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1
.gitignore
vendored
1
.gitignore
vendored
@@ -66,7 +66,6 @@ Examples/*.dll
|
||||
OpenSim.build
|
||||
OpenSim.sln
|
||||
OpenSim.suo
|
||||
OpenSim.userprefs
|
||||
Prebuild/Prebuild.build
|
||||
Prebuild/Prebuild.sln
|
||||
TestResult.xml
|
||||
|
||||
@@ -92,6 +92,7 @@ what it is today.
|
||||
* Flyte Xevious
|
||||
* Garmin Kawaguichi
|
||||
* Gryc Ueusp
|
||||
* Hiro Lecker
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
|
||||
@@ -572,7 +572,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
|
||||
region.ExternalHostName = (string) requestData["external_address"];
|
||||
|
||||
bool persist = Convert.ToBoolean(requestData["persist"]);
|
||||
bool persist = Convert.ToBoolean((string) requestData["persist"]);
|
||||
if (persist)
|
||||
{
|
||||
// default place for region configuration files is in the
|
||||
@@ -982,8 +982,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
string lastName = (string) requestData["user_lastname"];
|
||||
string password = (string) requestData["user_password"];
|
||||
|
||||
uint regionXLocation = Convert.ToUInt32(requestData["start_region_x"]);
|
||||
uint regionYLocation = Convert.ToUInt32(requestData["start_region_y"]);
|
||||
uint regionXLocation = Convert.ToUInt32((Int32) requestData["start_region_x"]);
|
||||
uint regionYLocation = Convert.ToUInt32((Int32) requestData["start_region_y"]);
|
||||
|
||||
string email = ""; // empty string for email
|
||||
if (requestData.Contains("user_email"))
|
||||
@@ -1180,9 +1180,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
|
||||
if (requestData.ContainsKey("user_password")) password = (string) requestData["user_password"];
|
||||
if (requestData.ContainsKey("start_region_x"))
|
||||
regionXLocation = Convert.ToUInt32(requestData["start_region_x"]);
|
||||
regionXLocation = Convert.ToUInt32((Int32) requestData["start_region_x"]);
|
||||
if (requestData.ContainsKey("start_region_y"))
|
||||
regionYLocation = Convert.ToUInt32(requestData["start_region_y"]);
|
||||
regionYLocation = Convert.ToUInt32((Int32) requestData["start_region_y"]);
|
||||
|
||||
// if (requestData.ContainsKey("start_lookat_x"))
|
||||
// ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]);
|
||||
|
||||
@@ -312,16 +312,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
// Now that everything is setup we can proceed to
|
||||
// add THIS agent to the HTTP server's handler list
|
||||
|
||||
// FIXME: If this code is ever to be re-enabled (most of it is disabled already) then this will
|
||||
// have to be handled through the AddHttpHandler interface.
|
||||
// if (!AddAgentHandler(Rest.Name,this))
|
||||
// {
|
||||
// Rest.Log.ErrorFormat("{0} Unable to activate handler interface", MsgId);
|
||||
// foreach (IRest handler in handlers)
|
||||
// {
|
||||
// handler.Close();
|
||||
// }
|
||||
// }
|
||||
if (!AddAgentHandler(Rest.Name,this))
|
||||
{
|
||||
Rest.Log.ErrorFormat("{0} Unable to activate handler interface", MsgId);
|
||||
foreach (IRest handler in handlers)
|
||||
{
|
||||
handler.Close();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -344,13 +342,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
||||
{
|
||||
Rest.Log.InfoFormat("{0} Plugin is terminating", MsgId);
|
||||
|
||||
// FIXME: If this code is ever to be re-enabled (most of it is disabled already) then this will
|
||||
// have to be handled through the AddHttpHandler interface.
|
||||
// try
|
||||
// {
|
||||
// RemoveAgentHandler(Rest.Name, this);
|
||||
// }
|
||||
// catch (KeyNotFoundException){}
|
||||
try
|
||||
{
|
||||
RemoveAgentHandler(Rest.Name, this);
|
||||
}
|
||||
catch (KeyNotFoundException){}
|
||||
|
||||
foreach (IRest handler in handlers)
|
||||
{
|
||||
|
||||
@@ -297,9 +297,7 @@ namespace OpenSim.ApplicationPlugins.Rest
|
||||
{
|
||||
if (!IsEnabled) return false;
|
||||
_agents.Add(agentName, handler);
|
||||
// return _httpd.AddAgentHandler(agentName, handler);
|
||||
|
||||
return false;
|
||||
return _httpd.AddAgentHandler(agentName, handler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -318,7 +316,7 @@ namespace OpenSim.ApplicationPlugins.Rest
|
||||
if (_agents[agentName] == handler)
|
||||
{
|
||||
_agents.Remove(agentName);
|
||||
// return _httpd.RemoveAgentHandler(agentName, handler);
|
||||
return _httpd.RemoveAgentHandler(agentName, handler);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -360,10 +358,10 @@ namespace OpenSim.ApplicationPlugins.Rest
|
||||
_httpd.RemoveStreamHandler(h.HttpMethod, h.Path);
|
||||
}
|
||||
_handlers = null;
|
||||
// foreach (KeyValuePair<string, IHttpAgentHandler> h in _agents)
|
||||
// {
|
||||
// _httpd.RemoveAgentHandler(h.Key, h.Value);
|
||||
// }
|
||||
foreach (KeyValuePair<string, IHttpAgentHandler> h in _agents)
|
||||
{
|
||||
_httpd.RemoveAgentHandler(h.Key, h.Value);
|
||||
}
|
||||
_agents = null;
|
||||
}
|
||||
|
||||
|
||||
@@ -163,7 +163,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
|
||||
//m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
|
||||
|
||||
// Fetch locally or remotely. Misses return a 404
|
||||
texture = m_assetService.Get(textureID.ToString());
|
||||
@@ -197,7 +197,7 @@ namespace OpenSim.Capabilities.Handlers
|
||||
}
|
||||
else // it was on the cache
|
||||
{
|
||||
// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
|
||||
//m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
|
||||
WriteTextureData(httpRequest, httpResponse, texture, format);
|
||||
return true;
|
||||
}
|
||||
@@ -219,30 +219,12 @@ namespace OpenSim.Capabilities.Handlers
|
||||
int start, end;
|
||||
if (TryParseRange(range, out start, out end))
|
||||
{
|
||||
|
||||
// Before clamping start make sure we can satisfy it in order to avoid
|
||||
// sending back the last byte instead of an error status
|
||||
if (start >= texture.Data.Length)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}",
|
||||
// texture.ID, start, texture.Data.Length);
|
||||
|
||||
// Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back
|
||||
// Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations
|
||||
// of the Linden Lab viewer (3.2.1 and 3.3.4 and probably earlier), a viewer that has previously
|
||||
// received a very small texture may attempt to fetch bytes from the server past the
|
||||
// range of data that it received originally. Whether this happens appears to depend on whether
|
||||
// the viewer's estimation of how large a request it needs to make for certain discard levels
|
||||
// (http://wiki.secondlife.com/wiki/Image_System#Discard_Level_and_Mip_Mapping), chiefly discard
|
||||
// level 2. If this estimate is greater than the total texture size, returning a RequestedRangeNotSatisfiable
|
||||
// here will cause the viewer to treat the texture as bad and never display the full resolution
|
||||
// However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
|
||||
|
||||
// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
|
||||
// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length));
|
||||
// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
|
||||
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
|
||||
response.ContentType = texture.Metadata.ContentType;
|
||||
response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -250,18 +232,12 @@ namespace OpenSim.Capabilities.Handlers
|
||||
start = Utils.Clamp(start, 0, end);
|
||||
int len = end - start + 1;
|
||||
|
||||
// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
|
||||
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
|
||||
|
||||
// Always return PartialContent, even if the range covered the entire data length
|
||||
// We were accidentally sending back 404 before in this situation
|
||||
// https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
|
||||
// entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
|
||||
//
|
||||
// We also do not want to send back OK even if the whole range was satisfiable since this causes
|
||||
// HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality.
|
||||
// if (end > maxEnd)
|
||||
// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
|
||||
// else
|
||||
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
|
||||
|
||||
response.ContentLength = len;
|
||||
|
||||
@@ -116,22 +116,7 @@ namespace OpenSim.Data
|
||||
/// <returns>true if the delete was successful, false if it was not</returns>
|
||||
bool DeleteItems(string[] fields, string[] vals);
|
||||
|
||||
/// <summary>
|
||||
/// Move an item to another folder.
|
||||
/// </summary>
|
||||
/// <returns>/returns>
|
||||
/// <param name='id'>UUID of the item</param>
|
||||
/// <param name='newParent'>UUID of the new parent folder.</param>
|
||||
bool MoveItem(string id, string newParentFolderID);
|
||||
|
||||
/// <summary>
|
||||
/// Move a folder to another folder.
|
||||
/// </summary>
|
||||
/// <returns>/returns>
|
||||
/// <param name='id'>UUID of the item</param>
|
||||
/// <param name='newParent'>UUID of the new parent folder.</param>
|
||||
bool MoveFolder(string id, string newParentFolderID);
|
||||
|
||||
bool MoveItem(string id, string newParent);
|
||||
XInventoryItem[] GetActiveGestures(UUID principalID);
|
||||
int GetAssetPermissions(UUID principalID, UUID assetID);
|
||||
}
|
||||
|
||||
@@ -2202,5 +2202,18 @@ VALUES
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string value)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,12 +43,12 @@ namespace OpenSim.Data.MSSQL
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private MSSQLFolderHandler m_Folders;
|
||||
private MSSQLGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private MSSQLItemHandler m_Items;
|
||||
|
||||
public MSSQLXInventoryData(string conn, string realm)
|
||||
{
|
||||
m_Folders = new MSSQLFolderHandler(
|
||||
m_Folders = new MSSQLGenericTableHandler<XInventoryFolder>(
|
||||
conn, "inventoryfolders", "InventoryStore");
|
||||
m_Items = new MSSQLItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
@@ -85,7 +85,6 @@ namespace OpenSim.Data.MSSQL
|
||||
{
|
||||
return m_Folders.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Folders.Delete(fields, vals);
|
||||
@@ -95,22 +94,15 @@ namespace OpenSim.Data.MSSQL
|
||||
{
|
||||
return m_Items.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool DeleteItems(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Items.Delete(fields, vals);
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
return m_Items.MoveItem(id, newParent);
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParent)
|
||||
{
|
||||
return m_Folders.MoveFolder(id, newParent);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
return m_Items.GetActiveGestures(principalID);
|
||||
@@ -132,115 +124,79 @@ namespace OpenSim.Data.MSSQL
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where inventoryID = @InventoryID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParent));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@InventoryID", id));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return cmd.ExecuteNonQuery() == 0 ? false : true;
|
||||
}
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where inventoryID = @InventoryID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParent));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@InventoryID", id));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return cmd.ExecuteNonQuery() == 0 ? false : true;
|
||||
}
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = @uuid and assetType = @type and flags = 1", m_Realm);
|
||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = @uuid and assetType = @type and flags = 1", m_Realm);
|
||||
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@uuid", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@type", (int)AssetType.Gesture));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@uuid", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@type", (int)AssetType.Gesture));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = @PrincipalID and assetID = @AssetID group by assetID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@AssetID", assetID.ToString()));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
using (SqlDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = @PrincipalID and assetID = @AssetID group by assetID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@AssetID", assetID.ToString()));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
using (SqlDataReader reader = cmd.ExecuteReader())
|
||||
|
||||
int perms = 0;
|
||||
|
||||
if (reader.Read())
|
||||
{
|
||||
|
||||
int perms = 0;
|
||||
|
||||
if (reader.Read())
|
||||
{
|
||||
perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
|
||||
}
|
||||
|
||||
return perms;
|
||||
perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
|
||||
}
|
||||
|
||||
return perms;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Store(XInventoryItem item)
|
||||
{
|
||||
if (!base.Store(item))
|
||||
return false;
|
||||
|
||||
string sql = "update inventoryfolders set version=version+1 where folderID = @folderID";
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand(sql, conn))
|
||||
{
|
||||
using (SqlCommand cmd = new SqlCommand(sql, conn))
|
||||
{
|
||||
conn.Open();
|
||||
conn.Open();
|
||||
|
||||
cmd.Parameters.AddWithValue("@folderID", item.parentFolderID.ToString());
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
cmd.Parameters.AddWithValue("@folderID", item.parentFolderID.ToString());
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class MSSQLFolderHandler : MSSQLGenericTableHandler<XInventoryFolder>
|
||||
{
|
||||
public MSSQLFolderHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParentFolderID)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
{
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where folderID = @folderID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParentFolderID));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@folderID", id));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return cmd.ExecuteNonQuery() == 0 ? false : true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -219,8 +219,6 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public virtual bool Store(T row)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL GENERIC TABLE HANDLER]: Store(T row) invoked");
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
string query = "";
|
||||
@@ -275,10 +273,6 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public virtual bool Delete(string[] fields, string[] keys)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[MYSQL GENERIC TABLE HANDLER]: Delete(string[] fields, string[] keys) invoked with {0}:{1}",
|
||||
// string.Join(",", fields), string.Join(",", keys));
|
||||
|
||||
if (fields.Length != keys.Length)
|
||||
return false;
|
||||
|
||||
|
||||
@@ -1985,5 +1985,74 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string val)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "replace into regionextra values (?RegionID, ?Name, ?value)";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
cmd.Parameters.AddWithValue("?value", val);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from regionextra where RegionID=?RegionID and Name=?Name";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
cmd.Parameters.AddWithValue("?Name", name);
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
Dictionary<string, string> ret = new Dictionary<string, string>();
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "select * from regionextra where RegionID=?RegionID";
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
using (IDataReader r = cmd.ExecuteReader())
|
||||
{
|
||||
while (r.Read())
|
||||
{
|
||||
ret[r["Name"].ToString()] = r["value"].ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,10 +26,9 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenMetaverse;
|
||||
@@ -42,12 +41,12 @@ namespace OpenSim.Data.MySQL
|
||||
/// </summary>
|
||||
public class MySQLXInventoryData : IXInventoryData
|
||||
{
|
||||
private MySqlFolderHandler m_Folders;
|
||||
private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private MySqlItemHandler m_Items;
|
||||
|
||||
public MySQLXInventoryData(string conn, string realm)
|
||||
{
|
||||
m_Folders = new MySqlFolderHandler(
|
||||
m_Folders = new MySQLGenericTableHandler<XInventoryFolder>(
|
||||
conn, "inventoryfolders", "InventoryStore");
|
||||
m_Items = new MySqlItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
@@ -106,11 +105,6 @@ namespace OpenSim.Data.MySQL
|
||||
return m_Items.MoveItem(id, newParent);
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParent)
|
||||
{
|
||||
return m_Folders.MoveFolder(id, newParent);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
return m_Items.GetActiveGestures(principalID);
|
||||
@@ -124,69 +118,22 @@ namespace OpenSim.Data.MySQL
|
||||
|
||||
public class MySqlItemHandler : MySQLGenericTableHandler<XInventoryItem>
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public MySqlItemHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Delete(string field, string val)
|
||||
{
|
||||
XInventoryItem[] retrievedItems = Get(new string[] { field }, new string[] { val });
|
||||
if (retrievedItems.Length == 0)
|
||||
return false;
|
||||
|
||||
if (!base.Delete(field, val))
|
||||
return false;
|
||||
|
||||
// Don't increment folder version here since Delete(string, string) calls Delete(string[], string[])
|
||||
// IncrementFolderVersion(retrievedItems[0].parentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Delete(string[] fields, string[] vals)
|
||||
{
|
||||
XInventoryItem[] retrievedItems = Get(fields, vals);
|
||||
if (retrievedItems.Length == 0)
|
||||
return false;
|
||||
|
||||
if (!base.Delete(fields, vals))
|
||||
return false;
|
||||
|
||||
HashSet<UUID> deletedItemFolderUUIDs = new HashSet<UUID>();
|
||||
|
||||
Array.ForEach<XInventoryItem>(retrievedItems, i => deletedItemFolderUUIDs.Add(i.parentFolderID));
|
||||
|
||||
foreach (UUID deletedItemFolderUUID in deletedItemFolderUUIDs)
|
||||
IncrementFolderVersion(deletedItemFolderUUID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
XInventoryItem[] retrievedItems = Get(new string[] { "inventoryID" }, new string[] { id });
|
||||
if (retrievedItems.Length == 0)
|
||||
return false;
|
||||
|
||||
UUID oldParent = retrievedItems[0].parentFolderID;
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where inventoryID = ?InventoryID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?ParentFolderID", newParent);
|
||||
cmd.Parameters.AddWithValue("?InventoryID", id);
|
||||
|
||||
if (ExecuteNonQuery(cmd) == 0)
|
||||
return false;
|
||||
return ExecuteNonQuery(cmd) == 0 ? false : true;
|
||||
}
|
||||
|
||||
IncrementFolderVersion(oldParent);
|
||||
IncrementFolderVersion(newParent);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
@@ -237,21 +184,6 @@ namespace OpenSim.Data.MySQL
|
||||
if (!base.Store(item))
|
||||
return false;
|
||||
|
||||
IncrementFolderVersion(item.parentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(UUID folderID)
|
||||
{
|
||||
return IncrementFolderVersion(folderID.ToString());
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(string folderID)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
|
||||
// Util.PrintCallStack();
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
@@ -261,7 +193,7 @@ namespace OpenSim.Data.MySQL
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.CommandText = String.Format("update inventoryfolders set version=version+1 where folderID = ?folderID");
|
||||
cmd.Parameters.AddWithValue("?folderID", folderID);
|
||||
cmd.Parameters.AddWithValue("?folderID", item.parentFolderID.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
@@ -273,96 +205,9 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
dbcon.Close();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class MySqlFolderHandler : MySQLGenericTableHandler<XInventoryFolder>
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public MySqlFolderHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParentFolderID)
|
||||
{
|
||||
XInventoryFolder[] folders = Get(new string[] { "folderID" }, new string[] { id });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return false;
|
||||
|
||||
UUID oldParentFolderUUID = folders[0].parentFolderID;
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText
|
||||
= String.Format(
|
||||
"update {0} set parentFolderID = ?ParentFolderID where folderID = ?folderID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?ParentFolderID", newParentFolderID);
|
||||
cmd.Parameters.AddWithValue("?folderID", id);
|
||||
|
||||
if (ExecuteNonQuery(cmd) == 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
IncrementFolderVersion(oldParentFolderUUID);
|
||||
IncrementFolderVersion(newParentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Store(XInventoryFolder folder)
|
||||
{
|
||||
if (!base.Store(folder))
|
||||
return false;
|
||||
|
||||
IncrementFolderVersion(folder.parentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(UUID folderID)
|
||||
{
|
||||
return IncrementFolderVersion(folderID.ToString());
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(string folderID)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL FOLDER HANDLER]: Incrementing version on folder {0}", folderID);
|
||||
// Util.PrintCallStack();
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.CommandText = String.Format("update inventoryfolders set version=version+1 where folderID = ?folderID");
|
||||
cmd.Parameters.AddWithValue("?folderID", folderID);
|
||||
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
dbcon.Close();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -895,3 +895,10 @@ CREATE TABLE `regionenvironment` (
|
||||
|
||||
COMMIT;
|
||||
|
||||
:VERSION 45
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE `regionextra` (`RegionID` char(36) not null, `Name` varchar(32) not null, `value` text, primary key(`RegionID`, `Name`));
|
||||
|
||||
COMMIT;
|
||||
|
||||
@@ -151,5 +151,18 @@ namespace OpenSim.Data.Null
|
||||
public void Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string value)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,8 +202,7 @@ namespace OpenSim.Data.SQLite
|
||||
/// <returns>True if exist, or false.</returns>
|
||||
override public bool ExistsAsset(UUID uuid)
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
lock (this) {
|
||||
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
|
||||
@@ -354,13 +353,12 @@ namespace OpenSim.Data.SQLite
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -82,14 +82,11 @@ namespace OpenSim.Data.SQLite
|
||||
{
|
||||
AuthenticationData ret = new AuthenticationData();
|
||||
ret.Data = new Dictionary<string, object>();
|
||||
IDataReader result;
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID"))
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
|
||||
SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID");
|
||||
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
|
||||
|
||||
result = ExecuteReader(cmd, m_Connection);
|
||||
}
|
||||
IDataReader result = ExecuteReader(cmd, m_Connection);
|
||||
|
||||
try
|
||||
{
|
||||
@@ -124,6 +121,10 @@ namespace OpenSim.Data.SQLite
|
||||
catch
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
//CloseCommand(cmd);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -139,81 +140,84 @@ namespace OpenSim.Data.SQLite
|
||||
foreach (object o in data.Data.Values)
|
||||
values[i++] = o.ToString();
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
if (Get(data.PrincipalID) != null)
|
||||
{
|
||||
if (Get(data.PrincipalID) != null)
|
||||
|
||||
|
||||
string update = "update `" + m_Realm + "` set ";
|
||||
bool first = true;
|
||||
foreach (string field in fields)
|
||||
{
|
||||
if (!first)
|
||||
update += ", ";
|
||||
update += "`" + field + "` = :" + field;
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
|
||||
|
||||
first = false;
|
||||
}
|
||||
|
||||
string update = "update `" + m_Realm + "` set ";
|
||||
bool first = true;
|
||||
foreach (string field in fields)
|
||||
update += " where UUID = :UUID";
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
|
||||
|
||||
cmd.CommandText = update;
|
||||
try
|
||||
{
|
||||
if (ExecuteNonQuery(cmd, m_Connection) < 1)
|
||||
{
|
||||
if (!first)
|
||||
update += ", ";
|
||||
update += "`" + field + "` = :" + field;
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
|
||||
|
||||
first = false;
|
||||
}
|
||||
|
||||
update += " where UUID = :UUID";
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
|
||||
|
||||
cmd.CommandText = update;
|
||||
try
|
||||
{
|
||||
if (ExecuteNonQuery(cmd, m_Connection) < 1)
|
||||
{
|
||||
//CloseCommand(cmd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[SQLITE]: Exception storing authentication data", e);
|
||||
//CloseCommand(cmd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
catch (Exception e)
|
||||
{
|
||||
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
|
||||
String.Join("`, `", fields) +
|
||||
"`) values (:UUID, :" + String.Join(", :", fields) + ")";
|
||||
m_log.Error("[SQLITE]: Exception storing authentication data", e);
|
||||
//CloseCommand(cmd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
|
||||
foreach (string field in fields)
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
|
||||
else
|
||||
{
|
||||
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
|
||||
String.Join("`, `", fields) +
|
||||
"`) values (:UUID, :" + String.Join(", :", fields) + ")";
|
||||
|
||||
cmd.CommandText = insert;
|
||||
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
|
||||
foreach (string field in fields)
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
|
||||
|
||||
try
|
||||
cmd.CommandText = insert;
|
||||
|
||||
try
|
||||
{
|
||||
if (ExecuteNonQuery(cmd, m_Connection) < 1)
|
||||
{
|
||||
if (ExecuteNonQuery(cmd, m_Connection) < 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
//CloseCommand(cmd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
//CloseCommand(cmd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//CloseCommand(cmd);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetDataItem(UUID principalID, string item, string value)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand("update `" + m_Realm +
|
||||
"` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'"))
|
||||
{
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
return true;
|
||||
}
|
||||
SqliteCommand cmd = new SqliteCommand("update `" + m_Realm +
|
||||
"` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'");
|
||||
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -223,13 +227,16 @@ namespace OpenSim.Data.SQLite
|
||||
if (System.Environment.TickCount - m_LastExpire > 30000)
|
||||
DoExpire();
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() +
|
||||
"', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))"))
|
||||
SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() +
|
||||
"', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))");
|
||||
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
{
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
return true;
|
||||
cmd.Dispose();
|
||||
return true;
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -238,22 +245,28 @@ namespace OpenSim.Data.SQLite
|
||||
if (System.Environment.TickCount - m_LastExpire > 30000)
|
||||
DoExpire();
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
|
||||
" minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')"))
|
||||
SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
|
||||
" minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')");
|
||||
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
{
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
return true;
|
||||
cmd.Dispose();
|
||||
return true;
|
||||
}
|
||||
|
||||
cmd.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DoExpire()
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')"))
|
||||
ExecuteNonQuery(cmd, m_Connection);
|
||||
SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')");
|
||||
ExecuteNonQuery(cmd, m_Connection);
|
||||
|
||||
cmd.Dispose();
|
||||
|
||||
m_LastExpire = System.Environment.TickCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,17 +56,23 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
public bool Delete(UUID principalID, string name)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm);
|
||||
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue(":Name", name);
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm);
|
||||
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue(":Name", name);
|
||||
|
||||
try
|
||||
{
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
//CloseCommand(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,13 +104,12 @@ namespace OpenSim.Data.SQLite
|
||||
{
|
||||
string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = :RegionID";
|
||||
|
||||
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
return DoLoad(cmd, regionID, create);
|
||||
}
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
|
||||
|
||||
return DoLoad(cmd, regionID, create);
|
||||
}
|
||||
|
||||
private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
|
||||
@@ -187,40 +186,38 @@ namespace OpenSim.Data.SQLite
|
||||
{
|
||||
List<string> names = new List<string>(FieldList);
|
||||
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
IDataReader r = null;
|
||||
|
||||
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||
{
|
||||
names.Remove("EstateID");
|
||||
names.Remove("EstateID");
|
||||
|
||||
string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
|
||||
string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
|
||||
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.Clear();
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
foreach (string name in FieldList)
|
||||
foreach (string name in FieldList)
|
||||
{
|
||||
if (m_FieldMap[name].GetValue(es) is bool)
|
||||
{
|
||||
if (m_FieldMap[name].GetValue(es) is bool)
|
||||
{
|
||||
if ((bool)m_FieldMap[name].GetValue(es))
|
||||
cmd.Parameters.AddWithValue(":"+name, "1");
|
||||
else
|
||||
cmd.Parameters.AddWithValue(":"+name, "0");
|
||||
}
|
||||
if ((bool)m_FieldMap[name].GetValue(es))
|
||||
cmd.Parameters.AddWithValue(":"+name, "1");
|
||||
else
|
||||
{
|
||||
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
||||
}
|
||||
cmd.Parameters.AddWithValue(":"+name, "0");
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
||||
}
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
cmd.CommandText = "select LAST_INSERT_ROWID() as id";
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
r = cmd.ExecuteReader();
|
||||
}
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
cmd.CommandText = "select LAST_INSERT_ROWID() as id";
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
r = cmd.ExecuteReader();
|
||||
|
||||
r.Read();
|
||||
|
||||
es.EstateID = Convert.ToUInt32(r["id"]);
|
||||
@@ -242,28 +239,27 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
string sql = "update estate_settings set "+String.Join(", ", terms.ToArray())+" where EstateID = :EstateID";
|
||||
|
||||
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = sql;
|
||||
|
||||
foreach (string name in FieldList)
|
||||
{
|
||||
cmd.CommandText = sql;
|
||||
|
||||
foreach (string name in FieldList)
|
||||
if (m_FieldMap[name].GetValue(es) is bool)
|
||||
{
|
||||
if (m_FieldMap[name].GetValue(es) is bool)
|
||||
{
|
||||
if ((bool)m_FieldMap[name].GetValue(es))
|
||||
cmd.Parameters.AddWithValue(":"+name, "1");
|
||||
else
|
||||
cmd.Parameters.AddWithValue(":"+name, "0");
|
||||
}
|
||||
if ((bool)m_FieldMap[name].GetValue(es))
|
||||
cmd.Parameters.AddWithValue(":"+name, "1");
|
||||
else
|
||||
{
|
||||
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
||||
}
|
||||
cmd.Parameters.AddWithValue(":"+name, "0");
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
|
||||
}
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
SaveBanList(es);
|
||||
SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
|
||||
SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
|
||||
@@ -274,15 +270,12 @@ namespace OpenSim.Data.SQLite
|
||||
{
|
||||
es.ClearBans();
|
||||
|
||||
IDataReader r;
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
|
||||
cmd.Parameters.AddWithValue(":EstateID", es.EstateID);
|
||||
cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
|
||||
cmd.Parameters.AddWithValue(":EstateID", es.EstateID);
|
||||
|
||||
r = cmd.ExecuteReader();
|
||||
}
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
@@ -301,64 +294,60 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
private void SaveBanList(EstateSettings es)
|
||||
{
|
||||
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "delete from estateban where EstateID = :EstateID";
|
||||
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
|
||||
|
||||
foreach (EstateBan b in es.EstateBans)
|
||||
{
|
||||
cmd.CommandText = "delete from estateban where EstateID = :EstateID";
|
||||
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
|
||||
cmd.Parameters.AddWithValue(":bannedUUID", b.BannedUserID.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
|
||||
|
||||
foreach (EstateBan b in es.EstateBans)
|
||||
{
|
||||
cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
|
||||
cmd.Parameters.AddWithValue(":bannedUUID", b.BannedUserID.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Parameters.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SaveUUIDList(uint EstateID, string table, UUID[] data)
|
||||
{
|
||||
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
|
||||
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
|
||||
|
||||
foreach (UUID uuid in data)
|
||||
{
|
||||
cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
|
||||
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
|
||||
cmd.Parameters.AddWithValue(":uuid", uuid.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
cmd.Parameters.Clear();
|
||||
|
||||
cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
|
||||
|
||||
foreach (UUID uuid in data)
|
||||
{
|
||||
cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
|
||||
cmd.Parameters.AddWithValue(":uuid", uuid.ToString());
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Parameters.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UUID[] LoadUUIDList(uint EstateID, string table)
|
||||
{
|
||||
List<UUID> uuids = new List<UUID>();
|
||||
IDataReader r;
|
||||
|
||||
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
|
||||
cmd.Parameters.AddWithValue(":EstateID", EstateID);
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
r = cmd.ExecuteReader();
|
||||
}
|
||||
cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
|
||||
cmd.Parameters.AddWithValue(":EstateID", EstateID);
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
@@ -378,13 +367,12 @@ namespace OpenSim.Data.SQLite
|
||||
{
|
||||
string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID = :EstateID";
|
||||
|
||||
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue(":EstateID", estateID.ToString());
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
return DoLoad(cmd, UUID.Zero, false);
|
||||
}
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue(":EstateID", estateID.ToString());
|
||||
|
||||
return DoLoad(cmd, UUID.Zero, false);
|
||||
}
|
||||
|
||||
public List<EstateSettings> LoadEstateSettingsAll()
|
||||
@@ -403,15 +391,13 @@ namespace OpenSim.Data.SQLite
|
||||
List<int> result = new List<int>();
|
||||
|
||||
string sql = "select EstateID from estate_settings where estate_settings.EstateName = :EstateName";
|
||||
IDataReader r;
|
||||
|
||||
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue(":EstateName", search);
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
r = cmd.ExecuteReader();
|
||||
}
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue(":EstateName", search);
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
@@ -427,14 +413,12 @@ namespace OpenSim.Data.SQLite
|
||||
List<int> result = new List<int>();
|
||||
|
||||
string sql = "select EstateID from estate_settings";
|
||||
IDataReader r;
|
||||
|
||||
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = sql;
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
r = cmd.ExecuteReader();
|
||||
}
|
||||
cmd.CommandText = sql;
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
@@ -450,15 +434,13 @@ namespace OpenSim.Data.SQLite
|
||||
List<int> result = new List<int>();
|
||||
|
||||
string sql = "select EstateID from estate_settings where estate_settings.EstateOwner = :EstateOwner";
|
||||
IDataReader r;
|
||||
|
||||
using (SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue(":EstateOwner", ownerID);
|
||||
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
|
||||
|
||||
r = cmd.ExecuteReader();
|
||||
}
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue(":EstateOwner", ownerID);
|
||||
|
||||
IDataReader r = cmd.ExecuteReader();
|
||||
|
||||
while (r.Read())
|
||||
{
|
||||
|
||||
@@ -90,5 +90,12 @@ namespace OpenSim.Data.SQLite
|
||||
return cmd.ExecuteReader();
|
||||
}
|
||||
}
|
||||
|
||||
protected void CloseCommand(SqliteCommand cmd)
|
||||
{
|
||||
cmd.Connection.Close();
|
||||
cmd.Connection.Dispose();
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,13 +53,13 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
public FriendsData[] GetFriends(string userID)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm);
|
||||
cmd.Parameters.AddWithValue(":PrincipalID", userID.ToString());
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm);
|
||||
cmd.Parameters.AddWithValue(":PrincipalID", userID.ToString());
|
||||
|
||||
return DoQuery(cmd);
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Delete(UUID principalID, string friend)
|
||||
@@ -69,14 +69,13 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
public bool Delete(string principalID, string friend)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
|
||||
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue(":Friend", friend);
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
ExecuteNonQuery(cmd, m_Connection);
|
||||
}
|
||||
cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
|
||||
cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
|
||||
cmd.Parameters.AddWithValue(":Friend", friend);
|
||||
|
||||
ExecuteNonQuery(cmd, m_Connection);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -132,23 +132,22 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
List<string> terms = new List<string>();
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
for (int i = 0 ; i < fields.Length ; i++)
|
||||
{
|
||||
for (int i = 0 ; i < fields.Length ; i++)
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
|
||||
terms.Add("`" + fields[i] + "` = :" + fields[i]);
|
||||
}
|
||||
|
||||
string where = String.Join(" and ", terms.ToArray());
|
||||
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
return DoQuery(cmd);
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
|
||||
terms.Add("`" + fields[i] + "` = :" + fields[i]);
|
||||
}
|
||||
|
||||
string where = String.Join(" and ", terms.ToArray());
|
||||
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
protected T[] DoQuery(SqliteCommand cmd)
|
||||
@@ -215,53 +214,51 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
public T[] Get(string where)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
{
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
cmd.CommandText = query;
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
cmd.CommandText = query;
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
public bool Store(T row)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
string query = "";
|
||||
List<String> names = new List<String>();
|
||||
List<String> values = new List<String>();
|
||||
|
||||
foreach (FieldInfo fi in m_Fields.Values)
|
||||
{
|
||||
string query = "";
|
||||
List<String> names = new List<String>();
|
||||
List<String> values = new List<String>();
|
||||
|
||||
foreach (FieldInfo fi in m_Fields.Values)
|
||||
{
|
||||
names.Add(fi.Name);
|
||||
values.Add(":" + fi.Name);
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString()));
|
||||
}
|
||||
|
||||
if (m_DataField != null)
|
||||
{
|
||||
Dictionary<string, string> data =
|
||||
(Dictionary<string, string>)m_DataField.GetValue(row);
|
||||
|
||||
foreach (KeyValuePair<string, string> kvp in data)
|
||||
{
|
||||
names.Add(kvp.Key);
|
||||
values.Add(":" + kvp.Key);
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value));
|
||||
}
|
||||
}
|
||||
|
||||
query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")";
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
return true;
|
||||
names.Add(fi.Name);
|
||||
values.Add(":" + fi.Name);
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString()));
|
||||
}
|
||||
|
||||
if (m_DataField != null)
|
||||
{
|
||||
Dictionary<string, string> data =
|
||||
(Dictionary<string, string>)m_DataField.GetValue(row);
|
||||
|
||||
foreach (KeyValuePair<string, string> kvp in data)
|
||||
{
|
||||
names.Add(kvp.Key);
|
||||
values.Add(":" + kvp.Key);
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value));
|
||||
}
|
||||
}
|
||||
|
||||
query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")";
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
if (ExecuteNonQuery(cmd, m_Connection) > 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -277,22 +274,21 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
List<string> terms = new List<string>();
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
for (int i = 0 ; i < fields.Length ; i++)
|
||||
{
|
||||
for (int i = 0 ; i < fields.Length ; i++)
|
||||
{
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
|
||||
terms.Add("`" + fields[i] + "` = :" + fields[i]);
|
||||
}
|
||||
|
||||
string where = String.Join(" and ", terms.ToArray());
|
||||
|
||||
string query = String.Format("delete from {0} where {1}", m_Realm, where);
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
return ExecuteNonQuery(cmd, m_Connection) > 0;
|
||||
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
|
||||
terms.Add("`" + fields[i] + "` = :" + fields[i]);
|
||||
}
|
||||
|
||||
string where = String.Join(" and ", terms.ToArray());
|
||||
|
||||
string query = String.Format("delete from {0} where {1}", m_Realm, where);
|
||||
|
||||
cmd.CommandText = query;
|
||||
|
||||
return ExecuteNonQuery(cmd, m_Connection) > 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1366,13 +1366,6 @@ namespace OpenSim.Data.SQLite
|
||||
createCol(land, "UserLookAtZ", typeof(Double));
|
||||
createCol(land, "AuthbuyerID", typeof(String));
|
||||
createCol(land, "OtherCleanTime", typeof(Int32));
|
||||
createCol(land, "Dwell", typeof(Int32));
|
||||
createCol(land, "MediaType", typeof(String));
|
||||
createCol(land, "MediaDescription", typeof(String));
|
||||
createCol(land, "MediaSize", typeof(String));
|
||||
createCol(land, "MediaLoop", typeof(Boolean));
|
||||
createCol(land, "ObscureMedia", typeof(Boolean));
|
||||
createCol(land, "ObscureMusic", typeof(Boolean));
|
||||
|
||||
land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };
|
||||
|
||||
@@ -1788,16 +1781,9 @@ namespace OpenSim.Data.SQLite
|
||||
newData.PassHours = Convert.ToSingle(row["PassHours"]);
|
||||
newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
|
||||
newData.SnapshotID = (UUID)(String)row["SnapshotUUID"];
|
||||
newData.Dwell = Convert.ToInt32(row["Dwell"]);
|
||||
newData.MediaType = (String)row["MediaType"];
|
||||
newData.MediaDescription = (String)row["MediaDescription"];
|
||||
newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
|
||||
newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]);
|
||||
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
|
||||
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
|
||||
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
|
||||
try
|
||||
{
|
||||
|
||||
newData.UserLocation =
|
||||
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
||||
Convert.ToSingle(row["UserLocationZ"]));
|
||||
@@ -2209,13 +2195,12 @@ namespace OpenSim.Data.SQLite
|
||||
row["UserLookAtZ"] = land.UserLookAt.Z;
|
||||
row["AuthbuyerID"] = land.AuthBuyerID.ToString();
|
||||
row["OtherCleanTime"] = land.OtherCleanTime;
|
||||
row["Dwell"] = land.Dwell;
|
||||
row["MediaType"] = land.MediaType;
|
||||
row["MediaDescription"] = land.MediaDescription;
|
||||
row["MediaSize"] = String.Format("{0},{1}", land.MediaWidth, land.MediaHeight);
|
||||
row["MediaLoop"] = land.MediaLoop;
|
||||
row["ObscureMusic"] = land.ObscureMusic;
|
||||
row["ObscureMedia"] = land.ObscureMedia;
|
||||
row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
|
||||
row["MediaLoop"] = land.MediaLoop.ToString();
|
||||
row["ObscureMusic"] = land.ObscureMusic.ToString();
|
||||
row["ObscureMedia"] = land.ObscureMedia.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -2905,5 +2890,17 @@ namespace OpenSim.Data.SQLite
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveExtra(UUID regionID, string name, string value)
|
||||
{
|
||||
}
|
||||
|
||||
public void RemoveExtra(UUID regionID, string name)
|
||||
{
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetExtra(UUID regionID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,21 +66,20 @@ namespace OpenSim.Data.SQLite
|
||||
if (words.Length > 2)
|
||||
return new UserAccountData[0];
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
{
|
||||
if (words.Length == 1)
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
|
||||
m_Realm, scopeID.ToString(), words[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')",
|
||||
m_Realm, scopeID.ToString(), words[0], words[1]);
|
||||
}
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
return DoQuery(cmd);
|
||||
if (words.Length == 1)
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
|
||||
m_Realm, scopeID.ToString(), words[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')",
|
||||
m_Realm, scopeID.ToString(), words[0], words[1]);
|
||||
}
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace OpenSim.Data.SQLite
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private SqliteFolderHandler m_Folders;
|
||||
private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private SqliteItemHandler m_Items;
|
||||
|
||||
public SQLiteXInventoryData(string conn, string realm)
|
||||
@@ -55,7 +55,7 @@ namespace OpenSim.Data.SQLite
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||
|
||||
m_Folders = new SqliteFolderHandler(
|
||||
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
|
||||
conn, "inventoryfolders", "XInventoryStore");
|
||||
m_Items = new SqliteItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
@@ -114,11 +114,6 @@ namespace OpenSim.Data.SQLite
|
||||
return m_Items.MoveItem(id, newParent);
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParent)
|
||||
{
|
||||
return m_Folders.MoveFolder(id, newParent);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
return m_Items.GetActiveGestures(principalID);
|
||||
@@ -139,41 +134,35 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
|
||||
cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
|
||||
}
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
|
||||
cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
|
||||
|
||||
return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
|
||||
|
||||
cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
|
||||
cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
|
||||
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
{
|
||||
IDataReader reader;
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
|
||||
cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
|
||||
cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
|
||||
|
||||
reader = ExecuteReader(cmd, m_Connection);
|
||||
}
|
||||
IDataReader reader = ExecuteReader(cmd, m_Connection);
|
||||
|
||||
int perms = 0;
|
||||
|
||||
@@ -188,24 +177,4 @@ namespace OpenSim.Data.SQLite
|
||||
return perms;
|
||||
}
|
||||
}
|
||||
|
||||
public class SqliteFolderHandler : SQLiteGenericTableHandler<XInventoryFolder>
|
||||
{
|
||||
public SqliteFolderHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParentFolderID)
|
||||
{
|
||||
using (SqliteCommand cmd = new SqliteCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where folderID = :FolderID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParentFolderID));
|
||||
cmd.Parameters.Add(new SqliteParameter(":FolderID", id));
|
||||
|
||||
return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -330,9 +330,6 @@ namespace OpenSim.Framework
|
||||
SetVisualParams(visualParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set avatar height by a calculation based on their visual parameters.
