Robert Adams
13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
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Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
2013-12-14 07:53:01 -08:00
Robert Adams
4eb52eb19e
Merge branch 'master' into varregion
2013-12-05 21:07:44 -08:00
BlueWall
04f8fc1ce9
Adding profile partners fix to SQLite and PgSQL drivers
2013-12-05 20:25:28 -05:00
BlueWall
823a175f07
Stop writing partner id to record when updating profile data. This should be changed only by admin in backend.
2013-12-05 20:06:04 -05:00
Fernando Oliveira
9b76a46df0
Reversing back to the row["ColumnName"] case field name. http://opensimulator.org/mantis/view.php?id=6868
2013-12-06 00:41:02 +00:00
Justin Clark-Casey (justincc)
bb4f4d9480
minor: Use enums for setting inv/asset types on data upload rather than magic numbers
2013-12-06 00:38:18 +00:00
Justin Clark-Casey (justincc)
16aaba77d4
Properly set InventoryType.Snapshot when a snapshot is uploaded
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Resolves http://opensimulator.org/mantis/view.php?id=6857
This prevents the inventory service complaining later about an attempt to change an invariant
2013-12-06 00:30:44 +00:00
Justin Clark-Casey (justincc)
17b32b764a
Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing
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It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information
2013-12-05 02:10:46 +00:00
Justin Clark-Casey (justincc)
62a2d7836f
Ignore X and Y body rotations when sent by mouse look.
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Fixes http://opensimulator.org/mantis/view.php?id=3274
When not in mouselook, avatar only sends rotations around the Z plane (since that's the only way an avatar can rotate).
However, in mouselook it also sends X and Y information. But sending X and Y in terse updates causes issues with wrong camera movement in mouselook.
So strip out X and Y components for now. If this is an issue, then could strip out before sending avatar terse update, though this generates more cpu work.
Thanks to mirceakitsune for suggesting an initial fix
2013-12-03 02:27:40 +00:00
Robert Adams
31bacfbb63
Merge branch 'master' into varregion
2013-12-01 15:51:42 -08:00
Robert Adams
6cd0d7a62b
varregion: Add MaxRegionSize constant and enforce in RegionInfo.
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Intermediate checkin of changing border cross computation from checking
boundry limits to requests to GridService. Not totally functional.
2013-11-30 15:28:39 -08:00
Justin Clark-Casey (justincc)
8ebad90800
Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced for slow walk/run in 4cfe02a rather than the magic number
2013-11-30 01:56:46 +00:00
Justin Clark-Casey (justincc)
96018afab4
Remove unused SP.Updated flag, which appears unused for many years and was only set true once and never reset
2013-11-30 01:52:45 +00:00
Justin Clark-Casey (justincc)
4cde02a2a3
Implement most effects of AGENT_CONTROL_STOP
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AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer.
For a stopped avatar, this prevents fly or walk/run (though not rotate) until released.
For a walking/running avatar, this reduces movement to half speed.
For a flying avatar, this stops the avatar.
These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation
This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8
Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move
2013-11-30 01:44:30 +00:00
Justin Clark-Casey (justincc)
4bd4f1cd83
Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rather than a byte
2013-11-30 01:14:12 +00:00
Justin Clark-Casey (justincc)
8b3a4367ea
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
2013-11-29 02:51:35 +00:00
Justin Clark-Casey (justincc)
5f0e763062
Remove unused sp.ParentPosition, which has not been used for some time
2013-11-29 02:48:59 +00:00
Justin Clark-Casey (justincc)
84bfde3bdf
Comment out debug sit message accidently left active
2013-11-29 02:45:14 +00:00
Justin Clark-Casey (justincc)
ca079c378a
Merge branch 'link-sitting'
2013-11-29 02:41:32 +00:00
Justin Clark-Casey (justincc)
868c0c2746
Fix regression where sitting on ground stopped working.
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This was due to the PhysicsActor no longer being recreated on stand from ground.
2013-11-29 01:56:49 +00:00
Justin Clark-Casey (justincc)
f9193e3c51
Restore SP.AbsolutePosition to properly return actual absolute position when sitting
2013-11-29 01:50:12 +00:00
Justin Clark-Casey (justincc)
a64377149d
Add parameter checking for land_collision, land_collision_start and land_collision_end lsl events
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Wrong number of parmeters now generates syntax error on compile, as seen on LL grid
2013-11-29 00:44:53 +00:00
Robert Adams
109136c074
varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
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Implementation of same in TerrainChannel.cs.
Check for bounds in TerrainChannel[x,y] to prevent array access exceptions.
2013-11-28 08:22:41 -08:00
Robert Adams
7aa00632b9
varregion: many replacements of in-place arithmetic with calls to
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the Util functions for converting world addresses to region addresses
and converting region handles to locations.
2013-11-28 08:20:16 -08:00
Justin Clark-Casey (justincc)
b8dd203378
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-11-28 00:23:58 +00:00
Justin Clark-Casey (justincc)
13017034b1
minor: Change ProfileServiceURL reference in OpenSim.ini.example to be consistent
2013-11-28 00:23:27 +00:00
Mic Bowman
73dadef8df
Change the log level for the LOGIN DISABLED and LOGIN ENABLED messages is
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the RegionReady module to be warn so that the message will show up in the
log for simulators running in a more production mode (knowing when logins
are functional is useful).
2013-11-27 12:01:09 -08:00
dahlia
e52a8d388f
"rotate scene" command now uses Constants.RegionSize / 2 to pick the center of rotation and center can be optionally overridden in the command line
2013-11-26 21:07:37 -08:00
Justin Clark-Casey (justincc)
0785210e29
Fix stand positions rather than having the stand jump to the root prim.
2013-11-27 02:08:22 +00:00
dahlia
5a9ec0748b
add a "rotate scene" console command. Seems to work for prims/sculpts/mesh but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :)
2013-11-26 17:18:44 -08:00
Justin Clark-Casey (justincc)
a3c72dafe6
Only translate linked prim specified offset pos by the link prim rotation, not any specified avatar rotation as well.
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Don't translate root prim position by avatar rotation.
2013-11-26 01:40:55 +00:00
Justin Clark-Casey (justincc)
36d146bf27
fix position changes when sitting on a prim with position and/or orientation explicitly specified
2013-11-26 00:43:35 +00:00
Fernando Oliveira
0ad45531a1
Corrected case to get columns from Regions table from PostgreSQL http://opensimulator.org/mantis/view.php?id=6865
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2013-11-25 18:33:49 -05:00
Robert Adams
3193bcaae1
Merge branch 'master' into varregion
2013-11-24 07:23:12 -08:00
Justin Clark-Casey (justincc)
60e049ea39
Revert "Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook"
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Reverting to place on separate branch
This reverts commit ff4e7de776 .
2013-11-23 02:31:39 +00:00
Justin Clark-Casey (justincc)
1999b218fd
Revert "Add line accidentally left out of recent non-root prim sit fix"
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Reverting to place on new branch
This reverts commit ed1029712a .
2013-11-23 02:31:17 +00:00
Justin Clark-Casey (justincc)
a68d1fad73
Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero"
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This reverts commit 9bdd3dc7de .
2013-11-23 02:29:14 +00:00
Justin Clark-Casey (justincc)
eb172be541
Revert "Fix non-root prim sit positions for prims where a sit target has been specified as well."
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Revert to place on separate branch for now
This reverts commit 70e651a8d1 .
2013-11-23 02:28:30 +00:00
Justin Clark-Casey (justincc)
910f07dffa
Revert "Refix fix for sitting on non-root linked prims with explicit sit targets."
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This reverts commit 78649eb099 .
2013-11-23 02:27:26 +00:00
Justin Clark-Casey (justincc)
5aa3236ebe
Revert "fix avatar rotation when sitting on a linked part"
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Reverting for now to place on separate branch
This reverts commit 65304260af .
2013-11-23 02:27:03 +00:00
Justin Clark-Casey (justincc)
b9e42aeb6e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-11-23 02:09:54 +00:00
Justin Clark-Casey (justincc)
65304260af
fix avatar rotation when sitting on a linked part
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Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim
2013-11-23 02:09:03 +00:00
Fernando Oliveira
f3f3d390f7
Fixed the update StoreRegionWindlightSettings() wasn't updating regionwindlight table, raising PrimaryKey violation;
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Signed-off-by: Fernando Oliveira <fernando@oliveira.eti.br >
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com >
2013-11-22 20:48:12 -05:00
Justin Clark-Casey (justincc)
8217b52d3a
Remove old *.exe.config files that related to programs that have long been deleted or renamed
2013-11-23 01:40:48 +00:00
Justin Clark-Casey (justincc)
78649eb099
Refix fix for sitting on non-root linked prims with explicit sit targets.
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I forgot that m_post is being set inconsistently between non-explicit and explicit ragets
2013-11-23 01:35:08 +00:00
Justin Clark-Casey (justincc)
70e651a8d1
Fix non-root prim sit positions for prims where a sit target has been specified as well.
2013-11-23 01:32:29 +00:00
Justin Clark-Casey (justincc)
bd5c414618
Stop .NET 4 complaining on Windows when it tries to load in DLLs that haven't been marked as trusted in the operating system.
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This is done by adding <loadFromRemoteSources enabled="true" /> to the execute *.config files.
This tells .NET 4 to trust the DLLs, which is safe in our case since we are not loading DLLs from locations that untrusted users may specify
Addresses http://opensimulator.org/mantis/view.php?id=6853 and http://opensimulator.org/mantis/view.php?id=6846
As far as I know, CAS policy checks have never been performed in Mono
2013-11-23 01:29:55 +00:00
Justin Clark-Casey (justincc)
ed1029712a
Add line accidentally left out of recent non-root prim sit fix
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Original commit is ff4e7de7
2013-11-23 01:18:07 +00:00
Justin Clark-Casey (justincc)
9bdd3dc7de
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
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As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
2013-11-23 01:12:20 +00:00
Justin Clark-Casey (justincc)
9f4a548a49
Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up.
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Use 0.0.0.0 instead of localhost
2013-11-23 01:04:31 +00:00
Justin Clark-Casey (justincc)
ff4e7de776
Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook
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We now specify sits as offsets from the root prim, as the viewer expects.
2013-11-23 00:53:09 +00:00
Eva Comaroski
c896b4179e
Added admin_authenticate_user command
2013-11-20 00:09:32 +00:00
Justin Clark-Casey (justincc)
b44c69807d
Fix bug where "show modules" would accidentally list all the shared modules again as "non-shared"
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Addresses http://opensimulator.org/mantis/view.php?id=6860
2013-11-19 23:53:15 +00:00
Justin Clark-Casey (justincc)
f9984a9685
rename private field ACD.ViewerInternal to m_viewerInternal in line with conventions used elsewhere in code
2013-11-19 23:39:52 +00:00
Justin Clark-Casey (justincc)
b71952df49
Stop AgentCircuitData.Viewer.get() from throwing an error if no Viewer has been set.
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Continue to return null instead.
2013-11-19 23:36:44 +00:00
Latif Khalifa
9ba5a7e190
Normalize viewer version string to accomodate new style version reporting in the viewers
2013-11-19 23:29:10 +00:00
Justin Clark-Casey (justincc)
f94d07f2e2
Add regression test to check that specifying a non-existent event raise a syntax error
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This was the case before any of the recent changes
2013-11-16 03:02:57 +00:00
Justin Clark-Casey (justincc)
79c1ed8cb9
Add syntax checking for no_sensor() no-arg event
2013-11-16 03:00:03 +00:00
Justin Clark-Casey (justincc)
ec4d96acc9
refactor common code out of no argument LSL event regression tests
2013-11-16 02:58:06 +00:00
Justin Clark-Casey (justincc)
edd7e19463
If anything other than a single integer is specified for events that only take a single integer, generate a syntax error on LSL script compile rather than an exception later on.
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This applies to events changed, collision, collision_start, collision_end, on_rez, run_time_permissions, sensor, touch, touch_start, touch_end
2013-11-16 02:50:14 +00:00
Justin Clark-Casey (justincc)
62006baaef
Make state_exit, moving_end, moving_start, not_at_rot_target, not_at_target and timer LSL events generate a syntax error if inappropriately given arguments.
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This matches behaviour seen on the LL grid and a previous change for state_entry.
These are all the events which should take no arguments
2013-11-16 01:30:23 +00:00
Justin Clark-Casey (justincc)
d728c1beb2
refactor LSL_EventTests.TestStateEntryEvent into single method to test compile
2013-11-16 01:25:25 +00:00
Justin Clark-Casey (justincc)
b58a474105
Ignore *.suo and *.user as these are user specific preference files from Visual Studio
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http://stackoverflow.com/questions/72298/should-i-add-the-visual-studio-suo-and-user-files-to-source-control
2013-11-16 00:21:12 +00:00
Justin Clark-Casey (justincc)
92fbe675b5
minor: Add OpenSim.v11.suo to .gitignore file.
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This is generated if a vs2010 OpenSim.sln is loaded into vs2012
As per http://opensimulator.org/mantis/view.php?id=6839
2013-11-16 00:05:49 +00:00
Justin Clark-Casey (justincc)
ecfb78dd16
minor: Use default(UUID) in rez attachment failure error logging rather than (UUID)null
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Patch from http://opensimulator.org/mantis/view.php?id=6843
Thanks Kira.
2013-11-15 23:16:12 +00:00
Justin Clark-Casey (justincc)
346644016c
If HGSuitcaseInventoryService.GetRootFolder() fails to create a suitcase folder when required, then don't try to store the null and perform other operations on it.
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Patch from http://opensimulator.org/mantis/view.php?id=6844
Thanks Kira.
2013-11-15 23:10:59 +00:00
Robert Adams
604b39cea9
Merge branch 'master' into varregion
2013-11-15 14:56:13 -08:00
Justin Clark-Casey (justincc)
0595974a89
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-11-15 22:48:58 +00:00
dahlia
f63fd81a68
update libomv to 1538d3088e79ff0a9abea6905b487755b6890a85 in hope that it fixes some bulletsim issues on linux
2013-11-15 14:40:38 -08:00
Justin Clark-Casey (justincc)
7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
2013-11-15 21:45:08 +00:00
Justin Clark-Casey (justincc)
b4932bda2a
If a local land ID is given to the "land show" command, then output to console the full details of that parcel.
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Using "land show" without a land ID still outputs a summary of parcels in the region
2013-11-15 00:16:33 +00:00
Robert Adams
d67236c09d
Merge branch 'master' into varregion
2013-11-13 16:10:25 -08:00
Justin Clark-Casey (justincc)
8114ae0f8b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-11-13 23:27:25 +00:00
Justin Clark-Casey (justincc)
7da10850b0
Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed.
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Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest.
Added regression test for this case.
2013-11-13 23:25:54 +00:00
justincc
869a23e223
Update OpenSim.32BitLaunch.exe and Robust.32BitLaunch.exe to .NET 4 versions.
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Also fixes some issues in associated solution files
2013-11-13 01:07:14 +00:00
Justin Clark-Casey (justincc)
d71ebb7ec8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-11-13 00:27:05 +00:00
Justin Clark-Casey (justincc)
4563e7e04a
Get runprebuild.sh to generate a vs2010 for xbuild to work with .NET 4 rather than vs2008
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At least since 2009, Monodevelop has been able to load vs2010 files as well
2013-11-13 00:25:41 +00:00
justincc
0f16612400
Fix runprebuild.bat on Windows 7 systems and later
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MS changed Windows 7 "reg query" command to spit out fewer lines in its preamble
Annoyingly there is no option to print raw values and not this preamble.
So now using the Windows find command.
But this has the side effect of stopping this working with Cygwin as it uses its own GNU find command.
Might fix in the future but not simple since Windows find itself is in different locations
2013-11-13 00:00:55 +00:00
Robert Adams
e2a1fa806d
varregion: extend TerrainModule to use the region size from RegionInfo
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rather than using Constants.RegionSize. This allows loading and saving
of terrain heightmaps that match the size of non-legacy sized regions.
2013-11-10 21:12:17 -08:00
Robert Adams
c12e68e34d
varregion: fix GetLandObject error return and initialization of square
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land object bitmaps. This fixes creation of child presences and the
editing of parcels.
Also lots of commented out debugging messages.
2013-11-10 19:52:31 -08:00
Robert Adams
7061784cc6
Merge branch 'master' into varregion
2013-11-08 20:55:28 -08:00
Robert Adams
beeec1c467
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
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Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
2013-11-08 20:53:37 -08:00
Robert Adams
a7a837550e
varregion: Massive work to LandManagementModule and LandObject to
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handle variable sized regions. Many changes for both the region and parcels.
Most of the constant "4" (for the 4x4 parcel units) have been replaced
with symbols and math.
2013-11-08 20:51:09 -08:00
Justin Clark-Casey (justincc)
fd24147afa
Add initial test for checking that specifying a parameter in LSL state_entry() generates a syntax error.
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Same for other events to follow at a later date.
2013-11-09 00:36:05 +00:00
Justin Clark-Casey (justincc)
9a9abd37eb
minor: remove the bit left in the readme which said .net 3.5 framework was required
2013-11-08 23:16:09 +00:00
Justin Clark-Casey (justincc)
ea9e96dd50
Update OpenSimulator to use .NET 4.0
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This allows region modules to register script functions that have more than a couple of arguments.
It also allows OpenSimulator code to use the feature and syntax additions that came with .NET 4.0
Windows users will need to install Microsoft .NET 4 framework if they have not done so already.
Windows C# Express 2010 also becomes the minimum IDE for build, so runprebuild.bat now generates a 2010 solution and runprebuild2010.bat goes away
Official minimum mono version becomes 2.10.8.1. OpenSimulator will probably work with 2.8 later but this is not guaranteed.
2013-11-08 21:13:05 +00:00
Justin Clark-Casey (justincc)
626a050159
minor: Make PID file example in Robust.HG.ini more meaningful as is now the case in OpenSim and vanilla ROBUST config files
2013-11-08 00:34:35 +00:00
Justin Clark-Casey (justincc)
5cef8bf64e
Make admin_save_oar request submit a request ID and log this for tracking.
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Previous behaviour of always logging 'name' is unhelpful since this actually an error message parameter which is only filled out if an error has occurred
2013-11-08 00:31:26 +00:00
dahlia
3b2721c957
update OpenMetaverse.dll to 7ae74674a09877119cbb4c80cbffea474e20da29
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- addresses particle flags issue
2013-11-06 19:13:41 -08:00
Justin Clark-Casey (justincc)
52ff860f30
minor: Make PID file examples in OpenSim and Robust config somewhat more meaningful than just /tmp/my.pid
2013-11-06 23:27:19 +00:00
Robert Adams
f7bd0da026
Merge branch 'master' into varregion
2013-11-06 06:32:11 -08:00
dahlia
0b4577d5b0
add support for particle glow LSL functions
2013-11-05 23:48:44 -08:00
dahlia
709814c194
add support for particle blending LSL functions
2013-11-05 23:38:43 -08:00
dahlia
e1ce3907f2
Update libomv to 7e260ad419ebb1c24a5f1b123e11dd930e05f414. Thanks lkalif :)
2013-11-05 23:01:14 -08:00
dahlia
cd33972ed1
trigger a build to see if tests will work
2013-11-05 22:04:39 -08:00
Robert Adams
a75ce7423c
Merge branch 'master' into varregion
2013-11-05 21:42:27 -08:00
Robert Adams
d0854e4ace
varregion: properly sense size of terrain heightmap and store as
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compressed 2D database blob if a varregion.
2013-11-05 21:33:02 -08:00
Latif Khalifa
26fd29622d
Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
2013-11-06 03:52:04 +01:00
Latif Khalifa
417836ac5e
Updated libomv to 25ee208a 2013-11-05
2013-11-06 02:43:44 +01:00
Justin Clark-Casey (justincc)
8e1bf55e7b
Add IncomingPacketsResentCount clientstack statistics
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This records how many packets were indicated to be resends by clients
Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
2013-11-06 01:02:20 +00:00
Justin Clark-Casey (justincc)
caf2abe311
Record individual region bot disconnects in pCampbot log
2013-11-05 23:32:26 +00:00
Justin Clark-Casey (justincc)
fb23f78928
minor: comment out "SetLastPosition" GridUserService debug message for now.
2013-11-05 23:18:09 +00:00
Justin Clark-Casey (justincc)
2d315ec207
Fix a race condition where pCampbot actions could continue even if a bot had disconnected.
2013-11-05 20:58:52 +00:00
Robert Adams
c931b16c1f
Merge branch 'master' into varregion
2013-11-04 22:12:57 -08:00
Robert Adams
f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
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physics engine.
Older physics engines will default to the legacy region size.
Update BulletSim to use the new region size information.
2013-11-04 22:10:54 -08:00
Robert Adams
cd1a23fc14
varregion: remove uses of region size constant. In particular, update scene
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to check for border crossings based on the size of the region.
2013-11-04 22:09:52 -08:00
Robert Adams
ac94dc8a14
varregion: remove unused terrain serialization code in SQLite and PGSQL modules
2013-11-04 22:06:20 -08:00
Robert Adams
9bf363e9be
varregion: send the proper terrain patch layer code for large terrain.
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Code cleanups.
2013-11-03 08:14:51 -08:00
Robert Adams
79b031bd0c
varregion: send region size in LLLoginResponse.
2013-11-02 15:42:26 -07:00
Robert Adams
6df7d4219d
varregion: add linkage for region size in creations and conversions
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of GridRegion. New variables for size and code to initialize same.
2013-11-02 15:40:48 -07:00
Robert Adams
f66737fe56
varregion: Enforce the configuration of square regions in RegionInfo.cs.
2013-11-02 15:36:16 -07:00
Justin Clark-Casey (justincc)
2b069a3b1e
If the LSL state_entry() event definition contains any parameters, then generate syntax error as seen on the LL grid
...
This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event.
We were already enforcing event names in the parser.
This is only for state_entry so far as an initial test of the approach - appears to work correctly.
2013-11-02 00:39:12 +00:00
Robert Adams
92c06a5d0b
varregion: fix lawn-mower terrain fill so it works for non-square regions.
...
Add some debugging logs on region creation to report region size.
2013-11-01 16:37:27 -07:00
Robert Adams
976530569a
varregion: enforce multiple of 256 for region size when parameters fetched from user.
...
Output info and warning messages for non-legacy region sizes.
2013-11-01 16:06:19 -07:00
dahlia
7faf286d00
add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed.
2013-11-01 13:45:09 -07:00
Robert Adams
ff5885ab23
varregion: push TerrainData implementation up and down the database storage stack.
...
Implement both LoadTerrain and StoreTerrain for all DBs.
Move all database blob serialization/deserialization into TerrainData.
2013-11-01 11:35:31 -07:00
dahlia
ce94f990bb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-11-01 01:42:43 -07:00
dahlia
f4ded3af63
discard alpha in 4-plane sculpt textures before generating physics proxy mesh
2013-11-01 01:40:56 -07:00
Justin Clark-Casey (justincc)
db32e5d304
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-11-01 02:05:12 +00:00
Justin Clark-Casey (justincc)
c6395240f0
For individual bots, seed random number generator with a random number from BotManager rather than Environment.Tickcount
...
Otherwise, since bots are now created all at once, a bunch will get exactly the same tickcount and hence number sequences
2013-11-01 02:04:04 +00:00
dahlia
cc73ef4eb9
add new particle system blending rule enumerations
2013-10-31 17:49:01 -07:00
Justin Clark-Casey (justincc)
cc7065f9ee
minor: change "bot" pCampBot help cateogry to "Bots"
2013-11-01 00:04:18 +00:00
Justin Clark-Casey (justincc)
4c4a1cf715
Start counting resent packets in the places that I missed when the stat was first added a few commits ago
2013-10-31 23:59:22 +00:00
Justin Clark-Casey (justincc)
50794c9008
minor: remove mono compiler warnings in AvatarPickerSearchModule and UploadBakedTextureModule
2013-10-31 23:51:01 +00:00
Justin Clark-Casey (justincc)
3d5a7e9b19
Add OutgoingPacketsResentCount clientstack stat.
...
This allows one to monitor the total number of messages resent to clients over time.
A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent
A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
2013-10-31 23:45:52 +00:00
Justin Clark-Casey (justincc)
b7c57294cc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-10-31 23:45:19 +00:00
dahlia
eb52d346c0
add new LSL constants associated with new "ribbon", "glow", and "blend" particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
2013-10-31 16:13:03 -07:00
Justin Clark-Casey (justincc)
0e07fad2e1
minor: update pCampbot usage/help statement
2013-10-31 20:19:57 +00:00
Robert Adams
39777db8ef
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
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compression base computation.
Complete replacement of float[] for terrain heightmap with TerrainData instance.
2013-10-31 09:24:06 -07:00
dahlia
46a4c32e27
update libomv to 5b4c1e8694479629f7cacd72dd6bc39a6b327f9c (git master as of time of this commit)
2013-10-30 22:01:34 -07:00
Justin Clark-Casey (justincc)
fdd1c63c3c
Make "fcache status" command also display information on disk/mem cache hit rate that is currently only displayed if LogLevel >=1 in [AssetCache] config
2013-10-30 18:57:51 +00:00
Justin Clark-Casey (justincc)
28f36d8db5
Put fcache commands output to console, not log
2013-10-30 18:32:53 +00:00
Justin Clark-Casey (justincc)
edaf0a98d6
Give the caller AddMapTile a valid reason response if this failed due to blank response from server or connection failure.
...
Raise log lines which indicate problems to warning from debug
2013-10-29 23:37:22 +00:00
Justin Clark-Casey (justincc)
26c2d9e627
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-10-28 23:48:43 +00:00
Justin Clark-Casey (justincc)
39de7614ec
Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.
...
These are long unused but confusingly will be seen in the [Startup] section on a "config save".
2013-10-28 18:03:34 +00:00
Robert Adams
2be0347f50
Merge branch 'master' into varregion
2013-10-28 09:30:26 -07:00
Robert Adams
d23ef79f98
BulletSim: restore collision flags when clear collision cache.
...
THis fixes the extranious addition of objects to the collision cache
which created extra CPU overhead.
2013-10-26 21:30:51 -07:00
Robert Adams
93d5d66fbd
BulletSim: update collision flags to make sure they fit in the shorts provided.
2013-10-26 21:20:19 -07:00
Justin Clark-Casey (justincc)
5be8f6632b
minor: Fix commented out GridInfo service URL to be 8002 in Robust.ini.example rather than 9000 (already done in Robust.HG.ini.example)
2013-10-25 00:54:33 +01:00
Justin Clark-Casey (justincc)
df76e52310
minor: Add commented out code for apparent passing of texture IDs in ObjectProperties UDP replies to viewer
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Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3
Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
2013-10-24 23:00:02 +01:00
Justin Clark-Casey (justincc)
31989bd51e
Show texture ids for full object/part info console commmds
2013-10-24 21:29:57 +01:00
Justin Clark-Casey (justincc)
cccdfcb59e
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears to be a never used method.
2013-10-24 00:37:49 +01:00
Justin Clark-Casey (justincc)
5d61c4039d
Only set the data present event if we actually queued an outoing packet (not if we sent immediately)
2013-10-24 00:33:14 +01:00
Robert Adams
511122834b
BulletSim: change collision flags for groundplane to not interact with static objects.
...
Reorder collision flag setting code for terrain to fit pattern used elsewhere.
2013-10-23 16:07:03 -07:00
Justin Clark-Casey (justincc)
4830431eb0
Add current .NET windows framework requirement to README.
2013-10-22 01:02:40 +01:00
Robert Adams
a7e7bed660
BulletSim: update SOs and DLLs with version that enables compressed
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AABB maps for Bvh meshes. This greatly reduces the memory usage for
large meshes and for mesh terrain in particular.
2013-10-19 11:44:27 -07:00
Kevin Cozens
84a149ecbf
Call ScriptSleep() instead of llSleep() in routine for llEmail.
...
Signed-off-by: teravus <teravus@gmail.com >
2013-10-18 14:30:05 -05:00
Robert Adams
571a75f934
BulletSim: update lib32/libBulletSim.dylib to current BulletSim C++ API.
2013-10-18 09:15:08 -07:00
Oren Hurvitz
0094971186
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
2013-10-17 23:10:16 +01:00
Justin Clark-Casey (justincc)
1bd89ac287
Readding Mono.Security.dll. This comes from http://pgfoundry.org/frs/download.php/3354/Npgsql2.0.12.0-bin-ms.net3.5sp1.zip
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This is identical to what was previously there but need to record origin information
2013-10-17 22:31:15 +01:00
Justin Clark-Casey (justincc)
6221356712
Removing Mono.Security.dll temporarily so that it can be re-added with origin information
2013-10-17 22:28:58 +01:00
Fernando Oliveira
67ffb64764
Corrected estateID to EstateID on getEstates function at PGSQLEstateData.cs
2013-10-16 21:58:22 -05:00
Fernando Oliveira
f83343d302
* One More thing, add an appdomain data element to ensure that we don't duplicate the assembly resolving.
2013-10-16 21:20:11 -05:00
Fernando Oliveira
8fdf70b87e
* Fixes mantis mantis 0006803 [PGSQL] - Simulator crashes - Mono.Security.dll missing. The root of the issue is that the Postgres driver relies on Mono.Security.dll from the mono project. Unfortunately, when using Mono, including the dll in the distribution causes conflicts. This solution puts Mono.Security.dll in bin/lib/NET/ and, if windows .NET is the runtime, informs the assembly loader to load bin/lib/NET/Mono.Security.dll when .NET is scanning for the Mono.Security namespace. On Mono, the included Mono.Security assembly is ignored.
2013-10-16 20:16:29 -05:00
Robert Adams
c581506058
varregion: update PGSQL driver for storing variable terrain size blobs.
2013-10-16 08:13:06 -07:00
Robert Adams
8937a2244d
Merge branch 'master' into varregion
2013-10-16 07:53:44 -07:00
Robert Adams
97bc5263de
varregion: move the compressed heighmap compression factor from
...
Constants into TerrainData.
Save compression factor with the terrain blob in the database.
2013-10-16 07:52:30 -07:00
Robert Adams
766a31431e
BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
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the vehicle buoyancy if the vehicle is above its hover height.
This is a known misfeature of this vehicle flag which has been accepted
since it would break too many implementations. The problem is noticed
when creating a jetski-like vehicle that jumps over sand bars. A boat
normally is configured with neutral buoyancy and hovering at water
height. When it jumps the sandbar, it needs to have gravity applied
to get back to water level.
2013-10-15 17:02:22 -07:00
Oren Hurvitz
d0c1780839
Fixed rezzing coalesced objects from a prim's inventory
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Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
2013-10-15 23:59:16 +01:00
Justin Clark-Casey (justincc)
acfe603a5f
As discussed on many previous occasions, switch the default physics engine in OpenSimulator from OpenDynamicsEngine to BulletSim.
...
The BulletSim plugin is higher performance and has a better implementation of vehicles amongst other things.
Many thanks to Robert Adams for making this possible with the enormous amount of work that he has done on this plugin.
If you want to continue using ODE, set physics = OpenDynamicsEngine in the [Startup] section of OpenSim.ini
2013-10-15 23:24:49 +01:00
Justin Clark-Casey (justincc)
d82d6bb1ec
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-10-15 23:18:50 +01:00
Kevin Cozens
5ca7395e17
Added support for attachments to group notices when using Flotsam groups.
2013-10-15 23:07:49 +01:00
fernando
3e1ca2bd21
* Fixes mantis #6802 Simulator crashes whist loading (lighshare enabled)
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* Please test
2013-10-15 11:55:08 -05:00
Oren Hurvitz
f106ba87ca
Made terrain uploads thread-safe
2013-10-15 00:12:56 +01:00
Justin Clark-Casey (justincc)
a27c2432bb
This is Npgsql2.0.12.0-bin-ms-net3.5sp1
...
From http://pgfoundry.org/frs/download.php/3354/Npgsql2.0.12.0-bin-ms.net3.5sp1.zip
This is identical to the version added in ff8a7682 , removed and readded to check and record version
2013-10-14 23:59:49 +01:00
Justin Clark-Casey (justincc)
dbdcf2d995
Remove to re-add with version information for future reference
2013-10-14 23:58:12 +01:00
Michael Cerquoni
daf44cc65e
fix missing " for variable SRV_IMServerURI in example file
2013-10-12 20:47:10 -04:00
Fernando Oliveira
ff8a768258
Fernando Oliveira's Postgress SQL Server Data Connector as a single commit.
...
* Added PostGreSQL support
* Added MySQL/MySQLXGroupData.cs
* PostgreSQL data access implementation
* PostgreSQL dll binarie and RegionStore.migrations
* Migrations Scripts from MSSQL to POSTGRES
* Postgres SQL Type fixes
* Postgres SQL Connection string
* Data type issues
* more fixes
* tests and +tests
* UUID x string - FIGHT!
* Fixed PG types to internal csharp types
* More data type fix (PostgreSQL fields are case sensitive) :(
* more field case sensitive fixes
* changed the migration files to be case sensitive for fields.
* fixed fields case
* finished converting, now search for hidden bugs.
* some more fixes
* bool type fixed
* more case fixes;
* creatorID case fixed
* case fields fixed
* fixed default now() for TMStamp fields with don't allow nulls.
* fix case sensitve for Region name and Estate name
* fixed case for names for search
* fix class name Error
* Bug fixed on select and migrations
* Un-Reverting my change due to Postgres issue with the ILIKE function
* Fixed some issued for Diva Distro
* Fixes for integration with Diva Distro
* Added System.Core to prebuild.xml for PG project
* Configured to make DIff for Push to OpenSim Project
* Diffs only to PostgreSQL mods.
2013-10-12 16:33:45 -05:00
teravus
2eade55471
* pushing test
2013-10-12 15:06:05 -05:00
Robert Adams
8b5e2f2cd2
BulletSim: Fix snap back from edge of region problem. Mantis 6794.
2013-10-11 13:29:43 -07:00
teravus
75f63ecfcd
* Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service.
2013-10-09 22:21:25 -05:00
teravus
e7ea053c4a
* Remove a test *cleanup*
2013-10-07 23:52:44 -05:00
teravus
1df58d04b1
* Move the BasicDOSProtector.cs to OpenSim.Framework (all useful classes belong there.....)
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* Add an IsBlocked(string Key) method so it can be used more generically. (think.. if we want to rate limit login failures, we could have a call in the Login Service to IsBlocked(uuid.ToString()) and ignore the connection if it returns true, if IsBlocked returns false, we could run the login information and if the login fails we could run the Process method to count the login failures.
2013-10-07 23:48:24 -05:00
teravus
75fdd6054d
* Refactor
...
* Break out common BasicDOSProtector code into separate class.
2013-10-07 23:19:50 -05:00
teravus
f76cc6036e
* Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
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* Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice.
* Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers
* Added CircularBuffer, used for CPU and Memory friendly rate monitoring.
* DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.
2013-10-07 21:35:55 -05:00
Robert Adams
86bf79aa2b
Merge branch 'master' into varregion
2013-10-07 13:58:17 -07:00
Robert Adams
7416809077
varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
2013-10-07 13:57:40 -07:00
Robert Adams
25ae59b9eb
varregion: remove scattered use of Constants.RegionSize by having routines reference RegionInfo.RegionWorldLoc?.
2013-10-07 13:57:30 -07:00
Robert Adams
9b150194f6
varregion: add new TerrainData and TerrainCompressor routines. TerrainCompressor needed to replace the one in libopenmetaverse that doesn't know about the larger terrain packets.
2013-10-07 13:57:16 -07:00
teravus
31246ecd04
* Added a unique and interesting WebSocket grid login processor by hijacking the LLSD login code. This sends the data through the normal login channels and spits out a JSON object back that mimics the login response. Feel free to comment on the best way to set this up as a config option.
2013-10-04 20:53:01 -05:00
teravus
85593d8d25
* Add an initial complete frame timeout to the WebSocket processor to make it easier to write WebSocket service code that is resistant to Denial of Service attacks.
2013-10-04 20:37:59 -05:00
Diva Canto
083eb7679b
Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range, at the request of Singularity dev Liru-Dargon
2013-10-04 17:32:17 -07:00
Justin Clark-Casey (justincc)
44580e2233
Update an AssmblyVersion property that I missed to 0.8.0
2013-10-04 23:36:28 +01:00
Justin Clark-Casey (justincc)
42bdf44658
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
2013-10-04 23:33:47 +01:00
Justin Clark-Casey (justincc)
970249a3c7
Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow region modules to directly subscribe to chat and messages received by NPCs
...
Currently still requires INPC from NPCModule.GetNPC() to be cast to an NPCAvatar.
2013-10-04 19:40:43 +01:00
Robert Adams
8c432c7c9b
Merge branch 'varregion' of git://opensimulator.org/git/opensim into varregion
2013-09-28 07:35:30 -07:00
Robert Adams
8c1d80fdfd
varregion: serious rework of TerrainChannel:
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-- addition of varaible region size in X and Y
-- internal storage of heightmap changed from double[] to short[]
-- helper routines for handling internal structure while keeping existing API
-- to and from XML that adds region size information (for downward compatibility,
output in the legacy XML format if X and Y are 256)
Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2013-09-28 07:33:56 -07:00
Robert Adams
aea5d3a842
Remove time based terrain storage in SQLite so revision number can be used
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to denote terrain format revision.
Add terrain DB format revision codes to ISimulationDataStore.cs.
Setup so legacy compatible terrain storage and fetch is possible while
allowing future format extensions.
2013-09-28 07:33:55 -07:00
Robert Adams
fa1c688342
varregion: go back to using Constants.RegionSize so as not to break
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external modules. People shouldn't use it but don't want to cause
too much breakage of legacy modules.
2013-09-28 07:33:54 -07:00
Robert Adams
139639d25e
VarRegion: add RegionSize[XYZ] to RegionInfo.cs.
...
Update RegionInfo parameter and serialization routines to serialize
the region size if it is not the LegacyRegionSize.
2013-09-28 07:33:53 -07:00
Robert Adams
317c04fe17
VarRegion: change RegionInfo storage of region coordinates from region
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count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages.
2013-09-28 07:33:52 -07:00
Justin Clark-Casey (justincc)
8996ac1a9c
minor: Disable logging left active on regression test TestSameSimulatorIsolatedRegionsV2()
2013-09-27 22:33:42 +01:00
Justin Clark-Casey (justincc)
2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
2013-09-27 22:27:39 +01:00
Justin Clark-Casey (justincc)
b16bc7b01c
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
...
Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-27 19:14:21 +01:00
dahlia
b704de9bf8
minor code formatting for the sake of consistency and readability
2013-09-26 16:27:11 -07:00
Justin Clark-Casey (justincc)
585d0800dd
minor: Make OpenSimDefaults.ini consistent (spacing and tabs to spaces)
2013-09-27 00:14:40 +01:00
Justin Clark-Casey (justincc)
70b51f12cd
minor: Clean up tabbing and spacing issues in OpenSim.ini.example
2013-09-27 00:01:18 +01:00
Justin Clark-Casey (justincc)
d6d82dbd3c
minor: correct attachment spelling mistake in log message in HGEntityTransferModule.OnIncomingSceneObject()
2013-09-26 20:13:29 +01:00
Robert Adams
fbc9072a5c
varregion: serious rework of TerrainChannel:
...
-- addition of varaible region size in X and Y
-- internal storage of heightmap changed from double[] to short[]
-- helper routines for handling internal structure while keeping existing API
-- to and from XML that adds region size information (for downward compatibility,
output in the legacy XML format if X and Y are 256)
Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2013-09-25 17:30:53 -07:00
Robert Adams
7fa64cce7d
Remove time based terrain storage in SQLite so revision number can be used
...
to denote terrain format revision.
Add terrain DB format revision codes to ISimulationDataStore.cs.
Setup so legacy compatible terrain storage and fetch is possible while
allowing future format extensions.
2013-09-25 17:30:51 -07:00
Robert Adams
ab1474b5de
varregion: go back to using Constants.RegionSize so as not to break
...
external modules. People shouldn't use it but don't want to cause
too much breakage of legacy modules.
2013-09-25 17:30:49 -07:00
Robert Adams
0765a83a8c
VarRegion: add RegionSize[XYZ] to RegionInfo.cs.
...
Update RegionInfo parameter and serialization routines to serialize
the region size if it is not the LegacyRegionSize.
2013-09-25 17:30:47 -07:00
Robert Adams
96abbbb6fb
VarRegion: change RegionInfo storage of region coordinates from region
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count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages.
2013-09-25 17:30:45 -07:00
Justin Clark-Casey (justincc)
e24edada24
minor: Comment out windlight log message about sending scene data for now.
2013-09-26 00:39:32 +01:00
Justin Clark-Casey (justincc)
253f8de8cd
minor: Add scene name to baked textures in cache log message
2013-09-26 00:33:50 +01:00
Justin Clark-Casey (justincc)
babfbe8d6d
minor: log MaxOutgoingTransferVersion at EntityTransferModule startup
2013-09-26 00:31:33 +01:00
Justin Clark-Casey (justincc)
4664090b34
minor: correct spelling of Initialized in LSC connector version message
2013-09-25 22:59:57 +01:00
Justin Clark-Casey (justincc)
b22c92368f
Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also called by HGUserManagementModule
2013-09-25 21:53:38 +01:00
Justin Clark-Casey (justincc)
32ddfc2740
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100)
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This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message.
This is most probably why the message appeared to get lost on a proportion of entity transfers.
A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager.
2013-09-25 18:45:56 +01:00
Justin Clark-Casey (justincc)
732554be04
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100)
2013-09-25 18:29:14 +01:00
Justin Clark-Casey (justincc)
f384a6291e
Instead of swallowing any socket begin/end receive exceptions, log them for debugging purposes.
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This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether.
2013-09-25 00:02:17 +01:00
teravus
8de5c29e2c
* The last two are the the patch that Aleric wanted pulled from his repo. * Added GregC to CONTRIBUTORS.txt, Aleric was already in there. * There's some controversy, Some people have suggested that this could be stored in dynamic attributes instead of the database.. Melanie was wanting to pull from the avination repo but was asked to wait on committing anything new until the release. The cherry-pick doesn't answer those questions.
2013-09-22 21:34:55 -05:00
Aleric Inglewood
7889e7757a
Don't use 'Indented' formatting for RpcXml responses.
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(cherry picked from commit 93abcde69043b175071e0bb752538d9730433f1d)
2013-09-22 21:10:01 -05:00
Aleric Inglewood
2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
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Patch taken from
http://opensimulator.org/mantis/view.php?id=4905
originally by Greg C.
Fixed to apply to r/23314 commit
ba9daf849e
(cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
2013-09-22 21:10:01 -05:00
Justin Clark-Casey (justincc)
a37c59b43e
minor: Recomment out log message uncommented in previous cbdfe969
2013-09-21 00:40:23 +01:00
Oren Hurvitz
cbdfe96905
When giving items between avatars in different simulators, only add the item to the receiving avatar's inventory once.
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When a user gives an item, the user's client sends an InventoryOffered IM message to its simulator. This adds the item to the receiver's inventory. If the receiver isn't in the same simulator then XMLRPC is used to forward the IM to the correct simulator. The bug was that the receiving simulator handled the message by calling OnInstantMessage() again, which added a second copy of the item to the inventory. Instead, the receiving simulator should only notify the avatar that the item was offered.
2013-09-21 00:32:56 +01:00
Justin Clark-Casey (justincc)
4c0ec86176
minor: Add prefix to log message in LureModule
2013-09-21 00:14:57 +01:00
Justin Clark-Casey (justincc)
e2b3b7a2ae
minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message
2013-09-20 23:42:55 +01:00
Justin Clark-Casey (justincc)
8502517d80
Make UUID.Zero resolve to "Unknown User" in user cache.
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This is to avoid massive numbers of 'no user found' logs when user IDs are missing for some reason.
UUID.Zero should not be used for any user ID.
2013-09-20 23:07:24 +01:00
Justin Clark-Casey (justincc)
c01db5fbdd
Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one.
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There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread.
2013-09-20 22:41:53 +01:00
Justin Clark-Casey (justincc)
c6dea6ee78
Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes
2013-09-20 20:19:44 +01:00
Robert Adams
35a6361b24
BulletSim: reduce avatar walking stopped threshold.
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Add parameter for setting the walking stopped threshold.
This fixes the slight jump when an avatar stops walking.
2013-09-20 09:58:45 -07:00
Robert Adams
07d7a5fd76
BulletSim: zero velocity when avatar not moving.
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This fixes a movement jitter that happens when an avatar is standing on a
tilted surface.
2013-09-20 09:58:25 -07:00
Justin Clark-Casey (justincc)
c06a9ffe5c
Make new regions PG by default instead of Mature.
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This makes scripted object sounds and a few other things play by default instead of having to switch the viewer to adult
This reduces the support burden
2013-09-20 00:04:33 +01:00
Oren Hurvitz
f1267730ef
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.
2013-09-19 23:01:06 +01:00
Justin Clark-Casey (justincc)
979b17165b
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available.
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This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details.
Default remains "SIMULATION/0.2"
Primarily for http://opensimulator.org/mantis/view.php?id=6755
2013-09-19 22:45:50 +01:00
Justin Clark-Casey (justincc)
b6f10780c2
minor: Make SP.MakeRootAgent() private - no external code has any business calling this method
2013-09-19 21:44:30 +01:00
Justin Clark-Casey (justincc)
03b2b5b77b
minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()
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Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did
2013-09-19 20:59:27 +01:00
Justin Clark-Casey (justincc)
6bdef1f70b
minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups
2013-09-19 20:49:55 +01:00
Justin Clark-Casey (justincc)
3a9a8d2113
Revert "Also check user authorization if looking to upgrade from a child to a root agent."
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This reverts commit c7ded0618c .
This proves not to be necessary - the necessary checks are already being done via QueryAccess() before cross or teleport
2013-09-19 20:26:26 +01:00
Justin Clark-Casey (justincc)
83c113896e
Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed.
2013-09-19 20:26:08 +01:00
Justin Clark-Casey (justincc)
997700c4aa
minor: Make config-include .ini files more consistent
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Chiefly tabs to spaces.
No actual setting changes
2013-09-18 23:49:27 +01:00
Justin Clark-Casey (justincc)
ac0a527976
Add [SimulationService] section to GridHypergrid.ini and StandaloneHypergrid.ini
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This was already in Grid.ini and Standalone.ini
Default settings are same as previously, just introduce a debug ConnectorProtocolVersion parameter
2013-09-18 23:27:37 +01:00
Justin Clark-Casey (justincc)
8999f06025
minor: correct method name in comment
2013-09-18 23:13:31 +01:00
Justin Clark-Casey (justincc)
ddcbd4bb7d
refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
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verb-noun is consistent with other similar methods
2013-09-18 23:09:38 +01:00
Justin Clark-Casey (justincc)
3ce46adb2a
minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root
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Add some comments about the mssage sequence, though much more data is at
http://opensimulator.org/wiki/Teleports
2013-09-18 22:56:00 +01:00
Justin Clark-Casey (justincc)
f4d82a56f4
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion()
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This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755
With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other
Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails.
There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this.
2013-09-18 22:09:46 +01:00
Justin Clark-Casey (justincc)
7dbc93c62a
Change logging to provide more information on LLUDPServer.HandleCompleteMovementIntoRegion()
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Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet
Only check if the client is active - other checks are redundant since they can only failed if IsActve = false
2013-09-18 21:41:51 +01:00
Justin Clark-Casey (justincc)
1d2466889a
Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be generating too many repeating user requests from other sources.
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Leaves in the dropping of the client GUN8 (now 9) uuid binding message, since this was the much more common case from the viewer-side and this can only affect viewers.
2013-09-17 01:20:55 +01:00
Justin Clark-Casey (justincc)
845d2b193a
Comment out warning about no grid user found in UMM.TryGetUserNamesFromServices() for now
2013-09-17 00:54:53 +01:00
Justin Clark-Casey (justincc)
69ec85f491
Fix issue in recent 3f0fa9f7 where the code start adding unknown user cache entries with no name
2013-09-17 00:02:36 +01:00
Justin Clark-Casey (justincc)
2603a2891b
Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing
2013-09-16 23:26:13 +01:00
Justin Clark-Casey (justincc)
f99dae03cb
Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g. link number then PRIM_ROTATION) would not return the parameter
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Extended regression test for this case
2013-09-16 23:00:40 +01:00
Justin Clark-Casey (justincc)
60cf42cb8d
Make llGetLinkPrimitiveParams() abort and return existing list of params when it encounters an invalid link number, rather than throwing an exception
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Addresses http://opensimulator.org/mantis/view.php?id=6768
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
2013-09-16 22:56:08 +01:00
Justin Clark-Casey (justincc)
3f0fa9f707
To avoid viewers (particularly on the Hypergrid) from permanently caching a UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User"
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By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations.
Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session.
2013-09-16 19:45:42 +01:00
Justin Clark-Casey (justincc)
53de6d94ea
minor: replace spaces with tabs for see_into_region setting
2013-09-12 23:38:50 +01:00
Talun
07d6a0385f
6762: llList2Key fails to convert a string in a list to a key
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llGetPrimitiveParams changed to return the sculpty key as an LSL_String so
that type checking in llList2Key will work
2013-09-12 23:23:52 +01:00
Robert Adams
2d7adcb22f
BulletSim: update DLLs and SOs to disable Bullet's internal profiling.
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This was accidentily left on. This version should make performance better
and fix the memory leak.
2013-09-12 13:07:18 -07:00
BlueWall
3c85afbb43
Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.
2013-09-12 11:46:12 -04:00
Robert Adams
dacc20ee48
BulletSim: remove collision cache clearing logic for physical objects.
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This fixes constraints from getting messed up when properties change.
2013-09-11 16:50:27 -07:00
Mic Bowman
b29e9d37e7
Change handling of the FetchInventoryDescendents2 capability configuration to allow
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for external handlers.
2013-09-11 12:15:16 -07:00
Robert Adams
8bcf753127
BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls
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and constraint debugging messages.
2013-09-11 09:12:26 -07:00
Robert Adams
6e39cc316f
BulletSim: add ClearCollisionProxyCache function to API.
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Add proxy cache clearing when some properties are changed. This fixes
a problem where objects would stop colliding of they were moved
with setPosition mulitple times.
2013-09-11 09:12:24 -07:00
Robert Adams
e34385634b
BulletSim: update DLLs and SOs for spring parameters and constraint
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debugging dump code.
2013-09-11 09:12:22 -07:00
Robert Adams
c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
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equilibrium point in the physics engine constraint.
2013-09-11 09:12:19 -07:00
Robert Adams
5827b6e1aa
BulletSim: add extended physics LSL constants for axis specification.
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Add specific error warnings for mis-matched parameter types in extended
physics functions.
2013-09-11 09:12:18 -07:00
Robert Adams
cf2cdc191d
BulletSim: ability to specify groups of axis to modify in constraint parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.
2013-09-11 09:12:16 -07:00
Robert Adams
7c54630a2d
BulletSim: add axis parameter for specifying enable, damping, and stiffness for spring constraints. Renumber parameter ops since I can as no one is using them yet.
2013-09-11 09:12:14 -07:00
Robert Adams
30b3657a66
BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
2013-09-11 09:12:12 -07:00
Robert Adams
67195618d5
BulletSim: add requestor's ID to post taint detail log message.
2013-09-11 09:12:10 -07:00
Robert Adams
3dbf4a1002
BulletSim: remove chatty debug message from previous commit.
2013-09-11 09:12:09 -07:00
Robert Adams
e0b457d3c3
BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.
2013-09-11 09:12:07 -07:00
Robert Adams
d09c35f506
BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.
2013-09-11 09:12:05 -07:00
Robert Adams
995314f91f
BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
2013-09-11 09:12:03 -07:00
Robert Adams
4781297b4e
BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
2013-09-11 09:12:02 -07:00
Robert Adams
6d83f3f021
BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
2013-09-11 09:12:00 -07:00
Robert Adams
e1120cb74d
BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
2013-09-11 09:11:58 -07:00
Robert Adams
8755aeb348
BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings.
2013-09-11 09:11:56 -07:00
Robert Adams
f6fdfd16f5
BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements.
2013-09-11 09:11:54 -07:00
Robert Adams
455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
2013-09-11 09:11:52 -07:00
Robert Adams
b2a1348adc
BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default.
2013-09-11 09:11:50 -07:00
Robert Adams
6aee08ac3c
BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
2013-09-11 09:11:48 -07:00
Robert Adams
dff0fb5690
BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
2013-09-11 09:11:46 -07:00
Robert Adams
f3cc20050e
BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection.
2013-09-11 09:11:45 -07:00
Robert Adams
c6a6631efc
BulletSim: move linkset extension operations into BSPrimLinkable where they should be.
2013-09-11 09:11:43 -07:00
Robert Adams
993bcec088
BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints.
2013-09-11 09:11:41 -07:00
Robert Adams
0971c7ae77
BulletSim: complete linkage of spring constraint into linkset constraint.
2013-09-11 09:11:39 -07:00
Robert Adams
9a7d0e489c
BulletSim: add spring constraint to linkset constraint types.
2013-09-11 09:11:37 -07:00
Robert Adams
48ee73bfa7
BulletSim: add API and calls for spring constraint parameters.
2013-09-11 09:11:36 -07:00
Robert Adams
725751fd6c
BulletSim: fixes for change linkset implementation of physical linksets.
2013-09-11 09:11:34 -07:00
Michael Cerquoni
663059ac5c
chaning the default max_distance to 16383 as we actually start counting at zero, thank you dahlia for pointing this out.
2013-09-10 19:56:39 -04:00
Michael Cerquoni
ec5f17b2ce
This extends the default max_distance for teleports to 16384, a big thank you to all of the viewer devs who made this possibe!
2013-09-10 18:35:02 -04:00
Robert Adams
b05cb3b2bf
Change collision logic in SceneObjectPart so land_collision will happen.
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The previous logic would generate land_collision_start and land_collision_end
but would not generate the land_collision itself.
2013-09-09 14:50:33 -07:00
BlueWall
a97f6f8668
Fix configuration/ini expansion issue. Thanks to smxy for testing.
2013-09-07 13:11:31 -04:00
Diva Canto
08874d6b9e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-09-05 07:44:49 -07:00
Diva Canto
04619a9b13
Restore group membership check for HG users in QueryAccess.
2013-09-05 07:44:27 -07:00
Justin Clark-Casey (justincc)
b858be345a
minor: add doc about DefaultHGRegion and some of the other GridService region settings (though not all as of yet)
2013-09-05 00:41:03 +01:00
Justin Clark-Casey (justincc)
dc74a50225
Stop "show client stats" from throwing an exception if somehow Scene.m_clientManager still retains a reference to a dead client.
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Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state.
There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed).
It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal.
2013-09-04 23:48:24 +01:00
Justin Clark-Casey (justincc)
c7ded0618c
Also check user authorization if looking to upgrade from a child to a root agent.
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Relevant if a child agent has been allowed into the region which should not be upgraded to a root agent.
2013-09-04 00:44:17 +01:00
Justin Clark-Casey (justincc)
5f0d54c209
For a Hypergrid user, delay estate access checks until NewUserConnection() so that they work.
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This is necessary because the hypergrid groups checks (as referenced by estates) require an agent circuit to be present to construct the hypergrid ID.
However, this is not around until Scene.NewUserConnection(), as called by CreateAgent() in EntityTransferModule.
Therefore, if we're dealing with a hypergrid user, delay the check until NewUserConnection()/CreateAgent()
The entity transfer impact should be minimal since CreateAgent() is the next significant call after NewUserConnection()
However, to preserve the accuracy of query access we will only relax the check for HG users.
2013-09-04 00:42:23 +01:00
Justin Clark-Casey (justincc)
b781a23c44
In pCampbot PhysicsBehaviour.Close(), only cancel jumping if bot is connected
2013-09-03 19:58:27 +01:00
Justin Clark-Casey (justincc)
9c3c9b7f5f
Make pCampbot "add behaviour" and "remove behaviour" console commands work for all bots if no bot number is given
2013-09-03 19:57:34 +01:00
Justin Clark-Casey (justincc)
76bd2e2d72
Consistently give responsibility for thread sleeping to behaviours rather than controlling from the main action loop
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This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours.
Might need a more sophisticated approach in the long term.
2013-09-03 19:41:12 +01:00
Justin Clark-Casey (justincc)
3dbe7313d1
Add Close() method to IBehaviour to allow behaviours to cleanup when removed or bot it disconnected.
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In this case, it is used to turn off jump when physics testing behaviour is removed.
2013-09-03 19:33:17 +01:00
Justin Clark-Casey (justincc)
1a2627031d
Add pCampbot "remove behaviour" console command for removing bot behaviours during operation.
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Doesn't currently work very well as stopping physics, for instance, can leave bot travelling in old direction
2013-09-03 19:05:54 +01:00
Justin Clark-Casey (justincc)
9bd6271570
Add ability to adjust pCampbot bot behaviours whilst running with "add behaviour <behaviour-name> <bot-number>" console commad
2013-09-03 18:51:55 +01:00
Justin Clark-Casey (justincc)
01cb8033a4
And fix break in "show bot" from commit 9c65207
2013-09-03 17:55:20 +01:00
Justin Clark-Casey (justincc)
a89c56dcf1
Fix build break from last commit 9c65207. Mono 2.4 lacks string.join(string, List<string>), or some auto casting is missing
2013-09-03 17:53:29 +01:00
Justin Clark-Casey (justincc)
9c65207936
Show behaviours of pCampbot bots in "show bots" and "show bot" console commands
2013-09-03 17:07:57 +01:00
Justin Clark-Casey (justincc)
431156f6c4
minor simplification of some unix date functions in Util. No functional change.
2013-09-03 00:17:50 +01:00
Justin Clark-Casey (justincc)
5f15ee95dc
Fix logic errors in "show grid users online" console command which didn't actually filter out users shown continuously online for more than 5 days
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Remove confusion in command output.
2013-09-03 00:16:43 +01:00
Justin Clark-Casey (justincc)
fc9f50d940
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-09-03 00:06:50 +01:00
Justin Clark-Casey (justincc)
4035badd20
Add experimental "show grid users online" console command to show grid users online from a standalone/robust instance.
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This is not guaranteed to be accurate since users may be left "online" in certain situations.
For example, if a simulator crashes and they never login/logout again.
To counter this somewhat, only users continuously online for less than 5 days are shown.
2013-09-03 00:04:12 +01:00
BlueWall
9643915093
Remove test that gives issue on Windows, just let the try/catch do the work.
2013-09-02 16:28:40 -04:00
Justin Clark-Casey (justincc)
857f24a5e2
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
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This occurs on v2 teleport since the source region now waits 15 secs before closing the old child agent, which could still receive chat.
This commit introduces a ScenePresenceState.PreClose which is set before the wait, so that ChatModule can check for ScenePresenceState.Running.
This was theoretically also an issue on v1 teleport but since the pause before close was only 2 secs there, it was not noticed.
2013-09-02 19:15:10 +01:00
Justin Clark-Casey (justincc)
5ce5ce6edb
Comment out warning about agent updating without valid session ID for now.
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This causes extreme console spam if a simulator running latest master and one running 0.7.5 have adjacent regions occupied by avatars.
2013-09-02 17:45:38 +01:00
Justin Clark-Casey (justincc)
4cbadc3c49
Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.
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This requires a new GridService.GetDefaultHypergridRegions() so ROBUST services require updating but not simulators.
This method still returns regions flagged with just DefaultRegion after any DefaultHGRegions, so if no DefaultHGRegions are specified
then existing configured defaults will still work.
Immediate use is for conference where we need to be able to specify different defaults
However, this is also generally useful to send experienced HG users to one default location and local users whose specified region fails (e.g. no "home" or "last") to another.
2013-09-02 17:27:45 +01:00
BlueWall
56f565b601
Profiles: Clean up some log entries caused when visiting HG avatar is using legacy profiles
2013-08-29 16:54:13 -04:00
BlueWall
a8c0e16e47
Initialization: move key expansion out to operate on all sources and not just environment variables
2013-08-29 14:35:56 -04:00
Robert Adams
aa521fb385
Do not add a port zero to end of the hypergrid gateway host name.
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If the port is specified it is added but a ":0" is not added if the port is zero.
This enables the hypergrid address short form "hypergridGateway:regionName"
which is handled by the parser but failed because of this zero port addition.
2013-08-28 16:38:07 -07:00
Robert Adams
0882cf0fc3
BulletSim: add some protections for processing when shutting down.
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Attempt to fix Mantis 6740 (http://opensimulator.org/mantis/view.php?id=6740 ).
2013-08-27 09:55:50 -07:00
Justin Clark-Casey (justincc)
0dd9a68eb7
Revert "Make HG logins fall back to fallback regions if the desired region fails."
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This is very similar to my earlier revert in bcb8605f84 and fails for the same reasons.
Reverting this change because it causes a problem if access is denied to the user.
This reverts commit c7a8afbb8d .
2013-08-26 21:07:49 +01:00
Justin Clark-Casey (justincc)
1b2830b929
Revert "Added some more debug messages."
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Fallback doesn't work at this level as the change of destination isn't communicated to the source region/viewer
Reverting because this introduces a bug when access does fail.
More detail in revert of main commit.
This reverts commit ec32c1d4b6 .
2013-08-26 21:05:55 +01:00
Justin Clark-Casey (justincc)
60e4ce20b8
Fix exception thrown after a region has been restarted through scheduling.
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This exception was very likely harmless since it occurred after the restart had taken place, but still misleading.
Thanks to SCGreyWolf for the code change suggestion in http://opensimulator.org/mantis/view.php?id=6747 , though I did this in a slightly different way.
2013-08-25 20:17:04 +01:00
Justin Clark-Casey (justincc)
85824d2cd9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-25 20:12:59 +01:00
Diva Canto
ec32c1d4b6
Added some more debug messages.
2013-08-24 09:59:05 -07:00
Diva Canto
f0c0376660
Potential fix for access control bug on login introduced with SeeIntoRegion commit.
2013-08-24 08:42:41 -07:00
Diva Canto
5cd7bc2848
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-24 03:42:39 -07:00
Diva Canto
c7a8afbb8d
Make HG logins fall back to fallback regions if the desired region fails.
2013-08-24 03:41:56 -07:00
Diva Canto
6a24515269
Whitespace fubar.
2013-08-24 03:40:44 -07:00
Robert Adams
c34e6f25b1
Fix a printing of exception error in InventoryArchiveModule that only
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printed the error message and not the call stack.
2013-08-23 13:53:47 -07:00
Justin Clark-Casey (justincc)
1a623bb266
Rename pCampbot.ini -> pCampBot.ini (and example file) to be consistent with other capitalizations of pCampBot
2013-08-23 20:58:46 +01:00
Justin Clark-Casey (justincc)
0fbfef9649
minor: shortern warning messages in EntityTransferModule when UpdateAgent() fails
2013-08-23 01:21:03 +01:00
Justin Clark-Casey (justincc)
050617ae0e
Make pCampbot "show bot" command take the bot number instead of the full bot name
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Shorter and can do this because bot names are uniform
2013-08-23 01:13:19 +01:00
Justin Clark-Casey (justincc)
04f4dd3dc7
remove redundant return at end of HandleDeregisterRegion()
2013-08-23 01:04:03 +01:00
Justin Clark-Casey (justincc)
2be786709b
Make it possible for the "deregister region id" command to accept more than one id
2013-08-23 01:03:27 +01:00
Justin Clark-Casey (justincc)
61c20bd06a
Remove old and unused ScenePresence.RestoreInCurrentScene()
2013-08-23 00:53:42 +01:00
Justin Clark-Casey (justincc)
065c5839b5
Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePresence() since the former was only ever called from the latter
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This allows us to remove dead code relating to adding root agents directly to the scenegraph, which never happens.
2013-08-23 00:49:13 +01:00
Justin Clark-Casey (justincc)
a9f9b0da9d
minor: Correct typo on "debug stats record start" message
2013-08-23 00:13:31 +01:00
Justin Clark-Casey (justincc)
a0c99a7dcc
minor: remove mono compiler warning from LLClientView
2013-08-23 00:03:47 +01:00
Justin Clark-Casey (justincc)
13556cf129
Fix a further bug in pCampbot connect where ignoring already connected bots was wrongly counted as a connect
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Also, only sleep when we actually perform a connection
2013-08-22 23:49:19 +01:00
Justin Clark-Casey (justincc)
70f89ae65b
Make it possible to adjust the pCampbot login delay via the [BotManager] LoginDelay parameter of pCampbot.ini
2013-08-22 23:43:33 +01:00
Justin Clark-Casey (justincc)
51c7fb1969
Add "set bots" command to make it possible to set SEND_AGENT_UPDATES on all bots whilst pCampbot is running
2013-08-22 23:11:05 +01:00
Justin Clark-Casey (justincc)
beb9d966f9
Stop "handle sit user name" command from trying to sit avatars on objects which have sit positions but are attachments
2013-08-22 22:49:23 +01:00
Justin Clark-Casey (justincc)
416bbe9583
Stop error messages being misleadingly generated when on client connection activity timeout, a root connection triggers a CloseAgent to a neighbour region which has already closed the agent due to inactivity.
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Also separates out log messages to distinguish between close not finding an agent and wrong auth token, and downgrades former to debug and latter to warn
2013-08-22 22:46:40 +01:00
Justin Clark-Casey (justincc)
66a7dc3a0d
In pCampbot, don't try and reconnect bots that are already connected on console "connect" command
2013-08-22 20:12:14 +01:00
Justin Clark-Casey (justincc)
832c35d4d5
Stop "sit user name" and "stand user name" console commands from trying to sit/stand avatars already sitting/standing
2013-08-22 20:05:57 +01:00
Justin Clark-Casey (justincc)
689cf2d367
minor: Make logging in GatekeeperService.LoginAgent() a bit more detailed so that we can distinguish between simultaneous logins
2013-08-22 01:24:55 +01:00
Justin Clark-Casey (justincc)
bcb8605f84
Revert "Implement ability for hg logins to try fallback regions just like local logins."
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This approach does not work - it is taking place too far down the login process where really the region checking
could only be done when the hg map tiles are linked on the main map (messy and probably impossible) or possibly
when the final destination is fetched at the very first stage of teleport (which couldn't be done without a protocol
change to pass the agentID as well as the requested regionID)
This reverts commit 3d9b73c47a .
2013-08-22 01:20:01 +01:00
Justin Clark-Casey (justincc)
3d9b73c47a
Implement ability for hg logins to try fallback regions just like local logins.
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These would be specified in the [GridService] section of Robust.HG.ini, which already lists these in the example text.
Untested patch so that Neb can easily pull in for testing, though shouldn't disrupt existing hg logins since fallback processing is a bit of code stuck on the end of the login sequence.
2013-08-21 23:19:31 +01:00
Justin Clark-Casey (justincc)
1f39a763a5
Don't allow users to attempt to sit on objects in a child region without going to that region first.
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If this is attempted, they get a "Try moving closer. Can't sit on object because it is not in the same region as you." message instead, which is the same as current ll grid.
Sitting on ground is okay, since viewer navigates avatar to required region first before sitting.
2013-08-21 21:35:03 +01:00
teravus
a6af561660
* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
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* Fixed a null ref during shutdown.
2013-08-20 21:09:17 -05:00
Justin Clark-Casey (justincc)
4a81465b91
Fix build break from last commit a3e1b27 on mono 2.4.3
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Looks like this level of mono doesn't have a string.Join() which will take a list rather than an array (or some implicit conversion isn't happening)
2013-08-20 18:47:52 +01:00
Justin Clark-Casey (justincc)
a3e1b278a1
Add pCampbot "show bot" console command to show more detailed information on a particular bot (e.g. what sims they are connected to)
2013-08-20 18:41:09 +01:00
Justin Clark-Casey (justincc)
43940f6562
Add --regex options to "sit user name" and "stand user name" console commands to sit/stand many avatars at once.
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Currently, first name and last name are input separate but are concatenated with a space in the middle to form a regex.
So to sit all bots with the first name "ima", for instance, the command is "sit user name --regex ima .*"
2013-08-20 18:13:40 +01:00
Justin Clark-Casey (justincc)
e384ff604e
Add experimental "sit user name" and "stand user name" console commands in SitStandCommandsModule.
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"sit user name" will currently only sit the given avatar on prims which have a sit target set and are not already sat upon.
Chiefly for debug purposes.
2013-08-20 17:43:02 +01:00
Justin Clark-Casey (justincc)
56d1d67a34
Add pCampbot console commands to sit all bots on ground and stand all bots
2013-08-20 17:01:12 +01:00
Justin Clark-Casey (justincc)
a3dd7db4a3
Add -connect (-c) switch to pCampbot command line options.
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Now, bots will only connect at startup if this switch is specified.
If it is not specified, then a separate "connect" command is required on the pCampbot command line
2013-08-20 00:08:47 +01:00
Justin Clark-Casey (justincc)
589b1a2eaf
Make it possible to reconnect pCampbots with the console command "connect [<n>]".
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If no n is given then all available bots are connected
2013-08-19 23:50:18 +01:00
Justin Clark-Casey (justincc)
ea3f024b8a
refactor: start bot connection thread within BotManager rather than externally
2013-08-19 21:25:17 +01:00
Justin Clark-Casey (justincc)
079cd4e94f
refactor: restructure pCampbot multi-bot connection code.
2013-08-19 21:17:59 +01:00
Justin Clark-Casey (justincc)
2fa42f24fd
Make it possible to disconnected a specified number of bots via the pCampbot console command "disconnect [<n>]"
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Bots disconnected are ascending from last in numeric order.
Temporarily no way to reconnect bots.
2013-08-19 21:00:31 +01:00
Justin Clark-Casey (justincc)
49b7cbda72
Create a separate pCampbot "disconnect" console command which disconnects connected bots.
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"quit" console command now requires bots to be separate disconnected first before quitting.
This is to prepare the way for disconnecting/reconnecting different numbers of bots in a pCampbot session.
And hopefully resolves bug where console appears not to be reset if Environment.Exit(0) is called on a different thread
2013-08-19 20:29:17 +01:00
Justin Clark-Casey (justincc)
ef63abe9b1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-19 20:00:42 +01:00
Justin Clark-Casey (justincc)
a90a5f52dd
Show number of connections each bot has established in "show bots" command.
2013-08-19 19:38:20 +01:00
Melanie
3585b0a139
Allow updating the wearable type of wearables that have a type of 0.
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This will allow viewers to fix broken wearables as they detect them.
2013-08-18 02:59:10 +01:00
Justin Clark-Casey (justincc)
85a9cb260a
Remove mono compiler warnings from UserProfilesModule
2013-08-17 01:10:58 +01:00
Justin Clark-Casey (justincc)
d75f00cc2d
minor: remove mono compiler warning from AttachmentsModule
2013-08-17 01:09:31 +01:00
Justin Clark-Casey (justincc)
b3052c425e
Remove some mono compiler warnings from OpenSim/Server/Handlers
2013-08-17 01:08:19 +01:00
Justin Clark-Casey (justincc)
f5dbfe99b1
minor: remove mono compiler warnings from OpenSim/Services/Connectors/SimianGrid
2013-08-17 01:06:48 +01:00
Justin Clark-Casey (justincc)
d38d5ecbac
minor: remove mono compiler warnings from ScenePresence
2013-08-17 01:00:20 +01:00
Justin Clark-Casey (justincc)
77d418a36d
remove mono compiler warnings from PollServiceRequestManager
2013-08-17 00:56:19 +01:00
Justin Clark-Casey (justincc)
217c8deae5
minor: remove mono compiler warning in StatsManager
2013-08-17 00:51:21 +01:00
Justin Clark-Casey (justincc)
1f1736a79f
minor: Make log messages consistent in NeighbourServicesConnector
2013-08-17 00:46:18 +01:00
Justin Clark-Casey (justincc)
14ae89dbe7
Fix issues with RemoteAdmin admin_save_heightmap and admin_load_heightmap not working.
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This is because they were wrongly looking for both regionid and region_id parameters in the same request.
Now only region_id is required (and recognized), regionid having been already deprecated for some time.
This is essentially Michelle Argus' patch from http://opensimulator.org/mantis/view.php?id=6737 but with tabs replaced with spaces.
Thanks!
2013-08-17 00:39:41 +01:00
Justin Clark-Casey (justincc)
f5d3145bea
Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers.
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Also adjusts names of teleport setup helpers in EntityTransferHelpers
2013-08-17 00:24:56 +01:00
Justin Clark-Casey (justincc)
fbab898f74
Add TestSameSimulatorNeighbouringRegionsV2() regression test for v2 entity transfer protocl
2013-08-16 23:52:55 +01:00
Justin Clark-Casey (justincc)
1624522761
refactor: Make AttachmentModulesTests.TestSameSimulatorNeighbouringRegionsTeleportV2 use already available TestClient handle rather than retrieving it via the ScenePresence
2013-08-16 23:45:04 +01:00
Justin Clark-Casey (justincc)
7d268912f1
Packet headers are not zero-encoded so don't try to zero-decode these in PacketPool.GetType()
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Instead adjusts code with that from Packet.BuildHeader(byte[], ref int, ref int):Header in libomv
This stops packet decoding failures with agent UUIDs that contain 00 in their earlier parts (e.g. b0b0b0b0-0000-0000-0000-000000000211)
Thanks to lkalif for pointing this out.
2013-08-16 00:58:25 +01:00
Justin Clark-Casey (justincc)
7c916ab91c
Try to make "slow down" message that one could receive on rapid teleporting more informative to the user.
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This message is seen on V2 if one attempts to quickly re-teleport from a source region where one had previously teleported to a non-neighbour and back within 15 secs.
The solution here is for the user to wait a short while.
This message can also be seen on any teleport protocol if one recieves multiple teleport attempts simultaneously. Probably still useful here to help identify misbehaving scripts.
2013-08-15 14:51:54 +01:00
Justin Clark-Casey (justincc)
3ddb7438d7
Move DoNotCloseAfterTeleport flag reset before UpdateAgent in V2 to avoid a low probability where the destination re-establishing the child connection before the flag was reset
2013-08-15 14:41:00 +01:00
Justin Clark-Casey (justincc)
3f8d79024b
Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module
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This is safer since the close check in IncomingCloseAgent() is done under lock conditions, which prevents a race between ETM and Scene.AddClient()
2013-08-15 14:07:57 +01:00
Justin Clark-Casey (justincc)
2231fcf5b4
Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.
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This approach has problems if a client quits without sending a proper logout but then reconnects before the connection is closed due to inactivity.
In this case, the DoNotCloseAfterTeleport was wrongly set.
The simplest approach is to close child agents on teleport as quickly as possible so that races are very unlikely to occur
Hence, this code now closes child agents as the first action after a sucessful teleport.
2013-08-15 13:46:46 +01:00
Justin Clark-Casey (justincc)
5011c657b5
Actually implement the bot request object textures switch started in 225cf0d.
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Forgot to propogate it down to bot level.
2013-08-14 23:37:07 +01:00
Justin Clark-Casey (justincc)
104626d732
minor: Comment out AvatarPicketSearch caps log message for now, which is occuring on every login and entity transfer
2013-08-14 23:22:52 +01:00
Justin Clark-Casey (justincc)
73e3ca670d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-14 23:21:51 +01:00
Justin Clark-Casey (justincc)
60cc9e9a3c
minor: remove unused entity transfer config in teleport v2 attachments test
2013-08-14 23:21:18 +01:00
Robert Adams
e8b1e91a1d
BulletSim: include check for volume detect in check for zeroing avatar motion.
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Normally, avatar motion is zeroed if colliding with a stationary object so
they don't slide down hills and such. Without volume detect check this also
allowed avatars to stand on volume detect objects and to have some jiggling
when they were in the volume detect object. This commit fixes both.
2013-08-14 14:49:24 -07:00
Robert Adams
7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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don't happen until the object is completely initialized.
This fixes the problem of doing a teleport while the simulator is running.
The destruction of the physical object while the engine is running means
that the physics parameter update would overwrite the new position of the
newly created avatar.
2013-08-14 14:49:22 -07:00
Justin Clark-Casey (justincc)
93dffe1777
Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-formed packets that were not initial connection packets and could not be associated with a connected viewer.
2013-08-14 22:33:12 +01:00
Justin Clark-Casey (justincc)
0d5680e971
Count any incoming packet that could not be recognized as an LLUDP packet as a malformed packet. Record this as stat clientstack.<scene>.IncomingPacketsMalformedCount
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Used to detect if a simulator is receiving significant junk UDP
Decimates the number of packets between which a warning is logged and prints the IP source of the last malformed packet when logging
2013-08-14 22:08:28 +01:00
Justin Clark-Casey (justincc)
2c67aa0f41
If pCampbot has been asked to shutdown, don't carry on logging in queued bots
2013-08-14 21:08:00 +01:00
Justin Clark-Casey (justincc)
225cf0d010
Add pCampbot RequestObjectTextures ini setting to control whether textures are requested for received objects.
2013-08-14 19:53:10 +01:00
Justin Clark-Casey (justincc)
fd519748e9
Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead.
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IncomingCloseAgent() now sets the scene presence state machine properly, which is necessary to avoid races between multiple sources of close.
Hence, it's also necessary for everyone to consistently call IncomingCloseAgent()
Calling RemoveClient() directly is currently generating an attention-grabbing exception though this right now this is harmless.
2013-08-14 19:36:52 +01:00
Justin Clark-Casey (justincc)
97c514daa5
Shutdown a bot's actions by making it check for disconnecting state rather than aborting the thread.
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Aborting the thread appears to be causing shutdown issues.
2013-08-14 19:21:07 +01:00
Justin Clark-Casey (justincc)
3a62f39044
Add a -form switch to pCampbot to allow one to login a sequence of bots starting from numbers other than 0
2013-08-14 18:26:11 +01:00
Justin Clark-Casey (justincc)
2146b20169
Add the ability to explicitly specify a login start location to pCampbot via the -start parameter
2013-08-14 16:51:51 +01:00
Robert Adams
0feb5da31e
BulletSim: move the creation of the avatar movement actor creating to
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taint time. Attempt to fix a problem of teleporting within the same
region where the remove and addition of the physical avatar occasionally
ends up with a non-moving avatar.
2013-08-13 21:06:24 -07:00
Justin Clark-Casey (justincc)
5933f9448d
Add a SendAgentUpdates setting to a new pCampbot.ini.example file which can control whether bots send agent updates
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pCampbot.ini.example is used by copying to pCampbot.ini, like other ini files
2013-08-13 23:54:50 +01:00
Justin Clark-Casey (justincc)
e311f902ff
minor: Eliminate one of the duplicate 'have's in the HG message telling the user if no GroupsServerURI has been given in user data by the home grid
2013-08-13 20:13:12 +01:00
Robert Adams
a90351cd2c
Remove exception when printing error for failure removing script state.
2013-08-13 11:49:09 -07:00
Justin Clark-Casey (justincc)
4f8c691f8c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-12 22:57:32 +01:00
Justin Clark-Casey (justincc)
c49ea491a3
Make show bots pCampbot console command print connected, connecting, etc. bot totals at end.
2013-08-12 22:49:17 +01:00
Robert Adams
2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
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is not with a volume detect object.
This fixes a problem of avatars trying to step over a volume detect object
that they collide with. This appeared as the avatar popping up as it started
to step up but then continuing on since the object wasn't physically interacting.
2013-08-12 13:44:53 -07:00
Justin Clark-Casey (justincc)
377fe63c60
Don't try and send group updates to NPCs via event queue, since NPCs have no event queue.
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I think there is an argument for sending this information to NPCs anyway since in some cases it appears a lot easier to write server-side bots by hooking into such internal events.
However, would need to stop event messages building up on NPC queues if they are never retrieved.
2013-08-12 21:02:50 +01:00
Justin Clark-Casey (justincc)
f3edc0d8b7
minor: Extend warning message when adding trying to add an event for a client without a queue to include the event message name.
2013-08-12 19:38:23 +01:00
Justin Clark-Casey (justincc)
de6ad380f6
Get rid of issue where removing NPCs would through an exception by routing close through Scene.IncomingCloseAgent() and NPCAvatar.Close() rather than directly to Scene.RemoveClient().
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This exception was actually harmless since it occurred at the very last stage of the remove client process.
2013-08-12 19:31:45 +01:00
Justin Clark-Casey (justincc)
e5b1688913
Add none behaviour to pCampbot when one wants bots to just stand around
2013-08-12 18:48:18 +01:00
Justin Clark-Casey (justincc)
b64d3ecaed
Create TestSameSimulatorNeighbouringRegionsTeleportV2() regression test for V2 transfer protocol.
2013-08-12 18:15:12 +01:00
Robert Adams
216f5afe54
Stats treaking. Update ToOSDMap for Stat and PercentageStat to return
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all the various numbers that have been added to the console output.
Break out EventHistogram from CounterStat.
2013-08-10 09:09:52 -07:00
Justin Clark-Casey (justincc)
23ca1f859e
minor: Consistently log IOCP for IO completion thread startup log information instead of mixing this with "IO Completion Threads"
2013-08-09 18:27:26 +01:00
Justin Clark-Casey (justincc)
bfdcdbb2f3
Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.
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This is giving much better results on teleports between simulators over my lan where for some reason there is a pause before the receiving simulator processes UpdateAgent()
At this point, v2 teleports between neighbour and non-neighbour regions on a single simulator and between v2 simulators and between a v1 and v2 simulator
are working okay for me in different scenarios (e.g. simple teleport, teleport back to original quickly and re-teleport, teleport back to neighbour and re-teleport. etc.)
2013-08-09 17:59:58 +01:00
Justin Clark-Casey (justincc)
aec7019728
Add missing file from b1c26a56
2013-08-09 17:57:24 +01:00
Justin Clark-Casey (justincc)
97bcb59bee
Merge branch 'TeleportWork'
2013-08-09 17:52:29 +01:00
Justin Clark-Casey (justincc)
6fcbf219da
Comment back out seed dump code enabled in b1c26a56. Also adds a few teleport comments.
2013-08-09 17:48:35 +01:00
Diva Canto
2cdcf62b48
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-09 08:31:30 -07:00
Diva Canto
7e01213bf2
Go easy on enforcing session ids in position updates
2013-08-09 08:31:15 -07:00
Justin Clark-Casey (justincc)
99bce9d877
Fix an issue with an A->C->B->A teleport where these regions are in a row (A,B,C) where the A root agent is still closed, terminating the connection.
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This was occuring because teleport to B did not set DoNotCloseAfterTeleport on A as it was a neighbour (where it isn't set to avoid the issue where the source region doesn't send Close() to regions that are still neighbours (hence not resetting DoNotCloseAfterTeleport).
Fix here is to still set DoNotCloseAfterTeleport if scene presence is still registered as in transit from A
2013-08-09 00:24:22 +01:00
Justin Clark-Casey (justincc)
b1c26a56b3
Fix an issue where under teleport v2 protocol, teleporting from regions in an line from A->B->C would not close region A when reaching C
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The root cause was that v2 was only closing neighbour agents if the root connection also needed a close.
However, fixing this requires the neighbour regions also detect when they should not close due to re-teleports re-establishing the child connection.
This involves restructuring the code to introduce a scene presence state machine that can serialize the different add and remove client calls that are now possible with the late close of the
This commit appears to fix these issues and improve teleport, but still has holes on at least quick reteleporting (and possibly occasionally on ordinary teleports).
Also, has not been completely tested yet in scenarios where regions are running on different simulators
2013-08-08 23:29:30 +01:00
Robert Adams
6410a25cef
BulletSim: adjust avatar position when the avatar's size is changed.
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This fixes the problem of avatars bouncing when logged in.
Added a little height to the avatar height fudges to eliminate a problem
of feet being in the ground a bit.
2013-08-08 13:55:17 -07:00
Dan Lake
9fc97cbbf7
Make m_originRegionID in ScenePresence public to allow DSG module to work for now. Once the code churn on teleport ends, I can find a better solution
2013-08-08 12:44:03 -07:00
Robert Adams
d9bd6e6b5b
Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.
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Add 'callback' query parameter to managed stats return to return function
form of JSON data.
2013-08-08 09:45:30 -07:00
Robert Adams
c67c55e0fc
Better error reporting when registering LSL function extensions (comms module).
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For unknown reasons, a dynamic function signature cannot have more than 5
parameters. Error message now tells you this fact so you can curse MS and
then go change your function definitions.
2013-08-08 09:45:16 -07:00
Robert Adams
50c163ae6c
Add a JSON web fetch of the statististics managed by StatsManager.
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Disabled by default. Enable by setting
[Startup]ManagedStatsRemoteFetchURI="Something"
and thereafter "http://ServerHTTPPort/Something/ " will return all the managed
stats (equivilent to "show stats all" console command).
Accepts queries "cat=", "cont=" and "stat=" to specify statistic category,
container and statistic names. The special name "all" is the default and returns
all values in that group.
2013-08-08 09:45:01 -07:00
teravus
4e86674a3a
* Added set water height <height> [<x>] [<y>] console command following the set terrain heights console command as an example.
2013-08-07 23:33:23 -05:00
teravus
99a4a91488
* This makes in-world terrain editing smoother, even in MegaRegions. This change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced.
2013-08-07 21:22:04 -05:00
Justin Clark-Casey (justincc)
ce1361f2fe
minor: Remove console lines at bottom of FakeParcelIDTests() regression test that were accidentally left in
2013-08-08 01:07:30 +01:00
Kevin Cozens
64216b34a4
Fixed error in BuildFakeParcelID() which was detected by regression tests.
2013-08-08 01:02:04 +01:00
Kevin Cozens
43da879ea2
Added regression tests for the routines related to fake parcel IDs.
2013-08-08 00:59:55 +01:00
Kevin Cozens
e4da8d74d8
Additional regression tests for the location routines in Location.cs
2013-08-08 00:56:13 +01:00
Justin Clark-Casey (justincc)
638c3d25b0
Remove never implemented stub modules commands (list, load, unload) from back in 2009.
...
"show modules" is the functional console command that will show currently loaded modules.
Addresses http://opensimulator.org/mantis/view.php?id=6730
2013-08-08 00:48:22 +01:00
Justin Clark-Casey (justincc)
b10710d4a5
minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
...
No functional changes.
2013-08-07 23:17:31 +01:00
Justin Clark-Casey (justincc)
a33a1ac958
Add post-CreateAgent teleport cancellation/abortion functionality from v1 transfer protocol into v2.
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This stops OpenSimulator still trying to teleport the user if they hit cancel on the teleport screen or closed the viewer whilst the protocol was trying to create an agent on the remote region.
Ideally, the code may also attempt to tell the destination simulator that the agent should be removed (accounting for issues where the destination was not responding in the first place, etc.)
2013-08-07 18:52:30 +01:00
Diva Canto
dbd773e89e
Amend to last commit -- remove the obsolete var from OpenSim.ini.example
2013-08-07 10:04:53 -07:00
Diva Canto
6b9a65972c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-07 08:02:36 -07:00
Diva Canto
3194ffdab8
Fixed incomplete commit r/23317 -- see_into_region. Put the guard around estate bans also, and delete the obsolete config var.
2013-08-07 08:01:59 -07:00
Justin Clark-Casey (justincc)
d6d5d4ebd0
Add file missing from last commit 4c2f6de
2013-08-06 18:32:16 +01:00
Justin Clark-Casey (justincc)
4c2f6de8e4
Add the experimental ability to dump stats (result of command "show stats all") to file OpenSimStats.log every 5 seconds.
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This can currently only be activated with the console command "debug stats record start".
Off by default.
Records to file OpenSimStats.log for simulator and RobustStats.log for ROBUST
2013-08-06 18:29:33 +01:00
Justin Clark-Casey (justincc)
ac198068ab
Add "debug threadpool status" console command to show min/max/current worker/iocp threadpool numbers
2013-08-06 00:00:12 +01:00
Justin Clark-Casey (justincc)
4581bdd929
Add "debug comms status" command to show current debug comms settings
2013-08-05 23:49:33 +01:00
Justin Clark-Casey (justincc)
9bcf072795
Make it possible to switch whether we serialize osd requests per endpoint or not, either via config (SerializeOSDRequests in [Network]) or via the "debug comms set" console command.
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For debug purposes to assess what impact this has on network response in a heavy test environment.
2013-08-05 23:44:48 +01:00
Justin Clark-Casey (justincc)
f9dc5815c4
For LLImageManagerTests, make tests execute under synchronous fire and forget conditions.
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I generally prefer this approach for regression tests because of the complexity of accounting for different threading conditions.
