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120 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
47fe6170b2 Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code. 2012-03-30 02:32:34 +01:00
Justin Clark-Casey (justincc)
24b5fb8523 Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
This was not implemented before the recent changes but should be at some point.
2012-03-30 02:24:03 +01:00
Justin Clark-Casey (justincc)
e8cd9688ce If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-30 02:23:27 +01:00
Justin Clark-Casey (justincc)
fa952f6d35 Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
2012-03-30 02:23:20 +01:00
Justin Clark-Casey (justincc)
df55fd69af Incorporate scene teleporting debugging into "debug scene teleport true|false" command 2012-03-30 02:23:13 +01:00
Justin Clark-Casey (justincc)
019fc4c1f2 Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-30 02:22:59 +01:00
Justin Clark-Casey (justincc)
22ea441feb fix compile error from last commit 2012-03-30 02:22:57 +01:00
Justin Clark-Casey (justincc)
9f5b33e52e refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() 2012-03-30 02:21:42 +01:00
Justin Clark-Casey (justincc)
92837c4f89 Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out. 2012-03-30 02:21:32 +01:00
Justin Clark-Casey (justincc)
68ce06f40f remove unnecessary tmpFrameMS, use maintc instead for frame time calculation 2012-03-30 02:21:04 +01:00
Justin Clark-Casey (justincc)
279b31c75b Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-30 02:20:46 +01:00
Justin Clark-Casey (justincc)
3117b3cd88 refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2)) rather than doing it multiple times on every move. 2012-03-30 02:20:35 +01:00
Justin Clark-Casey (justincc)
9b547f76e7 refactor: Eliminate unnecessary duplicate avCapsuleTilted 2012-03-30 02:20:29 +01:00
Justin Clark-Casey (justincc)
3d6675784a Remove pointless ThreadAbortException catching in a test that isn't run anyway. 2012-03-30 02:20:21 +01:00
Justin Clark-Casey (justincc)
26f50eadd1 Remove some pointless catching/throwing in the scene loop. 2012-03-30 02:20:14 +01:00
Justin Clark-Casey (justincc)
6e8496ffc5 Comment out unused scene loop restart code.
This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-30 02:18:13 +01:00
Justin Clark-Casey (justincc)
88d6c4ec0e Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway. 2012-03-30 02:18:05 +01:00
Justin Clark-Casey (justincc)
135eeb45d6 Change flavour to extended 2012-03-30 02:16:11 +01:00
Justin Clark-Casey (justincc)
54ee59c0bb Add Extended flavour option to opensim version information.
This flavour is for changes in addition to the 0.7.3-post-fixes branch that are too large to be considered fixes but should be reasonably stable.
This flavour will almost certainly never see a formal release.
2012-03-30 02:13:37 +01:00
Justin Clark-Casey (justincc)
4a5c61a33d Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug
Viewer 2/3 contains a bug where the viewer will constantly retry ParcelVoiceInfoRequest requests on voice-disabled parcels where voice is otherwise available.
Attempts to fix this server-side have not been successful - sending a non-OK http code (e.g. a 404) just makes the viewer request again immediately.
Dropping the request entirely is a bit better but the viewer still retries after a minute.
Estate settings already enabled voice by default so doing the same for parcels.  This only has an effect if you have any voice system active at all.
Ultimately, the re-request bug needs to be fixed viewer-side (LL suffers from the same issue!) but it might be worth implementing the drop request hack.
2012-03-30 02:03:52 +01:00
Diva Canto
179c0f5f56 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-03-22 20:36:01 -07:00
Justin Clark-Casey (justincc)
4dbf937707 Comment out login parameters debug output accidentally included with c4b2d24 2012-03-22 23:33:08 +00:00
Justin Clark-Casey (justincc)
9edb57e5e9 Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24 2012-03-22 23:17:54 +00:00
Justin Clark-Casey (justincc)
4d15ad63bf refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem() 2012-03-22 23:03:00 +00:00
Justin Clark-Casey (justincc)
4021709371 Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 23:02:49 +00:00
Justin Clark-Casey (justincc)
3c13f5c3aa Add llGiveInventory() test from object to object where both objects are owned by the same user. 2012-03-22 23:02:35 +00:00
Justin Clark-Casey (justincc)
381517b451 Add prim name to "[MESH]: No recognized physics mesh..." log message 2012-03-22 23:01:39 +00:00
Justin Clark-Casey (justincc)
6ecf36d49c Fix small typo 2012-03-22 22:47:03 +00:00
Justin Clark-Casey (justincc)
64eb4b8408 Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at the same time.
Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
2012-03-22 22:46:45 +00:00
Diva Canto
318da3fdcd Added new simple_build_permissions config to the .ini and .example files. 2012-03-22 14:34:46 -07:00
Melanie
50c99fcda6 Change a false false to be truly true - or is this statement false?
Fixes perms boo-boo
2012-03-22 14:34:33 -07:00
Melanie
321de1f263 Rework Diva's patch to simplify it 2012-03-22 14:34:19 -07:00
Diva Canto
fa30ace67d Fixed borkness with map search introduce by my last changes to it. 2012-03-20 17:49:05 -07:00
Justin Clark-Casey (justincc)
92baa79253 Add some doc about the EventManager.OnLoginsEnabled event. 2012-03-19 22:49:34 +00:00
Justin Clark-Casey (justincc)
e861b45313 Fix a bug where logins to standalones would fail if the RegionReady module was not active
Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19 22:49:14 +00:00
Justin Clark-Casey (justincc)
cf91ac68b6 Stop console command "xengine status" throwing an exception if there are no scripts in a region.
Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-19 21:45:18 +00:00
Justin Clark-Casey (justincc)
d4aba13526 Clean up "save iar" help 2012-03-19 21:33:03 +00:00
Justin Clark-Casey (justincc)
d36c7c3782 minor: reuse threadpool count we just fetched instead of fetching it again 2012-03-19 21:32:50 +00:00
Justin Clark-Casey (justincc)
4385fcdeae Add total scripts count to "show threads"
However, this returns 0 on Mono (at least on 2.6.7)!  So not showing if it is zero.
2012-03-19 21:32:42 +00:00
Justin Clark-Casey (justincc)
04eb170624 refactor: separate out console and status report generation parts of XEngine 2012-03-19 21:32:34 +00:00
Justin Clark-Casey (justincc)
4803686078 Improve threadpool reporting to "show threads" console command (also gets printed out periodically) 2012-03-19 21:32:25 +00:00
Justin Clark-Casey (justincc)
20b0fda3bb Add process working memory to "show stats" memory statistics.
This shows the actual amount of RAM being taken up by OpenSimulator (objects + vm overhead)
2012-03-19 21:32:16 +00:00
Justin Clark-Casey (justincc)
4e5f823595 In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
This is to make the report clearer and less confusing.
2012-03-19 21:32:02 +00:00
Justin Clark-Casey (justincc)
a74408d1d2 Aggregate script execution times by linksets rather than individual prims.
This is for the top scripts report.
2012-03-19 21:31:53 +00:00
Justin Clark-Casey (justincc)
8206537efd Fix owner name display in "Top Colliders" and "Top Script" region reports. 2012-03-19 21:31:45 +00:00
Justin Clark-Casey (justincc)
a9a77bb3ab Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-19 21:31:38 +00:00
Justin Clark-Casey (justincc)
6390de689d Remove property/field duplication in ScriptInstance where it's unnecessary. 2012-03-19 21:31:17 +00:00
Justin Clark-Casey (justincc)
41ce19836b Simplify some logic in the ScriptInstance constructor - running is set to false in both if/else branches 2012-03-19 21:31:07 +00:00
Melanie
883a4f6fff FireAndForget scripted rez - port from Avination 2012-03-19 21:30:31 +00:00
Justin Clark-Casey (justincc)
5f1da80fc1 minor: correct indentation levels 2012-03-19 21:30:16 +00:00
Justin Clark-Casey (justincc)
64217d67f6 Remove duplication of m_RunEvents and Running 2012-03-19 21:29:45 +00:00
Justin Clark-Casey (justincc)
b01c79354c Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-19 21:29:34 +00:00
Justin Clark-Casey (justincc)
9ecbcb787c Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well.
It has been seen to happen when llDie() is called in a linkset running more than one script.
Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete.
Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time.
Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-19 21:29:24 +00:00
Justin Clark-Casey (justincc)
e17e376b04 refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event)
Also add other various illustrative comments
2012-03-19 21:29:09 +00:00
Justin Clark-Casey (justincc)
1b4ea4f178 Add max thread and min thread information to "xengine status" region console command 2012-03-19 21:28:54 +00:00
Melanie
1de29fb362 Change OpenSim.ini.example to reflect how to actually enable prim limits,
as opposed to how it was first designed.
2012-03-19 21:28:37 +00:00
Justin Clark-Casey (justincc)
7e4bd492fd Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-19 21:26:32 +00:00
Justin Clark-Casey (justincc)
588d56503d Remove unnecessary explicit ElapsedEventHandler in SimReporter 2012-03-19 21:26:12 +00:00
Justin Clark-Casey (justincc)
e9602656f8 Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
This is for diagnostic purposes.
2012-03-19 21:26:04 +00:00
Justin Clark-Casey (justincc)
0116d418f0 Fix TestSyntaxError() and TestSyntaxErrorDeclaringVariableInForLoop()
They were all failing assertions but the exceptions these threw were caught as expected Exceptions.
I don't think we can easily distinguish these from the Exceptions that we're expecting.
So for now we'll do some messy manually checking with boolean setting instead.
This patch also corrects the assertions themselves.
2012-03-19 21:25:41 +00:00
Justin Clark-Casey (justincc)
9992974c66 Get all test methods in OpenSim.Region.ScriptEngine.Tests.dll to report that they're running 2012-03-19 21:25:30 +00:00
Justin Clark-Casey (justincc)
ba27d8a389 Fix off by one error in script error reporting. 2012-03-19 21:25:20 +00:00
Justin Clark-Casey (justincc)
f96e985763 Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
Also rename instance variables in the test to conform to naming standards and for understandability
2012-03-19 21:25:07 +00:00
Diva Canto
5b9eaae50d Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector. 2012-03-17 19:49:14 -07:00
Diva Canto
74a13f7e3b Fixes mantis #5923 2012-03-17 19:47:05 -07:00
Diva Canto
3e88fc8aad Datasnapshot: added "secret" to the registration/deregistration query so that data providers can verify authenticity if they want. 2012-03-16 17:27:45 -07:00
Diva Canto
881740d702 DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the capitalization of 'name' to lower case, also in the same <grid> section. 2012-03-16 17:27:29 -07:00
Diva Canto
9a643a1bb9 Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
Conflicts:

	bin/OpenSim.ini.example
2012-03-16 13:14:26 -07:00
Diva Canto
a5488650ff More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not. 2012-03-15 20:24:26 -07:00
Diva Canto
a275127a65 More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:14:20 -07:00
Diva Canto
02db31db6a Revert "Revert "More hacking around viewer bug""
This reverts commit 0434758a0d.
2012-03-15 16:14:07 -07:00
Diva Canto
8bd813e6fc Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570""
This reverts commit 09ff121654.
2012-03-15 16:13:50 -07:00
Diva Canto
09ff121654 Revert "Hack around https://jira.secondlife.com/browse/VWR-28570"
This reverts commit d7651a389e.
2012-03-15 14:38:22 -07:00
Diva Canto
0434758a0d Revert "More hacking around viewer bug"
This reverts commit 8bb0a71083.
2012-03-15 14:38:03 -07:00
Diva Canto
8bb0a71083 More hacking around viewer bug 2012-03-15 11:04:56 -07:00
Diva Canto
d7651a389e Hack around https://jira.secondlife.com/browse/VWR-28570 2012-03-15 10:18:55 -07:00
Justin Clark-Casey (justincc)
824318a0c1 Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
The part reverted is from commit 2ebb421.
Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments.
I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :)
Regression test added for this case.
Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
2012-03-06 01:32:44 +00:00
Justin Clark-Casey (justincc)
5e9ed22e84 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-03-06 00:48:24 +00:00
Chris Hart
a6c611e7c9 Updates to MSSQL store for 0.7.3 to include:
* Telehub support
* Bugfix to Friends lookups
* Updates to Creator fields to store up to 255 characters for HG item creator storage
2012-03-06 00:45:58 +00:00
Diva Canto
72b325f8b5 Send the right name and creation date on the BasicProfileModule. 2012-03-01 19:58:57 -08:00
Justin Clark-Casey (justincc)
54d0514b13 Move SenseRepeaters.Count check inside the SenseRepeatListLock.
No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:37:48 +00:00
Justin Clark-Casey (justincc)
58b1c3cec0 lock SenseRepeatListLock when added a new sensor during script reconstitution.
This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:37:42 +00:00
Justin Clark-Casey (justincc)
71641523a3 Flick 0.7.3-post-fixes to Flavour.Post_Fixes 2012-02-29 23:43:41 +00:00
Justin Clark-Casey (justincc)
94c5e25c3b Extend distsrc target to cleanup the files generated by running prebuild 2012-02-29 22:32:32 +00:00
Justin Clark-Casey (justincc)
20bad0aa6c Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-02-29 22:22:42 +00:00
Justin Clark-Casey (justincc)
e7f23a6218 Switch flavour to release 2012-02-29 22:10:33 +00:00
Justin Clark-Casey (justincc)
25c29db8b6 Don't start pCampbot if the user doesn't supply bot firstname, lastname stub and password 2012-02-29 22:04:17 +00:00
Justin Clark-Casey (justincc)
1750fba9ce Call Dispose() via using() on SqliteCommands in WebStatsModule after use. 2012-02-29 22:04:04 +00:00
PixelTomsen
b18e410586 PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
http://opensimulator.org/mantis/view.php?id=5763
2012-02-29 22:03:28 +00:00
Justin Clark-Casey (justincc)
38d5e1fab3 Move libopenjpeg native libraries into lib32 and lib64 as appropriate. 2012-02-29 22:03:15 +00:00
Justin Clark-Casey (justincc)
4180c32eb1 Remove some more unused Bullet libraries. 2012-02-29 22:03:08 +00:00
Justin Clark-Casey (justincc)
5115229fdf Remove old libbulletnet native libraries. These are not used in the current generation bullet physics plugin. 2012-02-29 22:02:59 +00:00
Justin Clark-Casey (justincc)
e8f2d814e7 Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate. 2012-02-29 22:02:50 +00:00
Diva Canto
1fda8c5a86 HG: Remove async in posting assets to foreign grid. Mono hates concurrency there. 2012-02-26 14:30:58 -08:00
Justin Clark-Casey (justincc)
6b77b55d40 Merge branch 'master' into 0.7.3-post-fixes 2012-02-25 00:49:16 +00:00
Justin Clark-Casey (justincc)
82cdb08c1f Merge branch 'master' into 0.7.3-post-fixes 2012-02-25 00:49:05 +00:00
Justin Clark-Casey (justincc)
dafcb3bcd7 Merge branch 'master' into 0.7.3-post-fixes 2012-02-24 23:35:59 +00:00
Diva Canto
3259b1d1e0 Amend to last commit: synchronize access to queues. 2012-02-20 11:13:02 -08:00
Diva Canto
512910a51f More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail. 2012-02-20 11:00:01 -08:00
Diva Canto
fdda57cf10 Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes 2012-02-19 16:48:09 -08:00
Diva Canto
ec8e34950d One more tweak related to the previous 2 commits. 2012-02-19 16:47:04 -08:00
Diva Canto
93964ef3a4 Amend to last commit. This should have been committed too. 2012-02-19 16:46:47 -08:00
Diva Canto
5c8af6a136 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 16:46:32 -08:00
PixelTomsen
4d0c8aca05 Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 13:49:51 -05:00
PixelTomsen
8fc16ece96 Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 13:49:41 -05:00
BlueWall
fcbb375e8f Use localy defined name, TPFlags, for Constants.TeleportFlags 2012-02-19 12:42:05 -05:00
BlueWall
49c65279fa Route logins according to Estate, Telehub and TeleportFlags 2012-02-19 12:41:44 -05:00
BlueWall
86e8a56fe1 Propagate our teleport flags on logins 2012-02-19 12:41:30 -05:00
BlueWall
b199330682 Parcel sales support to SQLite 2012-02-19 12:41:11 -05:00
BlueWall
7a7ebaebd1 Fillin missing SQLite support for Telehubs 2012-02-19 12:40:46 -05:00
BlueWall
164ae0b24b Fix missing telehub handling on login 2012-02-19 12:40:26 -05:00
Diva Canto
7156545fca This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop! 2012-02-18 22:15:58 -08:00
Justin Clark-Casey (justincc)
73a5abf4d9 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 04:04:38 +00:00
Justin Clark-Casey (justincc)
630c8dc828 switch version flavour to rc2 2012-02-17 04:03:59 +00:00
Justin Clark-Casey (justincc)
6de89246c2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-17 00:02:16 +00:00
Justin Clark-Casey (justincc)
96973a5778 Merge branch 'master' into 0.7.3-post-fixes 2012-02-16 03:39:25 +00:00
Justin Clark-Casey (justincc)
96843f2b17 Merge branch 'master' into 0.7.3-post-fixes 2012-02-15 02:41:50 +00:00
Justin Clark-Casey (justincc)
8a36f54cf4 Merge branch 'master' into 0.7.3-post-fixes 2012-02-06 20:54:21 +00:00
Justin Clark-Casey (justincc)
1a14e660d2 Merge branch 'master' into 0.7.3-post-fixes 2012-02-04 02:03:49 +00:00
Justin Clark-Casey (justincc)
2502aae5db Switch flavour to RC1. It will still be a while before RC1 is released. 2012-02-04 01:26:29 +00:00
106 changed files with 2391 additions and 1152 deletions

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<copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/>
<copy file="bin/config-include/StandaloneCommon.ini.example" tofile="bin/config-include/StandaloneCommon.ini"/>
<copy file="bin/config-include/FlotsamCache.ini.example" tofile="bin/config-include/FlotsamCache.ini"/>
<!-- delete files generated by runprebuild.sh which had to be run in order to generate the build file for this target-->
<delete>
<fileset basedir="OpenSim">
<include name="**/*.build"/>
<include name="**/*.csproj*"/>
<include name="**/*.dll.build"/>
<include name="**/*.pidb"/>
<exclude name="Tools/OpenSim.32BitLaunch/**"/>
<exclude name="Tools/Robust.32BitLaunch/**"/>
<exclude name="Tools/LaunchSLClient/**"/>
</fileset>
</delete>
<delete>
<fileset>
<include name="OpenSim.build"/>
<include name="OpenSim.sln"/>
</fileset>
</delete>
</target>
<property name="distbindir" value="distbin" />

View File

@@ -89,5 +89,11 @@ namespace OpenSim.Data.MSSQL
return DoQuery(cmd);
}
}
public FriendsData[] GetFriends(Guid principalID)
{
return GetFriends(principalID.ToString());
}
}
}

View File

@@ -813,7 +813,7 @@ namespace OpenSim.Data.MSSQL
{
try
{
using (SqlCommand command = new SqlCommand("DELETE FROM inventoryfolders WHERE folderID=@folderID", connection))
using (SqlCommand command = new SqlCommand("DELETE FROM inventoryfolders WHERE folderID=@folderID and type=-1", connection))
{
command.Parameters.Add(database.CreateParameter("folderID", folderID));

View File

@@ -675,7 +675,7 @@ VALUES
cmd.ExecuteNonQuery();
}
sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)";
sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags],[Expires]) VALUES (@LandUUID,@AccessUUID,@Flags,@Expires)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
@@ -1215,6 +1215,8 @@ VALUES
//Store new values
StoreNewRegionSettings(regionSettings);
LoadSpawnPoints(regionSettings);
return regionSettings;
}
@@ -1252,7 +1254,7 @@ VALUES
,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se
,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit
,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position
,[covenant] = @covenant ,[covenant_datetime] = @covenant_datetime, [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id
,[covenant] = @covenant ,[covenant_datetime] = @covenant_datetime, [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id, [map_tile_id] = @TerrainImageID, [telehubobject] = @telehubobject, [parcel_tile_id] = @ParcelImageID
WHERE [regionUUID] = @regionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
@@ -1263,6 +1265,7 @@ VALUES
cmd.ExecuteNonQuery();
}
}
SaveSpawnPoints(regionSettings);
}
public void Shutdown()
@@ -1383,6 +1386,11 @@ VALUES
newSettings.LoadedCreationID = "";
else
newSettings.LoadedCreationID = (String)row["loaded_creation_id"];
newSettings.TerrainImageID = new UUID((string)row["map_tile_ID"]);
newSettings.ParcelImageID = new UUID((Guid)row["parcel_tile_ID"]);
newSettings.TelehubObject = new UUID((Guid)row["TelehubObject"]);
return newSettings;
}
@@ -1454,6 +1462,13 @@ VALUES
}
newData.ParcelAccessList = new List<LandAccessEntry>();
newData.MediaDescription = (string)row["MediaDescription"];
newData.MediaType = (string)row["MediaType"];
newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]);
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
return newData;
}
@@ -1468,7 +1483,7 @@ VALUES
LandAccessEntry entry = new LandAccessEntry();
entry.AgentID = new UUID((Guid)row["AccessUUID"]);
entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
entry.Expires = 0;
entry.Expires = Convert.ToInt32(row["Expires"]);
return entry;
}
@@ -1497,7 +1512,8 @@ VALUES
prim.TouchName = (string)primRow["TouchName"];
// permissions
prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]);
prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
//prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
prim.CreatorIdentification = (string)primRow["CreatorID"];
prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
prim.GroupID = new UUID((Guid)primRow["GroupID"]);
prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]);
@@ -1691,7 +1707,8 @@ VALUES
taskItem.Name = (string)inventoryRow["name"];
taskItem.Description = (string)inventoryRow["description"];
taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]);
taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
//taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
taskItem.CreatorIdentification = (string)inventoryRow["creatorID"];
taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]);
taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]);
taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]);
@@ -1792,6 +1809,9 @@ VALUES
parameters.Add(_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime));
parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
parameters.Add(_Database.CreateParameter("TerrainImageID", settings.TerrainImageID));
parameters.Add(_Database.CreateParameter("ParcelImageID", settings.ParcelImageID));
parameters.Add(_Database.CreateParameter("TelehubObject", settings.TelehubObject));
return parameters.ToArray();
}
@@ -1859,6 +1879,7 @@ VALUES
parameters.Add(_Database.CreateParameter("LandUUID", parcelID));
parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID));
parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags));
parameters.Add(_Database.CreateParameter("Expires", parcelAccessEntry.Expires));
return parameters.ToArray();
}
@@ -2063,5 +2084,57 @@ VALUES
#endregion
#endregion
private void LoadSpawnPoints(RegionSettings rs)
{
rs.ClearSpawnPoints();
string sql = "SELECT Yaw, Pitch, Distance FROM spawn_points WHERE RegionUUID = @RegionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID.ToString()));
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
SpawnPoint sp = new SpawnPoint();
sp.Yaw = (float)reader["Yaw"];
sp.Pitch = (float)reader["Pitch"];
sp.Distance = (float)reader["Distance"];
rs.AddSpawnPoint(sp);
}
}
}
}
private void SaveSpawnPoints(RegionSettings rs)
{
string sql = "DELETE FROM spawn_points WHERE RegionUUID = @RegionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID));
conn.Open();
cmd.ExecuteNonQuery();
}
foreach (SpawnPoint p in rs.SpawnPoints())
{
sql = "INSERT INTO spawn_points (RegionUUID, Yaw, Pitch, Distance) VALUES (@RegionUUID, @Yaw, @Pitch, @Distance)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID));
cmd.Parameters.Add(_Database.CreateParameter("@Yaw", p.Yaw));
cmd.Parameters.Add(_Database.CreateParameter("@Pitch", p.Pitch));
cmd.Parameters.Add(_Database.CreateParameter("@Distance", p.Distance));
conn.Open();
cmd.ExecuteNonQuery();
}
}
}
}
}

