Compare commits
37 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
698dfe8977 | ||
|
|
25757a6abb | ||
|
|
5a1017241f | ||
|
|
76ee671dc6 | ||
|
|
2cdef143c4 | ||
|
|
34a645efb6 | ||
|
|
02980336a3 | ||
|
|
8899f2e2bb | ||
|
|
60d4b0999c | ||
|
|
a8edc908e0 | ||
|
|
901602411c | ||
|
|
d98a19b398 | ||
|
|
e8f363ff90 | ||
|
|
5e4cf1b84c | ||
|
|
ffe07527fc | ||
|
|
72456f90a4 | ||
|
|
0cf5ea9420 | ||
|
|
becb949a33 | ||
|
|
63a6998409 | ||
|
|
15f323295b | ||
|
|
2c823c9f72 | ||
|
|
d541f150d0 | ||
|
|
4da471a5aa | ||
|
|
75d21aa71a | ||
|
|
88e9cd0eee | ||
|
|
26ec918ec8 | ||
|
|
4bc2201453 | ||
|
|
344db4dc0b | ||
|
|
de6e3edfbb | ||
|
|
a1e92dead2 | ||
|
|
068cab94e0 | ||
|
|
7b66ef44c3 | ||
|
|
dcbe9d1ffb | ||
|
|
3a477a29d7 | ||
|
|
3f703ae1cb | ||
|
|
c38736de82 | ||
|
|
766c94213c |
@@ -19,10 +19,14 @@ Prereqs:
|
||||
|
||||
From the distribution type:
|
||||
* ./runprebuild.sh
|
||||
* nant (or xbuild)
|
||||
* nant (or !* xbuild)
|
||||
* cd bin
|
||||
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
|
||||
* run mono OpenSim.exe
|
||||
!* xbuild option switches
|
||||
!* clean: xbuild /target:clean
|
||||
!* debug: (default) xbuild /property:Configuration=Debug
|
||||
!* release: xbuild /property:Configuration=Release
|
||||
|
||||
# Using Monodevelop
|
||||
|
||||
|
||||
@@ -68,6 +68,7 @@ what it is today.
|
||||
* alex_carnell
|
||||
* Alan Webb (IBM)
|
||||
* Aleric
|
||||
* Alicia Raven
|
||||
* Allen Kerensky
|
||||
* BigFootAg
|
||||
* BlueWall Slade
|
||||
|
||||
@@ -109,7 +109,7 @@ namespace OpenSim.Groups
|
||||
string method = request["METHOD"].ToString();
|
||||
request.Remove("METHOD");
|
||||
|
||||
m_log.DebugFormat("[Groups.Handler]: {0}", method);
|
||||
// m_log.DebugFormat("[Groups.Handler]: {0}", method);
|
||||
switch (method)
|
||||
{
|
||||
case "PUTGROUP":
|
||||
@@ -665,7 +665,11 @@ namespace OpenSim.Groups
|
||||
GroupInviteInfo invite = m_GroupsService.GetAgentToGroupInvite(request["RequestingAgentID"].ToString(),
|
||||
new UUID(request["InviteID"].ToString()));
|
||||
|
||||
result["RESULT"] = GroupsDataUtils.GroupInviteInfo(invite);
|
||||
if (invite != null)
|
||||
result["RESULT"] = GroupsDataUtils.GroupInviteInfo(invite);
|
||||
else
|
||||
result["RESULT"] = "NULL";
|
||||
|
||||
return Util.UTF8NoBomEncoding.GetBytes(ServerUtils.BuildXmlResponse(result));
|
||||
}
|
||||
|
||||
|
||||
@@ -162,6 +162,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
|
||||
availableMethods["admin_estate_reload"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcEstateReload);
|
||||
|
||||
// Land management
|
||||
availableMethods["admin_reset_land"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcResetLand);
|
||||
|
||||
// Either enable full remote functionality or just selected features
|
||||
string enabledMethods = m_config.GetString("enabled_methods", "all");
|
||||
|
||||
@@ -2063,6 +2066,56 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||
responseData["success"] = true;
|
||||
}
|
||||
|
||||
private void XmlRpcResetLand(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
Hashtable responseData = (Hashtable)response.Value;
|
||||
|
||||
string musicURL = string.Empty;
|
||||
UUID groupID = UUID.Zero;
|
||||
uint flags = 0;
|
||||
bool set_group = false, set_music = false, set_flags = false;
|
||||
|
||||
if (requestData.Contains("group") && requestData["group"] != null)
|
||||
set_group = UUID.TryParse(requestData["group"].ToString(), out groupID);
|
||||
if (requestData.Contains("music") && requestData["music"] != null)
|
||||
{
|
||||
musicURL = requestData["music"].ToString();
|
||||
set_music = true;
|
||||
}
|
||||
if (requestData.Contains("flags") && requestData["flags"] != null)
|
||||
set_flags = UInt32.TryParse(requestData["flags"].ToString(), out flags);
|
||||
|
||||
m_log.InfoFormat("[RADMIN]: Received Reset Land Request group={0} musicURL={1} flags={2}",
|
||||
(set_group ? groupID.ToString() : "unchanged"),
|
||||
(set_music ? musicURL : "unchanged"),
|
||||
(set_flags ? flags.ToString() : "unchanged"));
|
||||
|
||||
m_application.SceneManager.ForEachScene(delegate(Scene s)
|
||||
{
|
||||
List<ILandObject> parcels = s.LandChannel.AllParcels();
|
||||
foreach (ILandObject p in parcels)
|
||||
{
|
||||
if (set_music)
|
||||
p.LandData.MusicURL = musicURL;
|
||||
|
||||
if (set_group)
|
||||
p.LandData.GroupID = groupID;
|
||||
|
||||
if (set_flags)
|
||||
p.LandData.Flags = flags;
|
||||
|
||||
s.LandChannel.UpdateLandObject(p.LandData.LocalID, p.LandData);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
responseData["success"] = true;
|
||||
|
||||
m_log.Info("[RADMIN]: Reset Land Request complete");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Parse a float with the given parameter name from a request data hash table.
