Compare commits
41 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
7a7ebaebd1 | ||
|
|
164ae0b24b | ||
|
|
7156545fca | ||
|
|
73a5abf4d9 | ||
|
|
630c8dc828 | ||
|
|
972f73ed2b | ||
|
|
6de89246c2 | ||
|
|
c5ff37bf3e | ||
|
|
6b867773a8 | ||
|
|
96973a5778 | ||
|
|
912aac3447 | ||
|
|
4486b7d8e8 | ||
|
|
1267094a51 | ||
|
|
2b842958cc | ||
|
|
80ec2ac167 | ||
|
|
df960d5767 | ||
|
|
c0760f9f91 | ||
|
|
c906128191 | ||
|
|
96843f2b17 | ||
|
|
f574d3c8fc | ||
|
|
ebe5e1731d | ||
|
|
2ebb421331 | ||
|
|
a9e8bd59a3 | ||
|
|
4589ce61bc | ||
|
|
33e66107be | ||
|
|
db90dea9bd | ||
|
|
04544b4510 | ||
|
|
0b17a66e68 | ||
|
|
04986bbb15 | ||
|
|
b0d02adeee | ||
|
|
48b962c401 | ||
|
|
04a195266b | ||
|
|
21393af631 | ||
|
|
189c67db95 | ||
|
|
b92b9228ef | ||
|
|
f49897a419 | ||
|
|
aab30f5e67 | ||
|
|
e7fd732209 | ||
|
|
8a36f54cf4 | ||
|
|
1a14e660d2 | ||
|
|
2502aae5db |
@@ -235,4 +235,11 @@ CREATE NONCLUSTERED INDEX IX_regions_name ON dbo.regions
|
||||
regionName
|
||||
) WITH( STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY]
|
||||
|
||||
COMMIT
|
||||
COMMIT
|
||||
|
||||
:VERSION 9
|
||||
|
||||
BEGIN TRANSACTION
|
||||
ALTER TABLE regions ADD parcelMapTexture uniqueidentifier NULL;
|
||||
|
||||
COMMIT
|
||||
|
||||
@@ -472,3 +472,89 @@ COMMIT;
|
||||
BEGIN;
|
||||
ALTER TABLE regionsettings ADD COLUMN covenant_datetime INTEGER NOT NULL default 0;
|
||||
COMMIT;
|
||||
|
||||
:VERSION 23
|
||||
BEGIN;
|
||||
CREATE TABLE regionwindlight (
|
||||
region_id VARCHAR(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY,
|
||||
water_color_r FLOAT NOT NULL DEFAULT '4.000000',
|
||||
water_color_g FLOAT NOT NULL DEFAULT '38.000000',
|
||||
water_color_b FLOAT NOT NULL DEFAULT '64.000000',
|
||||
water_color_i FLOAT NOT NULL DEFAULT '1.000000',
|
||||
water_fog_density_exponent FLOAT NOT NULL DEFAULT '4.0',
|
||||
underwater_fog_modifier FLOAT NOT NULL DEFAULT '0.25',
|
||||
reflection_wavelet_scale_1 FLOAT NOT NULL DEFAULT '2.0',
|
||||
reflection_wavelet_scale_2 FLOAT NOT NULL DEFAULT '2.0',
|
||||
reflection_wavelet_scale_3 FLOAT NOT NULL DEFAULT '2.0',
|
||||
fresnel_scale FLOAT NOT NULL DEFAULT '0.40',
|
||||
fresnel_offset FLOAT NOT NULL DEFAULT '0.50',
|
||||
refract_scale_above FLOAT NOT NULL DEFAULT '0.03',
|
||||
refract_scale_below FLOAT NOT NULL DEFAULT '0.20',
|
||||
blur_multiplier FLOAT NOT NULL DEFAULT '0.040',
|
||||
big_wave_direction_x FLOAT NOT NULL DEFAULT '1.05',
|
||||
big_wave_direction_y FLOAT NOT NULL DEFAULT '-0.42',
|
||||
little_wave_direction_x FLOAT NOT NULL DEFAULT '1.11',
|
||||
little_wave_direction_y FLOAT NOT NULL DEFAULT '-1.16',
|
||||
normal_map_texture VARCHAR(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4',
|
||||
horizon_r FLOAT NOT NULL DEFAULT '0.25',
|
||||
horizon_g FLOAT NOT NULL DEFAULT '0.25',
|
||||
horizon_b FLOAT NOT NULL DEFAULT '0.32',
|
||||
horizon_i FLOAT NOT NULL DEFAULT '0.32',
|
||||
haze_horizon FLOAT NOT NULL DEFAULT '0.19',
|
||||
blue_density_r FLOAT NOT NULL DEFAULT '0.12',
|
||||
blue_density_g FLOAT NOT NULL DEFAULT '0.22',
|
||||
blue_density_b FLOAT NOT NULL DEFAULT '0.38',
|
||||
blue_density_i FLOAT NOT NULL DEFAULT '0.38',
|
||||
haze_density FLOAT NOT NULL DEFAULT '0.70',
|
||||
density_multiplier FLOAT NOT NULL DEFAULT '0.18',
|
||||
distance_multiplier FLOAT NOT NULL DEFAULT '0.8',
|
||||
max_altitude INTEGER NOT NULL DEFAULT '1605',
|
||||
sun_moon_color_r FLOAT NOT NULL DEFAULT '0.24',
|
||||
sun_moon_color_g FLOAT NOT NULL DEFAULT '0.26',
|
||||
sun_moon_color_b FLOAT NOT NULL DEFAULT '0.30',
|
||||
sun_moon_color_i FLOAT NOT NULL DEFAULT '0.30',
|
||||
sun_moon_position FLOAT NOT NULL DEFAULT '0.317',
|
||||
ambient_r FLOAT NOT NULL DEFAULT '0.35',
|
||||
ambient_g FLOAT NOT NULL DEFAULT '0.35',
|
||||
ambient_b FLOAT NOT NULL DEFAULT '0.35',
|
||||
ambient_i FLOAT NOT NULL DEFAULT '0.35',
|
||||
east_angle FLOAT NOT NULL DEFAULT '0.00',
|
||||
sun_glow_focus FLOAT NOT NULL DEFAULT '0.10',
|
||||
sun_glow_size FLOAT NOT NULL DEFAULT '1.75',
|
||||
scene_gamma FLOAT NOT NULL DEFAULT '1.00',
|
||||
star_brightness FLOAT NOT NULL DEFAULT '0.00',
|
||||
cloud_color_r FLOAT NOT NULL DEFAULT '0.41',
|
||||
cloud_color_g FLOAT NOT NULL DEFAULT '0.41',
|
||||
cloud_color_b FLOAT NOT NULL DEFAULT '0.41',
|
||||
cloud_color_i FLOAT NOT NULL DEFAULT '0.41',
|
||||
cloud_x FLOAT NOT NULL DEFAULT '1.00',
|
||||
cloud_y FLOAT NOT NULL DEFAULT '0.53',
|
||||
cloud_density FLOAT NOT NULL DEFAULT '1.00',
|
||||
cloud_coverage FLOAT NOT NULL DEFAULT '0.27',
|
||||
cloud_scale FLOAT NOT NULL DEFAULT '0.42',
|
||||
cloud_detail_x FLOAT NOT NULL DEFAULT '1.00',
|
||||
cloud_detail_y FLOAT NOT NULL DEFAULT '0.53',
|
||||
cloud_detail_density FLOAT NOT NULL DEFAULT '0.12',
|
||||
cloud_scroll_x FLOAT NOT NULL DEFAULT '0.20',
|
||||
