Compare commits

...

41 Commits

Author SHA1 Message Date
BlueWall
7a7ebaebd1 Fillin missing SQLite support for Telehubs 2012-02-19 12:40:46 -05:00
BlueWall
164ae0b24b Fix missing telehub handling on login 2012-02-19 12:40:26 -05:00
Diva Canto
7156545fca This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop! 2012-02-18 22:15:58 -08:00
Justin Clark-Casey (justincc)
73a5abf4d9 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 04:04:38 +00:00
Justin Clark-Casey (justincc)
630c8dc828 switch version flavour to rc2 2012-02-17 04:03:59 +00:00
Justin Clark-Casey (justincc)
972f73ed2b Make osNpcStopAnimation() call AvatarStopAnimation() rather than AvatarPlayAnimation() 2012-02-17 02:53:12 +00:00
Justin Clark-Casey (justincc)
6de89246c2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 00:02:16 +00:00
BlueWall
c5ff37bf3e Merge branch 'master' of /home/opensim/src/opensim 2012-02-16 09:01:02 -05:00
BlueWall
6b867773a8 Remove some debugging output form the logger 2012-02-16 08:59:34 -05:00
Justin Clark-Casey (justincc)
96973a5778 Merge branch 'master' into 0.7.3-post-fixes 2012-02-16 03:39:25 +00:00
Justin Clark-Casey (justincc)
912aac3447 minor formatting changes from last commit (4486n7d) 2012-02-16 03:37:40 +00:00
PixelTomsen
4486b7d8e8 Fix: Object owned by the group does not return to the last owner http://opensimulator.org/mantis/view.php?id=5404 2012-02-16 03:35:18 +00:00
Justin Clark-Casey (justincc)
1267094a51 Turn off logging on test in last commit (2b84295). 2012-02-16 03:02:11 +00:00
Justin Clark-Casey (justincc)
2b842958cc If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Justin Clark-Casey (justincc)
80ec2ac167 Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends grid call would try and contact the wrong uri. Also fixes the build from df960d5 2012-02-16 01:39:12 +00:00
Justin Clark-Casey (justincc)
df960d5767 Add known identity informatio nto log message if an exception is thrown during LLUDPServer.HandleUseCircuitCode() 2012-02-16 01:25:54 +00:00
Justin Clark-Casey (justincc)
c0760f9f91 Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh
Also adds prim name to the "no asset data" error log message
2012-02-16 00:28:57 +00:00
Justin Clark-Casey (justincc)
c906128191 Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
Justin Clark-Casey (justincc)
96843f2b17 Merge branch 'master' into 0.7.3-post-fixes 2012-02-15 02:41:50 +00:00
Justin Clark-Casey (justincc)
f574d3c8fc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-15 01:50:57 +00:00
Justin Clark-Casey (justincc)
ebe5e1731d In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references.
Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests.
In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph.
These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate).
However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure.
This change hasn't yet been applied to the other stress tests.
2012-02-15 01:45:25 +00:00
Dan Lake
2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. 2012-02-14 17:20:34 -08:00
Mic Bowman
a9e8bd59a3 Fix a race condition in the simian groups connector. When requests were
too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks.
2012-02-13 19:38:22 -08:00
PixelTomsen
4589ce61bc Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceModul
http://opensimulator.org/mantis/view.php?id=2607
2012-02-14 02:12:12 +00:00
PixelTomsen
33e66107be Fix: Lightshare Module(Windlight)-Region settings are not applicable for database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888 2012-02-14 02:06:42 +00:00
PixelTomsen
db90dea9bd Fix: MSSQLDB Grid - unable to register region http://opensimulator.org/mantis/view.php?id=5886 2012-02-14 02:04:02 +00:00
Justin Clark-Casey (justincc)
04544b4510 Revert "Add GridStore migration for MSSQL."
This reverts commit 0b17a66e68.
2012-02-14 02:03:23 +00:00
Justin Clark-Casey (justincc)
0b17a66e68 Add GridStore migration for MSSQL.
This is done blind since I don't use MSSQL.  If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release.
2012-02-14 02:02:11 +00:00
Justin Clark-Casey (justincc)
04986bbb15 Add some more data to the new user connection logging for debug purposes. 2012-02-14 01:50:51 +00:00
Justin Clark-Casey (justincc)
b0d02adeee Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-14 00:01:24 +00:00
Justin Clark-Casey (justincc)
48b962c401 Update [XEngine] AppDomainLoading advice in OpenSim.ini.example 2012-02-14 00:00:49 +00:00
Mic Bowman
04a195266b short circuit the expensive parts of the permission checking code
if the current user is the owner of an object. none of the later
checks can reverse the outcome.
2012-02-13 13:21:42 -08:00
Justin Clark-Casey (justincc)
21393af631 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-13 20:48:50 +00:00
Justin Clark-Casey (justincc)
189c67db95 On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
Logging level was DEBUG before 312e145 (Fri Feb 3 2012).
312e145 also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
2012-02-13 20:43:26 +00:00
Justin Clark-Casey (justincc)
b92b9228ef correct the default avatar_terminal_velocity value that I accidentally left in whilst testing 2012-02-11 02:29:07 +00:00
Justin Clark-Casey (justincc)
f49897a419 Clamp ODE character velocity. Make ODE falling character 54m/s by default.
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
2012-02-11 02:28:40 +00:00
Justin Clark-Casey (justincc)
aab30f5e67 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-11 00:11:28 +00:00
Justin Clark-Casey (justincc)
e7fd732209 Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis 2012-02-11 00:10:59 +00:00
Justin Clark-Casey (justincc)
8a36f54cf4 Merge branch 'master' into 0.7.3-post-fixes 2012-02-06 20:54:21 +00:00
Justin Clark-Casey (justincc)
1a14e660d2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-04 02:03:49 +00:00
Justin Clark-Casey (justincc)
2502aae5db Switch flavour to RC1. It will still be a while before RC1 is released. 2012-02-04 01:26:29 +00:00
35 changed files with 1402 additions and 440 deletions

