Compare commits
116 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
e81b3502ef | ||
|
|
2a2656f629 | ||
|
|
be4199c3bc | ||
|
|
8fccd2b555 | ||
|
|
e8779cd9e5 | ||
|
|
dd63cd1656 | ||
|
|
ec48a2f32b | ||
|
|
94971bf3b9 | ||
|
|
d8c4985527 | ||
|
|
dcfd05c8ea | ||
|
|
8a375f3c30 | ||
|
|
7a88d21e59 | ||
|
|
a2b0ed537e | ||
|
|
0007711eb5 | ||
|
|
255afbf08a | ||
|
|
aabbbb32ff | ||
|
|
1e95b01f13 | ||
|
|
69c999033b | ||
|
|
1a54e76948 | ||
|
|
df75f5ae37 | ||
|
|
9f597c2d42 | ||
|
|
a181fae722 | ||
|
|
40c838896c | ||
|
|
670c7842a4 | ||
|
|
2fce7dd593 | ||
|
|
a813e7ffdd | ||
|
|
4268427ac3 | ||
|
|
142f8a4aec | ||
|
|
01f454242d | ||
|
|
4a5f9fe6a2 | ||
|
|
6159110258 | ||
|
|
ca19b9078f | ||
|
|
6138662716 | ||
|
|
3fbcd21916 | ||
|
|
b48b0b1e58 | ||
|
|
f9066e7d86 | ||
|
|
7b5e42c744 | ||
|
|
bafef292f4 | ||
|
|
9e6ffe7798 | ||
|
|
84735b644c | ||
|
|
f67f37074f | ||
|
|
fe229f10e6 | ||
|
|
0b9f4d7e74 | ||
|
|
f034958bdc | ||
|
|
90ea00a109 | ||
|
|
9ed4245d9e | ||
|
|
1dfc990264 | ||
|
|
5d31267185 | ||
|
|
cf9b3e7708 | ||
|
|
1c533eb520 | ||
|
|
5397a6d4c6 | ||
|
|
76f411147d | ||
|
|
15ce73caca | ||
|
|
a27e5a9c95 | ||
|
|
daee2eda93 | ||
|
|
a15b00d3ef | ||
|
|
1b906ef2ad | ||
|
|
68a4ef5ef6 | ||
|
|
90dc5f47e7 | ||
|
|
19d271d3fc | ||
|
|
4a329098e8 | ||
|
|
99b9c1a9d5 | ||
|
|
1c3ee5d1ce | ||
|
|
b489c85226 | ||
|
|
dcea23906b | ||
|
|
20c65ac438 | ||
|
|
bcb9577495 | ||
|
|
d22715126c | ||
|
|
a114367b9b | ||
|
|
2ffc055f7e | ||
|
|
14e9bf894c | ||
|
|
f4cd35322f | ||
|
|
7bdcf9eb26 | ||
|
|
9846a1e56e | ||
|
|
4cc97df8f3 | ||
|
|
0ef64fbe03 | ||
|
|
fbccff4994 | ||
|
|
84184708de | ||
|
|
8f8b478d36 | ||
|
|
b817c337dc | ||
|
|
d03e878d53 | ||
|
|
b313d16493 | ||
|
|
784263f5e3 | ||
|
|
6baa13ab7a | ||
|
|
0e16e0fb6a | ||
|
|
ba98d6fffe | ||
|
|
972f73ed2b | ||
|
|
c5ff37bf3e | ||
|
|
6b867773a8 | ||
|
|
912aac3447 | ||
|
|
4486b7d8e8 | ||
|
|
1267094a51 | ||
|
|
2b842958cc | ||
|
|
80ec2ac167 | ||
|
|
df960d5767 | ||
|
|
c0760f9f91 | ||
|
|
c906128191 | ||
|
|
f574d3c8fc | ||
|
|
ebe5e1731d | ||
|
|
2ebb421331 | ||
|
|
a9e8bd59a3 | ||
|
|
4589ce61bc | ||
|
|
33e66107be | ||
|
|
db90dea9bd | ||
|
|
04544b4510 | ||
|
|
0b17a66e68 | ||
|
|
04986bbb15 | ||
|
|
b0d02adeee | ||
|
|
48b962c401 | ||
|
|
04a195266b | ||
|
|
21393af631 | ||
|
|
189c67db95 | ||
|
|
b92b9228ef | ||
|
|
f49897a419 | ||
|
|
aab30f5e67 | ||
|
|
e7fd732209 |
@@ -2,13 +2,37 @@
|
||||
<!-- please leave the top comment for us emacs folks -->
|
||||
<property name="nunitcmd" value="nunit-console" />
|
||||
|
||||
<!-- For safety/laziness sake, we're going to take the approach of deleting known extraneous files here rather than
|
||||
trying to copy across only the essential ones -->
|
||||
<property name="distbindir" value="distbin" />
|
||||
<target name="distbin">
|
||||
<!-- This target produces a source distribution of OpenSimulator -->
|
||||
<!-- TODO: A few parameters still need to be tweaked after running this - need to do this automatically with sed or similar -->
|
||||
<target name="distsrc">
|
||||
<copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/>
|
||||
<copy file="bin/config-include/StandaloneCommon.ini.example" tofile="bin/config-include/StandaloneCommon.ini"/>
|
||||
<copy file="bin/config-include/FlotsamCache.ini.example" tofile="bin/config-include/FlotsamCache.ini"/>
|
||||
<!-- delete files generated by runprebuild.sh which had to be run in order to generate the build file for this target-->
|
||||
<delete>
|
||||
<fileset basedir="OpenSim">
|
||||
<include name="**/*.build"/>
|
||||
<include name="**/*.csproj*"/>
|
||||
<include name="**/*.dll.build"/>
|
||||
<include name="**/*.pidb"/>
|
||||
<exclude name="Tools/OpenSim.32BitLaunch/**"/>
|
||||
<exclude name="Tools/Robust.32BitLaunch/**"/>
|
||||
<exclude name="Tools/LaunchSLClient/**"/>
|
||||
</fileset>
|
||||
</delete>
|
||||
<delete>
|
||||
<fileset>
|
||||
<include name="OpenSim.build"/>
|
||||
<include name="OpenSim.sln"/>
|
||||
</fileset>
|
||||
</delete>
|
||||
</target>
|
||||
|
||||
<property name="distbindir" value="distbin" />
|
||||
<!-- This target produces a binary directory called distbin/ in OpenSim/bin which contains everything needed for binary distribution -->
|
||||
<!-- For safety/laziness sake, we're going to take the approach of deleting known extraneous files here rather than
|
||||
trying to copy across only the essential ones -->
|
||||
<target name="distbin">
|
||||
<delete dir="${distbindir}"/>
|
||||
<copy todir="${distbindir}">
|
||||
<fileset>
|
||||
|
||||
@@ -1367,7 +1367,7 @@ VALUES
|
||||
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
|
||||
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
|
||||
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
|
||||
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
|
||||
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
|
||||
newSettings.SunVector = new Vector3(
|
||||
@@ -1782,7 +1782,7 @@ VALUES
|
||||
parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
|
||||
parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
|
||||
parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
|
||||
parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox));
|
||||
parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox));
|
||||
parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
|
||||
parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
|
||||
parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
|
||||
|
||||
@@ -235,4 +235,11 @@ CREATE NONCLUSTERED INDEX IX_regions_name ON dbo.regions
|
||||
regionName
|
||||
) WITH( STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY]
|
||||
|
||||
COMMIT
|
||||
COMMIT
|
||||
|
||||
:VERSION 9
|
||||
|
||||
BEGIN TRANSACTION
|
||||
ALTER TABLE regions ADD parcelMapTexture uniqueidentifier NULL;
|
||||
|
||||
COMMIT
|
||||
|
||||
@@ -1283,7 +1283,7 @@ namespace OpenSim.Data.MySQL
|
||||
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
|
||||
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
|
||||
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
|
||||
newSettings.SunVector = new Vector3 (
|
||||
Convert.ToSingle(row["sunvectorx"]),
|
||||
Convert.ToSingle(row["sunvectory"]),
|
||||
|
||||
392
OpenSim/Data/MySQL/MySQLXAssetData.cs
Normal file
392
OpenSim/Data/MySQL/MySQLXAssetData.cs
Normal file
@@ -0,0 +1,392 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
||||
namespace OpenSim.Data.MySQL
|
||||
{
|
||||
public class MySQLXAssetData : AssetDataBase
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_connectionString;
|
||||
private object m_dbLock = new object();
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
#region IPlugin Members
|
||||
|
||||
public override string Version { get { return "1.0.0.0"; } }
|
||||
|
||||
/// <summary>
|
||||
/// <para>Initialises Asset interface</para>
|
||||
/// <para>
|
||||
/// <list type="bullet">
|
||||
/// <item>Loads and initialises the MySQL storage plugin.</item>
|
||||
/// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
|
||||
/// <item>Check for migration</item>
|
||||
/// </list>
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="connect">connect string</param>
|
||||
public override void Initialise(string connect)
|
||||
{
|
||||
m_connectionString = connect;
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
Migration m = new Migration(dbcon, Assembly, "XAssetStore");
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialise()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void Dispose() { }
|
||||
|
||||
/// <summary>
|
||||
/// The name of this DB provider
|
||||
/// </summary>
|
||||
override public string Name
|
||||
{
|
||||
get { return "MySQL XAsset storage engine"; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IAssetDataPlugin Members
|
||||
|
||||
/// <summary>
|
||||
/// Fetch Asset <paramref name="assetID"/> from database
|
||||
/// </summary>
|
||||
/// <param name="assetID">Asset UUID to fetch</param>
|
||||
/// <returns>Return the asset</returns>
|
||||
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
|
||||
override public AssetBase GetAsset(UUID assetID)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
string hash = null;
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(
|
||||
"SELECT name, description, asset_type, local, temporary, asset_flags, creator_id, data FROM xassetsmeta JOIN xassetsdata ON xassetsmeta.hash = xassetsdata.hash WHERE id=?id",
|
||||
dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", assetID.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["asset_type"], dbReader["creator_id"].ToString());
|
||||
asset.Data = (byte[])dbReader["data"];
|
||||
asset.Description = (string)dbReader["description"];
|
||||
|
||||
string local = dbReader["local"].ToString();
|
||||
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
|
||||
asset.Local = true;
|
||||
else
|
||||
asset.Local = false;
|
||||
|
||||
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
|
||||
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[MYSQL XASSET DATA]: MySql failure fetching asset " + assetID + ": " + e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset in database, or update it if existing.
|
||||
/// </summary>
|
||||
/// <param name="asset">Asset UUID to create</param>
|
||||
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
|
||||
override public void StoreAsset(AssetBase asset)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
string assetName = asset.Name;
|
||||
if (asset.Name.Length > 64)
|
||||
{
|
||||
assetName = asset.Name.Substring(0, 64);
|
||||
m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
|
||||
}
|
||||
|
||||
string assetDescription = asset.Description;
|
||||
if (asset.Description.Length > 64)
|
||||
{
|
||||
assetDescription = asset.Description.Substring(0, 64);
|
||||
m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
|
||||
}
|
||||
|
||||
string hash = Util.SHA1Hash(asset.Data);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"replace INTO xassetsmeta(id, hash, name, description, asset_type, local, temporary, create_time, access_time, asset_flags, creator_id)" +
|
||||
"VALUES(?id, ?hash, ?name, ?description, ?asset_type, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?creator_id)",
|
||||
dbcon))
|
||||
{
|
||||
// create unix epoch time
|
||||
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
cmd.Parameters.AddWithValue("?hash", hash);
|
||||
cmd.Parameters.AddWithValue("?name", assetName);
|
||||
cmd.Parameters.AddWithValue("?description", assetDescription);
|
||||
cmd.Parameters.AddWithValue("?asset_type", asset.Type);
|
||||
cmd.Parameters.AddWithValue("?local", asset.Local);
|
||||
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
|
||||
cmd.Parameters.AddWithValue("?create_time", now);
|
||||
cmd.Parameters.AddWithValue("?access_time", now);
|
||||
cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
|
||||
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlCommand cmd =
|
||||
new MySqlCommand(
|
||||
"replace INTO xassetsdata(hash, data) VALUES(?hash, ?data)",
|
||||
dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?hash", hash);
|
||||
cmd.Parameters.AddWithValue("?data", asset.Data);
|
||||
cmd.ExecuteNonQuery();
|
||||
cmd.Dispose();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
|
||||
asset.FullID, asset.Name, e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// private void UpdateAccessTime(AssetBase asset)
|
||||
// {
|
||||
// lock (m_dbLock)
|
||||
// {
|
||||
// using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
// {
|
||||
// dbcon.Open();
|
||||
// MySqlCommand cmd =
|
||||
// new MySqlCommand("update assets set access_time=?access_time where id=?id",
|
||||
// dbcon);
|
||||
//
|
||||
// // need to ensure we dispose
|
||||
// try
|
||||
// {
|
||||
// using (cmd)
|
||||
// {
|
||||
// // create unix epoch time
|
||||
// int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
|
||||
// cmd.Parameters.AddWithValue("?id", asset.ID);
|
||||
// cmd.Parameters.AddWithValue("?access_time", now);
|
||||
// cmd.ExecuteNonQuery();
|
||||
// cmd.Dispose();
|
||||
// }
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_log.ErrorFormat(
|
||||
// "[ASSETS DB]: " +
|
||||
// "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
|
||||
// + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Check if the asset exists in the database
|
||||
/// </summary>
|
||||
/// <param name="uuid">The asset UUID</param>
|
||||
/// <returns>true if it exists, false otherwise.</returns>
|
||||
override public bool ExistsAsset(UUID uuid)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
|
||||
|
||||
bool assetExists = false;
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM xassetsmeta WHERE id=?id", dbcon))
|
||||
{
|
||||
cmd.Parameters.AddWithValue("?id", uuid.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
|
||||
{
|
||||
if (dbReader.Read())
|
||||
{
|
||||
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
|
||||
assetExists = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[XASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return assetExists;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of AssetMetadata objects. The list is a subset of
|
||||
/// the entire data set offset by <paramref name="start" /> containing
|
||||
/// <paramref name="count" /> elements.
|
||||
/// </summary>
|
||||
/// <param name="start">The number of results to discard from the total data set.</param>
|
||||
/// <param name="count">The number of rows the returned list should contain.</param>
|
||||
/// <returns>A list of AssetMetadata objects.</returns>
|
||||
public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
|
||||
{
|
||||
List<AssetMetadata> retList = new List<AssetMetadata>(count);
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("SELECT name,description,asset_type,temporary,id,asset_flags,creator_id FROM xassetsmeta LIMIT ?start, ?count", dbcon);
|
||||
cmd.Parameters.AddWithValue("?start", start);
|
||||
cmd.Parameters.AddWithValue("?count", count);
|
||||
|
||||
try
|
||||
{
|
||||
using (MySqlDataReader dbReader = cmd.ExecuteReader())
|
||||
{
|
||||
while (dbReader.Read())
|
||||
{
|
||||
AssetMetadata metadata = new AssetMetadata();
|
||||
metadata.Name = (string)dbReader["name"];
|
||||
metadata.Description = (string)dbReader["description"];
|
||||
metadata.Type = (sbyte)dbReader["asset_type"];
|
||||
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
|
||||
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
|
||||
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
|
||||
metadata.CreatorID = dbReader["creator_id"].ToString();
|
||||
metadata.SHA1 = Encoding.Default.GetBytes((string)dbReader["hash"]);
|
||||
|
||||
retList.Add(metadata);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return retList;
|
||||
}
|
||||
|
||||
public override bool Delete(string id)
|
||||
{
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon);
|
||||
cmd.Parameters.AddWithValue("?id", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
cmd.Dispose();
|
||||
|
||||
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
|
||||
// keep a reference count (?)