cloud_scroll_x_lock INTEGER NOT NULL DEFAULT '0',
|
||||
cloud_scroll_y FLOAT NOT NULL DEFAULT '0.01',
|
||||
cloud_scroll_y_lock INTEGER NOT NULL DEFAULT '0',
|
||||
draw_classic_clouds INTEGER NOT NULL DEFAULT '1');
|
||||
|
||||
COMMIT;
|
||||
|
||||
|
||||
:VERSION 24
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `spawn_points` (
|
||||
`RegionID` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000',
|
||||
`Yaw` float NOT NULL,
|
||||
`Pitch` float NOT NULL,
|
||||
`Distance` float NOT NULL
|
||||
);
|
||||
|
||||
ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
|
||||
|
||||
COMMIT;
|
||||
File diff suppressed because it is too large
Load Diff
@@ -49,15 +49,16 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// <param name="nodeToFill"></param>
|
||||
/// <param name="processors">/param>
|
||||
/// <param name="xtr"></param>
|
||||
public static void ExecuteReadProcessors<NodeType>(
|
||||
/// <returns>true on successful, false if there were any processing failures</returns>
|
||||
public static bool ExecuteReadProcessors<NodeType>(
|
||||
NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
|
||||
{
|
||||
ExecuteReadProcessors(
|
||||
return ExecuteReadProcessors(
|
||||
nodeToFill,
|
||||
processors,
|
||||
xtr,
|
||||
(o, name, e)
|
||||
=> m_log.ErrorFormat(
|
||||
=> m_log.DebugFormat(
|
||||
"[ExternalRepresentationUtils]: Exception while parsing element {0}, continuing. Exception {1}{2}",
|
||||
name, e.Message, e.StackTrace));
|
||||
}
|
||||
@@ -71,12 +72,15 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// <param name="parseExceptionAction">
|
||||
/// Action to take if there is a parsing problem. This will usually just be to log the exception
|
||||
/// </param>
|
||||
public static void ExecuteReadProcessors<NodeType>(
|
||||
/// <returns>true on successful, false if there were any processing failures</returns>
|
||||
public static bool ExecuteReadProcessors<NodeType>(
|
||||
NodeType nodeToFill,
|
||||
Dictionary<string, Action<NodeType, XmlTextReader>> processors,
|
||||
XmlTextReader xtr,
|
||||
Action<NodeType, string, Exception> parseExceptionAction)
|
||||
{
|
||||
bool errors = false;
|
||||
|
||||
string nodeName = string.Empty;
|
||||
while (xtr.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
@@ -95,6 +99,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
errors = true;
|
||||
parseExceptionAction(nodeToFill, nodeName, e);
|
||||
|
||||
if (xtr.NodeType == XmlNodeType.EndElement)
|
||||
@@ -107,6 +112,8 @@ namespace OpenSim.Framework.Serialization.External
|
||||
xtr.ReadOuterXml(); // ignore
|
||||
}
|
||||
}
|
||||
|
||||
return errors;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -140,6 +147,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
UUID.TryParse(node.InnerText, out uuid);
|
||||
creator = userService.GetUserAccount(scopeID, uuid);
|
||||
}
|
||||
|
||||
if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
|
||||
hasCreatorData = true;
|
||||
|
||||
@@ -163,7 +171,6 @@ namespace OpenSim.Framework.Serialization.External
|
||||
doc.Save(wr);
|
||||
return wr.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace OpenSim
|
||||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.7.3";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.RC2;
|
||||
|
||||
public enum Flavour
|
||||
{
|
||||
|
||||
@@ -903,47 +903,64 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
private void HandleUseCircuitCode(object o)
|
||||
{
|
||||
// DateTime startTime = DateTime.Now;
|
||||
object[] array = (object[])o;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||
IPEndPoint remoteEndPoint = null;
|
||||
IClientAPI client = null;
|
||||
|
||||
try
|
||||
{
|
||||
// DateTime startTime = DateTime.Now;
|
||||
object[] array = (object[])o;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
|
||||
|
||||
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
AuthenticateResponse sessionInfo;
|
||||
if (IsClientAuthorized(uccp, out sessionInfo))
|
||||
{
|
||||
// Begin the process of adding the client to the simulator
|
||||
client
|
||||
= AddClient(
|
||||
uccp.CircuitCode.Code,
|
||||
uccp.CircuitCode.ID,
|
||||
uccp.CircuitCode.SessionID,
|
||||
remoteEndPoint,
|
||||
sessionInfo);
|
||||
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
|
||||
// Send ack straight away to let the viewer know that the connection is active.
|
||||
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
|
||||
// circuit code to the existing child agent. This is not particularly obvious.
|
||||
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
|
||||
|
||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||
if (client != null)
|
||||
client.SceneAgent.SendInitialDataToMe();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Don't create clients for unauthorized requesters.