2013-08-05 23:15:30 +01:00
Justin Clark-Casey (justincc)
139dcf1246
minor: move "threads abort" and "force gc" console commands into debug category - these are not things one needs to do in normal operation
2013-08-05 23:06:17 +01:00
Justin Clark-Casey (justincc)
76e778fe2c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-05 23:05:12 +01:00
Justin Clark-Casey (justincc)
160659f683
Make it possible to set worker/iocp min/max threadpool limits on the fly with the console command "debug threadpool set"
2013-08-05 23:04:36 +01:00
Diva Canto
2d3ac2b1ec
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-05 14:21:39 -07:00
Diva Canto
946b370966
Child agent updates: remove the dependency on the root agent's camera position. That was a complete overkill that is unnecessary at this point.
2013-08-05 14:21:17 -07:00
Justin Clark-Casey (justincc)
24dcf3cf6a
Comment out debug log lines about script modules comms for now.
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If this is an issue, could change log4net config instead to allow re-enablement
2013-08-05 20:51:40 +01:00
Justin Clark-Casey (justincc)
b8612e005a
At OpenSimulator startup, print out default min built-in threadpool threads as well as max.
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Make it clear that we only try to adjust max, and log at warn level if this fails.
Other minor logging cleanup.
2013-08-05 20:47:47 +01:00
Justin Clark-Casey (justincc)
151a8ca0cc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-05 20:37:27 +01:00
Justin Clark-Casey (justincc)
7f0d9ad644
Make test AssetsClient print out more information about any failure to set thread numbers and immediate post config thread numbers
2013-08-05 20:36:46 +01:00
Mic Bowman
03698121ed
Remove some debugging from simian connectors.
2013-08-05 12:34:53 -07:00
Justin Clark-Casey (justincc)
976514d39a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-05 19:25:51 +01:00
Justin Clark-Casey (justincc)
76bd3de2fd
Add checks monitoring framework to provide alerts if certain conditions do not hold.
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Not yet in use.
2013-08-05 19:22:47 +01:00
Diva Canto
05012bb0df
Group notices bug fix: use a new IM for each member of the group, otherwise the fields get messed up because the transfer is async
2013-08-05 08:09:30 -07:00
Diva Canto
5b4b349776
Fix the failing TestSendImage. J2K decoding is async.
2013-08-03 21:27:32 -07:00
Diva Canto
09cb2a37dd
More on HG inventory and OutboundPermission: disallowing giving inventory to foreigners if OutboundPermission is false
2013-08-03 20:36:30 -07:00
Diva Canto
dcfeb95e98
HG: If OutboundPermission is set to false, let's enforce stricter permissions by not allowing objects to be taken to inventory.
2013-08-03 20:13:44 -07:00
Diva Canto
b857353fc9
Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.
2013-08-03 15:42:25 -07:00
Diva Canto
847c01f406
Amend Justin's last commit regarding the new config var ServiceVersion. The section may not exist at all.
2013-08-02 17:38:08 -07:00
Diva Canto
fdfc951744
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-02 17:00:34 -07:00
Diva Canto
5198df3aa0
Issue: 10 simultaneous TPs, many not making it. Now bypassing the per-url lock -- we should be "ok" (or, more "ok") now that we have increased the connection limit on the http library. But this is a sensitive part of the code, so it may need reverting.
2013-08-02 17:00:18 -07:00
Justin Clark-Casey (justincc)
4ff3757f86
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-02 23:17:20 +01:00
Justin Clark-Casey (justincc)
54b1071556
Allow older teleport ConnectorProtocolVersion of "SIMULATION/0.1" to be manually forced in a new [SimulationService] config setting.
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This is for testing and debugging purposes to help determine whether a particular issue may be teleport related or not
"SIMULATION/0.2" (the newer teleport protocol) remains the default. If the source simulator only implements "SIMULATION/0.1" this will correctly allow fallback to the older protocol.
Specifying "SIMULATION/0.1" will force the older, less efficient protocol to always be used.
2013-08-02 23:12:54 +01:00
Robert Adams
5bdfd55ace
BulletSim: When converting linkset types, don't try to change the list
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of linkset children while iterating through the list.
2013-08-02 10:32:43 -07:00
Robert Adams
24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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and processing routines in BulletSim.
Add linkset rebuild/conversion routine in BSLinkset.
2013-08-02 09:47:12 -07:00
Robert Adams
5bcccfc305
BulletSim: add BSLinkInfo structure to remember link specific information
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for each link in a linkset.
Extend BSLinksetConstraint to create and use BSLinkInfo with the default
static constraint.
2013-08-02 09:47:11 -07:00
Robert Adams
87ee0c395e
Fix problem with modInvoke defined integer constants being build into
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scripts as boxed integers rather than proper reference to a new LSLInteger.
This fixes an exception when using a registered integer constant in
a script.
2013-08-02 09:44:01 -07:00
Diva Canto
07e4958b19
Turn off edit beams when object is derezed while being edited. (mantis #6722 )
2013-08-01 20:40:13 -07:00
Justin Clark-Casey (justincc)
d4c506e453
minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in InventoryAccessModules.RezObject() - structs are passed by value
2013-08-02 00:08:14 +01:00
Justin Clark-Casey (justincc)
c9695a0a59
Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled
2013-08-02 00:00:00 +01:00
Justin Clark-Casey (justincc)
7a5d11f8a7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-08-01 23:17:21 +01:00
Justin Clark-Casey (justincc)
68b98a8003
minor: Add name to debug lludp packet level feedback on console
2013-08-01 23:16:41 +01:00
teravus
7b9a50721d
* Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
2013-08-01 16:32:36 -05:00
Justin Clark-Casey (justincc)
216e785ca9
Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config
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This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously.
It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in.
Default is 0 (no throttling).
"debug attachments <level>" changes to "debug attachments log <level>" which controls logging. A logging level of 1 will show the throttling performed if applicable.
Also adds "debug attachments status" command to show current throttle and debug logging levels.
2013-08-01 21:16:53 +01:00
Justin Clark-Casey (justincc)
0c4c084bed
Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting.
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What I believe is happening is that on initial terrain send, this is done one packet at a time.
With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send.
This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data.
2013-08-01 18:12:28 +01:00
Justin Clark-Casey (justincc)
932c382737
Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does."
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This reverts commit 59b461ac0e .
2013-08-01 18:11:50 +01:00
Diva Canto
59b461ac0e
Issue: painfully slow terrain loading. The cause is commit d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.
2013-08-01 09:27:44 -07:00
Justin Clark-Casey (justincc)
9f05a7ac7b
Include missing reference that probably stops windows build from commit 1299592405
2013-08-01 00:25:59 +01:00
Mic Bowman
1299592405
Experimental comment to eneralize the handling of Linden caps when the
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cap is something other than "localhost". A new interface for handling
external caps is supported with an example implemented for Simian. The
only linden cap supporting this interface right now is the GetTexture
cap.
2013-07-31 15:37:15 -07:00
Mic Bowman
d82126b651
Add the Simian service config to the GridCommon example
2013-07-31 11:42:22 -07:00
Mic Bowman
48ee440983
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-31 11:31:03 -07:00
Mic Bowman
64f2dc778a
A pretty major restructuring of the simian method invocations in order to
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service access capabilities. In conjunction with the corresponding Simian
updates, this enables explicit per-simulator capability-based access to
grid services. That enables grid owners to add or revoke access to the grid
on a simulator by simulator basis.
2013-07-31 11:27:35 -07:00
Diva Canto
ac2ad9690d
HGWorldMapModule: unregister event on RemoveRegion
2013-07-31 11:20:27 -07:00
Diva Canto
87fcff9fc3
HGWorldMapModule: check whether it's enabled or not.
2013-07-31 11:13:55 -07:00
Diva Canto
3c540f0d33
Avoid another null ref opportunity.
2013-07-30 22:07:33 -07:00
Diva Canto
e4ecbc2b10
Fix null ref.
2013-07-30 21:38:41 -07:00
Diva Canto
fd050fca7c
Doing the HG Map / SimulatorFeatures "the right way": moved it to HGMapModule, hooking on to SimulatorFeatures.OnSimulatorFeaturesRequest event (similar to what the DynamicMenuModule does).
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Only HG Visitors get this var, to avoid spamming local users.
The config var is now called MapTileURL, to be consistent with the login one, and its being picked up from either [LoginService], [HGWorldMap] or [SimulatorFeatures], just because I have a bad memory.
2013-07-30 21:10:00 -07:00
Diva Canto
590a8b0315
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-30 17:27:32 -07:00
Diva Canto
2b54199271
After talking to lkalif on the IRC: SimulatorFeatures response: renamed the OSDMap GridServices to OpenSimExtras, normalized the url keys under it, and moved ExportEnabled to under it too. Melanie: change your viewer code accordingly.
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Documentation at http://opensimulator.org/wiki/SimulatorFeatures_Extras
2013-07-30 17:26:56 -07:00
Robert Adams
0d189165a8
BulletSim: distribute vehicle physical settings to all members of
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a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative.
2013-07-30 15:23:33 -07:00
Robert Adams
6ad577d32b
BulletSim: test method for debugging of extended physics script operations.
2013-07-30 15:22:32 -07:00
Robert Adams
5a7784a0e6
BulletSim: make density display and return value consistant with how
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the simulator expects it (scaled to 100kg/m^3).
2013-07-30 07:22:43 -07:00
Justin Clark-Casey (justincc)
1416c90932
minor: Add timeout secs to connection timeout message. Change message to reflect it is a timeout due to no data received rather than an ack issue.
2013-07-29 23:53:59 +01:00
Justin Clark-Casey (justincc)
8004e6f31c
Fix issue just introduced in 8efe4bfc2e where I accidentally left in a test line to force very quick client unack
2013-07-29 23:38:54 +01:00
Justin Clark-Casey (justincc)
8efe4bfc2e
Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and add this to the StatsManager
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This reflects the actual use of this stat - it hasn't recorded general exceptions for some time.
Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself.
2013-07-29 23:18:29 +01:00
Diva Canto
7eee9eb312
Groups: Better warning messages to the user.
2013-07-28 20:47:15 -07:00
Diva Canto
1b94de8e58
Group chat: prevent a situation where dupe IMs could occur.
2013-07-28 19:31:17 -07:00
Diva Canto
1d4bf06fe7
Group chat: guard against duplicate sends
2013-07-28 18:49:10 -07:00
Diva Canto
33b54807a1
Changing the visibility test in groups service to be UUID.Zero.ToString() instead of "all" because some paths in the code assume there's a UUI in the RequestingAgent string.
2013-07-28 18:08:50 -07:00
Diva Canto
468ddd2373
Same issue.
2013-07-28 17:12:14 -07:00
Diva Canto
c442ef346e
Same issue as previous commit.
2013-07-28 16:44:31 -07:00
Diva Canto
698b2135ee
Fix an issue where HG members of groups weren't seeing the entire membership for group chat.
2013-07-28 15:59:24 -07:00
Diva Canto
63f6c8f27c
Removed commented lines and useless debug message
2013-07-28 13:53:47 -07:00
Diva Canto
7b0b5c9d97
Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.
2013-07-28 13:49:58 -07:00
Diva Canto
6be614ba84
This makes people search work.
2013-07-28 09:54:34 -07:00
Diva Canto
170a6f0563
This makes group search work (Groups V2).
2013-07-28 09:00:28 -07:00
Diva Canto
8dff05a897
More on group chat: only root agents should subscribe to OnInstantMessage, or else they'll see an echo of their own messages after teleporting.
2013-07-27 20:30:00 -07:00
Diva Canto
9cbbb7eddf
Clarification on docs of .ini.examples for Groups (again)
2013-07-27 19:16:48 -07:00
Diva Canto
18eca40af3
More bug fixes on group chat
2013-07-27 19:12:47 -07:00
Diva Canto
69975763d2
Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
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The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
2013-07-27 15:38:56 -07:00
Diva Canto
1572e91b5f
Clarifications on documentation of Group configs
2013-07-27 08:04:48 -07:00
Diva Canto
3dac92f345
Increased the rate of the PollServiceRequestManager to 0.5 secs (it was 1sec). Group chat is going over the EQ... Hopefully this won't increase CPU when there's nothing going on, but we need to watch for that.
2013-07-26 21:40:04 -07:00
Diva Canto
85428c49bb
Trying to decrease the lag on group chat. (Groups V2 only)
2013-07-26 21:27:00 -07:00
Diva Canto
428916a64d
Commented out ChatSessionRequest capability in Vivox and Freeswitch. We aren't processing it in any meaningful way, and it seems to get invoked everytime someone types a message in group chat.
2013-07-26 21:14:21 -07:00
Justin Clark-Casey (justincc)
ba9daf849e
Fix regression from 056a6ee7 because the RemoteSimulationConnector uses a copy of the LocalSimulationConnector but never initializes it (hence ServiceVersion was never set)
2013-07-26 22:52:08 +01:00
Justin Clark-Casey (justincc)
840be97e40
Fix failure in TestCreateDuplicateRootScenePresence().
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This is a test setup failure since code paths when adding a duplicate root scene presence now require the EntityTransferModule to be present.
Test fixed by adding this module to test setup
2013-07-26 20:52:30 +01:00
Justin Clark-Casey (justincc)
c245365484
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-26 19:23:12 +01:00
Justin Clark-Casey (justincc)
056a6ee765
Fix regression tests relating to agent transfer by making simulator use last week's SIMULATOR/0.1 protocol for now.
2013-07-26 19:22:30 +01:00
nebadon
9038a503eb
Add Aleric to Contributors list, thanks Aleric!!
2013-07-26 14:17:36 -04:00
nebadon
d27cc62458
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-26 14:13:02 -04:00
nebadon
ad2ebd2f3d
Force map tiler to save Water.jpg as an actual jpeg format it seems even though we specified jpg extention it was actually a png and thus confusing the viewer silently.
2013-07-26 14:11:42 -04:00
Justin Clark-Casey (justincc)
a08f01fa83
Fix NPC regression test failures.
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These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come.
Instead, we do not wait if the agent is an NPC.
2013-07-26 18:43:15 +01:00
Diva Canto
dd2c211e62
Comment debug message
2013-07-26 07:40:55 -07:00
Diva Canto
d5367a219d
Slight improvement: no need to delay the removal of the queues in EQ, because DisableSimulator is now being sent via UDP
2013-07-26 07:39:57 -07:00
Diva Canto
878ce1e6b2
This should fix all issues with teleports. One should be able to TP as fast as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on:
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- Child and root agents are only closed after 15 sec, maybe
- If the user comes back, they aren't closed, and everything is reused
- On the receiving side, clients and scene presences are reused if they already exist
- Caps are always recreated (this is where I spent most of my time!). It turns out that, because the agents carry the seeds around, the seed gets the same URL, except for the root agent coming back to a far away region, which gets a new seed (because we don't know what was its seed in the departing region, and we can't send it back to the client when the agent returns there).
2013-07-25 23:44:58 -07:00
Justin Clark-Casey (justincc)
4cd03d8c31
Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 seconds before closing root agent after 15.
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This is because a returning viewer by teleport before 15 seconds are up will be disrupted by the close.
The 2 second delay is within the scope where a normal viewer would not allow a teleport back anyway.
Simulator/0.2 (V2) protocol will continue with the longer delay since this is actually the behaviour viewers get from the ll grid
and an early close causes other issues (avatar being sent to infinite locations temporarily, etc.)
2013-07-26 01:40:56 +01:00
Justin Clark-Casey (justincc)
72ed49af5f
Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotClose to DoNotCloseAfterTeleport
2013-07-26 01:38:04 +01:00
Justin Clark-Casey (justincc)
1fabdcc43c
If a returning teleport starts to reuse a downgraded child connection that was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer.
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This prevents an issue if the user teleports back to the neighbour simulator of a source before 15 seconds have elapsed.
This more closely emulates observed linden behaviour, though the timeout there is 50 secs and applies to all the pre-teleport agents.
Currently sticks a DoNotClose flag on ScenePresence though this may be temporary as possibly it could be incorporated into the ETM state machine
2013-07-26 01:04:16 +01:00
Diva Canto
20b989e048
Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect was always present, this seems to have fixed it.
2013-07-24 17:10:26 -07:00
Diva Canto
cac37e298c
Deleted all [ZZZ] debug messages.
2013-07-24 14:31:30 -07:00
Diva Canto
f0320f5652
The previous commit did fix the infinity problem! I'm putting the same time on TP_V1 and adding a big red warning on top of those lines.
2013-07-24 14:31:18 -07:00
Diva Canto
46d017b197
Today's wild shot at the infinity problem. Wait on the child agent left behind.
2013-07-24 14:31:03 -07:00
Diva Canto
4e5c7bdeb3
Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if that eliminates the temporary placement at infinity upon TPs
2013-07-24 14:30:13 -07:00
Diva Canto
e6a0f6e428
One more thing to test in order to let CompleteMovement go up the stack.
2013-07-24 14:29:51 -07:00
Diva Canto
14530b2607
Minor adjustment on timings of waits.
2013-07-24 14:29:37 -07:00
Diva Canto
c0433d5e4c
Changed the RegionHandshake packet to the Unknown queue, so that it is sent with high priority and hopefully gets to the client before AgentMovementComplete
2013-07-24 14:29:15 -07:00
Diva Canto
879cbb4575
This commit message intentionally left blank (last commit was idiotic)
2013-07-24 14:28:55 -07:00
Diva Canto
261512606d
Improve the opening test in CompleteMovement, to account for multiple flags besides ViaLogin.
2013-07-24 14:28:41 -07:00
Diva Canto
d7984ef775
More on putting TP V1 as it was
2013-07-24 14:28:27 -07:00
Diva Canto
aaee63af82
Minor improvements on TP V1 trying to make it exactly as it was before.
2013-07-24 14:28:14 -07:00
Diva Canto
3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
...
In this new protocol, and as committed before, the viewer is not sent EnableSimulator/EstablishChildCommunication for the destination. Instead, it is sent TeleportFinish directly. TeleportFinish, in turn, makes the viewer send a UserCircuitCode packet followed by CompleteMovementIntoRegion packet. These 2 packets tend to occur one after the other almost immediately to the point that when CMIR arrives the client is not even connected yet and that packet is ignored (there might have been some race conditions here before); then the viewer sends CMIR again within 5-8 secs. But the delay between them may be higher in busier regions, which may lead to race conditions.
This commit improves the process so there are are no race conditions at the destination. CompleteMovement (triggered by the viewer) waits until Update has been sent from the origin. Update, in turn, waits until there is a *root* scene presence -- so making sure CompleteMovement has run MakeRoot. In other words, there are two threadlets at the destination, one from the viewer and one from the origin region, waiting for each other to do the right thing. That makes it safe to close the agent at the origin upon return of the Update call without having to wait for callback, because we are absolutely sure that the viewer knows it is in th new region.
Note also that in the V1 protocol, the destination was getting UseCircuitCode from the viewer twice -- once on EstablishAgentCommunication and then again on TeleportFinish. The second UCC was being ignored, but it shows how we were not following the expected steps...
2013-07-24 14:27:58 -07:00
Diva Canto
aae29c0ee2
Further tweaks on TPs: not sending the callback URL and instead waiting 15sec before closing the agent. This seems to be working fairly well. The viewer seems to have an 8 sec delay between UseCircuitCode and CompleteMovement.
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Also added back the position on UpdateAgent, because it's needed for TPing between neighboring regions.
2013-07-24 14:27:37 -07:00
Diva Canto
9ab78d412c
EXPERIMENTAL: yet another variation of ES/EAC/TPFinish
2013-07-24 14:27:22 -07:00
Diva Canto
00d4a26eef
Amend previous commit.
2013-07-24 12:49:30 -07:00
Diva Canto
665fb66686
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-24 11:26:30 -07:00
Diva Canto
e103e34f1d
Added config var that we all thought was already there: see_into_region. (Note: different from the defunct see_into_neighboring_sim, which used to control the process from the other end). This enables child agents in neighbors for which the root agent doesn't have permission to be in.
2013-07-24 11:25:41 -07:00
Diva Canto
d8a6eb5641
Decreased the time of group cache to 1 min, because it was getting on my nerves that it takes so long to let go of old info.
2013-07-24 11:25:24 -07:00
Justin Clark-Casey (justincc)
feef9d64a4
For unknown user issue, bump GUN7 to GUN8 and UMMAU3 to UMMAU4 to assess what looks like a very significant reducing in GUN occurrances
2013-07-23 23:42:34 +01:00
Justin Clark-Casey (justincc)
fa2653c8e1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-23 23:32:24 +01:00
Justin Clark-Casey (justincc)
9a4a513b5e
Correct issue where the last instance of a sampled stat was shown 3x larger than it should have been (though internal use was correct)
2013-07-23 23:31:35 +01:00
Diva Canto
516062ae1f
Don't touch the Current Outfit folder also on coming back home
2013-07-23 15:05:32 -07:00
Diva Canto
901bdfed40
Restoring landing on prims, which had been affected by the edit beams commit.
2013-07-23 14:31:16 -07:00
Diva Canto
744276dd50
In renaming the folders for hypergriding, don't rename the Current Outfit folder. The viewer doesn't like that.
2013-07-23 14:31:03 -07:00
Diva Canto
42e52f544d
Improvement of fetching name in groups
2013-07-23 14:30:50 -07:00
Diva Canto
7c1eb86c7d
Don't post Link asset types back to the home grid
2013-07-23 14:28:53 -07:00
Justin Clark-Casey (justincc)
76e46d0158
Improve spacing between data and units on console stats display
2013-07-23 17:23:16 +01:00
Robert Adams
aec8d1e6be
BulletSim: Turn on center-of-mass calculation by default.
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Reduce object density by factor of 100 to bring physical mass computations
into a range better suited for Bullet.
2013-07-23 09:09:25 -07:00
Robert Adams
f499b328c4
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 84d0699761 .
2013-07-23 08:14:20 -07:00
Robert Adams
75686e0e49
Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable""
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Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 7b187deb19 .
2013-07-23 08:13:56 -07:00
Robert Adams
b14156aa63
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
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Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 5f7b2ea81b .
2013-07-23 08:13:29 -07:00
Robert Adams
aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
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Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit c45659863d .
2013-07-23 08:13:01 -07:00
Robert Adams
401c2e2f2e
Revert "Revert "Add experimental stubs for an extension function interface on both""
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Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 89857378ce .
2013-07-23 08:12:34 -07:00
Robert Adams
af9deed135
Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
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Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 44543ebe63 .
2013-07-23 08:11:21 -07:00
Justin Clark-Casey (justincc)
90528c23d9
For stats which can show average change over time, show the last sample as well as the average.
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This is somewhat cryptic at the moment, need to improve documentation.
2013-07-23 01:13:13 +01:00
Justin Clark-Casey (justincc)
a57a472ab8
Add proper method doc and comments to m_dataPresentEvent (from d9d9959)
2013-07-23 00:51:59 +01:00
Justin Clark-Casey (justincc)
9fb9da1b6c
Add clientstack.InboxPacketsCount stat. This records the number of packets waiting to be processed at the second stage (after initial UDP processing)
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If this consistently increases then this is a problem since it means the simulator is receiving more requests than it can distribute to other parts of the code.
2013-07-23 00:35:41 +01:00
Justin Clark-Casey (justincc)
60732c96ef
Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second
2013-07-23 00:35:34 +01:00
Justin Clark-Casey (justincc)
8396f1bd42
Record raw number of UDP receives as clientstack.IncomingUDPReceivesCount
2013-07-23 00:35:23 +01:00
Justin Clark-Casey (justincc)
bf517899a7
Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet.
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If we're not receiving packets with multiple threads (m_asyncPacketHandling) then this is critical since it will limit the number of incoming UDP requests that the region can handle and affects packet loss.
If m_asyncPacketHandling then this is less critical though a long process will increase the scope for threads to race.
This is an experimental stat which may be changed.
2013-07-23 00:35:09 +01:00
Robert Adams
e6b6af62dd
Added check for user movement specification before discarding an incoming
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AgentUpdate packet. This fixes the problem with vehicles not moving forward
after the first up-arrow.
Code to fix a potential exception when using different IClientAPIs.
2013-07-22 15:41:14 -07:00
Robert Adams
44543ebe63
Revert "BulletSim: freshen up the code for constraint based linksets."
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The changes don't seem to be ready for prime time.
This reverts commit 803632f8f3 .
2013-07-22 12:10:23 -07:00
Robert Adams
89857378ce
Revert "Add experimental stubs for an extension function interface on both"
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The changes don't seem to be ready for prime time.
This reverts commit 13a4a80b38 .
2013-07-22 12:09:55 -07:00
Robert Adams
c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
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The changes don't seem to be ready for prime time.
This reverts commit b4c3a791aa .
2013-07-22 12:09:17 -07:00
Robert Adams
5f7b2ea81b
Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
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The changes don't seem to be ready for prime time.
This reverts commit acb7b4a09a .
2013-07-22 12:08:49 -07:00
Robert Adams
7b187deb19
Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
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The changes don't seem to be ready for prime time.
This reverts commit d0d654e218 .
2013-07-22 12:08:25 -07:00
Robert Adams
84d0699761
Revert "BulletSim: Add logic to linksets to change physical properties for"
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The changes don't seem to be ready for prime time.
This reverts commit b44f0e1a00 .
2013-07-22 12:07:42 -07:00
Robert Adams
b44f0e1a00
BulletSim: Add logic to linksets to change physical properties for
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whole linkset.
Override physical property setting for BSLinksetCompound as there are
not children to the compound spape.
2013-07-22 10:27:24 -07:00
Robert Adams
d0d654e218
BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
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and start changing the logic to handle the base prim as a complex
object (ie, a linkset).
2013-07-22 10:27:21 -07:00
Robert Adams
acb7b4a09a
BulletSim: only create vehicle prim actor when vehicles are enabled.
2013-07-22 10:27:18 -07:00
Robert Adams
b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
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into the linkset implementation classes.
Add HasSomeCollision attribute that remembers of any component of
a linkset has a collision.
Update vehicle code (BSDynamic) to use the HasSomeCollision in place of
IsColliding to make constraint based linksets properly notice the ground.
Add linkset functions to change physical attributes of all the members
of a linkset.
2013-07-22 10:27:15 -07:00
Robert Adams
13a4a80b38
Add experimental stubs for an extension function interface on both
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PhysicsScene and PhysicsActor.
2013-07-22 10:27:09 -07:00
Robert Adams
803632f8f3
BulletSim: freshen up the code for constraint based linksets.
2013-07-22 10:27:06 -07:00
Diva Canto
df63bfafef
Better version of previous commit
2013-07-21 15:42:22 -07:00
Diva Canto
f81e289a1b
Add the Current Outfit folder as an available folder in the SuitcaseInventory.
2013-07-21 15:42:05 -07:00
Diva Canto
99a727600b
Minor cosmetic changes.
2013-07-21 10:07:35 -07:00
Diva Canto
8d18ad2f6f
Minor aesthetic change to make things more clear.
2013-07-21 09:02:56 -07:00
Diva Canto
116a449d89
The quaternion delta was a bit to high, now that the head rotation is out of the equation. (head rotation was the problematic one)
2013-07-21 09:01:57 -07:00
Diva Canto
b5ab0698d6
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
2013-07-21 09:01:44 -07:00
Diva Canto
032c637c10
Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)
2013-07-21 09:01:09 -07:00
Diva Canto
3919c80505
A couple of small optimizations over the previous commit
2013-07-21 09:00:57 -07:00
Diva Canto
d5a1779465
Manage AgentUpdates more sanely:
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- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream
2013-07-21 09:00:42 -07:00
Diva Canto
174105ad02
Fixed the stats in show client stats. Also left some comments with observations about AgentUpdates.
2013-07-21 09:00:27 -07:00
Diva Canto
18d5d8f5dd
Removed verbose debug from previous commit
2013-07-21 09:00:08 -07:00
Diva Canto
edafea6ae6
PollServiceRequestManager: changed the long poll from a Queue to a List. No need to dequeue and enqueue items every 1sec.
2013-07-21 08:59:48 -07:00
Justin Clark-Casey (justincc)
3a6acbcc14
furhter shorten CheckAgentUpdateSignificance(). No real perf impact.
2013-07-21 08:59:31 -07:00
Justin Clark-Casey (justincc)
866de53978
Remove some pointless code in CheckAgentUpdateSignificance()
2013-07-21 08:59:17 -07:00
Justin Clark-Casey (justincc)
61eda1f441
Make the check as to whether any particular inbound AgentUpdate packet is significant much earlier in UDP processing (i.e. before we pointlessly place such packets on internal queues, etc.)
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Appears to have some impact on cpu but needs testing.
2013-07-21 08:58:55 -07:00
Justin Clark-Casey (justincc)
e5c677779b
Add measure of number of inbound AgentUpdates that were seen as significant to "show client stats" (i.e. sent on for further processing instead of being discarded)
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Added here since it was the most convenient place
Number is in the last column, "Sig. AgentUpdates" along with percentage of all AgentUpdates
Percentage largely falls over time, most cpu for processing AgentUpdates may be in UDP processing as turning this off even earlier (with "debug lludp toggle agentupdate" results in a big cpu fall
Also tidies up display.
2013-07-21 08:58:39 -07:00
Justin Clark-Casey (justincc)
5a2d4d888c
Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage.
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Enabling this will stop anybody from moving on a sim, though all other updates should be unaffected.
Appears to make some cpu difference on very basic testing with a static standing avatar (though not all that much).
Need to see the results with much higher av numbers.
2013-07-21 08:58:21 -07:00
Justin Clark-Casey (justincc)
66048e1a70
minor: provide user feedback in the log for now when udp in/out bound threads are started/stopped
2013-07-21 08:58:02 -07:00
Justin Clark-Casey (justincc)
3a476bf60c
Fix up a temporary debugging change from last commit which stopped "lludp stop out" from actually doing anything
2013-07-21 08:57:36 -07:00
Diva Canto
98d47ea428
Delay the enqueueing of non-longpoll requests for 100ms. No need to have these requests actively on the processing queue if it seems they're not ready.
2013-07-21 08:57:16 -07:00
Justin Clark-Casey (justincc)
63c42d6602
Do some simple queue empty checks in the main outgoing udp loop instead of always performing these on a separate fired thread.
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This appears to improve cpu usage since launching a new thread is more expensive than performing a small amount of inline logic.
However, needs testing at scale.
2013-07-21 08:56:48 -07:00
Diva Canto
9041f4a056
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-19 20:27:49 -07:00
Diva Canto
c1705236c7
Fix HGTravelStore.migrations in SQLite (mantis #6709 )
2013-07-19 20:25:33 -07:00
Robert Adams
1d65b0d802
BulletSim: add position resetting for stationary avatars so they don't
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move around when standing on a stationary object.
Create proper linkage between BSCharacter and its actor by generating
a UpdatedProperties event the same way BSPrim does.
2013-07-18 19:09:55 -07:00
Dan Lake
edef7472d1
Enable storing of environment settings in NullSimulationData
2013-07-18 13:33:50 -07:00
Diva Canto
b5062ae7ee
Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post requests timeout in 60 secs.
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There's plenty of room for improvement in handling the EQs. Some other time...
2013-07-18 13:30:04 -07:00
Justin Clark-Casey (justincc)
d9d995914c
try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of a continuous loop with sleeps.
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Does appear to have a cpu impact but may need further tweaking
2013-07-18 12:28:02 -07:00
Diva Canto
71b1511db5
Revert "Revert "I confuse myself. Let's try this variable name instead.""
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This reverts commit 52dc7b2a96 .
2013-07-18 12:25:47 -07:00
Diva Canto
a22a4db5ce
Revert "Revert "Do the same trick that dahlia did for Dequeue(timeout)""
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This reverts commit 5495df7443 .
2013-07-18 12:25:22 -07:00
Diva Canto
552b85d33d
Revert "Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move...""
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This reverts commit 7127891957 .
2013-07-18 12:25:04 -07:00
Diva Canto
ad198a714c
Revert "Revert "Didn't mean to commit this change in BlockingQueue.cs""
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This reverts commit fda91d93da .
2013-07-18 12:24:43 -07:00
Diva Canto
9e35b069a4
Reverting the reverts I did yesterday. cpu-branch has now been
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successfully tested, and I'm merging back those changes, which proved to
be good.
Revert "Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:""
This reverts commit fa2370b32e .
2013-07-18 12:23:27 -07:00
Dan Lake
ae997fffee
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-07-18 02:28:36 -07:00
Dan Lake
6572847518
Added MinPoolThreads to ini [Startup] section to control SmartThreadPool.
2013-07-18 02:28:07 -07:00
Justin Clark-Casey (justincc)
077be8b496
Fix what apepars to be a bug in DoubleQueue<T>.Enqueue(Queue<T> q, T data) where the q parmater is ignored and everyghig is always placed on m_lowQueue.
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No actual impact presently since nothing ends up calling EnqueueHigh()
2013-07-18 01:23:33 +01:00
Diva Canto
6293614074
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-17 15:06:33 -07:00
Dan Lake
49b3b7ee83
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-07-17 15:06:25 -07:00
Diva Canto
fa2370b32e
Revert "Cleared up much confusion in PollServiceRequestManager. Here's the history:"
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This reverts commit e46459ef21 .
2013-07-17 15:05:36 -07:00
Dan Lake
f64f07e7c5
command line kick user now uses exact name match instead of substring search to avoid kicking the wrong user or multiple wrong users.
2013-07-17 15:05:30 -07:00
Diva Canto
fda91d93da
Revert "Didn't mean to commit this change in BlockingQueue.cs"
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This reverts commit 0f5b616fb0 .
2013-07-17 15:05:16 -07:00
Diva Canto
7127891957
Revert "Putting the requests back in the queue while testing for count >0 is not the smartest move..."
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This reverts commit f4317dc26d .
2013-07-17 15:04:27 -07:00
Diva Canto
5495df7443
Revert "Do the same trick that dahlia did for Dequeue(timeout)"
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This reverts commit af792bc7f2 .
2013-07-17 15:04:12 -07:00
Diva Canto
52dc7b2a96
Revert "I confuse myself. Let's try this variable name instead."
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This reverts commit 1d3deda10c .
2013-07-17 15:03:40 -07:00
Diva Canto
519dba9a69
Revert "Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager."
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This reverts commit 5f95f4d78e .
2013-07-17 15:03:16 -07:00
Diva Canto
5c54eb30ed
Revert "This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU."
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This reverts commit 5232ab0496 .
2013-07-17 15:02:54 -07:00
Diva Canto
5232ab0496
This is a completely unreasonable thing to do, effectively defying the purpose of BlockingQueues. Trying this, to see the effect on CPU.
2013-07-17 14:36:55 -07:00
Diva Canto
5f95f4d78e
Now trying DoubleQueue instead of BlockingQueue for the PollServiceRequestManager.
2013-07-17 14:09:04 -07:00
Diva Canto
1d3deda10c
I confuse myself. Let's try this variable name instead.
2013-07-17 13:26:15 -07:00
Diva Canto
af792bc7f2
Do the same trick that dahlia did for Dequeue(timeout)
2013-07-17 13:23:29 -07:00
Diva Canto
f4317dc26d
Putting the requests back in the queue while testing for count >0 is not the smartest move...
2013-07-17 12:57:34 -07:00
Diva Canto
0f5b616fb0
Didn't mean to commit this change in BlockingQueue.cs
2013-07-17 12:02:00 -07:00
Diva Canto
2b8de2c404
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-17 11:19:56 -07:00
Diva Canto
e46459ef21
Cleared up much confusion in PollServiceRequestManager. Here's the history:
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When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle!
This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached.
This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before.
2013-07-17 11:19:36 -07:00
Robert Adams
2c8bf4aaa6
BulletSim: fix small bug where everything looked like it was colliding
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before the first simulator step.
2013-07-17 10:19:44 -07:00
Diva Canto
894554faf6
Removed the MapItems thread. Redirected the map items requests to the services throttle thread. Didn't change anything in how that processor is implemented, for better or for worse.
2013-07-16 20:28:48 -07:00
Diva Canto
9432f3c94d
Improvements to the ServiceThrottleModule: added a category and an itemid to the interface, so that duplicate requests aren't enqueued more than once.
2013-07-16 19:04:30 -07:00
Diva Canto
5f27aaa6dd
UserManagementModule: in the continuation, call the method that also looks up the cache, because the resource may be here in the meantime
2013-07-16 18:22:42 -07:00
Diva Canto
8bad56cb46
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-16 17:53:49 -07:00
Diva Canto
d4720bd721
Added config var to fiddle with the Interval for the service throttle thread
2013-07-16 17:53:05 -07:00
Dan Lake
9f129938c9
Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
2013-07-16 17:43:36 -07:00
Diva Canto
9f578cf0c8
Deleted a couple of verbose messages
2013-07-16 17:18:11 -07:00
Diva Canto
0419852598
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-16 17:15:08 -07:00
Diva Canto
a006caabbc
Added IServiceThrottleModule.cs
2013-07-16 17:06:54 -07:00
Diva Canto
99a600753e
Changed the name to ServiceThrottle/ServiceThrottleModule in order to reflect its more generic nature.
2013-07-16 17:06:17 -07:00
Diva Canto
3fbd2c54bc
Eliminated the UserManagement/UserManagementModule throttle thread. Made the other one generic, taking any continuation.
2013-07-16 17:04:32 -07:00
Justin Clark-Casey (justincc)
cbc3576ee2
minor: Add warning method doc about possibly inconsistent results returned from BlockingQueue.Contains(), Count() and GetQueueArray()
2013-07-16 23:14:53 +01:00
Justin Clark-Casey (justincc)
50b8ab60f2
Revert "Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class.""
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This reverts commit 21a09ad3ad .
After more analysis and discussion, it is apparant that the Count(), Contains() and GetQueueArray() cannot be made thread-safe anyway without external locking
And this change appears to have a positive impact on performance.
I still believe that Monitor.Exit() will not release any thread for Monitor.Wait(), as per http://msdn.microsoft.com/en-gb/library/vstudio/system.threading.monitor.exit%28v=vs.100%29.aspx
so this should in theory make no difference, though mono implementation issues could possibly be coming into play.
2013-07-16 23:00:07 +01:00
Justin Clark-Casey (justincc)
21a09ad3ad
Revert "MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class."
...
This reverts commit 42e2a0d66e
Reverting because unfortunately this introduces race conditions because Contains(), Count() and GetQueueArray() may now end up returning the wrong result if another thread performs a simultaneous update on m_queue.
Code such as PollServiceRequestManager.Stop() relies on the count being correct otherwise a request may be lost.
Also, though some of the internal queue methods do not affect state, they are not thread-safe and could return the wrong result generating the same problem
lock() generates Monitor.Enter() and Monitor.Exit() under the covers. Monitor.Exit() does not cause Monitor.Wait() to exist, only Pulse() and PulseAll() will do this
Reverted with agreement.
2013-07-16 22:03:49 +01:00
Diva Canto
e0f0b88dec
In the pursuit of using less CPU: now trying to avoid blocking queues altogether. Instead, this uses a timer. No sure if it's better or worse, but worth the try.
2013-07-16 13:01:39 -07:00
Diva Canto
6da50d34df
Actually use DoubleQueue in UserManagement/UserManagementModule
2013-07-16 07:19:13 -07:00
Diva Canto
5a01ffa515
High CPU hunt: try a different blocking queue, DoubleQueue
2013-07-16 07:15:14 -07:00
dahlia
6dd454240f
revert last commit which seems to conflict with DoubleQueue internals. The random crash might be in DoubleQueue instead. See http://pastebin.com/XhNBNqsc
2013-07-16 02:03:01 -07:00
dahlia
70aa77f520
add locking to internal queue in WebFetchInvDescModule; lack of which caused a random crash in a load test yesterday
2013-07-16 01:31:09 -07:00
dahlia
42e2a0d66e
MSDN documentation is unclear about whether exiting a lock() block will trigger a Monitor.Wait() to exit, so avoid some locks that don't actually affect the state of the internal queues in the BlockingQueue class.
2013-07-16 01:12:56 -07:00
Justin Clark-Casey (justincc)
e8e073aa97
Simplify EventQueue cap setup so that it is also stat monitored.
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Curiously, the number of requests received is always one greater than that shown as handled - needs investigation
2013-07-16 00:05:45 +01:00
Justin Clark-Casey (justincc)
eb14e5a175
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-15 23:28:02 +01:00
Justin Clark-Casey (justincc)
1b7b664c86
Add request received/handling stats for caps which are served by http poll handlers.
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This adds explicit cap poll handler supporting to the Caps classes rather than relying on callers to do the complicated coding.
Other refactoring was required to get logic into the right places to support this.
2013-07-15 23:27:46 +01:00
Diva Canto
68fbf7eebb
Revert "Puts RequestImage (UDP) back to asyn -- CPU spike hunt"
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This reverts commit b060ce96d9 .
2013-07-15 12:34:10 -07:00
Diva Canto
687c1a420a
Guard against null ref
2013-07-15 12:33:31 -07:00
Diva Canto
b060ce96d9
Puts RequestImage (UDP) back to asyn -- CPU spike hunt
2013-07-15 12:05:31 -07:00
Diva Canto
864f15ce4d
Revert the revert
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Revert "Trying to hunt the CPU spikes recently experienced."
This reverts commit ac73e70293 .
2013-07-15 11:52:26 -07:00
Diva Canto
fbb01bd280
Protect against null requests
2013-07-15 11:37:49 -07:00
Diva Canto
ac73e70293
Trying to hunt the CPU spikes recently experienced.
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Revert "Comment out old inbound UDP throttling hack. This would cause the UDP"
This reverts commit 38e6da5522 .
2013-07-15 11:27:49 -07:00
Diva Canto
60325f81d8
This might address the following observed exception:
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17:14:28 - [APPLICATION]:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
Exception: System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Peek () [0x00011] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:158
at System.Collections.Generic.Queue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue () [0x00000] in /root/install/mono-3.1.0/mono/mcs/class/System/System.Collections.Generic/Queue.cs:140
at OpenSim.Framework.DoubleQueue`1[OpenSim.Region.ClientStack.Linden.WebFetchInvDescModule+aPollRequest].Dequeue (TimeSpan wait, OpenSim.Region.ClientStack.Linden.aPollRequest& res) [0x0004e] in /home/avacon/opensim_2013-07-14/OpenSim/Framework/Util.cs:2297
2013-07-15 10:29:42 -07:00
Diva Canto
d48946f9ef
Document obscure Groups config related to the user level required for creating groups
2013-07-14 16:51:07 -07:00
Diva Canto
af02231a7b
Added SQLite version of hg travel data store. UNTESTED. Hope it works!
2013-07-14 16:03:46 -07:00
Diva Canto
b0140383da
Cleanup old hg sessions (older than 2 days)
2013-07-14 15:47:54 -07:00
Diva Canto
e33ac50388
HG UAS: Moved hg-session data from memory to DB storage. This makes it so that traveling info survives Robust resets. It should also eliminate the cause of empty IP addresses in agent circuit data that we saw in CC grid. MySQL only.
2013-07-14 14:31:20 -07:00
Diva Canto
5939529036
Minor typo in log message
2013-07-14 14:29:10 -07:00
Diva Canto
c8dcb8474d
Let's go easy on authenticating ChildAgentUpdates, otherwise this will be chaotic while ppl are using different versions of opensim. Warning only, but no enforcement.
2013-07-14 10:26:05 -07:00
Diva Canto
98f59ffed5
Fix broken tests -- the test setup was wrong... sigh.
2013-07-14 09:22:55 -07:00
Diva Canto
c61ff917ef
Authenticate ChildAgentUpdate too.
2013-07-14 09:21:28 -07:00
Diva Canto
f3b3e21dea
Change the auth token to be the user's sessionid.
2013-07-14 07:28:40 -07:00
Diva Canto
fcb0349d56
And this fixes the other failing tests. Justin, the thread pool is not being initialized in the tests!
2013-07-13 23:01:41 -07:00
Diva Canto
e4f741f006
This should fix the failing test.
2013-07-13 22:52:51 -07:00
Diva Canto
a2ee887c6d
Deleted a line too many
2013-07-13 22:32:52 -07:00
Diva Canto
b4f1b9acf6
Guard against unauthorized agent deletes.
2013-07-13 21:28:46 -07:00
Diva Canto
931eb892d9
Deleted GET agent all around. Not used.
2013-07-13 17:56:42 -07:00
Diva Canto
4d93870fe5
Gatekeeper: stop bogus agents earlier, here at the Gatekeeper. No need to bother the sim.
2013-07-13 17:52:05 -07:00
Diva Canto
5a1d6727e1
Some more debug to see how many threads are available.
2013-07-13 11:39:17 -07:00
Diva Canto
bc405a6a34
That didn't fix the problem.
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Revert "Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4."
This reverts commit 6825377380 .
2013-07-13 11:30:37 -07:00
Diva Canto
6825377380
Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4.
2013-07-13 11:11:18 -07:00
Diva Canto
3a26e366d2
This commit effectively reverses the previous one, but it's just to log that we found the root of the rez delay: the priority scheme BestAvatarResponsiveness, which is currently the default, was the culprit. Changing it to FrontBack made the region rez be a lot more natural.
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BestAvatarResponsiveness introduces the region rez delay in cases where the region is full of avatars with lots of attachments, which is the case in CC load tests. In that case, the inworld prims are sent only after all avatar attachments are sent. Not recommended for regions with heavy avatar traffic!
2013-07-13 10:35:41 -07:00
Diva Canto
ff4ad60207
Same issue as previous commit.
2013-07-13 10:05:11 -07:00
Diva Canto
ccee2959f7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-13 09:53:05 -07:00
Diva Canto
a412b1d682
Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMakeRootAgent to the end of CompleteMovement.
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Justin, if you read this, there's a long story here. Some time ago you placed SendInitialDataToMe at the very beginning of client creation (in LLUDPServer). That is problematic, as we discovered relatively recently: on TPs, as soon as the client starts getting data from child agents, it starts requesting resources back *from the simulator where its root agent is*. We found this to be the problem behind meshes missing on HG TPs (because the viewer was requesting the meshes of the receiving sim from the departing grid). But this affects much more than meshes and HG TPs. It may also explain cloud avatars after a local TP: baked textures are only stored in the simulator, so if a child agent receives a UUID of a baked texture in the destination sim and requests that texture from the departing sim where the root agent is, it will fail to get that texture.
Bottom line: we need to delay sending the new simulator data to the viewer until we are absolutely sure that the viewer knows that its main agent is in a new sim. Hence, moving it to CompleteMovement.
Now I am trying to tune the initial rez delay that we all experience in the CC. I think that when I fixed the issue described above, I may have moved SendInitialDataToMe to much later than it should be, so now I'm moving to earlier in CompleteMovement.
2013-07-13 09:46:58 -07:00
Diva Canto
cd64a70c79
Added UploadBakedTexture/UploadBakedTextureServerConnector, so that this can eventually be served by a robust instance. NOT FINISHED YET.
2013-07-13 08:31:03 -07:00
Justin Clark-Casey (justincc)
d06c85ea77
Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.
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A separate PhysicsActor variable is used in case some other thread removes the PhysicsActor whilst this code is executing.
If this is now impossible please revert - just adding this now whilst I remember.
Also makes method comment into proper method doc.
2013-07-13 00:29:07 +01:00
Justin Clark-Casey (justincc)
b4cb644a05
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-13 00:03:23 +01:00
Justin Clark-Casey (justincc)
3d118fb580
In co-op termination, extend EventWaitHandle to give this an indefinite lifetime in order to avoid a later RemotingException if scripts are being loaded into their own domains.
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This is necessary because XEngineScriptBase now retains a reference to an EventWaitHandle when co-op termination is active.
Aims to address http://opensimulator.org/mantis/view.php?id=6634
2013-07-13 00:02:54 +01:00
Robert Adams
fa02f28dbf
Add ToOSDMap() overrides to the Stat subclass CounterStat.
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Add a GetStatsAsOSDMap method to StatsManager which allows the filtered
fetching of stats for eventual returning over the internets.
2013-07-12 14:04:14 -07:00
Diva Canto
3d700bb42c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-12 12:54:29 -07:00
Diva Canto
29f6ae199e
Changed UploadBakedTextureModule so that it uses the same pattern as the others, in preparation for experiments to direct baked texture uploads to a robust instance. No functional or configuration changes -- should work exactly as before.
2013-07-12 12:53:58 -07:00
Robert Adams
65239b059f
Enhance NullEstateData to remember stored estate values and return
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them next time asked. This keeps any estate settings from being reset
when the estate dialog is opened in a region with null estate storage.
2013-07-11 20:55:32 -07:00
Robert Adams
1909ee70f8
Centralize duplicated code in SceneObjectPart for subscribing to
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collision events. Improve logic for knowing when to add processing
routine to physics actor.
2013-07-11 16:57:07 -07:00
Diva Canto
83d1680057
Added a few more thingies to the asset client test to poke the threadpool.
2013-07-11 16:43:43 -07:00
Justin Clark-Casey (justincc)
ba8f9c9d0a
Try naming the materials handlers again, this time registering the POST as RenderMaterials
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This was probably the mistake.
The other handlers are named RenderMaterials as well but this actully has no affect apart from on stats, due to a (counterintuitive) disconnect between the registration name and the name of the request handler.
Will be tested very soon and reverted if this still does not work.
2013-07-11 23:51:10 +01:00
Justin Clark-Casey (justincc)
7c2e4786ce
minor: remove some regression test logging switches accidentally left uncommented.
2013-07-11 23:19:55 +01:00
Justin Clark-Casey (justincc)
e15a15688b
minor: Take out unnecessary clumsy sleep at the end of regression Test404Response().
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This wasn't actually necessary in the end but was accidentally left in.
2013-07-11 23:11:35 +01:00
Justin Clark-Casey (justincc)
f57f49eede
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-11 23:05:10 +01:00
Justin Clark-Casey (justincc)
44e9849ed1
Fix regression where llHTTPRequests which did not get an OK response returned 499 and the exception message in the http_response event rather than the actual response code and body.
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This was a regression since commit 831e4c3 (Thu Apr 4 00:36:15 2013)
This commit also adds a regression test for this case, though this currently only works with Mono
This aims to address http://opensimulator.org/mantis/view.php?id=6704
2013-07-11 23:02:30 +01:00
Diva Canto
ee51a9f9c9
Added property to make for more flexible testing.
2013-07-11 14:23:37 -07:00
Diva Canto
51d106cff8
Added a test for the asset service
2013-07-11 14:21:57 -07:00
Diva Canto
c4f1ec1fd6
Changed the UserProfileModule so that it's less greedy in terms of thread usage.
2013-07-11 10:21:20 -07:00
Diva Canto
ea371a6f54
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-11 09:48:15 -07:00
Diva Canto
604967b31e
Switched UUIDNameRequest and RegionHandleRequest to Sync, because now they are also non-blocking handlers.
2013-07-11 09:47:46 -07:00
Diva Canto
3b48b6a792
Switched TransferRequest (UDP packet handler) to sync. The permissions checks may block, so they get a FireAndForget. Everything else is non-blocking.
2013-07-11 09:44:48 -07:00
dahlia
0120e858b7
remove names from Capability handlers (added by justincc in commit 013710168b) as they seem to disable the use of multiple access methods for a single Capability in MaterialsDemoModule
2013-07-10 22:30:41 -07:00
Diva Canto
9173130fde
Switched RegionHandshakeReply to Sync, because it's not doing anything blocking.
2013-07-10 20:48:13 -07:00
Diva Canto
fe5da43d15
EXPERIMENTAL: make RequestImage (UDP packet handler) sync instead of async. This _shouldn't_ screw things up, given that all this does is to dump the request in a queue.
2013-07-10 19:29:14 -07:00
Diva Canto
bdaeb02863
show client stats: Fixed the requests/min. Also changed the spelling of the command, not without the dash.
2013-07-10 17:14:20 -07:00
Diva Canto
864a86983e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-10 16:10:04 -07:00
Diva Canto
1b265b213b
Added show client-stats [first last] command to expose what viewers are requesting.
2013-07-10 16:09:45 -07:00
Robert Adams
59d19f038a
Remove a null reference exception in SimianPresenceServiceConnector that
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occurs when GetGridUserInfo cannot find the requested user info.
2013-07-10 08:55:54 -07:00
Robert Adams
38e6da5522
Comment out old inbound UDP throttling hack. This would cause the UDP
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reception thread to sleep for 30ms if the number of available user worker
threads got low. It doesn't look like any of the UDP packet types are
marked async so this check is 1) unnecessary and 2) really crazy since
it stops up the reception thread under heavy load without any indication.
2013-07-09 18:34:24 -07:00
Robert Adams
bb6fb65392
Revert "minor: remove some mono compiler warnings in UserProfileModule"
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Revert until we understand why all the calls to GetUserProfileServerURI were also
commented out.
This reverts commit 5f58b9b552 .
2013-07-09 18:24:39 -07:00
Justin Clark-Casey (justincc)
cec8e6d0f7
If a sensor is in an attachment, avoid throwing an exception if the attachee is removed from the scene before we try to retrieve them.
2013-07-09 23:52:47 +01:00
Justin Clark-Casey (justincc)
095066b1ce
Handle UUIDNameRequest UDP packet processing async instead of within the main inbound UDP processing loop, to avoid any chance that this is delaying the main udp in loop.
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The potential impact of this should be lower now that these requests are being placed on a queue.
2013-07-09 23:39:29 +01:00
Diva Canto
d0dfb744b2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-09 14:13:51 -07:00
Diva Canto
67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
2013-07-09 14:12:52 -07:00
Robert Adams
2c761cef19
BulletSim: add parameter to optionally disable vehicle linear deflection.
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Add parameter to not apply vehicle linear deflection Z forces if
vehicle is not colliding. This defaults to 'true' so vehicles will fall
even if there is some linear deflection to apply.
2013-07-09 09:37:42 -07:00
dahlia
065f8f56a2
remove some cruft and trigger a rebuild
2013-07-08 19:18:01 -07:00
dahlia
33eea62606
remove an invalid null UUID check which caused a warning
2013-07-08 17:12:39 -07:00
Robert Adams
fad4241e4e
BulletSim: make all the different angularVerticalAttraction algorithms
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selectable from configuration paramters.
Changed default algorithm to "1" from previous default as it seems to
handle Y axis correction a little better.
Add config file independent enablement of vehicle angular forces to
make debugging easier (independent testing of forces).
2013-07-08 16:24:31 -07:00
Justin Clark-Casey (justincc)
76b2b20f7e
minor: remove mono compiler warnings from HGSuitcaseInventoryService
2013-07-09 00:06:22 +01:00
Justin Clark-Casey (justincc)
5f58b9b552
minor: remove some mono compiler warnings in UserProfileModule
2013-07-09 00:04:46 +01:00
Justin Clark-Casey (justincc)
83da14008f
minor: remove some mono compiler warnings in new groups code
2013-07-08 23:57:05 +01:00
Justin Clark-Casey (justincc)
af9b17c545
minor: remove mono compiler warnings related to keyframe code
2013-07-08 23:52:40 +01:00
Justin Clark-Casey (justincc)
2025dd25f6
Add missing file BaseOutputStreamHandler.cs from recent commit e19defd
2013-07-08 23:50:40 +01:00
Justin Clark-Casey (justincc)
047ef9c2a5
minor: remove some mono compiler warnings in OdePlugin
2013-07-08 23:36:57 +01:00
Justin Clark-Casey (justincc)
eccec4f8f6
minor: remove now unused migration-hack bool from DAMap
2013-07-08 23:32:19 +01:00
Justin Clark-Casey (justincc)
8be59829d1
minor: Add back commented out logging message in Caps.RegisterHandler() that I accidentally removed.
2013-07-08 22:41:24 +01:00
Justin Clark-Casey (justincc)
013710168b
For stat purposes, add names to capability request handlers where these were not set
2013-07-08 22:39:07 +01:00
Justin Clark-Casey (justincc)
dc54581700
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-08 22:19:37 +01:00
Diva Canto
b2d4b8b1da
BaseHttpServer: if the handler sets the content length, don't override it. This happens in HEAD handlers.
2013-07-08 14:12:11 -07:00
Justin Clark-Casey (justincc)
c3db595944
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-08 22:07:27 +01:00
Justin Clark-Casey (justincc)
e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
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This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected.
This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle()
However, existing inheriting classes overriding Handle() will still work, albeit without stats recording.
"show caps" becomes "show caps list" to disambiguate between show caps commands
2013-07-08 22:03:07 +01:00
Justin Clark-Casey (justincc)
a38c2abae4
Make dictionary read/write locking consistent in CapabilitiesModule, rename two dictionary fields to standard m_ format
2013-07-08 18:07:04 +01:00
Diva Canto
c66a9a08e4
Placed a throttle on UserManagementModule for name lookups. Singularity apparently is flooding the sims with name requests.
2013-07-08 08:41:18 -07:00
Diva Canto
1e72e1b258
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-07 20:44:23 -07:00
Diva Canto
bbb9af363d
Print out caller IP when unusual requests are received.
2013-07-07 20:43:42 -07:00
Vegaslon
bbc40fab62
BulletSim: Different Implementation of Angular Deflection for vehicles, Activates it again and fixes problem with fighting with vertical attractor removing wobble of forward axis. Comments on testing welcome, May require adjustments of this force or other forces after this commit, exact tweaking to come after testing on other hardware.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com >
2013-07-07 06:18:50 -07:00
Robert Adams
6026759406
BulletSim: fix jumping up and down of linksets when center-of-mass
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was enabled. Didn't effect the physical position but the viewer saw
the linkset jumping between its simulator center and its physical
center.
2013-07-07 05:47:41 -07:00
Robert Adams
70d24a654b
BulletSim: rename position and orientation variables to remove the
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inconsistant use of Raw* and _* conventions.
2013-07-07 05:46:24 -07:00
Diva Canto
1286677352
Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is!
2013-07-06 18:37:54 -07:00
Diva Canto
803e5498b0
A little more debug
2013-07-06 18:27:03 -07:00
Diva Canto
71e26555bd
Revert "WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT"
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This reverts commit 9b75d75724 .
2013-07-06 18:16:27 -07:00
Diva Canto
391633c072
Some more fixes on strange behaviors of Unknown User, esp. related to large messy inventories and esp. related to kokua
2013-07-06 18:02:17 -07:00
Diva Canto
1dd3a0bc57
MORE DEBUG. DON"T USE THIS.
2013-07-06 17:29:19 -07:00
Diva Canto
9b75d75724
WARNING: BRUTE FORCE DEBUG AGAIN. AVOID USING THIS COMMIT
2013-07-06 16:51:14 -07:00
Diva Canto
93fd5e4036
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-06 15:18:29 -07:00
Diva Canto
b29a09ab8e
Simina activity detector was too eager. Disabled it in case simian is not being used.
2013-07-06 15:17:55 -07:00
Robert Adams
d838f15d97
Add implementations for llSetVelocity and llSetAngularVelocity.
2013-07-06 09:53:30 -07:00
Robert Adams
a65cec3986
BulletSim: implementation of linkset center-of-mass.
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Default off, for the moment, until more testing.
Add separate thread and center-of-mass flags to OpenSimDefaults.ini.
Clean up comments in OpenSimDefaults.ini.
2013-07-06 08:25:15 -07:00
Robert Adams
97698ae311
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no effect if LinksetOffsetCenterOfMass=false (the default).
2013-07-06 08:25:15 -07:00
Robert Adams
03268d85c4
BulletSim: comments and non-functional changes working toward the center-of-gravity implementation.
2013-07-06 08:25:14 -07:00
Robert Adams
5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
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Update TODO list.
2013-07-06 08:25:13 -07:00
Diva Canto
c358d5d168
Changed a few bits in Inventory/Archiver/InventoryArchiveReadRequest.cs to be less dependent on a Scene.
2013-07-05 20:17:10 -07:00
Justin Clark-Casey (justincc)
2f6ee8aee2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-06 00:55:35 +01:00
Justin Clark-Casey (justincc)
98de67d573
Fix mono warning in LLImageManagerTests
2013-07-06 00:55:14 +01:00
justincc
ccceb6d6d2
Fix windows build break fromrecent dd1f95 for real this time - put new dll reference in the wrong place
2013-07-06 00:52:54 +01:00
Justin Clark-Casey (justincc)
55ac8c83c7
Get InventoryWorkerThreads to update watchdog on processing requests
2013-07-06 00:34:22 +01:00
Justin Clark-Casey (justincc)
a44ad01492
Fix build break from recent commit dd15f95 on windows
2013-07-06 00:32:11 +01:00
Justin Clark-Casey (justincc)
67407024a2
Update thread watchdog on GridServiceRequestThread periodically and turn off alarming
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Unfortunately, alarm can spuriously go off if the thread blocks for a long time on an empty queue.
2013-07-06 00:29:19 +01:00
Justin Clark-Casey (justincc)
5dbdd5f8b4
refactor: Make stats and sim status simpler by extending BaseStreamHandler like other handlers instead of implementing the IStreamedRequestHandler interface directly
2013-07-06 00:12:48 +01:00
Justin Clark-Casey (justincc)
dd15f95499
Add very basic regression test TestChildAgentSingleRegionCapabilities() which checks for addition and removal of capabilities on add/remove of child agent
2013-07-05 20:06:27 +01:00
Diva Canto
ca26583e6b
Delete some verbose debug messages
2013-07-04 15:17:06 -07:00
Diva Canto
c4506cf4f3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-04 14:51:55 -07:00
Diva Canto
8265a88c4a
Throttle the viewer's requests for region handles. Apparently Kokua is requesting this for all landmarks in inventory. Not sure why. But this seems to be the root cause of the login freeze mentioned before. This commit adds a blocking queue / process thread pattern.
2013-07-04 14:51:18 -07:00
BlueWall
f2f33b7577
Some consistency fixes for the ini to stop parser breakage
2013-07-04 17:45:17 -04:00
Diva Canto
d80936bbbb
Guard against completely unknown user UUIDs.
2013-07-04 14:07:25 -07:00
Diva Canto
da3aa44138
Debug the RegionHandle handler (same issue)
2013-07-04 13:27:53 -07:00
Diva Canto
33ddb6c246
Revert "WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT."
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This reverts commit c95a23863a .
2013-07-04 13:25:58 -07:00
Diva Canto
c95a23863a
WARNING: BRUTE FORCE DEBUG. AVOID USING THIS COMMIT.
2013-07-04 13:13:52 -07:00
Diva Canto
38a04ff993
Revert "Same freeze issue, now checking if it's in estate"
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This reverts commit ca380ec039 .
2013-07-04 13:00:06 -07:00
Diva Canto
d997c49e47
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-04 12:45:34 -07:00
Diva Canto
ca380ec039
Same freeze issue, now checking if it's in estate
2013-07-04 12:41:45 -07:00
Justin Clark-Casey (justincc)
93ee515d9d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-04 20:41:02 +01:00
Justin Clark-Casey (justincc)
fdafc2a16c
With diva's permission, temporarily reinsert Unknown UserUMMAU3 to make sure that GUN7 failure has largely disappeared.
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Unknown UserUMMAU3 insertion should definitely be removed down the line.
However, I would like a little more time to check the GUN* reduction first, since removing UMMAU3 will make these failures appear as GUN7 instead.
Also bumps GUN6 -> GUN7 and UMMAU2 -> UMMAU3
2013-07-04 20:39:16 +01:00
Diva Canto
bf214122cd
More debug, same issue
2013-07-04 11:53:22 -07:00
Diva Canto
15d0bc0900
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-04 11:37:00 -07:00
Diva Canto
ec9ffbb89a
More debug, same issue
2013-07-04 11:36:10 -07:00
Justin Clark-Casey (justincc)
c61becc62b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-04 19:33:12 +01:00
Diva Canto
0cc0a2485c
More debug related to the previous commit
2013-07-04 11:18:05 -07:00
Diva Canto
ae42c93f9a
Now trying to find a cause of freeze at login related to friends status notifications.
2013-07-04 10:59:21 -07:00
Diva Canto
98a2fa8e35
HG Friends: this was commented some commits ago, but it shouldn't have been.
2013-07-04 10:23:20 -07:00
Diva Canto
068a3afad9
HG Friends: migration #3 is failing on some installations of MySql. Setting the table to InnoDB seems to fix the problem.
2013-07-04 09:51:31 -07:00
Justin Clark-Casey (justincc)
16f40c1a15
Add --default option to "debug lludp packet" command to allow packet logging to be performed immediately from client start
2013-07-04 17:29:53 +01:00
Diva Canto
5eb78aad96
Revert "HG Friends: debug an issue where the friends data stored in the DB is incomplete."
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This reverts commit 27cdfb7b84 .
2013-07-04 09:17:01 -07:00
Diva Canto
80f4a008eb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-04 08:48:19 -07:00
Diva Canto
27cdfb7b84
HG Friends: debug an issue where the friends data stored in the DB is incomplete.
2013-07-04 08:47:45 -07:00
Justin Clark-Casey (justincc)
25889b2d7e
change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
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also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs
gets all debug lludp commands to only activate for the set scene if not root
2013-07-04 00:02:53 +01:00
Diva Canto
119f84fe11
Squoosh one last opportunity for Unknown Users to creep in.
2013-07-02 17:03:04 -07:00
Diva Canto
06dba1fa62
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-07-02 16:47:17 -07:00
Diva Canto
4d24bf75fd
Deleted debug messages. Fixed a null ref exception on the POST handler of GridUserServerPostHandler.cs
2013-07-02 16:46:35 -07:00
Justin Clark-Casey (justincc)
d01b8e163d
minor: Correct typo of "Descrition" to "Description" in "show object *" console commands
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Thanks to Ai Austin for pointing this out.
2013-07-03 00:27:22 +01:00
Diva Canto
316e8f9239
Fix SQL statement
2013-07-02 16:10:09 -07:00
Diva Canto
9725b829d5
Do the same for SQLite and MSSQL
2013-07-02 15:48:30 -07:00
Diva Canto
2c05caec7f
Really make it call the method with the query interface
2013-07-02 15:47:02 -07:00
Diva Canto
626940ceb8
More debug messages
2013-07-02 15:39:10 -07:00
Diva Canto
e984bfb4c6
This should have a strong effect on the Unknown User issue mantis #6625
2013-07-02 14:31:39 -07:00
Diva Canto
ccca005969
HG: close a loophole by which if something was wrong with the ServiceURLs it resulted in never ending asset requests
2013-07-02 13:29:44 -07:00
Justin Clark-Casey (justincc)
635704b7ef
Update debug unknown user name UserUMMTGUN3 to UserUMMTGUN4 and UserUMMAU -> UserUMMAU2 to track any new occurences.
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This is to see the impact that Diva's fixes related to this issue (last one is currently commit c7383688 )
You will need to clear your viewer cache for this to have any effect
Relates to http://opensimulator.org/mantis/view.php?id=6625
2013-07-01 23:54:04 +01:00
Robert Adams
8eb86c9ec9
BulletSim: add the reset of the last commit for flush log file problems.
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Fix small typo in one log message.
2013-06-30 19:22:43 -07:00
Robert Adams
c24c99f4ba
BulletSim: fix an occasional crash with flushing log files.
2013-06-30 19:08:15 -07:00
Robert Adams
9d5ae75950
BulletSim: remove the handle to the vehicle actor and cause routines
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that need it to look it up.
2013-06-30 17:07:51 -07:00
Robert Adams
425d2a2a97
BulletSim: set linkset type to be prim specific rather than a simulator
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wide default. This allows individual prims to differ in the
underlying linkset implementation.
2013-06-30 17:07:50 -07:00
Robert Adams
23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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There is still some overshoot but mostly fixes Mantis 6693.
Fix bug where moveToTarget was active for non-physical objects
and while selected.
Fix bug where move target was not getting changed if the script
changed the target during a move.
2013-06-30 17:07:49 -07:00
Robert Adams
2f4a729d40
BulletSim: add inTaintTime parameter to collision cache clear function.
2013-06-30 17:07:48 -07:00
Diva Canto
e377abcc35
Groups V2: charge for group creation only after the group has been successfully created
2013-06-30 08:39:35 -07:00
Diva Canto
c738368846
Revert "More debug mantis #6625 "
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This reverts commit 20f2cf8769 .
2013-06-30 07:25:46 -07:00
Diva Canto
1e97972f78
Revert "One more debug mantis #6625 "
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This reverts commit 8fa5d12fcb .
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2013-06-30 07:25:13 -07:00
Diva Canto
d7775d1e11
Revert "A little more debug for the Unknown User problem mantis #6625 "
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This reverts commit ff47cf77ab .
2013-06-30 07:22:27 -07:00
Diva Canto
1fc873d09f
Same fix to LocalInventoryServiceConnector.cs
2013-06-30 07:21:22 -07:00
Diva Canto
74e7fac13f
More on mantis #6625
2013-06-29 22:32:26 -07:00
Diva Canto
20f2cf8769
More debug mantis #6625
2013-06-29 21:54:10 -07:00
Diva Canto
c462e0a51c
Fixed previous debug message
2013-06-29 21:30:07 -07:00
Diva Canto
8fa5d12fcb
One more debug mantis #6625
2013-06-29 21:26:58 -07:00
Diva Canto
0c97021565
More debug for mantis #6625 . It looks like the home friends list is being fetched on HG TPs.
2013-06-29 21:05:45 -07:00
Diva Canto
ff47cf77ab
A little more debug for the Unknown User problem mantis #6625
2013-06-29 19:15:25 -07:00
Diva Canto
00093a305d
Changed HG status notifications timeout down to 15secs from the default 100.
2013-06-29 18:35:23 -07:00
Justin Clark-Casey (justincc)
3a634c56e3
Remove hack to migrate previous experimental-level os materials data.
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This didn't seem to be working anyway and it's better not to have such hacks in the code for experimental stuff.
2013-06-29 00:23:41 +01:00
Justin Clark-Casey (justincc)
371085546d
Add materials store null check into UuidGatherer code.
2013-06-28 23:57:41 +01:00
Justin Clark-Casey (justincc)
eed15703ed
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-28 23:35:44 +01:00
Justin Clark-Casey (justincc)
4406f07a84
Add IMG_BLOOM1.jp2 to standard asset set, which is used in stars.
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This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer.
Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000.
Thanks also to Ai Austin for helping this process along.
See http://opensimulator.org/mantis/view.php?id=6691 for more details.
2013-06-28 23:34:16 +01:00
dahlia
4cb4c9fb25
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-28 14:03:46 -07:00
dahlia
cbb5122729
add some locking to materials storage dictionary
2013-06-28 14:00:28 -07:00
Justin Clark-Casey (justincc)
e26e8b8829
Remove "Asset deletion not supported by database" message from "delete asset" robust/standalone console command since it actually was implemented and performed.
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Improve other associated messages.
2013-06-28 19:19:38 +01:00
Justin Clark-Casey (justincc)
dc0455e217
In XAssetService, on a delete asset request also delete the asset in any chained service.
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This eliminates the async migration since it causes a race condition with the "delete asset" console command
2013-06-28 19:11:44 +01:00
Justin Clark-Casey (justincc)
f6ce87c96d
Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now.
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This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes.
There needs to be some way for modules to register for events which are not connected with a particular scene.
2013-06-28 18:50:33 +01:00
dahlia
529633d970
add method docs for DAMap.GetStore() and DAMap.SetStore()
2013-06-27 18:44:27 -07:00
dahlia
d47fc48b32
and yet another check for null returned from DynAttrs.GetStore()
2013-06-27 18:01:17 -07:00
dahlia
c1b8f83dd4
test for null return from DynAttrs.GetStore()
2013-06-27 17:53:15 -07:00
Justin Clark-Casey (justincc)
149487ea0f
refactor: Move code for gathering textures referenced by materials into MaterialsDemoModule from UuidGatherer
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This code is now triggered via EventManager.OnGatherUuids which modules can subscribe to.
2013-06-27 23:42:35 +01:00
Justin Clark-Casey (justincc)
f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
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This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
2013-06-27 23:14:28 +01:00
Justin Clark-Casey (justincc)
f78d2ef166
Update temporary "Unknown UserUMMTGUN2" name to "Unknown UserUMMTGUN3" to see if Diva's recent HG updates (post 6c7e33f) fix this issue.
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This string is returned if a UserManagementModule.TryGetUserNames() cannot find a server-side name binding or a user account for a given UUID.
This is only called when the viewer requests a binding via the UDP UUIDNameRequest message
2013-06-25 00:46:15 +01:00
Justin Clark-Casey (justincc)
ce9b1320d2
Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach.
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Functionally the same as the patch by tglion in http://opensimulator.org/mantis/view.php?id=5334
However, not yet perfect - after editing just root prim on reattach the position is still wrong, though other prims are not set to far off positions.
2013-06-25 00:41:46 +01:00
Justin Clark-Casey (justincc)
4b00203fa5
Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs
2013-06-25 00:15:55 +01:00
Melanie
936700bda3
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-23 01:49:45 +01:00
Melanie
4bf1afe300
Fix prim locking to behave like SL
2013-06-23 01:34:35 +01:00
Diva Canto
edb11a7eca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-22 08:29:54 -07:00
Diva Canto
6c7e33fe47
Change IsLocalRegion from using region handle to using regionID. This was affecting UpdateAgent and CloseAgent in cases where the foreign region is on the same coordinates as *some* local region.
2013-06-22 08:29:06 -07:00
Diva Canto
ca3ce6da73
HG: avoid call on localhost between sim and UAS for standalone.
2013-06-22 08:26:59 -07:00
Diva Canto
4778d67005
Finally moved HG agent transfers to use agent fatpacks.
2013-06-21 20:52:46 -07:00
Robert Adams
74539659f6
BulletSim: move new linear deflection code to own routine.
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Remove VehicleForwardVelocity changed storage since the value
will be modified as movement is processed.
2013-06-21 10:46:21 -07:00
Vegaslon
a5de4f692b
BulletSim: Implementation of Linear Deflection, it is a partial help for the vehicle tuning diffrence between Opensim and Second life.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com >
2013-06-20 19:02:15 -07:00
Robert Adams
bbeff4b8ca
BulletSim: rework velocity updating when not colliding and not flying
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to prevent infinite jumps. Now jumps last only AvatarJumpFrames long
(default 4) which is about as high as in SL.
TODO: jumping should only depend on standing (collision with feet)
rather than collision anywhere on the avatar.
2013-06-20 09:55:40 -07:00
Justin Clark-Casey (justincc)
a33b6eed6d
minor: remove mono compiler warnings in WebsocketServerHandler.cs
2013-06-20 00:54:19 +01:00
Justin Clark-Casey (justincc)
085a87060a
Change "ObjectMemory" stat to "HeapMemory" to align with other stat names. Also round this and ProcessMemory to three decimal places in common with other memory stats.
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I believe leaving out such minor info makes stats easier to read
2013-06-20 00:52:39 +01:00
Justin Clark-Casey (justincc)
05790ba1cf
Allow more than one stat category to be specified in "show stats"
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e.g. "show stats httpserver.9000 server.network"
2013-06-20 00:45:56 +01:00
Justin Clark-Casey (justincc)
5b1a9f84fd
minor: Change "memory churn" terminology in statistics to "heap allocation rate" since this is more generally meaningful
2013-06-20 00:32:12 +01:00
Justin Clark-Casey (justincc)
d97333255d
Fix minor bug where the check whether to display SmartThreadPool stats was accidentally != null rather than == FireAndForgetMethod.SmartThreadPool
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Due to another check this had no practical effect
2013-06-20 00:22:44 +01:00
Justin Clark-Casey (justincc)
3370e19205
minor: fix mono compiler warning in FetchInventory2Handler
2013-06-20 00:17:20 +01:00
Justin Clark-Casey (justincc)
086fd70a5f
Make it possible to specify display of stats in a particular 'container' by separating category and container with a period.
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e.g. "show stats server.network"
I failed to realize this had already been implemented without the period in the show stats command (as the command help had not been updated).
However, I would prefer the . approach as it will allow specifying multiple stats, easier wildcarding, etc.
This commit also prevents any stat from having a period in its short name.
2013-06-20 00:00:39 +01:00
Justin Clark-Casey (justincc)
84af1cab9b
Display existing statistic of how many http requests a server is making as server.network.HTTPRequestsMade in "show stats all"
2013-06-19 20:48:12 +01:00
Talun
8a86e29579
Mantis 6608: Math error in parcel dimensions/borders seen with land show command
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This patch changes the land show console command to return numbers in the
range 4 to 256 for the "to" coordinates instead of 0 to 252
Also trailing spaces removed from some lines.
2013-06-19 00:26:23 +01:00
Justin Clark-Casey (justincc)
1a72f62d7b
minor: remove mono compiler warning in OfflineIMService
2013-06-18 23:52:15 +01:00
Kevin Cozens
3fe5e9057f
Prevent an exception if no offline messages were retrieved.
2013-06-18 23:15:38 +01:00
Justin Clark-Casey (justincc)
dda44e31e3
minor: tidy up spacing if display a unit for additional stat information
2013-06-18 23:10:50 +01:00
Justin Clark-Casey (justincc)
9501a583cb
Make number of inbound http requests handled available as a httpserver.<port>.IncomingHTTPRequestsProcessed stat
2013-06-18 23:07:18 +01:00
Justin Clark-Casey (justincc)
768e8e363b
Fix issue where stat samples were accidentally static, so that any additional stat with sampling would produce wrong results
2013-06-18 22:49:49 +01:00
Justin Clark-Casey (justincc)
0767523834
Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button
2013-06-18 21:21:59 +01:00
Justin Clark-Casey (justincc)
a1e32b8437
If SmartThreadPool is active, display statistical information about it in "show stats server"
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Also puts these and previous builtin threadpool stats in the "threadpool" stat container rather than "processor"
2013-06-18 00:10:21 +01:00
Justin Clark-Casey (justincc)
b7c9dee033
refactor: Move existing code to generate report information on the threadpool to the ServerBase rather than being in Util
2013-06-17 23:57:10 +01:00
Justin Clark-Casey (justincc)
c0a00cd7fd
Fix bug where no threadpool data would be displayed in the "show threads" command if threadpool type was QueueUserWorkItem (Unsafe worked as expected)
2013-06-17 23:34:09 +01:00
Justin Clark-Casey (justincc)
713a14a6b5
minor: remove mono compiler warnings in WebFetchInvDescModule
2013-06-17 23:23:56 +01:00
Justin Clark-Casey (justincc)
b9dac1f8df
Fix test failure in BasicCircuitTests from previous commit 0d2fd0d9
2013-06-17 23:17:55 +01:00
Justin Clark-Casey (justincc)
865d46ae1e
Drop server level stats to debug instead of info.
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This was the original intention with these stats, as I didn't believe they would be useful to ordinary users if everything is working as it should.
Please amend if this is an issue.
Just for now, levels actually have no impact on what is displayed via the "show stats" command.
2013-06-17 22:57:47 +01:00
Justin Clark-Casey (justincc)
2c9bb0f973
Add server stats for available builtin threadpool and iocp workers
2013-06-17 22:55:25 +01:00
Justin Clark-Casey (justincc)
0d2fd0d914
Make general server stats available on the robust console as well as the simulator console
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This means the "show stats" command is now active on the robust console.
2013-06-17 22:39:00 +01:00
dahlia
694c4bcbb6
correct method doc for llRot2Axis()
2013-06-14 20:00:20 -07:00
Justin Clark-Casey (justincc)
e6cb7b4764
Lock m_classifiedCache and m_classifiedInterest dictionary reads in UserProfileModule since in the presence of writes these are not thread-safe operations.
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Simplified locking to m_classifiedCache only since r/w of both dictionaries always occurs together
2013-06-15 00:52:57 +01:00
Justin Clark-Casey (justincc)
42b0c68eab
Correct build break in previous commit 9c530d7
2013-06-15 00:46:55 +01:00
Justin Clark-Casey (justincc)
9c530d725f
refactor: In UserProfileModule, change classifiedCache and classifiedInterest to m_classifiedCache and m_classifiedInterest
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This is the coding standard name style for private fields.
2013-06-15 00:41:02 +01:00
Justin Clark-Casey (justincc)
ecfc6a3f4a
Add the standard OpenSimulator copyright notice to the top of InventoryCache.cs
2013-06-15 00:36:16 +01:00
Justin Clark-Casey (justincc)
720806b661
Adjust the locking on InventoryCache. Locking for r/w of the ExpiringCache isn't needed since it's thread safe but r/w of contained dictionaries isn't thread-safe
2013-06-15 00:34:45 +01:00
Justin Clark-Casey (justincc)
da3724a904
minor: remove mono compiler warnings from LSL_Api, properly format method doc for llRot2Axis()
2013-06-15 00:11:36 +01:00
Talun
f074739e33
Mantis 6280: llSetContentType(). An implementation.
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An implimentation of llSetContentType including all of the new
constants added since the mantis was raised.
2013-06-15 00:06:03 +01:00
Talun
fc89bde044
Mantis 6108: ossetprimitiveparams temporary/phantom problem
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Corrected to ensure that the target prim is updated by
osSetPrimitiveParams when setting PRIM_TEMP_ON_REZ and/or PRIM_PHANTOM
instead of the prim that the script is in.
2013-06-15 00:00:00 +01:00
Justin Clark-Casey (justincc)
db9d9d83eb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-14 23:58:16 +01:00
Justin Clark-Casey (justincc)
d412c1b0eb
Don't try to abort worker threads in WebFetchInvDescModule if module was not enabled.
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This also moves the abort to RemoveRegion() rather than a destructor.
2013-06-14 23:53:20 +01:00
BlueWall
d7f3d7efd2
Merge branch 'master' of /home/opensim/src/opensim
2013-06-13 09:27:13 -04:00
BlueWall
b2c8d5eec7
Add Option: ClassifiedFee
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Add option to set minimum fee for publishing classifieds. Many viewers have a
hard coded minimum of 50, which makes publishing classifieds fail where grids
have no economy. This allows the grid to set the minimum fee to a suitable
value for their operation.
The option is located in the [LoginService] section and defaults to 0. The
value is sent as "classified_fee" in the login response.
2013-06-13 09:18:27 -04:00
Diva Canto
b271217084
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-12 17:48:48 -07:00
Diva Canto
7c00ccb548
DataSnapshot: changed those annoying messages to Debug instead of Info.
2013-06-12 17:48:20 -07:00
Justin Clark-Casey (justincc)
6b8e94864a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-13 00:33:53 +01:00
Justin Clark-Casey (justincc)
7759b05dcb
Make XInventoryServicesConnector properly handle a RESULT = false return for methods where this contains failure rather than throwing an exception.
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Result = False is generated for methods such as GetFolderForType() when the other end wants to signal a failure of the operation in methods such as GetFolderForType()
2013-06-13 00:31:32 +01:00
teravus
3357300362
* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
2013-06-12 18:13:00 -05:00
Justin Clark-Casey (justincc)
824a4b4808
After calls to GetSuitcaseXFolder() in HGSuitcaseInventoryService, consistently check for null return and log warning rather than throw exception.
...
This was being done already in some places.
If an exception is thrown it is now an error rather than debug
2013-06-12 23:47:47 +01:00
Justin Clark-Casey (justincc)
ef5be42c86
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-12 23:32:51 +01:00
Justin Clark-Casey (justincc)
47b6e78790
Implement logging of first 80 characters (debug level 5) or full body data (debug level 6) on outgoing requests, depending on debug level
...
This is set via "debug http out <level>"
This matches the existing debug level behaviours for logging incoming http data
2013-06-12 21:34:20 +01:00
BlueWall
7a17c3720b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-11 21:47:39 -04:00
BlueWall
9fec0faade
Revert "Add option to set minimum fee for classified ads"
...
This reverts commit 90097de6c3 .
2013-06-11 21:46:40 -04:00
Robert Adams
3cb65f0d31
BulletSim: when meshing or asset fetching fails, include position
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and region with the offending object's name in the error message.
2013-06-11 17:58:08 -07:00
BlueWall
9f8a8f3719
Merge working repo
2013-06-11 20:38:54 -04:00
BlueWall
90097de6c3
Add option to set minimum fee for classified ads
...
Upcoming phoenix-firestorm (4.4.1) adds a configurable option for setting
the minimum price for publishing a classified ad.
http://hg.phoenixviewer.com/phoenix-firestorm-lgpl/rev/43415d69b048
2013-06-11 20:35:25 -04:00
Robert Adams
7556a0f699
Add TriggerScenePresenceUpdated events when an animation is added
...
or removed. Shouldn't impact anyone as only DSG seems to use
OnScenePresenceUpdated event.
Some minor format changes to AnimationSet's ToString().
2013-06-11 17:18:12 -07:00
Justin Clark-Casey (justincc)
135e10ba09
Uncomment Mic's code and split to create new regression TestAddTemporaryAsset() and TestAddTemporaryLocalAsset()
2013-06-11 23:55:45 +01:00
Diva Canto
d8da83b4ff
Removed the lock entirely
2013-06-11 15:50:12 -07:00
Diva Canto
a0fed03e10
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-11 15:36:52 -07:00
Diva Canto
b33db917f5
Really bad idea to lock m_UserCache for so long in UserManagementModule. Added a special lock object instead, if we really want to avoid concurrent executions of that code.
2013-06-11 15:36:27 -07:00
Melanie
26b66c730e
Put the "script saved" and "notecard saved" messages back into the bottom
...
right corner.
2013-06-11 21:03:16 +01:00
teravus
d47a18fd09
* Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
...
* Has a prim table migration.. that might take a while, hold on to your hats.
* Fixes a null-ref when shutting down while keyframed motion is active.
2013-06-11 08:56:20 -05:00
dahlia
ed950e6c74
Adjust output of llRot2Axis and llRot2Angle to match domains SL(tm) uses. Addresses Mantis #0006671
2013-06-11 00:29:40 -07:00
dahlia
ba84074468
LSL_Rotation.Normalize() now returns 0,0,0,1 for x,y,z,s when normalization fails
2013-06-10 17:54:14 -07:00
dahlia
9d9b9d4938
llRot2Angle now checks absolute value of s rotation component before normalizing
2013-06-10 17:11:49 -07:00
dahlia
b242ead6df
llRot2Axis now checks absolute value of s rotation component before normalizing. Also removed some excessive division and cleaned up a bit
2013-06-10 17:10:04 -07:00
teravus
1c7fbb86c2
Check For NaN and Infinity in llRot2Axis/Angle Fixes mantis #6669
2013-06-10 18:47:08 -05:00
dahlia
a949556c4e
add a Normalize() method for LSL_Rotation
2013-06-10 16:42:49 -07:00
Justin Clark-Casey (justincc)
7af97f88b7
Add port numbers to poll service thread names so that we can tell which belong to which HttpServer
2013-06-10 23:39:17 +01:00
Justin Clark-Casey (justincc)
32d1e50565
Reinstate explicit starting and stopping of PollServiceRequestManager added in 3eee991 but removed in 7c0bfca
...
Do not rely on destructors to stop things.
These fire at unpredictable times and cause problems such as http://opensimulator.org/mantis/view.php?id=6503
and most probably http://opensimulator.org/mantis/view.php?id=6668
2013-06-10 23:30:35 +01:00
Mic Bowman
a2f1cd87f8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-10 15:15:38 -07:00
Mic Bowman
82e3b9a6e0
Fix test for adding temporary assets. Code for non-local temporary assets
...
is there but commented out.
2013-06-10 15:14:55 -07:00
Robert Adams
795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
...
so error messages make more sense.
Change some BulletSim status log messages from WARN to INFO.
Update TODO list.
2013-06-10 14:12:45 -07:00
Mic Bowman
57141e34bf
Remove Temporary from use to shortcut asset stores. The Local property
...
differentiates between local & grid storage. The Temporary property just
says that which service handles the it, the asset can be safely removed
in the future.
2013-06-10 13:26:19 -07:00
Talun
7de0912a97
Mantis 5346: llAxisAngle2Rot() should normalize before computing
...
Corrected to agree with
http://wiki.secondlife.com/wiki/Llaxisangle2rot#Deep_Notes
to normalise the vector before computing the quaternion
Signed-off-by: dahlia <dahlia@nomail>
2013-06-10 04:13:34 -07:00
Diva Canto
e741e5ebce
More on mantis #6666 -- Groups V2 remote connector.
2013-06-09 20:20:37 -07:00
Diva Canto
4e2e69bd25
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-08 11:01:20 -07:00
Diva Canto
d00770d56b
Groups V2 -- fix mantis #6666
2013-06-08 11:00:22 -07:00
BlueWall
75e4af9d39
Catch exception triggered by incoming avatars using legacy profiles
2013-06-08 11:00:05 -04:00
BlueWall
34d40e46a5
Merge branch 'profiles'
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message to explain why this merge is necessary,
2013-06-07 20:17:45 -04:00
BlueWall
1cb1245d84
SQLite support for UserProfiles
2013-06-07 20:14:39 -04:00
BlueWall
1387224821
Ensure selected module is the only active one
2013-06-07 20:09:10 -04:00
Diva Canto
6aa54a8e16
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-07 16:01:07 -07:00
Diva Canto
07cc16ff9c
Put the configuration back in FetchInventoryDesc2 cap.