View File

@@ -235,4 +235,11 @@ CREATE NONCLUSTERED INDEX IX_regions_name ON dbo.regions
regionName
) WITH( STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY]
COMMIT
COMMIT
:VERSION 9
BEGIN TRANSACTION
ALTER TABLE regions ADD parcelMapTexture uniqueidentifier NULL;
COMMIT

View File

@@ -472,3 +472,89 @@ COMMIT;
BEGIN;
ALTER TABLE regionsettings ADD COLUMN covenant_datetime INTEGER NOT NULL default 0;
COMMIT;
:VERSION 23
BEGIN;
CREATE TABLE regionwindlight (
region_id VARCHAR(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY,
water_color_r FLOAT NOT NULL DEFAULT '4.000000',
water_color_g FLOAT NOT NULL DEFAULT '38.000000',
water_color_b FLOAT NOT NULL DEFAULT '64.000000',
water_color_i FLOAT NOT NULL DEFAULT '1.000000',
water_fog_density_exponent FLOAT NOT NULL DEFAULT '4.0',
underwater_fog_modifier FLOAT NOT NULL DEFAULT '0.25',
reflection_wavelet_scale_1 FLOAT NOT NULL DEFAULT '2.0',
reflection_wavelet_scale_2 FLOAT NOT NULL DEFAULT '2.0',
reflection_wavelet_scale_3 FLOAT NOT NULL DEFAULT '2.0',
fresnel_scale FLOAT NOT NULL DEFAULT '0.40',
fresnel_offset FLOAT NOT NULL DEFAULT '0.50',
refract_scale_above FLOAT NOT NULL DEFAULT '0.03',
refract_scale_below FLOAT NOT NULL DEFAULT '0.20',
blur_multiplier FLOAT NOT NULL DEFAULT '0.040',
big_wave_direction_x FLOAT NOT NULL DEFAULT '1.05',
big_wave_direction_y FLOAT NOT NULL DEFAULT '-0.42',
little_wave_direction_x FLOAT NOT NULL DEFAULT '1.11',
little_wave_direction_y FLOAT NOT NULL DEFAULT '-1.16',
normal_map_texture VARCHAR(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4',
horizon_r FLOAT NOT NULL DEFAULT '0.25',
horizon_g FLOAT NOT NULL DEFAULT '0.25',
horizon_b FLOAT NOT NULL DEFAULT '0.32',
horizon_i FLOAT NOT NULL DEFAULT '0.32',
haze_horizon FLOAT NOT NULL DEFAULT '0.19',
blue_density_r FLOAT NOT NULL DEFAULT '0.12',
blue_density_g FLOAT NOT NULL DEFAULT '0.22',
blue_density_b FLOAT NOT NULL DEFAULT '0.38',
blue_density_i FLOAT NOT NULL DEFAULT '0.38',
haze_density FLOAT NOT NULL DEFAULT '0.70',
density_multiplier FLOAT NOT NULL DEFAULT '0.18',
distance_multiplier FLOAT NOT NULL DEFAULT '0.8',
max_altitude INTEGER NOT NULL DEFAULT '1605',
sun_moon_color_r FLOAT NOT NULL DEFAULT '0.24',
sun_moon_color_g FLOAT NOT NULL DEFAULT '0.26',
sun_moon_color_b FLOAT NOT NULL DEFAULT '0.30',
sun_moon_color_i FLOAT NOT NULL DEFAULT '0.30',
sun_moon_position FLOAT NOT NULL DEFAULT '0.317',
ambient_r FLOAT NOT NULL DEFAULT '0.35',
ambient_g FLOAT NOT NULL DEFAULT '0.35',
ambient_b FLOAT NOT NULL DEFAULT '0.35',
ambient_i FLOAT NOT NULL DEFAULT '0.35',
east_angle FLOAT NOT NULL DEFAULT '0.00',
sun_glow_focus FLOAT NOT NULL DEFAULT '0.10',
sun_glow_size FLOAT NOT NULL DEFAULT '1.75',
scene_gamma FLOAT NOT NULL DEFAULT '1.00',
star_brightness FLOAT NOT NULL DEFAULT '0.00',
cloud_color_r FLOAT NOT NULL DEFAULT '0.41',
cloud_color_g FLOAT NOT NULL DEFAULT '0.41',
cloud_color_b FLOAT NOT NULL DEFAULT '0.41',
cloud_color_i FLOAT NOT NULL DEFAULT '0.41',
cloud_x FLOAT NOT NULL DEFAULT '1.00',
cloud_y FLOAT NOT NULL DEFAULT '0.53',
cloud_density FLOAT NOT NULL DEFAULT '1.00',
cloud_coverage FLOAT NOT NULL DEFAULT '0.27',
cloud_scale FLOAT NOT NULL DEFAULT '0.42',
cloud_detail_x FLOAT NOT NULL DEFAULT '1.00',
cloud_detail_y FLOAT NOT NULL DEFAULT '0.53',
cloud_detail_density FLOAT NOT NULL DEFAULT '0.12',
cloud_scroll_x FLOAT NOT NULL DEFAULT '0.20',
cloud_scroll_x_lock INTEGER NOT NULL DEFAULT '0',
cloud_scroll_y FLOAT NOT NULL DEFAULT '0.01',
cloud_scroll_y_lock INTEGER NOT NULL DEFAULT '0',
draw_classic_clouds INTEGER NOT NULL DEFAULT '1');
COMMIT;
:VERSION 24
BEGIN;
CREATE TABLE IF NOT EXISTS `spawn_points` (
`RegionID` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000',
`Yaw` float NOT NULL,
`Pitch` float NOT NULL,
`Distance` float NOT NULL
);
ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT;

