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31 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
069e2d6443 Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
If false, scene is still saved on shutdown.
2013-01-25 23:49:26 +00:00
Justin Clark-Casey (justincc)
30eded2bda revert accidental change to MemoryWatchdog stat calculation in previous b1b4687 2013-01-25 23:49:14 +00:00
Justin Clark-Casey (justincc)
2563553f80 Add "show script timers" command to show script timers. For debug purposes.
Also, "show sensors" changes to "show script sensors".
2013-01-25 23:49:06 +00:00
Justin Clark-Casey (justincc)
9ddddde42e Add "show sensors" command to show script sensor information for debug purposes. 2013-01-25 23:48:59 +00:00
Justin Clark-Casey (justincc)
99a5ea9f90 minor: Remove unnecessary commented out code from last commit c28a2f05 and fix up code comment 2013-01-25 23:48:52 +00:00
Justin Clark-Casey (justincc)
880b2361f5 minor: make spacing consistent in console help output 2013-01-25 23:48:42 +00:00
Justin Clark-Casey (justincc)
f47f3dd8b9 minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text) 2013-01-25 23:48:31 +00:00
Justin Clark-Casey (justincc)
8ee078c86b minor: Allow "script *" console commands to take multiple script item ids 2013-01-25 23:48:20 +00:00
Melanie
17d54a7c37 Add the new UpdateAgentInformation cap to make maturity on more recent viewers
work.
2013-01-25 23:47:58 +00:00
Justin Clark-Casey (justincc)
6f928f52dd Flip version to 0.7.5.RC1 2013-01-04 21:59:49 +00:00
Justin Clark-Casey (justincc)
7199ac09ee Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.
As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04 21:50:38 +00:00
Justin Clark-Casey (justincc)
59263fe78e Fix build break caused by missing ) from dce2809.
Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04 21:50:28 +00:00
Justin Clark-Casey (justincc)
3c631fea9e Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.
Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04 21:50:22 +00:00
Justin Clark-Casey (justincc)
ebfcb9d4e4 refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence 2013-01-04 21:50:14 +00:00
Justin Clark-Casey (justincc)
03142980ee Fix llGetLinkName() to return the name of the last avatar sat as the last link number.
As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04 21:50:09 +00:00
Justin Clark-Casey (justincc)
ae355720ab Fix llGetLinkKey() to return the last sat avatar as the last link number.
As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04 21:50:03 +00:00
Justin Clark-Casey (justincc)
d87d9af1a5 minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment 2013-01-04 21:49:55 +00:00
Justin Clark-Casey (justincc)
b00935015a Fix problem where object attached from ground often does not get attached properly.
It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-04 21:49:48 +00:00
SignpostMarv
0022f48d42 Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output 2013-01-04 21:49:30 +00:00
SignpostMarv
ce448adf91 updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter 2013-01-04 21:48:55 +00:00
SignpostMarv
c4fd1c6297 updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore 2013-01-04 21:48:33 +00:00
SignpostMarv
bbe5018b95 ran doxygen -s -u to upgrade the doxygen config file 2013-01-04 21:48:19 +00:00
Oren Hurvitz
eeeb787f36 Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
2013-01-04 21:47:32 +00:00
Justin Clark-Casey (justincc)
70e46ba815 Change nant distbin target to also remove ThirdParty/ source code when making binary distribution 2013-01-04 00:47:54 +00:00
Justin Clark-Casey (justincc)
f69731b955 minor: Change channel digger replacement message in TerrainModule to Info from Warn.
This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-04 00:47:43 +00:00
Oren Hurvitz
e5e6fe8c41 Added locking in NullRegionData.
This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region.
2013-01-04 00:47:26 +00:00
Justin Clark-Casey (justincc)
226d655f23 Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command 2013-01-04 00:47:20 +00:00
Justin Clark-Casey (justincc)
afcf5a7591 minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first 2013-01-04 00:46:58 +00:00
Oren Hurvitz
39d2cafb5c Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs 2013-01-04 00:46:52 +00:00
Justin Clark-Casey (justincc)
2b6f12a1d3 Add "show animations" console command for debug purposes.
This shows the current animation sequence and default anims for avatars.
2013-01-04 00:46:44 +00:00
Justin Clark-Casey (justincc)
acd9d62af2 If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()
This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-04 00:46:37 +00:00
23 changed files with 924 additions and 1466 deletions

2
.gitignore vendored
View File

@@ -95,3 +95,5 @@ OpenSim/Region/ScriptEngine/test-results/
OpenSim/Tests/Common/test-results/
OpenSim/Tests/test-results/
test-results/
doc/html
doc/doxygen.error.log

View File

@@ -43,6 +43,7 @@
<delete dir="${distbindir}/Prebuild"/>
<delete dir="${distbindir}/%temp%"/>
<delete dir="${distbindir}/.nant"/>
<delete dir="${distbindir}/ThirdParty"/>
<delete>
<fileset basedir="${distbindir}">
<include name="compile.bat"/>