|
||||
/// </summary>
|
||||
|
||||
@@ -29,7 +29,7 @@ using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
namespace OpenSim.Data
|
||||
{
|
||||
public interface IEstateDataStore
|
||||
{
|
||||
@@ -145,7 +145,11 @@ namespace OpenSim.Data.MySQL
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue("?RegionID", regionID.ToString());
|
||||
|
||||
return DoLoad(cmd, regionID, create);
|
||||
EstateSettings e = DoLoad(cmd, regionID, create);
|
||||
if (!create && e.EstateID == 0) // Not found
|
||||
return null;
|
||||
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -427,7 +431,10 @@ namespace OpenSim.Data.MySQL
|
||||
cmd.CommandText = sql;
|
||||
cmd.Parameters.AddWithValue("?EstateID", estateID);
|
||||
|
||||
return DoLoad(cmd, UUID.Zero, false);
|
||||
EstateSettings e = DoLoad(cmd, UUID.Zero, false);
|
||||
if (e.EstateID != estateID)
|
||||
return null;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -296,6 +296,14 @@ namespace OpenSim.Framework.Communications
|
||||
|
||||
#endregion Async communications with server
|
||||
|
||||
/// <summary>
|
||||
/// Perform a synchronous request
|
||||
/// </summary>
|
||||
public Stream Request()
|
||||
{
|
||||
return Request(null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a synchronous request
|
||||
/// </summary>
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
@@ -411,5 +412,23 @@ namespace OpenSim.Framework
|
||||
{
|
||||
return l_EstateGroups.Contains(groupID);
|
||||
}
|
||||
|
||||
public Dictionary<string, object> ToMap()
|
||||
{
|
||||
Dictionary<string, object> map = new Dictionary<string, object>();
|
||||
PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
|
||||
foreach (PropertyInfo p in properties)
|
||||
map[p.Name] = p.GetValue(this, null);
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
public EstateSettings(Dictionary<string, object> map)
|
||||
{
|
||||
PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
|
||||
foreach (PropertyInfo p in properties)
|
||||
p.SetValue(this, map[p.Name], null);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -147,8 +147,29 @@ namespace OpenSim.Framework
|
||||
public uint WorldLocX = 0;
|
||||
public uint WorldLocY = 0;
|
||||
public uint WorldLocZ = 0;
|
||||
|
||||
/// <summary>
|
||||
/// X dimension of the region.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this is a varregion then the default size set here will be replaced when we load the region config.
|
||||
/// </remarks>
|
||||
public uint RegionSizeX = Constants.RegionSize;
|
||||
|
||||
/// <summary>
|
||||
/// X dimension of the region.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this is a varregion then the default size set here will be replaced when we load the region config.
|
||||
/// </remarks>
|
||||
public uint RegionSizeY = Constants.RegionSize;
|
||||
|
||||
/// <summary>
|
||||
/// Z dimension of the region.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// XXX: Unknown if this accounts for regions with negative Z.
|
||||
/// </remarks>
|
||||
public uint RegionSizeZ = Constants.RegionHeight;
|
||||
|
||||
private Dictionary<String, String> m_extraSettings = new Dictionary<string, string>();
|
||||
|
||||
@@ -45,6 +45,7 @@ using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Framework.Servers
|
||||
{
|
||||
@@ -59,6 +60,7 @@ namespace OpenSim.Framework.Servers
|
||||
/// This will control a periodic log printout of the current 'show stats' (if they are active) for this
|
||||
/// server.
|
||||
/// </summary>
|
||||
private int m_periodDiagnosticTimerMS = 60 * 60 * 1000;
|
||||
private Timer m_periodicDiagnosticsTimer = new Timer(60 * 60 * 1000);
|
||||
|
||||
/// <summary>
|
||||
@@ -77,8 +79,6 @@ namespace OpenSim.Framework.Servers
|
||||
// Random uuid for private data
|
||||
m_osSecret = UUID.Random().ToString();
|
||||
|
||||
m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics);
|
||||
m_periodicDiagnosticsTimer.Enabled = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -89,6 +89,16 @@ namespace OpenSim.Framework.Servers
|
||||
StatsManager.SimExtraStats = new SimExtraStatsCollector();
|
||||
RegisterCommonCommands();
|
||||
RegisterCommonComponents(Config);
|
||||
|
||||
IConfig startupConfig = Config.Configs["Startup"];
|
||||
int logShowStatsSeconds = startupConfig.GetInt("LogShowStatsSeconds", m_periodDiagnosticTimerMS / 1000);
|
||||
m_periodDiagnosticTimerMS = logShowStatsSeconds * 1000;
|
||||
m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics);
|
||||
if (m_periodDiagnosticTimerMS != 0)
|
||||
{
|
||||
m_periodicDiagnosticsTimer.Interval = m_periodDiagnosticTimerMS;
|
||||
m_periodicDiagnosticsTimer.Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ShutdownSpecific()
|
||||
|
||||
@@ -29,8 +29,8 @@ namespace OpenSim
|
||||
{
|
||||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.8.0";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
private const string VERSION_NUMBER = "0.8";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Release;
|
||||
|
||||
public enum Flavour
|
||||
{
|
||||
@@ -38,6 +38,7 @@ namespace OpenSim
|
||||
Dev,
|
||||
RC1,
|
||||
RC2,
|
||||
RC3,
|
||||
Release,
|
||||
Post_Fixes,
|
||||
Extended
|
||||
|
||||
@@ -63,8 +63,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
public List<UUID> folders;
|
||||
}
|
||||
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Control whether requests will be processed asynchronously.