File diff suppressed because it is too large Load Diff

View File

@@ -49,15 +49,16 @@ namespace OpenSim.Framework.Serialization.External
/// <param name="nodeToFill"></param>
/// <param name="processors">/param>
/// <param name="xtr"></param>
public static void ExecuteReadProcessors<NodeType>(
/// <returns>true on successful, false if there were any processing failures</returns>
public static bool ExecuteReadProcessors<NodeType>(
NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
{
ExecuteReadProcessors(
return ExecuteReadProcessors(
nodeToFill,
processors,
xtr,
(o, name, e)
=> m_log.ErrorFormat(
=> m_log.DebugFormat(
"[ExternalRepresentationUtils]: Exception while parsing element {0}, continuing. Exception {1}{2}",
name, e.Message, e.StackTrace));
}
@@ -71,12 +72,15 @@ namespace OpenSim.Framework.Serialization.External
/// <param name="parseExceptionAction">
/// Action to take if there is a parsing problem. This will usually just be to log the exception
/// </param>
public static void ExecuteReadProcessors<NodeType>(
/// <returns>true on successful, false if there were any processing failures</returns>
public static bool ExecuteReadProcessors<NodeType>(
NodeType nodeToFill,
Dictionary<string, Action<NodeType, XmlTextReader>> processors,
XmlTextReader xtr,
Action<NodeType, string, Exception> parseExceptionAction)
{
bool errors = false;
string nodeName = string.Empty;
while (xtr.NodeType != XmlNodeType.EndElement)
{
@@ -95,6 +99,7 @@ namespace OpenSim.Framework.Serialization.External
}
catch (Exception e)
{
errors = true;
parseExceptionAction(nodeToFill, nodeName, e);
if (xtr.NodeType == XmlNodeType.EndElement)
@@ -107,6 +112,8 @@ namespace OpenSim.Framework.Serialization.External
xtr.ReadOuterXml(); // ignore
}
}
return errors;
}
/// <summary>
@@ -140,6 +147,7 @@ namespace OpenSim.Framework.Serialization.External
UUID.TryParse(node.InnerText, out uuid);
creator = userService.GetUserAccount(scopeID, uuid);
}
if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
hasCreatorData = true;
@@ -163,7 +171,6 @@ namespace OpenSim.Framework.Serialization.External
doc.Save(wr);
return wr.ToString();
}
}
}
}
}

View File

@@ -30,7 +30,7 @@ namespace OpenSim
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.3";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
private const Flavour VERSION_FLAVOUR = Flavour.RC2;
public enum Flavour
{

View File

@@ -903,47 +903,64 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void HandleUseCircuitCode(object o)
{
// DateTime startTime = DateTime.Now;
object[] array = (object[])o;
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
IPEndPoint remoteEndPoint = null;
IClientAPI client = null;
try
{
// DateTime startTime = DateTime.Now;
object[] array = (object[])o;
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
AuthenticateResponse sessionInfo;
if (IsClientAuthorized(uccp, out sessionInfo))
{
// Begin the process of adding the client to the simulator
client
= AddClient(
uccp.CircuitCode.Code,
uccp.CircuitCode.ID,
uccp.CircuitCode.SessionID,
remoteEndPoint,
sessionInfo);
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
// Send ack straight away to let the viewer know that the connection is active.
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
// circuit code to the existing child agent. This is not particularly obvious.
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
// We only want to send initial data to new clients, not ones which are being converted from child to root.
if (client != null)
client.SceneAgent.SendInitialDataToMe();
}
else
{
// Don't create clients for unauthorized requesters.
m_log.WarnFormat(
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
}
// m_log.DebugFormat(
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
AuthenticateResponse sessionInfo;
if (IsClientAuthorized(uccp, out sessionInfo))
{
// Begin the process of adding the client to the simulator
IClientAPI client
= AddClient(
uccp.CircuitCode.Code,
uccp.CircuitCode.ID,
uccp.CircuitCode.SessionID,
remoteEndPoint,
sessionInfo);
// Send ack straight away to let the viewer know that the connection is active.
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
// circuit code to the existing child agent. This is not particularly obvious.
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
// We only want to send initial data to new clients, not ones which are being converted from child to root.
if (client != null)
client.SceneAgent.SendInitialDataToMe();
}
else
catch (Exception e)
{
// Don't create clients for unauthorized requesters.
m_log.WarnFormat(
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
m_log.ErrorFormat(
"[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a",
client != null ? client.Name : "unknown",
client != null ? client.AgentId.ToString() : "unknown",
e.Message,
e.StackTrace);
}
// m_log.DebugFormat(
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
}
/// <summary>