View File

@@ -1044,10 +1044,93 @@ ALTER TABLE primitems ALTER COLUMN CreatorID uniqueidentifier NOT NULL
COMMIT
:VERSION 29 #---------------------
:VERSION 29 #----------------- Region Covenant changed time
BEGIN TRANSACTION
ALTER TABLE regionsettings ADD covenant_datetime int NOT NULL default 0
COMMIT
:VERSION 30 #------------------Migrate creatorID storage to varchars instead of UUIDs for HG support
BEGIN TRANSACTION
EXECUTE sp_rename N'dbo.prims.creatorid', N'creatoridold', 'COLUMN'
EXECUTE sp_rename N'dbo.primitems.creatorid', N'creatoridold', 'COLUMN'
COMMIT
:VERSION 31 #---------------------
BEGIN TRANSACTION
ALTER TABLE prims ADD CreatorID varchar(255)
ALTER TABLE primitems ADD CreatorID varchar(255)
COMMIT
:VERSION 32 #---------------------
BEGIN TRANSACTION
UPDATE prims SET prims.CreatorID = CONVERT(varchar(255), creatoridold)
UPDATE primitems SET primitems.CreatorID = CONVERT(varchar(255), creatoridold)
COMMIT
:VERSION 33 #---------------------
BEGIN TRANSACTION
ALTER TABLE prims
ADD CONSTRAINT DF_prims_CreatorIDNew
DEFAULT '00000000-0000-0000-0000-000000000000'
FOR CreatorID
ALTER TABLE prims ALTER COLUMN CreatorID varchar(255) NOT NULL
ALTER TABLE primitems
ADD CONSTRAINT DF_primitems_CreatorIDNew
DEFAULT '00000000-0000-0000-0000-000000000000'
FOR CreatorID
ALTER TABLE primitems ALTER COLUMN CreatorID varchar(255) NOT NULL
COMMIT
:VERSION 34 #--------------- Telehub support
BEGIN TRANSACTION
CREATE TABLE [dbo].[Spawn_Points](
[RegionUUID] [uniqueidentifier] NOT NULL,
[Yaw] [float] NOT NULL,
[Pitch] [float] NOT NULL,
[Distance] [float] NOT NULL,
PRIMARY KEY CLUSTERED
(
[RegionUUID] ASC
)WITH (PAD_INDEX = OFF, IGNORE_DUP_KEY = OFF) ON [PRIMARY]
) ON [PRIMARY]
ALTER TABLE regionsettings ADD TelehubObject uniqueidentifier NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT
:VERSION 35 #---------------- Parcels for sale
BEGIN TRANSACTION
ALTER TABLE regionsettings ADD parcel_tile_ID uniqueidentifier NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT
:VERSION 36 #---------------- Timed bans/access
BEGIN TRANSACTION
ALTER TABLE landaccesslist ADD Expires integer NOT NULL DEFAULT 0;
COMMIT

View File

@@ -0,0 +1,62 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
public class GcNotify
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static bool Enabled
{
get { return s_initialized; }
set
{
if (!s_initialized && value)
new GcNotify();
s_initialized = value;
}
}
private static bool s_initialized = false;
private GcNotify() {}
~GcNotify()
{
if (!Environment.HasShutdownStarted && !AppDomain.CurrentDomain.IsFinalizingForUnload())
{
m_log.DebugFormat("[GC NOTIFY]: Garbage collection triggered.");
if (Enabled)
new GcNotify();
}
}
}

View File

@@ -71,6 +71,7 @@ namespace OpenSim.Framework
bool IsEitherBannedOrRestricted(UUID avatar);
bool IsBannedFromLand(UUID avatar);
bool IsRestrictedFromLand(UUID avatar);
bool IsInLandAccessList(UUID avatar);
void SendLandUpdateToClient(IClientAPI remote_client);
void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag);

View File

@@ -69,7 +69,7 @@ namespace OpenSim.Framework
(uint) ParcelFlags.AllowAPrimitiveEntry |
(uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform |
(uint) ParcelFlags.CreateObjects | (uint) ParcelFlags.AllowOtherScripts |
(uint) ParcelFlags.SoundLocal;
(uint) ParcelFlags.SoundLocal | (uint) ParcelFlags.AllowVoiceChat;
private byte _landingType = 0;
private string _name = "Your Parcel";

View File

@@ -269,15 +269,19 @@ namespace OpenSim.Framework.Servers
t.Priority,
t.ThreadState);
sb.Append(Environment.NewLine);
sb.Append("\n");
}
int workers = 0, ports = 0, maxWorkers = 0, maxPorts = 0;
ThreadPool.GetAvailableThreads(out workers, out ports);
ThreadPool.GetMaxThreads(out maxWorkers, out maxPorts);
sb.Append("\n");
sb.Append(Environment.NewLine + "*** ThreadPool threads ***" + Environment.NewLine);
sb.Append("workers: " + (maxWorkers - workers) + " (" + maxWorkers + "); ports: " + (maxPorts - ports) + " (" + maxPorts + ")" + Environment.NewLine);
// For some reason mono 2.6.7 returns an empty threads set! Not going to confuse people by reporting
// zero active threads.
int totalThreads = Process.GetCurrentProcess().Threads.Count;
if (totalThreads > 0)
sb.AppendFormat("Total threads active: {0}\n\n", totalThreads);
sb.Append("Main threadpool (excluding script engine pools)\n");
sb.Append(Util.GetThreadPoolReport());
return sb.ToString();
}

View File

@@ -30,7 +30,7 @@ namespace OpenSim
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.3";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
private const Flavour VERSION_FLAVOUR = Flavour.Extended;
public enum Flavour
{
@@ -39,7 +39,8 @@ namespace OpenSim
RC1,
RC2,
Release,
Post_Fixes
Post_Fixes,
Extended
}
public static string Version

View File

@@ -26,8 +26,8 @@
*/
using System;
using System.Diagnostics;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
@@ -46,8 +46,12 @@ namespace OpenSim.Framework.Statistics
sb.Append(Environment.NewLine);
sb.Append(
string.Format(
"Allocated to OpenSim : {0} MB" + Environment.NewLine,
"Allocated to OpenSim objects: {0} MB\n",
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
sb.Append(
string.Format(
"Process memory : {0} MB\n",
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
return sb.ToString();
}

View File

@@ -81,12 +81,15 @@ namespace OpenSim.Framework
private static uint nextXferID = 5000;
private static Random randomClass = new Random();
// Get a list of invalid file characters (OS dependent)
private static string regexInvalidFileChars = "[" + new String(Path.GetInvalidFileNameChars()) + "]";
private static string regexInvalidPathChars = "[" + new String(Path.GetInvalidPathChars()) + "]";
private static object XferLock = new object();
/// <summary>Thread pool used for Util.FireAndForget if
/// FireAndForgetMethod.SmartThreadPool is used</summary>
/// <summary>
/// Thread pool used for Util.FireAndForget if FireAndForgetMethod.SmartThreadPool is used
/// </summary>
private static SmartThreadPool m_ThreadPool;
// Unix-epoch starts at January 1st 1970, 00:00:00 UTC. And all our times in the server are (or at least should be) in UTC.
@@ -144,7 +147,6 @@ namespace OpenSim.Framework
return lerp(y, lerp(x, a, b), lerp(x, c, d));
}
public static Encoding UTF8 = Encoding.UTF8;
/// <value>
@@ -1671,6 +1673,61 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Get a thread pool report.
/// </summary>
/// <returns></returns>
public static string GetThreadPoolReport()
{
string threadPoolUsed = null;
int maxThreads = 0;
int minThreads = 0;
int allocatedThreads = 0;
int inUseThreads = 0;
int waitingCallbacks = 0;
int completionPortThreads = 0;
StringBuilder sb = new StringBuilder();
if (FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
{
threadPoolUsed = "SmartThreadPool";
maxThreads = m_ThreadPool.MaxThreads;
minThreads = m_ThreadPool.MinThreads;
inUseThreads = m_ThreadPool.InUseThreads;
allocatedThreads = m_ThreadPool.ActiveThreads;
waitingCallbacks = m_ThreadPool.WaitingCallbacks;
}
else if (
FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem
|| FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem)
{
threadPoolUsed = "BuiltInThreadPool";
ThreadPool.GetMaxThreads(out maxThreads, out completionPortThreads);
ThreadPool.GetMinThreads(out minThreads, out completionPortThreads);
int availableThreads;
ThreadPool.GetAvailableThreads(out availableThreads, out completionPortThreads);
inUseThreads = maxThreads - availableThreads;
allocatedThreads = -1;
waitingCallbacks = -1;
}
if (threadPoolUsed != null)
{
sb.AppendFormat("Thread pool used : {0}\n", threadPoolUsed);
sb.AppendFormat("Max threads : {0}\n", maxThreads);
sb.AppendFormat("Min threads : {0}\n", minThreads);
sb.AppendFormat("Allocated threads : {0}\n", allocatedThreads < 0 ? "not applicable" : allocatedThreads.ToString());
sb.AppendFormat("In use threads : {0}\n", inUseThreads);
sb.AppendFormat("Work items waiting : {0}\n", waitingCallbacks < 0 ? "not available" : waitingCallbacks.ToString());
}
else
{
sb.AppendFormat("Thread pool not used\n");
}
return sb.ToString();
}
private static object SmartThreadPoolCallback(object o)
{
object[] array = (object[])o;
@@ -1696,6 +1753,20 @@ namespace OpenSim.Framework
}
const Int32 EnvironmentTickCountMask = 0x3fffffff;
/// <summary>
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
/// 'EnvironmentTickCount()') and accounts for any wrapping.
/// </summary>
/// <param name="newValue"></param>
/// <param name="prevValue"></param>
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
public static Int32 EnvironmentTickCountSubtract(Int32 newValue, Int32 prevValue)
{
Int32 diff = newValue - prevValue;
return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
}
/// <summary>
/// Environment.TickCount is an int but it counts all 32 bits so it goes positive
/// and negative every 24.9 days. Subtracts the passed value (previously fetched by
@@ -1704,8 +1775,7 @@ namespace OpenSim.Framework
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
public static Int32 EnvironmentTickCountSubtract(Int32 prevValue)
{
Int32 diff = EnvironmentTickCount() - prevValue;
return (diff >= 0) ? diff : (diff + EnvironmentTickCountMask + 1);
return EnvironmentTickCountSubtract(EnvironmentTickCount(), prevValue);
}
// Returns value of Tick Count A - TickCount B accounting for wrapping of TickCount

View File

@@ -928,7 +928,7 @@ namespace OpenSim
break;
case "scene":
if (args.Length == 5)
if (args.Length == 4)
{
if (m_sceneManager.CurrentScene == null)
{
@@ -936,39 +936,21 @@ namespace OpenSim
}
else
{
bool scriptingOn = !Convert.ToBoolean(args[2]);
bool collisionsOn = !Convert.ToBoolean(args[3]);
bool physicsOn = !Convert.ToBoolean(args[4]);
m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn);
string key = args[2];
string value = args[3];
m_sceneManager.CurrentScene.SetSceneCoreDebug(
new Dictionary<string, string>() { { key, value } });
MainConsole.Instance.Output(
String.Format(
"Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
!scriptingOn, !collisionsOn, !physicsOn));
MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
}
}
else
{
MainConsole.Instance.Output("Usage: debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false");
}
break;
case "teleport":
foreach(Scene s in m_sceneManager.Scenes)
{
if (s.DEBUG)
{
s.DEBUG = false;
MainConsole.Instance.Output("Teleport debugging is disabled!");
}
else{
s.DEBUG = true;
MainConsole.Instance.Output("Teleport debugging is enabled!");
}
}
break;
default:
MainConsole.Instance.Output("Unknown debug command");
break;

View File

@@ -424,7 +424,7 @@ namespace OpenSim
mscene = scene;
scene.StartTimer();
scene.Start();
scene.StartScripts();

View File

@@ -50,7 +50,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
m_regStatus = RegionStatus.Up;
}
public override void Update() {}
public override void Update(int frames) {}
public override void LoadWorldMap() {}
public override ISceneAgent AddNewClient(IClientAPI client, PresenceType type)

View File

@@ -124,15 +124,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
this, "save iar",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
"Save user inventory archive (IAR).",
"<first> is the user's first name." + Environment.NewLine
+ "<last> is the user's last name." + Environment.NewLine
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
+ "-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
+ "-v|--verbose extra debug messages." + Environment.NewLine
+ "--noassets stops assets being saved to the IAR."
"<first> is the user's first name.\n"
+ "<last> is the user's last name.\n"
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
+ "<IAR path> is the filesystem path at which to save the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
+ string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
+ "-c|--creators preserves information about foreign creators.\n"
+ "-v|--verbose extra debug messages.\n"
+ "--noassets stops assets being saved to the IAR.",
HandleSaveInvConsoleCommand);
m_aScene = scene;

View File

@@ -150,7 +150,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
string skillsText = String.Empty;
string languages = String.Empty;
Byte[] charterMember = Utils.StringToBytes("Avatar");
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, avatarID);
string name = "Avatar";
int created = 0;
if (account != null)
{
name = account.FirstName + " " + account.LastName;
created = account.Created;
}
Byte[] charterMember = Utils.StringToBytes(name);
profileUrl = "No profile data";
aboutText = string.Empty;
@@ -160,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
partner = UUID.Zero;
remoteClient.SendAvatarProperties(avatarID, aboutText,
Util.ToDateTime(0).ToString(
Util.ToDateTime(created).ToString(
"M/d/yyyy", CultureInfo.InvariantCulture),
charterMember, firstLifeAboutText,
(uint)(0 & 0xff),

View File

@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
string userAssetServer = string.Empty;
if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
{
Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); });
m_assMapper.Post(assetID, avatarID, userAssetServer);
}
}

View File

@@ -151,6 +151,14 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
#region IWorldComm Members
public int ListenerCount
{
get
{
return m_listenerManager.ListenerCount;
}
}
/// <summary>
/// Create a listen event callback with the specified filters.
/// The parameters localID,itemID are needed to uniquely identify
@@ -438,6 +446,18 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
private int m_maxhandles;
private int m_curlisteners;
/// <summary>
/// Total number of listeners
/// </summary>
public int ListenerCount
{
get
{
lock (m_listeners)
return m_listeners.Count;
}
}
public ListenerManager(int maxlisteners, int maxhandles)
{
m_maxlisteners = maxlisteners;

View File

@@ -0,0 +1,124 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
{
public class AuthorizationService : IAuthorizationService
{
private enum AccessFlags
{
None = 0, /* No restrictions */
DisallowResidents = 1, /* Only gods and managers*/
DisallowForeigners = 2, /* Only local people */
}
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private IUserManagement m_UserManagement;
private IGridService m_GridService;
private Scene m_Scene;
AccessFlags m_accessValue = AccessFlags.None;
public AuthorizationService(IConfig config, Scene scene)
{
m_Scene = scene;
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
m_GridService = scene.GridService;
if (config != null)
{
string accessStr = config.GetString("Region_" + scene.RegionInfo.RegionName.Replace(' ', '_'), String.Empty);
if (accessStr != string.Empty)
{
try
{
m_accessValue = (AccessFlags)Enum.Parse(typeof(AccessFlags), accessStr);
}
catch (ArgumentException)
{
m_log.WarnFormat("[AuthorizationService]: {0} is not a valid access flag", accessStr);
}
}
m_log.DebugFormat("[AuthorizationService]: Region {0} access restrictions: {1}", m_Scene.RegionInfo.RegionName, m_accessValue);
}
}
public bool IsAuthorizedForRegion(
string user, string firstName, string lastName, string regionID, out string message)
{
message = "authorized";
// This should not happen
if (m_Scene.RegionInfo.RegionID.ToString() != regionID)
{
m_log.WarnFormat("[AuthorizationService]: Service for region {0} received request to authorize for region {1}",
m_Scene.RegionInfo.RegionID, regionID);
return true;
}
if (m_accessValue == AccessFlags.None)
return true;
UUID userID = new UUID(user);
bool authorized = true;
if ((m_accessValue & AccessFlags.DisallowForeigners) == AccessFlags.DisallowForeigners)
{
authorized = m_UserManagement.IsLocalGridUser(userID);
if (!authorized)
message = "no foreigner users allowed in this region";
}
if (authorized && (m_accessValue & AccessFlags.DisallowResidents) == AccessFlags.DisallowResidents)
{
authorized = m_Scene.Permissions.IsGod(userID) | m_Scene.Permissions.IsAdministrator(userID);
if (!authorized)
message = "only Admins and Managers allowed in this region";
}
return authorized;
}
}
}

View File

@@ -39,13 +39,15 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
{
public class LocalAuthorizationServicesConnector : ISharedRegionModule, IAuthorizationService
public class LocalAuthorizationServicesConnector : INonSharedRegionModule, IAuthorizationService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private IAuthorizationService m_AuthorizationService;
private Scene m_Scene;
private IConfig m_AuthorizationConfig;
private bool m_Enabled = false;
@@ -69,33 +71,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
string name = moduleConfig.GetString("AuthorizationServices", string.Empty);
if (name == Name)
{
IConfig authorizationConfig = source.Configs["AuthorizationService"];
if (authorizationConfig == null)
{
m_log.Error("[AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
return;
}
string serviceDll = authorizationConfig.GetString("LocalServiceModule",
String.Empty);
if (serviceDll == String.Empty)
{
m_log.Error("[AUTHORIZATION CONNECTOR]: No LocalServiceModule named in section AuthorizationService");
return;
}
Object[] args = new Object[] { source };
m_AuthorizationService =
ServerUtils.LoadPlugin<IAuthorizationService>(serviceDll,
args);
if (m_AuthorizationService == null)
{
m_log.Error("[AUTHORIZATION CONNECTOR]: Can't load authorization service");
return;
}
m_Enabled = true;
m_AuthorizationConfig = source.Configs["AuthorizationService"];
m_log.Info("[AUTHORIZATION CONNECTOR]: Local authorization connector enabled");
}
}
@@ -115,6 +92,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
return;
scene.RegisterModuleInterface<IAuthorizationService>(this);
m_Scene = scene;
}
public void RemoveRegion(Scene scene)
@@ -126,6 +104,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
if (!m_Enabled)
return;
m_AuthorizationService = new AuthorizationService(m_AuthorizationConfig, m_Scene);
m_log.InfoFormat(
"[AUTHORIZATION CONNECTOR]: Enabled local authorization for region {0}",
scene.RegionInfo.RegionName);
@@ -134,6 +114,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
public bool IsAuthorizedForRegion(
string userID, string firstName, string lastName, string regionID, out string message)
{
message = "";
if (!m_Enabled)
return true;
return m_AuthorizationService.IsAuthorizedForRegion(userID, firstName, lastName, regionID, out message);
}
}