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
||||
uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
|
||||
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
||||
|
||||
IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
AuthenticateResponse sessionInfo;
|
||||
if (IsClientAuthorized(uccp, out sessionInfo))
|
||||
{
|
||||
// Begin the process of adding the client to the simulator
|
||||
IClientAPI client
|
||||
= AddClient(
|
||||
uccp.CircuitCode.Code,
|
||||
uccp.CircuitCode.ID,
|
||||
uccp.CircuitCode.SessionID,
|
||||
remoteEndPoint,
|
||||
sessionInfo);
|
||||
|
||||
// Send ack straight away to let the viewer know that the connection is active.
|
||||
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
|
||||
// circuit code to the existing child agent. This is not particularly obvious.
|
||||
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
|
||||
|
||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||
if (client != null)
|
||||
client.SceneAgent.SendInitialDataToMe();
|
||||
}
|
||||
else
|
||||
catch (Exception e)
|
||||
{
|
||||
// Don't create clients for unauthorized requesters.
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
||||
uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
m_log.ErrorFormat(
|
||||
"[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
|
||||
remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a",
|
||||
client != null ? client.Name : "unknown",
|
||||
client != null ? client.AgentId.ToString() : "unknown",
|
||||
e.Message,
|
||||
e.StackTrace);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
|
||||
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -111,6 +111,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
|
||||
#region IAvatarFactoryModule
|
||||
|
||||
/// </summary>
|
||||
/// <param name="sp"></param>
|
||||
/// <param name="texture"></param>
|
||||
/// <param name="visualParam"></param>
|
||||
public void SetAppearance(IScenePresence sp, AvatarAppearance appearance)
|
||||
{
|
||||
SetAppearance(sp, appearance.Texture, appearance.VisualParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set appearance data (texture asset IDs and slider settings)
|
||||
/// </summary>
|
||||
@@ -156,14 +165,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
|
||||
|
||||
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
|
||||
if (!ValidateBakedTextureCache(sp))
|
||||
|
||||
// If bake textures are missing and this is not an NPC, request a rebake from client
|
||||
if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc))
|
||||
RequestRebake(sp, true);
|
||||
|
||||
// This appears to be set only in the final stage of the appearance
|
||||
// update transaction. In theory, we should be able to do an immediate
|
||||
// appearance send and save here.
|
||||
}
|
||||
|
||||
|
||||
// NPC should send to clients immediately and skip saving appearance
|
||||
if (((ScenePresence)sp).PresenceType == PresenceType.Npc)
|
||||
{
|
||||
SendAppearance((ScenePresence)sp);
|
||||
return;
|
||||
}
|
||||
|
||||
// save only if there were changes, send no matter what (doesn't hurt to send twice)
|
||||
if (changed)
|
||||
QueueAppearanceSave(sp.ControllingClient.AgentId);
|
||||
@@ -174,6 +192,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
// m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());
|
||||
}
|
||||
|
||||
private void SendAppearance(ScenePresence sp)
|
||||
{
|
||||
// Send the appearance to everyone in the scene
|
||||
sp.SendAppearanceToAllOtherAgents();
|
||||
|
||||
// Send animations back to the avatar as well
|
||||
sp.Animator.SendAnimPack();
|
||||
}
|
||||
|
||||
public bool SendAppearance(UUID agentId)
|
||||
{
|
||||
// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
|
||||
@@ -185,12 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
return false;
|
||||
}
|
||||
|
||||
// Send the appearance to everyone in the scene
|
||||
sp.SendAppearanceToAllOtherAgents();
|
||||
|
||||
// Send animations back to the avatar as well
|
||||
sp.Animator.SendAnimPack();
|
||||
|
||||
SendAppearance(sp);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -626,4 +648,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -551,9 +551,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
|
||||
// action, remoteClient.Name, userID);
|
||||
}
|
||||
else if (so.RootPart.OwnerID == so.RootPart.GroupID)
|
||||
{
|
||||
// Group owned objects go to the last owner before the object was transferred.
|
||||
userID = so.RootPart.LastOwnerID;
|
||||
}
|
||||
else
|
||||
{
|
||||
// All returns / deletes go to the object owner
|
||||
// Other returns / deletes go to the object owner
|
||||
//
|
||||
userID = so.RootPart.OwnerID;
|
||||
|
||||
|
||||
@@ -65,13 +65,26 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||
}
|
||||
}
|
||||
|
||||
internal struct ScopedRegionPosition
|
||||
{
|
||||
public UUID m_scopeID;
|
||||
public ulong m_regionHandle;
|
||||
public ScopedRegionPosition(UUID scopeID, ulong handle)
|
||||
{
|
||||
m_scopeID = scopeID;
|
||||
m_regionHandle = handle;
|
||||
}
|
||||
}
|
||||
|
||||
private ExpiringCache<ScopedRegionUUID, GridRegion> m_UUIDCache;
|
||||
private ExpiringCache<ScopedRegionName, ScopedRegionUUID> m_NameCache;
|
||||
private ExpiringCache<ScopedRegionPosition, GridRegion> m_PositionCache;
|
||||
|
||||
public RegionInfoCache()
|
||||
{
|
||||
m_UUIDCache = new ExpiringCache<ScopedRegionUUID, GridRegion>();
|
||||
m_NameCache = new ExpiringCache<ScopedRegionName, ScopedRegionUUID>();
|
||||
m_NameCache = new ExpiringCache<ScopedRegionName, ScopedRegionUUID>();
|
||||
m_PositionCache = new ExpiringCache<ScopedRegionPosition, GridRegion>();
|
||||
}
|
||||
|
||||
public void Cache(GridRegion rinfo)
|
||||
@@ -96,6 +109,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||
{
|
||||