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@@ -113,11 +113,14 @@ namespace OpenSim.Data.Null
// Find region data
List<RegionData> ret = new List<RegionData>();
foreach (RegionData r in m_regionData.Values)
lock (m_regionData)
{
// m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
foreach (RegionData r in m_regionData.Values)
{
// m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
if (queryMatch(r.RegionName.ToLower()))
ret.Add(r);
}
}
if (ret.Count > 0)
@@ -133,10 +136,13 @@ namespace OpenSim.Data.Null
List<RegionData> ret = new List<RegionData>();
foreach (RegionData r in m_regionData.Values)
lock (m_regionData)
{
if (r.posX == posX && r.posY == posY)
ret.Add(r);
foreach (RegionData r in m_regionData.Values)
{
if (r.posX == posX && r.posY == posY)
ret.Add(r);
}
}
if (ret.Count > 0)
@@ -150,8 +156,11 @@ namespace OpenSim.Data.Null
if (m_useStaticInstance && Instance != this)
return Instance.Get(regionID, scopeID);
if (m_regionData.ContainsKey(regionID))
return m_regionData[regionID];
lock (m_regionData)
{
if (m_regionData.ContainsKey(regionID))
return m_regionData[regionID];
}
return null;
}
@@ -163,10 +172,13 @@ namespace OpenSim.Data.Null
List<RegionData> ret = new List<RegionData>();
foreach (RegionData r in m_regionData.Values)
lock (m_regionData)
{
if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY)
ret.Add(r);
foreach (RegionData r in m_regionData.Values)
{
if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY)
ret.Add(r);
}
}
return ret;
@@ -180,7 +192,10 @@ namespace OpenSim.Data.Null
// m_log.DebugFormat(
// "[NULL REGION DATA]: Storing region {0} {1}, scope {2}", data.RegionName, data.RegionID, data.ScopeID);
m_regionData[data.RegionID] = data;
lock (m_regionData)
{
m_regionData[data.RegionID] = data;
}
return true;
}
@@ -190,10 +205,13 @@ namespace OpenSim.Data.Null
if (m_useStaticInstance && Instance != this)
return Instance.SetDataItem(regionID, item, value);
if (!m_regionData.ContainsKey(regionID))
return false;
lock (m_regionData)
{
if (!m_regionData.ContainsKey(regionID))
return false;
m_regionData[regionID].Data[item] = value;
m_regionData[regionID].Data[item] = value;
}
return true;
}
@@ -205,10 +223,13 @@ namespace OpenSim.Data.Null
// m_log.DebugFormat("[NULL REGION DATA]: Deleting region {0}", regionID);
if (!m_regionData.ContainsKey(regionID))
return false;
lock (m_regionData)
{
if (!m_regionData.ContainsKey(regionID))
return false;
m_regionData.Remove(regionID);
m_regionData.Remove(regionID);
}
return true;
}
@@ -238,10 +259,13 @@ namespace OpenSim.Data.Null
List<RegionData> ret = new List<RegionData>();
foreach (RegionData r in m_regionData.Values)
lock (m_regionData)
{
if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0)
ret.Add(r);
foreach (RegionData r in m_regionData.Values)
{
if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0)
ret.Add(r);
}
}
return ret;

View File

@@ -110,10 +110,11 @@ namespace OpenSim.Framework.Console
// Remove initial help keyword
helpParts.RemoveAt(0);
help.Add(""); // Will become a newline.
// General help
if (helpParts.Count == 0)
{
help.Add(""); // Will become a newline.
help.Add(GeneralHelpText);
help.Add(ItemHelpText);
help.AddRange(CollectModulesHelp(tree));
@@ -127,6 +128,8 @@ namespace OpenSim.Framework.Console
help.AddRange(CollectHelp(helpParts));
}
help.Add(""); // Will become a newline.
return help;
}
@@ -194,14 +197,11 @@ namespace OpenSim.Framework.Console
string descriptiveHelp = commandInfo.descriptive_help;
// If we do have some descriptive help then insert a spacing line before and after for readability.
// If we do have some descriptive help then insert a spacing line before for readability.
if (descriptiveHelp != string.Empty)
help.Add(string.Empty);
help.Add(commandInfo.descriptive_help);
if (descriptiveHelp != string.Empty)
help.Add(string.Empty);
}
else
{