|
||||
@@ -438,7 +437,18 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
aPollRequest poolreq = m_queue.Dequeue();
|
||||
|
||||
if (poolreq != null && poolreq.thepoll != null)
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
{
|
||||
try
|
||||
{
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[INVENTORY]: Failed to process queued inventory request {0} for {1} in {2}. Exception {3}",
|
||||
poolreq.reqID, poolreq.presence != null ? poolreq.presence.Name : "unknown", Scene.Name, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,6 +39,7 @@ using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
|
||||
@@ -1152,16 +1152,24 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
|
||||
}
|
||||
|
||||
parameters = (OSDMap)Params;
|
||||
|
||||
OSDArray list = (OSDArray)parameters["result"];
|
||||
|
||||
foreach(OSD asset in list)
|
||||
{
|
||||
OSDString assetId = (OSDString)asset;
|
||||
|
||||
Scene.AssetService.Get(string.Format("{0}/{1}",assetServerURI, assetId.AsString()));
|
||||
if (parameters.ContainsKey("result"))
|
||||
{
|
||||
OSDArray list = (OSDArray)parameters["result"];
|
||||
|
||||
foreach (OSD asset in list)
|
||||
{
|
||||
OSDString assetId = (OSDString)asset;
|
||||
|
||||
Scene.AssetService.Get(string.Format("{0}/{1}", assetServerURI, assetId.AsString()));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[PROFILES]: Problematic response for image_assets_request from {0}", profileServerURI);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
protected virtual void InitialiseCommon(IConfigSource source)
|
||||
{
|
||||
string transferVersionName = "SIMULATION";
|
||||
float maxTransferVersion = 0.2f;
|
||||
float maxTransferVersion = 0.3f;
|
||||
|
||||
IConfig hypergridConfig = source.Configs["Hypergrid"];
|
||||
if (hypergridConfig != null)
|
||||
@@ -760,8 +760,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
|
||||
string reason;
|
||||
string version;
|
||||
string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
|
||||
if (!Scene.SimulationService.QueryAccess(
|
||||
finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, out version, out reason))
|
||||
finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, out version, out reason))
|
||||
{
|
||||
sp.ControllingClient.SendTeleportFailed(reason);
|
||||
|
||||
@@ -833,7 +834,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
if (versionComponents.Length >= 2)
|
||||
float.TryParse(versionComponents[1], out versionNumber);
|
||||
|
||||
if (versionNumber == 0.2f && MaxOutgoingTransferVersion >= versionNumber)
|
||||
if (versionNumber >= 0.2f && MaxOutgoingTransferVersion >= versionNumber)
|
||||
TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason);
|
||||
else
|
||||
TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason);
|
||||
@@ -1509,8 +1510,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
}
|
||||
|
||||
// Check to see if we have access to the target region.
|
||||
string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion);
|
||||
if (neighbourRegion != null
|
||||
&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, out version, out failureReason))
|
||||
&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, myversion, out version, out failureReason))
|
||||
{
|
||||
// remember banned
|
||||
m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
|
||||
|
||||
@@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
if (inventoryURL != null && inventoryURL != string.Empty)
|
||||
{
|
||||
inventoryURL = inventoryURL.Trim(new char[] { '/' });
|
||||
m_InventoryURLs.Add(userID, inventoryURL);
|
||||
m_InventoryURLs[userID] = inventoryURL;
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Added {0} to the cache of inventory URLs", inventoryURL);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -52,6 +52,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
/// Currently valid versions are "SIMULATION/0.1" and "SIMULATION/0.2"
|
||||
/// </remarks>
|
||||
public string ServiceVersion { get; set; }
|
||||
private float m_VersionNumber = 0.3f;
|
||||
|
||||
/// <summary>
|
||||
/// Map region ID to scene.