|
||||
/// </summary>
|
||||
public virtual void SetHeight()
|
||||
{
|
||||
// Start with shortest possible female avatar height
|
||||
|
||||
@@ -33,8 +33,7 @@ namespace OpenSim.Framework.Client
|
||||
{
|
||||
event ChatMessage OnChatFromClient;
|
||||
|
||||
void SendChatMessage(
|
||||
string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, UUID ownerID, byte source,
|
||||
byte audible);
|
||||
void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source,
|
||||
byte audible);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -678,6 +678,8 @@ namespace OpenSim.Framework.Console
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public event OnOutputDelegate OnOutput;
|
||||
|
||||
public ICommands Commands { get; private set; }
|
||||
|
||||
public CommandConsole(string defaultPrompt) : base(defaultPrompt)
|
||||
@@ -697,6 +699,13 @@ namespace OpenSim.Framework.Console
|
||||
Output(s);
|
||||
}
|
||||
|
||||
protected void FireOnOutput(string text)
|
||||
{
|
||||
OnOutputDelegate onOutput = OnOutput;
|
||||
if (onOutput != null)
|
||||
onOutput(text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Display a command prompt on the console and wait for user input
|
||||
/// </summary>
|
||||
|
||||
@@ -1,209 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework.Console
|
||||
{
|
||||
public class ConsoleUtil
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public const int LocalIdNotFound = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
|
||||
/// rather than in each help summary.
|
||||
/// </summary>
|
||||
public const string CoordHelp
|
||||
= @"Each component of the coord is comma separated. There must be no spaces between the commas.
|
||||
If you don't care about the z component you can simply omit it.
|
||||
If you don't care about the x or y components then you can leave them blank (though a comma is still required)
|
||||
If you want to specify the maxmimum value of a component then you can use ~ instead of a number
|
||||
If you want to specify the minimum value of a component then you can use -~ instead of a number
|
||||
e.g.
|
||||
delete object pos 20,20,20 to 40,40,40
|
||||
delete object pos 20,20 to 40,40
|
||||
delete object pos ,20,20 to ,40,40
|
||||
delete object pos ,,30 to ,,~
|
||||
delete object pos ,,-~ to ,,30";
|
||||
|
||||
public const string MinRawConsoleVectorValue = "-~";
|
||||
public const string MaxRawConsoleVectorValue = "~";
|
||||
|
||||
public const string VectorSeparator = ",";
|
||||
public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
|
||||
|
||||
/// <summary>
|
||||
/// Try to parse a console UUID from the console.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will complain to the console if parsing fails.
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
/// <param name='console'>If null then no complaint is printed.</param>
|
||||
/// <param name='rawUuid'></param>
|
||||
/// <param name='uuid'></param>
|
||||
public static bool TryParseConsoleUuid(ICommandConsole console, string rawUuid, out UUID uuid)
|
||||
{
|
||||
if (!UUID.TryParse(rawUuid, out uuid))
|
||||
{
|
||||
if (console != null)
|
||||
console.OutputFormat("{0} is not a valid uuid", rawUuid);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool TryParseConsoleLocalId(ICommandConsole console, string rawLocalId, out uint localId)
|
||||
{
|
||||
if (!uint.TryParse(rawLocalId, out localId))
|
||||
{
|
||||
if (console != null)
|
||||
console.OutputFormat("{0} is not a valid local id", localId);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (localId == 0)
|
||||
{
|
||||
if (console != null)
|
||||
console.OutputFormat("{0} is not a valid local id - it must be greater than 0", localId);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to parse the input as either a UUID or a local ID.
|
||||
/// </summary>
|
||||
/// <returns>true if parsing succeeded, false otherwise.</returns>
|
||||
/// <param name='console'></param>
|
||||
/// <param name='rawId'></param>
|
||||
/// <param name='uuid'></param>
|
||||
/// <param name='localId'>
|
||||
/// Will be set to ConsoleUtil.LocalIdNotFound if parsing result was a UUID or no parse succeeded.
|
||||
/// </param>
|
||||
public static bool TryParseConsoleId(ICommandConsole console, string rawId, out UUID uuid, out uint localId)
|
||||
{
|
||||
if (TryParseConsoleUuid(null, rawId, out uuid))
|
||||
{
|
||||
localId = LocalIdNotFound;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (TryParseConsoleLocalId(null, rawId, out localId))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (console != null)
|
||||
console.OutputFormat("{0} is not a valid UUID or local id", rawId);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>/param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
|
||||
{
|
||||
return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>/param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
|
||||
{
|
||||
return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a vector input from the console to an OpenMetaverse.Vector3
|
||||
/// </summary>
|
||||
/// <param name='rawConsoleVector'>
|
||||
/// A string in the form <x>,<y>,<z> where there is no space between values.
|
||||
/// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
|
||||
/// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
|
||||
/// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
|
||||
/// Other than that, component values must be numeric.
|
||||
/// </param>
|
||||
/// <param name='blankComponentFunc'></param>
|
||||
/// <param name='vector'></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryParseConsoleVector(
|
||||
string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector)
|
||||
{
|
||||
List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
|
||||
|
||||
if (components.Count < 1 || components.Count > 3)
|
||||
{
|
||||
vector = Vector3.Zero;
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = components.Count; i < 3; i++)
|
||||
components.Add("");
|
||||
|
||||
List<string> semiDigestedComponents
|
||||
= components.ConvertAll<string>(
|
||||
c =>
|
||||
{
|
||||
if (c == "")
|
||||
return blankComponentFunc.Invoke(c);
|
||||
else if (c == MaxRawConsoleVectorValue)
|
||||
return float.MaxValue.ToString();
|
||||
else if (c == MinRawConsoleVectorValue)
|
||||
return float.MinValue.ToString();
|
||||
else
|
||||
return c;
|
||||
});
|
||||
|
||||
string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray());
|
||||
|
||||
// m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector);
|
||||
|
||||
return Vector3.TryParse(semiDigestedConsoleVector, out vector);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -319,6 +319,8 @@ namespace OpenSim.Framework.Console
|
||||
|
||||
public override void Output(string text, string level)
|
||||
{
|
||||
FireOnOutput(text);
|
||||
|
||||
lock (m_commandLine)
|
||||
{
|
||||
if (m_cursorYPosition == -1)
|
||||
@@ -509,4 +511,4 @@ namespace OpenSim.Framework.Console
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,6 +40,8 @@ namespace OpenSim.Framework.Console
|
||||
/// </summary>
|
||||
public class MockConsole : ICommandConsole
|
||||
{
|
||||
public event OnOutputDelegate OnOutput;
|
||||
|
||||
private MockCommands m_commands = new MockCommands();
|
||||
|
||||
public ICommands Commands { get { return m_commands; } }
|
||||
@@ -76,4 +78,4 @@ namespace OpenSim.Framework.Console
|
||||
public string[] Resolve(string[] cmd) { return null; }
|
||||
public XmlElement GetXml(XmlDocument doc) { return null; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,6 +100,7 @@ namespace OpenSim.Framework.Console
|
||||
m_LineNumber++;
|
||||
m_Scrollback.Add(String.Format("{0}", m_LineNumber)+":"+level+":"+text);
|
||||
}
|
||||
FireOnOutput(text.Trim());
|
||||
System.Console.WriteLine(text.Trim());
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,6 @@ namespace OpenSim.Framework
|
||||
public class Constants
|
||||
{
|
||||
public const uint RegionSize = 256;
|
||||
public const uint RegionHeight = 4096;
|
||||
public const byte TerrainPatchSize = 16;
|
||||
public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
|
||||
|
||||
|
||||
@@ -805,23 +805,8 @@ namespace OpenSim.Framework
|
||||
event Action<IClientAPI> OnRegionHandShakeReply;
|
||||
event GenericCall1 OnRequestWearables;
|
||||
event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
||||
|
||||
/// <summary>
|
||||
/// Called when an AgentUpdate message is received and before OnAgentUpdate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
|
||||
/// </remarks>
|
||||
event UpdateAgent OnPreAgentUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Called when an AgentUpdate message is received and after OnPreAgentUpdate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates.
|
||||
/// </remarks>
|
||||
event UpdateAgent OnAgentUpdate;
|
||||
|
||||
event AgentRequestSit OnAgentRequestSit;
|
||||
event AgentSit OnAgentSit;
|
||||
event AvatarPickerRequest OnAvatarPickerRequest;
|
||||
@@ -1099,20 +1084,8 @@ namespace OpenSim.Framework
|
||||
void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
|
||||
void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
|
||||
|
||||
/// <summary>
|
||||
/// Send chat to the viewer.
|
||||
/// </summary>
|
||||
/// <param name='message'></param>
|
||||
/// <param name='type'></param>
|
||||
/// <param name='fromPos'></param>
|
||||
/// <param name='fromName'></param>
|
||||
/// <param name='fromAgentID'></param>
|
||||
/// <param name='ownerID'></param>
|
||||
/// <param name='source'></param>
|
||||
/// <param name='audible'></param>
|
||||
void SendChatMessage(
|
||||
string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, UUID ownerID, byte source,
|
||||
byte audible);
|
||||
void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source,
|
||||
byte audible);
|
||||
|
||||
void SendInstantMessage(GridInstantMessage im);
|
||||
|
||||
|
||||
@@ -74,8 +74,12 @@ namespace OpenSim.Framework
|
||||
XmlElement GetXml(XmlDocument doc);
|
||||
}
|
||||
|
||||
public delegate void OnOutputDelegate(string message);
|
||||
|
||||
public interface ICommandConsole : IConsole
|
||||
{
|
||||
event OnOutputDelegate OnOutput;
|
||||
|
||||
ICommands Commands { get; }
|
||||
|
||||
/// <summary>
|
||||
@@ -87,4 +91,4 @@ namespace OpenSim.Framework
|
||||
|
||||
string ReadLine(string p, bool isCommand, bool e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,11 +49,7 @@ namespace OpenSim.Framework.Monitoring
|
||||
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
|
||||
|
||||
sb.AppendFormat(
|
||||
"OpenSim last object memory churn : {0} MB/s\n",
|
||||
Math.Round((MemoryWatchdog.LastMemoryChurn * 1000) / 1024.0 / 1024, 3));
|
||||
|
||||
sb.AppendFormat(
|
||||
"OpenSim average object memory churn : {0} MB/s\n",
|
||||
"OpenSim object memory churn : {0} MB/s\n",
|
||||
Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
|
||||
|
||||
sb.AppendFormat(
|
||||
|
||||
@@ -60,21 +60,13 @@ namespace OpenSim.Framework.Monitoring
|
||||
private static bool m_enabled;
|
||||
|
||||
/// <summary>
|
||||
/// Last memory churn in bytes per millisecond.
|
||||
/// Average memory churn in bytes per millisecond.
|
||||
/// </summary>
|
||||
public static double AverageMemoryChurn
|
||||
{
|
||||
get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Average memory churn in bytes per millisecond.
|
||||
/// </summary>
|
||||
public static double LastMemoryChurn
|
||||
{
|
||||
get { if (m_samples.Count > 0) return m_samples.Last(); else return 0; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of statistical samples.
|
||||
/// </summary>
|
||||
|
||||
@@ -355,25 +355,10 @@ Asset service request failures: {3}" + Environment.NewLine,
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(
|
||||
string.Format(
|
||||
"{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}\n\n",
|
||||
"{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}",
|
||||
inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
|
||||
netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
|
||||
|
||||
Dictionary<string, Dictionary<string, Stat>> sceneStats;
|
||||
|
||||
if (StatsManager.TryGetStats("scene", out sceneStats))
|
||||
{
|
||||
foreach (KeyValuePair<string, Dictionary<string, Stat>> kvp in sceneStats)
|
||||
{
|
||||
foreach (Stat stat in kvp.Value.Values)
|
||||
{
|
||||
if (stat.Verbosity == StatVerbosity.Info)
|
||||
{
|
||||
sb.AppendFormat("{0} ({1}): {2}{3}\n", stat.Name, stat.Container, stat.Value, stat.UnitName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
sb.Append(Environment.NewLine);
|
||||
|
||||
/*
|
||||
sb.Append(Environment.NewLine);
|
||||
|
||||
@@ -25,9 +25,6 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
/// <summary>
|
||||
@@ -35,24 +32,6 @@ namespace OpenSim.Framework.Monitoring
|
||||
/// </summary>
|
||||
public class StatsManager
|
||||
{
|
||||
// Subcommand used to list other stats.
|
||||
public const string AllSubCommand = "all";
|
||||
|
||||
// Subcommand used to list other stats.
|
||||
public const string ListSubCommand = "list";
|
||||
|
||||
// All subcommands
|
||||
public static HashSet<string> SubCommands = new HashSet<string> { AllSubCommand, ListSubCommand };
|
||||
|
||||
/// <summary>
|
||||
/// Registered stats categorized by category/container/shortname
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Do not add or remove directly from this dictionary.
|
||||
/// </remarks>
|
||||
public static Dictionary<string, Dictionary<string, Dictionary<string, Stat>>> RegisteredStats
|
||||
= new Dictionary<string, Dictionary<string, Dictionary<string, Stat>>>();
|
||||
|
||||
private static AssetStatsCollector assetStats;
|
||||
private static UserStatsCollector userStats;
|
||||
private static SimExtraStatsCollector simExtraStats = new SimExtraStatsCollector();
|
||||
@@ -61,75 +40,6 @@ namespace OpenSim.Framework.Monitoring
|
||||
public static UserStatsCollector UserStats { get { return userStats; } }
|
||||
public static SimExtraStatsCollector SimExtraStats { get { return simExtraStats; } }
|
||||
|
||||
public static void RegisterConsoleCommands(ICommandConsole console)
|
||||
{
|
||||
console.Commands.AddCommand(
|
||||
"General",
|
||||
false,
|
||||
"show stats",
|
||||
"show stats [list|all|<category>]",
|
||||
"Show statistical information for this server",
|
||||
"If no final argument is specified then legacy statistics information is currently shown.\n"
|
||||
+ "If list is specified then statistic categories are shown.\n"
|
||||
+ "If all is specified then all registered statistics are shown.\n"
|
||||
+ "If a category name is specified then only statistics from that category are shown.\n"
|
||||
+ "THIS STATS FACILITY IS EXPERIMENTAL AND DOES NOT YET CONTAIN ALL STATS",
|
||||
HandleShowStatsCommand);
|
||||
}
|
||||
|
||||
public static void HandleShowStatsCommand(string module, string[] cmd)
|
||||
{
|
||||
ICommandConsole con = MainConsole.Instance;
|
||||
|
||||
if (cmd.Length > 2)
|
||||
{
|
||||
var categoryName = cmd[2];
|
||||
|
||||
if (categoryName == AllSubCommand)
|
||||
{
|
||||
foreach (var category in RegisteredStats.Values)
|
||||
{
|
||||
OutputCategoryStatsToConsole(con, category);
|
||||
}
|
||||
}
|
||||
else if (categoryName == ListSubCommand)
|
||||
{
|
||||
con.Output("Statistic categories available are:");
|
||||
foreach (string category in RegisteredStats.Keys)
|
||||
con.OutputFormat(" {0}", category);
|
||||
}
|
||||
else
|
||||
{
|
||||
Dictionary<string, Dictionary<string, Stat>> category;
|
||||
if (!RegisteredStats.TryGetValue(categoryName, out category))
|
||||
{
|
||||
con.OutputFormat("No such category as {0}", categoryName);
|
||||
}
|
||||
else
|
||||
{
|
||||
OutputCategoryStatsToConsole(con, category);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Legacy
|
||||
con.Output(SimExtraStats.Report());
|
||||
}
|
||||
}
|
||||
|
||||
private static void OutputCategoryStatsToConsole(
|
||||
ICommandConsole con, Dictionary<string, Dictionary<string, Stat>> category)
|
||||
{
|
||||
foreach (var container in category.Values)
|
||||
{
|
||||
foreach (Stat stat in container.Values)
|
||||
{
|
||||
con.Output(stat.ToConsoleString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start collecting statistics related to assets.
|
||||
/// Should only be called once.
|
||||
@@ -151,275 +61,5 @@ namespace OpenSim.Framework.Monitoring
|
||||
|
||||
return userStats;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a statistic.
|
||||
/// </summary>
|
||||
/// <param name='stat'></param>
|
||||
/// <returns></returns>
|
||||
public static bool RegisterStat(Stat stat)
|
||||
{
|
||||
Dictionary<string, Dictionary<string, Stat>> category = null, newCategory;
|
||||
Dictionary<string, Stat> container = null, newContainer;
|
||||
|
||||
lock (RegisteredStats)
|
||||
{
|
||||
// Stat name is not unique across category/container/shortname key.
|
||||
// XXX: For now just return false. This is to avoid problems in regression tests where all tests
|
||||
// in a class are run in the same instance of the VM.
|
||||
if (TryGetStat(stat, out category, out container))
|
||||
return false;
|
||||
|
||||
// We take a copy-on-write approach here of replacing dictionaries when keys are added or removed.
|
||||
// This means that we don't need to lock or copy them on iteration, which will be a much more
|
||||
// common operation after startup.
|
||||
if (container != null)
|
||||
newContainer = new Dictionary<string, Stat>(container);
|
||||
else
|
||||
newContainer = new Dictionary<string, Stat>();
|
||||
|
||||
if (category != null)
|
||||
newCategory = new Dictionary<string, Dictionary<string, Stat>>(category);
|
||||
else
|
||||
newCategory = new Dictionary<string, Dictionary<string, Stat>>();
|
||||
|
||||
newContainer[stat.ShortName] = stat;
|
||||
newCategory[stat.Container] = newContainer;
|
||||
RegisteredStats[stat.Category] = newCategory;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deregister a statistic
|
||||
/// </summary>>
|
||||
/// <param name='stat'></param>
|
||||
/// <returns></returns
|
||||
public static bool DeregisterStat(Stat stat)
|
||||
{
|
||||
Dictionary<string, Dictionary<string, Stat>> category = null, newCategory;
|
||||
Dictionary<string, Stat> container = null, newContainer;
|
||||
|
||||
lock (RegisteredStats)
|
||||
{
|
||||
if (!TryGetStat(stat, out category, out container))
|
||||
return false;
|
||||
|
||||
newContainer = new Dictionary<string, Stat>(container);
|
||||
newContainer.Remove(stat.ShortName);
|
||||
|
||||
newCategory = new Dictionary<string, Dictionary<string, Stat>>(category);
|
||||
newCategory.Remove(stat.Container);
|
||||
|
||||
newCategory[stat.Container] = newContainer;
|
||||
RegisteredStats[stat.Category] = newCategory;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryGetStats(string category, out Dictionary<string, Dictionary<string, Stat>> stats)
|
||||
{
|
||||
return RegisteredStats.TryGetValue(category, out stats);
|
||||
}
|
||||
|
||||
public static bool TryGetStat(
|
||||
Stat stat,
|
||||
out Dictionary<string, Dictionary<string, Stat>> category,
|
||||
out Dictionary<string, Stat> container)
|
||||
{
|
||||
category = null;
|
||||
container = null;
|
||||
|
||||
lock (RegisteredStats)
|
||||
{
|
||||
if (RegisteredStats.TryGetValue(stat.Category, out category))
|
||||
{
|
||||
if (category.TryGetValue(stat.Container, out container))
|
||||
{
|
||||
if (container.ContainsKey(stat.ShortName))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stat type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// A push stat is one which is continually updated and so it's value can simply by read.
|
||||
/// A pull stat is one where reading the value triggers a collection method - the stat is not continually updated.
|
||||
/// </remarks>
|
||||
public enum StatType
|
||||
{
|
||||
Push,
|
||||
Pull
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Verbosity of stat.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Info will always be displayed.
|
||||
/// </remarks>
|
||||
public enum StatVerbosity
|
||||
{
|
||||
Debug,
|
||||
Info
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds individual static details
|
||||
/// </summary>
|
||||
public class Stat
|
||||
{
|
||||
/// <summary>
|
||||
/// Category of this stat (e.g. cache, scene, etc).
|
||||
/// </summary>
|
||||
public string Category { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Containing name for this stat.
|
||||
/// FIXME: In the case of a scene, this is currently the scene name (though this leaves
|
||||
/// us with a to-be-resolved problem of non-unique region names).