View File

@@ -111,6 +111,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
#region IAvatarFactoryModule
/// </summary>
/// <param name="sp"></param>
/// <param name="texture"></param>
/// <param name="visualParam"></param>
public void SetAppearance(IScenePresence sp, AvatarAppearance appearance)
{
SetAppearance(sp, appearance.Texture, appearance.VisualParams);
}
/// <summary>
/// Set appearance data (texture asset IDs and slider settings)
/// </summary>
@@ -156,14 +165,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
if (!ValidateBakedTextureCache(sp))
// If bake textures are missing and this is not an NPC, request a rebake from client
if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc))
RequestRebake(sp, true);
// This appears to be set only in the final stage of the appearance
// update transaction. In theory, we should be able to do an immediate
// appearance send and save here.
}
// NPC should send to clients immediately and skip saving appearance
if (((ScenePresence)sp).PresenceType == PresenceType.Npc)
{
SendAppearance((ScenePresence)sp);
return;
}
// save only if there were changes, send no matter what (doesn't hurt to send twice)
if (changed)
QueueAppearanceSave(sp.ControllingClient.AgentId);
@@ -174,6 +192,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());
}
private void SendAppearance(ScenePresence sp)
{
// Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents();
// Send animations back to the avatar as well
sp.Animator.SendAnimPack();
}
public bool SendAppearance(UUID agentId)
{
// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
@@ -185,12 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return false;
}
// Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents();
// Send animations back to the avatar as well
sp.Animator.SendAnimPack();
SendAppearance(sp);
return true;
}
@@ -626,4 +648,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
}
}
}
}

View File

@@ -551,9 +551,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
// action, remoteClient.Name, userID);
}
else if (so.RootPart.OwnerID == so.RootPart.GroupID)
{
// Group owned objects go to the last owner before the object was transferred.
userID = so.RootPart.LastOwnerID;
}
else
{
// All returns / deletes go to the object owner
// Other returns / deletes go to the object owner
//
userID = so.RootPart.OwnerID;

View File

@@ -65,13 +65,26 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
}
}
internal struct ScopedRegionPosition
{
public UUID m_scopeID;
public ulong m_regionHandle;
public ScopedRegionPosition(UUID scopeID, ulong handle)
{
m_scopeID = scopeID;
m_regionHandle = handle;
}
}
private ExpiringCache<ScopedRegionUUID, GridRegion> m_UUIDCache;
private ExpiringCache<ScopedRegionName, ScopedRegionUUID> m_NameCache;
private ExpiringCache<ScopedRegionPosition, GridRegion> m_PositionCache;
public RegionInfoCache()
{
m_UUIDCache = new ExpiringCache<ScopedRegionUUID, GridRegion>();
m_NameCache = new ExpiringCache<ScopedRegionName, ScopedRegionUUID>();
m_NameCache = new ExpiringCache<ScopedRegionName, ScopedRegionUUID>();
m_PositionCache = new ExpiringCache<ScopedRegionPosition, GridRegion>();
}
public void Cache(GridRegion rinfo)
@@ -96,6 +109,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
{
ScopedRegionName name = new ScopedRegionName(scopeID,rinfo.RegionName);
m_NameCache.AddOrUpdate(name, id, CACHE_EXPIRATION_SECONDS);
ScopedRegionPosition pos = new ScopedRegionPosition(scopeID, rinfo.RegionHandle);
m_PositionCache.AddOrUpdate(pos, rinfo, CACHE_EXPIRATION_SECONDS);
}
}
@@ -114,6 +130,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
return null;
}
public GridRegion Get(UUID scopeID, ulong handle, out bool inCache)
{
inCache = false;
GridRegion rinfo = null;
ScopedRegionPosition pos = new ScopedRegionPosition(scopeID, handle);
if (m_PositionCache.TryGetValue(pos, out rinfo))
{
inCache = true;
return rinfo;
}
return null;
}
public GridRegion Get(UUID scopeID, string name, out bool inCache)
{
inCache = false;

View File

@@ -186,10 +186,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
{
GridRegion rinfo = m_LocalGridService.GetRegionByPosition(scopeID, x, y);
bool inCache = false;
GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.UIntsToLong((uint)x, (uint)y), out inCache);
if (inCache)
return rinfo;
rinfo = m_LocalGridService.GetRegionByPosition(scopeID, x, y);
if (rinfo == null)
rinfo = m_RemoteGridService.GetRegionByPosition(scopeID, x, y);
m_RegionInfoCache.Cache(rinfo);
return rinfo;
}

View File

@@ -707,7 +707,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// Object owners should be able to edit their own content
if (currentUser == objectOwner)
{
permission = true;
// there is no way that later code can change this back to false
// so just return true immediately and short circuit the more
// expensive group checks
return true;
//permission = true;
}
else if (group.IsAttachment)
{