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
27
OpenSim/Data/MySQL/Resources/XAssetStore.migrations
Normal file
27
OpenSim/Data/MySQL/Resources/XAssetStore.migrations
Normal file
@@ -0,0 +1,27 @@
|
||||
# -----------------
|
||||
:VERSION 1
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE `xassetsmeta` (
|
||||
`id` char(36) NOT NULL,
|
||||
`hash` char(64) NOT NULL,
|
||||
`name` varchar(64) NOT NULL,
|
||||
`description` varchar(64) NOT NULL,
|
||||
`asset_type` tinyint(4) NOT NULL,
|
||||
`local` tinyint(1) NOT NULL,
|
||||
`temporary` tinyint(1) NOT NULL,
|
||||
`create_time` int(11) NOT NULL,
|
||||
`access_time` int(11) NOT NULL,
|
||||
`asset_flags` int(11) NOT NULL,
|
||||
`creator_id` varchar(128) NOT NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
|
||||
|
||||
CREATE TABLE `xassetsdata` (
|
||||
`hash` char(64) NOT NULL,
|
||||
`data` longblob NOT NULL,
|
||||
PRIMARY KEY (`hash`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
|
||||
|
||||
COMMIT;
|
||||
@@ -472,3 +472,95 @@ COMMIT;
|
||||
BEGIN;
|
||||
ALTER TABLE regionsettings ADD COLUMN covenant_datetime INTEGER NOT NULL default 0;
|
||||
COMMIT;
|
||||
|
||||
:VERSION 23
|
||||
BEGIN;
|
||||
CREATE TABLE regionwindlight (
|
||||
region_id VARCHAR(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000' PRIMARY KEY,
|
||||
water_color_r FLOAT NOT NULL DEFAULT '4.000000',
|
||||
water_color_g FLOAT NOT NULL DEFAULT '38.000000',
|
||||
water_color_b FLOAT NOT NULL DEFAULT '64.000000',
|
||||
water_color_i FLOAT NOT NULL DEFAULT '1.000000',
|
||||
water_fog_density_exponent FLOAT NOT NULL DEFAULT '4.0',
|
||||
underwater_fog_modifier FLOAT NOT NULL DEFAULT '0.25',
|
||||
reflection_wavelet_scale_1 FLOAT NOT NULL DEFAULT '2.0',
|
||||
reflection_wavelet_scale_2 FLOAT NOT NULL DEFAULT '2.0',
|
||||
reflection_wavelet_scale_3 FLOAT NOT NULL DEFAULT '2.0',
|
||||
fresnel_scale FLOAT NOT NULL DEFAULT '0.40',
|
||||
fresnel_offset FLOAT NOT NULL DEFAULT '0.50',
|
||||
refract_scale_above FLOAT NOT NULL DEFAULT '0.03',
|
||||
refract_scale_below FLOAT NOT NULL DEFAULT '0.20',
|
||||
blur_multiplier FLOAT NOT NULL DEFAULT '0.040',
|
||||
big_wave_direction_x FLOAT NOT NULL DEFAULT '1.05',
|
||||
big_wave_direction_y FLOAT NOT NULL DEFAULT '-0.42',
|
||||
little_wave_direction_x FLOAT NOT NULL DEFAULT '1.11',
|
||||
little_wave_direction_y FLOAT NOT NULL DEFAULT '-1.16',
|
||||
normal_map_texture VARCHAR(36) NOT NULL DEFAULT '822ded49-9a6c-f61c-cb89-6df54f42cdf4',
|
||||
horizon_r FLOAT NOT NULL DEFAULT '0.25',
|
||||
horizon_g FLOAT NOT NULL DEFAULT '0.25',
|
||||
horizon_b FLOAT NOT NULL DEFAULT '0.32',
|
||||
horizon_i FLOAT NOT NULL DEFAULT '0.32',
|
||||
haze_horizon FLOAT NOT NULL DEFAULT '0.19',
|
||||
blue_density_r FLOAT NOT NULL DEFAULT '0.12',
|
||||
blue_density_g FLOAT NOT NULL DEFAULT '0.22',
|
||||
blue_density_b FLOAT NOT NULL DEFAULT '0.38',
|
||||
blue_density_i FLOAT NOT NULL DEFAULT '0.38',
|
||||
haze_density FLOAT NOT NULL DEFAULT '0.70',
|
||||
density_multiplier FLOAT NOT NULL DEFAULT '0.18',
|
||||
distance_multiplier FLOAT NOT NULL DEFAULT '0.8',
|
||||
max_altitude INTEGER NOT NULL DEFAULT '1605',
|
||||
sun_moon_color_r FLOAT NOT NULL DEFAULT '0.24',
|
||||
sun_moon_color_g FLOAT NOT NULL DEFAULT '0.26',
|
||||
sun_moon_color_b FLOAT NOT NULL DEFAULT '0.30',
|
||||
sun_moon_color_i FLOAT NOT NULL DEFAULT '0.30',
|
||||
sun_moon_position FLOAT NOT NULL DEFAULT '0.317',
|
||||
ambient_r FLOAT NOT NULL DEFAULT '0.35',
|
||||
ambient_g FLOAT NOT NULL DEFAULT '0.35',
|
||||
ambient_b FLOAT NOT NULL DEFAULT '0.35',
|
||||
ambient_i FLOAT NOT NULL DEFAULT '0.35',
|
||||
east_angle FLOAT NOT NULL DEFAULT '0.00',
|
||||
sun_glow_focus FLOAT NOT NULL DEFAULT '0.10',
|
||||
sun_glow_size FLOAT NOT NULL DEFAULT '1.75',
|
||||
scene_gamma FLOAT NOT NULL DEFAULT '1.00',
|
||||
star_brightness FLOAT NOT NULL DEFAULT '0.00',
|
||||
cloud_color_r FLOAT NOT NULL DEFAULT '0.41',
|
||||
cloud_color_g FLOAT NOT NULL DEFAULT '0.41',
|
||||
cloud_color_b FLOAT NOT NULL DEFAULT '0.41',
|
||||
cloud_color_i FLOAT NOT NULL DEFAULT '0.41',
|
||||
cloud_x FLOAT NOT NULL DEFAULT '1.00',
|
||||
cloud_y FLOAT NOT NULL DEFAULT '0.53',
|
||||
cloud_density FLOAT NOT NULL DEFAULT '1.00',
|
||||
cloud_coverage FLOAT NOT NULL DEFAULT '0.27',
|
||||
cloud_scale FLOAT NOT NULL DEFAULT '0.42',
|
||||
cloud_detail_x FLOAT NOT NULL DEFAULT '1.00',
|
||||
cloud_detail_y FLOAT NOT NULL DEFAULT '0.53',
|
||||
cloud_detail_density FLOAT NOT NULL DEFAULT '0.12',
|
||||
cloud_scroll_x FLOAT NOT NULL DEFAULT '0.20',
|
||||
cloud_scroll_x_lock INTEGER NOT NULL DEFAULT '0',
|
||||
cloud_scroll_y FLOAT NOT NULL DEFAULT '0.01',
|
||||
cloud_scroll_y_lock INTEGER NOT NULL DEFAULT '0',
|
||||
draw_classic_clouds INTEGER NOT NULL DEFAULT '1');
|
||||
|
||||
COMMIT;
|
||||
|
||||
|
||||
:VERSION 24
|
||||
|
||||
BEGIN;
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `spawn_points` (
|
||||
`RegionID` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000',
|
||||
`Yaw` float NOT NULL,
|
||||
`Pitch` float NOT NULL,
|
||||
`Distance` float NOT NULL
|
||||
);
|
||||
|
||||
ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
|
||||
|
||||
COMMIT;
|
||||
|
||||
:VERSION 25
|
||||
|
||||
BEGIN;
|
||||
ALTER TABLE `regionsettings` ADD COLUMN `parcel_tile_ID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
|
||||
COMMIT;
|
||||
|
||||
@@ -81,6 +81,9 @@ namespace OpenSim.Data.SQLite
|
||||
/// <param name="dbconnect">connect string</param>
|
||||
override public void Initialise(string dbconnect)
|
||||
{
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||
|
||||
if (dbconnect == string.Empty)
|
||||
{
|
||||
dbconnect = "URI=file:Asset.db,version=3";
|
||||
|
||||
@@ -65,6 +65,9 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
if (!m_initialized)
|
||||
{
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||
|
||||
m_Connection = new SqliteConnection(connectionString);
|
||||
m_Connection.Open();
|
||||
|
||||
|
||||
@@ -69,6 +69,9 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
public void Initialise(string connectionString)
|
||||
{
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||
|
||||
m_connectionString = connectionString;
|
||||
|
||||
m_log.Info("[ESTATE DB]: Sqlite - connecting: "+m_connectionString);
|
||||
|
||||
@@ -48,6 +48,8 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
protected SQLiteFramework(string connectionString)
|
||||
{
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -77,6 +77,9 @@ namespace OpenSim.Data.SQLite
|
||||
{
|
||||
m_Initialized = true;
|
||||
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||
|
||||
if (dbconnect == string.Empty)
|
||||
{
|
||||
dbconnect = "URI=file:inventoryStore.db,version=3";
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -52,6 +52,9 @@ namespace OpenSim.Data.SQLite
|
||||
|
||||
public SQLiteXInventoryData(string conn, string realm)
|
||||
{
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||
|
||||
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
|
||||
conn, "inventoryfolders", "XInventoryStore");
|
||||
m_Items = new SqliteItemHandler(
|
||||
|
||||
@@ -29,6 +29,7 @@ using System;
|
||||
using System.Threading;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
|
||||
namespace OpenSim.Framework.Console
|
||||
{
|
||||
@@ -37,28 +38,42 @@ namespace OpenSim.Framework.Console
|
||||
/// Don't use this except for Unit Testing or you're in for a world of hurt when the
|
||||
/// sim gets to ReadLine
|
||||
/// </summary>
|
||||
public class MockConsole : CommandConsole
|
||||
public class MockConsole : ICommandConsole
|
||||
{
|
||||
public MockConsole(string defaultPrompt) : base(defaultPrompt)
|
||||
{
|
||||
}
|
||||
public override void Output(string text)
|
||||
{
|
||||
}
|
||||
public override void Output(string text, string level)
|
||||
{
|
||||
}
|
||||
private MockCommands m_commands = new MockCommands();
|
||||
|
||||
public override string ReadLine(string p, bool isCommand, bool e)
|
||||
{
|
||||
//Thread.CurrentThread.Join(1000);
|
||||
return string.Empty;
|
||||
}
|
||||
public override void UnlockOutput()
|
||||
{
|
||||
}
|
||||
public override void LockOutput()
|
||||
{
|
||||
}
|
||||
public ICommands Commands { get { return m_commands; } }
|
||||
|
||||
public void Prompt() {}
|
||||
|
||||
public void RunCommand(string cmd) {}
|
||||
|
||||
public string ReadLine(string p, bool isCommand, bool e) { return ""; }
|
||||
|
||||
public object ConsoleScene { get { return null; } }
|
||||
|
||||
public void Output(string text, string level) {}
|
||||
public void Output(string text) {}
|
||||
public void OutputFormat(string format, params object[] components) {}
|
||||
|
||||
public string CmdPrompt(string p) { return ""; }
|
||||
public string CmdPrompt(string p, string def) { return ""; }
|
||||
public string CmdPrompt(string p, List<char> excludedCharacters) { return ""; }
|
||||
public string CmdPrompt(string p, string def, List<char> excludedCharacters) { return ""; }
|
||||
|
||||
public string CmdPrompt(string prompt, string defaultresponse, List<string> options) { return ""; }
|
||||
|
||||
public string PasswdPrompt(string p) { return ""; }
|
||||
}
|
||||
}
|
||||
|
||||
public class MockCommands : ICommands
|
||||
{
|
||||
public void FromXml(XmlElement root, CommandDelegate fn) {}
|
||||
public List<string> GetHelp(string[] cmd) { return null; }
|
||||
public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn) {}
|
||||
public void AddCommand(string module, bool shared, string command, string help, string longhelp, string descriptivehelp, CommandDelegate fn) {}
|
||||
public string[] FindNextOption(string[] cmd, bool term) { return null; }
|
||||
public string[] Resolve(string[] cmd) { return null; }
|
||||
public XmlElement GetXml(XmlDocument doc) { return null; }
|
||||
}
|
||||
}
|
||||
@@ -49,15 +49,16 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// <param name="nodeToFill"></param>
|
||||
/// <param name="processors">/param>
|
||||
/// <param name="xtr"></param>
|
||||
public static void ExecuteReadProcessors<NodeType>(
|
||||
/// <returns>true on successful, false if there were any processing failures</returns>
|
||||
public static bool ExecuteReadProcessors<NodeType>(
|
||||
NodeType nodeToFill, Dictionary<string, Action<NodeType, XmlTextReader>> processors, XmlTextReader xtr)
|
||||
{
|
||||
ExecuteReadProcessors(
|
||||
return ExecuteReadProcessors(
|
||||
nodeToFill,
|
||||
processors,
|
||||
xtr,
|
||||
(o, name, e)
|
||||
=> m_log.ErrorFormat(
|
||||
=> m_log.DebugFormat(
|
||||
"[ExternalRepresentationUtils]: Exception while parsing element {0}, continuing. Exception {1}{2}",
|
||||
name, e.Message, e.StackTrace));
|
||||
}
|
||||
@@ -71,12 +72,15 @@ namespace OpenSim.Framework.Serialization.External
|
||||
/// <param name="parseExceptionAction">
|
||||
/// Action to take if there is a parsing problem. This will usually just be to log the exception
|
||||
/// </param>
|
||||
public static void ExecuteReadProcessors<NodeType>(
|
||||
/// <returns>true on successful, false if there were any processing failures</returns>
|
||||
public static bool ExecuteReadProcessors<NodeType>(
|
||||
NodeType nodeToFill,
|
||||
Dictionary<string, Action<NodeType, XmlTextReader>> processors,
|
||||
XmlTextReader xtr,
|
||||
Action<NodeType, string, Exception> parseExceptionAction)
|
||||
{
|
||||
bool errors = false;
|
||||
|
||||
string nodeName = string.Empty;
|
||||
while (xtr.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
@@ -95,6 +99,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
errors = true;
|
||||
parseExceptionAction(nodeToFill, nodeName, e);
|
||||
|
||||
if (xtr.NodeType == XmlNodeType.EndElement)
|
||||
@@ -107,6 +112,8 @@ namespace OpenSim.Framework.Serialization.External
|
||||
xtr.ReadOuterXml(); // ignore
|
||||
}
|
||||
}
|
||||
|
||||
return errors;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -140,6 +147,7 @@ namespace OpenSim.Framework.Serialization.External
|
||||
UUID.TryParse(node.InnerText, out uuid);
|
||||
creator = userService.GetUserAccount(scopeID, uuid);
|
||||
}
|
||||
|
||||
if (node.Name == "CreatorData" && node.InnerText != null && node.InnerText != string.Empty)
|
||||
hasCreatorData = true;
|
||||
|
||||
@@ -163,7 +171,6 @@ namespace OpenSim.Framework.Serialization.External
|
||||
doc.Save(wr);
|
||||
return wr.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -247,7 +247,7 @@ namespace OpenSim.Framework.Servers
|
||||
string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}";
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreads();
|
||||
Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreadsInfo();
|
||||
|
||||
sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
|
||||
|
||||
@@ -308,7 +308,9 @@ namespace OpenSim.Framework.Servers
|
||||
// clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
|
||||
// the clr version number doesn't match the project version number under Mono.
|
||||
//m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
|
||||
m_log.Info("[STARTUP]: Operating system version: " + Environment.OSVersion + Environment.NewLine);
|
||||
m_log.InfoFormat(
|
||||
"[STARTUP]: Operating system version: {0}, .NET platform {1}, {2}-bit\n",
|
||||
Environment.OSVersion, Environment.OSVersion.Platform, Util.Is64BitProcess() ? "64" : "32");
|
||||
|
||||
StartupSpecific();
|
||||
|
||||
|
||||
@@ -65,6 +65,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
String.Format("PollServiceWorkerThread{0}", i),
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
int.MaxValue);
|
||||
}
|
||||
|
||||
@@ -73,6 +74,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||
"PollServiceWatcherThread",
|
||||
ThreadPriority.Normal,
|
||||
false,
|
||||
true,
|
||||
1000 * 60 * 10);
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace OpenSim
|
||||
{
|
||||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.7.3";
|
||||
private const string VERSION_NUMBER = "0.7.4";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
|
||||
public enum Flavour
|
||||
|
||||
@@ -35,7 +35,8 @@ using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Reflection;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
using System.Security.Cryptography;
|
||||
@@ -375,6 +376,50 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is the platform Windows?
|
||||
/// </summary>
|
||||
/// <returns>true if so, false otherwise</returns>
|
||||
public static bool IsWindows()
|
||||
{
|
||||
PlatformID platformId = Environment.OSVersion.Platform;
|
||||
|
||||
return (platformId == PlatformID.Win32NT
|
||||
|| platformId == PlatformID.Win32S
|
||||
|| platformId == PlatformID.Win32Windows
|
||||
|| platformId == PlatformID.WinCE);
|
||||
}
|
||||
|
||||
public static bool LoadArchSpecificWindowsDll(string libraryName)
|
||||
{
|
||||
// We do this so that OpenSimulator on Windows loads the correct native library depending on whether
|
||||
// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
|
||||
// will find it already loaded later on.
|
||||
//
|
||||
// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
|
||||
// controlled in config files.
|
||||
string nativeLibraryPath;
|
||||
|
||||
if (Util.Is64BitProcess())
|
||||
nativeLibraryPath = "lib64/" + libraryName;
|
||||
else
|
||||
nativeLibraryPath = "lib32/" + libraryName;
|
||||
|
||||
m_log.DebugFormat("[UTIL]: Loading native Windows library at {0}", nativeLibraryPath);
|
||||
|
||||
if (Util.LoadLibrary(nativeLibraryPath) == IntPtr.Zero)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[UTIL]: Couldn't find native Windows library at {0}", nativeLibraryPath);
|
||||
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsEnvironmentSupported(ref string reason)
|
||||
@@ -1457,6 +1502,27 @@ namespace OpenSim.Framework
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to trigger an early library load on Windows systems.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Required to get 32-bit and 64-bit processes to automatically use the
|
||||
/// appropriate native library.
|
||||
/// </remarks>
|
||||
/// <param name="dllToLoad"></param>
|
||||
/// <returns></returns>
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern IntPtr LoadLibrary(string dllToLoad);
|
||||
|
||||
/// <summary>
|
||||
/// Determine whether the current process is 64 bit
|
||||
/// </summary>
|
||||
/// <returns>true if so, false if not</returns>
|
||||
public static bool Is64BitProcess()
|
||||
{
|
||||
return IntPtr.Size == 8;
|
||||
}
|
||||
|
||||
#region FireAndForget Threading Pattern
|
||||
|
||||
@@ -72,6 +72,11 @@ namespace OpenSim.Framework
|
||||
/// </summary>
|
||||
public bool IsTimedOut { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Will this thread trigger the alarm function if it has timed out?
|
||||
/// </summary>
|
||||
public bool AlarmIfTimeout { get; set; }
|
||||
|
||||
public ThreadWatchdogInfo(Thread thread, int timeout)
|
||||
{
|
||||
Thread = thread;
|
||||
@@ -112,12 +117,13 @@ namespace OpenSim.Framework
|
||||
/// <param name="start">The method that will be executed in a new thread</param>
|
||||
/// <param name="name">A name to give to the new thread</param>
|
||||
/// <param name="priority">Priority to run the thread at</param>
|
||||
/// <param name="isBackground">True to run this thread as a background
|
||||
/// thread, otherwise false</param>
|
||||
/// <param name="isBackground">True to run this thread as a background thread, otherwise false</param>
|
||||
/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
|
||||
/// <returns>The newly created Thread object</returns>
|
||||
public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground)
|
||||
public static Thread StartThread(
|
||||
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
|
||||
{
|
||||
return StartThread(start, name, priority, isBackground, WATCHDOG_TIMEOUT_MS);
|
||||
return StartThread(start, name, priority, isBackground, alarmIfTimeout, WATCHDOG_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -128,21 +134,21 @@ namespace OpenSim.Framework
|
||||
/// <param name="priority">Priority to run the thread at</param>
|
||||
/// <param name="isBackground">True to run this thread as a background
|
||||
/// thread, otherwise false</param>
|
||||
/// <param name="timeout">
|
||||
/// Number of milliseconds to wait until we issue a warning about timeout.
|
||||
/// </para>
|
||||
/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
|
||||
/// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
|
||||
/// <returns>The newly created Thread object</returns>
|
||||
public static Thread StartThread(
|
||||
ThreadStart start, string name, ThreadPriority priority, bool isBackground, int timeout)
|
||||
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, int timeout)
|
||||
{
|
||||
Thread thread = new Thread(start);
|
||||
thread.Name = name;
|
||||
thread.Priority = priority;
|
||||
thread.IsBackground = isBackground;
|
||||
|
||||
ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout);
|
||||
ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout) { AlarmIfTimeout = alarmIfTimeout };
|
||||
|
||||
m_log.Debug("[WATCHDOG]: Started tracking thread \"" + twi.Thread.Name + "\" (ID " + twi.Thread.ManagedThreadId + ")");
|
||||
m_log.DebugFormat(
|
||||
"[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
|
||||
|
||||
lock (m_threads)
|
||||
m_threads.Add(twi.Thread.ManagedThreadId, twi);
|
||||
@@ -224,19 +230,39 @@ namespace OpenSim.Framework
|
||||
/// Get currently watched threads for diagnostic purposes
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static ThreadWatchdogInfo[] GetThreads()
|
||||
public static ThreadWatchdogInfo[] GetThreadsInfo()
|
||||
{
|
||||
lock (m_threads)
|
||||
return m_threads.Values.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the current thread's watchdog info.
|
||||
/// </summary>
|
||||
/// <returns>The watchdog info. null if the thread isn't being monitored.</returns>
|
||||
public static ThreadWatchdogInfo GetCurrentThreadInfo()
|
||||
{
|
||||
lock (m_threads)
|
||||
{
|
||||
if (m_threads.ContainsKey(Thread.CurrentThread.ManagedThreadId))
|
||||
return m_threads[Thread.CurrentThread.ManagedThreadId];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check watched threads. Fire alarm if appropriate.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
WatchdogTimeout callback = OnWatchdogTimeout;
|
||||
|
||||
if (callback != null)
|
||||
{
|
||||
ThreadWatchdogInfo timedOut = null;
|
||||
List<ThreadWatchdogInfo> callbackInfos = null;
|
||||
|
||||
lock (m_threads)
|
||||
{
|
||||
@@ -246,21 +272,31 @@ namespace OpenSim.Framework
|
||||
{
|
||||
if (threadInfo.Thread.ThreadState == ThreadState.Stopped)
|
||||
{
|
||||
timedOut = threadInfo;
|
||||
RemoveThread(threadInfo.Thread.ManagedThreadId);
|
||||
break;
|
||||
|
||||
if (callbackInfos == null)
|
||||
callbackInfos = new List<ThreadWatchdogInfo>();
|
||||
|
||||
callbackInfos.Add(threadInfo);
|
||||
}
|
||||
else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
|
||||
{
|
||||
threadInfo.IsTimedOut = true;
|
||||
timedOut = threadInfo;
|
||||
break;
|
||||
|
||||
if (threadInfo.AlarmIfTimeout)
|
||||
{
|
||||
if (callbackInfos == null)
|
||||
callbackInfos = new List<ThreadWatchdogInfo>();
|
||||
|
||||
callbackInfos.Add(threadInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (timedOut != null)
|
||||
callback(timedOut.Thread, timedOut.LastTick);
|
||||
if (callbackInfos != null)
|
||||
foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
|
||||
callback(callbackInfo.Thread, callbackInfo.LastTick);
|
||||
}
|
||||
|
||||
m_watchdogTimer.Start();
|
||||
|
||||
@@ -63,77 +63,7 @@ namespace OpenSim.Framework
|
||||
// a "long" call for warning & debugging purposes
|
||||
public const int LongCallTime = 500;
|
||||
|
||||
// /// <summary>
|
||||
// /// Send LLSD to an HTTP client in application/llsd+json form
|
||||
// /// </summary>
|
||||
// /// <param name="response">HTTP response to send the data in</param>
|
||||
// /// <param name="body">LLSD to send to the client</param>
|
||||
// public static void SendJSONResponse(OSHttpResponse response, OSDMap body)
|
||||
// {
|
||||
// byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body));
|
||||
//
|
||||
// response.ContentEncoding = Encoding.UTF8;
|
||||
// response.ContentLength = responseData.Length;
|
||||
// response.ContentType = "application/llsd+json";
|
||||
// response.Body.Write(responseData, 0, responseData.Length);
|
||||
// }
|
||||
//
|
||||
// /// <summary>
|
||||
// /// Send LLSD to an HTTP client in application/llsd+xml form
|
||||
// /// </summary>
|
||||
// /// <param name="response">HTTP response to send the data in</param>
|
||||
// /// <param name="body">LLSD to send to the client</param>
|
||||
// public static void SendXMLResponse(OSHttpResponse response, OSDMap body)
|
||||
// {
|
||||
// byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body);
|
||||
//
|
||||
// response.ContentEncoding = Encoding.UTF8;
|
||||
// response.ContentLength = responseData.Length;
|
||||
// response.ContentType = "application/llsd+xml";
|
||||
// response.Body.Write(responseData, 0, responseData.Length);
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Make a GET or GET-like request to a web service that returns LLSD
|
||||
/// or JSON data
|
||||
/// </summary>
|
||||
public static OSDMap ServiceRequest(string url, string httpVerb)
|
||||
{
|
||||
string errorMessage;
|
||||
|
||||
try
|
||||
{
|
||||
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
|
||||
request.Method = httpVerb;
|
||||
|
||||
using (WebResponse response = request.GetResponse())
|
||||
{
|
||||
using (Stream responseStream = response.GetResponseStream())
|
||||
{
|
||||
try
|
||||
{
|
||||
string responseStr = responseStream.GetStreamString();
|
||||
OSD responseOSD = OSDParser.Deserialize(responseStr);
|
||||
if (responseOSD.Type == OSDType.Map)
|
||||
return (OSDMap)responseOSD;
|
||||
else
|
||||
errorMessage = "Response format was invalid.";
|
||||
}
|
||||
catch
|
||||
{
|
||||
errorMessage = "Failed to parse the response.";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn(httpVerb + " on URL " + url + " failed: " + ex.Message);
|
||||
errorMessage = ex.Message;
|
||||
}
|
||||
|
||||
return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
|
||||
}
|
||||
#region JSONRequest
|
||||
|
||||
/// <summary>
|
||||
/// PUT JSON-encoded data to a web service that returns LLSD or
|
||||
@@ -303,6 +233,10 @@ namespace OpenSim.Framework
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion JSONRequest
|
||||
|
||||
#region FormRequest
|
||||
|
||||
/// <summary>
|
||||
/// POST URL-encoded form data to a web service that returns LLSD or
|
||||
/// JSON data
|
||||
@@ -397,6 +331,8 @@ namespace OpenSim.Framework
|
||||
result["Message"] = OSD.FromString("Service request failed: " + msg);
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion FormRequest
|
||||
|
||||
#region Uri
|
||||
|
||||
|
||||
@@ -244,8 +244,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
base.Start(m_recvBufferSize, m_asyncPacketHandling);
|
||||
|
||||
// Start the packet processing threads
|
||||
Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
|
||||
Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false);
|
||||
Watchdog.StartThread(
|
||||
IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
|
||||
Watchdog.StartThread(
|
||||
OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
|
||||
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
}
|
||||
|
||||
@@ -903,47 +906,64 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
private void HandleUseCircuitCode(object o)
|
||||
{
|
||||
// DateTime startTime = DateTime.Now;
|
||||
object[] array = (object[])o;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||
IPEndPoint remoteEndPoint = null;
|
||||
IClientAPI client = null;
|
||||
|
||||
try
|
||||
{
|
||||
// DateTime startTime = DateTime.Now;
|
||||
object[] array = (object[])o;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
|
||||
|
||||
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
AuthenticateResponse sessionInfo;
|
||||
if (IsClientAuthorized(uccp, out sessionInfo))
|
||||
{
|
||||
// Begin the process of adding the client to the simulator
|
||||
client
|
||||
= AddClient(
|
||||
uccp.CircuitCode.Code,
|
||||
uccp.CircuitCode.ID,
|
||||
uccp.CircuitCode.SessionID,
|
||||
remoteEndPoint,
|
||||
sessionInfo);
|
||||
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint);
|
||||
// Send ack straight away to let the viewer know that the connection is active.
|
||||
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
|
||||
// circuit code to the existing child agent. This is not particularly obvious.
|
||||
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
|
||||
|
||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||
if (client != null)
|
||||
client.SceneAgent.SendInitialDataToMe();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Don't create clients for unauthorized requesters.