View File

@@ -56,7 +56,7 @@ namespace OpenSim.Framework.Console
public List<ConsoleDisplayTableRow> Rows { get; private set; }
/// <summary>
/// Number of spaces to indent the table.
/// Number of spaces to indent the whole table.
/// </summary>
public int Indent { get; set; }
@@ -84,7 +84,7 @@ namespace OpenSim.Framework.Console
Columns.Add(new ConsoleDisplayTableColumn(name, width));
}
public void AddRow(params string[] cells)
public void AddRow(params object[] cells)
{
Rows.Add(new ConsoleDisplayTableRow(cells));
}
@@ -113,7 +113,8 @@ namespace OpenSim.Framework.Console
for (int i = 0; i < Columns.Count; i++)
{
formatSb.Append(' ', TableSpacing);
if (i != 0)
formatSb.Append(' ', TableSpacing);
// Can only do left formatting for now
formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
@@ -139,16 +140,16 @@ namespace OpenSim.Framework.Console
public struct ConsoleDisplayTableRow
{
public List<string> Cells { get; private set; }
public List<object> Cells { get; private set; }
public ConsoleDisplayTableRow(List<string> cells) : this()
public ConsoleDisplayTableRow(List<object> cells) : this()
{
Cells = cells;
}
public ConsoleDisplayTableRow(params string[] cells) : this()
public ConsoleDisplayTableRow(params object[] cells) : this()
{
Cells = new List<string>(cells);
Cells = new List<object>(cells);
}
}
}

View File

@@ -30,7 +30,7 @@ namespace OpenSim
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.5";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
private const Flavour VERSION_FLAVOUR = Flavour.RC1;
public enum Flavour
{

View File

@@ -239,13 +239,15 @@ namespace OpenSim
m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("Debug", false, "debug scene",
"debug scene active|collisions|physics|scripting|teleport true|false",
"Turn on scene debugging.",
"debug scene active|collisions|pbackup|physics|scripting|teleport|updates true|false",
"Turn on scene debugging options.",
"If active is false then main scene update and maintenance loops are suspended.\n"
+ "If collisions is false then collisions with other objects are turned off.\n"
+ "If pbackup is false then periodic scene backup is turned off.\n"
+ "If physics is false then all physics objects are non-physical.\n"
+ "If scripting is false then no scripting operations happen.\n"
+ "If teleport is true then some extra teleport debug information is logged.",
+ "If teleport is true then some extra teleport debug information is logged."
+ "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
Debug);
m_console.Commands.AddCommand("General", false, "change region",
@@ -764,7 +766,7 @@ namespace OpenSim
else
{
MainConsole.Instance.Output(
"Usage: debug scene active|scripting|collisions|physics|teleport true|false");
"Usage: debug scene active|collisions|pbackup|physics|scripting|teleport|updates true|false");
}
break;

View File

@@ -96,8 +96,8 @@ namespace OpenSim.Region.ClientStack.Linden
// private static readonly string m_fetchInventoryPath = "0006/";
private static readonly string m_copyFromNotecardPath = "0007/";
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
private static readonly string m_UpdateAgentInformationPath = "0500/";
// These are callbacks which will be setup by the scene so that we can update scene data when we
// receive capability calls
public NewInventoryItem AddNewInventoryItem = null;
@@ -204,6 +204,8 @@ namespace OpenSim.Region.ClientStack.Linden
m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation);
m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
m_HostCapsObj.RegisterHandler(
"CopyInventoryFromNotecard",
@@ -855,6 +857,22 @@ namespace OpenSim.Region.ClientStack.Linden
response["int_response_code"] = 200;
return LLSDHelpers.SerialiseLLSDReply(response);
}
public string UpdateAgentInformation(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
OSDMap accessPrefs = new OSDMap();
accessPrefs["max"] = "A";
resp["access_prefs"] = accessPrefs;
string response = OSDParser.SerializeLLSDXmlString(resp);
return response;
}
}
public class AssetUploader

View File

@@ -654,15 +654,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!silent)
{
// Killing it here will cause the client to deselect it
// It then reappears on the avatar, deselected
// through the full update below
//
if (so.IsSelected)
{
m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
}
else if (so.HasPrivateAttachmentPoint)
if (so.HasPrivateAttachmentPoint)
{
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}",
@@ -677,7 +669,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
});
}
so.IsSelected = false; // fudge....
// Fudge below is an extremely unhelpful comment. It's probably here so that the scheduled full update
// will succeed, as that will not update if an attachment is selected.
so.IsSelected = false; // fudge....
so.ScheduleGroupForFullUpdate();
}

