +307,41 @@ namespace OpenSim.Data.MySQL
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count", dbcon);
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
try
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand(
|
||||
"SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count",
|
||||
dbcon))
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
try
|
||||
{
|
||||
while (dbReader.Read())
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
{
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["name"];
|
||||
metadata.Description = (string)dbReader["description"];
|
||||
metadata.Type = (sbyte)dbReader["assetType"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
|
||||
metadata.CreatorID = dbReader["CreatorID"].ToString();
|
||||
|
||||
// Current SHA1s are not stored/computed.
|
||||
metadata.SHA1 = new byte[] { };
|
||||
|
||||
retList.Add(metadata);
|
||||
while (dbReader.Read())
|
||||
{
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["name"];
|
||||
metadata.Description = (string)dbReader["description"];
|
||||
metadata.Type = (sbyte)dbReader["assetType"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
|
||||
metadata.CreatorID = dbReader["CreatorID"].ToString();
|
||||
|
||||
// Current SHA1s are not stored/computed.
|
||||
metadata.SHA1 = new byte[] { };
|
||||
|
||||
retList.Add(metadata);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[ASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -353,11 +356,12 @@ namespace OpenSim.Data.MySQL
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon);
|
||||
cmd.Parameters.AddWithValue("?id", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
cmd.Dispose();
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -366,4 +370,4 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -70,41 +70,52 @@ namespace OpenSim.Data.MySQL
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon);
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
|
||||
IDataReader result = cmd.ExecuteReader();
|
||||
|
||||
if (result.Read())
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID", dbcon))
|
||||
{
|
||||
ret.PrincipalID = principalID;
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
|
||||
if (m_ColumnNames == null)
|
||||
IDataReader result = cmd.ExecuteReader();
|
||||
|
||||
if (result.Read())
|
||||
{
|
||||
m_ColumnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = result.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
||||
ret.PrincipalID = principalID;
|
||||
|
||||
CheckColumnNames(result);
|
||||
|
||||
foreach (string s in m_ColumnNames)
|
||||
{
|
||||
if (s == "UUID")
|
||||
continue;
|
||||
|
||||
ret.Data[s] = result[s].ToString();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
foreach (string s in m_ColumnNames)
|
||||
else
|
||||
{
|
||||
if (s == "UUID")
|
||||
continue;
|
||||
|
||||
ret.Data[s] = result[s].ToString();
|
||||
return null;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckColumnNames(IDataReader result)
|
||||
{
|
||||
if (m_ColumnNames != null)
|
||||
return;
|
||||
|
||||
List<string> columnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = result.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
columnNames.Add(row["ColumnName"].ToString());
|
||||
|
||||
m_ColumnNames = columnNames;
|
||||
}
|
||||
|
||||
public bool Store(AuthenticationData data)
|
||||
{
|
||||
if (data.Data.ContainsKey("UUID"))
|
||||
@@ -112,57 +123,53 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
string[] fields = new List<string>(data.Data.Keys).ToArray();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
string update = "update `"+m_Realm+"` set ";
|
||||
bool first = true;
|
||||
foreach (string field in fields)
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
if (!first)
|
||||
update += ", ";
|
||||
update += "`" + field + "` = ?"+field;
|
||||
|
||||
first = false;
|
||||
|
||||
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
|
||||
}
|
||||
|
||||
update += " where UUID = ?principalID";
|
||||
|
||||
cmd.CommandText = update;
|
||||
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) < 1)
|
||||
{
|
||||
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
|
||||
String.Join("`, `", fields) +
|
||||
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
|
||||
|
||||
cmd.CommandText = insert;
|
||||
|
||||
string update = "update `"+m_Realm+"` set ";
|
||||
bool first = true;
|
||||
foreach (string field in fields)
|
||||
{
|
||||
if (!first)
|
||||
update += ", ";
|
||||
update += "`" + field + "` = ?"+field;
|
||||
|
||||
first = false;
|
||||
|
||||
cmd.Parameters.AddWithValue("?"+field, data.Data[field]);
|
||||
}
|
||||
|
||||
update += " where UUID = ?principalID";
|
||||
|
||||
cmd.CommandText = update;
|
||||
cmd.Parameters.AddWithValue("?principalID", data.PrincipalID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) < 1)
|
||||
{
|
||||
cmd.Dispose();
|
||||
return false;
|
||||
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
|
||||
String.Join("`, `", fields) +
|
||||
"`) values (?principalID, ?" + String.Join(", ?", fields) + ")";
|
||||
|
||||
cmd.CommandText = insert;
|
||||
|
||||
if (ExecuteNonQuery(cmd) < 1)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetDataItem(UUID principalID, string item, string value)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand("update `" + m_Realm +
|
||||
"` set `" + item + "` = ?" + item + " where UUID = ?UUID");
|
||||
|
||||
|
||||
cmd.Parameters.AddWithValue("?"+item, value);
|
||||
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand("update `" + m_Realm + "` set `" + item + "` = ?" + item + " where UUID = ?UUID"))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?"+item, value);
|
||||
cmd.Parameters.AddWithValue("?UUID", principalID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -172,18 +179,18 @@ namespace OpenSim.Data.MySQL
|
||||
if (System.Environment.TickCount - m_LastExpire > 30000)
|
||||
DoExpire();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand("insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))");
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?token", token);
|
||||
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand(
|
||||
"insert into tokens (UUID, token, validity) values (?principalID, ?token, date_add(now(), interval ?lifetime minute))"))
|
||||
{
|
||||
cmd.Dispose();
|
||||
return true;
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?token", token);
|
||||
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -192,30 +199,29 @@ namespace OpenSim.Data.MySQL
|
||||
if (System.Environment.TickCount - m_LastExpire > 30000)
|
||||
DoExpire();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand("update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()");
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?token", token);
|
||||
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
using (MySqlCommand cmd
|
||||
= new MySqlCommand(
|
||||
"update tokens set validity = date_add(now(), interval ?lifetime minute) where UUID = ?principalID and token = ?token and validity > now()"))
|
||||
{
|
||||
cmd.Dispose();
|
||||
return true;
|
||||
}
|
||||
cmd.Parameters.AddWithValue("?principalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?token", token);
|
||||
cmd.Parameters.AddWithValue("?lifetime", lifetime.ToString());
|
||||
|
||||
cmd.Dispose();
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DoExpire()
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()");
|
||||
ExecuteNonQuery(cmd);
|
||||
|
||||
cmd.Dispose();
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from tokens where validity < now()"))
|
||||
{
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
|
||||
m_LastExpire = System.Environment.TickCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -52,14 +52,15 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public bool Delete(UUID principalID, string name)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = ?PrincipalID and `Name` = ?Name", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
|
||||
if (ExecuteNonQuery(cmd) > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -49,34 +49,38 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public bool Delete(string principalID, string friend)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Friend", friend);
|
||||
|
||||
cmd.CommandText = String.Format("delete from {0} where PrincipalID = ?PrincipalID and Friend = ?Friend", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Friend", friend);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public FriendsData[] GetFriends(UUID principalID)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
|
||||
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = ?PrincipalID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString());
|
||||
|
||||
return DoQuery(cmd);
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
public FriendsData[] GetFriends(string principalID)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
|
||||
|
||||
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
|
||||
return DoQuery(cmd);
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -91,15 +91,17 @@ namespace OpenSim.Data.MySQL
|
||||
if (m_ColumnNames != null)
|
||||
return;
|
||||
|
||||
m_ColumnNames = new List<string>();
|
||||
List<string> columnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = reader.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
{
|
||||
if (row["ColumnName"] != null &&
|
||||
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
|
||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
||||
columnNames.Add(row["ColumnName"].ToString());
|
||||
}
|
||||
|
||||
m_ColumnNames = columnNames;
|
||||
}
|
||||
|
||||
public virtual T[] Get(string field, string key)
|
||||
|
||||
@@ -467,43 +467,43 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
MySqlCommand result = new MySqlCommand(sql, dbcon);
|
||||
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
|
||||
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
|
||||
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
|
||||
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
|
||||
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
|
||||
result.Parameters.AddWithValue("?inventoryName", itemName);
|
||||
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
|
||||
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
|
||||
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
|
||||
item.CurrentPermissions.ToString());
|
||||
result.Parameters.AddWithValue("?invType", item.InvType);
|
||||
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
|
||||
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
|
||||
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
|
||||
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
|
||||
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
|
||||
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
|
||||
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
|
||||
result.Parameters.AddWithValue("?groupID", item.GroupID);
|
||||
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
|
||||
result.Parameters.AddWithValue("?flags", item.Flags);
|
||||
|
||||
lock (m_dbLock)
|
||||
using (MySqlCommand result = new MySqlCommand(sql, dbcon))
|
||||
{
|
||||
result.ExecuteNonQuery();
|
||||
result.Parameters.AddWithValue("?inventoryID", item.ID.ToString());
|
||||
result.Parameters.AddWithValue("?assetID", item.AssetID.ToString());
|
||||
result.Parameters.AddWithValue("?assetType", item.AssetType.ToString());
|
||||
result.Parameters.AddWithValue("?parentFolderID", item.Folder.ToString());
|
||||
result.Parameters.AddWithValue("?avatarID", item.Owner.ToString());
|
||||
result.Parameters.AddWithValue("?inventoryName", itemName);
|
||||
result.Parameters.AddWithValue("?inventoryDescription", itemDesc);
|
||||
result.Parameters.AddWithValue("?inventoryNextPermissions", item.NextPermissions.ToString());
|
||||
result.Parameters.AddWithValue("?inventoryCurrentPermissions",
|
||||
item.CurrentPermissions.ToString());
|
||||
result.Parameters.AddWithValue("?invType", item.InvType);
|
||||
result.Parameters.AddWithValue("?creatorID", item.CreatorId);
|
||||
result.Parameters.AddWithValue("?inventoryBasePermissions", item.BasePermissions);
|
||||
result.Parameters.AddWithValue("?inventoryEveryOnePermissions", item.EveryOnePermissions);
|
||||
result.Parameters.AddWithValue("?inventoryGroupPermissions", item.GroupPermissions);
|
||||
result.Parameters.AddWithValue("?salePrice", item.SalePrice);
|
||||
result.Parameters.AddWithValue("?saleType", unchecked((sbyte)item.SaleType));
|
||||
result.Parameters.AddWithValue("?creationDate", item.CreationDate);
|
||||
result.Parameters.AddWithValue("?groupID", item.GroupID);
|
||||
result.Parameters.AddWithValue("?groupOwned", item.GroupOwned);
|
||||
result.Parameters.AddWithValue("?flags", item.Flags);
|
||||
|
||||
lock (m_dbLock)
|
||||
result.ExecuteNonQuery();
|
||||
|
||||
result.Dispose();
|
||||
}
|
||||
|
||||
result.Dispose();
|
||||
|
||||
result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon);
|
||||
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
|
||||
lock (m_dbLock)
|
||||
using (MySqlCommand result = new MySqlCommand("update inventoryfolders set version=version+1 where folderID = ?folderID", dbcon))
|
||||
{
|
||||
result.ExecuteNonQuery();
|
||||
result.Parameters.AddWithValue("?folderID", item.Folder.ToString());
|
||||
|
||||
lock (m_dbLock)
|
||||
result.ExecuteNonQuery();
|
||||
}
|
||||
result.Dispose();
|
||||
}
|
||||
}
|
||||
catch (MySqlException e)
|
||||
@@ -533,12 +533,12 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon);
|
||||
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
|
||||
|
||||
lock (m_dbLock)
|
||||
using (MySqlCommand cmd = new MySqlCommand("DELETE FROM inventoryitems WHERE inventoryID=?uuid", dbcon))
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Parameters.AddWithValue("?uuid", itemID.ToString());
|
||||
|
||||
lock (m_dbLock)
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -579,24 +579,26 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
|
||||
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
|
||||
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
|
||||
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
|
||||
cmd.Parameters.AddWithValue("?folderName", folderName);
|
||||
cmd.Parameters.AddWithValue("?type", folder.Type);
|
||||
cmd.Parameters.AddWithValue("?version", folder.Version);
|
||||
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
|
||||
cmd.Parameters.AddWithValue("?agentID", folder.Owner.ToString());
|
||||
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
|
||||
cmd.Parameters.AddWithValue("?folderName", folderName);
|
||||
cmd.Parameters.AddWithValue("?type", folder.Type);
|
||||
cmd.Parameters.AddWithValue("?version", folder.Version);
|
||||
|
||||
try
|
||||
{
|
||||
lock (m_dbLock)
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
lock (m_dbLock)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -624,20 +626,22 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(sql, dbcon);
|
||||
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
|
||||
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
|
||||
|
||||
try
|
||||
using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
|
||||
{
|
||||
lock (m_dbLock)
|
||||
cmd.Parameters.AddWithValue("?folderID", folder.ID.ToString());
|
||||
cmd.Parameters.AddWithValue("?parentFolderID", folder.ParentID.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
lock (m_dbLock)
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,13 +63,14 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public void LogoutRegionAgents(UUID regionID)
|
||||
{
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
|
||||
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("delete from {0} where `RegionID`=?RegionID", m_Realm);
|
||||
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
public bool ReportAgent(UUID sessionID, UUID regionID)
|
||||
@@ -81,17 +82,18 @@ namespace OpenSim.Data.MySQL
|
||||
if (regionID == UUID.Zero)
|
||||
return false;
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
|
||||
|
||||
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) == 0)
|
||||
return false;
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("update {0} set RegionID=?RegionID, LastSeen=NOW() where `SessionID`=?SessionID", m_Realm);
|
||||
|
||||
cmd.Parameters.AddWithValue("?SessionID", sessionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
|
||||
if (ExecuteNonQuery(cmd) == 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -162,17 +162,7 @@ namespace OpenSim.Data.MySQL
|
||||
ret.sizeX = Convert.ToInt32(result["sizeX"]);
|
||||
ret.sizeY = Convert.ToInt32(result["sizeY"]);
|
||||
|
||||
if (m_ColumnNames == null)
|
||||
{
|
||||
m_ColumnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = result.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
{
|
||||
if (row["ColumnName"] != null)
|
||||
m_ColumnNames.Add(row["ColumnName"].ToString());
|
||||
}
|
||||
}
|
||||
CheckColumnNames(result);
|
||||
|
||||
foreach (string s in m_ColumnNames)
|
||||
{
|
||||
@@ -187,7 +177,11 @@ namespace OpenSim.Data.MySQL
|
||||
if (s == "locY")
|
||||
continue;
|
||||
|
||||
ret.Data[s] = result[s].ToString();
|
||||
object value = result[s];
|
||||
if (value is DBNull)
|
||||
ret.Data[s] = null;
|
||||
else
|
||||
ret.Data[s] = result[s].ToString();
|
||||
}
|
||||
|
||||
retList.Add(ret);
|
||||
@@ -198,6 +192,23 @@ namespace OpenSim.Data.MySQL
|
||||
return retList;
|
||||
}
|
||||
|
||||
private void CheckColumnNames(IDataReader result)
|
||||
{
|
||||
if (m_ColumnNames != null)
|
||||
return;
|
||||
|
||||
List<string> columnNames = new List<string>();
|
||||
|
||||
DataTable schemaTable = result.GetSchemaTable();
|
||||
foreach (DataRow row in schemaTable.Rows)
|
||||
{
|
||||
if (row["ColumnName"] != null)
|
||||
columnNames.Add(row["ColumnName"].ToString());
|
||||
}
|
||||
|
||||
m_ColumnNames = columnNames;
|
||||
}
|
||||
|
||||
public bool Store(RegionData data)
|
||||
{
|
||||
if (data.Data.ContainsKey("uuid"))
|
||||
@@ -318,11 +329,12 @@ namespace OpenSim.Data.MySQL
|
||||
if (scopeID != UUID.Zero)
|
||||
command += " and ScopeID = ?scopeID";
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand(command);
|
||||
|
||||
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
|
||||
|
||||
return RunCommand(cmd);
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString());
|
||||
|
||||
return RunCommand(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -129,114 +129,114 @@ namespace OpenSim.Data.MySQL
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = dbcon.CreateCommand();
|
||||
|
||||
foreach (SceneObjectPart prim in obj.Parts)
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "replace into prims (" +
|
||||
"UUID, CreationDate, " +
|
||||
"Name, Text, Description, " +
|
||||
"SitName, TouchName, ObjectFlags, " +
|
||||
"OwnerMask, NextOwnerMask, GroupMask, " +
|
||||
"EveryoneMask, BaseMask, PositionX, " +
|
||||
"PositionY, PositionZ, GroupPositionX, " +
|
||||
"GroupPositionY, GroupPositionZ, VelocityX, " +
|
||||
"VelocityY, VelocityZ, AngularVelocityX, " +
|
||||
"AngularVelocityY, AngularVelocityZ, " +
|
||||
"AccelerationX, AccelerationY, " +
|
||||
"AccelerationZ, RotationX, " +
|
||||
"RotationY, RotationZ, " +
|
||||
"RotationW, SitTargetOffsetX, " +
|
||||
"SitTargetOffsetY, SitTargetOffsetZ, " +
|
||||
"SitTargetOrientW, SitTargetOrientX, " +
|
||||
"SitTargetOrientY, SitTargetOrientZ, " +
|
||||
"RegionUUID, CreatorID, " +
|
||||
"OwnerID, GroupID, " +
|
||||
"LastOwnerID, SceneGroupID, " +
|
||||
"PayPrice, PayButton1, " +
|
||||
"PayButton2, PayButton3, " +
|
||||
"PayButton4, LoopedSound, " +
|
||||
"LoopedSoundGain, TextureAnimation, " +
|
||||
"OmegaX, OmegaY, OmegaZ, " +
|
||||
"CameraEyeOffsetX, CameraEyeOffsetY, " +
|
||||
"CameraEyeOffsetZ, CameraAtOffsetX, " +
|
||||
"CameraAtOffsetY, CameraAtOffsetZ, " +
|
||||
"ForceMouselook, ScriptAccessPin, " +
|
||||
"AllowedDrop, DieAtEdge, " +
|
||||
"SalePrice, SaleType, " +
|
||||
"ColorR, ColorG, ColorB, ColorA, " +
|
||||
"ParticleSystem, ClickAction, Material, " +
|
||||
"CollisionSound, CollisionSoundVolume, " +
|
||||
"PassTouches, " +
|
||||
"LinkNumber, MediaURL) values (" + "?UUID, " +
|
||||
"?CreationDate, ?Name, ?Text, " +
|
||||
"?Description, ?SitName, ?TouchName, " +
|
||||
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
|
||||
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
|
||||
"?PositionX, ?PositionY, ?PositionZ, " +
|
||||
"?GroupPositionX, ?GroupPositionY, " +
|
||||
"?GroupPositionZ, ?VelocityX, " +
|
||||
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
|
||||
"?AngularVelocityY, ?AngularVelocityZ, " +
|
||||
"?AccelerationX, ?AccelerationY, " +
|
||||
"?AccelerationZ, ?RotationX, " +
|
||||
"?RotationY, ?RotationZ, " +
|
||||
"?RotationW, ?SitTargetOffsetX, " +
|
||||
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
|
||||
"?SitTargetOrientW, ?SitTargetOrientX, " +
|
||||
"?SitTargetOrientY, ?SitTargetOrientZ, " +
|
||||
"?RegionUUID, ?CreatorID, ?OwnerID, " +
|
||||
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
|
||||
"?PayPrice, ?PayButton1, ?PayButton2, " +
|
||||
"?PayButton3, ?PayButton4, ?LoopedSound, " +
|
||||
"?LoopedSoundGain, ?TextureAnimation, " +
|
||||
"?OmegaX, ?OmegaY, ?OmegaZ, " +
|
||||
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
|
||||
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
|
||||
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
|
||||
"?ForceMouselook, ?ScriptAccessPin, " +
|
||||
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
|
||||
"?SaleType, ?ColorR, ?ColorG, " +
|
||||
"?ColorB, ?ColorA, ?ParticleSystem, " +
|
||||
"?ClickAction, ?Material, ?CollisionSound, " +
|
||||
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
|
||||
|
||||
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "replace into primshapes (" +
|
||||
"UUID, Shape, ScaleX, ScaleY, " +
|
||||
"ScaleZ, PCode, PathBegin, PathEnd, " +
|
||||
"PathScaleX, PathScaleY, PathShearX, " +
|
||||
"PathShearY, PathSkew, PathCurve, " +
|
||||
"PathRadiusOffset, PathRevolutions, " +
|
||||
"PathTaperX, PathTaperY, PathTwist, " +
|
||||
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
|
||||
"ProfileCurve, ProfileHollow, Texture, " +
|
||||
"ExtraParams, State, Media) values (?UUID, " +
|
||||
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
|
||||
"?PCode, ?PathBegin, ?PathEnd, " +
|
||||
"?PathScaleX, ?PathScaleY, " +
|
||||
"?PathShearX, ?PathShearY, " +
|
||||
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
|
||||
"?PathRevolutions, ?PathTaperX, " +
|
||||
"?PathTaperY, ?PathTwist, " +
|
||||
"?PathTwistBegin, ?ProfileBegin, " +
|
||||
"?ProfileEnd, ?ProfileCurve, " +
|
||||
"?ProfileHollow, ?Texture, ?ExtraParams, " +
|
||||
"?State, ?Media)";
|
||||
|
||||
FillShapeCommand(cmd, prim);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
foreach (SceneObjectPart prim in obj.Parts)
|
||||
{
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "replace into prims (" +
|
||||
"UUID, CreationDate, " +
|
||||
"Name, Text, Description, " +
|
||||
"SitName, TouchName, ObjectFlags, " +
|
||||
"OwnerMask, NextOwnerMask, GroupMask, " +
|
||||
"EveryoneMask, BaseMask, PositionX, " +
|
||||
"PositionY, PositionZ, GroupPositionX, " +
|
||||
"GroupPositionY, GroupPositionZ, VelocityX, " +
|
||||
"VelocityY, VelocityZ, AngularVelocityX, " +
|
||||
"AngularVelocityY, AngularVelocityZ, " +
|
||||
"AccelerationX, AccelerationY, " +
|
||||
"AccelerationZ, RotationX, " +
|
||||
"RotationY, RotationZ, " +
|
||||
"RotationW, SitTargetOffsetX, " +
|
||||
"SitTargetOffsetY, SitTargetOffsetZ, " +
|
||||
"SitTargetOrientW, SitTargetOrientX, " +
|
||||
"SitTargetOrientY, SitTargetOrientZ, " +
|
||||
"RegionUUID, CreatorID, " +
|
||||
"OwnerID, GroupID, " +
|
||||
"LastOwnerID, SceneGroupID, " +
|
||||
"PayPrice, PayButton1, " +
|
||||
"PayButton2, PayButton3, " +
|
||||
"PayButton4, LoopedSound, " +
|
||||
"LoopedSoundGain, TextureAnimation, " +
|
||||
"OmegaX, OmegaY, OmegaZ, " +
|
||||
"CameraEyeOffsetX, CameraEyeOffsetY, " +
|
||||
"CameraEyeOffsetZ, CameraAtOffsetX, " +
|
||||
"CameraAtOffsetY, CameraAtOffsetZ, " +
|
||||
"ForceMouselook, ScriptAccessPin, " +
|
||||
"AllowedDrop, DieAtEdge, " +
|
||||
"SalePrice, SaleType, " +
|
||||
"ColorR, ColorG, ColorB, ColorA, " +
|
||||
"ParticleSystem, ClickAction, Material, " +
|
||||
"CollisionSound, CollisionSoundVolume, " +
|
||||
"PassTouches, " +
|
||||
"LinkNumber, MediaURL) values (" + "?UUID, " +
|
||||
"?CreationDate, ?Name, ?Text, " +
|
||||
"?Description, ?SitName, ?TouchName, " +
|
||||
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
|
||||
"?GroupMask, ?EveryoneMask, ?BaseMask, " +
|
||||
"?PositionX, ?PositionY, ?PositionZ, " +
|
||||
"?GroupPositionX, ?GroupPositionY, " +
|
||||
"?GroupPositionZ, ?VelocityX, " +
|
||||
"?VelocityY, ?VelocityZ, ?AngularVelocityX, " +
|
||||
"?AngularVelocityY, ?AngularVelocityZ, " +
|
||||
"?AccelerationX, ?AccelerationY, " +
|
||||
"?AccelerationZ, ?RotationX, " +
|
||||
"?RotationY, ?RotationZ, " +
|
||||
"?RotationW, ?SitTargetOffsetX, " +
|
||||
"?SitTargetOffsetY, ?SitTargetOffsetZ, " +
|
||||
"?SitTargetOrientW, ?SitTargetOrientX, " +
|
||||
"?SitTargetOrientY, ?SitTargetOrientZ, " +
|
||||
"?RegionUUID, ?CreatorID, ?OwnerID, " +
|
||||
"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
|
||||
"?PayPrice, ?PayButton1, ?PayButton2, " +
|
||||
"?PayButton3, ?PayButton4, ?LoopedSound, " +
|
||||
"?LoopedSoundGain, ?TextureAnimation, " +
|
||||
"?OmegaX, ?OmegaY, ?OmegaZ, " +
|
||||
"?CameraEyeOffsetX, ?CameraEyeOffsetY, " +
|
||||
"?CameraEyeOffsetZ, ?CameraAtOffsetX, " +
|
||||
"?CameraAtOffsetY, ?CameraAtOffsetZ, " +
|
||||
"?ForceMouselook, ?ScriptAccessPin, " +
|
||||
"?AllowedDrop, ?DieAtEdge, ?SalePrice, " +
|
||||
"?SaleType, ?ColorR, ?ColorG, " +
|
||||
"?ColorB, ?ColorA, ?ParticleSystem, " +
|
||||
"?ClickAction, ?Material, ?CollisionSound, " +
|
||||
"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)";
|
||||
|
||||
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "replace into primshapes (" +
|
||||
"UUID, Shape, ScaleX, ScaleY, " +
|
||||
"ScaleZ, PCode, PathBegin, PathEnd, " +
|
||||
"PathScaleX, PathScaleY, PathShearX, " +
|
||||
"PathShearY, PathSkew, PathCurve, " +
|
||||
"PathRadiusOffset, PathRevolutions, " +
|
||||
"PathTaperX, PathTaperY, PathTwist, " +
|
||||
"PathTwistBegin, ProfileBegin, ProfileEnd, " +
|
||||
"ProfileCurve, ProfileHollow, Texture, " +
|
||||
"ExtraParams, State, Media) values (?UUID, " +
|
||||
"?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, " +
|
||||
"?PCode, ?PathBegin, ?PathEnd, " +
|
||||
"?PathScaleX, ?PathScaleY, " +
|
||||
"?PathShearX, ?PathShearY, " +
|
||||
"?PathSkew, ?PathCurve, ?PathRadiusOffset, " +
|
||||
"?PathRevolutions, ?PathTaperX, " +
|
||||
"?PathTaperY, ?PathTwist, " +
|
||||
"?PathTwistBegin, ?ProfileBegin, " +
|
||||
"?ProfileEnd, ?ProfileCurve, " +
|
||||
"?ProfileHollow, ?Texture, ?ExtraParams, " +
|
||||
"?State, ?Media)";
|
||||
|
||||
FillShapeCommand(cmd, prim);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -719,95 +719,99 @@ namespace OpenSim.Data.MySQL
|
||||
RegionLightShareData nWP = new RegionLightShareData();
|
||||
nWP.OnSave += StoreRegionWindlightSettings;
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionwindlight` where region_id = ?regionID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionwindlight` where region_id = ?regionID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
//No result, so store our default windlight profile and return it
|
||||
nWP.regionID = regionUUID;
|
||||
StoreRegionWindlightSettings(nWP);
|
||||
return nWP;
|
||||
}
|
||||
else
|
||||
{
|
||||
nWP.regionID = DBGuid.FromDB(result["region_id"]);
|
||||
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
|
||||
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
|
||||
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
|
||||
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
|
||||
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
|
||||
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
|
||||
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
|
||||
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
|
||||
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
|
||||
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
|
||||
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
|
||||
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
|
||||
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
|
||||
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
|
||||
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
|
||||
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
|
||||
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
|
||||
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
|
||||
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
|
||||
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
|
||||
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
|
||||
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
|
||||
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
|
||||
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
|
||||
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
|
||||
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
|
||||
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
|
||||
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
|
||||
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
|
||||
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
|
||||
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
|
||||
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
|
||||
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
|
||||
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
|
||||
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
|
||||
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
|
||||
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
|
||||
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
|
||||
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
|
||||
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
|
||||
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
|
||||
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
|
||||
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
|
||||
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
|
||||
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
|
||||
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
|
||||
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
|
||||
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
|
||||
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
|
||||
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
|
||||
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
|
||||
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
|
||||
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
|
||||
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
|
||||
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
|
||||
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
|
||||
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
|
||||
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
|
||||
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
|
||||
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
|
||||
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
|
||||
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
|
||||
nWP.valid = true;
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
{
|
||||
//No result, so store our default windlight profile and return it
|
||||
nWP.regionID = regionUUID;
|
||||
StoreRegionWindlightSettings(nWP);
|
||||
return nWP;
|
||||
}
|
||||
else
|
||||
{
|
||||
nWP.regionID = DBGuid.FromDB(result["region_id"]);
|
||||
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
|
||||
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
|
||||
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
|
||||
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
|
||||
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
|
||||
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
|
||||
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
|
||||
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
|
||||
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
|
||||
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
|
||||
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
|
||||
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
|
||||
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
|
||||
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
|
||||
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
|
||||
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
|
||||
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
|
||||
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
|
||||
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
|
||||
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
|
||||
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
|
||||
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
|
||||
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
|
||||
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
|
||||
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
|
||||
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
|
||||
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
|
||||
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
|
||||
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
|
||||
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
|
||||
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
|
||||
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
|
||||
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
|
||||
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
|
||||
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
|
||||
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
|
||||
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
|
||||
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
|
||||
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
|
||||
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
|
||||
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
|
||||
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
|
||||
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
|
||||
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
|
||||
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
|
||||
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
|
||||
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
|
||||
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
|
||||
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
|
||||
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
|
||||
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
|
||||
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
|
||||
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
|
||||
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
|
||||
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
|
||||
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
|
||||
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
|
||||
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
|
||||
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
|
||||
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
|
||||
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
|
||||
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
|
||||
nWP.valid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nWP;
|
||||
}
|
||||
|
||||
@@ -853,122 +857,199 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public void StoreRegionWindlightSettings(RegionLightShareData wl)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
|
||||
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
|
||||
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
|
||||
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
|
||||
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
|
||||
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
|
||||
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
|
||||
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
|
||||
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
|
||||
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
|
||||
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
|
||||
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
|
||||
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
|
||||
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
|
||||
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
|
||||
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
|
||||
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
|
||||
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
|
||||
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
|
||||
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
|
||||
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
|
||||
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
|
||||
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
|
||||
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
|
||||
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", wl.regionID);
|
||||
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
|
||||
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
|
||||
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
|
||||
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
|
||||
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
|
||||
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
|
||||
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
|
||||
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
|
||||
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
|
||||
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
|
||||
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
|
||||
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
|
||||
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
|
||||
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
|
||||
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
|
||||
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
|
||||
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
|
||||
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
|
||||
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
|
||||
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
|
||||
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
|
||||
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
|
||||
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
|
||||
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
|
||||
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
|
||||
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
|
||||
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
|
||||
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
|
||||
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
|
||||
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
|
||||
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
|
||||
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
|
||||
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
|
||||
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
|
||||
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
|
||||
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
|
||||
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
|
||||
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
|
||||
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
|
||||
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
|
||||
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
|
||||
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
|
||||
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
|
||||
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
|
||||
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
|
||||
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
|
||||
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
|
||||
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
|
||||
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
|
||||
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
|
||||
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
|
||||
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
|
||||
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
|
||||
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
|
||||
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
|
||||
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
|
||||
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
|
||||
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
|
||||
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
|
||||
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
|
||||
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
|
||||
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", wl.regionID);
|
||||
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
|
||||
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
|
||||
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
|
||||
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
|
||||
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
|
||||
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
|
||||
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
|
||||
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
|
||||
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
|
||||
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
|
||||
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
|
||||
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
|
||||
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
|
||||
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
|
||||
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
|
||||
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
|
||||
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
|
||||
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
|
||||
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
|
||||
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
|
||||
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
|
||||
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
|
||||
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
|
||||
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
|
||||
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
|
||||
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
|
||||
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
|
||||
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
|
||||
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
|
||||
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
|
||||
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
|
||||
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
|
||||
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
|
||||
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
|
||||
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
|
||||
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
|
||||
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
|
||||
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionWindlightSettings(UUID regionID)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
|
||||
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
|
||||
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region RegionEnvironmentSettings
|
||||
public string LoadRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionenvironment` where region_id = ?region_id";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Convert.ToString(result["llsd_settings"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", regionUUID);
|
||||
cmd.Parameters.AddWithValue("llsd_settings", settings);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void StoreRegionSettings(RegionSettings rs)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
@@ -1283,7 +1364,7 @@ namespace OpenSim.Data.MySQL
|
||||
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
|
||||
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
|
||||
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
|
||||
newSettings.SunVector = new Vector3 (
|
||||
Convert.ToSingle(row["sunvectorx"]),
|
||||
Convert.ToSingle(row["sunvectory"]),
|
||||
@@ -1800,41 +1881,40 @@ namespace OpenSim.Data.MySQL
|
||||
{
|
||||
RemoveItems(primID);
|
||||
|
||||
if (items.Count == 0)
|
||||
return;
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
MySqlCommand cmd = dbcon.CreateCommand();
|
||||
|
||||
if (items.Count == 0)
|
||||
return;
|
||||
|
||||
cmd.CommandText = "insert into primitems (" +
|
||||
"invType, assetType, name, " +
|
||||
"description, creationDate, nextPermissions, " +
|
||||
"currentPermissions, basePermissions, " +
|
||||
"everyonePermissions, groupPermissions, " +
|
||||
"flags, itemID, primID, assetID, " +
|
||||
"parentFolderID, creatorID, ownerID, " +
|
||||
"groupID, lastOwnerID) values (?invType, " +
|
||||
"?assetType, ?name, ?description, " +
|
||||
"?creationDate, ?nextPermissions, " +
|
||||
"?currentPermissions, ?basePermissions, " +
|
||||
"?everyonePermissions, ?groupPermissions, " +
|
||||
"?flags, ?itemID, ?primID, ?assetID, " +
|
||||
"?parentFolderID, ?creatorID, ?ownerID, " +
|
||||
"?groupID, ?lastOwnerID)";
|
||||
|
||||
foreach (TaskInventoryItem item in items)
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
FillItemCommand(cmd, item);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
cmd.CommandText = "insert into primitems (" +
|
||||
"invType, assetType, name, " +
|
||||
"description, creationDate, nextPermissions, " +
|
||||
"currentPermissions, basePermissions, " +
|
||||
"everyonePermissions, groupPermissions, " +
|
||||
"flags, itemID, primID, assetID, " +
|
||||
"parentFolderID, creatorID, ownerID, " +
|
||||
"groupID, lastOwnerID) values (?invType, " +
|
||||
"?assetType, ?name, ?description, " +
|
||||
"?creationDate, ?nextPermissions, " +
|
||||
"?currentPermissions, ?basePermissions, " +
|
||||
"?everyonePermissions, ?groupPermissions, " +
|
||||
"?flags, ?itemID, ?primID, ?assetID, " +
|
||||
"?parentFolderID, ?creatorID, ?ownerID, " +
|
||||
"?groupID, ?lastOwnerID)";
|
||||
|
||||
foreach (TaskInventoryItem item in items)
|
||||
{
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
FillItemCommand(cmd, item);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1905,5 +1985,74 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string val)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "replace into regionextra values (?RegionID, ?Name, ?value)";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
cmd.Parameters.AddWithValue("?value", val);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from regionextra where RegionID=?RegionID and Name=?Name";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
Dictionary<string, string> ret = new Dictionary<string, string>();
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "select * from regionextra where RegionID=?RegionID";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
using (IDataReader r = cmd.ExecuteReader())
|
||||
{
|
||||
while (r.Read())
|
||||
{
|
||||
ret[r["Name"].ToString()] = r["value"].ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,23 +62,24 @@ namespace OpenSim.Data.MySQL
|
||||
if (words.Length > 2)
|
||||
return new UserAccountData[0];
|
||||
|
||||
MySqlCommand cmd = new MySqlCommand();
|
||||
|
||||
if (words.Length == 1)
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
|
||||
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
|
||||
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
|
||||
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
|
||||
}
|
||||
if (words.Length == 1)
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?search or LastName like ?search)", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?search", "%" + words[0] + "%");
|
||||
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
|
||||
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
|
||||
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());
|
||||
}
|
||||
|
||||
return DoQuery(cmd);
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
500
OpenSim/Data/MySQL/MySQLXAssetData.cs
Normal file
500
OpenSim/Data/MySQL/MySQLXAssetData.cs
Normal file
@@ -0,0 +1,500 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
||||
namespace OpenSim.Data.MySQL
|
||||
{
|
||||
public class MySQLXAssetData : IXAssetDataPlugin
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
private bool m_enableCompression = false;
|
||||
private string m_connectionString;
|
||||
private object m_dbLock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// We can reuse this for all hashing since all methods are single-threaded through m_dbBLock
|
||||
/// </summary>
|
||||
private HashAlgorithm hasher = new SHA256CryptoServiceProvider();
|
||||
|
||||
#region IPlugin Members
|
||||
|
||||
public string Version { get { return "1.0.0.0"; } }
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises Asset interface</para>
|
||||
/// <para>
|
||||
/// <list type="bullet">
|
||||
/// <item>Loads and initialises the MySQL storage plugin.</item>
|
||||
/// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
|
||||
/// <item>Check for migration</item>
|
||||
/// </list>
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="connect">connect string</param>
|
||||
public void Initialise(string connect)
|
||||
{
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: THIS PLUGIN IS STRICTLY EXPERIMENTAL.");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: DO NOT USE FOR ANY DATA THAT YOU DO NOT MIND LOSING.");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: DATABASE TABLES CAN CHANGE AT ANY TIME, CAUSING EXISTING DATA TO BE LOST.");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
|
||||
|
||||
m_connectionString = connect;
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
Migration m = new Migration(dbcon, Assembly, "XAssetStore");
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialise()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
/// <summary>
|
||||
/// The name of this DB provider
|
||||
/// </summary>
|
||||
public string Name
|
||||
{
|
||||
get { return "MySQL XAsset storage engine"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IAssetDataPlugin Members
|
||||
|
||||
/// <summary>
|
||||
/// Fetch Asset <paramref name="assetID"/> from database
|
||||
/// </summary>
|
||||
/// <param name="assetID">Asset UUID to fetch</param>
|
||||
/// <returns>Return the asset</returns>
|
||||
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
|
||||
public AssetBase GetAsset(UUID assetID)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(
|
||||
"SELECT name, description, asset_type, local, temporary, asset_flags, creator_id, data FROM xassetsmeta JOIN xassetsdata ON xassetsmeta.hash = xassetsdata.hash WHERE id=?id",
|
||||
dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", assetID.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["asset_type"], dbReader["creator_id"].ToString());
|
||||
asset.Data = (byte[])dbReader["data"];
|
||||
asset.Description = (string)dbReader["description"];
|
||||
|
||||
string local = dbReader["local"].ToString();
|
||||
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
|
||||
asset.Local = true;
|
||||
else
|
||||
asset.Local = false;
|
||||
|
||||
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
|
||||
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
|
||||
if (m_enableCompression)
|
||||
{
|
||||
using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
|
||||
{
|
||||
MemoryStream outputStream = new MemoryStream();
|
||||
WebUtil.CopyStream(decompressionStream, outputStream, int.MaxValue);
|
||||
// int compressedLength = asset.Data.Length;
|
||||
asset.Data = outputStream.ToArray();
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
|
||||
// asset.ID, asset.Name, asset.Data.Length, compressedLength);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[MYSQL XASSET DATA]: MySql failure fetching asset " + assetID + ": " + e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset in database, or update it if existing.