2013-06-07 16:00:32 -07:00
Melanie
3a722ef81b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-07 23:59:02 +01:00
Melanie
75631e0267
Supply proper type information for the various types of requests
2013-06-07 23:55:03 +01:00
Melanie
7c0bfca7a0
Adding Avination's PollService to round out the HTTP inventory changes
2013-06-07 23:43:45 +01:00
Justin Clark-Casey (justincc)
454499ff60
minor: Comment out debug logging (at warn level) about number of objects force selected and turn down to debug level
2013-06-07 23:38:23 +01:00
Justin Clark-Casey (justincc)
346eda27cc
minor: add dr0berts to contributors list
2013-06-07 19:26:09 +01:00
Justin Clark-Casey (justincc)
f2a4d9b99c
Fix regression where multiple close agents could be sent to the wrong neighbour region on root agent close.
...
This was introduced in git master d214e2d0 (Thu May 16 17:12:02 2013)
Caught out by the fact that value types used in iterators act like references and this was dispatched asynchronously.
Should address http://opensimulator.org/mantis/view.php?id=6658
2013-06-07 19:13:24 +01:00
Justin Clark-Casey (justincc)
a74e65200c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-07 19:12:55 +01:00
Donnie Roberts
045c26f626
In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id.
2013-06-07 18:43:00 +01:00
Diva Canto
664c6191ed
Mantis #6620 (removed debug message)
2013-06-07 08:37:18 -07:00
Melanie
ac9c37f31b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-06 23:49:34 +01:00
Melanie
06012f8675
Fix keyframe motion copyright
2013-06-06 23:49:02 +01:00
Diva Canto
25fa647a74
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-05 20:20:22 -07:00
Diva Canto
2ebf70d719
Strengthen some assumptions.
2013-06-05 20:19:59 -07:00
Melanie
a3210d1cf8
Database persistence for keyframes. Contains a Migration.
2013-06-06 03:17:38 +01:00
Melanie
81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
...
may yield unexpected results in some cases. No database persistence yet,
2013-06-06 03:03:05 +01:00
Melanie
e1d98c9e4c
Committing Avination's Keyframe module. This is not hooked up yet and will do nothing. More commits to follow.
2013-06-06 02:25:19 +01:00
BlueWall
26cd59cd6f
Merge branch 'master' of /home/opensim/var/repo/opensim
2013-06-05 18:55:42 -04:00
Melanie
e53b62304f
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-05 23:44:26 +01:00
Melanie
a7dbafb0e3
Port Avination's inventory send throttling
2013-06-05 23:42:50 +01:00
BlueWall
e449950030
Prevent processing for Npc
2013-06-05 18:42:15 -04:00
BlueWall
cd64da8746
Cleanup
2013-06-05 18:41:55 -04:00
Justin Clark-Casey (justincc)
47ffa12078
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-05 22:26:42 +01:00
Justin Clark-Casey (justincc)
f41fc4eb25
Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order.
...
This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless).
The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region.
This looks to address http://opensimulator.org/mantis/view.php?id=6557
2013-06-05 22:20:48 +01:00
BlueWall
10572b78f8
Remove a couple of orphaned lines
2013-06-05 15:10:53 -04:00
BlueWall
b4f472c4fa
Make locking more uniform
2013-06-05 15:08:25 -04:00
Robert Adams
b5d0ac4c42
BulletSim: default PhysicsTimeStep to same as the simulator's
...
heartbeat timestep when running the physics engine on a separate
thread. This reduces the occurance of heartbeats that happen when
there is no physics step which is seen as vehicle jerkyness.
2013-06-05 07:12:14 -07:00
Robert Adams
0c971d148c
BulletSim: fix corner case when rebuilding a compound linkset while
...
a mesh/hull while a mesh or hull is being rebuilt when its asset
is fetched. This fixes a 'pure virtual function' crash when changing
physical state of complex linksets that include many meshes.
2013-06-05 07:09:43 -07:00
Diva Canto
43d804b998
New HttpServer_OpenSim.dll with increased limits on number of connections, requests, etc.
2013-06-04 12:27:22 -07:00
Robert Adams
07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
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thread. Off by default until more testing.
Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics
engine to be called on its own thread and the heartbeat thread only
handles the reporting of property updates and collisions. Physics frame
rate is about right but physics execution time goes to zero as accounted
by the heartbeat loop.
2013-06-01 14:52:44 -07:00
BlueWall
d7fa9f671e
Adding standard OpenSim header to source files
2013-05-31 22:03:27 -04:00
BlueWall
ba2f13db63
Adding back the BasicProfileModule
2013-05-31 21:19:15 -04:00
Justin Clark-Casey (justincc)
217c7d1140
Remove unnecessary m_scenes and m_scene from AsyncCommandManager.
...
These were private and the sole point of use (to know when to load config for the first time) can be done by looking at script engines instead.
2013-05-31 23:00:10 +01:00
Justin Clark-Casey (justincc)
921ad8704e
Lock areas of AsyncCommandManager where multiple threads could try to access/update the same static structures simultaneously.
...
This is possible where there is more than one scene (multiple copies of the same script engine) and/or more than one script engine being used.
These operations are not thread safe and could be leading to the exceptions/problems seen in http://opensimulator.org/mantis/view.php?id=6651
This also prevents a small race condition where more than one AsyncLSLCmdHandlerThread could be started.
2013-05-31 22:50:15 +01:00
Justin Clark-Casey (justincc)
00c1586ff8
refactor: Remove unused AsyncCommandManager.PleaseShutdown
2013-05-31 18:12:36 +01:00
BlueWall
bf03523323
Fill in fields with default values on profile creation
2013-05-31 10:40:47 -04:00
BlueWall
5b3a443125
Trigger Jenkins build
2013-05-30 22:52:17 -04:00
Robert Adams
924a5df25f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-30 19:20:36 -07:00
BlueWall
e85c70223a
Merge branch 'work' contains UserProfiles with Robust service and updates region module using JsonRpc messaging. Requres no databse changes (but backup existing data before use).
2013-05-30 22:16:42 -04:00
Robert Adams
4d32ca19bf
Trigger OnScenePresenceUpdated when the avatar's animations change.
2013-05-30 19:16:36 -07:00
Robert Adams
48a175eff7
Add methods to Animation and AnimationSet for easier manipulation and
...
display of groups of animations (Equal(), ToString(), FromOSDArray(), ...).
No functional change to animations.
2013-05-30 19:16:34 -07:00
Robert Adams
439f11cc3c
Add region heartbeat start event to complement heartbeat end event.
...
This allows object modification before the usual heartbeat operation.
2013-05-30 19:16:31 -07:00
Robert Adams
3aa2fb9928
BulletSim: remove unuseful BulletSim parameters from OpenSimDefaults.ini and
...
replace with things someone might actually want to tune (avatar height, ...).
2013-05-30 19:16:29 -07:00
Justin Clark-Casey (justincc)
46335b103e
If an exception occurs in the AsyncCommandManager loop, spit it out to log rather than silently swallowing it.
...
This might help diagnose the cause of http://opensimulator.org/mantis/view.php?id=6651 where sometimes scripts fail to start on region start.
2013-05-30 23:51:35 +01:00
BlueWall
328883700a
UserProfiles
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UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
2013-05-30 17:59:18 -04:00
Justin Clark-Casey (justincc)
6b88a665d3
minor: fix warnings in GodsModule that were due to duplicate using statements
2013-05-30 22:43:52 +01:00
Justin Clark-Casey (justincc)
12a3b85561
Fix passing of voice distance attenuation to the Vivox voice server.
...
Because of a typo, this wasn't being done at all - now the 'default' value as described in OpenSimDefaults.ini of 10m is passed (vivox_channel_clamping_distance)
Thanks to Ai Austin for spotting this.
2013-05-30 22:20:02 +01:00
Justin Clark-Casey (justincc)
8f9a726465
If on a sit request we sit the avatar on a different prim in a linkset for some reason (e.g. because it has a sit target), then send the actual sit prim UUID to the viewer rather than the requested one.
...
This purports to fix the issue described in http://opensimulator.org/mantis/view.php?id=6653 where the camera can end up following the requested sit prim rather than the actual.
The original spot was by Vegaslon, this commit just goes about it in a slightly different way
This commit also makes m_requestedSitTargetUUID to be the actual UUID, which is consistent with m_requestedSitTargetID which was already doing this.
However, this adjustment has no practical effect since we only currently need to know that there's any requested sit UUID at all, not which one it is.
2013-05-30 19:27:20 +01:00
Justin Clark-Casey (justincc)
cc7aa88b26
Try caching the user name for a new agent earlier on in the process of establishing a connection, to see if this helps with "Unknown UserUMMTGUN" issues.
...
The UMMTGUN form of Unknown User seems to appear because a viewer sometimes sends a UUIDNameRequest UDP request that fails to find a binding.
However, in theory the incoming agent should have made that binding before any such request is triggered.
So moving this binding to an earlier point in the process to see if this makes a difference.
Unknown user name is also updated to UserUMMTGUN2 - if you see the old name then you need to clear your viewer cache.
This relates to http://opensimulator.org/mantis/view.php?id=6625
2013-05-29 23:08:54 +01:00
Justin Clark-Casey (justincc)
f9ee9efb97
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-29 22:40:51 +01:00
Justin Clark-Casey (justincc)
4898f18f89
Add HG regression TestCachedUserNameForNewAgent()
2013-05-29 21:28:38 +01:00
Diva Canto
233b9ec4d7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-28 20:59:54 -07:00
Diva Canto
7e1c7f54c7
First change in Vivox for ages! -- added a lock to serialize calls to vivox servers. This may ameliorate things when lots of avies arrive in a sim at about the same time. Turns out that there are 4 http requests per avie to Vivox.
2013-05-28 20:59:25 -07:00
Robert Adams
ae0d6ab28a
BulletSim: don't zero motion when changing vehicle type.
...
Some vehicle scripts change type on the fly as an easy way of setting
all the parameters (like a plane changing to a car when on the ground).
2013-05-28 09:19:08 -07:00
Robert Adams
7c3a46ccea
BulletSim: default using mesh asset hulls to 'true'. This means that,
...
if the mesh asset specifies physics hulls, BulletSim will fetch and
use same rather than approximating the hulls. If physics hulls are not
specified, the representation will fall back to the regular physics mesh.
2013-05-27 14:38:59 -07:00
Robert Adams
0c35d28933
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
...
which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
2013-05-26 17:35:12 -07:00
Melanie
533bbf033d
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
...
This will require all money modules to be refactored!
2013-05-25 02:08:54 +01:00
Robert Adams
1821372634
Meshmerizer: remember to add the copied hull verts to the list of hulls.
2013-05-24 16:32:19 -07:00
Robert Adams
5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
...
Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use.
2013-05-24 16:24:16 -07:00
Robert Adams
4979940def
BulletSim: properly set mesh hash key in use tracking structure.
...
Shouldn't see any functional difference.
2013-05-24 16:23:10 -07:00
Robert Adams
81a6c39781
Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
...
Default to off.
To turn mesh parsing DEBUG detail logging on, add
[Mesh]
LogMeshDetail=true
to the INI file.
2013-05-24 16:20:26 -07:00
Mic Bowman
a087dbed7f
One more appearance change: drop sending the SendAppearance packet
...
to avatar when it becomes root. This packet shows up in the viewer
logs as an error and appears to cause problems for completing the
texture rebake process for v1 viewers in some cases.
2013-05-24 13:26:07 -07:00
Mic Bowman
bb0ea25090
Protect one more update of the baked texture hashes.
2013-05-24 13:25:25 -07:00
Mic Bowman
681fbda4b6
This is an experimental patch that adds support for comparing texture
...
hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
2013-05-24 13:18:16 -07:00
dahlia
440905ad14
change a hull debugging message to Debug instead of Info
2013-05-24 10:31:14 -07:00
dahlia
21a3a81c7a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-24 01:54:28 -07:00
dahlia
0cdea5c2f3
correct some errors in decoding of mesh asset convex decomposition data
2013-05-24 01:53:37 -07:00
Justin Clark-Casey (justincc)
eb2bd9d203
minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
...
As a struct, Vector3 has already been cloned by MemberwiseClone()
2013-05-24 00:46:58 +01:00
Justin Clark-Casey (justincc)
02fe05f346
Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.
...
This is because the PayPrice array refernence was being memberwise cloned and not the array itself.
Addresses http://opensimulator.org/mantis/view.php?id=6639
2013-05-24 00:41:47 +01:00
Justin Clark-Casey (justincc)
e597a7d94e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-23 23:53:44 +01:00
Justin Clark-Casey (justincc)
9b56f99326
Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session.
...
This was because the sitting avatars list was being cloned rather than reset.
Addresses http://opensimulator.org/mantis/view.php?id=6649
2013-05-23 23:52:07 +01:00
dahlia
d90d8e9999
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-23 15:48:47 -07:00
dahlia
c5549d2730
add decoder for bounding convex hull
2013-05-23 15:47:47 -07:00
Justin Clark-Casey (justincc)
0d5566e879
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-23 23:07:46 +01:00
Justin Clark-Casey (justincc)
28548ab347
Fix bug where both ordinary UserManagementModule and HGUserManagementModules were being added to scenes if no UserManagementModule was specified.
...
Without explicit config non-hg UMM is used - this is in common with other HG modules.
This was causing a non-HG module to unpredictably use the UMM or HGUMM, though lack of bug reports suggest either UMM was always used or it didn't matter in this case.
2013-05-23 23:05:56 +01:00
Robert Adams
0e002e3693
Add DEBUG level logging in Meshmerizer for mesh parsing. There is
...
a compile time variable to turn this logging off if it is too spammy.
2013-05-23 14:41:05 -07:00
Robert Adams
29b3b44fab
BulletSim: add locking around Meshmerizer use to eliminate possible race
...
condition when extracting the convex hulls.
2013-05-23 14:40:16 -07:00
Robert Adams
5efce21abc
BulletSim: correct errors caused by misspelled INI parameter spec.
...
Add debugging messages for hull asset use.
2013-05-22 21:57:07 -07:00
Robert Adams
f490522082
BulletSim: specify directory for OpenSim.Region.Physics.Meshing
...
DLL file in prebuild.xml since that file ends up in bin/Physics
directory.
2013-05-22 21:09:37 -07:00
Robert Adams
ffc9b3dda7
BulletSim: add code to experimentally use asset hull data.
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Default to 'off' as it needs debugging.
2013-05-22 21:01:00 -07:00
Robert Adams
61cdf9390d
BulletSim: fix problem with walking up stairs that are oriented
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in certain directions. The problem was really that the avatar capsule
orientation was being set incorrectly.
2013-05-22 16:06:06 -07:00
Justin Clark-Casey (justincc)
7d38f4940c
Implement llSetSoundQueueing().
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This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing , only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
2013-05-22 20:01:57 +01:00
Robert Adams
6596a1de80
Revert "BulletSim: add code to experimentally use asset hull data."
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This reverts commit 2fd8819a04 .
Remove this code until I can figure out why the references that are
clearly in prebuild.xml doesn't work for the
'using OpenSim.Region.Physics.Meshing' in BSShape.cs.
2013-05-21 22:16:18 -07:00
Robert Adams
10097f13aa
BulletSim: update DLLs and SOs with version containing gImpact code.
2013-05-21 21:40:26 -07:00
Robert Adams
2fd8819a04
BulletSim: add code to experimentally use asset hull data.
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Default to 'off' as it needs debugging.
2013-05-21 21:32:30 -07:00
Robert Adams
9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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for prims that have cuts or holes. Default logic to 'off' as it
needs debugging.
2013-05-21 15:32:10 -07:00
Robert Adams
ece7b33a96
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-05-21 15:31:13 -07:00
Justin Clark-Casey (justincc)
06ab168897
To further help with tracking down the apperance of too much "Unknown User" in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
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For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625
2013-05-21 22:26:15 +01:00
Justin Clark-Casey (justincc)
ba6a6b2d40
Fix compile failure from recent git master 434c3cf
2013-05-21 18:18:16 +01:00
Justin Clark-Casey (justincc)
434c3cf83b
Make "show name" command display HomeURL like "show names"
2013-05-21 18:15:22 +01:00
Justin Clark-Casey (justincc)
5c8d38d6cf
minor: Change "show names" command to use consistent console display table
2013-05-21 18:11:07 +01:00
Justin Clark-Casey (justincc)
6edecd5d94
Add "show name" console command to make it possible to show a single binding of a UUID to a name.
2013-05-21 18:00:41 +01:00
Justin Clark-Casey (justincc)
c47de9878d
Log when "Unknown User" is sent to a user because the UMM had no binding for that UUID and when a binding replaces a previous "Unknown User" entry.
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This is a temporary measure to hunt down issues where some but not all users see others as "Unknown user" in text chat, etc.
http://opensimulator.org/mantis/view.php?id=6625
2013-05-21 17:45:15 +01:00
Justin Clark-Casey (justincc)
6ae426c96b
Lock m_UserCache whilst iterating over it in UserManagementModule.GetUserData() to avoid concurrency exceptions
2013-05-21 17:25:06 +01:00
Diva Canto
10e4fb2ce2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-20 09:26:15 -07:00
Diva Canto
26904cc5a1
Add comment
2013-05-20 09:25:50 -07:00
dahlia
e65d1e459e
fix error in hull point indexing
2013-05-18 13:11:22 -07:00
dahlia
477bee6468
remove duplicate hull scaling
2013-05-18 11:15:05 -07:00
dahlia
fa8f5bafb2
add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit.
2013-05-18 01:23:09 -07:00
Robert Adams
214bae1479
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
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in any INI file. Update TODO list.
2013-05-17 21:19:38 -07:00
Justin Clark-Casey (justincc)
ec818a506b
minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync()
2013-05-16 18:26:22 +01:00
Justin Clark-Casey (justincc)
61f4ab6674
minor: Remove completely unused IClientAPI.RequestClientInfo() call from EntityTransferModule.CrossAgentToNewRegionAsync()
2013-05-16 18:25:04 +01:00
Justin Clark-Casey (justincc)
3bc8cf65a4
Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
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This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads.
2013-05-16 17:30:30 +01:00
Justin Clark-Casey (justincc)
d214e2d0c4
On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.
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This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time.
This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately.
2013-05-16 17:12:02 +01:00
Justin Clark-Casey (justincc)
bd31821792
On logout, send close child agent requests to neighbours asynchronously, so user is not prevented from relogging if many neighbours are present but not responsive.
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The symptom here is that previous user connections are still present but are labelled active == false
2013-05-16 16:37:21 +01:00
dahlia
46eb8465a0
fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset
2013-05-15 17:12:17 -07:00
Latif Khalifa
71a5cc2041
Updated libopenmetaverse to a5ad7f200e9bd2e91604ba921d1db3768108686b
2013-05-16 00:07:55 +02:00
Latif Khalifa
12289c4fd1
Removed obsolete libopenmetaverse file
2013-05-16 00:02:28 +02:00
Justin Clark-Casey (justincc)
a4290cdbb3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-15 22:06:01 +01:00
Justin Clark-Casey (justincc)
177a53fbcf
Fix issue where osMakeNotecard() would fail if given a list containing vectors or quaternions.
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http://opensimulator.org/mantis/view.php?id=6640
2013-05-15 22:04:38 +01:00
Robert Adams
23ebae1828
Eliminate race condition where SimStatsReporter starts reporting
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stats before the region is completely initialized.
2013-05-14 13:40:07 -07:00
Justin Clark-Casey (justincc)
df2a0fec5f
Comment out log message about looking for asset data in remove asset service for now, in order to reduce log levels in a test region with many hg origin avatars
2013-05-14 20:11:58 +01:00
Justin Clark-Casey (justincc)
ce979552fd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 19:45:35 +01:00
Justin Clark-Casey (justincc)
e9847a4dbd
Comment out some debugging item permission messages since these are highly noisy on the console.
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Please re-enable when required
2013-05-14 19:44:41 +01:00
Diva Canto
f8bb90d963
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 09:07:20 -07:00
Diva Canto
91091c3e54
Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents)
2013-05-14 09:06:58 -07:00
Robert Adams
03fddb301b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 08:49:41 -07:00
Vegaslon
b135f1d58a
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you are running.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com >
2013-05-14 08:48:40 -07:00
Diva Canto
645da54f25
Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"
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This reverts commit f32a21d967 .
2013-05-14 08:47:18 -07:00
Diva Canto
66c328f51b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 08:12:23 -07:00
Diva Canto
f32a21d967
HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!
2013-05-14 08:12:01 -07:00
Robert Adams
c86e828dbf
BulletSim: add a lock to try and catch a native shape creation/destruction
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race condition.
2013-05-13 13:30:44 -07:00
Robert Adams
15360cbb6b
BulletSim: add adjustment for avatar capsule height scaling. Makes
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avatar standing on ground view better and enables tuning.
2013-05-13 13:30:42 -07:00
Robert Adams
45f37e11ad
BulletSim: use heightmap terrain when using BulletXNA.
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Output messages on features disabled when using BulletXNA.
2013-05-13 13:30:40 -07:00
Diva Canto
4194d935ec
Fixed mantis #6609 -- LoadPlugin error messages on Robust.
2013-05-13 13:07:39 -07:00
Diva Canto
af1fa95875
Groups: Improve error handling on remote connector.
2013-05-13 11:36:17 -07:00
Diva Canto
25fea82049
Fixes mantis #6636 -- Groups
2013-05-13 07:29:17 -07:00
Diva Canto
a4431381fa
Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs about who has permission to set home where.
2013-05-11 07:58:14 -07:00
Diva Canto
ab4d530462
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-11 07:15:31 -07:00
Diva Canto
48f8b884c3
Handle SetHome properly
2013-05-11 07:15:09 -07:00
Melanie
55c9bc15e5
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-05-11 01:29:30 +01:00
Melanie
81d8deb1a8
Send up the part missing from the Avination Estate commit.
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Warning - contains a small migration.
2013-05-11 01:27:37 +01:00
Robert Adams
a42bb799cc
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
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is in a region. This fixes the high CPU usage for regions with nothing
else going on.
2013-05-10 14:48:52 -07:00
Diva Canto
a1031772eb
Delete debug message
2013-05-10 08:09:26 -07:00
Justin Clark-Casey (justincc)
ff0332730d
Implement delete key for local console
2013-05-09 23:11:37 +01:00
Justin Clark-Casey (justincc)
292a6037ad
minor: Remove unnecessary code that was generating warning in TestXInventoryDataPlugin
2013-05-09 22:48:10 +01:00
Justin Clark-Casey (justincc)
0e6ad94829
minor: Remove mono compiler warning in RemoteAdminPlugin
2013-05-09 22:44:45 +01:00
Justin Clark-Casey (justincc)
9978f36d9f
Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().
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This is causing editing of worn clothes to fail frequently, possibly due to a race condition with a transaction.
This looks to address http://opensimulator.org/mantis/view.php?id=6600
2013-05-09 22:43:16 +01:00
Justin Clark-Casey (justincc)
b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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Extend regression test to check this.
2013-05-09 18:53:34 +01:00
Justin Clark-Casey (justincc)
3290cd09d3
remove pointless region handle paramter from IClientAPI.SendKillObject()
2013-05-09 18:12:17 +01:00
Justin Clark-Casey (justincc)
2cb2f1d7e3
Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
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This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason.
Added regression test for this case.
This fixes http://opensimulator.org/mantis/view.php?id=6627
2013-05-09 18:02:19 +01:00
Justin Clark-Casey (justincc)
2b0b9f3e6c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-09 18:01:49 +01:00
Justin Clark-Casey (justincc)
641c636790
minor: Simplify test setup in SceneObjectDeRezTests since permissions module doesn't need different configuration anymore
2013-05-09 16:43:16 +01:00
BlueWall
182ea00cb3
Application support:
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Adding some viwer supported url settings for destination guide and avatar picker apps. URL for the destinations should be: "secondlife:///app/teleport/slurl"
2013-05-09 10:50:18 -04:00
Melanie
543d1fe70b
Guard the scene list when estates are updated
2013-05-08 21:14:52 +01:00
Mic Bowman
33aaa40bee
Adds an event and a method so that handling of the CachedTexture
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packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
2013-05-08 13:13:51 -07:00
Diva Canto
601aa91163
Delete "" entry for AvatarPicker cap.
2013-05-07 19:16:42 -07:00
Diva Canto
6f5222e863
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-07 18:02:25 -07:00
Diva Canto
e92c05ebbd
Added AvatarPickerSearch capability handler.
2013-05-07 18:01:48 -07:00
Vegaslon
ac6dcd35fb
Bulletsim: and the rotational friction.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com >
2013-05-07 07:14:10 -07:00
Vegaslon
f247ae1a75
BulletSim: Another way to create vehicle framed friction.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com >
2013-05-07 07:14:06 -07:00
Robert Adams
ddd97cb78e
BulletSim: normalize quaternian rotations when building compound linksets.
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Attempt to fix vehicles being twisted off the ground when they go physical.
2013-05-06 18:06:34 -07:00
Robert Adams
84118c5735
BulletSim: properly free references to simple convex hull shapes. Didn't
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loose memory since shapes are shared but did mess up usage accounting.
2013-05-06 18:05:37 -07:00
Melanie
1c6b8293d7
Step 3: Commit the Avination XEstate estate comms handler
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This adds estate-wide Teleport Home and Teleport All User Home as well
2013-05-07 00:52:40 +01:00
Melanie
5d5edde429
Step 2: commit the IEstateModuleInterface changes needed
2013-05-07 00:37:45 +01:00
Melanie
4c83b5e719
Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually
2013-05-07 00:31:11 +01:00
Robert Adams
93e1986d69
BulletSim: apply linear and angular friction in vehicle coordinates
...
and not world coordinates.
2013-05-06 16:48:01 -07:00
Robert Adams
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales.
2013-05-06 13:32:26 -07:00
Robert Adams
bf31896983
BulletSim: simplify parameter specification by reducing the number of
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specifications required for simple properties with defaults.
2013-05-06 13:32:24 -07:00
Robert Adams
f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
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addition to angular movement. Not enabled by anything yet.
2013-05-06 13:32:22 -07:00
Diva Canto
90f03ccd42
Added new method to Remote Admin for reloading the estate settings. This is meant to be called when some other program has changed the data on the backend.
2013-05-06 11:47:55 -07:00
Diva Canto
a81ddf3d70
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-06 09:18:17 -07:00
Diva Canto
ad00466483
Minor reordering of operations on NewUserConnection. The agent circuit needs to be added earlier for some of the checks to work correctly.
2013-05-06 09:17:54 -07:00
Robert Adams
1ffa69f691
Merge branch 'master' into bulletsim4
2013-05-03 14:25:52 -07:00
Robert Adams
5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages.
2013-05-03 14:23:53 -07:00
Justin Clark-Casey (justincc)
5d93c99e8c
Fix possible race condition with local region cache if a region was added after startup.
2013-05-03 18:56:58 +01:00
Justin Clark-Casey (justincc)
7ca42d5711
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-03 18:51:29 +01:00
Justin Clark-Casey (justincc)
304c5d4a8b
On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created.
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This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618
2013-05-03 18:48:50 +01:00
Robert Adams
4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
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Parameter added to enable/disable this feature.
2013-05-02 12:27:30 -07:00
Robert Adams
d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
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Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls.
2013-05-02 10:06:12 -07:00
Robert Adams
a9480aed85
Merge branch 'master' into bulletsim4
2013-05-02 07:02:28 -07:00
BlueWall
4cb73192a7
Make default config directory "."
2013-05-01 23:01:33 -04:00
Robert Adams
ed46b42fea
BulletSim: fix crash when mesh asset wasn't available when meshing
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the first time.
Debugging added for mesh/hull asset fetch.
2013-05-01 17:16:46 -07:00
Robert Adams
0378baed35
BulletSim: rework LinksetCompound to work with new BSShape system.
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Not all working yet.
2013-05-01 17:15:54 -07:00
BlueWall
04f76af22c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-01 18:52:15 -04:00
BlueWall
e3d9d5566a
Fix inventory issue
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Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory.
2013-05-01 18:51:43 -04:00
Justin Clark-Casey (justincc)
386d67ec61
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-01 23:02:06 +01:00
Justin Clark-Casey (justincc)
854dcd1abd
Fix SmartThreadPool line endings in recent update from dos to unix
2013-05-01 23:00:46 +01:00
Melanie
c6d50cd431
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-05-01 21:37:17 +01:00
Melanie
b26276c8c4
Fix the long standing bug of items being delivered to lost and found or trash when takig copy.
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This bug was recently aggravated through the perms changes required for the
export permission.
2013-05-01 21:35:50 +01:00
Robert Adams
fca4e4ec7c
Merge branch 'master' into bulletsim4
2013-05-01 12:08:12 -07:00
Justin Clark-Casey (justincc)
81a90e30c6
Add in-code exaplanation for the change in cancellation signalling in STP 2.2.3. Remove left in Console.WriteLine accidentally inserted in recent 206fb306
2013-05-01 19:29:46 +01:00
Justin Clark-Casey (justincc)
8d3250cee4
Add information about creating a PID file for robust to the Robust.ini and Robust.HG.ini example files
2013-05-01 19:15:05 +01:00
Justin Clark-Casey (justincc)
206fb306a7
Update SmartThreadPool to latest version 2.2.3 with a major and minor change.
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SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
2013-05-01 19:01:43 +01:00
Melanie
ac135c649c
Fix CAPS to work like they should - do not send caps to the viewer if they're not in the requested caps list.
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The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
2013-04-30 23:50:23 +01:00
Robert Adams
46ae84cfba
BulletSim: fix error messages created while an avatar has no initial
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collisions. Usually happens when logging in an avatar that had been
previously flying. Uninitialized variable.
2013-04-30 13:10:15 -07:00
Robert Adams
7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
2013-04-30 11:42:11 -07:00
Robert Adams
d322625f90
BulletSim: Add non-static BSShape.GetReference for getting another reference
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to an existing shape instance.
BSShapeNative rebuilds shape for all references.
BSShapeCompound returns another reference copy if the compound shape
already exists (for linksets).
2013-04-29 17:30:54 -07:00
Robert Adams
15a3f80e2e
BulletSim: LinksetCompound work to disable collision for root and
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child prims so compound shape can do all collisions.
Don't try to build a compound linkset for non-physical linksets.
Remove and replace root body when compound shape is added so collision
cache is rebuilt.
2013-04-29 17:30:38 -07:00
Justin Clark-Casey (justincc)
3ce198165c
minor: remove some mono compiler warnings in ServicesServerBase
2013-04-29 22:21:57 +01:00
Justin Clark-Casey (justincc)
537b243360
minor: Eliminate warning in LLimageManagerTests by properly calling through to OpenSimTestCase.SetUp()
2013-04-29 22:18:11 +01:00
Justin Clark-Casey (justincc)
67789201c3
Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression tests
2013-04-29 22:14:13 +01:00
Justin Clark-Casey (justincc)
0beccf23c0
Add regression test for inventory item give, reject and subsequent trash folder purge by receiver.
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This commit also actually adds the InventoryTransferModuleTests file which I previously forgot
2013-04-29 21:11:44 +01:00
Justin Clark-Casey (justincc)
a7cbb9edc9
Add regression test for offer, accept and subsequent receiver delete of an item offered via instant message.
2013-04-29 20:50:49 +01:00
Justin Clark-Casey (justincc)
12054aaa9f
Fix bug where an agent that declined an inventory offer and subsequently emptied their trash would make the item invalid in the giver's inventory
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This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
2013-04-29 17:14:44 +01:00
Robert Adams
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
2013-04-29 07:54:50 -07:00
Robert Adams
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
2013-04-29 07:38:55 -07:00
Robert Adams
21ec434688
BulletSim: first cut at new linksetCompound shape building.
2013-04-29 07:38:51 -07:00
Robert Adams
f2d408829b
BulletSim: fix crash when creating new hull.
2013-04-29 07:38:47 -07:00
Robert Adams
2da8e60b6d
BulletSim: code for creating the avatar capsule shape.
2013-04-29 07:38:44 -07:00
Robert Adams
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
2013-04-29 07:38:40 -07:00
Robert Adams
890cb6a293
BulletSim: complete BSShape classes.
2013-04-29 07:38:35 -07:00
Melanie
3ff7391495
Some more pieces of Avination's ban system - if an avatar isn't allowed on any
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parcel in the sim, keep them out entirely.
2013-04-29 00:55:34 +01:00
Diva Canto
a517e597f5
Fix wrong sql statement in offline im.
2013-04-28 09:03:09 -07:00
Diva Canto
a49c5291dc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-04-27 21:24:07 -07:00
Diva Canto
222f530411
Added an interface to an external ban service. With this commit, the interface is used only in Hypergrided worlds (Gatekeeper), although in those, it applies to both local and foreign users. The Ban service itself is not in core; it is to be provided externally.
2013-04-27 21:23:29 -07:00
Diva Canto
90a6891a7d
Better error reporting
2013-04-27 10:34:23 -07:00
Diva Canto
f675d465b2
Make method virtual
2013-04-27 10:34:13 -07:00
Melanie
12599c34e2
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-04-27 17:57:22 +01:00
Melanie
cbb3bb62da
Unbreak the sample money module
2013-04-27 17:56:39 +01:00
Melanie
ef08ab68a7
Small oversight in EconomyDataRequest - this would have affected everyone NOT using a money module.
2013-04-27 17:42:54 +01:00
Diva Canto
2262b13048
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-04-25 17:02:32 -07:00
Diva Canto
0e162511cf
Groups: make some methods protected.
2013-04-25 17:01:57 -07:00
Melanie
03c9d8ae4f
Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
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Sending the reply requires having the IClientAPI.
2013-04-25 21:35:18 +01:00
Melanie
5d0a8ff391
Change copyright notice on DynamicMenuModule to proper BSD
2013-04-25 20:48:12 +01:00
Diva Canto
3bc8017464
Recover a lost "virtual". Downstream projects need this.
2013-04-25 09:23:15 -07:00
dahlia
c10405330d
UUIDGatherer now includes UUIDs which reference texture assets used as materials
2013-04-24 20:43:15 -07:00
Diva Canto
0e22021c65
Make the kicked user's avie truly disappear when it's god-kicked.
2013-04-24 19:00:41 -07:00
Melanie
ec4f981f1d
Adding the dynamic menu module which allows registering new menu options in compliant viewers
2013-04-25 01:52:34 +01:00
Melanie
5cd77a460c
Commit Avination's God Kick feature.
2013-04-25 00:51:57 +01:00
Melanie
6f3c905744
Add Avination's support for parcel eject and freeze
2013-04-25 00:24:48 +01:00
Robert Adams
1593d795ea
BulletSim: version of libBulletSim.so for 32 bit systems that doesn't
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crash on startup. Doesn't yet solve the new glibcxx dependencies.
2013-04-24 15:01:11 -07:00
Diva Canto
1868680848
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-04-24 12:46:23 -07:00
Diva Canto
70081a40a4
Bug fix: compare tolower. This should fix the issue where HG visitors currently in the region were not being found by the avatar picker window.
2013-04-24 12:45:19 -07:00
Robert Adams
c22a2ab7d2
BulletSim: partial addition of BSShape class code preparing for
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different physical mesh representations (simplified convex meshes)
and avatar mesh.
2013-04-24 08:05:42 -07:00
Robert Adams
e324f6f3f0
BulletSim: update DLLs and SOs to they have no dependencies on newer
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glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
2013-04-24 08:03:45 -07:00
Robert Adams
522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
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of both position change and up force that move avatars over barrier.
Default parameters are for steps up to 0.5m in height.
2013-04-23 18:31:12 -07:00
dahlia
ed22014646
revert CSJ2K.dll to version in use prior to commit d4fa2c69ed
2013-04-23 15:01:20 -07:00
Justin Clark-Casey (justincc)
115e0aaf83
Fix issue in ConciergeModule where UpdateBroker was sending malformed XML if any number of avatars other than 1 was in the region.
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I don't know how well the rest of ConiergeModule works since I've practically never looked at this code.
Addresses http://opensimulator.org/mantis/view.php?id=6605
2013-04-23 21:55:51 +01:00
Robert Adams
e1ac683154
BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures.
2013-04-22 16:50:06 -07:00
Melanie
293a024c14
Allow callers to set the invoice parameter for GenericMessage
2013-04-22 22:39:08 +01:00
Diva Canto
6ddc39a676
Clean up unused config and config comments.
2013-04-21 16:56:18 -07:00
dahlia
46e4ecadc8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-04-21 00:21:42 -07:00
dahlia
69f07fdb34
Materials persistence via SceneObjectPart.dynAttrs. This appears to work across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving.
2013-04-20 23:39:07 -07:00
BlueWall
855c88a9c0
Fix spelling
2013-04-20 11:57:11 -04:00
BlueWall
f40abc493a
Small fix to prebuild xml for building with mono tools
2013-04-20 11:54:05 -04:00
dahlia
233f761779
handle PUT verb for RenderMaterials Cap
2013-04-20 02:08:22 -07:00
dahlia
258804cc04
RenderMaterials POST Cap now return material entries when invoked with an OSDArray of MaterialIDs
2013-04-19 22:19:57 -07:00
dahlia
9ae24cac2f
Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.
2013-04-19 00:35:06 -07:00
dahlia
06829c4082
remove default parameter value that apparently mono cant handle
2013-04-18 01:29:50 -07:00
dahlia
d5419f0a46
Initial experimental support for materials-capable viewers. This is in a very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet.
2013-04-18 01:03:19 -07:00
dahlia
7c839f176f
amend previous commit, a line was left out
2013-04-17 23:14:28 -07:00
dahlia
53122fad40
Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential crash with Server-side baking enabled viewers
2013-04-17 23:10:02 -07:00
dahlia
ce043c5141
Allow changes to TextureEntry to propagate to viewers when MaterialID changes
2013-04-17 22:41:12 -07:00
dahlia
d4fa2c69ed
update libomv to git master which adds support for MaterialID in TextureEntry
2013-04-17 21:31:18 -07:00
Justin Clark-Casey (justincc)
c5de9840b0
refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
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This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods.
2013-04-16 21:58:24 +01:00
Robert Adams
5f2cbfc0fd
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
2013-04-09 18:00:29 -07:00
Robert Adams
b53713cdda
BulletSim: some formatting changes.
2013-04-09 18:00:27 -07:00
Vegaslon
9cc41d5118
Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com >
2013-04-09 18:00:25 -07:00
Robert Adams
59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
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totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-09 18:00:23 -07:00
Robert Adams
17fd075f39
BulletSim: fix problem where large sets of mega-regions weren't registering
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all the terrain with the base region.
2013-04-09 18:00:20 -07:00
Justin Clark-Casey (justincc)
148e46563f
minor: fix mono compiler warning in ScriptsHttpRequests.cs
2013-04-10 00:07:58 +01:00
Justin Clark-Casey (justincc)
29e28f4b84
minor: remove mono compiler warnings in InventoryAccessModule
2013-04-10 00:05:03 +01:00
Justin Clark-Casey (justincc)
e20b0d5695
minor: Make exceptions thrown by MySQLAssetData more consistent.
2013-04-10 00:03:37 +01:00
Justin Clark-Casey (justincc)
06068444e2
Comment out rez perms logging I accidentally left in at 7f07023 (Sat Apr 6 02:34:51 2013)
2013-04-09 23:21:13 +01:00
Justin Clark-Casey (justincc)
659c741ff5
Add more notes to async_call_method relating to UnsafeQueueUserWorkItem
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UnsafeQueueUserWorkItem is so called because it allows the calling code to escalate its security privileges.
However, since we must already trust this code anyway in OpenSimulator this is not an issue.
2013-04-09 23:15:01 +01:00
Justin Clark-Casey (justincc)
8690a08881
minor: Log an exception if we aren't able to delete a script state file rather than simply ignoring it.
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This should never normally happen but if it does then it can be valuable diagonstic information.
2013-04-09 23:02:11 +01:00
Justin Clark-Casey (justincc)
aab2b032aa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-04-09 22:45:00 +01:00
Justin Clark-Casey (justincc)
8e04c752fc
If OpenSimulator is writing a PID file and finds the file already present on startup, logging an error since this is commonly due to an unclean shutdown.
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Unclean shutdown can cause constantly moving objects to disappear if an OAR has just been loaded and they have not reached persistence time threshold, among other problems.
2013-04-09 22:38:47 +01:00
Robert Adams
4d2203ff52
BulletSim: Add dylib for BulletSim and add he who figured out building BulletSim
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on a Mac to the CONTRIBUTORS file.
2013-04-08 09:15:20 -07:00
Jon Cundill
f68b963596
fixed bullet config for osx
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Signed-off-by: Robert Adams <Robert.Adams@intel.com >
2013-04-08 09:09:30 -07:00
Robert Adams
99f39836a1
BulletSim: moving comments around. No functional change.
2013-04-08 06:27:45 -07:00
Robert Adams
a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
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Fix a few enabling problems.
2013-04-08 06:27:44 -07:00
Robert Adams
fe16dc09da
BulletSim: complete movement of physical object action code out of the
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physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move.
2013-04-08 06:27:43 -07:00
Mic Bowman
c7cd077e55
Optimize the number of Simian calls to get the initial presence
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information for the friends list. This is a pretty big performance
improvement on login. Note that you must upgrade simian to incorporate
the corresponding GetSessions call.
2013-04-07 17:31:44 -07:00
Justin Clark-Casey (justincc)
7f070236f7
Fix taking (and rezzing) of coalesced objects in the non-root subregions of megaregions.
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This fixes the combined bounding box location for regions bigger than 256x256.
It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead.
It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region.
Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595 . Thanks!
2013-04-06 02:34:51 +01:00
Justin Clark-Casey (justincc)
0f008d5f7d
When rezzing a coalesced object, check adjust position of all components.
2013-04-06 01:44:06 +01:00
teravus
d2367968e4
* In between the fog, a moment of clarity. This fixes mantis 6570
2013-04-04 19:10:23 -04:00
Justin Clark-Casey (justincc)
f064075a85
Fix XmlRpcAdmin admin_exists_user call so that it actually returns the last user login time rather than serializing the DateTime directly which generates a set of unexpected fields.
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lastlogin return is in unix timestamp format.
2013-04-04 01:06:57 +01:00
Justin Clark-Casey (justincc)
f281a994e8
refactor: Simplify ScriptsHttpRequests.GetNextCompletedRequest to more simply iterate through pending requests without unnecessary checks.
2013-04-04 00:49:07 +01:00
Justin Clark-Casey (justincc)
831e4c3850
Fix bug where outstanding llHTTPRequests for scripts were not being aborted when they were deleted.
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This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID.
This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread
so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself.
This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
2013-04-04 00:36:15 +01:00
Justin Clark-Casey (justincc)
94d44142e3
minor: Stop falsely logging that a teleport was being aborted on client logout even when no teleport was active.
2013-04-03 00:48:36 +01:00
Justin Clark-Casey (justincc)
7bf1986e91
Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched.
2013-04-03 00:24:33 +01:00
Justin Clark-Casey (justincc)
97f0c9da84
Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed.
2013-04-03 00:23:20 +01:00
Justin Clark-Casey (justincc)
c0319daa40
fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched
2013-04-03 00:09:28 +01:00
Justin Clark-Casey (justincc)
3332af4060
minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes.
2013-04-03 00:01:06 +01:00
Justin Clark-Casey (justincc)
a3c723ee30
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running
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No need to create new Vector3s since these are structs.
2013-04-02 23:48:55 +01:00
Robert Adams
68c8633ba1
BulletSim: create axis lock constraint with proper orientation and
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enable axis lock functionality.
2013-04-02 06:40:12 -07:00
Robert Adams
17aef1c883
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
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mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
2013-04-01 18:03:11 -07:00
Robert Adams
ebc1209fc9
BulletSim: rearrange mega-region terrain code to make the thread flow
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a little clearer.
2013-04-01 18:03:09 -07:00
Justin Clark-Casey (justincc)
2bfe60e2fb
Use Output instead of OutputFormat in appropriate places of XEngine status reporting.
2013-04-02 01:28:16 +01:00
Justin Clark-Casey (justincc)
69bc37acd6
minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.UpdateUserInventoryWithAttachment()
2013-04-02 01:00:55 +01:00
Justin Clark-Casey (justincc)
0dce496499
Fix what appears to be a bug in HGUserManagementModule where it enables on the base.Name rather than its own Name.
2013-04-02 00:55:00 +01:00
Justin Clark-Casey (justincc)
600087ab49
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-04-02 00:46:53 +01:00
Justin Clark-Casey (justincc)
4153cfbf14
Change recent MSSQL migrations to drop COLUMN from ALTER TABLE which is either not syntactical or unnecessary.
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May fix http://opensimulator.org/mantis/view.php?id=6593
2013-04-02 00:45:29 +01:00
Robert Adams
84eb25da23
BulletSim: stop an avatar from moving if standing on a stationary
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object. This will stop avatars from sliding down steep terrains
or objects while still allowing an avatar to be moved if standing
on a moving object.
2013-03-31 22:19:44 -07:00
Robert Adams
933ac60746
BulletSim: not quite functional axis lock code.
2013-03-31 22:19:43 -07:00
Robert Adams
7d50015a74
BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions.
2013-03-31 22:19:42 -07:00
Robert Adams
75b8cf428e
BulletSim: fix line endings in BSActor*
2013-03-31 22:19:42 -07:00
Robert Adams
747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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up the vehicle actor.
2013-03-31 22:19:41 -07:00
Robert Adams
2c581cae2a
BulletSim: Add physical 'actors' that operate on the physical object.
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Add first 'actor' for locked axis.
2013-03-31 22:19:41 -07:00
Melanie
9b83e53b28
Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
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NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
2013-03-31 21:59:44 +01:00
Justin Clark-Casey (justincc)
9fee431cc8
In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception.
2013-03-30 01:21:16 +00:00
Justin Clark-Casey (justincc)
f8785b5f47
refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods
2013-03-30 00:29:52 +00:00
Justin Clark-Casey (justincc)
76629289f0
refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
2013-03-29 23:59:21 +00:00
Kevin Cozens
cbc9ae898c
Added missing functionality (mainly custom headers) to llHTTPRequest.
2013-03-29 23:32:11 +00:00
Justin Clark-Casey (justincc)
023faa227e
Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects
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By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side.
Initiating simulator-side is always necessary for version 1 viewers.
This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
2013-03-29 23:10:28 +00:00
Justin Clark-Casey (justincc)
23ae4c0a4d
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
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This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal.
This is to resolve http://opensimulator.org/mantis/view.php?id=6578
2013-03-29 02:21:38 +00:00
Justin Clark-Casey (justincc)
e89bcf4f77
Revert "Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way."
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Unfortunately fails on Nebadon's system right now. Needs investigation. May put in a temproary option for experimentation soon.
This reverts commit d87ddf50fc .
2013-03-29 01:34:31 +00:00
Justin Clark-Casey (justincc)
4dfffa1df3
Add Location (relative), Rotation (Relative) and Rotation (World) to "show part" and other related console commands
2013-03-29 01:31:37 +00:00
Justin Clark-Casey (justincc)
d87ddf50fc
Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.
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On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people.
2013-03-29 01:16:29 +00:00
Justin Clark-Casey (justincc)
285bd3abc8
Eliminate code which tries to restart attachment scripts in ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule
2013-03-29 00:49:55 +00:00
Justin Clark-Casey (justincc)
c92654fb43
Stop attempts to update/add existing attachments in user inventory when teleporting between regions.
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This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
2013-03-28 23:57:35 +00:00
Justin Clark-Casey (justincc)
2b142f2f9e
Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.
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Default is off.
2013-03-28 23:09:35 +00:00
Justin Clark-Casey (justincc)
feffc8081d
minor: remove some mono compiler warnings from EntityTransferModule
2013-03-28 22:56:30 +00:00
Justin Clark-Casey (justincc)
03e421bf3d
minor: comment out unused Scene.AgentCrossing() to reduce code complexity
2013-03-28 22:55:13 +00:00
Justin Clark-Casey (justincc)
4ad9b27530
If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
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This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
2013-03-28 22:51:59 +00:00
Justin Clark-Casey (justincc)
3b377f16b2
Fix regression tests by making a new NPC always trigger simulator side attachment code when created.
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Regression from previous commit c2093ccc . Failed because NPCs don't set the ViaLogin flag
2013-03-28 22:44:59 +00:00
Justin Clark-Casey (justincc)
e97567e227
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-28 22:35:24 +00:00
Justin Clark-Casey (justincc)
c2093ccce1
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.
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This is to simplify the code (no tricky 'wasChild' signalling required)
and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers)
and the viewer-side attaching the v3 viewers perform.
2013-03-28 22:07:58 +00:00
Robert Adams
6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
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The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages.
2013-03-28 10:59:18 -07:00
Robert Adams
3f9b274180
BulletSim: tweaks to terrain boundry computation. No functional changes.
2013-03-28 10:59:16 -07:00
Justin Clark-Casey (justincc)
9ca54d00d8
Add back a log message when we attempt a megaregion auto-reteleport
2013-03-28 02:29:34 +00:00
Justin Clark-Casey (justincc)
afd0d6af07
minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if module was enabled.
2013-03-28 02:23:09 +00:00
Justin Clark-Casey (justincc)
d9c049fd9f
Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion()
2013-03-28 02:20:43 +00:00
Justin Clark-Casey (justincc)
b05ed4ffa6
Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command.
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This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
2013-03-28 02:17:32 +00:00
Justin Clark-Casey (justincc)
506d5e41bf
On the North and East sides of a megaregion, only consider regions within 256m to be neighbours rather than regions up to 512 distant.
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This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides.
This reduces the number of child agents being logged into regions neighbouring a megaregion.
2013-03-28 01:54:11 +00:00
Justin Clark-Casey (justincc)
617637c788
minor: Fix usage error message for "debug eq" console command
2013-03-28 01:41:41 +00:00
Justin Clark-Casey (justincc)
b5b01e5bb5
Make HGLureModule track god like lures as well as normal lures, to see if this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.
2013-03-28 01:37:52 +00:00
Justin Clark-Casey (justincc)
876d0d310f
Add "show eq" console command to show numbers of messages in agent event queues.
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For debugging purposes.
2013-03-28 01:36:34 +00:00
Justin Clark-Casey (justincc)
f32027f3b5
Remove some Console.WriteLines accidentally left in last commit cfb20f09
2013-03-28 01:08:47 +00:00
Justin Clark-Casey (justincc)
cfb20f09a9
refactor: combine the checks for megaregion view range into a single place.
2013-03-28 00:57:43 +00:00
Justin Clark-Casey (justincc)
dd7d7683c9
Fix problem with megaregions where teleporting into a different region which already had a child agent would stop the eq working for the agent in the new region.
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This was because the calculation as to whether a new agent was needed in the receiving region did not take megaregions into account,
unlike the original calculation when the user first teleported into the region.
This meant that on teleport, entity transfer would create a new CAP but this would be ignored by the viewer and receiving region, meaning that the EQ could no longer be used.
This would prevent subsequent teleport, amongst other things.
Currently, regions up to 512m from a megaregion are considered neighbours.
2013-03-28 00:12:48 +00:00
Justin Clark-Casey (justincc)
da5dbaf1d0
Add admin_get_agents xmlrpc method.
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This allows one to retrieve information about agents from a particular region (name, id, position, etc.)
Similar to output from "show users"
See http://opensimulator.org/wiki/Remoteadmin:admin_get_agents for more details
2013-03-26 23:02:13 +00:00
Justin Clark-Casey (justincc)
3072f257f5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-26 23:00:51 +00:00
Robert Adams
abde0d4efb
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
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Check for the case where the fetched mesh asset fails meshing (degenerate
triangles or no physical mesh). In this case, the asset is marked 'failed'
and BulletSim doesn't keep trying to fetch over-and-over trying to get a
good asset.
2013-03-26 15:02:10 -07:00
Justin Clark-Casey (justincc)
13170ca627
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-26 20:32:22 +00:00
Justin Clark-Casey (justincc)
3f0f313a76
Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars in a linkset.
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llGetPrimitiveParams() works through PRIM_LINK_TARGET
Setting via llSetLinkPrimitiveParams(), etc. not yet implemented
2013-03-26 20:25:58 +00:00
Melanie
e82fab34d7
Implement a pref to turn on the simulator ExportSupported feature entry.
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This tells the viewer to enable the UI for export permissions.
WARNING: If your inventory store contains invalid flags data, this will result
in items becoming exportable! Don't turn this on in production until it's complete!
2013-03-26 19:00:30 +00:00
Melanie
5f4c4df227
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
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with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-26 03:40:06 +00:00
Robert Adams
285dc554ec
BulletSim: new algorithm for vertical attraction which uses quaternion
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arithmetic to compute the shortest path between the current tilt
and vertical.
2013-03-25 15:40:46 -07:00
Robert Adams
c96a6f1de6
BulletSim: small tweaks and formatting in the parameter fetching code.
2013-03-25 15:40:44 -07:00
Robert Adams
953090fd62
BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
2013-03-25 15:40:43 -07:00
Robert Adams
f783b9169f
BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes.
2013-03-25 15:40:41 -07:00
Justin Clark-Casey (justincc)
128c72a234
Start recording inter-region teleport attempts, aborts, cancels and failures in statistics for monitoring/debugging purposes
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These are recorded as 'entitytransfer' stats as seen by the "show stats entitytransfer" console command.
2013-03-25 21:53:27 +00:00
Justin Clark-Casey (justincc)
01636ca900
Fix teleporting into the non-SW 256x256 corner of a megaregion, though currently with a 10 second delay before auto-reteleport to the correct location.
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This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent().
If left any later, it looks like the physics scene changes the position and stops the cross happening.
If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case.
2013-03-23 00:47:59 +00:00
Justin Clark-Casey (justincc)
93206ef0fa
Add "show borders" command to show the borders of a region.
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This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments.
2013-03-23 00:45:21 +00:00
Justin Clark-Casey (justincc)
c4d9a23f26
Following on from 476a7d3e (which wasn't enough), make chat across regions on different simulators work.
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Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours
2013-03-22 01:43:18 +00:00
Justin Clark-Casey (justincc)
1f17ef6d3c
Take out a testing sleep I accidentally left in the teleport code from last commit 7471bc7
2013-03-22 01:06:56 +00:00
Justin Clark-Casey (justincc)
7471bc7775
At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.
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This aims to reduce any side effects if the process tries to complete after the client has logged back in (e.g. it was delayed due to a slow destination region response).
This introduces a new Aborting entity transfer state which signals that the teleport should be stopped but no compensating actions performed.
2013-03-22 01:00:13 +00:00
Justin Clark-Casey (justincc)
476a7d3eee
Implement chat across region borders since we can tell if avatars in neighbouring regions are in range.
2013-03-22 00:03:10 +00:00
Justin Clark-Casey (justincc)
e23a0dcc5d
minor: On teleport, signal a child agent before we send the viewer TeleportFinish in order to avoid a theoretical race condition when teleporting to a neighbour.
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If we do this after TeleportFinish, then it's possible for a neighbour destination to request the source to create a child agent whilst its still treated as root.
This closes the original presence which we don't really want to do.
This is probably okay (albeit with warnings on the console) but afaics there's no reason not to move the child agent signal.
2013-03-21 23:37:23 +00:00
Justin Clark-Casey (justincc)
46c833810c
On a teleport, lock m_agentsInTransit whilst we grab the value to check for completion just to be sure we're not using a thread cached version.
2013-03-21 00:46:08 +00:00
Justin Clark-Casey (justincc)
4de530af45
minor: disable logging on regression TestCrossOnSameSimulator() that I accidentally left on a few commits ago.
2013-03-20 23:13:12 +00:00
Justin Clark-Casey (justincc)
b1cd1d917e
minor: don't bother with the pause before rezzing attachments if we are running regression tests (fire and forget calls launched on the same thread).
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Also adds code comments as to why this pause exists.
2013-03-20 23:12:13 +00:00
Justin Clark-Casey (justincc)
16af5b87f8
Add file missing from last commit 36651be
2013-03-20 23:08:35 +00:00
Justin Clark-Casey (justincc)
36651bed71
On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion.
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Also adds regression test for the case where the viewer couldn't connect with the destination region.
Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
2013-03-20 23:01:16 +00:00
Justin Clark-Casey (justincc)
8de933ab07
Insert a short delay on the simulator side rezzing of attachments in order to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions.
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This resolves issues (at least in my tests with LL 3.3.4) where this can make attachments invisible until one zooms in on the avatar.
This doesn't affect version 1 viewers since this delay is shorter than the login delay.
This doesn't increase the login time since this part of the process was already being performed asynchronously.
This may be a temporary solution.
2013-03-20 02:09:25 +00:00
Justin Clark-Casey (justincc)
c0ff5635ba
Fix "show attachments" command probably broken in commit addab12 (Wed Jan 2 21:38:00 2013)
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This break was not connected with the recent attachment code changes.
2013-03-20 02:00:56 +00:00
Justin Clark-Casey (justincc)
3cb1c23554
Force a viewer object update for attachments at the end of the final Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region.
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For some reason, sending updates before this will not have this effect.
This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right.
2013-03-20 01:46:50 +00:00
Justin Clark-Casey (justincc)
9151b9d233
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-20 01:36:28 +00:00
Robert Adams
90b9121e66
BulletSim: change 'degenerate mesh' message from Error to Debug because there
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seem to be lots of sculpties with this problem while the condition really doesn't
change region operation.
2013-03-19 17:15:24 -07:00
Justin Clark-Casey (justincc)
3648164219
Prevent multiple instances of the same item ID being appended to an AvatarAppearance
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It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID).
However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there.
This commit requires both simulator and service to be updated.
2013-03-19 21:49:29 +00:00
Robert Adams
c2e4f8aed5
For the moment, disable the output of the 'scene' statistics in SimExtraStatsCollector
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and thus for the command 'show stats' because it is ugly and most of the information
is already output in the formatted printout that appears before.
2013-03-19 12:37:44 -07:00
Robert Adams
1dd2d432f1
For those people collecting and comparing logfiles from servers scattered
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around the world, change LogWriter to use DateTime.UtcNow rather than
DateTime.Now.
2013-03-19 11:40:10 -07:00
Robert Adams
8360223fed
BulletSim: code to generate a higher resolution terrain mesh. Parameter
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TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3.
2013-03-19 00:00:03 -07:00
Robert Adams
8510f57ad4
BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.
2013-03-19 00:00:02 -07:00
Justin Clark-Casey (justincc)
397379cd3f
Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.
2013-03-19 00:39:58 +00:00
Melanie
55ab6f015a
Fix tests for multiattach
2013-03-18 23:48:03 +00:00
Melanie
5e1f651e21
Merge branch 'master' into newmultiattach
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-18 23:31:27 +00:00
Melanie
0635d9d174
Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-18 23:21:01 +00:00
Melanie
e4a70b9f9a
Limit each attachment point to 5 items as per spec
2013-03-18 22:56:26 +00:00
Melanie
d07943c262
Multiattach, part 2
2013-03-18 22:56:17 +00:00
Melanie
fcecfc81bb
Multiattach, part 1
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Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-18 22:56:03 +00:00
Justin Clark-Casey (justincc)
3611d33b00
Improve rejection of any attempt to reattach an object that is already attached.
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This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects.
2013-03-18 22:04:27 +00:00
Justin Clark-Casey (justincc)
a7a9a8a614
Fix recent regression where an item worn to an attachment point that was already occupied did not remove the previous attachment (current behaviour)
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Regression was commit ccd6f4 (Tue Mar 5 23:47:36 2013)
Added regression test for this case.
2013-03-18 20:48:50 +00:00
Melanie
46a81b3527
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-03-17 23:07:12 +00:00
Robert Adams
464201b41d
BulletSim: add INI parameter for angular banking timescale fudge parameter.
2013-03-16 15:34:07 -07:00
Vegaslon
fc84ebb819
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)
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Signed-off-by: Robert Adams <Robert.Adams@intel.com >
2013-03-16 15:13:40 -07:00
teravus
6e1b3f9951
*Yet another HTTPServer update code changes in OpenSim Libs. * This fixes a connection close issue by getting rid of the socket references * This adds a connection timeout checker to shutdown poor or evil connections and combats DOS attempts that just connect and make no complete requests and just wait. It also actually implements KeepAlive... instead of just understanding the connection header in the request... you can test by connecting and requesting a keepalive header and sending another request on the same connection. The new timeout checker closes expired keepalive sessions, just make sure you send the request within 70 seconds of connecting or the timeout checker will timeout the connection.
2013-03-16 03:14:11 -04:00
Justin Clark-Casey (justincc)
03075359b5
Finally remove the 'REST' ApplicationPlugins code which has been non-functional and largely commented out for many years.
2013-03-15 23:48:40 +00:00
Melanie
7e5d553781
Make the LSL memory functions virtual so script engines can override them if they have different memory management.
2013-03-15 23:46:49 +00:00
Justin Clark-Casey (justincc)
35843e8ec8
Change the table and field names of XAssetService mysql db tables to be capitalized like Avatars, Friends, etc.
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Also fixes access time being set on assets rather than XAssetsMeta
This is to try and be somewhat consistent with other service tables that are mainly in this style.
No migration is supplied, since nobody should be using this service yet except on a test basis.
2013-03-15 23:42:16 +00:00
Justin Clark-Casey (justincc)
e9f3cd1a60
Implement access time updates on assets for XAssetService.
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This only happens if access time is older than 30 days currently, in order to reduce database updates.
The idea is to give some idea of assets which haven't been accessed for a very, very long time.
These might conceivably be deleteable, though this will be a risk due to caching at other points in the chain.
This is actually currently much less useable on the xasset service since access time is on metadata rather than the data itself.
And many metadata entries may point to the same data. Probably need to address this.
2013-03-15 23:17:54 +00:00
Justin Clark-Casey (justincc)
45dee383db
refactor: Reuse Get() method in AssetService to eliminate some copy/paste in other Get methods
2013-03-15 22:42:34 +00:00
Justin Clark-Casey (justincc)
bd0c1d9b6a
Migrate assets from chained asset service to xassetservice as they are requested.
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This shrinks the asset database over time as duplicate assets are fetched.
2013-03-15 22:33:39 +00:00
Justin Clark-Casey (justincc)
d05af4bdad
Fix bug in AssetService where requesting data only for an asset would throw an exception if the asset did not exist.
2013-03-15 22:14:34 +00:00
Justin Clark-Casey (justincc)
7fb458b055
minor: log an error rather than info if a connector fails to load.
2013-03-15 22:08:11 +00:00
Justin Clark-Casey (justincc)
3a7d9f740e
minor: Make logged message in ServerUtils more consistent.
2013-03-15 22:05:18 +00:00
Justin Clark-Casey (justincc)
8cc3adb585
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-15 21:57:25 +00:00
Justin Clark-Casey (justincc)
924d6e892a
Make it possible to chain another asset service underneath the de-duplicating XAssetService.
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This makes it possible to use the dedupliicating service without needing to migrate all the existing asset data beforehand.
Currently controlled by a ChainedServiceModule setting in [AssetService] (e.g. ChainedServiceModule = "OpenSim.Services.AssetService.dll:AssetService")
Not yet ready for use.
2013-03-15 21:53:39 +00:00
Robert Adams
032b645e80
Add Vegaslon to CONTRIBUTORS.txt
2013-03-15 14:07:28 -07:00
Vegaslon
78b25094dc
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com >
2013-03-15 14:05:38 -07:00
Robert Adams
c10c43d6f6
Fix server statistics always reporting zero for total network bytes in/out.
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Clean up some parameter code in Statistics.Binary.
2013-03-15 13:59:34 -07:00
Justin Clark-Casey (justincc)
d3e76730bd
Add example code to DOExampleModule to pull data from that previously saved by DAExampleModule when instantiating a dynamc object.
2013-03-15 00:49:35 +00:00
Justin Clark-Casey (justincc)
cb74186888
Add ParentGroup.HasGroupChanged = true setting to DAExampleModule as this is necessary to get attributes to save (though this probably happens anyway due to the prim move)
2013-03-15 00:27:06 +00:00
Justin Clark-Casey (justincc)
e25ba116a3
refactor: make llGetLinkName() and llGetLinkKey() use a common GetLinkEntity() method
2013-03-15 00:06:42 +00:00
Justin Clark-Casey (justincc)
081271e1d7
minor: remove mono compiler warnings in LSL_Api.cs
2013-03-14 23:44:16 +00:00
Justin Clark-Casey (justincc)
12900ea84e
Log same environment information to Robust log as is already done for simulator logs, for debug purposes
2013-03-14 23:39:15 +00:00
Justin Clark-Casey (justincc)
2fbc08d7dd
refactor: minor cleanup in osGetAvatarList()
2013-03-14 23:19:18 +00:00
Justin Clark-Casey (justincc)
0ea0f8aa83
Fix bug in osCauseHealing() if called with an avatar ID for an avatar that is not in the scene.
2013-03-14 23:16:39 +00:00
Justin Clark-Casey (justincc)
56b333f301
minor: Use more compact libomv primitive constructors in osNpcGetPos() and osNpcGetRot()
2013-03-14 23:12:58 +00:00
Justin Clark-Casey (justincc)
55204ccde6
Fix minor race conditions in OSSL_Api functions where a parcel could be misidentified for moving prims.
2013-03-14 23:09:59 +00:00
Justin Clark-Casey (justincc)
f8dab4f93f
refactor: Use LSL_Vector(Vector3) constructor in llCastRay()
2013-03-14 23:06:54 +00:00
Justin Clark-Casey (justincc)
ca99f418d8
refactor: Use ILandChannel.GetLandObject(Vector3) in LSL_Api rather than having to continually take intermediate Vector3s to avoid race conditions
2013-03-14 23:05:21 +00:00
Justin Clark-Casey (justincc)
c1115e4c2e
Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
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This conforms to the existing ILandChannel.ParcelsNearPoint() method
2013-03-14 22:56:26 +00:00
Justin Clark-Casey (justincc)
c09f4ff483
Fix minor race condition in llGetCameraRot() where inconsistent information could be returned for a rotating camera
2013-03-14 22:49:08 +00:00
Justin Clark-Casey (justincc)
114fd042de
Fix minor race condition in llGetCameraPos() where an inconsistent post could be returned for a moving camera
2013-03-14 22:46:27 +00:00
Justin Clark-Casey (justincc)
d4b109b4c4
Fix minor race condition in llParcelMediaCommandList() where a parcel could be misidentified for a moving prim
2013-03-14 22:45:00 +00:00
Justin Clark-Casey (justincc)
2a81eb8d45
Fix minor race conditions in LSL_Api.GetPrimParams() for PRIM_POSITION, PRIM_SIZE and PRIM_ROT_LOCAL
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This function is used by all the various ll*Params() and os*Params() functions
2013-03-14 22:42:11 +00:00
Justin Clark-Casey (justincc)
b23009e480
Fix minor race condition in llGetGeometricCenter() if this was changing whilst the function was called.
2013-03-14 22:35:41 +00:00
Justin Clark-Casey (justincc)
a6f8638174
refactor: use LSL_Rotation(Quaternion) constructor in lLGetRootRotation()
2013-03-14 22:34:48 +00:00
Justin Clark-Casey (justincc)
dd6f1fc637
Fix minor race condition in llGetRootPosition() where inconsistent results could be returned for moving prims
2013-03-14 22:33:44 +00:00
Justin Clark-Casey (justincc)
e7603f98b7
Fix minor race conditions in detecting current parcel for llAddToLandPassList(), llSetParcelMusicURL() and llGetParcelMusicURL() for moving prims
2013-03-14 22:31:07 +00:00
Justin Clark-Casey (justincc)
e6eb914675
refactor: use LSL_Vector(Vector3) constructor in llGroundNormal()
2013-03-14 22:29:09 +00:00
Justin Clark-Casey (justincc)
f8c24b2a61
minor: Reuse ground LSL_Vector in llGroundSlope() rather than creating a new one.
2013-03-14 22:26:37 +00:00
Justin Clark-Casey (justincc)
3c9bea1e3f
Fix minor race conditions in llTeleportAgent(), llTeleportAgentGlobalCoords(), llEjectFromLand() and llOverMyLand() where the wrong parcel could be identified for very fast moving avatars.
2013-03-14 22:22:10 +00:00
Justin Clark-Casey (justincc)
7b85279dba
refactor: Use LSL_Vector(Vector3) constructor in llGetCenterOfMass()
2013-03-14 22:14:32 +00:00
Justin Clark-Casey (justincc)
ff6a16b46e
Fix a minor race condition in llInstantMessage() where slightly wrong origin co-ordinates could be given for a fast moving prim
2013-03-14 22:09:05 +00:00
Justin Clark-Casey (justincc)
895aa7346f
Fix minor race condition in llGetOmega() where inconsistent results could be returned (accidentally stated that commit 1774c631 was this fix).
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Commit 1774c631 was actually a fix for a similar minor race condition in llGetAccel()
2013-03-14 22:07:07 +00:00
Justin Clark-Casey (justincc)
1774c631cb
Fix minor race condition in llGetOmega() where a call whilst a prim was changing angular velocity could return inconsistent results
2013-03-14 22:04:11 +00:00
Justin Clark-Casey (justincc)
04e806036f
refactor: Use LSL_Vector(Vector3) constructor in llGetVel()
2013-03-14 22:02:43 +00:00
Justin Clark-Casey (justincc)
ffbbe29229
refactor: Use LSL_Vector(Vector3) constructor in llGetTorque()
2013-03-14 22:01:24 +00:00
Justin Clark-Casey (justincc)
c3e081a5ca
Fix minor race condition in llGetLocalRot() where inconsistent results could be returned if the prim was rotating during the call
2013-03-14 22:00:04 +00:00
Justin Clark-Casey (justincc)
f840728273
refactor: use cleaner LSL_Rotation quaternion constructor in LSL_Api.GetPartRot()
2013-03-14 21:57:43 +00:00
Justin Clark-Casey (justincc)
ad9bd3fe93
Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use the world rotation if the avatar to which they are attached is sitting
2013-03-14 21:46:29 +00:00
Justin Clark-Casey (justincc)
e9c394fb4e
Make llGetObjectDetails() return the correct world rotation for a sitting avatar
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This addresses http://opensimulator.org/mantis/view.php?id=6567
This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation()
SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting.
2013-03-14 21:23:48 +00:00
teravus
9fad90a914
Merge branch 'master' of ssh://opensim/var/git/opensim
2013-03-14 00:58:00 -04:00
teravus
42c533c589
* Updates HttpServer again to re-add the code that closes the stream and connection when It's done sending. Be on the lookout for an old linux/mono bug where the client doesn't get the last bit of the stream before it is disconnected!. Code on opensim-libs. All tests pass.. HttpServer's internal tests pass.. but just a bad feeling. More people should test :)
2013-03-14 00:57:42 -04:00
Justin Clark-Casey (justincc)
43220afda2
Improve DAExampleModule to show current necessary locking to avoid race conditions with a serialization thread.
2013-03-13 23:42:14 +00:00
Justin Clark-Casey (justincc)
48d41ef307
Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since this is being done lazily
2013-03-13 23:25:56 +00:00
Justin Clark-Casey (justincc)
39a0928052
minor: Remove some mono compiler warnings in OpenSim.Framework.dll
2013-03-13 23:17:27 +00:00
Justin Clark-Casey (justincc)
5c53660a7f
Add prototype dynamic objects map for scene object parts
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This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes.
This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes.
This commit adds a DOExampleModule to demonstrate/evolve this code.
Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap.
DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later.
These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
2013-03-13 22:59:06 +00:00
Justin Clark-Casey (justincc)
b7216f4daf
minor: save some commented out log lines which will be useful again in future debugging of VectorRenderModule
2013-03-13 00:46:17 +00:00
Justin Clark-Casey (justincc)
f8a4d95bdd
minor: Remove mono compiler warning in LLClientView
2013-03-13 00:22:07 +00:00
Justin Clark-Casey (justincc)
0d25be3f81
Make C# scripts return correct error line and column numbers instead of failing because they have no linemap.
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Adapted fix from http://opensimulator.org/mantis/view.php?id=6571
Thanks Nickel Briand
2013-03-13 00:19:37 +00:00
Justin Clark-Casey (justincc)
fb1211ad5e
Add DisableInterRegionTeleportCancellation option in [EntityTransfer] section of OpenSim.ini. False by default.
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This option allows the simulator to specify that the cancel button on inter-region teleports should never appear.
This exists because sometimes cancellation will result in a stuck avatar requiring relog.
It may be hard to prevent this due to the protocol design (the LL grid has the same issue)
In small controlled grids where teleport failure is practically impossible it can be better to disable teleport cancellation entirely.
2013-03-12 23:01:27 +00:00
Justin Clark-Casey (justincc)
c43d4b5572
Improve teleport cancellation in some circumstances, though cancelling teleports is still not recommended.
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Previously, hitting the cancel button on a teleport would cancel on the client side but the request was ignored on the server side.
Cancel would still work if the teleport failed in the early stages (e.g. because the destination never replied to early CreateAgent and UpdateAgent messages).
But if the teleport still completed after a delay here or later on, the viewer would become confused (usual symptom appears to be avatar being unable to move/reteleport).
This commit makes OpenSimulator obey cancellations which are received before it sends the TeleportFinish event queue message and does proper cleanup.
But cancellations received after this (which can happen even though the cancel button is removed as this messages comes on a different thread) can still result in a frozen avatar.
This looks extremely difficult and impossible to fix.
I can replicate the same problem on the Linden Lab grid by hitting cancel immediately after a teleport starts (a teleport which would otherwise quickly succeed).
2013-03-12 22:16:09 +00:00
Justin Clark-Casey (justincc)
0c6268fe56
minor: remove mono compiler warning in SceneObjectUndoRedoTests
2013-03-11 23:15:13 +00:00
Justin Clark-Casey (justincc)
be686f80a3
minor: Remove mono compiler warnings from LSL_ApiHttpTests
2013-03-11 23:01:07 +00:00
Justin Clark-Casey (justincc)
e898a5fec5
minor: Remove mono compiler warnings in EventQueueTests
2013-03-11 22:42:27 +00:00
Robert Adams
13f3bcae94
Update comment about setting physics=BulletSimN as the C# Bullet
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version has been wrapped into one BulletSim and the physics engine
selection is now done as specified in OpenSimDefaults.ini.
2013-03-10 22:24:34 -07:00
Robert Adams
1120bcf123
BulletSim: remove the ability for avatars to fly off the edge of
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regions when there are no region neighbors.
Add some terrain location processing routines to support above.
2013-03-09 14:15:14 -08:00
teravus
5097437e11
* Apparently, sometimes texture entries come in from the wire with no default texture defined.. so apply better fallback protection against that. The net result is clients will have their selected textures set when they would have previously had an ignored exception.
2013-03-08 19:32:47 -05:00
teravus
33dab49d22
* Just another one of those new packet blocks causing a null ref. Defaulting to zero length array.....
2013-03-07 19:19:36 -05:00
Diva Canto
2f1aa87eb5
One more comment inconsistency fixed.
2013-03-07 08:02:48 -08:00
Diva Canto
fdebee25db
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-07 06:41:03 -08:00
Diva Canto
2b0056eaca
Fixed inconsistency in comments. Thanks Ai Austin.
2013-03-07 06:40:39 -08:00
Justin Clark-Casey (justincc)
6706e189d5
minor: remove some completely unused string local vars added recently in commit 984faf2
2013-03-06 23:11:32 +00:00
Justin Clark-Casey (justincc)
2fe938d11d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-06 23:07:04 +00:00
Justin Clark-Casey (justincc)
5751ecde52
Add code for testing event queue messages recevied on region cross.
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This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present.
2013-03-06 23:06:00 +00:00
Justin Clark-Casey (justincc)
8960418e7d
Add regression test for presence crossing between regions on the same simulator.
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Unlike a much earlier commented out version of this test, this is done in synchronous mode.
2013-03-06 21:37:53 +00:00
Mic Bowman
9875e840f7
Per discussions with justincc... split the JsonStore type
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functions into one for node type and one for value type.
Define and export constants for both nodes and values.
2013-03-05 20:33:17 -08:00
Mic Bowman
30e06b0742
Convert doubles passed back through the MOD interface into LSL_Floats
2013-03-05 20:32:06 -08:00
Justin Clark-Casey (justincc)
a9f380d124
Fix bug in osGetPrimitiveParams() so that it works for prims with the same owner as the script and not ones with different owners.
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Addresses http://opensimulator.org/mantis/view.php?id=6560
2013-03-06 00:22:58 +00:00
Justin Clark-Casey (justincc)
b272b91317
minor: Fix mono compiler warning in MonitorModule
2013-03-05 23:59:39 +00:00
Justin Clark-Casey (justincc)
5cd38d680a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-05 23:52:52 +00:00
Justin Clark-Casey (justincc)
ccd6f443e1
Get attachment script state before taking sp.AttachmentsSyncLock() to avoid race conditions between closing agents and scripts that may be doing attachment manipulation.
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This is in an effort to resolve http://opensimulator.org/mantis/view.php?id=6557
2013-03-05 23:47:36 +00:00
BlueWall
f676408e2a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-05 15:30:54 -05:00
teravus
69fbcdf14c
* Add a Max Payload size property to the Websocket Server Handler. If you would like to restrict the maximum packet size, (and therefore protect against Memory DOSing) then you should set this. I defaulted it to 40MB. This means that in theory, a malicious user could connect and send a packet that claims that the payload is up to 40 mb (even if it doesn't actually turn out to be 40mb. More testing needs to be done on it where the packets are maliciously malformed.
2013-03-05 00:04:09 -05:00
teravus
7556b42d7a
* Update LibOMV to f8f8e616b37a7ea22b7922b2331999bc06725bf9
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* Add zero length blocks to the new packet blocks to remain compatible with older viewers and avoid a NullRef when _packets_.cs calls the Length parameter.. which adds up the Length property all of the blocks.
2013-03-04 21:26:26 -05:00
Justin Clark-Casey (justincc)
fa9f4ef1ba
Fix issue in the mesh upload flag module where the ID of the last agent to request the capability was always used instead of the original requesting agent for each cap.
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Should address http://opensimulator.org/mantis/view.php?id=6556
2013-03-04 23:20:00 +00:00
Diva Canto
aadf7d32d1
GridUserService was missing from [Gatekeeper]
2013-03-04 12:52:28 -08:00
BlueWall
66d74e76b1
Add method to remove JsonRpc Handlers from the server
2013-03-03 09:40:44 -05:00
Diva Canto
e70c71a175
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-02 17:54:19 -08:00
Diva Canto
b0985f7019
Fixed typos in TempAttachmentsModule. No changes.
2013-03-02 17:53:57 -08:00
Robert Adams
b47ffb5dc4
Added existance and default value for [XEngine]MinTimerInterval to OpenSimDefaults.ini
2013-03-02 13:02:02 -08:00
Justin Clark-Casey (justincc)
1bc8692a99
Move AllowedClients and BannedClients section to new [AccessControl] section in OpenSim.ini from [Startup]
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This change also corrects the setting names - they were actually wrong (though the text in {} was correct).
If there are settings in [Startup] they will continue to be used and anything there will override settings in [AccessControl]
2013-03-02 01:43:54 +00:00
Justin Clark-Casey (justincc)
4999d7920a
Revert "Removed more vars from [Startup]. I think these were already moved elsewhere, because I can't find any reference to them in the code."
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This reverts commit efa7227865 .
2013-03-02 01:23:01 +00:00
Justin Clark-Casey (justincc)
1a98ce5f64
minor: Quieten down the parts of the WebSocketEcho module logging for now where it tells us it is added/loaded/removed from regions
2013-03-02 01:06:08 +00:00
Justin Clark-Casey (justincc)
c91753c065
minor: Log number of region modules loaded from each plugin
2013-03-02 00:56:53 +00:00
Diva Canto
20530ee667
Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon.
2013-03-01 15:24:22 -08:00
Diva Canto
efa7227865
Removed more vars from [Startup]. I think these were already moved elsewhere, because I can't find any reference to them in the code.
2013-03-01 14:18:01 -08:00
Justin Clark-Casey (justincc)
90a19fb573
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-01 21:49:05 +00:00
Justin Clark-Casey (justincc)
c851ebcd8c
Add the Mono AddinDependency attribute to the example region modules.
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It turns out this is required to get Mono.Addins to pick up plugin DLLs
2013-03-01 21:47:17 +00:00
Robert Adams
326634a0b3
BulletSim: more things into the TODO list.
2013-03-01 09:44:39 -08:00
Robert Adams
1c740798b4
BulletSim: add parameters, code cleanup around checking and enforcing
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maximum velocity and angular velocity values for prims.
2013-03-01 09:44:37 -08:00
Justin Clark-Casey (justincc)
862c3fd446
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-01 00:21:56 +00:00
Justin Clark-Casey (justincc)
faf96f5c85
minor: Log location in which simulator/robust was started.
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Useful information for system debugging, especially if logging and ini files locations have been changed from defaults.
2013-02-28 23:59:26 +00:00
Robert Adams
b2087add96
Add missing prebuild.xml dependency for System.Action2<t1,t2> in recent additions
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to ScriptEngine tests. Compiles some places but not others.
2013-02-28 15:17:07 -08:00
Diva Canto
433102108b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-28 14:20:31 -08:00
Diva Canto
ea3e0ef8a3
Bug fix in DataSnapshot, where a var was being used before being initialized.
2013-02-28 14:20:07 -08:00
Justin Clark-Casey (justincc)
239a8da74e
Fix potential concurrency issue since the LSL notecard cache was not being checked for expiry under lock
2013-02-28 21:19:23 +00:00
Justin Clark-Casey (justincc)
a523ed1e4d
Fix bug where simultaneous calls by different scripts to llGetNotecardLine() or llGetNumberOfNotecardLines() would sometimes not trigger a dataserver event.
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This was because the notecard asset ID was being used as the request identifier.
Now using a random ID, in common with other code using the DataServer
2013-02-28 21:15:14 +00:00
Justin Clark-Casey (justincc)
14684116f8
Add regression tests for llGetNotecardLine()
2013-02-28 20:57:03 +00:00
Diva Canto
9e0c678c1e
Robust.HG.ini.example updated to get an [Hypergrid] section too.
2013-02-28 06:24:09 -08:00
Diva Canto
3cc3a8e5bf
Removed duplicate 'using' statement.
2013-02-27 21:12:27 -08:00
Diva Canto
bb44758179
Switched to using the other Util function with a default value.
2013-02-27 20:59:16 -08:00
Diva Canto
64b8ce73da
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-27 20:50:03 -08:00
Diva Canto
f1010d7b15
Moved the HG default variables out of [Startup] and into their own section [Hypergrid] in *Common.ini.example. Backwards compatible for now.
2013-02-27 20:49:41 -08:00
Justin Clark-Casey (justincc)
b892411575
Add comment to example region modules about need to add Assembly annotation if adding modules to a DLL which does not already have this
2013-02-27 22:54:51 +00:00
Justin Clark-Casey (justincc)
0e8ec5649e
Get "show modules" console command to obey selected command line region/s
2013-02-27 22:32:14 +00:00
Justin Clark-Casey (justincc)
647cb278c7
Get "show modules" console command to show modules in alphabetical order, and group shared and non-shared modules together
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This is to make it easier to tell if a region has a certain module active or not
2013-02-27 22:25:03 +00:00
Justin Clark-Casey (justincc)
1bef19b914
Do not have the Freeswitch connector on by default in Robust ini example files.
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This is not widely used (may even be currently broken), only allows very poor quality voice (not the fault of FreeSwitch)
and requires a complicated Freeswitch setup.
Having it on but not configured results in spurious warnings in the logs
2013-02-27 21:45:31 +00:00
Justin Clark-Casey (justincc)
9b045e72b6
Add asset name and description truncation warnings to SQLite database plugin for consistency.
2013-02-27 21:41:21 +00:00
Justin Clark-Casey (justincc)
74916ed777
Add more information to warnings logged when asset names and descriptions have to be truncated for database storage
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On balance, I still think this is useful because asset names and descriptions can sometimes be helpful in determining what things are.
Even though they are never subsequently (inventory names/descriptions are always used instead).
2013-02-27 21:35:54 +00:00
Justin Clark-Casey (justincc)
61ba02e95f
minor: remove some mono compiler warnings in script regression tests
2013-02-27 20:38:10 +00:00
Justin Clark-Casey (justincc)
056f11c297
Show http poll handlers in separate http (poll) section of "show http-handlers" console command instead of never showing them (due to a previous bug).
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The code was assuming that poll handlers were also included in general http handlers but this was not the case.
2013-02-27 20:33:11 +00:00
Justin Clark-Casey (justincc)
59bd099b03
Add regression test for llReleaseUrl() (and for llRequestUrl)
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Forgot to add file for llRequestUrl() test in commit b8a7c8b
2013-02-27 20:12:58 +00:00
Justin Clark-Casey (justincc)
20760fde25
Improve description of GenerateMapTiles config option
2013-02-27 00:31:54 +00:00
Justin Clark-Casey (justincc)
917c1695a1
Add documentation on default or Warp3D image module choice to OpenSim.ini.example.
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As before, default is MapImageModule.
Thanks to Ai Austin for pointing out this omission.
2013-02-27 00:27:21 +00:00
Justin Clark-Casey (justincc)
80c19b7cac
Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already.
2013-02-27 00:21:02 +00:00
Justin Clark-Casey (justincc)
2bfbfc5725
minor: Remove unnecessary very old System.Net reference in OpenSim.Region.ScriptEngine.Shared
2013-02-26 23:43:06 +00:00
Justin Clark-Casey (justincc)
ea4be309e8
minor: remove warning in ConfigurationLoaderTest
2013-02-26 23:40:55 +00:00
Justin Clark-Casey (justincc)
b8a7c8b26f
Add regression test for llRequestUrl()
2013-02-26 23:36:36 +00:00
Robert Adams
bf9132e1c7
BulletSim: fix crash around race condition when a mesh asset cannot
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be fetched.
Update TODO list.
2013-02-26 11:32:01 -08:00
Robert Adams
2b53f08386
BulletSim: tweeks to make avatar jump work better.
2013-02-25 21:58:00 -08:00
Diva Canto
a356978c79
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-25 16:28:12 -08:00
Diva Canto
00da59ae52
Mantis #6552 -- stricter error (crash) if server URL is malformed.
2013-02-25 16:27:41 -08:00
Justin Clark-Casey (justincc)
d0cb4fc326
Move map related settings from [Startup] to a new [Map] section in OpenSim.ini
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Existing map settings in [Startup] will continue to work, and if present will override anything in [Map]
However, the proper place for such settings would now be [Map]
This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings.
This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
2013-02-25 23:04:38 +00:00
Diva Canto
66c5934d90
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-25 10:25:56 -08:00
Diva Canto
53470d5057
Missing var in [LoginService] for HG Robust.
2013-02-25 10:25:36 -08:00
Diva Canto
f7aa018a78
Fixes mantis #6551 -- misspelled key name. Also fixed an issue with the roles cache.
2013-02-25 10:24:28 -08:00
Robert Adams
aa538fe36f
Add StatsManager registration for region specific stats as collected
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by MonitorModule. Left existing functionality (command line and HTTP
fetch) and just added StatsManager registration.
2013-02-24 07:48:02 -08:00
Robert Adams
b2495c9a1e
Streamline stat registration code in ServerStats. Remove most of the
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usage of ProcessCounters which tend to fail oddly and are not supported
everywhere.
2013-02-24 07:48:01 -08:00
Robert Adams
2aae046b95
Make StatsManager default output a little more readable
2013-02-24 07:48:01 -08:00
Robert Adams
9f213892ea
Add EventHistogram.GetHistogramAsOSDMap that returns that parameters
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about the histogram as well as the values.
2013-02-24 07:48:00 -08:00
Robert Adams
ee8d726ec5
Modify StatsManager so console command "show stats category container"
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only outputs the statistics in the specified container in the category.
2013-02-24 07:48:00 -08:00
Robert Adams
8e67ad25b0
Addition of ServerStats shared region module which collects and registers
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server wide statistics (CPU%, network bytes sent, ...) with StatsManager.
2013-02-24 07:47:59 -08:00
Diva Canto
6a01683aeb
More clarification on the [Groups] section
2013-02-23 11:24:11 -08:00
Diva Canto
a0161e7161
Further clarification on the same spot.
2013-02-23 11:21:14 -08:00
Diva Canto
c72c238f5d
Improved documentation of Groups section.