View File

@@ -133,6 +133,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
m_scene.EventManager.OnMakeChildAgent += EventMakeChildAgent;
m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
@@ -218,6 +219,11 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
public void EventMakeChildAgent(ScenePresence avatar)
{
avatar.currentParcelUUID = UUID.Zero;
}
void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
{
//If we are forcing a position for them to go
@@ -1395,15 +1401,65 @@ namespace OpenSim.Region.CoreModules.World.Land
public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
{
ILandObject selectedParcel = null;
lock (m_landList)
if (localID != -1)
{
m_landList.TryGetValue(localID, out selectedParcel);
ILandObject selectedParcel = null;
lock (m_landList)
{
m_landList.TryGetValue(localID, out selectedParcel);
}
if (selectedParcel == null) return;
selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
}
else
{
if (returnType != 1)
{
m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: unknown return type {0}", returnType);
return;
}
if (selectedParcel == null) return;
// We get here when the user returns objects from the list of Top Colliders or Top Scripts.
// In that case we receive specific object UUID's, but no parcel ID.
selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
Dictionary<UUID, HashSet<SceneObjectGroup>> returns = new Dictionary<UUID, HashSet<SceneObjectGroup>>();
foreach (UUID groupID in taskIDs)
{
SceneObjectGroup obj = m_scene.GetSceneObjectGroup(groupID);
if (obj != null)
{
if (!returns.ContainsKey(obj.OwnerID))
returns[obj.OwnerID] = new HashSet<SceneObjectGroup>();
returns[obj.OwnerID].Add(obj);
}
else
{
m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: unknown object {0}", groupID);
}
}
int num = 0;
foreach (HashSet<SceneObjectGroup> objs in returns.Values)
num += objs.Count;
m_log.DebugFormat("[LAND MANAGEMENT MODULE] Returning {0} specific object(s)", num);
foreach (HashSet<SceneObjectGroup> objs in returns.Values)
{
List<SceneObjectGroup> objs2 = new List<SceneObjectGroup>(objs);
if (m_scene.Permissions.CanReturnObjects(null, remoteClient.AgentId, objs2))
{
m_scene.returnObjects(objs2.ToArray(), remoteClient.AgentId);
}
else
{
m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: not permitted to return {0} object(s) belonging to user {1}",
objs2.Count, objs2[0].OwnerID);
}
}
}
}
public void EventManagerOnNoLandDataFromStorage()

View File

@@ -480,7 +480,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
else
{
m_plugineffects[pluginName] = effect;
m_log.Warn("E ... " + pluginName + " (Replaced)");
m_log.Info("E ... " + pluginName + " (Replaced)");
}
}
}

View File

@@ -77,6 +77,23 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public bool DebugUpdates { get; private set; }
/// <summary>
/// If true then the scene is saved to persistent storage periodically, every m_update_backup frames and
/// if objects meet required conditions (m_dontPersistBefore and m_dontPersistAfter).
/// </summary>
/// <remarks>
/// Even if false, the scene will still be saved on clean shutdown.
/// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels.
/// This needs to be fixed.
/// </remarks>
public bool PeriodicBackup { get; private set; }
/// <summary>
/// If false then the scene is never saved to persistence storage even if PeriodicBackup == true and even
/// if the scene is being shut down for the final time.
/// </summary>
public bool UseBackup { get; private set; }
public SynchronizeSceneHandler SynchronizeScene;
/// <summary>
@@ -341,7 +358,6 @@ namespace OpenSim.Region.Framework.Scenes
private Timer m_mapGenerationTimer = new Timer();
private bool m_generateMaptiles;
private bool m_useBackup = true;
#endregion Fields
@@ -594,11 +610,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_authenticateHandler; }
}
public bool UseBackup
{
get { return m_useBackup; }
}
// an instance to the physics plugin's Scene object.
public PhysicsScene PhysicsScene
{
@@ -768,8 +779,8 @@ namespace OpenSim.Region.Framework.Scenes
StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
if (!m_useBackup)
UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup);
if (!UseBackup)
m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
//Animation states
@@ -937,6 +948,8 @@ namespace OpenSim.Region.Framework.Scenes
{
PhysicalPrims = true;
CollidablePrims = true;
PeriodicBackup = true;
UseBackup = true;
BordersLocked = true;
Border northBorder = new Border();
@@ -1189,6 +1202,14 @@ namespace OpenSim.Region.Framework.Scenes
Active = active;
}
if (options.ContainsKey("pbackup"))
{
bool active;
if (bool.TryParse(options["pbackup"], out active))
PeriodicBackup = active;
}
if (options.ContainsKey("scripting"))
{
bool enableScripts = true;
@@ -1570,7 +1591,7 @@ namespace OpenSim.Region.Framework.Scenes
eventMS = Util.EnvironmentTickCountSubtract(tmpMS);
}
if (Frame % m_update_backup == 0)
if (PeriodicBackup && Frame % m_update_backup == 0)
{
tmpMS = Util.EnvironmentTickCount();
UpdateStorageBackup();