|
||||
/// </summary>
|
||||
/// <param name="asset">Asset UUID to create</param>
|
||||
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
|
||||
public void StoreAsset(AssetBase asset)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlTransaction transaction = dbcon.BeginTransaction())
|
||||
{
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > 64)
|
||||
{
|
||||
assetName = asset.Name.Substring(0, 64);
|
||||
m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
|
||||
}
|
||||
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > 64)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, 64);
|
||||
m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
|
||||
}
|
||||
|
||||
if (m_enableCompression)
|
||||
{
|
||||
MemoryStream outputStream = new MemoryStream();
|
||||
|
||||
using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
|
||||
{
|
||||
// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
|
||||
// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
|
||||
compressionStream.Close();
|
||||
byte[] compressedData = outputStream.ToArray();
|
||||
asset.Data = compressedData;
|
||||
}
|
||||
}
|
||||
|
||||
byte[] hash = hasher.ComputeHash(asset.Data);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
|
||||
// asset.ID, asset.Name, hash, compressedData.Length);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"replace INTO xassetsmeta(id, hash, name, description, asset_type, local, temporary, create_time, access_time, asset_flags, creator_id)" +
|
||||
"VALUES(?id, ?hash, ?name, ?description, ?asset_type, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?creator_id)",
|
||||
dbcon))
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?hash", hash);
|
||||
cmd.Parameters.AddWithValue("?name", assetName);
|
||||
cmd.Parameters.AddWithValue("?description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?asset_type", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?create_time", now);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
|
||||
transaction.Rollback();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ExistsData(dbcon, transaction, hash))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"INSERT INTO xassetsdata(hash, data) VALUES(?hash, ?data)",
|
||||
dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?hash", hash);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
|
||||
transaction.Rollback();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
transaction.Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// private void UpdateAccessTime(AssetBase asset)
|
||||
// {
|
||||
// lock (m_dbLock)
|
||||
// {
|
||||
// using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
// {
|
||||
// dbcon.Open();
|
||||
// MySqlCommand cmd =
|
||||
// new MySqlCommand("update assets set access_time=?access_time where id=?id",
|
||||
// dbcon);
|
||||
//
|
||||
// // need to ensure we dispose
|
||||
// try
|
||||
// {
|
||||
// using (cmd)
|
||||
// {
|
||||
// // create unix epoch time
|
||||
// int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
// cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
// cmd.Parameters.AddWithValue("?access_time", now);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// cmd.Dispose();
|
||||
// }
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_log.ErrorFormat(
|
||||
// "[ASSETS DB]: " +
|
||||
// "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
// + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// We assume we already have the m_dbLock.
|
||||
/// </summary>
|
||||
/// TODO: need to actually use the transaction.
|
||||
/// <param name="dbcon"></param>
|
||||
/// <param name="transaction"></param>
|
||||
/// <param name="hash"></param>
|
||||
/// <returns></returns>
|
||||
private bool ExistsData(MySqlConnection dbcon, MySqlTransaction transaction, byte[] hash)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
|
||||
|
||||
bool exists = false;
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("SELECT hash FROM xassetsdata WHERE hash=?hash", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?hash", hash);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
|
||||
exists = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[XASSETS DB]: MySql failure in ExistsData fetching hash {0}. Exception {1}{2}",
|
||||
hash, e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
return exists;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the asset exists in the database
|
||||
/// </summary>
|
||||
/// <param name="uuid">The asset UUID</param>
|
||||
/// <returns>true if it exists, false otherwise.</returns>
|
||||
public bool ExistsAsset(UUID uuid)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
|
||||
|
||||
bool assetExists = false;
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM xassetsmeta WHERE id=?id", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", uuid.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
|
||||
assetExists = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[XASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return assetExists;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of AssetMetadata objects. The list is a subset of
|
||||
/// the entire data set offset by <paramref name="start" /> containing
|
||||
/// <paramref name="count" /> elements.
|
||||
/// </summary>
|
||||
/// <param name="start">The number of results to discard from the total data set.</param>
|
||||
/// <param name="count">The number of rows the returned list should contain.</param>
|
||||
/// <returns>A list of AssetMetadata objects.</returns>
|
||||
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
|
||||
{
|
||||
List<AssetMetadata> retList = new List<AssetMetadata>(count);
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT name,description,asset_type,temporary,id,asset_flags,creator_id FROM xassetsmeta LIMIT ?start, ?count", dbcon);
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
{
|
||||
while (dbReader.Read())
|
||||
{
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["name"];
|
||||
metadata.Description = (string)dbReader["description"];
|
||||
metadata.Type = (sbyte)dbReader["asset_type"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
|
||||
metadata.CreatorID = dbReader["creator_id"].ToString();
|
||||
|
||||
// We'll ignore this for now - it appears unused!
|
||||
// metadata.SHA1 = dbReader["hash"]);
|
||||
|
||||
retList.Add(metadata);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return retList;
|
||||
}
|
||||
|
||||
public bool Delete(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
|
||||
// keep a reference count (?)
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -883,4 +883,22 @@ ALTER TABLE `regionsettings` MODIFY COLUMN `TelehubObject` VARCHAR(36) NOT NULL
|
||||
|
||||
COMMIT;
|
||||
|
||||
:VERSION 44 #--------------------- Environment Settings
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE `regionenvironment` (
|
||||
`region_id` varchar(36) NOT NULL,
|
||||
`llsd_settings` TEXT NOT NULL,
|
||||
PRIMARY KEY (`region_id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
|
||||
|
||||
COMMIT;
|
||||
|
||||
:VERSION 45
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE `regionextra` (`RegionID` char(36) not null, `Name` varchar(32) not null, `value` text, primary key(`RegionID`, `Name`));
|
||||
|
||||
COMMIT;
|
||||
|
||||
27
OpenSim/Data/MySQL/Resources/XAssetStore.migrations
Normal file
27
OpenSim/Data/MySQL/Resources/XAssetStore.migrations
Normal file
@@ -0,0 +1,27 @@
|
||||
# -----------------
|
||||
:VERSION 1
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE `xassetsmeta` (
|
||||
`id` char(36) NOT NULL,
|
||||
`hash` binary(32) NOT NULL,
|
||||
`name` varchar(64) NOT NULL,
|
||||
`description` varchar(64) NOT NULL,
|
||||
`asset_type` tinyint(4) NOT NULL,
|
||||
`local` tinyint(1) NOT NULL,
|
||||
`temporary` tinyint(1) NOT NULL,
|
||||
`create_time` int(11) NOT NULL,
|
||||
`access_time` int(11) NOT NULL,
|
||||
`asset_flags` int(11) NOT NULL,
|
||||
`creator_id` varchar(128) NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
|
||||
|
||||
CREATE TABLE `xassetsdata` (
|
||||
`hash` binary(32) NOT NULL,
|
||||
`data` longblob NOT NULL,
|
||||
PRIMARY KEY (`hash`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
|
||||
|
||||
COMMIT;
|
||||
@@ -76,9 +76,27 @@ namespace OpenSim.Data.Null
|
||||
//This connector doesn't support the windlight module yet
|
||||
}
|
||||
|
||||
#region Environment Settings
|
||||
public string LoadRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
//This connector doesn't support the Environment module yet
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
|
||||
{
|
||||
//This connector doesn't support the Environment module yet
|
||||
}
|
||||
|
||||
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
//This connector doesn't support the Environment module yet
|
||||
}
|
||||
#endregion
|
||||
|
||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||
{
|
||||
RegionSettings rs = new RegionSettings();
|
||||
{
|
||||
RegionSettings rs = new RegionSettings();
|
||||
rs.RegionUUID = regionUUID;
|
||||
return rs;
|
||||
}
|
||||
@@ -133,5 +151,18 @@ namespace OpenSim.Data.Null
|
||||
public void Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string value)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -564,3 +564,14 @@ COMMIT;
|
||||
BEGIN;
|
||||
ALTER TABLE `regionsettings` ADD COLUMN `parcel_tile_ID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
|
||||
COMMIT;
|
||||
|
||||
:VERSION 26
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE `regionenvironment` (
|
||||
`region_id` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY,
|
||||
`llsd_settings` TEXT NOT NULL
|
||||
);
|
||||
|
||||
COMMIT;
|
||||
|
||||
@@ -61,6 +61,7 @@ namespace OpenSim.Data.SQLite
|
||||
private const string regionbanListSelect = "select * from regionban";
|
||||
private const string regionSettingsSelect = "select * from regionsettings";
|
||||
private const string regionWindlightSelect = "select * from regionwindlight";
|
||||
private const string regionEnvironmentSelect = "select * from regionenvironment";
|
||||
private const string regionSpawnPointsSelect = "select * from spawn_points";
|
||||
|
||||
private DataSet ds;
|
||||
@@ -72,6 +73,7 @@ namespace OpenSim.Data.SQLite
|
||||
private SqliteDataAdapter landAccessListDa;
|
||||
private SqliteDataAdapter regionSettingsDa;
|
||||
private SqliteDataAdapter regionWindlightDa;
|
||||
private SqliteDataAdapter regionEnvironmentDa;
|
||||
private SqliteDataAdapter regionSpawnPointsDa;
|
||||
|
||||
private SqliteConnection m_conn;
|
||||
@@ -146,6 +148,9 @@ namespace OpenSim.Data.SQLite
|
||||
SqliteCommand regionWindlightSelectCmd = new SqliteCommand(regionWindlightSelect, m_conn);
|
||||
regionWindlightDa = new SqliteDataAdapter(regionWindlightSelectCmd);
|
||||
|
||||
SqliteCommand regionEnvironmentSelectCmd = new SqliteCommand(regionEnvironmentSelect, m_conn);
|
||||
regionEnvironmentDa = new SqliteDataAdapter(regionEnvironmentSelectCmd);
|
||||
|
||||
SqliteCommand regionSpawnPointsSelectCmd = new SqliteCommand(regionSpawnPointsSelect, m_conn);
|
||||
regionSpawnPointsDa = new SqliteDataAdapter(regionSpawnPointsSelectCmd);
|
||||
|
||||
@@ -179,6 +184,9 @@ namespace OpenSim.Data.SQLite
|
||||
ds.Tables.Add(createRegionWindlightTable());
|
||||
setupRegionWindlightCommands(regionWindlightDa, m_conn);
|
||||
|
||||
ds.Tables.Add(createRegionEnvironmentTable());
|
||||
setupRegionEnvironmentCommands(regionEnvironmentDa, m_conn);
|
||||
|
||||
ds.Tables.Add(createRegionSpawnPointsTable());
|
||||
setupRegionSpawnPointsCommands(regionSpawnPointsDa, m_conn);
|
||||
|
||||
@@ -258,6 +266,15 @@ namespace OpenSim.Data.SQLite
|
||||
m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionwindlight table :{0}", e.Message);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
regionEnvironmentDa.Fill(ds.Tables["regionenvironment"]);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionenvironment table :{0}", e.Message);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
regionSpawnPointsDa.Fill(ds.Tables["spawn_points"]);
|
||||
@@ -278,12 +295,13 @@ namespace OpenSim.Data.SQLite
|
||||
CreateDataSetMapping(landAccessListDa, "landaccesslist");
|
||||
CreateDataSetMapping(regionSettingsDa, "regionsettings");
|
||||
CreateDataSetMapping(regionWindlightDa, "regionwindlight");
|
||||
CreateDataSetMapping(regionEnvironmentDa, "regionenvironment");
|
||||
CreateDataSetMapping(regionSpawnPointsDa, "spawn_points");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[SQLITE REGION DB]: ", e);
|
||||
m_log.ErrorFormat("[SQLITE REGION DB]: {0} - {1}", e.Message, e.StackTrace);
|
||||
Environment.Exit(23);
|
||||
}
|
||||
return;
|
||||
@@ -341,6 +359,11 @@ namespace OpenSim.Data.SQLite
|
||||
regionWindlightDa.Dispose();
|
||||
regionWindlightDa = null;
|
||||
}
|
||||
if (regionEnvironmentDa != null)
|
||||
{
|
||||
regionEnvironmentDa.Dispose();
|
||||
regionEnvironmentDa = null;
|
||||
}
|
||||
if (regionSpawnPointsDa != null)
|
||||
{
|
||||
regionSpawnPointsDa.Dispose();
|
||||
@@ -474,6 +497,63 @@ namespace OpenSim.Data.SQLite
|
||||
}
|
||||
}
|
||||
|
||||
#region Region Environment Settings
|
||||
public string LoadRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
DataTable environmentTable = ds.Tables["regionenvironment"];
|
||||
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
|
||||
if (row == null)
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
|
||||
return (String)row["llsd_settings"];
|
||||
}
|
||||
}
|
||||
|
||||
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
DataTable environmentTable = ds.Tables["regionenvironment"];
|
||||
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
|
||||
|
||||
if (row == null)
|
||||
{
|
||||
row = environmentTable.NewRow();
|
||||
row["region_id"] = regionUUID.ToString();
|
||||
row["llsd_settings"] = settings;
|
||||
environmentTable.Rows.Add(row);
|
||||
}
|
||||
else
|
||||
{
|
||||
row["llsd_settings"] = settings;
|
||||
}
|
||||
|
||||
regionEnvironmentDa.Update(ds, "regionenvironment");
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
lock (ds)
|
||||
{
|
||||
DataTable environmentTable = ds.Tables["regionenvironment"];
|
||||
DataRow row = environmentTable.Rows.Find(regionUUID.ToString());
|
||||
|
||||
if (row != null)
|
||||
{
|
||||
row.Delete();
|
||||
}
|
||||
|
||||
regionEnvironmentDa.Update(ds, "regionenvironment");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||
{
|
||||
lock (ds)
|
||||
@@ -1430,6 +1510,17 @@ namespace OpenSim.Data.SQLite
|
||||
return regionwindlight;
|
||||
}
|
||||
|
||||
private static DataTable createRegionEnvironmentTable()
|
||||
{
|
||||
DataTable regionEnvironment = new DataTable("regionenvironment");
|
||||
createCol(regionEnvironment, "region_id", typeof(String));
|
||||
createCol(regionEnvironment, "llsd_settings", typeof(String));
|
||||
|
||||
regionEnvironment.PrimaryKey = new DataColumn[] { regionEnvironment.Columns["region_id"] };
|
||||
|
||||
return regionEnvironment;
|
||||
}
|
||||
|
||||
private static DataTable createRegionSpawnPointsTable()
|
||||
{
|
||||
DataTable spawn_points = new DataTable("spawn_points");
|
||||
@@ -2157,7 +2248,7 @@ namespace OpenSim.Data.SQLite
|
||||
row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
|
||||
row["terrain_lower_limit"] = settings.TerrainLowerLimit;
|
||||
row["use_estate_sun"] = settings.UseEstateSun;
|
||||
row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
|
||||
row["sandbox"] = settings.Sandbox; // unlike other database modules, sqlite uses a lower case s for sandbox!
|
||||
row["sunvectorx"] = settings.SunVector.X;
|
||||
row["sunvectory"] = settings.SunVector.Y;
|
||||
row["sunvectorz"] = settings.SunVector.Z;
|
||||
@@ -2691,6 +2782,14 @@ namespace OpenSim.Data.SQLite
|
||||
da.UpdateCommand.Connection = conn;
|
||||
}
|
||||
|
||||
private void setupRegionEnvironmentCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("regionenvironment", ds.Tables["regionenvironment"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
da.UpdateCommand = createUpdateCommand("regionenvironment", "region_id=:region_id", ds.Tables["regionenvironment"]);
|
||||
da.UpdateCommand.Connection = conn;
|
||||
}
|
||||
|
||||
private void setupRegionSpawnPointsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("spawn_points", ds.Tables["spawn_points"]);
|
||||
@@ -2791,5 +2890,17 @@ namespace OpenSim.Data.SQLite
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string value)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -244,10 +244,10 @@ namespace OpenSim.Data.Tests
|
||||
SceneObjectPart[] newparts = newsog.Parts;
|
||||
Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
|
||||
|
||||
Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
|
||||
Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))");
|
||||
Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))");
|
||||
Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))");
|
||||
Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))");
|
||||
Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))");
|
||||
Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))");
|
||||
Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))");
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -632,7 +632,6 @@ namespace OpenSim.Data.Tests
|
||||
.IgnoreProperty(x=>x.RegionUUID)
|
||||
.IgnoreProperty(x=>x.Scene)
|
||||
.IgnoreProperty(x=>x.Parts)
|
||||
.IgnoreProperty(x=>x.PassCollision)
|
||||
.IgnoreProperty(x=>x.RootPart));
|
||||
}
|
||||
|
||||
|
||||
@@ -98,6 +98,11 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
public string lastname;
|
||||
|
||||
/// <summary>
|
||||
/// Agent's full name.
|
||||
/// </summary>
|
||||
public string Name { get { return string.Format("{0} {1}", firstname, lastname); } }
|
||||
|
||||
/// <summary>
|
||||
/// Random Unique GUID for this session. Client gets this at login and it's
|
||||
/// only supposed to be disclosed over secure channels
|
||||
|
||||
@@ -199,7 +199,14 @@ namespace OpenSim.Framework
|
||||
//
|
||||
public class Cache
|
||||
{
|
||||
/// <summary>
|
||||
/// Must only be accessed under lock.
|
||||
/// </summary>
|
||||
private List<CacheItemBase> m_Index = new List<CacheItemBase>();
|
||||
|
||||
/// <summary>
|
||||
/// Must only be accessed under m_Index lock.
|
||||
/// </summary>
|
||||
private Dictionary<string, CacheItemBase> m_Lookup =
|
||||
new Dictionary<string, CacheItemBase>();
|
||||
|
||||
@@ -320,19 +327,19 @@ namespace OpenSim.Framework
|
||||
{
|
||||
if (m_Lookup.ContainsKey(index))
|
||||
item = m_Lookup[index];
|
||||
}
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
Expire(true);
|
||||
return null;
|
||||
}
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
|
||||
Expire(true);
|
||||
return null;
|
||||
}
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
|
||||
Expire(true);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
@@ -385,7 +392,10 @@ namespace OpenSim.Framework
|
||||
//
|
||||
public Object Find(Predicate<CacheItemBase> d)
|
||||
{
|
||||
CacheItemBase item = m_Index.Find(d);
|
||||
CacheItemBase item;
|
||||
|
||||
lock (m_Index)
|
||||
item = m_Index.Find(d);
|
||||
|
||||
if (item == null)
|
||||
return null;
|
||||
@@ -419,12 +429,12 @@ namespace OpenSim.Framework
|
||||
public virtual void Store(string index, Object data, Type container,
|
||||
Object[] parameters)
|
||||
{
|
||||
Expire(false);
|
||||
|
||||
CacheItemBase item;
|
||||
|
||||
lock (m_Index)
|
||||
{
|
||||
Expire(false);
|
||||
|
||||
if (m_Index.Contains(new CacheItemBase(index)))
|
||||
{
|
||||
if ((m_Flags & CacheFlags.AllowUpdate) != 0)
|
||||
@@ -450,9 +460,17 @@ namespace OpenSim.Framework
|
||||
m_Index.Add(item);
|
||||
m_Lookup[index] = item;
|
||||
}
|
||||
|
||||
item.Store(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Expire items as appropriate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Callers must lock m_Index.
|
||||
/// </remarks>
|
||||
/// <param name='getting'></param>
|
||||
protected virtual void Expire(bool getting)
|
||||
{
|
||||
if (getting && (m_Strategy == CacheStrategy.Aggressive))
|
||||
@@ -475,12 +493,10 @@ namespace OpenSim.Framework
|
||||
|
||||
switch (m_Strategy)
|
||||
{
|
||||
case CacheStrategy.Aggressive:
|
||||
if (Count < Size)
|
||||
return;
|
||||
case CacheStrategy.Aggressive:
|
||||
if (Count < Size)
|
||||
return;
|
||||
|
||||
lock (m_Index)
|
||||
{
|
||||
m_Index.Sort(new SortLRU());
|
||||
m_Index.Reverse();
|
||||
|
||||
@@ -490,7 +506,7 @@ namespace OpenSim.Framework
|
||||
|
||||
ExpireDelegate doExpire = OnExpire;
|
||||
|
||||
if (doExpire != null)
|
||||
if (doExpire != null)
|
||||
{
|
||||
List<CacheItemBase> candidates =
|
||||
m_Index.GetRange(target, Count - target);
|
||||
@@ -513,27 +529,34 @@ namespace OpenSim.Framework
|
||||
foreach (CacheItemBase item in m_Index)
|
||||
m_Lookup[item.uuid] = item;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Invalidate(string uuid)
|
||||
{
|
||||
if (!m_Lookup.ContainsKey(uuid))
|
||||
return;
|
||||
lock (m_Index)
|
||||
{
|
||||
if (!m_Lookup.ContainsKey(uuid))
|
||||
return;
|
||||
|
||||
CacheItemBase item = m_Lookup[uuid];
|
||||
m_Lookup.Remove(uuid);
|
||||
m_Index.Remove(item);
|
||||
CacheItemBase item = m_Lookup[uuid];
|
||||
m_Lookup.Remove(uuid);
|
||||
m_Index.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_Index.Clear();
|
||||
m_Lookup.Clear();
|
||||
lock (m_Index)
|
||||
{
|
||||
m_Index.Clear();
|
||||
m_Lookup.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -678,6 +678,8 @@ namespace OpenSim.Framework.Console
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public event OnOutputDelegate OnOutput;
|
||||
|
||||
public ICommands Commands { get; private set; }
|
||||
|
||||
public CommandConsole(string defaultPrompt) : base(defaultPrompt)
|
||||
@@ -697,6 +699,13 @@ namespace OpenSim.Framework.Console
|
||||
Output(s);
|
||||
}
|
||||
|
||||
protected void FireOnOutput(string text)
|
||||
{
|
||||
OnOutputDelegate onOutput = OnOutput;
|
||||
if (onOutput != null)
|
||||
onOutput(text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Display a command prompt on the console and wait for user input
|
||||
/// </summary>
|
||||
|
||||
@@ -296,6 +296,10 @@ namespace OpenSim.Framework.Console
|
||||
matches[0].Groups["Category"].Value);
|
||||
System.Console.Write("]:");
|
||||
}
|
||||
else
|
||||
{
|
||||
outText = outText.Trim();
|
||||
}
|
||||
}
|
||||
|
||||
if (level == "error")
|
||||
@@ -315,6 +319,8 @@ namespace OpenSim.Framework.Console
|
||||
|
||||
public override void Output(string text, string level)
|
||||
{
|
||||
FireOnOutput(text);
|
||||
|
||||
lock (m_commandLine)
|
||||
{
|
||||
if (m_cursorYPosition == -1)
|
||||
@@ -505,4 +511,4 @@ namespace OpenSim.Framework.Console
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,6 +40,8 @@ namespace OpenSim.Framework.Console
|
||||
/// </summary>
|
||||
public class MockConsole : ICommandConsole
|
||||
{
|
||||
public event OnOutputDelegate OnOutput;
|
||||
|
||||
private MockCommands m_commands = new MockCommands();
|
||||
|
||||
public ICommands Commands { get { return m_commands; } }
|
||||
@@ -76,4 +78,4 @@ namespace OpenSim.Framework.Console
|
||||
public string[] Resolve(string[] cmd) { return null; }
|
||||
public XmlElement GetXml(XmlDocument doc) { return null; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,6 +100,7 @@ namespace OpenSim.Framework.Console
|
||||
m_LineNumber++;
|
||||
m_Scrollback.Add(String.Format("{0}", m_LineNumber)+":"+level+":"+text);
|
||||
}
|
||||
FireOnOutput(text.Trim());
|
||||
System.Console.WriteLine(text.Trim());
|
||||
}
|
||||
|
||||
|
||||
@@ -322,7 +322,7 @@ namespace OpenSim.Framework
|
||||
l_EstateManagers.Remove(avatarID);
|
||||
}
|
||||
|
||||
public bool IsEstateManager(UUID avatarID)
|
||||
public bool IsEstateManagerOrOwner(UUID avatarID)
|
||||
{
|
||||
if (IsEstateOwner(avatarID))
|
||||
return true;
|
||||
@@ -368,7 +368,7 @@ namespace OpenSim.Framework
|
||||
|
||||
public bool HasAccess(UUID user)
|
||||
{
|
||||
if (IsEstateManager(user))
|
||||
if (IsEstateManagerOrOwner(user))
|
||||
return true;
|
||||
|
||||
return l_EstateAccess.Contains(user);
|
||||
|
||||
@@ -1033,7 +1033,21 @@ namespace OpenSim.Framework
|
||||
|
||||
void InPacket(object NewPack);
|
||||
void ProcessInPacket(Packet NewPack);
|
||||
|
||||
/// <summary>
|
||||
/// Close this client
|
||||
/// </summary>
|
||||
void Close();
|
||||
|
||||
/// <summary>
|
||||
/// Close this client
|
||||
/// </summary>
|
||||
/// <param name='force'>
|
||||
/// If true, attempts the close without checking active status. You do not want to try this except as a last
|
||||
/// ditch attempt where Active == false but the ScenePresence still exists.
|
||||
/// </param>
|
||||
void Close(bool force);
|
||||
|
||||
void Kick(string message);
|
||||
|
||||
/// <summary>
|
||||
@@ -1222,10 +1236,9 @@ namespace OpenSim.Framework
|
||||
/// <param name="OrbitalPosition">The orbital position is given in radians, and must be "adjusted" for the linden client, see LLClientView</param>
|
||||
void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear,
|
||||
float OrbitalPosition);
|
||||
|
||||
|
||||
void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks);
|
||||
void SendViewerTime(int phase);
|
||||
UUID GetDefaultAnimation(string name);
|
||||
|
||||
void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember, string flAbout,
|
||||
uint flags, UUID flImageID, UUID imageID, string profileURL, UUID partnerID);
|
||||
@@ -1354,7 +1367,6 @@ namespace OpenSim.Framework
|
||||
void SendBlueBoxMessage(UUID FromAvatarID, String FromAvatarName, String Message);
|
||||
|
||||
void SendLogoutPacket();
|
||||
EndPoint GetClientEP();
|
||||
|
||||
// WARNING WARNING WARNING
|
||||
//
|
||||
|
||||
@@ -74,8 +74,12 @@ namespace OpenSim.Framework
|
||||
XmlElement GetXml(XmlDocument doc);
|
||||
}
|
||||
|
||||
public delegate void OnOutputDelegate(string message);
|
||||
|
||||
public interface ICommandConsole : IConsole
|
||||
{
|
||||
event OnOutputDelegate OnOutput;
|
||||
|
||||
ICommands Commands { get; }
|
||||
|
||||
/// <summary>
|
||||
@@ -87,4 +91,4 @@ namespace OpenSim.Framework
|
||||
|
||||
string ReadLine(string p, bool isCommand, bool e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,6 +66,19 @@ namespace OpenSim.Framework
|
||||
|
||||
IConfigSource Config { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Are logins enabled on this simulator?
|
||||
/// </summary>
|
||||
bool LoginsEnabled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Is this region ready for use?