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// The container.
|
||||
/// </value>
|
||||
public string Container { get; private set; }
|
||||
|
||||
public StatType StatType { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Action used to update this stat when the value is requested if it's a pull type.
|
||||
/// </summary>
|
||||
public Action<Stat> PullAction { get; private set; }
|
||||
|
||||
public StatVerbosity Verbosity { get; private set; }
|
||||
public string ShortName { get; private set; }
|
||||
public string Name { get; private set; }
|
||||
public string Description { get; private set; }
|
||||
public virtual string UnitName { get; private set; }
|
||||
|
||||
public virtual double Value
|
||||
{
|
||||
get
|
||||
{
|
||||
// Asking for an update here means that the updater cannot access this value without infinite recursion.
|
||||
// XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
|
||||
// called by the pull action and just return the value.
|
||||
if (StatType == StatType.Pull)
|
||||
PullAction(this);
|
||||
|
||||
return m_value;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
m_value = value;
|
||||
}
|
||||
}
|
||||
|
||||
private double m_value;
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
/// <param name='shortName'>Short name for the stat. Must not contain spaces. e.g. "LongFrames"</param>
|
||||
/// <param name='name'>Human readable name for the stat. e.g. "Long frames"</param>
|
||||
/// <param name='description'>Description of stat</param>
|
||||
/// <param name='unitName'>
|
||||
/// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
|
||||
/// e.g. " frames"
|
||||
/// </param>
|
||||
/// <param name='category'>Category under which this stat should appear, e.g. "scene". Do not capitalize.</param>
|
||||
/// <param name='container'>Entity to which this stat relates. e.g. scene name if this is a per scene stat.</param>
|
||||
/// <param name='type'>Push or pull</param>
|
||||
/// <param name='pullAction'>Pull stats need an action to update the stat on request. Push stats should set null here.</param>
|
||||
/// <param name='verbosity'>Verbosity of stat. Controls whether it will appear in short stat display or only full display.</param>
|
||||
public Stat(
|
||||
string shortName,
|
||||
string name,
|
||||
string description,
|
||||
string unitName,
|
||||
string category,
|
||||
string container,
|
||||
StatType type,
|
||||
Action<Stat> pullAction,
|
||||
StatVerbosity verbosity)
|
||||
{
|
||||
if (StatsManager.SubCommands.Contains(category))
|
||||
throw new Exception(
|
||||
string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
|
||||
|
||||
ShortName = shortName;
|
||||
Name = name;
|
||||
Description = description;
|
||||
UnitName = unitName;
|
||||
Category = category;
|
||||
Container = container;
|
||||
StatType = type;
|
||||
|
||||
if (StatType == StatType.Push && pullAction != null)
|
||||
throw new Exception("A push stat cannot have a pull action");
|
||||
else
|
||||
PullAction = pullAction;
|
||||
|
||||
Verbosity = verbosity;
|
||||
}
|
||||
|
||||
public virtual string ToConsoleString()
|
||||
{
|
||||
return string.Format(
|
||||
"{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName);
|
||||
}
|
||||
}
|
||||
|
||||
public class PercentageStat : Stat
|
||||
{
|
||||
public int Antecedent { get; set; }
|
||||
public int Consequent { get; set; }
|
||||
|
||||
public override double Value
|
||||
{
|
||||
get
|
||||
{
|
||||
int c = Consequent;
|
||||
|
||||
// Avoid any chance of a multi-threaded divide-by-zero
|
||||
if (c == 0)
|
||||
return 0;
|
||||
|
||||
return (double)Antecedent / c * 100;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
throw new Exception("Cannot set value on a PercentageStat");
|
||||
}
|
||||
}
|
||||
|
||||
public PercentageStat(
|
||||
string shortName,
|
||||
string name,
|
||||
string description,
|
||||
string category,
|
||||
string container,
|
||||
StatType type,
|
||||
Action<Stat> pullAction,
|
||||
StatVerbosity verbosity)
|
||||
: base(shortName, name, description, "%", category, container, type, pullAction, verbosity) {}
|
||||
|
||||
public override string ToConsoleString()
|
||||
{
|
||||
return string.Format(
|
||||
"{0}.{1}.{2} : {3:0.##}{4} ({5}/{6})",
|
||||
Category, Container, ShortName, Value, UnitName, Antecedent, Consequent);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -231,25 +231,7 @@ namespace OpenSim.Framework.Monitoring
|
||||
private static bool RemoveThread(int threadID)
|
||||
{
|
||||
lock (m_threads)
|
||||
{
|
||||
ThreadWatchdogInfo twi;
|
||||
if (m_threads.TryGetValue(threadID, out twi))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[WATCHDOG]: Removing thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
|
||||
|
||||
m_threads.Remove(threadID);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[WATCHDOG]: Requested to remove thread with ID {0} but this is not being monitored", threadID);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return m_threads.Remove(threadID);
|
||||
}
|
||||
|
||||
public static bool AbortThread(int threadID)
|
||||
|
||||
@@ -31,10 +31,10 @@ using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
|
||||
public sealed class PacketPool
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
@@ -44,32 +44,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private bool packetPoolEnabled = true;
|
||||
private bool dataBlockPoolEnabled = true;
|
||||
|
||||
private PercentageStat m_packetsReusedStat = new PercentageStat(
|
||||
"PacketsReused",
|
||||
"Packets reused",
|
||||
"Number of packets reused out of all requests to the packet pool",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Push,
|
||||
null,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
private PercentageStat m_blocksReusedStat = new PercentageStat(
|
||||
"PacketDataBlocksReused",
|
||||
"Packet data blocks reused",
|
||||
"Number of data blocks reused out of all requests to the packet pool",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Push,
|
||||
null,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
/// <summary>
|
||||
/// Pool of packets available for reuse.
|
||||
/// </summary>
|
||||
private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>();
|
||||
|
||||
private static Dictionary<Type, Stack<Object>> DataBlocks = new Dictionary<Type, Stack<Object>>();
|
||||
private static Dictionary<Type, Stack<Object>> DataBlocks =
|
||||
new Dictionary<Type, Stack<Object>>();
|
||||
|
||||
static PacketPool()
|
||||
{
|
||||
}
|
||||
|
||||
public static PacketPool Instance
|
||||
{
|
||||
@@ -88,45 +70,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
get { return dataBlockPoolEnabled; }
|
||||
}
|
||||
|
||||
private PacketPool()
|
||||
{
|
||||
StatsManager.RegisterStat(m_packetsReusedStat);
|
||||
StatsManager.RegisterStat(m_blocksReusedStat);
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"PacketsPoolCount",
|
||||
"Objects within the packet pool",
|
||||
"The number of objects currently stored within the packet pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => { lock (pool) { stat.Value = pool.Count; } },
|
||||
StatVerbosity.Debug));
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"PacketDataBlocksPoolCount",
|
||||
"Objects within the packet data block pool",
|
||||
"The number of objects currently stored within the packet data block pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => { lock (DataBlocks) { stat.Value = DataBlocks.Count; } },
|
||||
StatVerbosity.Debug));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a packet of the given type.
|
||||
/// </summary>
|
||||
/// <param name='type'></param>
|
||||
/// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns>
|
||||
public Packet GetPacket(PacketType type)
|
||||
{
|
||||
m_packetsReusedStat.Consequent++;
|
||||
|
||||
Packet packet;
|
||||
|
||||
if (!packetPoolEnabled)
|
||||
@@ -136,19 +81,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0)
|
||||
{
|
||||
// m_log.DebugFormat("[PACKETPOOL]: Building {0} packet", type);
|
||||
|
||||
// Creating a new packet if we cannot reuse an old package
|
||||
packet = Packet.BuildPacket(type);
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[PACKETPOOL]: Pulling {0} packet", type);
|
||||
|
||||
// Recycle old packages
|
||||
m_packetsReusedStat.Antecedent++;
|
||||
|
||||
packet = pool[type].Pop();
|
||||
packet = (pool[type]).Pop();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -197,7 +136,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
PacketType type = GetType(bytes);
|
||||
|
||||
// Array.Clear(zeroBuffer, 0, zeroBuffer.Length);
|
||||
Array.Clear(zeroBuffer, 0, zeroBuffer.Length);
|
||||
|
||||
int i = 0;
|
||||
Packet packet = GetPacket(type);
|
||||
@@ -244,7 +183,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
switch (packet.Type)
|
||||
{
|
||||
// List pooling packets here
|
||||
case PacketType.AgentUpdate:
|
||||
case PacketType.PacketAck:
|
||||
case PacketType.ObjectUpdate:
|
||||
case PacketType.ImprovedTerseObjectUpdate:
|
||||
@@ -259,9 +197,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
if ((pool[type]).Count < 50)
|
||||
{
|
||||
// m_log.DebugFormat("[PACKETPOOL]: Pushing {0} packet", type);
|
||||
|
||||
pool[type].Push(packet);
|
||||
(pool[type]).Push(packet);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -273,21 +209,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
}
|
||||
|
||||
public T GetDataBlock<T>() where T: new()
|
||||
public static T GetDataBlock<T>() where T: new()
|
||||
{
|
||||
lock (DataBlocks)
|
||||
{
|
||||
m_blocksReusedStat.Consequent++;
|
||||
|
||||
Stack<Object> s;
|
||||
|
||||
if (DataBlocks.TryGetValue(typeof(T), out s))
|
||||
{
|
||||
if (s.Count > 0)
|
||||
{
|
||||
m_blocksReusedStat.Antecedent++;
|
||||
return (T)s.Pop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -298,7 +229,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
}
|
||||
|
||||
public void ReturnDataBlock<T>(T block) where T: new()
|
||||
public static void ReturnDataBlock<T>(T block) where T: new()
|
||||
{
|
||||
if (block == null)
|
||||
return;
|
||||
@@ -313,4 +244,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -120,7 +120,9 @@ namespace OpenSim.Framework
|
||||
public UUID lastMapUUID = UUID.Zero;
|
||||
public string lastMapRefresh = "0";
|
||||
|
||||
private float m_nonphysPrimMin = 0;
|
||||
private int m_nonphysPrimMax = 0;
|
||||
private float m_physPrimMin = 0;
|
||||
private int m_physPrimMax = 0;
|
||||
private bool m_clampPrimSize = false;
|
||||
private int m_objectCapacity = 0;
|
||||
@@ -285,11 +287,21 @@ namespace OpenSim.Framework
|
||||
set { m_windlight = value; }
|
||||
}
|
||||
|
||||
public float NonphysPrimMin
|
||||
{
|
||||
get { return m_nonphysPrimMin; }
|
||||
}
|
||||
|
||||
public int NonphysPrimMax
|
||||
{
|
||||
get { return m_nonphysPrimMax; }
|
||||
}
|
||||
|
||||
public float PhysPrimMin
|
||||
{
|
||||
get { return m_physPrimMin; }
|
||||
}
|
||||
|
||||
public int PhysPrimMax
|
||||
{
|
||||
get { return m_physPrimMax; }
|
||||
@@ -623,16 +635,28 @@ namespace OpenSim.Framework
|
||||
m_regionType = config.GetString("RegionType", String.Empty);
|
||||
allKeys.Remove("RegionType");
|
||||
|
||||
// Prim stuff
|
||||
//
|
||||
#region Prim stuff
|
||||
|
||||
m_nonphysPrimMin = config.GetFloat("NonphysicalPrimMin", 0);
|
||||
allKeys.Remove("NonphysicalPrimMin");
|
||||
|
||||
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0);
|
||||
allKeys.Remove("NonphysicalPrimMax");
|
||||
|
||||
m_physPrimMin = config.GetFloat("PhysicalPrimMin", 0);
|
||||
allKeys.Remove("PhysicalPrimMin");
|
||||
|
||||
m_physPrimMax = config.GetInt("PhysicalPrimMax", 0);
|
||||
allKeys.Remove("PhysicalPrimMax");
|
||||
|
||||
m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
|
||||
allKeys.Remove("ClampPrimSize");
|
||||
|
||||
m_objectCapacity = config.GetInt("MaxPrims", 15000);
|
||||
allKeys.Remove("MaxPrims");
|
||||
|
||||
#endregion
|
||||
|
||||
m_agentCapacity = config.GetInt("MaxAgents", 100);
|
||||
allKeys.Remove("MaxAgents");
|
||||
|
||||
@@ -668,10 +692,18 @@ namespace OpenSim.Framework
|
||||
|
||||
config.Set("ExternalHostName", m_externalHostName);
|
||||
|
||||
if (m_nonphysPrimMin != 0)
|
||||
config.Set("NonphysicalPrimMax", m_nonphysPrimMin);
|
||||
|
||||
if (m_nonphysPrimMax != 0)
|
||||
config.Set("NonphysicalPrimMax", m_nonphysPrimMax);
|
||||
|
||||
if (m_physPrimMin != 0)
|
||||
config.Set("PhysicalPrimMax", m_physPrimMin);
|
||||
|
||||
if (m_physPrimMax != 0)
|
||||
config.Set("PhysicalPrimMax", m_physPrimMax);
|
||||
|
||||
config.Set("ClampPrimSize", m_clampPrimSize.ToString());
|
||||
|
||||
if (m_objectCapacity != 0)
|
||||
@@ -754,9 +786,15 @@ namespace OpenSim.Framework
|
||||
configMember.addConfigurationOption("lastmap_refresh", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
|
||||
"Last Map Refresh", Util.UnixTimeSinceEpoch().ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("nonphysical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
|
||||
"Minimum size for nonphysical prims", m_nonphysPrimMin.ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("nonphysical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Maximum size for nonphysical prims", m_nonphysPrimMax.ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("physical_prim_min", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
|
||||
"Minimum size for nonphysical prims", m_physPrimMin.ToString(), true);
|
||||
|
||||
configMember.addConfigurationOption("physical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Maximum size for physical prims", m_physPrimMax.ToString(), true);
|
||||
|
||||
|
||||
@@ -96,6 +96,11 @@ namespace OpenSim.Framework.Servers
|
||||
get { return m_httpServer; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Holds the non-viewer statistics collection object for this service/server
|
||||
/// </summary>
|
||||
protected IStatsCollector m_stats;
|
||||
|
||||
public BaseOpenSimServer()
|
||||
{
|
||||
m_startuptime = DateTime.Now;
|
||||
@@ -172,6 +177,10 @@ namespace OpenSim.Framework.Servers
|
||||
"show info",
|
||||
"Show general information about the server", HandleShow);
|
||||
|
||||
m_console.Commands.AddCommand("General", false, "show stats",
|
||||
"show stats",
|
||||
"Show statistics", HandleShow);
|
||||
|
||||
m_console.Commands.AddCommand("General", false, "show threads",
|
||||
"show threads",
|
||||
"Show thread status", HandleShow);
|
||||
@@ -192,19 +201,8 @@ namespace OpenSim.Framework.Servers
|
||||
"threads show",
|
||||
"Show thread status. Synonym for \"show threads\"",
|
||||
(string module, string[] args) => Notice(GetThreadsReport()));
|
||||
|
||||
m_console.Commands.AddCommand("General", false, "force gc",
|
||||
"force gc",
|
||||
"Manually invoke runtime garbage collection. For debugging purposes",
|
||||
HandleForceGc);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleForceGc(string module, string[] args)
|
||||
{
|
||||
MainConsole.Instance.Output("Manually invoking runtime garbage collection");
|
||||
GC.Collect();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
|
||||
@@ -228,7 +226,12 @@ namespace OpenSim.Framework.Servers
|
||||
{
|
||||
StringBuilder sb = new StringBuilder("DIAGNOSTICS\n\n");
|
||||
sb.Append(GetUptimeReport());
|
||||
sb.Append(StatsManager.SimExtraStats.Report());
|
||||
|
||||
if (m_stats != null)
|
||||
{
|
||||
sb.Append(m_stats.Report());
|
||||
}
|
||||
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append(GetThreadsReport());
|
||||
|
||||
@@ -379,6 +382,10 @@ namespace OpenSim.Framework.Servers
|
||||
{
|
||||
Notice("set log level [level] - change the console logging level only. For example, off or debug.");
|
||||
Notice("show info - show server information (e.g. startup path).");
|
||||
|
||||
if (m_stats != null)
|
||||
Notice("show stats - show statistical information for this server");
|
||||
|
||||
Notice("show threads - list tracked threads");
|
||||
Notice("show uptime - show server startup time and uptime.");
|
||||
Notice("show version - show server version.");
|
||||
@@ -402,6 +409,11 @@ namespace OpenSim.Framework.Servers
|
||||
ShowInfo();
|
||||
break;
|
||||
|
||||
case "stats":
|
||||
if (m_stats != null)
|
||||
Notice(m_stats.Report());
|
||||
break;
|
||||
|
||||
case "threads":
|
||||
Notice(GetThreadsReport());
|
||||
break;
|
||||
@@ -592,7 +604,8 @@ namespace OpenSim.Framework.Servers
|
||||
|
||||
public string osSecret {
|
||||
// Secret uuid for the simulator
|
||||
get { return m_osSecret; }
|
||||
get { return m_osSecret; }
|
||||
|
||||
}
|
||||
|
||||
public string StatReport(IOSHttpRequest httpRequest)
|
||||
@@ -600,11 +613,11 @@ namespace OpenSim.Framework.Servers
|
||||
// If we catch a request for "callback", wrap the response in the value for jsonp
|
||||
if (httpRequest.Query.ContainsKey("callback"))
|
||||
{
|
||||
return httpRequest.Query["callback"].ToString() + "(" + StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version) + ");";
|
||||
return httpRequest.Query["callback"].ToString() + "(" + m_stats.XReport((DateTime.Now - m_startuptime).ToString() , m_version) + ");";
|
||||
}
|
||||
else
|
||||
{
|
||||
return StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version);
|
||||
return m_stats.XReport((DateTime.Now - m_startuptime).ToString() , m_version);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -54,23 +54,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private HttpServerLogWriter httpserverlog = new HttpServerLogWriter();
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the debug level.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// See MainServer.DebugLevel.
|
||||
/// </value>
|
||||
public int DebugLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Request number for diagnostic purposes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is an internal number. In some debug situations an external number may also be supplied in the
|
||||
/// opensim-request-id header but we are not currently logging this.
|
||||
/// </remarks>
|
||||
public int RequestNumber { get; private set; }
|
||||
|
||||
private volatile int NotSocketErrors = 0;
|
||||
public volatile bool HTTPDRunning = false;
|
||||
|
||||
@@ -82,7 +67,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
protected Dictionary<string, LLSDMethod> m_llsdHandlers = new Dictionary<string, LLSDMethod>();
|
||||
protected Dictionary<string, IRequestHandler> m_streamHandlers = new Dictionary<string, IRequestHandler>();
|
||||
protected Dictionary<string, GenericHTTPMethod> m_HTTPHandlers = new Dictionary<string, GenericHTTPMethod>();
|
||||
// protected Dictionary<string, IHttpAgentHandler> m_agentHandlers = new Dictionary<string, IHttpAgentHandler>();
|
||||
protected Dictionary<string, IHttpAgentHandler> m_agentHandlers = new Dictionary<string, IHttpAgentHandler>();
|
||||
protected Dictionary<string, PollServiceEventArgs> m_pollHandlers =
|
||||
new Dictionary<string, PollServiceEventArgs>();
|
||||
|
||||
@@ -260,29 +245,29 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
return new List<string>(m_pollHandlers.Keys);
|
||||
}
|
||||
|
||||
// // Note that the agent string is provided simply to differentiate
|
||||
// // the handlers - it is NOT required to be an actual agent header
|
||||
// // value.
|
||||
// public bool AddAgentHandler(string agent, IHttpAgentHandler handler)
|
||||
// {
|
||||
// lock (m_agentHandlers)
|
||||
// {
|
||||
// if (!m_agentHandlers.ContainsKey(agent))
|
||||
// {
|
||||
// m_agentHandlers.Add(agent, handler);
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //must already have a handler for that path so return false
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// public List<string> GetAgentHandlerKeys()
|
||||
// {
|
||||
// lock (m_agentHandlers)
|
||||
// return new List<string>(m_agentHandlers.Keys);
|
||||
// }
|
||||
// Note that the agent string is provided simply to differentiate
|
||||
// the handlers - it is NOT required to be an actual agent header
|
||||
// value.
|
||||
public bool AddAgentHandler(string agent, IHttpAgentHandler handler)
|
||||
{
|
||||
lock (m_agentHandlers)
|
||||
{
|
||||
if (!m_agentHandlers.ContainsKey(agent))
|
||||
{
|
||||
m_agentHandlers.Add(agent, handler);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
//must already have a handler for that path so return false
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<string> GetAgentHandlerKeys()
|
||||
{
|
||||
lock (m_agentHandlers)
|
||||
return new List<string>(m_agentHandlers.Keys);
|
||||
}
|
||||
|
||||
public bool AddLLSDHandler(string path, LLSDMethod handler)
|
||||
{
|
||||
@@ -311,8 +296,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
private void OnRequest(object source, RequestEventArgs args)
|
||||
{
|
||||
RequestNumber++;
|
||||
|
||||
try
|
||||
{
|
||||
IHttpClientContext context = (IHttpClientContext)source;
|
||||
@@ -422,6 +405,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
string requestMethod = request.HttpMethod;
|
||||
string uriString = request.RawUrl;
|
||||
|
||||
// string reqnum = "unknown";
|
||||
int requestStartTick = Environment.TickCount;
|
||||
|
||||
// Will be adjusted later on.
|
||||
@@ -438,22 +422,22 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US", true);
|
||||
|
||||
// // This is the REST agent interface. We require an agent to properly identify
|
||||
// // itself. If the REST handler recognizes the prefix it will attempt to
|
||||
// // satisfy the request. If it is not recognizable, and no damage has occurred
|
||||
// // the request can be passed through to the other handlers. This is a low
|
||||
// // probability event; if a request is matched it is normally expected to be
|
||||
// // handled
|
||||
// IHttpAgentHandler agentHandler;
|
||||
//
|
||||
// if (TryGetAgentHandler(request, response, out agentHandler))
|
||||
// {
|
||||
// if (HandleAgentRequest(agentHandler, request, response))
|
||||
// {
|
||||
// requestEndTick = Environment.TickCount;
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
// This is the REST agent interface. We require an agent to properly identify
|
||||
// itself. If the REST handler recognizes the prefix it will attempt to
|
||||
// satisfy the request. If it is not recognizable, and no damage has occurred
|
||||
// the request can be passed through to the other handlers. This is a low
|
||||
// probability event; if a request is matched it is normally expected to be
|
||||
// handled
|
||||
IHttpAgentHandler agentHandler;
|
||||
|
||||
if (TryGetAgentHandler(request, response, out agentHandler))
|
||||
{
|
||||
if (HandleAgentRequest(agentHandler, request, response))
|
||||
{
|
||||
requestEndTick = Environment.TickCount;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//response.KeepAlive = true;
|
||||
response.SendChunked = false;
|
||||
@@ -465,7 +449,9 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
if (TryGetStreamHandler(handlerKey, out requestHandler))
|
||||
{
|
||||
if (DebugLevel >= 3)
|
||||
LogIncomingToStreamHandler(request, requestHandler);
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found stream handler for {0} {1} {2} {3}",
|
||||
request.HttpMethod, request.Url.PathAndQuery, requestHandler.Name, requestHandler.Description);
|
||||
|
||||
response.ContentType = requestHandler.ContentType; // Lets do this defaulting before in case handler has varying content type.
|
||||
|
||||
@@ -542,8 +528,11 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
case null:
|
||||
case "text/html":
|
||||
|
||||
if (DebugLevel >= 3)
|
||||
LogIncomingToContentTypeHandler(request);
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
buffer = HandleHTTPRequest(request, response);
|
||||
break;
|
||||
@@ -551,8 +540,11 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
case "application/llsd+xml":
|
||||
case "application/xml+llsd":
|
||||
case "application/llsd+json":
|
||||
|
||||
if (DebugLevel >= 3)
|
||||
LogIncomingToContentTypeHandler(request);
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
buffer = HandleLLSDRequests(request, response);
|
||||
break;
|
||||
@@ -571,7 +563,9 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
if (DoWeHaveALLSDHandler(request.RawUrl))
|
||||
{
|
||||
if (DebugLevel >= 3)
|
||||
LogIncomingToContentTypeHandler(request);
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
buffer = HandleLLSDRequests(request, response);
|
||||
}
|
||||
@@ -579,14 +573,18 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
else if (DoWeHaveAHTTPHandler(request.RawUrl))
|
||||
{
|
||||
if (DebugLevel >= 3)
|
||||
LogIncomingToContentTypeHandler(request);
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Found a {0} content type handler for {1} {2}",
|
||||
request.ContentType, request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
buffer = HandleHTTPRequest(request, response);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (DebugLevel >= 3)
|
||||
LogIncomingToXmlRpcHandler(request);
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: Assuming a generic XMLRPC request for {0} {1}",
|
||||
request.HttpMethod, request.Url.PathAndQuery);
|
||||
|
||||
// generic login request.
|
||||
buffer = HandleXmlRpcRequests(request, response);
|
||||
@@ -645,90 +643,14 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
if (tickdiff > 3000)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms",
|
||||
RequestNumber,
|
||||
"[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} from {4} took {5}ms",
|
||||
requestMethod,
|
||||
uriString,
|
||||
requestHandler != null ? requestHandler.Name : "",
|
||||
requestHandler != null ? requestHandler.Description : "",
|
||||
request.RemoteIPEndPoint,
|
||||
request.RemoteIPEndPoint.ToString(),
|
||||
tickdiff);
|
||||
}
|
||||
else if (DebugLevel >= 4)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: HTTP IN {0} :{1} took {2}ms",
|
||||
RequestNumber,
|
||||
Port,
|
||||
tickdiff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LogIncomingToStreamHandler(OSHttpRequest request, IRequestHandler requestHandler)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: HTTP IN {0} :{1} stream handler {2} {3} {4} {5} from {6}",
|
||||
RequestNumber,
|
||||
Port,
|
||||
request.HttpMethod,
|
||||
request.Url.PathAndQuery,
|
||||
requestHandler.Name,
|
||||
requestHandler.Description,
|
||||
request.RemoteIPEndPoint);
|
||||
|
||||
if (DebugLevel >= 5)
|
||||
LogIncomingInDetail(request);
|
||||
}
|
||||
|
||||
private void LogIncomingToContentTypeHandler(OSHttpRequest request)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: HTTP IN {0} :{1} {2} content type handler {3} {4} from {5}",
|
||||
RequestNumber,
|
||||
Port,
|
||||
(request.ContentType == null || request.ContentType == "") ? "not set" : request.ContentType,
|
||||
request.HttpMethod,
|
||||
request.Url.PathAndQuery,
|
||||
request.RemoteIPEndPoint);
|
||||
|
||||
if (DebugLevel >= 5)
|
||||
LogIncomingInDetail(request);
|
||||
}
|
||||
|
||||
private void LogIncomingToXmlRpcHandler(OSHttpRequest request)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BASE HTTP SERVER]: HTTP IN {0} :{1} assumed generic XMLRPC request {2} {3} from {4}",
|
||||
RequestNumber,
|
||||
Port,
|
||||
request.HttpMethod,
|
||||
request.Url.PathAndQuery,
|
||||
request.RemoteIPEndPoint);
|
||||
|
||||
if (DebugLevel >= 5)
|
||||
LogIncomingInDetail(request);
|
||||
}
|
||||
|
||||
private void LogIncomingInDetail(OSHttpRequest request)
|
||||
{
|
||||
using (StreamReader reader = new StreamReader(Util.Copy(request.InputStream), Encoding.UTF8))
|
||||
{
|
||||
string output;
|
||||
|
||||
if (DebugLevel == 5)
|
||||
{
|
||||
const int sampleLength = 80;
|
||||
char[] sampleChars = new char[sampleLength];
|
||||
reader.Read(sampleChars, 0, sampleLength);
|
||||
output = new string(sampleChars);
|
||||
}
|
||||
else
|
||||
{
|
||||
output = reader.ReadToEnd();
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[BASE HTTP SERVER]: {0}...", output.Replace("\n", @"\n"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -824,24 +746,24 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
}
|
||||
}
|
||||
|
||||
// private bool TryGetAgentHandler(OSHttpRequest request, OSHttpResponse response, out IHttpAgentHandler agentHandler)
|
||||
// {
|
||||
// agentHandler = null;
|
||||
//
|
||||
// lock (m_agentHandlers)
|
||||
// {
|
||||
// foreach (IHttpAgentHandler handler in m_agentHandlers.Values)
|
||||
// {
|
||||
// if (handler.Match(request, response))
|
||||
// {
|
||||
// agentHandler = handler;
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return false;
|
||||
// }
|
||||
private bool TryGetAgentHandler(OSHttpRequest request, OSHttpResponse response, out IHttpAgentHandler agentHandler)
|
||||
{
|
||||
agentHandler = null;
|
||||
|
||||
lock (m_agentHandlers)
|
||||
{
|
||||
foreach (IHttpAgentHandler handler in m_agentHandlers.Values)
|
||||
{
|
||||
if (handler.Match(request, response))
|
||||
{
|
||||
agentHandler = handler;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try all the registered xmlrpc handlers when an xmlrpc request is received.
|
||||
@@ -1766,21 +1688,21 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
m_pollHandlers.Remove(path);
|
||||
}
|
||||
|
||||
// public bool RemoveAgentHandler(string agent, IHttpAgentHandler handler)
|
||||
// {
|
||||
// lock (m_agentHandlers)
|
||||
// {
|
||||
// IHttpAgentHandler foundHandler;
|
||||
//
|
||||
// if (m_agentHandlers.TryGetValue(agent, out foundHandler) && foundHandler == handler)
|
||||
// {
|
||||
// m_agentHandlers.Remove(agent);
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return false;
|
||||
// }
|
||||
public bool RemoveAgentHandler(string agent, IHttpAgentHandler handler)
|
||||
{
|
||||
lock (m_agentHandlers)
|
||||
{
|
||||
IHttpAgentHandler foundHandler;
|
||||
|
||||
if (m_agentHandlers.TryGetValue(agent, out foundHandler) && foundHandler == handler)
|
||||
{
|
||||
m_agentHandlers.Remove(agent);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void RemoveXmlRPCHandler(string method)
|
||||
{
|
||||
|
||||
@@ -41,10 +41,10 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
uint Port { get; }
|
||||
bool UseSSL { get; }
|
||||
|
||||
// // Note that the agent string is provided simply to differentiate
|
||||
// // the handlers - it is NOT required to be an actual agent header
|
||||
// // value.
|
||||
// bool AddAgentHandler(string agent, IHttpAgentHandler handler);
|
||||
// Note that the agent string is provided simply to differentiate
|
||||
// the handlers - it is NOT required to be an actual agent header
|
||||
// value.
|
||||
bool AddAgentHandler(string agent, IHttpAgentHandler handler);
|
||||
|
||||
/// <summary>
|
||||
/// Add a handler for an HTTP request.
|
||||
@@ -106,13 +106,13 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
|
||||
bool SetDefaultLLSDHandler(DefaultLLSDMethod handler);
|
||||
|
||||
// /// <summary>
|
||||
// /// Remove the agent if it is registered.
|
||||
// /// </summary>
|
||||
// /// <param name="agent"></param>
|
||||
// /// <param name="handler"></param>
|
||||
// /// <returns></returns>
|
||||
// bool RemoveAgentHandler(string agent, IHttpAgentHandler handler);
|
||||
/// <summary>
|
||||
/// Remove the agent if it is registered.
|
||||
/// </summary>
|
||||
/// <param name="agent"></param>
|
||||
/// <param name="handler"></param>
|
||||
/// <returns></returns>
|
||||
bool RemoveAgentHandler(string agent, IHttpAgentHandler handler);
|
||||
|
||||
/// <summary>
|
||||
/// Remove an HTTP handler
|
||||
|
||||
@@ -29,7 +29,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
@@ -48,12 +47,9 @@ namespace OpenSim.Framework.Servers
|
||||
/// Control the printing of certain debug messages.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If DebugLevel >= 1 then short warnings are logged when receiving bad input data.
|
||||
/// If DebugLevel >= 2 then long warnings are logged when receiving bad input data.
|
||||
/// If DebugLevel >= 3 then short notices about all incoming non-poll HTTP requests are logged.
|
||||
/// If DebugLevel >= 4 then the time taken to fulfill the request is logged.
|
||||
/// If DebugLevel >= 5 then the start of the body of incoming non-poll HTTP requests will be logged.
|
||||
/// If DebugLevel >= 6 then the entire body of incoming non-poll HTTP requests will be logged.
|
||||
/// If DebugLevel >= 1, then short warnings are logged when receiving bad input data.
|
||||
/// If DebugLevel >= 2, then long warnings are logged when receiving bad input data.
|
||||
/// If DebugLevel >= 3, then short notices about all incoming non-poll HTTP requests are logged.
|
||||
/// </remarks>
|
||||
public static int DebugLevel
|
||||
{
|
||||
@@ -105,28 +101,17 @@ namespace OpenSim.Framework.Servers
|
||||
get { return new Dictionary<uint, BaseHttpServer>(m_Servers); }
|
||||
}
|
||||
|
||||
|
||||
public static void RegisterHttpConsoleCommands(ICommandConsole console)
|
||||
{
|
||||
console.Commands.AddCommand(
|
||||
"Comms", false, "show http-handlers",
|
||||
"show http-handlers",
|
||||
"Show all registered http handlers", HandleShowHttpHandlersCommand);
|
||||
|
||||
console.Commands.AddCommand(
|
||||
"Debug", false, "debug http", "debug http <in|out|all> [<level>]",
|
||||
"Turn on http request logging.",
|
||||
"If in or all and\n"
|
||||
+ " level <= 0 then no extra logging is done.\n"
|
||||
+ " level >= 1 then short warnings are logged when receiving bad input data.\n"
|
||||
+ " level >= 2 then long warnings are logged when receiving bad input data.\n"
|
||||
+ " level >= 3 then short notices about all incoming non-poll HTTP requests are logged.\n"
|
||||
+ " level >= 4 then the time taken to fulfill the request is logged.\n"
|
||||
+ " level >= 5 then a sample from the beginning of the incoming data is logged.\n"
|
||||
+ " level >= 6 then the entire incoming data is logged.\n"
|
||||
+ " no level is specified then the current level is returned.\n\n"
|
||||
+ "If out or all and\n"
|
||||
+ " level >= 3 then short notices about all outgoing requests going through WebUtil are logged.\n"
|
||||
+ " level >= 4 then the time taken to fulfill the request is logged.\n",
|
||||
"Debug", false, "debug http", "debug http [<level>]",
|
||||
"Turn on inbound non-poll http request debugging.",
|
||||
"If level <= 0, then no extra logging is done.\n"
|
||||
+ "If level >= 1, then short warnings are logged when receiving bad input data.\n"
|
||||
+ "If level >= 2, then long warnings are logged when receiving bad input data.\n"
|
||||
+ "If level >= 3, then short notices about all incoming non-poll HTTP requests are logged.\n"
|
||||
+ "If no level is specified then the current level is returned.",
|
||||
HandleDebugHttpCommand);
|
||||
}
|
||||
|
||||
@@ -134,122 +119,27 @@ namespace OpenSim.Framework.Servers
|
||||
/// Turn on some debugging values for OpenSim.
|
||||
/// </summary>
|
||||
/// <param name="args"></param>
|
||||
private static void HandleDebugHttpCommand(string module, string[] cmdparams)
|
||||
private static void HandleDebugHttpCommand(string module, string[] args)
|
||||
{
|
||||
if (cmdparams.Length < 3)
|
||||
if (args.Length == 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug http <in|out|all> 0..6");
|
||||
return;
|
||||
}
|
||||
|
||||
bool inReqs = false;
|
||||
bool outReqs = false;
|
||||
bool allReqs = false;
|
||||
|
||||
string subCommand = cmdparams[2];
|
||||
|
||||
if (subCommand.ToLower() == "in")
|
||||
{
|
||||
inReqs = true;
|
||||
}
|
||||
else if (subCommand.ToLower() == "out")
|
||||
{
|
||||
outReqs = true;
|
||||
}
|
||||
else if (subCommand.ToLower() == "all")
|
||||
{
|
||||
allReqs = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("You must specify in, out or all");
|
||||
return;
|
||||
}
|
||||
|
||||
if (cmdparams.Length >= 4)
|
||||
{
|
||||
string rawNewDebug = cmdparams[3];
|
||||
int newDebug;
|
||||
|
||||
if (!int.TryParse(rawNewDebug, out newDebug))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("{0} is not a valid debug level", rawNewDebug);
|
||||
return;
|
||||
}
|
||||
|
||||
if (newDebug < 0 || newDebug > 6)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("{0} is outside the valid debug level range of 0..6", newDebug);
|
||||
return;
|
||||
}
|
||||
|
||||
if (allReqs || inReqs)
|
||||
if (int.TryParse(args[2], out newDebug))
|
||||
{
|
||||
MainServer.DebugLevel = newDebug;
|
||||
MainConsole.Instance.OutputFormat("IN debug level set to {0}", newDebug);
|
||||
}
|
||||
|
||||
if (allReqs || outReqs)
|
||||
{
|
||||
WebUtil.DebugLevel = newDebug;
|
||||
MainConsole.Instance.OutputFormat("OUT debug level set to {0}", newDebug);
|
||||
MainConsole.Instance.OutputFormat("Debug http level set to {0}", newDebug);
|
||||
}
|
||||
}
|
||||
else if (args.Length == 2)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Current debug http level is {0}", MainServer.DebugLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (allReqs || inReqs)
|
||||
MainConsole.Instance.OutputFormat("Current IN debug level is {0}", MainServer.DebugLevel);
|
||||
|
||||
if (allReqs || outReqs)
|
||||
MainConsole.Instance.OutputFormat("Current OUT debug level is {0}", WebUtil.DebugLevel);
|
||||
MainConsole.Instance.Output("Usage: debug http 0..3");
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleShowHttpHandlersCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 2)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: show http-handlers");
|
||||
return;
|
||||
}
|
||||
|
||||
StringBuilder handlers = new StringBuilder();
|
||||
|
||||
lock (m_Servers)
|
||||
{
|
||||
foreach (BaseHttpServer httpServer in m_Servers.Values)
|
||||
{
|
||||
handlers.AppendFormat(
|
||||
"Registered HTTP Handlers for server at {0}:{1}\n", httpServer.ListenIPAddress, httpServer.Port);
|
||||
|
||||
handlers.AppendFormat("* XMLRPC:\n");
|
||||
foreach (String s in httpServer.GetXmlRpcHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* HTTP:\n");
|
||||
List<String> poll = httpServer.GetPollServiceHandlerKeys();
|
||||
foreach (String s in httpServer.GetHTTPHandlerKeys())
|
||||
handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
|
||||
|
||||
// handlers.AppendFormat("* Agent:\n");
|
||||
// foreach (String s in httpServer.GetAgentHandlerKeys())
|
||||
// handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* LLSD:\n");
|
||||
foreach (String s in httpServer.GetLLSDHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* StreamHandlers ({0}):\n", httpServer.GetStreamHandlerKeys().Count);
|
||||
foreach (String s in httpServer.GetStreamHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.Append("\n");
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(handlers.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register an already started HTTP server to the collection of known servers.
|
||||
/// </summary>
|
||||
|
||||
@@ -29,8 +29,8 @@ namespace OpenSim
|
||||
{
|
||||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.7.4";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Extended;
|
||||
private const string VERSION_NUMBER = "0.7.5";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
|
||||
public enum Flavour
|
||||
{
|
||||
|
||||
@@ -35,12 +35,10 @@ using OpenMetaverse;
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// A dictionary containing task inventory items. Indexed by item UUID.
|
||||
/// A dictionary for task inventory.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class is not thread safe. Callers must synchronize on Dictionary methods or Clone() this object before
|
||||
/// iterating over it.
|
||||
/// </remarks>
|
||||
public class TaskInventoryDictionary : Dictionary<UUID, TaskInventoryItem>,
|
||||
ICloneable, IXmlSerializable
|
||||
{
|
||||
|
||||
@@ -73,6 +73,9 @@ namespace OpenSim.Framework
|
||||
|
||||
private bool _ownerChanged = false;
|
||||
|
||||
// This used ONLY during copy. It can't be relied on at other times!
|
||||
private bool _scriptRunning = true;
|
||||
|
||||
public UUID AssetID {
|
||||
get {
|
||||
return _assetID;
|
||||
@@ -350,13 +353,14 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This used ONLY during copy. It can't be relied on at other times!