View File

@@ -148,6 +148,113 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
<OtherParts />
</SceneObjectGroup>";
private string badFloatsXml = @"
<SceneObjectGroup>
<RootPart>
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
<AllowedDrop>false</AllowedDrop>
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
<FolderID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></FolderID>
<InventorySerial>1</InventorySerial>
<TaskInventory />
<ObjectFlags>0</ObjectFlags>
<UUID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></UUID>
<LocalId>2698615125</LocalId>
<Name>NaughtyPrim</Name>
<Material>0</Material>
<PassTouches>false</PassTouches>
<RegionHandle>1099511628032000</RegionHandle>
<ScriptAccessPin>0</ScriptAccessPin>
<GroupPosition><X>147.23</X><Y>92.698</Y><Z>22.78084</Z></GroupPosition>
<OffsetPosition><X>0</X><Y>0</Y><Z>0</Z></OffsetPosition>
<RotationOffset><X>-4.371139E-08</X><Y>-1</Y><Z>-4.371139E-08</Z><W>0</W></RotationOffset>
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
<RotationalVelocity><X>0</X><Y>0</Y><Z>0</Z></RotationalVelocity>
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
<Description />
<Color />
<Text />
<SitName />
<TouchName />
<LinkNum>0</LinkNum>
<ClickAction>0</ClickAction>
<Shape>
<ProfileCurve>1</ProfileCurve>
<TextureEntry>AAAAAAAAERGZmQAAAAAABQCVlZUAAAAAQEAAAABAQAAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
<ExtraParams>AA==</ExtraParams>
<PathBegin>0</PathBegin>
<PathCurve>16</PathCurve>
<PathEnd>0</PathEnd>
<PathRadiusOffset>0</PathRadiusOffset>
<PathRevolutions>0</PathRevolutions>
<PathScaleX>100</PathScaleX>
<PathScaleY>100</PathScaleY>
<PathShearX>0</PathShearX>
<PathShearY>0</PathShearY>
<PathSkew>0</PathSkew>
<PathTaperX>0</PathTaperX>
<PathTaperY>0</PathTaperY>
<PathTwist>0</PathTwist>
<PathTwistBegin>0</PathTwistBegin>
<PCode>9</PCode>
<ProfileBegin>0</ProfileBegin>
<ProfileEnd>0</ProfileEnd>
<ProfileHollow>0</ProfileHollow>
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
<State>0</State>
<ProfileShape>Square</ProfileShape>
<HollowShape>Same</HollowShape>
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
<SculptType>0</SculptType><SculptData />
<FlexiSoftness>0</FlexiSoftness>
<FlexiTension>0,5</FlexiTension>
<FlexiDrag>yo mamma</FlexiDrag>
<FlexiGravity>0</FlexiGravity>
<FlexiWind>0</FlexiWind>
<FlexiForceX>0</FlexiForceX>
<FlexiForceY>0</FlexiForceY>
<FlexiForceZ>0</FlexiForceZ>
<LightColorR>0</LightColorR>
<LightColorG>0</LightColorG>
<LightColorB>0</LightColorB>
<LightColorA>1</LightColorA>
<LightRadius>0</LightRadius>
<LightCutoff>0</LightCutoff>
<LightFalloff>0</LightFalloff>
<LightIntensity>1</LightIntensity>
<FlexiEntry>false</FlexiEntry>
<LightEntry>false</LightEntry>
<SculptEntry>false</SculptEntry>
</Shape>
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
<UpdateFlag>0</UpdateFlag>
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
<ParentID>0</ParentID>
<CreationDate>1211330445</CreationDate>
<Category>0</Category>
<SalePrice>0</SalePrice>
<ObjectSaleType>0</ObjectSaleType>
<OwnershipCost>0</OwnershipCost>
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
<OwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></OwnerID>
<LastOwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></LastOwnerID>
<BaseMask>2147483647</BaseMask>
<OwnerMask>2147483647</OwnerMask>
<GroupMask>0</GroupMask>
<EveryoneMask>0</EveryoneMask>
<NextOwnerMask>2147483647</NextOwnerMask>
<Flags>None</Flags>
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
<CollisionSoundVolume>0</CollisionSoundVolume>
</SceneObjectPart>
</RootPart>
<OtherParts />
</SceneObjectGroup>";
private string xml2 = @"
<SceneObjectGroup>
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
@@ -256,6 +363,32 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
// TODO: Check other properties
}
[Test]
public void TestDeserializeBadFloatsXml()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(badFloatsXml);
SceneObjectPart rootPart = so.RootPart;
Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
Assert.That(rootPart.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
Assert.That(rootPart.Name, Is.EqualTo("NaughtyPrim"));
// This terminates the deserialization earlier if couldn't be parsed.
// TODO: Need to address this
Assert.That(rootPart.GroupPosition.X, Is.EqualTo(147.23f));
Assert.That(rootPart.Shape.PathCurve, Is.EqualTo(16));
// Defaults for bad parses
Assert.That(rootPart.Shape.FlexiTension, Is.EqualTo(0));
Assert.That(rootPart.Shape.FlexiDrag, Is.EqualTo(0));
// TODO: Check other properties
}
[Test]
public void TestSerializeXml()
{

View File

@@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IAvatarFactoryModule
{
void SetAppearance(IScenePresence sp, AvatarAppearance appearance);
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
/// <summary>

View File

@@ -1926,7 +1926,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectGroup g in deleteGroups)
{
AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
}
}
}

View File

@@ -3272,9 +3272,9 @@ namespace OpenSim.Region.Framework.Scenes
// Don't disable this log message - it's too helpful
m_log.DebugFormat(
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos);
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})",
RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos);
if (LoginsDisabled)
{
@@ -3427,6 +3427,27 @@ namespace OpenSim.Region.Framework.Scenes
agent.startpos.Z = 720;
}
}
// Honor Estate teleport routing via Telehubs
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && RegionInfo.EstateSettings.AllowDirectTeleport == false)
{
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
// Can have multiple SpawnPoints
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
if ( spawnpoints.Count > 1)
{
// We have multiple SpawnPoints, Route the agent to a random one
agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
}
else
{
// We have a single SpawnPoint and will route the agent to it
agent.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
}
return true;
}
// Honor parcel landing type and position.
if (land != null)
{