ScopedRegionName name = new ScopedRegionName(scopeID,rinfo.RegionName);
|
||||
m_NameCache.AddOrUpdate(name, id, CACHE_EXPIRATION_SECONDS);
|
||||
|
||||
ScopedRegionPosition pos = new ScopedRegionPosition(scopeID, rinfo.RegionHandle);
|
||||
m_PositionCache.AddOrUpdate(pos, rinfo, CACHE_EXPIRATION_SECONDS);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,6 +130,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||
return null;
|
||||
}
|
||||
|
||||
public GridRegion Get(UUID scopeID, ulong handle, out bool inCache)
|
||||
{
|
||||
inCache = false;
|
||||
|
||||
GridRegion rinfo = null;
|
||||
ScopedRegionPosition pos = new ScopedRegionPosition(scopeID, handle);
|
||||
if (m_PositionCache.TryGetValue(pos, out rinfo))
|
||||
{
|
||||
inCache = true;
|
||||
return rinfo;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public GridRegion Get(UUID scopeID, string name, out bool inCache)
|
||||
{
|
||||
inCache = false;
|
||||
|
||||
@@ -186,10 +186,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||
|
||||
public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
|
||||
{
|
||||
GridRegion rinfo = m_LocalGridService.GetRegionByPosition(scopeID, x, y);
|
||||
bool inCache = false;
|
||||
GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.UIntsToLong((uint)x, (uint)y), out inCache);
|
||||
if (inCache)
|
||||
return rinfo;
|
||||
|
||||
rinfo = m_LocalGridService.GetRegionByPosition(scopeID, x, y);
|
||||
if (rinfo == null)
|
||||
rinfo = m_RemoteGridService.GetRegionByPosition(scopeID, x, y);
|
||||
|
||||
m_RegionInfoCache.Cache(rinfo);
|
||||
return rinfo;
|
||||
}
|
||||
|
||||
|
||||
@@ -707,7 +707,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
// Object owners should be able to edit their own content
|
||||
if (currentUser == objectOwner)
|
||||
{
|
||||
permission = true;
|
||||
// there is no way that later code can change this back to false
|
||||
// so just return true immediately and short circuit the more
|
||||
// expensive group checks
|
||||
return true;
|
||||
|
||||
//permission = true;
|
||||
}
|
||||
else if (group.IsAttachment)
|
||||
{
|
||||
|
||||
@@ -148,6 +148,113 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
||||
<OtherParts />
|
||||
</SceneObjectGroup>";
|
||||
|
||||
private string badFloatsXml = @"
|
||||
<SceneObjectGroup>
|
||||
<RootPart>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<AllowedDrop>false</AllowedDrop>
|
||||
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
|
||||
<FolderID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></FolderID>
|
||||
<InventorySerial>1</InventorySerial>
|
||||
<TaskInventory />
|
||||
<ObjectFlags>0</ObjectFlags>
|
||||
<UUID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></UUID>
|
||||
<LocalId>2698615125</LocalId>
|
||||
<Name>NaughtyPrim</Name>
|
||||
<Material>0</Material>
|
||||
<PassTouches>false</PassTouches>
|
||||
<RegionHandle>1099511628032000</RegionHandle>
|
||||
<ScriptAccessPin>0</ScriptAccessPin>
|
||||
<GroupPosition><X>147.23</X><Y>92.698</Y><Z>22.78084</Z></GroupPosition>
|
||||
<OffsetPosition><X>0</X><Y>0</Y><Z>0</Z></OffsetPosition>
|
||||
<RotationOffset><X>-4.371139E-08</X><Y>-1</Y><Z>-4.371139E-08</Z><W>0</W></RotationOffset>
|
||||
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
|
||||
<RotationalVelocity><X>0</X><Y>0</Y><Z>0</Z></RotationalVelocity>
|
||||
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
|
||||
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
|
||||
<Description />
|
||||
<Color />
|
||||
<Text />
|
||||
<SitName />
|
||||
<TouchName />
|
||||
<LinkNum>0</LinkNum>
|
||||
<ClickAction>0</ClickAction>
|
||||
<Shape>
|
||||
<ProfileCurve>1</ProfileCurve>
|
||||
<TextureEntry>AAAAAAAAERGZmQAAAAAABQCVlZUAAAAAQEAAAABAQAAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
|
||||
<ExtraParams>AA==</ExtraParams>
|
||||
<PathBegin>0</PathBegin>
|
||||
<PathCurve>16</PathCurve>
|
||||
<PathEnd>0</PathEnd>
|
||||
<PathRadiusOffset>0</PathRadiusOffset>
|
||||
<PathRevolutions>0</PathRevolutions>
|
||||
<PathScaleX>100</PathScaleX>
|
||||
<PathScaleY>100</PathScaleY>
|
||||
<PathShearX>0</PathShearX>
|
||||
<PathShearY>0</PathShearY>
|
||||
<PathSkew>0</PathSkew>
|
||||
<PathTaperX>0</PathTaperX>
|
||||
<PathTaperY>0</PathTaperY>
|
||||
<PathTwist>0</PathTwist>
|
||||
<PathTwistBegin>0</PathTwistBegin>
|
||||
<PCode>9</PCode>
|
||||
<ProfileBegin>0</ProfileBegin>
|
||||
<ProfileEnd>0</ProfileEnd>
|
||||
<ProfileHollow>0</ProfileHollow>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<State>0</State>
|
||||
<ProfileShape>Square</ProfileShape>
|
||||
<HollowShape>Same</HollowShape>
|
||||
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
|
||||
<SculptType>0</SculptType><SculptData />
|
||||
<FlexiSoftness>0</FlexiSoftness>
|
||||
<FlexiTension>0,5</FlexiTension>
|
||||
<FlexiDrag>yo mamma</FlexiDrag>
|
||||
<FlexiGravity>0</FlexiGravity>
|
||||
<FlexiWind>0</FlexiWind>
|
||||
<FlexiForceX>0</FlexiForceX>
|
||||
<FlexiForceY>0</FlexiForceY>
|
||||
<FlexiForceZ>0</FlexiForceZ>
|
||||
<LightColorR>0</LightColorR>
|
||||
<LightColorG>0</LightColorG>
|
||||
<LightColorB>0</LightColorB>
|
||||
<LightColorA>1</LightColorA>
|
||||
<LightRadius>0</LightRadius>
|
||||
<LightCutoff>0</LightCutoff>
|
||||
<LightFalloff>0</LightFalloff>
|
||||
<LightIntensity>1</LightIntensity>
|
||||
<FlexiEntry>false</FlexiEntry>
|
||||
<LightEntry>false</LightEntry>
|
||||
<SculptEntry>false</SculptEntry>
|
||||
</Shape>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<UpdateFlag>0</UpdateFlag>
|
||||
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
|
||||
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
|
||||
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
|
||||
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
|
||||
<ParentID>0</ParentID>
|
||||