2013-02-23 11:16:50 -08:00
Diva Canto
d7115cfd46
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-22 15:58:06 -08:00
Diva Canto
0e8289cd00
Added new Util function for reading config vars that's more generic than the one I added yesterday -- this is for helping move config vars out of [Startup]
2013-02-22 15:57:33 -08:00
Justin Clark-Casey (justincc)
a93f06eb88
minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set only for region crossing and not teleport, etc.
2013-02-22 23:08:42 +00:00
Justin Clark-Casey (justincc)
ccb7cce819
Make reset of EntityTransferStateMachine for an avatar transfer always happen despite unexpected exceptions.
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This means that if such an exception does occur, the region does not need to be reset before that user can teleport from it again.
This is all Oren's code from his patch in http://opensimulator.org/mantis/view.php?id=6374 but I've chosen to split it in two.
2013-02-22 21:59:00 +00:00
Diva Canto
0d08f81421
Err.. wrong dll name for groups in Robust.HG.ini.example
2013-02-21 19:07:39 -08:00
Diva Canto
56c979afe8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-21 17:27:03 -08:00
Diva Canto
0e5859d2b4
Minor formatting cleanup. No changes.
2013-02-21 17:26:37 -08:00
Diva Canto
e515cdddec
Simplification of HG configs: HomeURI and GatekeeperURI now are defined as default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency.
2013-02-21 17:26:19 -08:00
Robert Adams
76ee47c797
Add a virtual ToOSDMap() function to Monitoring.Stat for future
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overloading by aggregation statistics and browser based stat viewers.
2013-02-21 15:53:04 -08:00
Robert Adams
303e21babe
Add CounterStat which is a wrapper for a counter stat but, because
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the 'count' event is internal, historical data can be built it.
Also includes EventHistogram class for building time based,
bucketed history of event occurances.
Make Stat implement IDisposable for subclasses that might need it.
2013-02-21 15:53:02 -08:00
Justin Clark-Casey (justincc)
9de670c550
minor: Change summary in "show appearance" console command to "incomplete" rather than "corrupt"
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Corrupt is misleading - it implies textures were uploaded but are not j2k valid.
The actual situation is that at least one required baked texture is not present.
2013-02-21 23:08:50 +00:00
Robert Adams
efb5da0aa6
BulletSim: add OutOfBounds logic and some position sanity checking
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to eliminate some of the "cannot find terrain height" warning messages.
2013-02-21 08:52:11 -08:00
Robert Adams
681653ca13
Add a method to IStatsCollector for returning stats as an OSDMap.
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Extend implementors of IStatsCollector to return an OSDMap of stats.
Update UserStatsCollector and AssetStatsCollector to return both
string and OSDMap data (as well as console format).
2013-02-20 16:13:51 -08:00
Robert Adams
16bb40229b
Add flush after write feature to LogWriter
2013-02-20 16:13:49 -08:00
Justin Clark-Casey (justincc)
99ebff94b5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-20 22:11:04 +00:00
Justin Clark-Casey (justincc)
a671c06ee5
Correct mistake in parsing 'show object pos' and similar pos commands where the 'to' text would be treat as the end vector rather than discarded.
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Before this, the commands still work but the help text is wrong - one has to leave out the 'to' in stating the vectors
2013-02-20 22:09:33 +00:00
Mic Bowman
903b40b47e
Fix the JsonStore path set problem justincc found earlier today and
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remove the deprecated TestPath functions.
2013-02-19 22:53:46 -08:00
Diva Canto
4779f7d7d5
Deleted all AssemblyFileVersion directives
2013-02-19 17:14:55 -08:00
Diva Canto
c5cbf862f9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-19 17:04:43 -08:00
Diva Canto
66bc526e4c
Updated AssemblyInfo.cs for Groups and OfflineIM to 0.7.6.*. Removed AssemblyFileVersionNumber too.
2013-02-19 17:04:21 -08:00
Justin Clark-Casey (justincc)
05a0998f57
Give the user some feedback about the success or failure of console login property commands
2013-02-20 00:51:55 +00:00
Justin Clark-Casey (justincc)
db2b3627f2
Add information about MinLoginLevel to example ini files
2013-02-20 00:48:02 +00:00
Justin Clark-Casey (justincc)
8a6f2432fc
minor: remove some mono compiler warnings in OpenSim.Region.ClientStack.Linden.Caps.dll
2013-02-20 00:01:20 +00:00
Justin Clark-Casey (justincc)
26dca1adc3
Convert JsonTestPath() use in json regression tests to JsonGetPathType() instead
2013-02-19 23:53:57 +00:00
Diva Canto
036d73c52a
This should fix the build fail. Fingers crossed.
2013-02-19 07:55:20 -08:00
Diva Canto
fc89987656
Previous build failed. Checking in a dummy change to see if the fail persists.
2013-02-19 07:30:55 -08:00
Diva Canto
9380d01976
First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll.
2013-02-19 07:26:40 -08:00
Diva Canto
46e182dbf5
Offline IM: moved the Data and MySQL bits to the corresponding places in core, so that it will be easier to plugin a SQLite backend, if anyone is interested in doing that.
2013-02-19 06:37:20 -08:00
Diva Canto
9e460f2af8
One more sql statement on migration #2 for offline im, to really clean up things.
2013-02-18 19:54:18 -08:00
Diva Canto
4e846d55a8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-18 16:06:01 -08:00
Diva Canto
5e709b087c
Donating Diva OfflineIM as an addon in a single dll, OpenSim.Addons.OpenSim.dll
2013-02-18 15:44:00 -08:00
Justin Clark-Casey (justincc)
050ef1dc4e
minor: Rename regression test method TestGetArrayLength() -> JsonTestGetArrayLength() to match others
2013-02-18 22:59:29 +00:00
Diva Canto
8b1b8a3921
I need these for OfflineIM and Groups.
2013-02-18 12:08:05 -08:00
Robert Adams
26421294f6
BulletSim: experimental lock axis code using constraints. Not enabled
...
by default. Like more debugging is needed.
2013-02-17 20:13:50 -08:00
Robert Adams
1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
...
Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
2013-02-17 20:13:49 -08:00
Robert Adams
885b45b112
BulletSim: rework parameter setting for different types of values
...
(like vectors or quaternions).
2013-02-17 20:13:48 -08:00
teravus
6560d80fa8
* Fix walking to <NaN, NaN, NaN> via autopilot.
2013-02-16 22:54:37 -05:00
Robert Adams
e549c2922a
BulletSim: fix physical object appearing to slowly float off when
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they stop moving.
2013-02-16 19:28:38 -08:00
Melanie
3108d18ffb
Fix shape parameters sent for meshes tosupport the full number of faces
2013-02-16 05:44:41 +00:00
Justin Clark-Casey (justincc)
7d7736dc73
Separate IAR tests into separate files for load/save/loadpath tests
2013-02-16 01:57:42 +00:00
Justin Clark-Casey (justincc)
d54d31807a
Make it so that "load iar / ..." does not save the 'root' "My Inventory" folder.
...
Really "My Inventory" is just the name of the root, it isn't a folder in its own right.
This also makes it more intuitive for users to save whole inventory iars for backup/later restoration, as they don't need to remember to use /*
/* will still work and this is a special case just for the root
If you want to save only the contents of other folders (rather than the folder itself), you still need to specify something like a/b/*
Added a regression test for this case.
2013-02-16 00:50:52 +00:00
Justin Clark-Casey (justincc)
84de7e55e9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-16 00:27:16 +00:00
Justin Clark-Casey (justincc)
e9cc22fea4
Add regression test TestSaveNonRootFolderToIar
2013-02-16 00:26:21 +00:00
Dan Lake
e09467b30d
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-02-14 20:06:22 -08:00
Dan Lake
afeb5d4917
Use SortedDictionary in StatsManager instead of regular Dictionary so stats will interate and print in a defined order
2013-02-14 20:05:42 -08:00
Justin Clark-Casey (justincc)
8d5fe5c222
Enable one sub-test in TestJsonSetValue() which now works (using identifier with embedded .).
...
Need to look further at other still commented tests.
Still need to check coverage against some of Mic's scripts.
2013-02-15 01:00:49 +00:00
Justin Clark-Casey (justincc)
61f18d15e1
Rename JsonSetValueJson() -> JsonSetJson() and JsonGetValueJson() -> JsonGetJson()
...
This is because JsonGetJson() is getting json from anywhere in the structure, not just values.
Equally, JsonSetJson() is setting any type of json, not just json which represents a value.
Agreed with cmickeyb
2013-02-15 00:38:07 +00:00
Justin Clark-Casey (justincc)
0b2608d8f4
Comment out regression TestJsonTestPath and TestJsonTestPathJson as these will go away soon
2013-02-15 00:32:20 +00:00
Justin Clark-Casey (justincc)
30a60d661f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-15 00:28:00 +00:00
Justin Clark-Casey (justincc)
cc40517863
Add regression TestJsonList2Path()
2013-02-15 00:27:30 +00:00
teravus
71862f34b6
* Handle null check on configs in module startup so that the the code can be run on 'stop on handled and unhandled null reference exceptions' mode without pausing during startup a bunch of times. I don't think exceptions were really meant for replacing a single if statement...
2013-02-14 18:52:11 -05:00
teravus
c22276a169
* gracefully handle a Situation where a double close is called on the WebSocket handler
2013-02-14 18:43:53 -05:00
Justin Clark-Casey (justincc)
13d4f6f747
Add regression TestGetArrayLength()
2013-02-14 21:34:57 +00:00
Justin Clark-Casey (justincc)
6fe771f27e
Add regression TestJsonGetPathType()
2013-02-14 21:31:34 +00:00
Justin Clark-Casey (justincc)
0ad07eb44d
minor: remove some mono compiler warnings
2013-02-14 21:29:35 +00:00
Justin Clark-Casey (justincc)
edb99dcc19
Rename new JsonScript functions JsonPathType() -> JsonGetPathType() and JsonArrayLength() -> JsonGetArrayLength()
...
This is for consistentency with the verb:noun naming approach existing json script functions and other script functions.
Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions.
As agreed with cmickeyb
2013-02-14 21:11:58 +00:00
Justin Clark-Casey (justincc)
a52dfd43b6
Make new JsonStore script constants separated with underscores, to be consistent with existing LSL/OSSL, etc script constants.
...
Agreed with cmickeyb
2013-02-14 21:03:07 +00:00
Robert Adams
5920abbf8d
Add EventManager events triggered when a SOP is added or removed
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from the physical scene. Invocations added in SceneObjectPart.
2013-02-14 09:48:11 -08:00
Melanie
ef662fc959
Add an event and some logic to allow customizing Simulator Features by avatar
2013-02-14 09:11:57 +00:00
Justin Clark-Casey (justincc)
69d0e168fb
Fix a very unlikely-to-occur NullReferenceException race condition in llPushObject() where the code assumed that the physics actor it null-checked would still be null when it invoked a method on it
2013-02-14 00:20:23 +00:00
Mic Bowman
bcb172301d
Adds a couple requested functions to the JsonStore script
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interface. JsonPathType returns the type of node pointed to by the
path and deprecates the functionality of both JsonTestPath
functions. JsonArrayLength returns the length of an array node.
2013-02-13 07:14:04 -08:00
Mic Bowman
708c3f8b86
Make path parsing more robust in the JsonStore.
2013-02-12 23:21:49 -08:00
Melanie
d652de1d0e
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-02-13 01:53:29 +00:00
Melanie
c2bfdaa026
Make the sim features module register it's interface so it can be used
2013-02-13 01:52:25 +00:00
Justin Clark-Casey (justincc)
5557b523fd
Add more sub-tests to TestJsonSetValue for paths containing []{} without {} delineation.
...
As expected, values are not set and the set call returns FALSE (0).
As a reminder, these tests are not currently running on jenkins continuous integration as the functionality is only available on .net 4 (mono 2.8 and later).
2013-02-13 01:38:33 +00:00
Justin Clark-Casey (justincc)
b1a165a39a
Extend JsonTestSetValue() with tests for escaping brackets, periods and unbalanced braces from paths
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The sub-tests that are commented out are currently those which fail unexpectedly based on my understanding of the path syntax
2013-02-13 01:25:30 +00:00
Justin Clark-Casey (justincc)
70e641c708
Add test for array as root element in TestJsonCreateStore()
2013-02-13 00:51:45 +00:00
Justin Clark-Casey (justincc)
3e9f3c0383
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-13 00:34:08 +00:00
Justin Clark-Casey (justincc)
4b797f2ead
Extend TestJsonRemoveValue() with tests for non-penultimate nodes and arrays
2013-02-13 00:12:20 +00:00
Robert Adams
0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
2013-02-12 15:52:10 -08:00
Robert Adams
fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
2013-02-12 15:52:08 -08:00
Justin Clark-Casey (justincc)
992ef9e971
Extend TestJsonCreateStore() with a one key input and an input with raw number values
2013-02-12 23:00:24 +00:00
Diva Canto
aaa80d11a8
Replaced Ionic.Zip.dll with a new one that fixes a bug in it. DotNetZip (from which Ionic.Zip.dll is derived) is now a fork in opensim-libs, forked from 1.9.1.8 and added that simple bug fix.
2013-02-12 14:47:26 -08:00
Justin Clark-Casey (justincc)
a82bd5678e
Use an integer when specifying the XWorkItem wait rather than a TimeSpan to avoid a Windows casting issue in SmartThreadPool for large TimeSpans.
...
TimeSpan.Milliseconds is an int64. However, STP casts this to an int (32-bit).
If TimeSpan.MaxValue is given then the casting results in an invalid value for the SDK WaitHandle.WaitAll() call.
This was causing the co-op script termination regression tests to fail on Windows but not Mono 2.10.8 (which is perhaps not strict in the negative values that it accepts).
Solution here is to use the int millisecondsTimeout STP call rather than the TimeSpan one.
This also allows us to more clearly specify Timeout.Infinite rather than TimeSpan.MaxValue
Thanks to Teravus for this spot.
2013-02-12 21:34:12 +00:00
Justin Clark-Casey (justincc)
058d477ce7
Re-enable subtest for single quoted token in TestJsonSetValueJson()
...
This is in response to the resolution of http://opensimulator.org/mantis/view.php?id=6540
2013-02-12 20:51:36 +00:00
Mic Bowman
4b8c22ecfa
Adds the parameter for OSD serialization to encode default values. This
...
makes the JsonStore get/set operations symmetric.
2013-02-12 11:10:17 -08:00
Mic Bowman
d3b2cdc2b4
Fix handling of string values in JsonSetValueJson(). There are
...
some oddities with empty strings: the Json serializer treats them
as default values and does not return them in serialized hashes.
2013-02-11 19:55:10 -08:00
Justin Clark-Casey (justincc)
586def0bcc
Add regression TestJsonSetValueJson()
...
The part to test setting of single leaf-node string tokens is currently commented out.
See http://opensimulator.org/mantis/view.php?id=6540
2013-02-12 01:27:38 +00:00
Justin Clark-Casey (justincc)
d55974bcb7
Add regression TestJsonGetValueJson()
2013-02-11 23:47:49 +00:00
Justin Clark-Casey (justincc)
6924bd21f4
Add regression TestJsonTestPathJson()
2013-02-11 23:10:07 +00:00
Justin Clark-Casey (justincc)
9d001e40e7
Add section to TestJsonGetValue() to test call on a sub-tree
2013-02-11 22:56:43 +00:00
Justin Clark-Casey (justincc)
8fcfd82241
Extend TestJsonTestPath() for non-terminating section of path (i.e. one that does not point to a value/leaf)
2013-02-11 22:44:25 +00:00
Justin Clark-Casey (justincc)
cbb8d82c7d
Add section to TestJsonSetValue() to test attempted set of value where the penultimate section of path does not exist
2013-02-11 22:28:50 +00:00
Justin Clark-Casey (justincc)
c72c189864
Add test to try reading notecard into an invalid path in TestJsonReadNotecard() regression test
2013-02-11 22:16:07 +00:00
Melanie
6f3dcf58b8
Fix code to check for no spawn points. Possibly a merge artefact?
2013-02-10 20:00:39 +00:00
BlueWall
38b476d9d6
Adding contributor to credits: Welcome Allen Kerensky!
2013-02-10 14:17:02 -05:00
Allen Kerensky
7524bd5a7c
Additional ThreadPool worker and IOCP thread startup logic
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2013-02-10 14:14:33 -05:00
BlueWall
adedd70c35
Fix teleport/telehub issue:
...
Fix bug that allowed only login access to regions with mis-configured telehubs. Administrators now have teleport access when there exists a mis-configured telehub in the region. Estate owners are now placed at region center in the absence of spawnpoints instead of being denied access. Grid Gods are unrestricted. All others are denied access to the region until spawnpoints are assigned to the telehub object.
2013-02-10 13:01:33 -05:00
Mic Bowman
0a297a0e52
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-08 22:43:56 -08:00
Mic Bowman
7bb82c8f2e
Make JsonStore path parsing more robust. Should fix the
...
invalid path problem.
2013-02-08 22:43:15 -08:00
Oren Hurvitz
745ef40153
Fixed ReadSculptData(): the check whether there are enough bytes to read was incorrect
2013-02-09 02:04:26 +00:00
Oren Hurvitz
ae701eccd2
Fixed check for 0 results in GetUserAccounts()
2013-02-09 01:57:36 +00:00
Justin Clark-Casey (justincc)
6935bec0ab
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-09 01:11:41 +00:00
Justin Clark-Casey (justincc)
a8bc08ebe6
Change TestDestroyStore() and TestJsonRemoveValue() to reflect the fact that the return values have changed.
2013-02-09 01:10:53 +00:00
Oren Hurvitz
85b81ff7f2
Added physics parameters support to MSSQL and SQLite (not tested)
2013-02-09 01:03:58 +00:00
Robert Adams
4808b8ee38
BulletSim: add parameter to set global contact breaking threshold. Update DLLs and SOs for setting same.
2013-02-08 16:29:52 -08:00
Robert Adams
222040f1ec
BulletSim: Change BSCharacter to use new base Density and Friction
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variables rather than own local varaibles.
2013-02-08 16:29:45 -08:00
Robert Adams
1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
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Various comments and debugging message mods.
2013-02-08 16:29:40 -08:00
Robert Adams
d92eb80373
BulletSim: add initial instance of the ExtendedPhysics region module which adds new LSL commands for extended physics functions. Uses the modInvoke system. Disabled by default.
2013-02-08 16:29:35 -08:00
Robert Adams
1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
2013-02-08 16:29:29 -08:00
Robert Adams
2fd184e350
BulletSim: reclass BSPrim into layers so linkset and physical world displacement is implemented as overlay classes rather than if statements scattered about.
2013-02-08 16:29:24 -08:00
Mic Bowman
6d825d7ea2
Broaden the internal OSD type checks to parse JSON that has
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non string values.
2013-02-08 15:46:42 -08:00
Mic Bowman
4d5c04837e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-08 15:09:13 -08:00
Mic Bowman
e93defd0ca
Adds size limits to JsonStore. Adds a separate configuration
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variable to enable binding to dynamic attributes.
2013-02-08 15:07:43 -08:00
Justin Clark-Casey (justincc)
a08e1b60ec
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-08 21:56:22 +00:00
Justin Clark-Casey (justincc)
b08977ea7d
Don't allow exceptions to propogate from FlotsamAssetCache which may occur when deleting expired files or stamping the region status file.
...
Changes various error level log lines to warn since these are not fatal to the operation of OpenSimulator
2013-02-08 21:21:20 +00:00
Mic Bowman
2b5eba9c74
Fix the return values for JsonDestroyStore, JsonRemoveValue, and JsonSetValue.
...
Fix the link message status when reading a notecard.
2013-02-08 12:00:16 -08:00
Justin Clark-Casey (justincc)
c2bf91c5e3
If a component of a coalesced object fails to deserialization, do not add a null where the object should be.
...
This prevents a later load IAR failure.
This code is currently only used by IAR loading.
2013-02-08 02:45:30 +00:00
Justin Clark-Casey (justincc)
221a90e3a1
On IAR loading, if loading of a coaleseced item entirely fails, then continue with the IAR load rather than failing completely.
2013-02-08 02:34:13 +00:00
Justin Clark-Casey (justincc)
e836da5d20
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-08 02:01:17 +00:00
Justin Clark-Casey (justincc)
42f724f380
Refine TestJsonReadNotecard() and use / instead of . to separate paths.
...
An attack of the stupid meant that I was using / as a path separator.
Fixing this makes the tests behave better, though still with some questions.
Also, I imagine / shouldn't really put data in the root as that's not a valid identifier.
This commit also fix the / mistake in other tests those this does not affect their outcomes.
2013-02-08 01:59:27 +00:00
Robert Adams
913965256f
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
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dialog setting of friction, restitution, ... working.
2013-02-07 17:13:28 -08:00
Robert Adams
b545e13184
BulletSim: fix exceptions caused by setting physical properties before the prim body is initialized.
2013-02-07 17:13:27 -08:00
Robert Adams
ebb63b55aa
BulletSim: add user setting of friction, density and restitution.
2013-02-07 17:13:27 -08:00
Justin Clark-Casey (justincc)
528f23beab
Extend TestJsonReadNotecard() for reads to non-root locations and fake stores.
...
Assertions for loading to non-root paths are currently commented out because this doesn't seem to be working. Will be raising mantis to resolve.
2013-02-08 01:02:25 +00:00
Justin Clark-Casey (justincc)
9c9b48b29a
Stop wrongly create a receiving store already populated with "Hello":"World" in TestJsonReadNotecard()
2013-02-08 00:38:30 +00:00
Justin Clark-Casey (justincc)
24bfdbfb80
Extend TestJsonWriteNotecard() regression test for cases with fake paths and fake stores.
...
Also separates out TestJsonWriteReadNotecard() into separate write and read tests
2013-02-08 00:36:20 +00:00
Justin Clark-Casey (justincc)
bef8961578
Extend TestJsonSetValue() regressio ntes tto test against a fake store
2013-02-08 00:04:05 +00:00
Justin Clark-Casey (justincc)
be982666fb
Extend TestJsonTestPath() regression test with checks against fake values and fake stores
2013-02-08 00:01:06 +00:00
Justin Clark-Casey (justincc)
75f1e04315
Add tests for removing fake values/from fake store in TestJsonRemoveValue()
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Again, need to check if returning true for removing a value that doesn't exist is most appropriate.
2013-02-07 23:58:19 +00:00
Justin Clark-Casey (justincc)
715d6f2da1
Add testing for getting non-existing values and values from a non-existing datastore to TestJsonGetValue()
2013-02-07 23:52:28 +00:00
Melanie
a2dad09172
Actually plumb the new values to physics.
2013-02-07 23:34:47 +00:00
Melanie
de53955610
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-02-07 23:23:42 +00:00
Justin Clark-Casey (justincc)
2e86978b60
Add TestJsonDestoreStoreNotExists()
...
This still returns true even if we ask to destroy a store that does not exist.
Need to check that this is more appropriate behaviour.
2013-02-07 23:30:03 +00:00
Melanie
22675e6b14
Add some more code from Avination. This changes physics actor stuff around
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to work with the new params. Not actually plumbed just yet.
2013-02-07 23:22:00 +00:00
Justin Clark-Casey (justincc)
9e17dc3daa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-07 23:09:47 +00:00
Justin Clark-Casey (justincc)
c135c3224f
Fix a recent regression in e17392a where JsonSetValue() stopped working (probably other functions as well).
...
Fix is to call through to the no-arg constructor from the string constructor in JsonStore, which I suspect was just forgotten.
This was actually picked up by the TestJsonSetValue() regression test failing
But this isn't being run on jenkins due to the .net version issue.
This commit also puts the full stack trace in logged messages and makes these error level messages instead of info
2013-02-07 23:08:19 +00:00
Melanie
7bf33d333a
Plumb the path from the client to the extra physics params and back
2013-02-07 22:25:28 +00:00
Melanie
338b02a8bc
Send the new physics params to the viewer build dialog
2013-02-07 21:23:35 +00:00
Melanie
9089757ea2
Revert "Add plumbing for physics properties to get to the physics engine."
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This reverts commit c658fa1c0d .
2013-02-07 21:05:58 +00:00
Robert Adams
c658fa1c0d
Add plumbing for physics properties to get to the physics engine.
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Addition of entries to PhysicsActor and setting code in SceneObjectPart.
2013-02-07 11:10:15 -08:00
Robert Adams
af73ea909c
Change passed PhysicsParameter value from float to the more general string value
2013-02-07 11:10:14 -08:00
teravus
a5c83f7505
Websocket Echo module should not be on by default.
2013-02-07 12:22:03 -05:00
teravus
4bd1794b5a
* missing example module.. Oops.
2013-02-07 12:19:54 -05:00
teravus
94a5232d3a
* Adds Websocket support to baseHttpServer and IHttpServer.cs . This allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
2013-02-07 10:50:17 -05:00
teravus
4867a7cbbf
This is the final commit that enables the Websocket handler
2013-02-07 10:27:18 -05:00
Melanie
6504e3d4ce
Rename "Bounciness" to "Restitution"
2013-02-07 03:30:02 +00:00
Justin Clark-Casey (justincc)
2c5d24d394
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-07 02:19:53 +00:00
Justin Clark-Casey (justincc)
3657a08844
Add TestJsonWriteReadNotecard() regression test
2013-02-07 02:19:26 +00:00
Mic Bowman
274d376c82
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-06 17:32:57 -08:00
Mic Bowman
e17392acbb
Enables script access to the per object dynamic attributes through the JsonStore
...
script functions. Adds JsonAttachObjectStore to associate a store identifier with
an object (scripts can only access the store in their host object, this could be
extended but isn't necessary for now).
Note this opens a method to the DAMap OSDMap. This will be removed later, but
greatly simplifies the code for now.
The JsonStore and these scripts are disabled by default.
2013-02-06 17:29:17 -08:00
Justin Clark-Casey (justincc)
4d1758985f
Make json store tests operate on a single thread to ensure we don't run into any race related test failures in the future.
2013-02-07 00:54:09 +00:00
Dan Lake
7590ebc934
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-02-06 16:45:47 -08:00
Dan Lake
df37738ce7
WebStats will now use actual logfile as specified in OpenSim.exe.config rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types
2013-02-06 16:44:59 -08:00
Justin Clark-Casey (justincc)
c8c5d74c22
minor: add method doc to DAMap.ValidateKey()
2013-02-07 00:22:39 +00:00
Robert Adams
5d523ea493
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-06 16:18:27 -08:00
Justin Clark-Casey (justincc)
e2c1e37b07
Add key length validation to DAMap.Add(KeyValuePair<string, OSDMap> kvp) to match Add(string key, OSDMap store)
2013-02-07 00:15:50 +00:00
Robert Adams
d2ece00e68
BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug.
2013-02-06 15:59:59 -08:00
Robert Adams
0baa2590be
BulletSim: check for completely degenerate meshes (ones with all
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triangles having zero width) and output an error rather than
throwing and exception.
2013-02-06 15:52:28 -08:00
Robert Adams
67d92e4e16
BulletSim: remove an exception which occurs if a physics mesh
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asset is not found.
2013-02-06 14:00:27 -08:00
Melanie
054a9928a0
Fix a bug I brought in by manually editing a diff file. Terrain is if cource not always at 20m.
2013-02-06 18:13:02 +00:00
Melanie
e5beb480ea
Partial port of Avination's support for the new physics parameters.
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Implements the parameters as properties, the serialization and
database storage (MySQL only). Implements llSetPrimitiveParams for
prim physics shape and the other 4 extra params. Only the prim shape type
"None" is currently functional. No support for the Viewer UI (yet), that
will be ported in due course. Lots more to port, this is a large-ish changeset.
2013-02-06 08:03:04 +00:00
Justin Clark-Casey (justincc)
07a7ec4d1b
minor: Add explanation of MaptileStaticUUID setting in Regions.ini.example
2013-02-06 02:40:32 +00:00
Justin Clark-Casey (justincc)
145e38e5e9
Remove long unused Scene.DumpAssetsToFile boolean.
2013-02-06 02:21:17 +00:00
Justin Clark-Casey (justincc)
2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
2013-02-06 02:15:54 +00:00
Justin Clark-Casey (justincc)
9ebad38c34
Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region.Framework.dll
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I believe this predates the generic system of registering interfaces and is very long unused.
2013-02-06 02:08:44 +00:00
Justin Clark-Casey (justincc)
dfe5826f9f
Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name.
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This would practically never happen.
This makes this overloaded version of the function consistent with the other version.
It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012
However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
2013-02-06 01:49:32 +00:00
Justin Clark-Casey (justincc)
eddfed3812
Allow JsonReadNotecard() to accept the name of the notecard as well as the asset ID.
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Agreed in discussion with cmickeyb.
This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id.
2013-02-06 01:37:22 +00:00
Justin Clark-Casey (justincc)
0d4df99d04
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-06 01:35:25 +00:00
Robert Adams
3646361279
BulletSim: make removing zero width triangles from meshes optional
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and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Justin Clark-Casey (justincc)
5c94346bd7
refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll
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Renames functions to better reflect what they do.
This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
2013-02-06 01:17:19 +00:00
Robert Adams
dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
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invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
2013-02-05 16:56:33 -08:00
Robert Adams
13233da66c
BulletSim: add debugging looking for doorway sculpty problems
2013-02-05 16:56:28 -08:00
Robert Adams
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05 16:56:23 -08:00
Robert Adams
2b6d226911
BulletSim: correct angular vertical attraction to properly correct an upside down vehicle.
2013-02-05 16:56:17 -08:00
Diva Canto
4cdee3dd3c
Changed protection of CreateDefaultAppearanceEntries to protected, so extensions of the UserAccountService can reuse this.
2013-02-05 16:28:25 -08:00
teravus
2104e4d4d4
* the root prim was being given an OffsetPosition in addition to setting the position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
2013-02-05 18:46:02 -05:00
teravus
1dc09d8e8f
We're not really done here.. but we're getting there. Socket Read is working.. Still have to do Header.ToBytes and compose a websocket frame with a payload.
2013-02-05 18:02:25 -05:00
Melanie
6bce4bc112
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-02-05 20:09:45 +00:00
Melanie
2163bebeb4
Try to fix uploaded mesh rotations - code from Avination code base.
2013-02-05 20:09:02 +00:00
Justin Clark-Casey (justincc)
562067eb16
Fix bug where viewers would not see the "Module command functions not enabled" error if these were disabled and a viewer attempted to call one.
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This was not working because the shouter was wrongly signalled as an agent rather than a prim
2013-02-05 02:09:21 +00:00
Justin Clark-Casey (justincc)
1fc9f282fa
Merge branch 'dynamic-attributes2'
2013-02-05 00:35:15 +00:00
Justin Clark-Casey (justincc)
1f1da23097
Bump version and assembly version numbers from 0.7.5 to 0.7.6
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00
Justin Clark-Casey (justincc)
503c906732
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-04 07:09:36 +00:00
Justin Clark-Casey (justincc)
80d9b336ff
Remove [XMLRPC] section I added by accident to the top of OpenSimDefaults.ini in previous commit 95883282
2013-02-04 07:08:48 +00:00
teravus
ee4f8ac193
Merge branch 'master' into JSONTCPClient
2013-02-03 08:18:53 -05:00
teravus
8fd99ecab1
Merge branch 'master' of ssh://opensim/var/git/opensim
2013-02-03 08:14:47 -05:00
teravus
6b0310b829
Adds the ability to load more then one IClientNetworkServer thereby allowing additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
2013-02-03 08:13:52 -05:00
teravus
29d521e273
Changing OpenSimDefaults back to default
2013-02-03 07:56:31 -05:00
teravus
d18fbb98b7
Adds the ability to load more then one IClientNetworkServer thereby allowing additional client stacks. Use comma separated values in clientstack_plugin in your config.
2013-02-03 07:44:45 -05:00
teravus
27a0b3ecbd
Commit 1 in of this branch feature. This is one of many...
2013-02-03 06:49:17 -05:00
BlueWall
219a25c985
Merge /home/opensim/src/opensim
2013-02-01 23:14:19 -05:00
BlueWall
0ab68f6c31
Revert "Update assembly version numbers"
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This reverts commit 141ad829f4 .
2013-02-01 23:13:33 -05:00
BlueWall
840f72f8a8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-01 22:07:08 -05:00
Justin Clark-Casey (justincc)
0d0bfa4dcd
minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.
2013-02-02 03:02:04 +00:00
BlueWall
57cf89f4a9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-01 21:58:32 -05:00
BlueWall
141ad829f4
Update assembly version numbers
2013-02-01 21:57:49 -05:00
Justin Clark-Casey (justincc)
9822bb664b
Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives.
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This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures.
This is added to help people in determining when they have missing assets such as textures, etc.
In this case, one wants to run "fcache clear" first.
2013-02-02 02:57:38 +00:00
Justin Clark-Casey (justincc)
2ff301ca11
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
2013-02-02 01:34:49 +00:00
Justin Clark-Casey (justincc)
9588328242
Stop exceptions being thrown if GenerateMapTiles = false but no static map tile has been set. Do more informative warn instead.
2013-02-02 00:59:26 +00:00
teravus
d8d4e7f236
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
2013-02-01 15:42:24 -05:00
Robert Adams
5bb85a14d4
BulletSim: fix problem where editting a physical linkset caused the
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child prim physical positions to get out of sync with the view.
More reliably compute the offset of children in a physical linkset.
2013-02-01 11:52:27 -08:00
Robert Adams
75a05c16c5
BulletSim: fix crash caused when linksets were rebuilt. A problem added
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when individual child pos/rot changes were implementated a week or so ago.
Remove some passing of inTaintTime flag when it was never false.
2013-01-31 15:56:10 -08:00
Robert Adams
ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
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physical by delaying setting until pre-step time. Change vehicle.Refresh()
to schedule the pre-step setting.
Comments and updating of TODO list.
2013-01-31 15:56:02 -08:00
Robert Adams
371449db2f
BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class.
2013-01-31 15:55:53 -08:00
Mic Bowman
f984922dfd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-31 14:54:19 -08:00
Mic Bowman
1e0420431f
Move the JsonStore regular expressions to static variables to avoid
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recompiling on every operation. Added JsonList2Path script function
to simplify array iteration.
2013-01-31 14:53:16 -08:00
Melanie
6a4c8824ea
Whitespace fix and removing unneccessary parentheses
2013-01-31 20:46:41 +00:00
Dan Lake
b659ccfc80
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-01-31 11:15:22 -08:00
Dan Lake
17440d8a29
Added option for UUID as command parameters. This lets the command handle the UUID parsing and type checking before the command is executed.
2013-01-31 11:14:43 -08:00
BlueWall
a8fa8af9fc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-30 23:44:06 -05:00
BlueWall
ce4faf497f
Add config option to Regions.ini for new maptile feature
2013-01-30 23:41:32 -05:00
Jak Daniels
fac72d540b
Allow use of MaptileStaticUUID in Regions.ini to override the global setting in OpenSim.ini for each region.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2013-01-30 23:37:02 -05:00
Mic Bowman
a0ef3df194
Add JsonTestStore to determine if a JsonStore is associated with
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a particular UUID.
2013-01-30 14:45:03 -08:00
teravus
52ea6eadae
* This adds a bit more to the previous flying roll effect by adding additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-30 07:34:48 -05:00
teravus
7c4e0ff03c
* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
2013-01-30 06:22:05 -05:00
Justin Clark-Casey (justincc)
d42c7afe3f
Add JsonDestroyStore() basic regression test
2013-01-30 05:56:30 +00:00
Justin Clark-Casey (justincc)
5a22efe69c
refactor: Make invocations of json store functions from the regression test simpler
2013-01-30 05:49:28 +00:00
Justin Clark-Casey (justincc)
addf9ada49
Add regression test for script func JsonRemoveValue()
2013-01-30 05:39:34 +00:00
Justin Clark-Casey (justincc)
5ac84a3793
Fix issue where lsl -> c# generation in co-operative termination mode did not correctly handle single statement versions of for, while and do-while loops.
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Add regression tests to validate the fix.
This problem will not affect the default abort termination mode.
2013-01-30 03:52:22 +00:00
Robert Adams
a61ecee227
BulletSim: fix physics repositioning when under ground to only happen
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for physical objects. Non-physical objects can go anywhere they want.
2013-01-29 17:04:28 -08:00
Justin Clark-Casey (justincc)
39700445f2
minor: change name of json script tests to JsonStoreScriptModuleTests instead of copy/pasted LSL_ApiInventoryTests
2013-01-29 04:36:41 +00:00
Justin Clark-Casey (justincc)
ccdf86c737
minor: remove EnableLogging() left over in CoopTerminationTests
2013-01-29 04:35:05 +00:00
Justin Clark-Casey (justincc)
e0f4e91d22
Try ignoring json tests if they can't be run due to being on <=.net 3.5
2013-01-29 04:26:47 +00:00
Justin Clark-Casey (justincc)
fd34a75cde
minor: Tidy up disabled logging on AssetTransactionModule for future use. Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
2013-01-29 04:03:33 +00:00
Justin Clark-Casey (justincc)
77cd74ded6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-29 03:59:38 +00:00
Justin Clark-Casey (justincc)
ca26ff9436
minor: remove some mono compile warnings in XEngine.cs
2013-01-29 03:58:11 +00:00
Robert Adams
47f09ed4c1
BulletSim: enable angular vertical attraction.
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Increase terrain collision margin to help vehicles from tunneling
into same.
2013-01-28 17:21:13 -08:00
Robert Adams
531d0429d1
BulletSim: first unit test: vehicle angular attraction
2013-01-28 17:08:34 -08:00
Robert Adams
e9aff0a91d
BulletSim: do not zero an avatar's standing velocity if it is standing
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on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28 15:11:50 -08:00
Robert Adams
e4c6a19940
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to unmanaged code.
2013-01-28 15:11:20 -08:00
Robert Adams
f6380a3ad3
BulletSim: fix the trimming of colliders so only the top 25 are returned.
2013-01-28 09:02:01 -08:00
Robert Adams
2cd56014a7
BulletSim: update Bullet with profiling disabled. This seems to fix the memory leak problem.
2013-01-28 06:21:51 -08:00
Robert Adams
aea90c198f
BulletSim: reorder dependencies for tests and specify path for meshing dll since it is placed in the Physics directory
2013-01-27 13:37:58 -08:00
Robert Adams
2c5f0677e5
BulletSim: fix reference path for BulletSim tests in prebuild.xml
2013-01-27 13:09:18 -08:00
Robert Adams
b546af9ac2
BulletSim: simplify the initialization of some of the parameters.
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Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
certain speed.
2013-01-27 12:50:07 -08:00
Robert Adams
26d4596080
BulletSim: reinstate the supression of rotational velocity for vehicles
2013-01-27 12:50:07 -08:00
Robert Adams
a345a2feb7
BulletSim: add framework for BulletSim unit tests. No tests yet.
2013-01-27 12:50:06 -08:00
Robert Adams
05adf4b30f
BulletSim: disable center-of-mass computation because it does not work yet
2013-01-27 12:50:06 -08:00
Robert Adams
80f0a978db
BulletSim: fix compile error from last commit
2013-01-27 12:50:06 -08:00
Robert Adams
36f401d850
BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes.
2013-01-27 12:50:05 -08:00
Robert Adams
ddef8f16e5
BulletSim: first attempt at reporting top colliders
2013-01-27 12:50:05 -08:00
Robert Adams
dd08e1fba6
BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
2013-01-27 12:50:05 -08:00
Robert Adams
c44a8e9f92
BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging.
2013-01-27 12:50:04 -08:00
Melanie
776cc33541
Prevent items being destroyed by rename operations. Renaming of a wearable also
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sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:07:37 +00:00
Justin Clark-Casey (justincc)
b0cff35d96
Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).
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Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-01-26 04:27:01 +00:00
Justin Clark-Casey (justincc)
53833babf9
Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).
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Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused.
An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515
Thanks Garmin Kawaguichi and Signpost Marv.
2013-01-26 03:57:51 +00:00
Justin Clark-Casey (justincc)
8ea112a5b2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-26 02:58:10 +00:00
Talun
ceabb1b49a
Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
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Correction so that scripts can turn Flexi off as well as on.
2013-01-26 02:55:24 +00:00
teravus
5128ae7b86
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
2013-01-25 20:15:37 -05:00
Justin Clark-Casey (justincc)
c3fb114461
minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag
2013-01-26 00:31:50 +00:00
Justin Clark-Casey (justincc)
d6d6618f62
minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests
2013-01-26 00:28:45 +00:00
Justin Clark-Casey (justincc)
7a139f8e53
Remove the accidental PrimShapes column that I added back to the SQLite region store
2013-01-25 04:35:06 +00:00
Justin Clark-Casey (justincc)
7789415148
Fix tests by adding DynAttrs add column commands to RegionStore.migrations (these were originally in 021_RegionStore.sql which I might have forgotton to add 2 years ago).
2013-01-25 04:22:32 +00:00
Oren Hurvitz
6daf559fb6
Added unit tests for Dynamic Attributes
2013-01-25 04:03:30 +00:00
Oren Hurvitz
23f0610f0c
Disabled DAExampleModule
2013-01-25 04:03:28 +00:00
Oren Hurvitz
af6a7cf95d
Added DynAttrs to the serialized XML format of prims. When copying prims, use deep copy for DynAttrs.
2013-01-25 04:03:26 +00:00
Oren Hurvitz
86802bcf93
Store NULL in the 'DynAttrs' column if the prim doesn't have any dynamic attributes
2013-01-25 04:03:24 +00:00
Oren Hurvitz
fdec05a15e
Stopped storing dynamic attributes in the PrimShape
2013-01-25 04:03:20 +00:00
Oren Hurvitz
8b4441d940
Changed DAMap to be the container of "data stores", which are OSDMaps. Store names must have at least 4 characters.
2013-01-25 04:03:18 +00:00
Oren Hurvitz
918b062866
Added missing DynAttrs references in MySQL
2013-01-25 04:03:15 +00:00
Justin Clark-Casey (justincc)
1650846df3
Lock DAMap rather than encapsulated OSDMap
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This allows external lockers to preserve atomicity of dynamic attribute changes
2013-01-25 04:03:13 +00:00
Justin Clark-Casey (justincc)
a6d9c26365
Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting from it
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This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
2013-01-25 04:03:11 +00:00
Justin Clark-Casey (justincc)
a3e1e6dd61
Implement dynamic attribute persistence on mysql and mssql
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mssql is untested
2013-01-25 04:03:09 +00:00
Justin Clark-Casey (justincc)
d3095e2649
Add DAExampleModule to demonstrate dynamic attributes
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This module demonstrates that we can add an arbitrary persisted value to SOP without any changes to core code.
Every time the object is moved, the move record is updated and the users in the scene alerted
The number of moves is persisted over server restarts in sqlite
2013-01-25 04:03:07 +00:00
Justin Clark-Casey (justincc)
1bd0b06ec1
Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite
2013-01-25 04:03:04 +00:00
Justin Clark-Casey (justincc)
d977bb77cb
Disable json tests for now - I see this is failing on jenkins because mono 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does.
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Standardize logging in JsonStoreScriptModule and some minor code formatting.
2013-01-25 03:19:56 +00:00
Justin Clark-Casey (justincc)
614d4eda3e
See if getting the registering JsonReadNotecard with MethodInfo works around an apparent issue with registering methods with more than 5 parameters on mono 2.4.3
2013-01-25 03:02:08 +00:00
Justin Clark-Casey (justincc)
4f52acaa83
Increase logging by enabling during test setup rather than during individual tests of for JsonStore
2013-01-25 02:32:38 +00:00
Justin Clark-Casey (justincc)
8c68451856
Enable logging in new json store tests to find out why they fail on jenkins but not locally.
2013-01-25 02:22:24 +00:00
Justin Clark-Casey (justincc)
844e60da0f
Add JsonTestPath() regression test
2013-01-25 02:12:28 +00:00
Justin Clark-Casey (justincc)
f32361d595
Add regression test for JsonSetValue()
2013-01-25 02:08:33 +00:00
Justin Clark-Casey (justincc)
b914fb98c4
minor: remove mono compiler warning in SceneCommandsModule
2013-01-25 01:56:41 +00:00
Justin Clark-Casey (justincc)
ba369c5cfe
Add basic JsonGetValue() regression test.
2013-01-25 01:55:27 +00:00
Justin Clark-Casey (justincc)
f557d7e828
Add basic JsonCreateStore() regression test
2013-01-25 01:48:31 +00:00
Robert Adams
6a5d088197
BulletSim: reduce the force of gravity on ground vehicles when they
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are on the ground. Makes them a little more stable.
2013-01-24 16:26:04 -08:00
Robert Adams
a2a32fc844
BulletSim: reduce the zeroing threshold for rotational velocity.
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Sometimes settling of a vehicle from gravity introduces small
velocities that need to be kept.
2013-01-24 14:36:00 -08:00
Robert Adams
591faac3ac
BulletSim: disable CCD (continuious collision detection) and
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contact processing threshold since the first didn't solve tunneling
problems but used resources and the latter caused instabilities.
2013-01-24 14:35:42 -08:00
Robert Adams
2cf29c87bc
BulletSim: zero motion on an object that we pop up because it is
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below terrain. If the position is being corrected because it is out
of bounds, all other movement rules are out the window.
2013-01-24 14:35:23 -08:00
Robert Adams
3ecfddd791
BulletSim: remove exception that can happen when setting physics parameters from the console.
2013-01-24 14:35:05 -08:00
Talun
71f7bfc2ff
Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE
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This patch html escapes responses going to IE so that they cannot be
interpreted as HTML if the response type is "text/plain". This has no
effect if the reponse type has been set to "text/html" by
osSetContentType
Signed-off-by: nebadon <michael@osgrid.org >
2013-01-24 14:48:20 -07:00
Robert Adams
427ab219b8
Add JSONification of WebStats module. Adds a '?json' query parameter
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to the fetch URL to return the data in JSON format. Also adds a simple
'sim.html' that uses JavaScript to display the JSON data. Not pretty
but an example.
2013-01-24 10:44:57 -08:00
teravus
d5b950633d
* Added in the manifold point dept on collision desc. In BulletSim engine BulletXNA.
2013-01-24 07:36:24 -05:00
teravus
ba9d6b7337
* Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
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* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-24 07:11:32 -05:00
teravus
878df52515
* This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
2013-01-23 21:58:51 -05:00
Justin Clark-Casey (justincc)
f7feed4d44
Remove unnecessary System.Linq reference from Compiler.cs
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Hopefully will fix windows build via compile.bat
2013-01-24 01:11:04 +00:00
Justin Clark-Casey (justincc)
b775761104
Disable the not very useful infinite recursion co-op termination tests for now as they appear to cause failures with testing in jenkins.
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These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
2013-01-24 00:31:42 +00:00
Justin Clark-Casey (justincc)
957cea59a0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-24 00:24:13 +00:00
Justin Clark-Casey (justincc)
1a610f30d8
Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call deprecated in later .net versions
2013-01-24 00:23:12 +00:00
Robert Adams
5b334079e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-23 16:23:11 -08:00
Robert Adams
1c3d84fe03
BulletSim: pass up and report the real collision penetration.
2013-01-23 16:20:44 -08:00
Justin Clark-Casey (justincc)
55c6753b13
Merge branch 'master' into cooptermination
2013-01-24 00:03:44 +00:00
Justin Clark-Casey (justincc)
a1f78ceb37
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-24 00:02:43 +00:00
Justin Clark-Casey (justincc)
c51cae8fe8
Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini and OpenSim.ini.example. Default remains abort.
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This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
co-op should be more stable but this option is experimental.
If moving from co-op to abort, existing script DLLs will need to be recompiled.
This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
2013-01-23 23:57:09 +00:00
Justin Clark-Casey (justincc)
8a22ac3f94
Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
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APIs don't need to reference any methods on EventWaitHandle
2013-01-23 23:38:08 +00:00
Justin Clark-Casey (justincc)
72dd3633ee
Improve logging by making it clearer which script is failing if an assembly fails to load.
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Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1
Logs which stop strategy is being used (abort or co-op)
Adjusts some other logging to remove not very useful stuff
2013-01-23 23:34:15 +00:00
Robert Adams
a7b810ddee
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
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This doesn't seem to help the vehicle stability.
Rename vehicle internal variables adding a "V" or "W" so it is clear
when coordinates are vehicle or world relative.
2013-01-23 14:25:42 -08:00
Robert Adams
13182904da
BulletSim: small change to center-of-mass computation left out last commit
2013-01-23 14:25:30 -08:00
Robert Adams
a5e9c665f0
BulletSim: center-of-gravity linkset changes. Not working yet.
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
2013-01-23 14:25:18 -08:00
Robert Adams
c1371ab786
BulletSim: working on COM
2013-01-23 14:25:06 -08:00
Robert Adams
775fd6f8cc
BulletSim: fix build break introduced by previous commit
2013-01-23 14:24:54 -08:00
Robert Adams
a0d460e6bf
BulletSim: remove the unused RestoreBodyDependencies used by linksets
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and vehicles and clean up code by removing their kludgyness.
2013-01-23 14:24:42 -08:00
Melanie
c1795ed399
Add the Avination physics raycast glue so Core Physics can implement raycast
2013-01-23 21:03:24 +00:00
Melanie
6a2b673fca
Remove the return value from llGiveMoney and add llTransferLindenDollars. Also
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make llGiveMoney async so the script thread is not held up waiting for comms
to an external server.
2013-01-23 19:45:36 +00:00
BlueWall
2841ed05cf
Merge branch 'master' of /home/opensim/var/repo/opensim
2013-01-23 08:16:18 -05:00
BlueWall
1776986dc3
Add additional return status
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Adding additional return status for JsonRpcMethod. Now returns true/false
2013-01-23 08:14:21 -05:00
Justin Clark-Casey (justincc)
cf168194e5
If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
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This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-23 02:36:43 +00:00
Robert Adams
80b1e32bfa
BulletSim: Tweeks to vehicle motion.
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Pass through old angular velocity making for smoother transitions.
Remove some old kludges for angular motion (damping and rotvel suppression).
2013-01-21 23:43:24 -08:00
Justin Clark-Casey (justincc)
9a4914e58c
Add co-op termination regression test for infinite recursive manual call on event function.
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Such code would normally terminate quickly with a stack overflow exception anyway.
2013-01-22 02:32:40 +00:00
Justin Clark-Casey (justincc)
0727784186
Set script delay factor to 0 in co-op termination tests
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This is to ensure loops aren't actually terminating from a wait on an LSL function.
This was not the case with any of the existing tests.
2013-01-22 02:26:04 +00:00
Justin Clark-Casey (justincc)
679dc811dd
Add regression test for co-op termination on infinite user function call regression.
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Such a script would probably run out of stack pretty quickly anyway.
2013-01-22 02:22:58 +00:00
Justin Clark-Casey (justincc)
b93e8020e2
Add regression test for co-op stop of an infinite jump loop
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Also fixes bug in do-while test
Improves detection of failure due to invalid script in test
Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests.
Stop listening for chat after the first 'script is running' chat is received to reduce test run time.
2013-01-22 02:16:10 +00:00
Justin Clark-Casey (justincc)
cf0b5e4f27
Add do-while co-op termination test
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Minor changes to scripts in other tests.
2013-01-22 01:53:10 +00:00
Justin Clark-Casey (justincc)
fbdfe43d75
Add single and comound while loop co-op termination test
2013-01-22 01:40:18 +00:00
Justin Clark-Casey (justincc)
c6ba27d096
Fix bug in generating termination checks in compound statement for loop.
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Add regression test for this case.
2013-01-22 01:23:10 +00:00
Justin Clark-Casey (justincc)
a558f9797d
factor out common code in existing co-op termination regression tests
2013-01-22 01:13:45 +00:00
Justin Clark-Casey (justincc)
419f8e0f76
Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the co-op setting is active in its regression tests.
2013-01-22 01:08:24 +00:00
Justin Clark-Casey (justincc)
1730de14a4
minor: comment out Console.WriteLine debugging message in XEngine
2013-01-22 01:00:53 +00:00
Justin Clark-Casey (justincc)
cd446c32d6
Add regression test TestStopOnLongForLoop()
2013-01-22 00:59:46 +00:00
Justin Clark-Casey (justincc)
49d674c74d
refactor: rename XEngineTest to more descriptive XEngineBasicTests
2013-01-22 00:35:56 +00:00
Robert Adams
471c477863
BulletSim: allow changing position and rotation of a child of a linkset
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without rebuilding the whole compound shape. Should make vehicles move
smoother.
2013-01-21 15:58:22 -08:00
Robert Adams
95c53ecae7
Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
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routines on the physics engine. Won't make a difference for any
existing scripts since ODE always returned Vector3.Zero.
2013-01-21 15:55:54 -08:00
Robert Adams
3f6698a595
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
2013-01-21 09:19:09 -08:00
Robert Adams
52b341e2e2
BulletSim: More aggressive as setting character velocity to zero
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when should be standing.
Modify angular force routines to be the same pattern as linear force routines.
BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!!
Fix some bugs in BSMotor dealing with the motor going to zero.
Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity,
MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity,
and most of the values are defaulted to values that are larger
than in SL.
Use the new parameters in BSPrim, BSCharacter and BSDynamic.
2013-01-20 23:09:54 -08:00
Robert Adams
3c4868f613
BulletSim: fix problem of avatar sliding very slowly occasionally after stopping walking. Consolidate movement tests into the one prestep motion action
2013-01-20 23:09:54 -08:00
Robert Adams
2cb1d5240e
BulletSim: small fix making sure terrain height is calculated
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properly if the vehicle moves during vehicle actions.
2013-01-20 23:09:54 -08:00
Robert Adams
3b0df52d10
BulletSim: modify motors to return correction rather than current value
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to better use them for incremental updates.
Modify prim and character to use the new motors.
Simplify the vehicle linear movement code to just update the velocity
directly or the basic movement.
2013-01-20 23:09:53 -08:00
teravus
2c517d792f
This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
2013-01-20 08:18:16 -05:00
teravus
6a75949323
* Dumping BulletSimNPlugin in favor of combining the API
2013-01-20 08:07:49 -05:00
teravus
82b954b212
* Tweak the BulletSimN API a bit.
2013-01-20 08:06:15 -05:00
teravus
10de5d8169
* Allow unsafe code with BulletSim
2013-01-20 08:03:17 -05:00
PixelTomsen
9c590e51b6
IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC]
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http://opensimulator.org/mantis/view.php?id=6470
idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19 02:40:28 +00:00
Justin Clark-Casey (justincc)
41ae006e9b
minor: adjust formatting in TESTING.txt to make headers more wiki-like
2013-01-19 02:32:41 +00:00
Justin Clark-Casey (justincc)
fc6115f777
Check the existing ScenePresence.ParentPart to make sure we're not trying to sit on a prim we're already sat upon, rather than looking up the part from scratch.
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An adaptation of commit 055b8a2
Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
2013-01-19 02:29:02 +00:00
Oren Hurvitz
b77da5039e
Assign the SmartThreadPool name in the constructor
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This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-01-19 02:08:58 +00:00
Justin Clark-Casey (justincc)
3eee991935
Explicitly stop PollServiceRequestManager() rather than relying on its destructor.
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Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
2013-01-19 02:04:36 +00:00
Talun
27e2ec177a
New constants for llGetObjectDetails
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New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-19 01:50:16 +00:00
Talun
607558fe21
New constants for llGetObjectDetails
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New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-19 01:18:04 +00:00
Talun
4f70e423df
Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
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The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-19 01:14:11 +00:00
Justin Clark-Casey (justincc)
652cfa2ee2
Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.
2013-01-19 00:27:17 +00:00
Justin Clark-Casey (justincc)
115e1c2abb
Add "debug set set animations true|false" region console command.
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Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-18 23:22:02 +00:00
Justin Clark-Casey (justincc)
74256c0cc4
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
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This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18 22:57:09 +00:00
Robert Adams
c6b6c94ccb
BulletSim: reduce jitter in avatar velocity when walking or flying.
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OpenSimulator is VERY sensitive to changes in avatar velocity and
will send an avatar update message when velocity changes more than
0.001m/s. This significantly reduces the number of avatar update messages by
smoothing the avatar velocity returned by Bullet.
2013-01-18 11:39:24 -08:00
Robert Adams
482c7b5368
BulletSim: add logic to turn off pre-step actions when object goes
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non-active. This turns off 'setForce', 'setTorque' and 'moveToTarget'
when the object is selected or made non-physical.
2013-01-18 11:37:36 -08:00
Justin Clark-Casey (justincc)
c8afc8523b
Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.
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This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls.
These places are for, while, do-while, label, user function call and manual event function call.
Call goes through to an XEngineScriptBase which extends ScriptBase.
IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler.
Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console.
Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run.
Automatic recompilation may be implemented in a later commit.
This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
2013-01-17 23:39:09 +00:00
Robert Adams
a6afd2f706
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-17 14:51:52 -08:00
Robert Adams
75f710f1e7
BulletSim: Add one function that all actors who act on the physical
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can use to know if the object is currently active.
Code cleaning including use of Util.ClampV function.
2013-01-17 14:47:35 -08:00
Robert Adams
caad1edabf
Add utility function to clamp a vector to a maximum magnitude.
2013-01-17 14:44:54 -08:00
Melanie
9c99ed26eb
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-01-16 16:52:57 +00:00
Melanie
5563a8916e
Complete removal of the now unused state queue
2013-01-16 16:45:18 +00:00
Diva Canto
37fcf87946
Changed a couple of debug messages at the request of osgrid.
2013-01-16 08:20:32 -08:00
Robert Adams
8ee9daa121
BulletSim: add the editting children in linkset going phantom bug to TODO list.
2013-01-15 21:08:47 -08:00
Robert Adams
5d098d8f17
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
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It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can tell the difference.
2013-01-15 21:08:46 -08:00
Robert Adams
61ff79587b
BulletSim: add debugging messages to know when assets for physical
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objects have been fetched.
Update TODO list with more work.
2013-01-15 21:08:46 -08:00
Robert Adams
daef2b8d87
BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
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to the documented maximum from the outragious number previously.
2013-01-15 21:08:46 -08:00
Justin Clark-Casey (justincc)
0963ece25b
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c , passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16 02:07:43 +00:00
Justin Clark-Casey (justincc)
b8949024bc
Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
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Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api.
This reverts commit 1b5c41c14a .
2013-01-16 01:45:09 +00:00
Justin Clark-Casey (justincc)
03a8a4426f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-16 00:20:18 +00:00
Justin Clark-Casey (justincc)
1b5c41c14a
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-16 00:12:40 +00:00
Justin Clark-Casey (justincc)
fccb03227e
Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
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This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
2013-01-15 21:13:22 +00:00
BlueWall
f54b398540
Merge branch 'master' of /home/opensim/var/repo/opensim
2013-01-15 10:08:27 -05:00
BlueWall
ca3e0d67d2
Add Json-Rpc 2.0 To Registered Handlers
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Added registration json-rpc handlers in the http server. Covers version 2.0
See: http://www.jsonrpc.org/specification
2013-01-15 10:04:16 -05:00
Robert Adams
021964c6e0
BulletSim: tweeks to improve hover.
2013-01-15 04:24:24 -08:00
Robert Adams
181d4c6fcb
BulletSim: temporarily disable banking and direction deflection
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because the computations are wrong.
Add VehicleTorqueImpulse routines.
2013-01-15 02:58:14 -08:00
Robert Adams
0374b2a0b4
BulletSim: fix logic for enabling unmanaged code debug messages.
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Free pinned memory when physics engine is unloaded.
2013-01-15 02:21:38 -08:00
Robert Adams
edf198b766
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-01-15 01:46:30 -08:00
Robert Adams
13778c895a
BulletSim: by default, turn on continuious collision detection (CCD)
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and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
2013-01-15 01:44:34 -08:00
dahlia
055b8a2d58
move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on
2013-01-14 22:24:24 -08:00
dahlia
b5d55c129a
test commit for new git install
2013-01-14 19:54:17 -08:00
Justin Clark-Casey (justincc)
1c240cd555
Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message.
2013-01-15 01:07:20 +00:00
Justin Clark-Casey (justincc)
c846cefda9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-15 00:24:51 +00:00
Robert Adams
4e1ca890c2
BulletSim: fix not moving physical objects below terrain to over terrain.
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Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes.
2013-01-14 15:46:46 -08:00
Justin Clark-Casey (justincc)
7978b349bd
refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up.
2013-01-14 23:19:47 +00:00
Robert Adams
8bf0a9f85d
BulletSim: disable center-of-mass computation for linksets until debugged. Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground.
2013-01-14 07:50:58 -08:00
Robert Adams
459fcd81c9
BulletSim: move center of gravity of linkset to its geometric center.
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Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
individual prim in a linkset can be implemented.
2013-01-11 16:47:53 -08:00
Robert Adams
eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
2013-01-11 16:47:35 -08:00
Robert Adams
93adc4cb66
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check to see if physical before trying to step. Replace vehicle gravity application. Previously relying on Bullet to apply gravity but since vehicles over-ride the velocity calculation, gravity never had a chance to accelerate the body down. Added AddForceImpulse as well as AddForce for those who need to apply immediate velocity updates. Use the impulse to apply the linear motion.
2013-01-11 16:47:20 -08:00
Robert Adams
daacd4deed
Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.
2013-01-11 16:47:07 -08:00
Robert Adams
7e58bbaac6
BulletSim: Redo linear function coding so they can better interact. New algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging.
2013-01-11 16:46:53 -08:00
Robert Adams
98168edc29
BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls.
2013-01-11 16:46:38 -08:00
Robert Adams
b592ec265b
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remembering that the last asset fetch failed until the simulator resets the shape parameters.
2013-01-11 16:44:34 -08:00
dahlia
72cc94cfbc
add some sanity checking to HandleAgentRequestSit handler
2013-01-10 20:21:18 -08:00
Justin Clark-Casey (justincc)
660d36a5b0
Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
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This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event.
2013-01-11 02:28:43 +00:00
Justin Clark-Casey (justincc)
05ac6d3209
Save attachments on detach/exit if a contained script state has been changed.
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This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-11 01:46:36 +00:00
Justin Clark-Casey (justincc)
26347307ec
Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.
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Forgot to register the new interface.
Also removes some code which got included by adpating an existing module.
2013-01-11 00:08:52 +00:00
Justin Clark-Casey (justincc)
f3a2bbbd93
Add "debug scene get" console command to list current scene options
2013-01-10 23:56:11 +00:00
Justin Clark-Casey (justincc)
a16ae5d7e3
Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-10 23:49:48 +00:00
Justin Clark-Casey (justincc)
983e458bb6
refactor: route the final scene backup through the same code that handles periodic backup
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This is rather than making unnecessary duplicate checks that the SOG later performs again.
2013-01-10 22:59:40 +00:00
Justin Clark-Casey (justincc)
17f21ba9a0
minor: Capitalize GroupsModule command category
2013-01-10 22:46:25 +00:00
Justin Clark-Casey (justincc)
e65737be93
minor: add missing newline to "debug scene" console command
2013-01-10 22:42:33 +00:00
Justin Clark-Casey (justincc)
f566dc0618
Remove unimplemented "debug teleport" console command
2013-01-10 22:42:12 +00:00
Justin Clark-Casey (justincc)
701ca1e4b8
Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
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If false, scene is still saved on shutdown.
2013-01-10 22:38:48 +00:00
Justin Clark-Casey (justincc)
170d376967
On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region
2013-01-10 01:45:56 +00:00
Justin Clark-Casey (justincc)
84407e322f
revert accidental change to MemoryWatchdog stat calculation in previous b1b4687
2013-01-10 01:30:00 +00:00
Justin Clark-Casey (justincc)
b1b4687250
Add "show script timers" command to show script timers. For debug purposes.
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Also, "show sensors" changes to "show script sensors".
2013-01-10 00:57:49 +00:00
Justin Clark-Casey (justincc)
a0000a034f
Add "show sensors" command to show script sensor information for debug purposes.
2013-01-10 00:32:22 +00:00
Justin Clark-Casey (justincc)
290dc274ec
minor: Remove unnecessary commented out code from last commit c28a2f05 and fix up code comment
2013-01-09 01:04:43 +00:00
Justin Clark-Casey (justincc)
c28a2f05ca
minor: make spacing consistent in console help output
2013-01-09 00:54:28 +00:00
Melanie
e4fad4a09d
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-01-09 00:21:43 +00:00
Robert Adams
df1d7414ad
BulletSim: Fix hover height (boats float at the correct level).
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Fix problem of vehicles going crazy when backing up.
2013-01-08 16:37:49 -08:00
Melanie
f16c4a254c
Revert "Prevent empty Anim Packs"
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This reverts commit 5561333668 .
2013-01-09 00:20:24 +00:00
Melanie
c1c540f454
Revert "Fix sequence id fr default anim"
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This reverts commit a775931a0c .
2013-01-09 00:20:14 +00:00
Justin Clark-Casey (justincc)
3d5e3e35b7
minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text)
2013-01-09 00:08:08 +00:00
Justin Clark-Casey (justincc)
5fa4b8b144
minor: Allow "script *" console commands to take multiple script item ids
2013-01-09 00:01:48 +00:00
Melanie
a775931a0c
Fix sequence id fr default anim
2013-01-08 23:36:05 +00:00
Melanie
5561333668
Prevent empty Anim Packs
2013-01-08 23:12:32 +00:00
Melanie
2ac96dd181
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
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work.
2013-01-08 22:52:14 +00:00
Robert Adams
1603606f1d
BulletSim: improve vehicle angular banking and deflection computation. Rotate angular correction forces to be world relative rather than vehicle relative.
2013-01-07 22:00:50 -08:00
Robert Adams
8452c0a870
BulletSim: add function to push avatar up when hitting stairs.
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It looks like BulletSim and ODE rely on penetration correction to cause
the avatar to move up and thus allowing walking up stairs. Object
penetration was minimized for walking and flying (so one doesn't go
through walls) and this stopped stairs from working. This commit
introduces avatar movement code to check for collisions at the
feet while walking and attempts to raise the avatar for the steps.
Not yet perfect but movement is better.
2013-01-07 16:05:02 -08:00
Robert Adams
599dbc3d95
BulletSim: fix exception when re-creating the terrain when loading an OAR file
2013-01-07 16:04:21 -08:00
Robert Adams
2e5222055f
BulletSim: comments and removing small compile errors introduced in last commit.
2013-01-06 22:56:16 -08:00
Robert Adams
9393403253
BulletSim: update DLLs and SOs with better debugging output.
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Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
Robert Adams
2eba80a8cd
BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back.
2013-01-04 17:06:52 -08:00
Robert Adams
48cfc6d089
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
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Implementation of non-vehicle hover but haven't tested it a lot.
Update TODO list.
2013-01-04 17:06:51 -08:00
Robert Adams
d0c7f7f050
BulletSim: add some features to the PID motor to make it more flexible.
2013-01-04 17:06:51 -08:00
Robert Adams
613f516007
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
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change functionality but removes an oddity in computing the force.
2013-01-04 17:06:50 -08:00
Robert Adams
2c6b269b6e
BulletSim: add initial implementation of llMoveToTarget and hover height.
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Not all there yet.
2013-01-04 17:06:50 -08:00
Robert Adams
5432180027
BulletSim: reorganize motor code a little to pull together common functions.
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Add BSFMotor.
2013-01-04 17:06:50 -08:00
Robert Adams
44492b3a49
BulletSim: add comments to force and impulse setting functions
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so it is clear what Bullet is actually doing with the set values.
2013-01-04 17:06:49 -08:00
Robert Adams
92a6958b6d
BulletSim: fix problem where pre-step actions would not replaced
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by new registrations thus causing multiple instances of an action.
2013-01-04 17:06:49 -08:00
Robert Adams
2eda385f5e
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
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functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
Justin Clark-Casey (justincc)
5265415011
minor: Rename BUILDING.txt to BUILDING.md in distbin distribution nant target
2013-01-04 22:13:21 +00:00
Justin Clark-Casey (justincc)
7232cedd2b
Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.
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As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04 21:37:11 +00:00
Justin Clark-Casey (justincc)
7e45096314
Fix build break caused by missing ) from dce2809.
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Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04 21:22:51 +00:00
Justin Clark-Casey (justincc)
dce2809137
Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.
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Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04 21:18:53 +00:00
Justin Clark-Casey (justincc)
a3bf3a2aa5
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence
2013-01-04 20:56:39 +00:00
Justin Clark-Casey (justincc)
9869ca83b4
Fix llGetLinkName() to return the name of the last avatar sat as the last link number.
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As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04 20:54:11 +00:00
Justin Clark-Casey (justincc)
9503383887
Fix llGetLinkKey() to return the last sat avatar as the last link number.
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As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04 20:34:39 +00:00
Justin Clark-Casey (justincc)
a75f24bb79
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment
2013-01-03 21:06:50 +00:00
Justin Clark-Casey (justincc)
7f195de303
Fix problem where object attached from ground often does not get attached properly.
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It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-03 20:57:14 +00:00
SignpostMarv
aa78df4a79
Scipt modules get the OpenMetaverse types, so lists passed as arguments to script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided.
2013-01-03 00:18:33 +00:00
SignpostMarv
a5ac6af16a
Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output
2013-01-03 00:17:24 +00:00
SignpostMarv
79b7c571ff
updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter
2013-01-03 00:17:24 +00:00
SignpostMarv
4364d48817
updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore
2013-01-03 00:17:24 +00:00
SignpostMarv
472bae38b7
ran doxygen -s -u to upgrade the doxygen config file
2013-01-03 00:17:23 +00:00
Justin Clark-Casey (justincc)
1945f0023a
Change nant distbin target to also remove ThirdParty/ source code when making binary distribution
2013-01-03 00:09:40 +00:00
Justin Clark-Casey (justincc)
589e3e8686
minor: Change channel digger replacement message in TerrainModule to Info from Warn.
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This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-03 00:03:29 +00:00
Oren Hurvitz
1b826b4877
Allow registering regions whose names are equivalent under LIKE but not truly equal
2013-01-02 23:31:19 +00:00
Oren Hurvitz
1a6694b264
Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
2013-01-02 23:16:24 +00:00
Oren Hurvitz
24e486e9df
Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
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If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
2013-01-02 23:00:23 +00:00
Oren Hurvitz
5097ba81d4
Added locking in NullRegionData.
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This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region.
2013-01-02 22:48:25 +00:00
Justin Clark-Casey (justincc)
8f31649fad
Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command
2013-01-02 22:37:50 +00:00
Justin Clark-Casey (justincc)
2db1f22b89
minor: minor code and log formatting fixes to recent changes in LandManagementModule
2013-01-02 22:31:18 +00:00
Oren Hurvitz
9784e4e07d
Changed locks to prevent deadlocks (especially during multi-region Load OAR)
2013-01-02 22:28:41 +00:00
Oren Hurvitz
d2f4ca0dfe
If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed
2013-01-02 22:15:00 +00:00
Justin Clark-Casey (justincc)
6b55f51837
minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first
2013-01-02 22:11:13 +00:00
Oren Hurvitz
70695a6ed9
Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs
2013-01-02 21:59:01 +00:00
Justin Clark-Casey (justincc)
addab1244e
Add "show animations" console command for debug purposes.
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This shows the current animation sequence and default anims for avatars.
2013-01-02 21:38:00 +00:00
Justin Clark-Casey (justincc)
30e5e5cce6
If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()
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This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-02 19:25:52 +00:00
Robert Adams
aa236b2020
BulletSim: add parameter to have Bullet output performance statistics
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every so many frames. Default to off.
2013-01-01 17:27:34 -08:00
Robert Adams
b14b65ea95
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
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into the unmanaged Bullet interface class.
2013-01-01 17:27:33 -08:00
Robert Adams
9d840fd2ee
BulletSim: move over and port the interface for BulletXNA.
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Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet.
2013-01-01 17:27:33 -08:00
Robert Adams
0662d109c2
BulletSim: fix line endings.
2013-01-01 17:27:33 -08:00
Robert Adams
04132d3af4
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
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to have pointers and managed to have objects.
Initial paste of XNA code. Commented out.
2013-01-01 17:27:32 -08:00
Oren Hurvitz
a0739a80a8
Fixed bugs when getting the root folder.
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1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it.
2013-01-02 00:04:14 +00:00
Justin Clark-Casey (justincc)
bc9a7ba0d6
minor: Assign names to the different SmartThreadPools for debugging purposes.
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A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462
that doesn't involve further forking of SmartThreadPool
2013-01-01 23:57:20 +00:00
Justin Clark-Casey (justincc)
416244051d
refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.
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No functional change.
2013-01-01 23:50:38 +00:00
Justin Clark-Casey (justincc)
e8a3cc7019
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-01 23:27:10 +00:00
Justin Clark-Casey (justincc)
96e196a9dd
Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code.
2013-01-01 23:23:08 +00:00
Robert Adams
db3b6e8921
BulletSim: remove unused unmanaged memory reference functions from BSAPITemplate.
2012-12-31 19:57:26 -08:00
Robert Adams
6988b5ceaf
BulletSim: remove rigid body contruction functions from BSAPITemplate that relied on prebuilt construction info structures.
2012-12-31 19:57:25 -08:00
Robert Adams
9396ccc078
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
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Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31 19:57:25 -08:00
Robert Adams
3d0fc70864
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
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Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Robert Adams
c2a7af18b6
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
2012-12-31 19:57:23 -08:00
Robert Adams
5379d6d112
BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
2012-12-31 19:57:22 -08:00
Robert Adams
9218748321
BulletSim: another round of conversion: dynamics world and collision object functions.
2012-12-31 19:57:22 -08:00
Robert Adams
9fd0e1b080
BulletSim: add the implementation files for the two versions of Bullet:
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unmanaged (C++) and managed (C#).
2012-12-31 19:57:21 -08:00
Robert Adams
48f718f39f
BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
2012-12-31 19:57:21 -08:00
Robert Adams
203588e3c0
BulletSim: change physical data structures to classes. Add default
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instantiations for PhysBody and PhysShape when BSPhysObject is created
to account for them being classes and not structures.
Update TODO list.
2012-12-31 19:57:21 -08:00
Robert Adams
4914d6c0ea
Resolve Mantis 6480 ( http://opensimulator.org/mantis/view.php?id=6480 )
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by reversing the sign on the recoil computation and adding a
[XEngine]RecoilScaleFactor parameter which defaults to zero.
Testing in SL seems to show that there is not a recoil action there.
Or, at least, it is very small. If someone knows how small, the default
for the scale factor should be changed.
2012-12-31 19:57:20 -08:00
Robert Adams
26f364cc5d
Comment out test messages that go directly to the console.
2012-12-31 19:57:20 -08:00
Justin Clark-Casey (justincc)
d698df1f37
Remove out-of-date and unused xsd schemas
2012-12-31 22:14:50 +00:00
Justin Clark-Casey (justincc)
c18e2e4545
Remove php dir which was only populated with a single file that generated a long out-of-date user profile array.
2012-12-31 22:12:20 +00:00
Justin Clark-Casey (justincc)
00874eb90e
minor: Add README to doc/ to explain that all user-level doc is at http://opensimulator.org rather than here.
2012-12-31 21:42:00 +00:00
Robert Adams
28a8949b9f
BulletSim: remove check for small motor movement because, while it
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did the right thing for stopping (speed reducing to zero), it prevented
movement from starting (speed increasing from zero). Will revisit
when the generalize PID motor is debugged.
2012-12-29 10:19:47 -08:00
Robert Adams
0538096fa3
BulletSim: an 'if' to suppress multiple setting of avatar orientation.
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Looks like the viewer bombards the server with avatar orientation
information (we're talking several hundred a second) when the avatar
is being turned or when walking. This change just reduces the number
of 'set' calls into unmanaged code.
2012-12-29 08:32:57 -08:00
Robert Adams
db6c0363f0
BulletSim: tweeking avatar capsule code in an attempt to have
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asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh.
2012-12-29 08:03:57 -08:00
Robert Adams
976023366f
BulletSim: update values in OpenSimDefaults.ini to reflect the values really used by the code.
2012-12-28 16:31:45 -08:00
Robert Adams
fdf8732cd7
ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim.
2012-12-28 16:29:16 -08:00
Robert Adams
7266eeca6e
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
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to implement the 'always run' feature.
2012-12-28 12:01:57 -08:00
Robert Adams
70e0a86601
BulletSim: fix problem of avatars appearing to walk through walls
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by moving the movement motor to a pre-step action and out of its
questionable previous home in UpdateProperties.
2012-12-28 11:56:07 -08:00
Robert Adams
1f6aaad0b5
BulletSim: correct collision mask definition for linkset children.
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Remove unused code. Add comments and TODOs.
2012-12-27 22:12:28 -08:00
Robert Adams
422f0fd6ec
BulletSim: fix physical object not interacting with static objects.
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Another instance of the underlying Bullet doing, ah, helpful things
when items are added to the world.
2012-12-27 22:12:28 -08:00
Robert Adams
c1e7539c77
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.
2012-12-27 22:12:28 -08:00
Robert Adams
7a5f598399
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class.
2012-12-27 22:12:27 -08:00
Robert Adams
5afab9bcfe
Add check to always push terse updates for presences that have new velocities of zero.
2012-12-27 22:12:27 -08:00
Robert Adams
e57c0e6731
BulletSim: fix buoyancy so it's properly set by a script when an
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object is selected.
Update TODO list.
2012-12-27 22:12:26 -08:00
Robert Adams
7230990679
BulletSim: fix odd code that wasn't really recomputing the mass of a
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rebuilt linkset. I was burnt by making get/set methods with side
effects. I should know better.
2012-12-27 22:12:26 -08:00
Robert Adams
f3baed5827
BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code.
2012-12-27 22:12:25 -08:00
Robert Adams
e98e223927
BulletSim: complete applyImpulse function in BSCharacter (like I said
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I did last time).
2012-12-27 22:12:25 -08:00
teravus
29cdf0f3dd
* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)
2012-12-18 15:00:10 -05:00
Robert Adams
225b564573
BulletSim: scale the force for external AddForce by the simulation
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step time so it will be applied completely the next step. The internal
AddForce routine does not scale the force.
2012-12-26 10:25:50 -08:00
Robert Adams
d1ede1df3a
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
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object's individual gravity to the world gravity when the object
is added to the physical world.
2012-12-25 23:55:25 -08:00
Robert Adams
5f71ee57c4
BulletSim: stop avatar from sliding VERY slowly after walking by
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only zeroing the movement motor in the UpdateProperties routine.
2012-12-25 23:54:10 -08:00
Robert Adams
bbc5a5089f
BulletSim: Rename some of the interface structures (BulletWorld, ...)
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to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet.
2012-12-24 20:18:06 -08:00
Robert Adams
4759a8acee
BulletSim: Default avatar density changed to 3.5 which is WAY closer
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to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not.
2012-12-24 20:16:10 -08:00
Robert Adams
80cee1b85a
BulletSim: Fix single physical prim reporting its mass as zero.
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Properly return root mass as mass of just the root prim rather
than the mass of the linkset. SOG has the logic to add the masses
together to get the linkset mass.
Update TODO list.
2012-12-24 08:56:02 -08:00
teravus
9318870607
* Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive.
2012-12-23 16:17:18 -05:00
teravus
1a841dfc59
* Update Example to include BulletSimN option and description.
2012-12-23 15:44:29 -05:00
teravus
cb4949fc15
* Added third party license for Bullet-xna.
2012-12-23 15:24:15 -05:00
teravus
92e4f9f412
* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN.
2012-12-23 15:21:25 -05:00
Melanie
50ee50bcd5
Revert "Whitespace change to trigger bot"
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This reverts commit 7b0604dc49 .
2012-12-23 19:23:20 +00:00
Melanie
aaf0ad5898
Revert "White space change to trigger bot"
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This reverts commit bad9cb918a .
2012-12-23 19:22:15 +00:00
Melanie
bad9cb918a
White space change to trigger bot
2012-12-23 19:21:20 +00:00
Melanie
7b0604dc49
Whitespace change to trigger bot
2012-12-23 19:19:46 +00:00
Robert Adams
30807b81cc
BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done.
2012-12-22 17:09:40 -08:00
Robert Adams
144322a7c9
BulletSim: remove post step one-time taints (doesn't make any sense). Rename pre and post step event invocation routines to Trigger* to be consistant. Remove old, unused code.
2012-12-22 17:07:52 -08:00
Robert Adams
16e49035f7
BulletSim: add Enabled parameter and operation to motors.
2012-12-22 17:06:13 -08:00
Robert Adams
3e3c168987
Add helper routine Util.InRange()
2012-12-22 17:04:53 -08:00
Robert Adams
5b2cbc0ae6
BulletSim: remove all special vehicle code from BSScene. Replace per-frame updates for vehicles with per-frame action registration. One fewer special case.
2012-12-21 23:24:31 -08:00
Robert Adams
a54392d7cc
BulletSim: remove the movement decay while flying. Made flying slow down over time.
2012-12-21 23:05:05 -08:00
Robert Adams
37fb691ba5
BulletSim: Fix llApplyImpulse so it works after the first impulse. The problem was Bullet deactivating the object between the pushes (when, as far as the physics engine is concerned, it isn't moving).
2012-12-21 23:03:27 -08:00
Robert Adams
3d659fe97d
BulletSim: add BSPhysObject code to manage registrations of preStep events. Use same to implement setForce and setTorque so the values are restored at the beginning of each step (since Bullet zeros forces applied last step). Simplify implementation of AddForce and AddTorque by relying on the addition of forces in Bullet.
2012-12-21 17:27:53 -08:00
Robert Adams
6dbf9c8ed4
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams.
2012-12-21 15:21:32 -08:00
Robert Adams
ae4d932e7f
BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.
2012-12-21 13:35:44 -08:00
Robert Adams
2e3e95e846
BulletSim: small fix to avatar movement motor use which keeps avatar from flying up forever. This doesn't fix the overall problem but keeps avatar flying from being totally unusable.
2012-12-21 10:04:12 -08:00
Robert Adams
8c99f63239
BulletSim: avatar movement smoothed with motor that modifies avatar velocity to target velocity. Fails in incorporating physical world effects (gravity) so avatar doesn't fly correctly.
2012-12-21 10:00:03 -08:00
Robert Adams
b4f8a05e9a
BulletSim: Better detail logging of VMotor actions.
2012-12-21 09:56:31 -08:00
Robert Adams
750492796d
BulletSim: begin movement of parameters from pinned memory block to variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list.
2012-12-21 09:55:20 -08:00
Robert Adams
9d2f569d60
BulletSim: fix incorrectly defined property changed flag.
2012-12-20 16:06:52 -08:00
Robert Adams
e522bdb96a
BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not specified. Add test dump routine. Don'e zero current and target values when error goes to zero as the values could be used externally to store the actual target values, etc.
2012-12-20 16:05:33 -08:00
Robert Adams
a5b2539cf9
BulletSim: replace use of funky nullable values for vehicle property update control (m_known* stuff). Bitmaps will be quicker to test and to clear.
2012-12-20 10:32:33 -08:00
Robert Adams
e73dac4deb
BulletSim: angularMotorUp working again (seems a little slow as it takes longer than timescale to correct, but getting better). Disabled angularDeflection (need to resolve interactions between angular corrections). Update TODO list.
2012-12-20 10:19:16 -08:00
Robert Adams
b7ad44e3a6
BulletSim: reorganize motor step code to separate error computation allowing subclass for PID error correction.
2012-12-20 08:35:36 -08:00
Robert Adams
a9b9c0f035
BulletSim: improve angularVerticalAttraction calculation to compute angular correction velocity rather than estimating correction (excuse to use trig functions).
2012-12-18 23:05:59 -08:00
Robert Adams
7b84bcfbb8
BulletSim: initial implementation of a PID motor. Not hooked up yet.
2012-12-18 22:59:59 -08:00
Robert Adams
cf89e29ac3
BulletSim: comments and TODO list update
2012-12-18 19:25:51 -08:00
Robert Adams
d15bfcf614
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
2012-12-18 19:25:40 -08:00
Justin Clark-Casey (justincc)
ae67435146
Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of interference between incoming packets.
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On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other.
Possibly the endpoint reference is being switched, though I don't yet know the mechanism. Not seen on Mono.
Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool]
Or async_packet_handling = false in [ClientStack.LindenUDP]
For now, will simply disable this particular pooling though will revisit this issue.
In response to http://opensimulator.org/mantis/view.php?id=6468
2012-12-19 01:51:30 +00:00
Justin Clark-Casey (justincc)
235afebf03
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-17 22:19:42 +00:00
Robert Adams
8653ea93b2
BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning.
2012-12-17 13:51:39 -08:00
Justin Clark-Casey (justincc)
e6fd8365af
Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).
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As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
2012-12-17 21:37:02 +00:00
Robert Adams
11532a4390
BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard.
2012-12-17 13:22:04 -08:00
Robert Adams
021623a17d
BulletSim: fix vehicles being shot in the air at border crossings because of mis-application of correction to postion for below groundness.
2012-12-16 22:31:22 -08:00
Robert Adams
2b8efa24dd
BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry.
2012-12-16 21:19:13 -08:00
Robert Adams
3f2aaffd4d
BulletSim: add even more to the TODO list.
2012-12-16 21:19:13 -08:00
Robert Adams
7ed860d3ac
BulletSim: add check for border crossing in character position sanity check.
2012-12-16 21:19:12 -08:00
Robert Adams
4cbc5082ff
BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain.
2012-12-16 21:19:12 -08:00
Robert Adams
8a95953bb7
BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change.
2012-12-16 21:19:12 -08:00
Robert Adams
21dc5f4a1a
Add stack dump function that takes an alternate printer outter. I've found that log4net can be slowish so, if one is generating A LOT of debug output, alternate printers are better
2012-12-16 21:19:11 -08:00
Robert Adams
f3b1efd889
BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used.
2012-12-16 21:19:11 -08:00
Robert Adams
ace1f1e931
BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it.
2012-12-16 21:19:10 -08:00
Justin Clark-Casey (justincc)
1a262bdde7
Make WebStatsModule properly handle scenes added or removed after initial startup.
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This may have been the cause of the DivByZero in http://opensimulator.org/mantis/view.php?id=6460
2012-12-15 00:45:27 +00:00
Justin Clark-Casey (justincc)
494e6a5f11
minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object.
2012-12-15 00:30:17 +00:00
Justin Clark-Casey (justincc)
56ec177b3b
minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients)
2012-12-14 23:42:23 +00:00
Justin Clark-Casey (justincc)
2816551215
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-14 23:29:33 +00:00
Justin Clark-Casey (justincc)
750ad2d3af
Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
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Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
2012-12-14 22:15:40 +00:00
Robert Adams
664dad53dd
BulletSim: Add more to the TODO list. Clean up and improve some comments.
2012-12-13 23:08:01 -08:00
Robert Adams
469c6c000a
Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around.
2012-12-13 16:32:25 -08:00
Robert Adams
31d3952477
BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time.
2012-12-13 16:32:19 -08:00
Robert Adams
60950bfab5
BulletSim: correct line endings in new BulletSimData.cs file.
2012-12-13 16:32:12 -08:00
Robert Adams
3b2b785a46
BulletSim: Add 'BulletSimData' which separates structures created
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for the operation of BulletSim and those defintiions/structures defined
so they can be used in the unmanaged world.
Consolidate setting of collision flags so implementation is not scattered.
2012-12-13 16:32:06 -08:00
Robert Adams
9e0dd9952b
BulletSim: remove extra linkset rebuilds.
2012-12-13 16:32:00 -08:00
Robert Adams
4a67b93618
Independently control logging for per region module loading. I just got sick of, when debugging, the zillions of log lines verifying that each module is being added to each region.
2012-12-13 16:31:53 -08:00
Justin Clark-Casey (justincc)
0b93a68030
minor: add some more detail to the logging if an LLClientView fails to process a packet
2012-12-13 23:32:28 +00:00
Justin Clark-Casey (justincc)
3c91d0e00d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-13 23:21:52 +00:00
Justin Clark-Casey (justincc)
523213060b
Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
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Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13 23:21:25 +00:00
Dan Lake
88b094cbf7
Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence
2012-12-13 13:05:28 -08:00
BlueWall
6f002733b1
Fix formatting
2012-12-13 13:38:57 -05:00
BlueWall (James Hughes)
5f11b4658e
Fix module pathname handling for Windows
2012-12-13 13:15:57 -05:00
BlueWall
203b492fce
Update mono addins
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Push a small fix for the mono addins
2012-12-13 00:05:34 -05:00
BlueWall
7a87c35f94
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-12-12 23:34:20 -05:00
Justin Clark-Casey (justincc)
8e8da20af2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-13 01:12:12 +00:00
Justin Clark-Casey (justincc)
6fca93f0b1
Fix sounds so that they play from inventory after teleport rather than only on initial login region.