|
||||
@@ -84,15 +85,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
|
||||
public void InitialiseService(IConfigSource configSource)
|
||||
{
|
||||
ServiceVersion = "SIMULATION/0.2";
|
||||
ServiceVersion = "SIMULATION/0.3";
|
||||
IConfig config = configSource.Configs["SimulationService"];
|
||||
if (config != null)
|
||||
{
|
||||
ServiceVersion = config.GetString("ConnectorProtocolVersion", ServiceVersion);
|
||||
|
||||
if (ServiceVersion != "SIMULATION/0.1" && ServiceVersion != "SIMULATION/0.2")
|
||||
if (ServiceVersion != "SIMULATION/0.1" && ServiceVersion != "SIMULATION/0.2" && ServiceVersion != "SIMULATION/0.3")
|
||||
throw new Exception(string.Format("Invalid ConnectorProtocolVersion {0}", ServiceVersion));
|
||||
|
||||
string[] versionComponents = ServiceVersion.Split(new char[] { '/' });
|
||||
if (versionComponents.Length >= 2)
|
||||
float.TryParse(versionComponents[1], out m_VersionNumber);
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[LOCAL SIMULATION CONNECTOR]: Initialized with connector protocol version {0}", ServiceVersion);
|
||||
}
|
||||
@@ -264,7 +269,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason)
|
||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, out string version, out string reason)
|
||||
{
|
||||
reason = "Communications failure";
|
||||
version = ServiceVersion;
|
||||
@@ -276,6 +281,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
uint size = m_scenes[destination.RegionID].RegionInfo.RegionSizeX;
|
||||
|
||||
float theirVersionNumber = 0f;
|
||||
string[] versionComponents = theirversion.Split(new char[] { '/' });
|
||||
if (versionComponents.Length >= 2)
|
||||
float.TryParse(versionComponents[1], out theirVersionNumber);
|
||||
|
||||
// Var regions here, and the requesting simulator is in an older version.
|
||||
// We will forbide this, because it crashes the viewers
|
||||
if (theirVersionNumber < 0.3f && size > 256)
|
||||
{
|
||||
reason = "Destination is a variable-sized region, and source is an old simulator. Consider upgrading.";
|
||||
m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from {0} simulator was denied", theirVersionNumber);
|
||||
return false;
|
||||
}
|
||||
|
||||
return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, out reason);
|
||||
}
|
||||
|
||||
@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
||||
}
|
||||
|
||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason)
|
||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, out string version, out string reason)
|
||||
{
|
||||
reason = "Communications failure";
|
||||
version = "Unknown";
|
||||
@@ -216,12 +216,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||
return false;
|
||||
|
||||
// Try local first
|
||||
if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason))
|
||||
if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason))
|
||||
return true;
|
||||
|
||||
// else do the remote thing
|
||||
if (!m_localBackend.IsLocalRegion(destination.RegionID))
|
||||
return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason);
|
||||
return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1985,15 +1985,17 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
|
||||
|
||||
// Can the user set home here?
|
||||
if (// (a) gods and land managers can set home
|
||||
m_scene.Permissions.IsAdministrator(remoteClient.AgentId) ||
|
||||
m_scene.Permissions.IsGod(remoteClient.AgentId) ||
|
||||
// (b) land owners can set home
|
||||
remoteClient.AgentId == land.LandData.OwnerID ||
|
||||
// (c) members of the land-associated group in roles that can set home
|
||||
((gpowers & (ulong)GroupPowers.AllowSetHome) == (ulong)GroupPowers.AllowSetHome) ||
|
||||
// (d) parcels with telehubs can be the home of anyone
|
||||
(telehub != null && land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y)))
|
||||
if (// Required: local user; foreign users cannot set home
|
||||
m_scene.UserManagementModule.IsLocalGridUser(remoteClient.AgentId) &&
|
||||
(// (a) gods and land managers can set home
|
||||
m_scene.Permissions.IsAdministrator(remoteClient.AgentId) ||
|
||||
m_scene.Permissions.IsGod(remoteClient.AgentId) ||
|
||||
// (b) land owners can set home
|
||||
remoteClient.AgentId == land.LandData.OwnerID ||
|
||||
// (c) members of the land-associated group in roles that can set home
|
||||
((gpowers & (ulong)GroupPowers.AllowSetHome) == (ulong)GroupPowers.AllowSetHome) ||
|
||||
// (d) parcels with telehubs can be the home of anyone
|
||||
(telehub != null && land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y))))
|
||||
{
|
||||
if (m_scene.GridUserService.SetHome(remoteClient.AgentId.ToString(), land.RegionUUID, position, lookAt))
|
||||
// FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
|
||||
|
||||
@@ -1578,12 +1578,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
|
||||
private Byte[] GenerateOverlay()
|
||||
{
|
||||
using (Bitmap overlay = new Bitmap(256, 256))
|
||||
// These need to be ints for bitmap generation
|
||||
int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
|
||||
int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY;
|
||||
|
||||
int landTileSize = LandManagementModule.LandUnit;
|
||||
int regionLandTilesX = regionSizeX / landTileSize;
|
||||
int regionLandTilesY = regionSizeY / landTileSize;
|
||||
|
||||
using (Bitmap overlay = new Bitmap(regionSizeX, regionSizeY))
|
||||
{
|
||||
bool[,] saleBitmap = new bool[64, 64];
|
||||
for (int x = 0 ; x < 64 ; x++)
|
||||
bool[,] saleBitmap = new bool[regionLandTilesX, regionLandTilesY];
|
||||
for (int x = 0; x < regionLandTilesX; x++)
|
||||
{
|
||||
for (int y = 0 ; y < 64 ; y++)
|
||||
for (int y = 0; y < regionLandTilesY; y++)
|
||||
saleBitmap[x, y] = false;
|
||||
}
|
||||
|
||||
@@ -1596,8 +1604,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