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For true script running status, use IEntityInventory.TryGetScriptInstanceRunning() for now.
|
||||
/// </remarks>
|
||||
public bool ScriptRunning { get; set; }
|
||||
public bool ScriptRunning {
|
||||
get {
|
||||
return _scriptRunning;
|
||||
}
|
||||
set {
|
||||
_scriptRunning = value;
|
||||
}
|
||||
}
|
||||
|
||||
// See ICloneable
|
||||
|
||||
@@ -384,7 +388,6 @@ namespace OpenSim.Framework
|
||||
|
||||
public TaskInventoryItem()
|
||||
{
|
||||
ScriptRunning = true;
|
||||
CreationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -533,19 +533,6 @@ namespace OpenSim.Framework
|
||||
return (x + y - (min >> 1) - (min >> 2) + (min >> 4));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether a point is inside a bounding box.
|
||||
/// </summary>
|
||||
/// <param name='v'></param>
|
||||
/// <param name='min'></param>
|
||||
/// <param name='max'></param>
|
||||
/// <returns></returns>
|
||||
public static bool IsInsideBox(Vector3 v, Vector3 min, Vector3 max)
|
||||
{
|
||||
return v.X >= min.X & v.Y >= min.Y && v.Z >= min.Z
|
||||
&& v.X <= max.X && v.Y <= max.Y && v.Z <= max.Z;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Are the co-ordinates of the new region visible from the old region?
|
||||
/// </summary>
|
||||
@@ -1020,38 +1007,6 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copy data from one stream to another, leaving the read position of both streams at the beginning.
|
||||
/// </summary>
|
||||
/// <param name='inputStream'>
|
||||
/// Input stream. Must be seekable.
|
||||
/// </param>
|
||||
/// <exception cref='ArgumentException'>
|
||||
/// Thrown if the input stream is not seekable.
|
||||
/// </exception>
|
||||
public static Stream Copy(Stream inputStream)
|
||||
{
|
||||
if (!inputStream.CanSeek)
|
||||
throw new ArgumentException("Util.Copy(Stream inputStream) must receive an inputStream that can seek");
|
||||
|
||||
const int readSize = 256;
|
||||
byte[] buffer = new byte[readSize];
|
||||
MemoryStream ms = new MemoryStream();
|
||||
|
||||
int count = inputStream.Read(buffer, 0, readSize);
|
||||
|
||||
while (count > 0)
|
||||
{
|
||||
ms.Write(buffer, 0, count);
|
||||
count = inputStream.Read(buffer, 0, readSize);
|
||||
}
|
||||
|
||||
ms.Position = 0;
|
||||
inputStream.Position = 0;
|
||||
|
||||
return ms;
|
||||
}
|
||||
|
||||
public static XmlRpcResponse XmlRpcCommand(string url, string methodName, params object[] args)
|
||||
{
|
||||
return SendXmlRpcCommand(url, methodName, args);
|
||||
|
||||
@@ -53,18 +53,10 @@ namespace OpenSim.Framework
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Control the printing of certain debug messages.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If DebugLevel >= 3 then short notices about outgoing HTTP requests are logged.
|
||||
/// </remarks>
|
||||
public static int DebugLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Request number for diagnostic purposes.
|
||||
/// </summary>
|
||||
public static int RequestNumber { get; internal set; }
|
||||
public static int RequestNumber = 0;
|
||||
|
||||
/// <summary>
|
||||
/// this is the header field used to communicate the local request id
|
||||
@@ -154,11 +146,7 @@ namespace OpenSim.Framework
|
||||
private static OSDMap ServiceOSDRequestWorker(string url, OSDMap data, string method, int timeout, bool compressed)
|
||||
{
|
||||
int reqnum = RequestNumber++;
|
||||
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} ServiceOSD {1} {2} (timeout {3}, compressed {4})",
|
||||
reqnum, method, url, timeout, compressed);
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
string errorMessage = "unknown error";
|
||||
int tickstart = Util.EnvironmentTickCount();
|
||||
@@ -241,7 +229,7 @@ namespace OpenSim.Framework
|
||||
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
|
||||
if (tickdiff > LongCallTime)
|
||||
m_log.InfoFormat(
|
||||
"[WEB UTIL]: Slow ServiceOSD request {0} {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
"[OSD REQUEST]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
reqnum,
|
||||
method,
|
||||
url,
|
||||
@@ -250,14 +238,10 @@ namespace OpenSim.Framework
|
||||
strBuffer != null
|
||||
? (strBuffer.Length > MaxRequestDiagLength ? strBuffer.Remove(MaxRequestDiagLength) : strBuffer)
|
||||
: "");
|
||||
else if (DebugLevel >= 4)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing",
|
||||
reqnum, tickdiff, tickdata);
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: ServiceOSD request {0} {1} {2} FAILED: {3}", reqnum, url, method, errorMessage);
|
||||
"[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
|
||||
|
||||
return ErrorResponseMap(errorMessage);
|
||||
}
|
||||
@@ -333,11 +317,7 @@ namespace OpenSim.Framework
|
||||
{
|
||||
int reqnum = RequestNumber++;
|
||||
string method = (data != null && data["RequestMethod"] != null) ? data["RequestMethod"] : "unknown";
|
||||
|
||||
if (DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} ServiceForm {1} {2} (timeout {3})",
|
||||
reqnum, method, url, timeout);
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start form request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
string errorMessage = "unknown error";
|
||||
int tickstart = Util.EnvironmentTickCount();
|
||||
@@ -400,7 +380,7 @@ namespace OpenSim.Framework
|
||||
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
|
||||
if (tickdiff > LongCallTime)
|
||||
m_log.InfoFormat(
|
||||
"[WEB UTIL]: Slow ServiceForm request {0} {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
"[SERVICE FORM]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
reqnum,
|
||||
method,
|
||||
url,
|
||||
@@ -409,13 +389,9 @@ namespace OpenSim.Framework
|
||||
queryString != null
|
||||
? (queryString.Length > MaxRequestDiagLength) ? queryString.Remove(MaxRequestDiagLength) : queryString
|
||||
: "");
|
||||
else if (DebugLevel >= 4)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing",
|
||||
reqnum, tickdiff, tickdata);
|
||||
}
|
||||
|
||||
m_log.WarnFormat("[WEB UTIL]: ServiceForm request {0} {1} {2} failed: {2}", reqnum, method, url, errorMessage);
|
||||
m_log.WarnFormat("[SERVICE FORM]: <{0}> form request to {1} failed: {2}", reqnum, url, errorMessage);
|
||||
|
||||
return ErrorResponseMap(errorMessage);
|
||||
}
|
||||
@@ -667,6 +643,7 @@ namespace OpenSim.Framework
|
||||
/// <returns></returns>
|
||||
public static string[] GetPreferredImageTypes(string accept)
|
||||
{
|
||||
|
||||
if (accept == null || accept == string.Empty)
|
||||
return new string[0];
|
||||
|
||||
@@ -718,15 +695,13 @@ namespace OpenSim.Framework
|
||||
string requestUrl, TRequest obj, Action<TResponse> action)
|
||||
{
|
||||
int reqnum = WebUtil.RequestNumber++;
|
||||
|
||||
if (WebUtil.DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} AsynchronousRequestObject {1} {2}",
|
||||
reqnum, verb, requestUrl);
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
int tickstart = Util.EnvironmentTickCount();
|
||||
int tickdata = 0;
|
||||
|
||||
// m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl);
|
||||
|
||||
Type type = typeof(TRequest);
|
||||
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
@@ -879,7 +854,7 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[ASYNC REQUEST]: Slow request {0} {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
"[ASYNC REQUEST]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
reqnum,
|
||||
verb,
|
||||
requestUrl,
|
||||
@@ -887,12 +862,6 @@ namespace OpenSim.Framework
|
||||
tickdata,
|
||||
originalRequest);
|
||||
}
|
||||
else if (WebUtil.DebugLevel >= 4)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing",
|
||||
reqnum, tickdiff, tickdata);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -913,11 +882,7 @@ namespace OpenSim.Framework
|
||||
public static string MakeRequest(string verb, string requestUrl, string obj)
|
||||
{
|
||||
int reqnum = WebUtil.RequestNumber++;
|
||||
|
||||
if (WebUtil.DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} SynchronousRestForms {1} {2}",
|
||||
reqnum, verb, requestUrl);
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
int tickstart = Util.EnvironmentTickCount();
|
||||
int tickdata = 0;
|
||||
@@ -1002,17 +967,13 @@ namespace OpenSim.Framework
|
||||
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
|
||||
if (tickdiff > WebUtil.LongCallTime)
|
||||
m_log.InfoFormat(
|
||||
"[FORMS]: Slow request {0} {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
"[FORMS]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
reqnum,
|
||||
verb,
|
||||
requestUrl,
|
||||
tickdiff,
|
||||
tickdata,
|
||||
obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj);
|
||||
else if (WebUtil.DebugLevel >= 4)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing",
|
||||
reqnum, tickdiff, tickdata);
|
||||
|
||||
return respstring;
|
||||
}
|
||||
@@ -1037,11 +998,7 @@ namespace OpenSim.Framework
|
||||
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
|
||||
{
|
||||
int reqnum = WebUtil.RequestNumber++;
|
||||
|
||||
if (WebUtil.DebugLevel >= 3)
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} SynchronousRestObject {1} {2}",
|
||||
reqnum, verb, requestUrl);
|
||||
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
|
||||
|
||||
int tickstart = Util.EnvironmentTickCount();
|
||||
int tickdata = 0;
|
||||
@@ -1154,7 +1111,7 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[SynchronousRestObjectRequester]: Slow request {0} {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
"[SynchronousRestObjectRequester]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
|
||||
reqnum,
|
||||
verb,
|
||||
requestUrl,
|
||||
@@ -1162,12 +1119,6 @@ namespace OpenSim.Framework
|
||||
tickdata,
|
||||
originalRequest);
|
||||
}
|
||||
else if (WebUtil.DebugLevel >= 4)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[WEB UTIL]: HTTP OUT {0} took {1}ms, {2}ms writing",
|
||||
reqnum, tickdiff, tickdata);
|
||||
}
|
||||
|
||||
return deserial;
|
||||
}
|
||||
|
||||
@@ -254,14 +254,8 @@ namespace OpenSim
|
||||
m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
|
||||
|
||||
m_console.Commands.AddCommand("Debug", false, "debug scene",
|
||||
"debug scene active|collisions|physics|scripting|teleport true|false",
|
||||
"Turn on scene debugging.",
|
||||
"If active is false then main scene update and maintenance loops are suspended.\n"
|
||||
+ "If collisions is false then collisions with other objects are turned off.\n"
|
||||
+ "If physics is false then all physics objects are non-physical.\n"
|
||||
+ "If scripting is false then no scripting operations happen.\n"
|
||||
+ "If teleport is true then some extra teleport debug information is logged.",
|
||||
Debug);
|
||||
"debug scene <scripting> <collisions> <physics>",
|
||||
"Turn on scene debugging", Debug);
|
||||
|
||||
m_console.Commands.AddCommand("General", false, "change region",
|
||||
"change region <region name>",
|
||||
@@ -338,6 +332,10 @@ namespace OpenSim
|
||||
"show circuits",
|
||||
"Show agent circuit data", HandleShow);
|
||||
|
||||
m_console.Commands.AddCommand("Comms", false, "show http-handlers",
|
||||
"show http-handlers",
|
||||
"Show all registered http handlers", HandleShow);
|
||||
|
||||
m_console.Commands.AddCommand("Comms", false, "show pending-objects",
|
||||
"show pending-objects",
|
||||
"Show # of objects on the pending queues of all scene viewers", HandleShow);
|
||||
@@ -422,6 +420,7 @@ namespace OpenSim
|
||||
{
|
||||
RunCommandScript(m_shutdownCommandsFile);
|
||||
}
|
||||
|
||||
base.ShutdownSpecific();
|
||||
}
|
||||
|
||||
@@ -934,8 +933,7 @@ namespace OpenSim
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output(
|
||||
"Usage: debug scene active|scripting|collisions|physics|teleport true|false");
|
||||
MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false");
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -1015,6 +1013,33 @@ namespace OpenSim
|
||||
HandleShowCircuits();
|
||||
break;
|
||||
|
||||
case "http-handlers":
|
||||
System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n");
|
||||
|
||||
handlers.AppendFormat("* XMLRPC:\n");
|
||||
foreach (String s in HttpServer.GetXmlRpcHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* HTTP:\n");
|
||||
List<String> poll = HttpServer.GetPollServiceHandlerKeys();
|
||||
foreach (String s in HttpServer.GetHTTPHandlerKeys())
|
||||
handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
|
||||
|
||||
handlers.AppendFormat("* Agent:\n");
|
||||
foreach (String s in HttpServer.GetAgentHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* LLSD:\n");
|
||||
foreach (String s in HttpServer.GetLLSDHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count);
|
||||
foreach (String s in HttpServer.GetStreamHandlerKeys())
|
||||
handlers.AppendFormat("\t{0}\n", s);
|
||||
|
||||
MainConsole.Instance.Output(handlers.ToString());
|
||||
break;
|
||||
|
||||
case "modules":
|
||||
MainConsole.Instance.Output("The currently loaded shared modules are:");
|
||||
foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
|
||||
@@ -1109,7 +1134,7 @@ namespace OpenSim
|
||||
aCircuit.Name,
|
||||
aCircuit.child ? "child" : "root",
|
||||
aCircuit.circuitcode.ToString(),
|
||||
aCircuit.IPAddress != null ? aCircuit.IPAddress.ToString() : "not set",
|
||||
aCircuit.IPAddress.ToString(),
|
||||
aCircuit.Viewer);
|
||||
});
|
||||
|
||||
|
||||
@@ -207,36 +207,24 @@ namespace OpenSim
|
||||
IConfig simDataConfig = m_config.Source.Configs["SimulationDataStore"];
|
||||
if (simDataConfig == null)
|
||||
throw new Exception("Configuration file is missing the [SimulationDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?");
|
||||
|
||||
string module = simDataConfig.GetString("LocalServiceModule", String.Empty);
|
||||
if (String.IsNullOrEmpty(module))
|
||||
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section.");
|
||||
|
||||
m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source });
|
||||
if (m_simulationDataService == null)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"Could not load an ISimulationDataService implementation from {0}, as configured in the LocalServiceModule parameter of the [SimulationDataStore] config section.",
|
||||
module));
|
||||
|
||||
// Load the estate data service
|
||||
IConfig estateDataConfig = m_config.Source.Configs["EstateDataStore"];
|
||||
if (estateDataConfig == null)
|
||||
throw new Exception("Configuration file is missing the [EstateDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?");
|
||||
|
||||
module = estateDataConfig.GetString("LocalServiceModule", String.Empty);
|
||||
if (String.IsNullOrEmpty(module))
|
||||
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section");
|
||||
|
||||
m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { m_config.Source });
|
||||
if (m_estateDataService == null)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"Could not load an IEstateDataService implementation from {0}, as configured in the LocalServiceModule parameter of the [EstateDataStore] config section.",
|
||||
module));
|
||||
|
||||
base.StartupSpecific();
|
||||
|
||||
m_stats = StatsManager.SimExtraStats;
|
||||
|
||||
// Create a ModuleLoader instance
|
||||
m_moduleLoader = new ModuleLoader(m_config.Source);
|
||||
|
||||
@@ -246,51 +234,51 @@ namespace OpenSim
|
||||
plugin.PostInitialise();
|
||||
}
|
||||
|
||||
if (m_console != null)
|
||||
{
|
||||
StatsManager.RegisterConsoleCommands(m_console);
|
||||
AddPluginCommands(m_console);
|
||||
}
|
||||
AddPluginCommands();
|
||||
}
|
||||
|
||||
protected virtual void AddPluginCommands(CommandConsole console)
|
||||
protected virtual void AddPluginCommands()
|
||||
{
|
||||
List<string> topics = GetHelpTopics();
|
||||
|
||||
foreach (string topic in topics)
|
||||
// If console exists add plugin commands.
|
||||
if (m_console != null)
|
||||
{
|
||||
string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1);
|
||||
List<string> topics = GetHelpTopics();
|
||||
|
||||
// This is a hack to allow the user to enter the help command in upper or lowercase. This will go
|
||||
// away at some point.
|
||||
console.Commands.AddCommand(capitalizedTopic, false, "help " + topic,
|
||||
"help " + capitalizedTopic,
|
||||
"Get help on plugin command '" + topic + "'",
|
||||
HandleCommanderHelp);
|
||||
console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
|
||||
"help " + capitalizedTopic,
|
||||
"Get help on plugin command '" + topic + "'",
|
||||
HandleCommanderHelp);
|
||||
|
||||
ICommander commander = null;
|
||||
|
||||
Scene s = SceneManager.CurrentOrFirstScene;
|
||||
|
||||
if (s != null && s.GetCommanders() != null)
|
||||
foreach (string topic in topics)
|
||||
{
|
||||
if (s.GetCommanders().ContainsKey(topic))
|
||||
commander = s.GetCommanders()[topic];
|
||||
}
|
||||
string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1);
|
||||
|
||||
if (commander == null)
|
||||
continue;
|
||||
// This is a hack to allow the user to enter the help command in upper or lowercase. This will go
|
||||
// away at some point.
|
||||
m_console.Commands.AddCommand(capitalizedTopic, false, "help " + topic,
|
||||
"help " + capitalizedTopic,
|
||||
"Get help on plugin command '" + topic + "'",
|
||||
HandleCommanderHelp);
|
||||
m_console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
|
||||
"help " + capitalizedTopic,
|
||||
"Get help on plugin command '" + topic + "'",
|
||||
HandleCommanderHelp);
|
||||
|
||||
foreach (string command in commander.Commands.Keys)
|
||||
{
|
||||
console.Commands.AddCommand(capitalizedTopic, false,
|
||||
topic + " " + command,
|
||||
topic + " " + commander.Commands[command].ShortHelp(),
|
||||
String.Empty, HandleCommanderCommand);
|
||||
ICommander commander = null;
|
||||
|
||||
Scene s = SceneManager.CurrentOrFirstScene;
|
||||
|
||||
if (s != null && s.GetCommanders() != null)
|
||||
{
|
||||
if (s.GetCommanders().ContainsKey(topic))
|
||||
commander = s.GetCommanders()[topic];
|
||||
}
|
||||
|
||||
if (commander == null)
|
||||
continue;
|
||||
|
||||
foreach (string command in commander.Commands.Keys)
|
||||
{
|
||||
m_console.Commands.AddCommand(capitalizedTopic, false,
|
||||
topic + " " + command,
|
||||
topic + " " + commander.Commands[command].ShortHelp(),
|
||||
String.Empty, HandleCommanderCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -557,7 +545,7 @@ namespace OpenSim
|
||||
if (account == null)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[OPENSIM]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first at the grid level.");
|
||||
"[OPENSIM]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first.");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -163,8 +163,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
m_HostCapsObj.RegisterHandler(
|
||||
"SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
|
||||
|
||||
//m_capsHandlers["MapLayer"] =
|
||||
// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
|
||||
@@ -254,12 +254,11 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
public string SeedCapRequest(string request, string path, string param,
|
||||
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
|
||||
// m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
|
||||
|
||||
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Unauthorized CAPS client {0} from {1}",
|
||||
m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
|
||||
//scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
|
||||
|
||||
// scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
|
||||
// TODO: Leaving these open, or closing them when we
|
||||
// become a child is incorrect. It messes up TP in a big
|
||||
@@ -102,7 +102,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
// circuit is there.
|
||||
|
||||
scene.EventManager.OnClientClosed += ClientClosed;
|
||||
|
||||
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
|
||||
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
|
||||
@@ -111,10 +110,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
false,
|
||||
"debug eq",
|
||||
"debug eq [0|1|2]",
|
||||
"Turn on event queue debugging\n"
|
||||
+ " <= 0 - turns off all event queue logging\n"
|
||||
+ " >= 1 - turns on outgoing event logging\n"
|
||||
+ " >= 2 - turns on poll notification",
|
||||
"Turn on event queue debugging"
|
||||
+ "<= 0 - turns off all event queue logging"
|
||||
+ ">= 1 - turns on outgoing event logging"
|
||||
+ ">= 2 - turns on poll notification",
|
||||
HandleDebugEq);
|
||||
}
|
||||
else
|
||||
@@ -227,6 +226,16 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
//client.OnLogout += ClientClosed;
|
||||
}
|
||||
|
||||
// private void ClientClosed(IClientAPI client)
|
||||
// {
|
||||
// ClientClosed(client.AgentId);
|
||||
// }
|
||||
|
||||
private void ClientClosed(UUID agentID, Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
||||
|
||||
234
OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
Normal file
234
OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
Normal file
@@ -0,0 +1,234 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Web;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using OpenSim.Capabilities.Handlers;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionConsoleModule")]
|
||||
public class RegionConsoleModule : INonSharedRegionModule, IRegionConsole
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
private IEventQueue m_eventQueue;
|
||||
private Commands m_commands = new Commands();
|
||||
public ICommands Commands { get { return m_commands; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene s)
|
||||
{
|
||||
m_scene = s;
|
||||
m_scene.RegisterModuleInterface<IRegionConsole>(this);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene s)
|
||||
{
|
||||
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene s)
|
||||
{
|
||||
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||
m_eventQueue = m_scene.RequestModuleInterface<IEventQueue>();
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close() { }
|
||||
|
||||
public string Name { get { return "RegionConsoleModule"; } }
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void RegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID))
|
||||
return;
|
||||
|
||||
UUID capID = UUID.Random();
|
||||
|
||||
m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
|
||||
caps.RegisterHandler(
|
||||
"SimConsoleAsync",
|
||||
new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene));
|
||||
}
|
||||
|
||||
public void SendConsoleOutput(UUID agentID, string message)
|
||||
{
|
||||
OSD osd = OSD.FromString(message);
|
||||
|
||||
m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
|
||||
}
|
||||
|
||||
public bool RunCommand(string command, UUID invokerID)
|
||||
{
|
||||
string[] parts = Parser.Parse(command);
|
||||
Array.Resize(ref parts, parts.Length + 1);
|
||||
parts[parts.Length - 1] = invokerID.ToString();
|
||||
|
||||
if (m_commands.Resolve(parts).Length == 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Help(string module, string[] cmd)
|
||||
{
|
||||
UUID agentID = new UUID(cmd[cmd.Length - 1]);
|
||||
Array.Resize(ref cmd, cmd.Length - 1);
|
||||
|
||||
List<string> help = Commands.GetHelp(cmd);
|
||||
|
||||
string reply = String.Empty;
|
||||
|
||||
foreach (string s in help)
|
||||
{
|
||||
reply += s + "\n";
|
||||
}
|
||||
|
||||
SendConsoleOutput(agentID, reply);
|
||||
}
|
||||
|
||||
public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn)
|
||||
{
|
||||
m_commands.AddCommand(module, shared, command, help, longhelp, fn);
|
||||
}
|
||||
}
|
||||
|
||||
public class ConsoleHandler : BaseStreamHandler
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private RegionConsoleModule m_consoleModule;
|
||||
private UUID m_agentID;
|
||||
private bool m_isGod;
|
||||
private Scene m_scene;
|
||||
private bool m_consoleIsOn = false;
|
||||
|
||||
public ConsoleHandler(string path, string name, UUID agentID, RegionConsoleModule module, Scene scene)
|
||||
:base("POST", path, name, agentID.ToString())
|
||||
{
|
||||
m_agentID = agentID;
|
||||
m_consoleModule = module;
|
||||
m_scene = scene;
|
||||
|
||||
m_isGod = m_scene.Permissions.IsGod(agentID);
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
|
||||
StreamReader reader = new StreamReader(request);
|
||||
string message = reader.ReadToEnd();
|
||||
|
||||
OSD osd = OSDParser.DeserializeLLSDXml(message);
|
||||
|
||||
string cmd = osd.AsString();
|
||||
if (cmd == "set console on")
|
||||
{
|
||||
if (m_isGod)
|
||||
{
|
||||
MainConsole.Instance.OnOutput += ConsoleSender;
|
||||
m_consoleIsOn = true;
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, "Console is now on");
|
||||
}
|
||||
return new byte[0];
|
||||
}
|
||||
else if (cmd == "set console off")
|
||||
{
|
||||
MainConsole.Instance.OnOutput -= ConsoleSender;
|
||||
m_consoleIsOn = false;
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, "Console is now off");
|
||||
return new byte[0];
|
||||
}
|
||||
|
||||
if (m_consoleIsOn == false && m_consoleModule.RunCommand(osd.AsString().Trim(), m_agentID))
|
||||
return new byte[0];
|
||||
|
||||
if (m_isGod && m_consoleIsOn)
|
||||
{
|
||||
MainConsole.Instance.RunCommand(osd.AsString().Trim());
|
||||
}
|
||||
else
|
||||
{
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, "Unknown command");
|
||||
}
|
||||
|
||||
return new byte[0];
|
||||
}
|
||||
|
||||
private void ConsoleSender(string text)
|
||||
{
|
||||
m_consoleModule.SendConsoleOutput(m_agentID, text);
|
||||
}
|
||||
|
||||
private void OnMakeChildAgent(ScenePresence presence)
|
||||
{
|
||||
if (presence.UUID == m_agentID)
|
||||
{
|
||||
MainConsole.Instance.OnOutput -= ConsoleSender;
|
||||
m_consoleIsOn = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,12 +45,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public Packet Packet;
|
||||
|
||||
/// <summary>
|
||||
/// No arg constructor.
|
||||
/// </summary>
|
||||
public IncomingPacket() {}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
/// <param name="client">Reference to the client this packet came from</param>
|
||||
/// <param name="packet">Packet data</param>
|
||||
|
||||
@@ -346,17 +346,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private int m_moneyBalance;
|
||||
private int m_animationSequenceNumber = 1;
|
||||
private bool m_SendLogoutPacketWhenClosing = true;
|
||||
|
||||
/// <summary>
|
||||
/// We retain a single AgentUpdateArgs so that we can constantly reuse it rather than construct a new one for
|
||||
/// every single incoming AgentUpdate. Every client sends 10 AgentUpdate UDP messages per second, even if it
|
||||
/// is doing absolutely nothing.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This does mean that agent updates must be processed synchronously, at least for each client, and called methods
|
||||
/// cannot retain a reference to it outside of that method.
|
||||
/// </remarks>
|
||||
private AgentUpdateArgs m_lastAgentUpdateArgs;
|
||||
private AgentUpdateArgs lastarg;
|
||||
|
||||
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
|
||||
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
|
||||
@@ -816,9 +806,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
OutPacket(mov, ThrottleOutPacketType.Unknown);
|
||||
}
|
||||
|
||||
public void SendChatMessage(
|
||||
string message, byte type, Vector3 fromPos, string fromName,
|
||||
UUID fromAgentID, UUID ownerID, byte source, byte audible)
|
||||
public void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName,
|
||||
UUID fromAgentID, byte source, byte audible)
|
||||
{
|
||||
ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
|
||||
reply.ChatData.Audible = audible;
|
||||
@@ -827,7 +816,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
reply.ChatData.SourceType = source;
|
||||
reply.ChatData.Position = fromPos;
|
||||
reply.ChatData.FromName = Util.StringToBytes256(fromName);
|
||||
reply.ChatData.OwnerID = ownerID;
|
||||
reply.ChatData.OwnerID = fromAgentID;
|
||||
reply.ChatData.SourceID = fromAgentID;
|
||||
|
||||
OutPacket(reply, ThrottleOutPacketType.Task);
|
||||
@@ -3932,9 +3921,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet
|
||||
= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
@@ -3979,10 +3966,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet
|
||||
= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
|
||||
PacketType.ImprovedTerseObjectUpdate);
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
@@ -4974,9 +4958,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2;
|
||||
Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock block
|
||||
= PacketPool.Instance.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
|
||||
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
|
||||
block.Data = data;
|
||||
|
||||
if (textureEntry != null && textureEntry.Length > 0)
|
||||
@@ -5208,18 +5190,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
protected virtual void RegisterLocalPacketHandlers()
|
||||
{
|
||||
AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout);
|
||||
|
||||
// If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
|
||||
// for each AgentUpdate packet.