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
||||
uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
|
||||
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
||||
|
||||
IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
AuthenticateResponse sessionInfo;
|
||||
if (IsClientAuthorized(uccp, out sessionInfo))
|
||||
{
|
||||
// Begin the process of adding the client to the simulator
|
||||
IClientAPI client
|
||||
= AddClient(
|
||||
uccp.CircuitCode.Code,
|
||||
uccp.CircuitCode.ID,
|
||||
uccp.CircuitCode.SessionID,
|
||||
remoteEndPoint,
|
||||
sessionInfo);
|
||||
|
||||
// Send ack straight away to let the viewer know that the connection is active.
|
||||
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
|
||||
// circuit code to the existing child agent. This is not particularly obvious.
|
||||
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
|
||||
|
||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||
if (client != null)
|
||||
client.SceneAgent.SendInitialDataToMe();
|
||||
}
|
||||
else
|
||||
catch (Exception e)
|
||||
{
|
||||
// Don't create clients for unauthorized requesters.
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
|
||||
uccp.CircuitCode.ID, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
m_log.ErrorFormat(
|
||||
"[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
|
||||
remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a",
|
||||
client != null ? client.Name : "unknown",
|
||||
client != null ? client.AgentId.ToString() : "unknown",
|
||||
e.Message,
|
||||
e.StackTrace);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
|
||||
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -111,6 +111,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
|
||||
#region IAvatarFactoryModule
|
||||
|
||||
/// </summary>
|
||||
/// <param name="sp"></param>
|
||||
/// <param name="texture"></param>
|
||||
/// <param name="visualParam"></param>
|
||||
public void SetAppearance(IScenePresence sp, AvatarAppearance appearance)
|
||||
{
|
||||
SetAppearance(sp, appearance.Texture, appearance.VisualParams);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set appearance data (texture asset IDs and slider settings)
|
||||
/// </summary>
|
||||
@@ -156,14 +165,23 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
|
||||
|
||||
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
|
||||
if (!ValidateBakedTextureCache(sp))
|
||||
|
||||
// If bake textures are missing and this is not an NPC, request a rebake from client
|
||||
if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc))
|
||||
RequestRebake(sp, true);
|
||||
|
||||
// This appears to be set only in the final stage of the appearance
|
||||
// update transaction. In theory, we should be able to do an immediate
|
||||
// appearance send and save here.
|
||||
}
|
||||
|
||||
|
||||
// NPC should send to clients immediately and skip saving appearance
|
||||
if (((ScenePresence)sp).PresenceType == PresenceType.Npc)
|
||||
{
|
||||
SendAppearance((ScenePresence)sp);
|
||||
return;
|
||||
}
|
||||
|
||||
// save only if there were changes, send no matter what (doesn't hurt to send twice)
|
||||
if (changed)
|
||||
QueueAppearanceSave(sp.ControllingClient.AgentId);
|
||||
@@ -174,6 +192,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
// m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());
|
||||
}
|
||||
|
||||
private void SendAppearance(ScenePresence sp)
|
||||
{
|
||||
// Send the appearance to everyone in the scene
|
||||
sp.SendAppearanceToAllOtherAgents();
|
||||
|
||||
// Send animations back to the avatar as well
|
||||
sp.Animator.SendAnimPack();
|
||||
}
|
||||
|
||||
public bool SendAppearance(UUID agentId)
|
||||
{
|
||||
// m_log.DebugFormat("[AVFACTORY]: Sending appearance for {0}", agentId);
|
||||
@@ -185,12 +212,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
return false;
|
||||
}
|
||||
|
||||
// Send the appearance to everyone in the scene
|
||||
sp.SendAppearanceToAllOtherAgents();
|
||||
|
||||
// Send animations back to the avatar as well
|
||||
sp.Animator.SendAnimPack();
|
||||
|
||||
SendAppearance(sp);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -474,6 +496,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
SetAppearanceAssets(sp.UUID, sp.Appearance);
|
||||
|
||||
m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
|
||||
|
||||
// Trigger this here because it's the final step in the set/queue/save process for appearance setting.
|
||||
// Everything has been updated and stored. Ensures bakes have been persisted (if option is set to persist bakes).
|
||||
m_scene.EventManager.TriggerAvatarAppearanceChanged(sp);
|
||||
}
|
||||
|
||||
private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
|
||||
@@ -626,4 +652,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -349,8 +349,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
{
|
||||
try
|
||||
{
|
||||
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
|
||||
|
||||
Dictionary<string, object> options = new Dictionary<string, object>();
|
||||
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
|
||||
|
||||
@@ -412,7 +410,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||
return;
|
||||
}
|
||||
|
||||
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
|
||||
if (options.ContainsKey("home"))
|
||||
m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
|
||||
|
||||
|
||||
@@ -150,7 +150,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
|
||||
string skillsText = String.Empty;
|
||||
string languages = String.Empty;
|
||||
|
||||
Byte[] charterMember = Utils.StringToBytes("Avatar");
|
||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, avatarID);
|
||||
|
||||
string name = "Avatar";
|
||||
int created = 0;
|
||||
if (account != null)
|
||||
{
|
||||
name = account.FirstName + " " + account.LastName;
|
||||
created = account.Created;
|
||||
}
|
||||
Byte[] charterMember = Utils.StringToBytes(name);
|
||||
|
||||
profileUrl = "No profile data";
|
||||
aboutText = string.Empty;
|
||||
@@ -160,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
|
||||
partner = UUID.Zero;
|
||||
|
||||
remoteClient.SendAvatarProperties(avatarID, aboutText,
|
||||
Util.ToDateTime(0).ToString(
|
||||
Util.ToDateTime(created).ToString(
|
||||
"M/d/yyyy", CultureInfo.InvariantCulture),
|
||||
charterMember, firstLifeAboutText,
|
||||
(uint)(0 & 0xff),
|
||||
|
||||
@@ -994,6 +994,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
neighbourRegion.RegionHandle);
|
||||
return agent;
|
||||
}
|
||||
// No turning back
|
||||
agent.IsChildAgent = true;
|
||||
|
||||
string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
|
||||
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
|
||||
@@ -1138,7 +1141,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
|
||||
/// <summary>
|
||||
/// This informs all neighbouring regions about agent "avatar".
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
/// <param name="sp"></param>
|
||||
public void EnableChildAgents(ScenePresence sp)
|
||||
@@ -1258,12 +1260,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
|
||||
if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
|
||||
{
|
||||
InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
|
||||
try
|
||||
{
|
||||
d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
|
||||
InformClientOfNeighbourCompleted,
|
||||
d);
|
||||
// Let's put this back at sync, so that it doesn't clog
|
||||
// the network, especially for regions in the same physical server.
|
||||
// We're really not in a hurry here.
|
||||
InformClientOfNeighbourAsync(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent);
|
||||
//InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
|
||||
//d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
|
||||
// InformClientOfNeighbourCompleted,
|
||||
// d);
|
||||
}
|
||||
|
||||
catch (ArgumentOutOfRangeException)
|
||||
@@ -1698,14 +1704,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
|
||||
// Offset the positions for the new region across the border
|
||||
Vector3 oldGroupPosition = grp.RootPart.GroupPosition;
|
||||
grp.RootPart.GroupPosition = pos;
|
||||
|
||||
// If we fail to cross the border, then reset the position of the scene object on that border.
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(newRegionHandle, out x, out y);
|
||||
GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
if (destination == null || !CrossPrimGroupIntoNewRegion(destination, grp, silent))
|
||||
if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent))
|
||||
{
|
||||
m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID);
|
||||
|
||||
@@ -1735,7 +1740,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
/// true if the crossing itself was successful, false on failure
|
||||
/// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region
|
||||
/// </returns>
|
||||
protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, SceneObjectGroup grp, bool silent)
|
||||
protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent)
|
||||
{
|
||||
//m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
|
||||
|
||||
@@ -1760,7 +1765,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
//if (m_interregionCommsOut != null)
|
||||
// successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
|
||||
if (m_aScene.SimulationService != null)
|
||||
successYN = m_aScene.SimulationService.CreateObject(destination, grp, true);
|
||||
successYN = m_aScene.SimulationService.CreateObject(destination, newPosition, grp, true);
|
||||
|
||||
if (successYN)
|
||||
{
|
||||
@@ -1819,7 +1824,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
gobj.IsAttachment = false;
|
||||
//gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
|
||||
CrossPrimGroupIntoNewRegion(destination, gobj, silent);
|
||||
CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
string userAssetServer = string.Empty;
|
||||
if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
|
||||
{
|
||||
Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); });
|
||||
m_assMapper.Post(assetID, avatarID, userAssetServer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -551,9 +551,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
// "[INVENTORY ACCESS MODULE]: Target of {0} in CreateItemForObject() is {1} {2}",
|
||||
// action, remoteClient.Name, userID);
|
||||
}
|
||||
else if (so.RootPart.OwnerID == so.RootPart.GroupID)
|
||||
{
|
||||
// Group owned objects go to the last owner before the object was transferred.
|
||||
userID = so.RootPart.LastOwnerID;
|
||||
}
|
||||
else
|
||||
{
|
||||
// All returns / deletes go to the object owner
|
||||
// Other returns / deletes go to the object owner
|
||||
//
|
||||
userID = so.RootPart.OwnerID;
|
||||
|
||||
|
||||
@@ -1210,7 +1210,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
|
||||
if (homeScene.TryGetScenePresence(avatarId,out avatar))
|
||||
{
|
||||
KillAUser ku = new KillAUser(avatar,mod);
|
||||
Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true);
|
||||
Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -73,14 +73,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
||||
return;
|
||||
}
|
||||
|
||||
string serviceDll = assetConfig.GetString("LocalServiceModule",
|
||||
String.Empty);
|
||||
string serviceDll = assetConfig.GetString("LocalServiceModule", String.Empty);
|
||||
|
||||
if (serviceDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Loading asset service at {0}", serviceDll);
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { source };
|
||||
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args);
|
||||
|
||||
@@ -65,13 +65,26 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||
}
|
||||
}
|
||||
|
||||
internal struct ScopedRegionPosition
|
||||
{
|
||||
public UUID m_scopeID;
|
||||
public ulong m_regionHandle;
|
||||
public ScopedRegionPosition(UUID scopeID, ulong handle)
|
||||
{
|
||||
m_scopeID = scopeID;
|
||||
m_regionHandle = handle;
|
||||
}
|
||||
}
|
||||
|
||||
private ExpiringCache<ScopedRegionUUID, GridRegion> m_UUIDCache;
|
||||
private ExpiringCache<ScopedRegionName, ScopedRegionUUID> m_NameCache;
|
||||
private ExpiringCache<ScopedRegionPosition, GridRegion> m_PositionCache;
|
||||
|
||||
public RegionInfoCache()
|
||||
{
|
||||
m_UUIDCache = new ExpiringCache<ScopedRegionUUID, GridRegion>();
|
||||
m_NameCache = new ExpiringCache<ScopedRegionName, ScopedRegionUUID>();
|
||||
m_NameCache = new ExpiringCache<ScopedRegionName, ScopedRegionUUID>();
|
||||
m_PositionCache = new ExpiringCache<ScopedRegionPosition, GridRegion>();
|
||||
}
|
||||
|
||||
public void Cache(GridRegion rinfo)
|
||||
@@ -96,6 +109,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||
{
|
||||
ScopedRegionName name = new ScopedRegionName(scopeID,rinfo.RegionName);
|
||||
m_NameCache.AddOrUpdate(name, id, CACHE_EXPIRATION_SECONDS);
|
||||
|
||||
ScopedRegionPosition pos = new ScopedRegionPosition(scopeID, rinfo.RegionHandle);
|
||||
m_PositionCache.AddOrUpdate(pos, rinfo, CACHE_EXPIRATION_SECONDS);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,6 +130,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||
return null;
|
||||
}
|
||||
|
||||
public GridRegion Get(UUID scopeID, ulong handle, out bool inCache)
|
||||
{
|
||||
inCache = false;
|
||||
|
||||
GridRegion rinfo = null;
|
||||
ScopedRegionPosition pos = new ScopedRegionPosition(scopeID, handle);
|
||||
if (m_PositionCache.TryGetValue(pos, out rinfo))
|
||||
{
|
||||
inCache = true;
|
||||
return rinfo;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public GridRegion Get(UUID scopeID, string name, out bool inCache)
|
||||
{
|
||||
inCache = false;
|
||||
|
||||
@@ -186,10 +186,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||
|
||||
public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
|
||||
{
|
||||
GridRegion rinfo = m_LocalGridService.GetRegionByPosition(scopeID, x, y);
|
||||
bool inCache = false;
|
||||
GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.UIntsToLong((uint)x, (uint)y), out inCache);
|
||||
if (inCache)
|
||||
return rinfo;
|
||||
|
||||
rinfo = m_LocalGridService.GetRegionByPosition(scopeID, x, y);
|
||||
if (rinfo == null)
|
||||
rinfo = m_RemoteGridService.GetRegionByPosition(scopeID, x, y);
|
||||
|
||||
m_RegionInfoCache.Cache(rinfo);
|
||||
return rinfo;
|
||||
}
|
||||
|
||||
|
||||
@@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
* Object-related communications
|
||||
*/
|
||||
|
||||
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
|
||||
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
|
||||
{
|
||||
if (destination == null)
|
||||
return false;
|
||||
@@ -330,12 +330,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
// We need to make a local copy of the object
|
||||
ISceneObject sogClone = sog.CloneForNewScene();
|
||||
sogClone.SetState(sog.GetStateSnapshot(), s);
|
||||
return s.IncomingCreateObject(sogClone);
|
||||
return s.IncomingCreateObject(newPosition, sogClone);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the object as it came through the wire
|
||||
return s.IncomingCreateObject(sog);
|
||||
return s.IncomingCreateObject(newPosition, sog);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -282,13 +282,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
* Object-related communications
|
||||
*/
|
||||
|
||||
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
|
||||
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
|
||||
{
|
||||
if (destination == null)
|
||||
return false;
|
||||
|
||||
// Try local first
|
||||
if (m_localBackend.CreateObject(destination, sog, isLocalCall))
|
||||
if (m_localBackend.CreateObject(destination, newPosition, sog, isLocalCall))
|
||||
{
|
||||
//m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded");
|
||||
return true;
|
||||
@@ -296,7 +296,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
|
||||
// else do the remote thing
|
||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||
return m_remoteConnector.CreateObject(destination, sog, isLocalCall);
|
||||
return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -94,8 +94,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
// caches ExtendedLandData
|
||||
private Cache parcelInfoCache;
|
||||
private Dictionary<UUID, Vector3> forcedPosition =
|
||||
new Dictionary<UUID, Vector3>();
|
||||
|
||||
/// <summary>
|
||||
/// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
|
||||
/// </summary>
|
||||
private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
|
||||
|
||||
#region INonSharedRegionModule Members
|
||||
|
||||
@@ -224,22 +227,34 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
//When the avatar walks into a ban line on the ground, it prevents getting stuck
|
||||
agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
|
||||
|
||||
|
||||
//Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
|
||||
if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
|
||||
{
|
||||
Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
|
||||
// m_log.DebugFormat(
|
||||
// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
|
||||
// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
|
||||
|
||||
forcedPosition.Remove(remoteClient.AgentId);
|
||||
}
|
||||
//if we are far away, teleport
|
||||
else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
|
||||
{
|
||||
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition[remoteClient.AgentId], clientAvatar.AbsolutePosition));
|
||||
clientAvatar.Teleport(forcedPosition[remoteClient.AgentId]);
|
||||
Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
|
||||
// m_log.DebugFormat(
|
||||
// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
|
||||
// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
|
||||
|
||||
m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
|
||||
forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
|
||||
|
||||
forcedPosition.Remove(remoteClient.AgentId);
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
|
||||
// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
|
||||
|
||||
//Forces them toward the forced position we want if they aren't there yet
|
||||
agentData.UseClientAgentPosition = true;
|
||||
agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
|
||||
|
||||
@@ -272,7 +272,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
ParcelFlags.AllowGroupScripts |
|
||||
ParcelFlags.CreateGroupObjects |
|
||||
ParcelFlags.AllowAPrimitiveEntry |
|
||||
ParcelFlags.AllowGroupObjectEntry);
|
||||
ParcelFlags.AllowGroupObjectEntry |
|
||||
ParcelFlags.AllowFly);
|
||||
}
|
||||
|
||||
if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale))
|
||||
|
||||
@@ -677,18 +677,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
bool permission = false;
|
||||
bool locked = false;
|
||||
|
||||
if (!m_scene.Entities.ContainsKey(objId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(objId);
|
||||
|
||||
// If it's not an object, we cant edit it.
|
||||
if ((!(m_scene.Entities[objId] is SceneObjectGroup)))
|
||||
{
|
||||
if (part == null)
|
||||
return false;
|
||||
}
|
||||
|
||||
SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId];
|
||||
SceneObjectGroup group = part.ParentGroup;
|
||||
|
||||
UUID objectOwner = group.OwnerID;
|
||||
locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0);
|
||||
@@ -707,7 +701,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
// Object owners should be able to edit their own content
|
||||
if (currentUser == objectOwner)
|
||||
{
|
||||
permission = true;
|
||||
// there is no way that later code can change this back to false
|
||||
// so just return true immediately and short circuit the more
|
||||
// expensive group checks
|
||||
return true;
|
||||
|
||||
//permission = true;
|
||||
}
|
||||
else if (group.IsAttachment)
|
||||
{
|
||||
@@ -972,16 +971,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
|
||||
|
||||
// If we selected a sub-prim to edit, the objectID won't represent the object, but only a part.
|
||||
// We have to check the permissions of the group, though.