View File

@@ -359,7 +359,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.ErrorFormat(
"[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}",
sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero);
return false;
}
@@ -368,12 +368,12 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat(
// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
// m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
return false;
}
// m_log.DebugFormat(
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
SceneObjectPart[] parts = sceneObject.Parts;
@@ -409,7 +409,7 @@ namespace OpenSim.Region.Framework.Scenes
lock (SceneObjectGroupsByFullID)
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
lock (SceneObjectGroupsByFullPartID)
{
foreach (SceneObjectPart part in parts)

View File

@@ -1330,7 +1330,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
RootPart.UUID);
m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn");
m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn");
m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
DeRezAction.Return, UUID.Zero);

View File

@@ -303,6 +303,9 @@ namespace OpenSim.Region.Framework.Scenes
// ~SceneObjectPart()
// {
// Console.WriteLine(
// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);

View File

@@ -291,13 +291,10 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public PhysicsActor PhysicsActor { get; private set; }
private byte m_movementflag;
public byte MovementFlag
{
set { m_movementflag = value; }
get { return m_movementflag; }
}
/// <summary>
/// Record user movement inputs.
/// </summary>
public byte MovementFlag { get; private set; }
private bool m_updateflag;

View File

@@ -29,6 +29,7 @@ using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Xml;
using log4net;
@@ -570,13 +571,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
{
bool errors = false;
obj.Shape = ReadShape(reader, "Shape", out errors);
List<string> errorNodeNames;
obj.Shape = ReadShape(reader, "Shape", out errorNodeNames);
if (errors)
if (errorNodeNames != null)
{
m_log.DebugFormat(
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors. Please see earlier log entries.",
obj.Name, obj.UUID);
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors in properties {2}.",
obj.Name, obj.UUID, string.Join(", ", errorNodeNames.ToArray()));
}
}
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
@@ -1470,7 +1473,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors,
reader,
(o, nodeName, e)
=> m_log.ErrorFormat(
=> m_log.DebugFormat(
"[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}",
((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace));
@@ -1519,17 +1522,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// </summary>
/// <param name="reader"></param>
/// <param name="name">The name of the xml element containing the shape</param>
/// <param name="errors">true if any errors were encountered during parsing, false otherwise</param>
/// <param name="errors">a list containing the failing node names. If no failures then null.</param>
/// <returns>The shape parsed</returns>
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out List<string> errorNodeNames)
{
errors = false;
List<string> internalErrorNodeNames = null;
PrimitiveBaseShape shape = new PrimitiveBaseShape();
if (reader.IsEmptyElement)
{
reader.Read();
errorNodeNames = null;
return shape;
}
@@ -1540,12 +1544,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_ShapeXmlProcessors,
reader,
(o, nodeName, e)
=> m_log.ErrorFormat(
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
nodeName, e.Message, e.StackTrace));
=>
{
// m_log.DebugFormat(
// "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
// nodeName, e.Message, e.StackTrace);
if (internalErrorNodeNames == null)
internalErrorNodeNames = new List<string>();
internalErrorNodeNames.Add(nodeName);
}
);
reader.ReadEndElement(); // Shape
errorNodeNames = internalErrorNodeNames;
return shape;
}

View File

@@ -27,6 +27,7 @@
using System;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
@@ -43,6 +44,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class SceneObjectBasicTests
{
// [TearDown]
// public void TearDown()
// {
// Console.WriteLine("TearDown");
// GC.Collect();
// Thread.Sleep(3000);
// }
// public class GcNotify
// {
// public static AutoResetEvent gcEvent = new AutoResetEvent(false);
// private static bool _initialized = false;
//
// public static void Initialize()
// {
// if (!_initialized)
// {
// _initialized = true;
// new GcNotify();
// }
// }
//
// private GcNotify(){}
//
// ~GcNotify()
// {
// if (!Environment.HasShutdownStarted &&
// !AppDomain.CurrentDomain.IsFinalizingForUnload())
// {
// Console.WriteLine("GcNotify called");
// gcEvent.Set();
// new GcNotify();
// }
// }
// }
/// <summary>
/// Test adding an object to a scene.
/// </summary>
@@ -147,11 +184,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestDeleteSceneObject()
{
TestHelpers.InMethod();
TestScene scene = SceneHelpers.SetupScene();
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Null);
}

View File

@@ -63,9 +63,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Capability string prefixes
private static readonly string m_parcelVoiceInfoRequestPath = "0007/";
private static readonly string m_provisionVoiceAccountRequestPath = "0008/";
private static readonly string m_chatSessionRequestPath = "0009/";
private static readonly string m_parcelVoiceInfoRequestPath = "0207/";
private static readonly string m_provisionVoiceAccountRequestPath = "0208/";
private static readonly string m_chatSessionRequestPath = "0209/";
// Control info
private static bool m_Enabled = false;