|
||||
AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
|
||||
|
||||
AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
|
||||
AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
|
||||
AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
|
||||
AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
|
||||
AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false);
|
||||
AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest);
|
||||
AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest);
|
||||
AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest, false);
|
||||
AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest, false);
|
||||
AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage);
|
||||
AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest);
|
||||
AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
|
||||
@@ -5439,83 +5417,80 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
#region Scene/Avatar
|
||||
|
||||
private bool HandleAgentUpdate(IClientAPI sener, Packet packet)
|
||||
private bool HandleAgentUpdate(IClientAPI sener, Packet Pack)
|
||||
{
|
||||
if (OnAgentUpdate != null)
|
||||
{
|
||||
AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet;
|
||||
bool update = false;
|
||||
AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
|
||||
|
||||
#region Packet Session and User Check
|
||||
if (agentUpdate.AgentData.SessionID != SessionId || agentUpdate.AgentData.AgentID != AgentId)
|
||||
{
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId)
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
bool update = false;
|
||||
AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData;
|
||||
AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData;
|
||||
|
||||
if (m_lastAgentUpdateArgs != null)
|
||||
// We can only check when we have something to check
|
||||
// against.
|
||||
|
||||
if (lastarg != null)
|
||||
{
|
||||
// These should be ordered from most-likely to
|
||||
// least likely to change. I've made an initial
|
||||
// guess at that.
|
||||
update =
|
||||
(
|
||||
(x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) ||
|
||||
(x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) ||
|
||||
(x.CameraCenter != m_lastAgentUpdateArgs.CameraCenter) ||
|
||||
(x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
|
||||
(x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
|
||||
(x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
|
||||
(x.Far != m_lastAgentUpdateArgs.Far) ||
|
||||
(x.Flags != m_lastAgentUpdateArgs.Flags) ||
|
||||
(x.State != m_lastAgentUpdateArgs.State) ||
|
||||
(x.HeadRotation != m_lastAgentUpdateArgs.HeadRotation) ||
|
||||
(x.SessionID != m_lastAgentUpdateArgs.SessionID) ||
|
||||
(x.AgentID != m_lastAgentUpdateArgs.AgentID)
|
||||
(x.BodyRotation != lastarg.BodyRotation) ||
|
||||
(x.CameraAtAxis != lastarg.CameraAtAxis) ||
|
||||
(x.CameraCenter != lastarg.CameraCenter) ||
|
||||
(x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
|
||||
(x.CameraUpAxis != lastarg.CameraUpAxis) ||
|
||||
(x.ControlFlags != lastarg.ControlFlags) ||
|
||||
(x.Far != lastarg.Far) ||
|
||||
(x.Flags != lastarg.Flags) ||
|
||||
(x.State != lastarg.State) ||
|
||||
(x.HeadRotation != lastarg.HeadRotation) ||
|
||||
(x.SessionID != lastarg.SessionID) ||
|
||||
(x.AgentID != lastarg.AgentID)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_lastAgentUpdateArgs = new AgentUpdateArgs();
|
||||
update = true;
|
||||
}
|
||||
|
||||
// These should be ordered from most-likely to
|
||||
// least likely to change. I've made an initial
|
||||
// guess at that.
|
||||
|
||||
if (update)
|
||||
{
|
||||
// m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name);
|
||||
|
||||
m_lastAgentUpdateArgs.AgentID = x.AgentID;
|
||||
m_lastAgentUpdateArgs.BodyRotation = x.BodyRotation;
|
||||
m_lastAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis;
|
||||
m_lastAgentUpdateArgs.CameraCenter = x.CameraCenter;
|
||||
m_lastAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis;
|
||||
m_lastAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis;
|
||||
m_lastAgentUpdateArgs.ControlFlags = x.ControlFlags;
|
||||
m_lastAgentUpdateArgs.Far = x.Far;
|
||||
m_lastAgentUpdateArgs.Flags = x.Flags;
|
||||
m_lastAgentUpdateArgs.HeadRotation = x.HeadRotation;
|
||||
m_lastAgentUpdateArgs.SessionID = x.SessionID;
|
||||
m_lastAgentUpdateArgs.State = x.State;
|
||||
|
||||
AgentUpdateArgs arg = new AgentUpdateArgs();
|
||||
arg.AgentID = x.AgentID;
|
||||
arg.BodyRotation = x.BodyRotation;
|
||||
arg.CameraAtAxis = x.CameraAtAxis;
|
||||
arg.CameraCenter = x.CameraCenter;
|
||||
arg.CameraLeftAxis = x.CameraLeftAxis;
|
||||
arg.CameraUpAxis = x.CameraUpAxis;
|
||||
arg.ControlFlags = x.ControlFlags;
|
||||
arg.Far = x.Far;
|
||||
arg.Flags = x.Flags;
|
||||
arg.HeadRotation = x.HeadRotation;
|
||||
arg.SessionID = x.SessionID;
|
||||
arg.State = x.State;
|
||||
UpdateAgent handlerAgentUpdate = OnAgentUpdate;
|
||||
UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate;
|
||||
|
||||
lastarg = arg; // save this set of arguments for nexttime
|
||||
if (handlerPreAgentUpdate != null)
|
||||
OnPreAgentUpdate(this, m_lastAgentUpdateArgs);
|
||||
|
||||
OnPreAgentUpdate(this, arg);
|
||||
if (handlerAgentUpdate != null)
|
||||
OnAgentUpdate(this, m_lastAgentUpdateArgs);
|
||||
OnAgentUpdate(this, arg);
|
||||
|
||||
handlerAgentUpdate = null;
|
||||
handlerPreAgentUpdate = null;
|
||||
}
|
||||
}
|
||||
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -9079,9 +9054,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
#endregion
|
||||
|
||||
string method = Utils.BytesToString(messagePacket.MethodData.Method);
|
||||
|
||||
switch (method)
|
||||
switch (Utils.BytesToString(messagePacket.MethodData.Method))
|
||||
{
|
||||
case "getinfo":
|
||||
if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
|
||||
@@ -9397,17 +9370,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return true;
|
||||
|
||||
default:
|
||||
m_log.WarnFormat(
|
||||
"[LLCLIENTVIEW]: EstateOwnerMessage: Unknown method {0} requested for {1} in {2}",
|
||||
method, Name, Scene.Name);
|
||||
|
||||
for (int i = 0; i < messagePacket.ParamList.Length; i++)
|
||||
{
|
||||
EstateOwnerMessagePacket.ParamListBlock block = messagePacket.ParamList[i];
|
||||
string data = (string)Utils.BytesToString(block.Parameter);
|
||||
m_log.DebugFormat("[LLCLIENTVIEW]: Param {0}={1}", i, data);
|
||||
}
|
||||
|
||||
m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -11793,7 +11756,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 50
|
||||
&& (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
|
||||
& (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
|
||||
@@ -11867,6 +11830,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
if (!ProcessPacketMethod(packet))
|
||||
m_log.Warn("[CLIENT]: unhandled packet " + packet.Type);
|
||||
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
}
|
||||
|
||||
private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)
|
||||
@@ -12319,10 +12284,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
|
||||
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet
|
||||
= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
|
||||
PacketType.ImprovedTerseObjectUpdate);
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
@@ -37,7 +37,6 @@ using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenMetaverse;
|
||||
@@ -101,11 +100,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
/// <summary>The measured resolution of Environment.TickCount</summary>
|
||||
public readonly float TickCountResolution;
|
||||
|
||||
/// <summary>Number of prim updates to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for updates</summary>
|
||||
public readonly int PrimUpdatesPerCallback;
|
||||
|
||||
/// <summary>Number of texture packets to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for textures</summary>
|
||||
public readonly int TextureSendLimit;
|
||||
@@ -114,7 +111,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
//PacketEventDictionary packetEvents = new PacketEventDictionary();
|
||||
/// <summary>Incoming packets that are awaiting handling</summary>
|
||||
private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
|
||||
|
||||
/// <summary></summary>
|
||||
//private UDPClientCollection m_clients = new UDPClientCollection();
|
||||
/// <summary>Bandwidth throttle for this UDP server</summary>
|
||||
@@ -125,37 +121,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
/// <summary>Manages authentication for agent circuits</summary>
|
||||
private AgentCircuitManager m_circuitManager;
|
||||
|
||||
/// <summary>Reference to the scene this UDP server is attached to</summary>
|
||||
protected Scene m_scene;
|
||||
|
||||
/// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
|
||||
private Location m_location;
|
||||
|
||||
/// <summary>The size of the receive buffer for the UDP socket. This value
|
||||
/// is passed up to the operating system and used in the system networking
|
||||
/// stack. Use zero to leave this value as the default</summary>
|
||||
private int m_recvBufferSize;
|
||||
|
||||
/// <summary>Flag to process packets asynchronously or synchronously</summary>
|
||||
private bool m_asyncPacketHandling;
|
||||
|
||||
/// <summary>Tracks whether or not a packet was sent each round so we know
|
||||
/// whether or not to sleep</summary>
|
||||
private bool m_packetSent;
|
||||
|
||||
/// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary>
|
||||
private int m_elapsedMSSinceLastStatReport = 0;
|
||||
|
||||
/// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
|
||||
private int m_tickLastOutgoingPacketHandler;
|
||||
|
||||
/// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
|
||||
private int m_elapsedMSOutgoingPacketHandler;
|
||||
|
||||
/// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary>
|
||||
private int m_elapsed100MSOutgoingPacketHandler;
|
||||
|
||||
/// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary>
|
||||
private int m_elapsed500MSOutgoingPacketHandler;
|
||||
|
||||
@@ -168,10 +155,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// <summary>Flag to signal when clients should send pings</summary>
|
||||
protected bool m_sendPing;
|
||||
|
||||
private Pool<IncomingPacket> m_incomingPacketPool;
|
||||
|
||||
private Stat m_incomingPacketPoolStat;
|
||||
|
||||
private int m_defaultRTO = 0;
|
||||
private int m_maxRTO = 0;
|
||||
private int m_ackTimeout = 0;
|
||||
@@ -192,9 +175,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// </summary>
|
||||
private IClientAPI m_currentIncomingClient;
|
||||
|
||||
public LLUDPServer(
|
||||
IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
|
||||
IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
: base(listenIP, (int)port)
|
||||
{
|
||||
#region Environment.TickCount Measurement
|
||||
@@ -216,7 +197,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
m_circuitManager = circuitManager;
|
||||
int sceneThrottleBps = 0;
|
||||
bool usePools = false;
|
||||
|
||||
IConfig config = configSource.Configs["ClientStack.LindenUDP"];
|
||||
if (config != null)
|
||||
@@ -242,16 +222,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_pausedAckTimeout = 1000 * 300; // 5 minutes
|
||||
}
|
||||
|
||||
// FIXME: This actually only needs to be done once since the PacketPool is shared across all servers.
|
||||
// However, there is no harm in temporarily doing it multiple times.
|
||||
IConfig packetConfig = configSource.Configs["PacketPool"];
|
||||
if (packetConfig != null)
|
||||
{
|
||||
PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
|
||||
PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
|
||||
usePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", usePools);
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
config = configSource.Configs["Statistics.Binary"];
|
||||
m_shouldCollectStats = false;
|
||||
@@ -279,28 +249,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
m_throttle = new TokenBucket(null, sceneThrottleBps);
|
||||
ThrottleRates = new ThrottleRates(configSource);
|
||||
|
||||
if (usePools)
|
||||
EnablePools();
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
StartInbound();
|
||||
StartOutbound();
|
||||
if (m_scene == null)
|
||||
throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
|
||||
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
}
|
||||
|
||||
private void StartInbound()
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}",
|
||||
m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools);
|
||||
"[LLUDPSERVER]: Starting the LLUDP server in {0} mode",
|
||||
m_asyncPacketHandling ? "asynchronous" : "synchronous");
|
||||
|
||||
base.StartInbound(m_recvBufferSize, m_asyncPacketHandling);
|
||||
base.Start(m_recvBufferSize, m_asyncPacketHandling);
|
||||
|
||||
// This thread will process the packets received that are placed on the packetInbox
|
||||
// Start the packet processing threads
|
||||
Watchdog.StartThread(
|
||||
IncomingPacketHandler,
|
||||
string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
|
||||
@@ -309,13 +271,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
true,
|
||||
GetWatchdogIncomingAlarmData,
|
||||
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
private new void StartOutbound()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server");
|
||||
|
||||
base.StartOutbound();
|
||||
|
||||
Watchdog.StartThread(
|
||||
OutgoingPacketHandler,
|
||||
@@ -325,57 +280,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
true,
|
||||
GetWatchdogOutgoingAlarmData,
|
||||
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
|
||||
base.StopOutbound();
|
||||
base.StopInbound();
|
||||
}
|
||||
|
||||
protected override bool EnablePools()
|
||||
{
|
||||
if (!UsePools)
|
||||
{
|
||||
base.EnablePools();
|
||||
|
||||
m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500);
|
||||
|
||||
m_incomingPacketPoolStat
|
||||
= new Stat(
|
||||
"IncomingPacketPoolCount",
|
||||
"Objects within incoming packet pool",
|
||||
"The number of objects currently stored within the incoming packet pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => stat.Value = m_incomingPacketPool.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_incomingPacketPoolStat);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool DisablePools()
|
||||
{
|
||||
if (UsePools)
|
||||
{
|
||||
base.DisablePools();
|
||||
|
||||
StatsManager.DeregisterStat(m_incomingPacketPoolStat);
|
||||
|
||||
// We won't null out the pool to avoid a race condition with code that may be in the middle of using it.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -400,6 +306,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
|
||||
}
|
||||
|
||||
public new void Stop()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
|
||||
base.Stop();
|
||||
}
|
||||
|
||||
public void AddScene(IScene scene)
|
||||
{
|
||||
if (m_scene != null)
|
||||
@@ -416,117 +328,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
m_scene = (Scene)scene;
|
||||
m_location = new Location(m_scene.RegionInfo.RegionHandle);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp start",
|
||||
"debug lludp start <in|out|all>",
|
||||
"Control LLUDP packet processing.",
|
||||
"No effect if packet processing has already started.\n"
|
||||
+ "in - start inbound processing.\n"
|
||||
+ "out - start outbound processing.\n"
|
||||
+ "all - start in and outbound processing.\n",
|
||||
HandleStartCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp stop",
|
||||
"debug lludp stop <in|out|all>",
|
||||
"Stop LLUDP packet processing.",
|
||||
"No effect if packet processing has already stopped.\n"
|
||||
+ "in - stop inbound processing.\n"
|
||||
+ "out - stop outbound processing.\n"
|
||||
+ "all - stop in and outbound processing.\n",
|
||||
HandleStopCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp pool",
|
||||
"debug lludp pool <on|off>",
|
||||
"Turn object pooling within the lludp component on or off.",
|
||||
HandlePoolCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp status",
|
||||
"debug lludp status",
|
||||
"Return status of LLUDP packet processing.",
|
||||
HandleStatusCommand);
|
||||
}
|
||||
|
||||
private void HandleStartCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
|
||||
return;
|
||||
}
|
||||
|
||||
string subCommand = args[3];
|
||||
|
||||
if (subCommand == "in" || subCommand == "all")
|
||||
StartInbound();
|
||||
|
||||
if (subCommand == "out" || subCommand == "all")
|
||||
StartOutbound();
|
||||
}
|
||||
|
||||
private void HandleStopCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
|
||||
return;
|
||||
}
|
||||
|
||||
string subCommand = args[3];
|
||||
|
||||
if (subCommand == "in" || subCommand == "all")
|
||||
StopInbound();
|
||||
|
||||
if (subCommand == "out" || subCommand == "all")
|
||||
StopOutbound();
|
||||
}
|
||||
|
||||
private void HandlePoolCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
|
||||
return;
|
||||
}
|
||||
|
||||
string enabled = args[3];
|
||||
|
||||
if (enabled == "on")
|
||||
{
|
||||
if (EnablePools())
|
||||
MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name);
|
||||
}
|
||||
else if (enabled == "off")
|
||||
{
|
||||
if (DisablePools())
|
||||
MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleStatusCommand(string module, string[] args)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled");
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled");
|
||||
|
||||
MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off");
|
||||
}
|
||||
|
||||
public bool HandlesRegion(Location x)
|
||||
@@ -610,8 +411,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
byte[] data = packet.ToBytes();
|
||||
SendPacketData(udpClient, data, packet.Type, category, method);
|
||||
}
|
||||
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -896,7 +695,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
LLUDPClient udpClient = null;
|
||||
Packet packet = null;
|
||||
int packetEnd = buffer.DataLength - 1;
|
||||
IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
#region Decoding
|
||||
|
||||
@@ -906,7 +705,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
|
||||
// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
|
||||
|
||||
return; // Drop undersized packet
|
||||
return; // Drop undersizd packet
|
||||
}
|
||||
|
||||
int headerLen = 7;
|
||||
@@ -929,13 +728,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
try
|
||||
{
|
||||
// packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
|
||||
// // Only allocate a buffer for zerodecoding if the packet is zerocoded
|
||||
// ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
|
||||
// If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we
|
||||
// assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all
|
||||
// bytes are copied out).
|
||||
packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd,
|
||||
packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
|
||||
// Only allocate a buffer for zerodecoding if the packet is zerocoded
|
||||
((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
|
||||
}
|
||||
@@ -950,13 +743,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
return; // Drop short packet
|
||||
}
|
||||
catch (Exception e)
|
||||
catch(Exception e)
|
||||
{
|
||||
if (m_malformedCount < 100)
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString());
|
||||
|
||||
m_malformedCount++;
|
||||
|
||||
if ((m_malformedCount % 100000) == 0)
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount);
|
||||
}
|
||||
@@ -977,9 +768,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// UseCircuitCode handling
|
||||
if (packet.Type == PacketType.UseCircuitCode)
|
||||
{
|
||||
// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
|
||||
// buffer.
|
||||
object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
|
||||
object[] array = new object[] { buffer, packet };
|
||||
|
||||
Util.FireAndForget(HandleUseCircuitCode, array);
|
||||
|
||||
@@ -988,7 +777,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
// Determine which agent this packet came from
|
||||
IClientAPI client;
|
||||
if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
|
||||
if (!m_scene.TryGetClient(address, out client) || !(client is LLClientView))
|
||||
{
|
||||
//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
|
||||
return;
|
||||
@@ -1012,10 +801,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// Handle appended ACKs
|
||||
if (packet.Header.AppendedAcks && packet.Header.AckList != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
|
||||
// packet.Header.AckList.Length, client.Name, m_scene.Name);
|
||||
|
||||
for (int i = 0; i < packet.Header.AckList.Length; i++)
|
||||
udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent);
|
||||
}
|
||||
@@ -1025,10 +810,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
PacketAckPacket ackPacket = (PacketAckPacket)packet;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}",
|
||||
// ackPacket.Packets.Length, client.Name, m_scene.Name);
|
||||
|
||||
for (int i = 0; i < ackPacket.Packets.Length; i++)
|
||||
udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent);
|
||||
|
||||
@@ -1042,10 +823,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
if (packet.Header.Reliable)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}",
|
||||
// packet.Type, packet.Header.Sequence, client.Name, m_scene.Name);
|
||||
|
||||
udpClient.PendingAcks.Enqueue(packet.Header.Sequence);
|
||||
|
||||
// This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
|
||||
@@ -1092,8 +869,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
if (packet.Type == PacketType.StartPingCheck)
|
||||
{
|
||||
// m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name);
|
||||
|
||||
// We don't need to do anything else with ping checks
|
||||
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
|
||||
CompletePing(udpClient, startPing.PingID.PingID);
|
||||
@@ -1113,21 +888,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
#endregion Ping Check Handling
|
||||
|
||||
IncomingPacket incomingPacket;
|
||||
|
||||
// Inbox insertion
|
||||
if (UsePools)
|
||||
{
|
||||
incomingPacket = m_incomingPacketPool.GetObject();
|
||||
incomingPacket.Client = (LLClientView)client;
|
||||
incomingPacket.Packet = packet;
|
||||
}
|
||||
else
|
||||
{
|
||||
incomingPacket = new IncomingPacket((LLClientView)client, packet);
|
||||
}
|
||||
|
||||
packetInbox.Enqueue(incomingPacket);
|
||||
packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
@@ -1213,19 +975,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
private void HandleUseCircuitCode(object o)
|
||||
{
|
||||
IPEndPoint endPoint = null;
|
||||
IPEndPoint remoteEndPoint = null;
|
||||
IClientAPI client = null;
|
||||
|
||||
try
|
||||
{
|
||||
// DateTime startTime = DateTime.Now;
|
||||
object[] array = (object[])o;
|
||||
endPoint = (IPEndPoint)array[0];
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
|
||||
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint);
|
||||
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint);
|
||||
|
||||
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
AuthenticateResponse sessionInfo;
|
||||
if (IsClientAuthorized(uccp, out sessionInfo))
|
||||
@@ -1236,13 +1000,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
uccp.CircuitCode.Code,
|
||||
uccp.CircuitCode.ID,
|
||||
uccp.CircuitCode.SessionID,
|
||||
endPoint,
|
||||
remoteEndPoint,
|
||||
sessionInfo);
|
||||
|
||||
// Send ack straight away to let the viewer know that the connection is active.
|
||||
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
|
||||
// circuit code to the existing child agent. This is not particularly obvious.
|
||||
SendAckImmediate(endPoint, uccp.Header.Sequence);
|
||||
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
|
||||
|
||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||
if (client != null)
|
||||
@@ -1253,7 +1017,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// Don't create clients for unauthorized requesters.
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
|
||||
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
|
||||
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
@@ -1265,7 +1029,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
|
||||
endPoint != null ? endPoint.ToString() : "n/a",
|
||||
remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a",
|
||||
client != null ? client.Name : "unknown",
|
||||
client != null ? client.AgentId.ToString() : "unknown",
|
||||
e.Message,
|
||||
@@ -1330,20 +1094,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
IClientAPI client = null;
|
||||
|
||||
// We currently synchronize this code across the whole scene to avoid issues such as
|
||||
// http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done
|
||||
// consistently, this lock could probably be removed.
|
||||
lock (this)
|
||||
// In priciple there shouldn't be more than one thread here, ever.
|
||||
// But in case that happens, we need to synchronize this piece of code
|
||||
// because it's too important
|
||||
lock (this)
|
||||
{
|
||||
if (!m_scene.TryGetClient(agentID, out client))
|
||||
{
|
||||
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
|
||||
|
||||
|
||||
client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
|
||||
client.OnLogout += LogoutHandler;
|
||||
|
||||
|
||||
((LLClientView)client).DisableFacelights = m_disableFacelights;
|
||||
|
||||
|
||||
client.Start();
|
||||
}
|
||||
}
|
||||
@@ -1382,7 +1146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// on to en-US to avoid number parsing issues
|
||||
Culture.SetCurrentCulture();
|
||||
|
||||
while (IsRunningInbound)
|
||||
while (base.IsRunning)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -1397,12 +1161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
|
||||
if (packetInbox.Dequeue(100, ref incomingPacket))
|
||||
{
|
||||
ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket);
|
||||
|
||||
if (UsePools)
|
||||
m_incomingPacketPool.ReturnObject(incomingPacket);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -1429,7 +1188,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// Action generic every round
|
||||
Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
|
||||
|
||||
while (base.IsRunningOutbound)
|
||||
while (base.IsRunning)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
@@ -30,8 +30,6 @@ using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenMetaverse
|
||||
{
|
||||
@@ -60,31 +58,17 @@ namespace OpenMetaverse
|
||||
/// <summary>Flag to process packets asynchronously or synchronously</summary>
|
||||
private bool m_asyncPacketHandling;
|
||||
|
||||
/// <summary>
|
||||
/// Pool to use for handling data. May be null if UsePools = false;
|
||||
/// </summary>
|
||||
protected OpenSim.Framework.Pool<UDPPacketBuffer> m_pool;
|
||||
/// <summary>The all important shutdown flag</summary>
|
||||
private volatile bool m_shutdownFlag = true;
|
||||
|
||||
/// <summary>
|
||||
/// Are we to use object pool(s) to reduce memory churn when receiving data?
|
||||
/// </summary>
|
||||
public bool UsePools { get; protected set; }
|
||||
|
||||
/// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary>
|
||||
public bool IsRunningInbound { get; private set; }
|
||||
|
||||
/// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary>
|
||||
/// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks>
|
||||
public bool IsRunningOutbound { get; private set; }
|
||||
|
||||
private Stat m_poolCountStat;
|
||||
/// <summary>Returns true if the server is currently listening, otherwise false</summary>
|
||||
public bool IsRunning { get { return !m_shutdownFlag; } }
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
/// <param name="bindAddress">Local IP address to bind the server to</param>
|
||||
/// <param name="port">Port to listening for incoming UDP packets on</param>
|
||||
/// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param>
|
||||
public OpenSimUDPBase(IPAddress bindAddress, int port)
|
||||
{
|
||||
m_localBindAddress = bindAddress;
|
||||
@@ -92,7 +76,7 @@ namespace OpenMetaverse
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start inbound UDP packet handling.
|
||||
/// Start the UDP server
|
||||
/// </summary>
|
||||
/// <param name="recvBufferSize">The size of the receive buffer for
|
||||
/// the UDP socket. This value is passed up to the operating system
|
||||
@@ -107,11 +91,11 @@ namespace OpenMetaverse
|
||||
/// manner (not throwing an exception when the remote side resets the
|
||||
/// connection). This call is ignored on Mono where the flag is not
|
||||
/// necessary</remarks>
|
||||
public void StartInbound(int recvBufferSize, bool asyncPacketHandling)
|
||||
public void Start(int recvBufferSize, bool asyncPacketHandling)
|
||||
{
|
||||
m_asyncPacketHandling = asyncPacketHandling;
|
||||
|
||||
if (!IsRunningInbound)
|
||||
if (m_shutdownFlag)
|
||||
{
|
||||
const int SIO_UDP_CONNRESET = -1744830452;
|
||||
|
||||
@@ -143,7 +127,8 @@ namespace OpenMetaverse
|
||||
|
||||
m_udpSocket.Bind(ipep);
|
||||
|
||||
IsRunningInbound = true;
|
||||
// we're not shutting down, we're starting up
|
||||
m_shutdownFlag = false;
|
||||
|
||||
// kick off an async receive. The Start() method will return, the
|
||||
// actual receives will occur asynchronously and will be caught in
|
||||
@@ -153,84 +138,28 @@ namespace OpenMetaverse
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start outbound UDP packet handling.
|
||||
/// Stops the UDP server
|
||||
/// </summary>
|
||||
public void StartOutbound()
|
||||
public void Stop()
|
||||
{
|
||||
IsRunningOutbound = true;
|
||||
}
|
||||
|
||||
public void StopInbound()
|
||||
{
|
||||
if (IsRunningInbound)
|
||||
if (!m_shutdownFlag)
|
||||
{
|
||||
// wait indefinitely for a writer lock. Once this is called, the .NET runtime
|
||||
// will deny any more reader locks, in effect blocking all other send/receive
|
||||
// threads. Once we have the lock, we set IsRunningInbound = false to inform the other
|
||||
// threads. Once we have the lock, we set shutdownFlag to inform the other
|
||||
// threads that the socket is closed.
|
||||
IsRunningInbound = false;
|
||||
m_shutdownFlag = true;
|
||||
m_udpSocket.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void StopOutbound()
|
||||
{
|
||||
IsRunningOutbound = false;
|
||||
}
|
||||
|
||||
protected virtual bool EnablePools()
|
||||
{
|
||||
if (!UsePools)
|
||||
{
|
||||
m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500);
|
||||
|
||||
m_poolCountStat
|
||||
= new Stat(
|
||||
"UDPPacketBufferPoolCount",
|
||||
"Objects within the UDPPacketBuffer pool",
|
||||
"The number of objects currently stored within the UDPPacketBuffer pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => stat.Value = m_pool.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_poolCountStat);
|
||||
|
||||
UsePools = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual bool DisablePools()
|
||||
{
|
||||
if (UsePools)
|
||||
{
|
||||
UsePools = false;
|
||||
StatsManager.DeregisterStat(m_poolCountStat);
|
||||
|
||||
// We won't null out the pool to avoid a race condition with code that may be in the middle of using it.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void AsyncBeginReceive()
|
||||
{
|
||||
UDPPacketBuffer buf;
|
||||
// allocate a packet buffer
|
||||
//WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
|
||||
UDPPacketBuffer buf = new UDPPacketBuffer();
|
||||
|
||||
if (UsePools)
|
||||
buf = m_pool.GetObject();
|
||||
else
|
||||
buf = new UDPPacketBuffer();
|
||||
|
||||
if (IsRunningInbound)
|
||||
if (!m_shutdownFlag)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -283,7 +212,7 @@ namespace OpenMetaverse
|
||||
{
|
||||
// Asynchronous receive operations will complete here through the call
|
||||
// to AsyncBeginReceive
|
||||
if (IsRunningInbound)
|
||||
if (!m_shutdownFlag)
|
||||
{
|
||||
// Asynchronous mode will start another receive before the
|
||||
// callback for this packet is even fired. Very parallel :-)
|
||||
@@ -292,6 +221,8 @@ namespace OpenMetaverse
|
||||
|
||||
// get the buffer that was created in AsyncBeginReceive
|
||||
// this is the received data
|
||||
//WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
|
||||
//UDPPacketBuffer buffer = wrappedBuffer.Instance;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
|
||||
|
||||
try
|
||||
@@ -308,8 +239,7 @@ namespace OpenMetaverse
|
||||
catch (ObjectDisposedException) { }
|
||||
finally
|
||||
{
|
||||
if (UsePools)
|
||||
m_pool.ReturnObject(buffer);
|
||||
//wrappedBuffer.Dispose();
|
||||
|
||||
// Synchronous mode waits until the packet callback completes
|
||||
// before starting the receive to fetch another packet
|
||||
@@ -322,7 +252,7 @@ namespace OpenMetaverse
|
||||
|
||||
public void AsyncBeginSend(UDPPacketBuffer buf)
|
||||
{
|
||||
if (IsRunningOutbound)
|
||||
if (!m_shutdownFlag)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
/// This will contain basic tests for the LindenUDP client stack
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class BasicCircuitTests : OpenSimTestCase
|
||||
public class BasicCircuitTests
|
||||
{
|
||||
private Scene m_scene;
|
||||
private TestLLUDPServer m_udpServer;
|
||||
@@ -65,9 +65,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public override void SetUp()
|
||||
public void SetUp()
|
||||
{
|
||||
base.SetUp();
|
||||
m_scene = new SceneHelpers().SetupScene();
|
||||
}
|
||||
|
||||
@@ -144,7 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
public void TestAddClient()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
// XmlConfigurator.Configure();
|
||||
|
||||
AddUdpServer();
|
||||
|
||||
|
||||
@@ -57,36 +57,39 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the xfer uploader for the given transaction.
|
||||
/// Return a xfer uploader if one does not already exist.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If an uploader does not already exist for this transaction then it is created, otherwise the existing
|
||||
/// uploader is returned.
|
||||
/// </remarks>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <returns>The asset xfer uploader</returns>
|
||||
public AssetXferUploader RequestXferUploader(UUID transactionID)
|
||||
/// <param name="assetID">
|
||||
/// We must transfer the new asset ID into the uploader on creation, otherwise
|
||||
/// we can see race conditions with other threads which can retrieve an item before it is updated with the new
|
||||
/// asset id.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The xfer uploader requested. Null if one is already in existence.
|
||||
/// FIXME: This is a bizarre thing to do, and is probably meant to signal an error condition if multiple
|
||||
/// transfers are made. Needs to be corrected.
|
||||
/// </returns>
|
||||
public AssetXferUploader RequestXferUploader(UUID transactionID, UUID assetID)
|
||||
{
|
||||
AssetXferUploader uploader;
|
||||
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (!XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
uploader = new AssetXferUploader(this, m_Scene, transactionID, m_dumpAssetsToFile);
|
||||
AssetXferUploader uploader = new AssetXferUploader(this, m_Scene, assetID, m_dumpAssetsToFile);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[AGENT ASSETS TRANSACTIONS]: Adding asset xfer uploader {0} since it didn't previously exist", transactionID);
|
||||
|
||||
XferUploaders.Add(transactionID, uploader);
|
||||
}
|
||||
else
|
||||
{
|
||||
uploader = XferUploaders[transactionID];
|
||||
|
||||
return uploader;
|
||||
}
|
||||
}
|
||||
|
||||
return uploader;
|
||||
m_log.WarnFormat("[AGENT ASSETS TRANSACTIONS]: Ignoring request for asset xfer uploader {0} since it already exists", transactionID);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void HandleXfer(ulong xferID, uint packetID, byte[] data)
|
||||
@@ -148,28 +151,115 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
AssetXferUploader uploader = RequestXferUploader(transactionID);
|
||||
AssetXferUploader uploader = null;
|
||||
|
||||
uploader.RequestCreateInventoryItem(
|
||||
remoteClient, folderID, callbackID,
|
||||
description, name, invType, type, wearableType, nextOwnerMask);
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
uploader = XferUploaders[transactionID];
|
||||
}
|
||||
|
||||
if (uploader != null)
|
||||
uploader.RequestCreateInventoryItem(
|
||||
remoteClient, transactionID, folderID,
|
||||
callbackID, description, name, invType, type,
|
||||
wearableType, nextOwnerMask);
|
||||
else
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to create inventory item {1} from {2}",
|
||||
transactionID, name, remoteClient.Name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an uploaded asset. If the data is successfully retrieved,
|
||||
/// the transaction will be removed.