View File

@@ -647,6 +647,18 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public UUID FromFolderID { get; set; }
/// <summary>
/// IDs of all avatars sat on this scene object.
/// </summary>
/// <remarks>
/// We need this so that we can maintain a linkset wide ordering of avatars sat on different parts.
/// This must be locked before it is read or written.
/// SceneObjectPart sitting avatar add/remove code also locks on this object to avoid race conditions.
/// No avatar should appear more than once in this list.
/// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart.
/// </remarks>
protected internal List<UUID> m_sittingAvatars = new List<UUID>();
#endregion
// ~SceneObjectGroup()
@@ -3563,6 +3575,20 @@ namespace OpenSim.Region.Framework.Scenes
return count;
}
/// <summary>
/// Get a copy of the list of sitting avatars on all prims of this object.
/// </summary>
/// <remarks>
/// This is sorted by the order in which avatars sat down. If an avatar stands up then all avatars that sat
/// down after it move one place down the list.
/// </remarks>
/// <returns>A list of the sitting avatars. Returns an empty list if there are no sitting avatars.</returns>
public List<UUID> GetSittingAvatars()
{
lock (m_sittingAvatars)
return new List<UUID>(m_sittingAvatars);
}
/// <summary>
/// Gets the number of sitting avatars.
/// </summary>
@@ -3570,11 +3596,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public int GetSittingAvatarsCount()
{
int count = 0;
Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => count += p.GetSittingAvatarsCount());
return count;
lock (m_sittingAvatars)
return m_sittingAvatars.Count;
}
public override string ToString()
@@ -3583,7 +3606,7 @@ namespace OpenSim.Region.Framework.Scenes
}
#region ISceneObject
public virtual ISceneObject CloneForNewScene()
{
SceneObjectGroup sog = Copy(false);

View File

@@ -1256,7 +1256,7 @@ namespace OpenSim.Region.Framework.Scenes
public UUID SitTargetAvatar { get; set; }
/// <summary>
/// IDs of all avatars start on this object part.
/// IDs of all avatars sat on this part.
/// </summary>
/// <remarks>
/// We need to track this so that we can stop sat upon prims from being attached.
@@ -4504,18 +4504,22 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name='avatarId'></param>
protected internal bool AddSittingAvatar(UUID avatarId)
{
if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
SitTargetAvatar = avatarId;
HashSet<UUID> sittingAvatars = m_sittingAvatars;
if (sittingAvatars == null)
sittingAvatars = new HashSet<UUID>();
lock (sittingAvatars)
lock (ParentGroup.m_sittingAvatars)
{
m_sittingAvatars = sittingAvatars;
return m_sittingAvatars.Add(avatarId);
if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
SitTargetAvatar = avatarId;
if (m_sittingAvatars == null)
m_sittingAvatars = new HashSet<UUID>();
if (m_sittingAvatars.Add(avatarId))
{
ParentGroup.m_sittingAvatars.Add(avatarId);
return true;
}
return false;
}
}
@@ -4529,27 +4533,26 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name='avatarId'></param>
protected internal bool RemoveSittingAvatar(UUID avatarId)
{
if (SitTargetAvatar == avatarId)
SitTargetAvatar = UUID.Zero;
HashSet<UUID> sittingAvatars = m_sittingAvatars;
// This can occur under a race condition where another thread
if (sittingAvatars == null)
return false;
lock (sittingAvatars)
lock (ParentGroup.m_sittingAvatars)
{
if (sittingAvatars.Remove(avatarId))
if (SitTargetAvatar == avatarId)
SitTargetAvatar = UUID.Zero;
if (m_sittingAvatars == null)
return false;
if (m_sittingAvatars.Remove(avatarId))
{
if (sittingAvatars.Count == 0)
if (m_sittingAvatars.Count == 0)
m_sittingAvatars = null;
ParentGroup.m_sittingAvatars.Remove(avatarId);
return true;
}
}
return false;
return false;
}
}
/// <summary>
@@ -4559,16 +4562,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns>
public HashSet<UUID> GetSittingAvatars()
{
HashSet<UUID> sittingAvatars = m_sittingAvatars;
if (sittingAvatars == null)
lock (ParentGroup.m_sittingAvatars)
{
return null;
}
else
{
lock (sittingAvatars)
return new HashSet<UUID>(sittingAvatars);
if (m_sittingAvatars == null)
return null;
else
return new HashSet<UUID>(m_sittingAvatars);
}
}
@@ -4579,13 +4578,13 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public int GetSittingAvatarsCount()
{
HashSet<UUID> sittingAvatars = m_sittingAvatars;
if (sittingAvatars == null)
return 0;
lock (sittingAvatars)
return sittingAvatars.Count;
lock (ParentGroup.m_sittingAvatars)
{
if (m_sittingAvatars == null)
return 0;
else
return m_sittingAvatars.Count;
}
}
}
}
}