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This does not mean that logins are enabled, merely that they can be.
|
||||
/// </remarks>
|
||||
bool Ready { get; set; }
|
||||
|
||||
float TimeDilation { get; }
|
||||
|
||||
bool AllowScriptCrossings { get; }
|
||||
|
||||
@@ -73,33 +73,27 @@ namespace OpenSim.Framework
|
||||
{
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id)
|
||||
public InventoryFolderBase(UUID id) : this()
|
||||
{
|
||||
ID = id;
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id, UUID owner)
|
||||
public InventoryFolderBase(UUID id, UUID owner) : this(id)
|
||||
{
|
||||
ID = id;
|
||||
Owner = owner;
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
|
||||
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
|
||||
{
|
||||
ID = id;
|
||||
Name = name;
|
||||
Owner = owner;
|
||||
ParentID = parent;
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
|
||||
public InventoryFolderBase(
|
||||
UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
|
||||
{
|
||||
ID = id;
|
||||
Name = name;
|
||||
Owner = owner;
|
||||
Type = type;
|
||||
ParentID = parent;
|
||||
Version = version;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -99,8 +99,13 @@ namespace OpenSim.Framework
|
||||
}
|
||||
else
|
||||
{
|
||||
item = oldHeadNext.Item;
|
||||
item = oldHeadNext.Item;
|
||||
haveAdvancedHead = CAS(ref head, oldHead, oldHeadNext);
|
||||
if (haveAdvancedHead)
|
||||
{
|
||||
oldHeadNext.Item = default(T);
|
||||
oldHead.Next = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -111,6 +116,10 @@ namespace OpenSim.Framework
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
// ugly
|
||||
T item;
|
||||
while(count > 0)
|
||||
Dequeue(out item);
|
||||
Init();
|
||||
}
|
||||
|
||||
|
||||
@@ -63,12 +63,15 @@ namespace OpenSim.Framework
|
||||
|
||||
internal void Clear()
|
||||
{
|
||||
this.value = default(T);
|
||||
if (this.handle != null)
|
||||
{
|
||||
this.handle.Clear();
|
||||
this.handle = null;
|
||||
}
|
||||
ClearRef();
|
||||
}
|
||||
|
||||
internal void ClearRef()
|
||||
{
|
||||
this.value = default(T);
|
||||
this.handle = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -285,6 +288,7 @@ namespace OpenSim.Framework
|
||||
if (--this.size > 0 && index != this.size)
|
||||
{
|
||||
Set(this.items[this.size], index);
|
||||
this.items[this.size].ClearRef();
|
||||
if (!BubbleUp(index))
|
||||
BubbleDown(index);
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
using System;
|
||||
using System.Timers;
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Asset service statistics collection
|
||||
@@ -31,8 +31,7 @@ using System.Text;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Statistics which all collectors are interested in reporting
|
||||
@@ -44,14 +43,18 @@ namespace OpenSim.Framework.Statistics
|
||||
StringBuilder sb = new StringBuilder(Environment.NewLine);
|
||||
sb.Append("MEMORY STATISTICS");
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"Allocated to OpenSim objects: {0} MB\n",
|
||||
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"Process memory : {0} MB\n",
|
||||
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
|
||||
|
||||
sb.AppendFormat(
|
||||
"Allocated to OpenSim objects: {0} MB\n",
|
||||
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
|
||||
|
||||
sb.AppendFormat(
|
||||
"OpenSim object memory churn : {0} MB/s\n",
|
||||
Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
|
||||
|
||||
sb.AppendFormat(
|
||||
"Process memory : {0} MB\n",
|
||||
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0));
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
@@ -25,7 +25,7 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Framework.Statistics.Interfaces
|
||||
namespace OpenSim.Framework.Monitoring.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// Implemented by objects which allow statistical information to be pulled from them.
|
||||
@@ -25,7 +25,7 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Implemented by classes which collect up non-viewer statistical information
|
||||
129
OpenSim/Framework/Monitoring/MemoryWatchdog.cs
Normal file
129
OpenSim/Framework/Monitoring/MemoryWatchdog.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Experimental watchdog for memory usage.
|
||||
/// </summary>
|
||||
public static class MemoryWatchdog
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Is this watchdog active?
|
||||
/// </summary>
|
||||
public static bool Enabled
|
||||
{
|
||||
get { return m_enabled; }
|
||||
set
|
||||
{
|
||||
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
|
||||
|
||||
if (value && !m_enabled)
|
||||
UpdateLastRecord(GC.GetTotalMemory(false), Util.EnvironmentTickCount());
|
||||
|
||||
m_enabled = value;
|
||||
}
|
||||
}
|
||||
private static bool m_enabled;
|
||||
|
||||
/// <summary>
|
||||
/// Average memory churn in bytes per millisecond.
|
||||
/// </summary>
|
||||
public static double AverageMemoryChurn
|
||||
{
|
||||
get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of statistical samples.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
|
||||
/// the main Watchdog.
|
||||
/// </remarks>
|
||||
private static int m_maxSamples = 24;
|
||||
|
||||
/// <summary>
|
||||
/// Time when the watchdog was last updated.
|
||||
/// </summary>
|
||||
private static int m_lastUpdateTick;
|
||||
|
||||
/// <summary>
|
||||
/// Memory used at time of last watchdog update.
|
||||
/// </summary>
|
||||
private static long m_lastUpdateMemory;
|
||||
|
||||
/// <summary>
|
||||
/// Memory churn rate per millisecond.
|
||||
/// </summary>
|
||||
// private static double m_churnRatePerMillisecond;
|
||||
|
||||
/// <summary>
|
||||
/// Historical samples for calculating moving average.
|
||||
/// </summary>
|
||||
private static Queue<double> m_samples = new Queue<double>(m_maxSamples);
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
int now = Util.EnvironmentTickCount();
|
||||
long memoryNow = GC.GetTotalMemory(false);
|
||||
long memoryDiff = memoryNow - m_lastUpdateMemory;
|
||||
|
||||
if (memoryDiff >= 0)
|
||||
{
|
||||
if (m_samples.Count >= m_maxSamples)
|
||||
m_samples.Dequeue();
|
||||
|
||||
double elapsed = Util.EnvironmentTickCountSubtract(now, m_lastUpdateTick);
|
||||
|
||||
// This should never happen since it's not useful for updates to occur with no time elapsed, but
|
||||
// protect ourselves from a divide-by-zero just in case.
|
||||
if (elapsed == 0)
|
||||
return;
|
||||
|
||||
m_samples.Enqueue(memoryDiff / (double)elapsed);
|
||||
}
|
||||
|
||||
UpdateLastRecord(memoryNow, now);
|
||||
}
|
||||
|
||||
private static void UpdateLastRecord(long memoryNow, int timeNow)
|
||||
{
|
||||
m_lastUpdateMemory = memoryNow;
|
||||
m_lastUpdateTick = timeNow;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,12 +28,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework.Statistics.Interfaces;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework.Monitoring.Interfaces;
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane
|
||||
@@ -25,7 +25,7 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Singleton used to provide access to statistics reporters
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
using System.Timers;
|
||||
|
||||
namespace OpenSim.Framework.Statistics
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Collects user service statistics
|
||||
@@ -31,7 +31,7 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages launching threads and keeping watch over them for timeouts
|
||||
@@ -89,6 +89,17 @@ namespace OpenSim.Framework
|
||||
FirstTick = Environment.TickCount & Int32.MaxValue;
|
||||
LastTick = FirstTick;
|
||||
}
|
||||
|
||||
public ThreadWatchdogInfo(ThreadWatchdogInfo previousTwi)
|
||||
{
|
||||
Thread = previousTwi.Thread;
|
||||
FirstTick = previousTwi.FirstTick;
|
||||
LastTick = previousTwi.LastTick;
|
||||
Timeout = previousTwi.Timeout;
|
||||
IsTimedOut = previousTwi.IsTimedOut;
|
||||
AlarmIfTimeout = previousTwi.AlarmIfTimeout;
|
||||
AlarmMethod = previousTwi.AlarmMethod;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -97,6 +108,32 @@ namespace OpenSim.Framework
|
||||
/// /summary>
|
||||
public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
|
||||
|
||||
/// <summary>
|
||||
/// Is this watchdog active?
|
||||
/// </summary>
|
||||
public static bool Enabled
|
||||
{
|
||||
get { return m_enabled; }
|
||||
set
|
||||
{
|
||||
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
|
||||
|
||||
if (value == m_enabled)
|
||||
return;
|
||||
|
||||
m_enabled = value;
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
// Set now so we don't get alerted on the first run
|
||||
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
|
||||
}
|
||||
|
||||
m_watchdogTimer.Enabled = m_enabled;
|
||||
}
|
||||
}
|
||||
private static bool m_enabled;
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static Dictionary<int, ThreadWatchdogInfo> m_threads;
|
||||
private static System.Timers.Timer m_watchdogTimer;
|
||||
@@ -115,11 +152,6 @@ namespace OpenSim.Framework
|
||||
m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
|
||||
m_watchdogTimer.AutoReset = false;
|
||||
m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
|
||||
|
||||
// Set now so we don't get alerted on the first run
|
||||
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
|
||||
|
||||
m_watchdogTimer.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -314,7 +346,9 @@ namespace OpenSim.Framework
|
||||
if (callbackInfos == null)
|
||||
callbackInfos = new List<ThreadWatchdogInfo>();
|
||||
|
||||
callbackInfos.Add(threadInfo);
|
||||
// Send a copy of the watchdog info to prevent race conditions where the watchdog
|
||||
// thread updates the monitoring info after an alarm has been sent out.
|
||||
callbackInfos.Add(new ThreadWatchdogInfo(threadInfo));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -325,6 +359,9 @@ namespace OpenSim.Framework
|
||||
callback(callbackInfo);
|
||||
}
|
||||
|
||||
if (MemoryWatchdog.Enabled)
|
||||
MemoryWatchdog.Update();
|
||||
|
||||
m_watchdogTimer.Start();
|
||||
}
|
||||
}
|
||||
@@ -119,7 +119,7 @@ namespace OpenSim.Framework
|
||||
// Copy the temporary stream to the network stream
|
||||
formDataStream.Seek(0, SeekOrigin.Begin);
|
||||
using (Stream requestStream = request.GetRequestStream())
|
||||
formDataStream.CopyTo(requestStream, (int)formDataStream.Length);
|
||||
formDataStream.CopyStream(requestStream, (int)formDataStream.Length);
|
||||
}
|
||||
|
||||
#endregion Stream Writing
|
||||
|
||||
@@ -51,10 +51,12 @@ namespace OpenSim.Framework
|
||||
protected object m_senderObject;
|
||||
protected ChatTypeEnum m_type;
|
||||
protected UUID m_fromID;
|
||||
protected UUID m_toID;
|
||||
|
||||
public OSChatMessage()
|
||||
{
|
||||
m_position = new Vector3();
|
||||
m_toID = UUID.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -102,6 +104,15 @@ namespace OpenSim.Framework
|
||||
set { m_from = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The name of the sender (needed for scripts)
|
||||
/// </summary>
|
||||
public string To
|
||||
{
|
||||
get { return m_from; }
|
||||
set { m_from = value; }
|
||||
}
|
||||
|
||||
#region IEventArgs Members
|
||||
|
||||
/// TODO: Sender and SenderObject should just be Sender and of
|
||||
@@ -131,6 +142,15 @@ namespace OpenSim.Framework
|
||||
set { m_fromID = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The single recipient or all if not set.
|
||||
/// </summary>
|
||||
public UUID TargetUUID
|
||||
{
|
||||
get { return m_toID; }
|
||||
set { m_toID = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
||||
@@ -241,10 +241,14 @@ namespace OpenSim.Framework
|
||||
|
||||
m_textureEntry = prim.Textures.GetBytes();
|
||||
|
||||
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
|
||||
SculptData = prim.Sculpt.GetBytes();
|
||||
SculptTexture = prim.Sculpt.SculptTexture;
|
||||
SculptType = (byte)prim.Sculpt.Type;
|
||||
if (prim.Sculpt != null)
|
||||
{
|
||||
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
|
||||
SculptData = prim.Sculpt.GetBytes();
|
||||
SculptTexture = prim.Sculpt.SculptTexture;
|
||||
SculptType = (byte)prim.Sculpt.Type;
|
||||
}
|
||||
else SculptType = (byte)OpenMetaverse.SculptType.None;
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
|
||||
@@ -120,7 +120,9 @@ namespace OpenSim.Framework
|
||||
public UUID lastMapUUID = UUID.Zero;
|
||||
public string lastMapRefresh = "0";
|
||||
|
||||
private float m_nonphysPrimMin = 0;
|
||||
private int m_nonphysPrimMax = 0;
|
||||
private float m_physPrimMin = 0;
|
||||
private int m_physPrimMax = 0;
|
||||
private bool m_clampPrimSize = false;
|
||||
private int m_objectCapacity = 0;
|
||||
@@ -285,11 +287,21 @@ namespace OpenSim.Framework
|
||||
set { m_windlight = value; }
|
||||
}
|
||||
|
||||
public float NonphysPrimMin
|
||||
{
|
||||
get { return m_nonphysPrimMin; }
|
||||
}
|
||||
|
||||
public int NonphysPrimMax
|
||||
{
|
||||
get { return m_nonphysPrimMax; }
|
||||
}
|
||||
|
||||
public float PhysPrimMin
|
||||
{
|
||||
get { return m_physPrimMin; }
|
||||
}
|
||||
|
||||
public int PhysPrimMax
|
||||
{
|
||||
get { return m_physPrimMax; }
|
||||
@@ -421,12 +433,18 @@ namespace OpenSim.Framework
|
||||
set { m_internalEndPoint = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The x co-ordinate of this region in map tiles (e.g. 1000).
|
||||
/// </summary>
|
||||
public uint RegionLocX
|
||||
{
|
||||
get { return m_regionLocX.Value; }
|
||||
set { m_regionLocX = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The y co-ordinate of this region in map tiles (e.g. 1000).
|
||||
/// </summary>
|
||||
public uint RegionLocY
|
||||
{
|
||||
get { return m_regionLocY.Value; }
|
||||
@@ -474,9 +492,16 @@ namespace OpenSim.Framework
|
||||
MainConsole.Instance.Output("=====================================\n");
|
||||
|
||||
if (name == String.Empty)
|
||||
name = MainConsole.Instance.CmdPrompt("New region name", name);
|
||||
if (name == String.Empty)
|
||||
throw new Exception("Cannot interactively create region with no name");
|
||||
{
|
||||
while (name.Trim() == string.Empty)
|
||||
{
|
||||
name = MainConsole.Instance.CmdPrompt("New region name", name);
|
||||
if (name.Trim() == string.Empty)
|
||||
{
|
||||
MainConsole.Instance.Output("Cannot interactively create region with no name");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
source.AddConfig(name);
|
||||
|
||||
@@ -507,15 +532,20 @@ namespace OpenSim.Framework
|
||||
//
|
||||
allKeys.Remove("RegionUUID");
|
||||
string regionUUID = config.GetString("RegionUUID", string.Empty);
|
||||
if (regionUUID == String.Empty)
|
||||
if (!UUID.TryParse(regionUUID.Trim(), out RegionID))
|
||||
{
|
||||
UUID newID = UUID.Random();
|
||||
|
||||
regionUUID = MainConsole.Instance.CmdPrompt("RegionUUID", newID.ToString());
|
||||
while (RegionID == UUID.Zero)
|
||||
{
|
||||
regionUUID = MainConsole.Instance.CmdPrompt("RegionUUID", newID.ToString());
|
||||
if (!UUID.TryParse(regionUUID.Trim(), out RegionID))
|
||||
{
|
||||
MainConsole.Instance.Output("RegionUUID must be a valid UUID");
|
||||
}
|
||||
}
|
||||
config.Set("RegionUUID", regionUUID);
|
||||
}
|
||||
|
||||
RegionID = new UUID(regionUUID);
|
||||
originRegionID = RegionID; // What IS this?! (Needed for RegionCombinerModule?)
|
||||
|
||||
// Location
|
||||
@@ -605,16 +635,28 @@ namespace OpenSim.Framework
|
||||
m_regionType = config.GetString("RegionType", String.Empty);
|
||||
allKeys.Remove("RegionType");
|
||||
|
||||
// Prim stuff
|
||||
//
|
||||
#region Prim stuff
|
||||
|
||||
m_nonphysPrimMin = config.GetFloat("NonphysicalPrimMin", 0);
|
||||
allKeys.Remove("NonphysicalPrimMin");
|
||||
|
||||
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0);
|
||||
allKeys.Remove("NonphysicalPrimMax");
|
||||
|
||||
m_physPrimMin = config.GetFloat("PhysicalPrimMin", 0);
|
||||
allKeys.Remove("PhysicalPrimMin");
|
||||
|
||||
m_physPrimMax = config.GetInt("PhysicalPrimMax", 0);
|
||||
allKeys.Remove("PhysicalPrimMax");
|
||||
|
||||
m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
|
||||
allKeys.Remove("ClampPrimSize");
|
||||
|
||||
m_objectCapacity = config.GetInt("MaxPrims", 15000);
|
||||
allKeys.Remove("MaxPrims");
|
||||
|
||||
#endregion
|
||||
|
||||
m_agentCapacity = config.GetInt("MaxAgents", 100);
|
||||
allKeys.Remove("MaxAgents");
|
||||
|
||||
@@ -650,10 +692,18 @@ namespace OpenSim.Framework
|
||||
|
||||
config.Set("ExternalHostName", m_externalHostName);
|
||||
|
||||
if (m_nonphysPrimMin != 0)
|
||||
config.Set("NonphysicalPrimMax", m_nonphysPrimMin);
|
||||
|
||||
if (m_nonphysPrimMax != 0)
|
||||
config.Set("NonphysicalPrimMax", m_nonphysPrimMax);
|
||||
|
||||
if (m_physPrimMin != 0)
|
||||
config.Set("PhysicalPrimMax", m_physPrimMin);
|
||||
|
||||
if (m_physPrimMax != 0)
|
||||
config.Set("PhysicalPrimMax", m_physPrimMax);
|
||||
|
||||
config.Set("ClampPrimSize", m_clampPrimSize.ToString());
|
||||
|
||||
if (m_objectCapacity != 0)
|
||||
@@ -736,9 +786,15 @@ namespace OpenSim.Framework
|
||||
configMember.addConfigurationOption("lastmap_refresh", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
|
||||
"Last Map Refresh", Util.UnixTimeSinceEpoch().ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("nonphysical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
|
||||
"Minimum size for nonphysical prims", m_nonphysPrimMin.ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("nonphysical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Maximum size for nonphysical prims", m_nonphysPrimMax.ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("physical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
|
||||
"Minimum size for nonphysical prims", m_physPrimMin.ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("physical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Maximum size for physical prims", m_physPrimMax.ToString(), true);
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using OpenMetaverse;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
@@ -71,6 +72,32 @@ namespace OpenSim.Framework
|
||||
|
||||
return pos + offset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string representation of this SpawnPoint.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("{0},{1},{2}", Yaw, Pitch, Distance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a SpawnPoint from a string
|
||||
/// </summary>
|
||||
/// <param name="str"></param>
|
||||
public static SpawnPoint Parse(string str)
|
||||
{
|
||||
string[] parts = str.Split(',');
|
||||
if (parts.Length != 3)
|
||||
throw new ArgumentException("Invalid string: " + str);
|
||||
|
||||
SpawnPoint sp = new SpawnPoint();
|
||||
sp.Yaw = float.Parse(parts[0]);
|
||||
sp.Pitch = float.Parse(parts[1]);
|
||||
sp.Distance = float.Parse(parts[2]);
|
||||
return sp;
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionSettings
|
||||
@@ -456,7 +483,7 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
// Connected Telehub object
|
||||
private UUID m_TelehubObject;
|
||||
private UUID m_TelehubObject = UUID.Zero;
|
||||
public UUID TelehubObject
|
||||
{
|
||||
get
|
||||
|
||||
@@ -27,7 +27,9 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
@@ -36,239 +38,189 @@ namespace OpenSim.Framework
|
||||
public static class SLUtil
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
#region SL / file extension / content-type conversions
|
||||
|
||||
private class TypeMapping
|
||||
{
|
||||
private sbyte assetType;
|
||||
private InventoryType inventoryType;
|
||||
private string contentType;
|
||||
private string contentType2;
|
||||
private string extension;
|
||||
|
||||
public sbyte AssetTypeCode
|
||||
{
|
||||
get { return assetType; }
|
||||
}
|
||||
|
||||
public object AssetType
|
||||
{
|
||||
get {
|
||||
if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
|
||||
return (OpenMetaverse.AssetType)assetType;
|
||||
else
|
||||
return OpenMetaverse.AssetType.Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
public InventoryType InventoryType
|
||||
{
|
||||
get { return inventoryType; }
|
||||
}
|
||||
|
||||
public string ContentType
|
||||
{
|
||||
get { return contentType; }
|
||||
}
|
||||
|
||||
public string ContentType2
|
||||
{
|
||||
get { return contentType2; }
|
||||
}
|
||||
|
||||
public string Extension
|
||||
{
|
||||
get { return extension; }
|
||||
}
|
||||
|
||||
private TypeMapping(sbyte assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
|
||||
{
|
||||
this.assetType = assetType;
|
||||
this.inventoryType = inventoryType;
|
||||
this.contentType = contentType;
|
||||
this.contentType2 = contentType2;
|
||||
this.extension = extension;
|
||||
}
|
||||
|
||||
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string contentType2, string extension)
|
||||
: this((sbyte)assetType, inventoryType, contentType, contentType2, extension)
|
||||
{
|
||||
}
|
||||
|
||||
public TypeMapping(AssetType assetType, InventoryType inventoryType, string contentType, string extension)
|
||||
: this((sbyte)assetType, inventoryType, contentType, null, extension)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps between AssetType, InventoryType and Content-Type.
|
||||
/// Where more than one possibility exists, the first one takes precedence. E.g.:
|
||||
/// AssetType "AssetType.Texture" -> Content-Type "image-xj2c"
|
||||
/// Content-Type "image/x-j2c" -> InventoryType "InventoryType.Texture"
|
||||
/// </summary>
|
||||
private static TypeMapping[] MAPPINGS = new TypeMapping[] {
|
||||
new TypeMapping(AssetType.Unknown, InventoryType.Unknown, "application/octet-stream", "bin"),
|
||||
new TypeMapping(AssetType.Texture, InventoryType.Texture, "image/x-j2c", "image/jp2", "j2c"),
|
||||
new TypeMapping(AssetType.Texture, InventoryType.Snapshot, "image/x-j2c", "image/jp2", "j2c"),
|
||||
new TypeMapping(AssetType.TextureTGA, InventoryType.Texture, "image/tga", "tga"),
|
||||
new TypeMapping(AssetType.ImageTGA, InventoryType.Texture, "image/tga", "tga"),
|
||||
new TypeMapping(AssetType.ImageJPEG, InventoryType.Texture, "image/jpeg", "jpg"),
|
||||
new TypeMapping(AssetType.Sound, InventoryType.Sound, "audio/ogg", "application/ogg", "ogg"),
|
||||
new TypeMapping(AssetType.SoundWAV, InventoryType.Sound, "audio/x-wav", "wav"),
|
||||
new TypeMapping(AssetType.CallingCard, InventoryType.CallingCard, "application/vnd.ll.callingcard", "application/x-metaverse-callingcard", "callingcard"),
|
||||
new TypeMapping(AssetType.Landmark, InventoryType.Landmark, "application/vnd.ll.landmark", "application/x-metaverse-landmark", "landmark"),
|
||||
new TypeMapping(AssetType.Clothing, InventoryType.Wearable, "application/vnd.ll.clothing", "application/x-metaverse-clothing", "clothing"),
|
||||
new TypeMapping(AssetType.Object, InventoryType.Object, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
|
||||
new TypeMapping(AssetType.Object, InventoryType.Attachment, "application/vnd.ll.primitive", "application/x-metaverse-primitive", "primitive"),
|
||||
new TypeMapping(AssetType.Notecard, InventoryType.Notecard, "application/vnd.ll.notecard", "application/x-metaverse-notecard", "notecard"),
|
||||
new TypeMapping(AssetType.Folder, InventoryType.Folder, "application/vnd.ll.folder", "folder"),
|
||||
new TypeMapping(AssetType.RootFolder, InventoryType.RootCategory, "application/vnd.ll.rootfolder", "rootfolder"),
|
||||
new TypeMapping(AssetType.LSLText, InventoryType.LSL, "application/vnd.ll.lsltext", "application/x-metaverse-lsl", "lsl"),
|
||||
new TypeMapping(AssetType.LSLBytecode, InventoryType.LSL, "application/vnd.ll.lslbyte", "application/x-metaverse-lso", "lso"),
|
||||
new TypeMapping(AssetType.Bodypart, InventoryType.Wearable, "application/vnd.ll.bodypart", "application/x-metaverse-bodypart", "bodypart"),
|
||||
new TypeMapping(AssetType.TrashFolder, InventoryType.Folder, "application/vnd.ll.trashfolder", "trashfolder"),
|
||||
new TypeMapping(AssetType.SnapshotFolder, InventoryType.Folder, "application/vnd.ll.snapshotfolder", "snapshotfolder"),
|
||||
new TypeMapping(AssetType.LostAndFoundFolder, InventoryType.Folder, "application/vnd.ll.lostandfoundfolder", "lostandfoundfolder"),
|
||||
new TypeMapping(AssetType.Animation, InventoryType.Animation, "application/vnd.ll.animation", "application/x-metaverse-animation", "animation"),
|
||||
new TypeMapping(AssetType.Gesture, InventoryType.Gesture, "application/vnd.ll.gesture", "application/x-metaverse-gesture", "gesture"),
|
||||
new TypeMapping(AssetType.Simstate, InventoryType.Snapshot, "application/x-metaverse-simstate", "simstate"),
|
||||
new TypeMapping(AssetType.FavoriteFolder, InventoryType.Unknown, "application/vnd.ll.favoritefolder", "favoritefolder"),
|
||||
new TypeMapping(AssetType.Link, InventoryType.Unknown, "application/vnd.ll.link", "link"),
|
||||
new TypeMapping(AssetType.LinkFolder, InventoryType.Unknown, "application/vnd.ll.linkfolder", "linkfolder"),
|
||||
new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
|
||||
new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
|
||||
new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
|
||||
new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
|
||||
};
|
||||
|
||||
private static Dictionary<sbyte, string> asset2Content;
|
||||
private static Dictionary<sbyte, string> asset2Extension;
|
||||
private static Dictionary<InventoryType, string> inventory2Content;
|
||||
private static Dictionary<string, sbyte> content2Asset;
|
||||
private static Dictionary<string, InventoryType> content2Inventory;
|
||||
|
||||
static SLUtil()
|
||||
{
|
||||
asset2Content = new Dictionary<sbyte, string>();
|
||||
asset2Extension = new Dictionary<sbyte, string>();
|
||||
inventory2Content = new Dictionary<InventoryType, string>();
|
||||
content2Asset = new Dictionary<string, sbyte>();
|
||||
content2Inventory = new Dictionary<string, InventoryType>();
|
||||
|
||||
foreach (TypeMapping mapping in MAPPINGS)
|
||||
{
|
||||
sbyte assetType = mapping.AssetTypeCode;
|
||||
if (!asset2Content.ContainsKey(assetType))
|
||||
asset2Content.Add(assetType, mapping.ContentType);
|
||||
if (!asset2Extension.ContainsKey(assetType))
|
||||
asset2Extension.Add(assetType, mapping.Extension);
|
||||
if (!inventory2Content.ContainsKey(mapping.InventoryType))
|
||||
inventory2Content.Add(mapping.InventoryType, mapping.ContentType);
|
||||
if (!content2Asset.ContainsKey(mapping.ContentType))
|
||||
content2Asset.Add(mapping.ContentType, assetType);
|
||||
if (!content2Inventory.ContainsKey(mapping.ContentType))
|
||||
content2Inventory.Add(mapping.ContentType, mapping.InventoryType);
|
||||
|
||||
if (mapping.ContentType2 != null)
|
||||
{
|
||||
if (!content2Asset.ContainsKey(mapping.ContentType2))
|
||||
content2Asset.Add(mapping.ContentType2, assetType);
|
||||
if (!content2Inventory.ContainsKey(mapping.ContentType2))
|
||||
content2Inventory.Add(mapping.ContentType2, mapping.InventoryType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string SLAssetTypeToContentType(int assetType)
|
||||
{
|
||||
switch ((AssetType)assetType)
|
||||
{
|
||||
case AssetType.Texture:
|
||||
return "image/x-j2c";
|
||||
case AssetType.Sound:
|
||||
return "audio/ogg";
|
||||
case AssetType.CallingCard:
|
||||
return "application/vnd.ll.callingcard";
|
||||
case AssetType.Landmark:
|
||||
return "application/vnd.ll.landmark";
|
||||
case AssetType.Clothing:
|
||||
return "application/vnd.ll.clothing";
|
||||
case AssetType.Object:
|
||||
return "application/vnd.ll.primitive";
|
||||
case AssetType.Notecard:
|
||||
return "application/vnd.ll.notecard";
|
||||
case AssetType.Folder:
|
||||
return "application/vnd.ll.folder";
|
||||
case AssetType.RootFolder:
|
||||
return "application/vnd.ll.rootfolder";
|
||||
case AssetType.LSLText:
|
||||
return "application/vnd.ll.lsltext";
|
||||
case AssetType.LSLBytecode:
|
||||
return "application/vnd.ll.lslbyte";
|
||||
case AssetType.TextureTGA:
|
||||
case AssetType.ImageTGA:
|
||||
return "image/tga";
|
||||
case AssetType.Bodypart:
|
||||
return "application/vnd.ll.bodypart";
|
||||
case AssetType.TrashFolder:
|
||||
return "application/vnd.ll.trashfolder";
|
||||
case AssetType.SnapshotFolder:
|
||||
return "application/vnd.ll.snapshotfolder";
|
||||
case AssetType.LostAndFoundFolder:
|
||||
return "application/vnd.ll.lostandfoundfolder";
|
||||
case AssetType.SoundWAV:
|
||||
return "audio/x-wav";
|
||||
case AssetType.ImageJPEG:
|
||||
return "image/jpeg";
|
||||
case AssetType.Animation:
|
||||
return "application/vnd.ll.animation";
|
||||
case AssetType.Gesture:
|
||||
return "application/vnd.ll.gesture";
|
||||
case AssetType.Simstate:
|
||||
return "application/x-metaverse-simstate";
|
||||
case AssetType.FavoriteFolder:
|
||||
return "application/vnd.ll.favoritefolder";
|
||||
case AssetType.Link:
|
||||
return "application/vnd.ll.link";
|
||||
case AssetType.LinkFolder:
|
||||
return "application/vnd.ll.linkfolder";
|
||||
case AssetType.CurrentOutfitFolder:
|
||||
return "application/vnd.ll.currentoutfitfolder";
|
||||
case AssetType.OutfitFolder:
|
||||
return "application/vnd.ll.outfitfolder";
|
||||
case AssetType.MyOutfitsFolder:
|
||||
return "application/vnd.ll.myoutfitsfolder";
|
||||
case AssetType.Unknown:
|
||||
default:
|
||||
return "application/octet-stream";
|
||||
}
|
||||
string contentType;
|
||||
if (!asset2Content.TryGetValue((sbyte)assetType, out contentType))
|
||||
contentType = asset2Content[(sbyte)AssetType.Unknown];
|
||||
return contentType;
|
||||
}
|
||||
|
||||
public static string SLInvTypeToContentType(int invType)
|
||||
{
|
||||
switch ((InventoryType)invType)
|
||||
{
|
||||
case InventoryType.Animation:
|
||||
return "application/vnd.ll.animation";
|
||||
case InventoryType.CallingCard:
|
||||
return "application/vnd.ll.callingcard";
|
||||
case InventoryType.Folder:
|
||||
return "application/vnd.ll.folder";
|
||||
case InventoryType.Gesture:
|
||||
return "application/vnd.ll.gesture";
|
||||
case InventoryType.Landmark:
|
||||
return "application/vnd.ll.landmark";
|
||||
case InventoryType.LSL:
|
||||
return "application/vnd.ll.lsltext";
|
||||
case InventoryType.Notecard:
|
||||
return "application/vnd.ll.notecard";
|
||||
case InventoryType.Attachment:
|
||||
case InventoryType.Object:
|
||||
return "application/vnd.ll.primitive";
|
||||
case InventoryType.Sound:
|
||||
return "audio/ogg";
|
||||
case InventoryType.Snapshot:
|
||||
case InventoryType.Texture:
|
||||
return "image/x-j2c";
|
||||
case InventoryType.Wearable:
|
||||
return "application/vnd.ll.clothing";
|
||||
default:
|
||||
return "application/octet-stream";
|
||||
}
|
||||
string contentType;
|
||||
if (!inventory2Content.TryGetValue((InventoryType)invType, out contentType))
|
||||
contentType = inventory2Content[InventoryType.Unknown];
|
||||
return contentType;
|
||||
}
|
||||
|
||||
public static sbyte ContentTypeToSLAssetType(string contentType)
|
||||
{
|
||||
switch (contentType)
|
||||
{
|
||||
case "image/x-j2c":
|
||||
case "image/jp2":
|
||||
return (sbyte)AssetType.Texture;
|
||||
case "application/ogg":
|
||||
case "audio/ogg":
|
||||
return (sbyte)AssetType.Sound;
|
||||
case "application/vnd.ll.callingcard":
|
||||
case "application/x-metaverse-callingcard":
|
||||
return (sbyte)AssetType.CallingCard;
|
||||
case "application/vnd.ll.landmark":
|
||||
case "application/x-metaverse-landmark":
|
||||
return (sbyte)AssetType.Landmark;
|
||||
case "application/vnd.ll.clothing":
|
||||
case "application/x-metaverse-clothing":
|
||||
return (sbyte)AssetType.Clothing;
|
||||
case "application/vnd.ll.primitive":
|
||||
case "application/x-metaverse-primitive":
|
||||
return (sbyte)AssetType.Object;
|
||||
case "application/vnd.ll.notecard":
|
||||
case "application/x-metaverse-notecard":
|
||||
return (sbyte)AssetType.Notecard;
|
||||
case "application/vnd.ll.folder":
|
||||
return (sbyte)AssetType.Folder;
|
||||
case "application/vnd.ll.rootfolder":
|
||||
return (sbyte)AssetType.RootFolder;
|
||||
case "application/vnd.ll.lsltext":
|
||||
case "application/x-metaverse-lsl":
|
||||
return (sbyte)AssetType.LSLText;
|
||||
case "application/vnd.ll.lslbyte":
|
||||
case "application/x-metaverse-lso":
|
||||
return (sbyte)AssetType.LSLBytecode;
|
||||
case "image/tga":
|
||||
// Note that AssetType.TextureTGA will be converted to AssetType.ImageTGA
|
||||
return (sbyte)AssetType.ImageTGA;
|
||||
case "application/vnd.ll.bodypart":
|
||||
case "application/x-metaverse-bodypart":
|
||||
return (sbyte)AssetType.Bodypart;
|
||||
case "application/vnd.ll.trashfolder":
|
||||
return (sbyte)AssetType.TrashFolder;
|
||||
case "application/vnd.ll.snapshotfolder":
|
||||
return (sbyte)AssetType.SnapshotFolder;
|
||||
case "application/vnd.ll.lostandfoundfolder":
|
||||
return (sbyte)AssetType.LostAndFoundFolder;
|
||||
case "audio/x-wav":
|
||||
return (sbyte)AssetType.SoundWAV;
|
||||
case "image/jpeg":
|
||||
return (sbyte)AssetType.ImageJPEG;
|
||||
case "application/vnd.ll.animation":
|
||||
case "application/x-metaverse-animation":
|
||||
return (sbyte)AssetType.Animation;
|
||||
case "application/vnd.ll.gesture":
|
||||
case "application/x-metaverse-gesture":
|
||||
return (sbyte)AssetType.Gesture;
|
||||
case "application/x-metaverse-simstate":
|
||||
return (sbyte)AssetType.Simstate;
|
||||
case "application/vnd.ll.favoritefolder":
|
||||
return (sbyte)AssetType.FavoriteFolder;
|
||||
case "application/vnd.ll.link":
|
||||
return (sbyte)AssetType.Link;
|
||||
case "application/vnd.ll.linkfolder":
|
||||
return (sbyte)AssetType.LinkFolder;
|
||||
case "application/vnd.ll.currentoutfitfolder":
|
||||
return (sbyte)AssetType.CurrentOutfitFolder;
|
||||
case "application/vnd.ll.outfitfolder":
|
||||
return (sbyte)AssetType.OutfitFolder;
|
||||
case "application/vnd.ll.myoutfitsfolder":
|
||||
return (sbyte)AssetType.MyOutfitsFolder;
|
||||
case "application/octet-stream":
|
||||
default:
|
||||
return (sbyte)AssetType.Unknown;
|
||||
}
|
||||
sbyte assetType;
|
||||
if (!content2Asset.TryGetValue(contentType, out assetType))
|
||||
assetType = (sbyte)AssetType.Unknown;
|
||||
return (sbyte)assetType;
|
||||
}
|
||||
|
||||
public static sbyte ContentTypeToSLInvType(string contentType)
|
||||
{
|
||||
switch (contentType)
|
||||
{
|
||||
case "image/x-j2c":
|
||||
case "image/jp2":
|
||||
case "image/tga":
|
||||
case "image/jpeg":
|
||||
return (sbyte)InventoryType.Texture;
|
||||
case "application/ogg":
|
||||
case "audio/ogg":
|
||||
case "audio/x-wav":
|
||||
return (sbyte)InventoryType.Sound;
|
||||
case "application/vnd.ll.callingcard":
|
||||
case "application/x-metaverse-callingcard":
|
||||
return (sbyte)InventoryType.CallingCard;
|
||||
case "application/vnd.ll.landmark":
|
||||
case "application/x-metaverse-landmark":
|
||||
return (sbyte)InventoryType.Landmark;
|
||||
case "application/vnd.ll.clothing":
|
||||
case "application/x-metaverse-clothing":
|
||||
case "application/vnd.ll.bodypart":
|
||||
case "application/x-metaverse-bodypart":
|
||||
return (sbyte)InventoryType.Wearable;
|
||||
case "application/vnd.ll.primitive":
|
||||
case "application/x-metaverse-primitive":
|
||||
return (sbyte)InventoryType.Object;
|
||||
case "application/vnd.ll.notecard":
|
||||
case "application/x-metaverse-notecard":
|
||||
return (sbyte)InventoryType.Notecard;
|
||||
case "application/vnd.ll.folder":
|
||||
return (sbyte)InventoryType.Folder;
|
||||
case "application/vnd.ll.rootfolder":
|
||||
return (sbyte)InventoryType.RootCategory;
|
||||
case "application/vnd.ll.lsltext":
|
||||
case "application/x-metaverse-lsl":
|
||||
case "application/vnd.ll.lslbyte":
|
||||
case "application/x-metaverse-lso":
|
||||
return (sbyte)InventoryType.LSL;
|
||||
case "application/vnd.ll.trashfolder":
|
||||
case "application/vnd.ll.snapshotfolder":
|
||||
case "application/vnd.ll.lostandfoundfolder":
|
||||
return (sbyte)InventoryType.Folder;
|
||||
case "application/vnd.ll.animation":
|
||||
case "application/x-metaverse-animation":
|
||||
return (sbyte)InventoryType.Animation;
|
||||
case "application/vnd.ll.gesture":
|
||||
case "application/x-metaverse-gesture":
|
||||
return (sbyte)InventoryType.Gesture;
|
||||
case "application/x-metaverse-simstate":
|
||||
return (sbyte)InventoryType.Snapshot;
|
||||
case "application/octet-stream":
|
||||
default:
|
||||
return (sbyte)InventoryType.Unknown;
|
||||
}
|
||||
InventoryType invType;
|
||||
if (!content2Inventory.TryGetValue(contentType, out invType))
|
||||
invType = InventoryType.Unknown;
|
||||
return (sbyte)invType;
|
||||
}
|
||||
|
||||
public static string SLAssetTypeToExtension(int assetType)
|
||||
{
|
||||
string extension;
|
||||
if (!asset2Extension.TryGetValue((sbyte)assetType, out extension))
|
||||
extension = asset2Extension[(sbyte)AssetType.Unknown];
|
||||
return extension;
|
||||
}
|
||||
|
||||
#endregion SL / file extension / content-type conversions
|
||||
|
||||
@@ -42,9 +42,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// </summary>
|
||||
public class LandDataSerializer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static Dictionary<string, Action<LandData, XmlTextReader>> m_ldProcessors
|
||||
= new Dictionary<string, Action<LandData, XmlTextReader>>();
|
||||
@@ -95,6 +93,8 @@ namespace OpenSim.Framework.Serialization.External
|
||||
"MediaURL", (ld, xtr) => ld.MediaURL = xtr.ReadElementString("MediaURL"));
|
||||
m_ldProcessors.Add(
|
||||
"MusicURL", (ld, xtr) => ld.MusicURL = xtr.ReadElementString("MusicURL"));
|
||||
m_ldProcessors.Add(
|
||||
"OwnerID", (ld, xtr) => ld.OwnerID = UUID.Parse(xtr.ReadElementString("OwnerID")));
|
||||
|
||||
m_ldProcessors.Add(
|
||||
"ParcelAccessList", ProcessParcelAccessList);
|
||||
@@ -163,7 +163,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// <exception cref="System.Xml.XmlException"></exception>
|
||||
public static LandData Deserialize(byte[] serializedLandData)
|
||||
{
|
||||
return Deserialize(m_utf8Encoding.GetString(serializedLandData, 0, serializedLandData.Length));
|
||||
return Deserialize(Encoding.UTF8.GetString(serializedLandData, 0, serializedLandData.Length));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -188,7 +188,16 @@ namespace OpenSim.Framework.Serialization.External
|
||||
return landData;
|
||||
}
|
||||
|
||||
public static string Serialize(LandData landData)
|
||||
/// <summary>
|
||||
/// Serialize land data
|
||||
/// </summary>
|
||||
/// <param name='landData'></param>
|
||||
/// <param name='options'>
|
||||
/// Serialization options.
|
||||
/// Can be null if there are no options.
|
||||
/// "wipe-owners" will write UUID.Zero rather than the ownerID so that a later reload loads all parcels with the estate owner as the owner
|
||||
/// </param>
|
||||
public static string Serialize(LandData landData, Dictionary<string, object> options)
|
||||
{
|
||||
StringWriter sw = new StringWriter();
|
||||
XmlTextWriter xtw = new XmlTextWriter(sw);
|
||||
@@ -217,7 +226,14 @@ namespace OpenSim.Framework.Serialization.External
|
||||
xtw.WriteElementString("MediaID", landData.MediaID.ToString());
|
||||
xtw.WriteElementString("MediaURL", landData.MediaURL);
|
||||
xtw.WriteElementString("MusicURL", landData.MusicURL);
|
||||
xtw.WriteElementString("OwnerID", landData.OwnerID.ToString());
|
||||
|
||||
UUID ownerIdToWrite;
|
||||
if (options != null && options.ContainsKey("wipe-owners"))
|
||||
ownerIdToWrite = UUID.Zero;
|
||||
else
|
||||
ownerIdToWrite = landData.OwnerID;
|
||||
|
||||
xtw.WriteElementString("OwnerID", ownerIdToWrite.ToString());
|
||||
|
||||
xtw.WriteStartElement("ParcelAccessList");
|
||||
foreach (LandAccessEntry pal in landData.ParcelAccessList)
|
||||
|
||||
@@ -65,9 +65,14 @@ namespace OpenSim.Framework.Serialization
|
||||
|
||||
UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
|
||||
if (account != null)
|
||||
{
|
||||
return MakeOspa(account.FirstName, account.LastName);
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
|
||||
// System.Console.WriteLine("[OSP RESOLVER]: No user account for {0}", userId);
|
||||
// }
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -79,10 +84,13 @@ namespace OpenSim.Framework.Serialization
|
||||
/// <returns></returns>
|
||||
public static string MakeOspa(string firstName, string lastName)
|
||||
{
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
|
||||
string ospa
|
||||
= OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
||||
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
|
||||
// System.Console.WriteLine("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
|
||||
|
||||
return
|
||||
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
||||
return ospa;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -30,6 +30,8 @@ using System.Text;
|
||||
using System.Xml;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
|
||||
namespace OpenSim.Framework.Serialization.External
|
||||
{
|
||||
@@ -38,8 +40,6 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// </summary>
|
||||
public class RegionSettingsSerializer
|
||||
{
|
||||
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
|
||||
|
||||
/// <summary>
|
||||
/// Deserialize settings
|
||||
/// </summary>
|
||||
@@ -48,7 +48,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// <exception cref="System.Xml.XmlException"></exception>
|
||||
public static RegionSettings Deserialize(byte[] serializedSettings)
|
||||
{
|
||||
return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length));
|
||||
return Deserialize(Encoding.ASCII.GetString(serializedSettings, 0, serializedSettings.Length));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -187,7 +187,29 @@ namespace OpenSim.Framework.Serialization.External
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
xtr.ReadEndElement();
|
||||
|
||||
if (xtr.IsStartElement("Telehub"))
|
||||
{
|
||||
xtr.ReadStartElement("Telehub");
|
||||
|
||||
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
switch (xtr.Name)
|
||||
{
|
||||
case "TelehubObject":
|
||||
settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString());
|
||||
break;
|
||||
case "SpawnPoint":
|
||||
string str = xtr.ReadElementContentAsString();
|
||||
SpawnPoint sp = SpawnPoint.Parse(str);
|
||||
settings.AddSpawnPoint(sp);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
xtr.Close();
|
||||
sr.Close();
|
||||
|
||||
@@ -243,7 +265,16 @@ namespace OpenSim.Framework.Serialization.External
|
||||
xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
|
||||
// Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
|
||||
// calculates it automatically according to the date and other factors.
|
||||
xtw.WriteEndElement();
|
||||
xtw.WriteEndElement();
|
||||
|
||||
xtw.WriteStartElement("Telehub");
|
||||
if (settings.TelehubObject != UUID.Zero)
|
||||
{
|
||||
xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
|
||||
foreach (SpawnPoint sp in settings.SpawnPoints())
|
||||
xtw.WriteElementString("SpawnPoint", sp.ToString());
|
||||
}
|
||||
xtw.WriteEndElement();
|
||||
|
||||
xtw.WriteEndElement();
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// </summary>
|
||||
public class UserInventoryItemSerializer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static Dictionary<string, Action<InventoryItemBase, XmlTextReader>> m_InventoryItemXmlProcessors
|
||||
= new Dictionary<string, Action<InventoryItemBase, XmlTextReader>>();
|
||||
|
||||
@@ -53,8 +53,6 @@ namespace OpenSim.Framework.Serialization
|
||||
TYPE_CONTIGUOUS_FILE = 8,
|
||||
}
|
||||
|
||||
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
|
||||
|
||||
/// <summary>
|
||||
/// Binary reader for the underlying stream
|
||||
/// </summary>
|
||||
@@ -120,13 +118,13 @@ namespace OpenSim.Framework.Serialization
|
||||
if (header[156] == (byte)'L')
|
||||
{
|
||||
int longNameLength = ConvertOctalBytesToDecimal(header, 124, 11);
|
||||
tarHeader.FilePath = m_asciiEncoding.GetString(ReadData(longNameLength));
|
||||
tarHeader.FilePath = Encoding.ASCII.GetString(ReadData(longNameLength));
|
||||
//m_log.DebugFormat("[TAR ARCHIVE READER]: Got long file name {0}", tarHeader.FilePath);
|
||||
header = m_br.ReadBytes(512);
|
||||
}
|
||||
else
|
||||
{
|
||||
tarHeader.FilePath = m_asciiEncoding.GetString(header, 0, 100);
|
||||
tarHeader.FilePath = Encoding.ASCII.GetString(header, 0, 100);
|
||||
tarHeader.FilePath = tarHeader.FilePath.Trim(m_nullCharArray);
|
||||
//m_log.DebugFormat("[TAR ARCHIVE READER]: Got short file name {0}", tarHeader.FilePath);
|
||||
}
|
||||
@@ -205,7 +203,7 @@ namespace OpenSim.Framework.Serialization
|
||||
{
|
||||
// Trim leading white space: ancient tars do that instead
|
||||
// of leading 0s :-( don't ask. really.
|
||||
string oString = m_asciiEncoding.GetString(bytes, startIndex, count).TrimStart(m_spaceCharArray);
|
||||
string oString = Encoding.ASCII.GetString(bytes, startIndex, count).TrimStart(m_spaceCharArray);
|
||||
|
||||
int d = 0;
|
||||
|
||||
|
||||
@@ -41,9 +41,6 @@ namespace OpenSim.Framework.Serialization
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
|
||||
protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
|
||||
|
||||
/// <summary>
|
||||
/// Binary writer for the underlying stream
|
||||
/// </summary>
|
||||
@@ -74,7 +71,7 @@ namespace OpenSim.Framework.Serialization
|
||||
/// <param name="data"></param>
|
||||
public void WriteFile(string filePath, string data)
|
||||
{
|
||||
WriteFile(filePath, m_utf8Encoding.GetBytes(data));
|
||||
WriteFile(filePath, Util.UTF8NoBomEncoding.GetBytes(data));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -85,7 +82,7 @@ namespace OpenSim.Framework.Serialization
|
||||
public void WriteFile(string filePath, byte[] data)
|
||||
{
|
||||
if (filePath.Length > 100)
|
||||
WriteEntry("././@LongLink", m_asciiEncoding.GetBytes(filePath), 'L');
|
||||
WriteEntry("././@LongLink", Encoding.ASCII.GetBytes(filePath), 'L');
|
||||
|
||||
char fileType;
|
||||
|
||||
@@ -137,7 +134,7 @@ namespace OpenSim.Framework.Serialization
|
||||
oString = "0" + oString;
|
||||
}
|
||||
|
||||
byte[] oBytes = m_asciiEncoding.GetBytes(oString);
|
||||
byte[] oBytes = Encoding.ASCII.GetBytes(oString);
|
||||
|
||||
return oBytes;
|
||||
}
|
||||
@@ -156,20 +153,20 @@ namespace OpenSim.Framework.Serialization
|
||||
byte[] header = new byte[512];
|
||||
|
||||
// file path field (100)
|
||||
byte[] nameBytes = m_asciiEncoding.GetBytes(filePath);
|
||||
byte[] nameBytes = Encoding.ASCII.GetBytes(filePath);
|
||||
int nameSize = (nameBytes.Length >= 100) ? 100 : nameBytes.Length;
|
||||
Array.Copy(nameBytes, header, nameSize);
|
||||
|
||||
// file mode (8)
|
||||
byte[] modeBytes = m_asciiEncoding.GetBytes("0000777");
|
||||
byte[] modeBytes = Encoding.ASCII.GetBytes("0000777");
|
||||
Array.Copy(modeBytes, 0, header, 100, 7);
|
||||
|
||||
// owner user id (8)
|
||||
byte[] ownerIdBytes = m_asciiEncoding.GetBytes("0000764");
|
||||
byte[] ownerIdBytes = Encoding.ASCII.GetBytes("0000764");
|
||||
Array.Copy(ownerIdBytes, 0, header, 108, 7);
|
||||
|
||||
// group user id (8)
|
||||
byte[] groupIdBytes = m_asciiEncoding.GetBytes("0000764");
|
||||
byte[] groupIdBytes = Encoding.ASCII.GetBytes("0000764");
|
||||
Array.Copy(groupIdBytes, 0, header, 116, 7);
|
||||
|
||||
// file size in bytes (12)
|
||||
@@ -181,17 +178,17 @@ namespace OpenSim.Framework.Serialization
|
||||
Array.Copy(fileSizeBytes, 0, header, 124, 11);
|
||||
|
||||
// last modification time (12)
|
||||
byte[] lastModTimeBytes = m_asciiEncoding.GetBytes("11017037332");
|
||||
byte[] lastModTimeBytes = Encoding.ASCII.GetBytes("11017037332");
|
||||
Array.Copy(lastModTimeBytes, 0, header, 136, 11);
|
||||
|
||||
// entry type indicator (1)
|
||||
header[156] = m_asciiEncoding.GetBytes(new char[] { fileType })[0];
|
||||
header[156] = Encoding.ASCII.GetBytes(new char[] { fileType })[0];
|
||||
|
||||
Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 329, 7);
|
||||
Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 337, 7);
|
||||
Array.Copy(Encoding.ASCII.GetBytes("0000000"), 0, header, 329, 7);
|
||||
Array.Copy(Encoding.ASCII.GetBytes("0000000"), 0, header, 337, 7);
|
||||
|
||||
// check sum for header block (8) [calculated last]
|
||||
Array.Copy(m_asciiEncoding.GetBytes(" "), 0, header, 148, 8);
|
||||
Array.Copy(Encoding.ASCII.GetBytes(" "), 0, header, 148, 8);
|
||||
|
||||
int checksum = 0;
|
||||
foreach (byte b in header)
|
||||
|
||||
@@ -42,22 +42,23 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
private LandData land;
|
||||
private LandData landWithParcelAccessList;
|
||||
|
||||
private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
|
||||
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
|
||||
// private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
|
||||
private static string preSerializedWithParcelAccessList
|
||||
= "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>0</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>0</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation><0, 0, 0></UserLocation>\n <UserLookAt><0, 0, 0></UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
|
||||
|
||||
[SetUp]
|
||||
public void setup()
|
||||
{
|
||||
// setup LandData object
|
||||
this.land = new LandData();
|
||||
this.land.AABBMax = new Vector3(0, 0, 0);
|
||||
this.land.AABBMin = new Vector3(128, 128, 128);
|
||||
this.land.AABBMax = new Vector3(1, 2, 3);
|
||||
this.land.AABBMin = new Vector3(129, 130, 131);
|
||||
this.land.Area = 128;
|
||||
this.land.AuctionID = 0;
|
||||
this.land.AuthBuyerID = new UUID();
|
||||
this.land.AuctionID = 4;
|
||||
this.land.AuthBuyerID = new UUID("7176df0c-6c50-45db-8a37-5e78be56a0cd");
|
||||
this.land.Category = ParcelCategory.Residential;
|
||||
this.land.ClaimDate = 0;
|
||||
this.land.ClaimPrice = 0;
|
||||
this.land.ClaimDate = 1;
|
||||
this.land.ClaimPrice = 2;
|
||||
this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
|
||||
this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
|
||||
this.land.Description = "land data to test LandDataSerializer";
|
||||
@@ -65,7 +66,7 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
this.land.LandingType = (byte)LandingType.Direct;
|
||||
this.land.Name = "LandDataSerializerTest Land";
|
||||
this.land.Status = ParcelStatus.Leased;
|
||||
this.land.LocalID = 0;
|
||||
this.land.LocalID = 1;
|
||||
this.land.MediaAutoScale = (byte)0x01;
|
||||
this.land.MediaID = new UUID("d4452578-2f25-4b97-a81b-819af559cfd7");
|
||||
this.land.MediaURL = "http://videos.opensimulator.org/bumblebee.mp4";
|
||||
@@ -90,26 +91,26 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
/// <summary>
|
||||
/// Test the LandDataSerializer.Serialize() method
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void LandDataSerializerSerializeTest()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
|
||||
Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
|
||||
|
||||
// adding a simple boolean variable because resharper nUnit integration doesn't like this
|
||||
// XML data in the Assert.That statement. Not sure why.
|
||||
bool result = (serialized == preSerialized);
|
||||
Assert.That(result, "result of Serialize LandData does not match expected result");
|
||||
|
||||
string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n");
|
||||
Assert.That(serializedWithParcelAccessList.Length > 0,
|
||||
"Serialize(LandData) returned empty string for LandData object with ParcelAccessList");
|
||||
result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList);
|
||||
Assert.That(result,
|
||||
"result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list");
|
||||
}
|
||||
// [Test]
|
||||
// public void LandDataSerializerSerializeTest()
|
||||
// {
|
||||
// TestHelpers.InMethod();
|
||||
//
|
||||
// string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n");
|
||||
// Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string");
|
||||
//
|
||||
// // adding a simple boolean variable because resharper nUnit integration doesn't like this
|
||||
// // XML data in the Assert.That statement. Not sure why.
|
||||
// bool result = (serialized == preSerialized);
|
||||
// Assert.That(result, "result of Serialize LandData does not match expected result");
|
||||
//
|
||||
// string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n");
|
||||
// Assert.That(serializedWithParcelAccessList.Length > 0,
|
||||
// "Serialize(LandData) returned empty string for LandData object with ParcelAccessList");
|
||||
// result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList);
|
||||
// Assert.That(result,
|
||||
// "result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list");
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Test the LandDataSerializer.Deserialize() method
|
||||
@@ -120,10 +121,28 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
LandData ld = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized);
|
||||
Assert.That(ld != null, "Deserialize(string) returned null");
|
||||
Assert.That(ld.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID");
|
||||
Assert.That(ld.Name == this.land.Name, "Reified LandData.Name != original LandData.Name");
|
||||
LandData ld = LandDataSerializer.Deserialize(LandDataSerializer.Serialize(this.land, null));
|
||||
Assert.That(ld, Is.Not.Null, "Deserialize(string) returned null");
|
||||
// Assert.That(ld.AABBMax, Is.EqualTo(land.AABBMax));
|
||||
// Assert.That(ld.AABBMin, Is.EqualTo(land.AABBMin));
|
||||
Assert.That(ld.Area, Is.EqualTo(land.Area));
|
||||
Assert.That(ld.AuctionID, Is.EqualTo(land.AuctionID));
|
||||
Assert.That(ld.AuthBuyerID, Is.EqualTo(land.AuthBuyerID));
|
||||
Assert.That(ld.Category, Is.EqualTo(land.Category));
|
||||
Assert.That(ld.ClaimDate, Is.EqualTo(land.ClaimDate));
|
||||
Assert.That(ld.ClaimPrice, Is.EqualTo(land.ClaimPrice));
|
||||
Assert.That(ld.GlobalID, Is.EqualTo(land.GlobalID), "Reified LandData.GlobalID != original LandData.GlobalID");
|
||||
Assert.That(ld.GroupID, Is.EqualTo(land.GroupID));
|
||||
Assert.That(ld.Description, Is.EqualTo(land.Description));
|
||||
Assert.That(ld.Flags, Is.EqualTo(land.Flags));
|
||||
Assert.That(ld.LandingType, Is.EqualTo(land.LandingType));
|
||||
Assert.That(ld.Name, Is.EqualTo(land.Name), "Reified LandData.Name != original LandData.Name");
|
||||
Assert.That(ld.Status, Is.EqualTo(land.Status));
|
||||
Assert.That(ld.LocalID, Is.EqualTo(land.LocalID));
|
||||
Assert.That(ld.MediaAutoScale, Is.EqualTo(land.MediaAutoScale));
|
||||
Assert.That(ld.MediaID, Is.EqualTo(land.MediaID));
|
||||
Assert.That(ld.MediaURL, Is.EqualTo(land.MediaURL));
|
||||
Assert.That(ld.OwnerID, Is.EqualTo(land.OwnerID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -78,6 +78,10 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
<FixedSun>true</FixedSun>
|
||||
<SunPosition>12</SunPosition>
|
||||
</Terrain>
|
||||
<Telehub>
|
||||
<TelehubObject>00000000-0000-0000-0000-111111111111</TelehubObject>
|
||||
<SpawnPoint>1,-2,0.33</SpawnPoint>
|
||||
</Telehub>
|
||||
</RegionSettings>";
|
||||
|
||||
private RegionSettings m_rs;
|
||||
@@ -116,6 +120,8 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
m_rs.UseEstateSun = true;
|
||||
m_rs.WaterHeight = 23;
|
||||
m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
|
||||
m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -129,6 +135,8 @@ namespace OpenSim.Framework.Serialization.Tests
|
||||
Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
|
||||
Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
|
||||
Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
|
||||
Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject));
|
||||
Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,9 +40,9 @@ using log4net.Core;
|
||||
using log4net.Repository;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using Timer=System.Timers.Timer;
|
||||
|
||||
using OpenMetaverse;
|
||||
@@ -591,8 +591,8 @@ namespace OpenSim.Framework.Servers
|
||||
{
|
||||
string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
|
||||
FileStream fs = File.Create(path);
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
Byte[] buf = enc.GetBytes(pidstring);
|
||||
|
||||
Byte[] buf = Encoding.ASCII.GetBytes(pidstring);
|
||||
fs.Write(buf, 0, buf.Length);
|
||||
fs.Close();
|
||||
m_pidFile = path;
|
||||
|
||||
@@ -45,6 +45,7 @@ using OpenMetaverse.StructuredData;
|
||||
using CoolHTTPListener = HttpServer.HttpListener;
|
||||
using HttpListener=System.Net.HttpListener;
|
||||
using LogPrio=HttpServer.LogPrio;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
|
||||
@@ -107,7 +107,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
public bool IsSecured
|
||||
{
|
||||
get { return _context.Secured; }
|
||||
get { return _context.IsSecured; }
|
||||
}
|
||||
|
||||
public bool KeepAlive
|
||||
|
||||
@@ -28,143 +28,252 @@
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
/// <summary>
|
||||
/// HTTP status codes (almost) as defined by W3C in
|
||||
/// http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html
|
||||
/// HTTP status codes (almost) as defined by W3C in http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html and IETF in http://tools.ietf.org/html/rfc6585
|
||||
/// </summary>
|
||||
public enum OSHttpStatusCode: int
|
||||
public enum OSHttpStatusCode : int
|
||||
{
|
||||
// 1xx Informational status codes providing a provisional
|
||||
// response.
|
||||
// 100 Tells client that to keep on going sending its request
|
||||
InfoContinue = 100,
|
||||
// 101 Server understands request, proposes to switch to different
|
||||
// application level protocol
|
||||
InfoSwitchingProtocols = 101,
|
||||
#region 1xx Informational status codes providing a provisional response.
|
||||
|
||||
/// <summary>
|
||||
/// 100 Tells client that to keep on going sending its request
|
||||
/// </summary>
|
||||
InfoContinue = 100,
|
||||
|
||||
// 2xx Success codes
|
||||
// 200 Request successful
|
||||
SuccessOk = 200,
|
||||
// 201 Request successful, new resource created
|
||||
SuccessOkCreated = 201,
|
||||
// 202 Request accepted, processing still on-going
|
||||
SuccessOkAccepted = 202,
|
||||
// 203 Request successful, meta information not authoritative
|
||||
SuccessOkNonAuthoritativeInformation = 203,
|
||||
// 204 Request successful, nothing to return in the body
|
||||
SuccessOkNoContent = 204,
|
||||
// 205 Request successful, reset displayed content
|
||||
SuccessOkResetContent = 205,
|
||||
// 206 Request successful, partial content returned
|
||||
SuccessOkPartialContent = 206,
|
||||
/// <summary>
|
||||
/// 101 Server understands request, proposes to switch to different application level protocol
|
||||
/// </summary>
|
||||
InfoSwitchingProtocols = 101,
|
||||
|
||||
// 3xx Redirect code: user agent needs to go somewhere else
|
||||
// 300 Redirect: different presentation forms available, take
|
||||
// a pick
|
||||
RedirectMultipleChoices = 300,
|
||||
// 301 Redirect: requested resource has moved and now lives
|
||||
// somewhere else
|
||||
RedirectMovedPermanently = 301,
|
||||
// 302 Redirect: Resource temporarily somewhere else, location
|
||||
// might change
|
||||
RedirectFound = 302,
|
||||
// 303 Redirect: See other as result of a POST
|
||||
RedirectSeeOther = 303,
|
||||
// 304 Redirect: Resource still the same as before
|
||||
RedirectNotModified = 304,
|
||||
// 305 Redirect: Resource must be accessed via proxy provided
|
||||
// in location field
|
||||
RedirectUseProxy = 305,
|
||||
// 307 Redirect: Resource temporarily somewhere else, location
|
||||
// might change
|
||||
RedirectMovedTemporarily = 307,
|
||||
#endregion
|
||||
|
||||
// 4xx Client error: the client borked the request
|
||||
// 400 Client error: bad request, server does not grok what
|
||||
// the client wants
|
||||
ClientErrorBadRequest = 400,
|
||||
// 401 Client error: the client is not authorized, response
|
||||
// provides WWW-Authenticate header field with a challenge
|
||||
ClientErrorUnauthorized = 401,
|
||||
// 402 Client error: Payment required (reserved for future use)
|
||||
ClientErrorPaymentRequired = 402,
|
||||
// 403 Client error: Server understood request, will not
|
||||
// deliver, do not try again.