|
||||
/// </summary>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <returns>The asset if the upload has completed, null if it has not.</returns>
|
||||
private AssetBase GetTransactionAsset(UUID transactionID)
|
||||
{
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
AssetXferUploader uploader = XferUploaders[transactionID];
|
||||
AssetBase asset = uploader.GetAssetData();
|
||||
RemoveXferUploader(transactionID);
|
||||
|
||||
return asset;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
|
||||
SceneObjectPart part, UUID transactionID,
|
||||
TaskInventoryItem item)
|
||||
{
|
||||
AssetXferUploader uploader = RequestXferUploader(transactionID);
|
||||
AssetXferUploader uploader = null;
|
||||
|
||||
uploader.RequestUpdateTaskInventoryItem(remoteClient, item);
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
uploader = XferUploaders[transactionID];
|
||||
}
|
||||
|
||||
if (uploader != null)
|
||||
{
|
||||
AssetBase asset = GetTransactionAsset(transactionID);
|
||||
|
||||
// Only legacy viewers use this, and they prefer CAPS, which
|
||||
// we have, so this really never runs.
|
||||
// Allow it, but only for "safe" types.
|
||||
if ((InventoryType)item.InvType != InventoryType.Notecard &&
|
||||
(InventoryType)item.InvType != InventoryType.LSL)
|
||||
return;
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}",
|
||||
// item.Name, part.Name, transactionID);
|
||||
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Name = item.Name;
|
||||
asset.Description = item.Description;
|
||||
asset.Type = (sbyte)item.Type;
|
||||
item.AssetID = asset.FullID;
|
||||
|
||||
m_Scene.AssetService.Store(asset);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update task inventory item {1} in {2}",
|
||||
transactionID, item.Name, part.Name);
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient,
|
||||
UUID transactionID, InventoryItemBase item)
|
||||
{
|
||||
AssetXferUploader uploader = RequestXferUploader(transactionID);
|
||||
AssetXferUploader uploader = null;
|
||||
|
||||
uploader.RequestUpdateInventoryItem(remoteClient, item);
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
uploader = XferUploaders[transactionID];
|
||||
}
|
||||
|
||||
if (uploader != null)
|
||||
{
|
||||
uploader.RequestUpdateInventoryItem(remoteClient, transactionID, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update inventory item {1} for {2}",
|
||||
transactionID, item.Name, remoteClient.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ASSET TRANSACTION MODULE] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
|
||||
"[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
|
||||
item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
AgentAssetTransactions transactions =
|
||||
@@ -274,8 +274,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
}
|
||||
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
|
||||
uploader.StartUpload(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
|
||||
AssetXferUploader uploader = transactions.RequestXferUploader(transaction, assetID);
|
||||
|
||||
if (uploader != null)
|
||||
{
|
||||
uploader.Initialise(remoteClient, assetID, transaction, type,
|
||||
data, storeLocal, tempFile);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -40,75 +40,39 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Upload state.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// New -> Uploading -> Complete
|
||||
/// </remarks>
|
||||
private enum UploadState
|
||||
{
|
||||
New,
|
||||
Uploading,
|
||||
Complete
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we
|
||||
/// are performing a delayed update.
|
||||
/// </summary>
|
||||
AgentAssetTransactions m_transactions;
|
||||
|
||||
private UploadState m_uploadState = UploadState.New;
|
||||
|
||||
private AssetBase m_asset;
|
||||
private UUID InventFolder = UUID.Zero;
|
||||
private sbyte invType = 0;
|
||||
|
||||
private bool m_createItem;
|
||||
private uint m_createItemCallback;
|
||||
|
||||
private bool m_updateItem;
|
||||
private bool m_createItem = false;
|
||||
private uint m_createItemCallback = 0;
|
||||
private bool m_updateItem = false;
|
||||
private InventoryItemBase m_updateItemData;
|
||||
|
||||
private bool m_updateTaskItem;
|
||||
private TaskInventoryItem m_updateTaskItemData;
|
||||
|
||||
private string m_description = String.Empty;
|
||||
private bool m_dumpAssetToFile;
|
||||
private bool m_finished = false;
|
||||
private string m_name = String.Empty;
|
||||
// private bool m_storeLocal;
|
||||
private bool m_storeLocal;
|
||||
private uint nextPerm = 0;
|
||||
private IClientAPI ourClient;
|
||||
|
||||
private UUID m_transactionID;
|
||||
|
||||
private UUID TransactionID = UUID.Zero;
|
||||
private sbyte type = 0;
|
||||
private byte wearableType = 0;
|
||||
public ulong XferID;
|
||||
private Scene m_Scene;
|
||||
|
||||
/// <summary>
|
||||
/// AssetXferUploader constructor
|
||||
/// </summary>
|
||||
/// <param name='transactions'>/param>
|
||||
/// <param name='scene'></param>
|
||||
/// <param name='transactionID'></param>
|
||||
/// <param name='dumpAssetToFile'>
|
||||
/// If true then when the asset is uploaded it is dumped to a file with the format
|
||||
/// String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat",
|
||||
/// now.Year, now.Month, now.Day, now.Hour, now.Minute,
|
||||
/// now.Second, m_asset.Name, m_asset.Type);
|
||||
/// for debugging purposes.
|
||||
/// </param>
|
||||
public AssetXferUploader(
|
||||
AgentAssetTransactions transactions, Scene scene, UUID transactionID, bool dumpAssetToFile)
|
||||
public AssetXferUploader(AgentAssetTransactions transactions, Scene scene, UUID assetID, bool dumpAssetToFile)
|
||||
{
|
||||
m_asset = new AssetBase();
|
||||
|
||||
m_transactions = transactions;
|
||||
m_transactionID = transactionID;
|
||||
m_Scene = scene;
|
||||
m_asset = new AssetBase() { FullID = assetID };
|
||||
m_dumpAssetToFile = dumpAssetToFile;
|
||||
}
|
||||
|
||||
@@ -154,50 +118,30 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start asset transfer from the client
|
||||
/// Initialise asset transfer from the client
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="transaction"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="data">
|
||||
/// Optional data. If present then the asset is created immediately with this data
|
||||
/// rather than requesting an upload from the client. The data must be longer than 2 bytes.
|
||||
/// </param>
|
||||
/// <param name="storeLocal"></param>
|
||||
/// <param name="tempFile"></param>
|
||||
public void StartUpload(
|
||||
IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, bool storeLocal,
|
||||
bool tempFile)
|
||||
/// <param name="xferID"></param>
|
||||
/// <param name="packetID"></param>
|
||||
/// <param name="data"></param>
|
||||
public void Initialise(IClientAPI remoteClient, UUID assetID,
|
||||
UUID transaction, sbyte type, byte[] data, bool storeLocal,
|
||||
bool tempFile)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}",
|
||||
// remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length);
|
||||
|
||||
lock (this)
|
||||
{
|
||||
if (m_uploadState != UploadState.New)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ASSET XFER UPLOADER]: Tried to start upload of asset {0}, transaction {1} for {2} but this is already in state {3}. Aborting.",
|
||||
assetID, transaction, remoteClient.Name, m_uploadState);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_uploadState = UploadState.Uploading;
|
||||
}
|
||||
|
||||
ourClient = remoteClient;
|
||||
|
||||
m_asset.FullID = assetID;
|
||||
m_asset.Name = "blank";
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Type = type;
|
||||
m_asset.CreatorID = remoteClient.AgentId.ToString();
|
||||
m_asset.Data = data;
|
||||
m_asset.Local = storeLocal;
|
||||
m_asset.Temporary = tempFile;
|
||||
|
||||
// m_storeLocal = storeLocal;
|
||||
TransactionID = transaction;
|
||||
m_storeLocal = storeLocal;
|
||||
|
||||
if (m_asset.Data.Length > 2)
|
||||
{
|
||||
@@ -222,35 +166,36 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
|
||||
protected void SendCompleteMessage()
|
||||
{
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true,
|
||||
m_asset.FullID);
|
||||
|
||||
// We must lock in order to avoid a race with a separate thread dealing with an inventory item or create
|
||||
// message from other client UDP.
|
||||
lock (this)
|
||||
{
|
||||
m_uploadState = UploadState.Complete;
|
||||
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
|
||||
|
||||
m_finished = true;
|
||||
if (m_createItem)
|
||||
{
|
||||
CompleteCreateItem(m_createItemCallback);
|
||||
DoCreateItem(m_createItemCallback);
|
||||
}
|
||||
else if (m_updateItem)
|
||||
{
|
||||
CompleteItemUpdate(m_updateItemData);
|
||||
StoreAssetForItemUpdate(m_updateItemData);
|
||||
|
||||
// Remove ourselves from the list of transactions if completion was delayed until the transaction
|
||||
// was complete.
|
||||
// TODO: Should probably do the same for create item.
|
||||
m_transactions.RemoveXferUploader(TransactionID);
|
||||
}
|
||||
else if (m_updateTaskItem)
|
||||
else if (m_storeLocal)
|
||||
{
|
||||
CompleteTaskItemUpdate(m_updateTaskItemData);
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
}
|
||||
// else if (m_storeLocal)
|
||||
// {
|
||||
// m_Scene.AssetService.Store(m_asset);
|
||||
// }
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ASSET XFER UPLOADER]: Uploaded asset {0} for transaction {1}",
|
||||
m_asset.FullID, m_transactionID);
|
||||
m_asset.FullID, TransactionID);
|
||||
|
||||
if (m_dumpAssetToFile)
|
||||
{
|
||||
@@ -278,37 +223,40 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
}
|
||||
|
||||
public void RequestCreateInventoryItem(IClientAPI remoteClient,
|
||||
UUID folderID, uint callbackID,
|
||||
UUID transactionID, UUID folderID, uint callbackID,
|
||||
string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
InventFolder = folderID;
|
||||
m_name = name;
|
||||
m_description = description;
|
||||
this.type = type;
|
||||
this.invType = invType;
|
||||
this.wearableType = wearableType;
|
||||
nextPerm = nextOwnerMask;
|
||||
m_asset.Name = name;
|
||||
m_asset.Description = description;
|
||||
m_asset.Type = type;
|
||||
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
if (TransactionID == transactionID)
|
||||
{
|
||||
if (m_uploadState == UploadState.Complete)
|
||||
InventFolder = folderID;
|
||||
m_name = name;
|
||||
m_description = description;
|
||||
this.type = type;
|
||||
this.invType = invType;
|
||||
this.wearableType = wearableType;
|
||||
nextPerm = nextOwnerMask;
|
||||
m_asset.Name = name;
|
||||
m_asset.Description = description;
|
||||
m_asset.Type = type;
|
||||
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
{
|
||||
CompleteCreateItem(callbackID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_createItem = true; //set flag so the inventory item is created when upload is complete
|
||||
m_createItemCallback = callbackID;
|
||||
if (m_finished)
|
||||
{
|
||||
DoCreateItem(callbackID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_createItem = true; //set flag so the inventory item is created when upload is complete
|
||||
m_createItemCallback = callbackID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item)
|
||||
{
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
@@ -323,9 +271,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
item.AssetID = m_asset.FullID;
|
||||
m_Scene.InventoryService.UpdateItem(item);
|
||||
|
||||
if (m_uploadState == UploadState.Complete)
|
||||
if (m_finished)
|
||||
{
|
||||
CompleteItemUpdate(item);
|
||||
StoreAssetForItemUpdate(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -339,59 +287,20 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, TaskInventoryItem taskItem)
|
||||
{
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
{
|
||||
m_asset.Name = taskItem.Name;
|
||||
m_asset.Description = taskItem.Description;
|
||||
m_asset.Type = (sbyte)taskItem.Type;
|
||||
taskItem.AssetID = m_asset.FullID;
|
||||
|
||||
if (m_uploadState == UploadState.Complete)
|
||||
{
|
||||
CompleteTaskItemUpdate(taskItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_updateTaskItem = true;
|
||||
m_updateTaskItemData = taskItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Store the asset for the given item when it has been uploaded.
|
||||
/// Store the asset for the given item.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
private void CompleteItemUpdate(InventoryItemBase item)
|
||||
private void StoreAssetForItemUpdate(InventoryItemBase item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}",
|
||||
// m_asset.FullID, item.Name, ourClient.Name);
|
||||
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Store the asset for the given task item when it has been uploaded.
|
||||
/// </summary>
|
||||
/// <param name="taskItem"></param>
|
||||
private void CompleteTaskItemUpdate(TaskInventoryItem taskItem)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}",
|
||||
// m_asset.FullID, taskItem.Name, ourClient.Name);
|
||||
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
}
|
||||
|
||||
private void CompleteCreateItem(uint callbackID)
|
||||
private void DoCreateItem(uint callbackID)
|
||||
{
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
@@ -417,8 +326,20 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
||||
ourClient.SendInventoryItemCreateUpdate(item, callbackID);
|
||||
else
|
||||
ourClient.SendAlertMessage("Unable to create inventory item");
|
||||
}
|
||||
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
/// <summary>
|
||||
/// Get the asset data uploaded in this transfer.
|
||||
/// </summary>
|
||||
/// <returns>null if the asset has not finished uploading</returns>
|
||||
public AssetBase GetAssetData()
|
||||
{
|
||||
if (m_finished)
|
||||
{
|
||||
return m_asset;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,6 +107,8 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
private IAssetService m_AssetService;
|
||||
private List<Scene> m_Scenes = new List<Scene>();
|
||||
|
||||
private bool m_DeepScanBeforePurge;
|
||||
|
||||
public FlotsamAssetCache()
|
||||
{
|
||||
m_InvalidChars.AddRange(Path.GetInvalidPathChars());
|
||||
@@ -168,6 +170,8 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen);
|
||||
|
||||
m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt);
|
||||
|
||||
m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", m_DeepScanBeforePurge);
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
|
||||
@@ -502,10 +506,13 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
// Purge all files last accessed prior to this point
|
||||
DateTime purgeLine = DateTime.Now - m_FileExpiration;
|
||||
|
||||
// An asset cache may contain local non-temporary assets that are not in the asset service. Therefore,
|
||||
// before cleaning up expired files we must scan the objects in the scene to make sure that we retain
|
||||
// such local assets if they have not been recently accessed.
|
||||
TouchAllSceneAssets(false);
|
||||
// An optional deep scan at this point will ensure assets present in scenes,
|
||||
// or referenced by objects in the scene, but not recently accessed
|
||||
// are not purged.
|
||||
if (m_DeepScanBeforePurge)
|
||||
{
|
||||
CacheScenes();
|
||||
}
|
||||
|
||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||
{
|
||||
@@ -698,14 +705,11 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
|
||||
/// <summary>
|
||||
/// Iterates through all Scenes, doing a deep scan through assets
|
||||
/// to update the access time of all assets present in the scene or referenced by assets
|
||||
/// in the scene.
|
||||
/// to cache all assets present in the scene or referenced by assets
|
||||
/// in the scene
|
||||
/// </summary>
|
||||
/// <param name="storeUncached">
|
||||
/// If true, then assets scanned which are not found in cache are added to the cache.
|
||||
/// </param>
|
||||
/// <returns>Number of distinct asset references found in the scene.</returns>
|
||||
private int TouchAllSceneAssets(bool storeUncached)
|
||||
/// <returns></returns>
|
||||
private int CacheScenes()
|
||||
{
|
||||
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
|
||||
|
||||
@@ -728,7 +732,7 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
{
|
||||
File.SetLastAccessTime(filename, DateTime.Now);
|
||||
}
|
||||
else if (storeUncached)
|
||||
else
|
||||
{
|
||||
m_AssetService.Get(assetID.ToString());
|
||||
}
|
||||
@@ -856,14 +860,13 @@ namespace Flotsam.RegionModules.AssetCache
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case "assets":
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: Ensuring assets are cached for all scenes.");
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: Caching all assets, in all scenes.");
|
||||
|
||||
Util.FireAndForget(delegate {
|
||||
int assetReferenceTotal = TouchAllSceneAssets(true);
|
||||
m_log.InfoFormat(
|
||||
"[FLOTSAM ASSET CACHE]: Completed check with {0} assets.",
|
||||
assetReferenceTotal);
|
||||
int assetsCached = CacheScenes();
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached);
|
||||
});
|
||||
|
||||
break;
|
||||
|
||||
@@ -239,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
sp.ClearAttachments();
|
||||
}
|
||||
|
||||
public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent)
|
||||
public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool temp)
|
||||
{
|
||||
lock (sp.AttachmentsSyncLock)
|
||||
{
|
||||
@@ -298,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
group.AbsolutePosition = attachPos;
|
||||
|
||||
if (sp.PresenceType != PresenceType.Npc)
|
||||
UpdateUserInventoryWithAttachment(sp, group, attachmentPt);
|
||||
UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp);
|
||||
|
||||
AttachToAgent(sp, group, attachmentPt, attachPos, silent);
|
||||
}
|
||||
@@ -306,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt)
|
||||
private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp)
|
||||
{
|
||||
// Remove any previous attachments
|
||||
List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
|
||||
@@ -316,18 +316,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
{
|
||||
if (attachments[0].FromItemID != UUID.Zero)
|
||||
DetachSingleAttachmentToInvInternal(sp, attachments[0]);
|
||||
else
|
||||
m_log.WarnFormat(
|
||||
"[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
|
||||
attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
|
||||
// Error logging commented because UUID.Zero now means temp attachment
|
||||
// else
|
||||
// m_log.WarnFormat(
|
||||
// "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
|
||||
// attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
|
||||
}
|
||||
|
||||
// Add the new attachment to inventory if we don't already have it.
|
||||
UUID newAttachmentItemID = group.FromItemID;
|
||||
if (newAttachmentItemID == UUID.Zero)
|
||||
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
|
||||
if (!temp)
|
||||
{
|
||||
UUID newAttachmentItemID = group.FromItemID;
|
||||
if (newAttachmentItemID == UUID.Zero)
|
||||
newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
|
||||
|
||||
ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
|
||||
ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
|
||||
}
|
||||
}
|
||||
|
||||
public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
|
||||
@@ -406,6 +410,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
UUID inventoryID = so.FromItemID;
|
||||
|
||||
// As per Linden spec, drop is disabled for temp attachs
|
||||
if (inventoryID == UUID.Zero)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
|
||||
// so.Name, so.LocalId, inventoryID);
|
||||
@@ -416,7 +424,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
so.PrimCount, sp.UUID, sp.AbsolutePosition))
|
||||
return;
|
||||
|
||||
bool changed = sp.Appearance.DetachAttachment(inventoryID);
|
||||
bool changed = false;
|
||||
if (inventoryID != UUID.Zero)
|
||||
changed = sp.Appearance.DetachAttachment(inventoryID);
|
||||
if (changed && m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
|
||||
|
||||
@@ -521,6 +531,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
/// <param name="saveAllScripted"></param>
|
||||
private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState)
|
||||
{
|
||||
if (grp.FromItemID == UUID.Zero)
|
||||
{
|
||||
// We can't save temp attachments
|
||||
grp.HasGroupChanged = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Saving attachments for NPCs messes them up for the real owner!
|
||||
INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
|
||||
if (module != null)
|
||||
@@ -531,9 +548,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
if (grp.HasGroupChanged)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
|
||||
grp.UUID, grp.AttachmentPoint);
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
|
||||
// grp.UUID, grp.AttachmentPoint);
|
||||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
|
||||
|
||||
@@ -777,7 +794,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
// This will throw if the attachment fails
|
||||
try
|
||||
{
|
||||
AttachObject(sp, objatt, attachmentPt, false);
|
||||
AttachObject(sp, objatt, attachmentPt, false, false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -931,7 +948,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
AttachmentPt &= 0x7f;
|
||||
|
||||
// Calls attach with a Zero position
|
||||
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
|
||||
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false))
|
||||
{
|
||||
// m_log.Debug(
|
||||
// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
|
||||
@@ -955,7 +972,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
|
||||
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
|
||||
|
||||
if (sp != null && group != null)
|
||||
if (sp != null && group != null && group.FromItemID != UUID.Zero)
|
||||
DetachSingleAttachmentToInv(sp, group);
|
||||
}
|
||||
|
||||
@@ -973,7 +990,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
foreach (SceneObjectGroup group in attachments)
|
||||
{
|
||||
if (group.FromItemID == itemID)
|
||||
if (group.FromItemID == itemID && group.FromItemID != UUID.Zero)
|
||||
{
|
||||
DetachSingleAttachmentToInv(sp, group);
|
||||
return;
|
||||
|
||||
@@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
|
||||
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
|
||||
|
||||
// Check status on scene presence
|
||||
Assert.That(sp.HasAttachments(), Is.True);
|
||||
@@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
||||
sp2.AbsolutePosition = new Vector3(0, 0, 0);
|
||||
sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
|
||||
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false);
|
||||
scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
|
||||
|
||||
Assert.That(sp.HasAttachments(), Is.False);
|
||||
Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
|
||||
|
||||
@@ -186,7 +186,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
{
|
||||
string fromName = c.From;
|
||||
UUID fromID = UUID.Zero;
|
||||
UUID ownerID = UUID.Zero;
|
||||
UUID targetID = c.TargetUUID;
|
||||
string message = c.Message;
|
||||
IScene scene = c.Scene;
|
||||
@@ -209,16 +208,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
fromPos = avatar.AbsolutePosition;
|
||||
fromName = avatar.Name;
|
||||
fromID = c.Sender.AgentId;
|
||||
ownerID = c.Sender.AgentId;
|
||||
|
||||
break;
|
||||
|
||||
case ChatSourceType.Object:
|
||||
fromID = c.SenderUUID;
|
||||
|
||||
if (c.SenderObject != null && c.SenderObject is SceneObjectPart)
|
||||
ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -241,8 +236,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
s.ForEachRootScenePresence(
|
||||
delegate(ScenePresence presence)
|
||||
{
|
||||
if (TrySendChatMessage(
|
||||
presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false))
|
||||
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType, false))
|
||||
receiverIDs.Add(presence.UUID);
|
||||
}
|
||||
);
|
||||
@@ -254,9 +248,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
ScenePresence presence = s.GetScenePresence(targetID);
|
||||
if (presence != null && !presence.IsChildAgent)
|
||||
{
|
||||
if (TrySendChatMessage(
|
||||
presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true))
|
||||
receiverIDs.Add(presence.UUID);
|
||||
if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, ChatTypeEnum.Say, message, sourceType, true))
|
||||
receiverIDs.Add(presence.UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -312,11 +305,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
(null != c.SenderObject) &&
|
||||
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
|
||||
return;
|
||||
|
||||
client.SendChatMessage(
|
||||
c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
|
||||
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
|
||||
|
||||
|
||||
client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
|
||||
(byte)sourceType, (byte)ChatAudibleLevel.Fully);
|
||||
receiverIDs.Add(client.AgentId);
|
||||
});
|
||||
|
||||
@@ -331,20 +322,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
/// <param name="fromPos"></param>
|
||||
/// <param name="regionPos">/param>
|
||||
/// <param name="fromAgentID"></param>
|
||||
/// <param name='ownerID'>
|
||||
/// Owner of the message. For at least some messages from objects, this has to be correctly filled with the owner's UUID.
|
||||
/// This is the case for script error messages in viewer 3 since LLViewer change EXT-7762
|
||||
/// </param>
|
||||
/// <param name="fromName"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="src"></param>
|
||||
/// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
|
||||
/// precondition</returns>
|
||||
protected virtual bool TrySendChatMessage(
|
||||
ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
|
||||
UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
|
||||
string message, ChatSourceType src, bool ignoreDistance)
|
||||
protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
|
||||
UUID fromAgentID, string fromName, ChatTypeEnum type,
|
||||
string message, ChatSourceType src, bool ignoreDistance)
|
||||
{
|
||||
// don't send stuff to child agents
|
||||
if (presence.IsChildAgent) return false;
|
||||
@@ -367,11 +353,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
}
|
||||
|
||||
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
|
||||
presence.ControllingClient.SendChatMessage(
|
||||
message, (byte) type, fromPos, fromName,
|
||||
fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully);
|
||||
presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
|
||||
fromAgentID, (byte)src, (byte)ChatAudibleLevel.Fully);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
@@ -483,9 +482,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
Util.FireAndForget(
|
||||
delegate
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
|
||||
// friendList.Count, agentID, online);
|
||||
m_log.DebugFormat(
|
||||
"[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
|
||||
friendList.Count, agentID, online);
|
||||
|
||||
// Notify about this user status
|
||||
StatusNotify(friendList, agentID, online);
|
||||
@@ -496,36 +495,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
|
||||
protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
|
||||
{
|
||||
List<string> friendStringIds = friendList.ConvertAll<string>(friend => friend.Friend);
|
||||
List<string> remoteFriendStringIds = new List<string>();
|
||||
foreach (string friendStringId in friendStringIds)
|
||||
foreach (FriendInfo friend in friendList)
|
||||
{
|
||||
UUID friendUuid;
|
||||
if (UUID.TryParse(friendStringId, out friendUuid))
|
||||
UUID friendID;
|
||||
if (UUID.TryParse(friend.Friend, out friendID))
|
||||
{
|
||||
if (LocalStatusNotification(userID, friendUuid, online))
|
||||
// Try local
|
||||
if (LocalStatusNotification(userID, friendID, online))
|
||||
continue;
|
||||
|
||||
remoteFriendStringIds.Add(friendStringId);
|
||||
// The friend is not here [as root]. Let's forward.
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
||||
if (friendSessions != null && friendSessions.Length > 0)
|
||||
{
|
||||
PresenceInfo friendSession = null;
|
||||
foreach (PresenceInfo pinfo in friendSessions)
|
||||
{
|
||||
if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
|
||||
{
|
||||
friendSession = pinfo;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (friendSession != null)
|
||||
{
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
//m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
|
||||
m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
|
||||
}
|
||||
}
|
||||
|
||||
// Friend is not online. Ignore.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friendStringId);
|
||||
}
|
||||
}
|
||||
|
||||
// We do this regrouping so that we can efficiently send a single request rather than one for each
|
||||
// friend in what may be a very large friends list.
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(remoteFriendStringIds.ToArray());
|
||||
|
||||
foreach (PresenceInfo friendSession in friendSessions)
|
||||
{
|
||||
// let's guard against sessions-gone-bad
|
||||
if (friendSession.RegionID != UUID.Zero)
|
||||
{
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
//m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
|
||||
m_FriendsSimConnector.StatusNotify(region, userID, friendSession.UserID, online);
|
||||
m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -166,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
|
||||
if (options.ContainsKey("verbose"))
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY ARCHIVER]: Saving item {0} {1} (asset UUID {2})",
|
||||
"[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
|
||||
inventoryItem.ID, inventoryItem.Name, inventoryItem.AssetID);
|
||||
|
||||
string filename = path + CreateArchiveItemName(inventoryItem);
|
||||
@@ -337,14 +337,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
{
|
||||
m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count);
|
||||
|
||||
AssetsRequest ar
|
||||
= new AssetsRequest(
|
||||
new AssetsArchiver(m_archiveWriter),
|
||||
m_assetUuids, m_scene.AssetService,
|
||||
m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
|
||||
options, ReceivedAllAssets);
|
||||
|
||||
Util.FireAndForget(o => ar.Execute());
|
||||
new AssetsRequest(
|
||||
new AssetsArchiver(m_archiveWriter),
|
||||
m_assetUuids, m_scene.AssetService,
|
||||
m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
|
||||
options, ReceivedAllAssets).Execute();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -82,25 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
|
||||
protected string m_item1Name = "Ray Gun Item";
|
||||
protected string m_coaItemName = "Coalesced Item";
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureSetup()
|
||||
{
|
||||
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
|
||||
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
|
||||
|
||||
ConstructDefaultIarBytesForTestLoad();
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
|
||||
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
|
||||
// tests really shouldn't).
|
||||
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
|
||||
}
|
||||
|
||||
|
||||
[SetUp]
|
||||
public override void SetUp()
|
||||
{
|
||||
@@ -108,6 +90,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
m_iarStream = new MemoryStream(m_iarStreamBytes);
|
||||
}
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureSetup()
|
||||
{
|
||||
ConstructDefaultIarBytesForTestLoad();
|
||||
}
|
||||
|
||||
protected void ConstructDefaultIarBytesForTestLoad()
|
||||
{
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class InventoryArchiverTests : InventoryArchiveTestCase
|
||||
{
|
||||
{
|
||||
protected TestScene m_scene;
|
||||
protected InventoryArchiverModule m_archiverModule;
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
public void TestLoadCoalesecedItem()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
|
||||
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
|
||||
|
||||
@@ -38,15 +38,15 @@ using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
{
|
||||
public class InventoryTransferModule : ISharedRegionModule
|
||||
public class InventoryTransferModule : IInventoryTransferModule, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log
|
||||
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
private List<Scene> m_Scenelist = new List<Scene>();
|
||||
// private Dictionary<UUID, Scene> m_AgentRegions =
|
||||
// new Dictionary<UUID, Scene>();
|
||||
private Dictionary<UUID, Scene> m_AgentRegions =
|
||||
new Dictionary<UUID, Scene>();
|
||||
|
||||
private IMessageTransferModule m_TransferModule = null;
|
||||
private bool m_Enabled = true;
|
||||
@@ -76,12 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
|
||||
m_Scenelist.Add(scene);
|
||||
|
||||
// scene.RegisterModuleInterface<IInventoryTransferModule>(this);
|
||||
scene.RegisterModuleInterface<IInventoryTransferModule>(this);
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
// scene.EventManager.OnClientClosed += ClientLoggedOut;
|
||||
scene.EventManager.OnClientClosed += ClientLoggedOut;
|
||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||
// scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
|
||||
scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
@@ -96,9 +96,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
|
||||
m_Scenelist.Clear();
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
// scene.EventManager.OnClientClosed -= ClientLoggedOut;
|
||||
scene.EventManager.OnClientClosed -= ClientLoggedOut;
|
||||
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
||||
// scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
|
||||
scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -106,9 +106,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnNewClient -= OnNewClient;
|
||||
// scene.EventManager.OnClientClosed -= ClientLoggedOut;
|
||||
scene.EventManager.OnClientClosed -= ClientLoggedOut;
|
||||
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
||||
// scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
|
||||
scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
|
||||
m_Scenelist.Remove(scene);
|
||||
}
|
||||
|
||||
@@ -138,10 +138,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
client.OnInstantMessage += OnInstantMessage;
|
||||
}
|
||||
|
||||
// protected void OnSetRootAgentScene(UUID id, Scene scene)
|
||||
// {
|
||||
// m_AgentRegions[id] = scene;
|
||||
// }
|
||||
protected void OnSetRootAgentScene(UUID id, Scene scene)
|
||||
{
|
||||
m_AgentRegions[id] = scene;
|
||||
}
|
||||
|
||||
private Scene FindClientScene(UUID agentId)
|
||||
{
|
||||
@@ -367,69 +367,69 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
}
|
||||
}
|
||||
|
||||
// public bool NeedSceneCacheClear(UUID agentID, Scene scene)
|
||||
// {
|
||||
// if (!m_AgentRegions.ContainsKey(agentID))
|
||||
// {
|
||||
// // Since we can get here two ways, we need to scan
|
||||
// // the scenes here. This is somewhat more expensive
|
||||
// // but helps avoid a nasty bug
|
||||
// //
|
||||
//
|
||||
// foreach (Scene s in m_Scenelist)
|
||||
// {
|
||||
// ScenePresence presence;
|
||||
//
|
||||
// if (s.TryGetScenePresence(agentID, out presence))
|
||||
// {
|
||||
// // If the agent is in this scene, then we
|
||||
// // are being called twice in a single
|
||||
// // teleport. This is wasteful of cycles
|
||||
// // but harmless due to this 2nd level check
|
||||
// //
|
||||
// // If the agent is found in another scene
|
||||
// // then the list wasn't current
|
||||
// //
|
||||
// // If the agent is totally unknown, then what
|
||||
// // are we even doing here??
