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8 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
e76cc35409 Merge branch 'master' into ghosts 2014-09-09 17:22:09 +01:00
Justin Clark-Casey (justincc)
a129e9e351 Merge branch 'master' into ghosts 2014-09-03 00:26:53 +01:00
Justin Clark-Casey (justincc)
3c7eacf39b Fix recent regression from 473c5594 where camera started to judder on moving vehicles.
Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation()
2014-09-02 23:35:03 +01:00
Justin Clark-Casey (justincc)
cd6f73392a Reinsert OpenMetaverse.dll from commit fbdf507 from an accidental replace in f1f935e
This only affected pCampbot.
2014-09-02 19:00:14 +01:00
Justin Clark-Casey (justincc)
1559a3a099 Merge branch 'master' into ghosts 2014-09-02 18:34:54 +01:00
Justin Clark-Casey (justincc)
6520065625 Merge branch 'master' into ghosts 2014-08-26 18:52:50 +01:00
Justin Clark-Casey (justincc)
693bfdc0fb Merge branch 'master' into ghosts 2014-08-26 18:26:27 +01:00
Justin Clark-Casey (justincc)
f3eaa6d81e Temporary hack to disable av to av collisions in bulletsim.
Need to do this for a test.  Final implementation will be properly controlled through a property.
2014-08-26 18:17:09 +01:00
2 changed files with 1 additions and 1 deletions

View File

@@ -231,7 +231,7 @@ public static Dictionary<CollisionType, CollisionTypeFilterGroup> CollisionTypeM
{ CollisionType.Avatar,
new CollisionTypeFilterGroup(CollisionType.Avatar,
(uint)CollisionFilterGroups.BCharacterGroup,
(uint)CollisionFilterGroups.BAllGroup)
(uint)(CollisionFilterGroups.BAllGroup & ~CollisionFilterGroups.BCharacterGroup))
},
{ CollisionType.Groundplane,
new CollisionTypeFilterGroup(CollisionType.Groundplane,

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