View File

@@ -0,0 +1,215 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Animation;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.OptionalModules.Avatar.Animations
{
/// <summary>
/// A module that just holds commands for inspecting avatar animations.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
public class AnimationsCommandModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_scenes = new List<Scene>();
public string Name { get { return "Animations Command Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Add(scene);
scene.AddCommand(
"Users", this, "show animations",
"show animations [<first-name> <last-name>]",
"Show animation information for avatars in this simulator.",
"If no name is supplied then information for all avatars is shown.\n"
+ "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n"
+ ", which is not necessarily the current inventory name.",
HandleShowAnimationsCommand);
}
protected void HandleShowAnimationsCommand(string module, string[] cmd)
{
if (cmd.Length != 2 && cmd.Length < 4)
{
MainConsole.Instance.OutputFormat("Usage: show animations [<first-name> <last-name>]");
return;
}
bool targetNameSupplied = false;
string optionalTargetFirstName = null;
string optionalTargetLastName = null;
if (cmd.Length >= 4)
{
targetNameSupplied = true;
optionalTargetFirstName = cmd[2];
optionalTargetLastName = cmd[3];
}
StringBuilder sb = new StringBuilder();
lock (m_scenes)
{
foreach (Scene scene in m_scenes)
{
if (targetNameSupplied)
{
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
if (sp != null && !sp.IsChildAgent)
GetAttachmentsReport(sp, sb);
}
else
{
scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
}
}
}
MainConsole.Instance.Output(sb.ToString());
}
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
{
sb.AppendFormat("Animations for {0}\n", sp.Name);
ConsoleDisplayList cdl = new ConsoleDisplayList() { Indent = 2 };
ScenePresenceAnimator spa = sp.Animator;
AnimationSet anims = sp.Animator.Animations;
string cma = spa.CurrentMovementAnimation;
cdl.AddRow(
"Current movement anim",
string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma));
UUID defaultAnimId = anims.DefaultAnimation.AnimID;
cdl.AddRow(
"Default anim",
string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId)));
UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
cdl.AddRow(
"Implicit default anim",
string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId)));
cdl.AddToStringBuilder(sb);
ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };
cdt.AddColumn("Animation ID", 36);
cdt.AddColumn("Name", 20);
cdt.AddColumn("Seq", 3);
cdt.AddColumn("Object ID", 36);
UUID[] animIds;
int[] sequenceNumbers;
UUID[] objectIds;
sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds);
for (int i = 0; i < animIds.Length; i++)
{
UUID animId = animIds[i];
string animName = GetAnimName(sp.Scene.AssetService, animId);
int seq = sequenceNumbers[i];
UUID objectId = objectIds[i];
cdt.AddRow(animId, animName, seq, objectId);
}
cdt.AddToStringBuilder(sb);
sb.Append("\n");
}
private string GetAnimName(IAssetService assetService, UUID animId)
{
string animName;
if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
{
AssetMetadata amd = assetService.GetMetadata(animId.ToString());
if (amd != null)
animName = amd.Name;
else
animName = "Unknown";
}
return animName;
}
}
}

View File

@@ -97,6 +97,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
"Users", this, "attachments show",
"attachments show [<first-name> <last-name>]",
"Show attachment information for avatars in this simulator.",
"If no name is supplied then information for all avatars is shown.",
HandleShowAttachmentsCommand);
}

View File

@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
/// (such as land transfers). There is no money code here! Use FORGE as an example for money code.
/// Demo Economy/Money Module. This is a purposely crippled module!
/// // To land transfer you need to add:
/// -helperuri <ADDRESS TO THIS SERVER>
/// -helperuri http://serveraddress:port/
/// to the command line parameters you use to start up your client
/// This commonly looks like -helperuri http://127.0.0.1:9000/
///
@@ -116,10 +116,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
}
/// <summary>
/// Startup
/// Called on startup so the module can be configured.
/// </summary>
/// <param name="scene"></param>
/// <param name="config"></param>
/// <param name="config">Configuration source.</param>
public void Initialise(IConfigSource config)
{
m_gConfig = config;
@@ -674,9 +673,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
}
/// <summary>
/// When the client closes the connection we remove their accounting info from memory to free up resources.
/// When the client closes the connection we remove their accounting
/// info from memory to free up resources.
/// </summary>
/// <param name="AgentID"></param>
/// <param name="AgentID">UUID of agent</param>
/// <param name="scene">Scene the agent was connected to.</param>
/// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/>
public void ClientClosed(UUID AgentID, Scene scene)
{