<CreationDate>1211330445</CreationDate>
|
||||
<Category>0</Category>
|
||||
<SalePrice>0</SalePrice>
|
||||
<ObjectSaleType>0</ObjectSaleType>
|
||||
<OwnershipCost>0</OwnershipCost>
|
||||
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
|
||||
<OwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></OwnerID>
|
||||
<LastOwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></LastOwnerID>
|
||||
<BaseMask>2147483647</BaseMask>
|
||||
<OwnerMask>2147483647</OwnerMask>
|
||||
<GroupMask>0</GroupMask>
|
||||
<EveryoneMask>0</EveryoneMask>
|
||||
<NextOwnerMask>2147483647</NextOwnerMask>
|
||||
<Flags>None</Flags>
|
||||
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
|
||||
<CollisionSoundVolume>0</CollisionSoundVolume>
|
||||
</SceneObjectPart>
|
||||
</RootPart>
|
||||
<OtherParts />
|
||||
</SceneObjectGroup>";
|
||||
|
||||
private string xml2 = @"
|
||||
<SceneObjectGroup>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
@@ -256,6 +363,32 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
||||
// TODO: Check other properties
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserializeBadFloatsXml()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(badFloatsXml);
|
||||
SceneObjectPart rootPart = so.RootPart;
|
||||
|
||||
Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
|
||||
Assert.That(rootPart.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
|
||||
Assert.That(rootPart.Name, Is.EqualTo("NaughtyPrim"));
|
||||
|
||||
// This terminates the deserialization earlier if couldn't be parsed.
|
||||
// TODO: Need to address this
|
||||
Assert.That(rootPart.GroupPosition.X, Is.EqualTo(147.23f));
|
||||
|
||||
Assert.That(rootPart.Shape.PathCurve, Is.EqualTo(16));
|
||||
|
||||
// Defaults for bad parses
|
||||
Assert.That(rootPart.Shape.FlexiTension, Is.EqualTo(0));
|
||||
Assert.That(rootPart.Shape.FlexiDrag, Is.EqualTo(0));
|
||||
|
||||
// TODO: Check other properties
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSerializeXml()
|
||||
{
|
||||
|
||||
@@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
|
||||
public interface IAvatarFactoryModule
|
||||
{
|
||||
void SetAppearance(IScenePresence sp, AvatarAppearance appearance);
|
||||
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1926,7 +1926,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
foreach (SceneObjectGroup g in deleteGroups)
|
||||
{
|
||||
AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
|
||||
AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3272,9 +3272,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// Don't disable this log message - it's too helpful
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})",
|
||||
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
|
||||
agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos);
|
||||
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})",
|
||||
RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
|
||||
agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos);
|
||||
|
||||
if (LoginsDisabled)
|
||||
{
|
||||
@@ -3427,6 +3427,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
agent.startpos.Z = 720;
|
||||
}
|
||||
}
|
||||
|
||||
// Honor Estate teleport routing via Telehubs
|
||||
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && RegionInfo.EstateSettings.AllowDirectTeleport == false)
|
||||
{
|
||||
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
|
||||
// Can have multiple SpawnPoints
|
||||
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
|
||||
if ( spawnpoints.Count > 1)
|
||||
{
|
||||
// We have multiple SpawnPoints, Route the agent to a random one
|
||||
agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We have a single SpawnPoint and will route the agent to it
|
||||
agent.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Honor parcel landing type and position.
|
||||
if (land != null)
|
||||
{
|
||||
|
||||
@@ -359,7 +359,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_log.ErrorFormat(
|
||||
"[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}",
|
||||
sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero);
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -368,12 +368,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
|
||||
// m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
|
||||
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
|
||||
// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
|
||||
|
||||
SceneObjectPart[] parts = sceneObject.Parts;
|
||||
@@ -409,7 +409,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||
|
||||
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
{
|
||||
foreach (SceneObjectPart part in parts)
|
||||
|
||||
@@ -1330,7 +1330,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_log.DebugFormat(
|
||||
"[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
|
||||
RootPart.UUID);
|
||||
m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn");
|
||||
m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn");
|
||||
m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
|
||||
DeRezAction.Return, UUID.Zero);
|
||||
|
||||
|
||||
@@ -303,6 +303,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// ~SceneObjectPart()
|
||||
// {
|
||||
// Console.WriteLine(
|
||||
// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
|
||||
// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
|
||||
// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
|
||||
|
||||
@@ -291,13 +291,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
public PhysicsActor PhysicsActor { get; private set; }
|
||||
|
||||
private byte m_movementflag;
|
||||
|
||||
public byte MovementFlag
|
||||
{
|
||||
set { m_movementflag = value; }
|
||||
get { return m_movementflag; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Record user movement inputs.