|
||||
ClientErrorForbidden = 403,
|
||||
// 404 Client error: Server cannot find anything matching the
|
||||
// client request.
|
||||
ClientErrorNotFound = 404,
|
||||
// 405 Client error: The method specified by the client in the
|
||||
// request is not allowed for the resource requested
|
||||
ClientErrorMethodNotAllowed = 405,
|
||||
// 406 Client error: Server cannot generate suitable response
|
||||
// for the resource and content characteristics requested by
|
||||
// the client
|
||||
ClientErrorNotAcceptable = 406,
|
||||
// 407 Client error: Similar to 401, Server requests that
|
||||
// client authenticate itself with the proxy first
|
||||
ClientErrorProxyAuthRequired = 407,
|
||||
// 408 Client error: Server got impatient with client and
|
||||
// decided to give up waiting for the client's request to
|
||||
// arrive
|
||||
ClientErrorRequestTimeout = 408,
|
||||
// 409 Client error: Server could not fulfill the request for
|
||||
// a resource as there is a conflict with the current state of
|
||||
// the resource but thinks client can do something about this
|
||||
ClientErrorConflict = 409,
|
||||
// 410 Client error: The resource has moved somewhere else,
|
||||
// but server has no clue where.
|
||||
ClientErrorGone = 410,
|
||||
// 411 Client error: The server is picky again and insists on
|
||||
// having a content-length header field in the request
|
||||
ClientErrorLengthRequired = 411,
|
||||
// 412 Client error: one or more preconditions supplied in the
|
||||
// client's request is false
|
||||
ClientErrorPreconditionFailed = 412,
|
||||
// 413 Client error: For fear of reflux, the server refuses to
|
||||
// swallow that much data.
|
||||
ClientErrorRequestEntityToLarge = 413,
|
||||
// 414 Client error: The server considers the Request-URI to
|
||||
// be indecently long and refuses to even look at it.
|
||||
ClientErrorRequestURITooLong = 414,
|
||||
// 415 Client error: The server has no clue about the media
|
||||
// type requested by the client (contrary to popular belief it
|
||||
// is not a warez server)
|
||||
ClientErrorUnsupportedMediaType = 415,
|
||||
// 416 Client error: The requested range cannot be delivered
|
||||
// by the server.
|
||||
#region 2xx Success codes
|
||||
|
||||
/// <summary>
|
||||
/// 200 Request successful
|
||||
/// </summary>
|
||||
SuccessOk = 200,
|
||||
|
||||
/// <summary>
|
||||
/// 201 Request successful, new resource created
|
||||
/// </summary>
|
||||
SuccessOkCreated = 201,
|
||||
|
||||
/// <summary>
|
||||
/// 202 Request accepted, processing still on-going
|
||||
/// </summary>
|
||||
SuccessOkAccepted = 202,
|
||||
|
||||
/// <summary>
|
||||
/// 203 Request successful, meta information not authoritative
|
||||
/// </summary>
|
||||
SuccessOkNonAuthoritativeInformation = 203,
|
||||
|
||||
/// <summary>
|
||||
/// 204 Request successful, nothing to return in the body
|
||||
/// </summary>
|
||||
SuccessOkNoContent = 204,
|
||||
|
||||
/// <summary>
|
||||
/// 205 Request successful, reset displayed content
|
||||
/// </summary>
|
||||
SuccessOkResetContent = 205,
|
||||
|
||||
/// <summary>
|
||||
/// 206 Request successful, partial content returned
|
||||
/// </summary>
|
||||
SuccessOkPartialContent = 206,
|
||||
|
||||
#endregion
|
||||
|
||||
#region 3xx Redirect code: user agent needs to go somewhere else
|
||||
|
||||
/// <summary>
|
||||
/// 300 Redirect: different presentation forms available, take a pick
|
||||
/// </summary>
|
||||
RedirectMultipleChoices = 300,
|
||||
|
||||
/// <summary>
|
||||
/// 301 Redirect: requested resource has moved and now lives somewhere else
|
||||
/// </summary>
|
||||
RedirectMovedPermanently = 301,
|
||||
|
||||
/// <summary>
|
||||
/// 302 Redirect: Resource temporarily somewhere else, location might change
|
||||
/// </summary>
|
||||
RedirectFound = 302,
|
||||
|
||||
/// <summary>
|
||||
/// 303 Redirect: See other as result of a POST
|
||||
/// </summary>
|
||||
RedirectSeeOther = 303,
|
||||
|
||||
/// <summary>
|
||||
/// 304 Redirect: Resource still the same as before
|
||||
/// </summary>
|
||||
RedirectNotModified = 304,
|
||||
|
||||
/// <summary>
|
||||
/// 305 Redirect: Resource must be accessed via proxy provided in location field
|
||||
/// </summary>
|
||||
RedirectUseProxy = 305,
|
||||
|
||||
/// <summary>
|
||||
/// 307 Redirect: Resource temporarily somewhere else, location might change
|
||||
/// </summary>
|
||||
RedirectMovedTemporarily = 307,
|
||||
|
||||
#endregion
|
||||
|
||||
#region 4xx Client error: the client borked the request
|
||||
|
||||
/// <summary>
|
||||
/// 400 Client error: bad request, server does not grok what the client wants
|
||||
/// </summary>
|
||||
ClientErrorBadRequest = 400,
|
||||
|
||||
/// <summary>
|
||||
/// 401 Client error: the client is not authorized, response provides WWW-Authenticate header field with a challenge
|
||||
/// </summary>
|
||||
ClientErrorUnauthorized = 401,
|
||||
|
||||
/// <summary>
|
||||
/// 402 Client error: Payment required (reserved for future use)
|
||||
/// </summary>
|
||||
ClientErrorPaymentRequired = 402,
|
||||
|
||||
/// <summary>
|
||||
/// 403 Client error: Server understood request, will not deliver, do not try again.
|
||||
ClientErrorForbidden = 403,
|
||||
|
||||
/// <summary>
|
||||
/// 404 Client error: Server cannot find anything matching the client request.
|
||||
/// </summary>
|
||||
ClientErrorNotFound = 404,
|
||||
|
||||
/// <summary>
|
||||
/// 405 Client error: The method specified by the client in the request is not allowed for the resource requested
|
||||
/// </summary>
|
||||
ClientErrorMethodNotAllowed = 405,
|
||||
|
||||
/// <summary>
|
||||
/// 406 Client error: Server cannot generate suitable response for the resource and content characteristics requested by the client
|
||||
/// </summary>
|
||||
ClientErrorNotAcceptable = 406,
|
||||
|
||||
/// <summary>
|
||||
/// 407 Client error: Similar to 401, Server requests that client authenticate itself with the proxy first
|
||||
/// </summary>
|
||||
ClientErrorProxyAuthRequired = 407,
|
||||
|
||||
/// <summary>
|
||||
/// 408 Client error: Server got impatient with client and decided to give up waiting for the client's request to arrive
|
||||
/// </summary>
|
||||
ClientErrorRequestTimeout = 408,
|
||||
|
||||
/// <summary>
|
||||
/// 409 Client error: Server could not fulfill the request for a resource as there is a conflict with the current state of the resource but thinks client can do something about this
|
||||
/// </summary>
|
||||
ClientErrorConflict = 409,
|
||||
|
||||
/// <summary>
|
||||
/// 410 Client error: The resource has moved somewhere else, but server has no clue where.
|
||||
/// </summary>
|
||||
ClientErrorGone = 410,
|
||||
|
||||
/// <summary>
|
||||
/// 411 Client error: The server is picky again and insists on having a content-length header field in the request
|
||||
/// </summary>
|
||||
ClientErrorLengthRequired = 411,
|
||||
|
||||
/// <summary>
|
||||
/// 412 Client error: one or more preconditions supplied in the client's request is false
|
||||
/// </summary>
|
||||
ClientErrorPreconditionFailed = 412,
|
||||
|
||||
/// <summary>
|
||||
/// 413 Client error: For fear of reflux, the server refuses to swallow that much data.
|
||||
/// </summary>
|
||||
ClientErrorRequestEntityToLarge = 413,
|
||||
|
||||
/// <summary>
|
||||
/// 414 Client error: The server considers the Request-URI to be indecently long and refuses to even look at it.
|
||||
/// </summary>
|
||||
ClientErrorRequestURITooLong = 414,
|
||||
|
||||
/// <summary>
|
||||
/// 415 Client error: The server has no clue about the media type requested by the client (contrary to popular belief it is not a warez server)
|
||||
/// </summary>
|
||||
ClientErrorUnsupportedMediaType = 415,
|
||||
|
||||
/// <summary>
|
||||
/// 416 Client error: The requested range cannot be delivered by the server.
|
||||
/// </summary>
|
||||
ClientErrorRequestRangeNotSatisfiable = 416,
|
||||
// 417 Client error: The expectations of the client as
|
||||
// expressed in one or more Expect header fields cannot be met
|
||||
// by the server, the server is awfully sorry about this.
|
||||
ClientErrorExpectationFailed = 417,
|
||||
// 499 Client error: Wildcard error.
|
||||
ClientErrorJoker = 499,
|
||||
|
||||
// 5xx Server errors (rare)
|
||||
// 500 Server error: something really strange and unexpected
|
||||
// happened
|
||||
ServerErrorInternalError = 500,
|
||||
// 501 Server error: The server does not do the functionality
|
||||
// required to carry out the client request. not at
|
||||
// all. certainly not before breakfast. but also not after
|
||||
// breakfast.
|
||||
ServerErrorNotImplemented = 501,
|
||||
// 502 Server error: While acting as a proxy or a gateway, the
|
||||
// server got ditched by the upstream server and as a
|
||||
// consequence regretfully cannot fulfill the client's request
|
||||
ServerErrorBadGateway = 502,
|
||||
// 503 Server error: Due to unforseen circumstances the server
|
||||
// cannot currently deliver the service requested. Retry-After
|
||||
// header might indicate when to try again.
|
||||
ServerErrorServiceUnavailable = 503,
|
||||
// 504 Server error: The server blames the upstream server
|
||||
// for not being able to deliver the service requested and
|
||||
// claims that the upstream server is too slow delivering the
|
||||
// goods.
|
||||
ServerErrorGatewayTimeout = 504,
|
||||
// 505 Server error: The server does not support the HTTP
|
||||
// version conveyed in the client's request.
|
||||
ServerErrorHttpVersionNotSupported = 505,
|
||||
/// <summary>
|
||||
/// 417 Client error: The expectations of the client as expressed in one or more Expect header fields cannot be met by the server, the server is awfully sorry about this.
|
||||
/// </summary>
|
||||
ClientErrorExpectationFailed = 417,
|
||||
|
||||
/// <summary>
|
||||
/// 428 Client error :The 428 status code indicates that the origin server requires the request to be conditional.
|
||||
/// </summary>
|
||||
ClientErrorPreconditionRequired = 428,
|
||||
|
||||
/// <summary>
|
||||
/// 429 Client error: The 429 status code indicates that the user has sent too many requests in a given amount of time ("rate limiting").
|
||||
/// </summary>
|
||||
ClientErrorTooManyRequests = 429,
|
||||
|
||||
/// <summary>
|
||||
/// 431 Client error: The 431 status code indicates that the server is unwilling to process the request because its header fields are too large. The request MAY be resubmitted after reducing the size of the request header fields.
|
||||
/// </summary>
|
||||
ClientErrorRequestHeaderFieldsTooLarge = 431,
|
||||
|
||||
/// <summary>
|
||||
/// 499 Client error: Wildcard error.
|
||||
/// </summary>
|
||||
ClientErrorJoker = 499,
|
||||
|
||||
#endregion
|
||||
|
||||
#region 5xx Server errors (rare)
|
||||
|
||||
/// <summary>
|
||||
/// 500 Server error: something really strange and unexpected happened
|
||||
/// </summary>
|
||||
ServerErrorInternalError = 500,
|
||||
|
||||
/// <summary>
|
||||
/// 501 Server error: The server does not do the functionality required to carry out the client request. not at all. certainly not before breakfast. but also not after breakfast.
|
||||
/// </summary>
|
||||
ServerErrorNotImplemented = 501,
|
||||
|
||||
/// <summary>
|
||||
/// 502 Server error: While acting as a proxy or a gateway, the server got ditched by the upstream server and as a consequence regretfully cannot fulfill the client's request
|
||||
/// </summary>
|
||||
ServerErrorBadGateway = 502,
|
||||
|
||||
/// <summary>
|
||||
/// 503 Server error: Due to unforseen circumstances the server cannot currently deliver the service requested. Retry-After header might indicate when to try again.
|
||||
/// </summary>
|
||||
ServerErrorServiceUnavailable = 503,
|
||||
|
||||
/// <summary>
|
||||
/// 504 Server error: The server blames the upstream server for not being able to deliver the service requested and claims that the upstream server is too slow delivering the goods.
|
||||
/// </summary>
|
||||
ServerErrorGatewayTimeout = 504,
|
||||
|
||||
/// <summary>
|
||||
/// 505 Server error: The server does not support the HTTP version conveyed in the client's request.
|
||||
/// </summary>
|
||||
ServerErrorHttpVersionNotSupported = 505,
|
||||
|
||||
/// <summary>
|
||||
/// 511 Server error: The 511 status code indicates that the client needs to authenticate to gain network access.
|
||||
/// </summary>
|
||||
ServerErrorNetworkAuthenticationRequired = 511,
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,6 +32,7 @@ using System.Reflection;
|
||||
using log4net;
|
||||
using HttpServer;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
|
||||
@@ -34,6 +34,7 @@ using HttpServer;
|
||||
using OpenMetaverse;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ namespace OpenSim
|
||||
{
|
||||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.7.3";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Extended;
|
||||
private const string VERSION_NUMBER = "0.7.5";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
|
||||
public enum Flavour
|
||||
{
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
@@ -35,6 +37,8 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
public class TaskInventoryItem : ICloneable
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// XXX This should really be factored out into some constants class.
|
||||
/// </summary>
|
||||
@@ -69,6 +73,9 @@ namespace OpenSim.Framework
|
||||
|
||||
private bool _ownerChanged = false;
|
||||
|
||||
// This used ONLY during copy. It can't be relied on at other times!
|
||||
private bool _scriptRunning = true;
|
||||
|
||||
public UUID AssetID {
|
||||
get {
|
||||
return _assetID;
|
||||
@@ -331,12 +338,27 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
|
||||
public bool OwnerChanged {
|
||||
get {
|
||||
public bool OwnerChanged
|
||||
{
|
||||
get
|
||||
{
|
||||
return _ownerChanged;
|
||||
}
|
||||
set {
|
||||
set
|
||||
{
|
||||
_ownerChanged = value;
|
||||
// m_log.DebugFormat(
|
||||
// "[TASK INVENTORY ITEM]: Owner changed set {0} for {1} {2} owned by {3}",
|
||||
// _ownerChanged, Name, ItemID, OwnerID);
|
||||
}
|
||||
}
|
||||
|
||||
public bool ScriptRunning {
|
||||
get {
|
||||
return _scriptRunning;
|
||||
}
|
||||
set {
|
||||
_scriptRunning = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -227,10 +227,10 @@ namespace OpenSim.Framework.Tests
|
||||
es.AddEstateManager(UUID.Zero);
|
||||
|
||||
es.AddEstateManager(bannedUserId);
|
||||
Assert.IsTrue(es.IsEstateManager(bannedUserId), "bannedUserId should be EstateManager but isn't.");
|
||||
Assert.IsTrue(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserId should be EstateManager but isn't.");
|
||||
|
||||
es.RemoveEstateManager(bannedUserId);
|
||||
Assert.IsFalse(es.IsEstateManager(bannedUserId), "bannedUserID is estateManager but shouldn't be");
|
||||
Assert.IsFalse(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserID is estateManager but shouldn't be");
|
||||
|
||||
Assert.IsFalse(es.HasAccess(bannedUserId), "bannedUserID has access but shouldn't");
|
||||
|
||||
|
||||
@@ -214,16 +214,13 @@ namespace OpenSim.Framework.Tests
|
||||
|
||||
for (int i = 0; i < contenttypes.Length; i++)
|
||||
{
|
||||
if (SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == 18)
|
||||
{
|
||||
Assert.That(contenttypes[i] == "image/tga");
|
||||
}
|
||||
int expected;
|
||||
if (contenttypes[i] == "image/tga")
|
||||
expected = 12; // if we know only the content-type "image/tga", then we assume the asset type is TextureTGA; not ImageTGA
|
||||
else
|
||||
{
|
||||
Assert.That(SLUtil.ContentTypeToSLAssetType(contenttypes[i]) == assettypes[i],
|
||||
"Expecting {0} but got {1}", assettypes[i],
|
||||
SLUtil.ContentTypeToSLAssetType(contenttypes[i]));
|
||||
}
|
||||
expected = assettypes[i];
|
||||
Assert.AreEqual(expected, SLUtil.ContentTypeToSLAssetType(contenttypes[i]),
|
||||
String.Format("Incorrect AssetType mapped from Content-Type {0}", contenttypes[i]));
|
||||
}
|
||||
|
||||
int[] inventorytypes = new int[] {-1,0,1,2,3,6,7,8,9,10,15,17,18,20};
|
||||
@@ -237,7 +234,7 @@ namespace OpenSim.Framework.Tests
|
||||
"application/vnd.ll.primitive",
|
||||
"application/vnd.ll.notecard",
|
||||
"application/vnd.ll.folder",
|
||||
"application/octet-stream",
|
||||
"application/vnd.ll.rootfolder",
|
||||
"application/vnd.ll.lsltext",
|
||||
"image/x-j2c",
|
||||
"application/vnd.ll.primitive",
|
||||
@@ -247,7 +244,8 @@ namespace OpenSim.Framework.Tests
|
||||
|
||||
for (int i=0;i<inventorytypes.Length;i++)
|
||||
{
|
||||
Assert.That(SLUtil.SLInvTypeToContentType(inventorytypes[i]) == invcontenttypes[i], "Expected {0}, Got {1}", invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]));
|
||||
Assert.AreEqual(invcontenttypes[i], SLUtil.SLInvTypeToContentType(inventorytypes[i]),
|
||||
String.Format("Incorrect Content-Type mapped from InventoryType {0}", inventorytypes[i]));
|
||||
}
|
||||
|
||||
invcontenttypes = new string[]
|
||||
@@ -280,7 +278,8 @@ namespace OpenSim.Framework.Tests
|
||||
|
||||
for (int i = 0; i < invtypes.Length; i++)
|
||||
{
|
||||
Assert.That(SLUtil.ContentTypeToSLInvType(invcontenttypes[i]) == invtypes[i], "Expected {0}, Got {1}", invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]));
|
||||
Assert.AreEqual(invtypes[i], SLUtil.ContentTypeToSLInvType(invcontenttypes[i]),
|
||||
String.Format("Incorrect InventoryType mapped from Content-Type {0}", invcontenttypes[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Reflection;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
@@ -148,6 +148,7 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
public static Encoding UTF8 = Encoding.UTF8;
|
||||
public static Encoding UTF8NoBomEncoding = new UTF8Encoding(false);
|
||||
|
||||
/// <value>
|
||||
/// Well known UUID for the blank texture used in the Linden SL viewer version 1.20 (and hopefully onwards)
|
||||
@@ -378,20 +379,20 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is the platform Windows?
|
||||
/// </summary>
|
||||
/// <returns>true if so, false otherwise</returns>
|
||||
public static bool IsWindows()
|
||||
{
|
||||
PlatformID platformId = Environment.OSVersion.Platform;
|
||||
|
||||
return (platformId == PlatformID.Win32NT
|
||||
|| platformId == PlatformID.Win32S
|
||||
|| platformId == PlatformID.Win32Windows
|
||||
|| platformId == PlatformID.WinCE);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is the platform Windows?
|
||||
/// </summary>
|
||||
/// <returns>true if so, false otherwise</returns>
|
||||
public static bool IsWindows()
|
||||
{
|
||||
PlatformID platformId = Environment.OSVersion.Platform;
|
||||
|
||||
return (platformId == PlatformID.Win32NT
|
||||
|| platformId == PlatformID.Win32S
|
||||
|| platformId == PlatformID.Win32Windows
|
||||
|| platformId == PlatformID.WinCE);
|
||||
}
|
||||
|
||||
public static bool LoadArchSpecificWindowsDll(string libraryName)
|
||||
@@ -849,6 +850,12 @@ namespace OpenSim.Framework
|
||||
return Math.Min(Math.Max(x, min), max);
|
||||
}
|
||||
|
||||
public static Vector3 Clip(Vector3 vec, float min, float max)
|
||||
{
|
||||
return new Vector3(Clip(vec.X, min, max), Clip(vec.Y, min, max),
|
||||
Clip(vec.Z, min, max));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert an UUID to a raw uuid string. Right now this is a string without hyphens.
|
||||
/// </summary>
|
||||
@@ -1236,8 +1243,7 @@ namespace OpenSim.Framework
|
||||
|
||||
public static string Base64ToString(string str)
|
||||
{
|
||||
UTF8Encoding encoder = new UTF8Encoding();
|
||||
Decoder utf8Decode = encoder.GetDecoder();
|
||||
Decoder utf8Decode = Encoding.UTF8.GetDecoder();
|
||||
|
||||
byte[] todecode_byte = Convert.FromBase64String(str);
|
||||
int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
|
||||
@@ -1504,27 +1510,27 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to trigger an early library load on Windows systems.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Required to get 32-bit and 64-bit processes to automatically use the
|
||||
/// appropriate native library.
|
||||
/// </remarks>
|
||||
/// <param name="dllToLoad"></param>
|
||||
/// <returns></returns>
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern IntPtr LoadLibrary(string dllToLoad);
|
||||
|
||||
/// <summary>
|
||||
/// Determine whether the current process is 64 bit
|
||||
/// </summary>
|
||||
/// <returns>true if so, false if not</returns>
|
||||
public static bool Is64BitProcess()
|
||||
{
|
||||
return IntPtr.Size == 8;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to trigger an early library load on Windows systems.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Required to get 32-bit and 64-bit processes to automatically use the
|
||||
/// appropriate native library.
|
||||
/// </remarks>
|
||||
/// <param name="dllToLoad"></param>
|
||||
/// <returns></returns>
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern IntPtr LoadLibrary(string dllToLoad);
|
||||
|
||||
/// <summary>
|
||||
/// Determine whether the current process is 64 bit
|
||||
/// </summary>
|
||||
/// <returns>true if so, false if not</returns>
|
||||
public static bool Is64BitProcess()
|
||||
{
|
||||
return IntPtr.Size == 8;
|
||||
}
|
||||
|
||||
#region FireAndForget Threading Pattern
|
||||
@@ -1940,11 +1946,12 @@ namespace OpenSim.Framework
|
||||
#region Universal User Identifiers
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
/// <param name="value">uuid[;endpoint[;name]]</param>
|
||||
/// <param name="uuid"></param>
|
||||
/// <param name="url"></param>
|
||||
/// <param name="firstname"></param>
|
||||
/// <param name="lastname"></param>
|
||||
/// <param name="value">uuid[;endpoint[;first last[;secret]]]</param>
|
||||
/// <param name="uuid">the uuid part</param>
|
||||
/// <param name="url">the endpoint part (e.g. http://foo.com)</param>
|
||||
/// <param name="firstname">the first name part (e.g. Test)</param>
|
||||
/// <param name="lastname">the last name part (e.g User)</param>
|
||||
/// <param name="secret">the secret part</param>
|
||||
public static bool ParseUniversalUserIdentifier(string value, out UUID uuid, out string url, out string firstname, out string lastname, out string secret)
|
||||
{
|
||||
uuid = UUID.Zero; url = string.Empty; firstname = "Unknown"; lastname = "User"; secret = string.Empty;
|
||||
@@ -1973,31 +1980,64 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Produces a universal (HG) system-facing identifier given the information
|
||||
/// </summary>
|
||||
/// <param name="acircuit"></param>
|
||||
/// <returns>uuid[;endpoint[;name]]</returns>
|
||||
/// <returns>uuid[;homeURI[;first last]]</returns>
|
||||
public static string ProduceUserUniversalIdentifier(AgentCircuitData acircuit)
|
||||
{
|
||||
if (acircuit.ServiceURLs.ContainsKey("HomeURI"))
|
||||
{
|
||||
string agentsURI = acircuit.ServiceURLs["HomeURI"].ToString();
|
||||
if (!agentsURI.EndsWith("/"))
|
||||
agentsURI += "/";
|
||||
|
||||
// This is ugly, but there's no other way, given that the name is changed
|
||||
// in the agent circuit data for foreigners
|
||||
if (acircuit.lastname.Contains("@"))
|
||||
{
|
||||
string[] parts = acircuit.firstname.Split(new char[] { '.' });
|
||||
if (parts.Length == 2)
|
||||
return acircuit.AgentID.ToString() + ";" + agentsURI + ";" + parts[0] + " " + parts[1];
|
||||
}
|
||||
return acircuit.AgentID.ToString() + ";" + agentsURI + ";" + acircuit.firstname + " " + acircuit.lastname;
|
||||
}
|
||||
return UniversalIdentifier(acircuit.AgentID, acircuit.firstname, acircuit.lastname, acircuit.ServiceURLs["HomeURI"].ToString());
|
||||
else
|
||||
return acircuit.AgentID.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Produces a universal (HG) system-facing identifier given the information
|
||||
/// </summary>
|
||||
/// <param name="id">UUID of the user</param>
|
||||
/// <param name="firstName">first name (e.g Test)</param>
|
||||
/// <param name="lastName">last name (e.g. User)</param>
|
||||
/// <param name="homeURI">homeURI (e.g. http://foo.com)</param>
|
||||
/// <returns>a string of the form uuid[;homeURI[;first last]]</returns>
|
||||
public static string UniversalIdentifier(UUID id, String firstName, String lastName, String homeURI)
|
||||
{
|
||||
string agentsURI = homeURI;
|
||||
if (!agentsURI.EndsWith("/"))
|
||||
agentsURI += "/";
|
||||
|
||||
// This is ugly, but there's no other way, given that the name is changed
|
||||
// in the agent circuit data for foreigners
|
||||
if (lastName.Contains("@"))
|
||||
{
|
||||
string[] parts = firstName.Split(new char[] { '.' });
|
||||
if (parts.Length == 2)
|
||||
return id.ToString() + ";" + agentsURI + ";" + parts[0] + " " + parts[1];
|
||||
}
|
||||
return id.ToString() + ";" + agentsURI + ";" + firstName + " " + lastName;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Produces a universal (HG) user-facing name given the information
|
||||
/// </summary>
|
||||
/// <param name="firstName"></param>
|
||||
/// <param name="lastName"></param>
|
||||
/// <param name="homeURI"></param>
|
||||
/// <returns>string of the form first.last @foo.com or first last</returns>
|
||||
public static string UniversalName(String firstName, String lastName, String homeURI)
|
||||
{
|
||||
Uri uri = null;
|
||||
try
|
||||
{
|
||||
uri = new Uri(homeURI);
|
||||
}
|
||||
catch (UriFormatException)
|
||||
{
|
||||
return firstName + " " + lastName;
|
||||
}
|
||||
return firstName + "." + lastName + " " + "@" + uri.Authority;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,48 +84,28 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
private static Dictionary<string,object> m_endpointSerializer = new Dictionary<string,object>();
|
||||
|
||||
/// <summary>
|
||||
/// Make a GET or GET-like request to a web service that returns LLSD
|
||||
/// or JSON data
|
||||
/// </summary>
|
||||
public static OSDMap ServiceRequest(string url, string httpVerb)
|
||||
private static object EndPointLock(string url)
|
||||
{
|
||||
string errorMessage;
|
||||
System.Uri uri = new System.Uri(url);
|
||||
string endpoint = string.Format("{0}:{1}",uri.Host,uri.Port);
|
||||
|
||||
try
|
||||
lock (m_endpointSerializer)
|
||||
{
|
||||
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
|
||||
request.Method = httpVerb;
|
||||
object eplock = null;
|
||||
|
||||
using (WebResponse response = request.GetResponse())
|
||||
if (! m_endpointSerializer.TryGetValue(endpoint,out eplock))
|
||||
{
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
{
|
||||
try
|
||||
{
|
||||
string responseStr = responseStream.GetStreamString();
|
||||
OSD responseOSD = OSDParser.Deserialize(responseStr);
|
||||
if (responseOSD.Type == OSDType.Map)
|
||||
return (OSDMap)responseOSD;
|
||||
else
|
||||
errorMessage = "Response format was invalid.";
|
||||
}
|
||||
catch
|
||||
{
|
||||
errorMessage = "Failed to parse the response.";
|
||||
}
|
||||
}
|
||||
eplock = new object();
|
||||
m_endpointSerializer.Add(endpoint,eplock);
|
||||
// m_log.WarnFormat("[WEB UTIL] add a new host to end point serializer {0}",endpoint);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn(httpVerb + " on URL " + url + " failed: " + ex.Message);
|
||||
errorMessage = ex.Message;
|
||||
}
|
||||
|
||||
return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
|
||||
return eplock;
|
||||
}
|
||||
}
|
||||
|
||||
#region JSONRequest
|
||||
|
||||
/// <summary>
|
||||
/// PUT JSON-encoded data to a web service that returns LLSD or
|
||||
/// JSON data
|
||||
@@ -157,8 +137,15 @@ namespace OpenSim.Framework
|
||||
|
||||
public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout, bool compressed)
|
||||
{
|
||||
int reqnum = RequestNumber++;
|
||||
lock (EndPointLock(url))
|
||||
{
|
||||
return ServiceOSDRequestWorker(url,data,method,timeout,compressed);
|
||||
}
|
||||
}
|
||||
|
||||
private static OSDMap ServiceOSDRequestWorker(string url, OSDMap data, string method, int timeout, bool compressed)
|
||||
{
|
||||
int reqnum = RequestNumber++;
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
string errorMessage = "unknown error";
|
||||
@@ -305,6 +292,10 @@ namespace OpenSim.Framework
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion JSONRequest
|
||||
|
||||
#region FormRequest
|
||||
|
||||
/// <summary>
|
||||
/// POST URL-encoded form data to a web service that returns LLSD or
|
||||
/// JSON data
|
||||
@@ -315,6 +306,14 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
public static OSDMap ServiceFormRequest(string url, NameValueCollection data, int timeout)
|
||||
{
|
||||
lock (EndPointLock(url))
|
||||
{
|
||||
return ServiceFormRequestWorker(url,data,timeout);
|
||||
}
|
||||
}
|
||||
|
||||
private static OSDMap ServiceFormRequestWorker(string url, NameValueCollection data, int timeout)
|
||||
{
|
||||
int reqnum = RequestNumber++;
|
||||
string method = (data != null && data["RequestMethod"] != null) ? data["RequestMethod"] : "unknown";
|
||||
@@ -408,6 +407,8 @@ namespace OpenSim.Framework
|
||||
result["Message"] = OSD.FromString("Service request failed: " + msg);
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion FormRequest
|
||||
|
||||
#region Uri
|
||||
|
||||
@@ -544,8 +545,13 @@ namespace OpenSim.Framework
|
||||
/// <remarks>
|
||||
/// Copying begins at the streams' current positions. The positions are
|
||||
/// NOT reset after copying is complete.
|
||||
/// NOTE!! .NET 4.0 adds the method 'Stream.CopyTo(stream, bufferSize)'.
|
||||
/// This function could be replaced with that method once we move
|
||||
/// totally to .NET 4.0. For versions before, this routine exists.
|
||||
/// This routine used to be named 'CopyTo' but the int parameter has
|
||||
/// a different meaning so this method was renamed to avoid any confusion.