View File

@@ -30,6 +30,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Reflection;
using System.Threading;
using Nwc.XmlRpc;
@@ -167,6 +168,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
private bool m_debugEnabled = false;
private Dictionary<string, bool> m_pendingRequests = new Dictionary<string,bool>();
private ExpiringCache<string, OSDMap> m_memoryCache;
private int m_cacheTimeout = 30;
@@ -1348,6 +1351,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// Immediately forward the request if the cache is disabled.
if (m_cacheTimeout == 0)
{
m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: cache is disabled");
return WebUtil.PostToService(m_groupsServerURI, requestArgs);
}
@@ -1355,6 +1359,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (requestArgs["RequestMethod"] == "RemoveGeneric"
|| requestArgs["RequestMethod"] == "AddGeneric")
{
m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: clearing generics cache");
// Any and all updates cause the cache to clear
m_memoryCache.Clear();
@@ -1366,18 +1372,67 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// Create the cache key for the request and see if we have it cached
string CacheKey = WebUtil.BuildQueryString(requestArgs);
OSDMap response = null;
if (!m_memoryCache.TryGetValue(CacheKey, out response))
{
// if it wasn't in the cache, pass the request to the Simian Grid Services
response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
// and cache the response
m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
// This code uses a leader/follower pattern. On a cache miss, the request is added
// to a queue; the first thread to add it to the queue completes the request while
// follow on threads busy wait for the results, this situation seems to happen
// often when checking permissions
while (true)
{
OSDMap response = null;
bool firstRequest = false;
lock (m_memoryCache)
{
if (m_memoryCache.TryGetValue(CacheKey, out response))
return response;
if (! m_pendingRequests.ContainsKey(CacheKey))
{
m_pendingRequests.Add(CacheKey,true);
firstRequest = true;
}
}
if (firstRequest)
{
// if it wasn't in the cache, pass the request to the Simian Grid Services
try
{
response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
}
catch (Exception e)
{
m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey);
}
// and cache the response
lock (m_memoryCache)
{
m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
m_pendingRequests.Remove(CacheKey);
}
return response;
}
Thread.Sleep(50); // waiting for a web request to complete, 50msecs is reasonable
}
// return cached response
return response;
// if (!m_memoryCache.TryGetValue(CacheKey, out response))
// {
// m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: query not in the cache");
// Util.PrintCallStack();
// // if it wasn't in the cache, pass the request to the Simian Grid Services
// response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
// // and cache the response
// m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
// }
// // return cached response
// return response;
}
#endregion

View File

@@ -230,8 +230,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
m_log.InfoFormat("[RegionReady]: Logins enabled for {0}", m_scene.RegionInfo.RegionName);
if ( m_uri != string.Empty )
{

View File

@@ -96,15 +96,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
if (!m_avatars.ContainsKey(agentId))
return false;
// Delete existing sp attachments
scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false);
AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
sp.Appearance = npcAppearance;
// Set new sp appearance. Also sends to clients.
scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, new AvatarAppearance(appearance, true));
// Rez needed sp attachments
scene.AttachmentsModule.RezAttachments(sp);
IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
module.SendAppearance(sp.UUID);
return true;
}
@@ -121,8 +121,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
m_log.DebugFormat(
"[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}",
firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName);
"[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = npcAvatar.AgentId;

View File

@@ -313,7 +313,7 @@ namespace OpenSim.Region.Physics.Meshing
private bool GenerateCoordsAndFacesFromPrimMeshData(
string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces)
{
m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
coords = new List<Coord>();
faces = new List<Face>();
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Physics.Meshing
if (primShape.SculptData.Length <= 0)
{
m_log.Error("[MESH]: asset data is zero length");
m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
return false;
}

View File

@@ -156,6 +156,22 @@ namespace OpenSim.Region.Physics.OdePlugin
internal UUID m_uuid { get; private set; }
internal bool bad = false;
/// <summary>
/// ODE Avatar.
/// </summary>
/// <param name="avName"></param>
/// <param name="parent_scene"></param>
/// <param name="pos"></param>
/// <param name="size"></param>
/// <param name="pid_d"></param>
/// <param name="pid_p"></param>
/// <param name="capsule_radius"></param>
/// <param name="tensor"></param>
/// <param name="density">
/// Only used right now to return information to LSL. Not actually used to set mass in ODE!
/// </param>
/// <param name="walk_divisor"></param>
/// <param name="rundivisor"></param>
public OdeCharacter(
String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
float capsule_radius, float tensor, float density,
@@ -786,6 +802,10 @@ namespace OpenSim.Region.Physics.OdePlugin
Vector3 vec = Vector3.Zero;
d.Vector3 vel = d.BodyGetLinearVel(Body);
// m_log.DebugFormat(
// "[ODE CHARACTER]: Current velocity in Move() is <{0},{1},{2}>, target {3} for {4}",
// vel.X, vel.Y, vel.Z, _target_velocity, Name);
float movementdivisor = 1f;
if (!m_alwaysRun)
@@ -884,18 +904,20 @@ namespace OpenSim.Region.Physics.OdePlugin
if (flying)
{
// This also acts as anti-gravity so that we hover when flying rather than fall.
vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
}
}
if (flying)
{
// Anti-gravity so that we hover when flying rather than fall.
vec.Z += ((-1 * _parent_scene.gravityz) * m_mass);
//Added for auto fly height. Kitto Flora
//d.Vector3 pos = d.BodyGetPosition(Body);
float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset;
if (_position.Z < target_altitude)
{
vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f;
@@ -921,6 +943,25 @@ namespace OpenSim.Region.Physics.OdePlugin
return;
}
d.Vector3 newVel = d.BodyGetLinearVel(Body);
if (newVel.X >= 256 || newVel.X <= 256 || newVel.Y >= 256 || newVel.Y <= 256 || newVel.Z >= 256 || newVel.Z <= 256)
{
// m_log.DebugFormat(
// "[ODE CHARACTER]: Limiting falling velocity from {0} to {1} for {2}", newVel.Z, -9.8, Name);
newVel.X = Util.Clamp<float>(newVel.X, -255f, 255f);
newVel.Y = Util.Clamp<float>(newVel.Y, -255f, 255f);
if (!flying)
newVel.Z
= Util.Clamp<float>(
newVel.Z, -_parent_scene.AvatarTerminalVelocity, _parent_scene.AvatarTerminalVelocity);
else
newVel.Z = Util.Clamp<float>(newVel.Z, -255f, 255f);
d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
}
}
/// <summary>