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Regression from commit ed162a10 (Fri Oct 5 13:50:12 2012)
We had started listening for the client login event for attaching the sound trigger event rather than OnNewClient
Addresses http://opensimulator.org/mantis/view.php?id=6453
Many thanks to danbanner for identifying the exact commit where this went wrong, which made identifying the fix easy.
2012-12-13 01:03:35 +00:00
Robert Adams
e1814aa827
BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently.
2012-12-12 16:51:43 -08:00
Robert Adams
6f1f7f0206
BulletSim: non-functional commenting and reorganization of material attribute specifications.
2012-12-12 16:51:36 -08:00
Robert Adams
7bb5613dc6
BulletSim: updates and rearrangement of the TODO list.
2012-12-12 16:51:29 -08:00
Justin Clark-Casey (justincc)
512e4c9313
Log situations where workitem event threads are aborted on stop request because they failed to complete event processing within the given timeout.
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This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-12 23:30:26 +00:00
Justin Clark-Casey (justincc)
047270bdc8
Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
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Current, state changes and event fires can be logged for individual scripts.
See command help for more details.
2012-12-12 23:13:34 +00:00
BlueWall
7be13d16c8
Move setting to correct locations in ini
2012-12-12 17:11:30 -05:00
Justin Clark-Casey (justincc)
418c0cb01d
Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset"
2012-12-12 22:06:09 +00:00
BlueWall
c5d333c16c
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-12-12 16:15:32 -05:00
Robert Adams
bb6eeb5429
BulletSim: do not return the current velocity for targetVelocity.
2012-12-12 11:01:36 -08:00
BlueWall
d7c4f16928
Replace Mono.Addins libraries
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Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
2012-12-11 21:54:27 -05:00
Robert Adams
a082ce9da7
BulletSim: fix crash caused by the creation of a linkset child that is under the terrain. Users can sure find some interesting corner conditions.
2012-12-11 14:27:09 -08:00
BlueWall
b1849e7fde
Hide some console output when initializing addin repository
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We do this in OpenSim.exe to hide output when unmanaged dll are scanned by mono addins. Libomv has hard-coded path to "." for the openjpeg libraries, causing output to the console when they are scanned. We will cover this up for now, then look at getting libomv to look for the libs outside the "." later.
2012-12-11 17:03:42 -05:00
Robert Adams
d4e0e98c00
BulletSim: protect character property setting to remove crash from taints setting properties after the destroy character taint.
2012-12-11 13:54:26 -08:00
Robert Adams
63099184db
BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened.
2012-12-11 13:42:23 -08:00
Robert Adams
905d7c43ad
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather than ground level. This makes boats float at water level better but not perfectly. There probably needs to be some interaction between HOVER and LIMIT_MOTOR_UP.
2012-12-11 00:35:16 -08:00
Robert Adams
8b861e880a
BulletSim: add ini file and command line parameters to control
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dumping of physical vehicle parameters (out of Bullet) on each
simulation step and to optionally scale vehicle angular velocity
by the time step. The latter looks to be part of a difference
between angular parameters for ODE and BulletSim. SL docs say
angular velocity is measured in radians/timeScale. Not sure if this
is different than what ODE does.
2012-12-11 00:13:13 -08:00
Robert Adams
ebf30e7ba6
BulletSim: set mass for single prim linksets when going physical. This fixes single prim vehicles not working (the surf board now zooms).
2012-12-11 00:02:20 -08:00
Robert Adams
93393fb975
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDynamics to make velocity vs force calculation clearer.
2012-12-10 16:46:12 -08:00
Robert Adams
9df85eadf4
BulletSim: Fix crash on the destruction of physical linksets.
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While fixing the above, add methods to physical body and shape pointer
wrapper so routines won't have to know that IntPtr.Zero means no
physical instance.
Fix problem with physical linksets failing after a few sits and
unsits by properly restoring child prom positions for compound
linksets after multiple selection and deselections.
2012-12-10 15:35:53 -08:00
Robert Adams
a19896cc56
BulletSim: some comments about rebuilding linksets (having to recompute and restore a child's position in the world based on its position in the moved linkset).
2012-12-09 22:32:46 -08:00
Robert Adams
ce5083a504
BulletSim: adjust friction and restitution based on material type.
2012-12-09 22:32:46 -08:00
Diva Canto
af8d53657d
HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids.
2012-12-09 22:05:12 -08:00
Diva Canto
b8178f5a50
Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client.
2012-12-09 22:03:21 -08:00
Diva Canto
39b388a094
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-09 15:31:50 -08:00
Diva Canto
cb80d8a29c
UserManagementModule: search the local cache for names too.
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Inventory transfers: don't do async on asset transfers or now.
2012-12-09 15:31:11 -08:00
Diva Canto
5732ce9184
Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.
2012-12-09 15:28:56 -08:00
BlueWall
8efae93b51
Restrict IPresenceData.VerifyAgent
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Restrict IPresenceData.VerifyAgent to only return bool result
2012-12-09 15:08:32 -05:00
BlueWall
a37040d07a
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-12-08 17:34:08 -05:00
BlueWall
f85b23edea
Add agent verification to Presence
2012-12-08 17:33:03 -05:00
BlueWall
bd14fa15e4
Add back openjpeg dll for Windows
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May generate some error output during startup on Robust - ignore for now, will fix soon.
2012-12-08 17:15:35 -05:00
Robert Adams
04e64d73df
BulletSim: set material properties for static objects. Move Linkset.MakeStatic() after call to ForceActivationState2() since linkset might change activation state. Make BSPrim.CreateGeomAndObject public as linkset rebuilding might need access to it. Only rebuild prim if selection state is actually changes -- OpenSimulator calls PhysObject.Selected() multiple times whenever a prim is selected or deselected.
2012-12-08 09:14:40 -08:00
Robert Adams
216c121935
BulletSim: fix small problem with setting size/scale of native shapes which caused the native shapes to be rebuilt when not necessary.
2012-12-08 09:14:34 -08:00
Robert Adams
addb791f3d
BulletSim: update comments and add more to TODO list.
2012-12-08 09:14:28 -08:00
Justin Clark-Casey (justincc)
8de9f9dd4a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-08 01:37:10 +00:00
Justin Clark-Casey (justincc)
63cff49bce
Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message to nominate a non-root destination folder.
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This is in relation to http://opensimulator.org/mantis/view.php?id=6311
This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself.
For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly.
This needs to be fixed in the future.
However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
2012-12-08 01:29:58 +00:00
BlueWall
77e88fab06
Format change
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Removed some white space in a line, looking to trigger a build
2012-12-07 20:19:16 -05:00
BlueWall
063f37cf73
One more time...
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needed one more "../" in the path (copy paste): Thanks BrucePatton for catching that one
2012-12-07 20:03:15 -05:00
BlueWall
a6e5a2f4df
Prebuild fix
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Had moved the class to a different namespace but failed to add the reference
2012-12-07 19:41:07 -05:00
BlueWall
cba1390ffd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-07 16:56:03 -05:00
Diva Canto
16d18afe21
Added missing config var in grided sims.
2012-12-07 12:38:19 -08:00
BlueWall
0b455d2882
Merge branch 'master' into connector_plugin
2012-12-07 15:36:43 -05:00
Diva Canto
3c9f8c9c46
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-06 20:04:59 -08:00
Diva Canto
8b29db98bd
Trying to prevent old route of sending attachments, simulator version unknown maybe due to timeout. mantis #6450
2012-12-06 20:04:32 -08:00
Justin Clark-Casey (justincc)
4e622f6816
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-07 00:53:47 +00:00
Justin Clark-Casey (justincc)
0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12
This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
2012-12-07 00:47:04 +00:00
Robert Adams
707e186aa3
BulletSim: update DLLs and SOs with vehicle collision event check
2012-12-06 09:34:30 -08:00
Robert Adams
7fd8202ae3
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
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linearMotorUp and related vehicle forces.
Fixed problems with downward vehicle position correction forces being too large.
Add vehicle collision flag so can sense whether vehicle is on the ground.
2012-12-06 09:31:12 -08:00
Robert Adams
edd1b353a5
BulletSim: update and add to the TODO list.
2012-12-06 09:31:05 -08:00
Robert Adams
18fe35906d
BulletSim: add detail logging detail flag so I don't have to comment and uncomment the detail logging when changing the depth of logged info.
2012-12-06 09:30:57 -08:00
Robert Adams
cc59e3cbdf
BulletSim: only check position sanity if the prim is physical -- the user can do anything dumb they wish.
2012-12-06 09:30:50 -08:00
Robert Adams
2ecd8e6720
BulletSim: add values for material friction and restitution. Fix line endings in material definition file.
2012-12-06 09:30:42 -08:00
Robert Adams
6d7f66f781
BulletSim: Don't add gravity to down force -- let Bullet do that. Add VehicleAddForce to set of managed vehicle prim properties.
2012-12-06 09:30:35 -08:00
Robert Adams
e599a8b242
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular forces commented out for the moment for debugging.
2012-12-06 09:30:28 -08:00
nebadon
f1d4e8f792
fix openjpeg on 64 bit OSX we were pointing to a file taht did not
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exist.
2012-12-06 09:52:18 -07:00
Justin Clark-Casey (justincc)
68daeee434
minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trigger another build
2012-12-06 01:36:30 +00:00
Justin Clark-Casey (justincc)
acc01bb85d
Allow GetTexture calls with no second value in the range header (e.g. just 5333-)
...
It looks like the latest Kokua is doing this.
As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html , leaving off the second value is legal
This indicates the caller wants the rest of the entity.
2012-12-06 01:12:12 +00:00
Justin Clark-Casey (justincc)
1c9ecc55d3
Instead of printing script errors out to console, put to debug log so that we also get timestamps.
...
This commit also adds script name, part name, uuid, etc. for later identification.
This information has been sent to console since 2009 but may be turned down if it proves too noisy.
However, I still currently need it to investigate some region problems probably triggered by scripting.
2012-12-06 00:22:52 +00:00
Justin Clark-Casey (justincc)
e60fe958df
minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp()
2012-12-05 23:44:12 +00:00
Justin Clark-Casey (justincc)
ec765de7e5
Add engine-wide events queued and events processed numbers to output of "xengine status" console command. For debugging purposes.
2012-12-05 23:41:50 +00:00
Justin Clark-Casey (justincc)
66982c8a59
Remove some mono warnings in script tests, chiefly where SetUp() wasn't properly calling to OpenSimTestCase.SetUp()
2012-12-05 23:36:15 +00:00
Justin Clark-Casey (justincc)
5ba99cbf55
Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue
2012-12-05 23:33:48 +00:00
Justin Clark-Casey (justincc)
652f4bcb42
For now, sort "show scripts" output in descending order sorted by events processed.
...
For debug purposes - should later add options to allow different sorting or show only highest 10, etc.
2012-12-05 23:27:50 +00:00
Justin Clark-Casey (justincc)
e8df0f1b4c
Add IScriptInstance.EventsProcessed stat so that we can record this information and display in "show scripts" for debug purposes
2012-12-05 22:33:46 +00:00
Justin Clark-Casey (justincc)
0f3ebe0971
Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity
2012-12-05 22:12:45 +00:00
Justin Clark-Casey (justincc)
b60c6bc3f8
Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway
2012-12-05 22:01:47 +00:00
Justin Clark-Casey (justincc)
2342d20a7e
minor: tidy up spacing at bottom of MundaneFrameworkTests
2012-12-05 21:53:25 +00:00
Justin Clark-Casey (justincc)
fdf8876e20
In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather than creating a new CultureInfo separately
2012-12-05 21:52:10 +00:00
Justin Clark-Casey (justincc)
ea786414c2
In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constructing a new CultureInfo separately
2012-12-05 21:51:08 +00:00
Justin Clark-Casey (justincc)
d97440c7cf
On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on every call use the single one set by Culture.SetCurrentCulture()
...
This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed.
This is what we want - we do not want to use any system overriden settings.
2012-12-05 21:40:28 +00:00
Justin Clark-Casey (justincc)
1b5f21f761
minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now.
2012-12-04 23:07:26 +00:00
Justin Clark-Casey (justincc)
0d4047e641
minor: Comment out "Delivering IM to..." messages for now.
2012-12-04 23:06:02 +00:00
Justin Clark-Casey (justincc)
fb26d32a5c
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
2012-12-04 22:33:25 +00:00
Justin Clark-Casey (justincc)
7fdc251774
Add path references for Mono.Addins where they were missing for DataSnapshot and UserStatistics.
...
Should address http://opensimulator.org/mantis/view.php?id=6444
Appears that nant doesn't need these paths but building directly in monodevelop does.
2012-12-04 22:24:51 +00:00
Diva Canto
583e44103c
Bug fix in OfflineMessageModule. Mantis #6446
2012-12-04 08:36:54 -08:00
Diva Canto
a4821c5e01
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-04 08:08:58 -08:00
Diva Canto
dc80c2afb3
Improvement in HGInstantMessageService: account for the existence of an offline IM service.
2012-12-04 08:08:34 -08:00
BlueWall
0c7d6adef1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-03 20:17:00 -05:00
BlueWall
ac65085cc3
XmlRpcGridRouter
...
Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.
See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or
https://github.com/BlueWall/XmlRpcRouter
for php gateway and test code.
2012-12-03 20:16:44 -05:00
Robert Adams
787636b97a
BulletSim: Reduce idle region physics overhead where there are MANY
...
static objects by more restrictive selection of objects that collide
with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
2012-12-03 16:25:51 -08:00
Robert Adams
41f1c5b7f7
BulletSim: rework angular corrections to remove any hybrid code and compute absolute collections.
2012-12-03 07:59:56 -08:00
Robert Adams
2586bab2dd
BulletSim: add stubs for generalization of preStep actions. Will eventually replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux.
2012-12-03 07:59:52 -08:00
Robert Adams
dc0497c1b8
BulletSim: begin tracking a TODO list. There just are so many things to remember to do.
2012-12-03 07:59:49 -08:00
Robert Adams
10fcc70b36
BulletSim: revert angular vertical attraction from motor to code. The motor code did not return the restoring difference but the current value. Remove unused commented out code.
2012-12-03 07:59:46 -08:00
Robert Adams
f9fed421fe
BulletSim: format vehicle detail logging messages so vehicle changs are grouped better in the log output.
2012-12-03 07:59:42 -08:00
Robert Adams
20c3ec7d92
BulletSim: localize vehicle property setting so the vehicle prim is only updated at the end of the vehicle simulation step and the push of the physics property update event only happens if the properties are actually changed.
2012-12-03 07:59:39 -08:00
Robert Adams
b124aae05e
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
2012-12-01 15:39:13 -08:00
Robert Adams
ec63e4ff29
BulletSim: remove time scaling of computed vehicle absolute velocity since Bullet will scale the movement by the time slice. Restore LIMIT_MOTOR_UP to definitition of BOAT simce some vehicle engines use it even for land vehicles. Push vehicle parameter updates through the regular property update to solve vehicles floating off when they should be stopped.
2012-11-29 22:21:45 -08:00
Robert Adams
0bda35e18f
BulletSim: add copyright header where it is missing. Remove some unnecessary 'using' requirements so testing framework is less complicated.
2012-11-29 09:53:59 -08:00
Robert Adams
0cd99c74a7
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
2012-11-29 09:24:53 -08:00
Robert Adams
b8a7cbb9e9
BulletSim: reverse direction of hover correction. Removes problem with vehicles being orbited.
2012-11-29 08:03:30 -08:00
Robert Adams
2ccd4c1302
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_BOAT definition.
2012-11-28 09:48:48 -08:00
Robert Adams
24b3b4df2e
BulletSim: update DLLs and SOs to remove simulator crash when calling SetInterpolationAngularVelocity.
2012-11-28 09:48:41 -08:00
Robert Adams
0a66317fa6
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
2012-11-28 09:48:33 -08:00
Diva Canto
d656ec8f33
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-27 21:11:19 -08:00
Diva Canto
92a766e8cb
Bug fix in Offline IM for inventory transfers. The items were being placed twice in the receiver's inventory.
2012-11-27 21:10:58 -08:00
Justin Clark-Casey (justincc)
aae76f7be4
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
...
ODEPrim, for instance, always hits this code path twice at the moment
Firstly before any sculpt data has been loaded (hence the spurious message)
Secondly when any sculpt data has been loaded or failed to load (when the message would be valid).
Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead
(though this is not ideal since it requires all physics plugins to copy/paste similar code).
2012-11-28 02:01:04 +00:00
Justin Clark-Casey (justincc)
8a1d3b322f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-28 02:00:34 +00:00
Justin Clark-Casey (justincc)
c17ea2049b
Show many more primitive properties on console command "show part name/id/pos"
2012-11-28 01:42:58 +00:00
Diva Canto
a82f699f43
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-27 14:43:01 -08:00
Diva Canto
2cd88787af
Prevent the core Groups module from being enabled when its name doesn't match the "default" ini choice
2012-11-27 14:42:28 -08:00
Robert Adams
8e459a0346
BulletSim: reorganize linear movement routine into separate subroutines enabling external calibration routines and unit tests.
2012-11-27 10:04:00 -08:00
Robert Adams
a5100cafee
BulletSim: fix terrain mesh generation for problem with regions that have unequal edge heights. Thanks UBit.
2012-11-27 10:03:55 -08:00
Robert Adams
68fe7dff20
BulletSim: reorganize angular movement routine into separate subroutines enabling external calibration routines and unit testing.
2012-11-27 10:03:49 -08:00
Robert Adams
59554758b1
BulletSim: implementation of vertical attraction motor.
2012-11-27 10:03:44 -08:00
Robert Adams
9e0db36c82
BulletSim: add 'infinite' timescale that does not reduce motor target or friction.
2012-11-27 10:03:38 -08:00
Justin Clark-Casey (justincc)
16e4019eca
Fix database service unit test failures by temporarily reverting BasicDataServiceTest extending OpenSimTestCase.
...
Mono 2.4.3 doesn't like this when running nunit, with nunit throwing
AssetTests`2 : System.MemberAccessException : Cannot create an instance of OpenSim.Data.Tests.AssetTests`2[TConn,TAssetData] because Type.ContainsGenericParameters is true.
and similar. Mono 2.10.8.1 does not have this issue.
So will wait until min version of mono bumps before restoring.
2012-11-26 22:25:36 +00:00
Robert Adams
5685b33071
BulletSim: increase vehicle stability by suppressing Bullet's update to angular velocity.
2012-11-26 10:47:34 -08:00
BlueWall
88f2fbc8f1
Merge branch 'master' into connector_plugin
2012-11-26 06:55:03 -05:00
Robert Adams
084e3926ca
BulletSim: use m_angularMotor to do the basic movement. Add the setting of same. Rename the angular forces and add comments to match MoveAngular to the form of MoveLinear.
2012-11-25 20:04:33 -08:00
Robert Adams
d7126a14e1
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome the movement added by Bullet.
2012-11-25 20:04:33 -08:00
Robert Adams
4c077a0694
BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_UP contribution a velocity and not a force.
2012-11-25 20:04:32 -08:00
Robert Adams
f977131fe0
BulletSim: add ToString override to BSVMotor.
2012-11-25 20:04:32 -08:00
Robert Adams
319ec3235c
BulletSim: add BSVMotor as BSDynamics linear motor.
...
Properly limit *_MOTOR_DECAY_TIMESCALE to 120 as per specs.
Invode BSDynamics.Refresh() when vehicle type is changed. Previously
the vehicle properties weren't getting set because the physical
properties were set before the vehicle type was set.
Add a "use name" to BSMotors for identification while debugging.
Correct current and target confusion in BSVMotor design.
Rename CurrentValueReductionTimescale to FrictionTimescale.
Event more detailed logging.
2012-11-25 20:04:31 -08:00
Robert Adams
bd635e264a
BulletSim: update DLLs and SOs with new collision margin setting function.
2012-11-25 20:04:31 -08:00
Robert Adams
9b98011714
BulletSim: update OpenSimDefaults.ini with current default values for friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'.
2012-11-25 20:04:30 -08:00
Robert Adams
980edabc2e
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more public. Add error logging for the detail log writer so a message is output when it cannot write to the specified logging directory. Modify friction defaults to be closer to ODE's values. Add new collision margin and vehicle angular damping parameters.
2012-11-25 20:04:29 -08:00
Robert Adams
9a42405944
BulletSim: small change to add position correction force with AddForce rather than just storing it in the variable
2012-11-25 20:04:28 -08:00
Robert Adams
22d5bf8ff9
BulletSim: complete vector motor. Correct line endings.
2012-11-25 20:04:28 -08:00
Robert Adams
d1480ac7ee
BulletSim: add terrain collision margin and vehicle angular damping
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parameters to the parameter block.
New API call for setting collision margin.
2012-11-25 20:04:27 -08:00
Robert Adams
c3f30fef96
BulletSim: add parameter for terrain collision margin.
...
Add locking around unlikely but possible race conditions on terrain list.
2012-11-25 20:04:27 -08:00
Robert Adams
4ae30873ad
BulletSim: Add tables and initialization for different attributes for different materials. For the moment, the per material tables are not used.
2012-11-25 20:04:26 -08:00
BlueWall
c754003944
Merge branch 'master' into connector_plugin
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Conflicts:
OpenSim/Server/Base/ServicesServerBase.cs
2012-11-25 17:03:14 -05:00
Justin Clark-Casey (justincc)
02db8b9adb
Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical.
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Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests
2012-11-24 03:49:23 +00:00
Justin Clark-Casey (justincc)
a4ce63d0cd
Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInventoryAccessModule() and re-enable in test suite.
2012-11-24 03:38:15 +00:00
Justin Clark-Casey (justincc)
22d4c52ffc
Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests
2012-11-24 03:15:24 +00:00
Justin Clark-Casey (justincc)
e9be85442f
In ArchiverTests, use the local instantiated SceneManager rather than potentially cross-contaminating tests by relying on the static SceneManager.Instance
2012-11-24 02:57:43 +00:00
Justin Clark-Casey (justincc)
82690e1384
Fix bug where loading an OAR with a deeded parcel would always set the parcel owner ID to the estate owner even if the group UUID was present.
...
Aims to address http://opensimulator.org/mantis/view.php?id=6355
As part of this work, an incomplete IXGroupsData was added which currently only allows store/fetch/delete of group records
(i.e. no membership data etc)
This is subject to change and currently only an in-memory storage implementation exists for regression test purposes.
2012-11-24 02:43:31 +00:00
Justin Clark-Casey (justincc)
cda531bc3c
minor: Add some currently commented out debug log lines for investigating issues resolving group IDs for land parcels on OAR loading where groups do not exist
2012-11-23 05:44:31 +00:00
Justin Clark-Casey (justincc)
999cb4b20c
Make "show threads" and "thread abort" console commands available on all servers
2012-11-23 04:40:49 +00:00
Justin Clark-Casey (justincc)
e0a3e01850
Make "force gc" console command available across all servers
2012-11-23 04:27:04 +00:00
Justin Clark-Casey (justincc)
4b46a0d536
Make "show version" console command available across all servers
2012-11-23 04:19:08 +00:00
Justin Clark-Casey (justincc)
065d6d6fe1
Delete unused BaseHttpServer.HandleAgentRequest()
2012-11-23 04:15:21 +00:00
Justin Clark-Casey (justincc)
edbdbd44b9
Enable further client stack packet pooling by default by setting RecycleBaseUDPPackets = true by default.
...
This reduces base memory churn of every client connection, improving the garbage collection situation.
The effect is a significant portion of base load (an avatar standing still on a completely blank island)
but will probably still be swallowed up by other memory use on active regions.
Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains
in case a switch back is needed.
2012-11-23 04:09:45 +00:00
Justin Clark-Casey (justincc)
acc1810af2
minor: remove some mono compiler warnings
2012-11-23 04:08:17 +00:00
Justin Clark-Casey (justincc)
1f336579c8
minor: Make note in log if scene was restarted due to an unrecoverable physics error
2012-11-23 04:06:48 +00:00
Justin Clark-Casey (justincc)
f473252fa8
Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.
...
Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically.
2012-11-23 03:56:53 +00:00
Justin Clark-Casey (justincc)
36c6edac69
Remove the redundant BypassPermissions() checks in EstateManagmentModule.
...
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
2012-11-23 03:29:50 +00:00
Justin Clark-Casey (justincc)
9b60c14bb1
minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer.
2012-11-23 03:05:30 +00:00
Justin Clark-Casey (justincc)
8c8c8a00a4
Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
...
This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-11-23 02:22:30 +00:00
Justin Clark-Casey (justincc)
049987925d
Add regression test for checking scene close when SceneManager is asked to close
2012-11-23 02:05:30 +00:00
Justin Clark-Casey (justincc)
eb1921ff93
Add "help all" console command which will list all commands alphabetically in a single list
2012-11-23 01:52:48 +00:00
justincc
7133b6bb4f
Fix recent windows build break.
...
Add missing OpenSim.Framework.Servers reference
2012-11-23 01:43:11 +00:00
Justin Clark-Casey (justincc)
61808d148e
Fix regression where we stopped closing scenes on simulator exit.
...
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things.
Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
2012-11-23 01:01:39 +00:00
Melanie
3b2caa63b0
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
...
conflicts with PhysicsShape type defined in later libOMV
2012-11-22 14:45:41 +00:00
Justin Clark-Casey (justincc)
3ce00e97cc
Factor out command script code.
...
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-22 05:57:20 +00:00
Justin Clark-Casey (justincc)
9fcf3f1a3f
Make "config show/set/get/save" console commands available on all servers
2012-11-22 05:48:41 +00:00
Justin Clark-Casey (justincc)
8269d2b893
Factor out common pid file creation and removal code.
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Log path at which pid file is created or reason for failure to create.
2012-11-22 05:14:43 +00:00
Justin Clark-Casey (justincc)
42e87a6582
Add "get log level" command - this returns the current server session console logging level.
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This supersedes getting information by calling "set log level" without a 4th argument, which is confusing.
2012-11-22 04:57:45 +00:00
Justin Clark-Casey (justincc)
34ff96a119
Remove unused BaseOpenSimServer.ShowHelp()
2012-11-22 04:52:29 +00:00
Justin Clark-Casey (justincc)
4c4379b50f
Make "set log level" command available across all servers
2012-11-22 04:50:09 +00:00
Justin Clark-Casey (justincc)
45d1e6ab09
Make "show info" command available across all servers
...
This helpfully lists version information, startup location and console log level
2012-11-22 04:45:53 +00:00
Justin Clark-Casey (justincc)
cf03d6ea92
Factor out common registration of "show uptime" command
2012-11-22 04:11:03 +00:00
Justin Clark-Casey (justincc)
5c48d7a378
factor out common HandleShow code for "show uptime"
2012-11-22 04:05:09 +00:00
Justin Clark-Casey (justincc)
74a20a62ee
refactor: Factor out copy/pasted server uptime report code
2012-11-22 03:43:21 +00:00
Justin Clark-Casey (justincc)
448811ccdd
If an asset POST does not contain well-formed XML, return a 400 (Bad Request) HTTP status rather than simply dropping the request.
2012-11-22 03:03:37 +00:00
Justin Clark-Casey (justincc)
33a4f07c4e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-22 03:01:26 +00:00
Robert Adams
56ef180c92
BulletSim: update DLLs and SOs. No functional changes. Only the parameter block format changed.
2012-11-21 16:44:02 -08:00
Robert Adams
cbc7e7bf85
BulletSim: Make avatar capsule so it is not circular.
...
Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground.
2012-11-21 16:43:53 -08:00
Robert Adams
4a0de01704
BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
2012-11-21 16:43:45 -08:00
Robert Adams
a59368c4a1
BulletSim: add terrainImplementation parameter with default to Mesh.
2012-11-21 16:43:37 -08:00
Robert Adams
2dc7e9d3fa
BulletSim: fix line endings to be all Linux style (windows style keeps creeping in)
2012-11-21 16:43:29 -08:00
Robert Adams
34cbc738a8
BulletSim: enablement and debugging of mesh terrain.
2012-11-21 16:43:21 -08:00
Robert Adams
71b9640dfa
BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented.
2012-11-21 16:43:14 -08:00
Robert Adams
8dd5813889
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars.
2012-11-21 16:43:06 -08:00
Robert Adams
65e55ada87
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to same.
2012-11-21 16:42:58 -08:00
Robert Adams
d6db0d5740
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum.
2012-11-21 16:42:50 -08:00
Robert Adams
4d29488216
BulletSim: change PositionSanityCheck to apply a force to correct position corrections (below ground and floating).
2012-11-21 16:42:42 -08:00
Robert Adams
2f5fe4b88e
BulletSim: tweek avatar capsule parameters so avatar feet don't go below ground. This solves the bouncing, short avatar problem (Mantis 6403).
2012-11-21 16:42:34 -08:00
Justin Clark-Casey (justincc)
bac8ac32da
Add regression test for a good request made to the asset service post handler.
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Adds new OpenSim.Server.Handlers.Tests.dll to test suite
2012-11-21 23:42:34 +00:00
Justin Clark-Casey (justincc)
f656adee31
If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.
...
This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
2012-11-20 10:22:49 +00:00
Justin Clark-Casey (justincc)
ea65a64f7b
refactor: Move common presence connector code into BasePresenceServiceConnector
2012-11-20 10:11:57 +00:00
Justin Clark-Casey (justincc)
5aec4f6dd0
Add Iain Oliver to CONTRIBUTORS.txt
2012-11-20 05:15:04 +00:00
Justin Clark-Casey (justincc)
597a101b9f
Minor formatting for 0962a35d and a few one-line comments as to why that code is there
2012-11-20 05:09:44 +00:00
Iain Oliver
0962a35d2f
Fix movetotarget on mega regions.
2012-11-20 04:54:13 +00:00
Justin Clark-Casey (justincc)
dc5711ad62
minor: If logging full incoming HTTP data, don't deceptively print ... at the end of the body.
2012-11-20 04:10:03 +00:00
BlueWall
665f79e15c
Expose configuration options for the XmlRpcGridRouter
...
Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
2012-11-19 21:51:37 -05:00
Robert Adams
6c961d8add
BulletSim: Use base class constructors for initialization of BSShape and other classes.
2012-11-18 22:58:36 -08:00
Robert Adams
22be36be69
BulletSim: fix the problem with flying being disabled when crossing region boundries.
2012-11-18 22:57:26 -08:00
Robert Adams
079a1e704f
BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim libraries with code stripped of the obsolete code.
2012-11-18 18:17:30 -08:00
Justin Clark-Casey (justincc)
5b79bfc4df
Remove old InventoryService, which has for a long time been replaced by XInventoryService.
2012-11-17 01:32:01 +00:00
Justin Clark-Casey (justincc)
392e84e554
Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
...
This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
2012-11-17 01:23:29 +00:00
Justin Clark-Casey (justincc)
2aa58c5843
Do not allow invariants to change on calls to XInventoryService.UpdateItem()
...
This is to help track down http://opensimulator.org/mantis/view.php?id=6359 where creator IDs on items and rezzed objects have been reported to sometimes change.
This should never happen - a particular item should never change creators (if an item is given then a new item (with new id) is created).
Invariants are inventory type, asset type, folder (changed only on MoveItems()), CreatorIdentification and Owner.
If caller attempts to change an invariant, warning is logged but other properties are still changed.
If you see this warning, reporting on Mantis 6359 would be very welcome with the exact operation being done at the time.
2012-11-17 01:01:14 +00:00
Justin Clark-Casey (justincc)
e25c51330a
Add basic XInventoryServicesTests.TestAddItem() regression test.
2012-11-17 00:12:25 +00:00
Justin Clark-Casey (justincc)
55f889cc66
refactor: Move stat classes out of StatManager and into their own files for clarity.
2012-11-16 05:02:06 +00:00
Justin Clark-Casey (justincc)
cbc635a9c6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-16 04:48:55 +00:00
Justin Clark-Casey (justincc)
cd088757e9
Add a first draft mechanism for the IncomingPacketsProcessedStat to show the delta over time.
...
The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
2012-11-16 04:36:22 +00:00
Diva Canto
df62d113ab
The last few AssemblyInfos. Finished!
2012-11-14 21:18:18 -08:00
Justin Clark-Casey (justincc)
350cd58e5e
refactor: move common inventory folder version update code to parent class in mysql, mssql and sqlite database plugins
2012-11-15 04:01:30 +00:00
Justin Clark-Casey (justincc)
16dd94b956
Improve inventory folder version updating for mssql database plugin.
...
I am not in a position to test this so the updates have been done blind.
If it needs any fixing will probably require patches.
2012-11-15 03:39:17 +00:00
Justin Clark-Casey (justincc)
0c4efdc6a8
Fix build break from 1aa0271 by adding System.Core to prebuild.xml
2012-11-15 03:32:03 +00:00
Justin Clark-Casey (justincc)
1aa0271239
Implement folder version updating for the sqlite inventory plugin
2012-11-15 03:29:55 +00:00
Justin Clark-Casey (justincc)
daf03bfb56
Handle Map block requests on a separate thread rather than the main packet handling thread.
...
This prevents a slow grid information network call from holding up the main packet handling thread.
There's no obvious race condition reason for not doing this asynchronously.
2012-11-15 03:09:20 +00:00
Justin Clark-Casey (justincc)
57273ef7b2
Do HandleMapLayerRequest on its own thread rather than on the main inbound udp packet handling thread.
...
There's no obvious race condition reason for doing this on the main packet handling thread.
2012-11-15 03:07:45 +00:00
Justin Clark-Casey (justincc)
df4da51f04
Following on from 4f982596, launch map name requests on an async thread from LLClientView directly.
...
This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
2012-11-15 03:04:46 +00:00
Justin Clark-Casey (justincc)
038528dc80
Make PacketPool class stats pull stats instead of push stats so they can be lifted up into LLUDPServer and be distiguished by scene name
2012-11-15 02:02:59 +00:00
Justin Clark-Casey (justincc)
2c36106675
Add IncomingPacketsProcessedCount stat for diagnostics.
...
Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
2012-11-15 01:14:18 +00:00
Diva Canto
35fd4474b2
Added AssemblyInfos in the OpenSim.Server namespace dlls.
2012-11-14 11:20:55 -08:00
Diva Canto
aeeaa3a0a9
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
2012-11-14 11:09:43 -08:00
Diva Canto
27b12cebbb
A few more AssemblyInfos in a few more dlls.
2012-11-14 08:10:15 -08:00
Diva Canto
fcaddd901c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-14 07:50:58 -08:00
Diva Canto
c88e6fb445
Possibly fixes mantis #6429 (Flotsam cache having a null ref to the asset service)
2012-11-14 07:50:19 -08:00
Justin Clark-Casey (justincc)
94da908813
More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where possible.
...
Not doing SQLiteInventoryStore since this is no longer used and should disappear in the future.
2012-11-14 04:45:59 +00:00
Justin Clark-Casey (justincc)
2ccb53b42d
If no ISimulationDataStore or IEstateDataStore implementations could be loaded then halt with informative message rather than a later NRE.
...
Halt already occurs if the relevant config sections are not present.
So it also makes sense to halt if the implementations themselves cannot be loaded.
2012-11-14 04:17:39 +00:00
Diva Canto
790b595aa0
Added a few more AssemblyInfos. (Plus added the one in OptionalModules, which had been forgotten.)
2012-11-13 19:50:19 -08:00
Diva Canto
f3e90cbffc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-13 19:27:02 -08:00
Diva Canto
e4cb7af98a
Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't have an AssemblyInfo file.
2012-11-13 19:26:43 -08:00
Justin Clark-Casey (justincc)
7861090a17
Replace old Prebuild.exe accidentally added back in f977291 with one built without <copy> nant target generation and on mono 2.4.3
2012-11-14 02:44:10 +00:00
Justin Clark-Casey (justincc)
f977291a44
Replace previously updated Prebuild.exe with one built directly with mono 2.4.3
2012-11-14 02:40:37 +00:00
Justin Clark-Casey (justincc)
564fe35d4d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-14 02:30:12 +00:00
Justin Clark-Casey (justincc)
90c6d2e50c
Stop Prebuild from generating <copy> statements which unnecessarily copy files into bin/Debug or bin/Release
...
nant_0.91~alpha2+dfsg-3_all.deb in Ubuntu 12.04 and earlier actually ignored these due to a bug
However, nant 0.92~rc1+dfsg-2 in Ubuntu 12.10 fixes this bug (possibly https://github.com/nant/nant/pull/39 ).
Which makes nant time-consumingly copy these files when the aren't actually used.
Tested removal of <copy> on both nant 0.91 and nant 0.92
Will be submitting this patch to prebuild project for comment though I suspect there's nobody there to pay attention.
2012-11-14 02:25:07 +00:00
Diva Canto
1f9d39c15d
Deleted OptionalModules.addin.xml. Added AssemblyInfo.cs for that dll.
2012-11-13 09:54:52 -08:00
Diva Canto
18c5d33f0a
All optional modules' directives moved out of addin.xml
2012-11-13 09:48:56 -08:00
Diva Canto
89a1388857
Deleted .addin.xml. Added AssemblyInfo.cs
2012-11-13 09:04:32 -08:00
Diva Canto
922425a205
Last 27 modules' directives (service connectors out).
2012-11-13 08:49:52 -08:00
Diva Canto
457395d9c1
Another 11 modules' directions moved out of .addin.xml
2012-11-13 08:36:44 -08:00
Diva Canto
608444c9f7
Another 21 modules' directives moved out of .addin.xml
2012-11-13 08:27:51 -08:00
Diva Canto
d73aa8c1a6
Moved the WindModule and its own plugins out of .addin.xml
2012-11-12 21:27:23 -08:00
Diva Canto
99ccd4ea44
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-12 21:15:35 -08:00
Diva Canto
31177d9259
Another 10 modules' directives moved from .addin.xml
2012-11-12 21:14:58 -08:00
Justin Clark-Casey (justincc)
2fd36653b9
minor: Add some explanative method doc to SceneHelpers.SetupSceneModules()
2012-11-13 04:34:03 +00:00
Justin Clark-Casey (justincc)
f605a62427
Disable code to get server-side to move given items to a destination folder on TaskInventoryAccepted.
...
This is because the fixes to inventory versioning (so that they better match viewer expections)
now appear to allow the viewer to execute #RLV moves, as happens on the LL grid.
Doing it again server-side now wrongly creates another child #RLV folder underneath the root one.
As per http://opensimulator.org/mantis/view.php?id=6311
2012-11-13 04:15:21 +00:00
Diva Canto
48577af325
More module cleanup: removed the CoreModules.Framework modules directives out of .addin.xml.
2012-11-12 18:23:20 -08:00
Diva Canto
335ff4359c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-12 18:08:27 -08:00
Diva Canto
86903f23dd
Cleanup on region modules: gave short node id's to all of them.
2012-11-12 18:08:02 -08:00
Melanie
40d5148bbc
Update ScriptModuleComms name space to CoreModules
2012-11-13 01:56:32 +00:00
Melanie
4edaa4e41a
Completely remove the IRegionModule interface
2012-11-12 22:56:59 +00:00
Melanie
faca755995
Stop closing old style modules
2012-11-12 22:51:24 +00:00
Melanie
8c130bcaf5
Remove the old style module loader and all references to it
2012-11-12 22:50:28 +00:00
Melanie
e41374dd01
Remove IRegionModule support from the test setup helper
2012-11-12 22:25:35 +00:00
Melanie
0d15a6a01f
Remove any mention of IRegionModule from region names and comments to aid
...
grepping for remaining uses
2012-11-12 19:18:20 +00:00
Diva Canto
152d5dc2a7
Fix mantis #6425
2012-11-11 21:13:14 -08:00
Diva Canto
db418bff2b
Fix issues with the DynamicTextureModule and corresponding unit tests.
2012-11-11 19:39:21 -08:00
Diva Canto
113a9704f2
One more module converted: WebStatsModule.
2012-11-11 17:02:22 -08:00
Diva Canto
64fad2f80e
Two more modules converted: XmlRpcGridRouterModule and XmlRpcRouterModule.
2012-11-11 16:44:59 -08:00
Diva Canto
4e8c8b2cd8
One more module converted: MRMModule.
2012-11-11 16:18:47 -08:00
Diva Canto
abef034d1b
One more module converted: IRCStackModule.
2012-11-11 16:10:47 -08:00
Diva Canto
ba2318bd61
One more module converted: PermissionsModule.
2012-11-11 15:59:09 -08:00
Diva Canto
571f6a0300
One more module converted: XMLRPCModule. Removed it from the special loading at start.
2012-11-11 15:29:25 -08:00
Diva Canto
4de8915ddd
One more module converted: VectorRenderModule.
2012-11-11 15:04:02 -08:00
Diva Canto
9f45198516
One more module: DynamicTextureModule. Removed it from the special load in the beginning.
2012-11-11 14:54:40 -08:00
Diva Canto
6759ed1013
One more module converted: LoadImageURLModule. Also removed it from its hard-coded instantiation (I think I understood what the problem was, and that I've done it right).
2012-11-11 14:46:22 -08:00
Diva Canto
963b1e861c
One more module converted: ScriptsHttpRequests.
2012-11-11 14:22:06 -08:00
Diva Canto
84be90e5f8
One more module converted: EmailModule.
2012-11-11 14:00:58 -08:00
SignpostMarv
f560d581bb
document & 80-character width terminal formatting
...
Signed-off-by: Diva Canto <diva@metaverseink.com >
2012-11-11 13:50:38 -08:00
SignpostMarv
23605cf93d
converting NPC module to ISharedRegionModule
...
Signed-off-by: Diva Canto <diva@metaverseink.com >
2012-11-11 13:50:38 -08:00
Diva Canto
c60e1a1ae6
J2KDecoderModule: move the code out of PostInitialise()
2012-11-11 13:49:07 -08:00
Melanie
3c48b44b68
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-11-11 21:16:29 +00:00
Melanie
b9f602cc77
Prevent datasnapshot from crashing the simulator
2012-11-11 21:16:07 +00:00
PixelTomsen
37c9700904
moving windlight-sources to correct namespace-named folder (world); add LightShare as Interface
...
Signed-off-by: Diva Canto <diva@metaverseink.com >
2012-11-11 11:17:40 -08:00
PixelTomsen
a180fef99e
remove entry OpenGridProtocol in OpenSimDefaults.ini - module was deleted
...
Signed-off-by: Diva Canto <diva@metaverseink.com >
2012-11-11 11:16:52 -08:00
Diva Canto
6cf90e5516
One more module converted: LightShareModule.
2012-11-11 08:38:39 -08:00
Diva Canto
d589a8bc04
Deleted 2 obsolete modules: OGSRadmin and OpenGridProtocol. They were still IRegionModule's and they have been dead for a very long time, so no need to drag them along in this revamping of region modules.
2012-11-11 08:14:58 -08:00
Diva Canto
f85d054bc6
One more module converted: MonitorModule.
2012-11-11 07:46:12 -08:00
Diva Canto
79d51c27bb
One more module converted: InventoryArchiverModule.
2012-11-11 07:31:25 -08:00
Diva Canto
09deaa890d
One more module converted: GroupsModule.
2012-11-10 17:56:25 -08:00
Diva Canto
2ef0062664
One more module converted: XferModule.
2012-11-10 17:48:04 -08:00
Diva Canto
562c585bc6
One more module converted: GodsModule.
2012-11-10 17:34:42 -08:00
Diva Canto
cdcb67a952
One more module converted: GesturesModule.
2012-11-10 17:21:09 -08:00
SignpostMarv
d5f9f5c9c3
document, 80-character width terminal formatting converting comments to documentation for IDE & doxygen goodness
...
Signed-off-by: Diva Canto <diva@metaverseink.com >
2012-11-10 17:09:47 -08:00
SignpostMarv
b3dddd7447
document & 80-character width terminal formatting
...
Signed-off-by: Diva Canto <diva@metaverseink.com >
2012-11-10 17:09:47 -08:00
SignpostMarv
a87c4c7d89
Converting WorldCommModule to INonSharedRegionModule
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2012-11-10 17:09:46 -08:00
Diva Canto
fe2fa70c74
One more module converted: Combat/CombatModule.
2012-11-10 16:42:52 -08:00
Diva Canto
74dd38db70
One more module converted: AvatarFactoryModule.
2012-11-10 16:24:15 -08:00
Diva Canto
5fb5758103
Cleaning up some confusion with Addin names introduced in a prior commit. Also the Flotsam cache module was being given a different Addin name, I removed that.
2012-11-10 15:54:11 -08:00
Diva Canto
e10d61ea8c
One more module converted: CloudModule.
2012-11-10 11:59:08 -08:00
Diva Canto
b3574d23e4
One more module converted: DataSnapshot.
2012-11-10 11:26:03 -08:00
Diva Canto
3a5e317f65
One more module converted: ObjectAdd.
2012-11-10 10:35:27 -08:00
Diva Canto
26a94610fc
Fix Unit tests -- the module contract was not being honored in the set up of scenes.
2012-11-10 10:21:37 -08:00
Diva Canto
4ac857f902
One more module: EventQueueGetModule. Also making it non-optional for this dll.
2012-11-10 08:48:31 -08:00
SignpostMarv
fb7bbe167a
formatting DialogModule for 80-character width terminal
2012-11-10 08:12:31 -08:00
SignpostMarv
5cba04e2d6
Converting DialogModule to INonSharedRegionModule
2012-11-10 08:12:31 -08:00
SignpostMarv
d0742cea3e
80 character-width terminal formatting of IDialogModule interface, removing superfluous whitespace & line-endings.
2012-11-10 08:12:30 -08:00
SignpostMarv
ee3d06220e
Documenting parameters of methods on the IDialogModule interface
2012-11-10 08:12:30 -08:00
Diva Canto
791c4d5b9f
One more module converted: J2KDecoderModule.
2012-11-10 08:10:43 -08:00
Diva Canto
86b22604fa
One more more converted: IPBanModule.
2012-11-09 22:21:11 -08:00
Diva Canto
a4fee98352
One more module converted: TreePopulator.
2012-11-09 22:09:08 -08:00
Diva Canto
bbff036944
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-09 21:59:01 -08:00
Diva Canto
492515cf3f
One more module converted: Vegetation.
2012-11-09 21:58:39 -08:00
Justin Clark-Casey (justincc)
12c62d30e1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-10 05:44:50 +00:00
Justin Clark-Casey (justincc)
c94240ba5b
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
...
Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
2012-11-10 05:43:57 +00:00
Diva Canto
4f98259617
Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long.
2012-11-09 20:39:55 -08:00
Diva Canto
2540132a54
MapSearchModule also converted to new region module interface (37 to go).
2012-11-09 16:40:55 -08:00
Diva Canto
19aab3e6fe
Converted the WindModule to the new region module interface (38 to go). Also added both the WindModule and the SunModule to the Plugin manifest.
2012-11-09 16:28:30 -08:00
Diva Canto
7dfd1468cc
Converted the SunModule to the new region module interface. (39 to go...)
2012-11-09 15:38:10 -08:00
PixelTomsen
64c80aec64
llSetLinkCamera implementation
...
wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera
mantis: http://opensimulator.org/mantis/view.php?id=6397
2012-11-09 14:31:56 -08:00
SignpostMarv
5bff741544
marking IRegionModule interface as obsolete via System.ObsoleteAttribute, intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
2012-11-09 14:20:24 -08:00
Justin Clark-Casey (justincc)
61b816ebba
minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder.
2012-11-09 01:18:11 +00:00
Justin Clark-Casey (justincc)
75c880a6f3
Update parent inventory folder version numbers when folders are moved/created/deleted to match version numbers cached by viewers.
...
This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders).
This should hopefully improve viewer reuse of its cached inventory information.
Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
2012-11-09 01:13:19 +00:00
Dan Lake
9bc0419679
ODECharacter overrides TargetVelocity. No change to existing behavior
2012-11-08 01:18:25 -08:00
Diva Canto
a407eb287f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-07 20:05:30 -08:00
Diva Canto
eb273b808e
HG: Hopefully this fixes the issues with port 80 once and for all.
2012-11-07 19:59:54 -08:00
Robert Adams
3666518319
BulletSim: add skeleton classes for shape objectification. This will eventually replace all the if's and switches in ShapeCollection with polymorphism.
2012-11-07 15:29:51 -08:00
Robert Adams
67d5dbbb49
BulletSim: add classes for physics motors. Eventually these will replace the manual code for vehicles and add PID functionality to avatar movement.
2012-11-07 15:28:06 -08:00
Robert Adams
6df9d40d99
BulletSim: update the DLLs and SOs
2012-11-06 18:17:00 -08:00
Robert Adams
ee00c5c885
BulletSim: many changes to tune vehicles for BulletSim.
...
The problem left is that the vehicle sitting on something needs
to press down for gravity and what its sitting on pushes up
so the vehicle does not penetrate. The effect is Bullet calculates
a lot of random angular motion for the vehicle. Various schemes
of damping and zeroing has not resolved the problem.
2012-11-06 18:16:47 -08:00
Robert Adams
76cc303031
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions.
2012-11-06 18:16:35 -08:00
Robert Adams
e2130817e5
BulletSim: remove limit on taints that can happen before a step. Remove some debugging code (detail log flushing).
2012-11-06 18:16:23 -08:00
Robert Adams
f70a3099b5
BulletSim: recalculate the compound shape bounding box when built.
2012-11-06 18:16:12 -08:00
Robert Adams
702fd1e094
BulletSim: only compute linkset mass when membership changes rather than everytime someone asks for it.
2012-11-06 18:16:00 -08:00
Robert Adams
36d77fe27c
BulletSim: Add separate linear and angular damping function calls. Add function for recalculating compound shape bounding box.
2012-11-06 18:15:48 -08:00
teravus
b2dfa6f022
To keep things consistent allowing an UnregisterModuleInterface... Force the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency.
2012-11-06 19:03:41 -05:00
Justin Clark-Casey (justincc)
bf469819a6
Update folder version numbers when moving items and making the Delete(string[], string[]) call (not just string, string).
...
This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions.
If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough).
May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation.
2012-11-06 23:44:52 +00:00
Justin Clark-Casey (justincc)
a8424490ae
Increment version number of a folder when an object it contains is deleted.
...
Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted.
2012-11-06 23:40:33 +00:00
Melanie
236cc1f268
Change user message on TeskInventoryAccepted to let the viewer format it
...
properly
2012-11-05 00:05:01 +00:00
Diva Canto
89322aaf94
Prevent IMs being sent to prims when avies decline inventory offers from them.
2012-11-04 15:17:47 -08:00
Melanie
f391d028de
Add a method to query all registered script constants to allow non-XEngine
...
script engines to use them.
2012-11-04 22:39:15 +00:00
Robert Adams
895d28f14d
BulletSim: update the DLLs and SOs
2012-11-03 21:28:23 -07:00
Robert Adams
79f7c466a1
BulletSim: fix compound linkset crash by not freeing shape of child prims.
...
Remove all compilation warnings (mostly 'protected' in sealed classes.)
Add the dynamicAabbEnable parameter to creation of compound shapes.
2012-11-03 21:16:02 -07:00
Robert Adams
894bb4893b
BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape.
2012-11-03 21:15:54 -07:00
Robert Adams
498ea76e63
BulletSim: Move construction of compound linkset from ShapeCollection
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into LinksetCompound where it should be.
Create meshes for native shapes when part of a compound linkset because
scale is currently per object and not per collision shape.
Don't schedule a LinksetCompound refresh if just changing properties.
2012-11-03 21:15:46 -07:00
Robert Adams
1dc23b2b97
BulletSim: parameterize selection of linkset implementation
2012-11-03 21:15:39 -07:00
Robert Adams
b0eccd5044
BulletSim: debugging of compound shape implementation of linksets.
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Add compound shape creation and freeing in shape manager.
Add optional taint-time execution method and update code to use it.
Add API2 linkage for more compound shape methods (get num, get/remove by index, ...)
Modify perferred shape return so linkset children can have differet shapes than root.
Add Position and Orientation calls to linksets so children can be moved around by
the linkset by its own calculation. Allows for very general linkset implementations.
2012-11-03 21:15:30 -07:00
Robert Adams
f53b4e7a21
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created.
2012-11-03 21:15:22 -07:00
Robert Adams
39c02dcc8c
BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound.
2012-11-03 21:15:14 -07:00
Robert Adams
364a7c3088
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.
2012-11-03 21:15:06 -07:00
Robert Adams
28e2cd3fa2
BulletSim: vehicle tweeking.
...
Add AddTorque() method to BSPrim. Remove some manual motor actions
in computing angular force (will eventually be replaced with motor class).
Remove some experimental changes.
2012-11-03 21:14:58 -07:00
Robert Adams
52be581f71
BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together.
2012-11-03 21:14:49 -07:00
Robert Adams
93fe384cce
BulletSim: Use the PostTaints operation to build the linkset once before the next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code.
2012-11-03 21:14:41 -07:00
Robert Adams
42d65840c8
BulletSim: Add gravity force to vehicle. Some debugging additions.
2012-11-03 21:14:33 -07:00
Robert Adams
dae038a117
BulletSim: fix problem with multiple linksets stepping on each other if they are built at the same time.
2012-11-03 21:14:25 -07:00
Robert Adams
4cfa3be4ef
BulletSim: add definitions for linkset collision mask
2012-11-03 21:14:16 -07:00
Robert Adams
bc43c7007d
BulletSim: code rearrangement
2012-11-03 21:14:08 -07:00
Robert Adams
8c9e4c1f7b
BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset.
2012-11-03 21:14:00 -07:00
Robert Adams
9568f24c26
BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step.
2012-11-03 21:13:52 -07:00
Robert Adams
2f25f70316
BulletSim: remove unneeded parameter from Refresh().
2012-11-03 21:13:44 -07:00
Robert Adams
e20bad12cc
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty.
2012-11-03 21:13:35 -07:00
Robert Adams
7af28724ac
BulletSim: rename constraint classes so they show up together alphabetically.
2012-11-03 21:13:27 -07:00
Robert Adams
92d3c611e5
BulletSim: many small changes for vehicles simulation.
2012-11-03 21:13:19 -07:00
Robert Adams
2b75035aef
BulletSim: add ForEachMember(action) call for linkset.
2012-11-03 21:13:11 -07:00
Robert Adams
8fa83cf430
BulletSim: Add activations after vehicle properties change. Problem was the vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet.
2012-11-03 21:13:03 -07:00
Robert Adams
b83449ae9a
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
2012-11-03 21:12:54 -07:00
Robert Adams
804b332d45
BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code.
2012-11-03 21:12:46 -07:00
Diva Canto
783443705d
HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder with parentID=UUID.Zero
2012-11-03 12:03:47 -07:00
Diva Canto
7412795a0b
HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE.
2012-11-02 08:05:56 -07:00
Dan Lake
2e106cd5de
Change to earlier commit for TargetVelocity to support distributed physics.
2012-11-02 03:09:04 -07:00
Justin Clark-Casey (justincc)
ce7beb6f20
Add [AssetService] AllowRemoteDeleteAllTypes (default false).
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This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests.
2012-11-02 01:41:38 +00:00
Justin Clark-Casey (justincc)
462ad336dc
Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
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This allows us to use a common check for both AssetService and XAssetService.
It also allows future console commands to delete an asset.
As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured.
2012-11-02 00:02:10 +00:00
Justin Clark-Casey (justincc)
8dfe59d7b8
Comment out checks not to overwrite existing IAR/OAR files for now on "save iar/oar" since this causes problems for some backup systems.
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Needs more thought, maybe an explicit --force/--overwrite switch
Comments on http://opensimulator.org/mantis/view.php?id=6389
2012-11-01 03:42:15 +00:00
Justin Clark-Casey (justincc)
a7d9f5598f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-01 03:34:11 +00:00
Justin Clark-Casey (justincc)
ccb17eab71
Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4
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This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
2012-11-01 03:31:30 +00:00
Dan Lake
ffe4d738fb
Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.
2012-10-31 17:13:18 -07:00
Justin Clark-Casey (justincc)
566aaef1f4
Also add the additional ScriptException constructor necessary to get [Serializable] to work.
2012-10-31 00:56:41 +00:00
Justin Clark-Casey (justincc)
b3072cf343
Mark ScriptException as [Serializable] for when it has to cross AppDomains
2012-10-31 00:46:07 +00:00
Justin Clark-Casey (justincc)
4ba48151b2
Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.
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This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async.
2012-10-31 00:39:45 +00:00
Justin Clark-Casey (justincc)
6235d16c31
Make "show object part" command correctly display script status.
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Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-31 00:31:18 +00:00
Melanie
3388534ff5
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-10-30 23:14:06 +00:00
Melanie
fd9cb3cb68
Store and send the current movement animation state to a new sim on crossing
2012-10-30 23:08:22 +00:00
Melanie
9e05067a4f
Add AnimState to CADU
2012-10-30 22:11:02 +00:00
Justin Clark-Casey (justincc)
984faf24df
Only create a new list to check if objects have reached targets if there actually are any targets.
2012-10-30 01:48:05 +00:00
Justin Clark-Casey (justincc)
ff6c69000e
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.
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Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
2012-10-30 01:40:59 +00:00
Justin Clark-Casey (justincc)
9bc4dc6c5f
Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase.
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These situations include asset not found and remote service not responding.
2012-10-30 01:19:32 +00:00
Justin Clark-Casey (justincc)
cccf695327
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exception.
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In some cases (such as failure to receive response from asset service), it is possible for a null to be returned from IAssetService.Get(string, object, AssetRetrieved).
2012-10-30 01:14:48 +00:00
Justin Clark-Casey (justincc)
37de965233
Make MeshAssetReceived private.
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Keep methods private unless they need to be opened up to external callers. Reduces analysis complexity.
2012-10-30 01:08:00 +00:00
Justin Clark-Casey (justincc)
aeeed29d62
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
2012-10-30 01:07:14 +00:00
SignpostMarv
a09cba6da3
refactoring to use assembly:classname style of configuration
2012-10-29 23:39:01 +00:00
SignpostMarv
a16ddbee41
Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
2012-10-29 23:39:01 +00:00
SignpostMarv
e308841de9
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.StopSound rather than setting gain to zero
2012-10-29 23:39:01 +00:00
SignpostMarv
e0b5a3cd90
tweaking configuration logic so that the INonSharedRegionModule will load by default
2012-10-29 23:39:01 +00:00
SignpostMarv
2bb0419251
documenting some params on ISoundModule methods
2012-10-29 23:39:01 +00:00
SignpostMarv
dcac2a7f71
refactoring llCollisionSound to use new KeyOrName method
2012-10-29 23:39:01 +00:00
SignpostMarv
a9999a9676
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
2012-10-29 23:39:01 +00:00
SignpostMarv
56965dd959
fixing poorly-formatted xml doc string for Util.IsInsideBox
2012-10-29 23:39:00 +00:00
SignpostMarv
ef15711089
refactoring llTriggerSoundLimited to not use the LSL methods, since that will cause unnecessary calls to m_host.AddScriptLPS(1)
2012-10-29 23:39:00 +00:00
SignpostMarv
af9dc483e9
refactoring llGetPos() to take advantage of implicit converter
2012-10-29 23:39:00 +00:00
SignpostMarv
f9923d4423
shifting from two instances of typecasting to one instance of typecasting in llTriggerSoundLimited
2012-10-29 23:39:00 +00:00
SignpostMarv
c796f7861e
80-character width terminal formatting of recent commits to llPlaySound, llPlaySoundSlave, llTriggerSound and llTriggerSoundLimited
2012-10-29 23:39:00 +00:00
SignpostMarv
c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
2012-10-29 23:39:00 +00:00
SignpostMarv
5abcecc735
moving SendSound from SceneObjectPart to ISoundModule
2012-10-29 23:39:00 +00:00
SignpostMarv
af39af1cc4
fixing a bug in SceneObjectPart.SendSound where sounds would always come from the root prim rather than the source prim
2012-10-29 23:39:00 +00:00
SignpostMarv
57940087d1
Factoring out a superfluous local variable & repeated assignment in SceneObjectPart.SendSound as linksets are only meant to have a single owner
2012-10-29 23:38:59 +00:00
SignpostMarv
e75596524a
Formatting SoundModuleNonShared.LoopSound, consistent indentation
2012-10-29 23:38:59 +00:00
SignpostMarv
9df510157e
deduplicating code into a single LoopSound method
2012-10-29 23:38:59 +00:00
SignpostMarv
22693304fb
removing superfluous lines from SceneObjectPart.SendSound
2012-10-29 23:38:59 +00:00
SignpostMarv
3d8f59aac3
refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart
2012-10-29 23:38:59 +00:00
SignpostMarv
e5df8cafb8
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the SL Wiki spec does not state that slaves are set to match master values
2012-10-29 23:38:59 +00:00
SignpostMarv
d7ffcace8f
adjusting parameter order of PreloadSound to be more logical
2012-10-29 23:38:59 +00:00
SignpostMarv
29a8ae48b5
transposing LoopSoundMaster to Sound Module
2012-10-29 23:38:59 +00:00
SignpostMarv
a68e2fe169
transposing preload sound onto sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
8763a637b5
transposing stop sound into sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
206a694c6b
moving comment for llStopSound inside the method block prior to transposition to sound module
2012-10-29 23:38:58 +00:00
SignpostMarv
b9e0f1cd2b
documenting ISoundModule methods & fields
2012-10-29 23:38:58 +00:00
SignpostMarv
d4034271eb
formatting ISoundModule prior to documentation
2012-10-29 23:38:58 +00:00
SignpostMarv
1c618843b8
formatting changes to SceneObjectPart.SendSound; consistent indentation
2012-10-29 23:38:58 +00:00
SignpostMarv
32db725dd7
SceneObjectPart.SendSound can exit early if a sound module was not found.
2012-10-29 23:38:58 +00:00
SignpostMarv
f4fe8763ad
Changing the logic order in the TaskInventory iterator of ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first.
2012-10-29 23:38:58 +00:00
SignpostMarv
b42cfe49a2
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
2012-10-29 23:38:57 +00:00
SignpostMarv
6440892788
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID, not the objectID
2012-10-29 23:38:57 +00:00
SignpostMarv
516ee244b4
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to imply why we're doing an early return.
2012-10-29 23:38:57 +00:00
SignpostMarv
1d47bcb6b6
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
2012-10-29 23:38:57 +00:00
SignpostMarv
20be6a4b48
refactoring thisSpGain in PlayAttachedSound as it was previously using two typecasts in the assignment and had the assignment on a separate line to the declaration
2012-10-29 23:38:57 +00:00
SignpostMarv
6bd1f0f209
Factoring out an if-else block in PlayAttachedSound as it was using the previously hard-coded max distance value.
2012-10-29 23:38:57 +00:00
SignpostMarv
375fb66589
making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation)
2012-10-29 23:38:57 +00:00
SignpostMarv
ed162a10be
Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule
2012-10-29 23:38:57 +00:00
SignpostMarv
7560010f34
Immediately setting gain to zero as a workaround for code not stopping sound started by llPlaySound
2012-10-29 23:38:56 +00:00
Justin Clark-Casey (justincc)
09f4e72d6a
Fix memory leak where removing an NPC did not remove its circuits.
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This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
2012-10-29 23:22:40 +00:00
Justin Clark-Casey (justincc)
5681e812a5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-29 23:19:06 +00:00
Justin Clark-Casey (justincc)
c97890ca69
Add "force gc" region console command which manually invokes garbage collection.
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For debugging purposes.
2012-10-29 22:53:06 +00:00
Melanie
5a96ef52cb
Deep copy the collection of at_target objects so it can't be modified while
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it's being iterated
2012-10-28 18:41:47 +00:00
Justin Clark-Casey (justincc)
3531f29a6a
minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data.
2012-10-27 00:24:25 +01:00
Justin Clark-Casey (justincc)
cc204497e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-26 23:10:52 +01:00
Justin Clark-Casey (justincc)
67432fcbf2
Fix "save iar" hanging permanently if the asset request phase times out.
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Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-10-26 23:08:59 +01:00
Melanie
1c5f6e48b8
Separate LSL's notion of the default anim from the actually playing anims.
2012-10-26 21:23:20 +01:00
Melanie
de6f147d3c
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is"
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This reverts commit fa484c3494 .
2012-10-26 21:16:27 +01:00
Justin Clark-Casey (justincc)
16809bd0ea
minor: Make the error thrown logged when a simulator in grid mode is trying to set estate owner to a user that doesn't exist a little more obvious.
2012-10-26 02:36:58 +01:00
SignpostMarv
80dcc13af2
refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter
2012-10-26 02:08:00 +01:00
SignpostMarv
e977761071
adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex
2012-10-26 02:08:00 +01:00
SignpostMarv
18b1ee6f37
Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain
2012-10-26 02:08:00 +01:00
Justin Clark-Casey (justincc)
1b3b7a61ac
minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke()
2012-10-26 01:50:46 +01:00
SignpostMarv
ecdb88679e
Removing the apparently superfluous explicit namespace reference so that the if-else-if-else block in ConvertFromLSL can have a consistent appearance
2012-10-26 01:43:54 +01:00
SignpostMarv
01972cc9e8
system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke)
2012-10-26 01:43:53 +01:00
Justin Clark-Casey (justincc)
2fb89b5aac
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
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This is a very old method (+4 years) so is probably confusing code cruft.
2012-10-26 01:15:16 +01:00
Oren Hurvitz
85c909c0b5
Fixed saving non-square multi-region OARs
2012-10-26 00:06:44 +01:00
Justin Clark-Casey (justincc)
dc17cee044
minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.
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Thanks to Oren Hurvitz for this change.
2012-10-25 23:47:55 +01:00
Oren Hurvitz
b4923da334
Changed "course" to "coarse" in several places
2012-10-25 23:32:37 +01:00
Oren Hurvitz
424f68b64b
Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml
2012-10-25 23:30:48 +01:00
Justin Clark-Casey (justincc)
0482758e96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-25 23:17:07 +01:00
Justin Clark-Casey (justincc)
22e216fd12
In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())
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XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 (Thu Jul 26 15:27:18 2012) and was in 0.7.4
2012-10-25 22:55:29 +01:00
nebadon
fa484c3494
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is
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loaded. Thank you tglion
2012-10-25 11:31:25 -07:00
Justin Clark-Casey (justincc)
c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
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Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Justin Clark-Casey (justincc)
8af8319b95
Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing.
2012-10-25 03:02:00 +01:00
Justin Clark-Casey (justincc)
d9aaf51561
When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
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This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
2012-10-25 02:52:20 +01:00
Justin Clark-Casey (justincc)
ae662b54ea
Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid. Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception.
2012-10-25 01:07:06 +01:00
Justin Clark-Casey (justincc)
5d4ac5a90f
Add TestOsNpcLoadAppearance()
2012-10-25 00:59:27 +01:00
Justin Clark-Casey (justincc)
1743fe5d62
Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests
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This is a more intuitive location.
2012-10-25 00:29:50 +01:00
Justin Clark-Casey (justincc)
81aeecc907
Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
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This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-10-24 04:10:22 +01:00
Justin Clark-Casey (justincc)
f76dceb90b
Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing.
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Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
2012-10-24 03:08:58 +01:00
Justin Clark-Casey (justincc)
73db057fa1
Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes.
2012-10-24 02:05:28 +01:00
Justin Clark-Casey (justincc)
326f1507fa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-24 02:04:26 +01:00
Robert Adams
de47646c3d
BulletSim: update binaries with small change that insures that manual position/rotation setting results in an update event.
2012-10-23 17:34:14 -07:00
Justin Clark-Casey (justincc)
938fa96b9f
minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp
2012-10-24 01:33:21 +01:00
Robert Adams
b6fc5bad00
BulletSim: fix problem with avatars sinking into the ground.
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Change terrain activation state to DISABLE_SIMULATION for better performance.
2012-10-23 17:30:43 -07:00
Robert Adams
b49f8a377b
BulletSim: minor change to insure avatar body recreation when shape changes.
2012-10-23 08:02:26 -07:00
Robert Adams
36bfd3667c
BulletSim: remove chatty debug message.
2012-10-22 22:25:06 -07:00
Robert Adams
14eeb8b31b
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh assets weren't already in the cache. Comment cleanups.
2012-10-22 22:24:59 -07:00
Robert Adams
7272a4cae8
BulletSim: fix problem of not rebuilding shape by clearing last rebuild failed flag in BSPrim.ForceBodyShapeRebuild()
2012-10-22 22:24:51 -07:00
Robert Adams
65c131c4a3
BulletSim: remove trailing spaces to make git happy.
2012-10-22 22:24:44 -07:00
Robert Adams
c245178eee
BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.
2012-10-22 22:24:37 -07:00
Robert Adams
a61f20ac74
BulletSim: Create LinkSet abstract class and sparate constraint based linksets into own subclass. Will eventually add manual movement linkset subclass.
2012-10-22 22:24:30 -07:00
Justin Clark-Casey (justincc)
319ebaca06
Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes.
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This does not currently apply to the higher LLUDP packetpool.
2012-10-23 02:44:15 +01:00
Justin Clark-Casey (justincc)
4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-10-23 01:52:10 +01:00
Justin Clark-Casey (justincc)
2206132ab9
minor: Get content type handler logger to log "unset" for the content type instead of blank if no content type was set.
2012-10-23 00:44:47 +01:00
Justin Clark-Casey (justincc)
542d075376
minor: Use LogIncomingToContentTypeHandler() method for incoming HTTP data where this wasn't already used.
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This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste.
2012-10-23 00:39:59 +01:00
Melanie
efae7c6fc2
Refactor: Move Dwell reply to a module that can be disabled. The prior,
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hardcoded approach disabled the use of non-core dwell tracking modules.
2012-10-21 21:12:34 +01:00
PixelTomsen
20eac8d6d0
SQLite DB: some values of land data will be not saved / loaded
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http://opensimulator.org/mantis/view.php?id=6370
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-10-21 10:41:23 -04:00
BlueWall
07f1d44174
Merge branch 'master' into connector_plugin
2012-10-20 05:25:58 -04:00
PixelTomsen
d7fa4cacb3
Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-10-20 05:06:46 -04:00
BlueWall
af9cd7d30c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-20 04:32:45 -04:00
BlueWall
2aac113ac1
Add CLICK_ACTION_ZOOM
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Add support for V2/3 CLICK_ACTION_ZOOM to llSetClickAction
2012-10-20 04:32:04 -04:00
Justin Clark-Casey (justincc)
5bc07a15f5
minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically
2012-10-20 02:52:38 +01:00
Justin Clark-Casey (justincc)
d2b19f00da
Fix minor issues from commit 28483150
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Fix spelling of collide, change to more self-documenting property BadMeshAssetCollideBits, add method doc, change to private to reduce code analysis complexity
2012-10-20 02:49:16 +01:00
Justin Clark-Casey (justincc)
d55f72f3df
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
2012-10-20 02:35:39 +01:00
Justin Clark-Casey (justincc)
ac037dfe21
Add method doc for IPresenceService
2012-10-20 02:26:08 +01:00
Justin Clark-Casey (justincc)
1937e5f1ec
Relocate temporary debug message for sending group IMs to online members only so that we can add ms it takes to send.
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This is chiefly to assess how long it may still take to send messages to such filtered groups.
2012-10-20 02:13:00 +01:00
Justin Clark-Casey (justincc)
da2b23f18d
Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
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However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-10-20 02:02:13 +01:00
Justin Clark-Casey (justincc)
cd3762ca9f
Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc groups.
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This retrieves and caches information from the PresenceService to only send messages to online users.
This is reported to much improve performance for large groups where most users are offline.
Cache is 20 seconds to balance requests against users not receiving messages until cache updates.
This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service.
However, I'm not convinced that this PresenceService approach is actually better. Needs more thought.
2012-10-20 01:26:04 +01:00
Justin Clark-Casey (justincc)
6cca713679
Fix build break from commit e469879
2012-10-20 01:08:52 +01:00
Justin Clark-Casey (justincc)
de869028cb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-20 01:04:08 +01:00
Robert Adams
45df324ab3
Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources and fixes problem where BulletSim would crash on startup on 32 bit Linux.
2012-10-19 15:47:51 -07:00
Justin Clark-Casey (justincc)
e469879725
Add "debug groups verbose <true|false>" region console command
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This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
2012-10-19 23:45:55 +01:00
Robert Adams
d94c4646cc
BulletSim: add asset fetching so BulletSim works with new physics asset handling.
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Refactor some names to make them available for the asset tracking and fetching.
2012-10-19 15:43:31 -07:00
Robert Adams
f422b9b388
BulletSim: reorder avatar collision checking to eliminate double collision_end.
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Various tweekings to avatar shape/mass/inertia/etc.
Remove change from avatar radius to diameter. But still the avatar sinks.
Collision_end now happens immediately rather than at the next subscription time.
2012-10-19 10:52:31 -07:00
Robert Adams
e87a179c89
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
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Change character scaling to represent size of capsule (diameter rather than radius)
Modify create capsule call to pass radius and height.
Eliminate errors when calculating shape inertia (should have some type checking).
2012-10-19 10:52:23 -07:00
Robert Adams
fc33afddd3
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
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Add new function to ParameterDefn for calling BulletSimAPI to set values.
Tweaking to BSCharacter parameter setting to try and have avatars stand.
2012-10-19 10:52:14 -07:00
Robert Adams
eaccfa6d99
BulletSim: Fix small problems with last patch: BSScene.World properly initialized and setting of C++ parameters commented out. Comments and logging added.
2012-10-19 10:52:06 -07:00
Robert Adams
fd7a097849
BulletSim: Update BSCharacter to use API2 interface.
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Add capsule shape to BSShapeCollection().
Remember last updated values so inter frame diffs can be computed.
Parameterize avatarStandingFriction and reduce to 10 from 999.
The latter high value made avatars very hard to push.
Set CCD parameters for prims and characters of specified.
2012-10-19 10:51:58 -07:00
BlueWall
276600ab71
Merge branch 'master' into connector_plugin
2012-10-19 07:46:00 -04:00
BlueWall
99bb6c9304
Move PluginManager
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Move PluginManager out to OpenSimFramework for general use
2012-10-19 07:38:36 -04:00
Justin Clark-Casey (justincc)
f7dcd33008
minor: Increase attachment name field from 36 to 50 chars in "attachments show" report
2012-10-19 03:12:58 +01:00
Justin Clark-Casey (justincc)
6ba42e9e75
Fix a few minor issues in ArchiveReadRequest logging.
2012-10-19 02:54:13 +01:00
Justin Clark-Casey (justincc)
71b73d6dc3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-19 02:52:12 +01:00
SignpostMarv
af5383e479
altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".
2012-10-19 02:48:59 +01:00
SignpostMarv
645e3171b4
since llGetLinkName has a "simplest case", it should be the first check made.
2012-10-19 02:48:59 +01:00
SignpostMarv
597df51f91
the simplest case for llGetLinkName also applies to the LINK_THIS constant
2012-10-19 02:48:59 +01:00
SignpostMarv
ec044537d5
ensuring that operand order in llGetLinkName is internally consistent
2012-10-19 02:48:59 +01:00
UbitUmarov
32171708c3
normalize quaternion.Slerp outputs
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Signed-off-by: Melanie <melanie@t-data.com >
2012-10-19 01:37:46 +01:00
UbitUmarov
28483150e2
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
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the defaul basic box so they don't go off world.
2012-10-19 01:19:48 +01:00
Justin Clark-Casey (justincc)
0f70460a32
minor: comment out currently unused logger in DynamicTextureModule
2012-10-19 00:39:18 +01:00
Justin Clark-Casey (justincc)
9417176389
Make "show part" console commands print out information about each item the part contains
2012-10-19 00:37:25 +01:00
Melanie
38e96afa38
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-10-19 00:31:30 +01:00
UbitUmarov
b058ba5859
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
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assets behave like phantom by Nebadon request
2012-10-19 00:30:48 +01:00
Justin Clark-Casey (justincc)
845228b35e
minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList
2012-10-18 23:58:29 +01:00
Justin Clark-Casey (justincc)
75f5e66d1c
Add local and UUID to information output of "show object" and "show part" region console commands
2012-10-18 23:45:07 +01:00
Justin Clark-Casey (justincc)
1f3c9db2b9
Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information.
2012-10-18 23:41:18 +01:00
Justin Clark-Casey (justincc)
8aa43e72e5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-18 23:32:40 +01:00
Justin Clark-Casey (justincc)
a960273e91
Add number of inventory items to information displayed via "show part" console command
2012-10-18 23:02:57 +01:00
Melanie
a2c93133be
Remove extraneous calls to the now commented CheckSculptAndLoad
2012-10-18 21:23:57 +01:00
UbitUmarov
afab5f5cd1
extend coment to include all unused SOG CheckSculptAndLoad()
2012-10-18 21:13:25 +01:00
UbitUmarov
7ab83f9eb2
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
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now
Signed-off-by: Melanie <melanie@t-data.com >
2012-10-18 21:13:02 +01:00
UbitUmarov
de44e93aa2
missing changed file
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Signed-off-by: Melanie <melanie@t-data.com >
2012-10-18 20:58:34 +01:00
UbitUmarov
1e7fb2dc36
i update core ode plugin and make it load is meshs (i hope)
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Signed-off-by: Melanie <melanie@t-data.com >
2012-10-18 20:58:12 +01:00
Justin Clark-Casey (justincc)
991151250d
If we're avoiding printing a long request warning for a GetTexture CAP call, check we received a request handler first since this is not guaranteed.
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Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds.
2012-10-18 00:39:43 +01:00
Justin Clark-Casey (justincc)
0811f3d28d
minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c)
2012-10-18 00:34:10 +01:00
Justin Clark-Casey (justincc)
1de80cdafe
minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView
2012-10-18 00:04:23 +01:00
Justin Clark-Casey (justincc)
3ec2923022
Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.
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We can do this because AgentUpdate packets are handled synchronously.
2012-10-17 23:54:05 +01:00
Justin Clark-Casey (justincc)
faf6b56839
Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.
2012-10-17 23:08:14 +01:00
Justin Clark-Casey (justincc)
2ed59ad8ac
If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn
2012-10-17 21:08:15 +01:00
Justin Clark-Casey (justincc)
f35826eb31
minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it.
2012-10-16 23:50:45 +01:00
Justin Clark-Casey (justincc)
4e5b2346a5
Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move.
2012-10-16 23:44:52 +01:00
Justin Clark-Casey (justincc)
fc861c7904
Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
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Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects. This reduces memory churn.
Currently off by default. Works but the scope can be expanded.
2012-10-16 23:35:05 +01:00
Justin Clark-Casey (justincc)
db4ca57590
Make it possible to separate start and stop lludp packet processing from the console for debug processes.
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This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
2012-10-16 21:55:00 +01:00
Justin Clark-Casey (justincc)
8459b98f68
minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.
2012-10-16 01:40:25 +01:00
Justin Clark-Casey (justincc)
ab0294f010
Add missing category paremeter to llGiveInventoryList grid IM construction.
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This was a regression from 16c9c1df Sat Oct 6 02:34:49 2012 +0100.
Should resolve http://opensimulator.org/mantis/view.php?id=6360
2012-10-16 01:33:35 +01:00
Justin Clark-Casey (justincc)
0eb457442d
minor: Add missing newlines and spacing to help for "debug eq" console command
2012-10-16 01:31:51 +01:00
Justin Clark-Casey (justincc)
d469bde849
minor: Add/correct some doc messages associated with entity teleport.
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I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-10-16 01:20:41 +01:00
Justin Clark-Casey (justincc)
3ac6a423f7
minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
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I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-10-16 00:54:25 +01:00
Justin Clark-Casey (justincc)
8c2564c05c
minor: Comment out the region console caps message for now.
2012-10-16 00:40:28 +01:00
Justin Clark-Casey (justincc)
dc460579fd
minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client.
2012-10-13 01:47:10 +01:00
Justin Clark-Casey (justincc)
946c2e7e7c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-13 01:05:28 +01:00
Justin Clark-Casey (justincc)
330b976a62
Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only performing HG regionflags service check if the region secret is not empty.
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An empty RegionSecret is never HG, whilst a non-empty one may be HG or being genuinely used as a RegionSecret.
2012-10-13 01:03:09 +01:00
TBG Renfold
f6e166cd0b
Now using region flags for llRequestSimulatorData DATA_SIM_POS.
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If the region is not classed a hypergrid region, then the region secret is checked to make sure that it is a valid UUID.
Just a temporary fix at this time.
2012-10-13 00:50:34 +01:00
Robert Adams
8c40215834
BulletSim: only use native sphere shape if it is a sphere.
2012-10-12 07:41:31 -07:00
Justin Clark-Casey (justincc)
fba59d905c
Get rid of accidental scene start left in ScenePresenceAutopilotTests
2012-10-12 03:20:27 +01:00
Justin Clark-Casey (justincc)
b9c2a1508e
Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active.
2012-10-12 03:19:12 +01:00
Justin Clark-Casey (justincc)
ab7b7c5d3d
Get Watchdog to log thread removal
2012-10-12 02:59:28 +01:00
Justin Clark-Casey (justincc)
b5a3c74a5c
Add "active true|false" to "debug scene" console command.
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This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-12 02:52:08 +01:00
Justin Clark-Casey (justincc)
b7e75d467c
minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
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Practical effect is probably none.
2012-10-12 02:10:30 +01:00
Justin Clark-Casey (justincc)
8873a4a8fc
minor: Fix bug in categorization of blocks reused stat from packetpool
2012-10-12 01:59:47 +01:00
Justin Clark-Casey (justincc)
1e86c58822
Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.
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Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
2012-10-12 01:58:46 +01:00
Justin Clark-Casey (justincc)
21d0cbf703
Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers.
2012-10-12 01:39:37 +01:00
Robert Adams
87a87ebb9a
BulletSim: fix problem with some shapes (like cylinders) being implemented as cubes.
2012-10-11 17:37:27 -07:00
Justin Clark-Casey (justincc)
3af2095cbc
minor: Comment out "Client requested range for texture ... but" message. This is not useful during normal operation.
2012-10-12 00:27:12 +01:00
Justin Clark-Casey (justincc)
59a17ad676
Fix percentage stats to multiply by 100. Adjust container name for packetpool stats.
2012-10-12 00:26:15 +01:00
Justin Clark-Casey (justincc)
8a402850dd
Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code.
2012-10-12 00:21:45 +01:00
Justin Clark-Casey (justincc)
387ce8ef35
Fix build break by moving OpenSim.Framework.Console back below HttpServer in the build order.
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Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
2012-10-12 00:10:51 +01:00
Justin Clark-Casey (justincc)
2e9ef015f7
Fix packetpool for ImprovedTerseObjectUpdate packets.
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These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11 23:58:37 +01:00
Justin Clark-Casey (justincc)
f5f5f2e3fb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-11 23:56:03 +01:00
Justin Clark-Casey (justincc)
1f2472d0fc
Extend "show stats" command to "show stats [list|all|<category name>]"
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This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-11 23:28:53 +01:00
Robert Adams
b63134764f
BulletSim: update the DLLs and SOs
2012-10-11 14:01:35 -07:00
Robert Adams
b24190ec98
BulletSim: remove some unused API2 calls because they were removed from Bullet 2.81
2012-10-11 14:01:29 -07:00
Robert Adams
5b82f18d64
BulletSim: normalize physics FPS to 45 (for real this time).
2012-10-11 14:01:25 -07:00
Robert Adams
a86fedd25f
BulletSim: normalize physics FPS to 45.
2012-10-11 14:01:22 -07:00
Robert Adams
3a458e2a36
BulletSim: Use full linkset mass when computing vehicle gravity force. Add taint-time specification to new AddForce().
2012-10-11 14:01:18 -07:00
Robert Adams
919569f6ec
BulletSim: Change defaults for constraint CFM and ERP to make large linksets more rigid. Remove mass calculation for terrain (it should stay a static object).
2012-10-11 14:01:14 -07:00
Robert Adams
a791620622
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to improve interactions.
2012-10-11 14:01:10 -07:00
Robert Adams
68698975f1
BulletSim: Add Force* operations to objects to allow direct push to engine.
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Update BSDynamics to use same (don't want to delay updates til next taint-time.
Suppress queuing a taint update for position and orientation calls if value
does not change.
Move Bullet timing statistics call from C# back to C++ code.
Throttle taints per simulation step and add parameter to set.
By default, don't create hulls for physical objects. Add a
parameter to turn on and off.
2012-10-11 14:01:07 -07:00
Robert Adams
87825b0abe
BulletSim: Fix crash when linking large physical linksets.
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Properly remove and restore linkage constraints when upgrading
a prim's mesh to a hull.
Lots more debug logging.
Definitions and use of Bullet structure dumping.
Centralize detail logging so a Flush() can be added for debugging.
2012-10-11 14:01:03 -07:00
Diva Canto
311a03befa
Updated Robust.HG.ini.example. Thanks Austin Tate.
2012-10-11 13:57:29 -07:00
BlueWall
c8393dd0be
Add logging to help track sequence of events
2012-10-11 07:38:15 -04:00
Justin Clark-Casey (justincc)
b768c35f6f
Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.
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This doesn't fail the compile on mono 2.10.8.
2012-10-11 00:05:34 +01:00
Justin Clark-Casey (justincc)
efd9791506
Add "delete object pos <start-coord> to <end-coord>" console command.
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This allows one to delete objects within a certain volume.
See help on console for more details.
2012-10-10 23:30:48 +01:00
BlueWall
83073ebd03
Implement plugin unloading
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Plugin may be enabled and disabled on the fly.
2012-10-10 09:35:08 -04:00
BlueWall
08f6c8065e
Add System.Core to references
2012-10-10 09:32:31 -04:00
Justin Clark-Casey (justincc)
756ac4f321
Correct osSetContentType() threat check to query osSetContentType rather than osSetResponseType
2012-10-10 01:39:47 +01:00
Justin Clark-Casey (justincc)
11d8119a21
Remove osDropAttachment threat level check wrongly placed in OSSL_Api.ShoutErrorOnLackingOwnerPerms.
2012-10-10 01:37:57 +01:00
Justin Clark-Casey (justincc)
528085adef
minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
2012-10-10 00:48:20 +01:00
Justin Clark-Casey (justincc)
e76b01a201
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
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This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-10 00:26:43 +01:00
Justin Clark-Casey (justincc)
a3c0e3ed26
minor: elaborate method doc on Scene.NewUserConnection()
2012-10-09 22:19:47 +01:00
Justin Clark-Casey (justincc)
785671e242
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-09 17:29:44 +01:00
Justin Clark-Casey (justincc)
40bf789ad7
Disambiguate use of RegionFlags in NullRegionData
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This was not necessary with the nant build but is for xbuild, since xbuild includes associated project DLLs
And so picks up OpenMetaverse.dll even though it isn't referenced by OpenSim.Data.Null.dll
2012-10-09 17:20:01 +01:00
teravus
7e90ea3551
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.
2012-10-09 10:41:16 -04:00
teravus
764270a0d8
Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like.
2012-10-09 09:26:11 -04:00
BlueWall
a960efeaba
Fix registry issue
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Rebuild registry if loading from a local dll to give access to the addin data for it on the first pass.
2012-10-09 08:00:02 -04:00
BlueWall
92849c5cc3
missed some conflict markup
2012-10-09 07:59:44 -04:00
BlueWall
252af020b0
Merge branch 'master' into connector_plugin
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Conflicts:
OpenSim/Server/ServerMain.cs
2012-10-09 06:44:14 -04:00
Justin Clark-Casey (justincc)
ef3cc2e507
minor: Add documentation to IGridService.GetRegionFlags()
2012-10-09 01:40:55 +01:00
Justin Clark-Casey (justincc)
a0d047413b
Once again, forgot to add a file.
2012-10-09 01:37:02 +01:00
Justin Clark-Casey (justincc)
73c9abf5f2
Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
2012-10-09 01:35:27 +01:00
Dan Lake
d342adaa87
Merge branch 'master' of git://opensimulator.org/git/opensim
2012-10-08 15:25:26 -07:00
Melanie
f65218f826
Fix build break
2012-10-08 19:02:21 +01:00
Melanie
839aa57b42
Update the example
2012-10-08 18:01:56 +01:00
Melanie
ff92330523
Add a ServiceList section to Robust .ini to get rid of the long string
2012-10-08 17:57:22 +01:00
Melanie
90a39379f0
Allow other whitespace characters than spaces in Robust connection string
2012-10-08 17:36:40 +01:00
BlueWall
440726250c
Added parts to manage repositories and plugin management
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This is working - more testing to follow, then soem documentation
2012-10-06 11:48:21 -04:00
Justin Clark-Casey (justincc)
13c4fd7271
refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is what it actually represents
2012-10-06 04:06:27 +01:00
Justin Clark-Casey (justincc)
9de991301c
Make UserSessionID a class rather than a struct, so that later updates to value suceed (rather than having to pull the data out and reinsert back into the Dictionary).