|
||||
/// </summary>
|
||||
public byte MovementFlag { get; private set; }
|
||||
|
||||
private bool m_updateflag;
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
@@ -570,13 +571,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
|
||||
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
bool errors = false;
|
||||
obj.Shape = ReadShape(reader, "Shape", out errors);
|
||||
List<string> errorNodeNames;
|
||||
obj.Shape = ReadShape(reader, "Shape", out errorNodeNames);
|
||||
|
||||
if (errors)
|
||||
if (errorNodeNames != null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors. Please see earlier log entries.",
|
||||
obj.Name, obj.UUID);
|
||||
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors in properties {2}.",
|
||||
obj.Name, obj.UUID, string.Join(", ", errorNodeNames.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
|
||||
@@ -1470,7 +1473,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
m_SOPXmlProcessors,
|
||||
reader,
|
||||
(o, nodeName, e)
|
||||
=> m_log.ErrorFormat(
|
||||
=> m_log.DebugFormat(
|
||||
"[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}",
|
||||
((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace));
|
||||
|
||||
@@ -1519,17 +1522,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
/// </summary>
|
||||
/// <param name="reader"></param>
|
||||
/// <param name="name">The name of the xml element containing the shape</param>
|
||||
/// <param name="errors">true if any errors were encountered during parsing, false otherwise</param>
|
||||
/// <param name="errors">a list containing the failing node names. If no failures then null.</param>
|
||||
/// <returns>The shape parsed</returns>
|
||||
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
|
||||
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out List<string> errorNodeNames)
|
||||
{
|
||||
errors = false;
|
||||
List<string> internalErrorNodeNames = null;
|
||||
|
||||
PrimitiveBaseShape shape = new PrimitiveBaseShape();
|
||||
|
||||
if (reader.IsEmptyElement)
|
||||
{
|
||||
reader.Read();
|
||||
errorNodeNames = null;
|
||||
return shape;
|
||||
}
|
||||
|
||||
@@ -1540,12 +1544,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
m_ShapeXmlProcessors,
|
||||
reader,
|
||||
(o, nodeName, e)
|
||||
=> m_log.ErrorFormat(
|
||||
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
|
||||
nodeName, e.Message, e.StackTrace));
|
||||
=>
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
|
||||
// nodeName, e.Message, e.StackTrace);
|
||||
if (internalErrorNodeNames == null)
|
||||
internalErrorNodeNames = new List<string>();
|
||||
|
||||
internalErrorNodeNames.Add(nodeName);
|
||||
}
|
||||
);
|
||||
|
||||
reader.ReadEndElement(); // Shape
|
||||
|
||||
errorNodeNames = internalErrorNodeNames;
|
||||
|
||||
return shape;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
@@ -43,6 +44,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
[TestFixture]
|
||||
public class SceneObjectBasicTests
|
||||
{
|
||||
// [TearDown]
|
||||
// public void TearDown()
|
||||
// {
|
||||
// Console.WriteLine("TearDown");
|
||||
// GC.Collect();
|
||||
// Thread.Sleep(3000);
|
||||
// }
|
||||
|
||||
// public class GcNotify
|
||||
// {
|
||||
// public static AutoResetEvent gcEvent = new AutoResetEvent(false);
|
||||
// private static bool _initialized = false;
|
||||
//
|
||||
// public static void Initialize()
|
||||
// {
|
||||
// if (!_initialized)
|
||||
// {
|
||||
// _initialized = true;
|
||||
// new GcNotify();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private GcNotify(){}
|
||||
//
|
||||
// ~GcNotify()
|
||||
// {
|
||||
// if (!Environment.HasShutdownStarted &&
|
||||
// !AppDomain.CurrentDomain.IsFinalizingForUnload())
|
||||
// {
|
||||
// Console.WriteLine("GcNotify called");
|
||||
// gcEvent.Set();
|
||||
// new GcNotify();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Test adding an object to a scene.
|
||||
/// </summary>
|
||||
@@ -147,11 +184,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
public void TestDeleteSceneObject()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
|
||||
TestScene scene = SceneHelpers.SetupScene();
|
||||
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
|
||||
scene.DeleteSceneObject(part.ParentGroup, false);
|
||||
|
||||
|
||||
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
||||
Assert.That(retrievedPart, Is.Null);
|
||||
}
|
||||
|
||||
@@ -63,9 +63,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// Capability string prefixes
|
||||
private static readonly string m_parcelVoiceInfoRequestPath = "0007/";
|
||||
private static readonly string m_provisionVoiceAccountRequestPath = "0008/";
|
||||
private static readonly string m_chatSessionRequestPath = "0009/";
|
||||
private static readonly string m_parcelVoiceInfoRequestPath = "0207/";
|
||||
private static readonly string m_provisionVoiceAccountRequestPath = "0208/";
|
||||
private static readonly string m_chatSessionRequestPath = "0209/";
|
||||
|
||||
// Control info
|
||||
private static bool m_Enabled = false;
|
||||
|
||||
@@ -30,6 +30,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using Nwc.XmlRpc;
|
||||
|
||||
@@ -167,6 +168,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
|
||||
private bool m_debugEnabled = false;
|
||||
|
||||
private Dictionary<string, bool> m_pendingRequests = new Dictionary<string,bool>();
|
||||
|
||||
private ExpiringCache<string, OSDMap> m_memoryCache;
|
||||
private int m_cacheTimeout = 30;
|
||||
|
||||
@@ -1348,6 +1351,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
// Immediately forward the request if the cache is disabled.