|
||||
// //
|
||||
// if (s == scene)
|
||||
// {
|
||||
// //m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName);
|
||||
// return true;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// //m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName);
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// //m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName);
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// // The agent is left in current Scene, so we must be
|
||||
// // going to another instance
|
||||
// //
|
||||
// if (m_AgentRegions[agentID] == scene)
|
||||
// {
|
||||
// //m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName);
|
||||
// m_AgentRegions.Remove(agentID);
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// // Another region has claimed the agent
|
||||
// //
|
||||
// //m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName);
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// public void ClientLoggedOut(UUID agentID, Scene scene)
|
||||
// {
|
||||
// if (m_AgentRegions.ContainsKey(agentID))
|
||||
// m_AgentRegions.Remove(agentID);
|
||||
// }
|
||||
public bool NeedSceneCacheClear(UUID agentID, Scene scene)
|
||||
{
|
||||
if (!m_AgentRegions.ContainsKey(agentID))
|
||||
{
|
||||
// Since we can get here two ways, we need to scan
|
||||
// the scenes here. This is somewhat more expensive
|
||||
// but helps avoid a nasty bug
|
||||
//
|
||||
|
||||
foreach (Scene s in m_Scenelist)
|
||||
{
|
||||
ScenePresence presence;
|
||||
|
||||
if (s.TryGetScenePresence(agentID, out presence))
|
||||
{
|
||||
// If the agent is in this scene, then we
|
||||
// are being called twice in a single
|
||||
// teleport. This is wasteful of cycles
|
||||
// but harmless due to this 2nd level check
|
||||
//
|
||||
// If the agent is found in another scene
|
||||
// then the list wasn't current
|
||||
//
|
||||
// If the agent is totally unknown, then what
|
||||
// are we even doing here??
|
||||
//
|
||||
if (s == scene)
|
||||
{
|
||||
//m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
//m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName);
|
||||
return true;
|
||||
}
|
||||
|
||||
// The agent is left in current Scene, so we must be
|
||||
// going to another instance
|
||||
//
|
||||
if (m_AgentRegions[agentID] == scene)
|
||||
{
|
||||
//m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName);
|
||||
m_AgentRegions.Remove(agentID);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Another region has claimed the agent
|
||||
//
|
||||
//m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ClientLoggedOut(UUID agentID, Scene scene)
|
||||
{
|
||||
if (m_AgentRegions.ContainsKey(agentID))
|
||||
m_AgentRegions.Remove(agentID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
||||
@@ -471,8 +471,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
if (sp.ParentID != (uint)0)
|
||||
sp.StandUp();
|
||||
|
||||
// At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
|
||||
// the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
|
||||
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
||||
|
||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||
@@ -548,11 +546,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
// So let's wait
|
||||
Thread.Sleep(200);
|
||||
|
||||
// At least on LL 3.3.4 for teleports between different regions on the same simulator this appears
|
||||
// unnecessary - teleport will succeed and SEED caps will be requested without it (though possibly
|
||||
// only on TeleportFinish). This is untested for region teleport between different simulators
|
||||
// though this probably also works.
|
||||
m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -657,14 +652,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
sp.Reset();
|
||||
}
|
||||
|
||||
// Commented pending deletion since this method no longer appears to do anything at all
|
||||
// // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
|
||||
// if (sp.Scene.NeedSceneCacheClear(sp.UUID))
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
|
||||
// sp.UUID);
|
||||
// }
|
||||
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
|
||||
if (sp.Scene.NeedSceneCacheClear(sp.UUID))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
|
||||
sp.UUID);
|
||||
}
|
||||
|
||||
m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
|
||||
}
|
||||
@@ -1211,14 +1205,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
|
||||
AgentHasMovedAway(agent, false);
|
||||
|
||||
// // the user may change their profile information in other region,
|
||||
// // so the userinfo in UserProfileCache is not reliable any more, delete it
|
||||
// // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
|
||||
// if (agent.Scene.NeedSceneCacheClear(agent.UUID))
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
|
||||
// }
|
||||
// the user may change their profile information in other region,
|
||||
// so the userinfo in UserProfileCache is not reliable any more, delete it
|
||||
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
|
||||
if (agent.Scene.NeedSceneCacheClear(agent.UUID))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
|
||||
}
|
||||
|
||||
//m_log.Debug("AFTER CROSS");
|
||||
//Scene.DumpChildrenSeeds(UUID);
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
protected string m_assetServerURL;
|
||||
protected HGAssetMapper m_assetMapper;
|
||||
|
||||
public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetService, string assetServerURL) : base(assetService)
|
||||
public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetCache, string assetServerURL) : base(assetCache)
|
||||
{
|
||||
m_assetMapper = assMap;
|
||||
m_assetServerURL = assetServerURL;
|
||||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
protected override AssetBase GetAsset(UUID uuid)
|
||||
{
|
||||
if (string.Empty == m_assetServerURL)
|
||||
return base.GetAsset(uuid);
|
||||
return m_assetCache.Get(uuid.ToString());
|
||||
else
|
||||
return m_assetMapper.FetchAsset(m_assetServerURL, uuid);
|
||||
}
|
||||
|
||||
@@ -95,14 +95,14 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
||||
{
|
||||
foreach (IMonitor monitor in m_staticMonitors)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
m_log.InfoFormat(
|
||||
"[MONITOR MODULE]: {0} reports {1} = {2}",
|
||||
m_scene.RegionInfo.RegionName, monitor.GetFriendlyName(), monitor.GetFriendlyValue());
|
||||
}
|
||||
|
||||
foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats())
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
m_log.InfoFormat(
|
||||
"[MONITOR MODULE]: {0} reports {1} = {2}",
|
||||
m_scene.RegionInfo.RegionName, tuple.Key, tuple.Value);
|
||||
}
|
||||
|
||||
@@ -31,7 +31,6 @@ using System.Reflection;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
{
|
||||
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private const int ALL_SIDES = -1;
|
||||
|
||||
@@ -54,17 +54,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
/// </summary>
|
||||
public bool ReuseTextures { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If false, then textures which have a low data size are not reused when ReuseTextures = true.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// LL viewers 3.3.4 and before appear to not fully render textures pulled from the viewer cache if those
|
||||
/// textures have a relatively high pixel surface but a small data size. Typically, this appears to happen
|
||||
/// if the data size is smaller than the viewer's discard level 2 size estimate. So if this is setting is
|
||||
/// false, textures smaller than the calculation in IsSizeReuseable are always regenerated rather than reused
|
||||
/// to work around this problem.</remarks>
|
||||
public bool ReuseLowDataTextures { get; set; }
|
||||
|
||||
private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
|
||||
|
||||
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
||||
@@ -94,17 +83,18 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
/// <summary>
|
||||
/// Called by code which actually renders the dynamic texture to supply texture data.
|
||||
/// </summary>
|
||||
/// <param name="updaterId"></param>
|
||||
/// <param name="texture"></param>
|
||||
public void ReturnData(UUID updaterId, IDynamicTexture texture)
|
||||
/// <param name="id"></param>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="isReuseable">True if the data generated can be reused for subsequent identical requests</param>
|
||||
public void ReturnData(UUID id, byte[] data, bool isReuseable)
|
||||
{
|
||||
DynamicTextureUpdater updater = null;
|
||||
|
||||
lock (Updaters)
|
||||
{
|
||||
if (Updaters.ContainsKey(updaterId))
|
||||
if (Updaters.ContainsKey(id))
|
||||
{
|
||||
updater = Updaters[updaterId];
|
||||
updater = Updaters[id];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,16 +103,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
if (RegisteredScenes.ContainsKey(updater.SimUUID))
|
||||
{
|
||||
Scene scene = RegisteredScenes[updater.SimUUID];
|
||||
UUID newTextureID = updater.DataReceived(texture.Data, scene);
|
||||
UUID newTextureID = updater.DataReceived(data, scene);
|
||||
|
||||
if (ReuseTextures
|
||||
&& !updater.BlendWithOldTexture
|
||||
&& texture.IsReuseable
|
||||
&& (ReuseLowDataTextures || IsDataSizeReuseable(texture)))
|
||||
{
|
||||
if (ReuseTextures && isReuseable && !updater.BlendWithOldTexture)
|
||||
m_reuseableDynamicTextures.Store(
|
||||
GenerateReusableTextureKey(texture.InputCommands, texture.InputParams), newTextureID);
|
||||
}
|
||||
GenerateReusableTextureKey(updater.BodyData, updater.Params), newTextureID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,27 +123,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the texture is reuseable based on its data size.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is a workaround for a viewer bug where very small data size textures relative to their pixel size
|
||||
/// are not redisplayed properly when pulled from cache. The calculation here is based on the typical discard
|
||||
/// level of 2, a 'rate' of 0.125 and 4 components (which makes for a factor of 0.5).
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
private bool IsDataSizeReuseable(IDynamicTexture texture)
|
||||
{
|
||||
// Console.WriteLine("{0} {1}", texture.Size.Width, texture.Size.Height);
|
||||
int discardLevel2DataThreshold = (int)Math.Ceiling((texture.Size.Width >> 2) * (texture.Size.Height >> 2) * 0.5);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[DYNAMIC TEXTURE MODULE]: Discard level 2 threshold {0}, texture data length {1}",
|
||||
// discardLevel2DataThreshold, texture.Data.Length);
|
||||
|
||||
return discardLevel2DataThreshold < texture.Data.Length;
|
||||
}
|
||||
|
||||
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
|
||||
string extraParams, int updateTimer)
|
||||
{
|
||||
@@ -285,18 +249,10 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[DYNAMIC TEXTURE MODULE]: Requesting generation of new dynamic texture for {0} in {1}",
|
||||
// part.Name, part.ParentGroup.Scene.Name);
|
||||
|
||||
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[DYNAMIC TEXTURE MODULE]: Reusing cached texture {0} for {1} in {2}",
|
||||
// objReusableTextureUUID, part.Name, part.ParentGroup.Scene.Name);
|
||||
|
||||
// No need to add to updaters as the texture is always the same. Not that this functionality
|
||||
// apppears to be implemented anyway.
|
||||
updater.UpdatePart(part, (UUID)objReusableTextureUUID);
|
||||
@@ -329,10 +285,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
{
|
||||
IConfig texturesConfig = config.Configs["Textures"];
|
||||
if (texturesConfig != null)
|
||||
{
|
||||
ReuseTextures = texturesConfig.GetBoolean("ReuseDynamicTextures", false);
|
||||
ReuseLowDataTextures = texturesConfig.GetBoolean("ReuseDynamicLowDataTextures", false);
|
||||
}
|
||||
|
||||
if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
|
||||
{
|
||||
@@ -495,10 +448,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||
IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
|
||||
if (cacheLayerDecode != null)
|
||||
{
|
||||
if (!cacheLayerDecode.Decode(asset.FullID, asset.Data))
|
||||
m_log.WarnFormat(
|
||||
"[DYNAMIC TEXTURE MODULE]: Decoding of dynamically generated asset {0} for {1} in {2} failed",
|
||||
asset.ID, part.Name, part.ParentGroup.Scene.Name);
|
||||
cacheLayerDecode.Decode(asset.FullID, asset.Data);
|
||||
cacheLayerDecode = null;
|
||||
}
|
||||
|
||||
UUID oldID = UpdatePart(part, asset.FullID);
|
||||
|
||||
@@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
||||
public string body;
|
||||
public int responseCode;
|
||||
public string responseBody;
|
||||
public string responseType = "text/plain";
|
||||
//public ManualResetEvent ev;
|
||||
public bool requestDone;
|
||||
public int startTime;
|
||||
@@ -302,6 +303,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
||||
}
|
||||
}
|
||||
|
||||
public void HttpContentType(UUID request, string type)
|
||||
{
|
||||
lock (m_UrlMap)
|
||||
{
|
||||
if (m_RequestMap.ContainsKey(request))
|
||||
{
|
||||
UrlData urlData = m_RequestMap[request];
|
||||
urlData.requests[request].responseType = type;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[HttpRequestHandler] There is no http-in request with id " + request.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HttpResponse(UUID request, int status, string body)
|
||||
{
|
||||
lock (m_UrlMap)
|
||||
@@ -504,7 +521,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
||||
//put response
|
||||
response["int_response_code"] = requestData.responseCode;
|
||||
response["str_response_string"] = requestData.responseBody;
|
||||
response["content_type"] = "text/plain";
|
||||
response["content_type"] = requestData.responseType;
|
||||
// response["content_type"] = "text/plain";
|
||||
response["keepalive"] = false;
|
||||
response["reusecontext"] = false;
|
||||
|
||||
|
||||
@@ -32,7 +32,6 @@ using System.Net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using log4net;
|
||||
@@ -74,12 +73,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
// return false;
|
||||
// }
|
||||
|
||||
public IDynamicTexture ConvertUrl(string url, string extraParams)
|
||||
public byte[] ConvertUrl(string url, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public IDynamicTexture ConvertData(string bodyData, string extraParams)
|
||||
public byte[] ConvertData(string bodyData, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -172,11 +171,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
|
||||
private void HttpRequestReturn(IAsyncResult result)
|
||||
{
|
||||
|
||||
RequestState state = (RequestState) result.AsyncState;
|
||||
WebRequest request = (WebRequest) state.Request;
|
||||
Stream stream = null;
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
Size newSize = new Size(0, 0);
|
||||
|
||||
try
|
||||
{
|
||||
@@ -189,43 +188,37 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
try
|
||||
{
|
||||
Bitmap image = new Bitmap(stream);
|
||||
Size newsize;
|
||||
|
||||
// TODO: make this a bit less hard coded
|
||||
if ((image.Height < 64) && (image.Width < 64))
|
||||
{
|
||||
newSize.Width = 32;
|
||||
newSize.Height = 32;
|
||||
newsize = new Size(32, 32);
|
||||
}
|
||||
else if ((image.Height < 128) && (image.Width < 128))
|
||||
{
|
||||
newSize.Width = 64;
|
||||
newSize.Height = 64;
|
||||
newsize = new Size(64, 64);
|
||||
}
|
||||
else if ((image.Height < 256) && (image.Width < 256))
|
||||
{
|
||||
newSize.Width = 128;
|
||||
newSize.Height = 128;
|
||||
newsize = new Size(128, 128);
|
||||
}
|
||||
else if ((image.Height < 512 && image.Width < 512))
|
||||
{
|
||||
newSize.Width = 256;
|
||||
newSize.Height = 256;
|
||||
newsize = new Size(256, 256);
|
||||
}
|
||||
else if ((image.Height < 1024 && image.Width < 1024))
|
||||
{
|
||||
newSize.Width = 512;
|
||||
newSize.Height = 512;
|
||||
newsize = new Size(512, 512);
|
||||
}
|
||||
else
|
||||
{
|
||||
newSize.Width = 1024;
|
||||
newSize.Height = 1024;
|
||||
newsize = new Size(1024, 1024);
|
||||
}
|
||||
|
||||
using (Bitmap resize = new Bitmap(image, newSize))
|
||||
{
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
|
||||
}
|
||||
Bitmap resize = new Bitmap(image, newsize);
|
||||
|
||||
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
@@ -240,6 +233,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -249,13 +243,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[LOADIMAGEURLMODULE]: Returning {0} bytes of image data for request {1}",
|
||||
m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
|
||||
imageJ2000.Length, state.RequestID);
|
||||
|
||||
m_textureManager.ReturnData(
|
||||
state.RequestID,
|
||||
new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
|
||||
request.RequestUri, null, imageJ2000, newSize, false));
|
||||
m_textureManager.ReturnData(state.RequestID, imageJ2000, false);
|
||||
}
|
||||
|
||||
#region Nested type: RequestState
|
||||
|
||||
@@ -57,7 +57,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
||||
|
||||
m_dtm = new DynamicTextureModule();
|
||||
m_dtm.ReuseTextures = reuseTextures;
|
||||
// m_dtm.ReuseLowDataTextures = reuseTextures;
|
||||
|
||||
m_vrm = new VectorRenderModule();
|
||||
|
||||
@@ -202,7 +201,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
||||
public void TestRepeatSameDrawReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
@@ -230,46 +228,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
||||
Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test a low data dynamically generated texture such that it is treated as a low data texture that causes
|
||||
/// problems for current viewers.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the
|
||||
/// texture
|
||||
/// </remarks>
|
||||
[Test]
|
||||
public void TestRepeatSameDrawLowDataTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"1024",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"1024",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawDifferentExtraParamsReusingTexture()
|
||||
{
|
||||
|
||||
@@ -35,7 +35,6 @@ using System.Net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using log4net;
|
||||
@@ -47,11 +46,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
{
|
||||
public class VectorRenderModule : IRegionModule, IDynamicTextureRender
|
||||
{
|
||||
// These fields exist for testing purposes, please do not remove.
|
||||
// private static bool s_flipper;
|
||||
// private static byte[] s_asset1Data;
|
||||
// private static byte[] s_asset2Data;
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
@@ -86,14 +80,20 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
// return lines.Any((str, r) => str.StartsWith("Image"));
|
||||
// }
|
||||
|
||||
public IDynamicTexture ConvertUrl(string url, string extraParams)
|
||||
public byte[] ConvertUrl(string url, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public IDynamicTexture ConvertData(string bodyData, string extraParams)
|
||||
public byte[] ConvertData(string bodyData, string extraParams)
|
||||
{
|
||||
return Draw(bodyData, extraParams);
|
||||
bool reuseable;
|
||||
return Draw(bodyData, extraParams, out reuseable);
|
||||
}
|
||||
|
||||
private byte[] ConvertData(string bodyData, string extraParams, out bool reuseable)
|
||||
{
|
||||
return Draw(bodyData, extraParams, out reuseable);
|
||||
}
|
||||
|
||||
public bool AsyncConvertUrl(UUID id, string url, string extraParams)
|
||||
@@ -104,7 +104,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
|
||||
{
|
||||
// XXX: This isn't actually being done asynchronously!
|
||||
m_textureManager.ReturnData(id, ConvertData(bodyData, extraParams));
|
||||
bool reuseable;
|
||||
byte[] data = ConvertData(bodyData, extraParams, out reuseable);
|
||||
|
||||
m_textureManager.ReturnData(id, data, reuseable);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -112,19 +115,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
public void GetDrawStringSize(string text, string fontName, int fontSize,
|
||||
out double xSize, out double ySize)
|
||||
{
|
||||
lock (this)
|
||||
using (Font myFont = new Font(fontName, fontSize))
|
||||
{
|
||||
using (Font myFont = new Font(fontName, fontSize))
|
||||
SizeF stringSize = new SizeF();
|
||||
lock (m_graph)
|
||||
{
|
||||
SizeF stringSize = new SizeF();
|
||||
|
||||
// XXX: This lock may be unnecessary.
|
||||
lock (m_graph)
|
||||
{
|
||||
stringSize = m_graph.MeasureString(text, myFont);
|
||||
xSize = stringSize.Width;
|
||||
ySize = stringSize.Height;
|
||||
}
|
||||
stringSize = m_graph.MeasureString(text, myFont);
|
||||
xSize = stringSize.Width;
|
||||
ySize = stringSize.Height;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -163,13 +161,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
{
|
||||
m_textureManager.RegisterRender(GetContentType(), this);
|
||||
}
|
||||
|
||||
// This code exists for testing purposes, please do not remove.
|
||||
// s_asset1Data = m_scene.AssetService.Get("00000000-0000-1111-9999-000000000001").Data;
|
||||
// s_asset1Data = m_scene.AssetService.Get("9f4acf0d-1841-4e15-bdb8-3a12efc9dd8f").Data;
|
||||
|
||||
// Terrain dirt - smallest bin/assets file (6004 bytes)
|
||||
// s_asset2Data = m_scene.AssetService.Get("b8d3965a-ad78-bf43-699b-bff8eca6c975").Data;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
@@ -188,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
#endregion
|
||||
|
||||
private IDynamicTexture Draw(string data, string extraParams)
|
||||
private byte[] Draw(string data, string extraParams, out bool reuseable)
|
||||
{
|
||||
// We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha
|
||||
// we will now support multiple comma seperated params in the form width:256,height:512,alpha:255
|
||||
@@ -331,7 +322,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
|
||||
Bitmap bitmap = null;
|
||||
Graphics graph = null;
|
||||
bool reuseable = false;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -374,14 +364,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
}
|
||||
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
|
||||
// This code exists for testing purposes, please do not remove.
|
||||
// if (s_flipper)
|
||||
// imageJ2000 = s_asset1Data;
|
||||
// else
|
||||
// imageJ2000 = s_asset2Data;
|
||||
//
|
||||
// s_flipper = !s_flipper;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -394,8 +376,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
|
||||
return new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
|
||||
data, extraParams, imageJ2000, new Size(width, height), reuseable);
|
||||
return imageJ2000;
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
||||
@@ -472,8 +472,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
|
||||
|
||||
if (coll.Count > 0)
|
||||
{
|
||||
// special case, called with same filter settings, return same
|
||||
// handle (2008-05-02, tested on 1.21.1 server, still holds)
|
||||
// special case, called with same filter settings, return same handle
|
||||
// (2008-05-02, tested on 1.21.1 server, still holds)
|
||||
return coll[0].GetHandle();
|
||||
}
|
||||
|
||||
@@ -712,7 +712,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
|
||||
}
|
||||
}
|
||||
|
||||
public class ListenerInfo : IWorldCommListenerInfo
|
||||
public class ListenerInfo: IWorldCommListenerInfo
|
||||
{
|
||||
private bool m_active; // Listener is active or not
|
||||
private int m_handle; // Assigned handle of this listener
|
||||
|
||||
@@ -204,11 +204,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
||||
public byte[] GetData(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id);
|
||||
|
||||
AssetBase asset = null;
|
||||
|
||||
if (m_Cache != null)
|
||||
asset = m_Cache.Get(id);
|
||||
|
||||
AssetBase asset = m_Cache.Get(id);
|
||||
|
||||
if (asset != null)
|
||||
return asset.Data;
|
||||
|
||||
@@ -1,136 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class AssetConnectorsTests : OpenSimTestCase
|
||||
{
|
||||
[Test]
|
||||
public void TestAddAsset()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
|
||||
lasc.Initialise(config);
|
||||
|
||||
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
|
||||
lasc.Store(a1);
|
||||
|
||||
AssetBase retreivedA1 = lasc.Get(a1.ID);
|
||||
Assert.That(retreivedA1.ID, Is.EqualTo(a1.ID));
|
||||
Assert.That(retreivedA1.Metadata.ID, Is.EqualTo(a1.Metadata.ID));
|
||||
Assert.That(retreivedA1.Data.Length, Is.EqualTo(a1.Data.Length));
|
||||
|
||||
AssetMetadata retrievedA1Metadata = lasc.GetMetadata(a1.ID);
|
||||
Assert.That(retrievedA1Metadata.ID, Is.EqualTo(a1.ID));
|
||||
|
||||
byte[] retrievedA1Data = lasc.GetData(a1.ID);
|
||||
Assert.That(retrievedA1Data.Length, Is.EqualTo(a1.Data.Length));
|
||||
|
||||
// TODO: Add cache and check that this does receive a copy of the asset
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddTemporaryAsset()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
|
||||
lasc.Initialise(config);
|
||||
|
||||
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
|
||||
a1.Temporary = true;
|
||||
|
||||
lasc.Store(a1);
|
||||
|
||||
Assert.That(lasc.Get(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetData(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetMetadata(a1.ID), Is.Null);
|
||||
|
||||
// TODO: Add cache and check that this does receive a copy of the asset
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddLocalAsset()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
|
||||
lasc.Initialise(config);
|
||||
|
||||
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
|
||||
a1.Local = true;
|
||||
|
||||
lasc.Store(a1);
|
||||
|
||||
Assert.That(lasc.Get(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetData(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetMetadata(a1.ID), Is.Null);
|
||||
|
||||
// TODO: Add cache and check that this does receive a copy of the asset
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -43,7 +43,7 @@ using OpenSim.Tests.Common;
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class GridConnectorsTests : OpenSimTestCase
|
||||
public class GridConnectorsTests
|
||||
{
|
||||
LocalGridServicesConnector m_LocalConnector;
|
||||
private void SetUp()
|
||||
|
||||
@@ -97,6 +97,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to cache lookups for valid groups.
|
||||
/// </summary>
|
||||
private IDictionary<UUID, bool> m_validGroupUuids = new Dictionary<UUID, bool>();
|
||||
|
||||
private IGroupsModule m_groupsModule;
|
||||
|
||||
public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
|
||||
{
|
||||
m_scene = scene;
|
||||
@@ -120,6 +127,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
|
||||
// Zero can never be a valid user id
|
||||
m_validUserUuids[UUID.Zero] = false;
|
||||
|
||||
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
}
|
||||
|
||||
public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
|
||||
@@ -132,6 +141,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
|
||||
// Zero can never be a valid user id
|
||||
m_validUserUuids[UUID.Zero] = false;
|
||||
|
||||
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -302,6 +313,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
if (!ResolveUserUuid(part.LastOwnerID))
|
||||
part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
|
||||
if (!ResolveGroupUuid(part.GroupID))
|
||||
part.GroupID = UUID.Zero;
|
||||
|
||||
// And zap any troublesome sit target information
|
||||
// part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
|
||||
// part.SitTargetPosition = new Vector3(0, 0, 0);
|
||||
@@ -318,13 +332,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
{
|
||||
kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
}
|
||||
|
||||
if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty)
|
||||
{
|
||||
if (!ResolveUserUuid(kvp.Value.CreatorID))
|
||||
kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
}
|
||||
|
||||
if (UserManager != null)
|
||||
UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData);
|
||||
|
||||
if (!ResolveGroupUuid(kvp.Value.GroupID))
|
||||
kvp.Value.GroupID = UUID.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -364,9 +383,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
foreach (string serialisedParcel in serialisedParcels)
|
||||
{
|
||||
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
|
||||
|
||||
// Validate User and Group UUID's
|
||||
|
||||
if (!ResolveUserUuid(parcel.OwnerID))
|
||||
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
|
||||
|
||||
if (!ResolveGroupUuid(parcel.GroupID))
|
||||
{
|
||||
parcel.GroupID = UUID.Zero;
|
||||
parcel.IsGroupOwned = false;
|
||||
}
|
||||
|
||||
List<LandAccessEntry> accessList = new List<LandAccessEntry>();
|
||||
foreach (LandAccessEntry entry in parcel.ParcelAccessList)
|
||||
{
|
||||
if (ResolveUserUuid(entry.AgentID))
|
||||
accessList.Add(entry);
|
||||
// else, drop this access rule
|
||||
}
|
||||
parcel.ParcelAccessList = accessList;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
|
||||
// parcel.Name, parcel.LocalID, parcel.Area);
|
||||
@@ -401,6 +438,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Look up the given group id to check whether it's one that is valid for this grid.
|
||||
/// </summary>
|
||||
/// <param name="uuid"></param>
|
||||
/// <returns></returns>
|
||||
private bool ResolveGroupUuid(UUID uuid)
|
||||
{
|
||||
if (uuid == UUID.Zero)
|
||||
return true; // this means the object has no group
|
||||
|
||||
if (!m_validGroupUuids.ContainsKey(uuid))
|
||||
{
|
||||
bool exists;
|
||||
|
||||
if (m_groupsModule == null)
|
||||
exists = false;
|
||||
else
|
||||
exists = (m_groupsModule.GetGroupRecord(uuid) != null);
|
||||
|
||||
m_validGroupUuids.Add(uuid, exists);
|
||||
}
|
||||
|
||||
return m_validGroupUuids[uuid];
|
||||
}
|
||||
|
||||
/// Load an asset
|
||||
/// </summary>
|
||||
/// <param name="assetFilename"></param>
|
||||
|
||||
@@ -123,10 +123,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
m_options = options;
|
||||
m_repliesRequired = uuids.Count;
|
||||
|
||||
// FIXME: This is a really poor way of handling the timeout since it will always leave the original requesting thread
|
||||
// hanging. Need to restructure so an original request thread waits for a ManualResetEvent on asset received
|
||||
// so we can properly abort that thread. Or request all assets synchronously, though that would be a more
|
||||
// radical change
|
||||
m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT);
|
||||
m_requestCallbackTimer.AutoReset = false;
|
||||
m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout);
|
||||
|
||||
@@ -51,7 +51,7 @@ using RegionSettings = OpenSim.Framework.RegionSettings;
|
||||
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ArchiverTests : OpenSimTestCase
|
||||
public class ArchiverTests
|
||||
{
|
||||
private Guid m_lastRequestId;
|
||||
private string m_lastErrorMessage;
|
||||
|
||||
@@ -950,7 +950,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
ILandObject newLand = startLandObject.Copy();
|
||||
newLand.LandData.Name = newLand.LandData.Name;
|
||||
newLand.LandData.GlobalID = UUID.Random();
|
||||
newLand.LandData.Dwell = 0;
|
||||
|
||||
newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y));
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
/// without recounting the whole sim.
|
||||
///
|
||||
/// We start out tainted so that the first get call resets the various prim counts.
|
||||
/// </value>
|
||||
/// <value>
|
||||
private bool m_Tainted = true;
|
||||
|
||||
private Object m_TaintLock = new Object();
|
||||
|
||||
@@ -27,12 +27,9 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using NDesk.Options;
|
||||
@@ -43,7 +40,6 @@ using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
{
|
||||
@@ -87,85 +83,52 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object owner",
|
||||
"delete object owner <UUID>",
|
||||
"Delete scene objects by owner",
|
||||
"Command will ask for confirmation before proceeding.",
|
||||
HandleDeleteObject);
|
||||
"Delete a scene object by owner", HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object creator",
|
||||
"delete object creator <UUID>",
|
||||
"Delete scene objects by creator",
|
||||
"Command will ask for confirmation before proceeding.",
|
||||
HandleDeleteObject);
|
||||
"Delete a scene object by creator", HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object id",
|
||||
"delete object id <UUID-or-localID>",
|
||||
"Delete a scene object by uuid or localID",
|
||||
HandleDeleteObject);
|
||||
"Objects", false, "delete object uuid",
|
||||
"delete object uuid <UUID>",
|
||||
"Delete a scene object by uuid", HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object name",
|
||||
"delete object name [--regex] <name>",
|
||||
"Delete a scene object by name.",
|
||||
"Command will ask for confirmation before proceeding.\n"
|
||||
+ "If --regex is specified then the name is treatead as a regular expression",
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects", false, "delete object outside",
|
||||
"delete object outside",
|
||||
"Delete all scene objects outside region boundaries",
|
||||
"Command will ask for confirmation before proceeding.",
|
||||
HandleDeleteObject);
|
||||
"Delete all scene objects outside region boundaries", HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
"delete object pos",
|
||||
"delete object pos <start-coord> to <end-coord>",
|
||||
"Delete scene objects within the given area.",
|
||||
ConsoleUtil.CoordHelp,
|
||||
HandleDeleteObject);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
"show object id",
|
||||
"show object id [--full] <UUID-or-localID>",
|
||||
"Show details of a scene object with the given UUID or localID",
|
||||
"The --full option will print out information on all the parts of the object.\n"
|
||||
+ "For yet more detailed part information, use the \"show part\" commands.",
|
||||
HandleShowObjectById);
|
||||
"show object uuid",
|
||||
"show object uuid <UUID>",
|
||||
"Show details of a scene object with the given UUID", HandleShowObjectByUuid);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
"show object name",
|
||||
"show object name [--full] [--regex] <name>",
|
||||
"show object name [--regex] <name>",
|
||||
"Show details of scene objects with the given name.",
|
||||
"The --full option will print out information on all the parts of the object.\n"
|
||||
+ "For yet more detailed part information, use the \"show part\" commands.\n"
|
||||
+ "If --regex is specified then the name is treatead as a regular expression.",
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleShowObjectByName);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
"show object pos",
|
||||
"show object pos [--full] <start-coord> to <end-coord>",
|
||||
"Show details of scene objects within the given area.",
|
||||
"The --full option will print out information on all the parts of the object.\n"
|
||||
+ "For yet more detailed part information, use the \"show part\" commands.\n"
|
||||
+ ConsoleUtil.CoordHelp,
|
||||
HandleShowObjectByPos);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
"show part id",
|
||||
"show part id <UUID-or-localID>",
|
||||
"Show details of a scene object part with the given UUID or localID", HandleShowPartById);
|
||||
"show part uuid",
|
||||
"show part uuid <UUID>",
|
||||
"Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
@@ -173,28 +136,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
"show part name",
|
||||
"show part name [--regex] <name>",
|
||||
"Show details of scene object parts with the given name.",
|
||||
"If --regex is specified then the name is treated as a regular expression",
|
||||
"If --regex is specified then the name is treatead as a regular expression",
|
||||
HandleShowPartByName);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
"show part pos",
|
||||
"show part pos <start-coord> to <end-coord>",
|
||||
"Show details of scene object parts within the given area.",
|
||||
ConsoleUtil.CoordHelp,
|
||||
HandleShowPartByPos);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"Objects",
|
||||
false,
|
||||
"dump object id",
|
||||
"dump object id <UUID-or-localID>",
|
||||
"Dump the formatted serialization of the given object to the file <UUID>.xml",
|
||||
"e.g. dump object uuid c1ed6809-cc24-4061-a4c2-93082a2d1f1d will dump serialization to c1ed6809-cc24-4061-a4c2-93082a2d1f1d.xml\n"
|
||||
+ "To locate the UUID or localID in the first place, you need to use the other show object commands.\n"
|
||||
+ "If a local ID is given then the filename used is still that for the UUID",
|
||||
HandleDumpObjectById);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
@@ -207,75 +150,25 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Outputs the sogs to console.