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Fixes http://opensimulator.org/mantis/view.php?id=6338
2012-10-06 04:04:50 +01:00
Justin Clark-Casey (justincc)
16c9c1dff7
On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
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The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Dan Lake
91ca3117cb
Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
2012-10-05 17:32:07 -07:00
Dan Lake
6f220a8679
Trigger ObjectAddedToScene when loading objects from oarfile. Already triggers when creating, duplicating or loading from database, incoming attachments, etc
2012-10-05 17:30:27 -07:00
Justin Clark-Casey (justincc)
1fb53e7103
Fix bug in implementation of "show part pos" that would not filter probably.
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Also refactors more of ObjectCommandsModule to remove duplicate code
2012-10-05 04:31:43 +01:00
Justin Clark-Casey (justincc)
22f6fa49e3
Add "show part pos" console command to match "show object pos"
2012-10-05 04:22:08 +01:00
Justin Clark-Casey (justincc)
16feed456a
refactor: eliminate some now duplicate code in ObjectCommandsModule
2012-10-05 04:16:38 +01:00
Justin Clark-Casey (justincc)
68859af3f8
Add Vector3.Zero return on TryParseConsoleVector() which fails on mono 2.4.3 but not mono 2.10.9
2012-10-05 03:58:52 +01:00
Justin Clark-Casey (justincc)
633e1ed62c
Add missing ConsoleUtil from last commit
2012-10-05 03:57:35 +01:00
Justin Clark-Casey (justincc)
130768b16a
Add "show object pos <start-coord> to <end-coord>" command to simulator console.
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This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
2012-10-05 03:52:42 +01:00
Justin Clark-Casey (justincc)
8cd1dc8d60
minor: Add missing license information from the top of IUserManagement
2012-10-05 02:07:28 +01:00
Justin Clark-Casey (justincc)
d87813a194
Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.
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This time I actually properly did a clean build
2012-10-05 02:02:19 +01:00
Justin Clark-Casey (justincc)
046113c137
Print number of objects found with "show object name" and "show part name" simulator console commands
2012-10-05 01:46:28 +01:00
Justin Clark-Casey (justincc)
03136df1a7
Forgot to actually remove the packetpool set code from scene.
2012-10-05 01:45:49 +01:00
Justin Clark-Casey (justincc)
7c7cdf3431
Read PacketPool config in LLUDPServer with other config params rather than in Scene.
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This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-05 01:43:29 +01:00
Justin Clark-Casey (justincc)
4832ed6960
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-05 01:32:02 +01:00
Justin Clark-Casey (justincc)
f0178a6a41
refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP
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This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific
2012-10-05 01:12:56 +01:00
Diva Canto
276fdbc1b3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-04 15:33:17 -07:00
Diva Canto
5b90f5bb17
One more abstraction for GridUser so that it can be overridden in a sub-class.
2012-10-04 15:32:49 -07:00
Mic Bowman
d98af79f77
Make the asset retrieval concurrency a config switch. The current value
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of 30 is still hanging badly on some mono versions. The switch defaults to
30 to preserve current behavior.
2012-10-04 08:41:06 -07:00
Melanie
b977f962fa
Allow default animation to be stopped to be replaced with another one.
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Fixes Mantis #6327
2012-10-04 15:42:52 +01:00
BlueWall
741471e02c
Remove duplicate files
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We are keeping these in bin/lib(32/64) now
2012-10-03 21:49:58 -04:00
Justin Clark-Casey (justincc)
aa52c8b20f
Output monitor data in response to console command on MainConsole.Instance rather than m_log
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This should really be happening for all console commands (though many don't).
However, things might get difficult if both a console command and other code invoke the same paths.
2012-10-04 02:17:57 +01:00
Justin Clark-Casey (justincc)
3d36a6d55c
Add generic PercentageStat.
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Not yet used.
2012-10-04 01:27:40 +01:00
BlueWall
227cfbdc67
Update Mono.Addins
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Update Mono.Addins to latest - 3177b22e958c82bf2c5655ac3d4ef7ad25cc2588
2012-10-03 19:48:54 -04:00
Justin Clark-Casey (justincc)
e717398f6c
Add experimental "slow frames" stat, available in "show stats" and via the monitoring module.
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This increments a SlowFrames counter if a frame takes over 120% of maximum time.
This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic.
This is more granualar than asking objects to create their own reports.
At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
2012-10-04 00:32:42 +01:00
BlueWall
e6c9b09006
Merge branch 'master' of /home/opensim/var/repo/opensim into modular_config
2012-10-03 19:14:40 -04:00
teravus
a2ab3b88de
Soliciting for comments on smoothness of physics objects for this build.
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This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive. This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build.
Thanks!
2012-10-03 18:30:44 -04:00
BlueWall
3e71c71cbf
Add modular configuration for Robust connectors
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We can provide modular ini for connectors...
look for our configuration in the following places...
1) in the default ini/-inifile
2) in the named file (ConfigName) located in the configured directory
(see Robust[.HG].ini [Start] section for ConfigDirectory)
3) in the repository named in the connector (ConfigURL)
In this case, the file will be written into the configured
directory with the specified
See example connector/service @ https://github.com/BlueWall/SlipStream
for testing.
2012-10-03 16:07:11 -04:00
Mic Bowman
b9baab5521
Fix the use of the wrong index when locating the assets associated
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with wearables. The fact that this hasn't caused problems earlier
suggests either that no one is using multiple layers of wearables or
that this code is useless because the assets are coming in with the
wearables request.
2012-10-03 10:45:57 -07:00
Melanie
653a98e891
Fix a viewer crash issue
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-03 17:39:13 +01:00
teravus
e56ef2720e
I propose that 0.5m/step change for linear velocity is too big of a change to control the reporting of a new angular velocity. I think that this could be here for one of two reasons, 1. vehicles and llMoveToTarget with axis lock, or 2. To attempt to make things look more stable in the physics scene then they really are, however, this also really affects the angular velocity reporting negatively causing things to spin wildly and jump back into place repeatedly. To compromise, if the prim is a vehicle or is being used as a motor target, the original functionality is still applied. If that's not the case, angular velocity is reported with a linear velocity of 0.02m/step. To be clear on the effect of the physical world... When you push things, there's still a lag time where you walk into the object but once the object is in motion, it begins to move as you would expect so results in slightly more realistic motion.
2012-10-03 02:30:23 -04:00
teravus
df3d1d1301
Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
2012-10-02 23:14:35 -04:00
Robert Adams
a5b8359b8e
BulletSim: fix crash on load that showed up on 32bit Linux.
2012-10-02 17:04:33 -07:00
Melanie
ca5c0814f4
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-10-02 23:02:53 +01:00
Melanie
f1886c449c
Attempt to fix Mantis #6311 . Honor a destination folder if one is given
2012-10-02 23:02:01 +01:00
SignpostMarv
a1679517d3
correcting typo
2012-10-02 22:14:47 +01:00
SignpostMarv
f555febdb7
taking into account the recent introduction of implicit operators
2012-10-02 22:14:46 +01:00
SignpostMarv
ce7694c108
added perms checking, duplicated functionality to methods that do not require perms and have higher threat level
2012-10-02 22:14:46 +01:00
SignpostMarv
c677c04f10
fixing copypasta
2012-10-02 22:14:46 +01:00
SignpostMarv
35b7c80e0b
implementing osDropAttachment & osDropAttachmentAt
2012-10-02 22:14:46 +01:00
SignpostMarv
e81e19a3b4
string format arguments in wrong order
2012-10-02 22:11:40 +01:00
Robert Adams
210f227fe6
BulletSim: Make parameter value defaults match what should be the default and what is in OpenSimDefaults.ini. Comment and debug printout changes.
2012-10-02 11:14:15 -07:00
Robert Adams
ce47d0c454
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.
2012-10-02 11:14:09 -07:00
Robert Adams
d8a786870b
BulletSim: Fix problem where box shapes were not being rebuilt if the shape type changed.
2012-10-02 11:14:03 -07:00
Robert Adams
ce97ebdc88
BulletSim: Fix linkset problem where delayed manipulations of child objects was using the child shape address at call time rather than the one created at taint time.
2012-10-02 11:13:57 -07:00
Robert Adams
b6b505163c
BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is no lag between what the vehicle code sees and what the physics engine is using.
2012-10-02 11:13:51 -07:00
Robert Adams
1e5869dcf6
Add Flush() method to LogWriter. Also correct line endings to Linux form.
2012-10-02 11:13:45 -07:00
Robert Adams
f2c78281ce
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
2012-10-02 11:13:39 -07:00
Robert Adams
33617e09a1
BulletSim: impliment FloatOnWater OS function.
2012-10-02 11:13:32 -07:00
Robert Adams
c1740a2903
Correct my name in CONTRIBUTORS.txt
2012-10-02 11:13:26 -07:00
Robert Adams
5221f2421e
BulletSim: remove warnings for unused variables.
2012-10-02 11:13:20 -07:00
Melanie
54ec8b197b
Add money event routing to the script engine.
2012-10-02 01:25:55 +01:00
Melanie
14b659e550
Send money() events to the clicked prim. Reverting a change I made over a year ago.
2012-10-02 01:17:46 +01:00
Melanie
402128bb53
Prevent the ExtraSettings code from crashing SQLite driven sims.
2012-10-02 00:51:38 +01:00
Diva Canto
0b9bf236dd
On more virtual method
2012-10-01 15:55:24 -07:00
Melanie
503ce70f74
Allow setting connection limits, part 2
2012-09-30 16:31:23 +01:00
Melanie
060d6fe8f4
Allow setting max connections for an endpoint
2012-09-30 16:30:16 +01:00
Melanie
7cc89cdadc
Add using clause I missed
2012-09-30 15:57:49 +01:00
Melanie
f8a4b61954
Allow up to 12 simultaneous connections to a given endpoint rather than 2
2012-09-30 15:49:51 +01:00
Diva Canto
91a5c602e3
Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow ."
...
But the patch is here, in case anyone wants to try it.
This reverts commit 531edd51d8 .
2012-09-30 07:48:03 -07:00
Diva Canto
531edd51d8
Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow .
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Thanks R.Gunther (rigun@rigutech.nl ) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
2012-09-30 07:22:55 -07:00
Diva Canto
14a4b146bf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-30 06:52:19 -07:00
Diva Canto
5b69872655
Made a method of GridUserService virtual so it can be overridden.
2012-09-30 06:51:49 -07:00
Justin Clark-Casey (justincc)
4e9509dafa
Get rid of some unnecessary casts in RemoteAdminPlugin.
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This was stopping http://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass from working with some methods (e.g. create_user).
However, this casting has been around for at least 2 years so I'm puzzled that it worked in the first place, though it probably is extremely old sample code.
2012-09-29 02:57:28 +01:00
Justin Clark-Casey (justincc)
f457952755
Fix bug where debug http level 6 could not be specified. Also converts newlines at this level to '\n' to enable them to be logged.
2012-09-29 02:38:21 +01:00
Justin Clark-Casey (justincc)
818379ba14
Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object is attached from the scene.
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Enables previously disabled regression test.
Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
2012-09-29 01:14:23 +01:00
Justin Clark-Casey (justincc)
fae869c4ca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-29 00:09:12 +01:00
Justin Clark-Casey (justincc)
d588467d5b
Extend attachment regression test to check for appropriate attach event firing.
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This reveals that the event is not being fired when an object is attached from ground, which is incorrect.
This check is temporairly disabled.
2012-09-29 00:07:11 +01:00
nebadon
e3d6d36c72
testing for xml-rpc errors in git repo.
2012-09-28 13:00:08 -07:00
Robert Adams
7f96bb601a
BulletSim: update SOs and DLLs
2012-09-28 12:51:47 -07:00
Robert Adams
76e9cc41bd
BulletSim: remember to release the physical body and shape when a prim is destroyed. This fixes many problems with physical linksets.
2012-09-28 12:34:50 -07:00
Robert Adams
6f89975526
BulletSim: add separate runtime and taint-time linkset children lists to keep the creation of constraints separate from runtime.
2012-09-27 22:02:13 -07:00
Robert Adams
74dea4cfd5
BulletSim: rename some constraint variables to be consistant with other name use.
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Added callbacks for shape and body changes in GetBodyAndShape() so the linkset
constraints can be picked up and restored. A better design might be to have
a "prim shape changed" event. Think about that.
Added constraint types to general constraint class.
2012-09-27 22:02:08 -07:00
Robert Adams
7b65985047
BulletSim: remove the trailing spaces from lines to make git happier
2012-09-27 22:02:03 -07:00
Robert Adams
5781d4d52d
BulletSim: remove the unused body management code from BSPrim. There is no going back now.
2012-09-27 22:01:57 -07:00
Robert Adams
f82b903dee
BulletSim: Fix linkset crash. Caused by the different body and shape
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pointers at runtime and at taint-time. Now passes the body into the
taint.
Vehicles zero inertia when active to eliminate Bullet's contribution
to vehicle motion.
2012-09-27 22:01:52 -07:00
Robert Adams
4589bc84a3
BulletSim: Terrain sets proper collision flags on creation.
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Static objects are set to ISLAND_SLEEPING rather than DISABLE_SIMULATION.
Might reconsider this and, alternatively, have dynamic objects force activation.
Clean up use of DetailLog().
2012-09-27 22:01:47 -07:00
Robert Adams
735d89e369
BulletSim: btGhostObjects working to make 'volume detect' work.
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Rearrangement and cleanup of shape collection code. Much more readable.
Enabling and use of collision filters and masks.
Addition of ID to body creation BulletSimAPI calls so always set in
shape for collision reporting.
Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder
from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE
which makes volume detect fail.
2012-09-27 22:01:42 -07:00
Robert Adams
d016051fa0
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
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so the members case is consistant. Caused modifications everywhere.
New logic in BSShapeCollection to track use and sharing of shapes.
I just reslized, though, that shapes cannot be shared because the
shape's UserPointer is the localID of the prim and is required
for tracking collisions. More changes coming.
Added DuplicateCollisionShape2() to API and changed BuildNativeShape2
to take a ShapeData structure so don't have to pass so many parameters.
This matches the latest version of BulletSim.dll.
Additions and removal of DetailLog() statements for debugging.
2012-09-27 22:01:37 -07:00
Robert Adams
42802669dd
BulletSim: fix regression that caused cylindar shapes to have a box collision shape
2012-09-27 22:01:31 -07:00
Robert Adams
22290ef35a
BulletSim: complete code for managed code shape and body tracking. Not debugged.
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Eliminate some null exceptions created adding the above code.
Add and remove some detailed logging statements.
2012-09-27 22:01:26 -07:00
Robert Adams
a27e4ce6cb
BulletSim: add class and infrastructure for shape and object
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tracking in the C# code. Needed for the changing body type
(to and from GhostObjects) for volumeDetect.
2012-09-27 22:01:21 -07:00
Robert Adams
91efccabdc
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
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Fix avatar height calculation to properly account for the capsule ends.
Rearrange some locking in TerrainManager to eliminate possible race conditions.
Move DetailLog() definition into common BSPhysObject class.
Some variable renaming to make usage clearer (refactor.rename makes this so easy).
2012-09-27 22:01:16 -07:00
Robert Adams
ee7cda261c
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
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and into the parent class BSPhysObject.
Rework collision logic to enable extra collision after done colliding.
Rename 'Scene' to 'PhysicsScene' to differentiate it from the simulator 'Scene'.
2012-09-27 22:01:11 -07:00
Justin Clark-Casey (justincc)
d26fbf727a
Comment out unused RestPlugins text in OpenSimDefaults.ini
2012-09-28 02:19:15 +01:00
Justin Clark-Casey (justincc)
b5af17c8e3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-28 01:54:39 +01:00
Justin Clark-Casey (justincc)
3db10fdbef
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
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Same rationale as commit 13690582 .
2012-09-28 01:50:21 +01:00
Diva Canto
6511c3b5c6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-27 16:43:38 -07:00
Diva Canto
7a50705188
Removed the bits about the TOSModule. That module doesn't go into core. WARNING: migration on GridUser withdrawn too, but left the migration number there.
2012-09-27 16:43:18 -07:00
nebadon
0e5d3d051b
another osgitbot test from github.. mistakes were made!
2012-09-27 06:51:14 -07:00
nebadon
f5fac2c916
another test to see if gitbot is alive yet
2012-09-27 06:37:43 -07:00
nebadon
581e76942f
just testing to see if pcampbot is alive yet
2012-09-26 17:49:48 -07:00
Justin Clark-Casey (justincc)
2bf42f30af
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
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This controls how many undo steps the simulator will store for each prim.
Default is now 20 rather than 5 as it briefly was.
The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-09-27 00:12:34 +01:00
Justin Clark-Casey (justincc)
b9934fc4db
Don't store undo states if a scene object is manipulated when it is not in a scene.
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Adds regression test for this.
2012-09-26 23:31:10 +01:00
Justin Clark-Casey (justincc)
31c636f1e4
refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.
2012-09-26 23:25:50 +01:00
Justin Clark-Casey (justincc)
36e3123069
Make it possible to rescale SOGs when they are not in a scene.
2012-09-26 23:17:21 +01:00
Justin Clark-Casey (justincc)
327320d1a7
Enforce existing 5 action hardcoded undo limit.
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This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source.
This commit enforces that limit, which will soon become configurable.
Regression test for undo limit added
Should help with http://opensimulator.org/mantis/view.php?id=6279
2012-09-26 22:49:44 +01:00
Justin Clark-Casey (justincc)
21f30a1b5f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-26 22:49:05 +01:00
Justin Clark-Casey (justincc)
90dd5844d6
Add basic undo/redo regression tests.
2012-09-26 21:28:43 +01:00
Diva Canto
3c77b8f463
Use GridUser properly for foreign users.
2012-09-26 12:40:41 -07:00
Diva Canto
80133f9ebe
Show the user's home url too on the console command.
2012-09-26 11:27:31 -07:00
Diva Canto
2f61763923
Not really a change, just added a reminder to fix something here.
2012-09-26 11:26:51 -07:00
Diva Canto
7d2cd0d935
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-25 20:04:10 -07:00
Diva Canto
ae58cf4224
TOS module. WARNING: migration in GridUser table.
2012-09-25 20:03:49 -07:00
Diva Canto
495a3e7daf
Oops, that should be inside the curly bracket.
2012-09-25 19:54:42 -07:00
Justin Clark-Casey (justincc)
92afa6aa44
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-25 23:32:52 +01:00
Justin Clark-Casey (justincc)
ddd9384b39
Fix very recently introduced race condition where a CreateNewItem outracing an UploadAsset request could throw an exception because m_asset did not yet exist.
...
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
2012-09-25 23:30:25 +01:00
BlueWall
4dc27aa91f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-25 18:14:06 -04:00
Justin Clark-Casey (justincc)
b96a53962b
Comment out old m_storeLocal from AssetXferUploader.
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This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
2012-09-25 23:13:45 +01:00
BlueWall
3c2fb77133
Format OpenSim.ini.example
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Make lines fint in 80x24 terminal for easier reading
2012-09-25 18:13:32 -04:00
Justin Clark-Casey (justincc)
eb5bec96e4
Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
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This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
2012-09-25 22:54:20 +01:00
Justin Clark-Casey (justincc)
2f795e4fa6
Move UDP update task item code to AssetXferUploader to match existing create user item and update user item mechanisms
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This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
2012-09-25 22:08:11 +01:00
Justin Clark-Casey (justincc)
4fc0cfba3c
Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
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On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
2012-09-25 21:35:39 +01:00
Diva Canto
77355295da
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-25 10:46:42 -07:00
Diva Canto
4ec2fc4cc2
Deleted extraneous debug message
2012-09-25 10:46:21 -07:00
SignpostMarv
020103c51e
Documenting object-related events
2012-09-24 22:59:02 +01:00
Justin Clark-Casey (justincc)
ac02cadbdb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-24 22:52:33 +01:00
SignpostMarv
1cfd63d0b4
Documenting LSL script-related events
2012-09-24 22:44:37 +01:00
Diva Canto
1c42337381
HG Rez object: warn the user if the item or asset cannot be found.
2012-09-22 14:41:19 -07:00
Diva Canto
87d810217e
Guard against inventory get failures.
2012-09-22 14:01:51 -07:00
Diva Canto
772aedc731
Make BaseHttpServer throws say something useful.
2012-09-22 14:01:07 -07:00
Diva Canto
fb6d6e5cca
HG 2.0: User Agent Service now can also control where the local users can go. Domain-name and user-level based. \o/
2012-09-22 11:11:48 -07:00
Diva Canto
48f4b32d7f
More HG 2.0: access control at the Gatekeeper. \o/
2012-09-21 21:03:14 -07:00
Diva Canto
ebd99c9e3e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-21 17:59:42 -07:00
Diva Canto
21a6ef5bb6
This fixes HG attachments' missing assets (textures, etc).
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Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
2012-09-21 17:58:44 -07:00
Michelle Argus
a6f7328216
Remove deprecated parameters for region_id.
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Remove deprecated parameters for region_id as anounced in january 2012.
2012-09-22 01:30:38 +01:00
Justin Clark-Casey (justincc)
b36ef60aca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-22 01:05:33 +01:00
SignpostMarv
8d7b1f8aa0
Documenting non-LSL script-related events
2012-09-22 00:57:29 +01:00
Diva Canto
b0da4b8d13
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-21 16:45:35 -07:00
Diva Canto
cfa022700d
Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files.
2012-09-21 16:45:16 -07:00
Justin Clark-Casey (justincc)
9ab5c5040d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-22 00:26:32 +01:00
Justin Clark-Casey (justincc)
5df3944607
Fix llListFindList() returning no match when there is a match with a script constant component in the source list.
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Adds regression test for this case.
Based on http://opensimulator.org/mantis/view.php?id=6156
Thanks SignpostMarv.
2012-09-22 00:23:25 +01:00
Diva Canto
fb2ace6fff
Removed redundant asset fetches on HGAssetMapper. The UuidGatherer already downloads the assets, so we don't need to do it again...
2012-09-21 15:55:58 -07:00
Diva Canto
f931c0a868
Minor: may avoid crashes of sims that still don't have this configuration section.
2012-09-21 15:04:41 -07:00
Diva Canto
f4cc19968c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-21 07:45:26 -07:00
Diva Canto
b542622b3a
HG 2.0: added asset import/export policies at the sim too.
2012-09-21 07:44:18 -07:00
Diva Canto
5f97b3e1d9
Minor: change the return value of unsuccessful posts to string.Empty.
2012-09-21 06:41:32 -07:00
Diva Canto
e379566e6e
Improvement over last commit: refactor the asset permissions code, so that it can be used by both the HG Asset Service and the simulator. Also renamed the config vars to something more intuitive
2012-09-20 19:50:57 -07:00
Justin Clark-Casey (justincc)
80f486c778
minor: Make slow outgoing request log messages consistent with other log messages
2012-09-21 01:59:28 +01:00
Justin Clark-Casey (justincc)
632a42e2b1
Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
2012-09-21 01:57:13 +01:00
Justin Clark-Casey (justincc)
bceef401fa
Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway!
2012-09-21 01:36:23 +01:00
Justin Clark-Casey (justincc)
1b0abf8f0c
Comment out the long unused afaik HTTP agent handlers.
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As far as I know, this was only used by the IBM Rest modules, much of which has been commented out for a very long time now. Other similar code uses HTTP or stream handlers instead.
So commenting this out to reduce code complexity and the need to make this facility consistent with the others where it may not be used anyway.
If this facility is actually being used then please notify me or uncomment it if you are core.
2012-09-21 00:29:13 +01:00
Justin Clark-Casey (justincc)
e29d563557
Add request number counting to incoming HTTP requests in the same way that this was already being done for outgoing HTTP requests.
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This allows us to associate debug logging messages with the right request.
It also allows us to put a request number on 'long request' logging even if other debug logging is not enabled, which gives us some idea of whether every request is suffering this problem or only some.
This is a separate internal number not associated with any incoming number in the opensim-request-id header, this will be clarified when logging of this incoming request number is re-enabled.
This commit also adds port number to HTTP IN logging to allow us to distinguish between different request numbers on different ports.
2012-09-21 00:09:17 +01:00
Diva Canto
33aa6d172f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-20 15:51:27 -07:00
Diva Canto
3089b6d824
More HG2.0: Added permission policies in HGAsset Service based on asset types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next.
2012-09-20 15:49:22 -07:00
Justin Clark-Casey (justincc)
a5b3989e5d
Insert a new log level 4 for HTTP IN and HTTP OUT that will log how long the request took.
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This is only printed if debug http level >= 4 and the request didn't take more than the time considered 'long', in which case the existing log message is printed.
This displaces the previous log levels 4 and 5 which are now 5 and 6 respectively.
2012-09-20 23:18:19 +01:00
Justin Clark-Casey (justincc)
387a1bb283
Add ability to turn on/off logging of outgoing HTTP requests flowing through WebUtil.
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This is for debugging purposes.
This is controlled via the "debug http" command which can already log incoming requests.
This now gains a mandatory parameter of in, out or all to control what is logged.
Log messages are also shortened and labelled and HTTP IN or HTTP OUT to be consistent with existing UDP PACKET IN and PACKET OUT messages.
2012-09-20 23:17:44 +01:00
Justin Clark-Casey (justincc)
b481a78234
Don't fail to create an IRC nick if nick randomization is disabled in the IRC module.
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Patch from http://opensimulator.org/mantis/view.php?id=6293
Thanks Starflower.
2012-09-20 02:01:01 +01:00
SignpostMarv
d667f9d260
Documentation of teleport-related events
2012-09-20 01:56:18 +01:00
SignpostMarv
696b3f66c4
minor tweaks to existing comments for IDE goodness
2012-09-20 01:50:40 +01:00
SignpostMarv
49e2872f9e
Documentation of agent-related events
2012-09-20 01:50:40 +01:00
SignpostMarv
61f4523e01
Documentation of object-related events
2012-09-20 01:48:50 +01:00
SignpostMarv
a74167bb06
Documentation of OnPluginConsole
2012-09-20 01:47:03 +01:00
Justin Clark-Casey (justincc)
f2a9d26118
Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
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This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-20 01:40:05 +01:00
Justin Clark-Casey (justincc)
e50b6b5334
Update libopenjpeg libraries used by libopenmetaverse back up to 1.5, this time using lkalif's linux libraries built against a much earlier libc (2.7)
2012-09-20 01:26:35 +01:00
Justin Clark-Casey (justincc)
967d42d393
Correctly override and call base OpenSimTestCase.SetUp() method in GridConnectorsTests and ArchiverTests.
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Remove unrelated compile warning from AttachmentsModuleTests.
2012-09-19 01:06:42 +01:00
Justin Clark-Casey (justincc)
e50155ebca
Downgrade libopenjpeg back to 1.3 from 1.5.
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This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc
Further investigation pending.
2012-09-19 00:35:06 +01:00
Justin Clark-Casey (justincc)
f99278c956
Add openmetaverse_data from libopenmetaverse to allow testing of texture baking via bot rather than just throwing out errors
2012-09-18 23:57:00 +01:00
justincc
95809cabd9
Update libopenmetaverse components to commit f5cecaa
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Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator
This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5.
DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs.
libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit). Please report any issues.
2012-09-18 23:45:06 +01:00
BlueWall
9d973ec3b3
Cleanup from prev. commit
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Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
2012-09-18 10:12:32 -04:00
BlueWall
d29fc53052
Fix some inconsistencies in configurartion: NonPhys prims
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Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*.
Please update your OpenSim.ini and Regions.ini to reflect these changes.
2012-09-18 09:53:45 -04:00
Mic Bowman
91312daeb2
Moving ScriptModuleComms into the CoreModules tree.
2012-09-17 09:04:54 -07:00
SignpostMarv
0e5f5538bc
Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.LookupModConstant
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Signed-off-by: Melanie <melanie@t-data.com >
2012-09-17 14:15:52 +01:00
SignpostMarv
f9721573d9
Implementing ability to register script constants and invocations on a region module automatically
2012-09-17 14:15:47 +01:00
SignpostMarv
c7948a669a
preventing a null reference exception from being thrown
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Signed-off-by: Melanie <melanie@t-data.com >
2012-09-17 13:29:15 +01:00
SignpostMarv
5e626ce55d
script invocations cannot have void return type
2012-09-17 13:29:01 +01:00
Diva Canto
380962d359
HG2.0: Generalized the allowed HG appearances to be more than 1.
2012-09-16 16:45:57 -07:00
Diva Canto
daa4745fb7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-15 19:35:33 -07:00
Diva Canto
de69a24574
More on HG2.0: added the possibility of controlling the appearance that avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test.
2012-09-15 19:33:51 -07:00
Robert Adams
b602b476ad
BulletSim: update DLLs and SOs and remove some debugging code.
2012-09-15 15:36:13 -07:00
Robert Adams
c77be802d2
BulletSim: some debugging prints in BSPrim for tracking changes in linkset children.
2012-09-15 15:32:16 -07:00
Robert Adams
1826b2b18e
BulletSim: add the debugging routine DumpRigidBody2() to API2.
2012-09-15 15:32:11 -07:00
Robert Adams
f35bd6eb7d
BulletSim: another attempt at computing physics FPS correctly.
2012-09-15 15:32:05 -07:00
Robert Adams
dcb94b8a24
BulletSim: remove timeStep parameter from calls for vehicle parameter setting. There is no reason these should be using the simulation time interval for parameter calculation.
2012-09-15 15:31:59 -07:00
Robert Adams
6632eb7c05
BulletSim: Remove calculation and passing of unused collied object type.
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Fix collision code to properly sense mega-region children regions as terrain.
When setting an object physical, reset all the physical properties (friction, ...).
2012-09-15 15:31:54 -07:00
Robert Adams
f0a098924e
BulletSim: set all linkset objects center of mass to the whole linkset's center of mass
2012-09-15 15:31:49 -07:00
Robert Adams
7c347f4c5c
BulletSim: Add calls to linkset class when object going static or dynamic.
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Reset center of mass on an object when going dynamic.
2012-09-15 15:31:44 -07:00
Robert Adams
d86cbe6379
BulletSim: remove unused NeedsMeshing() code from BSScene.
2012-09-15 15:31:39 -07:00
Robert Adams
c0fec70b1a
BulletSim: Add 'IsNativeShape2' call
2012-09-15 15:31:34 -07:00
Robert Adams
2c5ff93990
BulletSim: Way too many changes in one commit.
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Many changes to BSDynamic for readability and commentary.
Linkset hacking for vehicles: don't over mass the root prim.
Add parameter for link constraint solver iterations.
Correct uses of timestep in timescale calculations for vehicles.
Reorganize code/logic for making objects static and dynamic for readability
and use of API2.
Changed most calls in BSPrim to use API2 calls (the new way).
Avatars do not generate default Bullet collision events but do call up
to the simulator for every avatar. Reduces overhead.
Objects added to collision list only if they are processing collisions.
Reduces overhead especially for large numbers of avatars.
Generalize call for water height to GetWaterHeightAtXYZ().
Catch and correct exception getting terrain height when out of bounds.
Correct race condition in Terrain Manager where creation wasn't at taint-time.
Add API calls for constructing compound shapes.
Move NeedsMeshing() logic into object class.
Reorganize logic for object meshing to reduce rebuilding of meshs/hulls.
2012-09-15 15:31:29 -07:00
Justin Clark-Casey (justincc)
1ec84ac8b1
Add basic asset connector tests to check behaviour for normal, local and temporary assets.
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Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-15 02:12:26 +01:00
Justin Clark-Casey (justincc)
d5c8c6bc12
For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
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This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true.
2012-09-15 01:08:15 +01:00
Oren Hurvitz
5dd2569bf7
Added unit tests for multi-region OARs
2012-09-14 20:32:25 +01:00
Justin Clark-Casey (justincc)
d7e6fe488d
Rename ArchiveWriteRequestPreparatio nto ArchiveWriteRequest since after the multi-OAR patch there is now only one class that handles this operation.
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Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105
since that did not directly apply
2012-09-14 20:25:44 +01:00
Oren Hurvitz
ce468215d5
Support multi-region OAR files
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Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
Justin Clark-Casey (justincc)
6f7825e310
Don't store the unnecessary VERSIONMIN. VERSIONMAX, METHOD or UserID (present as column PrincipalID) parameters in the Avatars table.
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These are used to invoke avatar service calls but are not in themselves persistable avatar data.
2012-09-14 00:07:39 +01:00
Diva Canto
dd0a89a0e6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-13 10:00:52 -07:00
Diva Canto
190f9c258b
Restarting to work on HGSuitcaseInventoryService: added the ability for the outside world to retrieve appearance items. Not ACLed yet.
2012-09-13 10:00:29 -07:00
SignpostMarv
46d8405229
Documentation of parcel-related events
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-09-13 09:59:25 -04:00
SignpostMarv
9598c1af9e
correcting a typo that causes c# express to complain about xml comment containing invalid xml
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-09-13 09:59:25 -04:00
Justin Clark-Casey (justincc)
82487549f7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-12 23:47:09 +01:00
Justin Clark-Casey (justincc)
cdc3781f42
Fix usage statement on "debug http" console command since max level is now 5 rather than 3
2012-09-12 23:02:25 +01:00
Justin Clark-Casey (justincc)
7df7b86ec5
Fix bug in logging sample input at debug http level 4.
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Also converts newlines to "\n" text.
2012-09-12 23:01:07 +01:00
BlueWall
81fda6f947
Revert "Fix prebuild.xml format for reference"
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This reverts commit 96f889b20e .
2012-09-11 23:43:37 -04:00
BlueWall
e9322b0bf7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-11 22:58:21 -04:00
BlueWall
96f889b20e
Fix prebuild.xml format for reference
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Mono.Data.SQL entry was bad
2012-09-11 22:56:29 -04:00
Justin Clark-Casey (justincc)
224efe7b76
minor: Comment out friends notification log spam for now.
2012-09-12 01:58:01 +01:00
Justin Clark-Casey (justincc)
ebb394bbda
Fix indentation and issues where tabs were used instead of spaces in commit 783ee949
2012-09-12 01:45:34 +01:00
SignpostMarv
c17965eec4
mathematically & hypothetically speaking we want to avoid negative values being written
2012-09-12 01:26:22 +01:00
Justin Clark-Casey (justincc)
4ead48f09f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-12 01:24:17 +01:00
SignpostMarv
41f3f2400e
Documentation of economy-related EventManager events
2012-09-12 01:23:47 +01:00
Mic Bowman
f06394f195
Allow an incoming identifier to be specified for a JsonStore.
2012-09-11 16:42:07 -07:00
Justin Clark-Casey (justincc)
d53a53d4c5
Make "show http-handlers" command available for ROBUST instances as well as the simulator executable.
2012-09-12 00:10:48 +01:00
Justin Clark-Casey (justincc)
757d9163fa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-12 00:07:56 +01:00
Justin Clark-Casey (justincc)
25111e703f
Add levels 4 and 5 to "debug http" console command that will log a sample of incoming request data and the entire incoming data respectively.
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See "help debug http" for more details.
2012-09-11 21:48:51 +01:00
SignpostMarv
ad1b9bbba6
documentation (OnSceneObjectPartCopy)
2012-09-11 20:12:45 +01:00
SignpostMarv
97b8739c1d
documentation (OnRemovePresence)
2012-09-11 20:12:45 +01:00
SignpostMarv
0760121eb9
documentation (OnNewPresence)
2012-09-11 20:12:44 +01:00
SignpostMarv
0a22e78f59
documentation (OnClientConnect)
2012-09-11 20:12:44 +01:00
SignpostMarv
5e51f16ceb
documentation (OnBackup)
2012-09-11 20:12:44 +01:00
SignpostMarv
fd8a7e64b9
documentation (OnTerrainTick)
2012-09-11 20:12:44 +01:00
SignpostMarv
ed5f574356
documentation (OnTerrainTainted)
2012-09-11 20:12:44 +01:00
SignpostMarv
44349f742e
documentation (OnClientMovement)
2012-09-11 20:12:43 +01:00
SignpostMarv
e3993eefa5
Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame)
2012-09-11 20:12:43 +01:00
SignpostMarv
8db5d79f4b
passing in the function name to MOD_Api.ConvertFromLSL for more user-friendly error messages
2012-09-10 13:15:32 +01:00
BlueWall
bf56b30024
Adjust namespce of FlotsamCache
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Place FloatsamCache in the same namespace as our other core asset caches
2012-09-09 14:35:48 -04:00
BlueWall
8321ecb7a2
Revert "Move addin information to CoreModulePlugin.addin.xml"
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This reverts commit 2ec34580ce .
Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278 .
2012-09-09 13:50:44 -04:00
SignpostMarv
783ee949ea
implementing per-region configuration of limits on the number of prims one can have in a linkset
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Applied with changes - patch was based on a repo different from core
Signed-off-by: Melanie <melanie@t-data.com >
2012-09-09 12:59:25 +01:00
SignpostMarv
e041f09750
refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
2012-09-08 00:44:27 +01:00
Justin Clark-Casey (justincc)
fa3edcf55c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-08 00:17:57 +01:00
SignpostMarv
874bde366a
4096 is used in various places as the maximum height of a region, refactoring to be a constant
2012-09-08 00:14:39 +01:00
Robert Adams
d8df2d6bed
BulletSim: update the DLLs and SOs
2012-09-07 16:05:34 -07:00
Robert Adams
126eae7100
BulletSim: Add Bullet body and shape to BSPhysObject and rename
...
'Body' to 'BSBody' for disambiguation when reading code.
Complete the API2 interface so nearly all methods on bullet
classes are available to the managed code. The efficient
single call simulation step is kept in place while all
other creation/destruction/parameterization can be done
in the managed code.
2012-09-07 16:05:28 -07:00
Robert Adams
3c097cb7a9
BulletSim: Add some comments (gasp) and log messages.
2012-09-07 16:05:22 -07:00
Robert Adams
189f51233e
BulletSim: PhysicsActorType() now returns the correct value rather than 'unknown'.
2012-09-07 16:05:16 -07:00
Robert Adams
76dc29dc37
BulletSim: Modify collision flag calls to return the current flags.
...
Track current collision flags in BSPrim.
Add BulletSimAPI calls for saving and restoring rigidBodies using
construction information structure.
2012-09-07 16:05:11 -07:00
SignpostMarv
df3914c7cd
renaming to markdown file
2012-09-08 00:02:27 +01:00
SignpostMarv
740eac192b
multi-paragraph list item
2012-09-08 00:02:27 +01:00
SignpostMarv
783ecd01f4
headers
2012-09-08 00:02:26 +01:00
SignpostMarv
a0e3e23aa9
removing redundant header; this is the building.txt file for opensim
2012-09-08 00:02:26 +01:00
SignpostMarv
1acee36822
code blocks
2012-09-08 00:02:26 +01:00
SignpostMarv
ac90322f1b
markdown-formatted link
2012-09-08 00:02:26 +01:00
SignpostMarv
2ca93cb144
renaming to markdown file
2012-09-08 00:02:26 +01:00
SignpostMarv
4e2805496c
header syntax
2012-09-08 00:02:26 +01:00
SignpostMarv
46af3a3d92
casing
2012-09-08 00:02:26 +01:00
BlueWall
717b11856e
Move addin attributes to RegionCombinerModule.addin.xml
...
Will help in automation of setting version info for addin dependencies.
2012-09-07 13:21:06 -04:00
BlueWall
0199abd625
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-07 11:43:22 -04:00
BlueWall
550f6c4ad2
Revert "Move addin information to RegionCombinerModule.addin.xml"
...
This reverts commit ab446bc692782b75fd27105fc3370a16b4fc17d8.
Need to look into this
2012-09-07 11:41:47 -04:00
Diva Canto
2b506cffb1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-07 08:10:03 -07:00
Diva Canto
33469a0d2b
Moved the new vars in Robust.HG.ini to the proper section.
2012-09-07 08:09:44 -07:00
BlueWall
1f18ce516f
Move addin information to RegionCombinerModule.addin.xml
...
Move addin information from attributes to RegionCombinerModule.addin.xml to aid in automation of addin dependency tracking.
2012-09-07 11:07:19 -04:00
BlueWall
2ec34580ce
Move addin information to CoreModulePlugin.addin.xml
...
Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases.
2012-09-07 10:18:00 -04:00
Justin Clark-Casey (justincc)
288baaecaf
Add warning chevrons around the GC.Collect added to Warp3DImageModule in commit 5eb2526
...
Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea.
A GC should occur anyway pretty shortly afterwards.
However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
2012-09-07 00:46:24 +01:00
Justin Clark-Casey (justincc)
d2b00749ef
Add missing DynamicTexture.cs file from last commit
2012-09-06 23:14:48 +01:00
Justin Clark-Casey (justincc)
8f02fd926e
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
...
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
Diva Canto
9f914327c6
Added missing configs, and deleted the [Profile] part on the Hypergrind config.
2012-09-06 12:42:14 -07:00
SignpostMarv
4215877b48
adding utility method for getting SceneObjectGroup from scene
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-09-06 06:32:56 -04:00
SignpostMarv
d2e79e26d7
adding utility method for getting SceneObjectPart from scene
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-09-06 06:32:46 -04:00
SignpostMarv
3f6c6eed33
pasting in show uptime code
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-09-06 06:13:07 -04:00
BlueWall
0a71e3ab39
Add file to .gitignore
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Add OpenSim.userprefs which is created by Monodevelop to .gitignore
2012-09-06 05:36:00 -04:00
BlueWall
8fe8fdb0c9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-06 05:19:15 -04:00
BlueWall
5eb2526e88
0006270: Warp3D leaks memory on mono based systems
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Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
2012-09-06 05:18:08 -04:00
Justin Clark-Casey (justincc)
fbfd28a61b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-06 00:16:40 +01:00
Justin Clark-Casey (justincc)
a0d0c9f751
If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
...
This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-06 00:11:47 +01:00
Mic Bowman
641b08aa78
Enables cast from int to float for MOD* functions;
...
Thanks SignpostMarv!
2012-09-05 09:13:16 -07:00
Justin Clark-Casey (justincc)
15d5f3d09d
Bump master code up to 0.7.5 now that 0.7.4 is out.
2012-09-04 00:11:14 +01:00
SignpostMarv
07dbe46ba3
wrapping attachment functions in a region
2012-09-04 00:03:44 +01:00
SignpostMarv
ff867b59cf
Implementing functing to send messages directly to attachments
2012-09-04 00:03:44 +01:00
SignpostMarv
d4b8a13a1d
refactoring the grunt work of MessageObject into a private method with a UUID argument
2012-09-04 00:03:44 +01:00
SignpostMarv
a858c5daee
implementing a function to get the number of attachments worn
2012-09-04 00:03:43 +01:00
SignpostMarv
8d431c6359
formatting
2012-09-04 00:03:43 +01:00
SignpostMarv
663bfbb372
although the attachmentPoint argument is a uint, zero is not a valid attachment point
2012-09-04 00:03:43 +01:00
Melanie
d297eb39e5
Revert "made setting rotation match Second Life"
...
Second Life seems to have introduced a bug, as we have confirmation that SL
behavior changed recently and changed in contradiction to their stated intention
This appears to be another of the bugs SL is notorious for. Signpost and I have
decided to back this out until SL's intention becomes clear.
This reverts commit f7b88d1c40 .
2012-09-03 21:52:12 +01:00
Melanie
29218cdb31
Revert "no need to assign rotation to a variable now"
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This reverts commit a3d140b57c .
2012-09-03 21:52:03 +01:00
Melanie
359f9efc76
Revert "formatting"
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This reverts commit fb211c64fd .
2012-09-03 21:51:54 +01:00
SignpostMarv
fb211c64fd
formatting
2012-09-03 13:55:41 +01:00
SignpostMarv
a3d140b57c
no need to assign rotation to a variable now
2012-09-03 13:55:40 +01:00
SignpostMarv
f7b88d1c40
made setting rotation match Second Life
2012-09-03 13:55:40 +01:00
Robert Adams
32b534f324
BulletSim: update the SOs and DLLs
2012-08-31 11:41:39 -07:00
Robert Adams
ffdc798720
BulletSim: Update BulletSimAPI to match the DLL interface.
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Major rework of terrain management which finally makes mega-regions work.
Update heightmap of terrain by rebuilding the terrain's body and shape.
There is a problem with just replacing the shape so this workaround
will do for the moment but it will need to be resolved for
mesh and hull switching.
2012-08-31 11:41:33 -07:00
Robert Adams
ae852bb873
BulletSim: clean up some variable naming for consistancy.
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Update DLL API for new terrain and shape/body pattern methods.
Terrain creation and modification uses new shape/body pattern.
Move debug logging callback set to initialization call so logging
is per physics engine.
2012-08-31 11:41:28 -07:00
Robert Adams
d3adf9b2b3
BulletSim: fix line endings.
2012-08-31 11:41:23 -07:00
Robert Adams
7c140570db
BulletSim: Changes to terrain storage and management so mega-regions work.
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Moved all terrain code out of BSScene and into new BSTerrainManager.
Added logic to manage multiple terrains for mega-regions.
Added new functions to BulletSimAPI to match the library.
Moved all of the terrain creation and setup logic from C++ code to C# code.
The unused code has not yet been removed from either place. Soon.
Moved checks for avatar above ground and in bounds into BSCharacter.
2012-08-31 11:41:18 -07:00
Robert Adams
7b6987ce83
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
2012-08-31 11:41:12 -07:00
Robert Adams
0376b8ddbc
BulletSim: add new interface for mesh, hull and terrain creation that will move nearly all of the logic into the C# code.
2012-08-31 11:41:07 -07:00
Mic Bowman
2d2495cc45
Remove the unused Newtonsoft.Json dlls
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Also remove the license files
2012-08-31 11:33:53 -07:00
BlueWall
a0eda6eb16
Fix Windows build
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Add reference to fix Windows build: no windows here to test, please report any issues back to IRC #opensim-dev ASAP
2012-08-31 13:09:54 -04:00
SignpostMarv
dac31303b7
Type.Type is RuntimeType
2012-08-31 15:33:15 +01:00
Melanie
edd3577b66
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-08-31 14:34:44 +01:00
SignpostMarv
054db94d5d
formatting
2012-08-31 14:32:33 +01:00
SignpostMarv
794c5f5a6d
adding support for static method script invocations
2012-08-31 14:32:33 +01:00
SignpostMarv
b625579780
moving assignment to new line to make next commit easier to read in diffs
2012-08-31 14:32:33 +01:00
SignpostMarv
7e41559917
using specific type instead of var
2012-08-31 14:32:33 +01:00
SignpostMarv
8cd415c2b0
formatting
2012-08-31 14:32:32 +01:00
SignpostMarv
4c58c1b116
formatting
2012-08-31 14:32:32 +01:00
SignpostMarv
e6f43023b6
adding support for finding static methods
2012-08-31 14:32:32 +01:00
SignpostMarv
bcf944db48
assign binding flags to variable
2012-08-31 14:32:32 +01:00
SignpostMarv
7a9eee8538
no need to assign result to GetMethodInfoFromType
2012-08-31 14:32:32 +01:00
SignpostMarv
05648c2c4a
changing to use Type argument instead of object
2012-08-31 14:32:31 +01:00
SignpostMarv
dff746df7b
moving code that will be common into private static method
2012-08-31 14:32:31 +01:00
SignpostMarv
973f2e8be5
adding documentation to script invokation methods
2012-08-31 14:32:31 +01:00
SignpostMarv
3c019bea8c
Implementing a vastly simpler means of allowing region modules to access GetLinkParts than mantis 6236
2012-08-31 01:19:17 +01:00
Melanie
68814f904e
Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled.
2012-08-31 00:37:27 +01:00
Justin Clark-Casey (justincc)
3bd3f448a2
Also do other MySQL region settings related calls under m_dbLock, in common with other calls.
2012-08-31 00:33:06 +01:00
Justin Clark-Casey (justincc)
7c6e8fab15
Do Windlight storage and removal calls in MySQL under m_dbLock, as is done with all the other database calls.
2012-08-31 00:29:57 +01:00
Justin Clark-Casey (justincc)
3ed0d79b00
Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
...
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental. Default is false, as before.
2012-08-30 22:57:40 +01:00
Justin Clark-Casey (justincc)
d89b974680
If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache.
2012-08-30 22:28:45 +01:00
SignpostMarv
c76c63725b
fixing bug where last element in list is ignored
2012-08-30 00:10:28 +01:00
SignpostMarv
6b277394c0
refactoring as the list funcs either skip invalid values or recall ToDoubleList
2012-08-30 00:10:28 +01:00
Justin Clark-Casey (justincc)
adce58b33a
Renaming existing 'torture' tests to 'performance' tests instead, since this better matches what they really do.
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nant target name changes to test-perf instead of torture, to match test-stress
still not run by default
2012-08-29 23:19:21 +01:00
Justin Clark-Casey (justincc)
1f88179a65
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-29 23:16:16 +01:00
Justin Clark-Casey (justincc)
ec726413dd
Add VectorRenderModuleStressTests that contains a long running test that generates thousands of vector textures concurrently.
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Intended for use if there are future issues with mono crashes whilst generate dynamic textures.
This test is triggered via a new test-stress nant target.
Not run by default.
2012-08-29 23:04:00 +01:00
Mic Bowman
3d736d575f
This partially implements the LSL function to set the response
...
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
SignpostMarv
0c3061f973
implementing rule tracking
2012-08-29 02:10:04 +01:00
SignpostMarv
3bf7bd6359
track originating IScriptApi method for SL-like error messages. Will add rule number tracking in next commit.
2012-08-29 02:10:04 +01:00
Justin Clark-Casey (justincc)
7ea832d47c
Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
...
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-29 02:01:43 +01:00
Justin Clark-Casey (justincc)
c1cece4b82
Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
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Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Justin Clark-Casey (justincc)
aa44df9c04
Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.
2012-08-28 20:35:17 +01:00
SignpostMarv
1e18f0f26a
copying documentation from http://opensimulator.org/wiki/Threat_level
2012-08-28 00:12:35 +01:00
SignpostMarv
8a7fbfb06a
adding some files to .gitignore that get generated when debugging in c# express with OpenSim.32BitLaunch as the startup project
2012-08-27 23:48:29 +01:00
SignpostMarv
e916b1399f
formatting
2012-08-27 23:39:18 +01:00
SignpostMarv
72c2d13ac6
refactoring to load from self (fixes ChanneDigger being absent)
2012-08-27 23:39:18 +01:00
SignpostMarv
a6d689c529
refactoring to assign the first argument to a variable
2012-08-27 23:39:18 +01:00
Justin Clark-Casey (justincc)
ab9bfe5156
minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter
2012-08-27 23:06:37 +01:00
Justin Clark-Casey (justincc)
4e26d039d6
Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()
2012-08-27 23:03:21 +01:00
Justin Clark-Casey (justincc)
3082fdd0f6
Add VectorRenderModuleTests.TestRepeatDrawContainingImage()
2012-08-27 22:58:20 +01:00
Justin Clark-Casey (justincc)
e90168c738
Add VectorRenderModuleTests.TestRepeatDraw()
2012-08-27 22:42:40 +01:00
Melanie
a5c6cb2fc9
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-08-25 17:34:08 +01:00
Melanie
6ea95a3294
Fix and refactor region registration. Reorder checks to short-curcuit expensive and destructive ones. Properly fix region reservation and authentication.
...
Make region moves and flags preservation work again as intended. Prevent
failes reservation take-over from damging reservation data.
2012-08-25 17:32:00 +01:00
SignpostMarv
6e86b23012
implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams
2012-08-25 02:30:23 +01:00
SignpostMarv
58714b0aca
minor formatting
2012-08-25 02:30:23 +01:00
SignpostMarv
5203665bb2
refactoring to local variable for cleaner code
2012-08-25 02:30:23 +01:00
SignpostMarv
2a2e120470
since we will be making the Get return type the remaining ruleset as with the Set return type, we need to move the original return type to a ref param
2012-08-25 02:30:23 +01:00
SignpostMarv
a8044999fb
use SceneObjectPart instead of var
2012-08-25 02:30:23 +01:00
SignpostMarv
3d504261b0
renaming to be similar to equivalent Set command
2012-08-25 02:30:23 +01:00
Justin Clark-Casey (justincc)
a0d178b284
Following on from f8a89a79, do not allow more than one 'type' folder (e.g. calling cards) to be created in the base "My Inventory" user folder.
...
This is to accomodate situations where viewers will create more than one 'type' subfolder (e.g. calling cards)
But at the same time to prevent multiple such 'system' folders (those in the base "My Inventory" user folder).
This also makes GetFolderForType() only return a folder in the base "My Inventory" folder, if such a type folder exists
2012-08-25 02:00:17 +01:00
Justin Clark-Casey (justincc)
f8a89a79eb
Allow multiple calling card type inventory folders to be created.
...
Modern viewers want to create Friends and All folders of this type inside the root Calling Cards folder.
2012-08-25 01:09:12 +01:00
Justin Clark-Casey (justincc)
e04047152f
minor: Fix bad log message for failure to create an inventory folder
2012-08-25 00:49:38 +01:00
Justin Clark-Casey (justincc)
f3a5e3a02b
Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this.
2012-08-25 00:42:32 +01:00
Justin Clark-Casey (justincc)
ba58331b29
Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in
2012-08-24 22:56:05 +01:00
Justin Clark-Casey (justincc)
476996bee8
If a connecting scene presence is replacing an existing scene presence then bypass close checks.
2012-08-24 22:38:07 +01:00
Justin Clark-Casey (justincc)
01771aca40
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-24 21:38:46 +01:00
Justin Clark-Casey (justincc)
cd325fdf02
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
...
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
2012-08-24 21:36:20 +01:00
SignpostMarv
67477290ad
stripping superfluous whitespace
...
Signed-off-by: Melanie <melanie@t-data.com >
2012-08-24 17:44:35 +01:00
SignpostMarv
582a256646
immediately returning the string.Join operation instead of checking if the list has members
2012-08-24 17:44:14 +01:00
SignpostMarv
d188272462
refactoring using List.ConvertAll<string>
2012-08-24 17:44:14 +01:00
SignpostMarv
632908db9e
adding sqlite journal files to .gitignore
2012-08-24 01:26:11 +01:00
Justin Clark-Casey (justincc)
82b23f7cc1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-24 01:20:23 +01:00
Justin Clark-Casey (justincc)
a08687aef3
Revert "implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject()"
...
This reverts commit 2ad9d656b3 .
Reverted pending consideration of associated issues.
2012-08-24 01:18:35 +01:00
SignpostMarv
2ad9d656b3
implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject()
2012-08-24 00:21:42 +01:00
Melanie
1747030d19
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-08-24 00:16:58 +01:00
Melanie
c557684666
Fix bad child prim permissions that can make objects change perms after rezzing
...
Port from Avination
2012-08-24 00:15:30 +01:00
TBG Renfold
a3cbda0d74
Removed land checking as suggested by SignpostMarv.
...
Now whatever remaining health the avatar has is displayed (float).
This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway).
Returns -1.000000 if the avatar is not found.
2012-08-24 00:13:27 +01:00
TBG Renfold
4f3fabae5b
Adds osGetHealth.
...
Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.
Example usage:
default
{
touch_end(integer _t)
{
key agentID = llDetectedKey(0);
osCauseDamage(agentID, 50);
llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
}
}
2012-08-24 00:13:14 +01:00
Justin Clark-Casey (justincc)
aede42b875
If a script state save fails for some reason on shutdown/region removal, get xengine to spit out some useful information and continue to save other script states
2012-08-23 23:13:53 +01:00
Justin Clark-Casey (justincc)
a533db7e27
Add an [HGAssetService] section to SQLiteStandalone.ini with the same connection string as [AssetService].
...
This is necessary because commit 8131a24 (Tue Mar 27 10:08:13 2012) started passing the config section name rather than hardcoding "AssetService"
This meant that the HG external-facing asset service tried to read ConnectionString from [HGAssetService] rather than [AssetService].
On SQLite, not finding this meant that it fell back to [DatabaseService], which is set for OpenSim.db rather than Asset.db.
Therefore, all external asset requests returned null.
Solution taken here is to create an [HGAssetService] section with the same ConnectionString as [AssetService].
This bug does not affect normal MySQL/MSSQL config since they use the [DatabaseService] connection string anyway.
Addresses http://opensimulator.org/mantis/view.php?id=6200 , many thanks to DanBanner for identifying the exact problem commit which was very helpful.
This was a regression from OpenSimulator 0.7.3.1 which did not contain this bug.
2012-08-23 22:30:14 +01:00
SignpostMarv
4820dfd733
this should be an if-else block in case the non-phys min/max are smaller than the physical min/max
2012-08-22 23:55:01 +01:00
Justin Clark-Casey (justincc)
1369058280
Lock disposal of separate gdi+ objects under different threads since this prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue
...
In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
under lock.
2012-08-22 23:04:17 +01:00
Robert Adams
568de9313a
BulletSim: update DLLs and SOs to eliminate terrain update crash which manifested itself on Linux.
2012-08-21 20:55:48 -07:00
Justin Clark-Casey (justincc)
219326dd8e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-21 22:29:27 +01:00
Justin Clark-Casey (justincc)
9925317239
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
...
This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-21 22:21:35 +01:00
nebadon
150748392e
testing github bot take 2
2012-08-20 15:57:28 -07:00
nebadon
555edc4ef7
testing github commit bot
2012-08-20 15:51:30 -07:00
SignpostMarv
481c00f50a
refactoring out SetFaceColor
2012-08-20 23:10:25 +01:00
SignpostMarv
ede3b9ab07
making use of implicit operators and Util.Clip handling of Vector3
2012-08-20 23:10:25 +01:00
SignpostMarv
b863a15a82
single operation for PRIM_COLOR
2012-08-20 23:10:25 +01:00
SignpostMarv
aee4353e9c
fix typo
2012-08-20 23:10:25 +01:00
Justin Clark-Casey (justincc)
e6fb458597
no-op change for cia.vc test
2012-08-20 22:18:29 +01:00
Justin Clark-Casey (justincc)
812c498ef4
When loading an OAR, validate any group UUIDs and properly reconstruct parcel access lists.
...
If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned.
This is a change from previous behaviour where such invalid UUIDs were kept.
This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105 by Oren Hurvitz of Kitely.
My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed.
Thanks Oren.
2012-08-20 22:01:02 +01:00
Justin Clark-Casey (justincc)
970727e57e
Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
...
This is to resolve a reported issue in http://opensimulator.org/mantis/view.php?id=6232
Here, the land management module is using OpenSim.Framework.Cache (the only code to currently do so apart from the non-default CoreAssetCache).
2012-08-20 20:55:58 +01:00
Justin Clark-Casey (justincc)
bcbd450fe4
Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
...
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
Melanie
9aec62f0ac
Fix scripted detach of temp attachments
2012-08-20 15:59:38 +01:00
Melanie
dd0556abc9
Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL.
2012-08-19 22:05:38 +01:00
Melanie
8769e4ee73
Add a reference to OpenMetaverseType.dll to compiled script assemblies.
2012-08-18 19:08:38 +01:00
SignpostMarv
d72d599056
integrating redundant code into operator
2012-08-18 18:30:00 +01:00
SignpostMarv
ca33619e11
Rot2Quaternion is now redundant
2012-08-18 18:30:00 +01:00
SignpostMarv
ffdde05bb7
constructor means not having to manually refer to individual properties
2012-08-18 18:29:59 +01:00
SignpostMarv
fb84ff96a9
implicit operators mean one does not need to instantiate new objects manually
2012-08-18 18:29:59 +01:00
SignpostMarv
52d7af05bc
adding missing refactor for LSL_Vector
2012-08-18 18:29:59 +01:00
SignpostMarv
2b0c8bc480
Implementing operators & constructors for Quaternion
2012-08-18 18:29:59 +01:00
Melanie
2a70afeca2
Fix the whitespace formatting error introduced by the last patch
2012-08-18 14:00:10 +01:00
SignpostMarv
5d7751da89
refactoring for Vector3 operator & constructor tweaks
2012-08-18 13:21:55 +01:00
Melanie
9d6fe1224a
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-08-18 12:57:49 +01:00
Justin Clark-Casey (justincc)
e4e5237086
When reporting a thread timeout, create a copy of the info rather than passing the original ThreadWatchdogInfo structure.
...
This is to avoid the possibility of misleading reporting if a watchdog update outraces an alarm.
Should address any remaining issues from http://opensimulator.org/mantis/view.php?id=6012
2012-08-18 00:46:34 +01:00
SignpostMarv
28d0aff2e3
adding null return to fix building
2012-08-17 23:23:03 +01:00
SignpostMarv
7068fddd2f
fixing bug that get/set the wrong property for prim types other than sphere & box
2012-08-17 23:23:03 +01:00
SignpostMarv
466d684fbe
implemented
2012-08-17 23:23:03 +01:00
SignpostMarv
74f5253a36
attempt to handle InvalidCastException in a manner similar to Second Life
2012-08-17 23:08:24 +01:00
Justin Clark-Casey (justincc)
3ad827174e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-17 22:50:54 +01:00
Justin Clark-Casey (justincc)
56da788243
Add information to ThreadStackSize about possibly increasing if suffering StackOverflowExceptions during script conversion/compilation (e.g. on Windows 64-bit)
2012-08-17 22:50:11 +01:00
Robert Adams
7243d4f842
BulletSim: Properly regenerate hulls when objects made physical.
...
This fixes the problem of non-base shapes (cubes and spheres)
falling through the terrain.
2012-08-17 14:45:18 -07:00
Justin Clark-Casey (justincc)
f57c1ac386
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-17 22:31:58 +01:00
Justin Clark-Casey (justincc)
0860a0d856
minor: Make xengine debug message on script load a scripting loading message instead.
...
This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
2012-08-17 22:30:01 +01:00
Robert Adams
03d76e9403
BulletSim: restore most of the Detail logging statements. Will have
...
no effect on non-logging running.
Capture region name that is passed to the physics engine and use
it for detail logging file name prefix.
Fix problem with avatars dropping when flying across region boundries.
2012-08-17 13:34:22 -07:00
Robert Adams
5c192b9bab
Modify order of code so SOP doesn't set the physics actor flying
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property multiple times every time Update is called.
This eliminates zillions of settings which is better for BulletSim.
The should be no functionality change.
2012-08-17 13:34:20 -07:00
Robert Adams
ccc69d66a1
BulletSim: add parameters and functionality to specify the mesh
...
level of detail for large meshes.
Remove parameter and code for DetailLog (conditional logging into
regular log file).
2012-08-17 13:34:18 -07:00
Robert Adams
8eda290262
BulletSim: comments and parameter changes in dynamics engine.
2012-08-17 13:34:16 -07:00
Robert Adams
e31e23d68d
BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined for the same bits and it makes the code less complicated.
2012-08-17 13:34:14 -07:00
Justin Clark-Casey (justincc)
99e339dd40
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-17 18:48:35 +01:00
SignpostMarv
e9ea911563
adding a clip method to handle Vector3 objects to enable a minor amount of refactoring
2012-08-17 18:40:49 +01:00
Melanie
9995421df1
Do a proper null check to avoid the overloaded operator == trap
2012-08-16 02:35:03 +01:00
Robert Adams
57a9879669
Correct an exception report in SceneObjectPart so it outputs the stack.
2012-08-15 16:39:00 -07:00
Robert Adams
376441e550
BulletSim: make it so objects in a linkset do not generate collisions with each other.
2012-08-15 16:29:50 -07:00
Robert Adams
ae5db637f2
BulletSim: update DLLs and SOs to fix the problem with avatars jumping around at altitudes less than 25m.
2012-08-15 16:29:46 -07:00
SignpostMarv
ef4122213c
enables configurable minimum sizes for physical & non-physical prims
2012-08-15 23:35:23 +01:00
Melanie
e286a95d76
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-08-15 22:59:31 +01:00
SignpostMarv
0aa1f1cc3f
Implementing PRIM_LINK_TARGET in a non-recursive fashion
2012-08-15 22:58:33 +01:00
Justin Clark-Casey (justincc)
5a1b6fdf06
Don't enable the thread watchdog until all regions are ready.
...
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-15 22:43:32 +01:00
SignpostMarv
7679384829
adding ATTACH_*_PEC constants
2012-08-15 22:06:20 +01:00
Robert Adams
9f83f4bfa3
BulletSim: update DLLs and SOs
2012-08-15 12:08:29 -07:00
Robert Adams
2b982ab212
BulletSim: add physics logging parameters to OpenSimDefaults.ini. Remove trailing semis from some the of the value definitions.
2012-08-15 12:08:25 -07:00
Robert Adams
dd10cf01e7
BulletSim: add hinge constraint.
...
Update BulletSimAPI with new constraint related function calls.
Reorganize locking in BS6DofConstraint.
Update BS6DofConstraint to do constraint reset correctly.
Add new 'midpoint' construction of 6Dof constraint.
2012-08-15 12:08:21 -07:00
Robert Adams
9efe7bf7ba
BulletSim: add locking to constraintCollection and rename some of the public method variables to reduce confusion between a physics scene and the real scene.
2012-08-15 12:08:17 -07:00
Robert Adams
68f112888b
BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions.
2012-08-15 12:08:13 -07:00
Robert Adams
b05a2fc4ed
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.
2012-08-15 12:08:09 -07:00
Robert Adams
257446889b
BulletSim: fix problem of a null reference exception on shutdown if there were linksets in the region.
2012-08-15 12:08:05 -07:00
Robert Adams
77a7758cf5
BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConstraint(BSConstraint xx)
2012-08-15 12:08:01 -07:00
Robert Adams
c1c1d48af1
BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation after linksets changed, etc
2012-08-15 12:07:57 -07:00
Robert Adams
6f1f299619
BulletSim: Add the class BSCharacter to the DetailLog output
2012-08-15 12:07:53 -07:00
Robert Adams
11a4b9ec1d
BulletSim: rework physics FPS calculation to make a more realistic number.
2012-08-15 12:07:49 -07:00
Melanie
ebbf349c6a
Let the temp attachment module add a command to allow attaching without permissions and add support for this (incomplete!) to LSL
2012-08-15 19:37:16 +01:00
Melanie
c27ff70d5c
Add support for the extra params to scene and the event manager
2012-08-15 18:58:39 +01:00
Melanie
c7f2debd38
Fix and finish the extra parameters storage system for MySQL
2012-08-15 18:58:32 +01:00
Melanie
dc82ad0f7a
Add a skeleton for a name value storage associated with regions
2012-08-15 02:06:22 +01:00
Melanie
f6562e2269
Actually add the module
2012-08-14 22:22:25 +01:00
Melanie
faa710aee1
Allow the use of the region debug console found in recent viewers. This console
...
will be available to estate owners and managers. If the user using the console
had god privs, they can use "set console on" and "set console off" to switch on
the actual region console. This allows console access from within the viewer.
The region debug console can coexist with any other main console.
2012-08-14 22:22:20 +01:00
Justin Clark-Casey (justincc)
d8125fb1f7
minor: Add Gryc Ueusp to CREDITS for commit 884edac amongst others, by request.
2012-08-14 21:56:31 +01:00
Justin Clark-Casey (justincc)
c42fe6c159
Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists.
2012-08-14 21:44:06 +01:00
Melanie
a5b6492223
Perform ownership transfer and permission propagation as well as needed
...
updates on the new temp attachment.
2012-08-14 13:40:13 +01:00
Melanie
1be072f19e
Move inititalization to RegionLoaded to avoid a module loading order issue
2012-08-14 09:55:44 +01:00
Melanie
4bbdcfb5ee
Implement the temp attachments. UNTESTED
2012-08-14 01:45:02 +01:00
Melanie
9bd2c1b88a
As per lindn spec, disable detach and drop for temp attachments
2012-08-14 01:12:27 +01:00
Melanie
62acfabec4
Add the skeleton for the temp attachments module
2012-08-14 00:54:12 +01:00
Melanie
50db8649aa
Exclude temp attachemnts from being sent to the avatar service
2012-08-14 00:29:39 +01:00
Melanie
fe4c3a37c0
Lay some groundwork for temp attachments. Decouple attachments from inventory.
2012-08-14 00:12:15 +01:00
SignpostMarv
58c630c18e
attempt at replicating behaviour of llList2thing functions in SL
...
Committed with changes. Please don't sign comments with your name. Please
don't use your own coding style, use the OpenSim project style. Please
don't modify unrelated whitespace.
Signed-off-by: Melanie <melanie@t-data.com >
2012-08-13 19:17:19 +01:00
Robert Adams
3ecd39068c
Merge branch 'bulletsim7'
2012-08-10 16:35:00 -07:00
Robert Adams
3a55d5b123
BulletSim: actually update the DLLs and SOs
2012-08-10 16:34:22 -07:00
Robert Adams
0c7ce4fc98
BulletSim: many, many detailed logging messages for physical linkset
...
debugging.
Linkset bugs fixed where accounting of children would get lost.
Moved scene based vehicle tracking logic from prim to the scene.
Added GetCollisionFlags2 method to BulletSimAPI.
Updated DLLs and SOs.
2012-08-10 16:22:44 -07:00
Robert Adams
3ca770cd2c
BulletSim: Add module names to DetailLog output. Fix some problems with linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
2012-08-10 08:33:09 -07:00
Robert Adams
320982cae3
BulletSim: add an identifier to the TaintObject call so exceptions that happen when the taint is invoked can be debugged
2012-08-09 15:17:19 -07:00
Robert Adams
38e79b80a8
BulletSim: separate out the constraints by type. The linksets use
...
6dof constraint but eventually others will be exposed so future
features can use all the Bullet capabilities.
Force children to generate a position update when unlinked.
2012-08-09 15:01:05 -07:00
Robert Adams
5ab151c2d6
BulletSim: add avatar code to keep avatars from ending up trapped under the terrain
2012-08-08 13:48:49 -07:00
Robert Adams
19417fca41
BulletSim: Added avatar capsule scaling for size of avatar.
...
This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
2012-08-07 17:15:06 -07:00
Melanie
926c0b90a1
Release http-in URLs when llResetScript is called
2012-08-07 20:48:22 +01:00
Robert Adams
4adb3471ac
BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-06 12:55:52 -07:00
Justin Clark-Casey (justincc)
374ebab574
Strip experimental tag from --publish option of "save oar" region console command
2012-08-03 23:54:17 +01:00
Justin Clark-Casey (justincc)
fb91ca6f1d
Fix old regression that stopped saving parcel owner data in OARs.
...
This was working in 0.7.2 but was accidentally removed from 0.7.3.
The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info.
Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved.
2012-08-03 23:49:34 +01:00
Justin Clark-Casey (justincc)
2724cf685e
Fix build break.
2012-08-03 23:13:19 +01:00
Robert Adams
8730dc9d6a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-03 15:10:55 -07:00
Robert Adams
d5cd60131f
BulletSim: update DLLs and SOs
2012-08-03 15:10:00 -07:00
Robert Adams
e7ad6ed3a3
BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up.
2012-08-03 15:09:56 -07:00
Robert Adams
ea36d4a4cf
BulletSim: Add AddObjectForce to BulletSim API.
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Add interface 2 enhancements to BSCharacter.
Modify AddForce and SetForce to use the new Bullet interface.
More DetailLog statements for character.
2012-08-03 15:09:52 -07:00
Justin Clark-Casey (justincc)
0e3b08fa5b
Update settings loading in AvatarFactoryModule which should have been in last commit 205f2326
2012-08-03 23:09:47 +01:00
Justin Clark-Casey (justincc)
205f2326dc
Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket.
...
All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini
2012-08-03 23:02:39 +01:00
Justin Clark-Casey (justincc)
5914270ff1
Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change.
2012-08-03 22:15:06 +01:00
Justin Clark-Casey (justincc)
faffe2f2f9
Fix the recent windows compile error by putting newFont for case "R" in VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new.
2012-08-03 22:03:04 +01:00
Justin Clark-Casey (justincc)
8327e048b9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-03 21:56:48 +01:00
Justin Clark-Casey (justincc)
789e88d8bd
Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.
...
Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true.
2012-08-03 21:36:00 +01:00
SignpostMarv
5181bdae0a
attempting to fix a build issue
...
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-08-03 16:14:01 -04:00
Justin Clark-Casey (justincc)
513b77b78d
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
2012-08-03 02:26:54 +01:00
Justin Clark-Casey (justincc)
08ec18f8a3
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct.
2012-08-03 02:08:04 +01:00
SignpostMarv
cd9fd77e2c
ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer
2012-08-03 01:55:46 +01:00
Oren Hurvitz
0588f27d18
Fixed a rare bug that caused Save OAR to fail because it thought it had timed-out
...
The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running.
2012-08-03 01:12:46 +01:00
Kevin Cozens
72075e68c7
Save membership fee to the database when a group is created.
2012-08-03 00:44:03 +01:00
Robert Adams
8b04e8a297
BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO.
2012-08-02 16:30:23 -07:00
Justin Clark-Casey (justincc)
293d0cc629
minor: Comment out "Deleting asset" log messages for now
2012-08-03 00:25:22 +01:00
Justin Clark-Casey (justincc)
0cd698d82b
Delete old blank SOGSpamTest
2012-08-03 00:23:03 +01:00
Justin Clark-Casey (justincc)
eeef9d7e99
Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic textures.
...
The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement.
This may be particularly important for GDI+ objects since they encapsulate native code entities.
2012-08-03 00:00:54 +01:00
Justin Clark-Casey (justincc)
0dfccfc1d9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-02 23:54:32 +01:00
Melanie
68406ab8f9
Initialize the Rezzing object to UUID.Zero
2012-08-02 22:34:46 +01:00
Justin Clark-Casey (justincc)
86b005de1d
Add simple draw test for the VectorRenderModule
2012-08-02 22:14:09 +01:00
SignpostMarv
cd2c5843a8
reduced-complexity implementation of function to get rezzing object key
...
Signed-off-by: Melanie <melanie@t-data.com >
2012-08-02 22:12:36 +01:00
Melanie
e36bc0d754
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-08-01 22:39:40 +01:00
Melanie
cf16ca9bda
Create the ability for physics modules to request assets on demand by
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themselves. For that, the physics module simply calls RequestAssetMethod, which
in turn points to Scene.PhysicsRequestAsset. This gives physics access to
the asset system without introducing unwanted knowledge of the scene class.
2012-08-01 22:37:38 +01:00
Justin Clark-Casey (justincc)
5f500c89ce
Fix a bug in pCampbot grabbing behaviour where an exception would be thrown if the bot was not yet aware of any objects.
2012-08-01 22:30:34 +01:00
Justin Clark-Casey (justincc)
69a5beeabc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-01 00:40:31 +01:00
Justin Clark-Casey (justincc)
794363421d
Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep.
2012-08-01 00:39:37 +01:00
Robert Adams
c51ef38e2d
BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31 16:23:52 -07:00
Robert Adams
e38d26a2dc
BulletSim: change boolean parameters in the shape data from int's to float's to be consistant with parameter data structure
2012-07-31 16:23:48 -07:00
Justin Clark-Casey (justincc)
04d8c6b4fe
Change exception log messages in XInventoryService connector to error rather than debug, since these signal real problems.
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Also outputs full exception instead of just the message to aid diagnostics.
2012-08-01 00:11:21 +01:00
Justin Clark-Casey (justincc)
7609daca38
Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.
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A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
2012-07-31 23:57:57 +01:00
Justin Clark-Casey (justincc)
d89faa3c16
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
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This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-07-31 22:52:17 +01:00
Mic Bowman
a76a289d11
Adds support to ScriptModuleComms for region modules to export
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constants to the script engine.
2012-07-31 10:45:37 -07:00
Robert Adams
f9a8915cca
BulletSim: update the DLLs and SOs. This fixes the exception on shutdown
2012-07-31 09:44:32 -07:00
Robert Adams
50dbb9ffe4
BulletSim: add parameters and API calls for setting ERP and CFM.
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Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
something is linked and unlinked.
2012-07-31 09:23:05 -07:00
Justin Clark-Casey (justincc)
6b1d12edcb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-30 23:25:54 +01:00
Justin Clark-Casey (justincc)
b899d64dc1
If we're fetching active gestures via the XInventoryServiceConnector, then properly look at the ITEMS dictionary already returned rather than the level above this.
2012-07-30 23:14:20 +01:00
Melanie
3f6dfa92ab
Return world rotation on llGetObjectDetails()'s OBJECT_ROT
2012-07-29 16:05:35 +01:00
SignpostMarv
72d29bdb40
LSL/OSSL lacks Math.Min & Math.Max implementations.
2012-07-28 00:09:11 +01:00
Justin Clark-Casey (justincc)
7e89b99e6a
Avoid a race condition between the scene shutdown thread and the update thread since commit c150320 (Thu Jul 26 15:27:18 2012)
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c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown.
However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation.
This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked.
This should not affect the few other places that use this flag.
2012-07-27 23:58:53 +01:00
SignpostMarv
adbdb220df
making first run more resilient to bad input (loop until good input, rather than crash)
2012-07-27 23:40:19 +01:00
SignpostMarv
b23ab3ea85
adding asset cache and map tile directories to .gitignore
2012-07-27 23:37:24 +01:00
Justin Clark-Casey (justincc)
d4f476c7ce
Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry.
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Possibly this was for a feature that was never implemented or was otherwise removed.
Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
2012-07-27 23:31:19 +01:00
justincc
134c6d181f
Update OpenMetaverse libraries at commit 6212cbd, this time built on Windows
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This is to try and resolve a strange Initialization exception for the AppearanceManager type that only occurs on Windows 64 bit (not Windows 32 bit or Linux!)
2012-07-27 23:05:17 +01:00
Justin Clark-Casey (justincc)
f3c5ce1bbd
minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is currently calculated dynamically
2012-07-27 22:20:43 +01:00
Justin Clark-Casey (justincc)
0d9afad3fe
Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits.
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No other code changes required.
2012-07-27 22:15:25 +01:00
Justin Clark-Casey (justincc)
cd44c3b90a
Replace libopenmetaverse commit 6212cbd with the same libraries but this time built with xbuild rather than nant.
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This may fix Windows and some mono version builds.
2012-07-27 21:50:18 +01:00
Justin Clark-Casey (justincc)
1133f81dce
Remove a couple of compiler warnings pointed out by SignpostMarv
2012-07-27 20:40:25 +01:00
Justin Clark-Casey (justincc)
811dc95105
Update libopenmetaverse to commit 6212cbd (Wed Jul 25 20:11:47 2012)
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Built from https://github.com/openmetaversefoundation/libopenmetaverse/commits/master
This update incorporates a fix by Melanie in libomv where textures would sometimes rotate slightly when other properties were changed.
Hence addresses http://opensimulator.org/mantis/view.php?id=6100
This update also incorporates libomv bot code updates that significantly reduce the warning spam for pCampbot.
The change rate of libomv is low and many changes refer to bot or code not used by OpenSimulator, so I think it is sufficiently stable to use evne though it's not a release.
2012-07-27 20:16:29 +01:00
BlueWall
6ee17f5b36
Add autoclean for scripted use
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./runprebuild.sh autoclean - cleans projects w/o prompting
2012-07-26 21:39:53 -04:00
BlueWall
f4bae34283
Add target switches
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./runprebuild.sh vs2008/vs2010 to set the target
2012-07-26 21:34:33 -04:00
BlueWall
faf250df2d
add clean task to reuprebuild.sh
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./runprebuild.sh clean to clean up the project files
2012-07-26 21:28:20 -04:00
Justin Clark-Casey (justincc)
5f741143fd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-27 00:30:04 +01:00
Justin Clark-Casey (justincc)
21b1fec32d
Fix issue where RegionCombinerModule was not removing regions from its dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded).
2012-07-27 00:28:23 +01:00
Robert Adams
ce812c88cc
BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.
2012-07-26 16:06:00 -07:00
Robert Adams
7d30637d51
BulletSim: refactor all the linkset logic out of the prim class
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and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
2012-07-26 16:05:57 -07:00
Robert Adams
d4a667a918
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-26 16:04:11 -07:00
Robert Adams
9e914f5c32
Add check so Ode does not try to simulate after it has been Dispose()'ed. Fixes exception that happens when shutting down region (improvements from last patch)
2012-07-26 16:03:15 -07:00
Justin Clark-Casey (justincc)
0aaf52fca4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-26 23:46:54 +01:00
Justin Clark-Casey (justincc)
66824dd18c
When copying items, copy the item description field instead of the asset description field.
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If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
2012-07-26 23:44:29 +01:00
Robert Adams
c1503205c0
Add a Dispose() of the physics engine when a scene is being shutdown.
2012-07-26 15:27:18 -07:00
Robert Adams
c6d02801db
BulletSim: update BulletSim DLLs and SOs
2012-07-25 16:31:22 -07:00
Robert Adams
9ca1075e7e
BulletSim: remove unused, commented out code in BSConstraint
2012-07-25 16:31:17 -07:00
Robert Adams
0a4c080e63
BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? Only it's hairdresser knows for sure)
2012-07-25 16:31:12 -07:00
Robert Adams
d7add2940a
BulletSim: add parameters for setting linkset constraint factors
2012-07-25 16:31:08 -07:00
Robert Adams
75f7721b0c
BulletSim: small change to use the pointer to the bullet object for zeroing forces.
2012-07-25 16:31:04 -07:00
Robert Adams
bf6529db32
BulletSim: Redo parameter specification so only one place has
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to change to have a parameter show up in the ini file and
command line. Will make it much easier for the next person.
2012-07-25 16:30:59 -07:00
Robert Adams
2d05e16f7e
BulletSim: Add C# classes for storing and tracking constraints.
2012-07-25 16:30:55 -07:00
Robert Adams
5707e171f4
BulletSim: Move constraint tracking from C++ code to C# code
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for more flexibility.
2012-07-25 16:30:50 -07:00
Justin Clark-Casey (justincc)
5aec0ff207
Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework
2012-07-25 23:27:00 +01:00
Justin Clark-Casey (justincc)
35efa88c26
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Justin Clark-Casey (justincc)
227126adb7
Add MemoryWatchdog class missing from git master a1e9964
2012-07-25 22:38:28 +01:00
Justin Clark-Casey (justincc)
22aa436648
Correct churn stat from MB/s from KB/s
2012-07-25 22:33:24 +01:00
Justin Clark-Casey (justincc)
a1e99642c1
Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
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This aims to capture the amount of memory that OpenSim turns over whilst operating a region.
This memory is not lost - apart from leaks it is reclaimed by the garbage collector.
However, the more memory that gets turned over the more work the GC has to do to reclaim it.
2012-07-25 22:29:40 +01:00
Justin Clark-Casey (justincc)
31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
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This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-07-25 21:00:59 +01:00
Justin Clark-Casey (justincc)
3cf8edfd68
Rename "image queues clear" console command to "clear image queues"
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There is less justification for this word arrangement (verb after noun) now that command help is categorized.
Also removes "image queues show" in favour of existing alias "show image queues".
2012-07-24 23:51:04 +01:00
Justin Clark-Casey (justincc)
1427430b7b
Add information about each column to "show queues" region console command help.
2012-07-24 23:48:53 +01:00
Justin Clark-Casey (justincc)
ef8570f789
Extend region console "show queues" command to show already collected time since last packeted received by the simulator from a viewer.
2012-07-24 23:39:31 +01:00
Justin Clark-Casey (justincc)
c846a5461c
Remove bad using statement in AttachmentsModuleTests.
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It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
2012-07-24 22:46:22 +01:00
Justin Clark-Casey (justincc)
c992629576
extend regression TestRezScriptedAttachmentFromInventory() to check actual start of script rather than just the script status reported by SOG.ContainsScripts()
2012-07-24 22:40:06 +01:00
Justin Clark-Casey (justincc)
bc13c52c98
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-24 22:38:26 +01:00
Justin Clark-Casey (justincc)
2858b1b1f4
extend regression TestDetachScriptedAttachementToInventory() to check correct running status on a re-rezzed attachment
2012-07-24 22:33:54 +01:00
Robert Adams
892dd59b13
BulletSim: update BulletSim.dlls and so's
2012-07-23 16:38:31 -07:00
Robert Adams
bf6547be01
BulletSim: change how prim mass is saved so it is always calculated but zero is given if not physical.
2012-07-23 16:32:47 -07:00
Robert Adams
dda681515b
BulletSim: small optimizations for link and unlink code
2012-07-23 16:32:41 -07:00
Robert Adams
8a574395c7
BulletSim: add Dispose() code to free up resources and close log files.
2012-07-23 16:32:36 -07:00
Robert Adams
85c6eb7c50
BulletSim: add all the new functions to BulletSimAPI.
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Modify ZeroMotion() to not make tainting calls and to use new API calls.
2012-07-23 16:32:30 -07:00
Robert Adams
73f9e14b43
BulletSim: improve linking to add each link individually rather than rebuilding the object each time. Makes it an O(n) operation rather than O(n\!).
2012-07-23 16:32:24 -07:00
Melanie
e126915bc1
Change attachment handling to remove object from the scene first as per
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justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:39:26 +01:00
Melanie
fc77bca936
Committing Avination's memleak fix-a-thon, installment #3
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When linking, detach the no longer used SOG's from backup so they can be
collected. Since their Children collection is never emptied, they prevent
their former SOPs from being collected as well.
2012-07-23 19:53:26 +01:00
Melanie
55c1c10c0d
Committing Avination's memleak fix-a-thon, installment #2
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Ensure items coming off the lockless queue are released. Also ensure this
is done when the queue is cleared.
2012-07-23 19:26:21 +01:00
Melanie
7d16d0664e
Commiting Avination's memleak fix-a-thon, installment #1
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As the MinHeap shrinks, free object references that have been sent. Also,
free the last item when it empties.
2012-07-23 19:21:59 +01:00
Robert Adams
ac612e2105
Update BulletSim DLLs and SOs
2012-07-20 16:12:54 -07:00
Justin Clark-Casey (justincc)
1b1418e1de
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-20 23:47:25 +01:00
Robert Adams
b537bbc410
Reorder BulletSim in prebuild.xml so OpenSim.Region.CoreModules is compiled before BulletSim is
2012-07-20 15:44:53 -07:00
Robert Adams
b25d874afa
BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error.
2012-07-20 15:34:19 -07:00
Justin Clark-Casey (justincc)
ef14232e64
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-20 23:20:40 +01:00
Justin Clark-Casey (justincc)
13929613b1
Move RegionConfig.ini.example into bin/Regions/Regions.ini.example - all other example files are in the same directory as their real files.
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Only files ending in .ini and .xml are actually loaded.
Also improves the help at the top of Regions.ini.example to mention that OpenSimulator would generate Regions.ini anyway on first startup.
2012-07-20 23:18:41 +01:00
Robert Adams
ca3b6b1f90
BulletSim: more detail logging for vehicle and general physics debugging.
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Physical linksets are fully functional.
Tweeking of the vehicle code to make it semi-work.
Utilize the new API2 for some setting operations.
Add GetOrientation() API call for proper reporting of children of linksets.
Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20 14:08:29 -07:00
Robert Adams
24dfb5bcb3
Remove an added but unnecessary dependency in prebuild.xml
2012-07-20 14:07:35 -07:00
Robert Adams
7451bb1613
BulletSim: fix compile errors from last commit. Clean up passing of physics scene into vehicle dynamics code.
2012-07-20 14:02:29 -07:00
Robert Adams
cda67a68de
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
2012-07-20 14:02:27 -07:00
Robert Adams
e9c437ed0e
Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a simple, high performance logger for high frequency logging (physics sub-operations, for instance).
2012-07-20 14:02:26 -07:00
Robert Adams
c400918c84
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
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Cleaned up code and got rid of compile warnings.
2012-07-20 14:02:24 -07:00
Robert Adams
f9913b6ef7
BulletSim: Add detailed and voluminous debug logging that is enabled
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with an ini configuration parameter.
Correct computation of relative offsets of children in a linkset.
Remove a prim from any link relationship before deleting it.
Minor code flow cleanups.
2012-07-20 14:02:22 -07:00
Justin Clark-Casey (justincc)
ecf7bb268c
As per opensim-dev mailing list discussion, extend llGetDetectedType() to return OS_NPC if an OS npc is detected.
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The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option.
2012-07-20 21:36:33 +01:00
Justin Clark-Casey (justincc)
bcfc392edf
As per opensim-dev mailing list conversation, introduce OS_NPC constant for use with llSensor()
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This same constant will later be used with llGetDetectedType().