View File

@@ -3007,7 +3007,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <summary>
/// Attach the object containing this script to the avatar that owns it.
/// </summary>
/// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param>
/// <param name='attachmentPoint'>
/// The attachment point (e.g. <see cref="OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ATTACH_CHEST">ATTACH_CHEST</see>)
/// </param>
/// <returns>true if the attach suceeded, false if it did not</returns>
public bool AttachToAvatar(int attachmentPoint)
{
@@ -3410,21 +3412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
bool sitting = false;
if (m_host.SitTargetAvatar == agentID)
{
sitting = true;
}
else
{
foreach (SceneObjectPart p in m_host.ParentGroup.Parts)
{
if (p.SitTargetAvatar == agentID)
sitting = true;
}
}
if (sitting)
if (m_host.ParentGroup.GetSittingAvatars().Contains(agentID))
{
// When agent is sitting, certain permissions are implicit if requested from sitting agent
implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
@@ -3463,7 +3451,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
if (npcModule != null && npcModule.IsNPC(agentID, World))
{
if (agentID == m_host.ParentGroup.OwnerID || npcModule.GetOwner(agentID) == m_host.ParentGroup.OwnerID)
if (npcModule.CheckPermissions(agentID, m_host.OwnerID))
{
lock (m_host.TaskInventory)
{
@@ -3736,33 +3724,47 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetLinkKey(int linknum)
{
m_host.AddScriptLPS(1);
List<UUID> keytable = new List<UUID>();
// parse for sitting avatare-uuids
World.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
keytable.Add(presence.UUID);
});
int totalprims = m_host.ParentGroup.PrimCount + keytable.Count;
if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
if (linknum < 0)
{
return keytable[totalprims - linknum].ToString();
if (linknum == ScriptBaseClass.LINK_THIS)
return m_host.UUID.ToString();
else
return ScriptBaseClass.NULL_KEY;
}
if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1)
{
return m_host.UUID.ToString();
}
int actualPrimCount = m_host.ParentGroup.PrimCount;
List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
if (part != null)
// Special case for a single prim. In this case the linknum is zero. However, this will not match a single
// prim that has any avatars sat upon it (in which case the root prim is link 1).
if (linknum == 0)
{
return part.UUID.ToString();
if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
return m_host.UUID.ToString();
return ScriptBaseClass.NULL_KEY;
}
// Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
// here we must match 1 (ScriptBaseClass.LINK_ROOT).
else if (linknum == 1 && actualPrimCount == 1)
{
if (sittingAvatarIds.Count > 0)
return m_host.ParentGroup.RootPart.UUID.ToString();
else
return ScriptBaseClass.NULL_KEY;
}
else if (linknum <= adjustedPrimCount)
{
if (linknum <= actualPrimCount)
return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString();
else
return sittingAvatarIds[linknum - actualPrimCount - 1].ToString();
}
else
{
return UUID.Zero.ToString();
return ScriptBaseClass.NULL_KEY;
}
}
@@ -3808,62 +3810,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetLinkName(int linknum)
{
m_host.AddScriptLPS(1);
// simplest case, this prims link number
if (linknum == m_host.LinkNum || linknum == ScriptBaseClass.LINK_THIS)
return m_host.Name;
// parse for sitting avatare-names
List<String> nametable = new List<String>();
World.ForEachRootScenePresence(delegate(ScenePresence presence)
if (linknum < 0)
{
SceneObjectPart sitPart = presence.ParentPart;
if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId))
nametable.Add(presence.ControllingClient.Name);
});
int totalprims = m_host.ParentGroup.PrimCount + nametable.Count;
if (totalprims > m_host.ParentGroup.PrimCount)
{
// sitting Avatar-Name with negativ linknum / SinglePrim
if (linknum < 0 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
return nametable[0];
// Prim-Name / SinglePrim Sitting Avatar
if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
return m_host.Name;
// LinkNumber > of Real PrimSet = AvatarName
if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
return nametable[totalprims - linknum];
}
// Single prim
if (m_host.LinkNum == 0)
{
if (linknum == 0 || linknum == ScriptBaseClass.LINK_ROOT)
if (linknum == ScriptBaseClass.LINK_THIS)
return m_host.Name;
else
return UUID.Zero.ToString();
return ScriptBaseClass.NULL_KEY;
}
// Link set
SceneObjectPart part = null;
if (m_host.LinkNum == 1) // this is the Root prim
int actualPrimCount = m_host.ParentGroup.PrimCount;
List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
// Special case for a single prim. In this case the linknum is zero. However, this will not match a single
// prim that has any avatars sat upon it (in which case the root prim is link 1).
if (linknum == 0)
{
if (linknum < 0)
part = m_host.ParentGroup.GetLinkNumPart(2);
else
part = m_host.ParentGroup.GetLinkNumPart(linknum);
if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
return m_host.Name;
return ScriptBaseClass.NULL_KEY;
}
else // this is a child prim
// Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
// here we must match 1 (ScriptBaseClass.LINK_ROOT).
else if (linknum == 1 && actualPrimCount == 1)
{
if (linknum < 2)
part = m_host.ParentGroup.GetLinkNumPart(1);
if (sittingAvatarIds.Count > 0)
return m_host.ParentGroup.RootPart.Name;
else
part = m_host.ParentGroup.GetLinkNumPart(linknum);
return ScriptBaseClass.NULL_KEY;
}
else if (linknum <= adjustedPrimCount)
{
if (linknum <= actualPrimCount)
{
return m_host.ParentGroup.GetLinkNumPart(linknum).Name;
}
else
{
ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]);
if (sp != null)
return sp.Name;
else
return ScriptBaseClass.NULL_KEY;
}
}
if (part != null)
return part.Name;
else
return UUID.Zero.ToString();
{
return ScriptBaseClass.NULL_KEY;
}
}
public LSL_Integer llGetInventoryNumber(int type)
@@ -5418,9 +5414,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
/// <summary>
/// Insert the list identified by <src> into the
/// list designated by <dest> such that the first
/// new element has the index specified by <index>
/// Insert the list identified by <paramref name="src"/> into the
/// list designated by <paramref name="dest"/> such that the first
/// new element has the index specified by <paramref name="index"/>
/// </summary>
public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index)
@@ -6198,6 +6194,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ps.BurstSpeedMax = 1.0f;
ps.BurstRate = 0.1f;
ps.PartMaxAge = 10.0f;
ps.BurstPartCount = 1;
return ps;
}
@@ -6219,9 +6216,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetParticleSystem(m_host, rules);
}
private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
{
if (rules.Length == 0)
{
part.RemoveParticleSystem();
@@ -7881,14 +7877,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llGetNumberOfPrims()
{
m_host.AddScriptLPS(1);
int avatarCount = 0;
World.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
avatarCount++;
});
return m_host.ParentGroup.PrimCount + avatarCount;
return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount();
}
/// <summary>
@@ -11520,7 +11510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Get a notecard line.
/// </summary>
/// <param name="assetID"></param>
/// <param name="line">Lines start at index 0</param>
/// <param name="lineNumber">Lines start at index 0</param>
/// <returns></returns>
public static string GetLine(UUID assetID, int lineNumber)
{
@@ -11549,9 +11539,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Get a notecard line.
/// </summary>
/// <param name="assetID"></param>
/// <param name="line">Lines start at index 0</param>
/// <param name="maxLength">Maximum length of the returned line. Longer lines will be truncated</para>
/// <returns></returns>
/// <param name="lineNumber">Lines start at index 0</param>
/// <param name="maxLength">
/// Maximum length of the returned line.
/// </param>
/// <returns>
/// If the line length is longer than <paramref name="maxLength"/>,
/// the return string will be truncated.
/// </returns>
public static string GetLine(UUID assetID, int lineNumber, int maxLength)
{
string line = GetLine(assetID, lineNumber);