View File

@@ -26,8 +26,10 @@
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security;
using log4net;
@@ -45,8 +47,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private delegate void LookupUUIDS(List<UUID> uuidLst);
public Scene Scene { get; private set; }
public IUserManagement UserManager { get; private set; }
@@ -661,28 +661,23 @@ namespace OpenSim.Region.CoreModules.World.Estate
TriggerEstateMessage(senderID, senderName, message);
}
private void handleEstateDebugRegionRequest(IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics)
private void handleEstateDebugRegionRequest(
IClientAPI remote_client, UUID invoice, UUID senderID,
bool disableScripts, bool disableCollisions, bool disablePhysics)
{
if (physics)
Scene.RegionInfo.RegionSettings.DisablePhysics = true;
else
Scene.RegionInfo.RegionSettings.DisablePhysics = false;
if (scripted)
Scene.RegionInfo.RegionSettings.DisableScripts = true;
else
Scene.RegionInfo.RegionSettings.DisableScripts = false;
if (collisionEvents)
Scene.RegionInfo.RegionSettings.DisableCollisions = true;
else
Scene.RegionInfo.RegionSettings.DisableCollisions = false;
Scene.RegionInfo.RegionSettings.DisablePhysics = disablePhysics;
Scene.RegionInfo.RegionSettings.DisableScripts = disableScripts;
Scene.RegionInfo.RegionSettings.DisableCollisions = disableCollisions;
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
Scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
Scene.SetSceneCoreDebug(
new Dictionary<string, string>() {
{ "scripting", (!disableScripts).ToString() },
{ "collisions", (!disableCollisions).ToString() },
{ "physics", (!disablePhysics).ToString() }
}
);
}
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
@@ -876,98 +871,77 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false))
return;
Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
Dictionary<uint, float> sceneData = null;
List<UUID> uuidNameLookupList = new List<UUID>();
if (reportType == 1)
{
SceneData = Scene.PhysicsScene.GetTopColliders();
sceneData = Scene.PhysicsScene.GetTopColliders();
}
else if (reportType == 0)
{
SceneData = Scene.SceneGraph.GetTopScripts();
IScriptModule scriptModule = Scene.RequestModuleInterface<IScriptModule>();
if (scriptModule != null)
sceneData = scriptModule.GetObjectScriptsExecutionTimes();
}
List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
lock (SceneData)
if (sceneData != null)
{
foreach (uint obj in SceneData.Keys)
var sortedSceneData
= sceneData.Select(
item => new { Measurement = item.Value, Part = Scene.GetSceneObjectPart(item.Key) });
sortedSceneData.OrderBy(item => item.Measurement);
int items = 0;
foreach (var entry in sortedSceneData)
{
SceneObjectPart prt = Scene.GetSceneObjectPart(obj);
if (prt != null)
// The object may have been deleted since we received the data.
if (entry.Part == null)
continue;
// Don't show scripts that haven't executed or where execution time is below one microsecond in
// order to produce a more readable report.
if (entry.Measurement < 0.001)
continue;
items++;
SceneObjectGroup so = entry.Part.ParentGroup;
LandStatReportItem lsri = new LandStatReportItem();
lsri.LocationX = so.AbsolutePosition.X;
lsri.LocationY = so.AbsolutePosition.Y;
lsri.LocationZ = so.AbsolutePosition.Z;
lsri.Score = entry.Measurement;
lsri.TaskID = so.UUID;
lsri.TaskLocalID = so.LocalId;
lsri.TaskName = entry.Part.Name;
lsri.OwnerName = UserManager.GetUserName(so.OwnerID);
if (filter.Length != 0)
{
SceneObjectGroup sog = prt.ParentGroup;
LandStatReportItem lsri = new LandStatReportItem();
lsri.LocationX = sog.AbsolutePosition.X;
lsri.LocationY = sog.AbsolutePosition.Y;
lsri.LocationZ = sog.AbsolutePosition.Z;
lsri.Score = SceneData[obj];
lsri.TaskID = sog.UUID;
lsri.TaskLocalID = sog.LocalId;
lsri.TaskName = sog.GetPartName(obj);
lsri.OwnerName = "waiting";
lock (uuidNameLookupList)
uuidNameLookupList.Add(sog.OwnerID);
if (filter.Length != 0)
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
{
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
{
}
else
{
continue;
}
}
SceneReport.Add(lsri);
else
{
continue;
}
}
SceneReport.Add(lsri);
if (items >= 100)
break;
}
}
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
if (uuidNameLookupList.Count > 0)
LookupUUID(uuidNameLookupList);
}
private static void LookupUUIDSCompleted(IAsyncResult iar)
{
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
icon.EndInvoke(iar);
}
private void LookupUUID(List<UUID> uuidLst)
{
LookupUUIDS d = LookupUUIDsAsync;
d.BeginInvoke(uuidLst,
LookupUUIDSCompleted,
d);
}
private void LookupUUIDsAsync(List<UUID> uuidLst)
{
UUID[] uuidarr;
lock (uuidLst)
{
uuidarr = uuidLst.ToArray();
}
for (int i = 0; i < uuidarr.Length; i++)
{
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
IUserManagement userManager = Scene.RequestModuleInterface<IUserManagement>();
if (userManager != null)
userManager.GetUserName(uuidarr[i]);
// we drop it. It gets cached though... so we're ready for the next request.
// diva commnent 11/21/2010: uh?!? wft?
// justincc comment 21/01/2011: A side effect of userManager.GetUserName() I presume.
}
}
#endregion
#region Outgoing Packets

View File

@@ -448,8 +448,6 @@ namespace OpenSim.Region.CoreModules.World.Land
public bool IsRestrictedFromLand(UUID avatar)
{
ExpireAccessList();
if (m_scene.Permissions.IsAdministrator(avatar))
return false;
@@ -459,20 +457,27 @@ namespace OpenSim.Region.CoreModules.World.Land
if (avatar == LandData.OwnerID)
return false;
if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) == 0)
return false;
return (!IsInLandAccessList(avatar));
}
public bool IsInLandAccessList(UUID avatar)
{
ExpireAccessList();
if (LandData.ParcelAccessList.FindIndex(
delegate(LandAccessEntry e)
{
if (e.AgentID == avatar && e.Flags == AccessList.Access)
return true;
return false;
}) == -1)
{
if (LandData.ParcelAccessList.FindIndex(
delegate(LandAccessEntry e)
{
if (e.AgentID == avatar && e.Flags == AccessList.Access)
return true;
return false;
}) == -1)
{
return true;
}
return false;
}
return false;
return true;
}
public void SendLandUpdateToClient(IClientAPI remote_client)

View File

@@ -94,7 +94,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
private bool m_RegionOwnerIsGod = false;
private bool m_RegionManagerIsGod = false;
private bool m_ParcelOwnerIsGod = false;
private bool m_SimpleBuildPermissions = false;
/// <value>
/// The set of users that are allowed to create scripts. This is only active if permissions are not being
/// bypassed. This overrides normal permissions.
@@ -139,7 +141,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false);
m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true);
m_SimpleBuildPermissions = myConfig.GetBoolean("simple_build_permissions", false);
m_allowedScriptCreators
= ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators);
m_allowedScriptEditors
@@ -824,6 +828,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
permission = true;
}
if (m_SimpleBuildPermissions &&
(parcel.LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0 && parcel.IsInLandAccessList(user))
permission = true;
return permission;
}

View File

@@ -86,6 +86,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private volatile bool m_tainted;
private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
private String m_InitialTerrain = "pinhead-island";
/// <summary>
/// Human readable list of terrain file extensions that are supported.
/// </summary>
@@ -109,6 +111,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
/// <param name="config">Config for the region</param>
public void Initialise(IConfigSource config)
{
IConfig terrainConfig = config.Configs["Terrain"];
if (terrainConfig != null)
m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain);
}
public void AddRegion(Scene scene)
@@ -120,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
if (m_scene.Heightmap == null)
{
m_channel = new TerrainChannel();
m_channel = new TerrainChannel(m_InitialTerrain);
m_scene.Heightmap = m_channel;
m_revert = new TerrainChannel();
UpdateRevertMap();
@@ -593,6 +598,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
}
// else
// {
// m_log.ErrorFormat(
// "[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}",
// m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY);
// }
}
/// <summary>

View File

@@ -92,7 +92,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
return;
}
//m_log.DebugFormat("MAP NAME=({0})", mapName);
//m_log.DebugFormat("MAP NAME=({0})", mapName);
// Hack to get around the fact that ll V3 now drops the port from the
// map name. See https://jira.secondlife.com/browse/VWR-28570
//
// Caller, use this magic form instead:
// secondlife://http|!!mygrid.com|8002|Region+Name/128/128
// or url encode if possible.
// the hacks we do with this viewer...
//
string mapNameOrig = mapName;
if (mapName.Contains("|"))
mapName = mapName.Replace('|', ':');
if (mapName.Contains("+"))
mapName = mapName.Replace('+', ' ');
if (mapName.Contains("!"))
mapName = mapName.Replace('!', '/');
// try to fetch from GridServer
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
@@ -114,7 +130,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
data.MapImageId = UUID.Zero;
else
data.MapImageId = info.TerrainImage;
data.Name = info.RegionName;
// ugh! V2-3 is very sensitive about the result being
// exactly the same as the requested name
if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
data.Name = mapNameOrig;
else
data.Name = info.RegionName;
data.RegionFlags = 0; // TODO not used?
data.WaterHeight = 0; // not used
data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
@@ -138,6 +159,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// flags are agent flags sent from the viewer.
// they have different values depending on different viewers, apparently
remoteClient.SendMapBlock(blocks, flags);
// send extra user messages for V3
// because the UI is very confusing
// while we don't fix the hard-coded urls
if (flags == 2)
{
if (regionInfos.Count == 0)
remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
else if (regionInfos.Count == 1)
remoteClient.SendAgentAlertMessage("Region found!", false);
}
}
// private Scene GetClientScene(IClientAPI client)

View File

@@ -46,8 +46,6 @@ namespace OpenSim.Region.DataSnapshot
private DataSnapshotManager m_externalData = null;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly string m_discoveryPath = "DS0001/";
public DataRequestHandler(Scene scene, DataSnapshotManager externalData)
{
m_scene = scene;
@@ -58,37 +56,9 @@ namespace OpenSim.Region.DataSnapshot
{
m_log.Info("[DATASNAPSHOT]: Set up snapshot service");
}
// Register validation callback handler
MainServer.Instance.AddHTTPHandler("validate", OnValidate);
//Register CAPS handler event
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
//harbl
}
public void OnRegisterCaps(UUID agentID, Caps caps)
{
// m_log.InfoFormat("[DATASNAPSHOT]: Registering service discovery capability for {0}", agentID);
string capsBase = "/CAPS/" + caps.CapsObjectPath;
caps.RegisterHandler("PublicSnapshotDataInfo",
new RestStreamHandler("POST", capsBase + m_discoveryPath, OnDiscoveryAttempt));
}
public string OnDiscoveryAttempt(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
//Very static for now, flexible enough to add new formats
LLSDDiscoveryResponse llsd_response = new LLSDDiscoveryResponse();
llsd_response.snapshot_resources = new OSDArray();
LLSDDiscoveryDataURL llsd_dataurl = new LLSDDiscoveryDataURL();
llsd_dataurl.snapshot_format = "os-datasnapshot-v1";
llsd_dataurl.snapshot_url = "http://" + m_externalData.m_hostname + ":" + m_externalData.m_listener_port + "/?method=collector";
llsd_response.snapshot_resources.Array.Add(llsd_dataurl);
string response = LLSDHelpers.SerialiseLLSDReply(llsd_response);
return response;
}
public Hashtable OnGetSnapshot(Hashtable keysvals)
@@ -107,5 +77,23 @@ namespace OpenSim.Region.DataSnapshot
return reply;
}
public Hashtable OnValidate(Hashtable keysvals)
{
m_log.Info("[DATASNAPSHOT] Received validation request");
Hashtable reply = new Hashtable();
int statuscode = 200;
string secret = (string)keysvals["secret"];
if (secret == m_externalData.Secret.ToString())
statuscode = 403;
reply["str_response_string"] = string.Empty;
reply["int_response_code"] = statuscode;
reply["content_type"] = "text/plain";
return reply;
}
}
}

View File

@@ -66,6 +66,7 @@ namespace OpenSim.Region.DataSnapshot
private string m_dataServices = "noservices";
public string m_listener_port = ConfigSettings.DefaultRegionHttpPort.ToString();
public string m_hostname = "127.0.0.1";
private UUID m_Secret = UUID.Random();
//Update timers
private int m_period = 20; // in seconds
@@ -85,6 +86,11 @@ namespace OpenSim.Region.DataSnapshot
get { return m_exposure_level; }
}
public UUID Secret
{
get { return m_Secret; }
}
#endregion
#region IRegionModule
@@ -103,10 +109,10 @@ namespace OpenSim.Region.DataSnapshot
m_enabled = config.Configs["DataSnapshot"].GetBoolean("index_sims", m_enabled);
IConfig conf = config.Configs["GridService"];
if (conf != null)
m_gridinfo.Add("gridserverURL", conf.GetString("GridServerURI", "http://127.0.0.1:8003"));
m_gridinfo.Add("gatekeeperURL", conf.GetString("Gatekeeper", String.Empty));
m_gridinfo.Add(
"Name", config.Configs["DataSnapshot"].GetString("gridname", "the lost continent of hippo"));
"name", config.Configs["DataSnapshot"].GetString("gridname", "the lost continent of hippo"));
m_exposure_level = config.Configs["DataSnapshot"].GetString("data_exposure", m_exposure_level);
m_period = config.Configs["DataSnapshot"].GetInt("default_snapshot_period", m_period);
m_maxStales = config.Configs["DataSnapshot"].GetInt("max_changes_before_update", m_maxStales);
@@ -315,6 +321,7 @@ namespace OpenSim.Region.DataSnapshot
cli.AddQueryParameter("service", serviceName);
cli.AddQueryParameter("host", m_hostname);
cli.AddQueryParameter("port", m_listener_port);
cli.AddQueryParameter("secret", m_Secret.ToString());
cli.RequestMethod = "GET";
try
{
@@ -341,7 +348,7 @@ namespace OpenSim.Region.DataSnapshot
}
// This is not quite working, so...
// string responseStr = Util.UTF8.GetString(response);
m_log.Info("[DATASNAPSHOT]: data service notified: " + url);
m_log.Info("[DATASNAPSHOT]: data service " + url + " notified. Secret: " + m_Secret);
}
}

View File

@@ -154,6 +154,15 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>null if the item does not exist</returns>
TaskInventoryItem GetInventoryItem(UUID itemId);
/// <summary>
/// Get all inventory items.
/// </summary>
/// <param name="name"></param>
/// <returns>
/// If there are no inventory items then an empty list is returned.
/// </returns>
List<TaskInventoryItem> GetInventoryItems();
/// <summary>
/// Get inventory items by name.
/// </summary>
@@ -162,7 +171,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// A list of inventory items with that name.
/// If no inventory item has that name then an empty list is returned.
/// </returns>
IList<TaskInventoryItem> GetInventoryItems(string name);
List<TaskInventoryItem> GetInventoryItems(string name);
/// <summary>
/// Get the scene object referenced by an inventory item.

View File

@@ -27,6 +27,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
@@ -74,5 +75,14 @@ namespace OpenSim.Region.Framework.Interfaces
/// Starts the processing threads.
/// </summary>
void StartProcessing();
/// <summary>
/// Get the execution times of all scripts in each object.
/// </summary>
/// <returns>
/// A dictionary where the key is the root object ID of a linkset
/// and the value is a representative execution time in milliseconds of all scripts in that linkset.
/// </returns>
Dictionary<uint, float> GetObjectScriptsExecutionTimes();
}
}
}

View File

@@ -49,6 +49,11 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IWorldComm
{
/// <summary>
/// Total number of listeners
/// </summary>
int ListenerCount { get; }
/// <summary>
/// Create a listen event callback with the specified filters.
/// The parameters localID,itemID are needed to uniquely identify

View File

@@ -138,8 +138,11 @@ namespace OpenSim.Region.Framework.Scenes
public event OnPermissionErrorDelegate OnPermissionError;
/// <summary>
/// Fired when a new script is created.
/// Fired when a script is run.
/// </summary>
/// <remarks>
/// Occurs after OnNewScript.
/// </remarks>
public event NewRezScript OnRezScript;
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
@@ -187,10 +190,16 @@ namespace OpenSim.Region.Framework.Scenes
public event ClientClosed OnClientClosed;
// Fired when a script is created
// The indication that a new script exists in this region.
public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
/// <summary>
/// Fired when a script is created.
/// </summary>
/// <remarks>
/// Occurs before OnRezScript
/// </remarks>
public event NewScript OnNewScript;
public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
NewScript handlerNewScript = OnNewScript;
@@ -212,10 +221,16 @@ namespace OpenSim.Region.Framework.Scenes
}
}
//TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset
// An indication that the script has changed.
public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
/// <summary>
/// An indication that the script has changed.
/// </summary>
/// <remarks>
/// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset.
/// </remarks>
public event UpdateScript OnUpdateScript;
public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
{
UpdateScript handlerUpdateScript = OnUpdateScript;
@@ -466,6 +481,13 @@ namespace OpenSim.Region.Framework.Scenes
public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
public delegate void LoginsEnabled(string regionName);
/// <summary>
/// This should only fire in all circumstances if the RegionReady module is active.
/// </summary>
/// <remarks>
/// TODO: Fire this even when the RegionReady module is not active.
/// </remarks>
public event LoginsEnabled OnLoginsEnabled;
public delegate void PrimsLoaded(Scene s);

View File

@@ -1210,9 +1210,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Copy a task (prim) inventory item to another task (prim)
/// </summary>
/// <param name="destId"></param>
/// <param name="part"></param>
/// <param name="itemId"></param>
/// <param name="destId">ID of destination part</param>
/// <param name="part">Source part</param>
/// <param name="itemId">Source item id to transfer</param>
public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId)
{
TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId);
@@ -1238,24 +1238,21 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
// Can't transfer this
//
if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
return;
if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
if (part.OwnerID != destPart.OwnerID)
{
// object cannot copy items to an object owned by a different owner
// unless llAllowInventoryDrop has been called
// Source must have transfer permissions
if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
return;
return;
// Object cannot copy items to an object owned by a different owner
// unless llAllowInventoryDrop has been called on the destination
if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
return;
}
// must have both move and modify permission to put an item in an object
if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0)
{
return;
}
TaskInventoryItem destTaskItem = new TaskInventoryItem();