This constant has a different name from NPC to avoid possible conflict with future LSL changes.
This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value.
Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
2012-07-20 21:08:04 +01:00
Mic Bowman
a4281ca014
Enables support for UUIDs to be returned in lists from
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modInvoke commands.
Thanks SignpostMarv!!!
2012-07-20 10:48:51 -07:00
Mic Bowman
644fb6b013
Implements a very useful OSSL function to test a string to see
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if it is a UUID. The function is osIsUUID().
Thanks SignpostMarv!
2012-07-20 10:25:50 -07:00
Melanie
fe99948c58
Fix the order of operations on detach. The object must always be serialized
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while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this!
2012-07-20 11:54:59 +02:00
Justin Clark-Casey (justincc)
be39f03caa
minor: switch around mixed up circuit code and endpoint data in "show connections" region console command
2012-07-19 23:35:56 +01:00
Justin Clark-Casey (justincc)
d1d331a4c0
Make LLClientView instant message handling asynchronous rather than synchronous to prevent long operations from holding up all inbound packet processing.
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Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service.
Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid.
I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages.
Thanks to Nebadon for testing this change out.
2012-07-19 23:20:03 +01:00
Justin Clark-Casey (justincc)
c4533e755b
Comment out OnIncomingInstantMessage and OnInstantMessage handlers in GroupsModule, since these led to a private blank method
2012-07-19 23:13:08 +01:00
Justin Clark-Casey (justincc)
e94831ddab
Stop explicitly closing and nulling out Animator in order to prevent NREs in various places due to race conditions.
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Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking.
The memory used is small and these should be GC'd anyway when the SP is released. If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-19 22:59:28 +01:00
Justin Clark-Casey (justincc)
ccc7e75ce4
minor: remove some mono compiler warnings
2012-07-19 22:37:48 +01:00
Justin Clark-Casey (justincc)
ba80f137b5
Prevent race conditions between two threads that call LLClientView.Close() simultaneously (e.g. ack timeout and an attempt to reconnect)
2012-07-19 22:32:27 +01:00
Justin Clark-Casey (justincc)
e9a121e1b2
Add TestCreateDuplicateRootScenePresence() regression test.
2012-07-19 21:54:50 +01:00
Justin Clark-Casey (justincc)
c0ab406e2e
Add basic TestCreateRootScenePresence() regression test
2012-07-19 21:41:13 +01:00
Justin Clark-Casey (justincc)
6dda7c65ae
Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
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This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-19 00:09:22 +01:00
Justin Clark-Casey (justincc)
64db0bcbd2
Add back notification to neighbouring regions when RegionReadyModule is not active accidentally just removed in 528004d
2012-07-18 23:40:00 +01:00
Justin Clark-Casey (justincc)
528004d349
Perform other region ready actions even if simulator is configured to leave logins disabled on startup.
2012-07-18 23:35:05 +01:00
Justin Clark-Casey (justincc)
1971b6bb4f
Stop the 15 second initial script compile wait if a script is being rezzed on a previously empty region.
2012-07-18 22:24:52 +01:00
Justin Clark-Casey (justincc)
d97e27434c
Fix bug where region ready would be triggered a second time if a script was rezzed on a previously script-free region.
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There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
2012-07-18 22:17:39 +01:00
Justin Clark-Casey (justincc)
58b72933c8
Fix bug where region ready was being triggered twice in quick succession if a region contained no scripts.
2012-07-18 22:09:20 +01:00
Justin Clark-Casey (justincc)
4973fddc51
Establish EventManager.OnRegionReady event. This will only be triggerred once when the region is ready.
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Switch MapImageServiceModule to use this.
2012-07-18 21:52:07 +01:00
Justin Clark-Casey (justincc)
6460e587c4
Pass entire scene object in OnLoginsEnabled event rather than just the region name.
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This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-07-18 21:29:12 +01:00
Justin Clark-Casey (justincc)
742ad5eb93
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-18 21:26:28 +01:00
Dan Lake
dd85d7d981
Merge branch 'master' of git://opensimulator.org/git/opensim
2012-07-18 13:07:07 -07:00
Dan Lake
0dd14ca0a3
Missing parameter in log error message was throwing exception
2012-07-18 13:05:48 -07:00
Justin Clark-Casey (justincc)
cd6d7429f8
Only listen to LoginsEnabled event in RegionReadyModule if it has been asked to disable logins until all scripts have been compiled
2012-07-18 21:03:35 +01:00
Justin Clark-Casey (justincc)
eb590becf0
Close() the ScenePresence after we've removed it from the scene graph, to cut down race conditions when another thread manages the grab the presence after some SP structures have been reset.
2012-07-18 00:14:02 +01:00
Justin Clark-Casey (justincc)
b9749d5aaf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-17 23:48:53 +01:00
Justin Clark-Casey (justincc)
48a5f10be1
Revert "Revert "refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself.""
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This reverts commit 59a29f5f22 .
The original revert was committed by mistake - it turns out this was not the cause of Mantis 6089
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-17 23:48:09 +01:00
Justin Clark-Casey (justincc)
56870d9609
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-17 23:34:50 +01:00
Justin Clark-Casey (justincc)
ecb759c1e5
Fix regression where llGiveInventory() had stopped asking non-owner receivers to accept/decline.
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This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog.
This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway.
This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well
Fixes http://opensimulator.org/mantis/view.php?id=6089
2012-07-17 23:31:38 +01:00
Justin Clark-Casey (justincc)
59a29f5f22
Revert "refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself."
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This reverts commit 58b13d51a7 .
2012-07-17 22:56:21 +01:00
Melanie
c489bc1cd2
Make the scrpt running flag work properly
2012-07-17 15:00:42 +02:00
Justin Clark-Casey (justincc)
356d597296
Restore update of inventory item on derez/logout. This is necessary to update the name if this has been changed whilst attached.
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Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1.
The item name in inventory does not change either at the point of detach or after a relog.
2012-07-17 00:17:51 +01:00
Justin Clark-Casey (justincc)
b0facd147a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-17 00:02:45 +01:00
Justin Clark-Casey (justincc)
b6476eaac3
Stop sending the viewer an inventory create message if a known attachment item is updated.
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This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene.
This message is already being sent by InventoryAccessModule code instead.
2012-07-17 00:00:26 +01:00
Melanie
2a85372169
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-07-16 23:33:33 +01:00
Melanie
1c3b0da74a
Revert "Fix script "Running" behavior"
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A better solution using the already present flags must be found.
This reverts commit 6d3ee8bb39 .
2012-07-16 23:31:55 +01:00
Justin Clark-Casey (justincc)
c1667d39a6
refactor: factor out common code in WebStatsModule.OnMakeRootAgent()
2012-07-16 23:15:02 +01:00
Justin Clark-Casey (justincc)
217f47b0d5
In WebStatsModule.OnMakeRootAgent(), get region ID directly from SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list.
2012-07-16 23:09:48 +01:00
Justin Clark-Casey (justincc)
ed14dac0a3
Stop warning about no session from ViewerStats if user teleports to another region in the same simulator that was not next to the source region.
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This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code.
Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
2012-07-16 23:03:23 +01:00
SignpostMarv
ee7478fa16
sending more user-friendly messages to the script error window rather than the thrown exceptions.
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Signed-off-by: Melanie <melanie@t-data.com >
2012-07-16 21:32:38 +01:00
dahlia
5d3723a47f
update PrimMesher.cs to dll version r72 which fixes some path errors in sliced linear prims. Addresses Mantis #6085
2012-07-13 21:22:15 -07:00
SignpostMarv
84b7ae2573
acting on feedback from justincc
2012-07-14 01:45:34 +01:00
SignpostMarv
423101b425
acting on feedback from justincc
2012-07-14 01:45:34 +01:00
SignpostMarv
e3453dd9ca
added in some extra variables, it sometimes thinks it is on the same parcel :(
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Signed-off-by: SignpostMarv <github@signpostmarv.name >
2012-07-14 01:45:34 +01:00
SignpostMarv
b6cd3b625e
adding workaround for silent failure if position is outside the bounds of a region, implementing parcel prim count check.
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Signed-off-by: SignpostMarv <github@signpostmarv.name >
2012-07-14 01:45:34 +01:00
SignpostMarv
8d59385eea
Implementation of llSetRegionPos(). Does not implement failure on object entry/prim limit/access restrictions.
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Signed-off-by: SignpostMarv <github@signpostmarv.name >
2012-07-14 01:45:34 +01:00
Justin Clark-Casey (justincc)
ec6a195e40
When generating a Warp3D texture, set the detailTexture[i] variable on resize from the JPEG2000 original rather than only saving it to disk.
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This appears to be the cause of the warp 3d exception seen when starting a new region for the first time.
Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk.
Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
2012-07-14 01:11:30 +01:00
Justin Clark-Casey (justincc)
2954ceccae
Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578
2012-07-13 01:08:49 +01:00
Justin Clark-Casey (justincc)
884d603cac
Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
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This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
2012-07-13 01:03:28 +01:00
Justin Clark-Casey (justincc)
9ccb578721
Don't cache regions data on the other unused LocalGridServiceConnector that the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector.
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Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages.
2012-07-13 00:44:00 +01:00
Justin Clark-Casey (justincc)
d6f54b25cd
Stop redundantly passing in the endpoint to the LLClientView constructor.
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This can always be retrieved via the LLUDPClient and is so done in various places already.
2012-07-12 23:48:42 +01:00
Justin Clark-Casey (justincc)
dda999a22c
Remove IClientIPEndpoint client interface for now.
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This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-12 23:43:02 +01:00
Justin Clark-Casey (justincc)
3b3d9967b1
Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint.
2012-07-12 23:29:57 +01:00
Justin Clark-Casey (justincc)
75ab9b4b88
Change very recent AllowedViewerList and BannedViewerList config setting names in OpenSim.ini.example to AllowedClients and BannedClients to match long-existing settings in [LoginService]
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Also changes separator from comma to bar to match existing [LoginService] config features.
Divergence of config names for identical facilities in different places makes for an unnecessarily confusing user experience.
2012-07-12 23:18:30 +01:00
Justin Clark-Casey (justincc)
15283d35f1
Extend "show circuits" to show circuit code, ip and viewer name.
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Also change to use standard table formatting
"show circuits" and "show connections" console commands are very similar but access different data structures.
2012-07-12 23:09:36 +01:00
Justin Clark-Casey (justincc)
6a0de355e0
Add active status to "show connections"
2012-07-12 22:37:48 +01:00
Justin Clark-Casey (justincc)
65a25ee510
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-12 22:35:38 +01:00
Justin Clark-Casey (justincc)
ca412032e8
Put output for "show connections" command into standard table format.
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Also moves into own method.
2012-07-12 21:36:33 +01:00
Robert Adams
743437262e
Many explanitory comments added to the link and delink code in
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SOG and SOP. Should have no functionality changes.
2012-07-11 16:12:38 -07:00
Justin Clark-Casey (justincc)
916e3bf886
Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
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The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-11 22:54:22 +01:00
Justin Clark-Casey (justincc)
9c89ad9154
Fix build break for windows with missing package for IScriptEngine in prebuild.xml for OpenSim.Region.CoreModules.Tests.dll
2012-07-11 22:15:53 +01:00
Justin Clark-Casey (justincc)
33cff9b9d7
Allow XEngine StartDelay to be configured in the [XEngine] config section.
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This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously.
Therefore, this is not yet documented externally.
2012-07-11 21:55:18 +01:00
Justin Clark-Casey (justincc)
0e611c47d3
Remove WorldComm module from the regression TestCompileAndStartScript() since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths
2012-07-11 21:46:46 +01:00
Justin Clark-Casey (justincc)
fc24563206
Add regression TestDetachScriptedAttachmentToInventory()
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This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 21:43:35 +01:00
Justin Clark-Casey (justincc)
14d05dc2a9
Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts
2012-07-11 19:54:40 +01:00
Justin Clark-Casey (justincc)
337ea019bd
If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.
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Previous behave was that the second avatar could not sit.
This matches behaviour observed on the LL grid.
2012-07-10 23:55:22 +01:00
Justin Clark-Casey (justincc)
cdea572d2e
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
2012-07-10 23:50:04 +01:00
Justin Clark-Casey (justincc)
11e0ad6dc8
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
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This reverts commit c8f0d476d2 .
On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-10 23:39:05 +01:00
Justin Clark-Casey (justincc)
c8f0d476d2
refactor: Add SOP.IsSitTargetOccupied to improve readability
2012-07-10 23:34:40 +01:00
Justin Clark-Casey (justincc)
69a6f6e3cd
refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
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There are no issues with side-effects since this is a struct.
2012-07-10 23:26:40 +01:00
Justin Clark-Casey (justincc)
e8347b7095
Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
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This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical.
Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-10 23:21:39 +01:00
Justin Clark-Casey (justincc)
506437b684
Remove log line accidentally left in SP.SendSitResponse()
2012-07-10 23:06:34 +01:00
Justin Clark-Casey (justincc)
9f01c3d408
Disable logging in regression test in OSSL_ApiAttachmentTests
2012-07-10 23:04:44 +01:00
Justin Clark-Casey (justincc)
58869e5aa0
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
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Extends sitting avatar regression tests to test new sitters information
2012-07-10 23:03:52 +01:00
Justin Clark-Casey (justincc)
f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-10 22:41:11 +01:00
Justin Clark-Casey (justincc)
eb5ec4a786
If a script is being stopped manually, then give the scriptpool thread 1 second to finish normally before forcibly aborting.
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This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks.
This very short grace period is identical to the existing behaviour when a script is removed from the scene.
2012-07-10 21:42:51 +01:00
Justin Clark-Casey (justincc)
c8af20f966
This script allows an object to be attached directly from prim inventory to another avatar in the scene.
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Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
2012-07-09 23:08:41 +01:00
Justin Clark-Casey (justincc)
d6f563794e
Don't allow a prim to be sat upon if its part of an attachment
2012-07-09 21:43:44 +01:00
Justin Clark-Casey (justincc)
2eaa6d5ace
Do not allow a script to attach a prim if its being sat upon.
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This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-09 21:24:32 +01:00
BlueWall
1a2ab7bc69
More keys for automated ini processing
2012-07-08 22:50:56 -04:00
BlueWall
a96ac73302
Add more keys for OpenSim.ini.defaults automation
2012-07-08 13:45:17 -04:00
BlueWall
57094bd017
Add more automation keys to OpenSim.ini.example
2012-07-08 13:03:37 -04:00
Justin Clark-Casey (justincc)
112cddc9ca
minor: rearrange INITIALIZATION COMPLETE log message so that it's clear init is only complete for a particular region at a time
2012-07-07 00:53:17 +01:00
Justin Clark-Casey (justincc)
16d5b79d57
minor: remove some recent mono compiler warnings
2012-07-07 00:36:01 +01:00
Justin Clark-Casey (justincc)
1201307c73
Remove duplicate Warp3DImageModule entry in CoreModulePlugin.addin.xml
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This was causing 2 copies of the module to be created for each scene.
Probably no bad consequences other than a small waste of memory (both for the module and for the warp3D renderer it loaded)
2012-07-07 00:26:25 +01:00
Justin Clark-Casey (justincc)
a85741ac37
minor: Make WORLD MAP category log lines consistent
2012-07-07 00:14:16 +01:00
Justin Clark-Casey (justincc)
3bd134474b
minor: Get RegionReady module to shout initialization complete status to draw the eye
2012-07-07 00:09:33 +01:00
Justin Clark-Casey (justincc)
b19ead5f9e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-07 00:05:16 +01:00
Justin Clark-Casey (justincc)
7ff4eec79c
Remove redundant SetScene() function in Scene.AddSceneObject()
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This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
2012-07-07 00:02:45 +01:00
Robert Adams
7aff238eee
Merge branch 'bulletsim2'
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Cleanup preceeding major work. No major functional changes.
Collisions reported to simulator more efficiently.
BulletSim binaries updated using a more recent version of Bullet (v2.80-r2527).
2012-07-06 15:59:09 -07:00
Robert Adams
af9d8de515
BulletSim: update the binaries to the current sources
2012-07-06 15:56:35 -07:00
Justin Clark-Casey (justincc)
f1f390cfdf
Remove now duplicate interregion object check that should have been removed a few commits ago in 43a2da9
2012-07-06 23:22:40 +01:00
Justin Clark-Casey (justincc)
74014a3854
minor: Remove some wrong comments in attachments regression tests
2012-07-06 23:13:00 +01:00
Robert Adams
e4a6611865
Clean up collision reporting code so they are properly passed to
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the simulator in batches.
More comments.
2012-07-06 15:09:19 -07:00
Justin Clark-Casey (justincc)
056c9a59b2
Add assert to attachment regression tests to check that number of objects in the scene graph
2012-07-06 23:07:50 +01:00
Talun
ae1f2114f5
Mantis 6077 trim NPC chat on channel zero.
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This patch trims leading and trailing spaces from NPC chat and
suppresses the sending of empty chat strings on open chat channel 0.
2012-07-06 22:49:18 +01:00
Talun
1b1f841c6a
Mantis 6063 osNpcTouch.
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Allow NPCS to touch obects.
2012-07-06 22:37:19 +01:00
Justin Clark-Casey (justincc)
43a2da9edb
Pull prim crossing/teleport checks up into Scene.IncomingCreateObject() from Scene.AddObject()
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Only IncomingCreateObject() needs these checks. General object adding does not need to perform crossing perm checks
2012-07-06 22:33:16 +01:00
Justin Clark-Casey (justincc)
f6e5791ecd
refactor: extract method UpdateUserInventoryWithAttachment() from AttachObject() for better code comprehension
2012-07-06 22:07:19 +01:00
Justin Clark-Casey (justincc)
843112340e
Log MONO_THREADS_PER_CPU value on simulator startup, or "unset" if it is not set
2012-07-06 00:37:45 +01:00
Justin Clark-Casey (justincc)
7e73f609e5
Log warning if time between invocations of the watchdog thread is twice the timer setting.
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This is to help detect situations where thread timeout warnings are being generated because of general machine issues rather than deadlock, network or other problems.
2012-07-05 23:15:59 +01:00
Justin Clark-Casey (justincc)
db9616f7ba
minor: add client name to various login service log messages to disambiguate messages from concurrent logins. Also adds destination resolution debug log message showing region endpoint.
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Adding endpoint to the log helps to find issues where the region external host information has been wrongly configured
2012-07-05 21:30:20 +01:00
Justin Clark-Casey (justincc)
8674604ff5
regrade osFormatString, osMatchString and osReplaceString to VeryLow.
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I can't see that these present any real hazard to sim functioning.
2012-07-05 21:10:59 +01:00
Justin Clark-Casey (justincc)
462f7bccf9
minor: Add more information to OSFunctionThreatLevel and clarify some text in using PARCEL_OWNER, PARCEL_GROUP_MEMBER, ESTATE_MANAGER, ESTATE_OWNER permission categories
2012-07-05 20:58:20 +01:00
SignpostMarv
510e809aba
porting console commands from raw2sculpt 3.2
2012-07-05 00:16:31 +01:00
Justin Clark-Casey (justincc)
951b45b80f
Add OSSL function osForceAttachToAvatarFromInventory()
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This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Justin Clark-Casey (justincc)
7b327848d0
Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned dictionary
2012-07-04 22:21:47 +01:00
Justin Clark-Casey (justincc)
2f998fce1f
refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
2012-07-04 22:00:39 +01:00
Justin Clark-Casey (justincc)
1816ecb747
refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
2012-07-04 21:57:57 +01:00
Justin Clark-Casey (justincc)
eacba4fc0b
refactor: use existing GetInventoryItem() in GetScriptByName(), itself renamed from ScriptByName()
2012-07-04 21:54:30 +01:00
Justin Clark-Casey (justincc)
9fac7fd932
refactor: In llGetInventoryType() use existing GetInventoryItem()
2012-07-04 21:50:52 +01:00
Justin Clark-Casey (justincc)
f2b0377c28
refactor: In llGetInventoryCreator() use existing GetInventoryItem()
2012-07-04 21:49:21 +01:00
Justin Clark-Casey (justincc)
d933bdbd59
refactor: In llGetInventoryPermMask() use existing GetInventoryItem()
2012-07-04 21:47:20 +01:00
Justin Clark-Casey (justincc)
f9fa34408d
refactor: in llGetInventoryPermMask use existing GetInventoryItem()
2012-07-04 21:42:04 +01:00
Justin Clark-Casey (justincc)
857494f6bd
refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem()
2012-07-04 21:36:44 +01:00
Justin Clark-Casey (justincc)
dff7cae2ee
refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing GetInventoryItem()
2012-07-04 21:33:35 +01:00
Justin Clark-Casey (justincc)
0e3fce9b5c
refactor: In llGetInventoryKey() use existing GetInventoryItem()
2012-07-04 21:25:58 +01:00
Justin Clark-Casey (justincc)
4b2b14dad1
In llMessageLinked() use GetInventoryItems() rather than cloning TaskInventory directory
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GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04 21:22:43 +01:00
Justin Clark-Casey (justincc)
3769739ca7
In llRequestInventoryData() use GetInventoryItems() rather than cloning TaskInventory directory
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GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
2012-07-04 21:19:16 +01:00
Justin Clark-Casey (justincc)
3717812ce0
refactor: In llCollisionSound() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself.
2012-07-04 21:15:00 +01:00
Justin Clark-Casey (justincc)
ae64d089c6
refactor: In llRemoveInventory() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself.
2012-07-04 21:05:51 +01:00
Justin Clark-Casey (justincc)
58b13d51a7
refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself.
2012-07-04 20:57:48 +01:00
Justin Clark-Casey (justincc)
5691a8b860
refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is
2012-07-04 00:15:03 +01:00
Justin Clark-Casey (justincc)
f7b4802577
Correct spelling mistake m_BanedViewers to m_BannedViewers
2012-07-03 23:26:02 +01:00
Justin Clark-Casey (justincc)
8183c2926d
minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartUpdate() to indicate when region modules need to invoke them
2012-07-03 23:19:11 +01:00
Justin Clark-Casey (justincc)
3c9b9a848f
Fix issue in database tests where sogs being stored are not in a scene.
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This puts an extra m_part.ParentGroup.Scene == null check at the top of SceneObjectPartInventory.QueryScriptStates()
2012-07-03 22:58:58 +01:00
Michelle Argus
3399596e0e
Adds a list of viewers that are allowed or banned from the region.
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Signed-off-by: Melanie <melanie@t-data.com >
2012-07-02 18:45:11 +01:00
Melanie
d32cf21576
Add preservation of running state of scripts when drag-copying.
2012-07-01 18:30:59 +01:00
Justin Clark-Casey (justincc)
1926de5a05
Remove some mono compiler warnings
2012-06-30 01:25:39 +01:00
Justin Clark-Casey (justincc)
a4551b027b
Removing unused handling of incoming create object by userID and itemID only.
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It appears this was never actually used since attachments were rezzed in other code.
This was never available on remote simulator comms, only local.
2012-06-30 01:14:49 +01:00
Justin Clark-Casey (justincc)
56c776066c
Remove code listed for removal in 0.7.3 that handled script restart for incoming attachments from pre-fatpack regions (versions of OpenSimulator more than a year old)
2012-06-30 01:06:37 +01:00
Justin Clark-Casey (justincc)
0229e90dcc
Move update of the final optional ODE total frame stat inside the OdeLock rather than outside to avoid a very occasional race condition with the stat collection thread
2012-06-29 01:02:35 +01:00
Justin Clark-Casey (justincc)
e420f815dc
refactor: rename _collisionEventPrim to m_collisionEventActors and _collisionEventPrimChanges to m_collisionEventActorsChanges to reflect their actual contents.
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These dictionaries handle all actor types, not just physical prims.
2012-06-29 00:54:40 +01:00
Justin Clark-Casey (justincc)
1a7be7b00e
Fix a regression where we stopped removing avatars from collision event reporting on logout, rather than stopping clearing their collision events.
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This occurred in b18c8c8 (Thu May 17 2012).
This was a cause of very occasional race conditions and likely memory leakage as clients came and went from the region.
2012-06-29 00:36:50 +01:00
Justin Clark-Casey (justincc)
0f6b7b6a41
If a link points to a non-existing item in FetchInventory caps, then don't try to add it to the return data rather than suffering an exception later on
2012-06-29 00:11:44 +01:00
Justin Clark-Casey (justincc)
f202c36106
Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in many, many log messages.
2012-06-29 00:03:22 +01:00
Justin Clark-Casey (justincc)
bfa6896678
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
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Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
2012-06-28 23:31:23 +01:00
Justin Clark-Casey (justincc)
571fd966cb
Rather than iterating through all SOGs in the scene looking for the one that matches out fromItemID on detach, go through the agent's attachment sog list instead.
2012-06-28 23:01:12 +01:00
Justin Clark-Casey (justincc)
f263d6a910
Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
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null would only ever be returned if the item couldn't be located within inventory and this would happen immediately.
In this case, derezzing wouldn't work anyway since there is no item to derez.
2012-06-28 22:48:49 +01:00
Justin Clark-Casey (justincc)
972b0b52f9
If rest of first line after colon is blank then still warn about running in XEngine if engine specified does not exist.
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This is to take account of situations where the user was intending to specify a script engine using colon using its default language.
This probably generates few false positive as scripts are less likely to end a first line colon with a comment for other purposes.
2012-06-28 21:30:36 +01:00
Justin Clark-Casey (justincc)
25baa2d894
Avoid reporting false positives when a colon is in a comment in the first line of a script where the user was not trying to select a different script engine.
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This works by only posting the "Selected engine unavailable" message if we're falling back on XEngine and the language is one handled by XEngine.
In cases where the language is not handled or not allowed, the user will still be notified by the later compiler error.
This avoids the overwhelming majority of false positives where the first line contains a : for other reasons (e.g. source control systems, vim settings, etc.)
Ultimately, I think it would be better to detect script language/engine with a mechanism that didn't just rely on : detection (e.g like #! in unix scripts).
2012-06-28 01:01:18 +01:00
Justin Clark-Casey (justincc)
f9769a9fcb
minor: reuse colon index calculation in XEngine.OnRezScript. The index if a colon is found on the first line will always be the same as for the whole script.
2012-06-28 00:37:23 +01:00
Justin Clark-Casey (justincc)
bb48060b44
Fix issue in InventoryArchiveTestCase where it didn't call down to OpenSimTestCase.SetUp()
2012-06-27 00:50:36 +01:00
Justin Clark-Casey (justincc)
d043213317
refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
2012-06-27 00:41:46 +01:00
Justin Clark-Casey (justincc)
5bec5bcf71
Automatically disable log4net before each regression test so that logging is confined to a single test if it's turned on.
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This involves making test classes inherit from a common OpenSimTestCase.
This will be applied to more classes as required.
2012-06-27 00:01:51 +01:00
Justin Clark-Casey (justincc)
87ca820f9b
Replace "kill uuid" console command with the more consistent "delete object uuid", which was present in the last opensim release.
2012-06-26 23:28:48 +01:00
Justin Clark-Casey (justincc)
0b29877790
Fix output for help on some object region console commands
2012-06-26 23:15:15 +01:00
Justin Clark-Casey (justincc)
97437feb06
Show region positions in "show regions" robust console command
2012-06-26 23:05:10 +01:00
Justin Clark-Casey (justincc)
2524517986
minor: correct GridService "show regions" cibsike cinnabd usage statement
2012-06-26 22:54:41 +01:00
Justin Clark-Casey (justincc)
99954c1498
refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of local variables
2012-06-26 22:53:08 +01:00
Justin Clark-Casey (justincc)
2b82c421ad
refactor: Use local attachment module variables instead of global m_attMod.
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This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
2012-06-26 22:31:25 +01:00
Justin Clark-Casey (justincc)
4329cc7b8a
refactor: make m_presence a local variable in all AttachmentsModuleTests since it doesn't need to be global and some tests set up more than one sp
2012-06-26 22:21:54 +01:00
Justin Clark-Casey (justincc)
32a4ce94f0
Add regression test to check that attachments in source region are deleting when an agent teleports to a neighbouring region
2012-06-26 22:16:44 +01:00
Justin Clark-Casey (justincc)
340005c5bf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-26 22:12:39 +01:00
Justin Clark-Casey (justincc)
4b6c3fd4bb
If crossing attachments into another region pre-fatpack, clone objects before changing properties to avoid hud display race condition with update threads.
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This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed.
This only applies to crossings to simulators running code released before April 2011.
2012-06-26 21:06:47 +01:00
BlueWall
988112d446
Add stub for llCastRay
2012-06-26 15:15:25 -04:00
Justin Clark-Casey (justincc)
1f22b29ca3
Add much easier ConsoleDisplayTable AddColumn() and AddRow() methods.
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Use these for new "show regions" command rather than old cumbersome stuff.
2012-06-26 00:40:46 +01:00
Justin Clark-Casey (justincc)
5292b8b8be
Add "show regions" console command to ROBUST to show all regions currently registered.
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Command is not added in standalone, which has its own version of "show regions" that can also show estate name
2012-06-26 00:34:37 +01:00
Justin Clark-Casey (justincc)
854f2a913c
Add "show region at" command to grid service to get the details of a region at a specific location. "show region" command becomes "show region name" to disambiguate
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This is the same format as used by "show object name", etc.
"deregister region" also becomes "deregister region id"
2012-06-25 23:55:14 +01:00
Justin Clark-Casey (justincc)
f5316984ab
minor: update currently commented out log message at top of AvatarFactoryModule.SetAppearance() for future use
2012-06-25 23:31:22 +01:00
Justin Clark-Casey (justincc)
e5b739aaeb
When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
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If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
2012-06-25 22:48:13 +01:00
Justin Clark-Casey (justincc)
5301648cff
In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
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Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-25 21:08:19 +01:00
BlueWall
6d3ee8bb39
Fix script "Running" behavior
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Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
2012-06-23 04:15:14 -04:00
Justin Clark-Casey (justincc)
78143769bf
Resolve various race conditions between accessing and removing external script URLs by more consistently locking on m_UrlMap
2012-06-22 23:49:52 +01:00
Justin Clark-Casey (justincc)
dca04c7b61
Avoid a race condition where an incoming request to a script external URL can trigger an exception is the URL was being removed at the same time.
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This involves three steps
1) Return gracefully in UrlModule.HttpRequestHandler() instead of throwing an exception when the url cannot be found in its index
2) Return true instead of false in HasEvents() if no matching request is found in the map. This call will only happen in the first place for raced requests.
3) Return a 404 in GetEvents() if the request is not in the index, rather than a blank 200 OK.
Many thanks to Tom Haines in http://opensimulator.org/mantis/view.php?id=6051 for doing some of the work on this.
2012-06-22 23:16:18 +01:00
Justin Clark-Casey (justincc)
80a41e670d
Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEvent and places where the list is modified by extending the m_PrimObjects lock.
2012-06-22 02:23:25 +01:00
Justin Clark-Casey (justincc)
9f3feeff8d
If starting scripts on initial sim start, provide INFO level log feedback each time 50 scripts have been started.
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This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
2012-06-22 02:10:27 +01:00
Justin Clark-Casey (justincc)
f907182ab2
Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine.DoOnRezScriptQueue()
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The later invocation of this function will happen on an empty compile queue.
2012-06-22 01:57:14 +01:00
Justin Clark-Casey (justincc)
4cf49369b5
Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition.
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Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information.
However, UpdateAttachmentPosition no longer does this update.
Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
2012-06-22 01:43:26 +01:00
Justin Clark-Casey (justincc)
fda39c11bf
Fix bug where attachments would not retain position if just rotated and not moved.
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This was because we were not setting AttachedPos in SOG.UpdateGroupPositionPR, unlike UpdateGroupPosition
2012-06-22 01:33:27 +01:00
Justin Clark-Casey (justincc)
798846c5b6
refactor AttachmentsModule tests to use a common method for standard attachment item setup
2012-06-22 00:40:04 +01:00
Justin Clark-Casey (justincc)
06617ffd06
Add regression test for updating attachment position
2012-06-22 00:18:30 +01:00
Justin Clark-Casey (justincc)
d24122b706
Add item id, name, prim name and id to log message when state exists but loading fails.
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Drop logging about memory limit exceeded to warn from error
2012-06-21 02:24:44 +01:00
Justin Clark-Casey (justincc)
afcabf5244
Retrigger build - last jenkins run was glitched
2012-06-21 02:13:03 +01:00
Justin Clark-Casey (justincc)
5709bed548
Add state file location to errors logged when there's some issue with retrieving state (e.g. exceeds memory limit)
2012-06-21 02:09:14 +01:00
Justin Clark-Casey (justincc)
68ea096f1b
Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instead of magic numbers
2012-06-20 23:25:07 +01:00
Justin Clark-Casey (justincc)
714db90832
refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers.
2012-06-20 22:46:01 +01:00
Justin Clark-Casey (justincc)
b23425c7c4
As with LLSDInventoryItem from commit 01a2b0b, send type values in LLSDInventoryFolder for inventory CAPs as integers rather than strings.
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Should also resolve some issues with exceptions being thrown in some inventory fetches.
2012-06-20 02:28:00 +01:00
Justin Clark-Casey (justincc)
9ec9dafae6
Lower warn logging on not having friends/group module on permissions to debug.
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It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
2012-06-20 01:33:25 +01:00
Justin Clark-Casey (justincc)
6c312bce7f
minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini to debug
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It's perfectly okay not to have this section.
2012-06-20 01:30:20 +01:00
Justin Clark-Casey (justincc)
7b6c0232a5
Change default logging level for XEngine to WARN instead of DEBUG.
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This is to reduce log spam from script loading, which is especially spammy for avatar movements with scripted attachments.
All important messages are at warn or above.
If you still want/need to see these messages, set <level value="DEBUG"/> in the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section of OpenSim.exe.config.
This affects no other package logs, which still output at the root configured level (currently DEBUG by default).
2012-06-20 01:10:18 +01:00
Justin Clark-Casey (justincc)
4cfaa01c0a
Remove STARTUP COMPLETE message from the startuplogo.txt file and into main logging
2012-06-20 01:06:55 +01:00
Justin Clark-Casey (justincc)
6b3f9fcde0
Comment out the neighbour and land in connectors from info logging that they are starting up
2012-06-20 00:42:54 +01:00
Justin Clark-Casey (justincc)
625e5e913a
Comment out recently added log message detailing number of scripts started when compile queue empties for now
2012-06-20 00:25:18 +01:00
Justin Clark-Casey (justincc)
881e92a726
Raise some IO associated Exception logging in XEngine to error level, in line with other similar cases.
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Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects.
2012-06-20 00:19:50 +01:00
Justin Clark-Casey (justincc)
0fa303b1cf
Log how many scripts are candidates for starting and how many are actually started.
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Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
2012-06-20 00:10:19 +01:00
Justin Clark-Casey (justincc)
9737e6d52e
If RegionReady is active, don't falsely say that logins are enabled in the main scene loop before RegionReady is signalled when initial script compilation finishes.
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Also raises this logging level to Info from Debug since this information is of high importance. This matches the behaviour of the RegionReady module
2012-06-20 00:07:03 +01:00
Justin Clark-Casey (justincc)
e23d7ff9c0
minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts.
2012-06-20 00:05:48 +01:00
Justin Clark-Casey (justincc)
ef686ead37
Like the assembly and text files, only write the c#-lsl linemap in XEngine.SetXMLState() if the trust binaries flag is set.
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This doesn't affect other locations where the map is written, such as on script compilation.
2012-06-19 02:11:46 +01:00
Justin Clark-Casey (justincc)
bc06f3dcaf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-19 01:55:31 +01:00
Justin Clark-Casey (justincc)
8e7032ece8
minor: Add a little more detail to IOException logging in XEngine.SetXMLState()
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Also removes superflous Close() commands for statements taking place within using() constructs
Also adds some comment out debug log messages for future use.
2012-06-19 01:53:50 +01:00
BlueWall
5c5b359bcb
Oops! putting back the entry for map urls
2012-06-16 07:26:16 -04:00
BlueWall
fc1522ab60
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-16 06:29:49 -04:00
BlueWall
2ed768cbf5
Adjust Robust*.ini.examples V3 webprofile entries
2012-06-16 06:29:15 -04:00
Justin Clark-Casey (justincc)
7119de56ff
Change read config paramter from max_urls_per_simulator to max_external_urls_per_simulator, which is what it was meant to be
2012-06-16 04:12:53 +01:00
Justin Clark-Casey (justincc)
ed513fc7be
Fix bug introduced in commit c6e3752 (13 Jun 2012) where poll responses would always return OK even if some other status code had been set
2012-06-16 03:43:45 +01:00
Justin Clark-Casey (justincc)
22f25dfcab
Implement max_external_urls_per_simulator setting in [LL-Functions] to allow configuration of how many urls can be set up by llRequestURL()
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Defaults remains as 100.
This setting is per simulator instead of per region due to how the url script module is structured.
2012-06-16 03:32:47 +01:00
Justin Clark-Casey (justincc)
aaa30dcebc
Add region name to UseCircuitCode log messages
2012-06-15 05:01:36 +01:00
Justin Clark-Casey (justincc)
c935f03467
Put all debug console commands into a single Debug section rather than scattering them over other categories
2012-06-15 03:32:43 +01:00
Justin Clark-Casey (justincc)
94517c8d5c
Make the "debug http" command available for robust as well as the simulator. This allows one to see incoming requests as they happen.
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This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
2012-06-15 02:51:52 +01:00
Justin Clark-Casey (justincc)
257b1b517d
Add main instance to internal MainServer.m_Servers list to simplify internal logic.
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This does require the server to be added before it is set as the main Instance
2012-06-15 02:03:50 +01:00
Justin Clark-Casey (justincc)
aeed4d3041
minor: Tell user the current debug http level if "debug http" console command is executed without a level parameter
2012-06-15 01:27:29 +01:00
Justin Clark-Casey (justincc)
478acfff34
When setting debug http level, do this for all known http servers, not just the main instance.
2012-06-15 01:24:36 +01:00
Justin Clark-Casey (justincc)
10e87f9cdc
Make XMLRPCModule use an existing HTTP server if one already exists on the desired port.
2012-06-15 00:59:53 +01:00
Justin Clark-Casey (justincc)
6993a26ba5
Get rid of some unnecessary null checks in RegionApplicationBase.StartupSpecific() - a constructor can never return null.
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Also adds some method doc to MainServer
2012-06-15 00:40:12 +01:00
Justin Clark-Casey (justincc)
93ba0332c4
minor: Extend 'debug http' usage statement to 0..3 from 0..2
2012-06-14 23:54:12 +01:00
Justin Clark-Casey (justincc)
9825861f4a
Shuffle "debug http" levels so that 1 and 2 now cause different levels of warn to be logged if we receive invalid xml for xmlrpc.
2012-06-14 23:46:09 +01:00
Justin Clark-Casey (justincc)
f4b02f8e39
Fix a regression in BaseHttpServer.HandleXmlRpcRequests() from recent c6e3752
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Accidentally make responseString null by default instead of String.Empty.
It needs to be something in case the XmlRpcRequest deserialize throws an exception due to bad xml (a failure which we silently swallow!)
2012-06-14 04:29:15 +01:00
Justin Clark-Casey (justincc)
2c6555021f
Fix very recent regression in 917d753 where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()
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This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14 03:49:54 +01:00
Justin Clark-Casey (justincc)
3888b9a670
If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message.
2012-06-14 03:32:44 +01:00
Justin Clark-Casey (justincc)
1aa7469253
correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsModule
2012-06-14 02:30:40 +01:00
Justin Clark-Casey (justincc)
3c3ea19620
Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars.
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We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
2012-06-14 02:26:38 +01:00
Justin Clark-Casey (justincc)
0d2243a393
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-14 01:38:41 +01:00
Justin Clark-Casey (justincc)
917d753f1c
Fix a race condition where an object update for a hud could be sent to non-owner avatars if the hud was attached directly from within the region.
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If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14 01:36:37 +01:00
Justin Clark-Casey (justincc)
a4290048e5
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
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Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
2012-06-14 01:20:55 +01:00
Melanie
cba8b4f8b8
Fix not sending TransferInfo when an asset is not found. This clogs
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up the sound pipeline in the viewer.
2012-06-14 00:58:17 +01:00
Justin Clark-Casey (justincc)
6a77a65675
minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false
2012-06-14 00:35:26 +01:00
Justin Clark-Casey (justincc)
16ffc764bf
minor: refactor part of LLClientView.ProcessEntityUpdates() to remove duplicate code
2012-06-13 23:54:32 +01:00
Justin Clark-Casey (justincc)
cf080a68d6
Remove long obsolete and unused IClientAPI.KillEndDone()
2012-06-13 23:42:22 +01:00
Justin Clark-Casey (justincc)
f726150afd
Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level
2012-06-13 23:39:23 +01:00
Justin Clark-Casey (justincc)
1f34c8277d
In the osGetGrid functions, if the [GridInfo] section does not exist then return "Configuration Error", as already happens if there is no GridInfoURI
2012-06-13 04:05:02 +01:00
Justin Clark-Casey (justincc)
66cb533f26
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-13 03:51:13 +01:00
Justin Clark-Casey (justincc)
5145356467
Add "deregister region" by uuid command to grid service to allow manual deregistration of simulators.
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Useful if a simulator has crashed without removing its regions and those regions have been reconfigured differently
2012-06-13 03:49:22 +01:00
Melanie
77f579dcc8
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-06-13 02:34:25 +01:00
BlueWall
7c0843aad1
Add the updated OpenSimDefaults.ini for the prior timer_Interval patch.
2012-06-12 21:55:31 -04:00
Melanie
4e18e71089
Committing the Avination implementation of llCastRay. This is a complete rewrite
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wich does it's thing independently of physics. Enjoy!
2012-06-13 02:32:25 +01:00
Justin Clark-Casey (justincc)
94bbbf96c7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-13 02:25:42 +01:00
Justin Clark-Casey (justincc)
c6e375291a
Don't include time to transmit response back to requester when assessing slow handling of requests.
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This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response.
This is not something we can do much about on the server end - it's server-side delay that we're interested in.
To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change.
IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this.
Only the GetTextureHandler was sending its own response. Now it leaves this to BaseHttpServer, like all other core handlers.
2012-06-13 00:03:44 +01:00
BlueWall
c53c55fed0
Add variable timer configureation for the timer_Script
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Added "timer_Interval" to the OpenSimDefaults.ini, leaving the default value set to 1200, as the previous default setting. The value represents seconds. To change the default, copy the entry to OpenSim.ini and multiply the number of minutes for the interval by 60.
2012-06-12 17:15:56 -04:00
Justin Clark-Casey (justincc)
2ca31a9841
Remove accidental timeout left in during earlier debugging. Has been in since two commits ago ( b099f26)
2012-06-12 02:46:14 +01:00
Justin Clark-Casey (justincc)
1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
2012-06-12 02:43:33 +01:00
Justin Clark-Casey (justincc)
b099f26376
Set IClientAPI.IsActive = false early on client removal due to ack timeout rather than using IsLoggingOut flag.
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IsActive is more appropriate since unack timeout is not due to voluntary logout.
This is in line with operations such as manual kick that do not set the IsLoggingOut flag.
It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-12 02:16:36 +01:00
Justin Clark-Casey (justincc)
c89db34fc4
If the simulator closes a root agent due to ack timeout, then send the client a kick message with that reason, in case it is somehow still listening.
2012-06-12 02:03:31 +01:00
Justin Clark-Casey (justincc)
8c7149063b
In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
2012-06-12 01:25:09 +01:00
Justin Clark-Casey (justincc)
bab7dab4c5
Comment out the scene presence sitting debug log messages for now
2012-06-11 23:37:16 +01:00
Justin Clark-Casey (justincc)
51fe97a00c
Set CreateDefaultAvatarEntries = true in Robust.HG.ini.example to match Robust.HG.ini
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Thanks to Ai Austin for the spot.
2012-06-11 23:33:32 +01:00
Justin Clark-Casey (justincc)
daad0a3e11
Revert "Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL where these aren't evaluated propertly."
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This reverts commit a8a9d13dc0 .
Accidentally committed, this patch might not be the correct approach.
2012-06-11 23:30:58 +01:00
Justin Clark-Casey (justincc)
a927787434
Add last frame time monitor to MonitorModule now that this value is useful
2012-06-11 23:30:11 +01:00
Justin Clark-Casey (justincc)
cbb5ddd944
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-11 23:27:48 +01:00
Melanie
71ba85137f
Commitig the Avination implementation of llTeleportAgent and
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llTeleportAgentGlobalCoords. These do NOT use PERMISSION_TELEPORT like
their SL counterparts because that permission is not yet understood by TPVs
based on v1.x.
2012-06-11 16:45:52 +01:00
Justin Clark-Casey (justincc)
a8a9d13dc0
Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL where these aren't evaluated propertly.
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Addresses http://opensimulator.org/mantis/view.php?id=3268
2012-06-09 05:11:08 +01:00
Justin Clark-Casey (justincc)
1f3218e53f
Create avatar entries necessary to stop new v3 avatars being clouds (pants, shape, etc.) by default in grid mode.
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This only affects avatars created through the "create user" console command or createuser XMLRPC.
This matches the default setting for standalone
2012-06-09 01:11:15 +01:00
Justin Clark-Casey (justincc)
08cd5d2503
Add documentation to AllowGodFunctions setting in [LL-Functions]
2012-06-09 00:33:17 +01:00
Justin Clark-Casey (justincc)
817f2d341d
Fix regression in 5f4f9f0 (Fri Jun 8 2012) which stopped "show stats" and json stats from working
2012-06-08 23:36:53 +01:00
Justin Clark-Casey (justincc)
794d184c25
Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
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Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-08 04:32:51 +01:00
Justin Clark-Casey (justincc)
f94b92df46
Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
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This is slightly better thread-race wise
2012-06-08 04:12:22 +01:00
Justin Clark-Casey (justincc)
c215b1ad16
If logging a client out due to ack timeout, do this asynchronously rather than synchronously on the outgoing packet loop.
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This is the same async behaviour as normal logouts.
This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-08 03:53:03 +01:00
Justin Clark-Casey (justincc)
5f4f9f0230
Add regression test for client logout due to ack timeout.
2012-06-08 03:12:23 +01:00
Justin Clark-Casey (justincc)
d73805d7f4
Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet nor client are ever null.
2012-06-08 01:51:28 +01:00
Justin Clark-Casey (justincc)
d71c6dea7e
Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.
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Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-08 01:43:58 +01:00
Justin Clark-Casey (justincc)
30f4a33f01
Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
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This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-08 01:26:43 +01:00
Justin Clark-Casey (justincc)
5c162ccd57
Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
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This no longer double counts child agent removals
2012-06-08 00:59:39 +01:00
Justin Clark-Casey (justincc)
d547bcf8d1
Remove duplicate update of user count in Scene.IncomingCloseAgent()
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This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
2012-06-08 00:40:38 +01:00
Justin Clark-Casey (justincc)
af2954898e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-08 00:24:39 +01:00
Justin Clark-Casey (justincc)
b56673c920
Fix bug with "kick user" reducing agent counts by 2 instead of 1.
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This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-08 00:18:25 +01:00
Justin Clark-Casey (justincc)
0c5fefacb4
Record the fact that child agents can have asset transactions.
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Also change code to grab the agent asset transaction module once.
2012-06-07 23:51:04 +01:00
Justin Clark-Casey (justincc)
de87e4871b
Don't send kill object messages to clients when a child agent is closed.
2012-06-07 23:35:21 +01:00
Melanie
39cb2063bf
Add collision sounds to the asset set
2012-06-07 23:35:08 +01:00
Talun
d5cc959683
Mantis 6044 Building master currently fails.
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Add missing reference to System.Core
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-06-07 11:16:18 -04:00
BlueWall
a1e857932a
Make change to fix Windows builds
2012-06-07 10:17:37 -04:00
Justin Clark-Casey (justincc)
7550b97e65
Log warning if we try to remove a UDP client that has already been removed.
2012-06-07 04:00:29 +01:00
Justin Clark-Casey (justincc)
98b46d48fe
Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached.
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This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-07 02:44:13 +01:00
Justin Clark-Casey (justincc)
514dd85199
minor: Change log messages on Warp3DImageModule to show they are from this module
2012-06-06 04:18:38 +01:00
Justin Clark-Casey (justincc)
53c25a4778
Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name and make it easier to distinguish between map image modules.
2012-06-06 04:15:00 +01:00
Justin Clark-Casey (justincc)
2b0de66216
Actively dispose of Bitmaps in Warp3D image module and world map module once we've finished with them.
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This might help with memory leakage issues though I suspect it won't.
2012-06-06 04:11:16 +01:00
SignpostMarv
3b25021180
enabling all corners of a sim to be set in one call
2012-06-06 02:47:47 +01:00
Justin Clark-Casey (justincc)
abf94627f6
Ensure closure of bitmap and memory stream with using() statements in WorldViewModule.
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If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default)
2012-06-06 02:45:36 +01:00
Justin Clark-Casey (justincc)
6adc810eaa
Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen file when loaded from a stream.
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Fixes a bug introduced 2 weeks ago in 67ebe80
Thanks to Plugh for pointing this out.
2012-06-05 19:40:16 +01:00
Justin Clark-Casey (justincc)
a5410c2c19
minor: Add user feedback when executing fix-phantoms
2012-06-05 01:37:40 +01:00
Justin Clark-Casey (justincc)
42179578fc
Allow fix-phantoms command to appear even if CombineContiguousRegions = false, since this allows one to go back from a megaregion to normal regions.
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Adapted from a patch by Garmin Kawaguichi in http://opensimulator.org/mantis/view.php?id=6027
Garmin says that fix-phantoms allows one to reset objects when going back from megaregion to normal regions as well as the othe rway around.
Thanks!
2012-06-05 01:33:58 +01:00
Talun
008c6a4610
Mantis 4597 AgentPaused packet is ignored.
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The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
2012-06-05 01:22:05 +01:00
Justin Clark-Casey (justincc)
01280e9b94
Remove unused ScenePresence list structure in llGetAgentList()
2012-06-05 00:34:18 +01:00
Justin Clark-Casey (justincc)
96d1ba90d7
Scale down per frame MS stats to match scaled simulator FPS stat.
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This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers.
In some ways this is not so artifical - physics FPS runs at the higher rate.
2012-06-05 00:27:51 +01:00
Justin Clark-Casey (justincc)
655625ab87
Start sending spare frame time MS viewer stat. Make frame time correctly display total frame time, not just non-spare time.
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This makes it easier to see when components of frame time exceed normal permitted frame time.
Currently reflect scene frame times.
2012-06-05 00:17:55 +01:00
Justin Clark-Casey (justincc)
c3d9acc9a9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-05 00:15:29 +01:00
Justin Clark-Casey (justincc)
a7f4804f53
Properly show per frame millisecond statistics per frame, not as amount of time taken per second.
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This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load)
Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second)
2012-06-04 23:07:53 +01:00
BlueWall
3229e32b4e
Add replaceable region modules to the "show modules" command
2012-06-04 17:25:38 -04:00
Melanie
9707a2d57c
Remove profile from basic configuration
2012-06-04 18:24:02 +01:00
Melanie
d9d4fb10d9
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-06-04 18:22:43 +01:00
Robert Adams
f94ef37b46
Correct the delegate specification in EventManager.TriggerTerrainTainted. Looks like the wrong one was cut and pasted.
2012-06-04 10:26:39 -07:00
Melanie
5c646e2603
Remove the "Profile" config as it's covered by the replaceable interface
2012-06-04 18:22:09 +01:00
Justin Clark-Casey (justincc)
729d90173f
Fix build break whree accidentally did inv.Folders rather than inv.Folders.Count in a minor change.
2012-06-02 05:03:56 +01:00
Justin Clark-Casey (justincc)
2de5479c3f
minor: tidy up some comments
2012-06-02 05:01:56 +01:00
Justin Clark-Casey (justincc)
01a2b0b289
Fix various issues with http inventory
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1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead.
2) Folders with links were including the linked items in the descendents figure, when only the links should be included.
3) Links and linked items in link folders were not being included in the return data, and not in the correct order.
Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default).
2012-06-02 04:57:10 +01:00
Justin Clark-Casey (justincc)
72219eae7d
Instead of updating sim stats root agent, child, objects and scripts accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run
2012-06-01 04:47:11 +01:00
Justin Clark-Casey (justincc)
6375db1533
Add optional total avatars, total prims and active prims stats to ODE plugin.
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These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly.
Total prims will not match scene total prims since physics total does not include phantom prims
2012-06-01 04:23:36 +01:00
Justin Clark-Casey (justincc)
4e06a46dc5
If OdeScene.Near() returns no collision contacts, then exit as early as possible. All subsequent code is only relevant if there are contacts.
2012-06-01 04:07:39 +01:00
Justin Clark-Casey (justincc)
200376b3c4
Add optional stat for the other collision time per frame not spent in ODE native spaces or geom collision code
2012-06-01 03:49:42 +01:00
Justin Clark-Casey (justincc)
d34b84b531
Add avatar forces calculation, prim force and raycasting per frame millisecond optional stats
2012-06-01 03:23:19 +01:00
Justin Clark-Casey (justincc)
9ff8efc720
Collection optional avatar and prim taint frame millisecond times
2012-06-01 03:03:48 +01:00
Justin Clark-Casey (justincc)
d1b5f8d9d7
Remove recent optional native collision frame milliseconds stat
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Unnecessary since this has now been broken down into space collisions and geom collisions
2012-06-01 02:35:11 +01:00
Justin Clark-Casey (justincc)
31343aa7c3
Add optional stat that records milliseconds spent notifying collision listeners in physics frames
2012-06-01 02:33:44 +01:00
Justin Clark-Casey (justincc)
5f44be99ef
Add avatar and prim update milliseconds per frame optional stats
2012-06-01 02:25:42 +01:00
Justin Clark-Casey (justincc)
5cc9b820e5
Add option native step frame ms stat
2012-06-01 01:58:28 +01:00
Justin Clark-Casey (justincc)
f2c8c7a7b8
Add total ODE frame time optional stat, as a sanity check on the main scene physics stat
2012-06-01 01:37:19 +01:00
Justin Clark-Casey (justincc)
8333b928fa
Break down native ODE collision frame time stat into native space collision and geom collision stats
2012-06-01 01:27:19 +01:00
Justin Clark-Casey (justincc)
c33c8db825
Rename new collision stats to 'contacts' - there are/can be multiple contacts per collision and this is what is actually being measured.
2012-06-01 01:15:27 +01:00
Justin Clark-Casey (justincc)
e1f8d2adb0
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standing on a prim.
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This has already been added earlier on in the method.
2012-06-01 01:12:30 +01:00
Justin Clark-Casey (justincc)
8301f7b17f
minor: comment out currently unused OdeScene.sCollisionData
2012-06-01 00:57:55 +01:00
Justin Clark-Casey (justincc)
93fa9e8991
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
2012-06-01 00:56:13 +01:00
Justin Clark-Casey (justincc)
878b67b333
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the first 25 that had non-zero collision scores.
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Also zeros collisions scores on all prims after report collection, not just the top 25.
As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request.
So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so.
2012-06-01 00:26:11 +01:00
Justin Clark-Casey (justincc)
0b02a4d42e
Add an optional mechanism for physics modules to collect and return arbitrary stats.
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If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module )
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
2012-05-31 01:52:26 +01:00
Justin Clark-Casey (justincc)
bf0b8170f7
Add console command "teleport user" to allow teleport from the region console
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See "help teleport user" on the console for more details
2012-05-29 23:35:20 +01:00
Melanie
b660c4991b
Fix collision filtering. The filter should be checked on the receiving part!
2012-05-29 18:18:47 +01:00
Justin Clark-Casey (justincc)
79f3ce2e9f
refactor: factor out entity transfer state machine into a separate class to make code more analyzable
2012-05-28 23:06:00 +01:00
Justin Clark-Casey (justincc)
8f87f55d05
If handling the failure of teleport, move agent state to CleaningUp when we start the handling.
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Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
2012-05-28 22:16:06 +01:00
Justin Clark-Casey (justincc)
7fd38788b4
minor: code formatting from 0b72f773
2012-05-26 02:14:32 +01:00
Talun
0b72f773c7
Mantis 6025 llRequestPermissions auto grant for NPCs.
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If the script requesting permissions is owned by either the NPC or
the NPCs owner (if the NPC is created as owned) then grant any
permissions automatically.
2012-05-26 02:09:22 +01:00
Justin Clark-Casey (justincc)
43a6f28620
If restating a region, clean up the physics scene after the main scene has been closed not before.
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If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed.
Bullet plugin does nothing on Dispose()
However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
2012-05-26 01:55:35 +01:00
Justin Clark-Casey (justincc)
3ac3be99ae
Add Blake/Techplex to CONTRIBUTORS. Thanks!
2012-05-26 01:35:33 +01:00
Blake.Bourque
33b66009e4
One can now get hyoergrid region co-ordinates with llRequestSimulatorData
2012-05-26 01:32:42 +01:00
Justin Clark-Casey (justincc)
d6476b6277
Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).
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Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
2012-05-26 01:03:53 +01:00
Justin Clark-Casey (justincc)
f2a5fad18f
Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation instead of searching the task inventory manually.
2012-05-26 00:54:00 +01:00
Justin Clark-Casey (justincc)
ff53add54d
refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string)
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Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
2012-05-26 00:36:01 +01:00
Talun
120f8145fc
Mantis 6028 osAvatarStopAnimation not stopping animations via UUID
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Corrected to stop animations using the animation UUID similar to llStopAnimation.
See http://opensimulator.org/wiki/OsAvatarStopAnimation
2012-05-25 23:45:03 +01:00
Justin Clark-Casey (justincc)
67ebe80dd9
Resolve some mono compiler warnings.
2012-05-25 04:03:16 +01:00
Justin Clark-Casey (justincc)
ab59c0a658
on agent cross, remove from physics scene after its been placed in transit, not before.
2012-05-25 03:39:10 +01:00
Justin Clark-Casey (justincc)
888210ea4a
refactor: make ETM.CrossAgentToNewRegionAsync neighbourRegion == null check return earlier to simplify method
2012-05-25 03:06:26 +01:00
Justin Clark-Casey (justincc)
9f1fc7ea88
Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions().
2012-05-25 02:54:37 +01:00
Justin Clark-Casey (justincc)
96cde407ab
Fix bug where a failed QueryAccess to a remove region would always have the reason "Communications failure" no matter what the destination region actually returned
2012-05-25 02:37:22 +01:00
Justin Clark-Casey (justincc)
40c78b0624
Stop it being possible for an agent to teleport back to its source region before the source region has finished cleaning up old agent data and structures.
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If this is allowed, then the client usually gets forcibly logged out and data structures might be put into bad states.
To prevent this, the binary state machine of EMT.m_agentsInTransit is replaced with a 4 state machine (Preparing, Transferring, ReceivedAtDestination, CleaningUp).
This is necessary because the source region needs to know when the destination region has received the user but a teleport back cannot happen until the source region has cleaned up.
Tested on standalone, grid and with v1 and v3 clients.
2012-05-25 02:02:53 +01:00
Justin Clark-Casey (justincc)
7cceab1295
In remote QueryAccess, also receive the actual status (true|false) instead of always true no matter what the callee actually returned.
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This was due to two things
1) SimulationServiceConnector.QueryAccess was always looking to the outer result["success"].
But if a "_Result" map is returned (which is certainly the case right now), then the true success is _Result["success"], result["success"] is always true no matter what
2) If QueryAccess was false at the destination, then AgentHandlers.DoQueryAccess() was never putting this in the result.
The default action of SerializeJsonString() is not to put false booleans in the JSON!!!, so this has to be explicitly set.
2012-05-25 01:41:00 +01:00
Justin Clark-Casey (justincc)
93ff27053a
Don't actually proceed on a within-region teleport if another is already taking place, rather than just (falsely) logging that we're not going to proceed.
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An oversight from recent commit 9ab0c81
2012-05-24 22:59:52 +01:00
Justin Clark-Casey (justincc)
cc53d91d2f
On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds.
2012-05-24 22:46:45 +01:00
Justin Clark-Casey (justincc)
cd225215b1
Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences
2012-05-24 22:40:24 +01:00
Justin Clark-Casey (justincc)
5c9086ade6
Fix issue where a dns resolution failure on the final destination might leave the user unable to teleport since the transit flag was not being reset.
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This moves the 'already in transit' check further up and resets the flag if dns resolution fails and in the new required places.
2012-05-24 22:26:02 +01:00
SignpostMarv
99cebec4ab
adding status codes from rfc 6585
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-05-24 12:09:15 -04:00
SignpostMarv
87f9aa9d08
porting IDE tooltip-friendly documentation tweaks from Aurora-Sim
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-05-24 12:09:15 -04:00
Justin Clark-Casey (justincc)
f4cd4c8e28
Comment out accidentally left in log line that was printing out the control file on OAR save
2012-05-24 04:33:36 +01:00
Justin Clark-Casey (justincc)
38ce9d45a5
Make ISimulationScene.GetScene() used the more efficient region id for lookup rather than the region handle.
2012-05-24 01:00:18 +01:00
Justin Clark-Casey (justincc)
459c7635af
If an agent is still registered as 'in transit' by the source region, don't allow an immediate teleport back.
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This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence.
This is rare in viewers but much more possible via scripting or region module.
However, more needs to be done since virtually all clean up happens after the transit flag is cleared .
Possibly need to add a 'cleaning up' state to in transit.
This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists.
Changes were also required in LocalSimulationConnector.
Tested in standalone, grid and with local and remote region crossings with attachments.
2012-05-24 00:31:14 +01:00
PixelTomsen
bc543c1797
Environment Module - allows Environment settings for Viewer3 warning: includes database region store migrations for mssql, mysql, sqlite
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enable/disable this module:
Cap_EnvironmentSettings = "localhost" (for enable)
Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file)
or owerwrite in OpenSim.ini
mantis: http://opensimulator.org/mantis/view.php?id=5860
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-05-23 17:04:19 -04:00
BlueWall
b490050165
Format cleanup
2012-05-23 16:58:04 -04:00
BlueWall
682d4075e3
Fix llGetSimulatorHostname to return configured hostname
2012-05-23 15:08:39 -04:00
Justin Clark-Casey (justincc)
4d1986c0e4
minor: Change [OBJECT COMMANDS MODULE] log strings to [REGION COMMANDS MODULE] strings, though all these are currently commented out anyway
2012-05-23 04:20:54 +01:00
Justin Clark-Casey (justincc)
ee98b9c394
Add "show scene" command which lists stats for the currently selected console scene(s)
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This includes prim count, script count, avatar count, etc.
Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change).
Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter.
Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate.
Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)
2012-05-23 04:10:45 +01:00
Justin Clark-Casey (justincc)
8f88c17df9
refactor: Rename ConsoleTableRow and ConsoleTableColumn to ConsoleDisplayTableRow and ConsoleDisplayTableColumn
2012-05-23 03:23:37 +01:00
Justin Clark-Casey (justincc)
059a1e90b9
Add ConsoleDisplayList for more consistent formatting of console output in list form.
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Convert "show region" to use this structure rather than hand-constructing
2012-05-23 03:19:25 +01:00
Justin Clark-Casey (justincc)
2222d979cc
refactor: rename ConsoleTable -> ConsoleDisplayTable for clarity
2012-05-23 02:37:38 +01:00
Justin Clark-Casey (justincc)
c6ce41bfba
Add missing Y co-ord in "show region" console command information
2012-05-23 02:31:53 +01:00
Justin Clark-Casey (justincc)
050007b44d
Lay out "show region" information in an easier to read line by line format
2012-05-23 02:30:16 +01:00
Justin Clark-Casey (justincc)
68918d632f
Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not AddRegion()
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The reference is not guaranteed to be there when AddRegion() is called but will definitely be present at RegionLoaded() if it's going to be present at all.
2012-05-23 02:09:31 +01:00
Justin Clark-Casey (justincc)
ec8745cf51
minor: Make log class names in InventoryAccessModule uniform
2012-05-23 02:05:48 +01:00
Justin Clark-Casey (justincc)
ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All
Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
2012-05-23 01:58:10 +01:00
Justin Clark-Casey (justincc)
9ab0c81c1d
Setting 'in transit' on a local teleport as well as inter-region teleports.
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This is to eliminate possible race conditions if two teleport calls are made concurrently, where at least one is a local teleport.
This is pretty much impossible on a manual user teleport but can happen on script-invoked teleports.
2012-05-21 21:33:59 +01:00
Justin Clark-Casey (justincc)
7e97f0e898
minor: extend commented out LinkInventoryItem log message for future use
2012-05-21 21:00:22 +01:00
Justin Clark-Casey (justincc)
16d303f7cd
Fix bug where outfit folders could not be renamed.
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Outfit folders are a type of system folder whose details are allowed to change.
2012-05-21 19:38:43 +01:00
Justin Clark-Casey (justincc)
0db60eea85
Improve locking of RegionCombinerModule.m_regions
2012-05-19 04:59:36 +01:00
Justin Clark-Casey (justincc)
5759313f7f
Add size of region to OAR control file. Megaregions (sw root OARs when saved) will have a size larger than 256x256
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Not yet read. Do not rely on this information yet, it may change.
2012-05-19 04:56:47 +01:00
Justin Clark-Casey (justincc)
824a3a114b
refactor: Add RegionConnection.PosX and PosY to return position in meters rather than copy/pasting the necessary calculations in lots of places.
2012-05-19 04:22:30 +01:00
Justin Clark-Casey (justincc)
fb8705dd4d
refactor: Rename connection paramaters from "conn" and "regionConnections" so that it's easy to tell whether they refer to the root region connection or a new region connection
2012-05-19 04:01:05 +01:00
Justin Clark-Casey (justincc)
d7f90dee1c
Correct some log messages in RegionCombinerModule about the position of the root region of a megaregion relative to an added region
2012-05-19 03:56:25 +01:00
Justin Clark-Casey (justincc)
4e5ac27928
Make the megaregion total area given to the physics module accurate instead of over-inflated.
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This was previously over-inflated because adding a region to the NE of the root region resulted in double counting of regions already added.
An accurate extent will also be necessary for other purposes.
2012-05-19 03:45:58 +01:00
Justin Clark-Casey (justincc)
3f2a727b6d
Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be more than one megaregion in a simulator, separated by water.
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Rename IsRootRegion() to IsRootForMegaregion()
2012-05-19 03:17:21 +01:00
Justin Clark-Casey (justincc)
26dfcf5395
Add some method doc to RegionCombinerModule. Clean up log messages.
2012-05-19 03:07:24 +01:00
Justin Clark-Casey (justincc)
33247c8d85
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-19 02:46:37 +01:00
Justin Clark-Casey (justincc)
2b60a5c5d6
Add is_megaregion flag into oar control file. Not currently read - for future use. Please do not rely on this remaining here.
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An adaptation of part of Garmin's patch from http://opensimulator.org/mantis/view.php?id=5975 , thanks!
Flag only written if the SW corner OAR is saved - this is the only one that captures object data presently (though not land or terrain data).
This adds an IRegionCombinerModule interface and the necessary methods on RegionCombinerModule
2012-05-19 02:45:17 +01:00
BlueWall
247a56593f
Further refinement on properties
2012-05-18 20:02:32 -04:00
BlueWall
e338c15433
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-18 19:34:19 -04:00
BlueWall
895dadbdbd
Cleanup + change properties to set fields with private set : Thanks Justin for the tip.
2012-05-18 19:34:12 -04:00
Justin Clark-Casey (justincc)
9fa0577c7e
Enable FetchInventoryDescendents2 and FetchInventory2 caps by default. This appears to be required now for LL 3.3.1 to work properly.
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Without this, LL 3.3.1 continually pushes LLInventoryModelFetchDescendentsResponder::error 499 to its log.
This cap will be ignored by older viewers - UDP inventory will work normally.
2012-05-19 00:00:52 +01:00
Justin Clark-Casey (justincc)
fc5d274229
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-18 23:56:44 +01:00
Justin Clark-Casey (justincc)
896cd45939
Fix issue where a new outfit folder is not created when a new outfit is saved if there are no previous outfits
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This was because AddFolder() was disallowing these though they are legal.
2012-05-18 23:55:18 +01:00
BlueWall
c05f87b50c
Provide Telehub setting to allow use of landmarks
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Setting to allow use of landmarks to override telehub routing. Default is off.
2012-05-18 17:51:38 -04:00
Justin Clark-Casey (justincc)
0147dc6302
Fix build break. Comment out EQG deregister/register logging.
2012-05-18 03:50:23 +01:00
Justin Clark-Casey (justincc)
90722875e8
Add millisecond logging to pCampBot for debugging purposes
2012-05-18 03:44:31 +01:00
Justin Clark-Casey (justincc)
45af29291a
Add level 2 debug eq logging which logs event queue polls.
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Refactor: eq message logging into common method.
2012-05-18 03:43:36 +01:00
Justin Clark-Casey (justincc)
565c73751c
Invoke log4net configurator in pCampBot.exe in order to get OpenSim sylte logging
2012-05-18 00:49:39 +01:00
Justin Clark-Casey (justincc)
6501b1b1bb
refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use.
2012-05-18 00:38:29 +01:00
Justin Clark-Casey (justincc)
b18c8c8e78
Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
...
Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop.
There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar).
This matches existing behaviour in OdePrim
2012-05-17 23:59:43 +01:00
Justin Clark-Casey (justincc)
521ad080f1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-17 23:56:36 +01:00
Justin Clark-Casey (justincc)
4d34763f8c
Check agent limit against root agent count rather than both root and child agents
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From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115
agent should apply to avatars only.
This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources.
As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate.
This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed.
This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
2012-05-17 23:33:26 +01:00
BlueWall
2af11fea37
Merge branch 'master' of /home/opensim/lib/osgrid/opensim
2012-05-17 00:49:33 -04:00
BlueWall
295bb3227d
Force the default Telehub router if no matches are found in the config.
2012-05-17 00:47:19 -04:00
BlueWall
bd39f5f803
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-16 23:20:37 -04:00
BlueWall
0aa7baf49a
Fix boo-boo in OpenSim.ini.example affecting telehub sequential routing
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Configuration value should be "sequence" instead of "sequential"
2012-05-16 23:17:42 -04:00
Justin Clark-Casey (justincc)
c45b5a3d1c
minor: improve method doc for TestSameSimulatorSeparatedRegionsCreateAgentFails()
2012-05-17 03:27:05 +01:00
Justin Clark-Casey (justincc)
d19fb6fb0c
Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails()
2012-05-17 03:12:31 +01:00
Justin Clark-Casey (justincc)
f0c9cb8dc0
Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression test logging accidentally left in
2012-05-17 01:34:04 +01:00
Justin Clark-Casey (justincc)
6b6a00a3d5
minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator because checking EstateOwner == user
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Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true
2012-05-17 01:30:50 +01:00
Justin Clark-Casey (justincc)
bdcf2d1348
Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails()
2012-05-17 01:27:59 +01:00
Justin Clark-Casey (justincc)
e444cb9da4
Remove redundant "Teleport failed:" from reason when QueryAccess fails for the destination simulator. This part of the string is already provided by the viewer.
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Also adds more reason logging for diagnostics when teleports are refused/fail.
2012-05-17 00:33:04 +01:00
Justin Clark-Casey (justincc)
23ae24b406
Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
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Remove buggy Xml2ToSOG().
2012-05-16 00:10:42 +01:00
Justin Clark-Casey (justincc)
e644e34545
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-15 23:47:42 +01:00
Justin Clark-Casey (justincc)
1b5ce8c10e
Fix issue where loading OARs could sometimes result in link numbers being reordered.
...
This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948 , http://opensimulator.org/mantis/view.php?id=5749
2012-05-15 23:43:59 +01:00
Justin Clark-Casey (justincc)
02f3b116c6
Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
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Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-15 23:42:49 +01:00
Melanie
ef94c31ef8
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-05-15 03:17:42 +01:00
dahlia
1ce576b115
Add another null check to Melanie's last commit. Seems to eliminate sqlite errors in log but no idea if it's working properly
2012-05-14 19:34:18 -07:00
Melanie
65e1d7b2d7
Guard against null root part on SQLite. This really needs to be fixed so SQLite
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loads roots before children like MySQL does.
2012-05-15 03:16:12 +01:00
Melanie
069bcd45e5
Try to fix sqlite breakage
2012-05-15 02:27:21 +01:00
Melanie
e7819ce909
Port Avination's collision fixes to core.
2012-05-15 01:02:38 +01:00
Oren Hurvitz
52a32878a9
Save the Telehub and its Spawn Points in the OAR
2012-05-14 19:59:45 +01:00
Justin Clark-Casey (justincc)
d7fd9b159a
set executable bit for Ionic.Zip.dll for running OpenSimulator under cygwin
2012-05-14 19:36:26 +01:00
Justin Clark-Casey (justincc)
af6c85308a
minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service.
2012-05-14 18:57:42 +01:00
Justin Clark-Casey (justincc)
deeac69312
minor: comment out individual attachment transfer log messages for now
2012-05-14 18:48:40 +01:00
Justin Clark-Casey (justincc)
c2aa3b90d9
Set the agent in transit teleport flag at the first available opportunity (i.e. when IsInTransit() was being checked) to close down a race condition.
...
On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts.
However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check.
This has been seen in the field and the results aren't pretty.
This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window.
More failure cases are made to to call ResetInTransit() to adjust to this move.
2012-05-14 18:36:26 +01:00
Justin Clark-Casey (justincc)
42557d7d4c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-14 18:33:20 +01:00
Justin Clark-Casey (justincc)
fad557485c
Add more region information to some teleport related logging
2012-05-14 18:06:48 +01:00
BlueWall
847127f83c
Oops - missed the config changes
2012-05-14 00:15:56 -04:00
BlueWall
171480f235
Merge branch 'master' of /home/opensim/src/OpenSim
2012-05-13 17:40:03 -04:00
BlueWall
b80db81cdd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-13 17:39:05 -04:00
Chris Koeritz
30a272ba31
Modifications for SMTP in OpenSimulator. Email size limit was fixed (was out of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-05-13 17:34:20 -04:00
BlueWall
7c229c8b81
Add configurable SpawnPointRouting
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Will use one of three selected methods to route avatar landing
points when using Telehubs. The setting is in [Startup] using
SpawnPointRouting = closest/random/sequence
closest: The default setting. Routes avatar to the nearest SpawnPoint
to the location.
random: Picks random SpawnPoints to land the avatar.
sequence: Follows a sequence to place the avatar on the next available
SpawnPoint location
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-05-13 17:20:54 -04:00
Justin Clark-Casey (justincc)
9d66792c2a
Fix mono compiler warning.
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Last jenkins failure looked like a glitch.
2012-05-12 03:04:47 +01:00
Justin Clark-Casey (justincc)
8b958e7e74
Revert "Save the Telehub and its Spawn Points in the OAR"
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This reverts commit b0b7b45b94 .
Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
2012-05-12 02:36:56 +01:00
Oren Hurvitz
b0b7b45b94
Save the Telehub and its Spawn Points in the OAR
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-05-10 22:56:37 -04:00
Justin Clark-Casey (justincc)
480216f50f
Print out more information on connecting bots
2012-05-11 02:38:29 +01:00
Justin Clark-Casey (justincc)
f231ac39de
Increase minimum period between bot actions to 3 seconds, so that teleport doesn't fall under the minimum 2 second limits that clients take to process it
2012-05-11 02:23:18 +01:00
Justin Clark-Casey (justincc)
9c392f6a68
Stagger multiple bot logins by 5 seconds to make this part of the test more 'realistic'
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TODO: Need to make this value configurable by a command line parameter to pCampbot
2012-05-11 02:05:32 +01:00
Justin Clark-Casey (justincc)
0ddf3c5289
Do bot startup on another thread so console is responsive during this process
2012-05-11 01:56:00 +01:00
Justin Clark-Casey (justincc)
93b615c51d
Do each bot shutdown on its own threads to prevent one slow shutdown holding up all the rest.
...
This does increase the aggressiveness of shutdown
Also prevents the bot list being locked for a long period, which was preventing commands such as "show bots" from working during shutdown
2012-05-11 01:37:03 +01:00
Justin Clark-Casey (justincc)
dc39ec82fa
Change bot.IsConnected to be ConnectionState with Disconnected, Connecting, Connnected and Disconnecting states
2012-05-11 00:53:21 +01:00
Justin Clark-Casey (justincc)
ab4e6a02a5
If a bot is not connected, show region name "(none)" instead of throwing an exception in the "show bots" command of pCampbot
2012-05-11 00:37:20 +01:00
Justin Clark-Casey (justincc)
903cff9264
Add ConsoleTable framework class for future uniform formatting of console output tables.
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Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
2012-05-10 23:47:39 +01:00
Justin Clark-Casey (justincc)
abc029d1f4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-10 23:43:38 +01:00
Justin Clark-Casey (justincc)
bce3e7cb06
Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has.
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For debugging purposes.
2012-05-10 22:48:03 +01:00
Dan Lake
117c183fde
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-10 14:43:02 -07:00
Dan Lake
f374b63ac8
Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after
2012-05-10 14:42:46 -07:00
Mic Bowman
de44734fe9
Saving estate state is really slow (relatively) and it gets
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completely rewritten every time a region starts up. This
makes the data write only when the data was not already
read from the database.
There is a still a major race condition whenever two regions
share the same estate data, but at least it won't be triggered
on startup.
2012-05-10 09:08:40 -07:00
Justin Clark-Casey (justincc)
d8a78374aa
Where necessary, rename OpenSim/Services/Connectors/*.cs files to reflect the actual class names.
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This is usually because the file name was singular (*Service*) but the class name was plural (*Services*).
This is to make configuration easier rather than having to look in the c# code itself to find the slightly different name of the connector.
This does not affect existing configuration since the files are being renamed rather than the classes.
2012-05-09 23:25:01 +01:00
Justin Clark-Casey (justincc)
6987aef38d
Improve logging on the prim inventory script asset request path for future use.
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This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-09 23:12:30 +01:00
Justin Clark-Casey (justincc)
e813f41478
Escape and unescape xml element names if necessary in ServerUtils.BuildXmlData() and ParseElement()
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If AvatarService appearance data is retrieved over the network, then ServerUtils was attempting to transfer names such as "Wearable 0:0" directly to xml element names, resulting in an exception.
Space is not valid in xml element names. Neither is : in this case since the intention is not to namespace. Using names directly as keys is not a good idea.
To get around this problem this patch escapes and unescapes the element names as appropriate.
This has no impact on existing xml (since it had to be valid in the first place) but allows AvatarService data to be used over the network.
Setting appearance (from simulator to AvatarService) did not suffer this problem since the values are passed in the query string which is already properly escaped.
2012-05-09 21:11:14 +01:00
Talun
61e99bcdcb
Mantis 6015 new LSL function llGetAgentList.
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Details in the lsl wiki
2012-05-09 00:14:24 +01:00
Justin Clark-Casey (justincc)
e5dbb652d5
Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
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sop.PhysActor can currently become null at any time.
2012-05-09 00:11:10 +01:00
Dan Lake
3bc5620d74
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-08 16:06:02 -07:00
Dan Lake
20952c75c5
Trigger event when scene presences are updated
2012-05-08 16:05:34 -07:00
Talun
c21c9e13ef
Mantis 1456 same region teleport of a sitting avatar.
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Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
2012-05-09 00:02:13 +01:00
Justin Clark-Casey (justincc)
ef279c5a62
Add automated TestllBreakLink()
2012-05-08 23:36:23 +01:00
Justin Clark-Casey (justincc)
c0658a102e
Add automated TestllCreateLink()
2012-05-08 23:29:51 +01:00
Justin Clark-Casey (justincc)
6406d5a5b9
refactor: Eliminate local id parameter from api initialize.
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This is always available from m_host.LocalId
2012-05-08 23:20:27 +01:00
Justin Clark-Casey (justincc)
01b78235db
Instead of constantly looking up unchanging self item in script code, pass in self item on initialization.
2012-05-08 23:05:01 +01:00
Justin Clark-Casey (justincc)
abbd050a13
Perform SceneGraph.DuplicateObject() under existing m_updateLock already used for link and delinking, in order to avoid race conditions.
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DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-08 21:31:35 +01:00
Justin Clark-Casey (justincc)
5d1d47e1f9
Revert "Better error handling if Load OAR or Save OAR fail"
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This reverts commit 65c88b2ff4 .
Yet again I accidentally committed something whilst evaluating it.
2012-05-07 20:01:17 +01:00
Oren Hurvitz
15844da3af
Log the full exception when errors occur in BaseHttpServer
2012-05-07 19:56:00 +01:00
Oren Hurvitz
65c88b2ff4
Better error handling if Load OAR or Save OAR fail
2012-05-07 19:07:38 +01:00
Justin Clark-Casey (justincc)
a82dc263ab
For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
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[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-07 19:05:21 +01:00
Justin Clark-Casey (justincc)
5053506d88
refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
2012-05-07 18:27:33 +01:00
Justin Clark-Casey (justincc)
cdf97ab3a6
Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found.
2012-05-07 17:21:45 +01:00
dahlia
4032455332
add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object
2012-05-07 00:33:50 -07:00
dahlia
4186fa10f0
remove default values from prior commit since mono cant deal with them
2012-05-07 00:08:56 -07:00
dahlia
b697d0e895
add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
2012-05-06 23:54:50 -07:00
Melanie
b60f51dafc
Stop llSetPos from sending one update per child prim
2012-05-06 19:21:54 +01:00
nebadon
c11b3760da
just another test :)
2012-05-05 14:49:10 -07:00
nebadon
f19fe50629
never say last test!!
2012-05-05 14:45:53 -07:00
nebadon
86dd5adceb
one last test..
2012-05-05 14:42:33 -07:00
nebadon
8d070cf47b
last test clean up the mess..
2012-05-05 14:32:40 -07:00
nebadon
531c52abe3
test #2
2012-05-05 13:59:40 -07:00
nebadon
9317b888f9
testing new opensimulator.org hardware out to make sure git still works!
2012-05-05 13:49:10 -07:00
Justin Clark-Casey (justincc)
01b00ad0d5
Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
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This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
2012-05-05 00:29:14 +01:00
Justin Clark-Casey (justincc)
e18686528e
Use the more efficient HashSet instead of List for FlotasmAssetCache.m_CurrentlyWriting
2012-05-04 23:03:33 +01:00
Justin Clark-Casey (justincc)
dec6ad2933
Don't try and update the access time of a file that is actively being cached.
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This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003
2012-05-04 22:57:33 +01:00
Justin Clark-Casey (justincc)
da4819a170
Temporarily add debug log lines to lsl url request and release
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To help with http://opensimulator.org/mantis/view.php?id=5993
2012-05-04 22:11:25 +01:00
Justin Clark-Casey (justincc)
c84ef57e52
minor: remove mono compiler warning
2012-05-04 21:04:42 +01:00
Talun
92fde6ed26
Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
2012-05-04 21:01:09 +01:00
Justin Clark-Casey (justincc)
6096a1f30e
Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".
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This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable.
2012-05-04 20:53:30 +01:00
Justin Clark-Casey (justincc)
e83bc049df
refactor: Rename new DeleteFoldersEx/PurgeFoldersEx methods to DeleteFolders/PurgeFolders overloads as previously discussed with Oren - I think this makes more sense on balance
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These overloads are not publicly available on core connectors or IInventoryService.
2012-05-04 20:37:21 +01:00
Oren Hurvitz
ad23774433
Allow deleting folders even if they're not in the Trash
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The functions DeleteFolders() and PurgeFolder() still work as before, i.e. they only allow deleting folders that are in the Trash. However, the functions DeleteFoldersEx() and PurgeFolderEx() can now be used to delete any folder.
2012-05-04 20:30:46 +01:00
Justin Clark-Casey (justincc)
cccef2e56d
Calculate the Daylight Savings Time information sent to the viewer based on US Pacific Standard Time rather than whatever timezone the login server is set to.
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This is because the viewer doesn't receive a timezone from the server but bases its displays on Pacific Standard Time.
However, it still expects to receive notification from the server as to whether or not Daylight Savings Time for PST is in operation.
This commit introduces a new DSTZone setting in the [LoginService] config setting that accepts a list of timezone names valid across different platforms to calculate Pacific DST.
If you need the old behaviour of calculating DST based on the local timezone of the server running the login service, then please override DSTZone with "local".
A mailing list announcement will be made later.
Thanks to Olivier Van Helden and Gudule Lapointe for determining this behaviour and providing this patch.
From http://opensimulator.org/mantis/view.php?id=5972
2012-05-04 19:21:43 +01:00
Justin Clark-Casey (justincc)
fb99ee6774
minor: Tweak BaseHttpServer message to make it clear that this relates to slow handling of inbound requests.
2012-05-04 01:16:56 +01:00
Justin Clark-Casey (justincc)
c9faf0df74
Extend 'slow' request logging to other server outbound requests (forms, rest, async rest) as well as the existing logging on outbound OSD requests.
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Also prints out the first 100 chars of any slow request data since this can contain useful info (such as agent ID).
2012-05-04 01:12:56 +01:00
Justin Clark-Casey (justincc)
c221eaf0b0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-05-03 22:39:04 +01:00
Justin Clark-Casey (justincc)
fcd5b0817b
Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.
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Viewers 1 and 3 are fine with doing this immediately. However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03 22:30:36 +01:00
Snoopy Pfeffer
100e4ca67e
Fixes Mantis #5999 . llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error.
2012-05-03 19:00:09 +02:00
Justin Clark-Casey (justincc)
bf5f8b54ae
Remove the somewhat misleading logging of the string length of some unknown requests, as this appeared to be some kind of numbered error code.
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This brings these messages into line with similar messages that did not do this.
2012-05-03 02:22:06 +01:00
Justin Clark-Casey (justincc)
9ffc2c1062
minor: resolve some mono compiler warnings
2012-05-03 01:56:24 +01:00
Justin Clark-Casey (justincc)
231a3bf147
Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
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This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Justin Clark-Casey (justincc)
40f3c24562
Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.
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This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed.
2012-05-01 23:49:02 +01:00
Justin Clark-Casey (justincc)
a29f7f7551
Remove some test code that accidentally crept in with 9d2e1c67
2012-05-01 23:25:30 +01:00
Justin Clark-Casey (justincc)
9d2e1c67a8
Add regression test for teleporting between neighbouring regions on the same simulator
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This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01 23:14:12 +01:00
Justin Clark-Casey (justincc)
5786521103
Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport()
2012-05-01 18:38:46 +01:00
Justin Clark-Casey (justincc)
37dd174697
refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
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DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-01 17:52:30 +01:00
Justin Clark-Casey (justincc)
b678ea18b2
Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.
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This makes *.Tests.dll.config files no longer needed, hence deleted.
2012-04-30 18:44:22 +01:00
Justin Clark-Casey (justincc)
cc482d2d56
Add TBG Renfold to contributors
2012-04-30 17:39:11 +01:00
TBG Renfold
9c2a73b61e
llGenerateKey implementation. Creates a random UUID I.E: UUID.Random().ToString();
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Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk >
2012-04-30 17:36:49 +01:00
Justin Clark-Casey (justincc)
d0598c63f3
refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 into SendControlsToScripts() (instead of SendControlToScripts()).
2012-04-30 17:33:08 +01:00
Oren Hurvitz
fe8e835bfc
Fixed: scripted controls didn't work if the avatar was sitting down
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This fixes a bug introduced in 6473674bbf
2012-04-30 17:18:15 +01:00
Justin Clark-Casey (justincc)
4ad45934c6
If there are no new prim items to store then don't bother opening the MySqlConnection only to do nothing with it.
2012-04-30 16:00:31 +01:00
Justin Clark-Casey (justincc)
522eff6138
Consistently use using() to make sure we dispose of used MySqlCommands where this is not already being done.
2012-04-30 15:54:35 +01:00
Justin Clark-Casey (justincc)
8380166251
Comment out debug [ASYNC DELETER] messages for now.
2012-04-28 00:39:40 +01:00
Justin Clark-Casey (justincc)
cd755fe598
Remove mono compiler warning. Adjust message log to error from info
2012-04-28 00:31:11 +01:00
Justin Clark-Casey (justincc)
133f05dc41
Add text about using double quotes to surround console command arguments containing spaces to "help" text.
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e.g. show object name "My long object name"
2012-04-28 00:29:08 +01:00
Justin Clark-Casey (justincc)
2bad430ed8
Put scene object related console commands into new "Objects" help category rather than "Regions"
2012-04-28 00:08:04 +01:00
Justin Clark-Casey (justincc)
ab71779221
Revert "Revert "Implement bulk inventory update over CAPS (not recursive by design,""
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This reverts commit a90b0e302c .
Sorry, accidentally reverted this completely by mistake, reverting the revert.