View File

@@ -144,6 +144,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public float gravityy = 0f;
public float gravityz = -9.8f;
public float AvatarTerminalVelocity { get; set; }
private float contactsurfacelayer = 0.001f;
private int worldHashspaceLow = -4;
@@ -459,6 +461,15 @@ namespace OpenSim.Region.Physics.OdePlugin
gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 54f);
AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f);
if (AvatarTerminalVelocity != avatarTerminalVelocity)
{
m_log.WarnFormat(
"[ODE SCENE]: avatar_terminal_velocity of {0} is invalid. Clamping to {1}",
avatarTerminalVelocity, AvatarTerminalVelocity);
}
worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);

View File

@@ -2233,7 +2233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
m_host.AddScriptLPS(1);
return NpcCreate(firstname, lastname, position, notecard, false, true);
return NpcCreate(firstname, lastname, position, notecard, false, false);
}
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
@@ -2244,7 +2244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return NpcCreate(
firstname, lastname, position, notecard,
(options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0);
(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
}
private LSL_Key NpcCreate(
@@ -2595,7 +2595,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID npcID = new UUID(npc.m_string);
if (module.CheckPermissions(npcID, m_host.OwnerID))
AvatarPlayAnimation(npcID.ToString(), animation);
AvatarStopAnimation(npcID.ToString(), animation);
}
}

View File

@@ -31,7 +31,6 @@ using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
@@ -41,6 +40,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
public class SensorRepeat
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public AsyncCommandManager m_CmdManager;
public SensorRepeat(AsyncCommandManager CmdManager)
@@ -447,11 +448,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
{
// m_log.DebugFormat(
// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
// presence.Name, presence.PresenceType, ts.name, ts.type);
if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
{
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
if (npcData == null || !npcData.SenseAsAgent)
{
// m_log.DebugFormat(
// "[SENSOR REPEAT]: Discarding NPC {0} from agent sense sweep for script item id {1}",
// presence.Name, ts.itemID);
return;
}
}
if ((ts.type & AGENT) == 0)
@@ -464,7 +474,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
if (npcData != null && npcData.SenseAsAgent)
{
// m_log.DebugFormat(
// "[SENSOR REPEAT]: Discarding NPC {0} from non-agent sense sweep for script item id {1}",
// presence.Name, ts.itemID);
return;
}
}
}

View File

@@ -220,7 +220,7 @@ namespace OpenSim.Services.Connectors.Friends
public bool Delete(Dictionary<string, object> sendData, string PrincipalID, string Friend)
{
string reply = string.Empty;
string uri = m_ServerURI = "/friends";
string uri = m_ServerURI + "/friends";
try
{
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));

View File

@@ -50,7 +50,8 @@ namespace OpenSim.Tests.Common.Mock
~TestScene()
{
Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName);
//Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName);
Console.WriteLine("TestScene destructor called");
}
/// <summary>

View File

@@ -49,6 +49,13 @@ namespace OpenSim.Tests.Torture
[TestFixture]
public class ObjectTortureTests
{
[TearDown]
public void TearDown()
{
GC.Collect();
GC.WaitForPendingFinalizers();
}
// [Test]
// public void Test0000Clean()
// {
@@ -141,8 +148,18 @@ namespace OpenSim.Tests.Torture
string.Format("Object {0} could not be retrieved", i));
}
// This does not work to fire the SceneObjectGroup destructors - something else is hanging on to them.
// scene.DeleteAllSceneObjects();
// When a scene object is added to a scene, it is placed in the update list for sending to viewers
// (though in this case we have none). When it is deleted, it is not removed from the update which is
// fine since it will later be ignored.
//
// However, that means that we need to manually run an update here to clear out that list so that deleted
// objects will be clean up by the garbage collector before the next stress test is run.
scene.Update();
// Currently, we need to do this in order to garbage collect the scene objects ready for the next test run.
// However, what we really need to do is find out why the entire scene is not garbage collected in
// teardown.
scene.DeleteAllSceneObjects();
Console.WriteLine(
"Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",

View File

@@ -484,7 +484,6 @@
;; such as the Meta7 viewer.
;; It has no ill effect on viewers which do not support server-side
;; windlight settings.
;; Currently we only have support for MySQL databases.
; enable_windlight = false
@@ -573,10 +572,15 @@
; DeleteScriptsOnStartup = true
;; Set this to true (the default) to load each script into a separate
;; AppDomain. Setting this to false will load all script assemblies into the
;; current AppDomain, which will reduce the per-script overhead at the
;; expense of reduced security and the inability to garbage collect the
;; script assemblies
;; AppDomain.
;;
;; Setting this to false will load all script assemblies into the
;; current AppDomain, which will significantly improve script loading times.
;; It will also reduce initial per-script memory overhead.
;;
;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
;; Some Windows users have also reported script loading problems when AppDomainLoading = false
; AppDomainLoading = true
;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl

View File

@@ -655,6 +655,11 @@
world_gravityy = 0
world_gravityz = -9.8
; Terminal velocity of a falling avatar
; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
; Max value is 255, min value is 0
avatar_terminal_velocity = 54
; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
world_stepsize = 0.0178
@@ -1065,7 +1070,6 @@
[LightShare]
; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
; It has no ill effect on viewers which do not support server-side windlight settings.
; Currently we only have support for MySQL databases.
enable_windlight = false