View File

@@ -65,7 +65,16 @@ namespace OpenSim.Region.Framework.Scenes
#region Fields
public bool EmergencyMonitoring = false;
public bool DEBUG = false;
/// <summary>
/// Show debug information about teleports.
/// </summary>
public bool DebugTeleporting { get; private set; }
/// <summary>
/// Show debug information about the scene loop.
/// </summary>
public bool DebugUpdates { get; private set; }
public SynchronizeSceneHandler SynchronizeScene;
public SimStatsReporter StatsReporter;
@@ -190,7 +199,11 @@ namespace OpenSim.Region.Framework.Scenes
private int backupMS;
private int terrainMS;
private int landMS;
private int lastCompletedFrame;
/// <summary>
/// Tick at which the last frame was processed.
/// </summary>
private int m_lastFrameTick;
/// <summary>
/// Signals whether temporary objects are currently being cleaned up. Needed because this is launched
@@ -198,14 +211,12 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
private bool m_cleaningTemps = false;
private Object m_heartbeatLock = new Object();
// private Object m_heartbeatLock = new Object();
// TODO: Possibly stop other classes being able to manipulate this directly.
private SceneGraph m_sceneGraph;
private volatile int m_bordersLocked;
// private int m_RestartTimerCounter;
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
// private int m_incrementsof15seconds;
private volatile bool m_backingup;
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
@@ -213,14 +224,17 @@ namespace OpenSim.Region.Framework.Scenes
private bool m_physics_enabled = true;
private bool m_scripts_enabled = true;
private string m_defaultScriptEngine;
/// <summary>
/// Tick at which the last login occurred.
/// </summary>
private int m_LastLogin;
private Thread HeartbeatThread;
private volatile bool shuttingdown;
private int m_lastUpdate;
private bool m_firstHeartbeat = true;
private object m_deleting_scene_object = new object();
// private int m_lastUpdate;
// private bool m_firstHeartbeat = true;
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
private bool m_reprioritizationEnabled = true;
@@ -466,7 +480,7 @@ namespace OpenSim.Region.Framework.Scenes
public int MonitorBackupTime { get { return backupMS; } }
public int MonitorTerrainTime { get { return terrainMS; } }
public int MonitorLandTime { get { return landMS; } }
public int MonitorLastFrameTick { get { return lastCompletedFrame; } }
public int MonitorLastFrameTick { get { return m_lastFrameTick; } }
public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } }
public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } }
@@ -797,7 +811,7 @@ namespace OpenSim.Region.Framework.Scenes
m_permissions = new ScenePermissions(this);
m_lastUpdate = Util.EnvironmentTickCount();
// m_lastUpdate = Util.EnvironmentTickCount();
}
#endregion
@@ -1025,44 +1039,72 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine)
public void SetSceneCoreDebug(Dictionary<string, string> options)
{
if (m_scripts_enabled != !ScriptEngine)
if (options.ContainsKey("scripting"))
{
if (ScriptEngine)
bool enableScripts = true;
if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts)
{
m_log.Info("Stopping all Scripts in Scene");
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase ent in entities)
if (!enableScripts)
{
if (ent is SceneObjectGroup)
((SceneObjectGroup)ent).RemoveScriptInstances(false);
}
}
else
{
m_log.Info("Starting all Scripts in Scene");
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase ent in entities)
{
if (ent is SceneObjectGroup)
m_log.Info("Stopping all Scripts in Scene");
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase ent in entities)
{
SceneObjectGroup sog = (SceneObjectGroup)ent;
sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
sog.ResumeScripts();
if (ent is SceneObjectGroup)
((SceneObjectGroup)ent).RemoveScriptInstances(false);
}
}
else
{
m_log.Info("Starting all Scripts in Scene");
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase ent in entities)
{
if (ent is SceneObjectGroup)
{
SceneObjectGroup sog = (SceneObjectGroup)ent;
sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
sog.ResumeScripts();
}
}
}
}
m_scripts_enabled = !ScriptEngine;
m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
m_scripts_enabled = enableScripts;
}
}
if (m_physics_enabled != !PhysicsEngine)
if (options.ContainsKey("physics"))
{
m_physics_enabled = !PhysicsEngine;
bool enablePhysics;
if (bool.TryParse(options["physics"], out enablePhysics))
m_physics_enabled = enablePhysics;
}
// if (options.ContainsKey("collisions"))
// {
// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow
// // the avatar themselves to collide with the ground.
// }
if (options.ContainsKey("teleport"))
{
bool enableTeleportDebugging;
if (bool.TryParse(options["teleport"], out enableTeleportDebugging))
DebugTeleporting = enableTeleportDebugging;
}
if (options.ContainsKey("updates"))
{
bool enableUpdateDebugging;
if (bool.TryParse(options["updates"], out enableUpdateDebugging))
{
DebugUpdates = enableUpdateDebugging;
GcNotify.Enabled = DebugUpdates;
}
}
}
@@ -1122,9 +1164,9 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Start the timer which triggers regular scene updates
/// Start the scene
/// </summary>
public void StartTimer()
public void Start()
{
// m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName);
@@ -1136,7 +1178,7 @@ namespace OpenSim.Region.Framework.Scenes
HeartbeatThread.Abort();
HeartbeatThread = null;
}
m_lastUpdate = Util.EnvironmentTickCount();
// m_lastUpdate = Util.EnvironmentTickCount();
HeartbeatThread
= Watchdog.StartThread(
@@ -1169,222 +1211,241 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
private void Heartbeat()
{
if (!Monitor.TryEnter(m_heartbeatLock))
{
Watchdog.RemoveThread();
return;
}
// if (!Monitor.TryEnter(m_heartbeatLock))
// {
// Watchdog.RemoveThread();
// return;
// }
try
{
m_eventManager.TriggerOnRegionStarted(this);
// try
// {
// The first frame can take a very long time due to physics actors being added on startup. Therefore,
// don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false
// alarms for scenes with many objects.
Update();
Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
m_eventManager.TriggerOnRegionStarted(this);
while (!shuttingdown)
Update();
// The first frame can take a very long time due to physics actors being added on startup. Therefore,
// don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false
// alarms for scenes with many objects.
Update(1);
Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
m_lastUpdate = Util.EnvironmentTickCount();
m_firstHeartbeat = false;
}
catch (ThreadAbortException)
{
}
finally
{
Monitor.Pulse(m_heartbeatLock);
Monitor.Exit(m_heartbeatLock);
}
while (!shuttingdown)
Update(-1);
// m_lastUpdate = Util.EnvironmentTickCount();
// m_firstHeartbeat = false;
// }
// finally
// {
// Monitor.Pulse(m_heartbeatLock);
// Monitor.Exit(m_heartbeatLock);
// }
Watchdog.RemoveThread();
}
public override void Update()
public override void Update(int frames)
{
long? endFrame = null;
if (frames >= 0)
endFrame = Frame + frames;
float physicsFPS = 0f;
int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS;
int previousFrameTick;
int maintc;
List<Vector3> coarseLocations;
List<UUID> avatarUUIDs;
int maintc = Util.EnvironmentTickCount();
int tmpFrameMS = maintc;
agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
++Frame;
while (!shuttingdown && (endFrame == null || Frame < endFrame))
{
maintc = Util.EnvironmentTickCount();
++Frame;
// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
try
{
int tmpPhysicsMS2 = Util.EnvironmentTickCount();
if ((Frame % m_update_physics == 0) && m_physics_enabled)
m_sceneGraph.UpdatePreparePhysics();
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
// Apply any pending avatar force input to the avatar's velocity
int tmpAgentMS = Util.EnvironmentTickCount();
if (Frame % m_update_entitymovement == 0)
m_sceneGraph.UpdateScenePresenceMovement();
agentMS = Util.EnvironmentTickCountSubtract(tmpAgentMS);
// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
// velocity
int tmpPhysicsMS = Util.EnvironmentTickCount();
if (Frame % m_update_physics == 0)
try
{
if (m_physics_enabled)
physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime);
if (SynchronizeScene != null)
SynchronizeScene(this);
}
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
tmpAgentMS = Util.EnvironmentTickCount();
// Check if any objects have reached their targets
CheckAtTargets();
// Update SceneObjectGroups that have scheduled themselves for updates
// Objects queue their updates onto all scene presences
if (Frame % m_update_objects == 0)
m_sceneGraph.UpdateObjectGroups();
// Run through all ScenePresences looking for updates
// Presence updates and queued object updates for each presence are sent to clients
if (Frame % m_update_presences == 0)
m_sceneGraph.UpdatePresences();
// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
if (Frame % m_update_coarse_locations == 0)
{
List<Vector3> coarseLocations;
List<UUID> avatarUUIDs;
SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60);
// Send coarse locations to clients
ForEachScenePresence(delegate(ScenePresence presence)
tmpPhysicsMS2 = Util.EnvironmentTickCount();
if ((Frame % m_update_physics == 0) && m_physics_enabled)
m_sceneGraph.UpdatePreparePhysics();
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
// Apply any pending avatar force input to the avatar's velocity
tmpAgentMS = Util.EnvironmentTickCount();
if (Frame % m_update_entitymovement == 0)
m_sceneGraph.UpdateScenePresenceMovement();
agentMS = Util.EnvironmentTickCountSubtract(tmpAgentMS);
// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
// velocity
tmpPhysicsMS = Util.EnvironmentTickCount();
if (Frame % m_update_physics == 0)
{
presence.SendCoarseLocations(coarseLocations, avatarUUIDs);
});
}
agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS);
// Delete temp-on-rez stuff
if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
{
int tmpTempOnRezMS = Util.EnvironmentTickCount();
m_cleaningTemps = true;
Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; });
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
}
if (Frame % m_update_events == 0)
{
int evMS = Util.EnvironmentTickCount();
UpdateEvents();
eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
}
if (Frame % m_update_backup == 0)
{
int backMS = Util.EnvironmentTickCount();
UpdateStorageBackup();
backupMS = Util.EnvironmentTickCountSubtract(backMS);
}
if (Frame % m_update_terrain == 0)
{
int terMS = Util.EnvironmentTickCount();
UpdateTerrain();
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
}
//if (Frame % m_update_land == 0)
//{
// int ldMS = Util.EnvironmentTickCount();
// UpdateLand();
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
//}
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
lastCompletedFrame = Util.EnvironmentTickCount();
// if (Frame%m_update_avatars == 0)
// UpdateInWorldTime();
StatsReporter.AddPhysicsFPS(physicsFPS);
StatsReporter.AddTimeDilation(TimeDilation);
StatsReporter.AddFPS(1);
StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
StatsReporter.addFrameMS(frameMS);
StatsReporter.addAgentMS(agentMS);
StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
StatsReporter.addOtherMS(otherMS);
StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
if (LoginsDisabled && Frame == 20)
{
// m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock);
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
// this is a rare case where we know we have just went through a long cycle of heap
// allocations, and there is no more work to be done until someone logs in
GC.Collect();
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
{
// This handles a case of a region having no scripts for the RegionReady module
if (m_sceneGraph.GetActiveScriptsCount() == 0)
{
// need to be able to tell these have changed in RegionReady
LoginLock = false;
EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
}
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
// For RegionReady lockouts
if(LoginLock == false)
{
LoginsDisabled = false;
}
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
if (m_physics_enabled)
physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime);
if (SynchronizeScene != null)
SynchronizeScene(this);
}
else
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
tmpAgentMS = Util.EnvironmentTickCount();
// Check if any objects have reached their targets
CheckAtTargets();
// Update SceneObjectGroups that have scheduled themselves for updates
// Objects queue their updates onto all scene presences
if (Frame % m_update_objects == 0)
m_sceneGraph.UpdateObjectGroups();
// Run through all ScenePresences looking for updates
// Presence updates and queued object updates for each presence are sent to clients
if (Frame % m_update_presences == 0)
m_sceneGraph.UpdatePresences();
// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
if (Frame % m_update_coarse_locations == 0)
{
StartDisabled = true;
LoginsDisabled = true;
SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60);
// Send coarse locations to clients
ForEachScenePresence(delegate(ScenePresence presence)
{
presence.SendCoarseLocations(coarseLocations, avatarUUIDs);
});
}
agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS);
// Delete temp-on-rez stuff
if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
{
tmpTempOnRezMS = Util.EnvironmentTickCount();
m_cleaningTemps = true;
Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; });
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
}
if (Frame % m_update_events == 0)
{
evMS = Util.EnvironmentTickCount();
UpdateEvents();
eventMS = Util.EnvironmentTickCountSubtract(evMS);
}
if (Frame % m_update_backup == 0)
{
backMS = Util.EnvironmentTickCount();
UpdateStorageBackup();
backupMS = Util.EnvironmentTickCountSubtract(backMS);
}
if (Frame % m_update_terrain == 0)
{
terMS = Util.EnvironmentTickCount();
UpdateTerrain();
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
}
//if (Frame % m_update_land == 0)
//{
// int ldMS = Util.EnvironmentTickCount();
// UpdateLand();
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
//}
frameMS = Util.EnvironmentTickCountSubtract(maintc);
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
// if (Frame%m_update_avatars == 0)
// UpdateInWorldTime();
StatsReporter.AddPhysicsFPS(physicsFPS);
StatsReporter.AddTimeDilation(TimeDilation);
StatsReporter.AddFPS(1);
StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
// frameMS currently records work frame times, not total frame times (work + any required sleep to
// reach min frame time.
StatsReporter.addFrameMS(frameMS);
StatsReporter.addAgentMS(agentMS);
StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
StatsReporter.addOtherMS(otherMS);
StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
if (LoginsDisabled && Frame == 20)
{
// m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock);
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
// this is a rare case where we know we have just went through a long cycle of heap
// allocations, and there is no more work to be done until someone logs in
GC.Collect();
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
{
// This handles a case of a region having no scripts for the RegionReady module
if (m_sceneGraph.GetActiveScriptsCount() == 0)
{
// need to be able to tell these have changed in RegionReady
LoginLock = false;
EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
}
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
// For RegionReady lockouts
if(LoginLock == false)
{
LoginsDisabled = false;
}
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
}
else
{
StartDisabled = true;
LoginsDisabled = true;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[SCENE]: Failed on region {0} with exception {1}{2}",
RegionInfo.RegionName, e.Message, e.StackTrace);
}
EventManager.TriggerRegionHeartbeatEnd(this);
// Tell the watchdog that this thread is still alive
Watchdog.UpdateThread();
previousFrameTick = m_lastFrameTick;
m_lastFrameTick = Util.EnvironmentTickCount();
maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc);
maintc = (int)(MinFrameTime * 1000) - maintc;
if (maintc > 0)
Thread.Sleep(maintc);
// Optionally warn if a frame takes double the amount of time that it should.
if (DebugUpdates
&& Util.EnvironmentTickCountSubtract(
m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
m_log.WarnFormat(
"[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}",
Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick),
MinFrameTime * 1000,
RegionInfo.RegionName);
}
catch (NotImplementedException)
{
throw;
}
catch (Exception e)
{
m_log.ErrorFormat(
"[SCENE]: Failed on region {0} with exception {1}{2}",
RegionInfo.RegionName, e.Message, e.StackTrace);
}
EventManager.TriggerRegionHeartbeatEnd(this);
maintc = Util.EnvironmentTickCountSubtract(maintc);
maintc = (int)(MinFrameTime * 1000) - maintc;
if (maintc > 0)
Thread.Sleep(maintc);
// Tell the watchdog that this thread is still alive
Watchdog.UpdateThread();
}
public void AddGroupTarget(SceneObjectGroup grp)
@@ -1583,8 +1644,15 @@ namespace OpenSim.Region.Framework.Scenes
double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID);
if (map == null)
{
m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
Heightmap = new TerrainChannel();
// This should be in the Terrain module, but it isn't because
// the heightmap is needed _way_ before the modules are initialized...
IConfig terrainConfig = m_config.Configs["Terrain"];
String m_InitialTerrain = "pinhead-island";
if (terrainConfig != null)
m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain);
m_log.InfoFormat("[TERRAIN]: No default terrain. Generating a new terrain {0}.", m_InitialTerrain);
Heightmap = new TerrainChannel(m_InitialTerrain);
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
}
@@ -1999,15 +2067,8 @@ namespace OpenSim.Region.Framework.Scenes
public void DeleteSceneObject(SceneObjectGroup group, bool silent)
{
// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID);
//SceneObjectPart rootPart = group.GetChildPart(group.UUID);
// Serialise calls to RemoveScriptInstances to avoid
// deadlocking on m_parts inside SceneObjectGroup
lock (m_deleting_scene_object)
{
group.RemoveScriptInstances(true);
}
group.RemoveScriptInstances(true);
SceneObjectPart[] partList = group.Parts;
@@ -2489,7 +2550,7 @@ namespace OpenSim.Region.Framework.Scenes
= (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
|| (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
CheckHeartbeat();
// CheckHeartbeat();
ScenePresence sp = GetScenePresence(client.AgentId);
@@ -3067,7 +3128,7 @@ namespace OpenSim.Region.Framework.Scenes
public override void RemoveClient(UUID agentID, bool closeChildAgents)
{
CheckHeartbeat();
// CheckHeartbeat();
bool isChildAgent = false;
ScenePresence avatar = GetScenePresence(agentID);
if (avatar != null)
@@ -3540,8 +3601,8 @@ namespace OpenSim.Region.Framework.Scenes
if (!AuthorizationService.IsAuthorizedForRegion(
agent.AgentID.ToString(), agent.firstname, agent.lastname, RegionInfo.RegionID.ToString(), out reason))
{
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region",
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because {4}",
agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName, reason);
return false;
}
@@ -4459,8 +4520,8 @@ namespace OpenSim.Region.Framework.Scenes
//
int health=1; // Start at 1, means we're up
if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)
health+=1;
if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
health += 1;
else
return health;
@@ -4471,7 +4532,7 @@ namespace OpenSim.Region.Framework.Scenes
else
return health;
CheckHeartbeat();
// CheckHeartbeat();
return health;
}
@@ -4659,14 +4720,14 @@ namespace OpenSim.Region.Framework.Scenes
return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
}
private void CheckHeartbeat()
{
if (m_firstHeartbeat)
return;
if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000)
StartTimer();
}
// private void CheckHeartbeat()
// {
// if (m_firstHeartbeat)
// return;
//
// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000)
// StartTimer();
// }
public override ISceneObject DeserializeObject(string representation)
{

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@@ -149,9 +149,13 @@ namespace OpenSim.Region.Framework.Scenes
#region Update Methods
/// <summary>
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
/// Called to update the scene loop by a number of frames and until shutdown.
/// </summary>
public abstract void Update();
/// <param name="frames">
/// Number of frames to update. Exits on shutdown even if there are frames remaining.
/// If -1 then updates until shutdown.
/// </param>
public abstract void Update(int frames);
#endregion

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@@ -156,6 +156,7 @@ namespace OpenSim.Region.Framework.Scenes
// that the region position is cached or performance will degrade
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
// bool v = true;
if (!simulatorList.Contains(dest.ServerURI))
{

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@@ -751,6 +751,7 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region Get Methods
/// <summary>
/// Get the controlling client for the given avatar, if there is one.
///
@@ -1092,36 +1093,6 @@ namespace OpenSim.Region.Framework.Scenes
return Entities.GetEntities();
}
public Dictionary<uint, float> GetTopScripts()
{
Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
EntityBase[] EntityList = GetEntities();
int limit = 0;
foreach (EntityBase ent in EntityList)
{
if (ent is SceneObjectGroup)
{
SceneObjectGroup grp = (SceneObjectGroup)ent;
if ((grp.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.Scripted) != 0)
{
if (grp.scriptScore >= 0.01)
{
topScripts.Add(grp.LocalId, grp.scriptScore);
limit++;
if (limit >= 100)
{
break;
}
}
grp.scriptScore = 0;
}
}
}
return topScripts;
}
#endregion
#region Other Methods

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@@ -229,8 +229,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return RootPart.VolumeDetectActive; }
}
public float scriptScore;
private Vector3 lastPhysGroupPos;
private Quaternion lastPhysGroupRot;
@@ -1184,12 +1182,7 @@ namespace OpenSim.Region.Framework.Scenes
public void AddScriptLPS(int count)
{
if (scriptScore + count >= float.MaxValue - count)
scriptScore = 0;
scriptScore += (float)count;
SceneGraph d = m_scene.SceneGraph;
d.AddToScriptLPS(count);
m_scene.SceneGraph.AddToScriptLPS(count);
}
public void AddActiveScriptCount(int count)

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@@ -590,9 +590,9 @@ namespace OpenSim.Region.Framework.Scenes
/// A list of inventory items with that name.
/// If no inventory item has that name then an empty list is returned.
/// </returns>
public IList<TaskInventoryItem> GetInventoryItems(string name)
public List<TaskInventoryItem> GetInventoryItems(string name)
{
IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
List<TaskInventoryItem> items = new List<TaskInventoryItem>();
lock (m_items)
{
@@ -1100,7 +1100,7 @@ namespace OpenSim.Region.Framework.Scenes
public List<TaskInventoryItem> GetInventoryItems()
{
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items)
ret = new List<TaskInventoryItem>(m_items.Values);

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@@ -3895,7 +3895,7 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
if (land != null)
{
if (Scene.DEBUG)
if (Scene.DebugTeleporting)
TeleportFlagsDebug();
// If we come in via login, landmark or map, we want to

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@@ -178,7 +178,7 @@ namespace OpenSim.Region.Framework.Scenes
m_objectCapacity = scene.RegionInfo.ObjectCapacity;
m_report.AutoReset = true;
m_report.Interval = statsUpdatesEveryMS;
m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
m_report.Elapsed += statsHeartBeat;
m_report.Enabled = true;
if (StatsManager.SimExtraStats != null)

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@@ -46,23 +46,20 @@ namespace OpenSim.Region.Framework.Scenes
public TerrainChannel()
{
map = new double[Constants.RegionSize, Constants.RegionSize];
taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16];
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
int x;
for (x = 0; x < Constants.RegionSize; x++)
{
int y;
for (y = 0; y < Constants.RegionSize; y++)
{
map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01;
double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001;
if (map[x, y] < spherFacA)
map[x, y] = spherFacA;
if (map[x, y] < spherFacB)
map[x, y] = spherFacB;
}
}
PinHeadIsland();
}
public TerrainChannel(String type)
{
map = new double[Constants.RegionSize, Constants.RegionSize];
taint = new bool[Constants.RegionSize / 16, Constants.RegionSize / 16];
if (type.Equals("flat"))
FlatLand();
else
PinHeadIsland();
}
public TerrainChannel(double[,] import)
@@ -238,5 +235,36 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
private void PinHeadIsland()
{
int x;
for (x = 0; x < Constants.RegionSize; x++)
{
int y;
for (y = 0; y < Constants.RegionSize; y++)
{
map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10;
double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01;
double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001;
if (map[x, y] < spherFacA)
map[x, y] = spherFacA;
if (map[x, y] < spherFacB)
map[x, y] = spherFacB;
}
}
}
private void FlatLand()
{
int x;
for (x = 0; x < Constants.RegionSize; x++)
{
int y;
for (y = 0; y < Constants.RegionSize; y++)
map[x, y] = 21;
}
}
}
}

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@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// For now, we'll make the scene presence fly to simplify this test, but this needs to change.
sp.Flying = true;
m_scene.Update();
m_scene.Update(1);
Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos));
Vector3 targetPos = startPos + new Vector3(0, 10, 0);
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(
sp.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001));
m_scene.Update();
m_scene.Update(1);
// We should really check the exact figure.
Assert.That(sp.AbsolutePosition.X, Is.EqualTo(startPos.X));
@@ -99,8 +99,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(sp.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
Assert.That(sp.AbsolutePosition.Z, Is.LessThan(targetPos.X));
for (int i = 0; i < 10; i++)
m_scene.Update();
m_scene.Update(10);
double distanceToTarget = Util.GetDistanceTo(sp.AbsolutePosition, targetPos);
Assert.That(distanceToTarget, Is.LessThan(1), "Avatar not within 1 unit of target position on first move");
@@ -116,7 +115,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(
sp.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001));
m_scene.Update();
m_scene.Update(1);
// We should really check the exact figure.
Assert.That(sp.AbsolutePosition.X, Is.GreaterThan(startPos.X));
@@ -124,8 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(sp.AbsolutePosition.Y, Is.EqualTo(startPos.Y));
Assert.That(sp.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
for (int i = 0; i < 10; i++)
m_scene.Update();
m_scene.Update(10);
distanceToTarget = Util.GetDistanceTo(sp.AbsolutePosition, targetPos);
Assert.That(distanceToTarget, Is.LessThan(1), "Avatar not within 1 unit of target position on second move");

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@@ -63,17 +63,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Thread testThread = new Thread(testClass.run);
try
{
// Seems kind of redundant to start a thread and then join it, however.. We need to protect against
// A thread abort exception in the simulator code.
testThread.Start();
testThread.Join();
}
catch (ThreadAbortException)
{
}
// Seems kind of redundant to start a thread and then join it, however.. We need to protect against
// A thread abort exception in the simulator code.
testThread.Start();
testThread.Join();
Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
}

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@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
Scene scene = SceneHelpers.SetupScene();
scene.Update();
scene.Update(1);
Assert.That(scene.Frame, Is.EqualTo(1));
}

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@@ -114,7 +114,7 @@ namespace OpenSim.Region.Framework.Tests
}
/// <summary>
/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
/// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
/// </summary>
/// <remarks>
/// This should place it in the most suitable user folder.
@@ -143,9 +143,11 @@ namespace OpenSim.Region.Framework.Tests
}
/// <summary>
/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
/// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
/// </summary>
/// <remarks>
/// This should place it in the most suitable user folder.
/// </remarks>
[Test]
public void TestMoveTaskInventoryItemNoParent()
{