|
||||
/// </remarks>
|
||||
public static int CopyTo(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy)
|
||||
public static int CopyStream(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy)
|
||||
{
|
||||
byte[] buffer = new byte[4096];
|
||||
int readBytes;
|
||||
@@ -1117,4 +1123,4 @@ namespace OpenSim.Framework
|
||||
return deserial;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,12 +35,13 @@ using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Timers;
|
||||
using log4net;
|
||||
using NDesk.Options;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
@@ -70,6 +71,7 @@ namespace OpenSim
|
||||
private Regex m_consolePromptRegex = new Regex(@"([^\\])\\(\w)", RegexOptions.Compiled);
|
||||
|
||||
private string m_timedScript = "disabled";
|
||||
private int m_timeInterval = 1200;
|
||||
private Timer m_scriptTimer;
|
||||
|
||||
public OpenSim(IConfigSource configSource) : base(configSource)
|
||||
@@ -99,6 +101,10 @@ namespace OpenSim
|
||||
m_consolePort = (uint)networkConfig.GetInt("console_port", 0);
|
||||
|
||||
m_timedScript = startupConfig.GetString("timer_Script", "disabled");
|
||||
if (m_timedScript != "disabled")
|
||||
{
|
||||
m_timeInterval = startupConfig.GetInt("timer_Interval", 1200);
|
||||
}
|
||||
|
||||
if (m_logFileAppender != null)
|
||||
{
|
||||
@@ -195,9 +201,9 @@ namespace OpenSim
|
||||
PrintFileToConsole("startuplogo.txt");
|
||||
|
||||
// For now, start at the 'root' level by default
|
||||
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
|
||||
if (SceneManager.Scenes.Count == 1) // If there is only one region, select it
|
||||
ChangeSelectedRegion("region",
|
||||
new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
|
||||
new string[] {"change", "region", SceneManager.Scenes[0].RegionInfo.RegionName});
|
||||
else
|
||||
ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
|
||||
|
||||
@@ -216,7 +222,7 @@ namespace OpenSim
|
||||
{
|
||||
m_scriptTimer = new Timer();
|
||||
m_scriptTimer.Enabled = true;
|
||||
m_scriptTimer.Interval = 1200*1000;
|
||||
m_scriptTimer.Interval = m_timeInterval*1000;
|
||||
m_scriptTimer.Elapsed += RunAutoTimerScript;
|
||||
}
|
||||
}
|
||||
@@ -289,14 +295,13 @@ namespace OpenSim
|
||||
"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
|
||||
"Save a region's data to an OAR archive.",
|
||||
// "-v|--version=<N> generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
|
||||
"-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
|
||||
+ "--noassets stops assets being saved to the OAR." + Environment.NewLine
|
||||
+ "--publish saves an OAR stripped of owner and last owner information." + Environment.NewLine
|
||||
+ " on reload, the estate owner will be the owner of all objects" + Environment.NewLine
|
||||
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published" + Environment.NewLine
|
||||
+ " this option is EXPERIMENTAL" + Environment.NewLine
|
||||
+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR." + Environment.NewLine
|
||||
+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer" + Environment.NewLine
|
||||
"-h|--home=<url> adds the url of the profile service to the saved user information.\n"
|
||||
+ "--noassets stops assets being saved to the OAR.\n"
|
||||
+ "--publish saves an OAR stripped of owner and last owner information.\n"
|
||||
+ " on reload, the estate owner will be the owner of all objects\n"
|
||||
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n"
|
||||
+ "--perm=<permissions> stops objects with insufficient permissions from being saved to the OAR.\n"
|
||||
+ " <permissions> can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n"
|
||||
+ "The OAR path must be a filesystem path."
|
||||
+ " If this is not given then the oar is saved to region.oar in the current directory.",
|
||||
SaveOar);
|
||||
@@ -306,8 +311,11 @@ namespace OpenSim
|
||||
"Change the scale of a named prim", HandleEditScale);
|
||||
|
||||
m_console.Commands.AddCommand("Users", false, "kick user",
|
||||
"kick user <first> <last> [message]",
|
||||
"Kick a user off the simulator", KickUserCommand);
|
||||
"kick user <first> <last> [--force] [message]",
|
||||
"Kick a user off the simulator",
|
||||
"The --force option will kick the user without any checks to see whether it's already in the process of closing\n"
|
||||
+ "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them",
|
||||
KickUserCommand);
|
||||
|
||||
m_console.Commands.AddCommand("Users", false, "show users",
|
||||
"show users [full]",
|
||||
@@ -404,10 +412,6 @@ namespace OpenSim
|
||||
m_console.Commands.AddCommand("General", false, "modules unload",
|
||||
"modules unload <name>",
|
||||
"Unload a module", HandleModules);
|
||||
|
||||
m_console.Commands.AddCommand("Objects", false, "kill uuid",
|
||||
"kill uuid <UUID>",
|
||||
"Kill an object by UUID", KillUUID);
|
||||
}
|
||||
|
||||
public override void ShutdownSpecific()
|
||||
@@ -416,6 +420,7 @@ namespace OpenSim
|
||||
{
|
||||
RunCommandScript(m_shutdownCommandsFile);
|
||||
}
|
||||
|
||||
base.ShutdownSpecific();
|
||||
}
|
||||
|
||||
@@ -453,21 +458,27 @@ namespace OpenSim
|
||||
/// <param name="cmdparams">name of avatar to kick</param>
|
||||
private void KickUserCommand(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length < 4)
|
||||
bool force = false;
|
||||
|
||||
OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
return;
|
||||
|
||||
string alert = null;
|
||||
if (cmdparams.Length > 4)
|
||||
if (mainParams.Count > 4)
|
||||
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
|
||||
|
||||
IList agents = m_sceneManager.GetCurrentSceneAvatars();
|
||||
IList agents = SceneManager.GetCurrentSceneAvatars();
|
||||
|
||||
foreach (ScenePresence presence in agents)
|
||||
{
|
||||
RegionInfo regionInfo = presence.Scene.RegionInfo;
|
||||
|
||||
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
|
||||
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
|
||||
if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) &&
|
||||
presence.Lastname.ToLower().Contains(mainParams[3].ToLower()))
|
||||
{
|
||||
MainConsole.Instance.Output(
|
||||
String.Format(
|
||||
@@ -480,7 +491,7 @@ namespace OpenSim
|
||||
else
|
||||
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
|
||||
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID);
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID, force);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -502,7 +513,11 @@ namespace OpenSim
|
||||
string currentCommand;
|
||||
while ((currentCommand = readFile.ReadLine()) != null)
|
||||
{
|
||||
if (currentCommand != String.Empty)
|
||||
currentCommand = currentCommand.Trim();
|
||||
if (!(currentCommand == ""
|
||||
|| currentCommand.StartsWith(";")
|
||||
|| currentCommand.StartsWith("//")
|
||||
|| currentCommand.StartsWith("#")))
|
||||
{
|
||||
m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'");
|
||||
m_console.RunCommand(currentCommand);
|
||||
@@ -537,7 +552,7 @@ namespace OpenSim
|
||||
private void HandleForceUpdate(string module, string[] args)
|
||||
{
|
||||
MainConsole.Instance.Output("Updating all clients");
|
||||
m_sceneManager.ForceCurrentSceneClientUpdate();
|
||||
SceneManager.ForceCurrentSceneClientUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -549,7 +564,7 @@ namespace OpenSim
|
||||
{
|
||||
if (args.Length == 6)
|
||||
{
|
||||
m_sceneManager.HandleEditCommandOnCurrentScene(args);
|
||||
SceneManager.HandleEditCommandOnCurrentScene(args);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -613,10 +628,11 @@ namespace OpenSim
|
||||
return;
|
||||
}
|
||||
|
||||
PopulateRegionEstateInfo(regInfo);
|
||||
bool changed = PopulateRegionEstateInfo(regInfo);
|
||||
IScene scene;
|
||||
CreateRegion(regInfo, true, out scene);
|
||||
regInfo.EstateSettings.Save();
|
||||
if (changed)
|
||||
regInfo.EstateSettings.Save();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -759,7 +775,7 @@ namespace OpenSim
|
||||
case "load":
|
||||
if (cmdparams.Length > 1)
|
||||
{
|
||||
foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
|
||||
foreach (Scene s in new ArrayList(SceneManager.Scenes))
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
|
||||
m_moduleLoader.LoadRegionModules(cmdparams[1], s);
|
||||
@@ -797,14 +813,14 @@ namespace OpenSim
|
||||
|
||||
case "backup":
|
||||
MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
|
||||
m_sceneManager.BackupCurrentScene();
|
||||
SceneManager.BackupCurrentScene();
|
||||
break;
|
||||
|
||||
case "remove-region":
|
||||
string regRemoveName = CombineParams(cmdparams, 0);
|
||||
|
||||
Scene removeScene;
|
||||
if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
|
||||
if (SceneManager.TryGetScene(regRemoveName, out removeScene))
|
||||
RemoveRegion(removeScene, false);
|
||||
else
|
||||
MainConsole.Instance.Output("No region with that name");
|
||||
@@ -814,14 +830,14 @@ namespace OpenSim
|
||||
string regDeleteName = CombineParams(cmdparams, 0);
|
||||
|
||||
Scene killScene;
|
||||
if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
|
||||
if (SceneManager.TryGetScene(regDeleteName, out killScene))
|
||||
RemoveRegion(killScene, true);
|
||||
else
|
||||
MainConsole.Instance.Output("no region with that name");
|
||||
break;
|
||||
|
||||
case "restart":
|
||||
m_sceneManager.RestartCurrentScene();
|
||||
SceneManager.RestartCurrentScene();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -836,7 +852,7 @@ namespace OpenSim
|
||||
{
|
||||
string newRegionName = CombineParams(cmdparams, 2);
|
||||
|
||||
if (!m_sceneManager.TrySetCurrentScene(newRegionName))
|
||||
if (!SceneManager.TrySetCurrentScene(newRegionName))
|
||||
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
|
||||
}
|
||||
else
|
||||
@@ -844,7 +860,7 @@ namespace OpenSim
|
||||
MainConsole.Instance.Output("Usage: change region <region name>");
|
||||
}
|
||||
|
||||
string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
|
||||
string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
|
||||
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
|
||||
|
||||
// m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
|
||||
@@ -862,7 +878,7 @@ namespace OpenSim
|
||||
});
|
||||
|
||||
m_console.DefaultPrompt = prompt;
|
||||
m_console.ConsoleScene = m_sceneManager.CurrentScene;
|
||||
m_console.ConsoleScene = SceneManager.CurrentScene;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -886,7 +902,7 @@ namespace OpenSim
|
||||
int newDebug;
|
||||
if (int.TryParse(args[2], out newDebug))
|
||||
{
|
||||
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
|
||||
SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
|
||||
// We provide user information elsewhere if any clients had their debug level set.
|
||||
// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
|
||||
}
|
||||
@@ -901,7 +917,7 @@ namespace OpenSim
|
||||
case "scene":
|
||||
if (args.Length == 4)
|
||||
{
|
||||
if (m_sceneManager.CurrentScene == null)
|
||||
if (SceneManager.CurrentScene == null)
|
||||
{
|
||||
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
|
||||
}
|
||||
@@ -909,7 +925,7 @@ namespace OpenSim
|
||||
{
|
||||
string key = args[2];
|
||||
string value = args[3];
|
||||
m_sceneManager.CurrentScene.SetSceneCoreDebug(
|
||||
SceneManager.CurrentScene.SetSceneCoreDebug(
|
||||
new Dictionary<string, string>() { { key, value } });
|
||||
|
||||
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
|
||||
@@ -948,18 +964,18 @@ namespace OpenSim
|
||||
IList agents;
|
||||
if (showParams.Length > 1 && showParams[1] == "full")
|
||||
{
|
||||
agents = m_sceneManager.GetCurrentScenePresences();
|
||||
}
|
||||
else
|
||||
agents = SceneManager.GetCurrentScenePresences();
|
||||
} else
|
||||
{
|
||||
agents = m_sceneManager.GetCurrentSceneAvatars();
|
||||
agents = SceneManager.GetCurrentSceneAvatars();
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
|
||||
|
||||
MainConsole.Instance.Output(
|
||||
String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname",
|
||||
"Agent ID", "Root/Child", "Region", "Position"));
|
||||
"Agent ID", "Root/Child", "Region", "Position")
|
||||
);
|
||||
|
||||
foreach (ScenePresence presence in agents)
|
||||
{
|
||||
@@ -969,8 +985,7 @@ namespace OpenSim
|
||||
if (regionInfo == null)
|
||||
{
|
||||
regionName = "Unresolvable";
|
||||
}
|
||||
else
|
||||
} else
|
||||
{
|
||||
regionName = regionInfo.RegionName;
|
||||
}
|
||||
@@ -983,43 +998,19 @@ namespace OpenSim
|
||||
presence.UUID,
|
||||
presence.IsChildAgent ? "Child" : "Root",
|
||||
regionName,
|
||||
presence.AbsolutePosition.ToString()));
|
||||
presence.AbsolutePosition.ToString())
|
||||
);
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(String.Empty);
|
||||
break;
|
||||
|
||||
case "connections":
|
||||
System.Text.StringBuilder connections = new System.Text.StringBuilder("Connections:\n");
|
||||
m_sceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
scene.ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n",
|
||||
scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode);
|
||||
}
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
MainConsole.Instance.Output(connections.ToString());
|
||||
HandleShowConnections();
|
||||
break;
|
||||
|
||||
case "circuits":
|
||||
System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n");
|
||||
m_sceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
//this.HttpServer.
|
||||
acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName);
|
||||
foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values)
|
||||
acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root"));
|
||||
}
|
||||
);
|
||||
|
||||
MainConsole.Instance.Output(acd.ToString());
|
||||
HandleShowCircuits();
|
||||
break;
|
||||
|
||||
case "http-handlers":
|
||||
@@ -1056,24 +1047,36 @@ namespace OpenSim
|
||||
MainConsole.Instance.Output("Shared Module: " + module.Name);
|
||||
}
|
||||
|
||||
m_sceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene) {
|
||||
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
|
||||
foreach (IRegionModule module in scene.Modules.Values)
|
||||
{
|
||||
m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
|
||||
foreach (IRegionModule module in scene.Modules.Values)
|
||||
if (!module.IsSharedModule)
|
||||
{
|
||||
if (!module.IsSharedModule)
|
||||
{
|
||||
m_log.Error("Region Module: " + module.Name);
|
||||
}
|
||||
m_log.Error("Region Module: " + module.Name);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene) {
|
||||
MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
|
||||
foreach (IRegionModuleBase module in scene.RegionModules.Values)
|
||||
{
|
||||
Type type = module.GetType().GetInterface("ISharedRegionModule");
|
||||
string module_type = type != null ? "Shared" : "Non-Shared";
|
||||
MainConsole.Instance.OutputFormat("New Region Module ({0}): {1}", module_type, module.Name);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
MainConsole.Instance.Output("");
|
||||
break;
|
||||
|
||||
case "regions":
|
||||
m_sceneManager.ForEachScene(
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format(
|
||||
@@ -1087,7 +1090,7 @@ namespace OpenSim
|
||||
break;
|
||||
|
||||
case "ratings":
|
||||
m_sceneManager.ForEachScene(
|
||||
SceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
string rating = "";
|
||||
@@ -1112,6 +1115,53 @@ namespace OpenSim
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleShowCircuits()
|
||||
{
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
||||
cdt.AddColumn("Region", 20);
|
||||
cdt.AddColumn("Avatar name", 24);
|
||||
cdt.AddColumn("Type", 5);
|
||||
cdt.AddColumn("Code", 10);
|
||||
cdt.AddColumn("IP", 16);
|
||||
cdt.AddColumn("Viewer Name", 24);
|
||||
|
||||
SceneManager.ForEachScene(
|
||||
s =>
|
||||
{
|
||||
foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values)
|
||||
cdt.AddRow(
|
||||
s.Name,
|
||||
aCircuit.Name,
|
||||
aCircuit.child ? "child" : "root",
|
||||
aCircuit.circuitcode.ToString(),
|
||||
aCircuit.IPAddress.ToString(),
|
||||
aCircuit.Viewer);
|
||||
});
|
||||
|
||||
MainConsole.Instance.Output(cdt.ToString());
|
||||
}
|
||||
|
||||
private void HandleShowConnections()
|
||||
{
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
||||
cdt.AddColumn("Region", 20);
|
||||
cdt.AddColumn("Avatar name", 24);
|
||||
cdt.AddColumn("Circuit code", 12);
|
||||
cdt.AddColumn("Endpoint", 23);
|
||||
cdt.AddColumn("Active?", 7);
|
||||
|
||||
SceneManager.ForEachScene(
|
||||
s => s.ForEachClient(
|
||||
c => cdt.AddRow(
|
||||
s.Name,
|
||||
c.Name,
|
||||
c.CircuitCode.ToString(),
|
||||
c.RemoteEndPoint.ToString(),
|
||||
c.IsActive.ToString())));
|
||||
|
||||
MainConsole.Instance.Output(cdt.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use XML2 format to serialize data to a file
|
||||
/// </summary>
|
||||
@@ -1121,11 +1171,11 @@ namespace OpenSim
|
||||
{
|
||||
if (cmdparams.Length > 5)
|
||||
{
|
||||
m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
|
||||
SceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1140,11 +1190,11 @@ namespace OpenSim
|
||||
|
||||
if (cmdparams.Length > 0)
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]);
|
||||
SceneManager.SaveCurrentSceneToXml(cmdparams[2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1181,13 +1231,13 @@ namespace OpenSim
|
||||
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
|
||||
}
|
||||
}
|
||||
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
|
||||
SceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
|
||||
SceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -1204,11 +1254,11 @@ namespace OpenSim
|
||||
{
|
||||
if (cmdparams.Length > 2)
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
|
||||
SceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1223,7 +1273,7 @@ namespace OpenSim
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
|
||||
SceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -1234,7 +1284,7 @@ namespace OpenSim
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
SceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
@@ -1251,7 +1301,7 @@ namespace OpenSim
|
||||
{
|
||||
try
|
||||
{
|
||||
m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
|
||||
SceneManager.LoadArchiveToCurrentScene(cmdparams);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -1265,7 +1315,7 @@ namespace OpenSim
|
||||
/// <param name="cmdparams"></param>
|
||||
protected void SaveOar(string module, string[] cmdparams)
|
||||
{
|
||||
m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
|
||||
SceneManager.SaveCurrentSceneToArchive(cmdparams);
|
||||
}
|
||||
|
||||
private static string CombineParams(string[] commandParams, int pos)
|
||||
@@ -1279,58 +1329,6 @@ namespace OpenSim
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Kill an object given its UUID.
|
||||
/// </summary>
|
||||
/// <param name="cmdparams"></param>
|
||||
protected void KillUUID(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length > 2)
|
||||
{
|
||||
UUID id = UUID.Zero;
|
||||
SceneObjectGroup grp = null;
|
||||
Scene sc = null;
|
||||
|
||||
if (!UUID.TryParse(cmdparams[2], out id))
|
||||
{
|
||||
MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!");
|
||||
return;
|
||||
}
|
||||
|
||||
m_sceneManager.ForEachScene(
|
||||
delegate(Scene scene)
|
||||
{
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(id);
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
grp = part.ParentGroup;
|
||||
sc = scene;
|
||||
});
|
||||
|
||||
if (grp == null)
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id));
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName));
|
||||
try
|
||||
{
|
||||
sc.DeleteSceneObject(grp, false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
@@ -39,7 +40,7 @@ using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
|
||||
using OpenSim.Region.Framework;
|
||||
@@ -67,6 +68,9 @@ namespace OpenSim
|
||||
private const string PLUGIN_ASSET_CACHE = "/OpenSim/AssetCache";
|
||||
private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetClient";
|
||||
|
||||
// OpenSim.ini Section name for ESTATES Settings
|
||||
public const string ESTATE_SECTION_NAME = "Estates";
|
||||
|
||||
protected string proxyUrl;
|
||||
protected int proxyOffset = 0;
|
||||
|
||||
@@ -281,7 +285,7 @@ namespace OpenSim
|
||||
|
||||
private void HandleCommanderCommand(string module, string[] cmd)
|
||||
{
|
||||
m_sceneManager.SendCommandToPluginModules(cmd);
|
||||
SceneManager.SendCommandToPluginModules(cmd);
|
||||
}
|
||||
|
||||
private void HandleCommanderHelp(string module, string[] cmd)
|
||||
@@ -299,7 +303,15 @@ namespace OpenSim
|
||||
// Called from base.StartUp()
|
||||
|
||||
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
|
||||
m_sceneManager.OnRestartSim += handleRestartRegion;
|
||||
SceneManager.OnRestartSim += handleRestartRegion;
|
||||
|
||||
// Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
|
||||
// heavily used during initial startup.
|
||||
//
|
||||
// FIXME: It's also possible that region ready status should be flipped during an OAR load since this
|
||||
// also makes heavy use of the CPU.
|
||||
SceneManager.OnRegionsReadyStatusChange
|
||||
+= sm => { MemoryWatchdog.Enabled = sm.AllRegionsReady; Watchdog.Enabled = sm.AllRegionsReady; };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -408,7 +420,7 @@ namespace OpenSim
|
||||
// scripting engines.
|
||||
scene.CreateScriptInstances();
|
||||
|
||||
m_sceneManager.Add(scene);
|
||||
SceneManager.Add(scene);
|
||||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
@@ -428,7 +440,6 @@ namespace OpenSim
|
||||
mscene = scene;
|
||||
|
||||
scene.Start();
|
||||
|
||||
scene.StartScripts();
|
||||
|
||||
return clientServer;
|
||||
@@ -446,12 +457,42 @@ namespace OpenSim
|
||||
{
|
||||
RegionInfo regionInfo = scene.RegionInfo;
|
||||
|
||||
string estateOwnerFirstName = null;
|
||||
string estateOwnerLastName = null;
|
||||
string estateOwnerEMail = null;
|
||||
string estateOwnerPassword = null;
|
||||
string rawEstateOwnerUuid = null;
|
||||
|
||||
if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
|
||||
{
|
||||
string defaultEstateOwnerName
|
||||
= m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerName", "").Trim();
|
||||
string[] ownerNames = defaultEstateOwnerName.Split(' ');
|
||||
|
||||
if (ownerNames.Length >= 2)
|
||||
{
|
||||
estateOwnerFirstName = ownerNames[0];
|
||||
estateOwnerLastName = ownerNames[1];
|
||||
}
|
||||
|
||||
// Info to be used only on Standalone Mode
|
||||
rawEstateOwnerUuid = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerUUID", null);
|
||||
estateOwnerEMail = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerEMail", null);
|
||||
estateOwnerPassword = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerPassword", null);
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName);
|
||||
List<char> excluded = new List<char>(new char[1]{' '});
|
||||
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
||||
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
||||
|
||||
UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last);
|
||||
|
||||
if (estateOwnerFirstName == null || estateOwnerLastName == null)
|
||||
{
|
||||
estateOwnerFirstName = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
||||
estateOwnerLastName = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
||||
}
|
||||
|
||||
UserAccount account
|
||||
= scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, estateOwnerFirstName, estateOwnerLastName);
|
||||
|
||||
if (account == null)
|
||||
{
|
||||
@@ -470,23 +511,35 @@ namespace OpenSim
|
||||
|
||||
if (scene.UserAccountService is UserAccountService)
|
||||
{
|
||||
string password = MainConsole.Instance.PasswdPrompt("Password");
|
||||
string email = MainConsole.Instance.CmdPrompt("Email", "");
|
||||
if (estateOwnerPassword == null)
|
||||
estateOwnerPassword = MainConsole.Instance.PasswdPrompt("Password");
|
||||
|
||||
string rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
|
||||
if (estateOwnerEMail == null)
|
||||
estateOwnerEMail = MainConsole.Instance.CmdPrompt("Email");
|
||||
|
||||
if (rawEstateOwnerUuid == null)
|
||||
rawEstateOwnerUuid = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
|
||||
|
||||
UUID principalId = UUID.Zero;
|
||||
if (!UUID.TryParse(rawPrincipalId, out principalId))
|
||||
UUID estateOwnerUuid = UUID.Zero;
|
||||
if (!UUID.TryParse(rawEstateOwnerUuid, out estateOwnerUuid))
|
||||
{
|
||||
m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawPrincipalId);
|
||||
m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawEstateOwnerUuid);
|
||||
return;
|
||||
}
|
||||
|
||||
// If we've been given a zero uuid then this signals that we should use a random user id
|
||||
if (estateOwnerUuid == UUID.Zero)
|
||||
estateOwnerUuid = UUID.Random();
|
||||
|
||||
account
|
||||
= ((UserAccountService)scene.UserAccountService).CreateUser(
|
||||
regionInfo.ScopeID, principalId, first, last, password, email);
|
||||
regionInfo.ScopeID,
|
||||
estateOwnerUuid,
|
||||
estateOwnerFirstName,
|
||||
estateOwnerLastName,
|
||||
estateOwnerPassword,
|
||||
estateOwnerEMail);
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
if (account == null)
|
||||
@@ -515,14 +568,14 @@ namespace OpenSim
|
||||
{
|
||||
// only need to check this if we are not at the
|
||||
// root level
|
||||
if ((m_sceneManager.CurrentScene != null) &&
|
||||
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
if ((SceneManager.CurrentScene != null) &&
|
||||
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
{
|
||||
m_sceneManager.TrySetCurrentScene("..");
|
||||
SceneManager.TrySetCurrentScene("..");
|
||||
}
|
||||
|
||||
scene.DeleteAllSceneObjects();
|
||||
m_sceneManager.CloseScene(scene);
|
||||
SceneManager.CloseScene(scene);
|
||||
ShutdownClientServer(scene.RegionInfo);
|
||||
|
||||
if (!cleanup)
|
||||
@@ -564,7 +617,7 @@ namespace OpenSim
|
||||
public void RemoveRegion(string name, bool cleanUp)
|
||||
{
|
||||
Scene target;
|
||||
if (m_sceneManager.TryGetScene(name, out target))
|
||||
if (SceneManager.TryGetScene(name, out target))
|
||||
RemoveRegion(target, cleanUp);
|
||||
}
|
||||
|
||||
@@ -577,13 +630,13 @@ namespace OpenSim
|
||||
{
|
||||
// only need to check this if we are not at the
|
||||
// root level
|
||||
if ((m_sceneManager.CurrentScene != null) &&
|
||||
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
if ((SceneManager.CurrentScene != null) &&
|
||||
(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
|
||||
{
|
||||
m_sceneManager.TrySetCurrentScene("..");
|
||||
SceneManager.TrySetCurrentScene("..");
|
||||
}
|
||||
|
||||
m_sceneManager.CloseScene(scene);
|
||||
SceneManager.CloseScene(scene);
|
||||
ShutdownClientServer(scene.RegionInfo);
|
||||
}
|
||||
|
||||
@@ -595,7 +648,7 @@ namespace OpenSim
|
||||
public void CloseRegion(string name)
|
||||
{
|
||||
Scene target;
|
||||
if (m_sceneManager.TryGetScene(name, out target))
|
||||
if (SceneManager.TryGetScene(name, out target))
|
||||
CloseRegion(target);
|
||||
}
|
||||
|
||||
@@ -652,6 +705,7 @@ namespace OpenSim
|
||||
scene.LoadWorldMap();
|
||||
|
||||
scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
|
||||
scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
|
||||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
|
||||
|
||||
@@ -851,7 +905,7 @@ namespace OpenSim
|
||||
|
||||
try
|
||||
{
|
||||
m_sceneManager.Close();
|
||||
SceneManager.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -876,7 +930,7 @@ namespace OpenSim
|
||||
/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
|
||||
public void GetAvatarNumber(out int usernum)
|
||||
{
|
||||
usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
|
||||
usernum = SceneManager.GetCurrentSceneAvatars().Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -885,7 +939,7 @@ namespace OpenSim
|
||||
/// <param name="regionnum">The first out parameter describing the number of regions</param>
|
||||
public void GetRegionNumber(out int regionnum)
|
||||
{
|
||||
regionnum = m_sceneManager.Scenes.Count;
|
||||
regionnum = SceneManager.Scenes.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -895,15 +949,21 @@ namespace OpenSim
|
||||
/// This method doesn't allow an estate to be created with the same name as existing estates.
|
||||
/// </remarks>
|
||||
/// <param name="regInfo"></param>
|
||||
/// <param name="existingName">A list of estate names that already exist.</param>
|
||||
/// <param name="estatesByName">A list of estate names that already exist.</param>
|
||||
/// <param name="estateName">Estate name to create if already known</param>
|
||||
/// <returns>true if the estate was created, false otherwise</returns>
|
||||
public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
|
||||
public bool CreateEstate(RegionInfo regInfo, Dictionary<string, EstateSettings> estatesByName, string estateName)
|
||||
{
|
||||
// Create a new estate
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
|
||||
string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||
|
||||
if (existingNames.Contains(newName))
|
||||
string newName;
|
||||
if (estateName != null && estateName != "")
|
||||
newName = estateName;
|
||||
else
|
||||
newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||
|
||||
if (estatesByName.ContainsKey(newName))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
|
||||
return false;
|
||||
@@ -925,75 +985,113 @@ namespace OpenSim
|
||||
/// Load the estate information for the provided RegionInfo object.
|
||||
/// </summary>
|
||||
/// <param name="regInfo"></param>
|
||||
public void PopulateRegionEstateInfo(RegionInfo regInfo)
|
||||
public bool PopulateRegionEstateInfo(RegionInfo regInfo)
|
||||
{
|
||||
if (EstateDataService != null)
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
||||
|
||||
if (regInfo.EstateSettings.EstateID == 0) // No record at all
|
||||
if (regInfo.EstateSettings.EstateID != 0)
|
||||
return false; // estate info in the database did not change
|
||||
|
||||
m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
|
||||
|
||||
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
|
||||
Dictionary<string, EstateSettings> estatesByName = new Dictionary<string, EstateSettings>();
|
||||
|
||||
foreach (EstateSettings estate in estates)
|
||||
estatesByName[estate.EstateName] = estate;
|
||||
|
||||
string defaultEstateName = null;
|
||||
|
||||
if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
|
||||
{
|
||||
m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
|
||||
|
||||
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
|
||||
List<string> estateNames = new List<string>();
|
||||
foreach (EstateSettings estate in estates)
|
||||
estateNames.Add(estate.EstateName);
|
||||
|
||||
while (true)
|
||||
defaultEstateName = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null);
|
||||
|
||||
if (defaultEstateName != null)
|
||||
{
|
||||
if (estates.Count == 0)
|
||||
{
|
||||
m_log.Info("[ESTATE] No existing estates found. You must create a new one.");
|
||||
|
||||
if (CreateEstate(regInfo, estateNames))
|
||||
break;
|
||||
EstateSettings defaultEstate;
|
||||
bool defaultEstateJoined = false;
|
||||
|
||||
if (estatesByName.ContainsKey(defaultEstateName))
|
||||
{
|
||||
defaultEstate = estatesByName[defaultEstateName];
|
||||
|
||||
if (EstateDataService.LinkRegion(regInfo.RegionID, (int)defaultEstate.EstateID))
|
||||
defaultEstateJoined = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CreateEstate(regInfo, estatesByName, defaultEstateName))
|
||||
defaultEstateJoined = true;
|
||||
}
|
||||
|
||||
if (defaultEstateJoined)
|
||||
return true; // need to update the database
|
||||
else
|
||||
m_log.ErrorFormat(
|
||||
"[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName);
|
||||
}
|
||||
}
|
||||
|
||||
// If we have no default estate or creation of the default estate failed then ask the user.