using (Graphics g = Graphics.FromImage(overlay))
|
||||
{
|
||||
using (SolidBrush transparent = new SolidBrush(background))
|
||||
g.FillRectangle(transparent, 0, 0, 256, 256);
|
||||
|
||||
g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY);
|
||||
|
||||
foreach (ILandObject land in parcels)
|
||||
{
|
||||
@@ -1620,12 +1627,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
|
||||
using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)))
|
||||
{
|
||||
for (int x = 0 ; x < 64 ; x++)
|
||||
for (int x = 0 ; x < regionLandTilesX ; x++)
|
||||
{
|
||||
for (int y = 0 ; y < 64 ; y++)
|
||||
for (int y = 0 ; y < regionLandTilesY ; y++)
|
||||
{
|
||||
if (saleBitmap[x, y])
|
||||
g.FillRectangle(yellow, x * 4, 252 - (y * 4), 4, 4);
|
||||
g.FillRectangle(
|
||||
yellow, x * landTileSize,
|
||||
regionSizeX - landTileSize - (y * landTileSize),
|
||||
landTileSize,
|
||||
landTileSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1654,4 +1665,4 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
public uint itemtype;
|
||||
public ulong regionhandle;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3257,7 +3257,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
float distanceError = Vector3.Distance(OffsetPosition, expectedPosition);
|
||||
|
||||
float speed = Velocity.Length();
|
||||
float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
|
||||
float velocityDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Delta-v {0}, lastVelocity {1}, Velocity {2} for {3} in {4}",
|
||||
// velocidyDiff, lastVelocitySentToAllClients, Velocity, Name, Scene.Name);
|
||||
|
||||
// assuming 5 ms. worst case precision for timer, use 2x that
|
||||
// for distance error threshold
|
||||
@@ -3265,8 +3269,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
if (speed < 0.01f // allow rotation updates if avatar position is unchanged
|
||||
|| Math.Abs(distanceError) > distanceErrorThreshold
|
||||
|| velocidyDiff > 0.01f) // did velocity change from last update?
|
||||
|| velocityDiff > 0.01f) // did velocity change from last update?
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Update triggered with speed {0}, distanceError {1}, distanceThreshold {2}, delta-v {3} for {4} in {5}",
|
||||
// speed, distanceError, distanceErrorThreshold, velocidyDiff, Name, Scene.Name);
|
||||
|
||||
lastVelocitySentToAllClients = Velocity;
|
||||
lastTerseUpdateToAllClientsTick = currentTick;
|
||||
lastPositionSentToAllClients = OffsetPosition;
|
||||
|
||||
@@ -216,7 +216,12 @@ namespace OpenSim.Region.OptionalModules.Materials
|
||||
|
||||
GetLegacyStoredMaterialsInPart(part);
|
||||
|
||||
GetStoredMaterialInFace(part, te.DefaultTexture);
|
||||
if (te.DefaultTexture != null)
|
||||
GetStoredMaterialInFace(part, te.DefaultTexture);
|
||||
else
|
||||
m_log.WarnFormat(
|
||||
"[Materials]: Default texture for part {0} (part of object {1)) in {2} unexpectedly null. Ignoring.",
|
||||
part.Name, part.ParentGroup.Name, m_scene.Name);
|
||||
|
||||
foreach (Primitive.TextureEntryFace face in te.FaceTextures)
|
||||
{
|
||||
|
||||
@@ -76,6 +76,8 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||
/// AutoBackupBusyCheck: True/False. Default: True.
|
||||
/// If True, we will only take an auto-backup if a set of conditions are met.
|
||||
/// These conditions are heuristics to try and avoid taking a backup when the sim is busy.
|
||||
/// AutoBackupSkipAssets
|
||||
/// If true, assets are not saved to the oar file. Considerably reduces impact on simulator when backing up. Intended for when assets db is backed up separately
|
||||
/// AutoBackupScript: String. Default: not specified (disabled).
|
||||
/// File path to an executable script or binary to run when an automatic backup is taken.
|
||||
/// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary.
|
||||
@@ -258,6 +260,8 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||
AutoBackupModuleState abms = this.ParseConfig(scene, false);
|
||||
m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName);
|
||||
m_log.Debug((abms == null ? "DEFAULT" : abms.ToString()));
|
||||
|
||||
m_states.Add(scene, abms);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -334,7 +338,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||
double interval =
|
||||
this.ResolveDouble("AutoBackupInterval", this.m_defaultState.IntervalMinutes,
|
||||
config, regionConfig) * 60000.0;
|
||||
if (state == null && interval != this.m_defaultState.IntervalMinutes*60000.0)
|
||||
if (state == null && interval != this.m_defaultState.IntervalMinutes * 60000.0)
|
||||
{
|
||||
state = new AutoBackupModuleState();
|
||||
}
|
||||
@@ -412,6 +416,19 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||
state.BusyCheck = tmpBusyCheck;
|
||||
}
|
||||
|
||||
// Included Option To Skip Assets
|
||||
bool tmpSkipAssets = ResolveBoolean("AutoBackupSkipAssets",
|
||||
this.m_defaultState.SkipAssets, config, regionConfig);
|
||||
if (state == null && tmpSkipAssets != this.m_defaultState.SkipAssets)
|
||||
{
|
||||
state = new AutoBackupModuleState();
|
||||
}
|
||||
|
||||
if (state != null)
|
||||
{
|
||||
state.SkipAssets = tmpSkipAssets;
|
||||
}
|
||||
|
||||
// Set file naming algorithm
|
||||
string stmpNamingType = ResolveString("AutoBackupNaming",
|
||||
this.m_defaultState.NamingType.ToString(), config, regionConfig);
|
||||
@@ -488,6 +505,9 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||
}
|
||||
}
|
||||
|
||||
if(state == null)
|
||||
return m_defaultState;
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
@@ -640,7 +660,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||
/// <param name="scene"></param>
|
||||
private void DoRegionBackup(IScene scene)
|
||||
{
|
||||
if (scene.RegionStatus != RegionStatus.Up)
|
||||
if (!scene.Ready)
|
||||
{
|
||||
// We won't backup a region that isn't operating normally.