|
||||
if (part.ParentID != 0)
|
||||
{
|
||||
objectID = part.ParentUUID;
|
||||
part = m_scene.GetSceneObjectPart(objectID);
|
||||
}
|
||||
|
||||
return GenericObjectPermission(editorID, objectID, false);
|
||||
}
|
||||
|
||||
|
||||
@@ -148,6 +148,113 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
||||
<OtherParts />
|
||||
</SceneObjectGroup>";
|
||||
|
||||
private string badFloatsXml = @"
|
||||
<SceneObjectGroup>
|
||||
<RootPart>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
<AllowedDrop>false</AllowedDrop>
|
||||
<CreatorID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></CreatorID>
|
||||
<FolderID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></FolderID>
|
||||
<InventorySerial>1</InventorySerial>
|
||||
<TaskInventory />
|
||||
<ObjectFlags>0</ObjectFlags>
|
||||
<UUID><Guid>e6a5a05e-e8cc-4816-8701-04165e335790</Guid></UUID>
|
||||
<LocalId>2698615125</LocalId>
|
||||
<Name>NaughtyPrim</Name>
|
||||
<Material>0</Material>
|
||||
<PassTouches>false</PassTouches>
|
||||
<RegionHandle>1099511628032000</RegionHandle>
|
||||
<ScriptAccessPin>0</ScriptAccessPin>
|
||||
<GroupPosition><X>147.23</X><Y>92.698</Y><Z>22.78084</Z></GroupPosition>
|
||||
<OffsetPosition><X>0</X><Y>0</Y><Z>0</Z></OffsetPosition>
|
||||
<RotationOffset><X>-4.371139E-08</X><Y>-1</Y><Z>-4.371139E-08</Z><W>0</W></RotationOffset>
|
||||
<Velocity><X>0</X><Y>0</Y><Z>0</Z></Velocity>
|
||||
<RotationalVelocity><X>0</X><Y>0</Y><Z>0</Z></RotationalVelocity>
|
||||
<AngularVelocity><X>0</X><Y>0</Y><Z>0</Z></AngularVelocity>
|
||||
<Acceleration><X>0</X><Y>0</Y><Z>0</Z></Acceleration>
|
||||
<Description />
|
||||
<Color />
|
||||
<Text />
|
||||
<SitName />
|
||||
<TouchName />
|
||||
<LinkNum>0</LinkNum>
|
||||
<ClickAction>0</ClickAction>
|
||||
<Shape>
|
||||
<ProfileCurve>1</ProfileCurve>
|
||||
<TextureEntry>AAAAAAAAERGZmQAAAAAABQCVlZUAAAAAQEAAAABAQAAAAAAAAAAAAAAAAAAAAA==</TextureEntry>
|
||||
<ExtraParams>AA==</ExtraParams>
|
||||
<PathBegin>0</PathBegin>
|
||||
<PathCurve>16</PathCurve>
|
||||
<PathEnd>0</PathEnd>
|
||||
<PathRadiusOffset>0</PathRadiusOffset>
|
||||
<PathRevolutions>0</PathRevolutions>
|
||||
<PathScaleX>100</PathScaleX>
|
||||
<PathScaleY>100</PathScaleY>
|
||||
<PathShearX>0</PathShearX>
|
||||
<PathShearY>0</PathShearY>
|
||||
<PathSkew>0</PathSkew>
|
||||
<PathTaperX>0</PathTaperX>
|
||||
<PathTaperY>0</PathTaperY>
|
||||
<PathTwist>0</PathTwist>
|
||||
<PathTwistBegin>0</PathTwistBegin>
|
||||
<PCode>9</PCode>
|
||||
<ProfileBegin>0</ProfileBegin>
|
||||
<ProfileEnd>0</ProfileEnd>
|
||||
<ProfileHollow>0</ProfileHollow>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<State>0</State>
|
||||
<ProfileShape>Square</ProfileShape>
|
||||
<HollowShape>Same</HollowShape>
|
||||
<SculptTexture><Guid>00000000-0000-0000-0000-000000000000</Guid></SculptTexture>
|
||||
<SculptType>0</SculptType><SculptData />
|
||||
<FlexiSoftness>0</FlexiSoftness>
|
||||
<FlexiTension>0,5</FlexiTension>
|
||||
<FlexiDrag>yo mamma</FlexiDrag>
|
||||
<FlexiGravity>0</FlexiGravity>
|
||||
<FlexiWind>0</FlexiWind>
|
||||
<FlexiForceX>0</FlexiForceX>
|
||||
<FlexiForceY>0</FlexiForceY>
|
||||
<FlexiForceZ>0</FlexiForceZ>
|
||||
<LightColorR>0</LightColorR>
|
||||
<LightColorG>0</LightColorG>
|
||||
<LightColorB>0</LightColorB>
|
||||
<LightColorA>1</LightColorA>
|
||||
<LightRadius>0</LightRadius>
|
||||
<LightCutoff>0</LightCutoff>
|
||||
<LightFalloff>0</LightFalloff>
|
||||
<LightIntensity>1</LightIntensity>
|
||||
<FlexiEntry>false</FlexiEntry>
|
||||
<LightEntry>false</LightEntry>
|
||||
<SculptEntry>false</SculptEntry>
|
||||
</Shape>
|
||||
<Scale><X>10</X><Y>10</Y><Z>0.5</Z></Scale>
|
||||
<UpdateFlag>0</UpdateFlag>
|
||||
<SitTargetOrientation><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientation>
|
||||
<SitTargetPosition><X>0</X><Y>0</Y><Z>0</Z></SitTargetPosition>
|
||||
<SitTargetPositionLL><X>0</X><Y>0</Y><Z>0</Z></SitTargetPositionLL>
|
||||
<SitTargetOrientationLL><X>0</X><Y>0</Y><Z>0</Z><W>1</W></SitTargetOrientationLL>
|
||||
<ParentID>0</ParentID>
|
||||
<CreationDate>1211330445</CreationDate>
|
||||
<Category>0</Category>
|
||||
<SalePrice>0</SalePrice>
|
||||
<ObjectSaleType>0</ObjectSaleType>
|
||||
<OwnershipCost>0</OwnershipCost>
|
||||
<GroupID><Guid>00000000-0000-0000-0000-000000000000</Guid></GroupID>
|
||||
<OwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></OwnerID>
|
||||
<LastOwnerID><Guid>a6dacf01-4636-4bb9-8a97-30609438af9d</Guid></LastOwnerID>
|
||||
<BaseMask>2147483647</BaseMask>
|
||||
<OwnerMask>2147483647</OwnerMask>
|
||||
<GroupMask>0</GroupMask>
|
||||
<EveryoneMask>0</EveryoneMask>
|
||||
<NextOwnerMask>2147483647</NextOwnerMask>
|
||||
<Flags>None</Flags>
|
||||
<CollisionSound><Guid>00000000-0000-0000-0000-000000000000</Guid></CollisionSound>
|
||||
<CollisionSoundVolume>0</CollisionSoundVolume>
|
||||
</SceneObjectPart>
|
||||
</RootPart>
|
||||
<OtherParts />
|
||||
</SceneObjectGroup>";
|
||||
|
||||
private string xml2 = @"
|
||||
<SceneObjectGroup>
|
||||
<SceneObjectPart xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema"">
|
||||
@@ -256,6 +363,32 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
||||
// TODO: Check other properties
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserializeBadFloatsXml()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(badFloatsXml);
|
||||
SceneObjectPart rootPart = so.RootPart;
|
||||
|
||||
Assert.That(rootPart.UUID, Is.EqualTo(new UUID("e6a5a05e-e8cc-4816-8701-04165e335790")));
|
||||
Assert.That(rootPart.CreatorID, Is.EqualTo(new UUID("a6dacf01-4636-4bb9-8a97-30609438af9d")));
|
||||
Assert.That(rootPart.Name, Is.EqualTo("NaughtyPrim"));
|
||||
|
||||
// This terminates the deserialization earlier if couldn't be parsed.
|
||||
// TODO: Need to address this
|
||||
Assert.That(rootPart.GroupPosition.X, Is.EqualTo(147.23f));
|
||||
|
||||
Assert.That(rootPart.Shape.PathCurve, Is.EqualTo(16));
|
||||
|
||||
// Defaults for bad parses
|
||||
Assert.That(rootPart.Shape.FlexiTension, Is.EqualTo(0));
|
||||
Assert.That(rootPart.Shape.FlexiDrag, Is.EqualTo(0));
|
||||
|
||||
// TODO: Check other properties
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSerializeXml()
|
||||
{
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
{
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
@@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
// There is a major hack going on in this method. The viewer doesn't request
|
||||
// map blocks (RequestMapBlocks) above 2048. That means that if we don't hack,
|
||||
// grids above that cell don't have a map at all. So, here's the hack: we wait
|
||||
// for this CAP request to come, and we inject the map blocks at this point.
|
||||
// for this CAP request to come, and we inject the map blocks at this point.
|
||||
// In a normal scenario, this request simply sends back the MapLayer (the blue color).
|
||||
// In the hacked scenario, it also sends the map blocks via UDP.
|
||||
//
|
||||
@@ -351,6 +351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
process,
|
||||
string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
|
||||
ThreadPriority.BelowNormal,
|
||||
true,
|
||||
true);
|
||||
}
|
||||
|
||||
@@ -750,7 +751,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
{
|
||||
uint x = 0, y = 0;
|
||||
Utils.LongToUInts(regionhandle, out x, out y);
|
||||
GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
if (mreg != null)
|
||||
{
|
||||
@@ -856,7 +857,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
finally
|
||||
{
|
||||
if (os != null)
|
||||
os.Close();
|
||||
os.Close();
|
||||
}
|
||||
|
||||
string response_mapItems_reply = null;
|
||||
@@ -959,16 +960,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
// on an unloaded square.
|
||||
// But make sure: Look whether the one we requested is in there
|
||||
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
|
||||
minX * (int)Constants.RegionSize,
|
||||
maxX * (int)Constants.RegionSize,
|
||||
minY * (int)Constants.RegionSize,
|
||||
minX * (int)Constants.RegionSize,
|
||||
maxX * (int)Constants.RegionSize,
|
||||
minY * (int)Constants.RegionSize,
|
||||
maxY * (int)Constants.RegionSize);
|
||||
|
||||
if (regions != null)
|
||||
{
|
||||
foreach (GridRegion r in regions)
|
||||
{
|
||||
if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
|
||||
if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
|
||||
(r.RegionLocY == minY * (int)Constants.RegionSize))
|
||||
{
|
||||
// found it => add it to response
|
||||
@@ -1003,7 +1004,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
{
|
||||
List<MapBlockData> mapBlocks = new List<MapBlockData>();
|
||||
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
|
||||
(minX - 4) * (int)Constants.RegionSize,
|
||||
(minX - 4) * (int)Constants.RegionSize,
|
||||
(maxX + 4) * (int)Constants.RegionSize,
|
||||
(minY - 4) * (int)Constants.RegionSize,
|
||||
(maxY + 4) * (int)Constants.RegionSize);
|
||||
@@ -1335,7 +1336,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
// Cannot create a map for a nonexistant heightmap
|
||||
if (m_scene.Heightmap == null)
|
||||
return;
|
||||
|
||||
|
||||
//create a texture asset of the terrain
|
||||
IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
|
||||
if (terrain == null)
|
||||
@@ -1344,7 +1345,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
byte[] data = terrain.WriteJpeg2000Image();
|
||||
if (data == null)
|
||||
return;
|
||||
|
||||
|
||||
byte[] overlay = GenerateOverlay();
|
||||
|
||||
m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
|
||||
@@ -1365,7 +1366,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
// Store the new one
|
||||
m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
|
||||
m_scene.AssetService.Store(asset);
|
||||
|
||||
|
||||
if (overlay != null)
|
||||
{
|
||||
parcelImageID = UUID.Random();
|
||||
@@ -1389,7 +1390,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
|
||||
m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID;
|
||||
m_scene.RegionInfo.RegionSettings.Save();
|
||||
|
||||
|
||||
// Delete the old one
|
||||
// m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID);
|
||||
m_scene.AssetService.Delete(lastTerrainImageID.ToString());
|
||||
@@ -1468,18 +1469,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
|
||||
{
|
||||
landForSale = true;
|
||||
|
||||
|
||||
saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap());
|
||||
}
|
||||
}
|
||||
|
||||
if (!landForSale)
|
||||
{
|
||||
m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not geenrating overlay", m_scene.RegionInfo.RegionName);
|
||||
m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
|
||||
return null;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, genrating overlay", m_scene.RegionInfo.RegionName);
|
||||
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
|
||||
|
||||
for (int x = 0 ; x < 64 ; x++)
|
||||
{
|
||||
|
||||
@@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
|
||||
public interface IAvatarFactoryModule
|
||||
{
|
||||
void SetAppearance(IScenePresence sp, AvatarAppearance appearance);
|
||||
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -173,6 +173,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
|
||||
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
|
||||
|
||||
public delegate void AvatarAppearanceChange(ScenePresence avatar);
|
||||
public event AvatarAppearanceChange OnAvatarAppearanceChange;
|
||||
|
||||
public event Action<ScenePresence> OnSignificantClientMovement;
|
||||
|
||||
public delegate void IncomingInstantMessage(GridInstantMessage message);
|
||||
@@ -184,10 +187,62 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public event ClientClosed OnClientClosed;
|
||||
|
||||
// Fired when a script is created
|
||||
// The indication that a new script exists in this region.
|
||||
public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
|
||||
public event NewScript OnNewScript;
|
||||
public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
|
||||
{
|
||||
NewScript handlerNewScript = OnNewScript;
|
||||
if (handlerNewScript != null)
|
||||
{
|
||||
foreach (NewScript d in handlerNewScript.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(clientID, part, itemID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset
|
||||
// An indication that the script has changed.
|
||||
public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
|
||||
public event UpdateScript OnUpdateScript;
|
||||
public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
|
||||
{
|
||||
UpdateScript handlerUpdateScript = OnUpdateScript;
|
||||
if (handlerUpdateScript != null)
|
||||
{
|
||||
foreach (UpdateScript d in handlerUpdateScript.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(clientId, itemId, primId, isScriptRunning, newAssetID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[EVENT MANAGER]: Delegate for TriggerUpdateScript failed - continuing. {0} {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is fired when a scene object property that a script might be interested in (such as color, scale or
|
||||
/// inventory) changes. Only enough information is sent for the LSL changed event
|
||||
/// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
|
||||
/// ScriptChangedEvent is fired when a scene object property that a script might be interested
|
||||
/// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event.
|
||||
/// This is not an indication that the script has changed (see OnUpdateScript for that).
|
||||
/// This event is sent to a script to tell it that some property changed on
|
||||
/// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed .
|
||||
/// </summary>
|
||||
public event ScriptChangedEvent OnScriptChangedEvent;
|
||||
public delegate void ScriptChangedEvent(uint localID, uint change);
|
||||
@@ -1238,6 +1293,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerAvatarAppearanceChanged(ScenePresence avatar)
|
||||
{
|
||||
AvatarAppearanceChange handler = OnAvatarAppearanceChange;
|
||||
if (handler != null)
|
||||
{
|
||||
foreach (AvatarAppearanceChange d in handler.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
d(avatar);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[EVENT MANAGER]: Delegate for TriggerAvatarAppearanceChanged failed - continuing. {0} {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerIncomingInstantMessage(GridInstantMessage message)
|
||||
{
|
||||
IncomingInstantMessage handlerIncomingInstantMessage = OnIncomingInstantMessage;
|
||||
|
||||
@@ -283,6 +283,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||
}
|
||||
|
||||
// Tell anyone managing scripts that a script has been reloaded/changed
|
||||
EventManager.TriggerUpdateScript(remoteClient.AgentId, itemId, primId, isScriptRunning, item.AssetID);
|
||||
|
||||
part.ParentGroup.ResumeScripts();
|
||||
return errors;
|
||||
}
|
||||
@@ -1151,8 +1155,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return;
|
||||
}
|
||||
|
||||
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId);
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
{
|
||||
// If the item to be moved is no copy, we need to be able to
|
||||
// edit the prim.
|
||||
@@ -1624,9 +1627,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// have state in inventory
|
||||
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
|
||||
|
||||
// tell anyone watching that there is a new script in town
|
||||
EventManager.TriggerNewScript(agentID, part, copyID);
|
||||
|
||||
// m_log.InfoFormat("[PRIMINVENTORY]: " +
|
||||
// "Rezzed script {0} into prim local ID {1} for user {2}",
|
||||
// item.inventoryName, localID, remoteClient.Name);
|
||||
|
||||
part.ParentGroup.ResumeScripts();
|
||||
|
||||
return part;
|
||||
@@ -1707,6 +1714,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
part.Inventory.AddInventoryItem(taskItem, false);
|
||||
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
|
||||
|
||||
// tell anyone managing scripts that a new script exists
|
||||
EventManager.TriggerNewScript(agentID, part, taskItem.ItemID);
|
||||
|
||||
part.ParentGroup.ResumeScripts();
|
||||
|
||||
return part;
|
||||
@@ -1926,7 +1937,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
foreach (SceneObjectGroup g in deleteGroups)
|
||||
{
|
||||
AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
|
||||
AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -864,16 +864,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
try
|
||||
{
|
||||
ForEachRootScenePresence(delegate(ScenePresence agent)
|
||||
{
|
||||
//agent.ControllingClient.new
|
||||
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
|
||||
{
|
||||
//agent.ControllingClient.new
|
||||
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
|
||||
|
||||
List<ulong> old = new List<ulong>();
|
||||
old.Add(otherRegion.RegionHandle);
|
||||
agent.DropOldNeighbours(old);
|
||||
if (m_teleportModule != null)
|
||||
m_teleportModule.EnableChildAgent(agent, otherRegion);
|
||||
});
|
||||
List<ulong> old = new List<ulong>();
|
||||
old.Add(otherRegion.RegionHandle);
|
||||
agent.DropOldNeighbours(old);
|
||||
if (m_teleportModule != null && agent.PresenceType != PresenceType.Npc)
|
||||
m_teleportModule.EnableChildAgent(agent, otherRegion);
|
||||
});
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
@@ -881,7 +881,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// This shouldn't happen too often anymore.
|
||||
m_log.Error("[SCENE]: Couldn't inform client of regionup because we got a null reference exception");
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1009,10 +1008,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
try
|
||||
{
|
||||
ForEachRootScenePresence(delegate(ScenePresence agent)
|
||||
{
|
||||
if (m_teleportModule != null)
|
||||
m_teleportModule.EnableChildAgent(agent, r);
|
||||
});
|
||||
{
|
||||
if (m_teleportModule != null && agent.PresenceType != PresenceType.Npc)
|
||||
m_teleportModule.EnableChildAgent(agent, r);
|
||||
});
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
@@ -1141,7 +1140,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
HeartbeatThread
|
||||
= Watchdog.StartThread(
|
||||
Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false);
|
||||
Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1179,6 +1178,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
try
|
||||
{
|
||||
m_eventManager.TriggerOnRegionStarted(this);
|
||||
|
||||
// The first frame can take a very long time due to physics actors being added on startup. Therefore,
|
||||
// don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false
|
||||
// alarms for scenes with many objects.
|
||||
Update();
|
||||
Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
|
||||
|
||||
while (!shuttingdown)
|
||||
Update();
|
||||
|
||||
@@ -1207,7 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
++Frame;
|
||||
|
||||
// m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame);
|
||||
// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
|
||||
|
||||
try
|
||||
{
|
||||
@@ -1362,26 +1368,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
throw;
|
||||
}
|
||||
catch (AccessViolationException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[REGION]: Failed on region {0} with exception {1}{2}",
|
||||
RegionInfo.RegionName, e.Message, e.StackTrace);
|
||||
}
|
||||
//catch (NullReferenceException e)
|
||||
//{
|
||||
// m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
//}
|
||||
catch (InvalidOperationException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[REGION]: Failed on region {0} with exception {1}{2}",
|
||||
RegionInfo.RegionName, e.Message, e.StackTrace);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[REGION]: Failed on region {0} with exception {1}{2}",
|
||||
"[SCENE]: Failed on region {0} with exception {1}{2}",
|
||||
RegionInfo.RegionName, e.Message, e.StackTrace);
|
||||
}
|
||||
|
||||
@@ -1419,7 +1409,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
entry.checkAtTargets();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Send out simstats data to all clients
|
||||
/// </summary>
|
||||
@@ -2318,7 +2307,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
/// <param name="sog"></param>
|
||||
/// <returns></returns>
|
||||
public bool IncomingCreateObject(ISceneObject sog)
|
||||
public bool IncomingCreateObject(Vector3 newPosition, ISceneObject sog)
|
||||
{
|
||||
//m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition,
|
||||
// ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment);
|
||||
@@ -2334,6 +2323,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return false;
|
||||
}
|
||||
|
||||
if (newPosition != Vector3.Zero)
|
||||
newObject.RootPart.GroupPosition = newPosition;
|
||||
|
||||
if (!AddSceneObject(newObject))
|
||||
{
|
||||
m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName);
|
||||
@@ -3259,8 +3251,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// also return a reason.</returns>
|
||||
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
|
||||
{
|
||||
bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
|
||||
(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
|
||||
bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
|
||||
(teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
|
||||
bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0);
|
||||
bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0);
|
||||
|
||||
reason = String.Empty;
|
||||
|
||||
//Teleport flags:
|
||||
@@ -3272,9 +3267,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// Don't disable this log message - it's too helpful
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})",
|
||||
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
|
||||
agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos);
|
||||
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})",
|
||||
RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
|
||||
agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos);
|
||||
|
||||
if (LoginsDisabled)
|
||||
{
|
||||
@@ -3427,6 +3422,29 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
agent.startpos.Z = 720;
|
||||
}
|
||||
}
|
||||
|
||||
// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
|
||||
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
|
||||
RegionInfo.EstateSettings.AllowDirectTeleport == false &&
|
||||
!viahome && !godlike)
|
||||
{
|
||||
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
|
||||
// Can have multiple SpawnPoints
|
||||
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
|
||||
if ( spawnpoints.Count > 1)
|
||||
{
|
||||
// We have multiple SpawnPoints, Route the agent to a random one
|
||||
agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We have a single SpawnPoint and will route the agent to it
|
||||
agent.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Honor parcel landing type and position.
|
||||
if (land != null)
|
||||
{
|
||||
@@ -4232,10 +4250,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="action"></param>
|
||||
public void ForEachRootScenePresence(Action<ScenePresence> action)
|
||||
{
|
||||
if (m_sceneGraph != null)
|
||||
{
|
||||
m_sceneGraph.ForEachAvatar(action);
|
||||
}
|
||||
m_sceneGraph.ForEachAvatar(action);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -4244,10 +4259,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name="action"></param>
|
||||
public void ForEachScenePresence(Action<ScenePresence> action)
|
||||
{
|
||||
if (m_sceneGraph != null)
|
||||
{
|
||||
m_sceneGraph.ForEachScenePresence(action);
|
||||
}
|
||||
m_sceneGraph.ForEachScenePresence(action);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -4677,7 +4689,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
|
||||
if (nearestPoint != null)
|
||||
{
|
||||
Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
|
||||
// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
|
||||
|
||||
return nearestPoint.Value;
|
||||
}
|
||||
|
||||
@@ -4687,12 +4702,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
|
||||
if (nearestPoint != null)
|
||||
{
|
||||
Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
|
||||
|
||||
return nearestPoint.Value;
|
||||
}
|
||||
|
||||
//Ultimate backup if we have no idea where they are
|
||||
Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
|
||||
//Ultimate backup if we have no idea where they are
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition);
|
||||
|
||||
return avatar.lastKnownAllowedPosition;
|
||||
}
|
||||
|
||||
@@ -5098,7 +5117,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget);
|
||||
|
||||
Vector3 agent_control_v3 = new Vector3();
|
||||
presence.HandleMoveToTargetUpdate(ref agent_control_v3);
|
||||
presence.HandleMoveToTargetUpdate(1, ref agent_control_v3);
|
||||
presence.AddNewMovement(agent_control_v3);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,16 +156,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// that the region position is cached or performance will degrade
|
||||
Utils.LongToUInts(regionHandle, out x, out y);
|
||||
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
|
||||
if (! simulatorList.Contains(dest.ServerURI))
|
||||
// bool v = true;
|
||||
if (!simulatorList.Contains(dest.ServerURI))
|
||||
{
|
||||
// we havent seen this simulator before, add it to the list
|
||||
// and send it an update
|
||||
simulatorList.Add(dest.ServerURI);
|
||||
// Let move this to sync. Mono definitely does not like async networking.