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@@ -88,22 +88,26 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene)
{
ScenePresence sp = scene.GetScenePresence(agentId);
if (sp == null || sp.IsChildAgent)
ScenePresence npc = scene.GetScenePresence(agentId);
if (npc == null || npc.IsChildAgent)
return false;
lock (m_avatars)
if (!m_avatars.ContainsKey(agentId))
return false;
// Delete existing sp attachments
scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false);
// Delete existing npc attachments
scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false);
// Set new sp appearance. Also sends to clients.
scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, new AvatarAppearance(appearance, true));
// XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments
AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
npc.Appearance = npcAppearance;
// Rez needed sp attachments
scene.AttachmentsModule.RezAttachments(sp);
// Rez needed npc attachments
scene.AttachmentsModule.RezAttachments(npc);
IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
module.SendAppearance(npc.UUID);
return true;
}

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@@ -50,10 +50,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
[TestFixture]
public class NPCModuleTests
{
private TestScene scene;
private AvatarFactoryModule afm;
private UserManagementModule umm;
private AttachmentsModule am;
private TestScene m_scene;
private AvatarFactoryModule m_afMod;
private UserManagementModule m_umMod;
private AttachmentsModule m_attMod;
private NPCModule m_npcMod;
[TestFixtureSetUp]
public void FixtureInit()
@@ -79,12 +80,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
afm = new AvatarFactoryModule();
umm = new UserManagementModule();
am = new AttachmentsModule();
m_afMod = new AvatarFactoryModule();
m_umMod = new UserManagementModule();
m_attMod = new AttachmentsModule();
m_npcMod = new NPCModule();
scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
}
[Test]
@@ -93,7 +95,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
// 8 is the index of the first baked texture in AvatarAppearance
@@ -104,18 +106,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
// ScenePresence.SendInitialData() to reset our entire appearance.
scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
afm.SetAppearance(sp, originalTe, null);
m_afMod.SetAppearance(sp, originalTe, null);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
}
[Test]
@@ -124,42 +125,83 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
Vector3 startPos = new Vector3(128, 128, 30);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
npcModule.DeleteNPC(npcId, scene);
m_npcMod.DeleteNPC(npcId, m_scene);
ScenePresence deletedNpc = scene.GetScenePresence(npcId);
ScenePresence deletedNpc = m_scene.GetScenePresence(npcId);
Assert.That(deletedNpc, Is.Null);
}
[Test]
public void TestAttachments()
public void TestCreateWithAttachments()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
UserAccountHelpers.CreateUserWithInventory(scene, userId);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
UUID attItemId = TestHelpers.ParseTail(0x2);
UUID attAssetId = TestHelpers.ParseTail(0x3);
string attName = "att";
UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
ScenePresence npc = m_scene.GetScenePresence(npcId);
// Check scene presence status
Assert.That(npc.HasAttachments(), Is.True);
List<SceneObjectGroup> attachments = npc.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments[0];
// Just for now, we won't test the name since this is (wrongly) the asset part name rather than the item
// name. TODO: Do need to fix ultimately since the item may be renamed before being passed on to an NPC.
// Assert.That(attSo.Name, Is.EqualTo(attName));
Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
Assert.That(attSo.IsAttachment);
Assert.That(attSo.UsesPhysics, Is.False);
Assert.That(attSo.IsTemporary, Is.False);
Assert.That(attSo.OwnerID, Is.EqualTo(npc.UUID));
}
[Test]
public void TestLoadAppearance()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
// Now add the attachment to the original avatar and use that to load a new appearance
// TODO: Could also run tests loading from a notecard though this isn't much different for our purposes here
UUID attItemId = TestHelpers.ParseTail(0x2);
UUID attAssetId = TestHelpers.ParseTail(0x3);
string attName = "att";
UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
m_npcMod.SetNPCAppearance(npcId, sp.Appearance, m_scene);
ScenePresence npc = m_scene.GetScenePresence(npcId);
// Check scene presence status
Assert.That(npc.HasAttachments(), Is.True);
@@ -184,31 +226,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
Vector3 startPos = new Vector3(128, 128, 30);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
// For now, we'll make the scene presence fly to simplify this test, but this needs to change.
npc.Flying = true;
scene.Update();
m_scene.Update(1);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
Vector3 targetPos = startPos + new Vector3(0, 10, 0);
npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
//Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
Assert.That(
npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001));
scene.Update();
m_scene.Update(1);
// We should really check the exact figure.
Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X));
@@ -216,8 +257,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X));
for (int i = 0; i < 10; i++)
scene.Update();
m_scene.Update(10);
double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move");
@@ -227,14 +267,14 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// Try a second movement
startPos = npc.AbsolutePosition;
targetPos = startPos + new Vector3(10, 0, 0);
npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
Assert.That(
npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001));
scene.Update();
m_scene.Update(1);
// We should really check the exact figure.
Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X));
@@ -242,8 +282,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y));
Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
for (int i = 0; i < 10; i++)
scene.Update();
m_scene.Update(10);
distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move");
@@ -256,17 +295,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
Vector3 startPos = new Vector3(128, 128, 30);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
ScenePresence npc = m_scene.GetScenePresence(npcId);
SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
part.SitTargetPosition = new Vector3(0, 0, 1);
npcModule.Sit(npc.UUID, part.UUID, scene);
m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
@@ -274,7 +312,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
npc.AbsolutePosition,
Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
npcModule.Stand(npc.UUID, scene);
m_npcMod.Stand(npc.UUID, m_scene);
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(npc.ParentID, Is.EqualTo(0));
@@ -286,19 +324,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// FIXME: To get this to work for now, we are going to place the npc right next to the target so that
// the autopilot doesn't trigger
Vector3 startPos = new Vector3(1, 1, 1);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
ScenePresence npc = m_scene.GetScenePresence(npcId);
SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
npcModule.Sit(npc.UUID, part.UUID, scene);
m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
@@ -311,7 +348,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
npc.AbsolutePosition,
Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
npcModule.Stand(npc.UUID, scene);
m_npcMod.Stand(npc.UUID, m_scene);
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(npc.ParentID, Is.EqualTo(0));

View File

@@ -358,7 +358,7 @@ namespace OpenSim.Region.Physics.Meshing
if (physicsParms == null)
{
m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset");
m_log.WarnFormat("[MESH]: No recognized physics mesh found in mesh asset for {0}", primName);
return false;
}

View File

@@ -114,6 +114,11 @@ namespace OpenSim.Region.Physics.OdePlugin
private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
/// <summary>
/// Base movement for calculating tilt.
/// </summary>
private float m_tiltBaseMovement = (float)Math.Sqrt(2);
/// <summary>
/// Used to introduce a fixed tilt because a straight-up capsule falls through terrain, probably a bug in terrain collider
/// </summary>
@@ -524,14 +529,14 @@ namespace OpenSim.Region.Physics.OdePlugin
if (movementVector.Y > 0)
{
// northeast
movementVector.X = (float)Math.Sqrt(2.0);
movementVector.Y = (float)Math.Sqrt(2.0);
movementVector.X = m_tiltBaseMovement;
movementVector.Y = m_tiltBaseMovement;
}
else
{
// southeast
movementVector.X = (float)Math.Sqrt(2.0);
movementVector.Y = -(float)Math.Sqrt(2.0);
movementVector.X = m_tiltBaseMovement;
movementVector.Y = -m_tiltBaseMovement;
}
}
else
@@ -540,14 +545,14 @@ namespace OpenSim.Region.Physics.OdePlugin
if (movementVector.Y > 0)
{
// northwest
movementVector.X = -(float)Math.Sqrt(2.0);
movementVector.Y = (float)Math.Sqrt(2.0);
movementVector.X = -m_tiltBaseMovement;
movementVector.Y = m_tiltBaseMovement;
}
else
{
// southwest
movementVector.X = -(float)Math.Sqrt(2.0);
movementVector.Y = -(float)Math.Sqrt(2.0);
movementVector.X = -m_tiltBaseMovement;
movementVector.Y = -m_tiltBaseMovement;
}
}

View File

@@ -842,17 +842,23 @@ namespace OpenSim.Region.Physics.OdePlugin
mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
if (m_MeshToTriMeshMap.ContainsKey(mesh))
{
_triMeshData = m_MeshToTriMeshMap[mesh];
}
else
{
_triMeshData = d.GeomTriMeshDataCreate();
d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
d.GeomTriMeshDataPreprocess(_triMeshData);
m_MeshToTriMeshMap[mesh] = _triMeshData;
// We must lock here since m_MeshToTriMeshMap is static and multiple scene threads may call this method at
// the same time.
lock (m_MeshToTriMeshMap)
{
if (m_MeshToTriMeshMap.ContainsKey(mesh))
{
_triMeshData = m_MeshToTriMeshMap[mesh];
}
else
{
_triMeshData = d.GeomTriMeshDataCreate();
d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
d.GeomTriMeshDataPreprocess(_triMeshData);
m_MeshToTriMeshMap[mesh] = _triMeshData;
}
}
// _parent_scene.waitForSpaceUnlock(m_targetSpace);

View File

@@ -181,8 +181,15 @@ namespace OpenSim.Region.Physics.OdePlugin
private float avPIDP = 1400f;
private float avCapRadius = 0.37f;
private float avStandupTensor = 2000000f;
private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode
public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } }
/// <summary>
/// true = old compatibility mode with leaning capsule; false = new corrected mode
/// </summary>
/// <remarks>
/// Even when set to false, the capsule still tilts but this is done in a different way.
/// </remarks>
public bool IsAvCapsuleTilted { get; private set; }
private float avDensity = 80f;
// private float avHeightFudgeFactor = 0.52f;
private float avMovementDivisorWalk = 1.3f;
@@ -501,7 +508,7 @@ namespace OpenSim.Region.Physics.OdePlugin
avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
IsAvCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);

View File

@@ -68,14 +68,48 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// </summary>
bool Suspended { get; set; }
/// <summary>
/// Is the script shutting down?
/// </summary>
bool ShuttingDown { get; set; }
/// <summary>
/// Script state
/// </summary>
string State { get; set; }
/// <summary>
/// Time the script was last started
/// </summary>
DateTime TimeStarted { get; }
/// <summary>
/// Tick the last measurement period was started.
/// </summary>
long MeasurementPeriodTickStart { get; }
/// <summary>
/// Ticks spent executing in the last measurement period.
/// </summary>
long MeasurementPeriodExecutionTime { get; }
IScriptEngine Engine { get; }
UUID AppDomain { get; set; }
string PrimName { get; }
string ScriptName { get; }
UUID ItemID { get; }
UUID ObjectID { get; }
/// <summary>
/// UUID of the root object for the linkset that the script is in.
/// </summary>
UUID RootObjectID { get; }
/// <summary>
/// Local id of the root object for the linkset that the script is in.
/// </summary>
uint RootLocalID { get; }
uint LocalID { get; }
UUID AssetID { get; }
Queue EventQueue { get; }
@@ -89,7 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
void Start();
/// <summary>
/// Stop the script.
/// Stop the script instance.
/// </summary>
/// <param name="timeout"></param>
/// <returns>true if the script was successfully stopped, false otherwise</returns>
@@ -97,13 +131,17 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
void SetState(string state);
/// <summary>
/// Post an event to this script instance.
/// </summary>
/// <param name="data"></param>
void PostEvent(EventParams data);
void Suspend();
void Resume();
/// <summary>
/// Process the next event queued for this script
/// Process the next event queued for this script instance.
/// </summary>
/// <returns></returns>
object EventProcessor();

View File

@@ -247,7 +247,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Remove Sensors
m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
}
/// <summary>
/// Get the sensor repeat plugin for this script engine.
/// </summary>
/// <param name="engine"></param>
/// <returns></returns>
public static SensorRepeat GetSensorRepeatPlugin(IScriptEngine engine)
{
if (m_SensorRepeat.ContainsKey(engine))
return m_SensorRepeat[engine];
else
return null;
}
/// <summary>
/// Get the dataserver plugin for this script engine.
/// </summary>
/// <param name="engine"></param>
/// <returns></returns>
public static Dataserver GetDataserverPlugin(IScriptEngine engine)
{
if (m_Dataserver.ContainsKey(engine))
return m_Dataserver[engine];
else
return null;
}
/// <summary>
/// Get the timer plugin for this script engine.
/// </summary>
/// <param name="engine"></param>
/// <returns></returns>
public static Timer GetTimerPlugin(IScriptEngine engine)
{
if (m_Timer.ContainsKey(engine))
return m_Timer[engine];
else
return null;
}
/// <summary>
/// Get the listener plugin for this script engine.
/// </summary>
/// <param name="engine"></param>
/// <returns></returns>
public static Listener GetListenerPlugin(IScriptEngine engine)
{
if (m_Listener.ContainsKey(engine))
return m_Listener[engine];
else
return null;
}
public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
@@ -270,7 +321,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
data.AddRange(timers);
}
Object[] sensors=m_SensorRepeat[engine].GetSerializationData(itemID);
Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
if (sensors.Length > 0)
{
data.Add("sensor");

View File

@@ -2771,64 +2771,69 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s))
return;
float dist = (float)llVecDist(llGetPos(), pos);
if (dist > m_ScriptDistanceFactor * 10.0f)
return;
TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
Util.FireAndForget(delegate (object x)
{
if (inv.Value.Name == inventory)
if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s))
return;
float dist = (float)llVecDist(llGetPos(), pos);
if (dist > m_ScriptDistanceFactor * 10.0f)
return;
//Clone is thread-safe
TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
{
// make sure we're an object.
if (inv.Value.InvType != (int)InventoryType.Object)
if (inv.Value.Name == inventory)
{
llSay(0, "Unable to create requested object. Object is missing from database.");
// make sure we're an object.
if (inv.Value.InvType != (int)InventoryType.Object)
{
llSay(0, "Unable to create requested object. Object is missing from database.");
return;
}
Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
// need the magnitude later
// float velmag = (float)Util.GetMagnitude(llvel);
SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
// If either of these are null, then there was an unknown error.
if (new_group == null)
continue;
// objects rezzed with this method are die_at_edge by default.
new_group.RootPart.SetDieAtEdge(true);
new_group.ResumeScripts();
m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
"object_rez", new Object[] {
new LSL_String(
new_group.RootPart.UUID.ToString()) },
new DetectParams[0]));
float groupmass = new_group.GetMass();
if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero)
{
//Recoil.
llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
}
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
return;
}
Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
// need the magnitude later
float velmag = (float)Util.GetMagnitude(llvel);
SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
// If either of these are null, then there was an unknown error.
if (new_group == null)
continue;
// objects rezzed with this method are die_at_edge by default.
new_group.RootPart.SetDieAtEdge(true);
new_group.ResumeScripts();
m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
"object_rez", new Object[] {
new LSL_String(
new_group.RootPart.UUID.ToString()) },
new DetectParams[0]));
float groupmass = new_group.GetMass();
if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero)
{
//Recoil.
llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
}
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
ScriptSleep((int)((groupmass * velmag) / 10));
ScriptSleep(100);
return;
}
}
llSay(0, "Could not find object " + inventory);
llSay(0, "Could not find object " + inventory);
});
//ScriptSleep((int)((groupmass * velmag) / 10));
ScriptSleep(100);
}
public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
@@ -7069,10 +7074,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
shapeBlock.PathScaleX = 100;
shapeBlock.PathScaleY = 150;
if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER &&
type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE &&
type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE &&
type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS)
int flag = type & (ScriptBaseClass.PRIM_SCULPT_FLAG_INVERT | ScriptBaseClass.PRIM_SCULPT_FLAG_MIRROR);
if (type != (ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER | flag) &&
type != (ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE | flag) &&
type != (ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE | flag) &&
type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
{
// default
type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;

View File

@@ -38,6 +38,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
public AsyncCommandManager m_CmdManager;
public int DataserverRequestsCount
{
get
{
lock (DataserverRequests)
return DataserverRequests.Count;
}
}
private Dictionary<string, DataserverRequest> DataserverRequests =
new Dictionary<string, DataserverRequest>();

View File

@@ -42,22 +42,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public AsyncCommandManager m_CmdManager;
private IWorldComm m_commsPlugin;
public int ListenerCount
{
get { return m_commsPlugin.ListenerCount; }
}
public Listener(AsyncCommandManager CmdManager)
{
m_CmdManager = CmdManager;
m_commsPlugin = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
}
public void CheckListeners()
{
if (m_CmdManager.m_ScriptEngine.World == null)
return;
IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
if (comms != null)
if (m_commsPlugin != null)
{
while (comms.HasMessages())
while (m_commsPlugin.HasMessages())
{
ListenerInfo lInfo = (ListenerInfo)comms.GetNextMessage();
ListenerInfo lInfo = (ListenerInfo)m_commsPlugin.GetNextMessage();
//Deliver data to prim's listen handler
object[] resobj = new object[]
@@ -81,17 +88,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public Object[] GetSerializationData(UUID itemID)
{
IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
return comms.GetSerializationData(itemID);
return m_commsPlugin.GetSerializationData(itemID);
}
public void CreateFromData(uint localID, UUID itemID, UUID hostID,
Object[] data)
{
IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
comms.CreateFromData(localID, itemID, hostID, data);
m_commsPlugin.CreateFromData(localID, itemID, hostID, data);
}
}
}
}

View File

@@ -44,6 +44,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public AsyncCommandManager m_CmdManager;
/// <summary>
/// Number of sensors active.
/// </summary>
public int SensorsCount
{
get
{
lock (SenseRepeatListLock)
return SenseRepeaters.Count;
}
}
public SensorRepeat(AsyncCommandManager CmdManager)
{
m_CmdManager = CmdManager;
@@ -157,12 +169,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public void CheckSenseRepeaterEvents()
{
// Nothing to do here?
if (SenseRepeaters.Count == 0)
return;
lock (SenseRepeatListLock)
{
// Nothing to do here?
if (SenseRepeaters.Count == 0)
return;
// Go through all timers
foreach (SenseRepeatClass ts in SenseRepeaters)
{
@@ -635,7 +647,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
ts.next =
DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
SenseRepeaters.Add(ts);
lock (SenseRepeatListLock)
SenseRepeaters.Add(ts);
idx += 6;
}
}

View File

@@ -37,6 +37,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
public AsyncCommandManager m_CmdManager;
public int TimersCount
{
get
{
lock (TimerListLock)
return Timers.Count;
}
}
public Timer(AsyncCommandManager CmdManager)
{
m_CmdManager = CmdManager;

View File

@@ -378,6 +378,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_SCULPT_TYPE_TORUS = 2;
public const int PRIM_SCULPT_TYPE_PLANE = 3;
public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
public const int PRIM_SCULPT_FLAG_INVERT = 64;
public const int PRIM_SCULPT_FLAG_MIRROR = 128;
public const int MASK_BASE = 0;
public const int MASK_OWNER = 1;

View File

@@ -118,7 +118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
emessage = emessage.Substring(slinfo.Length+2);
message = String.Format("({0},{1}) {2}",
e.slInfo.lineNumber - 2,
e.slInfo.lineNumber - 1,
e.slInfo.charPosition - 1, emessage);
throw new Exception(message);