2012-04-27 23:54:45 +01:00
Justin Clark-Casey (justincc)
737e177163
Revert "Log the full exception when errors occur in BaseHttpServer"
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This reverts commit e31e7c68c8 .
Applied for patch assessment and accidentally committed too early.
2012-04-27 23:46:46 +01:00
Justin Clark-Casey (justincc)
a90b0e302c
Revert "Implement bulk inventory update over CAPS (not recursive by design,"
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This reverts commit 6e7f13a72d .
2012-04-27 23:46:33 +01:00
Justin Clark-Casey (justincc)
da29cbccfa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-27 23:39:13 +01:00
Justin Clark-Casey (justincc)
d25469f66e
Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands
2012-04-27 23:38:25 +01:00
Oren Hurvitz
e31e7c68c8
Log the full exception when errors occur in BaseHttpServer
2012-04-27 21:52:04 +01:00
BlueWall
db566fbb09
Fix prebuild.xml
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adding a reference to a dll requires 'path="..."'
2012-04-27 16:17:46 -04:00
Oren Hurvitz
6473674bbf
Fixed: custom walking animations didn't stop when the avatar stopped walking.
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This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK.
This reverts commit feef1dd732 .
2012-04-27 20:47:02 +01:00
Oren Hurvitz
9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
2012-04-27 20:22:35 +01:00
Oren Hurvitz
37d770f814
Use DotNetZip to compress OARs and IARs.
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DotNetZip provides much better compression than standard .NET.
2012-04-27 19:46:31 +01:00
Justin Clark-Casey (justincc)
9d1791def8
Add Stefan_Boom / stoehr to contributors
2012-04-27 19:42:12 +01:00
Justin Clark-Casey (justincc)
e39e4f6bfb
minor: style adjustments in SensorRepeat, mainly related to patch from stoehr
2012-04-27 19:40:19 +01:00
Stefan_Boom
b35a1d5681
Fixing wrong position of llSensor, SensePoint wasnt following the rotation of the root prim.
2012-04-27 19:31:50 +01:00
Diva Canto
9bc94c502a
MapImageService: changed the event at which the map tiles are uploaded, because they were being uploaded before the region was registered with the grid
2012-04-27 11:05:40 -07:00
Diva Canto
a9dbe39319
MapImage security issue. Compare strings instead of IPAddresses.
2012-04-27 10:39:20 -07:00
Diva Canto
292752bb78
MapImage security issue: better error messages
2012-04-27 10:22:43 -07:00
Diva Canto
ac64fe03d8
Amend to last commit: account for the existence of proxies.
2012-04-27 09:59:46 -07:00
Diva Canto
2970a18e54
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-27 09:26:14 -07:00
Diva Canto
c84f63f4dc
Minor change in error message (HG teleport failures)
2012-04-27 09:24:50 -07:00
Diva Canto
e4e754ee93
MapImageService: added an additional security check for OSGrid and other grids like it.
2012-04-27 09:23:56 -07:00
Justin Clark-Casey (justincc)
07e62df558
Add regression test for teleporting an agent between separated regions on the same simulator.
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This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
Oren Hurvitz
8a65f5a70d
OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.
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OSSL permissions are now controlled in OpenSim.ini.
2012-04-26 22:53:13 +01:00
Oren Hurvitz
0da8fe3124
Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type.
2012-04-26 22:49:14 +01:00
Oren Hurvitz
ee13d817f1
When creating an OAR, objects where the user is the Creator are always included, regardless of their permissions.
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The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created.
2012-04-26 22:41:31 +01:00
Justin Clark-Casey (justincc)
cb6791fb30
Tweak log messages on local region to region teleport path to help with problem resolution.
2012-04-26 22:35:25 +01:00
Justin Clark-Casey (justincc)
d19aa9e792
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-26 21:54:50 +01:00
BlueWall
2542ca2a49
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-26 16:40:36 -04:00
BlueWall
fba802bb03
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-04-26 16:13:47 -04:00
Talun
b8114d2b67
Add a version of osNpcSay that takes a channel number Mantis 5747
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osNpcSay(UUID npc, string message) left untouched
New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-04-26 16:13:29 -04:00
Justin Clark-Casey (justincc)
ca228c4770
Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity
2012-04-26 16:20:53 +01:00
Justin Clark-Casey (justincc)
f49912f92a
minor: Add more detail to unauthorized caps client message
2012-04-26 16:10:24 +01:00
Justin Clark-Casey (justincc)
b0cbf16c19
minor: Add region name to dropped inbound packet message
2012-04-26 16:04:49 +01:00
Justin Clark-Casey (justincc)
4c4ffb9868
Add request verb and url to error messages in WebUtil that lack this.
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Make exception printing consistent across windows and mono.
2012-04-26 00:43:31 +01:00
Justin Clark-Casey (justincc)
e52fe03fff
minor: Add avatar name to removing agent log message
2012-04-26 00:42:37 +01:00
Justin Clark-Casey (justincc)
74dbfe6bb5
Comment out avatar move to target message for now.
2012-04-25 23:46:42 +01:00
Mic Bowman
133370f158
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-25 11:57:29 -07:00
Mic Bowman
a2d544c938
Add a configuration switch to turn on/off the use of the trash
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folder when deleting objects from a scene. The use of the trash
folder causes assets to be created and stored everytime you delete
an object from the scene (slows down the delete and adds mostly useless
assets to your database).
Default is on (use the trash folder) which is the standard behavior.
2012-04-25 11:54:57 -07:00
Melanie
88553bb884
Port Avination link order to make OpenSim behave like SL. Make Primstar scripts work. Fixes Mantis #5990
2012-04-25 19:09:22 +01:00
Mic Bowman
1afae01311
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-25 09:52:44 -07:00
Mic Bowman
bec100a662
Add try/catch around Json script method registration to avoild some issues
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with .NET 3.5 vs 4.0 differences.
See http://opensimulator.org/mantis/view.php?id=5971
2012-04-25 09:51:30 -07:00
Diva Canto
7aa25c6762
Slight rewording of output messages.
2012-04-24 22:40:07 -07:00
Diva Canto
fd281ded3f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-24 22:17:52 -07:00
Diva Canto
cf1c34605b
HG: Moved User-level code down to the HGEntityTransferModule where it belongs.
2012-04-24 22:17:10 -07:00
Melanie
550ff3b4da
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-04-25 04:01:55 +01:00
Melanie
3be3189ee0
Commit the avination Teleport() methods (adaptedto justincc's changes)
2012-04-25 04:00:01 +01:00
Justin Clark-Casey (justincc)
af86e2939c
zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment)
2012-04-25 03:47:26 +01:00
Justin Clark-Casey (justincc)
683cfc6f82
refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
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These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25 02:07:55 +01:00
Justin Clark-Casey (justincc)
a65ca24701
Add regression test TestSameRegionTeleport()
2012-04-25 01:51:40 +01:00
Justin Clark-Casey (justincc)
f24289c47f
Comment out AvatarService.SetAvatar debug log line for now
2012-04-25 01:09:23 +01:00
Justin Clark-Casey (justincc)
6b299a4287
Comment out some debug ATTACHMENTS log messages for now.
2012-04-25 00:52:33 +01:00
Justin Clark-Casey (justincc)
39a6d7cab4
Comment out the noisier AVFACTORY log messages for now.
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Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-25 00:47:32 +01:00
Justin Clark-Casey (justincc)
0f470326aa
Improve teleport log debug and error messages to tell us who is teleporting.
2012-04-25 00:19:38 +01:00
Justin Clark-Casey (justincc)
54d5ff6774
Go back to always using the local timezone for now - not all machines have US/Pacific or Olsen Amercia/Los_Angeles and this introduces variability that the server operator cannot control
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Please see http://opensimulator.org/mantis/view.php?id=5972 soon for more comments.
2012-04-24 23:00:50 +01:00
Justin Clark-Casey (justincc)
ef1668adb3
Revert "Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type."
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This reverts commit d3a4d67a20 .
Accidentally committed this when I didn't mean to yet.
2012-04-24 21:42:32 +01:00
Oren Hurvitz
2f398231ac
Minor improvements to logging
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Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
2012-04-24 21:38:09 +01:00
Oren Hurvitz
d3a4d67a20
Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type.
2012-04-24 20:52:18 +01:00
Oren Hurvitz
da5fd53702
Fixed problem with MySQL: it was possible for one thread to use an incomplete list of column names if another thread was creating the list at the same time. Now this is thread-safe.
2012-04-24 20:49:28 +01:00
Oren Hurvitz
c70e85a327
When reading a region, use null objects to represent NULL fields.
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Previously NULL fields were converted to an empty string due to the use of ToString(). But if the field was an Int (e.g., "locZ"), then the subsequent attempt to convert an empty string to an int caused an exception. Now the field is null so we don't try to convert it, so there's no exception.
2012-04-24 20:46:31 +01:00
Oren Hurvitz
6011bfa5e3
OSSL: fixed the threat level check for osParseJSONNew
2012-04-24 20:41:29 +01:00
Justin Clark-Casey (justincc)
cbe889e10b
minor: formatting changes to top of LLLoginResponse.SetDefaultValues(), chiefly some break up of the long line.
2012-04-24 20:30:19 +01:00
Olivier van Helden and Gudule Lapointe (Speculoos.net)
0e3053e4c9
DST settings to match client default Pacific Time (mantis #5972 )
2012-04-24 20:22:34 +01:00
Justin Clark-Casey (justincc)
c6f30e044b
Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
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This occurred in 7a574be3fd from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-04-24 20:15:10 +01:00
Diva Canto
fd27988978
Changed the Map-related messages from Info to Debug. They're debug messages.
2012-04-23 21:29:18 -07:00
Justin Clark-Casey (justincc)
6c21e15cb9
Add online/offline indicator to "friends show" region console command.
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Improve output table formatting.
2012-04-24 00:32:01 +01:00
Justin Clark-Casey (justincc)
40e37d8b78
Add osForceAttachToAvatar() and osForceDetachFromAvatar()
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These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:03:57 +01:00
Justin Clark-Casey (justincc)
b798b32b19
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-23 22:54:11 +01:00
Justin Clark-Casey (justincc)
1f8d1bcdcf
Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
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However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23 22:52:46 +01:00
Justin Clark-Casey (justincc)
60065f06b3
refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
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There's no point look up an item ID that we already have.
2012-04-23 22:23:47 +01:00
Talun
679da63da6
Mantis 5977 Corrections to llRegionSayTo
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-04-23 07:16:33 -04:00
Justin Clark-Casey (justincc)
49ed68e98c
refactor: simply some properties code in BasicPhysicsPlugin
2012-04-22 20:28:12 +01:00
Justin Clark-Casey (justincc)
58c890df5d
Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths.
2012-04-22 20:03:34 +01:00
Justin Clark-Casey (justincc)
8205fe79ce
Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
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This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-22 19:51:51 +01:00
Justin Clark-Casey (justincc)
ae2b8f7007
Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.
2012-04-21 03:42:54 +01:00
Justin Clark-Casey (justincc)
f609594595
refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
2012-04-21 03:23:51 +01:00
Justin Clark-Casey (justincc)
77a7de87e1
Add test for setting physics in a linkset
2012-04-21 02:45:16 +01:00
Justin Clark-Casey (justincc)
d5c724e5b8
Add regression test for prim status when root prim in a new linkset is non-physical
2012-04-21 01:51:57 +01:00
Justin Clark-Casey (justincc)
9ac48b2aff
Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
...
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-04-21 01:43:09 +01:00
Justin Clark-Casey (justincc)
17bf2a62db
Add test for correct physics status on linking two physics objects
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Also fixes last build break.
2012-04-21 01:09:42 +01:00
Justin Clark-Casey (justincc)
71900968b2
refactor: extract common setup code in SceneObjectStatusTests
2012-04-21 01:01:24 +01:00
Justin Clark-Casey (justincc)
ae789f6c16
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-21 00:55:27 +01:00
Justin Clark-Casey (justincc)
06552f217e
Add TestSetPhysics() to SOP status tests
2012-04-21 00:54:48 +01:00
Justin Clark-Casey (justincc)
7a574be3fd
Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
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prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-04-21 00:12:07 +01:00
Justin Clark-Casey (justincc)
c8307cdf1e
Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.
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This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973
2012-04-20 23:35:11 +01:00
Justin Clark-Casey (justincc)
566327a948
If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
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This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-04-20 23:24:24 +01:00
Justin Clark-Casey (justincc)
75f117484b
Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size.
2012-04-20 03:57:22 +01:00
Justin Clark-Casey (justincc)
cba64ebc79
Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and JPEG.cs
2012-04-20 03:46:33 +01:00
Justin Clark-Casey (justincc)
4ac2f839bd
Remember to dispose of the bitmap opened from a file in GatekeeperServiceConnector.GetMapImage()
2012-04-20 03:32:38 +01:00
Garmin Kawaguichi
63cda3a6d0
concerns GenericSystemDrawing.cs
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in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs
Ln 67
Apply Justin's solution
Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com >
2012-04-20 03:26:02 +01:00
Justin Clark-Casey (justincc)
f3dda2d85d
Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest()
2012-04-20 03:12:25 +01:00
Justin Clark-Casey (justincc)
2b98e2f106
Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
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This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-20 02:50:36 +01:00
Melanie
beb7b8d189
Fix a logic error in app domain creation
2012-04-18 23:23:37 +01:00
Melanie
7a255efdb2
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-04-18 20:07:32 +01:00
Melanie
ea73a03553
Don't re-add the assembly resolver for each script if not creating the appdomain
2012-04-18 20:01:41 +01:00
Justin Clark-Casey (justincc)
c85f9d681a
On "show part" command, show link number.
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This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 00:39:39 +01:00
Justin Clark-Casey (justincc)
b430c0162c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-18 00:00:09 +01:00
Justin Clark-Casey (justincc)
859646ef5c
minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions.
2012-04-17 23:54:51 +01:00
Mic Bowman
84891930aa
clean up some more logging spam in the jsonstore modules
2012-04-17 14:23:43 -07:00
Mic Bowman
4db518b9a3
Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.
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Cut down on the logging spam.
2012-04-17 14:15:17 -07:00
Mic Bowman
2d45ba47ac
add configuration for jsonstore module, disabled by default
2012-04-17 13:55:00 -07:00
Mic Bowman
5ff2bda587
This commit adds a new optional region module, JsonStore, that provides structured
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storage (dictionaries and arrays of string values) for scripts and region modules.
In addition, there are operations on the storage that enable "real" distributed
computation between scripts through operations similar to those of a tuple space.
Scripts can share task queues, implement shared locks or semaphores, etc.
The structured store is limited to the current region and is not currently
persisted. However, script operations are defined to initialize a store from a notecard
and to serialize the store to a notecard.
Documentation will be posted to the opensim wiki soon.
2012-04-17 13:45:27 -07:00
Mic Bowman
4bb72c9ffe
make the namespace for the ScriptModuleComms consistent with its file system location
2012-04-17 13:45:03 -07:00
Justin Clark-Casey (justincc)
cca6b6bd0d
Add TestGetChildPartPositionAfterObjectRotation()
2012-04-17 02:14:10 +01:00
Justin Clark-Casey (justincc)
2f2181683c
Add test TestGetChildPartPosition()
2012-04-17 01:51:13 +01:00
Justin Clark-Casey (justincc)
7e1ab216e3
Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
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There's no obvious reason for these methods to be public.
2012-04-17 01:33:55 +01:00
Justin Clark-Casey (justincc)
24a0cc5261
refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
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This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
2012-04-17 01:25:41 +01:00
Talun
5655239f44
Null reference in llGetObjectMass on a seated avatar.
2012-04-17 00:56:46 +01:00
Justin Clark-Casey (justincc)
e6ec83125b
Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements
2012-04-17 00:46:43 +01:00
Justin Clark-Casey (justincc)
572440cd23
correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb
2012-04-17 00:33:23 +01:00
Justin Clark-Casey (justincc)
1bb3873338
Simplify WebStatsModule by removing the uncompleted migrations section.
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Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-17 00:19:36 +01:00
Justin Clark-Casey (justincc)
f213f55586
Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
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This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-17 00:02:58 +01:00
Justin Clark-Casey (justincc)
2c74e1bba8
Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition()
2012-04-14 01:57:09 +01:00
Justin Clark-Casey (justincc)
da342d0b21
minor: make test names consistent
2012-04-14 01:53:40 +01:00
Justin Clark-Casey (justincc)
f61b234252
refactor: move common init code into SetUp() in SceneObjectSpatialTests
2012-04-14 01:52:16 +01:00
Justin Clark-Casey (justincc)
317aebcce6
refactor: put SOG position test in a separate TestSceneObjectGroupPosition()
2012-04-14 01:47:56 +01:00
Justin Clark-Casey (justincc)
40d01fb20b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-14 01:43:57 +01:00
Justin Clark-Casey (justincc)
3ae98611f2
Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition
2012-04-14 01:43:03 +01:00
Melanie
e8898710d5
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-04-14 01:14:43 +01:00
nebadon
2254a718c8
Add Talun to the CONTRIBUTORS.txt, Thank you for the great patches
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Talun
2012-04-13 17:09:23 -07:00
Talun
4d652c7041
Missing or unimplemented LSL memory functions.
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Implemented to behave as if scripts were LSO.
Signed-off-by: nebadon <michael@osgrid.org >
2012-04-13 17:08:00 -07:00
Melanie
4bdd9d51bc
Correct whitespace error introduced by previous commit
2012-04-14 01:04:26 +01:00
Justin Clark-Casey (justincc)
eeec1f32c6
Add very basic TestGetRootPartPosition() test
2012-04-14 01:01:28 +01:00
Kevin Cozens
a366c05ae2
Added ability to exclude inventory items or folders when saving IAR files.
2012-04-13 23:31:12 +01:00
Justin Clark-Casey (justincc)
eced091689
Change threat level of osNpcStopMoveToTarget from Low to High to match other NPC functions, and change OSSL permissions name to osNpcStopMoveToTarget instead of osNpcStopMoveTo
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Thanks to Oren Hurvitz for pointing out these mistakes.
2012-04-13 22:52:24 +01:00
Justin Clark-Casey (justincc)
1ad3fdb40b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-13 22:34:36 +01:00
Justin Clark-Casey (justincc)
ab7c0e7547
Remove hardcoded god requirement from osSetRegionWaterHeight, osSetRegionSunSettings and, osSetEstateSunSettings no matter the threat level.
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Change threat level on osSetRegionSunSettings and osSetEstateSunSettings from nuisance to high to match similar functions.
If you had enabled these functions but had relied on the hardcoded god check in the code, then please adjust your OSSL permissions config.
Thanks to Oren Hurvitz for pointing this out.
2012-04-13 22:32:33 +01:00
Talun
08e509978d
Mantis 55025 Implement script time.
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Signed-off-by: nebadon <michael@osgrid.org >
2012-04-12 18:44:00 -07:00
nebadon
30d8506bc2
make changes to FlotsamCache.ini.example as noted in mantis #5960
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http://opensimulator.org/mantis/view.php?id=5960
2012-04-12 18:27:14 -07:00
Snoopy Pfeffer
8be14095fe
HGFriendsModule: Type casts to fix compile error
2012-04-11 18:56:28 +02:00
Snoopy Pfeffer
1f4d3d3582
HGFriendsModule: Added optional user level based restriction to send friendship invitations to foreign users.
2012-04-11 18:52:07 +02:00
Diva Canto
f2ede8c7e0
HGFriendsModule: add the scaffolding for supporting permissions pertaining to HG friendships. Snoopy take it from here.
2012-04-11 08:13:11 -07:00
Snoopy Pfeffer
78fd487a70
New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as originally proposed in SL Jira ( https://jira.secondlife.com/browse/SVC-244 ).
2012-04-10 21:49:43 +02:00
Justin Clark-Casey (justincc)
4ab479bf58
Add uri to various log messages when region registration fails. Upgrade some debug log messages to error.
2012-04-10 20:40:59 +01:00
Justin Clark-Casey (justincc)
fb44e7b636
minor: convert tabs to spaces in config example files from recent 7c534e5
2012-04-10 17:46:34 +01:00
Justin Clark-Casey (justincc)
2b339bfd97
Correct max_listeners_per_region in OpenSimDefaults.ini to max_listens_per_region
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Value for this setting in OpenSimDefaults.ini (1000) is same as setting in code (1000) so this should have no effect
Thanks to Ovi Chris Rouly for pointing this out.
2012-04-10 17:22:02 +01:00
Snoopy Pfeffer
f9dd4ed89c
Do not timeout group member cache entry, as long as there are frequent group membership requests. These are caused by movements within the parcel boundaries.
2012-04-10 15:51:26 +02:00
Talun
78c0028179
Mantis5502 implementation of some of the new constants
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Signed-off-by: Melanie <melanie@t-data.com >
2012-04-09 21:25:22 +01:00
Diva Canto
0f277dfa17
Addresses mantis #5846
2012-04-08 17:54:59 -07:00
Diva Canto
d4a370a5f2
A few more minor improvements on Suitcase inventory service.
2012-04-07 14:52:15 -07:00
Diva Canto
7c534e558d
Added gatekeeper and uas addresses to grid info, so that viewers can take advantage of that info.
2012-04-07 14:38:32 -07:00
Diva Canto
0d566aa385
Better Suitcase Inventory Service.
2012-04-06 21:52:48 -07:00
Diva Canto
806082cd6e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-06 20:35:01 -07:00
Diva Canto
9637e50956
Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
2012-04-06 20:34:31 -07:00
Justin Clark-Casey (justincc)
cce760dbfc
Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
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This reduces pointless memory usage.
2012-04-07 00:40:55 +01:00
Justin Clark-Casey (justincc)
7d8bb33c5b
Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
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This eliminates some pointless memory use.
2012-04-07 00:33:02 +01:00
Justin Clark-Casey (justincc)
70b5a2dace
refactor: Eliminate unnecessary SOP.m_physActor
2012-04-06 23:49:23 +01:00
Justin Clark-Casey (justincc)
33e91f1088
Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL functions.
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This is the same as PRIM_POSITION
2012-04-06 23:43:03 +01:00
Justin Clark-Casey (justincc)
4a58d4c5a4
refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos()
2012-04-06 23:36:13 +01:00
Justin Clark-Casey (justincc)
3af1cd65f9
Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene or attachments.
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Return relative position to root prim rather than 0,0,0.
Should fix same issue with llGetLocalPos()
http://opensimulator.org/mantis/view.php?id=5951
2012-04-06 22:41:35 +01:00
Justin Clark-Casey (justincc)
47108bb351
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-06 21:15:31 +01:00
Justin Clark-Casey (justincc)
f2903db390
For llGetMass(), return the mass of the avatar is the object is attached.
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As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06 21:14:19 +01:00
Talun
c3a8c00ce0
Addition of missing constants for llGetObjectDetails including for Mantis 5502
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Signed-off-by: nebadon <michael@osgrid.org >
2012-04-06 12:42:46 -07:00
Justin Clark-Casey (justincc)
627efc172b
Make llGetMass() return total mass of object when called on root prim.
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As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
2012-04-06 20:32:39 +01:00
Justin Clark-Casey (justincc)
908cebbea8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-06 20:29:54 +01:00
Diva Canto
6a9f36788d
Deleted the unused and commented code from 2 commits ago.
2012-04-06 12:28:15 -07:00
Diva Canto
4c32f79c10
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-06 11:52:38 -07:00
Diva Canto
7435582b70
If an AddItem fails, try adding it to the right folder type.
2012-04-06 11:52:05 -07:00
Diva Canto
25b3edc21c
WARNING: LOTS OF COMMENTED AND UNUSED CODE IN THIS COMMIT. This is on purpose; it's an historical record of what works and what doesn't wrt manipulating inventory at the viewer. I'll remove the unused code in a subsequent commit, but wanted to place it in history. The uncommented code works.
2012-04-06 11:51:12 -07:00
Diva Canto
953fe46811
A few minor tweaks here and there in XInventoryService.
2012-04-06 11:48:41 -07:00
Diva Canto
6eaff18961
Finish the implementation of GetUserInventory, even though it's still not used.
2012-04-06 11:38:47 -07:00
Diva Canto
8fd86c9156
Packing of folder in SendBulkUpdateInventory always set the folder type to -1. Not sure if there's a reason for it, but I'm changing it to the given folder type.
2012-04-06 11:24:34 -07:00
Diva Canto
e324fb2415
Guard against null inventory contents.
2012-04-06 11:22:30 -07:00
Diva Canto
cdbe34716f
Thank you, BaseHttpServer, for telling me where things go wrong.
2012-04-06 11:21:27 -07:00
Snoopy Pfeffer
67537f3596
Added missing refresh of group membership client side cache to the groups module. Before memberships of non active groups often were not stored in the cache (n_groupPowers).
2012-04-05 13:03:57 +02:00
Snoopy Pfeffer
8f45eb913c
Revert last commit
2012-04-05 11:10:05 +02:00
Snoopy Pfeffer
e4406c846d
Group based access restrictions to parcels require group membership, but not that this group is active for that user.
2012-04-05 10:25:54 +02:00
Snoopy Pfeffer
600a86bcae
Little bug fix in HasGroupAccess, to properly store the case "true" in the cache.
2012-04-05 10:02:18 +02:00
Melanie
a5d6b624f6
Simplify group access checks and break them out into a separate method.
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Use existing cache if the avatar is within the region and use an
ExpiringCache to cache status if the avatar is not in the region. The
30 second delay now applies to scripted objects ony and only when the owner
is not present.
2012-04-05 00:45:58 +01:00
Snoopy Pfeffer
36c8fa16c0
Implements group based access restrictions for parcels of land. Because of caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user.
2012-04-05 00:53:40 +02:00
Garmin Kawaguichi
9a9923405a
terrain save-tile extensions Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
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Signed-off-by: Melanie <melanie@t-data.com >
2012-04-03 20:06:03 +01:00
Justin Clark-Casey (justincc)
633f4bb3d8
remove possible PhysActor unexpectedly null race conditions when changing prim collision status
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factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
2012-04-03 09:28:17 +01:00
Justin Clark-Casey (justincc)
e480e25d8b
Fix more SOP.PhysActor race conditions in LSL_Api
2012-04-03 06:01:05 +01:00
Justin Clark-Casey (justincc)
7468299673
Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
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Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
2012-04-03 05:51:38 +01:00
Melanie
6e7f13a72d
Implement bulk inventory update over CAPS (not recursive by design,
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do NOT CHANGE THIS, needed for HG 2.0)
2012-03-31 02:32:47 +01:00
Justin Clark-Casey (justincc)
32a953fed7
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part.
2012-03-31 01:52:06 +01:00
Justin Clark-Casey (justincc)
f0406f9fe2
Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ContainsPart method and remove method duplication.
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HasChildPrim is also misleading since the 'root' prim can also be returned.
2012-03-31 01:45:37 +01:00
Justin Clark-Casey (justincc)
387d7fdad5
Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per http://wiki.secondlife.com/wiki/LlRegionSayTo
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Addresses http://opensimulator.org/mantis/view.php?id=5950
2012-03-31 01:29:13 +01:00
Justin Clark-Casey (justincc)
38d241a317
Add MSSQL login processing fix for servers run on different locales.
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This may no longer be an issue with better locale enforcement in OpenSimulator but it doesn't hurt to have this patch.
http://opensimulator.org/mantis/view.php?id=4680
Thanks to controlbreak for this
2012-03-31 01:12:04 +01:00
Justin Clark-Casey (justincc)
69fc8c4985
minor: small message adjustment and unnecessary code elimination when notifying client of no build permission
2012-03-31 01:07:14 +01:00
Justin Clark-Casey (justincc)
c2b98cfd4e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-31 01:04:38 +01:00
PixelTomsen
874140f950
fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932
2012-03-31 01:01:59 +01:00
Diva Canto
5a8ed50639
Added missing dependency for MS 2008. I hope. (I don't have 2008 to test this) mantis #5949
2012-03-30 12:39:45 -07:00
Justin Clark-Casey (justincc)
e5343bccdf
Add Extended flavour option to opensim version information.
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This flavour is for changes in addition to the 0.7.3-post-fixes branch that are too large to be considered fixes but should be reasonably stable.
This flavour will almost certainly never see a formal release.
2012-03-30 02:11:32 +01:00
Justin Clark-Casey (justincc)
269e479cdc
minor: remove some now unneeded code from FriendsCommandsModule
2012-03-30 02:00:01 +01:00
Justin Clark-Casey (justincc)
3525c876c8
Make default "show friends" console command show friends fetched from the friends service.
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There is no a --cache option which will show friends from the local cache if available.
2012-03-30 01:57:38 +01:00
Justin Clark-Casey (justincc)
1ef62ca75e
Lock NullFriendsData.m_Data for consistency and against concurrent read/write
2012-03-30 01:23:34 +01:00
Justin Clark-Casey (justincc)
bce7964ac2
refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
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Expose required methods on IFriendsModule. Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-03-30 01:05:29 +01:00
Justin Clark-Casey (justincc)
59157d9d63
Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
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Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
2012-03-30 00:42:55 +01:00
Justin Clark-Casey (justincc)
b8d383da0a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-30 00:38:23 +01:00
Diva Canto
30db0ac5e2
Finish up the SuitcaseInventory service.
2012-03-29 16:25:55 -07:00
Justin Clark-Casey (justincc)
bf09d6a22b
refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
2012-03-29 18:31:57 +01:00
Justin Clark-Casey (justincc)
012b01f224
Add simple regression test for logging in with offline friends. Don't expect to receive any in this instance.
2012-03-29 03:19:45 +01:00
Justin Clark-Casey (justincc)
cd3f3cbdde
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-29 01:29:00 +01:00
Justin Clark-Casey (justincc)
22a85b947a
Add back parts of reverted changes that were not concerned with child agent caching.
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This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-03-29 01:26:30 +01:00
Melanie
62b1c807c2
Also add OSS header to interface
2012-03-29 01:14:50 +01:00
Melanie
bd83676d6c
Change namespace on CallingCardModule and correct interface file placemant. Also ass OpenSource header
2012-03-29 01:13:08 +01:00
Justin Clark-Casey (justincc)
93ac47f0d3
Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
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We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.
This reverts commit d9f7b8549b .
2012-03-29 01:08:47 +01:00
Justin Clark-Casey (justincc)
a1de9bc33f
Revert "Add comment about setting client.SceneAgent in AddNewClient()"
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This reverts commit 964cae4f37 .
2012-03-29 01:08:37 +01:00
Melanie
c52ff5cf7b
Committing the Avination calling card module
2012-03-29 00:47:09 +01:00
Melanie
5a82d939e6
Adding the Avination calling card interface
2012-03-29 00:34:28 +01:00
Melanie
532e3dad26
Pushing the Avination Calling card hooks. Module to follow.
2012-03-29 00:31:11 +01:00
Justin Clark-Casey (justincc)
964cae4f37
Add comment about setting client.SceneAgent in AddNewClient()
2012-03-29 00:21:14 +01:00
Justin Clark-Casey (justincc)
d9f7b8549b
Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
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This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
2012-03-28 23:40:25 +01:00
Justin Clark-Casey (justincc)
7aa0c05fba
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-28 23:38:04 +01:00
Justin Clark-Casey (justincc)
33df0c2efd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-28 23:36:30 +01:00
Robert Adams
4138880464
BulletSim: update 64 bit libraries and change Linux configuration to use the files in the lib32 and lib64 directories as needed.
2012-03-28 15:36:20 -07:00
Diva Canto
6bf4d88397
HG 2.0 Suitcase inventory: proof of concept now working properly with the heavy SendBulkInventoryUpdate message. Waiting for Melanie to finish the light-weight version of that message.
2012-03-28 15:32:19 -07:00
Justin Clark-Casey (justincc)
874bf1f8e5
Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug
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Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available.
Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately.
Dropping the request entirely is a bit better but the viewer still retries after a minute.
Estate settings already enabled voice by default so doing the same for parcels. This only has an effect if you have any voice system active at all.
Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
2012-03-28 23:30:28 +01:00
Diva Canto
51dc1e709c
HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival.
2012-03-28 15:01:37 -07:00
Diva Canto
03766c010f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 20:38:02 -07:00
Diva Canto
af96b99356
More on switching the root folder from under the viewer. More experiments.
2012-03-27 20:36:54 -07:00
Melanie
614c404923
Typo fix
2012-03-28 03:45:52 +01:00
Diva Canto
4007f62158
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 19:09:03 -07:00
Diva Canto
300968e933
HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarded by an obscure config that no one but me should be using at this point.
2012-03-27 19:08:29 -07:00
Melanie
b24605d526
Fix typos
2012-03-28 02:55:29 +01:00
Justin Clark-Casey (justincc)
514a9fdf8e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-28 02:52:11 +01:00
Justin Clark-Casey (justincc)
12d3ea3029
Add "friends show cache <first-name> <last-name>" command for debugging purposes.
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This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-03-28 02:51:34 +01:00
Melanie
a43e804e59
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-03-28 02:46:31 +01:00
Melanie
0463a00d34
Start on Bulk inventory update via CAPS. Not functional yet. HG v2
2012-03-28 02:45:50 +01:00
Melanie
8c0f1e9058
Add a corresponding method for items. HG v2
2012-03-28 02:10:07 +01:00
Melanie
710c14fb57
Add SendRemoveInventoryFolders which allows to remove one or more
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folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28 01:49:06 +01:00
Justin Clark-Casey (justincc)
445e8bc560
minor: Add some documentation to OnNewClient and OnClientClosed events
2012-03-28 01:08:56 +01:00
Justin Clark-Casey (justincc)
cb41fb64be
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-28 01:06:18 +01:00
Melanie
37603ca6da
Reverse a conditional in XInventory that made updating system folder evrsion numbers impossible
2012-03-27 23:11:06 +01:00
Diva Canto
db5f46fa23
Let grided simulators retrieve the user's inventory skeleton
2012-03-27 15:24:55 -07:00
Justin Clark-Casey (justincc)
b74a89bc12
minor: clean up some code formatting in VivoxVoiceModule.cs
2012-03-27 22:33:42 +01:00
Diva Canto
5e07336672
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 14:25:36 -07:00
Diva Canto
91950b3147
Amend to previous commit regarding the config name. Bugs bite.
2012-03-27 14:24:59 -07:00
Snoopy Pfeffer
19837ff4dd
Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
2012-03-27 22:30:02 +02:00
Snoopy Pfeffer
5d37a31436
Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim
2012-03-27 22:16:25 +02:00
Snoopy Pfeffer
7223b63563
User level based restrictions for HyperGrid teleports, asset uploads, group creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
2012-03-27 22:09:58 +02:00
Dan Lake
971d32fda3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 12:51:58 -07:00
Dan Lake
0247d738e2
When loading objects from DB, first add to scene, then call TriggerOnSceneObjectLoaded.
2012-03-27 12:50:58 -07:00
Diva Canto
de242a29ca
HG: beginning of a more restrictive inventory access procedure (optional). Experimental: we'll try switching the root folder from under the viewer.
2012-03-27 11:54:13 -07:00
Diva Canto
2e2634896d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 10:09:08 -07:00
Diva Canto
8131a24cde
Send the config section name up to the service classes themselves (XInventory and Assets).
2012-03-27 10:08:13 -07:00
Justin Clark-Casey (justincc)
b78224176e
Add Garmin Kawaguichi to CONTRIBUTORS.txt
2012-03-27 02:10:39 +01:00
Justin Clark-Casey (justincc)
09c85a6a6c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 02:10:02 +01:00
Garmin Kawaguichi
1aa1a9eb3d
In TerrainModule.cs, the command terrain save-tile is modified to remove an unnecessary double argument "minimum Y tile"
2012-03-27 02:05:57 +01:00
Robert Adams
872d513daa
BulletSim: make avatar animations update properly.
...
It seems that ODE calls the avatar collision handling routine even
if there are no collisions. This causes the animation to be updated.
So, for instance, going from HOVER to FLY is caused by the physics engine
calling the collision routine each frame with 0 collisions.
2012-03-26 17:36:33 -07:00
Robert Adams
84c9bd52d3
BulletSim: update BulletSim binaries and configuration fixing a crash which happens when there are more than a few hundred physical objects.
2012-03-26 13:48:15 -07:00
Melanie
ad865ab4fc
Add some more overloads to allow registering overloaded methods and lists
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of methods.
2012-03-26 16:46:07 +01:00
Robert Adams
2fcdecf090
BulletSim: fix typo introducted by previous checkins (git merge sometimes makes mistakes)
2012-03-26 08:57:40 -07:00
Robert Adams
f8879e06d2
Merge branch 'bulletsim1'
2012-03-26 08:49:12 -07:00
Robert Adams
3691e39178
BulletSim: update BulletSim.dll and libBulletSim.so with latest versions
2012-03-26 08:48:51 -07:00
Melanie
3810e98474
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
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Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:21:15 +01:00
Melanie
7e0936e4b6
Add a hust UUID to the script invocations
2012-03-26 14:19:55 +01:00
Mic Bowman
055269805d
Fix compile error in ScriptModuelComms and add some debugging into the modInvoke
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routines to simplify finding method registration issues.
2012-03-25 22:59:06 -07:00
Melanie
98a6c78943
Fix the omission on the interface declaration
2012-03-26 03:33:39 +01:00
Melanie
c9c01d5226
Further simplify ScriptComms
2012-03-26 03:20:40 +01:00
Melanie
ac0f1ff0a6
Dynamically create the delegate type to reduce complexity in the caller
2012-03-26 01:47:20 +01:00
Melanie
d7cc194e83
Correct the design error I introduced into ScriptComms. Untested but about to
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be.
2012-03-26 01:47:14 +01:00
Melanie
cb44808504
Simplify the module invocation registration. The types and method name
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can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-25 19:52:38 +01:00
Mic Bowman
a07fa0395f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-24 22:45:17 -07:00
Mic Bowman
a14437ad5a
Add support for key, vector, rotation and list types for both
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arguments and return values to the modInvoke family of functions.
See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24 22:43:42 -07:00
Justin Clark-Casey (justincc)
4f17537555
Allow the user to enter help topics in upper or lowercase.
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Forcing uppercase (e.g. help Assets) is too annoying.
Thanks to WhiteStar for pointing this out.
2012-03-24 03:07:01 +00:00
Justin Clark-Casey (justincc)
f03c3c062e
Hack example on to "terrain save-tile" extended help.
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Thanks to Garmin Kawaguichi for the initially suggested text.
2012-03-24 02:41:45 +00:00
Justin Clark-Casey (justincc)
f53c6b2594
Use system provided temporary file in "terrain save-tile" to avoid problems with drive letters on windows
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Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
2012-03-24 02:30:43 +00:00
Justin Clark-Casey (justincc)
cf61c74e90
Give feedback when "terrain save-tile" is not successfully invoked.
2012-03-24 02:16:44 +00:00
Robert Adams
07388071d4
Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
2012-03-23 16:20:53 -07:00
Robert Adams
ff54b3c366
BulletSim: change default of shouldDisableContactPoolDynamicAllocation from False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
2012-03-23 15:50:32 -07:00
Robert Adams
3f53b7bc91
BulletSim: Add new configuration parameters to get and set console commands
2012-03-23 13:15:24 -07:00
Robert Adams
142de1d02f
BulletSim: add a bunch of internal Bullet configuration parameters to OpenSimDefaults.ini and the code.
2012-03-23 13:15:23 -07:00
Robert Adams
1273f259e4
BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-23 13:15:22 -07:00
Robert Adams
2f6e8564fe
BulletSim: add updated (but not working) BulletSim dlls
2012-03-23 13:15:20 -07:00
Robert Adams
1a738caeca
BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters.
2012-03-23 13:15:18 -07:00
Robert Adams
de24feb275
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution
2012-03-23 13:15:17 -07:00
Robert Adams
6ecdadb329
BulletSim: set buoyancy in only one place
2012-03-23 13:15:16 -07:00
Robert Adams
b22d040169
BulletSim: add some new runtime setable parameters to match the dll.
2012-03-23 13:15:14 -07:00
Robert Adams
6c50442625
BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories
2012-03-23 13:15:13 -07:00
Robert Adams
975184b3f9
BulletSim: Update list of TODO tasks
2012-03-23 13:15:11 -07:00
Robert Adams
164706043d
Have the PhysicsParameters module output console command responses
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directly to the console rather than logging at INFO (which doesn't
output anything for WARN).
There should really be a WriteLine method on ICommandConsole so all
of the different commands don't have to figure out where the command
output should go.
2012-03-23 13:11:58 -07:00
nebadon
6b87a29c86
fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
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report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-03-23 02:22:57 -07:00
Justin Clark-Casey (justincc)
d4beb2f5bc
Comment out log message about sending periodic appearance updates.
2012-03-23 03:39:39 +00:00
Justin Clark-Casey (justincc)
e5b182fb41
Add information about SendPeriodicAppearanceUpdates to OpenSimDefaults.ini for now.
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Default remains false.
2012-03-23 03:38:33 +00:00
Justin Clark-Casey (justincc)
54887bf386
Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Startup] in OpenSim.ini
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On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
2012-03-23 03:33:07 +00:00
Justin Clark-Casey (justincc)
4ed833bc9d
Add a scene maintenance thread in parallel to the heartbeat thread. The maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
...
The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-23 02:49:29 +00:00
Justin Clark-Casey (justincc)
349454ca27
Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.
2012-03-23 01:46:11 +00:00
BlueWall
c0672cb7db
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-22 21:27:03 -04:00
BlueWall
176bba4f67
Merge branch 'master' of /home/opensim/src/opensim
2012-03-22 21:26:30 -04:00
Justin Clark-Casey (justincc)
18b3f1132e
Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code.
2012-03-23 01:21:43 +00:00
Justin Clark-Casey (justincc)
4ee8b3e23e
Fix build break
2012-03-23 01:11:43 +00:00
Justin Clark-Casey (justincc)
a9995ede65
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
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Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
2012-03-23 01:08:13 +00:00
Justin Clark-Casey (justincc)
bc2963d42a
Comment out unused scene loop restart code.
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This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-23 01:03:10 +00:00
Justin Clark-Casey (justincc)
08b8ebcc7e
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway.
2012-03-23 00:55:11 +00:00
BlueWall
c903813e00
RegionReady logging
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Some maintenance to clean up logging messages
2012-03-22 20:49:45 -04:00
Justin Clark-Casey (justincc)
40b9b519b8
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
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This was not implemented before the recent changes but should be at some point.
2012-03-23 00:12:14 +00:00
Robert Adams
efe61b2481
BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-22 17:04:06 -07:00
Justin Clark-Casey (justincc)
15c2499ccd
Comment out login parameters debug output accidentally included with c4b2d24
2012-03-22 23:31:41 +00:00
Justin Clark-Casey (justincc)
c1d064e1ca
Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24
2012-03-22 23:16:52 +00:00
Justin Clark-Casey (justincc)
5bf45b9b98
refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem()
2012-03-22 22:40:38 +00:00
Justin Clark-Casey (justincc)
760010d6fb
Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
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This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 22:33:37 +00:00
Justin Clark-Casey (justincc)
3bcf71c647
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-22 22:33:16 +00:00
Justin Clark-Casey (justincc)
c4b2d24f33
Add llGiveInventory() test from object to object where both objects are owned by the same user.
2012-03-22 22:17:07 +00:00
Diva Canto
df624c13c9
HG Friends: don't notify if the server isn't there.
2012-03-22 15:08:57 -07:00
Diva Canto
25e5b6a76c
Added new simple_build_permissions config to the .ini and .example files.
2012-03-22 14:21:07 -07:00
Melanie
6bc1ccf234
Change a false false to be truly true - or is this statement false?
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Fixes perms boo-boo
2012-03-22 20:39:18 +00:00
Melanie
b5d0bc2488
Rework Diva's patch to simplify it
2012-03-22 20:25:20 +00:00
Melanie
45b588cf00
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
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This reverts commit 6146e7ef25 .
2012-03-22 20:10:38 +00:00
Diva Canto
6146e7ef25
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
2012-03-22 12:57:12 -07:00
Justin Clark-Casey (justincc)
a8c87bab64
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-22 01:56:07 +00:00
BlueWall
c98e3a6422
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-21 20:34:51 -04:00
BlueWall
06c81a2afe
Fix typo
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Add enclosing " to urls
2012-03-21 20:33:45 -04:00
Robert Adams
4bfd9e28ca
BulletSim: add updated (but not working) BulletSim dlls
2012-03-21 17:24:17 -07:00
Justin Clark-Casey (justincc)
9949ac2f9f
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
2012-03-22 00:10:41 +00:00
Justin Clark-Casey (justincc)
71ec84d77f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-22 00:00:05 +00:00
Justin Clark-Casey (justincc)
1a8769e6ef
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
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This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
Robert Adams
7783c93802
BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters.
2012-03-21 16:16:47 -07:00
Robert Adams
cb2727cf6e
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution
2012-03-21 16:16:46 -07:00
Robert Adams
6c55fd93a3
BulletSim: set buoyancy in only one place
2012-03-21 16:16:45 -07:00
Robert Adams
898a16802b
BulletSim: add some new runtime setable parameters to match the dll.
2012-03-21 16:16:44 -07:00
Robert Adams
3e7e166124
BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories
2012-03-21 16:16:42 -07:00
Robert Adams
eafc3d6c47
BulletSim: Update list of TODO tasks
2012-03-21 16:16:41 -07:00
Diva Canto
5170cd7577
Updated the UserAccountsClient a little bit, plus some more sanity checks on the service connector.
2012-03-21 11:22:39 -07:00
Diva Canto
4a9ca3ca8f
HG Friends: reroute the status notifications to the HGFriends service, so that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
2012-03-21 10:35:06 -07:00
Diva Canto
d8bcb78b10
HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic.
2012-03-21 09:14:17 -07:00
Diva Canto
8ad426f329
Removed extraneous debug message
2012-03-21 08:08:43 -07:00
Diva Canto
1089e9b842
Removed extraneous debug message
2012-03-21 08:08:12 -07:00
Diva Canto
5abe1b4fce
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-20 21:36:46 -07:00
Diva Canto
91cc09b7bf
HG Friends config for Robust.HG.ini.example
2012-03-20 21:36:24 -07:00
Diva Canto
d49dd5573b
Removed extraneous debug messages. Added a check for UUID.Zero.
2012-03-20 21:36:02 -07:00
Justin Clark-Casey (justincc)
54a8a5baba
If "debug scene updates true" then print out to log when a garbage collection occurs.
2012-03-21 02:02:14 +00:00
Justin Clark-Casey (justincc)
de53aa32e0
Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
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This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
2012-03-21 01:27:09 +00:00
Justin Clark-Casey (justincc)
ab243f4a57
Incorporate scene teleporting debugging into "debug scene teleport true|false" command
2012-03-21 01:13:44 +00:00
Justin Clark-Casey (justincc)
9671e43497
Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
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This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-21 01:02:58 +00:00
Melanie
7a0d7be44c
Refix the fixed fix!
2012-03-21 00:17:58 +00:00
Diva Canto
69a9a6993e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-20 17:33:26 -07:00
Justin Clark-Casey (justincc)
91a001d3cf
fix compile error from last commit
2012-03-21 00:31:31 +00:00
Diva Canto
9e8b194356
Fixed borkness with map search introduce by my last changes to it.
2012-03-20 17:29:34 -07:00
Diva Canto
742acc0a3c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-20 17:26:18 -07:00
Diva Canto
f7c61790b7
Fixed borkness with previous merge.
2012-03-20 17:25:52 -07:00
Justin Clark-Casey (justincc)
022366a074
refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()
2012-03-21 00:23:46 +00:00
Diva Canto
841b4232f6
Line endings
2012-03-20 17:19:55 -07:00
Diva Canto
3fa51f66ec
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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Conflicts:
OpenSim/Framework/Util.cs
2012-03-20 17:19:14 -07:00
Diva Canto
d08ad6459a
HG Friends: allow the establishment of HG friendships without requiring co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
2012-03-20 17:14:19 -07:00
Justin Clark-Casey (justincc)
7bf628ab31
Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out.
2012-03-21 00:02:08 +00:00
Justin Clark-Casey (justincc)
4c41b53a4b
Add prim name to "[MESH]: No recognized physics mesh..." log message
2012-03-20 23:35:50 +00:00
Justin Clark-Casey (justincc)
02f9caf6ce
remove some mono compiler warnings
2012-03-20 23:34:10 +00:00
Justin Clark-Casey (justincc)
3701f893d3
remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
2012-03-20 23:31:57 +00:00
Justin Clark-Casey (justincc)
c39fba8f9d
minor: remove some mono compiler warnings
2012-03-20 23:19:11 +00:00
Justin Clark-Casey (justincc)
8bdd38b804
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-20 23:14:15 +00:00
Justin Clark-Casey (justincc)
30b2a8c778
Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
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Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 23:12:21 +00:00
nebadon
bd1f848bf6
slight increase in jump power to make running jump slightly better.
2012-03-20 14:17:15 -07:00
nebadon
9ed3532c1b
reduce avatar verticle jump from the absurd 5 meter jump to a less
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absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
2012-03-20 13:45:38 -07:00
Justin Clark-Casey (justincc)
86bd287b53
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move.
2012-03-20 20:39:33 +00:00
Justin Clark-Casey (justincc)
5f2a65c976
refactor: Eliminate unnecessary duplicate avCapsuleTilted
2012-03-20 20:28:58 +00:00
Justin Clark-Casey (justincc)
a3abd65e3d
Remove pointless ThreadAbortException catching in a test that isn't run anyway.
2012-03-20 01:41:32 +00:00
Justin Clark-Casey (justincc)
8c911ddaf0
Remove some pointless catching/throwing in the scene loop.
2012-03-20 01:39:19 +00:00
Justin Clark-Casey (justincc)
4cbaf053cf
Fix small typo
2012-03-20 00:53:33 +00:00
Justin Clark-Casey (justincc)
1c0f3a1f21
Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.
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Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-20 00:40:03 +00:00
Justin Clark-Casey (justincc)
e9271ec653
Add some doc about the EventManager.OnLoginsEnabled event.
2012-03-19 22:48:26 +00:00
Justin Clark-Casey (justincc)
e2b1c569da
Fix a bug where logins to standalones would fail if the RegionReady module was not active
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Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19 22:45:03 +00:00
Justin Clark-Casey (justincc)
437f18bc41
Stop console command "xengine status" throwing an exception if there are no scripts in a region.
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Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19 21:43:23 +00:00
Justin Clark-Casey (justincc)
4972491efb
Move startup/shutdown command .txt files to .txt.example files to avoid clobbering on updates.
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Thanks to Whitestar in http://opensimulator.org/mantis/view.php?id=5938 for pointing out this problem.
2012-03-19 00:29:02 +00:00
Justin Clark-Casey (justincc)
ab54ce1907
Fix configuration problems where XAssetDatabasePlugin was picked up accidentally.
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The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up.
This replaces the changes in 92b1ade . There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files.
This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places).
Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
2012-03-19 00:18:04 +00:00
Diva Canto
d1256536b5
Added GetUUID(first, last) on UserAgentsService so that we can finally make direct user connections.
2012-03-17 21:27:28 -07:00
Diva Canto
441ef301a3
Amend to previous commit: normalize strings ToLower.
2012-03-17 19:41:47 -07:00
Diva Canto
7dfa0309c6
More on HG access control. This commit splits the UserManagementModule into the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com.
2012-03-17 15:36:20 -07:00
Diva Canto
92b1ade78e
BAD JUSTIN!
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People using standalone in master, please update your StandaloneCommon.ini according to this change.
People using robust in master, please update your Robust.HG.ini.example[.HG].ini according to this change.
2012-03-17 15:01:10 -07:00
Diva Canto
1a4fdd2666
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes.
2012-03-17 10:48:22 -07:00
Diva Canto
d87a5758fb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-17 10:00:43 -07:00
Diva Canto
33c14cb107
Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector.
2012-03-17 10:00:11 -07:00
Justin Clark-Casey (justincc)
4a57112f19
Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927
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This allows one to get description data for a given prim inventory item.
Thanks MarcelEdward and GuduleLapointe!
2012-03-17 04:02:23 +00:00
Justin Clark-Casey (justincc)
1e4180fc93
Clean up "save iar" help
2012-03-17 02:54:19 +00:00
Diva Canto
a4dca88a57
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-16 13:08:27 -07:00
Diva Canto
a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2012-03-16 13:08:05 -07:00
Justin Clark-Casey (justincc)
59b6f6a6e0
minor: reuse threadpool count we just fetched instead of fetching it again
2012-03-16 03:56:56 +00:00
Justin Clark-Casey (justincc)
bece2023e7
Add total scripts count to "show threads"
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However, this returns 0 on Mono (at least on 2.6.7)! So not showing if it is zero.
2012-03-16 03:52:13 +00:00
Justin Clark-Casey (justincc)
9497a7c7bd
refactor: separate out console and status report generation parts of XEngine
2012-03-16 03:32:14 +00:00
Justin Clark-Casey (justincc)
922d8c9312
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-16 03:28:17 +00:00
Justin Clark-Casey (justincc)
6e8f80f1ab
Improve threadpool reporting to "show threads" console command (also gets printed out periodically)
2012-03-16 03:26:47 +00:00
Diva Canto
05bb2e4275
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-15 20:22:59 -07:00
Diva Canto
05a1493fff
More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not.
2012-03-15 20:22:26 -07:00
Justin Clark-Casey (justincc)
421b562a04
Add process working memory to "show stats" memory statistics.
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This shows the actual amount of RAM being taken up by OpenSimulator (objects + vm overhead)
2012-03-16 02:43:33 +00:00
Justin Clark-Casey (justincc)
78e992dbd0
Move startup_commands.txt.example to startup_commands.txt for consistency with the existing shutdown_commands.txt.
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Add comments to both files saying what they are (files that can contain console commands to execute on sim startup/shutdown) with an example.
2012-03-16 02:13:45 +00:00
Justin Clark-Casey (justincc)
b19be657b6
Remove unnecessary "backup" command in shutdown_commands.txt
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The simulator is already doing this internally.
2012-03-16 02:10:59 +00:00
Justin Clark-Casey (justincc)
aa881e8065
Allow comments to appear in command scripts (e.g. shutdown_commands.txt).
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These can start with ; # or //
2012-03-16 02:07:26 +00:00
Justin Clark-Casey (justincc)
34f6f87b6c
Remove unused bin/ScriptEngines/Default.lsl
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It would certainly be nice to change the default script on disk, but this is currently unused and isn't a suitable default.
At this location it would also stop an easy manual deletion of script engine compiles and state.
2012-03-16 01:51:16 +00:00
Justin Clark-Casey (justincc)
8550a4a07e
In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
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This is to make the report clearer and less confusing.
2012-03-16 01:46:21 +00:00
Justin Clark-Casey (justincc)
c386b68373
Aggregate script execution times by linksets rather than individual prims.
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This is for the top scripts report.
2012-03-16 01:31:53 +00:00
Justin Clark-Casey (justincc)
7df4a544fe
Fix owner name display in "Top Colliders" and "Top Script" region reports.
2012-03-16 00:53:36 +00:00
Justin Clark-Casey (justincc)
a4b01ef38a
Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
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The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-16 00:34:30 +00:00
Diva Canto
0548eeb571
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-15 16:03:33 -07:00
Diva Canto
18d1d6d3b4
More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
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- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:03:09 -07:00
Diva Canto
df144eb9e2
Revert "Revert "More hacking around viewer bug""
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This reverts commit e5612553ce .
2012-03-15 14:55:25 -07:00
Diva Canto
f52917288a
These SLURLs are very confusing! -- reverting the revert. Hack is, indeed, needed.
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Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570 ""
This reverts commit 5a9560db28 .
2012-03-15 14:54:25 -07:00
Diva Canto
5a9560db28
Revert "Hack around https://jira.secondlife.com/browse/VWR-28570 "
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This reverts commit 697ac7fd9d .
2012-03-15 14:36:48 -07:00
Diva Canto
e5612553ce
Revert "More hacking around viewer bug"
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This reverts commit 10731732b4 .
2012-03-15 14:36:29 -07:00
Mic Bowman
8b5298a62e
Protect the scriptmodulecomms interface.
2012-03-15 13:37:43 -07:00
Mic Bowman
402ff75d78
Adds a new script command 'modInvoke' to invoke registered functions
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from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.
A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
Diva Canto
fd4ad82367
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-15 11:06:08 -07:00
Diva Canto
10731732b4
More hacking around viewer bug
2012-03-15 11:05:43 -07:00
Diva Canto
697ac7fd9d
Hack around https://jira.secondlife.com/browse/VWR-28570
2012-03-15 10:17:02 -07:00
Justin Clark-Casey (justincc)
acb1355ff2
Remove property/field duplication in ScriptInstance where it's unnecessary.
2012-03-15 02:02:31 +00:00
Justin Clark-Casey (justincc)
2d32401e23
Simplify some logic in the ScriptInstance constructor - running is set to false in both if/else branches
2012-03-15 01:32:16 +00:00
Justin Clark-Casey (justincc)
f0c1746063
minor: correct indentation levels
2012-03-15 01:26:38 +00:00
Justin Clark-Casey (justincc)
5ddda89238
Remove duplication of m_RunEvents and Running
2012-03-15 00:48:44 +00:00
Justin Clark-Casey (justincc)
2f81e53f63
Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
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The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-15 00:20:47 +00:00
Justin Clark-Casey (justincc)
12cebb12d5
Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
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This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well.
It has been seen to happen when llDie() is called in a linkset running more than one script.
Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete.
Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time.
Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-15 00:06:52 +00:00
Diva Canto
d6dd3c42d1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-13 20:16:19 -07:00
Diva Canto
479dd65a63
Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing.
2012-03-13 20:15:38 -07:00
Diva Canto
5a09572393
Minor sanity check on simulation agent handler (content type)
2012-03-13 20:14:51 -07:00
Justin Clark-Casey (justincc)
95ec96bf86
refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
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Also add other various illustrative comments
2012-03-14 00:29:36 +00:00
Diva Canto
37828c9b9a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-13 08:07:11 -07:00
Diva Canto
4eb2605c79
Datasnapshot: added "secret" to the registration/deregistration query so that data providers can verify authenticity if they want.
2012-03-13 08:06:30 -07:00
Justin Clark-Casey (justincc)
25592bbd85
Add max thread and min thread information to "xengine status" region console command
2012-03-12 21:16:05 +00:00
Robert Adams
e0dd38f672
Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
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.NET 4.0 added the method Stream.CopyTo(stream, bufferSize). For .NET 3.5
and before, WebUtil defined an extension method for Stream with the signature
Stream.CopyTo(stream, maxBytesToCopy). The meaning of the second parameter
is different in the two forms and depending on which compiler and/or
runtime you use, you could get one form or the other. Crashes ensue.
This change renames the WebUtil stream copy method to something that
cannot be confused with the new CopyTo method defined in .NET 4.0.
2012-03-12 10:07:04 -07:00
Melanie
1547fe959e
Change OpenSim.ini.example to reflect how to actually enable prim limits,
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as opposed to how it was first designed.
2012-03-12 16:06:35 +00:00
Diva Canto
13fb582c12
DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the capitalization of 'name' to lower case, also in the same <grid> section.
2012-03-12 07:55:17 -07:00
Diva Canto
824eb7ed20
Added osGetGridGatekeeperURI()
2012-03-10 19:51:28 -08:00
Diva Canto
291dc39691
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-10 08:09:43 -08:00
Justin Clark-Casey (justincc)
05e821c444
Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate thread.
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This was previous behaviour anyway.
2012-03-10 03:11:28 +00:00
Justin Clark-Casey (justincc)
6e26f17923
minor: In IAR save, log when we start adding the control file rather than saying afterwards that we added it.
2012-03-10 02:13:17 +00:00
Justin Clark-Casey (justincc)
5507752dc5
minor: rearrange some save oar messages so they say what they're about to do rather than what they've just done.
2012-03-10 02:11:30 +00:00
Justin Clark-Casey (justincc)
1693799623
On OAR saving, try fetch assets serially rather than firing all the requests at the asset service at once.
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This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898
Quick tests show that save time is the same.
2012-03-10 02:03:07 +00:00
Justin Clark-Casey (justincc)
3a5928f813
Add satguru and Fernando to contributors
2012-03-10 01:31:27 +00:00
Justin Clark-Casey (justincc)
d6ebf2d6ca
Add ability to specify a default estate to be used when creating regions.
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This is configured in the new [Estates] section of OpenSim.ini.
If a default estate is configured then all new regions are automatically joined to it instead of asking the user.
If the default estate does not already exist then it is created.
Current default behaviour remains the same - the user is asked for estate details when necessary.
Thanks to Frenando Oliveira for the patch which I adapated further.
2012-03-10 01:27:05 +00:00
Mic Bowman
7b8e9d88e3
Serialize all web requests to a particular host:port pair; only applied to the PostToService variants.
2012-03-09 16:53:51 -08:00
Justin Clark-Casey (justincc)
bdc968f1fc
Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
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As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
Melanie
5c5a493791
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-03-09 22:59:23 +00:00
satguru srivastava
35f2479858
fix for NPC not playing internal animations
2012-03-09 22:58:59 +00:00
Diva Canto
a58152bd2a
More on inventory transfer hold ups:
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- Added an inventory cache for caching root and system folders
- Synchronized the remote inventory connector, so that all the remote inventory calls are serialized
This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises.
2012-03-09 12:59:24 -08:00
Diva Canto
81869c4a3f
More on HG inventory transfers. Move the FireAndForget higher up.
2012-03-09 09:48:12 -08:00
Diva Canto
f545d669de
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 19:32:21 -08:00
Diva Canto
7db5ba7702
More on the freeze on HG inventory transfers: spawn a threadlet on the functional asset posts so that the client threads doesn't freeze (but the network posts are serialized).
2012-03-08 19:31:53 -08:00
Justin Clark-Casey (justincc)
06dda14505
Simplify minimap coarse location code by just reference SP.AbsolutePosition
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This is rather than checking whether the avatar is sitting and doing its own calculation.
2012-03-09 02:50:57 +00:00
Justin Clark-Casey (justincc)
205c36d3a4
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check
2012-03-09 02:44:08 +00:00
Justin Clark-Casey (justincc)
94e58ff6b9
Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
...
However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc)
b454326273
refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks
2012-03-09 02:33:48 +00:00
Diva Canto
c22446ede0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 18:29:08 -08:00
Diva Canto
8a34d1b710
HG inventory/asset transfers: serialize asset posts. I'm using the same pattern as suggested in the patch mantis #5921 . Testing it in this smaller context to see how it works.
2012-03-08 18:28:46 -08:00
Justin Clark-Casey (justincc)
73c47f7205
Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
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Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
Melanie
42a7a85062
FireAndForget scripted rez - port from Avination
2012-03-09 00:57:49 +00:00
Justin Clark-Casey (justincc)
df4b06aed1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-09 00:20:10 +00:00
Justin Clark-Casey (justincc)
034c9d6bcc
Merge branch 'xassetservice'
2012-03-09 00:19:42 +00:00
Justin Clark-Casey (justincc)
3c5bd7c35a
minor: move some compression related var setup inside compression if/then switch
2012-03-09 00:16:49 +00:00
Justin Clark-Casey (justincc)
0cbdf9dad2
Put big fat EXPERIMENTAL warning in xassetservice database plugin
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This should not currently be used in any circumstances except for experimentation.
Database tables used by this plugin can still change at any time with no migration path.
2012-03-09 00:05:34 +00:00
Diva Canto
9c8ef96301
Fixes mantis #5923
2012-03-08 15:55:43 -08:00
Melanie
675d40357c
Hold a ref to the prim we're sat on rather than querying scene each time
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the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 19:14:34 +00:00
Justin Clark-Casey (justincc)
fa2a64564a
Move "change region" command into general category
2012-03-08 02:24:37 +00:00
Justin Clark-Casey (justincc)
dfdb0e140c
Uses shorter AddCommand form for "show estates"
2012-03-08 02:23:52 +00:00
Justin Clark-Casey (justincc)
650d761c06
Display help commander topics in capitalized form - the commands themselves are still lowercase.
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Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-03-08 02:17:45 +00:00
Justin Clark-Casey (justincc)
430304c176
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 01:59:00 +00:00
Justin Clark-Casey (justincc)
749c3fef8a
Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
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This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
Justin Clark-Casey (justincc)
6bdea15ecf
minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests
2012-03-07 01:11:37 +00:00
Melanie
a1b28a61a6
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-03-07 01:04:09 +00:00
Melanie
7769362687
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
2012-03-07 01:03:26 +00:00
Justin Clark-Casey (justincc)
f3678d217f
Stop individually deleting objects at the end of each ObjectTortureTest.
...
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-03-07 00:31:18 +00:00
Justin Clark-Casey (justincc)
23aba007dd
Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
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OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-07 00:04:24 +00:00
Justin Clark-Casey (justincc)
3376979923
Remove static m_MainInstance in LocalGridServiceConnector.
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I believe this was originally required back when there could be two LocalGridServiceConnectors but this is no longer the case.
Having such statics makes performance testing much more difficult since they prevent GC of objects unless static references are explicitly nulled.
2012-03-06 23:51:50 +00:00
Justin Clark-Casey (justincc)
98251cdab3
Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
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This is for diagnostic purposes.
2012-03-06 23:21:17 +00:00
Justin Clark-Casey (justincc)
e9d8eb5a27
Remove unnecessary explicit ElapsedEventHandler in SimReporter
2012-03-06 22:31:25 +00:00
Justin Clark-Casey (justincc)
0f4cdc0c5b
Explictly close down the StatsReporter so that we can shutdown its timer
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This is another step necessary for the scene to be garbage collected between performance tests
2012-03-06 19:05:32 +00:00
Justin Clark-Casey (justincc)
b3449e998a
Fix TestSyntaxError() and TestSyntaxErrorDeclaringVariableInForLoop()
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They were all failing assertions but the exceptions these threw were caught as expected Exceptions.
I don't think we can easily distinguish these from the Exceptions that we're expecting.
So for now we'll do some messy manually checking with boolean setting instead.
This patch also corrects the assertions themselves.
2012-03-06 02:30:22 +00:00
Justin Clark-Casey (justincc)
a92153ed88
Get all test methods in OpenSim.Region.ScriptEngine.Tests.dll to report that they're running
2012-03-06 02:21:19 +00:00
Justin Clark-Casey (justincc)
85198a45cb
Fix off by one error in script error reporting.
2012-03-06 02:01:47 +00:00
Justin Clark-Casey (justincc)
1dc03e5c4f
Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
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Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-06 01:47:43 +00:00
Justin Clark-Casey (justincc)
d44b7c486a
Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
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The part reverted is from commit 2ebb421 .
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:27:30 +00:00
Chris Hart
413bc1e77e
Updates to MSSQL store for 0.7.3 to include:
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* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
2012-03-06 00:27:49 +00:00
Justin Clark-Casey (justincc)
441449e240
Switch to sha256 from sha1 in order to avoid future asset hash collisions.
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Some successful collision attacks have been carried out on sha1 with speculation that more are possible.
http://en.wikipedia.org/wiki/Cryptographic_hash_function#Cryptographic_hash_algorithms
No successful attacks have been shown on sha256, which makes it less likely that anybody will be able to engineer an asset hash collision in the future.
Tradeoff is more storage required for hashes, and more cpu to hash, though this is neglible compared to db operations and network access.
2012-03-06 00:14:21 +00:00
Justin Clark-Casey (justincc)
fd2b285b1b
remove unnecessary hash local variable
2012-03-05 23:50:41 +00:00
BlueWall
ac934e2dbb
Add WebProfiles config to other config example
2012-03-04 11:11:01 -05:00
BlueWall
33a154e446
Merge branch 'master' of /home/opensim/var/repo/opensim into v3_support
2012-03-04 10:42:37 -05:00
Justin Clark-Casey (justincc)
3780df8a32
Make asset compression optional. Currently set to false and not configurable from outside MySQLXAssetData.
2012-03-03 01:43:36 +00:00
Justin Clark-Casey (justincc)
75dc8b1aed
Implement basic gzip compression for xassetdata
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Whether this is worthwhile is debatable since here we are not transmitting data over a network
In addition, jpeg2000 (the biggest data hog) is already a compressed image format.
May not remain.
2012-03-03 01:28:58 +00:00
Justin Clark-Casey (justincc)
2535a4cafc
If asset data already exists with the required hash then don't rewrite it
2012-03-03 00:05:02 +00:00
Justin Clark-Casey (justincc)
94b323d1d8
Perform asset storage transactionally
2012-03-02 23:41:54 +00:00
Justin Clark-Casey (justincc)
7113b44bdd
Merge branch 'master' into xassetservice
2012-03-02 23:30:19 +00:00
Justin Clark-Casey (justincc)
98ad6ed255
comment out "[CAPS]: ScriptTaskInventory Request" log spam
2012-03-02 23:29:35 +00:00
Justin Clark-Casey (justincc)
e81b3502ef
Make xassetservice execute one query to retrieve the asset, not two
2012-03-02 23:26:03 +00:00
Justin Clark-Casey (justincc)
c2c102d33e
Remove outdated comment about checking attachment prims in Scene.PipeEventsForScript()
2012-03-02 22:52:26 +00:00
Justin Clark-Casey (justincc)
089fd61a3b
Allow a script to receive events if its root prim is in an area where it's allowed to run rather than checking its own prim.
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This allows scripts to run in child prims that are outside region boundaries.
This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug
Thanks tglion!
2012-03-02 22:43:24 +00:00
BlueWall
d242d47e5c
OpenID auth needs hashing before authenticating
2012-03-02 15:05:06 -05:00
BlueWall
6fc350725d
Merge branch 'master' into v3_support
2012-03-02 15:02:09 -05:00
Dan Lake
64a036b4cf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-02 09:19:35 -08:00
Dan Lake
8d249f8456
ScenePresence line endings and fix AllowMovement default to true.
2012-03-02 09:19:13 -08:00
Justin Clark-Casey (justincc)
6e3523e25e
minor: remove mono compiler warning
2012-03-02 04:08:07 +00:00
Justin Clark-Casey (justincc)
2a2656f629
Merge branch 'master' into xassetservice
2012-03-02 04:01:53 +00:00
Justin Clark-Casey (justincc)
be4199c3bc
Make XAssetService a de-duplicating asset service.
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This is an extremely crude implemenation which almost works by accident. Nevertheless it does work.
It can be tested with the instructions at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service#Testing
It does not interact at all with the existing asset service or any data stored there.
This code is subject to change without notice and should not be used for anything other than gawking.
2012-03-02 03:57:55 +00:00
Diva Canto
8fccd2b555
Send the right name and creation date on the BasicProfileModule.
2012-03-01 19:55:51 -08:00
Dan Lake
e8779cd9e5
In ScenePresence, removed several private variables used to store public parameters. They were only used by the get/set and make code harder to refactor.
2012-03-01 19:22:05 -08:00
Justin Clark-Casey (justincc)
dd63cd1656
Start by adding XAssetService as a copy of the existing AssetService.
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This is the start of exploring the creation of a bundled OpenSimulator asset service that does de-duplication and possibly file storage of assets.
Along the lines of coyled's SRAS, but not intended to replace, merely to act as a more performant bundled default.
Might end up nicking stuff from kcozen's patch at http://opensimulator.org/mantis/view.php?id=5429
More details at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service
Feedback and discussion welcome as commits are made.
2012-03-02 02:23:35 +00:00
Justin Clark-Casey (justincc)
ec48a2f32b
minor: Rename pCampbot console prompt to "pCampbot" rather than "Region"
2012-03-02 01:54:48 +00:00
Justin Clark-Casey (justincc)
94971bf3b9
Provide feedback on bot login states in pCampbot
2012-03-02 01:31:28 +00:00
Justin Clark-Casey (justincc)
d8c4985527
Move SenseRepeaters.Count check inside the SenseRepeatListLock.
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No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:28:37 +00:00
Justin Clark-Casey (justincc)
dcfd05c8ea
lock SenseRepeatListLock when added a new sensor during script reconstitution.
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This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:22:23 +00:00
Mic Bowman
8a375f3c30
Adds an OSSL command for regular expression-based string replacement. Parameters
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are osReplaceString(string source, string patter, string replace, integer count, integer start)
The count parameter specifies the total number of replacements to make, -1 makes
all replacements.
2012-03-01 14:49:49 -08:00
BlueWall
7a88d21e59
Merge branch 'master' of /home/opensim/src/opensim
2012-03-01 14:20:46 -05:00
BlueWall
a2b0ed537e
Fix indexing on string trim
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Thanks to zadark for pointing this out,
smxy for deciphering the ?: operator and
Plugh for the fix \o/ yay for IRC
2012-03-01 14:18:48 -05:00
Justin Clark-Casey (justincc)
0007711eb5
Use a fully stubbed out MockConsole for unit tests rather than inheriting from CommandConsole.
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This is so that the static MainConsole.Instance doesn't retain references to methods registered by scene and other modules to service commands.
This prevents the scene from being garbage collected at the end of a test.
This is not the final thing preventing GC - next up is the timer started by SimStatsReporter that holds a reference to Scene that prevents end of test gc.
2012-03-01 03:23:10 +00:00
Justin Clark-Casey (justincc)
255afbf08a
Remove more now unused third party libraries.
2012-03-01 02:11:15 +00:00
Justin Clark-Casey (justincc)
aabbbb32ff
Flick master up to 0.7.4
2012-02-29 23:45:14 +00:00
Justin Clark-Casey (justincc)
1e95b01f13
Extend distsrc target to cleanup the files generated by running prebuild
2012-02-29 21:51:46 +00:00
BlueWall
69c999033b
Revert "Fix authentication for OpenID provider"
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This reverts commit 9f597c2d42 . Fixing OpenID causes issues with other parts of the code.
2012-02-29 15:52:15 -05:00
BlueWall
1a54e76948
Trigger a build
2012-02-29 14:54:06 -05:00
BlueWall
df75f5ae37
Merge branch 'master' of /home/opensim/src/opensim
2012-02-29 14:42:36 -05:00
BlueWall
afc9a7d3f9
Merge branch 'master' of /home/opensim/src/opensim into v3_support
2012-02-29 14:39:51 -05:00
BlueWall
9f597c2d42
Fix authentication for OpenID provider
2012-02-29 14:39:07 -05:00
Justin Clark-Casey (justincc)
a181fae722
Don't start pCampbot if the user doesn't supply bot firstname, lastname stub and password
2012-02-29 03:00:56 +00:00
Justin Clark-Casey (justincc)
40c838896c
Use correct casing of RegionSettings.Sandbox in the various database modules.
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MySQL and MSSQL have it as Sandbox, sqlite as sandbox.
In various different places in every plugin the wrong casing is used...
Consistency, who needs it? Or one day sqlite can change to Sandbox.
2012-02-29 00:33:17 +00:00
Justin Clark-Casey (justincc)
670c7842a4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-29 00:03:55 +00:00
Justin Clark-Casey (justincc)
2fce7dd593
Call Dispose() via using() on SqliteCommands in WebStatsModule after use.
2012-02-28 22:54:21 +00:00
Kevin Cozens
a813e7ffdd
Fixed two typos. White space cleanups.
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Signed-off-by: nebadon <michael@osgrid.org >
2012-02-28 14:12:39 -07:00
Mic Bowman
4268427ac3
Some clean up in WebUtil, remove unused ServiceRequest function.
2012-02-27 15:15:03 -08:00
Diva Canto
142f8a4aec
HG: Remove async in posting assets to foreign grid. Mono hates concurrency there.
2012-02-25 21:00:19 -08:00
BlueWall
4177571a78
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into v3_support
2012-02-25 14:33:56 -05:00
PixelTomsen
01f454242d
PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
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http://opensimulator.org/mantis/view.php?id=5763
2012-02-25 15:33:33 +00:00
Justin Clark-Casey (justincc)
4a5f9fe6a2
Move libopenjpeg native libraries into lib32 and lib64 as appropriate.
2012-02-25 04:26:32 +00:00
Justin Clark-Casey (justincc)
6159110258
Remove some more unused Bullet libraries.
2012-02-25 04:22:59 +00:00
Justin Clark-Casey (justincc)
ca19b9078f
Remove old libbulletnet native libraries. These are not used in the current generation bullet physics plugin.
2012-02-25 03:36:43 +00:00
Justin Clark-Casey (justincc)
6138662716
Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate.
2012-02-25 03:25:56 +00:00
Justin Clark-Casey (justincc)
3fbcd21916
Remove xunit.dll, Fadd.Globalization.Yaml.dll and Fadd.dll. It looks like these were once connected with HttpServer.dll but are now unused.
2012-02-25 03:12:41 +00:00
Justin Clark-Casey (justincc)
b48b0b1e58
Remove EXPERIMENTAL tags from load iar/save iar commands.
2012-02-25 00:48:41 +00:00
Justin Clark-Casey (justincc)
f9066e7d86
Establish a distsrc nant target for producing the source distribution.
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This is in addition to the distbin target. The distbin target now needs distsrc to be run first.
Still needs some extra tweaking that I shall eventually put in as sed invocations or similar.
2012-02-25 00:36:28 +00:00
PixelTomsen
7b5e42c744
llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
2012-02-24 23:10:41 +00:00
Justin Clark-Casey (justincc)
bafef292f4
Take watchdog alarm calling back outside the m_threads lock.
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This is how it was originally. This stops a very long running alarm callback from causing a problem.
2012-02-24 05:25:18 +00:00
Justin Clark-Casey (justincc)
9e6ffe7798
Rename Watchdog.GetThreads() to GetThreadsInfo() to reflect what it actually returns and for consistency.
2012-02-24 05:15:47 +00:00
Justin Clark-Casey (justincc)
84735b644c
Get rid of some of the identical exception catching in Scene.Update().
2012-02-24 05:12:56 +00:00
Justin Clark-Casey (justincc)
f67f37074f
Stop spurious scene loop startup timeout alarms for scenes with many prims.
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On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc)
fe229f10e6
In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set speed.
2012-02-24 04:08:59 +00:00
PixelTomsen
0b9f4d7e74
llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTarget
2012-02-24 00:58:11 +00:00
Justin Clark-Casey (justincc)
f034958bdc
Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule.
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This should resolve http://opensimulator.org/mantis/view.php?id=5901
2012-02-23 23:11:47 +00:00
Justin Clark-Casey (justincc)
90ea00a109
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
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This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
BlueWall
af377470e1
Merge branch 'master' into v3_support
2012-02-22 22:29:30 -05:00
Melanie
9ed4245d9e
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-23 01:42:08 +00:00
Melanie
1dfc990264
Add a position parameter to region crossing of objects. This avoids the
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potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
BlueWall
165ae251ec
V3 Support
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The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response.
2012-02-22 16:36:28 -05:00
BlueWall
67bea681e2
Add web profile url setting to ini
2012-02-21 23:04:49 -05:00
Justin Clark-Casey (justincc)
5d31267185
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null.
2012-02-22 00:55:16 +00:00
Justin Clark-Casey (justincc)
cf9b3e7708
Restore the taskItem null check that I accidentally blatted in 5397a6d
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This is a valid check because the caller could supply an invalid uuid.
2012-02-21 23:41:48 +00:00
PixelTomsen
1c533eb520
Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim
2012-02-21 23:15:33 +00:00
Justin Clark-Casey (justincc)
5397a6d4c6
Fix problem with dragging child part inventory item to user inventory.
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This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Justin Clark-Casey (justincc)
76f411147d
Revert "Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569 "
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This reverts commit 15ce73caca .
As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569 , I was going to fix this in a more general way.
2012-02-21 22:49:06 +00:00
PixelTomsen
15ce73caca
Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:07:12 +00:00
BlueWall
7cf970fb27
V3 Support:
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This starts V3 support by adding a profile server url to the login response. This requires viewer support - which is also being worked on.
2012-02-21 14:21:03 -05:00
Justin Clark-Casey (justincc)
a27e5a9c95
Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 bit one in lib64
2012-02-21 04:12:17 +00:00
Justin Clark-Casey (justincc)
daee2eda93
Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
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This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
2012-02-21 04:10:39 +00:00
Justin Clark-Casey (justincc)
a15b00d3ef
Replace previous windows 64-bit sqlite3.dll with one from http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip
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In this zip, it's called System.Data.SQLite.dll. We rename it to lib64/sqlite3.dll
This is a little unexpected but it works. For some reason my hand-rolled one in Visual Studio 2008 did not.
This is sqlite 3.7.10. Other libraries are still currently 3.7.6 but this should make no difference.
This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
2012-02-21 04:01:27 +00:00
Justin Clark-Casey (justincc)
1b906ef2ad
Replace win 64-bit sqlite3.dll with another version, though I suspect this one won't work either.
2012-02-21 03:24:01 +00:00
Justin Clark-Casey (justincc)
68a4ef5ef6
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
2012-02-21 02:52:20 +00:00
Justin Clark-Casey (justincc)
90dc5f47e7
Fix bug where NPCs would establish child agents on other neighbour regions that had come up after the NPC was created.
2012-02-21 01:57:19 +00:00
Justin Clark-Casey (justincc)
19d271d3fc
Remove PhysXPlugin and wrappers.
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In over 4 years this never progressed beyond an unimplemented stub.
This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-21 01:45:17 +00:00
Diva Canto
4a329098e8
Amend to last commit: synchronize access to queues.
2012-02-20 11:12:02 -08:00
Diva Canto
99b9c1a9d5
More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail.
2012-02-20 10:58:07 -08:00
Diva Canto
1c3ee5d1ce
One more tweak related to the previous 2 commits.
2012-02-19 16:42:01 -08:00
Diva Canto
b489c85226
Amend to last commit. This should have been committed too.
2012-02-19 15:37:37 -08:00
Diva Canto
dcea23906b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-19 12:28:47 -08:00
Diva Canto
20c65ac438
A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
2012-02-19 12:28:07 -08:00
BlueWall
bcb9577495
Use localy defined name, TPFlags, for Constants.TeleportFlags
2012-02-19 12:09:57 -05:00
PixelTomsen
d22715126c
Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
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Signed-off-by: nebadon <michael@osgrid.org >
2012-02-19 01:58:28 -07:00
PixelTomsen
a114367b9b
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
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Signed-off-by: nebadon <michael@osgrid.org >
2012-02-19 01:00:01 -07:00
Diva Canto
2ffc055f7e
This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop!
2012-02-18 21:59:42 -08:00
BlueWall
14e9bf894c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-18 00:51:23 -05:00
BlueWall
f4cd35322f
Route logins according to Estate, Telehub and TeleportFlags
2012-02-18 00:45:43 -05:00
BlueWall
7bdcf9eb26
Propagate our teleport flags on logins
2012-02-18 00:32:09 -05:00
Justin Clark-Casey (justincc)
9846a1e56e
Report an error if the required native Windows ODE library can't be found.
2012-02-18 02:52:29 +00:00
Justin Clark-Casey (justincc)
4cc97df8f3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-18 02:46:44 +00:00
Justin Clark-Casey (justincc)
0ef64fbe03
Actually add the Windows 64-bit ode.dll file.
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This might be why it didn't work.
2012-02-18 02:46:07 +00:00
BlueWall
fbccff4994
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-17 21:15:18 -05:00
Justin Clark-Casey (justincc)
84184708de
Fix a bug where changing shape parameters of a child prim in a linkset would not persist.
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Resolves http://opensimulator.org/mantis/view.php?id=5819
2012-02-18 01:15:43 +00:00
BlueWall
8f8b478d36
Parcel sales support to SQLite
2012-02-17 20:04:38 -05:00
Justin Clark-Casey (justincc)
b817c337dc
On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
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In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
2012-02-18 00:33:52 +00:00
BlueWall
d03e878d53
Fillin missing SQLite support for Telehubs
2012-02-17 17:31:20 -05:00
Dan Lake
b313d16493
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-17 13:51:54 -08:00
Dan Lake
784263f5e3
Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
2012-02-17 13:45:45 -08:00
Robert Adams
6baa13ab7a
Add new and updated script events
2012-02-17 09:12:41 -08:00
BlueWall
0e16e0fb6a
Merge branch 'master' of /home/opensim/src/opensim
2012-02-17 08:21:33 -05:00
BlueWall
ba98d6fffe
Fix missing telehub handling on login
2012-02-17 08:03:53 -05:00
Justin Clark-Casey (justincc)
972f73ed2b
Make osNpcStopAnimation() call AvatarStopAnimation() rather than AvatarPlayAnimation()
2012-02-17 02:53:12 +00:00
BlueWall
c5ff37bf3e
Merge branch 'master' of /home/opensim/src/opensim
2012-02-16 09:01:02 -05:00
BlueWall
6b867773a8
Remove some debugging output form the logger
2012-02-16 08:59:34 -05:00
Justin Clark-Casey (justincc)
912aac3447
minor formatting changes from last commit (4486n7d)
2012-02-16 03:37:40 +00:00
PixelTomsen
4486b7d8e8
Fix: Object owned by the group does not return to the last owner http://opensimulator.org/mantis/view.php?id=5404
2012-02-16 03:35:18 +00:00
Justin Clark-Casey (justincc)
1267094a51
Turn off logging on test in last commit ( 2b84295).
2012-02-16 03:02:11 +00:00
Justin Clark-Casey (justincc)
2b842958cc
If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Justin Clark-Casey (justincc)
80ec2ac167
Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends grid call would try and contact the wrong uri. Also fixes the build from df960d5
2012-02-16 01:39:12 +00:00
Justin Clark-Casey (justincc)
df960d5767
Add known identity informatio nto log message if an exception is thrown during LLUDPServer.HandleUseCircuitCode()
2012-02-16 01:25:54 +00:00
Justin Clark-Casey (justincc)
c0760f9f91
Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh
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Also adds prim name to the "no asset data" error log message
2012-02-16 00:28:57 +00:00
Justin Clark-Casey (justincc)
c906128191
Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
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Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
Justin Clark-Casey (justincc)
f574d3c8fc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-15 01:50:57 +00:00
Justin Clark-Casey (justincc)
ebe5e1731d
In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
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At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references.
Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests.
In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph.
These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate).
However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure.
This change hasn't yet been applied to the other stress tests.
2012-02-15 01:45:25 +00:00
Dan Lake
2ebb421331
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
2012-02-14 17:20:34 -08:00
Mic Bowman
a9e8bd59a3
Fix a race condition in the simian groups connector. When requests were
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too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks.
2012-02-13 19:38:22 -08:00
PixelTomsen
4589ce61bc
Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceModul
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http://opensimulator.org/mantis/view.php?id=2607
2012-02-14 02:12:12 +00:00
PixelTomsen
33e66107be
Fix: Lightshare Module(Windlight)-Region settings are not applicable for database sqlite mantis: http://opensimulator.org/mantis/view.php?id=5888
2012-02-14 02:06:42 +00:00
PixelTomsen
db90dea9bd
Fix: MSSQLDB Grid - unable to register region http://opensimulator.org/mantis/view.php?id=5886
2012-02-14 02:04:02 +00:00
Justin Clark-Casey (justincc)
04544b4510
Revert "Add GridStore migration for MSSQL."
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This reverts commit 0b17a66e68 .
2012-02-14 02:03:23 +00:00
Justin Clark-Casey (justincc)
0b17a66e68
Add GridStore migration for MSSQL.
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This is done blind since I don't use MSSQL. If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release.
2012-02-14 02:02:11 +00:00
Justin Clark-Casey (justincc)
04986bbb15
Add some more data to the new user connection logging for debug purposes.
2012-02-14 01:50:51 +00:00
Justin Clark-Casey (justincc)
b0d02adeee
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-14 00:01:24 +00:00
Justin Clark-Casey (justincc)
48b962c401
Update [XEngine] AppDomainLoading advice in OpenSim.ini.example
2012-02-14 00:00:49 +00:00
Mic Bowman
04a195266b
short circuit the expensive parts of the permission checking code
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if the current user is the owner of an object. none of the later
checks can reverse the outcome.
2012-02-13 13:21:42 -08:00
Justin Clark-Casey (justincc)
21393af631
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-13 20:48:50 +00:00
Justin Clark-Casey (justincc)
189c67db95
On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
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Logging level was DEBUG before 312e145 (Fri Feb 3 2012).
312e145 also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
2012-02-13 20:43:26 +00:00
Justin Clark-Casey (justincc)
b92b9228ef
correct the default avatar_terminal_velocity value that I accidentally left in whilst testing
2012-02-11 02:29:07 +00:00
Justin Clark-Casey (justincc)
f49897a419
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
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If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
2012-02-11 02:28:40 +00:00
Justin Clark-Casey (justincc)
aab30f5e67
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-02-11 00:11:28 +00:00
Justin Clark-Casey (justincc)
e7fd732209
Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis
2012-02-11 00:10:59 +00:00