|
||||
m_scene.SimulationService.UpdateAgent(dest, cAgentData);
|
||||
|
||||
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
|
||||
SendChildAgentDataUpdateCompleted,
|
||||
d);
|
||||
// Leaving this here as a reminder that we tried, and it sucks.
|
||||
//SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
||||
//d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
|
||||
// SendChildAgentDataUpdateCompleted,
|
||||
// d);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -359,7 +359,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_log.ErrorFormat(
|
||||
"[SCENEGRAPH]: Tried to add scene object {0} to {1} with illegal UUID of {2}",
|
||||
sceneObject.Name, m_parentScene.RegionInfo.RegionName, UUID.Zero);
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -368,12 +368,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENEGRAPH]: Scene graph for {0} already contains object {1} in AddSceneObject()",
|
||||
// m_parentScene.RegionInfo.RegionName, sceneObject.UUID);
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
|
||||
// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
|
||||
// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
|
||||
|
||||
SceneObjectPart[] parts = sceneObject.Parts;
|
||||
@@ -409,7 +409,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||
|
||||
|
||||
lock (SceneObjectGroupsByFullPartID)
|
||||
{
|
||||
foreach (SceneObjectPart part in parts)
|
||||
@@ -1592,7 +1592,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
if (group != null)
|
||||
{
|
||||
if (m_parentScene.Permissions.CanEditObject(group.UUID,agentID))
|
||||
if (m_parentScene.Permissions.CanEditObject(group.UUID, agentID))
|
||||
{
|
||||
group.UpdateExtraParam(primLocalID, type, inUse, data);
|
||||
}
|
||||
@@ -1609,7 +1609,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
SceneObjectGroup group = GetGroupByPrim(primLocalID);
|
||||
if (group != null)
|
||||
{
|
||||
if (m_parentScene.Permissions.CanEditObject(group.GetPartsFullID(primLocalID), agentID))
|
||||
if (m_parentScene.Permissions.CanEditObject(group.UUID, agentID))
|
||||
{
|
||||
ObjectShapePacket.ObjectDataBlock shapeData = new ObjectShapePacket.ObjectDataBlock();
|
||||
shapeData.ObjectLocalID = shapeBlock.ObjectLocalID;
|
||||
|
||||
@@ -1330,7 +1330,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_log.DebugFormat(
|
||||
"[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
|
||||
RootPart.UUID);
|
||||
m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn");
|
||||
m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn");
|
||||
m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
|
||||
DeRezAction.Return, UUID.Zero);
|
||||
|
||||
|
||||
@@ -303,6 +303,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// ~SceneObjectPart()
|
||||
// {
|
||||
// Console.WriteLine(
|
||||
// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
|
||||
// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
|
||||
// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
|
||||
@@ -1553,9 +1556,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
dupe.GroupPosition = GroupPosition;
|
||||
dupe.OffsetPosition = OffsetPosition;
|
||||
dupe.RotationOffset = RotationOffset;
|
||||
dupe.Velocity = new Vector3(0, 0, 0);
|
||||
dupe.Acceleration = new Vector3(0, 0, 0);
|
||||
dupe.AngularVelocity = new Vector3(0, 0, 0);
|
||||
dupe.Velocity = Velocity;
|
||||
dupe.Acceleration = Acceleration;
|
||||
dupe.AngularVelocity = AngularVelocity;
|
||||
dupe.Flags = Flags;
|
||||
|
||||
dupe.OwnershipCost = OwnershipCost;
|
||||
|
||||
@@ -291,13 +291,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </summary>
|
||||
public PhysicsActor PhysicsActor { get; private set; }
|
||||
|
||||
private byte m_movementflag;
|
||||
|
||||
public byte MovementFlag
|
||||
{
|
||||
set { m_movementflag = value; }
|
||||
get { return m_movementflag; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Record user movement inputs.
|
||||
/// </summary>
|
||||
public byte MovementFlag { get; private set; }
|
||||
|
||||
private bool m_updateflag;
|
||||
|
||||
@@ -344,15 +341,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <summary>
|
||||
/// Position of agent's camera in world (region cordinates)
|
||||
/// </summary>
|
||||
protected Vector3 m_lastCameraPosition;
|
||||
|
||||
protected Vector3 m_CameraPosition;
|
||||
|
||||
public Vector3 CameraPosition
|
||||
{
|
||||
get { return m_CameraPosition; }
|
||||
private set { m_CameraPosition = value; }
|
||||
}
|
||||
protected Vector3 m_lastCameraPosition;
|
||||
|
||||
public Vector3 CameraPosition { get; set; }
|
||||
|
||||
public Quaternion CameraRotation
|
||||
{
|
||||
@@ -361,29 +352,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// Use these three vectors to figure out what the agent is looking at
|
||||
// Convert it to a Matrix and/or Quaternion
|
||||
//
|
||||
protected Vector3 m_CameraAtAxis;
|
||||
protected Vector3 m_CameraLeftAxis;
|
||||
protected Vector3 m_CameraUpAxis;
|
||||
|
||||
public Vector3 CameraAtAxis
|
||||
{
|
||||
get { return m_CameraAtAxis; }
|
||||
private set { m_CameraAtAxis = value; }
|
||||
}
|
||||
|
||||
|
||||
public Vector3 CameraLeftAxis
|
||||
{
|
||||
get { return m_CameraLeftAxis; }
|
||||
private set { m_CameraLeftAxis = value; }
|
||||
}
|
||||
|
||||
public Vector3 CameraUpAxis
|
||||
{
|
||||
get { return m_CameraUpAxis; }
|
||||
private set { m_CameraUpAxis = value; }
|
||||
}
|
||||
//
|
||||
public Vector3 CameraAtAxis { get; set; }
|
||||
public Vector3 CameraLeftAxis { get; set; }
|
||||
public Vector3 CameraUpAxis { get; set; }
|
||||
|
||||
public Vector3 Lookat
|
||||
{
|
||||
@@ -399,33 +371,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
#endregion
|
||||
|
||||
public readonly string Firstname;
|
||||
public readonly string Lastname;
|
||||
public string Firstname { get; private set; }
|
||||
public string Lastname { get; private set; }
|
||||
|
||||
public string Grouptitle { get; set; }
|
||||
|
||||
private string m_grouptitle;
|
||||
|
||||
public string Grouptitle
|
||||
{
|
||||
get { return m_grouptitle; }
|
||||
set { m_grouptitle = value; }
|
||||
}
|
||||
|
||||
// Agent's Draw distance.
|
||||
protected float m_DrawDistance;
|
||||
|
||||
public float DrawDistance
|
||||
{
|
||||
get { return m_DrawDistance; }
|
||||
private set { m_DrawDistance = value; }
|
||||
}
|
||||
|
||||
protected bool m_allowMovement = true;
|
||||
|
||||
public bool AllowMovement
|
||||
{
|
||||
get { return m_allowMovement; }
|
||||
set { m_allowMovement = value; }
|
||||
}
|
||||
// Agent's Draw distance.
|
||||
public float DrawDistance { get; set; }
|
||||
|
||||
public bool AllowMovement { get; set; }
|
||||
|
||||
private bool m_setAlwaysRun;
|
||||
|
||||
@@ -450,15 +404,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
PhysicsActor.SetAlwaysRun = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private byte m_state;
|
||||
|
||||
public byte State
|
||||
{
|
||||
get { return m_state; }
|
||||
set { m_state = value; }
|
||||
}
|
||||
}
|
||||
|
||||
public byte State { get; set; }
|
||||
|
||||
private AgentManager.ControlFlags m_AgentControlFlags;
|
||||
|
||||
@@ -466,31 +414,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
get { return (uint)m_AgentControlFlags; }
|
||||
set { m_AgentControlFlags = (AgentManager.ControlFlags)value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This works out to be the ClientView object associated with this avatar, or it's client connection manager
|
||||
/// </summary>
|
||||
private IClientAPI m_controllingClient;
|
||||
|
||||
public IClientAPI ControllingClient
|
||||
{
|
||||
get { return m_controllingClient; }
|
||||
private set { m_controllingClient = value; }
|
||||
}
|
||||
}
|
||||
|
||||
public IClientAPI ControllingClient { get; set; }
|
||||
|
||||
public IClientCore ClientView
|
||||
{
|
||||
get { return (IClientCore) m_controllingClient; }
|
||||
}
|
||||
|
||||
protected Vector3 m_parentPosition;
|
||||
|
||||
public Vector3 ParentPosition
|
||||
{
|
||||
get { return m_parentPosition; }
|
||||
set { m_parentPosition = value; }
|
||||
}
|
||||
{
|
||||
get { return (IClientCore)ControllingClient; }
|
||||
}
|
||||
|
||||
public Vector3 ParentPosition { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Position of this avatar relative to the region the avatar is in
|
||||
@@ -828,18 +761,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
private Vector3[] GetWalkDirectionVectors()
|
||||
{
|
||||
Vector3[] vector = new Vector3[11];
|
||||
vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD
|
||||
vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK
|
||||
Vector3[] vector = new Vector3[11];
|
||||
vector[0] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD
|
||||
vector[1] = new Vector3(-CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK
|
||||
vector[2] = Vector3.UnitY; //LEFT
|
||||
vector[3] = -Vector3.UnitY; //RIGHT
|
||||
vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP
|
||||
vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN
|
||||
vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE
|
||||
vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE
|
||||
vector[3] = -Vector3.UnitY; //RIGHT
|
||||
vector[4] = new Vector3(CameraAtAxis.Z, 0f, CameraUpAxis.Z); //UP
|
||||
vector[5] = new Vector3(-CameraAtAxis.Z, 0f, -CameraUpAxis.Z); //DOWN
|
||||
vector[6] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD_NUDGE
|
||||
vector[7] = new Vector3(-CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK_NUDGE
|
||||
vector[8] = Vector3.UnitY; //LEFT_NUDGE
|
||||
vector[9] = -Vector3.UnitY; //RIGHT_NUDGE
|
||||
vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE
|
||||
vector[9] = -Vector3.UnitY; //RIGHT_NUDGE
|
||||
vector[10] = new Vector3(-CameraAtAxis.Z, 0f, -CameraUpAxis.Z); //DOWN_NUDGE
|
||||
return vector;
|
||||
}
|
||||
|
||||
@@ -1051,7 +984,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Do not call this directly. Call Scene.RequestTeleportLocation() instead.
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
public void Teleport(Vector3 pos)
|
||||
@@ -1222,7 +1155,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
|
||||
if (m_agentTransfer != null)
|
||||
m_agentTransfer.EnableChildAgents(this);
|
||||
Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });
|
||||
|
||||
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||
if (friendsModule != null)
|
||||
@@ -1336,7 +1269,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// Convert it to a Matrix and/or Quaternion
|
||||
CameraAtAxis = agentData.CameraAtAxis;
|
||||
CameraLeftAxis = agentData.CameraLeftAxis;
|
||||
m_CameraUpAxis = agentData.CameraUpAxis;
|
||||
CameraUpAxis = agentData.CameraUpAxis;
|
||||
|
||||
// The Agent's Draw distance setting
|
||||
// When we get to the point of re-computing neighbors everytime this
|
||||
@@ -1346,9 +1279,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
DrawDistance = Scene.DefaultDrawDistance;
|
||||
|
||||
// Check if Client has camera in 'follow cam' or 'build' mode.
|
||||
Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
|
||||
|
||||
m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f)
|
||||
Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
|
||||
|
||||
m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f)
|
||||
&& (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
|
||||
|
||||
m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
|
||||
@@ -1525,7 +1458,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
else if (bAllowUpdateMoveToPosition)
|
||||
{
|
||||
if (HandleMoveToTargetUpdate(ref agent_control_v3))
|
||||
// The UseClientAgentPosition is set if parcel ban is forcing the avatar to move to a
|
||||
// certain position. It's only check for tolerance on returning to that position is 0.2
|
||||
// rather than 1, at which point it removes its force target.
|
||||
if (HandleMoveToTargetUpdate(agentData.UseClientAgentPosition ? 0.2 : 1, ref agent_control_v3))
|
||||
update_movementflag = true;
|
||||
}
|
||||
}
|
||||
@@ -1587,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </remarks>
|
||||
/// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param>
|
||||
/// <returns>True if movement has been updated in some way. False otherwise.</returns>
|
||||
public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3)
|
||||
public bool HandleMoveToTargetUpdate(double tolerance, ref Vector3 agent_control_v3)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name);
|
||||
|
||||
@@ -1604,7 +1540,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget);
|
||||
|
||||
// Check the error term of the current position in relation to the target position
|
||||
if (distanceToTarget <= 1)
|
||||
if (distanceToTarget <= tolerance)
|
||||
{
|
||||
// We are close enough to the target
|
||||
AbsolutePosition = MoveToPositionTarget;
|
||||
@@ -1780,7 +1716,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation);
|
||||
|
||||
Vector3 agent_control_v3 = new Vector3();
|
||||
HandleMoveToTargetUpdate(ref agent_control_v3);
|
||||
HandleMoveToTargetUpdate(1, ref agent_control_v3);
|
||||
AddNewMovement(agent_control_v3);
|
||||
}
|
||||
|
||||
@@ -2741,7 +2677,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
AgentPosition agentpos = new AgentPosition();
|
||||
agentpos.CopyFrom(cadu);
|
||||
|
||||
m_scene.SendOutChildAgentUpdates(agentpos, this);
|
||||
// Let's get this out of the update loop
|
||||
Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3076,8 +3013,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
cAgent.Velocity = m_velocity;
|
||||
cAgent.Center = CameraPosition;
|
||||
cAgent.AtAxis = CameraAtAxis;
|
||||
cAgent.LeftAxis = CameraLeftAxis;
|
||||
cAgent.UpAxis = m_CameraUpAxis;
|
||||
cAgent.LeftAxis = CameraLeftAxis;
|
||||
cAgent.UpAxis = CameraUpAxis;
|
||||
|
||||
cAgent.Far = DrawDistance;
|
||||
|
||||
@@ -3162,8 +3099,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_velocity = cAgent.Velocity;
|
||||
CameraPosition = cAgent.Center;
|
||||
CameraAtAxis = cAgent.AtAxis;
|
||||
CameraLeftAxis = cAgent.LeftAxis;
|
||||
m_CameraUpAxis = cAgent.UpAxis;
|
||||
CameraLeftAxis = cAgent.LeftAxis;
|
||||
CameraUpAxis = cAgent.UpAxis;
|
||||
|
||||
// When we get to the point of re-computing neighbors everytime this
|
||||
// changes, then start using the agent's drawdistance rather than the
|
||||
@@ -3225,7 +3162,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
((SceneObjectGroup)so).LocalId = 0;
|
||||
((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
|
||||
so.SetState(cAgent.AttachmentObjectStates[i++], m_scene);
|
||||
m_scene.IncomingCreateObject(so);
|
||||
m_scene.IncomingCreateObject(Vector3.Zero, so);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,6 +29,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
@@ -570,13 +571,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
|
||||
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
bool errors = false;
|
||||
obj.Shape = ReadShape(reader, "Shape", out errors);
|
||||
List<string> errorNodeNames;
|
||||
obj.Shape = ReadShape(reader, "Shape", out errorNodeNames);
|
||||
|
||||
if (errors)
|
||||
if (errorNodeNames != null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors. Please see earlier log entries.",
|
||||
obj.Name, obj.UUID);
|
||||
"[SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part {0} {1} encountered errors in properties {2}.",
|
||||
obj.Name, obj.UUID, string.Join(", ", errorNodeNames.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
|
||||
@@ -1470,7 +1473,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
m_SOPXmlProcessors,
|
||||
reader,
|
||||
(o, nodeName, e)
|
||||
=> m_log.ErrorFormat(
|
||||
=> m_log.DebugFormat(
|
||||
"[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}",
|
||||
((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace));
|
||||
|
||||
@@ -1519,17 +1522,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
/// </summary>
|
||||
/// <param name="reader"></param>
|
||||
/// <param name="name">The name of the xml element containing the shape</param>
|
||||
/// <param name="errors">true if any errors were encountered during parsing, false otherwise</param>
|
||||
/// <param name="errors">a list containing the failing node names. If no failures then null.</param>
|
||||
/// <returns>The shape parsed</returns>
|
||||
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
|
||||
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out List<string> errorNodeNames)
|
||||
{
|
||||
errors = false;
|
||||
List<string> internalErrorNodeNames = null;
|
||||
|
||||
PrimitiveBaseShape shape = new PrimitiveBaseShape();
|
||||
|
||||
if (reader.IsEmptyElement)
|
||||
{
|
||||
reader.Read();
|
||||
errorNodeNames = null;
|
||||
return shape;
|
||||
}
|
||||
|
||||
@@ -1540,12 +1544,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
m_ShapeXmlProcessors,
|
||||
reader,
|
||||
(o, nodeName, e)
|
||||
=> m_log.ErrorFormat(
|
||||
"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
|
||||
nodeName, e.Message, e.StackTrace));
|
||||
=>
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
|
||||
// nodeName, e.Message, e.StackTrace);
|
||||
if (internalErrorNodeNames == null)
|
||||
internalErrorNodeNames = new List<string>();
|
||||
|
||||
internalErrorNodeNames.Add(nodeName);
|
||||
}
|
||||
);
|
||||
|
||||
reader.ReadEndElement(); // Shape
|
||||
|
||||
errorNodeNames = internalErrorNodeNames;
|
||||
|
||||
return shape;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
@@ -43,6 +44,42 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
[TestFixture]
|
||||
public class SceneObjectBasicTests
|
||||
{
|
||||
// [TearDown]
|
||||
// public void TearDown()
|
||||
// {
|
||||
// Console.WriteLine("TearDown");
|
||||
// GC.Collect();
|
||||
// Thread.Sleep(3000);
|
||||
// }
|
||||
|
||||
// public class GcNotify
|
||||
// {
|
||||
// public static AutoResetEvent gcEvent = new AutoResetEvent(false);
|
||||
// private static bool _initialized = false;
|
||||
//
|
||||
// public static void Initialize()
|
||||
// {
|
||||
// if (!_initialized)
|
||||
// {
|
||||
// _initialized = true;
|
||||
// new GcNotify();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private GcNotify(){}
|
||||
//
|
||||
// ~GcNotify()
|
||||
// {
|
||||
// if (!Environment.HasShutdownStarted &&
|
||||
// !AppDomain.CurrentDomain.IsFinalizingForUnload())
|
||||
// {
|
||||
// Console.WriteLine("GcNotify called");
|
||||
// gcEvent.Set();
|
||||
// new GcNotify();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Test adding an object to a scene.
|
||||
/// </summary>
|
||||
@@ -147,11 +184,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
public void TestDeleteSceneObject()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
|
||||
TestScene scene = SceneHelpers.SetupScene();
|
||||
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
|
||||
scene.DeleteSceneObject(part.ParentGroup, false);
|
||||
|
||||
|
||||
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
||||
Assert.That(retrievedPart, Is.Null);
|
||||
}
|
||||
|
||||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||
m_client = client;
|
||||
m_scene = scene;
|
||||
|
||||
Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false);
|
||||
Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true);
|
||||
}
|
||||
|
||||
private void SendServerCommand(string command)
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||
|
||||
m_listener.Start(50);
|
||||
|
||||
Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false);
|
||||
Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true);
|
||||
m_baseScene = baseScene;
|
||||
}
|
||||
|
||||
|
||||
@@ -63,9 +63,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// Capability string prefixes
|
||||
private static readonly string m_parcelVoiceInfoRequestPath = "0007/";
|
||||
private static readonly string m_provisionVoiceAccountRequestPath = "0008/";
|
||||
private static readonly string m_chatSessionRequestPath = "0009/";
|
||||
private static readonly string m_parcelVoiceInfoRequestPath = "0207/";
|
||||
private static readonly string m_provisionVoiceAccountRequestPath = "0208/";
|
||||
private static readonly string m_chatSessionRequestPath = "0209/";
|
||||
|
||||
// Control info
|
||||
private static bool m_Enabled = false;
|
||||
|
||||
@@ -30,6 +30,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using Nwc.XmlRpc;
|
||||
|
||||
@@ -167,6 +168,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
|
||||
private bool m_debugEnabled = false;
|
||||
|
||||
private Dictionary<string, bool> m_pendingRequests = new Dictionary<string,bool>();
|
||||
|
||||
private ExpiringCache<string, OSDMap> m_memoryCache;
|
||||
private int m_cacheTimeout = 30;
|
||||
|
||||
@@ -1348,6 +1351,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
// Immediately forward the request if the cache is disabled.