View File

@@ -29,6 +29,7 @@ using System.Collections.Generic;
using System.Text.RegularExpressions;
using NUnit.Framework;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
{
@@ -43,6 +44,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
[Test]
public void TestDefaultState()
{
TestHelpers.InMethod();
string input = @"default
{
state_entry()
@@ -63,6 +66,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
[Test]
public void TestCustomState()
{
TestHelpers.InMethod();
string input = @"default
{
state_entry()
@@ -93,6 +98,8 @@ state another_state
[Test]
public void TestEventWithArguments()
{
TestHelpers.InMethod();
string input = @"default
{
at_rot_target(integer tnum, rotation targetrot, rotation ourrot)
@@ -113,6 +120,8 @@ state another_state
[Test]
public void TestIntegerDeclaration()
{
TestHelpers.InMethod();
string input = @"default
{
touch_start(integer num_detected)
@@ -135,6 +144,8 @@ state another_state
[Test]
public void TestLoneIdent()
{
TestHelpers.InMethod();
// A lone ident should be removed completely as it's an error in C#
// (MONO at least).
string input = @"default
@@ -161,6 +172,8 @@ state another_state
[Test]
public void TestAssignments()
{
TestHelpers.InMethod();
string input = @"default
{
touch_start(integer num_detected)
@@ -187,6 +200,8 @@ state another_state
[Test]
public void TestAdditionSubtractionOperator()
{
TestHelpers.InMethod();
string input = @"default
{
touch_start(integer num_detected)
@@ -215,6 +230,8 @@ state another_state
[Test]
public void TestStrings()
{
TestHelpers.InMethod();
string input = @"default
{
touch_start(integer num_detected)
@@ -242,6 +259,8 @@ state another_state
[Test]
public void TestBinaryExpression()
{
TestHelpers.InMethod();
string input = @"default
{
touch_start(integer num_detected)
@@ -284,6 +303,8 @@ state another_state
[Test]
public void TestFloatConstants()
{
TestHelpers.InMethod();
string input = @"default
{
touch_start(integer num_detected)
@@ -336,6 +357,8 @@ state another_state
[Test]
public void TestComments()
{
TestHelpers.InMethod();
string input = @"// this test tests comments
default
{
@@ -358,6 +381,8 @@ default
[Test]
public void TestStringsWithEscapedQuotesAndComments()
{
TestHelpers.InMethod();
string input = @"// this test tests strings, with escaped quotes and comments in strings
default
{
@@ -397,6 +422,8 @@ default
[Test]
public void TestCStyleComments()
{
TestHelpers.InMethod();
string input = @"/* this test tests comments
of the C variety
*/
@@ -426,6 +453,8 @@ default
[Test]
public void TestGlobalDefinedFunctions()
{
TestHelpers.InMethod();
string input = @"// this test tests custom defined functions
string onefunc()
@@ -470,6 +499,8 @@ default
[Test]
public void TestGlobalDeclaredVariables()
{
TestHelpers.InMethod();
string input = @"// this test tests custom defined functions and global variables
string globalString;
@@ -525,6 +556,8 @@ default
[Test]
public void TestMoreAssignments()
{
TestHelpers.InMethod();
string input = @"// this test tests +=, -=, *=, /=, %=
string globalString;
@@ -579,6 +612,8 @@ default
[Test]
public void TestVectorConstantNotation()
{
TestHelpers.InMethod();
string input = @"default
{
touch_start(integer num_detected)
@@ -606,6 +641,8 @@ default
[Test]
public void TestVectorMemberAccess()
{
TestHelpers.InMethod();
string input = @"default
{
touch_start(integer num_detected)
@@ -632,6 +669,8 @@ default
[Test]
public void TestExpressionInParentheses()
{
TestHelpers.InMethod();
string input = @"default
{
touch_start(integer num_detected)
@@ -660,6 +699,8 @@ default
[Test]
public void TestIncrementDecrementOperator()
{
TestHelpers.InMethod();
string input = @"// here we'll test the ++ and -- operators
default
@@ -690,6 +731,8 @@ default
[Test]
public void TestLists()
{
TestHelpers.InMethod();
string input = @"// testing lists
default
@@ -718,6 +761,8 @@ default
[Test]
public void TestIfStatement()
{
TestHelpers.InMethod();
string input = @"// let's test if statements
default
@@ -822,6 +867,8 @@ default
[Test]
public void TestIfElseStatement()
{
TestHelpers.InMethod();
string input = @"// let's test complex logical expressions
default
@@ -928,6 +975,8 @@ default
[Test]
public void TestWhileLoop()
{
TestHelpers.InMethod();
string input = @"// let's test while loops
default
@@ -968,6 +1017,8 @@ default
[Test]
public void TestDoWhileLoop()
{
TestHelpers.InMethod();
string input = @"// let's test do-while loops
default
@@ -1012,6 +1063,8 @@ default
[Test]
public void TestForLoop()
{
TestHelpers.InMethod();
string input = @"// let's test for loops
default
@@ -1056,6 +1109,8 @@ default
[Test]
public void TestFloatsWithTrailingDecimal()
{
TestHelpers.InMethod();
string input = @"// a curious feature of LSL that allows floats to be defined with a trailing dot
default
@@ -1108,6 +1163,8 @@ default
[Test]
public void TestUnaryAndBinaryOperators()
{
TestHelpers.InMethod();
string input = @"// let's test a few more operators
default
@@ -1144,6 +1201,8 @@ default
[Test]
public void TestTypecasts()
{
TestHelpers.InMethod();
string input = @"// let's test typecasts
default
@@ -1189,6 +1248,8 @@ default
[Test]
public void TestStates()
{
TestHelpers.InMethod();
string input = @"// let's test states
default
@@ -1229,6 +1290,8 @@ state statetwo
[Test]
public void TestHexIntegerConstants()
{
TestHelpers.InMethod();
string input = @"// let's test hex integers
default
@@ -1261,6 +1324,8 @@ default
[Test]
public void TestJumps()
{
TestHelpers.InMethod();
string input = @"// let's test jumps
default
@@ -1291,6 +1356,8 @@ default
[Test]
public void TestImplicitVariableInitialization()
{
TestHelpers.InMethod();
string input = @"// let's test implicitly initializing variables
default
@@ -1334,6 +1401,8 @@ default
[Test]
public void TestMultipleEqualsExpression()
{
TestHelpers.InMethod();
string input = @"// let's test x = y = 5 type expressions
default
@@ -1366,6 +1435,8 @@ default
[Test]
public void TestUnaryExpressionLastInVectorConstant()
{
TestHelpers.InMethod();
string input = @"// let's test unary expressions some more
default
@@ -1390,6 +1461,8 @@ default
[Test]
public void TestVectorMemberPlusEquals()
{
TestHelpers.InMethod();
string input = @"// let's test unary expressions some more
default
@@ -1424,6 +1497,8 @@ default
[Test]
public void TestWhileLoopWithNoBody()
{
TestHelpers.InMethod();
string input = @"default
{
state_entry()
@@ -1447,6 +1522,8 @@ default
[Test]
public void TestDoWhileLoopWithNoBody()
{
TestHelpers.InMethod();
string input = @"default
{
state_entry()
@@ -1472,6 +1549,8 @@ default
[Test]
public void TestIfWithNoBody()
{
TestHelpers.InMethod();
string input = @"default
{
state_entry()
@@ -1495,6 +1574,8 @@ default
[Test]
public void TestIfElseWithNoBody()
{
TestHelpers.InMethod();
string input = @"default
{
state_entry()
@@ -1521,6 +1602,8 @@ default
[Test]
public void TestForLoopWithNoBody()
{
TestHelpers.InMethod();
string input = @"default
{
state_entry()
@@ -1544,6 +1627,8 @@ default
[Test]
public void TestForLoopWithNoAssignment()
{
TestHelpers.InMethod();
string input = @"default
{
state_entry()
@@ -1569,6 +1654,8 @@ default
[Test]
public void TestForLoopWithOnlyIdentInAssignment()
{
TestHelpers.InMethod();
string input = @"default
{
state_entry()
@@ -1594,6 +1681,8 @@ default
[Test]
public void TestAssignmentInIfWhileDoWhile()
{
TestHelpers.InMethod();
string input = @"default
{
state_entry()
@@ -1631,6 +1720,8 @@ default
[Test]
public void TestLSLListHack()
{
TestHelpers.InMethod();
string input = @"default
{
state_entry()
@@ -1653,9 +1744,12 @@ default
}
[Test]
[ExpectedException(typeof(System.Exception))]
public void TestSyntaxError()
{
TestHelpers.InMethod();
bool gotException = false;
string input = @"default
{
state_entry()
@@ -1671,17 +1765,22 @@ default
}
catch (System.Exception e)
{
// The syntax error is on line 6, char 5 (expected ';', found
// The syntax error is on line 5, char 4 (expected ';', found
// '}').
Assert.AreEqual("(4,4) syntax error", e.Message);
throw;
Assert.AreEqual("(5,4) syntax error", e.Message);
gotException = true;
}
Assert.That(gotException, Is.True);
}
[Test]
[ExpectedException(typeof(System.Exception))]
public void TestSyntaxErrorDeclaringVariableInForLoop()
{
TestHelpers.InMethod();
bool gotException = false;
string input = @"default
{
state_entry()
@@ -1697,11 +1796,13 @@ default
}
catch (System.Exception e)
{
// The syntax error is on line 5, char 14 (Syntax error)
Assert.AreEqual("(3,13) syntax error", e.Message);
// The syntax error is on line 4, char 13 (Syntax error)
Assert.AreEqual("(4,13) syntax error", e.Message);
throw;
gotException = true;
}
Assert.That(gotException, Is.True);
}
}
}

View File

@@ -31,6 +31,7 @@ using System.Collections.Generic;
using Microsoft.CSharp;
using NUnit.Framework;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
{
@@ -92,6 +93,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
//[Test]
public void TestUseUndeclaredVariable()
{
TestHelpers.InMethod();
m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll");
string input = @"default
@@ -124,6 +127,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
//[Test]
public void TestCastAndConcatString()
{
TestHelpers.InMethod();
m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll");
string input = @"string s = "" a string"";
@@ -150,4 +155,4 @@ default
Assert.AreEqual(0, m_compilerResults.Errors.Count);
}
}
}
}

View File

@@ -56,36 +56,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public class ScriptInstance : MarshalByRefObject, IScriptInstance
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IScriptEngine m_Engine;
private IScriptWorkItem m_CurrentResult = null;
private Queue m_EventQueue = new Queue(32);
private bool m_RunEvents = false;
private UUID m_ItemID;
private uint m_LocalID;
private UUID m_ObjectID;
private UUID m_AssetID;
/// <summary>
/// The current work item if an event for this script is running or waiting to run,
/// </summary>
/// <remarks>
/// Null if there is no running or waiting to run event. Must be changed only under an EventQueue lock.
/// </remarks>
private IScriptWorkItem m_CurrentWorkItem;
private IScript m_Script;
private UUID m_AppDomain;
private DetectParams[] m_DetectParams;
private bool m_TimerQueued;
private DateTime m_EventStart;
private bool m_InEvent;
private string m_PrimName;
private string m_ScriptName;
private string m_Assembly;
private int m_StartParam;
private string m_CurrentEvent = String.Empty;
private bool m_InSelfDelete;
private int m_MaxScriptQueue;
private bool m_SaveState = true;
private bool m_ShuttingDown;
private int m_ControlEventsInQueue;
private int m_LastControlLevel;
private bool m_CollisionInQueue;
private TaskInventoryItem m_thisScriptTask;
// The following is for setting a minimum delay between events
private double m_minEventDelay;
private long m_eventDelayTicks;
private long m_nextEventTimeTicks;
private bool m_startOnInit = true;
@@ -96,21 +92,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private UUID m_CurrentStateHash;
private UUID m_RegionID;
private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
m_LineMap;
public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
LineMap
{
get { return m_LineMap; }
set { m_LineMap = value; }
}
public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; }
private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
// Script state
private string m_State = "default";
public Object[] PluginData = new Object[0];
/// <summary>
@@ -133,11 +118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
}
public bool Running
{
get { return m_RunEvents; }
set { m_RunEvents = value; }
}
public bool Running { get; set; }
public bool Suspended
{
@@ -153,11 +134,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (wasSuspended && !m_Suspended)
{
lock (m_EventQueue)
lock (EventQueue)
{
// Need to place ourselves back in a work item if there are events to process
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
m_CurrentResult = m_Engine.QueueEventHandler(this);
if (EventQueue.Count > 0 && Running && !ShuttingDown)
m_CurrentWorkItem = Engine.QueueEventHandler(this);
}
}
}
@@ -165,79 +146,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
private bool m_Suspended;
public bool ShuttingDown
{
get { return m_ShuttingDown; }
set { m_ShuttingDown = value; }
}
public bool ShuttingDown { get; set; }
public string State
{
get { return m_State; }
set { m_State = value; }
}
public string State { get; set; }
public IScriptEngine Engine
{
get { return m_Engine; }
}
public IScriptEngine Engine { get; private set; }
public UUID AppDomain
{
get { return m_AppDomain; }
set { m_AppDomain = value; }
}
public UUID AppDomain { get; set; }
public string PrimName
{
get { return m_PrimName; }
}
public string PrimName { get; private set; }
public string ScriptName
{
get { return m_ScriptName; }
}
public string ScriptName { get; private set; }
public UUID ItemID
{
get { return m_ItemID; }
}
public UUID ItemID { get; private set; }
public UUID ObjectID
{
get { return m_ObjectID; }
}
public UUID ObjectID { get; private set; }
public uint LocalID
{
get { return m_LocalID; }
}
public uint LocalID { get; private set; }
public UUID AssetID
{
get { return m_AssetID; }
}
public UUID RootObjectID { get; private set; }
public Queue EventQueue
{
get { return m_EventQueue; }
}
public uint RootLocalID { get; private set; }
public UUID AssetID { get; private set; }
public Queue EventQueue { get; private set; }
public int StartParam { get; set; }
public TaskInventoryItem ScriptTask { get; private set; }
public DateTime TimeStarted { get; private set; }
public long MeasurementPeriodTickStart { get; private set; }
public long MeasurementPeriodExecutionTime { get; private set; }
public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute;
public void ClearQueue()
{
m_TimerQueued = false;
m_EventQueue.Clear();
}
public int StartParam
{
get { return m_StartParam; }
set { m_StartParam = value; }
}
public TaskInventoryItem ScriptTask
{
get { return m_thisScriptTask; }
EventQueue.Clear();
}
public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
@@ -246,16 +196,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
int startParam, bool postOnRez, StateSource stateSource,
int maxScriptQueue)
{
m_Engine = engine;
State = "default";
EventQueue = new Queue(32);
m_LocalID = part.LocalId;
m_ObjectID = part.UUID;
m_ItemID = itemID;
m_AssetID = assetID;
m_PrimName = primName;
m_ScriptName = scriptName;
Engine = engine;
LocalID = part.LocalId;
ObjectID = part.UUID;
RootLocalID = part.ParentGroup.LocalId;
RootObjectID = part.ParentGroup.UUID;
ItemID = itemID;
AssetID = assetID;
PrimName = primName;
ScriptName = scriptName;
m_Assembly = assembly;
m_StartParam = startParam;
StartParam = startParam;
m_MaxScriptQueue = maxScriptQueue;
m_stateSource = stateSource;
m_postOnRez = postOnRez;
@@ -266,9 +220,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
lock (part.TaskInventory)
{
if (part.TaskInventory.ContainsKey(m_ItemID))
if (part.TaskInventory.ContainsKey(ItemID))
{
m_thisScriptTask = part.TaskInventory[m_ItemID];
ScriptTask = part.TaskInventory[ItemID];
}
}
}
@@ -278,20 +232,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
}
try
{
if (dom != System.AppDomain.CurrentDomain)
m_Script = (IScript)dom.CreateInstanceAndUnwrap(
Path.GetFileNameWithoutExtension(assembly),
"SecondLife.Script");
else
m_Script = (IScript)Assembly.Load(
Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
"SecondLife.Script");
m_Apis[api].Initialize(engine, part, LocalID, itemID);
}
try
{
if (dom != System.AppDomain.CurrentDomain)
m_Script = (IScript)dom.CreateInstanceAndUnwrap(
Path.GetFileNameWithoutExtension(assembly),
"SecondLife.Script");
else
m_Script = (IScript)Assembly.Load(
Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
"SecondLife.Script");
//ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
//RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
@@ -313,7 +266,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// // m_log.Debug("[Script] Script instance created");
part.SetScriptEvents(m_ItemID,
part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
}
catch (Exception e)
@@ -328,7 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_SaveState = true;
string savedState = Path.Combine(Path.GetDirectoryName(assembly),
m_ItemID.ToString() + ".state");
ItemID.ToString() + ".state");
if (File.Exists(savedState))
{
string xml = String.Empty;
@@ -352,24 +305,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
ScriptSerializer.Deserialize(xml, this);
AsyncCommandManager.CreateFromData(m_Engine,
m_LocalID, m_ItemID, m_ObjectID,
AsyncCommandManager.CreateFromData(Engine,
LocalID, ItemID, ObjectID,
PluginData);
// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);
part.SetScriptEvents(m_ItemID,
part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
if (m_RunEvents && (!m_ShuttingDown))
{
m_RunEvents = false;
}
else
{
m_RunEvents = false;
Running = false;
if (ShuttingDown)
m_startOnInit = false;
}
// we get new rez events on sim restart, too
// but if there is state, then we fire the change
@@ -378,7 +326,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// We loaded state, don't force a re-save
m_SaveState = false;
m_startedFromSavedState = true;
}
}
else
@@ -397,7 +344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
// else
// {
// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
// ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID);
// if (presence != null && (!postOnRez))
// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
@@ -415,7 +362,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (m_postOnRez)
{
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
}
if (m_stateSource == StateSource.AttachedRez)
@@ -449,7 +396,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (m_postOnRez)
{
PostEvent(new EventParams("on_rez",
new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
}
if (m_stateSource == StateSource.AttachedRez)
@@ -463,7 +410,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private void ReleaseControls()
{
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(m_LocalID);
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
if (part != null)
{
@@ -471,18 +418,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
UUID permsGranter;
lock (part.TaskInventory)
{
if (!part.TaskInventory.ContainsKey(m_ItemID))
if (!part.TaskInventory.ContainsKey(ItemID))
return;
permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
permsMask = part.TaskInventory[m_ItemID].PermsMask;
permsGranter = part.TaskInventory[ItemID].PermsGranter;
permsMask = part.TaskInventory[ItemID].PermsMask;
}
if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter);
ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
if (presence != null)
presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID);
presence.UnRegisterControlEventsToScript(LocalID, ItemID);
}
}
}
@@ -490,13 +437,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public void DestroyScriptInstance()
{
ReleaseControls();
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
}
public void RemoveState()
{
string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
m_ItemID.ToString() + ".state");
ItemID.ToString() + ".state");
try
{
@@ -509,7 +456,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public void VarDump(Dictionary<string, object> vars)
{
// m_log.Info("Variable dump for script "+ m_ItemID.ToString());
// m_log.Info("Variable dump for script "+ ItemID.ToString());
// foreach (KeyValuePair<string, object> v in vars)
// {
// m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString());
@@ -518,17 +465,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public void Start()
{
lock (m_EventQueue)
lock (EventQueue)
{
if (Running)
return;
m_RunEvents = true;
Running = true;
if (m_EventQueue.Count > 0)
TimeStarted = DateTime.Now;
MeasurementPeriodTickStart = Util.EnvironmentTickCount();
MeasurementPeriodExecutionTime = 0;
if (EventQueue.Count > 0)
{
if (m_CurrentResult == null)
m_CurrentResult = m_Engine.QueueEventHandler(this);
if (m_CurrentWorkItem == null)
m_CurrentWorkItem = Engine.QueueEventHandler(this);
// else
// m_log.Error("[Script] Tried to start a script that was already queued");
}
@@ -538,51 +489,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public bool Stop(int timeout)
{
// m_log.DebugFormat(
// "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout);
// "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}",
// ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks);
IScriptWorkItem result;
IScriptWorkItem workItem;
lock (m_EventQueue)
lock (EventQueue)
{
if (!Running)
return true;
if (m_CurrentResult == null)
// If we're not running or waiting to run an event then we can safely stop.
if (m_CurrentWorkItem == null)
{
m_RunEvents = false;
Running = false;
return true;
}
if (m_CurrentResult.Cancel())
// If we are waiting to run an event then we can try to cancel it.
if (m_CurrentWorkItem.Cancel())
{
m_CurrentResult = null;
m_RunEvents = false;
m_CurrentWorkItem = null;
Running = false;
return true;
}
result = m_CurrentResult;
m_RunEvents = false;
workItem = m_CurrentWorkItem;
Running = false;
}
if (result.Wait(new TimeSpan((long)timeout * 100000)))
// Wait for the current event to complete.
if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000)))
{
return true;
}
lock (m_EventQueue)
lock (EventQueue)
{
result = m_CurrentResult;
workItem = m_CurrentWorkItem;
}
if (result == null)
if (workItem == null)
return true;
// If the event still hasn't stopped and we the stop isn't the result of script or object removal, then
// forcibly abort the work item (this aborts the underlying thread).
if (!m_InSelfDelete)
result.Abort();
lock (m_EventQueue)
{
m_CurrentResult = null;
// m_log.ErrorFormat(
// "[SCRIPT INSTANCE]: Aborting script {0} {1} in prim {2} {3} {4} {5}",
// ScriptName, ItemID, PrimName, ObjectID, m_InSelfDelete, DateTime.Now.Ticks);
workItem.Abort();
}
lock (EventQueue)
{
m_CurrentWorkItem = null;
}
return true;
@@ -603,10 +566,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
throw new EventAbortException();
}
/// <summary>
/// Post an event to this script instance.
/// </summary>
/// <remarks>
/// The request to run the event is sent
/// </remarks>
/// <param name="data"></param>
public void PostEvent(EventParams data)
{
// m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
// PrimName, ScriptName, data.EventName, State);
if (!Running)
return;
@@ -621,9 +591,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks;
}
lock (m_EventQueue)
lock (EventQueue)
{
if (m_EventQueue.Count >= m_MaxScriptQueue)
if (EventQueue.Count >= m_MaxScriptQueue)
return;
if (data.EventName == "timer")
@@ -667,11 +637,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_CollisionInQueue = true;
}
m_EventQueue.Enqueue(data);
EventQueue.Enqueue(data);
if (m_CurrentResult == null)
if (m_CurrentWorkItem == null)
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
m_CurrentWorkItem = Engine.QueueEventHandler(this);
}
}
}
@@ -682,6 +652,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
/// <returns></returns>
public object EventProcessor()
{
// We check here as the thread stopping this instance from running may itself hold the m_Script lock.
if (!Running)
return 0;
lock (m_Script)
{
// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
@@ -691,18 +665,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
EventParams data = null;
lock (m_EventQueue)
lock (EventQueue)
{
data = (EventParams) m_EventQueue.Dequeue();
data = (EventParams)EventQueue.Dequeue();
if (data == null) // Shouldn't happen
{
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
if (EventQueue.Count > 0 && Running && !ShuttingDown)
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
m_CurrentWorkItem = Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
m_CurrentWorkItem = null;
}
return 0;
}
@@ -725,28 +699,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (data.EventName == "state") // Hardcoded state change
{
// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
// m_PrimName, m_ScriptName, data.Params[0].ToString());
m_State = data.Params[0].ToString();
AsyncCommandManager.RemoveScript(m_Engine,
m_LocalID, m_ItemID);
// PrimName, ScriptName, data.Params[0].ToString());
State = data.Params[0].ToString();
AsyncCommandManager.RemoveScript(Engine,
LocalID, ItemID);
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
SceneObjectPart part = Engine.World.GetSceneObjectPart(
LocalID);
if (part != null)
{
part.SetScriptEvents(m_ItemID,
part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
}
}
else
{
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
if (Engine.World.PipeEventsForScript(LocalID) ||
data.EventName == "control") // Don't freeze avies!
{
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
SceneObjectPart part = Engine.World.GetSceneObjectPart(
LocalID);
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
// PrimName, ScriptName, data.EventName, State);
try
{
@@ -754,8 +728,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_EventStart = DateTime.Now;
m_InEvent = true;
int start = Util.EnvironmentTickCount();
// Reset the measurement period when we reach the end of the current one.
if (start - MeasurementPeriodTickStart > MaxMeasurementPeriod)
MeasurementPeriodTickStart = start;
m_Script.ExecuteEvent(State, data.EventName, data.Params);
MeasurementPeriodExecutionTime += Util.EnvironmentTickCount() - start;
m_InEvent = false;
m_CurrentEvent = String.Empty;
@@ -764,7 +746,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// This will be the very first event we deliver
// (state_entry) in default state
//
SaveState(m_Assembly);
m_SaveState = false;
@@ -788,7 +769,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (text.Length > 1000)
text = text.Substring(0, 1000);
m_Engine.World.SimChat(Utils.StringToBytes(text),
Engine.World.SimChat(Utils.StringToBytes(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
@@ -810,27 +791,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
m_InSelfDelete = true;
if (part != null)
m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
Engine.World.DeleteSceneObject(part.ParentGroup, false);
}
else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
{
m_InSelfDelete = true;
if (part != null)
part.Inventory.RemoveInventoryItem(m_ItemID);
part.Inventory.RemoveInventoryItem(ItemID);
}
}
}
}
lock (m_EventQueue)
// If there are more events and we are currently running and not shutting down, then ask the
// script engine to run the next event.
lock (EventQueue)
{
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
if (EventQueue.Count > 0 && Running && !ShuttingDown)
{
m_CurrentResult = m_Engine.QueueEventHandler(this);
m_CurrentWorkItem = Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
m_CurrentWorkItem = null;
}
}
@@ -859,15 +842,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
ReleaseControls();
Stop(0);
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
m_EventQueue.Clear();
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
EventQueue.Clear();
m_Script.ResetVars();
m_State = "default";
State = "default";
part.SetScriptEvents(m_ItemID,
part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
if (running)
Start();
@@ -884,16 +867,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
ReleaseControls();
m_Script.ResetVars();
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
m_EventQueue.Clear();
EventQueue.Clear();
m_Script.ResetVars();
m_State = "default";
State = "default";
part.SetScriptEvents(m_ItemID,
part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
if (m_CurrentEvent != "state_entry")
@@ -940,8 +923,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public void SaveState(string assembly)
{
// If we're currently in an event, just tell it to save upon return
//
if (m_InEvent)
@@ -950,7 +931,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
return;
}
PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
string xml = ScriptSerializer.Serialize(this);
@@ -962,7 +943,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
try
{
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"));
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
Byte[] buf = enc.GetBytes(xml);
fs.Write(buf, 0, buf.Length);
@@ -972,7 +953,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
// m_log.Error("Unable to save xml\n"+e.ToString());
}
//if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
//if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")))
//{
// throw new Exception("Completed persistence save, but no file was created");
//}
@@ -989,7 +970,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public override string ToString()
{
return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName);
return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName);
}
string FormatException(Exception e)
@@ -1057,7 +1038,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// Force an update of the in-memory plugin data
//
PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
return ScriptSerializer.Serialize(this);
}