|
||||
/// </summary>
|
||||
/// <param name='searchPredicate'></param>
|
||||
/// <param name='showFull'>If true then output all part details. If false then output summary.</param>
|
||||
private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate, bool showFull)
|
||||
{
|
||||
List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups().FindAll(searchPredicate);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
foreach (SceneObjectGroup so in sceneObjects)
|
||||
{
|
||||
AddSceneObjectReport(sb, so, showFull);
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
sb.AppendFormat("{0} object(s) found in {1}\n", sceneObjects.Count, m_scene.Name);
|
||||
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
||||
private void OutputSopsToConsole(Predicate<SceneObjectPart> searchPredicate, bool showFull)
|
||||
{
|
||||
List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
|
||||
List<SceneObjectPart> parts = new List<SceneObjectPart>();
|
||||
|
||||
sceneObjects.ForEach(so => parts.AddRange(Array.FindAll<SceneObjectPart>(so.Parts, searchPredicate)));
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
AddScenePartReport(sb, part, showFull);
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
sb.AppendFormat("{0} parts found in {1}\n", parts.Count, m_scene.Name);
|
||||
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
||||
private void HandleShowObjectById(string module, string[] cmdparams)
|
||||
private void HandleShowObjectByUuid(string module, string[] cmd)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
bool showFull = false;
|
||||
OptionSet options = new OptionSet().Add("full", v => showFull = v != null );
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
if (cmd.Length < 4)
|
||||
{
|
||||
m_console.OutputFormat("Usage: show object uuid <uuid>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID uuid;
|
||||
uint localId;
|
||||
if (!ConsoleUtil.TryParseConsoleId(m_console, mainParams[3], out uuid, out localId))
|
||||
UUID objectUuid;
|
||||
if (!UUID.TryParse(cmd[3], out objectUuid))
|
||||
{
|
||||
m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
|
||||
return;
|
||||
}
|
||||
|
||||
SceneObjectGroup so;
|
||||
|
||||
if (localId != ConsoleUtil.LocalIdNotFound)
|
||||
so = m_scene.GetSceneObjectGroup(localId);
|
||||
else
|
||||
so = m_scene.GetSceneObjectGroup(uuid);
|
||||
SceneObjectGroup so = m_scene.GetSceneObjectGroup(objectUuid);
|
||||
|
||||
if (so == null)
|
||||
{
|
||||
@@ -284,7 +177,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
AddSceneObjectReport(sb, so, showFull);
|
||||
AddSceneObjectReport(sb, so);
|
||||
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
}
|
||||
@@ -294,91 +187,70 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
bool showFull = false;
|
||||
bool useRegex = false;
|
||||
OptionSet options = new OptionSet();
|
||||
options.Add("full", v => showFull = v != null );
|
||||
options.Add("regex", v => useRegex = v != null );
|
||||
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
{
|
||||
m_console.OutputFormat("Usage: show object name [--full] [--regex] <name>");
|
||||
m_console.OutputFormat("Usage: show object name [--regex] <name>");
|
||||
return;
|
||||
}
|
||||
|
||||
string name = mainParams[3];
|
||||
|
||||
Predicate<SceneObjectGroup> searchPredicate;
|
||||
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
||||
Action<SceneObjectGroup> searchAction;
|
||||
|
||||
if (useRegex)
|
||||
{
|
||||
Regex nameRegex = new Regex(name);
|
||||
searchPredicate = so => nameRegex.IsMatch(so.Name);
|
||||
searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }};
|
||||
}
|
||||
else
|
||||
{
|
||||
searchPredicate = so => so.Name == name;
|
||||
searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }};
|
||||
}
|
||||
|
||||
OutputSogsToConsole(searchPredicate, showFull);
|
||||
m_scene.ForEachSOG(searchAction);
|
||||
|
||||
if (sceneObjects.Count == 0)
|
||||
{
|
||||
m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
|
||||
return;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
foreach (SceneObjectGroup so in sceneObjects)
|
||||
{
|
||||
AddSceneObjectReport(sb, so);
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
||||
private void HandleShowObjectByPos(string module, string[] cmdparams)
|
||||
private void HandleShowPartByUuid(string module, string[] cmd)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
bool showFull = false;
|
||||
OptionSet options = new OptionSet().Add("full", v => showFull = v != null );
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 5)
|
||||
if (cmd.Length < 4)
|
||||
{
|
||||
m_console.OutputFormat("Usage: show object pos [--full] <start-coord> to <end-coord>");
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 startVector, endVector;
|
||||
|
||||
if (!TryParseVectorRange(cmdparams.Skip(3).Take(3), out startVector, out endVector))
|
||||
return;
|
||||
|
||||
Predicate<SceneObjectGroup> searchPredicate
|
||||
= so => Util.IsInsideBox(so.AbsolutePosition, startVector, endVector);
|
||||
|
||||
OutputSogsToConsole(searchPredicate, showFull);
|
||||
}
|
||||
|
||||
private void HandleShowPartById(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
// bool showFull = false;
|
||||
OptionSet options = new OptionSet();
|
||||
// options.Add("full", v => showFull = v != null );
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
{
|
||||
m_console.OutputFormat("Usage: show part id [--full] <UUID-or-localID>");
|
||||
m_console.OutputFormat("Usage: show part uuid <uuid>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID objectUuid;
|
||||
uint localId;
|
||||
if (!ConsoleUtil.TryParseConsoleId(m_console, mainParams[3], out objectUuid, out localId))
|
||||
if (!UUID.TryParse(cmd[3], out objectUuid))
|
||||
{
|
||||
m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
|
||||
return;
|
||||
}
|
||||
|
||||
SceneObjectPart sop;
|
||||
if (localId == ConsoleUtil.LocalIdNotFound)
|
||||
sop = m_scene.GetSceneObjectPart(objectUuid);
|
||||
else
|
||||
sop = m_scene.GetSceneObjectPart(localId);
|
||||
SceneObjectPart sop = m_scene.GetSceneObjectPart(objectUuid);
|
||||
|
||||
if (sop == null)
|
||||
{
|
||||
@@ -387,242 +259,84 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
AddScenePartReport(sb, sop, true);
|
||||
AddScenePartReport(sb, sop);
|
||||
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
||||
private void HandleShowPartByPos(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
// bool showFull = false;
|
||||
OptionSet options = new OptionSet();
|
||||
// options.Add("full", v => showFull = v != null );
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 5)
|
||||
{
|
||||
m_console.OutputFormat("Usage: show part pos [--full] <start-coord> to <end-coord>");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawConsoleStartVector = mainParams[3];
|
||||
Vector3 startVector;
|
||||
|
||||
if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
|
||||
{
|
||||
m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector);
|
||||
return;
|
||||
}
|
||||
|
||||
string rawConsoleEndVector = mainParams[5];
|
||||
Vector3 endVector;
|
||||
|
||||
if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
|
||||
{
|
||||
m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector);
|
||||
return;
|
||||
}
|
||||
|
||||
OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector), true);
|
||||
}
|
||||
|
||||
private void HandleShowPartByName(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
// bool showFull = false;
|
||||
bool useRegex = false;
|
||||
OptionSet options = new OptionSet();
|
||||
// options.Add("full", v => showFull = v != null );
|
||||
options.Add("regex", v => useRegex = v != null );
|
||||
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
{
|
||||
m_console.OutputFormat("Usage: show part name [--full] [--regex] <name>");
|
||||
m_console.OutputFormat("Usage: show part name [--regex] <name>");
|
||||
return;
|
||||
}
|
||||
|
||||
string name = mainParams[3];
|
||||
|
||||
Predicate<SceneObjectPart> searchPredicate;
|
||||
List<SceneObjectPart> parts = new List<SceneObjectPart>();
|
||||
|
||||
Action<SceneObjectGroup> searchAction;
|
||||
|
||||
if (useRegex)
|
||||
{
|
||||
Regex nameRegex = new Regex(name);
|
||||
searchPredicate = sop => nameRegex.IsMatch(sop.Name);
|
||||
searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } });
|
||||
}
|
||||
else
|
||||
{
|
||||
searchPredicate = sop => sop.Name == name;
|
||||
searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } });
|
||||
}
|
||||
|
||||
OutputSopsToConsole(searchPredicate, true);
|
||||
m_scene.ForEachSOG(searchAction);
|
||||
|
||||
if (parts.Count == 0)
|
||||
{
|
||||
m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
|
||||
return;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
AddScenePartReport(sb, part);
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
m_console.OutputFormat(sb.ToString());
|
||||
}
|
||||
|
||||
private void HandleDumpObjectById(string module, string[] cmdparams)
|
||||
private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return;
|
||||
|
||||
if (cmdparams.Length < 4)
|
||||
{
|
||||
m_console.OutputFormat("Usage: dump object id <UUID-or-localID>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID objectUuid;
|
||||
uint localId;
|
||||
if (!ConsoleUtil.TryParseConsoleId(m_console, cmdparams[3], out objectUuid, out localId))
|
||||
return;
|
||||
|
||||
SceneObjectGroup so;
|
||||
if (localId == ConsoleUtil.LocalIdNotFound)
|
||||
so = m_scene.GetSceneObjectGroup(objectUuid);
|
||||
else
|
||||
so = m_scene.GetSceneObjectGroup(localId);
|
||||
|
||||
if (so == null)
|
||||
{
|
||||
// m_console.OutputFormat("No part found with uuid {0}", objectUuid);
|
||||
return;
|
||||
}
|
||||
|
||||
// In case we found it via local ID.
|
||||
objectUuid = so.UUID;
|
||||
|
||||
string fileName = string.Format("{0}.xml", objectUuid);
|
||||
|
||||
if (File.Exists(fileName))
|
||||
{
|
||||
m_console.OutputFormat("File {0} already exists. Please move or remove it.", fileName);
|
||||
return;
|
||||
}
|
||||
|
||||
using (XmlTextWriter xtw = new XmlTextWriter(fileName, Encoding.UTF8))
|
||||
{
|
||||
xtw.Formatting = Formatting.Indented;
|
||||
SceneObjectSerializer.ToOriginalXmlFormat(so, xtw, true);
|
||||
}
|
||||
|
||||
m_console.OutputFormat("Object dumped to file {0}", fileName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Append a scene object report to an input StringBuilder
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <param name='sb'></param>
|
||||
/// <param name='so'</param>
|
||||
/// <param name='showFull'>
|
||||
/// If true then information on all parts of an object is appended.
|
||||
/// If false then only summary information about an object is appended.
|
||||
/// </param>
|
||||
private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so, bool showFull)
|
||||
{
|
||||
if (showFull)
|
||||
{
|
||||
foreach (SceneObjectPart sop in so.Parts)
|
||||
{
|
||||
AddScenePartReport(sb, sop, false);
|
||||
sb.Append("\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AddSummarySceneObjectReport(sb, so);
|
||||
}
|
||||
sb.AppendFormat("Name: {0}\n", so.Name);
|
||||
sb.AppendFormat("Description: {0}\n", so.Description);
|
||||
sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
|
||||
sb.AppendFormat("Parts: {0}\n", so.PrimCount);
|
||||
sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags);
|
||||
|
||||
return sb;
|
||||
}
|
||||
|
||||
private StringBuilder AddSummarySceneObjectReport(StringBuilder sb, SceneObjectGroup so)
|
||||
private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop)
|
||||
{
|
||||
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
||||
cdl.AddRow("Name", so.Name);
|
||||
cdl.AddRow("Descrition", so.Description);
|
||||
cdl.AddRow("Local ID", so.LocalId);
|
||||
cdl.AddRow("UUID", so.UUID);
|
||||
cdl.AddRow("Location", string.Format("{0} @ {1}", so.AbsolutePosition, so.Scene.Name));
|
||||
cdl.AddRow("Parts", so.PrimCount);
|
||||
cdl.AddRow("Flags", so.RootPart.Flags);
|
||||
sb.AppendFormat("Name: {0}\n", sop.Name);
|
||||
sb.AppendFormat("Description: {0}\n", sop.Description);
|
||||
sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
sb.AppendFormat("Parent: {0}",
|
||||
sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
|
||||
sb.AppendFormat("Link number: {0}\n", sop.LinkNum);
|
||||
sb.AppendFormat("Flags: {0}\n", sop.Flags);
|
||||
|
||||
return sb.Append(cdl.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Append a scene object part report to an input StringBuilder
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <param name='sb'></param>
|
||||
/// <param name='sop'</param>
|
||||
/// <param name='showFull'>
|
||||
/// If true then information on each inventory item will be shown.
|
||||
/// If false then only summary inventory information is shown.
|
||||
/// </param>
|
||||
private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop, bool showFull)
|
||||
{
|
||||
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
||||
cdl.AddRow("Name", sop.Name);
|
||||
cdl.AddRow("Description", sop.Description);
|
||||
cdl.AddRow("Local ID", sop.LocalId);
|
||||
cdl.AddRow("UUID", sop.UUID);
|
||||
cdl.AddRow("Location", string.Format("{0} @ {1}", sop.AbsolutePosition, sop.ParentGroup.Scene.Name));
|
||||
cdl.AddRow(
|
||||
"Parent",
|
||||
sop.IsRoot ? "Is Root" : string.Format("{0} {1}", sop.ParentGroup.Name, sop.ParentGroup.UUID));
|
||||
cdl.AddRow("Link number", sop.LinkNum);
|
||||
cdl.AddRow("Flags", sop.Flags);
|
||||
|
||||
object itemsOutput;
|
||||
if (showFull)
|
||||
{
|
||||
StringBuilder itemsSb = new StringBuilder("\n");
|
||||
itemsOutput = AddScenePartItemsReport(itemsSb, sop.Inventory).ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
itemsOutput = sop.Inventory.Count;
|
||||
}
|
||||
|
||||
|
||||
cdl.AddRow("Items", itemsOutput);
|
||||
|
||||
return sb.Append(cdl.ToString());
|
||||
}
|
||||
|
||||
private StringBuilder AddScenePartItemsReport(StringBuilder sb, IEntityInventory inv)
|
||||
{
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
||||
cdt.Indent = 2;
|
||||
|
||||
cdt.AddColumn("Name", 50);
|
||||
cdt.AddColumn("Type", 12);
|
||||
cdt.AddColumn("Running", 7);
|
||||
cdt.AddColumn("Item UUID", 36);
|
||||
cdt.AddColumn("Asset UUID", 36);
|
||||
|
||||
foreach (TaskInventoryItem item in inv.GetInventoryItems())
|
||||
{
|
||||
bool foundScriptInstance, scriptRunning;
|
||||
foundScriptInstance
|
||||
= SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, item, out scriptRunning);
|
||||
|
||||
cdt.AddRow(
|
||||
item.Name,
|
||||
((InventoryType)item.InvType).ToString(),
|
||||
foundScriptInstance ? scriptRunning.ToString() : "n/a",
|
||||
item.ItemID.ToString(),
|
||||
item.AssetID.ToString());
|
||||
}
|
||||
|
||||
return sb.Append(cdt.ToString());
|
||||
return sb;
|
||||
}
|
||||
|
||||
private void HandleDeleteObject(string module, string[] cmd)
|
||||
@@ -684,24 +398,19 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
|
||||
break;
|
||||
|
||||
case "id":
|
||||
UUID uuid;
|
||||
uint localId;
|
||||
if (!ConsoleUtil.TryParseConsoleId(m_console, o, out uuid, out localId))
|
||||
case "uuid":
|
||||
if (!UUID.TryParse(o, out match))
|
||||
return;
|
||||
|
||||
requireConfirmation = false;
|
||||
deletes = new List<SceneObjectGroup>();
|
||||
|
||||
SceneObjectGroup so;
|
||||
if (localId == ConsoleUtil.LocalIdNotFound)
|
||||
so = m_scene.GetSceneObjectGroup(uuid);
|
||||
else
|
||||
so = m_scene.GetSceneObjectGroup(localId);
|
||||
|
||||
if (!so.IsAttachment)
|
||||
deletes.Add(so);
|
||||
|
||||
|
||||
m_scene.ForEachSOG(delegate (SceneObjectGroup g)
|
||||
{
|
||||
if (g.UUID == match && !g.IsAttachment)
|
||||
deletes.Add(g);
|
||||
});
|
||||
|
||||
// if (deletes.Count == 0)
|
||||
// m_console.OutputFormat("No objects were found with uuid {0}", match);
|
||||
|
||||
@@ -741,10 +450,6 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
|
||||
break;
|
||||
|
||||
case "pos":
|
||||
deletes = GetDeleteCandidatesByPos(module, cmd);
|
||||
break;
|
||||
|
||||
default:
|
||||
m_console.OutputFormat("Unrecognized mode {0}", mode);
|
||||
return;
|
||||
@@ -759,7 +464,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
string.Format(
|
||||
"Are you sure that you want to delete {0} objects from {1}",
|
||||
deletes.Count, m_scene.RegionInfo.RegionName),
|
||||
"y/N");
|
||||
"n");
|
||||
|
||||
if (response.ToLower() != "y")
|
||||
{
|
||||
@@ -781,6 +486,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
|
||||
private List<SceneObjectGroup> GetDeleteCandidatesByName(string module, string[] cmdparams)
|
||||
{
|
||||
if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
|
||||
return null;
|
||||
|
||||
bool useRegex = false;
|
||||
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
|
||||
|
||||
@@ -814,52 +522,5 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||
|
||||
return sceneObjects;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get scene object delete candidates by position
|
||||
/// </summary>
|
||||
/// <param name='module'></param>
|
||||
/// <param name='cmdparams'></param>
|
||||
/// <returns>null if parsing failed on one of the arguments, otherwise a list of objects to delete. If there
|
||||
/// are no objects to delete then the list will be empty./returns>
|
||||
private List<SceneObjectGroup> GetDeleteCandidatesByPos(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length < 5)
|
||||
{
|
||||
m_console.OutputFormat("Usage: delete object pos <start-coord> to <end-coord>");
|
||||
return null;
|
||||
}
|
||||
|
||||
Vector3 startVector, endVector;
|
||||
|
||||
if (!TryParseVectorRange(cmdparams.Skip(3).Take(3), out startVector, out endVector))
|
||||
return null;
|
||||
|
||||
return m_scene.GetSceneObjectGroups().FindAll(
|
||||
so => !so.IsAttachment && Util.IsInsideBox(so.AbsolutePosition, startVector, endVector));
|
||||
}
|
||||
|
||||
private bool TryParseVectorRange(IEnumerable<string> rawComponents, out Vector3 startVector, out Vector3 endVector)
|
||||
{
|
||||
string rawConsoleStartVector = rawComponents.Take(1).Single();
|
||||
|
||||
if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
|
||||
{
|
||||
m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector);
|
||||
endVector = Vector3.Zero;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
string rawConsoleEndVector = rawComponents.Skip(1).Take(1).Single();
|
||||
|
||||
if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
|
||||
{
|
||||
m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -414,6 +414,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
private void LoadPlugins()
|
||||
{
|
||||
m_plugineffects = new Dictionary<string, ITerrainEffect>();
|
||||
LoadPlugins(Assembly.GetCallingAssembly());
|
||||
string plugineffectsPath = "Terrain";
|
||||
|
||||
// Load the files in the Terrain/ dir
|
||||
@@ -427,32 +428,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
try
|
||||
{
|
||||
Assembly library = Assembly.LoadFrom(file);
|
||||
foreach (Type pluginType in library.GetTypes())
|
||||
{
|
||||
try
|
||||
{
|
||||
if (pluginType.IsAbstract || pluginType.IsNotPublic)
|
||||
continue;
|
||||
|
||||
string typeName = pluginType.Name;
|
||||
|
||||
if (pluginType.GetInterface("ITerrainEffect", false) != null)
|
||||
{
|
||||
ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
||||
|
||||
InstallPlugin(typeName, terEffect);
|
||||
}
|
||||
else if (pluginType.GetInterface("ITerrainLoader", false) != null)
|
||||
{
|
||||
ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
||||
m_loaders[terLoader.FileExtension] = terLoader;
|
||||
m_log.Info("L ... " + typeName);
|
||||
}
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
}
|
||||
}
|
||||
LoadPlugins(library);
|
||||
}
|
||||
catch (BadImageFormatException)
|
||||
{
|
||||
@@ -460,6 +436,36 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadPlugins(Assembly library)
|
||||
{
|
||||
foreach (Type pluginType in library.GetTypes())
|
||||
{
|
||||
try
|
||||
{
|
||||
if (pluginType.IsAbstract || pluginType.IsNotPublic)
|
||||
continue;
|
||||
|
||||
string typeName = pluginType.Name;
|
||||
|
||||
if (pluginType.GetInterface("ITerrainEffect", false) != null)
|
||||
{
|
||||
ITerrainEffect terEffect = (ITerrainEffect)Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
||||
|
||||
InstallPlugin(typeName, terEffect);
|
||||
}
|
||||
else if (pluginType.GetInterface("ITerrainLoader", false) != null)
|
||||
{
|
||||
ITerrainLoader terLoader = (ITerrainLoader)Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
||||
m_loaders[terLoader.FileExtension] = terLoader;
|
||||
m_log.Info("L ... " + typeName);
|
||||
}
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void InstallPlugin(string pluginName, ITerrainEffect effect)
|
||||
{
|
||||
lock (m_plugineffects)
|
||||
@@ -1176,7 +1182,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
|
||||
private void InterfaceRunPluginEffect(Object[] args)
|
||||
{
|
||||
if ((string) args[0] == "list")
|
||||
string firstArg = (string)args[0];
|
||||
if (firstArg == "list")
|
||||
{
|
||||
m_log.Info("List of loaded plugins");
|
||||
foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
|
||||
@@ -1185,14 +1192,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
}
|
||||
return;
|
||||
}
|
||||
if ((string) args[0] == "reload")
|
||||
if (firstArg == "reload")
|
||||
{
|
||||
LoadPlugins();
|
||||
return;
|
||||
}
|
||||
if (m_plugineffects.ContainsKey((string) args[0]))
|
||||
if (m_plugineffects.ContainsKey(firstArg))
|
||||
{
|
||||
m_plugineffects[(string) args[0]].RunEffect(m_channel);
|
||||
m_plugineffects[firstArg].RunEffect(m_channel);
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
else
|
||||
|
||||
@@ -208,6 +208,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
|
||||
bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height);
|
||||
}
|
||||
|
||||
GC.Collect();
|
||||
m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()");
|
||||
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
@@ -673,4 +676,4 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
|
||||
Scene m_scene = null; // only need one for communication with GridService
|
||||
List<Scene> m_scenes = new List<Scene>();
|
||||
List<UUID> m_Clients;
|
||||
|
||||
#region IRegionModule Members
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
@@ -56,7 +55,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
|
||||
m_scenes.Add(scene);
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
m_Clients = new List<UUID>();
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
@@ -83,51 +81,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnMapNameRequest += OnMapNameRequestHandler;
|
||||
}
|
||||
|
||||
private void OnMapNameRequestHandler(IClientAPI remoteClient, string mapName, uint flags)
|
||||
{
|
||||
lock (m_Clients)
|
||||
{
|
||||
if (m_Clients.Contains(remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
m_Clients.Add(remoteClient.AgentId);
|
||||
}
|
||||
|
||||
Util.FireAndForget(delegate
|
||||
{
|
||||
try
|
||||
{
|
||||
OnMapNameRequest(remoteClient, mapName, flags);
|
||||
}
|
||||
finally
|
||||
{
|
||||
lock (m_Clients)
|
||||
m_Clients.Remove(remoteClient.AgentId);
|
||||
}
|
||||
});
|
||||
|
||||
client.OnMapNameRequest += OnMapNameRequest;
|
||||
}
|
||||
|
||||
private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
|
||||
{
|
||||
List<MapBlockData> blocks = new List<MapBlockData>();
|
||||
MapBlockData data;
|
||||
if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4))
|
||||
if (mapName.Length < 3)
|
||||
{
|
||||
// final block, closing the search result
|
||||
AddFinalBlock(blocks);
|
||||
|
||||
// flags are agent flags sent from the viewer.
|
||||
// they have different values depending on different viewers, apparently
|
||||
remoteClient.SendMapBlock(blocks, flags);
|
||||
remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//m_log.DebugFormat("MAP NAME=({0})", mapName);
|
||||
|
||||
// Hack to get around the fact that ll V3 now drops the port from the
|
||||
@@ -148,8 +112,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
|
||||
// try to fetch from GridServer
|
||||
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
|
||||
if (regionInfos.Count == 0)
|
||||
remoteClient.SendAlertMessage("Hyperlink could not be established.");
|
||||
|
||||
m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
|
||||
List<MapBlockData> blocks = new List<MapBlockData>();
|
||||
|
||||
MapBlockData data;
|
||||
if (regionInfos.Count > 0)
|
||||
{
|
||||
foreach (GridRegion info in regionInfos)
|
||||
@@ -176,7 +145,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
}
|
||||
|
||||
// final block, closing the search result
|
||||
AddFinalBlock(blocks);
|
||||
data = new MapBlockData();
|
||||
data.Agents = 0;
|
||||
data.Access = 255;
|
||||
data.MapImageId = UUID.Zero;
|
||||
data.Name = ""; // mapName;
|
||||
data.RegionFlags = 0;
|
||||
data.WaterHeight = 0; // not used
|
||||
data.X = 0;
|
||||
data.Y = 0;
|
||||
blocks.Add(data);
|
||||
|
||||
// flags are agent flags sent from the viewer.
|
||||
// they have different values depending on different viewers, apparently
|
||||
@@ -188,26 +166,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
if (flags == 2)
|
||||
{
|
||||
if (regionInfos.Count == 0)
|
||||
remoteClient.SendAlertMessage("No regions found with that name.");
|
||||
remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
|
||||
else if (regionInfos.Count == 1)
|
||||
remoteClient.SendAlertMessage("Region found!");
|
||||
remoteClient.SendAgentAlertMessage("Region found!", false);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddFinalBlock(List<MapBlockData> blocks)
|
||||
{
|
||||
// final block, closing the search result
|
||||
MapBlockData data = new MapBlockData();
|
||||
data.Agents = 0;
|
||||
data.Access = 255;
|
||||
data.MapImageId = UUID.Zero;
|
||||
data.Name = "";
|
||||
data.RegionFlags = 0;
|
||||
data.WaterHeight = 0; // not used
|
||||
data.X = 0;
|
||||
data.Y = 0;
|
||||
blocks.Add(data);
|
||||
}
|
||||
// private Scene GetClientScene(IClientAPI client)
|
||||
// {
|
||||
// foreach (Scene s in m_scenes)
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="silent"></param>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent);
|
||||
bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp);
|
||||
|
||||
/// <summary>
|
||||
/// Rez an attachment from user inventory and change inventory status to match.
|
||||
|
||||
@@ -25,8 +25,6 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using OpenMetaverse;
|
||||
|
||||
@@ -35,14 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
public interface IDynamicTextureManager
|
||||
{
|
||||
void RegisterRender(string handleType, IDynamicTextureRender render);
|
||||
|
||||
/// <summary>
|
||||
/// Used by IDynamicTextureRender implementations to return renders
|
||||
/// </summary>
|
||||
/// <param name='id'></param>
|
||||
/// <param name='data'></param>
|
||||
/// <param name='isReuseable'></param>
|
||||
void ReturnData(UUID id, IDynamicTexture texture);
|
||||
void ReturnData(UUID id, byte[] data, bool isReuseable);
|
||||
|
||||
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
|
||||
int updateTimer);
|
||||
@@ -134,53 +125,11 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
// /// <param name='extraParams'></param>
|
||||
// bool AlwaysIdenticalConversion(string bodyData, string extraParams);
|
||||
|
||||
IDynamicTexture ConvertUrl(string url, string extraParams);
|
||||
IDynamicTexture ConvertData(string bodyData, string extraParams);
|
||||
|
||||
byte[] ConvertUrl(string url, string extraParams);
|
||||
byte[] ConvertData(string bodyData, string extraParams);
|
||||
bool AsyncConvertUrl(UUID id, string url, string extraParams);
|
||||
bool AsyncConvertData(UUID id, string bodyData, string extraParams);
|
||||
|
||||
void GetDrawStringSize(string text, string fontName, int fontSize,
|
||||
out double xSize, out double ySize);
|
||||
}
|
||||
|
||||
public interface IDynamicTexture
|
||||
{
|
||||
/// <summary>
|
||||
/// Input commands used to generate this data.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Null if input commands were not used.
|
||||
/// </remarks>
|
||||
string InputCommands { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Uri used to generate this data.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Null if a uri was not used.
|
||||
/// </remarks>
|
||||
Uri InputUri { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Extra input params used to generate this data.
|
||||
/// </summary>
|
||||
string InputParams { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Texture data.
|
||||
/// </summary>
|
||||
byte[] Data { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Size of texture.
|
||||
/// </summary>
|
||||
Size Size { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Signal whether the texture is reuseable (i.e. whether the same input data will always generate the same
|
||||
/// texture).
|
||||
/// </summary>
|
||||
bool IsReuseable { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -149,19 +149,6 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="itemId"></param>
|
||||
void StopScriptInstance(UUID itemId);
|
||||
|
||||
/// <summary>
|
||||
/// Try to get the script running status.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// Returns true if a script for the item was found in one of the simulator's script engines. In this case,
|
||||
/// the running parameter will reflect the running status.
|
||||
/// Returns false if the item could not be found, if the item is not a script or if a script instance for the
|
||||
/// item was not found in any of the script engines. In this case, running status is irrelevant.
|
||||
/// </returns>
|
||||
/// <param name='itemId'></param>
|
||||
/// <param name='running'></param>
|
||||
bool TryGetScriptInstanceRunning(UUID itemId, out bool running);
|
||||
|
||||
/// <summary>
|
||||
/// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative
|
||||
/// name is chosen.
|
||||
@@ -280,26 +267,18 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
|
||||
void ApplyGodPermissions(uint perms);
|
||||
|
||||
/// <summary>
|
||||
/// Number of items in this inventory.
|
||||
/// </summary>
|
||||
int Count { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if this inventory contains any scripts
|
||||
/// </summary></returns>
|
||||
bool ContainsScripts();
|
||||
|
||||
/// <summary>
|
||||
/// Number of scripts in this inventory.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Includes both running and non running scripts.
|
||||
/// </remarks>
|
||||
/// Returns the count of scripts contained
|
||||
/// </summary></returns>
|
||||
int ScriptCount();
|
||||
|
||||
/// <summary>
|
||||
/// Number of running scripts in this inventory.
|
||||
/// Returns the count of running scripts contained
|
||||
/// </summary></returns>
|
||||
int RunningScriptCount();
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
|
||||
public interface IJsonStoreModule
|
||||
{
|
||||
bool CreateStore(string value, ref UUID result);
|
||||
bool CreateStore(string value, out UUID result);
|
||||
bool DestroyStore(UUID storeID);
|
||||
bool TestPath(UUID storeID, string path, bool useJson);
|
||||
bool SetValue(UUID storeID, string path, string value, bool useJson);
|
||||
|
||||
@@ -25,20 +25,15 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
[Serializable]
|
||||
public class ScriptException : Exception
|
||||
public interface IRegionConsole
|
||||
{
|
||||
public ScriptException() : base() {}
|
||||
|
||||
public ScriptException(string message) : base(message) {}
|
||||
|
||||
public ScriptException(string message, Exception innerException) : base(message, innerException) {}
|
||||
|
||||
public ScriptException(SerializationInfo info, StreamingContext context) :base(info, context) {}
|
||||
bool RunCommand(string command, UUID invokerID);
|
||||
void SendConsoleOutput(UUID agentID, string message);
|
||||
void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -54,9 +54,9 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
void RegisterScriptInvocation(object target, string method);
|
||||
|
||||
/// <summary>
|
||||
/// Register an instance method as a script call by method info
|
||||
/// Register a static or instance method as a script call by method info
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="target">If target is a Type object, will assume method is static.</param>
|
||||
/// <param name="method"></param>
|
||||
void RegisterScriptInvocation(object target, MethodInfo method);
|
||||
|
||||
@@ -67,6 +67,13 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="methods"></param>
|
||||
void RegisterScriptInvocation(object target, string[] methods);
|
||||
|
||||
/// <summary>
|
||||
/// Register one or more static methods as script calls by method name
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="methods"></param>
|
||||
void RegisterScriptInvocation(Type target, string[] methods);
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array of all registered script calls
|
||||
/// </summary>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user