|
||||
while (true)
|
||||
{
|
||||
if (estates.Count == 0)
|
||||
{
|
||||
m_log.Info("[ESTATE]: No existing estates found. You must create a new one.");
|
||||
|
||||
if (CreateEstate(regInfo, estatesByName, null))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
string response
|
||||
= MainConsole.Instance.CmdPrompt(
|
||||
string.Format(
|
||||
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
|
||||
"yes",
|
||||
new List<string>() { "yes", "no" });
|
||||
|
||||
if (response == "no")
|
||||
{
|
||||
if (CreateEstate(regInfo, estatesByName, null))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
string response
|
||||
string[] estateNames = estatesByName.Keys.ToArray();
|
||||
response
|
||||
= MainConsole.Instance.CmdPrompt(
|
||||
string.Format(
|
||||
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
|
||||
"yes",
|
||||
new List<string>() { "yes", "no" });
|
||||
|
||||
if (response == "no")
|
||||
"Name of estate to join. Existing estate names are ({0})",
|
||||
string.Join(", ", estateNames)),
|
||||
estateNames[0]);
|
||||
|
||||
List<int> estateIDs = EstateDataService.GetEstates(response);
|
||||
if (estateIDs.Count < 1)
|
||||
{
|
||||
if (CreateEstate(regInfo, estateNames))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
response
|
||||
= MainConsole.Instance.CmdPrompt(
|
||||
string.Format(
|
||||
"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
|
||||
estateNames[0]);
|
||||
|
||||
List<int> estateIDs = EstateDataService.GetEstates(response);
|
||||
if (estateIDs.Count < 1)
|
||||
{
|
||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
|
||||
continue;
|
||||
}
|
||||
|
||||
int estateID = estateIDs[0];
|
||||
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
|
||||
|
||||
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
|
||||
break;
|
||||
|
||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
|
||||
continue;
|
||||
}
|
||||
|
||||
int estateID = estateIDs[0];
|
||||
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
|
||||
|
||||
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
|
||||
break;
|
||||
|
||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true; // need to update the database
|
||||
}
|
||||
}
|
||||
|
||||
public class OpenSimConfigSource
|
||||
|
||||
@@ -111,6 +111,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
private IAssetService m_assetService;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
private string m_regionName;
|
||||
private int m_levelUpload = 0;
|
||||
|
||||
public BunchOfCaps(Scene scene, Caps caps)
|
||||
{
|
||||
@@ -121,7 +122,15 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
IConfig sconfig = config.Configs["Startup"];
|
||||
if (sconfig != null)
|
||||
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
|
||||
{
|
||||
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
|
||||
}
|
||||
|
||||
IConfig appearanceConfig = config.Configs["Appearance"];
|
||||
if (appearanceConfig != null)
|
||||
{
|
||||
m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
|
||||
}
|
||||
}
|
||||
|
||||
m_assetService = m_Scene.AssetService;
|
||||
@@ -283,7 +292,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
try
|
||||
{
|
||||
m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
|
||||
// m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
|
||||
//m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
|
||||
|
||||
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
|
||||
@@ -380,21 +389,37 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
llsdRequest.asset_type == "animation" ||
|
||||
llsdRequest.asset_type == "sound")
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
IClientAPI client = null;
|
||||
IScene scene = null;
|
||||
if (GetClient != null)
|
||||
{
|
||||
client = GetClient(m_HostCapsObj.AgentID);
|
||||
scene = client.Scene;
|
||||
m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
|
||||
|
||||
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
|
||||
// check user level
|
||||
if (avatar != null)
|
||||
{
|
||||
client = avatar.ControllingClient;
|
||||
|
||||
if (avatar.UserLevel < m_levelUpload)
|
||||
{
|
||||
if (client != null)
|
||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
|
||||
|
||||
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
||||
errorResponse.uploader = "";
|
||||
errorResponse.state = "error";
|
||||
return errorResponse;
|
||||
}
|
||||
}
|
||||
|
||||
// check funds
|
||||
if (client != null)
|
||||
{
|
||||
IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
|
||||
|
||||
if (mm != null)
|
||||
{
|
||||
if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
|
||||
{
|
||||
if (client != null)
|
||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
||||
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
|
||||
|
||||
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
|
||||
errorResponse.uploader = "";
|
||||
@@ -791,7 +816,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
|
||||
if (part != null)
|
||||
{
|
||||
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
|
||||
// TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
|
||||
if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, m_HostCapsObj.AgentID))
|
||||
{
|
||||
return LLSDHelpers.SerialiseLLSDReply(response);
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
|
||||
UUID spId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
SceneHelpers.AddScenePresence(m_scene, spId);
|
||||
m_scene.IncomingCloseAgent(spId);
|
||||
m_scene.IncomingCloseAgent(spId, false);
|
||||
|
||||
// TODO: Add more assertions for the other aspects of event queues
|
||||
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
|
||||
|
||||
234
OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
Normal file
234
OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
Normal file
@@ -0,0 +1,234 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Web;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using OpenSim.Capabilities.Handlers;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionConsoleModule")]
|
||||
public class RegionConsoleModule : INonSharedRegionModule, IRegionConsole
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
private IEventQueue m_eventQueue;
|
||||
private Commands m_commands = new Commands();
|
||||
public ICommands Commands { get { return m_commands; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene s)
|
||||
{
|
||||
m_scene = s;
|
||||
m_scene.RegisterModuleInterface<IRegionConsole>(this);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene s)
|
||||
{
|
||||
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene s)
|
||||
{
|
||||
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||
m_eventQueue = m_scene.RequestModuleInterface<IEventQueue>();
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close() { }
|
||||
|
||||
public string Name { get { return "RegionConsoleModule"; } }
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void RegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID))
|
||||
return;
|
||||
|
||||
UUID capID = UUID.Random();
|
||||
|
||||
m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
|
||||
caps.RegisterHandler(
|
||||
"SimConsoleAsync",
|
||||
new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene));
|
||||
}
|
||||
|
||||
public void SendConsoleOutput(UUID agentID, string message)
|
||||
{
|
||||
OSD osd = OSD.FromString(message);
|
||||
|
||||
m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
|
||||
}
|
||||
|
||||
public bool RunCommand(string command, UUID invokerID)
|
||||
{
|
||||
string[] parts = Parser.Parse(command);
|
||||
Array.Resize(ref parts, parts.Length + 1);
|
||||
parts[parts.Length - 1] = invokerID.ToString();
|
||||
|
||||
if (m_commands.Resolve(parts).Length == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Help(string module, string[] cmd)
|
||||
{
|
||||
UUID agentID = new UUID(cmd[cmd.Length - 1]);
|
||||
Array.Resize(ref cmd, cmd.Length - 1);
|
||||
|
||||
List<string> help = Commands.GetHelp(cmd);
|
||||
|
||||
string reply = String.Empty;
|
||||
|
||||
foreach (string s in help)
|
||||
{
|
||||
reply += s + "\n";
|
||||
}
|
||||
|
||||
SendConsoleOutput(agentID, reply);
|
||||
}
|
||||
|
||||
public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn)
|
||||
{
|
||||
m_commands.AddCommand(module, shared, command, help, longhelp, fn);
|
||||
}
|
||||
}
|
||||
|
||||
public class ConsoleHandler : BaseStreamHandler
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private RegionConsoleModule m_consoleModule;
|
||||
private UUID m_agentID;
|
||||
private bool m_isGod;
|
||||
private Scene m_scene;
|
||||
private bool m_consoleIsOn = false;
|
||||
|
||||
public ConsoleHandler(string path, string name, UUID agentID, RegionConsoleModule module, Scene scene)
|
||||
:base("POST", path, name, agentID.ToString())
|
||||
{
|
||||
m_agentID = agentID;
|
||||
m_consoleModule = module;
|
||||
m_scene = scene;
|
||||
|
||||
m_isGod = m_scene.Permissions.IsGod(agentID);
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
|
||||
StreamReader reader = new StreamReader(request);
|
||||
string message = reader.ReadToEnd();
|
||||
|
||||
OSD osd = OSDParser.DeserializeLLSDXml(message);
|
||||
|
||||
string cmd = osd.AsString();
|
||||
if (cmd == "set console on")
|
||||
{
|
||||
if (m_isGod)
|
||||
{
|
||||
MainConsole.Instance.OnOutput += ConsoleSender;
|
||||
m_consoleIsOn = true;
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, "Console is now on");
|
||||
}
|
||||
return new byte[0];
|
||||
}
|
||||
else if (cmd == "set console off")
|
||||
{
|
||||
MainConsole.Instance.OnOutput -= ConsoleSender;
|
||||
m_consoleIsOn = false;
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, "Console is now off");
|
||||
return new byte[0];
|
||||
}
|
||||
|
||||
if (m_consoleIsOn == false && m_consoleModule.RunCommand(osd.AsString().Trim(), m_agentID))
|
||||
return new byte[0];
|
||||
|
||||
if (m_isGod && m_consoleIsOn)
|
||||
{
|
||||
MainConsole.Instance.RunCommand(osd.AsString().Trim());
|
||||
}
|
||||
else
|
||||
{
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, "Unknown command");
|
||||
}
|
||||
|
||||
return new byte[0];
|
||||
}
|
||||
|
||||
private void ConsoleSender(string text)
|
||||
{
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, text);
|
||||
}
|
||||
|
||||
private void OnMakeChildAgent(ScenePresence presence)
|
||||
{
|
||||
if (presence.UUID == m_agentID)
|
||||
{
|
||||
MainConsole.Instance.OnOutput -= ConsoleSender;
|
||||
m_consoleIsOn = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -66,9 +66,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig sconfig = source.Configs["Startup"];
|
||||
if (sconfig != null)
|
||||
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
|
||||
IConfig appearanceConfig = source.Configs["Appearance"];
|
||||
if (appearanceConfig != null)
|
||||
m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene s)
|
||||
|
||||
@@ -41,7 +41,7 @@ using OpenMetaverse.Messages.Linden;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// Handles new client connections
|
||||
/// Constructor takes a single Packet and authenticates everything
|
||||
/// </summary>
|
||||
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IClientIPEndpoint, IStatsCollector
|
||||
public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IStatsCollector
|
||||
{
|
||||
/// <value>
|
||||
/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
|
||||
@@ -317,7 +317,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
protected readonly UUID m_agentId;
|
||||
private readonly uint m_circuitCode;
|
||||
private readonly byte[] m_channelVersion = Utils.EmptyBytes;
|
||||
private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>();
|
||||
private readonly IGroupsModule m_GroupsModule;
|
||||
|
||||
private int m_cachedTextureSerial;
|
||||
@@ -348,8 +347,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private int m_animationSequenceNumber = 1;
|
||||
private bool m_SendLogoutPacketWhenClosing = true;
|
||||
private AgentUpdateArgs lastarg;
|
||||
private bool m_IsActive = true;
|
||||
private bool m_IsLoggingOut = false;
|
||||
|
||||
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
|
||||
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
|
||||
@@ -358,7 +355,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
protected string m_lastName;
|
||||
protected Thread m_clientThread;
|
||||
protected Vector3 m_startpos;
|
||||
protected EndPoint m_userEndPoint;
|
||||
protected UUID m_activeGroupID;
|
||||
protected string m_activeGroupName = String.Empty;
|
||||
protected ulong m_activeGroupPowers;
|
||||
@@ -414,16 +410,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public uint CircuitCode { get { return m_circuitCode; } }
|
||||
public int MoneyBalance { get { return m_moneyBalance; } }
|
||||
public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
|
||||
public bool IsActive
|
||||
{
|
||||
get { return m_IsActive; }
|
||||
set { m_IsActive = value; }
|
||||
}
|
||||
public bool IsLoggingOut
|
||||
{
|
||||
get { return m_IsLoggingOut; }
|
||||
set { m_IsLoggingOut = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// As well as it's function in IClientAPI, in LLClientView we are locking on this property in order to
|
||||
/// prevent race conditions by different threads calling Close().
|
||||
/// </summary>
|
||||
public bool IsActive { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used to synchronise threads when client is being closed.
|
||||
/// </summary>
|
||||
public Object CloseSyncLock { get; private set; }
|
||||
|
||||
public bool IsLoggingOut { get; set; }
|
||||
|
||||
public bool DisableFacelights
|
||||
{
|
||||
@@ -443,20 +442,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
|
||||
public LLClientView(Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
|
||||
UUID agentId, UUID sessionId, uint circuitCode)
|
||||
{
|
||||
// DebugPacketLevel = 1;
|
||||
|
||||
CloseSyncLock = new Object();
|
||||
|
||||
RegisterInterface<IClientIM>(this);
|
||||
RegisterInterface<IClientInventory>(this);
|
||||
RegisterInterface<IClientChat>(this);
|
||||
RegisterInterface<IClientIPEndpoint>(this);
|
||||
|
||||
InitDefaultAnimations();
|
||||
|
||||
m_scene = scene;
|
||||
|
||||
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
|
||||
m_entityProps = new PriorityQueue(m_scene.Entities.Count);
|
||||
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
|
||||
@@ -471,7 +468,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_sessionId = sessionId;
|
||||
m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
|
||||
m_circuitCode = circuitCode;
|
||||
m_userEndPoint = remoteEP;
|
||||
m_firstName = sessionInfo.LoginInfo.First;
|
||||
m_lastName = sessionInfo.LoginInfo.Last;
|
||||
m_startpos = sessionInfo.LoginInfo.StartPos;
|
||||
@@ -485,17 +481,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_prioritizer = new Prioritizer(m_scene);
|
||||
|
||||
RegisterLocalPacketHandlers();
|
||||
|
||||
IsActive = true;
|
||||
}
|
||||
|
||||
#region Client Methods
|
||||
|
||||
/// <summary>
|
||||
/// Shut down the client view
|
||||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
IsActive = false;
|
||||
Close(false);
|
||||
}
|
||||
|
||||
public void Close(bool force)
|
||||
{
|
||||
// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
|
||||
// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
|
||||
lock (CloseSyncLock)
|
||||
{
|
||||
// We still perform a force close inside the sync lock since this is intended to attempt close where
|
||||
// there is some unidentified connection problem, not where we have issues due to deadlock
|
||||
if (!IsActive && !force)
|
||||
return;
|
||||
|
||||
IsActive = false;
|
||||
CloseWithoutChecks();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes down the client view without first checking whether it is active.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This exists because LLUDPServer has to set IsActive = false in earlier synchronous code before calling
|
||||
/// CloseWithoutIsActiveCheck asynchronously.
|
||||
///
|
||||
/// Callers must lock ClosingSyncLock before calling.
|
||||
/// </remarks>
|
||||
public void CloseWithoutChecks()
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[CLIENT]: Close has been called for {0} attached to scene {1}",
|
||||
Name, m_scene.RegionInfo.RegionName);
|
||||
@@ -1913,7 +1936,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
folderBlock.FolderID = folder.ID;
|
||||
folderBlock.ParentID = folder.ParentID;
|
||||
folderBlock.Type = -1;
|
||||
//folderBlock.Type = -1;
|
||||
folderBlock.Type = (sbyte)folder.Type;
|
||||
folderBlock.Name = Util.StringToBytes256(folder.Name);
|
||||
|
||||
return folderBlock;
|
||||
@@ -3573,7 +3597,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
if (!IsActive) return; // We don't need to update inactive clients.
|
||||
// We don't need to update inactive clients.
|
||||
if (!IsActive)
|
||||
return;
|
||||
|
||||
CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
|
||||
loc.Header.Reliable = false;
|
||||
@@ -4425,37 +4451,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
if (bl[i].BannedUserID == UUID.Zero)
|
||||
continue;
|
||||
BannedUsers.Add(bl[i].BannedUserID);
|
||||
|
||||
if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0))
|
||||
{
|
||||
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
|
||||
packet.AgentData.TransactionID = UUID.Random();
|
||||
packet.AgentData.AgentID = AgentId;
|
||||
packet.AgentData.SessionID = SessionId;
|
||||
packet.MethodData.Invoice = invoice;
|
||||
packet.MethodData.Method = Utils.StringToBytes("setaccess");
|
||||
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
|
||||
|
||||
int j;
|
||||
for (j = 0; j < (6 + BannedUsers.Count); j++)
|
||||
{
|
||||
returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock();
|
||||
}
|
||||
j = 0;
|
||||
|
||||
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
|
||||
foreach (UUID banned in BannedUsers)
|
||||
{
|
||||
returnblock[j].Parameter = banned.GetBytes(); j++;
|
||||
}
|
||||
packet.ParamList = returnblock;
|
||||
packet.Header.Reliable = true;
|
||||
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
|
||||
BannedUsers.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
|
||||
packet.AgentData.TransactionID = UUID.Random();
|
||||
packet.AgentData.AgentID = AgentId;
|
||||
packet.AgentData.SessionID = SessionId;
|
||||
packet.MethodData.Invoice = invoice;
|
||||
packet.MethodData.Method = Utils.StringToBytes("setaccess");
|
||||
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
|
||||
|
||||
for (int i = 0; i < (6 + BannedUsers.Count); i++)
|
||||
{
|
||||
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
|
||||
}
|
||||
int j = 0;
|
||||
|
||||
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
|
||||
foreach (UUID banned in BannedUsers)
|
||||
{
|
||||
returnblock[j].Parameter = banned.GetBytes(); j++;
|
||||
}
|
||||
packet.ParamList = returnblock;
|
||||
packet.Header.Reliable = false;
|
||||
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
|
||||
@@ -5170,7 +5203,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
|
||||
AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate);
|
||||
AddLocalPacketHandler(PacketType.ScriptDialogReply, HandlerScriptDialogReply);
|
||||
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage, false);
|
||||
AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage);
|
||||
AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
|
||||
AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship);
|
||||
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFriendship);
|
||||
@@ -5788,7 +5821,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
args.Channel = ch;
|
||||
args.From = String.Empty;
|
||||
args.Message = Utils.BytesToString(msg);
|
||||
args.Type = ChatTypeEnum.Shout;
|
||||
args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
|
||||
args.Position = new Vector3();
|
||||
args.Scene = Scene;
|
||||
args.Sender = this;
|
||||
@@ -11271,36 +11304,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
scriptQuestion.Data.Questions = question;
|
||||
scriptQuestion.Data.ObjectName = Util.StringToBytes256(taskName);
|
||||
scriptQuestion.Data.ObjectOwner = Util.StringToBytes256(ownerName);
|
||||
|
||||
|
||||
OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
private void InitDefaultAnimations()
|
||||
{
|
||||
using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(reader);
|
||||
if (doc.DocumentElement != null)
|
||||
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
||||
{
|
||||
if (nod.Attributes["name"] != null)
|
||||
{
|
||||
string name = nod.Attributes["name"].Value.ToLower();
|
||||
string id = nod.InnerText;
|
||||
m_defaultAnimations.Add(name, (UUID)id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
if (m_defaultAnimations.ContainsKey(name))
|
||||
return m_defaultAnimations[name];
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handler called when we receive a logout packet.
|
||||
/// </summary>
|
||||
@@ -11862,7 +11869,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
ClientInfo info = m_udpClient.GetClientInfo();
|
||||
|
||||
info.userEP = m_userEndPoint;
|
||||
info.proxyEP = null;
|
||||
info.agentcircuit = RequestClientInfo();
|
||||
|
||||
@@ -11874,11 +11880,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_udpClient.SetClientInfo(info);
|
||||
}
|
||||
|
||||
public EndPoint GetClientEP()
|
||||
{
|
||||
return m_userEndPoint;
|
||||
}
|
||||
|
||||
#region Media Parcel Members
|
||||
|
||||
public void SendParcelMediaCommand(uint flags, ParcelMediaCommandEnum command, float time)
|
||||
@@ -11999,7 +12000,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
Kick(reason);
|
||||
Thread.Sleep(1000);
|
||||
Close();
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
@@ -12148,24 +12149,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return numPackets;
|
||||
}
|
||||
|
||||
#region IClientIPEndpoint Members
|
||||
|
||||
public IPAddress EndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_userEndPoint is IPEndPoint)
|
||||
{
|
||||
IPEndPoint ep = (IPEndPoint)m_userEndPoint;
|
||||
|
||||
return ep.Address;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void SendRebakeAvatarTextures(UUID textureID)
|
||||
{
|
||||
RebakeAvatarTexturesPacket pack =
|
||||
|
||||
@@ -278,7 +278,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public string GetStats()
|
||||
{
|
||||
return string.Format(
|
||||
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
|
||||
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}",
|
||||
Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
|
||||
PacketsReceived,
|
||||
PacketsSent,
|
||||
PacketsResent,
|
||||
|
||||
@@ -37,7 +37,7 @@ using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
||||
@@ -1103,7 +1103,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
|
||||
|
||||
client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
|
||||
client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
|
||||
client.OnLogout += LogoutHandler;
|
||||
|
||||
((LLClientView)client).DisableFacelights = m_disableFacelights;
|
||||
@@ -1123,22 +1123,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// regular client pings.
|
||||
/// </remarks>
|
||||
/// <param name='client'></param>
|
||||
private void DeactivateClientDueToTimeout(IClientAPI client)
|
||||
private void DeactivateClientDueToTimeout(LLClientView client)
|
||||
{
|
||||
// We must set IsActive synchronously so that we can stop the packet loop reinvoking this method, even
|
||||
// though it's set later on by LLClientView.Close()
|
||||
client.IsActive = false;
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
|
||||
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
|
||||
|
||||
if (!client.SceneAgent.IsChildAgent)
|
||||
client.Kick("Simulator logged you out due to connection timeout");
|
||||
|
||||
client.Close();
|
||||
lock (client.CloseSyncLock)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Ack timeout, disconnecting {0} agent for {1} in {2}",
|
||||
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
|
||||
|
||||
if (!client.SceneAgent.IsChildAgent)
|
||||
client.Kick("Simulator logged you out due to connection timeout");
|
||||
|
||||
client.CloseWithoutChecks();
|
||||
}
|
||||
}
|
||||
|
||||
private void IncomingPacketHandler()
|
||||
|
||||
@@ -53,9 +53,8 @@ namespace OpenSim.Region.ClientStack
|
||||
protected ISimulationDataService m_simulationDataService;
|
||||
protected IEstateDataService m_estateDataService;
|
||||
protected ClientStackManager m_clientStackManager;
|
||||
protected SceneManager m_sceneManager = new SceneManager();
|
||||
|
||||
public SceneManager SceneManager { get { return m_sceneManager; } }
|
||||
public SceneManager SceneManager { get; protected set; }
|
||||
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
|
||||
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
|
||||
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
|
||||
@@ -77,6 +76,7 @@ namespace OpenSim.Region.ClientStack
|
||||
|
||||
protected override void StartupSpecific()
|
||||
{
|
||||
SceneManager = new SceneManager();
|
||||
m_clientStackManager = CreateClientStackManager();
|
||||
|
||||
Initialize();
|
||||
|
||||
@@ -46,6 +46,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
|
||||
protected Scene m_Scene;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
private int m_levelUpload = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Each agent has its own singleton collection of transactions
|
||||
@@ -55,8 +56,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig sconfig = source.Configs["Startup"];
|
||||
if (sconfig != null)
|
||||
{
|
||||
m_levelUpload = sconfig.GetInt("LevelUpload", 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
@@ -240,7 +246,21 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
(AssetType)type == AssetType.Animation) &&
|
||||
tempFile == false)
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
Scene scene = (Scene)remoteClient.Scene;
|
||||
scene.TryGetScenePresence(remoteClient.AgentId, out avatar);
|
||||
|
||||
// check user level
|
||||
if (avatar != null)
|
||||
{
|
||||
if (avatar.UserLevel < m_levelUpload)
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// check funds
|
||||
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
|
||||
|
||||
if (mm != null)
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
|
||||
private int m_WaitOnInprogressTimeout = 3000;
|
||||
#else
|
||||
private List<string> m_CurrentlyWriting = new List<string>();
|
||||
private HashSet<string> m_CurrentlyWriting = new HashSet<string>();
|
||||
#endif
|
||||
|
||||
private bool m_FileCacheEnabled = true;
|
||||
@@ -261,10 +261,14 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
|
||||
try
|
||||
{
|
||||
// If the file is already cached, don't cache it, just touch it so access time is updated
|
||||
// If the file is already cached just update access time.
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
File.SetLastAccessTime(filename, DateTime.Now);
|
||||
lock (m_CurrentlyWriting)
|
||||
{
|
||||
if (!m_CurrentlyWriting.Contains(filename))
|
||||
File.SetLastAccessTime(filename, DateTime.Now);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
@@ -48,7 +50,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
private IDialogModule m_dialogModule;
|
||||
private IInventoryAccessModule m_invAccessModule;
|
||||
|
||||
/// <summary>
|
||||
@@ -89,7 +90,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
|
||||
m_invAccessModule = m_scene.RequestModuleInterface<IInventoryAccessModule>();
|
||||
}
|
||||
|
||||
@@ -197,12 +197,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
|
||||
UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
|
||||
m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
|
||||
attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted)
|
||||
public void DeRezAttachments(IScenePresence sp)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
@@ -213,18 +215,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
{
|
||||
foreach (SceneObjectGroup so in sp.GetAttachments())
|
||||
{
|
||||
// We can only remove the script instances from the script engine after we've retrieved their xml state
|
||||
// when we update the attachment item.
|
||||
m_scene.DeleteSceneObject(so, false, false);
|
||||
|
||||
if (saveChanged || saveAllScripted)
|
||||
{
|
||||
so.IsAttachment = false;
|
||||
so.AbsolutePosition = so.RootPart.AttachedPos;
|
||||
UpdateKnownItem(sp, so, saveAllScripted);
|
||||
}
|
||||
|
||||
so.RemoveScriptInstances(true);
|
||||
UpdateDetachedObject(sp, so);
|
||||
}
|
||||
|
||||
sp.ClearAttachments();
|
||||
@@ -248,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
sp.ClearAttachments();
|
||||
}
|
||||
|
||||
public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
|
||||
public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp)
|
||||
{
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
{
|
||||
@@ -307,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
group.AbsolutePosition = attachPos;
|
||||
|
||||
if (sp.PresenceType != PresenceType.Npc)
|
||||
UpdateUserInventoryWithAttachment(sp, group, attachmentPt);
|
||||
UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp);
|
||||
|
||||
AttachToAgent(sp, group, attachmentPt, attachPos, silent);
|
||||
}
|
||||
@@ -315,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt)
|
||||
private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp)
|
||||
{
|
||||
// Remove any previous attachments
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
|
||||
@@ -325,21 +316,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
{
|
||||
if (attachments[0].FromItemID != UUID.Zero)
|
||||
DetachSingleAttachmentToInvInternal(sp, attachments[0]);
|
||||
else
|
||||
m_log.WarnFormat(
|
||||
"[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
|
||||
attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
|
||||
// Error logging commented because UUID.Zero now means temp attachment
|
||||
// else
|
||||
// m_log.WarnFormat(
|
||||
// "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
|
||||
// attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
|
||||
}
|
||||
|
||||
// Add the new attachment to inventory if we don't already have it.
|
||||
UUID newAttachmentItemID = group.FromItemID;
|
||||
if (newAttachmentItemID == UUID.Zero)
|
||||
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
|
||||
if (!temp)
|
||||
{
|
||||
UUID newAttachmentItemID = group.FromItemID;
|
||||
if (newAttachmentItemID == UUID.Zero)
|
||||
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
|
||||
|
||||
ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
|
||||
ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
|
||||
}
|
||||
}
|
||||
|
||||
public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
|
||||
public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
if (!Enabled)
|
||||
return null;
|
||||
@@ -415,6 +410,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
UUID inventoryID = so.FromItemID;
|
||||
|
||||
// As per Linden spec, drop is disabled for temp attachs
|
||||
if (inventoryID == UUID.Zero)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
|
||||
// so.Name, so.LocalId, inventoryID);
|
||||
@@ -425,7 +424,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
so.PrimCount, sp.UUID, sp.AbsolutePosition))
|
||||
return;
|
||||
|
||||
bool changed = sp.Appearance.DetachAttachment(inventoryID);
|
||||
bool changed = false;
|
||||
if (inventoryID != UUID.Zero)
|
||||
changed = sp.Appearance.DetachAttachment(inventoryID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
|
||||
|
||||
@@ -527,8 +528,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
/// </remarks>
|
||||
/// <param name="sp"></param>
|
||||
/// <param name="grp"></param>
|
||||
private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted)
|
||||
/// <param name="saveAllScripted"></param>
|
||||
private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState)
|
||||
{
|
||||
if (grp.FromItemID == UUID.Zero)
|
||||
{
|
||||
// We can't save temp attachments
|
||||
grp.HasGroupChanged = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Saving attachments for NPCs messes them up for the real owner!
|
||||
INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
|
||||
if (module != null)
|
||||
@@ -537,13 +546,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return;
|
||||
}
|
||||
|
||||
if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
|
||||
if (grp.HasGroupChanged)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
|
||||
// grp.UUID, grp.AttachmentPoint);
|
||||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID);
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
@@ -566,10 +575,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
m_scene.InventoryService.UpdateItem(item);
|
||||
|
||||
// this gets called when the agent logs off!
|
||||
// If the name of the object has been changed whilst attached then we want to update the inventory
|
||||
// item in the viewer.
|
||||
if (sp.ControllingClient != null)
|
||||
sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
|
||||
}
|
||||
|
||||
grp.HasGroupChanged = false; // Prevent it being saved over and over
|
||||
}
|
||||
// else
|
||||
@@ -595,9 +606,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
private void AttachToAgent(
|
||||
IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
|
||||
// so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
|
||||
// so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
|
||||
|
||||
so.DetachFromBackup();
|
||||
|
||||
@@ -680,6 +691,60 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return newItem;
|
||||
}
|
||||
|
||||
private string GetObjectScriptStates(SceneObjectGroup grp)
|
||||
{
|
||||
using (StringWriter sw = new StringWriter())
|
||||
{
|
||||
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
||||
{
|
||||
grp.SaveScriptedState(writer);
|
||||
}
|
||||
|
||||
return sw.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateDetachedObject(IScenePresence sp, SceneObjectGroup so)
|
||||
{
|
||||
// Don't save attachments for HG visitors, it
|
||||
// messes up their inventory. When a HG visitor logs
|
||||
// out on a foreign grid, their attachments will be
|
||||
// reloaded in the state they were in when they left
|
||||
// the home grid. This is best anyway as the visited
|
||||
// grid may use an incompatible script engine.
|
||||
bool saveChanged
|
||||
= sp.PresenceType != PresenceType.Npc
|
||||
&& (m_scene.UserManagementModule == null
|
||||
|| m_scene.UserManagementModule.IsLocalGridUser(sp.UUID));
|
||||
|
||||
// Scripts MUST be snapshotted before the object is
|
||||
// removed from the scene because doing otherwise will
|
||||
// clobber the run flag
|
||||
string scriptedState = GetObjectScriptStates(so);
|
||||
|
||||
// Remove the object from the scene so no more updates
|
||||
// are sent. Doing this before the below changes will ensure
|
||||
// updates can't cause "HUD artefacts"
|
||||
m_scene.DeleteSceneObject(so, false, false);
|
||||
|
||||
// Prepare sog for storage
|
||||
so.AttachedAvatar = UUID.Zero;
|
||||
so.RootPart.SetParentLocalId(0);
|
||||
so.IsAttachment = false;
|
||||
|
||||
if (saveChanged)
|
||||
{
|
||||
// We cannot use AbsolutePosition here because that would
|
||||
// attempt to cross the prim as it is detached
|
||||
so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; });
|
||||
|
||||
UpdateKnownItem(sp, so, scriptedState);
|
||||
}
|
||||
|
||||
// Now, remove the scripts
|
||||
so.RemoveScriptInstances(true);
|
||||
}
|
||||
|
||||
private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
|
||||
@@ -687,18 +752,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
|
||||
sp.RemoveAttachment(so);
|
||||
|
||||
// We can only remove the script instances from the script engine after we've retrieved their xml state
|
||||
// when we update the attachment item.
|
||||
m_scene.DeleteSceneObject(so, false, false);
|
||||
|
||||
// Prepare sog for storage
|
||||
so.AttachedAvatar = UUID.Zero;
|
||||
so.RootPart.SetParentLocalId(0);
|
||||
so.IsAttachment = false;
|
||||
so.AbsolutePosition = so.RootPart.AttachedPos;
|
||||
|
||||
UpdateKnownItem(sp, so, true);
|
||||
so.RemoveScriptInstances(true);
|
||||
UpdateDetachedObject(sp, so);
|
||||
}
|
||||
|
||||
private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
|
||||
@@ -720,22 +774,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
|
||||
false, false, sp.UUID, true);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
|
||||
// objatt.Name, remoteClient.Name, AttachmentPt);
|
||||
|
||||
if (objatt != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}",
|
||||
// objatt.Name, sp.Name, attachmentPt, m_scene.Name);
|
||||
|
||||
// HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller.
|
||||
objatt.HasGroupChanged = false;
|
||||
bool tainted = false;
|
||||
if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint)
|
||||
tainted = true;
|
||||
|
||||
// FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal
|
||||
// course of events. If not, then it's probably not worth trying to recover the situation
|
||||
// since this is more likely to trigger further exceptions and confuse later debugging. If
|
||||
// exceptions can be thrown in expected error conditions (not NREs) then make this consistent
|
||||
// since other normal error conditions will simply return false instead.
|
||||
// This will throw if the attachment fails
|
||||
try
|
||||
{
|
||||
AttachObject(sp, objatt, attachmentPt, false);
|
||||
AttachObject(sp, objatt, attachmentPt, false, false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -782,9 +841,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
/// <param name="att"></param>
|
||||
private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
||||
// att.Name, sp.Name, AttachmentPt, itemID);
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
||||
// att.Name, sp.Name, AttachmentPt, itemID);
|
||||
|
||||
if (UUID.Zero == itemID)
|
||||
{
|
||||
@@ -853,9 +912,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
|
||||
// objectLocalID, remoteClient.Name, AttachmentPt, silent);
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
|
||||
// objectLocalID, remoteClient.Name, AttachmentPt, silent);
|
||||
|
||||
if (!Enabled)
|
||||
return;
|
||||
@@ -889,7 +948,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
AttachmentPt &= 0x7f;
|
||||
|
||||
// Calls attach with a Zero position
|
||||
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
|
||||
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false))
|
||||
{
|
||||
// m_log.Debug(
|
||||
// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
||||
@@ -913,7 +972,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
|
||||
|
||||
if (sp != null && group != null)
|
||||
if (sp != null && group != null && group.FromItemID != UUID.Zero)
|
||||
DetachSingleAttachmentToInv(sp, group);
|
||||
}
|
||||
|
||||
@@ -931,7 +990,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
foreach (SceneObjectGroup group in attachments)
|
||||
{
|
||||
if (group.FromItemID == itemID)
|
||||
if (group.FromItemID == itemID && group.FromItemID != UUID.Zero)
|
||||
{
|
||||
DetachSingleAttachmentToInv(sp, group);
|
||||
return;
|
||||
|
||||
@@ -31,6 +31,7 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using System.Xml;
|
||||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
@@ -41,10 +42,13 @@ using OpenSim.Region.CoreModules.Avatar.Attachments;
|
||||
using OpenSim.Region.CoreModules.Framework;
|
||||
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.CoreModules.Scripting.WorldComm;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||
using OpenSim.Region.ScriptEngine.XEngine;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
@@ -57,6 +61,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
[TestFixture]
|
||||
public class AttachmentsModuleTests : OpenSimTestCase
|
||||
{
|
||||
private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
|
||||
private OSChatMessage m_osChatMessageReceived;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureInit()
|
||||
{
|
||||
@@ -72,16 +79,74 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
|
||||
}
|
||||
|
||||
private Scene CreateDefaultTestScene()
|
||||
private void OnChatFromWorld(object sender, OSChatMessage oscm)
|
||||
{
|
||||
// Console.WriteLine("Got chat [{0}]", oscm.Message);
|
||||
|
||||
m_osChatMessageReceived = oscm;
|
||||
m_chatEvent.Set();
|
||||
}
|
||||
|
||||
private Scene CreateTestScene()
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
List<object> modules = new List<object>();
|
||||
|
||||
AddCommonConfig(config, modules);
|
||||
|
||||
Scene scene
|
||||
= new SceneHelpers().SetupScene(
|
||||
"attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
|
||||
SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
private Scene CreateScriptingEnabledTestScene()
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
List<object> modules = new List<object>();
|
||||
|
||||
AddCommonConfig(config, modules);
|
||||
AddScriptingConfig(config, modules);
|
||||
|
||||
Scene scene
|
||||
= new SceneHelpers().SetupScene(
|
||||
"attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
|
||||
SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
|
||||
|
||||
scene.StartScripts();
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
private void AddCommonConfig(IConfigSource config, List<object> modules)
|
||||
{
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule());
|
||||
modules.Add(new AttachmentsModule());
|
||||
modules.Add(new BasicInventoryAccessModule());
|
||||
}
|
||||
|
||||
return scene;
|
||||
private void AddScriptingConfig(IConfigSource config, List<object> modules)
|
||||
{
|
||||
IConfig startupConfig = config.AddConfig("Startup");
|
||||
startupConfig.Set("DefaultScriptEngine", "XEngine");
|
||||
|
||||
IConfig xEngineConfig = config.AddConfig("XEngine");
|
||||
xEngineConfig.Set("Enabled", "true");
|
||||
xEngineConfig.Set("StartDelay", "0");
|
||||
|
||||
// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
|
||||
// to AssemblyResolver.OnAssemblyResolve fails.