|
||||
m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName +
|
||||
@@ -662,7 +682,16 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||
m_pendingSaves.Add(guid, scene);
|
||||
state.LiveRequests.Add(guid, savePath);
|
||||
((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved);
|
||||
iram.ArchiveRegion(savePath, guid, null);
|
||||
|
||||
m_log.Info("[AUTO BACKUP]: Backing up region " + scene.RegionInfo.RegionName);
|
||||
|
||||
// Must pass options, even if dictionary is empty!
|
||||
Dictionary<string, object> options = new Dictionary<string, object>();
|
||||
|
||||
if (state.SkipAssets)
|
||||
options["noassets"] = true;
|
||||
|
||||
iram.ArchiveRegion(savePath, guid, options);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||
this.Enabled = false;
|
||||
this.BackupDir = ".";
|
||||
this.BusyCheck = true;
|
||||
this.SkipAssets = false;
|
||||
this.Timer = null;
|
||||
this.NamingType = NamingType.Time;
|
||||
this.Script = null;
|
||||
@@ -91,6 +92,12 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||
set;
|
||||
}
|
||||
|
||||
public bool SkipAssets
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string Script
|
||||
{
|
||||
get;
|
||||
|
||||
@@ -744,7 +744,18 @@ public sealed class BSCharacter : BSPhysObject
|
||||
// and will send agent updates to the clients if velocity changes by more than
|
||||
// 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many
|
||||
// extra updates.
|
||||
if (!entprop.Velocity.ApproxEquals(RawVelocity, 0.1f))
|
||||
//
|
||||
// XXX: Contrary to the above comment, setting an update threshold here above 0.4 actually introduces jitter to
|
||||
// avatar movement rather than removes it. The larger the threshold, the bigger the jitter.
|
||||
// This is most noticeable in level flight and can be seen with
|
||||
// the "show updates" option in a viewer. With an update threshold, the RawVelocity cycles between a lower
|
||||
// bound and an upper bound, where the difference between the two is enough to trigger a large delta v update
|
||||
// and subsequently trigger an update in ScenePresence.SendTerseUpdateToAllClients(). The cause of this cycle (feedback?)
|
||||
// has not yet been identified.
|
||||
//
|
||||
// If there is a threshold below 0.4 or no threshold check at all (as in ODE), then RawVelocity stays constant and extra
|
||||
// updates are not triggered in ScenePresence.SendTerseUpdateToAllClients().
|
||||
// if (!entprop.Velocity.ApproxEquals(RawVelocity, 0.1f))
|
||||
RawVelocity = entprop.Velocity;
|
||||
|
||||
_acceleration = entprop.Acceleration;
|
||||
|
||||
@@ -305,6 +305,10 @@ public sealed class BSLinksetCompound : BSLinkset
|
||||
// Note that this works for rebuilding just the root after a linkset is taken apart.
|
||||
// Called at taint time!!
|
||||
private bool UseBulletSimRootOffsetHack = false; // Attempt to have Bullet track the coords of root compound shape
|
||||
// Number of times to perform rebuilds on broken linkset children. This should only happen when
|
||||
// a linkset is initially being created and should happen only one or two times at the most.
|
||||
// This exists to cause a looping problem to be reported while not rebuilding a linkset forever.
|
||||
private static int LinksetRebuildFailureLoopPrevention = 10;
|
||||
private void RecomputeLinksetCompound()
|
||||
{
|
||||
try
|
||||
@@ -376,9 +380,32 @@ public sealed class BSLinksetCompound : BSLinkset
|
||||
OMV.Quaternion offsetRot = OMV.Quaternion.Normalize(cPrim.RawOrientation) * invRootOrientation;
|
||||
|
||||
// Add the child shape to the compound shape being built
|
||||
m_physicsScene.PE.AddChildShapeToCompoundShape(linksetShape.physShapeInfo, childShape.physShapeInfo, offsetPos, offsetRot);
|
||||
DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addChild,indx={1},cShape={2},offPos={3},offRot={4}",
|
||||
LinksetRoot.LocalID, cPrim.LinksetChildIndex, childShape, offsetPos, offsetRot);
|
||||
if (childShape.physShapeInfo.HasPhysicalShape)
|
||||
{
|
||||
m_physicsScene.PE.AddChildShapeToCompoundShape(linksetShape.physShapeInfo, childShape.physShapeInfo, offsetPos, offsetRot);
|
||||
DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addChild,indx={1},cShape={2},offPos={3},offRot={4}",
|
||||
LinksetRoot.LocalID, cPrim.LinksetChildIndex, childShape, offsetPos, offsetRot);
|
||||
}
|
||||
else
|
||||
{
|
||||
// The linkset must be in an intermediate state where all the children have not yet
|
||||
// been constructed. This sometimes happens on startup when everything is getting
|
||||
// built and some shapes have to wait for assets to be read in.