|
||||
if (m_cacheTimeout == 0)
|
||||
{
|
||||
m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: cache is disabled");
|
||||
return WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
}
|
||||
|
||||
@@ -1355,6 +1359,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
if (requestArgs["RequestMethod"] == "RemoveGeneric"
|
||||
|| requestArgs["RequestMethod"] == "AddGeneric")
|
||||
{
|
||||
m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: clearing generics cache");
|
||||
|
||||
// Any and all updates cause the cache to clear
|
||||
m_memoryCache.Clear();
|
||||
|
||||
@@ -1366,18 +1372,67 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
|
||||
// Create the cache key for the request and see if we have it cached
|
||||
string CacheKey = WebUtil.BuildQueryString(requestArgs);
|
||||
OSDMap response = null;
|
||||
if (!m_memoryCache.TryGetValue(CacheKey, out response))
|
||||
{
|
||||
// if it wasn't in the cache, pass the request to the Simian Grid Services
|
||||
response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
|
||||
// and cache the response
|
||||
m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
// This code uses a leader/follower pattern. On a cache miss, the request is added
|
||||
// to a queue; the first thread to add it to the queue completes the request while
|
||||
// follow on threads busy wait for the results, this situation seems to happen
|
||||
// often when checking permissions
|
||||
while (true)
|
||||
{
|
||||
OSDMap response = null;
|
||||
bool firstRequest = false;
|
||||
|
||||
lock (m_memoryCache)
|
||||
{
|
||||
if (m_memoryCache.TryGetValue(CacheKey, out response))
|
||||
return response;
|
||||
|
||||
if (! m_pendingRequests.ContainsKey(CacheKey))
|
||||
{
|
||||
m_pendingRequests.Add(CacheKey,true);
|
||||
firstRequest = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (firstRequest)
|
||||
{
|
||||
// if it wasn't in the cache, pass the request to the Simian Grid Services
|
||||
try
|
||||
{
|
||||
response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey);
|
||||
}
|
||||
|
||||
// and cache the response
|
||||
lock (m_memoryCache)
|
||||
{
|
||||
m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
m_pendingRequests.Remove(CacheKey);
|
||||
}
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
Thread.Sleep(50); // waiting for a web request to complete, 50msecs is reasonable
|
||||
}
|
||||
|
||||
// return cached response
|
||||
return response;
|
||||
// if (!m_memoryCache.TryGetValue(CacheKey, out response))
|
||||
// {
|
||||
// m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: query not in the cache");
|
||||
// Util.PrintCallStack();
|
||||
|
||||
// // if it wasn't in the cache, pass the request to the Simian Grid Services
|
||||
// response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
|
||||
// // and cache the response
|
||||
// m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
// }
|
||||
|
||||
// // return cached response
|
||||
// return response;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -230,8 +230,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
||||
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
||||
|
||||
m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
|
||||
m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
|
||||
// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
|
||||
// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
|
||||
|
||||
m_log.InfoFormat("[RegionReady]: Logins enabled for {0}", m_scene.RegionInfo.RegionName);
|
||||
|
||||
if ( m_uri != string.Empty )
|
||||
{
|
||||
|
||||
@@ -96,15 +96,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
if (!m_avatars.ContainsKey(agentId))
|
||||
return false;
|
||||
|
||||
// Delete existing sp attachments
|
||||
scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false);
|
||||
|
||||
AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
|
||||
sp.Appearance = npcAppearance;
|
||||
// Set new sp appearance. Also sends to clients.
|
||||
scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, new AvatarAppearance(appearance, true));
|
||||
|
||||
// Rez needed sp attachments
|
||||
scene.AttachmentsModule.RezAttachments(sp);
|
||||
|
||||
IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
|
||||
module.SendAppearance(sp.UUID);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -121,8 +121,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}",
|
||||
firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName);
|
||||
"[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
|
||||
firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
|
||||
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = npcAvatar.AgentId;
|
||||
|
||||
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||
private bool GenerateCoordsAndFacesFromPrimMeshData(
|
||||
string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces)
|
||||
{
|
||||
m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
|
||||
// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
|
||||
|
||||
coords = new List<Coord>();
|
||||
faces = new List<Face>();
|
||||
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||
|
||||
if (primShape.SculptData.Length <= 0)
|
||||
{
|
||||
m_log.Error("[MESH]: asset data is zero length");
|
||||
m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -156,6 +156,22 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
internal UUID m_uuid { get; private set; }
|
||||
internal bool bad = false;
|
||||
|
||||
/// <summary>
|
||||
/// ODE Avatar.
|
||||
/// </summary>
|
||||
/// <param name="avName"></param>
|
||||
/// <param name="parent_scene"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="size"></param>
|
||||
/// <param name="pid_d"></param>
|
||||
/// <param name="pid_p"></param>
|
||||
/// <param name="capsule_radius"></param>
|
||||
/// <param name="tensor"></param>
|
||||
/// <param name="density">
|
||||
/// Only used right now to return information to LSL. Not actually used to set mass in ODE!
|
||||
/// </param>
|
||||
/// <param name="walk_divisor"></param>
|
||||
/// <param name="rundivisor"></param>
|
||||
public OdeCharacter(
|
||||
String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
|
||||
float capsule_radius, float tensor, float density,
|
||||
@@ -786,6 +802,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
Vector3 vec = Vector3.Zero;
|
||||
d.Vector3 vel = d.BodyGetLinearVel(Body);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ODE CHARACTER]: Current velocity in Move() is <{0},{1},{2}>, target {3} for {4}",
|
||||
// vel.X, vel.Y, vel.Z, _target_velocity, Name);
|
||||
|
||||
float movementdivisor = 1f;
|
||||
|
||||
if (!m_alwaysRun)
|
||||
@@ -884,18 +904,20 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
|
||||
if (flying)
|
||||
{
|
||||
// This also acts as anti-gravity so that we hover when flying rather than fall.
|
||||
vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
|
||||
}
|
||||
}
|
||||
|
||||
if (flying)
|
||||
{
|
||||
// Anti-gravity so that we hover when flying rather than fall.