|
||||
if (m_cacheTimeout == 0)
|
||||
{
|
||||
m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: cache is disabled");
|
||||
return WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
}
|
||||
|
||||
@@ -1355,6 +1359,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
if (requestArgs["RequestMethod"] == "RemoveGeneric"
|
||||
|| requestArgs["RequestMethod"] == "AddGeneric")
|
||||
{
|
||||
m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: clearing generics cache");
|
||||
|
||||
// Any and all updates cause the cache to clear
|
||||
m_memoryCache.Clear();
|
||||
|
||||
@@ -1366,18 +1372,67 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||
|
||||
// Create the cache key for the request and see if we have it cached
|
||||
string CacheKey = WebUtil.BuildQueryString(requestArgs);
|
||||
OSDMap response = null;
|
||||
if (!m_memoryCache.TryGetValue(CacheKey, out response))
|
||||
{
|
||||
// if it wasn't in the cache, pass the request to the Simian Grid Services
|
||||
response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
|
||||
// and cache the response
|
||||
m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
// This code uses a leader/follower pattern. On a cache miss, the request is added
|
||||
// to a queue; the first thread to add it to the queue completes the request while
|
||||
// follow on threads busy wait for the results, this situation seems to happen
|
||||
// often when checking permissions
|
||||
while (true)
|
||||
{
|
||||
OSDMap response = null;
|
||||
bool firstRequest = false;
|
||||
|
||||
lock (m_memoryCache)
|
||||
{
|
||||
if (m_memoryCache.TryGetValue(CacheKey, out response))
|
||||
return response;
|
||||
|
||||
if (! m_pendingRequests.ContainsKey(CacheKey))
|
||||
{
|
||||
m_pendingRequests.Add(CacheKey,true);
|
||||
firstRequest = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (firstRequest)
|
||||
{
|
||||
// if it wasn't in the cache, pass the request to the Simian Grid Services
|
||||
try
|
||||
{
|
||||
response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[SIMIAN GROUPS CONNECTOR] request failed {0}",CacheKey);
|
||||
}
|
||||
|
||||
// and cache the response
|
||||
lock (m_memoryCache)
|
||||
{
|
||||
m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
m_pendingRequests.Remove(CacheKey);
|
||||
}
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
Thread.Sleep(50); // waiting for a web request to complete, 50msecs is reasonable
|
||||
}
|
||||
|
||||
// return cached response
|
||||
return response;
|
||||
// if (!m_memoryCache.TryGetValue(CacheKey, out response))
|
||||
// {
|
||||
// m_log.WarnFormat("[SIMIAN GROUPS CONNECTOR]: query not in the cache");
|
||||
// Util.PrintCallStack();
|
||||
|
||||
// // if it wasn't in the cache, pass the request to the Simian Grid Services
|
||||
// response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||
|
||||
// // and cache the response
|
||||
// m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
|
||||
// }
|
||||
|
||||
// // return cached response
|
||||
// return response;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
@@ -230,8 +230,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
||||
|
||||
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
||||
|
||||
m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
|
||||
m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
|
||||
// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
|
||||
// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
|
||||
|
||||
m_log.InfoFormat("[RegionReady]: Logins enabled for {0}", m_scene.RegionInfo.RegionName);
|
||||
|
||||
if ( m_uri != string.Empty )
|
||||
{
|
||||
|
||||
@@ -96,15 +96,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
if (!m_avatars.ContainsKey(agentId))
|
||||
return false;
|
||||
|
||||
// Delete existing sp attachments
|
||||
scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false);
|
||||
|
||||
AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
|
||||
sp.Appearance = npcAppearance;
|
||||
// Set new sp appearance. Also sends to clients.
|
||||
scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, new AvatarAppearance(appearance, true));
|
||||
|
||||
// Rez needed sp attachments
|
||||
scene.AttachmentsModule.RezAttachments(sp);
|
||||
|
||||
IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
|
||||
module.SendAppearance(sp.UUID);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -121,8 +121,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}",
|
||||
firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName);
|
||||
"[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
|
||||
firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
|
||||
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = npcAvatar.AgentId;
|
||||
|
||||
@@ -51,6 +51,9 @@ public class BSPlugin : IPhysicsPlugin
|
||||
{
|
||||
if (_mScene == null)
|
||||
{
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("BulletSim.dll");
|
||||
|
||||
_mScene = new BSScene(sceneIdentifier);
|
||||
}
|
||||
return (_mScene);
|
||||
|
||||
@@ -30,7 +30,8 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.Physics.Manager
|
||||
{
|
||||
|
||||
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||
private bool GenerateCoordsAndFacesFromPrimMeshData(
|
||||
string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces)
|
||||
{
|
||||
m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
|
||||
// m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName);
|
||||
|
||||
coords = new List<Coord>();
|
||||
faces = new List<Face>();
|
||||
@@ -321,7 +321,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||
|
||||
if (primShape.SculptData.Length <= 0)
|
||||
{
|
||||
m_log.Error("[MESH]: asset data is zero length");
|
||||
m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -156,6 +156,22 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
internal UUID m_uuid { get; private set; }
|
||||
internal bool bad = false;
|
||||
|
||||
/// <summary>
|
||||
/// ODE Avatar.
|
||||
/// </summary>
|
||||
/// <param name="avName"></param>
|
||||
/// <param name="parent_scene"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="size"></param>
|
||||
/// <param name="pid_d"></param>
|
||||
/// <param name="pid_p"></param>
|
||||
/// <param name="capsule_radius"></param>
|
||||
/// <param name="tensor"></param>
|
||||
/// <param name="density">
|
||||
/// Only used right now to return information to LSL. Not actually used to set mass in ODE!
|
||||
/// </param>
|
||||
/// <param name="walk_divisor"></param>
|
||||
/// <param name="rundivisor"></param>
|
||||
public OdeCharacter(
|
||||
String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
|
||||
float capsule_radius, float tensor, float density,
|
||||
@@ -786,6 +802,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
Vector3 vec = Vector3.Zero;
|
||||
d.Vector3 vel = d.BodyGetLinearVel(Body);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[ODE CHARACTER]: Current velocity in Move() is <{0},{1},{2}>, target {3} for {4}",
|
||||
// vel.X, vel.Y, vel.Z, _target_velocity, Name);
|
||||
|
||||
float movementdivisor = 1f;
|
||||
|
||||
if (!m_alwaysRun)
|
||||
@@ -884,18 +904,20 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
|
||||
if (flying)
|
||||
{
|
||||
// This also acts as anti-gravity so that we hover when flying rather than fall.
|
||||
vec.Z = (_target_velocity.Z - vel.Z) * (PID_D);
|
||||
}
|
||||
}
|
||||
|
||||
if (flying)
|
||||
{
|
||||
// Anti-gravity so that we hover when flying rather than fall.
|
||||
vec.Z += ((-1 * _parent_scene.gravityz) * m_mass);
|
||||
|
||||
//Added for auto fly height. Kitto Flora
|
||||
//d.Vector3 pos = d.BodyGetPosition(Body);
|
||||
float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset;
|
||||
|
||||
|
||||
if (_position.Z < target_altitude)
|
||||
{
|
||||
vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f;
|
||||
@@ -921,6 +943,25 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
d.Vector3 newVel = d.BodyGetLinearVel(Body);
|
||||
if (newVel.X >= 256 || newVel.X <= 256 || newVel.Y >= 256 || newVel.Y <= 256 || newVel.Z >= 256 || newVel.Z <= 256)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ODE CHARACTER]: Limiting falling velocity from {0} to {1} for {2}", newVel.Z, -9.8, Name);
|
||||
|
||||
newVel.X = Util.Clamp<float>(newVel.X, -255f, 255f);
|
||||
newVel.Y = Util.Clamp<float>(newVel.Y, -255f, 255f);
|
||||
|
||||
if (!flying)
|
||||
newVel.Z
|
||||
= Util.Clamp<float>(
|
||||
newVel.Z, -_parent_scene.AvatarTerminalVelocity, _parent_scene.AvatarTerminalVelocity);
|
||||
else
|
||||
newVel.Z = Util.Clamp<float>(newVel.Z, -255f, 255f);
|
||||
|
||||
d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1474,6 +1474,8 @@ Console.WriteLine("CreateGeom:");
|
||||
/// </summary>
|
||||
private void changeadd()
|
||||
{
|
||||
// m_log.DebugFormat("[ODE PRIM]: Adding prim {0}", Name);
|
||||
|
||||
int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
|
||||
IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
/// </summary>
|
||||
public class OdePlugin : IPhysicsPlugin
|
||||
{
|
||||
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private OdeScene m_scene;
|
||||
|
||||
@@ -59,13 +59,23 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
{
|
||||
if (m_scene == null)
|
||||
{
|
||||
// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
|
||||
// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
|
||||
// will find it already loaded later on.
|
||||
//
|
||||
// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
|
||||
// controlled in Ode.NET.dll.config
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("ode.dll");
|
||||
|
||||
// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
|
||||
// http://opensimulator.org/mantis/view.php?id=2750).
|
||||
d.InitODE();
|
||||
|
||||
m_scene = new OdeScene(sceneIdentifier);
|
||||
}
|
||||
return (m_scene);
|
||||
|
||||
return m_scene;
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
|
||||
@@ -144,6 +144,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
public float gravityy = 0f;
|
||||
public float gravityz = -9.8f;
|
||||
|
||||
public float AvatarTerminalVelocity { get; set; }
|
||||
|
||||
private float contactsurfacelayer = 0.001f;
|
||||
|
||||
private int worldHashspaceLow = -4;
|
||||
@@ -459,6 +461,15 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
gravityy = physicsconfig.GetFloat("world_gravityy", 0f);
|
||||
gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f);
|
||||
|
||||
float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 54f);
|
||||
AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f);
|
||||
if (AvatarTerminalVelocity != avatarTerminalVelocity)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ODE SCENE]: avatar_terminal_velocity of {0} is invalid. Clamping to {1}",
|
||||
avatarTerminalVelocity, AvatarTerminalVelocity);
|
||||
}
|
||||
|
||||
worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4);
|
||||
worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128);
|
||||
|
||||
|
||||
@@ -1,58 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly : AssemblyTitle("RealPhysXplugin")]
|
||||
[assembly : AssemblyDescription("")]
|
||||
[assembly : AssemblyConfiguration("")]
|
||||
[assembly : AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly : AssemblyProduct("RealPhysXplugin")]
|
||||
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
|
||||
[assembly : AssemblyTrademark("")]
|
||||
[assembly : AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
|
||||
[assembly : ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly : AssemblyVersion("0.6.5.*")]
|
||||
@@ -1,349 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using PhysXWrapper;
|
||||
using Quaternion=OpenMetaverse.Quaternion;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Physics.PhysXPlugin
|
||||
{
|
||||
public class PhysXCharacter : PhysicsActor
|
||||
{
|
||||
private Vector3 _position;
|
||||
private Vector3 _velocity;
|
||||
private Vector3 m_rotationalVelocity = Vector3.Zero;
|
||||
private Vector3 _acceleration;
|
||||
private NxCharacter _character;
|
||||
private bool flying;
|
||||
private bool iscolliding = false;
|
||||
private float gravityAccel;
|
||||
|
||||
public PhysXCharacter(NxCharacter character)
|
||||
{
|
||||
_character = character;
|
||||
}
|
||||
|
||||
public override int PhysicsActorType
|
||||
{
|
||||
get { return (int) ActorTypes.Agent; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool SetAlwaysRun
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override uint LocalID
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Grabbed
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Selected
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float Buoyancy
|
||||
{
|
||||
get { return 0f; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool FloatOnWater
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool IsPhysical
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool ThrottleUpdates
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get { return flying; }
|
||||
set { flying = value; }
|
||||
}
|
||||
|
||||
public override bool IsColliding
|
||||
{
|
||||
get { return iscolliding; }
|
||||
set { iscolliding = value; }
|
||||
}
|
||||
|
||||
public override bool CollidingGround
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool CollidingObj
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override Vector3 RotationalVelocity
|
||||
{
|
||||
get { return m_rotationalVelocity; }
|
||||
set { m_rotationalVelocity = value; }
|
||||
}
|
||||
|
||||
public override bool Stopped
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override Vector3 Position
|
||||
{
|
||||
get { return _position; }
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
Vec3 ps = new Vec3();
|
||||
ps.X = value.X;
|
||||
ps.Y = value.Y;
|
||||
ps.Z = value.Z;
|
||||
_character.Position = ps;
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector3 Size
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override float Mass
|
||||
{
|
||||
get { return 0f; }
|
||||
}
|
||||
|
||||
public override Vector3 Force
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override int VehicleType
|
||||
{
|
||||
get { return 0; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override void VehicleFloatParam(int param, float value)
|
||||
{
|
||||
}
|
||||
|
||||
public override void VehicleVectorParam(int param, Vector3 value)
|
||||
{
|
||||
}
|
||||
|
||||
public override void VehicleRotationParam(int param, Quaternion rotation)
|
||||
{
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 CenterOfMass
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override Vector3 GeometricCenter
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override Vector3 Velocity
|
||||
{
|
||||
get { return _velocity; }
|
||||
set { _velocity = value; }
|
||||
}
|
||||
|
||||
public override float CollisionScore
|
||||
{
|
||||
get { return 0f; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override Quaternion Orientation
|
||||
{
|
||||
get { return Quaternion.Identity; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
set { _acceleration = value; }
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 Torque
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override void AddAngularForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
||||
public override void link(PhysicsActor obj)
|
||||
{
|
||||
}
|
||||
|
||||
public override void delink()
|
||||
{
|
||||
}
|
||||
|
||||
public override void LockAngularMotion(Vector3 axis)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetMomentum(Vector3 momentum)
|
||||
{
|
||||
}
|
||||
|
||||
public void Move(float timeStep)
|
||||
{
|
||||
Vec3 vec = new Vec3();
|
||||
vec.X = _velocity.X*timeStep;
|
||||
vec.Y = _velocity.Y*timeStep;
|
||||
if (flying)
|
||||
{
|
||||
vec.Z = (_velocity.Z)*timeStep;
|
||||
}
|
||||
else
|
||||
{
|
||||
gravityAccel += -9.8f;
|
||||
vec.Z = (gravityAccel + _velocity.Z)*timeStep;
|
||||
}
|
||||
int res = _character.Move(vec);
|
||||
if (res == 1)
|
||||
{
|
||||
gravityAccel = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override PrimitiveBaseShape Shape
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public void UpdatePosition()
|
||||
{
|
||||
Vec3 vec = _character.Position;
|
||||
_position.X = vec.X;
|
||||
_position.Y = vec.Y;
|
||||
_position.Z = vec.Z;
|
||||
}
|
||||
|
||||
public override void CrossingFailure()
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 PIDTarget { set { return; } }
|
||||
public override bool PIDActive { set { return; } }
|
||||
public override float PIDTau { set { return; } }
|
||||
|
||||
public override float PIDHoverHeight { set { return; } }
|
||||
public override bool PIDHoverActive { set { return; } }
|
||||
public override PIDHoverType PIDHoverType { set { return; } }
|
||||
public override float PIDHoverTau { set { return; } }
|
||||
|
||||
public override Quaternion APIDTarget
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool APIDActive
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDStrength
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDDamping
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override void SubscribeEvents(int ms)
|
||||
{
|
||||
|
||||
}
|
||||
public override void UnSubscribeEvents()
|
||||
{
|
||||
|
||||
}
|
||||
public override bool SubscribedEvents()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using PhysXWrapper;
|
||||
using Quaternion=OpenMetaverse.Quaternion;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Physics.PhysXPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Will be the PhysX plugin but for now will be a very basic physics engine
|
||||
/// </summary>
|
||||
public class PhysXPlugin : IPhysicsPlugin
|
||||
{
|
||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private PhysXScene _mScene;
|
||||
|
||||
public PhysXPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
public bool Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public PhysicsScene GetScene(string sceneIdentifier)
|
||||
{
|
||||
if (_mScene == null)
|
||||
{
|
||||
_mScene = new PhysXScene(sceneIdentifier);
|
||||
}
|
||||
return (_mScene);
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return ("RealPhysX");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,341 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using PhysXWrapper;
|
||||
using Quaternion=OpenMetaverse.Quaternion;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Physics.PhysXPlugin
|
||||
{
|
||||
public class PhysXPrim : PhysicsActor
|
||||
{
|
||||
private Vector3 _velocity;
|
||||
private Vector3 _acceleration;
|
||||
private Vector3 m_rotationalVelocity;
|
||||
private NxActor _prim;
|
||||
|
||||
public PhysXPrim(NxActor prim)
|
||||
{
|
||||
_velocity = Vector3.Zero;
|
||||
_acceleration = Vector3.Zero;
|
||||
_prim = prim;
|
||||
}
|
||||
|
||||
public override int PhysicsActorType
|
||||
{
|
||||
get { return (int) ActorTypes.Prim; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool IsPhysical
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool SetAlwaysRun
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override uint LocalID
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Grabbed
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Selected
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float Buoyancy
|
||||
{
|
||||
get { return 0f; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool FloatOnWater
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool ThrottleUpdates
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override Vector3 RotationalVelocity
|
||||
{
|
||||
get { return m_rotationalVelocity; }
|
||||
set { m_rotationalVelocity = value; }
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get { return false; //no flying prims for you
|
||||
}
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool IsColliding
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool CollidingGround
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool CollidingObj
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Stopped
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override Vector3 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector3 pos = Vector3.Zero;
|
||||
Vec3 vec = _prim.Position;
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
return pos;
|
||||
}
|
||||
set
|
||||
{
|
||||
Vector3 vec = value;
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
_prim.Position = pos;
|
||||
}
|
||||
}
|
||||
|
||||
public override PrimitiveBaseShape Shape
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override Vector3 Velocity
|
||||
{
|
||||
get { return _velocity; }
|
||||
set { _velocity = value; }
|
||||
}
|
||||
|
||||
public override Vector3 Torque
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float CollisionScore
|
||||
{
|
||||
get { return 0f; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get { return _prim.Kinematic; }
|
||||
set { _prim.Kinematic = value; }
|
||||
}
|
||||
|
||||
public override Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
Quaternion res;
|
||||
PhysXWrapper.Quaternion quat = _prim.GetOrientation();
|
||||
res.W = quat.W;
|
||||
res.X = quat.X;
|
||||
res.Y = quat.Y;
|
||||
res.Z = quat.Z;
|
||||
return res;
|
||||
}
|
||||
set { }
|
||||
}
|
||||
|
||||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
set { _acceleration = value; }
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddAngularForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetMomentum(Vector3 momentum)
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 Size
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override void link(PhysicsActor obj)
|
||||
{
|
||||
}
|
||||
|
||||
public override void delink()
|
||||
{
|
||||
}
|
||||
|
||||
public override void LockAngularMotion(Vector3 axis)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override float Mass
|
||||
{
|
||||
get { return 0f; }
|
||||
}
|
||||
|
||||
public override Vector3 Force
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override int VehicleType
|
||||
{
|
||||
get { return 0; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override void VehicleFloatParam(int param, float value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleVectorParam(int param, Vector3 value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleRotationParam(int param, Quaternion rotation)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override Vector3 CenterOfMass
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override Vector3 GeometricCenter
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override void CrossingFailure()
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 PIDTarget { set { return; } }
|
||||
public override bool PIDActive { set { return; } }
|
||||
public override float PIDTau { set { return; } }
|
||||
|
||||
public override float PIDHoverHeight { set { return; } }
|
||||
public override bool PIDHoverActive { set { return; } }
|
||||
public override PIDHoverType PIDHoverType { set { return; } }
|
||||
public override float PIDHoverTau { set { return; } }
|
||||
|
||||
public override Quaternion APIDTarget
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool APIDActive
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDStrength
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDDamping
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void SubscribeEvents(int ms)
|
||||
{
|
||||
|
||||
}
|
||||
public override void UnSubscribeEvents()
|
||||
{
|
||||
|
||||
}
|
||||
public override bool SubscribedEvents()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,177 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using PhysXWrapper;
|
||||
using Quaternion=OpenMetaverse.Quaternion;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Physics.PhysXPlugin
|
||||
{
|
||||
public class PhysXScene : PhysicsScene
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private List<PhysXCharacter> _characters = new List<PhysXCharacter>();
|
||||
private List<PhysXPrim> _prims = new List<PhysXPrim>();
|
||||
private float[] _heightMap = null;
|
||||
private NxPhysicsSDK mySdk;
|
||||
private NxScene scene;
|
||||
|
||||
// protected internal string sceneIdentifier;
|
||||
public PhysXScene(string _sceneIdentifier)
|
||||
{
|
||||
//sceneIdentifier = _sceneIdentifier;
|
||||
|
||||
mySdk = NxPhysicsSDK.CreateSDK();
|
||||
m_log.Info("Sdk created - now creating scene");
|
||||
scene = mySdk.CreateScene();
|
||||
}
|
||||
|
||||
public override void Initialise(IMesher meshmerizer, IConfigSource config)
|
||||
{
|
||||
// Does nothing right now
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetWaterLevel(float baseheight)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
|
||||
{
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
PhysXCharacter act = new PhysXCharacter(scene.AddCharacter(pos));
|
||||
act.Flying = isFlying;
|
||||
act.Position = position;
|
||||
_characters.Add(act);
|
||||
return act;
|
||||
}
|
||||
|
||||
public override void RemovePrim(PhysicsActor prim)
|
||||
{
|
||||
}
|
||||
|
||||
public override void RemoveAvatar(PhysicsActor actor)
|
||||
{
|
||||
}
|
||||
|
||||
private PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
|
||||
{
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
Vec3 siz = new Vec3();
|
||||
siz.X = size.X;
|
||||
siz.Y = size.Y;
|
||||
siz.Z = size.Z;
|
||||
PhysXPrim act = new PhysXPrim(scene.AddNewBox(pos, siz));
|
||||
_prims.Add(act);
|
||||
return act;
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
|
||||
{
|
||||
return AddPrim(position, size, rotation);
|
||||
}
|
||||
|
||||
public override void AddPhysicsActorTaint(PhysicsActor prim)
|
||||
{
|
||||
}
|
||||
|
||||
public override float Simulate(float timeStep)
|
||||
{
|
||||
float fps = 0f;
|
||||
try
|
||||
{
|
||||
foreach (PhysXCharacter actor in _characters)
|
||||
{
|
||||
actor.Move(timeStep);
|
||||
}
|
||||
scene.Simulate(timeStep);
|
||||
scene.FetchResults();
|
||||
scene.UpdateControllers();
|
||||
|
||||
foreach (PhysXCharacter actor in _characters)
|
||||
{
|
||||
actor.UpdatePosition();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message);
|
||||
}
|
||||
return fps;
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
// for now we won't be multithreaded
|
||||
get { return (false); }
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
if (_heightMap != null)
|
||||
{
|
||||
m_log.Debug("PhysX - deleting old terrain");
|
||||
scene.DeleteTerrain();
|
||||
}
|
||||
_heightMap = heightMap;
|
||||
scene.AddTerrain(heightMap);
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
{
|
||||
scene.DeleteTerrain();
|
||||
}
|
||||
|
||||
public override Dictionary<uint, float> GetTopColliders()
|
||||
{
|
||||
Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
|
||||
return returncolliders;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -137,7 +137,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
if (cmdHandlerThread == null)
|
||||
{
|
||||
// Start the thread that will be doing the work
|
||||
cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true);
|
||||
cmdHandlerThread
|
||||
= Watchdog.StartThread(
|
||||
CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3845,7 +3845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
// Single prim
|
||||
if (m_host.LinkNum == 0)
|
||||
{
|
||||
if (linknum == 0)
|
||||
if (linknum == 0 || linknum == ScriptBaseClass.LINK_ROOT)
|
||||
return m_host.Name;
|
||||
else
|
||||
return UUID.Zero.ToString();
|
||||
@@ -4039,7 +4039,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f),
|
||||
Util.Clip((float)color.y, 0.0f, 1.0f),
|
||||
Util.Clip((float)color.z, 0.0f, 1.0f));
|
||||
m_host.SetText(text.Length > 254 ? text.Remove(255) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
|
||||
m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
|
||||
//m_host.ParentGroup.HasGroupChanged = true;
|
||||
//m_host.ParentGroup.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
@@ -6376,16 +6376,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
}
|
||||
}
|
||||
|
||||
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
|
||||
protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
// LSL quaternions can normalize to 0, normal Quaternions can't.
