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10 Commits

6 changed files with 63 additions and 13 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenSim
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.3";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
private const Flavour VERSION_FLAVOUR = Flavour.RC2;
public enum Flavour
{

View File

@@ -1258,12 +1258,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
{
InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
try
{
d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
InformClientOfNeighbourCompleted,
d);
// Let's put this back at sync, so that it doesn't clog
// the network, especially for regions in the same physical server.
// We're really not in a hurry here.
InformClientOfNeighbourAsync(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent);
//InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
//d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
// InformClientOfNeighbourCompleted,
// d);
}
catch (ArgumentOutOfRangeException)

View File

@@ -65,13 +65,26 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
}
}
internal struct ScopedRegionPosition
{
public UUID m_scopeID;
public ulong m_regionHandle;
public ScopedRegionPosition(UUID scopeID, ulong handle)
{
m_scopeID = scopeID;
m_regionHandle = handle;
}
}
private ExpiringCache<ScopedRegionUUID, GridRegion> m_UUIDCache;
private ExpiringCache<ScopedRegionName, ScopedRegionUUID> m_NameCache;
private ExpiringCache<ScopedRegionPosition, GridRegion> m_PositionCache;
public RegionInfoCache()
{
m_UUIDCache = new ExpiringCache<ScopedRegionUUID, GridRegion>();
m_NameCache = new ExpiringCache<ScopedRegionName, ScopedRegionUUID>();
m_NameCache = new ExpiringCache<ScopedRegionName, ScopedRegionUUID>();
m_PositionCache = new ExpiringCache<ScopedRegionPosition, GridRegion>();
}
public void Cache(GridRegion rinfo)
@@ -96,6 +109,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
{
ScopedRegionName name = new ScopedRegionName(scopeID,rinfo.RegionName);
m_NameCache.AddOrUpdate(name, id, CACHE_EXPIRATION_SECONDS);
ScopedRegionPosition pos = new ScopedRegionPosition(scopeID, rinfo.RegionHandle);
m_PositionCache.AddOrUpdate(pos, rinfo, CACHE_EXPIRATION_SECONDS);
}
}
@@ -114,6 +130,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
return null;
}
public GridRegion Get(UUID scopeID, ulong handle, out bool inCache)
{
inCache = false;
GridRegion rinfo = null;
ScopedRegionPosition pos = new ScopedRegionPosition(scopeID, handle);
if (m_PositionCache.TryGetValue(pos, out rinfo))
{
inCache = true;
return rinfo;
}
return null;
}
public GridRegion Get(UUID scopeID, string name, out bool inCache)
{
inCache = false;

View File

@@ -186,10 +186,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public GridRegion GetRegionByPosition(UUID scopeID, int x, int y)
{
GridRegion rinfo = m_LocalGridService.GetRegionByPosition(scopeID, x, y);
bool inCache = false;
GridRegion rinfo = m_RegionInfoCache.Get(scopeID, Util.UIntsToLong((uint)x, (uint)y), out inCache);
if (inCache)
return rinfo;
rinfo = m_LocalGridService.GetRegionByPosition(scopeID, x, y);
if (rinfo == null)
rinfo = m_RemoteGridService.GetRegionByPosition(scopeID, x, y);
m_RegionInfoCache.Cache(rinfo);
return rinfo;
}

View File

@@ -140,6 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
icon.EndInvoke(iar);
}
ExpiringCache<string, bool> _failedSims = new ExpiringCache<string, bool>();
public void SendChildAgentDataUpdate(AgentPosition cAgentData, ScenePresence presence)
{
// This assumes that we know what our neighbors are.
@@ -156,16 +157,22 @@ namespace OpenSim.Region.Framework.Scenes
// that the region position is cached or performance will degrade
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
if (! simulatorList.Contains(dest.ServerURI))
bool v = true;
if (! simulatorList.Contains(dest.ServerURI) && !_failedSims.TryGetValue(dest.ServerURI, out v))
{
// we havent seen this simulator before, add it to the list
// and send it an update
simulatorList.Add(dest.ServerURI);
// Let move this to sync. Mono definitely does not like async networking.
if (!m_scene.SimulationService.UpdateAgent(dest, cAgentData))
// Also if it fails, get it out of the loop for a bit
_failedSims.Add(dest.ServerURI, true, 120);
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
SendChildAgentDataUpdateCompleted,
d);
// Leaving this here as a reminder that we tried, and it sucks.
//SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
//d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
// SendChildAgentDataUpdateCompleted,
// d);
}
}
}

View File

@@ -2738,7 +2738,8 @@ namespace OpenSim.Region.Framework.Scenes
AgentPosition agentpos = new AgentPosition();
agentpos.CopyFrom(cadu);
m_scene.SendOutChildAgentUpdates(agentpos, this);
// Let's get this out of the update loop
Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); });
}
}