|
||||
vec.Z += ((-1 * _parent_scene.gravityz) * m_mass);
|
||||
|
||||
//Added for auto fly height. Kitto Flora
|
||||
//d.Vector3 pos = d.BodyGetPosition(Body);
|
||||
float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset;
|
||||
|
||||
|
||||
if (_position.Z < target_altitude)
|
||||
{
|
||||
vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f;
|
||||
@@ -921,6 +943,25 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
d.Vector3 newVel = d.BodyGetLinearVel(Body);
|
||||
if (newVel.X >= 256 || newVel.X <= 256 || newVel.Y >= 256 || newVel.Y <= 256 || newVel.Z >= 256 || newVel.Z <= 256)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ODE CHARACTER]: Limiting falling velocity from {0} to {1} for {2}", newVel.Z, -9.8, Name);
|
||||
|
||||
newVel.X = Util.Clamp<float>(newVel.X, -255f, 255f);
|
||||
newVel.Y = Util.Clamp<float>(newVel.Y, -255f, 255f);
|
||||
|
||||
if (!flying)
|
||||
newVel.Z
|
||||
= Util.Clamp<float>(
|
||||
newVel.Z, -_parent_scene.AvatarTerminalVelocity, _parent_scene.AvatarTerminalVelocity);
|
||||
else
|
||||
newVel.Z = Util.Clamp<float>(newVel.Z, -255f, 255f);
|
||||
|
||||
d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -144,6 +144,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
public float gravityy = 0f;
|
||||
public float gravityz = -9.8f;
|
||||
|
||||
public float AvatarTerminalVelocity { get; set; }
|
||||
|
||||
private float contactsurfacelayer = 0.001f;
|
||||
|
||||
private int worldHashspaceLow = -4;
|
||||
@@ -459,6 +461,15 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
|
||||
gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
|
||||
|
||||
float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 54f);
|
||||
AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f);
|
||||
if (AvatarTerminalVelocity != avatarTerminalVelocity)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ODE SCENE]: avatar_terminal_velocity of {0} is invalid. Clamping to {1}",
|
||||
avatarTerminalVelocity, AvatarTerminalVelocity);
|
||||
}
|
||||
|
||||
worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
|
||||
worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
|
||||
|
||||
|
||||
@@ -2233,7 +2233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
return NpcCreate(firstname, lastname, position, notecard, false, true);
|
||||
return NpcCreate(firstname, lastname, position, notecard, false, false);
|
||||
}
|
||||
|
||||
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
|
||||
@@ -2244,7 +2244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
return NpcCreate(
|
||||
firstname, lastname, position, notecard,
|
||||
(options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
|
||||
(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0);
|
||||
(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
|
||||
}
|
||||
|
||||
private LSL_Key NpcCreate(
|
||||
@@ -2595,7 +2595,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
UUID npcID = new UUID(npc.m_string);
|
||||
|
||||
if (module.CheckPermissions(npcID, m_host.OwnerID))
|
||||
AvatarPlayAnimation(npcID.ToString(), animation);
|
||||
AvatarStopAnimation(npcID.ToString(), animation);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,6 @@ using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
@@ -41,6 +40,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
{
|
||||
public class SensorRepeat
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public AsyncCommandManager m_CmdManager;
|
||||
|
||||
public SensorRepeat(AsyncCommandManager CmdManager)
|
||||
@@ -447,11 +448,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
|
||||
Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
|
||||
// presence.Name, presence.PresenceType, ts.name, ts.type);
|
||||
|
||||
if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
|
||||
{
|
||||
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
|
||||
if (npcData == null || !npcData.SenseAsAgent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SENSOR REPEAT]: Discarding NPC {0} from agent sense sweep for script item id {1}",
|
||||
// presence.Name, ts.itemID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ((ts.type & AGENT) == 0)
|
||||
@@ -464,7 +474,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
{
|
||||
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
|
||||
if (npcData != null && npcData.SenseAsAgent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SENSOR REPEAT]: Discarding NPC {0} from non-agent sense sweep for script item id {1}",
|
||||
// presence.Name, ts.itemID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -220,7 +220,7 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
public bool Delete(Dictionary<string, object> sendData, string PrincipalID, string Friend)
|
||||
{
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI = "/friends";
|
||||
string uri = m_ServerURI + "/friends";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
@@ -50,7 +50,8 @@ namespace OpenSim.Tests.Common.Mock
|
||||
|
||||
~TestScene()
|
||||
{
|
||||
Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName);
|
||||
//Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName);
|
||||
Console.WriteLine("TestScene destructor called");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -49,6 +49,13 @@ namespace OpenSim.Tests.Torture
|
||||
[TestFixture]
|
||||
public class ObjectTortureTests
|
||||
{
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
}
|
||||
|
||||
// [Test]
|
||||
// public void Test0000Clean()
|
||||
// {
|
||||
@@ -141,8 +148,18 @@ namespace OpenSim.Tests.Torture
|
||||
string.Format("Object {0} could not be retrieved", i));
|
||||
}
|
||||
|
||||
// This does not work to fire the SceneObjectGroup destructors - something else is hanging on to them.
|
||||
// scene.DeleteAllSceneObjects();
|
||||
// When a scene object is added to a scene, it is placed in the update list for sending to viewers
|
||||
// (though in this case we have none). When it is deleted, it is not removed from the update which is
|
||||
// fine since it will later be ignored.
|
||||
//
|
||||
// However, that means that we need to manually run an update here to clear out that list so that deleted
|
||||
// objects will be clean up by the garbage collector before the next stress test is run.
|
||||
scene.Update();
|
||||
|
||||
// Currently, we need to do this in order to garbage collect the scene objects ready for the next test run.
|
||||
// However, what we really need to do is find out why the entire scene is not garbage collected in
|
||||
// teardown.
|
||||
scene.DeleteAllSceneObjects();
|
||||
|
||||
Console.WriteLine(
|
||||
"Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",
|
||||
|
||||
@@ -484,7 +484,6 @@
|
||||
;; such as the Meta7 viewer.
|
||||
;; It has no ill effect on viewers which do not support server-side
|
||||
;; windlight settings.
|
||||
;; Currently we only have support for MySQL databases.
|
||||
; enable_windlight = false
|
||||
|
||||
|
||||
@@ -573,10 +572,15 @@
|
||||
; DeleteScriptsOnStartup = true
|
||||
|
||||
;; Set this to true (the default) to load each script into a separate
|
||||
;; AppDomain. Setting this to false will load all script assemblies into the
|
||||
;; current AppDomain, which will reduce the per-script overhead at the
|
||||
;; expense of reduced security and the inability to garbage collect the
|
||||
;; script assemblies
|
||||
;; AppDomain.
|
||||
;;
|
||||
;; Setting this to false will load all script assemblies into the
|
||||
;; current AppDomain, which will significantly improve script loading times.
|
||||
;; It will also reduce initial per-script memory overhead.
|
||||
;;
|
||||
;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
|
||||
;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
|
||||
;; Some Windows users have also reported script loading problems when AppDomainLoading = false
|
||||
; AppDomainLoading = true
|
||||
|
||||
;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
|
||||
|
||||
@@ -655,6 +655,11 @@
|
||||
world_gravityy = 0
|
||||
world_gravityz = -9.8
|
||||
|
||||
; Terminal velocity of a falling avatar
|
||||
; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
|
||||
; Max value is 255, min value is 0
|
||||
avatar_terminal_velocity = 54
|
||||
|
||||
; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
|
||||
; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
|
||||
world_stepsize = 0.0178
|
||||
@@ -1065,7 +1070,6 @@
|
||||
[LightShare]
|
||||
; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
|
||||
; It has no ill effect on viewers which do not support server-side windlight settings.
|
||||
; Currently we only have support for MySQL databases.
|
||||
enable_windlight = false
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user