|
||||
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
|
||||
rot.z = 1; // ZERO_ROTATION = 0,0,0,1
|
||||
|
||||
m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
|
||||
m_host.SitTargetOrientation = Rot2Quaternion(rot);
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
|
||||
part.SitTargetOrientation = Rot2Quaternion(rot);
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
SitTarget(m_host, offset, rot);
|
||||
}
|
||||
|
||||
public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (link == ScriptBaseClass.LINK_ROOT)
|
||||
SitTarget(m_host.ParentGroup.RootPart, offset, rot);
|
||||
else if (link == ScriptBaseClass.LINK_THIS)
|
||||
SitTarget(m_host, offset, rot);
|
||||
else
|
||||
{
|
||||
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
|
||||
if (null != part)
|
||||
{
|
||||
SitTarget(part, offset, rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_String llAvatarOnSitTarget()
|
||||
@@ -7047,10 +7069,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
shapeBlock.PathScaleX = 100;
|
||||
shapeBlock.PathScaleY = 150;
|
||||
|
||||
if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER &&
|
||||
type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE &&
|
||||
type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE &&
|
||||
type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS)
|
||||
int flag = type & (ScriptBaseClass.PRIM_SCULPT_FLAG_INVERT | ScriptBaseClass.PRIM_SCULPT_FLAG_MIRROR);
|
||||
|
||||
if (type != (ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER | flag) &&
|
||||
type != (ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE | flag) &&
|
||||
type != (ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE | flag) &&
|
||||
type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
|
||||
{
|
||||
// default
|
||||
type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
|
||||
@@ -8151,23 +8175,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
ScriptSleep(1000);
|
||||
return GetPrimMediaParams(m_host, face, rules);
|
||||
}
|
||||
|
||||
public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
ScriptSleep(1000);
|
||||
if (link == ScriptBaseClass.LINK_ROOT)
|
||||
return GetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules);
|
||||
else if (link == ScriptBaseClass.LINK_THIS)
|
||||
return GetPrimMediaParams(m_host, face, rules);
|
||||
else
|
||||
{
|
||||
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
|
||||
if (null != part)
|
||||
return GetPrimMediaParams(part, face, rules);
|
||||
}
|
||||
|
||||
return new LSL_List();
|
||||
}
|
||||
|
||||
private LSL_List GetPrimMediaParams(SceneObjectPart part, int face, LSL_List rules)
|
||||
{
|
||||
// LSL Spec http://wiki.secondlife.com/wiki/LlGetPrimMediaParams says to fail silently if face is invalid
|
||||
// TODO: Need to correctly handle case where a face has no media (which gives back an empty list).
|
||||
// Assuming silently fail means give back an empty list. Ideally, need to check this.
|
||||
if (face < 0 || face > m_host.GetNumberOfSides() - 1)
|
||||
if (face < 0 || face > part.GetNumberOfSides() - 1)
|
||||
return new LSL_List();
|
||||
|
||||
return GetPrimMediaParams(face, rules);
|
||||
}
|
||||
|
||||
private LSL_List GetPrimMediaParams(int face, LSL_List rules)
|
||||
{
|
||||
IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
|
||||
if (null == module)
|
||||
throw new Exception("Media on a prim functions not available");
|
||||
return new LSL_List();
|
||||
|
||||
MediaEntry me = module.GetMediaEntry(m_host, face);
|
||||
MediaEntry me = module.GetMediaEntry(part, face);
|
||||
|
||||
// As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams
|
||||
if (null == me)
|
||||
@@ -8249,33 +8290,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
|
||||
res.Add(new LSL_Integer((int)me.ControlPermissions));
|
||||
break;
|
||||
|
||||
default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS;
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules)
|
||||
public LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
ScriptSleep(1000);
|
||||
return SetPrimMediaParams(m_host, face, rules);
|
||||
}
|
||||
|
||||
public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
ScriptSleep(1000);
|
||||
if (link == ScriptBaseClass.LINK_ROOT)
|
||||
return SetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules);
|
||||
else if (link == ScriptBaseClass.LINK_THIS)
|
||||
return SetPrimMediaParams(m_host, face, rules);
|
||||
else
|
||||
{
|
||||
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
|
||||
if (null != part)
|
||||
return SetPrimMediaParams(part, face, rules);
|
||||
}
|
||||
|
||||
return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
|
||||
}
|
||||
|
||||
private LSL_Integer SetPrimMediaParams(SceneObjectPart part, LSL_Integer face, LSL_List rules)
|
||||
{
|
||||
// LSL Spec http://wiki.secondlife.com/wiki/LlSetPrimMediaParams says to fail silently if face is invalid
|
||||
// Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this.
|
||||
// Don't perform the media check directly
|
||||
if (face < 0 || face > m_host.GetNumberOfSides() - 1)
|
||||
return ScriptBaseClass.LSL_STATUS_OK;
|
||||
if (face < 0 || face > part.GetNumberOfSides() - 1)
|
||||
return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
|
||||
|
||||
return SetPrimMediaParams(face, rules);
|
||||
}
|
||||
|
||||
private LSL_Integer SetPrimMediaParams(int face, LSL_List rules)
|
||||
{
|
||||
IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
|
||||
if (null == module)
|
||||
throw new Exception("Media on a prim functions not available");
|
||||
return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED;
|
||||
|
||||
MediaEntry me = module.GetMediaEntry(m_host, face);
|
||||
MediaEntry me = module.GetMediaEntry(part, face);
|
||||
if (null == me)
|
||||
me = new MediaEntry();
|
||||
|
||||
@@ -8354,10 +8414,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
|
||||
me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++);
|
||||
break;
|
||||
|
||||
default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS;
|
||||
}
|
||||
}
|
||||
|
||||
module.SetMediaEntry(m_host, face, me);
|
||||
module.SetMediaEntry(part, face, me);
|
||||
|
||||
return ScriptBaseClass.LSL_STATUS_OK;
|
||||
}
|
||||
@@ -8366,18 +8428,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
ScriptSleep(1000);
|
||||
return ClearPrimMedia(m_host, face);
|
||||
}
|
||||
|
||||
public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
ScriptSleep(1000);
|
||||
if (link == ScriptBaseClass.LINK_ROOT)
|
||||
return ClearPrimMedia(m_host.ParentGroup.RootPart, face);
|
||||
else if (link == ScriptBaseClass.LINK_THIS)
|
||||
return ClearPrimMedia(m_host, face);
|
||||
else
|
||||
{
|
||||
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
|
||||
if (null != part)
|
||||
return ClearPrimMedia(part, face);
|
||||
}
|
||||
|
||||
return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
|
||||
}
|
||||
|
||||
private LSL_Integer ClearPrimMedia(SceneObjectPart part, LSL_Integer face)
|
||||
{
|
||||
// LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid
|
||||
// Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this.
|
||||
// FIXME: Don't perform the media check directly
|
||||
if (face < 0 || face > m_host.GetNumberOfSides() - 1)
|
||||
return ScriptBaseClass.LSL_STATUS_OK;
|
||||
if (face < 0 || face > part.GetNumberOfSides() - 1)
|
||||
return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
|
||||
|
||||
IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
|
||||
if (null == module)
|
||||
throw new Exception("Media on a prim functions not available");
|
||||
return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED;
|
||||
|
||||
module.ClearMediaEntry(m_host, face);
|
||||
module.ClearMediaEntry(part, face);
|
||||
|
||||
return ScriptBaseClass.LSL_STATUS_OK;
|
||||
}
|
||||
|
||||
@@ -2160,6 +2160,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
return result;
|
||||
}
|
||||
|
||||
public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osReplaceString");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
// Normalize indices (if negative).
|
||||
// After normlaization they may still be
|
||||
// negative, but that is now relative to
|
||||
// the start, rather than the end, of the
|
||||
// sequence.
|
||||
if (start < 0)
|
||||
{
|
||||
start = src.Length + start;
|
||||
}
|
||||
|
||||
if (start < 0 || start >= src.Length)
|
||||
{
|
||||
return src;
|
||||
}
|
||||
|
||||
// Find matches beginning at start position
|
||||
Regex matcher = new Regex(pattern);
|
||||
return matcher.Replace(src,replace,count,start);
|
||||
}
|
||||
|
||||
public string osLoadedCreationDate()
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationDate");
|
||||
@@ -2233,7 +2258,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
return NpcCreate(firstname, lastname, position, notecard, false, true);
|
||||
return NpcCreate(firstname, lastname, position, notecard, false, false);
|
||||
}
|
||||
|
||||
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
|
||||
@@ -2244,7 +2269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
return NpcCreate(
|
||||
firstname, lastname, position, notecard,
|
||||
(options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
|
||||
(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0);
|
||||
(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
|
||||
}
|
||||
|
||||
private LSL_Key NpcCreate(
|
||||
@@ -2595,7 +2620,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
UUID npcID = new UUID(npc.m_string);
|
||||
|
||||
if (module.CheckPermissions(npcID, m_host.OwnerID))
|
||||
AvatarPlayAnimation(npcID.ToString(), animation);
|
||||
AvatarStopAnimation(npcID.ToString(), animation);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2740,7 +2765,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
|
||||
m_host.AddScriptLPS(1);
|
||||
ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
|
||||
avatar.SpeedModifier = (float)SpeedModifier;
|
||||
|
||||
if (avatar != null)
|
||||
avatar.SpeedModifier = (float)SpeedModifier;
|
||||
}
|
||||
|
||||
public void osKickAvatar(string FirstName,string SurName,string alert)
|
||||
|
||||
@@ -31,7 +31,6 @@ using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using log4net;
|
||||
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
@@ -41,6 +40,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
{
|
||||
public class SensorRepeat
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public AsyncCommandManager m_CmdManager;
|
||||
|
||||
public SensorRepeat(AsyncCommandManager CmdManager)
|
||||
@@ -156,12 +157,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
|
||||
public void CheckSenseRepeaterEvents()
|
||||
{
|
||||
// Nothing to do here?
|
||||
if (SenseRepeaters.Count == 0)
|
||||
return;
|
||||
|
||||
lock (SenseRepeatListLock)
|
||||
{
|
||||
// Nothing to do here?
|
||||
if (SenseRepeaters.Count == 0)
|
||||
return;
|
||||
|
||||
// Go through all timers
|
||||
foreach (SenseRepeatClass ts in SenseRepeaters)
|
||||
{
|
||||
@@ -447,11 +448,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
|
||||
Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
|
||||
// presence.Name, presence.PresenceType, ts.name, ts.type);
|
||||
|
||||
if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
|
||||
{
|
||||
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
|
||||
if (npcData == null || !npcData.SenseAsAgent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SENSOR REPEAT]: Discarding NPC {0} from agent sense sweep for script item id {1}",
|
||||
// presence.Name, ts.itemID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ((ts.type & AGENT) == 0)
|
||||
@@ -464,7 +474,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
{
|
||||
INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
|
||||
if (npcData != null && npcData.SenseAsAgent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SENSOR REPEAT]: Discarding NPC {0} from non-agent sense sweep for script item id {1}",
|
||||
// presence.Name, ts.itemID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -620,7 +635,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||
ts.next =
|
||||
DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
|
||||
|
||||
SenseRepeaters.Add(ts);
|
||||
lock (SenseRepeatListLock)
|
||||
SenseRepeaters.Add(ts);
|
||||
|
||||
idx += 6;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,6 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||
LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options);
|
||||
LSL_Integer llCeil(double f);
|
||||
void llClearCameraParams();
|
||||
LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face);
|
||||
LSL_Integer llClearPrimMedia(LSL_Integer face);
|
||||
void llCloseRemoteDataChannel(string channel);
|
||||
LSL_Float llCloud(LSL_Vector offset);
|
||||
@@ -139,7 +140,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||
LSL_String llGetLinkName(int linknum);
|
||||
LSL_Integer llGetLinkNumber();
|
||||
LSL_Integer llGetLinkNumberOfSides(int link);
|
||||
LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
|
||||
LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules);
|
||||
LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
|
||||
LSL_Integer llGetListEntryType(LSL_List src, int index);
|
||||
LSL_Integer llGetListLength(LSL_List src);
|
||||
LSL_Vector llGetLocalPos();
|
||||
@@ -218,6 +220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||
LSL_String llGetDisplayName(string id);
|
||||
LSL_String llRequestDisplayName(string id);
|
||||
void llLinkParticleSystem(int linknum, LSL_List rules);
|
||||
void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot);
|
||||
LSL_String llList2CSV(LSL_List src);
|
||||
LSL_Float llList2Float(LSL_List src, int index);
|
||||
LSL_Integer llList2Integer(LSL_List src, int index);
|
||||
@@ -334,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||
void llSetInventoryPermMask(string item, int mask, int value);
|
||||
void llSetLinkAlpha(int linknumber, double alpha, int face);
|
||||
void llSetLinkColor(int linknumber, LSL_Vector color, int face);
|
||||
LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules);
|
||||
void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
|
||||
void llSetLinkTexture(int linknumber, string texture, int face);
|
||||
void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
|
||||
@@ -344,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||
void llSetParcelMusicURL(string url);
|
||||
void llSetPayPrice(int price, LSL_List quick_pay_buttons);
|
||||
void llSetPos(LSL_Vector pos);
|
||||
LSL_Integer llSetPrimMediaParams(int face, LSL_List rules);
|
||||
LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
|
||||
void llSetPrimitiveParams(LSL_List rules);
|
||||
void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
|
||||
void llSetPrimURL(string url);
|
||||
|
||||
@@ -165,6 +165,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||
|
||||
LSL_String osFormatString(string str, LSL_List strings);
|
||||
LSL_List osMatchString(string src, string pattern, int start);
|
||||
LSL_String osReplaceString(string src, string pattern, string replace, int count, int start);
|
||||
|
||||
// Information about data loaded into the region
|
||||
string osLoadedCreationDate();
|
||||
|
||||
@@ -378,6 +378,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||
public const int PRIM_SCULPT_TYPE_TORUS = 2;
|
||||
public const int PRIM_SCULPT_TYPE_PLANE = 3;
|
||||
public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
|
||||
public const int PRIM_SCULPT_FLAG_INVERT = 64;
|
||||
public const int PRIM_SCULPT_FLAG_MIRROR = 128;
|
||||
|
||||
public const int MASK_BASE = 0;
|
||||
public const int MASK_OWNER = 1;
|
||||
|
||||
@@ -1688,6 +1688,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||
m_LSL_Functions.llSitTarget(offset, rot);
|
||||
}
|
||||
|
||||
public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
|
||||
{
|
||||
m_LSL_Functions.llLinkSitTarget(link, offset, rot);
|
||||
}
|
||||
|
||||
public void llSleep(double sec)
|
||||
{
|
||||
m_LSL_Functions.llSleep(sec);
|
||||
@@ -1882,17 +1887,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||
{
|
||||
return m_LSL_Functions.llGetPrimMediaParams(face, rules);
|
||||
}
|
||||
|
||||
|
||||
public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
|
||||
{
|
||||
return m_LSL_Functions.llGetLinkMedia(link, face, rules);
|
||||
}
|
||||
|
||||
public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules)
|
||||
{
|
||||
return m_LSL_Functions.llSetPrimMediaParams(face, rules);
|
||||
}
|
||||
|
||||
|
||||
public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
|
||||
{
|
||||
return m_LSL_Functions.llSetLinkMedia(link, face, rules);
|
||||
}
|
||||
|
||||
public LSL_Integer llClearPrimMedia(LSL_Integer face)
|
||||
{
|
||||
return m_LSL_Functions.llClearPrimMedia(face);
|
||||
}
|
||||
|
||||
public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face)
|
||||
{
|
||||
return m_LSL_Functions.llClearLinkMedia(link, face);
|
||||
}
|
||||
|
||||
public void print(string str)
|
||||
{
|
||||
m_LSL_Functions.print(str);
|
||||
|
||||
@@ -472,6 +472,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||
return m_OSSL_Functions.osMatchString(src, pattern, start);
|
||||
}
|
||||
|
||||
public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start)
|
||||
{
|
||||
return m_OSSL_Functions.osReplaceString(src,pattern,replace,count,start);
|
||||
}
|
||||
|
||||
|
||||
// Information about data loaded into the region
|
||||
public string osLoadedCreationDate()
|
||||
{
|
||||
|
||||
@@ -83,6 +83,9 @@ namespace OpenSim.Region.UserStatistics
|
||||
{
|
||||
if (m_scenes.Count == 0)
|
||||
{
|
||||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||
|
||||
//IConfig startupConfig = config.Configs["Startup"];
|
||||
|
||||
dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3");
|
||||
@@ -221,13 +224,11 @@ namespace OpenSim.Region.UserStatistics
|
||||
concurrencyCounter--;
|
||||
|
||||
response_code = 200;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
strOut = MainServer.Instance.GetHTTP404("");
|
||||
}
|
||||
|
||||
|
||||
responsedata["int_response_code"] = response_code;
|
||||
responsedata["content_type"] = contenttype;
|
||||
@@ -244,43 +245,44 @@ namespace OpenSim.Region.UserStatistics
|
||||
// TODO: FIXME: implement stats migrations
|
||||
const string SQL = @"SELECT * FROM migrations LIMIT 1";
|
||||
|
||||
SqliteCommand cmd = new SqliteCommand(SQL, db);
|
||||
|
||||
try
|
||||
using (SqliteCommand cmd = new SqliteCommand(SQL, db))
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
CreateTables(db);
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
CreateTables(db);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateTables(SqliteConnection db)
|
||||
{
|
||||
SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db);
|
||||
createcmd.ExecuteNonQuery();
|
||||
using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db))
|
||||
{
|
||||
createcmd.ExecuteNonQuery();
|
||||
|
||||
createcmd.CommandText = SQL_MIGRA_TABLE_CREATE;
|
||||
createcmd.ExecuteNonQuery();
|
||||
createcmd.CommandText = SQL_MIGRA_TABLE_CREATE;
|
||||
createcmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void PostInitialise()
|
||||
{
|
||||
if (!enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AddHandlers();
|
||||
}
|
||||
|
||||
public virtual void Close()
|
||||
{
|
||||
if (!enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dbConn.Close();
|
||||
dbConn.Dispose();
|
||||
m_sessions.Clear();
|
||||
@@ -301,7 +303,8 @@ namespace OpenSim.Region.UserStatistics
|
||||
|
||||
public void OnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
|
||||
// m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
|
||||
|
||||
string capsPath = "/CAPS/VS/" + UUID.Random();
|
||||
caps.RegisterHandler("ViewerStats",
|
||||
new RestStreamHandler("POST", capsPath,
|
||||
@@ -315,7 +318,6 @@ namespace OpenSim.Region.UserStatistics
|
||||
|
||||
public void OnDeRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected virtual void AddHandlers()
|
||||
@@ -365,7 +367,6 @@ namespace OpenSim.Region.UserStatistics
|
||||
|
||||
public void OnMakeChildAgent(ScenePresence agent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnClientClosed(UUID agentID, Scene scene)
|
||||
@@ -427,6 +428,7 @@ namespace OpenSim.Region.UserStatistics
|
||||
return scene.RegionInfo.RegionID;
|
||||
}
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
@@ -455,14 +457,14 @@ namespace OpenSim.Region.UserStatistics
|
||||
UserSessionData usd;
|
||||
OSD message = OSDParser.DeserializeLLSDXml(request);
|
||||
OSDMap mmap;
|
||||
|
||||
lock (m_sessions)
|
||||
{
|
||||
if (agentID != UUID.Zero)
|
||||
{
|
||||
|
||||
if (!m_sessions.ContainsKey(agentID))
|
||||
{
|
||||
m_log.Warn("[WEB STATS MODULE]: no session for stat disclosure");
|
||||
m_log.WarnFormat("[WEB STATS MODULE]: no session for stat disclosure for agent {0}", agentID);
|
||||
return new UserSessionID();
|
||||
}
|
||||
uid = m_sessions[agentID];
|
||||
@@ -582,8 +584,6 @@ namespace OpenSim.Region.UserStatistics
|
||||
usd.n_out_kb = (float)net_out["kbytes"].AsReal();
|
||||
usd.n_out_pk = net_out["packets"].AsInteger();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -599,83 +599,85 @@ namespace OpenSim.Region.UserStatistics
|
||||
|
||||
lock (db)
|
||||
{
|
||||
SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db);
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString()));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString()));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":region_id", uid.session_data.region_id.ToString()));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":last_updated", (int) uid.session_data.last_updated));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":remote_ip", uid.session_data.remote_ip));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":name_f", uid.session_data.name_f));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":name_l", uid.session_data.name_l));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":avg_agents_in_view", uid.session_data.avg_agents_in_view));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":min_agents_in_view",
|
||||
(int) uid.session_data.min_agents_in_view));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":max_agents_in_view",
|
||||
(int) uid.session_data.max_agents_in_view));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":mode_agents_in_view",
|
||||