|
||||
// Just skip this child for the moment and cause the shape to be rebuilt next tick.
|
||||
// One problem might be that the shape is broken somehow and it never becomes completely
|
||||
// available. This might cause the rebuild to happen over and over.
|
||||
if (LinksetRebuildFailureLoopPrevention-- > 0)
|
||||
{
|
||||
LinksetRoot.ForceBodyShapeRebuild(false);
|
||||
DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,addChildWithNoShape,indx={1},cShape={2},offPos={3},offRot={4}",
|
||||
LinksetRoot.LocalID, cPrim.LinksetChildIndex, childShape, offsetPos, offsetRot);
|
||||
// Output an annoying warning. It should only happen once but if it keeps coming out,
|
||||
// the user knows there is something wrong and will report it.
|
||||
m_physicsScene.Logger.WarnFormat("{0} Linkset rebuild warning. If this happens more than one or two times, please report in Mantis 7191", LogHeader);
|
||||
m_physicsScene.Logger.WarnFormat("{0} pName={1}, childIdx={2}, shape={3}",
|
||||
LogHeader, LinksetRoot.Name, cPrim.LinksetChildIndex, childShape);
|
||||
}
|
||||
}
|
||||
|
||||
// Since we are borrowing the shape of the child, disable the origional child body
|
||||
if (!IsRoot(cPrim))
|
||||
|
||||
@@ -144,12 +144,16 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||
if (args.ContainsKey("agent_home_uri"))
|
||||
agentHomeURI = args["agent_home_uri"].AsString();
|
||||
|
||||
string theirVersion = string.Empty;
|
||||
if (args.ContainsKey("my_version"))
|
||||
theirVersion = args["my_version"].AsString();
|
||||
|
||||
GridRegion destination = new GridRegion();
|
||||
destination.RegionID = regionID;
|
||||
|
||||
string reason;
|
||||
string version;
|
||||
bool result = m_SimulationService.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason);
|
||||
bool result = m_SimulationService.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, theirVersion, out version, out reason);
|
||||
|
||||
responsedata["int_response_code"] = HttpStatusCode.OK;
|
||||
|
||||
|
||||
@@ -36,8 +36,8 @@ using OpenSim.Services.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
//using OpenSim.Region.Framework.Interfaces;
|
||||
//using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Services.Connectors
|
||||
{
|
||||
|
||||
@@ -282,7 +282,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||
}
|
||||
|
||||
|
||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason)
|
||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string myversion, out string version, out string reason)
|
||||
{
|
||||
reason = "Failed to contact destination";
|
||||
version = "Unknown";
|
||||
@@ -298,6 +298,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||
OSDMap request = new OSDMap();
|
||||
request.Add("viaTeleport", OSD.FromBoolean(viaTeleport));
|
||||
request.Add("position", OSD.FromString(position.ToString()));
|
||||
request.Add("my_version", OSD.FromString(myversion));
|
||||
if (agentHomeURI != null)
|
||||
request.Add("agent_home_uri", OSD.FromString(agentHomeURI));
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ using System.Collections.Generic;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
namespace OpenSim.Services.Interfaces
|
||||
{
|
||||
public interface IEstateDataService
|
||||
{
|
||||
@@ -85,10 +85,11 @@ namespace OpenSim.Services.Interfaces
|
||||
/// <param name="agentHomeURI">The visitor's Home URI. Will be missing (null) in older OpenSims.</param>
|
||||
/// <param name="viaTeleport">True: via teleport; False: via cross (walking)</param>
|
||||
/// <param name="position">Position in the region</param>
|
||||
/// <param name="version"></param>
|
||||
/// <param name="sversion">version that the requesting simulator is runing</param>
|
||||
/// <param name="version">version that the target simulator is running</param>
|
||||
/// <param name="reason">[out] Optional error message</param>
|
||||
/// <returns>True: ok; False: not allowed</returns>
|
||||
bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason);
|
||||
bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, out string version, out string reason);
|
||||
|
||||
/// <summary>
|
||||
/// Message from receiving region to departing region, telling it got contacted by the client.
|
||||
|
||||
@@ -33,6 +33,7 @@ using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
|
||||
@@ -269,6 +269,10 @@
|
||||
; PreJump is an additional animation state, but it probably
|
||||
; won't look right until the physics engine supports it
|
||||
; (i.e delays takeoff for a moment)
|
||||
|
||||
; Simulator statistics are output to the console periodically at debug level INFO.
|
||||
; Setting this to zero disables this output.