|
||||
xEngineConfig.Set("AppDomainLoading", "false");
|
||||
|
||||
modules.Add(new XEngine());
|
||||
|
||||
// Necessary to stop serialization complaining
|
||||
// FIXME: Stop this being necessary if at all possible
|
||||
// modules.Add(new WorldCommModule());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -116,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
|
||||
|
||||
@@ -124,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
|
||||
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
|
||||
|
||||
// Check status on scene presence
|
||||
Assert.That(sp.HasAttachments(), Is.True);
|
||||
@@ -163,7 +228,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
|
||||
|
||||
@@ -178,19 +243,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
sp2.AbsolutePosition = new Vector3(0, 0, 0);
|
||||
sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
|
||||
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
|
||||
|
||||
Assert.That(sp.HasAttachments(), Is.False);
|
||||
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddAttachmentFromInventory()
|
||||
public void TestRezAttachmentFromInventory()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
||||
|
||||
@@ -217,13 +282,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test specific conditions associated with rezzing a scripted attachment from inventory.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestRezScriptedAttachmentFromInventory()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Scene scene = CreateScriptingEnabledTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
|
||||
TaskInventoryItem scriptItem
|
||||
= TaskInventoryHelpers.AddScript(
|
||||
scene,
|
||||
so.RootPart,
|
||||
"scriptItem",
|
||||
"default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
|
||||
|
||||
InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
|
||||
|
||||
// FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
|
||||
// In the future, we need to be able to do this programatically more predicably.
|
||||
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||
|
||||
scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
m_chatEvent.WaitOne(60000);
|
||||
|
||||
// TODO: Need to have a test that checks the script is actually started but this involves a lot more
|
||||
// plumbing of the script engine and either pausing for events or more infrastructure to turn off various
|
||||
// script engine delays/asychronicity that isn't helpful in an automated regression testing context.
|
||||
SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.Name);
|
||||
Assert.That(attSo.ContainsScripts(), Is.True);
|
||||
|
||||
TaskInventoryItem reRezzedScriptItem = attSo.RootPart.Inventory.GetInventoryItem(scriptItem.Name);
|
||||
IScriptModule xengine = scene.RequestModuleInterface<IScriptModule>();
|
||||
Assert.That(xengine.GetScriptState(reRezzedScriptItem.ItemID), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDetachAttachmentToGround()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
||||
|
||||
@@ -253,9 +359,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
public void TestDetachAttachmentToInventory()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
|
||||
|
||||
@@ -277,6 +382,65 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test specific conditions associated with detaching a scripted attachment from inventory.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestDetachScriptedAttachmentToInventory()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
Scene scene = CreateScriptingEnabledTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
|
||||
TaskInventoryItem scriptTaskItem
|
||||
= TaskInventoryHelpers.AddScript(
|
||||
scene,
|
||||
so.RootPart,
|
||||
"scriptItem",
|
||||
"default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
|
||||
|
||||
InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
|
||||
|
||||
// FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
|
||||
// In the future, we need to be able to do this programatically more predicably.
|
||||
scene.EventManager.OnChatFromWorld += OnChatFromWorld;
|
||||
|
||||
SceneObjectGroup rezzedSo
|
||||
= scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
// Wait for chat to signal rezzed script has been started.
|
||||
m_chatEvent.WaitOne(60000);
|
||||
|
||||
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
|
||||
|
||||
InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem);
|
||||
AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString());
|
||||
|
||||
// TODO: It would probably be better here to check script state via the saving and retrieval of state
|
||||
// information at a higher level, rather than having to inspect the serialization.
|
||||
XmlDocument soXml = new XmlDocument();
|
||||
soXml.LoadXml(Encoding.UTF8.GetString(asset.Data));
|
||||
|
||||
XmlNodeList scriptStateNodes = soXml.GetElementsByTagName("ScriptState");
|
||||
Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
|
||||
|
||||
// Re-rez the attachment to check script running state
|
||||
SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
|
||||
|
||||
// Wait for chat to signal rezzed script has been started.
|
||||
m_chatEvent.WaitOne(60000);
|
||||
|
||||
TaskInventoryItem reRezzedScriptItem = reRezzedSo.RootPart.Inventory.GetInventoryItem(scriptTaskItem.Name);
|
||||
IScriptModule xengine = scene.RequestModuleInterface<IScriptModule>();
|
||||
Assert.That(xengine.GetScriptState(reRezzedScriptItem.ItemID), Is.True);
|
||||
|
||||
// Console.WriteLine(soXml.OuterXml);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that attachments don't hang about in the scene when the agent is closed
|
||||
/// </summary>
|
||||
@@ -286,7 +450,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
@@ -297,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
|
||||
SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
|
||||
|
||||
scene.IncomingCloseAgent(presence.UUID);
|
||||
scene.IncomingCloseAgent(presence.UUID, false);
|
||||
|
||||
// Check that we can't retrieve this attachment from the scene.
|
||||
Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
|
||||
@@ -309,7 +473,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
@@ -345,7 +509,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Scene scene = CreateDefaultTestScene();
|
||||
Scene scene = CreateTestScene();
|
||||
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
|
||||
InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
|
||||
|
||||
@@ -477,4 +641,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
// Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,11 +66,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
scene.RegisterModuleInterface<IAvatarFactoryModule>(this);
|
||||
scene.EventManager.OnNewClient += SubscribeToClientEvents;
|
||||
|
||||
IConfig sconfig = config.Configs["Startup"];
|
||||
if (sconfig != null)
|
||||
IConfig appearanceConfig = config.Configs["Appearance"];
|
||||
if (appearanceConfig != null)
|
||||
{
|
||||
m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
|
||||
m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
|
||||
m_savetime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
|
||||
m_sendtime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
|
||||
// m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
|
||||
}
|
||||
|
||||
@@ -251,10 +251,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
|
||||
if (bakedTextureFace == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
|
||||
bakeType, sp.Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
// This can happen legitimately, since some baked textures might not exist
|
||||
//m_log.WarnFormat(
|
||||
// "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
|
||||
// bakeType, sp.Name, m_scene.RegionInfo.RegionName);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -430,7 +430,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
|
||||
|
||||
int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
|
||||
bakedTextures[bakeType] = faceTextures[ftIndex];
|
||||
Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
|
||||
bakedTextures[bakeType] = texture;
|
||||
}
|
||||
|
||||
return bakedTextures;
|
||||
|
||||
@@ -186,6 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
{
|
||||
string fromName = c.From;
|
||||
UUID fromID = UUID.Zero;
|
||||
UUID targetID = c.TargetUUID;
|
||||
string message = c.Message;
|
||||
IScene scene = c.Scene;
|
||||
Vector3 fromPos = c.Position;
|
||||
@@ -221,24 +222,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
message = message.Substring(0, 1000);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
|
||||
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
|
||||
// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}",
|
||||
// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID);
|
||||
|
||||
HashSet<UUID> receiverIDs = new HashSet<UUID>();
|
||||
|
||||
|
||||
foreach (Scene s in m_scenes)
|
||||
{
|
||||
// This should use ForEachClient, but clients don't have a position.
|
||||
// If camera is moved into client, then camera position can be used
|
||||
s.ForEachRootScenePresence(
|
||||
delegate(ScenePresence presence)
|
||||
if (targetID == UUID.Zero)
|
||||
{
|
||||
// This should use ForEachClient, but clients don't have a position.
|
||||
// If camera is moved into client, then camera position can be used
|
||||
s.ForEachRootScenePresence(
|
||||
delegate(ScenePresence presence)
|
||||
{
|
||||
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false))
|
||||
receiverIDs.Add(presence.UUID);
|
||||
}
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is a send to a specific client eg from llRegionSayTo
|
||||
// no need to check distance etc, jand send is as say
|
||||
ScenePresence presence = s.GetScenePresence(targetID);
|
||||
if (presence != null && !presence.IsChildAgent)
|
||||
{
|
||||
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
|
||||
receiverIDs.Add(presence.UUID);
|
||||
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true))
|
||||
receiverIDs.Add(presence.UUID);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
(scene as Scene).EventManager.TriggerOnChatToClients(
|
||||
fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
|
||||
}
|
||||
@@ -315,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
/// precondition</returns>
|
||||
protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
|
||||
UUID fromAgentID, string fromName, ChatTypeEnum type,
|
||||
string message, ChatSourceType src)
|
||||
string message, ChatSourceType src, bool ignoreDistance)
|
||||
{
|
||||
// don't send stuff to child agents
|
||||
if (presence.IsChildAgent) return false;
|
||||
@@ -326,12 +341,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
||||
|
||||
int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
|
||||
|
||||
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
|
||||
type == ChatTypeEnum.Say && dis > m_saydistance ||
|
||||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
|
||||
|
||||
if (!ignoreDistance)
|
||||
{
|
||||
return false;
|
||||
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
|
||||
type == ChatTypeEnum.Say && dis > m_saydistance ||
|
||||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
|
||||
|
||||
@@ -96,6 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
||||
ScenePresence killingAvatar = null;
|
||||
// string killingAvatarMessage;
|
||||
|
||||
// check to see if it is an NPC and just remove it
|
||||
INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
|
||||
if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (killerObjectLocalID == 0)
|
||||
deadAvatarMessage = "You committed suicide!";
|
||||
else
|
||||
@@ -145,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
||||
catch (InvalidOperationException)
|
||||
{ }
|
||||
|
||||
deadAvatar.Health = 100;
|
||||
deadAvatar.setHealthWithUpdate(100.0f);
|
||||
deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
|
||||
}
|
||||
|
||||
@@ -154,14 +161,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
||||
try
|
||||
{
|
||||
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
|
||||
|
||||
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
|
||||
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
|
||||
|| avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
|
||||
{
|
||||
avatar.Invulnerable = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.Invulnerable = true;
|
||||
if (avatar.Health < 100.0f)
|
||||
{
|
||||
avatar.setHealthWithUpdate(100.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
|
||||
@@ -37,7 +37,7 @@ using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
|
||||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
}
|
||||
|
||||
protected void InitModule(IConfigSource config)
|
||||
protected virtual void InitModule(IConfigSource config)
|
||||
{
|
||||
IConfig friendsConfig = config.Configs["Friends"];
|
||||
if (friendsConfig != null)
|
||||
@@ -535,7 +535,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
{
|
||||
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
|
||||
{
|
||||
@@ -566,7 +566,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
}
|
||||
|
||||
private void ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
|
||||
protected virtual bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
|
||||
{
|
||||
// !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID)
|
||||
// We stick this agent's ID as imSession, so that it's directly available on the receiving end
|
||||
@@ -575,7 +575,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
// Try the local sim
|
||||
if (LocalFriendshipOffered(friendID, im))
|
||||
return;
|
||||
return true;
|
||||
|
||||
// The prospective friend is not here [as root]. Let's forward.
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
||||
@@ -586,9 +586,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
{
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// If the prospective friend is not online, he'll get the message upon login.
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual string GetFriendshipRequesterName(UUID agentID)
|
||||
@@ -615,7 +617,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
|
||||
// Update the local cache.
|
||||
CacheFriends(client);
|
||||
RecacheFriends(client);
|
||||
|
||||
//
|
||||
// Notify the friend
|
||||
@@ -773,7 +775,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
#region Local
|
||||
|
||||
public bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
|
||||
public virtual bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
|
||||
{
|
||||
IClientAPI friendClient = LocateClientObject(toID);
|
||||
if (friendClient != null)
|
||||
@@ -931,7 +933,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
return FriendsService.GetFriends(client.AgentId);
|
||||
}
|
||||
|
||||
private void RecacheFriends(IClientAPI client)
|
||||
protected void RecacheFriends(IClientAPI client)
|
||||
{
|
||||
// FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event
|
||||
// is on the critical path for transferring an avatar from one region to another.
|
||||
|
||||
@@ -50,8 +50,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private int m_levelHGFriends = 0;
|
||||
|
||||
IUserManagement m_uMan;
|
||||
IUserManagement UserManagementModule
|
||||
public IUserManagement UserManagementModule
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -61,6 +63,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
}
|
||||
}
|
||||
|
||||
protected HGFriendsServicesConnector m_HGFriendsConnector = new HGFriendsServicesConnector();
|
||||
protected HGStatusNotifier m_StatusNotifier;
|
||||
|
||||
#region ISharedRegionModule
|
||||
public override string Name
|
||||
{
|
||||
@@ -76,6 +81,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
scene.RegisterModuleInterface<IFriendsSimConnector>(this);
|
||||
}
|
||||
|
||||
public override void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
if (m_StatusNotifier == null)
|
||||
m_StatusNotifier = new HGStatusNotifier(this);
|
||||
}
|
||||
|
||||
protected override void InitModule(IConfigSource config)
|
||||
{
|
||||
base.InitModule(config);
|
||||
|
||||
// Additionally to the base method
|
||||
IConfig friendsConfig = config.Configs["HGFriendsModule"];
|
||||
if (friendsConfig != null)
|
||||
{
|
||||
m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
|
||||
|
||||
// TODO: read in all config variables pertaining to
|
||||
// HG friendship permissions
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IFriendsSimConnector
|
||||
@@ -94,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
{
|
||||
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
|
||||
{
|
||||
// we got a friendship offer
|
||||
UUID principalID = new UUID(im.fromAgentID);
|
||||
UUID friendID = new UUID(im.toAgentID);
|
||||
|
||||
// Check if friendID is foreigner and if principalID has the permission
|
||||
// to request friendships with foreigners. If not, return immediately.
|
||||
if (!UserManagementModule.IsLocalGridUser(friendID))
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
|
||||
|
||||
if (avatar == null)
|
||||
return;
|
||||
|
||||
if (avatar.UserLevel < m_levelHGFriends)
|
||||
{
|
||||
client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.OnInstantMessage(client, im);
|
||||
}
|
||||
|
||||
protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
|
||||
{
|
||||
// Update the local cache. Yes, we need to do it right here
|
||||
@@ -191,91 +248,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetOnlineFriends for {0}", userID);
|
||||
}
|
||||
|
||||
//protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
|
||||
//{
|
||||
// // Let's single out the UUIs
|
||||
// List<string> localFriends = new List<string>();
|
||||
// List<string> foreignFriends = new List<string>();
|
||||
// string tmp = string.Empty;
|
||||
|
||||
// foreach (string s in friendList)
|
||||
// {
|
||||
// UUID id;
|
||||
// if (UUID.TryParse(s, out id))
|
||||
// localFriends.Add(s);
|
||||
// else if (Util.ParseUniversalUserIdentifier(s, out id, out tmp, out tmp, out tmp, out tmp))
|
||||
// {
|
||||
// foreignFriends.Add(s);
|
||||
// // add it here too, who knows maybe the foreign friends happens to be on this grid
|
||||
// localFriends.Add(id.ToString());
|
||||
// }
|
||||
// }
|
||||
|
||||
// // OK, see who's present on this grid
|
||||
// List<string> toBeRemoved = new List<string>();
|
||||
// PresenceInfo[] presence = PresenceService.GetAgents(localFriends.ToArray());
|
||||
// foreach (PresenceInfo pi in presence)
|
||||
// {
|
||||
// UUID presenceID;
|
||||
// if (UUID.TryParse(pi.UserID, out presenceID))
|
||||
// {
|
||||
// online.Add(presenceID);
|
||||
// foreach (string s in foreignFriends)
|
||||
// if (s.StartsWith(pi.UserID))
|
||||
// toBeRemoved.Add(s);
|
||||
// }
|
||||
// }
|
||||
|
||||
// foreach (string s in toBeRemoved)
|
||||
// foreignFriends.Remove(s);
|
||||
|
||||
// // OK, let's send this up the stack, and leave a closure here
|
||||
// // collecting online friends in other grids
|
||||
// Util.FireAndForget(delegate { CollectOnlineFriendsElsewhere(userID, foreignFriends); });
|
||||
|
||||
//}
|
||||
|
||||
//private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends)
|
||||
//{
|
||||
// // let's divide the friends on a per-domain basis
|
||||
// Dictionary<string, List<string>> friendsPerDomain = new Dictionary<string, List<string>>();
|
||||
// foreach (string friend in foreignFriends)
|
||||
// {
|
||||
// UUID friendID;
|
||||
// if (!UUID.TryParse(friend, out friendID))
|
||||
// {
|
||||
// // it's a foreign friend
|
||||
// string url = string.Empty, tmp = string.Empty;
|
||||
// if (Util.ParseUniversalUserIdentifier(friend, out friendID, out url, out tmp, out tmp, out tmp))
|
||||
// {
|
||||
// if (!friendsPerDomain.ContainsKey(url))
|
||||
// friendsPerDomain[url] = new List<string>();
|
||||
// friendsPerDomain[url].Add(friend);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Now, call those worlds
|
||||
|
||||
// foreach (KeyValuePair<string, List<string>> kvp in friendsPerDomain)
|
||||
// {
|
||||
// List<string> ids = new List<string>();
|
||||
// foreach (string f in kvp.Value)
|
||||
// ids.Add(f);
|
||||
// UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
|
||||
// List<UUID> online = uConn.GetOnlineFriends(userID, ids);
|
||||
// // Finally send the notifications to the user
|
||||
// // this whole process may take a while, so let's check at every
|
||||
// // iteration that the user is still here
|
||||
// IClientAPI client = LocateClientObject(userID);
|
||||
// if (client != null)
|
||||
// client.SendAgentOnline(online.ToArray());
|
||||
// else
|
||||
// break;
|
||||
// }
|
||||
|
||||
//}
|
||||
|
||||
protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
|
||||
{
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID);
|
||||
@@ -313,25 +285,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
if (friendsPerDomain.ContainsKey("local"))
|
||||
base.StatusNotify(friendsPerDomain["local"], userID, online);
|
||||
|
||||
foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain)
|
||||
{
|
||||
if (kvp.Key != "local")
|
||||
{
|
||||
// For the others, call the user agent service
|
||||
List<string> ids = new List<string>();
|
||||
foreach (FriendInfo f in kvp.Value)
|
||||
ids.Add(f.Friend);
|
||||
UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
|
||||
List<UUID> friendsOnline = uConn.StatusNotification(ids, userID, online);
|
||||
|
||||
if (online && friendsOnline.Count > 0)
|
||||
{
|
||||
IClientAPI client = LocateClientObject(userID);
|
||||
if (client != null)
|
||||
client.SendAgentOnline(friendsOnline.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
m_StatusNotifier.Notify(userID, friendsPerDomain, online);
|
||||
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting StatusNotify for {0}", userID);
|
||||
}
|
||||
@@ -343,26 +297,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
return true;
|
||||
|
||||
// fid is not a UUID...
|
||||
string url = string.Empty, tmp = string.Empty;
|
||||
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out first, out last, out tmp))
|
||||
string url = string.Empty, tmp = string.Empty, f = string.Empty, l = string.Empty;
|
||||
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out f, out l, out tmp))
|
||||
{
|
||||
IUserManagement userMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
|
||||
userMan.AddUser(agentID, first, last, url);
|
||||
if (!agentID.Equals(UUID.Zero))
|
||||
{
|
||||
m_uMan.AddUser(agentID, f, l, url);
|
||||
|
||||
return true;
|
||||
string name = m_uMan.GetUserName(agentID);
|
||||
string[] parts = name.Trim().Split(new char[] { ' ' });
|
||||
if (parts.Length == 2)
|
||||
{
|
||||
first = parts[0];
|
||||
last = parts[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
first = f;
|
||||
last = l;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override string GetFriendshipRequesterName(UUID agentID)
|
||||
{
|
||||
// For the time being we assume that HG friendship requests can only happen
|
||||
// when avies are on the same region.
|
||||
IClientAPI client = LocateClientObject(agentID);
|
||||
if (client != null)
|
||||
return client.FirstName + " " + client.LastName;
|
||||
else
|
||||
return base.GetFriendshipRequesterName(agentID);
|
||||
return m_uMan.GetUserName(agentID);
|
||||
}
|
||||
|
||||
protected override string FriendshipMessage(string friendID)
|
||||
@@ -399,10 +361,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
|
||||
if (agentClientCircuit != null)
|
||||
{
|
||||
string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
|
||||
//[XXX] string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
|
||||
|
||||
finfos = FriendsService.GetFriends(agentUUI);
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI);
|
||||
finfos = FriendsService.GetFriends(client.AgentId.ToString());
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, client.AgentId.ToString());
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetFriendsFromService for {0}", client.Name);
|
||||
@@ -453,24 +415,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
protected override void StoreBackwards(UUID friendID, UUID agentID)
|
||||
{
|
||||
Boolean agentIsLocal = true;
|
||||
Boolean friendIsLocal = true;
|
||||
bool agentIsLocal = true;
|
||||
// bool friendIsLocal = true;
|
||||
|
||||
if (UserManagementModule != null)
|
||||
{
|
||||
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
|
||||
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
|
||||
// friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
|
||||
}
|
||||
|
||||
// Are they both local users?
|
||||
if (agentIsLocal && friendIsLocal)
|
||||
// Is the requester a local user?
|
||||
if (agentIsLocal)
|
||||
{
|
||||
// local grid users
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Friendship requester is local. Storing backwards.");
|
||||
|
||||
base.StoreBackwards(friendID, agentID);
|
||||
return;
|
||||
}
|
||||
|
||||
// no provision for this temporary friendship state
|
||||
// no provision for this temporary friendship state when user is not local
|
||||
//FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
|
||||
}
|
||||
|
||||
@@ -508,12 +472,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
|
||||
agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
|
||||
agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
|
||||
RecacheFriends(agentClient);
|
||||
}
|
||||
if (friendClient != null)
|
||||
{
|
||||
friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
|
||||
friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
|
||||
friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
|
||||
RecacheFriends(friendClient);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
|
||||
@@ -522,6 +488,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
// Generate a random 8-character hex number that will sign this friendship
|
||||
string secret = UUID.Random().ToString().Substring(0, 8);
|
||||
|
||||
string theFriendUUID = friendUUI + ";" + secret;
|
||||
string agentUUID = agentUUI + ";" + secret;
|
||||
|
||||
if (agentIsLocal) // agent is local, 'friend' is foreigner
|
||||
{
|
||||
// This may happen when the agent returned home, in which case the friend is not there
|
||||
@@ -531,7 +500,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
if (friendUUI == string.Empty)
|
||||
{
|
||||
finfos = GetFriendsFromCache(agentID);
|
||||
|
||||
foreach (FriendInfo finfo in finfos)
|
||||
{
|
||||
if (finfo.TheirFlags == -1)
|
||||
@@ -539,29 +507,61 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
if (finfo.Friend.StartsWith(friendID.ToString()))
|
||||
{
|
||||
friendUUI = finfo.Friend;
|
||||
theFriendUUID = friendUUI;
|
||||
UUID utmp = UUID.Zero;
|
||||
string url = String.Empty;
|
||||
string first = String.Empty;
|
||||
string last = String.Empty;
|
||||
|
||||
// If it's confirming the friendship, we already have the full UUI with the secret
|
||||
if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret))
|
||||
{
|
||||
agentUUID = agentUUI + ";" + secret;
|
||||
m_uMan.AddUser(utmp, first, last, url);
|
||||
}
|
||||
confirming = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!confirming)
|
||||
{
|
||||
friendUUI = m_uMan.GetUserUUI(friendID);
|
||||
theFriendUUID = friendUUI + ";" + secret;
|
||||
}
|
||||
|
||||
// If it's confirming the friendship, we already have the full friendUUI with the secret
|
||||
string theFriendUUID = confirming ? friendUUI : friendUUI + ";" + secret;
|
||||
friendFriendService = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
|
||||
|
||||
// m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
|
||||
// agentUUI, friendUUI, agentFriendService, friendFriendService);
|
||||
|
||||
}
|
||||
|
||||
// Delete any previous friendship relations
|
||||
DeletePreviousRelations(agentID, friendID);
|
||||
|
||||
// store in the local friends service a reference to the foreign friend
|
||||
FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1);
|
||||
// and also the converse
|
||||
FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1);
|
||||
|
||||
if (!confirming && friendClientCircuit != null)
|
||||
{
|
||||
//if (!confirming)
|
||||
//{
|
||||
// store in the foreign friends service a reference to the local agent
|
||||
HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
|
||||
friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
|
||||
}
|
||||
HGFriendsServicesConnector friendsConn = null;
|
||||
if (friendClientCircuit != null) // the friend is here, validate session
|
||||
friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
|
||||
else // the friend is not here, he initiated the request in his home world
|
||||
friendsConn = new HGFriendsServicesConnector(friendFriendService);
|
||||
|
||||
friendsConn.NewFriendship(friendID, agentUUID);
|
||||
//}
|
||||
}
|
||||
else if (friendIsLocal) // 'friend' is local, agent is foreigner
|
||||
{
|
||||
// Delete any previous friendship relations
|
||||
DeletePreviousRelations(agentID, friendID);
|
||||
|
||||
// store in the local friends service a reference to the foreign agent
|
||||
FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
|
||||
// and also the converse
|
||||
@@ -591,6 +591,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
// my brain hurts now
|
||||
}
|
||||
|
||||
private void DeletePreviousRelations(UUID a1, UUID a2)
|
||||
{
|
||||
// Delete any previous friendship relations
|
||||
FriendInfo[] finfos = null;
|
||||
FriendInfo f = null;
|
||||
finfos = GetFriendsFromCache(a1);
|
||||
if (finfos != null)
|
||||
{
|
||||
f = GetFriend(finfos, a2);
|
||||
if (f != null)
|
||||
{
|
||||
FriendsService.Delete(a1, f.Friend);
|
||||
// and also the converse
|
||||
FriendsService.Delete(f.Friend, a1.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
finfos = GetFriendsFromCache(a2);
|
||||
if (finfos != null)
|
||||
{
|
||||
f = GetFriend(finfos, a1);
|
||||
if (f != null)
|
||||
{
|
||||
FriendsService.Delete(a2, f.Friend);
|
||||
// and also the converse
|
||||
FriendsService.Delete(f.Friend, a2.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
|
||||
{
|
||||
Boolean agentIsLocal = true;
|
||||
@@ -693,5 +723,80 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
friendConn.DeleteFriendship(foreignUser, localUser, secret);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
|
||||
{
|
||||
if (base.ForwardFriendshipOffer(agentID, friendID, im))
|
||||
return true;
|
||||
|
||||
// OK, that didn't work, so let's try to find this user somewhere
|
||||
if (!m_uMan.IsLocalGridUser(friendID))
|
||||
{
|
||||
string friendsURL = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
|
||||
if (friendsURL != string.Empty)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL);
|
||||
GridRegion region = new GridRegion();
|
||||
region.ServerURI = friendsURL;
|
||||
|
||||
string name = im.fromAgentName;
|
||||
if (m_uMan.IsLocalGridUser(agentID))
|
||||
{
|
||||
IClientAPI agentClient = LocateClientObject(agentID);
|
||||
AgentCircuitData agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
|
||||
string agentHomeService = string.Empty;
|
||||
try
|
||||
{
|
||||
agentHomeService = agentClientCircuit.ServiceURLs["HomeURI"].ToString();
|
||||
string lastname = "@" + new Uri(agentHomeService).Authority;
|
||||
string firstname = im.fromAgentName.Replace(" ", ".");
|
||||
name = firstname + lastname;
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Key HomeURI not found for user {0}", agentID);
|
||||
return false;
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Null HomeUri for local user {0}", agentID);
|
||||
return false;
|
||||
}
|
||||
catch (UriFormatException)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Malformed HomeUri {0} for local user {1}", agentHomeService, agentID);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
|
||||
{
|
||||
if (base.LocalFriendshipOffered(toID, im))
|
||||
{
|
||||
if (im.fromAgentName.Contains("@"))
|
||||
{
|
||||
string[] parts = im.fromAgentName.Split(new char[] { '@' });
|
||||
if (parts.Length == 2)
|
||||
{
|
||||
string[] fl = parts[0].Trim().Split(new char[] { '.' });
|
||||
if (fl.Length == 2)
|
||||
m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], fl[1], "http://" + parts[1]);
|
||||
else
|
||||
m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], "", "http://" + parts[1]);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Connectors.Hypergrid;
|
||||
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
{
|
||||
public class HGStatusNotifier
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private HGFriendsModule m_FriendsModule;
|
||||
|
||||
public HGStatusNotifier(HGFriendsModule friendsModule)
|
||||
{
|
||||
m_FriendsModule = friendsModule;
|
||||
}
|
||||
|
||||
public void Notify(UUID userID, Dictionary<string, List<FriendInfo>> friendsPerDomain, bool online)
|
||||
{
|
||||
foreach (KeyValuePair<string, List<FriendInfo>> kvp in friendsPerDomain)
|
||||
{
|
||||
if (kvp.Key != "local")
|
||||
{
|
||||
// For the others, call the user agent service
|
||||
List<string> ids = new List<string>();
|
||||
foreach (FriendInfo f in kvp.Value)
|
||||
ids.Add(f.Friend);
|
||||
|
||||
if (ids.Count == 0)
|
||||
continue; // no one to notify. caller don't do this
|
||||
|
||||
m_log.DebugFormat("[HG STATUS NOTIFIER]: Notifying {0} friends in {1}", ids.Count, kvp.Key);
|
||||
// ASSUMPTION: we assume that all users for one home domain
|
||||
// have exactly the same set of service URLs.
|
||||
// If this is ever not true, we need to change this.
|
||||
UUID friendID = UUID.Zero; String tmp = String.Empty;
|
||||
if (Util.ParseUniversalUserIdentifier(ids[0], out friendID, out tmp, out tmp, out tmp, out tmp))
|
||||
{
|
||||
string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI");
|
||||
if (friendsServerURI != string.Empty)
|
||||
{
|
||||
HGFriendsServicesConnector fConn = new HGFriendsServicesConnector(friendsServerURI);
|
||||
|
||||
List<UUID> friendsOnline = fConn.StatusNotification(ids, userID, online);
|
||||
|
||||
if (online && friendsOnline.Count > 0)
|
||||
{
|
||||
IClientAPI client = m_FriendsModule.LocateClientObject(userID);
|
||||
if (client != null)
|
||||
client.SendAgentOnline(friendsOnline.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
// scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
// Subscribe to instant messages
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
// client.OnInstantMessage += OnInstantMessage;
|
||||
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
|
||||
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
|
||||
lock (m_ClientMap)
|
||||
@@ -171,15 +171,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Groups
|
||||
ActiveGroupTitle);
|
||||
}
|
||||
|
||||
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
{
|
||||
}
|
||||
// private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
// {
|
||||
// }
|
||||
|
||||
private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
{
|
||||
// Trigger the above event handler
|
||||
OnInstantMessage(null, msg);
|
||||
}
|
||||
// private void OnGridInstantMessage(GridInstantMessage msg)
|
||||
// {
|
||||
// // Trigger the above event handler
|
||||
// OnInstantMessage(null, msg);
|
||||
// }
|
||||
|
||||
private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client)
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user