(int) uid.session_data.mode_agents_in_view));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":avg_fps", uid.session_data.avg_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":min_fps", uid.session_data.min_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":max_fps", uid.session_data.max_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":mode_fps", uid.session_data.mode_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":a_language", uid.session_data.a_language));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":mem_use", uid.session_data.mem_use));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":meters_traveled", uid.session_data.meters_traveled));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":avg_ping", uid.session_data.avg_ping));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":min_ping", uid.session_data.min_ping));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":max_ping", uid.session_data.max_ping));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":mode_ping", uid.session_data.mode_ping));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":regions_visited", uid.session_data.regions_visited));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":run_time", uid.session_data.run_time));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":avg_sim_fps", uid.session_data.avg_sim_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":min_sim_fps", uid.session_data.min_sim_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":max_sim_fps", uid.session_data.max_sim_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":mode_sim_fps", uid.session_data.mode_sim_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":start_time", uid.session_data.start_time));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":client_version", uid.session_data.client_version));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":s_cpu", uid.session_data.s_cpu));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":s_gpu", uid.session_data.s_gpu));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":s_os", uid.session_data.s_os));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":s_ram", uid.session_data.s_ram));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":d_object_kb", uid.session_data.d_object_kb));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":d_texture_kb", uid.session_data.d_texture_kb));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":d_world_kb", uid.session_data.d_world_kb));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":n_in_kb", uid.session_data.n_in_kb));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":n_in_pk", uid.session_data.n_in_pk));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":n_out_kb", uid.session_data.n_out_kb));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":n_out_pk", uid.session_data.n_out_pk));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid));
|
||||
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet));
|
||||
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString()));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString()));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString()));
|
||||
// m_log.Debug("UPDATE");
|
||||
|
||||
int result = updatecmd.ExecuteNonQuery();
|
||||
|
||||
if (result == 0)
|
||||
using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db))
|
||||
{
|
||||
// m_log.Debug("INSERT");
|
||||
updatecmd.CommandText = SQL_STATS_TABLE_INSERT;
|
||||
try
|
||||
{
|
||||
updatecmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (SqliteExecutionException)
|
||||
{
|
||||
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage Execution Exception");
|
||||
}
|
||||
catch (SqliteSyntaxException)
|
||||
{
|
||||
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage SQL Syntax Exception");
|
||||
}
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString()));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString()));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":region_id", uid.session_data.region_id.ToString()));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":last_updated", (int) uid.session_data.last_updated));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":remote_ip", uid.session_data.remote_ip));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":name_f", uid.session_data.name_f));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":name_l", uid.session_data.name_l));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":avg_agents_in_view", uid.session_data.avg_agents_in_view));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":min_agents_in_view",
|
||||
(int) uid.session_data.min_agents_in_view));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":max_agents_in_view",
|
||||
(int) uid.session_data.max_agents_in_view));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":mode_agents_in_view",
|
||||
(int) uid.session_data.mode_agents_in_view));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":avg_fps", uid.session_data.avg_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":min_fps", uid.session_data.min_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":max_fps", uid.session_data.max_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":mode_fps", uid.session_data.mode_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":a_language", uid.session_data.a_language));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":mem_use", uid.session_data.mem_use));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":meters_traveled", uid.session_data.meters_traveled));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":avg_ping", uid.session_data.avg_ping));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":min_ping", uid.session_data.min_ping));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":max_ping", uid.session_data.max_ping));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":mode_ping", uid.session_data.mode_ping));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":regions_visited", uid.session_data.regions_visited));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":run_time", uid.session_data.run_time));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":avg_sim_fps", uid.session_data.avg_sim_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":min_sim_fps", uid.session_data.min_sim_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":max_sim_fps", uid.session_data.max_sim_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":mode_sim_fps", uid.session_data.mode_sim_fps));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":start_time", uid.session_data.start_time));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":client_version", uid.session_data.client_version));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":s_cpu", uid.session_data.s_cpu));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":s_gpu", uid.session_data.s_gpu));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":s_os", uid.session_data.s_os));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":s_ram", uid.session_data.s_ram));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":d_object_kb", uid.session_data.d_object_kb));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":d_texture_kb", uid.session_data.d_texture_kb));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":d_world_kb", uid.session_data.d_world_kb));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":n_in_kb", uid.session_data.n_in_kb));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":n_in_pk", uid.session_data.n_in_pk));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":n_out_kb", uid.session_data.n_out_kb));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":n_out_pk", uid.session_data.n_out_pk));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid));
|
||||
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet));
|
||||
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString()));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString()));
|
||||
updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString()));
|
||||
|
||||
// m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id);
|
||||
|
||||
int result = updatecmd.ExecuteNonQuery();
|
||||
|
||||
if (result == 0)
|
||||
{
|
||||
// m_log.DebugFormat("[WEB STATS MODULE]: Database stats insert for {0}", uid.session_data.agent_id);
|
||||
|
||||
updatecmd.CommandText = SQL_STATS_TABLE_INSERT;
|
||||
|
||||
try
|
||||
{
|
||||
updatecmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[WEB STATS MODULE]: failed to write stats for {0}, storage Execution Exception {1}{2}",
|
||||
uid.session_data.agent_id, e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,6 +136,8 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||
int x = 0, y = 0;
|
||||
UUID uuid = UUID.Zero;
|
||||
string regionname = string.Empty;
|
||||
Vector3 newPosition = Vector3.Zero;
|
||||
|
||||
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
|
||||
Int32.TryParse(args["destination_x"].AsString(), out x);
|
||||
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
|
||||
@@ -144,6 +146,8 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
|
||||
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
|
||||
regionname = args["destination_name"].ToString();
|
||||
if (args.ContainsKey("new_position") && args["new_position"] != null)
|
||||
Vector3.TryParse(args["new_position"], out newPosition);
|
||||
|
||||
GridRegion destination = new GridRegion();
|
||||
destination.RegionID = uuid;
|
||||
@@ -199,7 +203,7 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||
try
|
||||
{
|
||||
// This is the meaning of POST object
|
||||
result = CreateObject(destination, sog);
|
||||
result = CreateObject(destination, newPosition, sog);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -211,9 +215,9 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||
}
|
||||
|
||||
// subclasses can override this
|
||||
protected virtual bool CreateObject(GridRegion destination, ISceneObject sog)
|
||||
protected virtual bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog)
|
||||
{
|
||||
return m_SimulationService.CreateObject(destination, sog, false);
|
||||
return m_SimulationService.CreateObject(destination, newPosition, sog, false);
|
||||
}
|
||||
|
||||
protected virtual void DoObjectPut(Hashtable request, Hashtable responsedata, UUID regionID)
|
||||
|
||||
213
OpenSim/Services/AssetService/XAssetService.cs
Normal file
213
OpenSim/Services/AssetService/XAssetService.cs
Normal file
@@ -0,0 +1,213 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Services.AssetService
|
||||
{
|
||||
/// <summary>
|
||||
/// This will be developed into a de-duplicating asset service.
|
||||
/// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
|
||||
/// </summary>
|
||||
public class XAssetService : AssetServiceBase, IAssetService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected static XAssetService m_RootInstance;
|
||||
|
||||
public XAssetService(IConfigSource config) : base(config)
|
||||
{
|
||||
if (m_RootInstance == null)
|
||||
{
|
||||
m_RootInstance = this;
|
||||
|
||||
if (m_AssetLoader != null)
|
||||
{
|
||||
IConfig assetConfig = config.Configs["AssetService"];
|
||||
if (assetConfig == null)
|
||||
throw new Exception("No AssetService configuration");
|
||||
|
||||
string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
|
||||
String.Empty);
|
||||
|
||||
bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
|
||||
|
||||
if (assetLoaderEnabled)
|
||||
{
|
||||
m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs);
|
||||
|
||||
m_AssetLoader.ForEachDefaultXmlAsset(
|
||||
loaderArgs,
|
||||
delegate(AssetBase a)
|
||||
{
|
||||
AssetBase existingAsset = Get(a.ID);
|
||||
// AssetMetadata existingMetadata = GetMetadata(a.ID);
|
||||
|
||||
if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
|
||||
Store(a);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
m_log.Debug("[XASSET SERVICE]: Local asset service enabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual AssetBase Get(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
{
|
||||
m_log.WarnFormat("[XASSET SERVICE]: Could not parse requested asset id {0}", id);
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return m_Database.GetAsset(assetID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[XASSET SERVICE]: Exception getting asset {0} {1}", assetID, e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual AssetBase GetCached(string id)
|
||||
{
|
||||
return Get(id);
|
||||
}
|
||||
|
||||
public virtual AssetMetadata GetMetadata(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return null;
|
||||
|
||||
AssetBase asset = m_Database.GetAsset(assetID);
|
||||
if (asset != null)
|
||||
return asset.Metadata;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual byte[] GetData(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return null;
|
||||
|
||||
AssetBase asset = m_Database.GetAsset(assetID);
|
||||
return asset.Data;
|
||||
}
|
||||
|
||||
public virtual bool Get(string id, Object sender, AssetRetrieved handler)
|
||||
{
|
||||
//m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return false;
|
||||
|
||||
AssetBase asset = m_Database.GetAsset(assetID);
|
||||
|
||||
//m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset);
|
||||
|
||||
handler(id, sender, asset);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual string Store(AssetBase asset)
|
||||
{
|
||||
if (!m_Database.ExistsAsset(asset.FullID))
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
|
||||
m_Database.StoreAsset(asset);
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[XASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length);
|
||||
// }
|
||||
|
||||
return asset.ID;
|
||||
}
|
||||
|
||||
public bool UpdateContent(string id, byte[] data)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool Delete(string id)
|
||||
{
|
||||
m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
|
||||
UUID assetID;
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
return false;
|
||||
|
||||
AssetBase asset = m_Database.GetAsset(assetID);
|
||||
if (asset == null)
|
||||
return false;
|
||||
|
||||
if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
|
||||
{
|
||||
return m_Database.Delete(id);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[XASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -220,7 +220,7 @@ namespace OpenSim.Services.Connectors.Friends
|
||||
public bool Delete(Dictionary<string, object> sendData, string PrincipalID, string Friend)
|
||||
{
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI = "/friends";
|
||||
string uri = m_ServerURI + "/friends";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST", uri, ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
@@ -153,6 +153,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||
return UpdateAgent(destination, (IAgentData)data, 200000); // yes, 200 seconds
|
||||
}
|
||||
|
||||
private ExpiringCache<string, bool> _failedSims = new ExpiringCache<string, bool>();
|
||||
/// <summary>
|
||||
/// Send updated position information about an agent in this region to a neighbor
|
||||
/// This operation may be called very frequently if an avatar is moving about in
|
||||
@@ -160,6 +161,10 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||
/// </summary>
|
||||
public bool UpdateAgent(GridRegion destination, AgentPosition data)
|
||||
{
|
||||
bool v = true;
|
||||
if (_failedSims.TryGetValue(destination.ServerURI, out v))
|
||||
return false;
|
||||
|
||||
// The basic idea of this code is that the first thread that needs to
|
||||
// send an update for a specific avatar becomes the worker for any subsequent
|
||||
// requests until there are no more outstanding requests. Further, only send the most
|
||||
@@ -183,9 +188,10 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||
// Otherwise update the reference and start processing
|
||||
m_updateAgentQueue[uri] = data;
|
||||
}
|
||||
|
||||
|
||||
AgentPosition pos = null;
|
||||
while (true)
|
||||
bool success = true;
|
||||
while (success)
|
||||
{
|
||||
lock (m_updateAgentQueue)
|
||||
{
|
||||
@@ -205,11 +211,16 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||
}
|
||||
}
|
||||
|
||||
UpdateAgent(destination, (IAgentData)pos, 10000);
|
||||
success = UpdateAgent(destination, (IAgentData)pos, 10000);
|
||||
}
|
||||
|
||||
// unreachable
|
||||
// return true;
|
||||
// we get here iff success == false
|
||||
// blacklist sim for 2 minutes
|
||||
lock (m_updateAgentQueue)
|
||||
{
|
||||
_failedSims.AddOrUpdate(destination.ServerURI, true, 120);
|
||||
m_updateAgentQueue.Remove(uri);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -397,7 +408,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
|
||||
public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall)
|
||||
{
|
||||
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateObject start");
|
||||
|
||||
@@ -410,6 +421,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||
args["sog"] = OSD.FromString(sog.ToXml2());
|
||||
args["extra"] = OSD.FromString(sog.ExtraToXmlString());
|
||||
args["modified"] = OSD.FromBoolean(sog.HasGroupChanged);
|
||||
args["new_position"] = newPosition.ToString();
|
||||
|
||||
string state = sog.GetStateSnapshot();
|
||||
if (state.Length > 0)
|
||||
|
||||
@@ -188,9 +188,9 @@ namespace OpenSim.Services.HypergridService
|
||||
string authURL = string.Empty;
|
||||
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
|
||||
authURL = aCircuit.ServiceURLs["HomeURI"].ToString();
|
||||
m_log.InfoFormat("[GATEKEEPER SERVICE]: Login request for {0} {1} @ {2} ({3}) at {4} using viewer {5}, channel {6}, IP {7}, Mac {8}, Id0 {9}",
|
||||
m_log.InfoFormat("[GATEKEEPER SERVICE]: Login request for {0} {1} @ {2} ({3}) at {4} using viewer {5}, channel {6}, IP {7}, Mac {8}, Id0 {9} Teleport Flags {10}",
|
||||
aCircuit.firstname, aCircuit.lastname, authURL, aCircuit.AgentID, destination.RegionName,
|
||||
aCircuit.Viewer, aCircuit.Channel, aCircuit.IPAddress, aCircuit.Mac, aCircuit.Id0);
|
||||
aCircuit.Viewer, aCircuit.Channel, aCircuit.IPAddress, aCircuit.Mac, aCircuit.Id0, aCircuit.teleportFlags.ToString());
|
||||
|
||||
//
|
||||
// Check client
|
||||
@@ -315,6 +315,10 @@ namespace OpenSim.Services.HypergridService
|
||||
// Finally launch the agent at the destination
|
||||
//
|
||||
Constants.TeleportFlags loginFlag = isFirstLogin ? Constants.TeleportFlags.ViaLogin : Constants.TeleportFlags.ViaHGLogin;
|
||||
|
||||
// Preserve our TeleportFlags we have gathered so-far
|
||||
loginFlag |= (Constants.TeleportFlags) aCircuit.teleportFlags;
|
||||
|
||||
m_log.DebugFormat("[GATEKEEPER SERVICE]: launching agent {0}", loginFlag);
|
||||
return m_SimulationService.CreateAgent(destination, aCircuit, (uint)loginFlag, out reason);
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace OpenSim.Services.Interfaces
|
||||
/// <param name="sog"></param>
|
||||
/// <param name="isLocalCall"></param>
|
||||
/// <returns></returns>
|
||||
bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall);
|
||||
bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall);
|
||||
|
||||
/// <summary>
|
||||
/// Create an object from the user's inventory in the destination region.
|
||||
|
||||
@@ -465,6 +465,7 @@ namespace OpenSim.Services.LLLoginService
|
||||
|
||||
position = pinfo.HomePosition;
|
||||
lookAt = pinfo.HomeLookAt;
|
||||
flags |= TeleportFlags.ViaHome;
|
||||
}
|
||||
|
||||
if (tryDefaults)
|
||||
@@ -753,6 +754,7 @@ namespace OpenSim.Services.LLLoginService
|
||||
{
|
||||
circuitCode = (uint)Util.RandomClass.Next(); ;
|
||||
aCircuit = MakeAgent(destination, account, avatar, session, secureSession, circuitCode, position, clientIP.Address.ToString(), viewer, channel, mac, id0);
|
||||
aCircuit.teleportFlags |= (uint)flags;
|
||||
success = LaunchAgentIndirectly(gatekeeper, destination, aCircuit, clientIP, out reason);
|
||||
if (!success && m_GridService != null)
|
||||
{
|
||||
|
||||
@@ -113,7 +113,7 @@ namespace OpenSim.Tests.Common
|
||||
Console.WriteLine("Setting up test scene {0}", name);
|
||||
|
||||
// We must set up a console otherwise setup of some modules may fail
|
||||
MainConsole.Instance = new MockConsole("TEST PROMPT");
|
||||
MainConsole.Instance = new MockConsole();
|
||||
|
||||
RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
|
||||
regInfo.RegionName = name;
|
||||
|
||||
@@ -50,7 +50,8 @@ namespace OpenSim.Tests.Common.Mock
|
||||
|
||||
~TestScene()
|
||||
{
|
||||
Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName);
|
||||
//Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName);
|
||||
Console.WriteLine("TestScene destructor called");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -49,6 +49,13 @@ namespace OpenSim.Tests.Torture
|
||||
[TestFixture]
|
||||
public class ObjectTortureTests
|
||||
{
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
}
|
||||
|
||||
// [Test]
|
||||
// public void Test0000Clean()
|
||||
// {
|
||||
@@ -141,8 +148,18 @@ namespace OpenSim.Tests.Torture
|
||||
string.Format("Object {0} could not be retrieved", i));
|
||||
}
|
||||
|
||||
// This does not work to fire the SceneObjectGroup destructors - something else is hanging on to them.
|
||||
// scene.DeleteAllSceneObjects();
|
||||
// When a scene object is added to a scene, it is placed in the update list for sending to viewers
|
||||
// (though in this case we have none). When it is deleted, it is not removed from the update which is
|
||||
// fine since it will later be ignored.
|
||||
//
|
||||
// However, that means that we need to manually run an update here to clear out that list so that deleted
|
||||
// objects will be clean up by the garbage collector before the next stress test is run.
|
||||
scene.Update();
|
||||
|
||||
// Currently, we need to do this in order to garbage collect the scene objects ready for the next test run.
|
||||
// However, what we really need to do is find out why the entire scene is not garbage collected in
|
||||
// teardown.
|
||||
scene.DeleteAllSceneObjects();
|
||||
|
||||
Console.WriteLine(
|
||||
"Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",
|
||||
|
||||
@@ -420,6 +420,8 @@ namespace pCampBot
|
||||
|
||||
public void Network_LoginProgress(object sender, LoginProgressEventArgs args)
|
||||
{
|
||||
m_log.DebugFormat("[BOT]: Bot {0} {1} in Network_LoginProcess", Name, args.Status);
|
||||
|
||||
if (args.Status == LoginStatus.Success)
|
||||
{
|
||||
if (OnConnected != null)
|
||||
@@ -431,10 +433,15 @@ namespace pCampBot
|
||||
|
||||
public void Network_SimConnected(object sender, SimConnectedEventArgs args)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BOT]: Bot {0} connected to {1} at {2}", Name, args.Simulator.Name, args.Simulator.IPEndPoint);
|
||||
}
|
||||
|
||||
public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[BOT]: Bot {0} disconnected reason {1}, message {2}", Name, args.Reason, args.Message);
|
||||
|
||||
// m_log.ErrorFormat("Fired Network_OnDisconnected");
|
||||
|
||||
// if (
|
||||
|
||||
@@ -266,7 +266,7 @@ namespace pCampBot
|
||||
/// <returns></returns>
|
||||
protected CommandConsole CreateConsole()
|
||||
{
|
||||
return new LocalConsole("Region");
|
||||
return new LocalConsole("pCampbot");
|
||||
}
|
||||
|
||||
private void HandleShutdown(string module, string[] cmd)
|
||||
|
||||
@@ -56,6 +56,10 @@ namespace pCampBot
|
||||
{
|
||||
Help();
|
||||
}
|
||||
else if (config.Get("firstname") == null || config.Get("lastname") == null || config.Get("password") == null)
|
||||
{
|
||||
Console.WriteLine("ERROR: You must supply a firstname, lastname and password for the bots.");
|
||||
}
|
||||
else
|
||||
{
|
||||
int botcount = config.GetInt("botcount", 1);
|
||||
|
||||
@@ -128,3 +128,4 @@ OpenSim, as well as how to report bugs, and participate in the OpenSim
|
||||
project can always be found at http://opensimulator.org.
|
||||
|
||||
Thanks for trying OpenSim, we hope it is a pleasant experience.
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bin/Fadd.dll
BIN
bin/Fadd.dll
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user