|
||||
; LogShowStatsSeconds = 3600
|
||||
|
||||
; Simulator Stats URI
|
||||
; Enable JSON simulator data by setting a URI name (case sensitive)
|
||||
@@ -689,19 +693,23 @@
|
||||
[EntityTransfer]
|
||||
; The maximum protocol version that we will use for outgoing transfers
|
||||
; Valid values are
|
||||
; "SIMULATION/0.3"
|
||||
; - This is the default, and it supports teleports to variable-sized regions
|
||||
; - Older versions can teleport to this one, but only if the destination region
|
||||
; is 256x256
|
||||
; "SIMULATION/0.2"
|
||||
; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
|
||||
; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
|
||||
; - this protocol is more efficient than "SIMULATION/0.1"
|
||||
; "SIMULATION/0.1"
|
||||
; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
|
||||
MaxOutgoingTransferVersion = "SIMULATION/0.2"
|
||||
MaxOutgoingTransferVersion = "SIMULATION/0.3"
|
||||
|
||||
; The maximum distance in regions that an agent is allowed to teleport
|
||||
; along the x or y axis. This is set to 16383 because current viewers
|
||||
; along the x or y axis. This is set to 65535 because current viewers
|
||||
; can't handle teleports that are greater than this distance
|
||||
; Setting to 0 will allow teleports of any distance
|
||||
;
|
||||
max_distance = 16383
|
||||
max_distance = 65535
|
||||
|
||||
; Minimum user level required for HyperGrid teleports
|
||||
LevelHGTeleport = 0
|
||||
|
||||
@@ -23,6 +23,14 @@ InternalPort = 9000
|
||||
AllowAlternatePorts = False
|
||||
ExternalHostName = "SYSTEMIP"
|
||||
|
||||
; *
|
||||
; * Variable-sized regions allows the creation of large, borderless spaces.
|
||||
; * The default is 256 meters. For larger spaces, set these to multiples of 256.
|
||||
; * For the time being, X and Y need to be the same.
|
||||
; *
|
||||
; SizeX = 512
|
||||
; SizeY = 512
|
||||
|
||||
; *
|
||||
; * Prim data
|
||||
; * This allows limiting the sizes of prims and the region prim count
|
||||
|
||||
@@ -33,13 +33,17 @@
|
||||
[SimulationService]
|
||||
; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
|
||||
; It is used to control the teleport handoff process.
|
||||
; Valid values are
|
||||
; Valid values are
|
||||
; "SIMULATION/0.3"
|
||||
; - This is the default, and it supports teleports to variable-sized regions
|
||||
; - Older versions can teleport to this one, but only if the destination region
|
||||
; is 256x256
|
||||
; "SIMULATION/0.2"
|
||||
; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
|
||||
; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
|
||||
; - this protocol is more efficient than "SIMULATION/0.1"
|
||||
; "SIMULATION/0.1"
|
||||
; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
|
||||
ConnectorProtocolVersion = "SIMULATION/0.2"
|
||||
ConnectorProtocolVersion = "SIMULATION/0.3"
|
||||
|
||||
[SimulationDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
|
||||
|
||||
@@ -39,12 +39,16 @@
|
||||
; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
|
||||
; It is used to control the teleport handoff process.
|
||||
; Valid values are
|
||||
; "SIMULATION/0.3"
|
||||
; - This is the default, and it supports teleports to variable-sized regions
|
||||
; - Older versions can teleport to this one, but only if the destination region
|
||||
; is 256x256
|
||||
; "SIMULATION/0.2"
|
||||
; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
|
||||
; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
|
||||
; - this protocol is more efficient than "SIMULATION/0.1"
|
||||
; "SIMULATION/0.1"
|
||||
; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
|
||||
ConnectorProtocolVersion = "SIMULATION/0.2"
|
||||
ConnectorProtocolVersion = "SIMULATION/0.3"
|
||||
|
||||
[Profile]
|
||||
Module = "BasicProfileModule"
|
||||
|
||||
@@ -31,12 +31,16 @@
|
||||
; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
|
||||
; It is used to control the teleport handoff process.
|
||||
; Valid values are
|
||||
; "SIMULATION/0.3"
|
||||
; - This is the default, and it supports teleports to variable-sized regions
|
||||
; - Older versions can teleport to this one, but only if the destination region
|
||||
; is 256x256
|
||||
; "SIMULATION/0.2"
|
||||
; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
|
||||
; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
|
||||
; - this protocol is more efficient than "SIMULATION/0.1"
|
||||
; "SIMULATION/0.1"
|
||||
; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
|
||||
ConnectorProtocolVersion = "SIMULATION/0.2"
|
||||
ConnectorProtocolVersion = "SIMULATION/0.3"
|
||||
|
||||
[SimulationDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
|
||||
|
||||
@@ -42,12 +42,16 @@
|
||||
; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
|
||||
; It is used to control the teleport handoff process.
|
||||
; Valid values are
|
||||
; "SIMULATION/0.3"
|
||||
; - This is the default, and it supports teleports to variable-sized regions
|
||||
; - Older versions can teleport to this one, but only if the destination region
|
||||
; is 256x256
|
||||
; "SIMULATION/0.2"
|
||||
; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
|
||||
; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
|
||||
; - this protocol is more efficient than "SIMULATION/0.1"
|
||||
; "SIMULATION/0.1"
|
||||
; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
|
||||
ConnectorProtocolVersion = "SIMULATION/0.2"
|
||||
ConnectorProtocolVersion = "SIMULATION/0.3"
|
||||
|
||||
[Messaging]
|
||||
MessageTransferModule = HGMessageTransferModule
|
||||
|
||||
@@ -1407,6 +1407,7 @@
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="XMLRPC" path="../../../bin/"/>
|
||||
<Reference name="Nini" path="../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../bin/"/>
|
||||
|
||||
Reference in New Issue
Block a user