View File

@@ -0,0 +1,168 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
/// <summary>
/// Tests for inventory functions in LSL
/// </summary>
[TestFixture]
public class LSL_ApiInventoryTests
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public void SetUp()
{
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
/// <summary>
/// Test giving inventory from an object to an object where both are owned by the same user.
/// </summary>
[Test]
public void TestLlGiveInventoryO2OSameOwner()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
string inventoryItemName = "item1";
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
m_scene.AddSceneObject(so1);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
// Create a second object
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
m_scene.AddSceneObject(so2);
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
// Item has copy permissions so original should stay intact.
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
Assert.That(originalItems.Count, Is.EqualTo(1));
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
Assert.That(copiedItems.Count, Is.EqualTo(1));
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
}
/// <summary>
/// Test giving inventory from an object to an object where they have different owners
/// </summary>
[Test]
public void TestLlGiveInventoryO2ODifferentOwners()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID user1Id = TestHelpers.ParseTail(0x1);
UUID user2Id = TestHelpers.ParseTail(0x2);
string inventoryItemName = "item1";
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
// Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20);
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
// Create a second object
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
m_scene.AddSceneObject(so2);
LSL_Api api2 = new LSL_Api();
api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID);
// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
{
// Item has copy permissions so original should stay intact.
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
Assert.That(originalItems.Count, Is.EqualTo(1));
// Should have not copied
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
Assert.That(copiedItems.Count, Is.EqualTo(0));
}
// *** Secondly, we turn on allow inventory drop in the target and retest. ***
api2.llAllowInventoryDrop(1);
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
{
// Item has copy permissions so original should stay intact.
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
Assert.That(originalItems.Count, Is.EqualTo(1));
// Should now have copied.
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
Assert.That(copiedItems.Count, Is.EqualTo(1));
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
}
}
}
}

View File

@@ -46,7 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[TestFixture, LongRunning]
public class LSL_ApiTest
{
private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
private const float FLOAT_ACCURACY = 0.00005f;
@@ -55,7 +54,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[SetUp]
public void SetUp()
{
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
@@ -75,6 +73,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestllAngleBetween()
{
TestHelpers.InMethod();
CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1);
CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1);
CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1);
@@ -158,6 +158,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// llRot2Euler test.
public void TestllRot2Euler()
{
TestHelpers.InMethod();
// 180, 90 and zero degree rotations.
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, 0.707107f));
@@ -256,6 +258,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// llSetPrimitiveParams and llGetPrimitiveParams test.
public void TestllSetPrimitiveParams()
{
TestHelpers.InMethod();
// Create Prim1.
Scene scene = SceneHelpers.SetupScene();
string obj1Name = "Prim1";
@@ -486,9 +490,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
}
[Test]
// llVecNorm test.
public void TestllVecNorm()
{
TestHelpers.InMethod();
// Check special case for normalizing zero vector.
CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d));
// Check various vectors.

View File

@@ -213,6 +213,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestConstructFromInt()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
foreach (KeyValuePair<int, double> number in m_intDoubleSet)
@@ -228,6 +230,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestConstructFromDouble()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
foreach (KeyValuePair<double, double> number in m_doubleDoubleSet)
@@ -243,6 +247,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestExplicitCastLSLFloatToInt()
{
TestHelpers.InMethod();
int testNumber;
foreach (KeyValuePair<double, int> number in m_doubleIntSet)
@@ -258,6 +264,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestExplicitCastLSLFloatToUint()
{
TestHelpers.InMethod();
uint testNumber;
foreach (KeyValuePair<double, int> number in m_doubleUintSet)
@@ -273,6 +281,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestImplicitCastLSLFloatToBooleanTrue()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
bool testBool;
@@ -291,6 +301,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestImplicitCastLSLFloatToBooleanFalse()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat = new LSL_Types.LSLFloat(0.0);
bool testBool = testFloat;
@@ -303,6 +315,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestImplicitCastIntToLSLFloat()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
foreach (int number in m_intList)
@@ -318,6 +332,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestImplicitCastLSLIntegerToLSLFloat()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
foreach (int number in m_intList)
@@ -333,6 +349,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestExplicitCastLSLIntegerToLSLFloat()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
foreach (int number in m_intList)
@@ -348,6 +366,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestExplicitCastStringToLSLFloat()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
foreach (KeyValuePair<string, double> number in m_stringDoubleSet)
@@ -363,6 +383,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestExplicitCastLSLStringToLSLFloat()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
foreach (KeyValuePair<string, double> number in m_stringDoubleSet)
@@ -378,6 +400,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestImplicitCastDoubleToLSLFloat()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
foreach (double number in m_doubleList)
@@ -393,6 +417,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestImplicitCastLSLFloatToDouble()
{
TestHelpers.InMethod();
double testNumber;
LSL_Types.LSLFloat testFloat;
@@ -411,26 +437,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestExplicitCastLSLFloatToFloat()
{
float testFloat;
float numberAsFloat;
LSL_Types.LSLFloat testLSLFloat;
foreach (double number in m_doubleList)
{
testLSLFloat = new LSL_Types.LSLFloat(number);
numberAsFloat = (float)number;
testFloat = (float)testLSLFloat;
TestHelpers.InMethod();
Assert.That((double)testFloat, new DoubleToleranceConstraint((double)numberAsFloat, _lowPrecisionTolerance));
}
float testFloat;
float numberAsFloat;
LSL_Types.LSLFloat testLSLFloat;
foreach (double number in m_doubleList)
{
testLSLFloat = new LSL_Types.LSLFloat(number);
numberAsFloat = (float)number;
testFloat = (float)testLSLFloat;
Assert.That((double)testFloat, new DoubleToleranceConstraint((double)numberAsFloat, _lowPrecisionTolerance));
}
}
/// <summary>
/// Tests the equality (==) operator.
/// </summary>
[Test]
public void TestEqualsOperator()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloatA, testFloatB;
foreach (double number in m_doubleList)
@@ -450,6 +480,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestNotEqualOperator()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloatA, testFloatB;
foreach (double number in m_doubleList)
@@ -469,6 +501,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestIncrementOperator()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
double testNumber;
@@ -493,6 +527,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestDecrementOperator()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
double testNumber;
@@ -517,6 +553,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestToString()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
foreach (KeyValuePair<double, string> number in m_doubleStringSet)
@@ -532,6 +570,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestAddTwoLSLFloats()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testResult;
foreach (KeyValuePair<double, double> number in m_doubleDoubleSet)
@@ -547,6 +587,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestSubtractTwoLSLFloats()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testResult;
foreach (KeyValuePair<double, double> number in m_doubleDoubleSet)
@@ -562,6 +604,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestMultiplyTwoLSLFloats()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testResult;
foreach (KeyValuePair<double, double> number in m_doubleDoubleSet)
@@ -577,6 +621,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestDivideTwoLSLFloats()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testResult;
foreach (KeyValuePair<double, double> number in m_doubleDoubleSet)
@@ -595,6 +641,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestImplicitCastBooleanToLSLFloat()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat;
testFloat = (1 == 0);
@@ -610,4 +658,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.That(testFloat.value, new DoubleToleranceConstraint(1.0, _lowPrecisionTolerance));
}
}
}
}

View File

@@ -79,6 +79,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestExplicitCastLSLFloatToLSLInteger()
{
TestHelpers.InMethod();
LSL_Types.LSLInteger testInteger;
foreach (KeyValuePair<double, int> number in m_doubleIntSet)
@@ -94,6 +96,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestExplicitCastStringToLSLInteger()
{
TestHelpers.InMethod();
LSL_Types.LSLInteger testInteger;
foreach (KeyValuePair<string, int> number in m_stringIntSet)
@@ -109,6 +113,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestExplicitCastLSLStringToLSLInteger()
{
TestHelpers.InMethod();
LSL_Types.LSLInteger testInteger;
foreach (KeyValuePair<string, int> number in m_stringIntSet)
@@ -124,6 +130,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestImplicitCastBooleanToLSLInteger()
{
TestHelpers.InMethod();
LSL_Types.LSLInteger testInteger;
testInteger = (1 == 0);

View File

@@ -71,6 +71,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestConstructFromLSLFloat()
{
TestHelpers.InMethod();
LSL_Types.LSLString testString;
foreach (KeyValuePair<double, string> number in m_doubleStringSet)
@@ -86,6 +88,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestExplicitCastLSLFloatToLSLString()
{
TestHelpers.InMethod();
LSL_Types.LSLString testString;
foreach (KeyValuePair<double, string> number in m_doubleStringSet)
@@ -101,6 +105,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestExplicitCastLSLStringToQuaternion()
{
TestHelpers.InMethod();
string quaternionString = "<0.00000, 0.70711, 0.00000, 0.70711>";
LSL_Types.LSLString quaternionLSLString = new LSL_Types.LSLString(quaternionString);
@@ -118,6 +124,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestImplicitCastBooleanToLSLFloat()
{
TestHelpers.InMethod();
LSL_Types.LSLString testString;
testString = (LSL_Types.LSLString) (1 == 0);

View File

@@ -44,6 +44,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestConcatenateString()
{
TestHelpers.InMethod();
LSL_Types.list testList = new LSL_Types.list(new LSL_Types.LSLInteger(1), new LSL_Types.LSLInteger('a'), new LSL_Types.LSLString("test"));
testList += new LSL_Types.LSLString("addition");
@@ -64,6 +66,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestConcatenateInteger()
{
TestHelpers.InMethod();
LSL_Types.list testList = new LSL_Types.list(new LSL_Types.LSLInteger(1), new LSL_Types.LSLInteger('a'), new LSL_Types.LSLString("test"));
testList += new LSL_Types.LSLInteger(20);
@@ -84,6 +88,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestConcatenateDouble()
{
TestHelpers.InMethod();
LSL_Types.list testList = new LSL_Types.list(new LSL_Types.LSLInteger(1), new LSL_Types.LSLInteger('a'), new LSL_Types.LSLString("test"));
testList += new LSL_Types.LSLFloat(2.0f);
@@ -104,6 +110,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestCastLSLIntegerItemToLSLInteger()
{
TestHelpers.InMethod();
LSL_Types.LSLInteger testValue = new LSL_Types.LSLInteger(123);
LSL_Types.list testList = new LSL_Types.list(testValue);
@@ -116,6 +124,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestCastLSLFloatItemToLSLFloat()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testValue = new LSL_Types.LSLFloat(123.45678987);
LSL_Types.list testList = new LSL_Types.list(testValue);
@@ -128,6 +138,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestCastLSLStringItemToLSLString()
{
TestHelpers.InMethod();
LSL_Types.LSLString testValue = new LSL_Types.LSLString("hello there");
LSL_Types.list testList = new LSL_Types.list(testValue);
@@ -140,6 +152,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestCastVector3ItemToVector3()
{
TestHelpers.InMethod();
LSL_Types.Vector3 testValue = new LSL_Types.Vector3(12.34, 56.987654, 0.00987);
LSL_Types.list testList = new LSL_Types.list(testValue);
@@ -151,6 +165,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestCastQuaternionItemToQuaternion()
{
TestHelpers.InMethod();
LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.34, 56.44323, 765.983421, 0.00987);
LSL_Types.list testList = new LSL_Types.list(testValue);
@@ -165,6 +181,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestGetLSLIntegerItemForLSLIntegerItem()
{
TestHelpers.InMethod();
LSL_Types.LSLInteger testValue = new LSL_Types.LSLInteger(999911);
LSL_Types.list testList = new LSL_Types.list(testValue);
@@ -177,6 +195,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestGetLSLFloatItemForLSLFloatItem()
{
TestHelpers.InMethod();
LSL_Types.LSLFloat testValue = new LSL_Types.LSLFloat(321.45687876);
LSL_Types.list testList = new LSL_Types.list(testValue);
@@ -189,11 +209,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestGetLSLFloatItemForLSLIntegerItem()
{
LSL_Types.LSLInteger testValue = new LSL_Types.LSLInteger(3060987);
LSL_Types.LSLFloat testFloatValue = new LSL_Types.LSLFloat(testValue);
LSL_Types.list testList = new LSL_Types.list(testValue);
TestHelpers.InMethod();
Assert.AreEqual(testFloatValue, testList.GetLSLFloatItem(0));
LSL_Types.LSLInteger testValue = new LSL_Types.LSLInteger(3060987);
LSL_Types.LSLFloat testFloatValue = new LSL_Types.LSLFloat(testValue);
LSL_Types.list testList = new LSL_Types.list(testValue);
Assert.AreEqual(testFloatValue, testList.GetLSLFloatItem(0));
}
/// <summary>
@@ -202,6 +224,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestGetLSLStringItemForLSLStringItem()
{
TestHelpers.InMethod();
LSL_Types.LSLString testValue = new LSL_Types.LSLString("hello all");
LSL_Types.list testList = new LSL_Types.list(testValue);
@@ -214,6 +238,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestGetLSLStringItemForKeyItem()
{
TestHelpers.InMethod();
LSL_Types.key testValue
= new LSL_Types.key("98000000-0000-2222-3333-100000001000");
LSL_Types.LSLString testStringValue = new LSL_Types.LSLString(testValue);
@@ -228,6 +254,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestGetVector3ItemForVector3Item()
{
TestHelpers.InMethod();
LSL_Types.Vector3 testValue = new LSL_Types.Vector3(92.34, 58.98754, -0.10987);
LSL_Types.list testList = new LSL_Types.list(testValue);
@@ -239,6 +267,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestGetQuaternionItemForQuaternionItem()
{
TestHelpers.InMethod();
LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.64, 59.43723, 765.3421, 4.00987);
LSL_Types.list testList = new LSL_Types.list(testValue);
@@ -251,6 +281,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test]
public void TestGetKeyItemForKeyItem()
{
TestHelpers.InMethod();
LSL_Types.key testValue
= new LSL_Types.key("00000000-0000-2222-3333-100000001012");
LSL_Types.list testList = new LSL_Types.list(testValue);
@@ -258,4 +290,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.AreEqual(testValue, testList.GetKeyItem(0));
}
}
}
}

View File

@@ -32,16 +32,17 @@ using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
/// <summary>
/// Tests for Vector3
/// </summary>
[TestFixture]
public class LSL_TypesTestVector3
{
/// <summary>
/// Tests for Vector3
/// </summary>
[Test]
public void TestDotProduct()
{
TestHelpers.InMethod();
// The numbers we test for.
Dictionary<string, double> expectsSet = new Dictionary<string, double>();
expectsSet.Add("<1, 2, 3> * <2, 3, 4>", 20.0);

View File

@@ -49,7 +49,10 @@ using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Interfaces;
using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>;
@@ -173,12 +176,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
get { return m_ConfigSource; }
}
/// <summary>
/// Event fired after the script engine has finished removing a script.
/// </summary>
public event ScriptRemoved OnScriptRemoved;
/// <summary>
/// Event fired after the script engine has finished removing a script from an object.
/// </summary>
public event ObjectRemoved OnObjectRemoved;
//
// IRegionModule functions
//
public void Initialise(IConfigSource configSource)
{
if (configSource.Configs["XEngine"] == null)
@@ -373,6 +380,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
return;
MainConsole.Instance.OutputFormat(GetStatusReport());
}
public string GetStatusReport()
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat("Status of XEngine instance for {0}\n", m_Scene.RegionInfo.RegionName);
@@ -381,12 +393,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
sb.AppendFormat("Unique scripts : {0}\n", m_uniqueScripts.Count);
sb.AppendFormat("Scripts waiting for load : {0}\n", m_CompileQueue.Count);
sb.AppendFormat("Max threads : {0}\n", m_ThreadPool.MaxThreads);
sb.AppendFormat("Min threads : {0}\n", m_ThreadPool.MinThreads);
sb.AppendFormat("Allocated threads : {0}\n", m_ThreadPool.ActiveThreads);
sb.AppendFormat("In use threads : {0}\n", m_ThreadPool.InUseThreads);
sb.AppendFormat("Work items waiting : {0}\n", m_ThreadPool.WaitingCallbacks);
// sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count);
MainConsole.Instance.OutputFormat(sb.ToString());
SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(this);
sb.AppendFormat("Sensors : {0}\n", sr != null ? sr.SensorsCount : 0);
Dataserver ds = AsyncCommandManager.GetDataserverPlugin(this);
sb.AppendFormat("Dataserver requests : {0}\n", ds != null ? ds.DataserverRequestsCount : 0);
Timer t = AsyncCommandManager.GetTimerPlugin(this);
sb.AppendFormat("Timers : {0}\n", t != null ? t.TimersCount : 0);
Listener l = AsyncCommandManager.GetListenerPlugin(this);
sb.AppendFormat("Listeners : {0}\n", l != null ? l.ListenerCount : 0);
return sb.ToString();
}
public void HandleShowScripts(string module, string[] cmdparams)
@@ -973,7 +999,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
lock (m_Scripts)
{
// Create the object record
if ((!m_Scripts.ContainsKey(itemID)) ||
(m_Scripts[itemID].AssetID != assetID))
{
@@ -1063,7 +1088,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (!m_PrimObjects[localID].Contains(itemID))
m_PrimObjects[localID].Add(itemID);
}
if (!m_Assemblies.ContainsKey(assetID))
@@ -1102,7 +1126,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
instance.ClearQueue();
instance.Stop(0);
// Give the script some time to finish processing its last event. Simply aborting the script thread can
// cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort.
instance.Stop(1000);
// bool objectRemoved = false;
lock (m_PrimObjects)
@@ -1133,14 +1161,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
UnloadAppDomain(instance.AppDomain);
}
instance = null;
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
if (handlerObjectRemoved != null)
{
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
handlerObjectRemoved(part.UUID);
}
handlerObjectRemoved(instance.ObjectID);
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
if (handlerScriptRemoved != null)
@@ -1872,6 +1895,59 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
}
public Dictionary<uint, float> GetObjectScriptsExecutionTimes()
{
long tickNow = Util.EnvironmentTickCount();
Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
lock (m_Scripts)
{
foreach (IScriptInstance si in m_Scripts.Values)
{
if (!topScripts.ContainsKey(si.LocalID))
topScripts[si.RootLocalID] = 0;
// long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
// float framesElapsed = ticksElapsed / (18.1818 * TimeSpan.TicksPerMillisecond);
// Execution time of the script adjusted by it's measurement period to make scripts started at
// different times comparable.
// float adjustedExecutionTime
// = (float)si.MeasurementPeriodExecutionTime
// / ((float)(tickNow - si.MeasurementPeriodTickStart) / ScriptInstance.MaxMeasurementPeriod)
// / TimeSpan.TicksPerMillisecond;
long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
// Avoid divide by zerp
if (ticksElapsed == 0)
ticksElapsed = 1;
// Scale execution time to the ideal 55 fps frame time for these reasons.
//
// 1) XEngine does not execute scripts per frame, unlike other script engines. Hence, there is no
// 'script execution time per frame', which is the original purpose of this value.
//
// 2) Giving the raw execution times is misleading since scripts start at different times, making
// it impossible to compare scripts.
//
// 3) Scaling the raw execution time to the time that the script has been running is better but
// is still misleading since a script that has just been rezzed may appear to have been running
// for much longer.
//
// 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect
// since the figure does not represent actual execution time and very hard running scripts will
// never exceed 18ms (though this is a very high number for script execution so is a warning sign).
float adjustedExecutionTime
= ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f;
topScripts[si.RootLocalID] += adjustedExecutionTime;
}
}
return topScripts;
}
public void SuspendScript(UUID itemID)
{
// m_log.DebugFormat("[XEngine]: Received request to suspend script with ID {0}", itemID);

View File

@@ -224,13 +224,11 @@ namespace OpenSim.Region.UserStatistics
concurrencyCounter--;
response_code = 200;
}
else
{
strOut = MainServer.Instance.GetHTTP404("");
}
responsedata["int_response_code"] = response_code;
responsedata["content_type"] = contenttype;
@@ -247,43 +245,44 @@ namespace OpenSim.Region.UserStatistics
// TODO: FIXME: implement stats migrations
const string SQL = @"SELECT * FROM migrations LIMIT 1";
SqliteCommand cmd = new SqliteCommand(SQL, db);
try
using (SqliteCommand cmd = new SqliteCommand(SQL, db))
{
cmd.ExecuteNonQuery();
}
catch (SqliteSyntaxException)
{
CreateTables(db);
try
{
cmd.ExecuteNonQuery();
}
catch (SqliteSyntaxException)
{
CreateTables(db);
}
}
}
}
public void CreateTables(SqliteConnection db)
{
SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db);
createcmd.ExecuteNonQuery();
using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db))
{
createcmd.ExecuteNonQuery();
createcmd.CommandText = SQL_MIGRA_TABLE_CREATE;
createcmd.ExecuteNonQuery();
createcmd.CommandText = SQL_MIGRA_TABLE_CREATE;
createcmd.ExecuteNonQuery();
}
}
public virtual void PostInitialise()
{
if (!enabled)
{
return;
}
AddHandlers();
}
public virtual void Close()
{
if (!enabled)
{
return;
}
dbConn.Close();
dbConn.Dispose();
m_sessions.Clear();
@@ -304,7 +303,8 @@ namespace OpenSim.Region.UserStatistics
public void OnRegisterCaps(UUID agentID, Caps caps)
{
m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
// m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
string capsPath = "/CAPS/VS/" + UUID.Random();
caps.RegisterHandler("ViewerStats",
new RestStreamHandler("POST", capsPath,
@@ -318,7 +318,6 @@ namespace OpenSim.Region.UserStatistics
public void OnDeRegisterCaps(UUID agentID, Caps caps)
{
}
protected virtual void AddHandlers()
@@ -368,7 +367,6 @@ namespace OpenSim.Region.UserStatistics
public void OnMakeChildAgent(ScenePresence agent)
{
}
public void OnClientClosed(UUID agentID, Scene scene)
@@ -430,6 +428,7 @@ namespace OpenSim.Region.UserStatistics
return scene.RegionInfo.RegionID;
}
}
return UUID.Zero;
}
@@ -458,14 +457,14 @@ namespace OpenSim.Region.UserStatistics
UserSessionData usd;
OSD message = OSDParser.DeserializeLLSDXml(request);
OSDMap mmap;
lock (m_sessions)
{
if (agentID != UUID.Zero)
{
if (!m_sessions.ContainsKey(agentID))
{
m_log.Warn("[WEB STATS MODULE]: no session for stat disclosure");
m_log.WarnFormat("[WEB STATS MODULE]: no session for stat disclosure for agent {0}", agentID);
return new UserSessionID();
}
uid = m_sessions[agentID];
@@ -585,8 +584,6 @@ namespace OpenSim.Region.UserStatistics
usd.n_out_kb = (float)net_out["kbytes"].AsReal();
usd.n_out_pk = net_out["packets"].AsInteger();
}
}
}
@@ -602,83 +599,85 @@ namespace OpenSim.Region.UserStatistics
lock (db)
{
SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db);
updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":region_id", uid.session_data.region_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":last_updated", (int) uid.session_data.last_updated));
updatecmd.Parameters.Add(new SqliteParameter(":remote_ip", uid.session_data.remote_ip));
updatecmd.Parameters.Add(new SqliteParameter(":name_f", uid.session_data.name_f));
updatecmd.Parameters.Add(new SqliteParameter(":name_l", uid.session_data.name_l));
updatecmd.Parameters.Add(new SqliteParameter(":avg_agents_in_view", uid.session_data.avg_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":min_agents_in_view",
(int) uid.session_data.min_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":max_agents_in_view",
(int) uid.session_data.max_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":mode_agents_in_view",
(int) uid.session_data.mode_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":avg_fps", uid.session_data.avg_fps));
updatecmd.Parameters.Add(new SqliteParameter(":min_fps", uid.session_data.min_fps));
updatecmd.Parameters.Add(new SqliteParameter(":max_fps", uid.session_data.max_fps));
updatecmd.Parameters.Add(new SqliteParameter(":mode_fps", uid.session_data.mode_fps));
updatecmd.Parameters.Add(new SqliteParameter(":a_language", uid.session_data.a_language));
updatecmd.Parameters.Add(new SqliteParameter(":mem_use", uid.session_data.mem_use));
updatecmd.Parameters.Add(new SqliteParameter(":meters_traveled", uid.session_data.meters_traveled));
updatecmd.Parameters.Add(new SqliteParameter(":avg_ping", uid.session_data.avg_ping));
updatecmd.Parameters.Add(new SqliteParameter(":min_ping", uid.session_data.min_ping));
updatecmd.Parameters.Add(new SqliteParameter(":max_ping", uid.session_data.max_ping));
updatecmd.Parameters.Add(new SqliteParameter(":mode_ping", uid.session_data.mode_ping));
updatecmd.Parameters.Add(new SqliteParameter(":regions_visited", uid.session_data.regions_visited));
updatecmd.Parameters.Add(new SqliteParameter(":run_time", uid.session_data.run_time));
updatecmd.Parameters.Add(new SqliteParameter(":avg_sim_fps", uid.session_data.avg_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":min_sim_fps", uid.session_data.min_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":max_sim_fps", uid.session_data.max_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":mode_sim_fps", uid.session_data.mode_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":start_time", uid.session_data.start_time));
updatecmd.Parameters.Add(new SqliteParameter(":client_version", uid.session_data.client_version));
updatecmd.Parameters.Add(new SqliteParameter(":s_cpu", uid.session_data.s_cpu));
updatecmd.Parameters.Add(new SqliteParameter(":s_gpu", uid.session_data.s_gpu));
updatecmd.Parameters.Add(new SqliteParameter(":s_os", uid.session_data.s_os));
updatecmd.Parameters.Add(new SqliteParameter(":s_ram", uid.session_data.s_ram));
updatecmd.Parameters.Add(new SqliteParameter(":d_object_kb", uid.session_data.d_object_kb));
updatecmd.Parameters.Add(new SqliteParameter(":d_texture_kb", uid.session_data.d_texture_kb));
updatecmd.Parameters.Add(new SqliteParameter(":d_world_kb", uid.session_data.d_world_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_in_kb", uid.session_data.n_in_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_in_pk", uid.session_data.n_in_pk));
updatecmd.Parameters.Add(new SqliteParameter(":n_out_kb", uid.session_data.n_out_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_out_pk", uid.session_data.n_out_pk));
updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped));
updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends));
updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid));
updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit));
updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent));
updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet));
updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString()));
// m_log.Debug("UPDATE");
int result = updatecmd.ExecuteNonQuery();
if (result == 0)
using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db))
{
// m_log.Debug("INSERT");
updatecmd.CommandText = SQL_STATS_TABLE_INSERT;
try
{
updatecmd.ExecuteNonQuery();
}
catch (SqliteExecutionException)
{
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage Execution Exception");
}
catch (SqliteSyntaxException)
{
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage SQL Syntax Exception");
}
updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":region_id", uid.session_data.region_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":last_updated", (int) uid.session_data.last_updated));
updatecmd.Parameters.Add(new SqliteParameter(":remote_ip", uid.session_data.remote_ip));
updatecmd.Parameters.Add(new SqliteParameter(":name_f", uid.session_data.name_f));
updatecmd.Parameters.Add(new SqliteParameter(":name_l", uid.session_data.name_l));
updatecmd.Parameters.Add(new SqliteParameter(":avg_agents_in_view", uid.session_data.avg_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":min_agents_in_view",
(int) uid.session_data.min_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":max_agents_in_view",
(int) uid.session_data.max_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":mode_agents_in_view",
(int) uid.session_data.mode_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":avg_fps", uid.session_data.avg_fps));
updatecmd.Parameters.Add(new SqliteParameter(":min_fps", uid.session_data.min_fps));
updatecmd.Parameters.Add(new SqliteParameter(":max_fps", uid.session_data.max_fps));
updatecmd.Parameters.Add(new SqliteParameter(":mode_fps", uid.session_data.mode_fps));
updatecmd.Parameters.Add(new SqliteParameter(":a_language", uid.session_data.a_language));
updatecmd.Parameters.Add(new SqliteParameter(":mem_use", uid.session_data.mem_use));
updatecmd.Parameters.Add(new SqliteParameter(":meters_traveled", uid.session_data.meters_traveled));
updatecmd.Parameters.Add(new SqliteParameter(":avg_ping", uid.session_data.avg_ping));
updatecmd.Parameters.Add(new SqliteParameter(":min_ping", uid.session_data.min_ping));
updatecmd.Parameters.Add(new SqliteParameter(":max_ping", uid.session_data.max_ping));
updatecmd.Parameters.Add(new SqliteParameter(":mode_ping", uid.session_data.mode_ping));
updatecmd.Parameters.Add(new SqliteParameter(":regions_visited", uid.session_data.regions_visited));
updatecmd.Parameters.Add(new SqliteParameter(":run_time", uid.session_data.run_time));
updatecmd.Parameters.Add(new SqliteParameter(":avg_sim_fps", uid.session_data.avg_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":min_sim_fps", uid.session_data.min_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":max_sim_fps", uid.session_data.max_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":mode_sim_fps", uid.session_data.mode_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":start_time", uid.session_data.start_time));
updatecmd.Parameters.Add(new SqliteParameter(":client_version", uid.session_data.client_version));
updatecmd.Parameters.Add(new SqliteParameter(":s_cpu", uid.session_data.s_cpu));
updatecmd.Parameters.Add(new SqliteParameter(":s_gpu", uid.session_data.s_gpu));
updatecmd.Parameters.Add(new SqliteParameter(":s_os", uid.session_data.s_os));
updatecmd.Parameters.Add(new SqliteParameter(":s_ram", uid.session_data.s_ram));
updatecmd.Parameters.Add(new SqliteParameter(":d_object_kb", uid.session_data.d_object_kb));
updatecmd.Parameters.Add(new SqliteParameter(":d_texture_kb", uid.session_data.d_texture_kb));
updatecmd.Parameters.Add(new SqliteParameter(":d_world_kb", uid.session_data.d_world_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_in_kb", uid.session_data.n_in_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_in_pk", uid.session_data.n_in_pk));
updatecmd.Parameters.Add(new SqliteParameter(":n_out_kb", uid.session_data.n_out_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_out_pk", uid.session_data.n_out_pk));
updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped));
updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends));
updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid));
updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit));
updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent));
updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet));
updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString()));
// m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id);
int result = updatecmd.ExecuteNonQuery();
if (result == 0)
{
// m_log.DebugFormat("[WEB STATS MODULE]: Database stats insert for {0}", uid.session_data.agent_id);
updatecmd.CommandText = SQL_STATS_TABLE_INSERT;
try
{
updatecmd.ExecuteNonQuery();
}
catch (Exception e)
{
m_log.WarnFormat(
"[WEB STATS MODULE]: failed to write stats for {0}, storage Execution Exception {1}{2}",
uid.session_data.agent_id, e.Message, e.StackTrace);
}
}
}
}
}

View File

@@ -73,6 +73,20 @@ namespace OpenSim.Server.Handlers.Login
if (requestData != null)
{
// Debug code to show exactly what login parameters the viewer is sending us.
// TODO: Extract into a method that can be generally applied if one doesn't already exist.
// foreach (string key in requestData.Keys)
// {
// object value = requestData[key];
// Console.WriteLine("{0}:{1}", key, value);
// if (value is ArrayList)
// {
// ICollection col = value as ICollection;
// foreach (object item in col)
// Console.WriteLine(" {0}", item);
// }
// }
if (requestData.ContainsKey("first") && requestData["first"] != null &&
requestData.ContainsKey("last") && requestData["last"] != null && (
(requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||

View File

@@ -94,6 +94,5 @@ namespace OpenSim.Server.Handlers.Login
server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false);
server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
}
}
}

View File

@@ -296,9 +296,10 @@ namespace OpenSim.Services.HypergridService
aCircuit.firstname = account.FirstName;
aCircuit.lastname = account.LastName;
}
if (account == null && !aCircuit.lastname.StartsWith("@"))
if (account == null)
{
aCircuit.firstname = aCircuit.firstname + "." + aCircuit.lastname;
if (!aCircuit.lastname.StartsWith("@"))
aCircuit.firstname = aCircuit.firstname + "." + aCircuit.lastname;
try
{
Uri uri = new Uri(aCircuit.ServiceURLs["HomeURI"].ToString());

View File

@@ -521,7 +521,7 @@ namespace OpenSim.Services.UserAccountService
else
{
m_log.DebugFormat(
"[USER ACCOUNT SERVICE]; Created user inventory for {0} {1}", firstName, lastName);
"[USER ACCOUNT SERVICE]: Created user inventory for {0} {1}", firstName, lastName);
}
if (m_CreateDefaultAvatarEntries)

View File

@@ -154,7 +154,7 @@ namespace OpenSim.Tests.Torture
//
// However, that means that we need to manually run an update here to clear out that list so that deleted
// objects will be clean up by the garbage collector before the next stress test is run.
scene.Update();
scene.Update(1);
// Currently, we need to do this in order to garbage collect the scene objects ready for the next test run.
// However, what we really need to do is find out why the entire scene is not garbage collected in

View File

@@ -56,6 +56,10 @@ namespace pCampBot
{
Help();
}
else if (config.Get("firstname") == null || config.Get("lastname") == null || config.Get("password") == null)
{
Console.WriteLine("ERROR: You must supply a firstname, lastname and password for the bots.");
}
else
{
int botcount = config.GetInt("botcount", 1);

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View File

@@ -1,5 +1,5 @@
<configuration>
<dllmap os="osx" dll="sqlite3" target="./libsqlite3.dylib" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" wordsize="64" dll="sqlite3" target="./libsqlite3_64.so" />
<dllmap os="!windows,osx" cpu="x86" wordsize="32" dll="sqlite3" target="./libsqlite3_32.so" />
<dllmap os="osx" dll="sqlite3" target="lib64/libsqlite3.dylib" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" wordsize="64" dll="sqlite3" target="lib64/libsqlite3_64.so" />
<dllmap os="!windows,osx" cpu="x86" wordsize="32" dll="sqlite3" target="lib32/libsqlite3_32.so" />
</configuration>

View File

@@ -1,7 +1,7 @@
<configuration>
<dllmap os="osx" dll="ode" target="libode.dylib" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="ode" target="libode-x86_64" />
<dllmap os="!windows,osx" cpu="x86" dll="ode" target="libode" />
<dllmap os="!windows,osx" cpu="ppc64" dll="ode" target="libode-ppc64" />
<dllmap os="!windows,osx" cpu="s390x" dll="ode" target="libode-s390x" />
</configuration>
<dllmap os="osx" dll="ode" target="lib64/libode.dylib" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="ode" target="lib64/libode-x86_64" />
<dllmap os="!windows,osx" cpu="x86" dll="ode" target="lib32/libode" />
<dllmap os="!windows,osx" cpu="ppc64" dll="ode" target="lib64/libode-ppc64" />
<dllmap os="!windows,osx" cpu="s390x" dll="ode" target="lib64/libode-s390x" />
</configuration>

View File

@@ -1,7 +1,7 @@
<configuration>
<dllmap os="osx" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet-x86_64.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" />
<dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" />
<dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet-x86_64.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" />
<dllmap os="osx" dll="openjpeg-dotnet.dll" target="lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet.dll" target="lib32/libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet-x86_64.dll" target="lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" />
<dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet.dll" target="lib32/libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" />
<dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet-x86_64.dll" target="lib64/libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" />
</configuration>

View File

@@ -36,7 +36,6 @@
[Startup]
;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
;; Console prompt
;; Certain special characters can be used to customize the prompt
@@ -173,6 +172,7 @@
;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
;; Permission modules to use, separated by comma.
;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
; permissionmodules = DefaultPermissionsModule
;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
@@ -194,6 +194,15 @@
; region_manager_is_god = false
; parcel_owner_is_god = true
;; More control over permissions
;; This is definitely not SL!
; Provides a simple control for land owners to give build rights to specific avatars
; in publicly accessible parcels that disallow object creation in general.
; Owners specific avatars by adding them to the Access List of the parcel
; without having to use the Groups feature
; simple_build_permissions = false
;; Default script engine to use. Currently, we only have XEngine
; DefaultScriptEngine = "XEngine"
@@ -773,11 +782,9 @@
;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
; Enabled = false
[PrimLimitsModule]
;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false
;; Enable parcel prim limits. Off by default to emulate pre-existing behavior.
; EnforcePrimLimits = false
[Terrain]
;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
; InitialTerrain = "pinhead-island"
[Architecture]

View File

@@ -260,6 +260,14 @@
; Default value is all
; allowed_script_editors = all
; Provides a simple control for land owners to give build rights to specific avatars
; in publicly accessible parcels that disallow object creation in general.
; Owners specific avatars by adding them to the Access List of the parcel
; without having to use the Groups feature
; Disabled by default
; simple_build_permissions = False
; ##
; ## SCRIPT ENGINE
; ##
@@ -1512,6 +1520,9 @@
;; Enable Non Player Character (NPC) facilities
Enabled = false
[Terrain]
InitialTerrain = "pinhead-island"
;;
;; If you are using a simian grid frontend you can enable
;; this module to upload tile images for the mapping fn

View File

@@ -14,6 +14,7 @@
AvatarServices = "RemoteAvatarServicesConnector"
NeighbourServices = "RemoteNeighbourServicesConnector"
AuthenticationServices = "RemoteAuthenticationServicesConnector"
AuthorizationServices = "LocalAuthorizationServicesConnector"
PresenceServices = "RemotePresenceServicesConnector"
UserAccountServices = "RemoteUserAccountServicesConnector"
GridUserServices = "RemoteGridUserServicesConnector"

View File

@@ -146,3 +146,13 @@
[MapImageService]
MapImageServerURI = "http://mygridserver.com:8003"
[AuthorizationService]
; If you have regions with access restrictions
; specify them here using the convention
; Region_<Region_Name> = <flags>
; Valid flags are:
; DisallowForeigners -- HG visitors not allowed
; DisallowResidents -- only Admins and Managers allowed
; Example:
; Region_Test_1 = "DisallowForeigners"

View File

@@ -17,6 +17,7 @@
AvatarServices = "RemoteAvatarServicesConnector"
NeighbourServices = "RemoteNeighbourServicesConnector"
AuthenticationServices = "RemoteAuthenticationServicesConnector"
AuthorizationServices = "LocalAuthorizationServicesConnector"
PresenceServices = "RemotePresenceServicesConnector"
UserAccountServices = "RemoteUserAccountServicesConnector"
GridUserServices = "RemoteGridUserServicesConnector"

View File

@@ -9,6 +9,7 @@
InventoryServices = "LocalInventoryServicesConnector"
NeighbourServices = "LocalNeighbourServicesConnector"
AuthenticationServices = "LocalAuthenticationServicesConnector"
AuthorizationServices = "LocalAuthorizationServicesConnector"
GridServices = "LocalGridServicesConnector"
PresenceServices = "LocalPresenceServicesConnector"
UserAccountServices = "LocalUserAccountServicesConnector"
@@ -47,9 +48,6 @@
[AvatarService]
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
[AuthorizationService]
LocalServiceModule = "OpenSim.Services.AuthorizationService.dll:AuthorizationService"
[AuthenticationService]
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"

View File

@@ -231,3 +231,13 @@
[MapImageService]
; Set this if you want to change the default
; TilesStoragePath = "maptiles"
[AuthorizationService]
; If you have regions with access restrictions
; specify them here using the convention
; Region_<Region_Name> = <flags>
; Valid flags are:
; DisallowForeigners -- HG visitors not allowed
; DisallowResidents -- only Admins and Managers allowed
; Example:
; Region_Test_1 = "DisallowForeigners"

View File

@@ -12,6 +12,7 @@
InventoryServices = "HGInventoryBroker"
NeighbourServices = "LocalNeighbourServicesConnector"
AuthenticationServices = "LocalAuthenticationServicesConnector"
AuthorizationServices = "LocalAuthorizationServicesConnector"
GridServices = "LocalGridServicesConnector"
PresenceServices = "LocalPresenceServicesConnector"
UserAccountServices = "LocalUserAccountServicesConnector"
@@ -68,9 +69,6 @@
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
[AuthorizationService]
LocalServiceModule = "OpenSim.Services.AuthorizationService.dll:AuthorizationService"
[AuthenticationService]
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"

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