View File

@@ -42,6 +42,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Used by one-off and repeated sensors
/// </summary>
public class SensorInfo
{
public uint localID;
public UUID itemID;
public double interval;
public DateTime next;
public string name;
public UUID keyID;
public int type;
public double range;
public double arc;
public SceneObjectPart host;
public SensorInfo Clone()
{
return (SensorInfo)this.MemberwiseClone();
}
}
public AsyncCommandManager m_CmdManager;
/// <summary>
@@ -78,24 +101,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
private double maximumRange = 96.0;
private int maximumToReturn = 16;
//
// SenseRepeater and Sensors
//
private class SenseRepeatClass
{
public uint localID;
public UUID itemID;
public double interval;
public DateTime next;
public string name;
public UUID keyID;
public int type;
public double range;
public double arc;
public SceneObjectPart host;
}
//
// Sensed entity
//
@@ -128,7 +133,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
///
/// Always lock SenseRepeatListLock when updating this list.
/// </remarks>
private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
private List<SensorInfo> SenseRepeaters = new List<SensorInfo>();
private object SenseRepeatListLock = new object();
public void SetSenseRepeatEvent(uint m_localID, UUID m_itemID,
@@ -142,7 +147,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return;
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
SensorInfo ts = new SensorInfo();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
@@ -161,11 +166,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
AddSenseRepeater(ts);
}
private void AddSenseRepeater(SenseRepeatClass senseRepeater)
private void AddSenseRepeater(SensorInfo senseRepeater)
{
lock (SenseRepeatListLock)
{
List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>(SenseRepeaters);
List<SensorInfo> newSenseRepeaters = new List<SensorInfo>(SenseRepeaters);
newSenseRepeaters.Add(senseRepeater);
SenseRepeaters = newSenseRepeaters;
}
@@ -176,8 +181,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// Remove from timer
lock (SenseRepeatListLock)
{
List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>();
foreach (SenseRepeatClass ts in SenseRepeaters)
List<SensorInfo> newSenseRepeaters = new List<SensorInfo>();
foreach (SensorInfo ts in SenseRepeaters)
{
if (ts.localID != m_localID || ts.itemID != m_itemID)
{
@@ -192,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public void CheckSenseRepeaterEvents()
{
// Go through all timers
foreach (SenseRepeatClass ts in SenseRepeaters)
foreach (SensorInfo ts in SenseRepeaters)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
@@ -209,7 +214,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
double range, double arc, SceneObjectPart host)
{
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
SensorInfo ts = new SensorInfo();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = 0;
@@ -225,7 +230,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
SensorSweep(ts);
}
private void SensorSweep(SenseRepeatClass ts)
private void SensorSweep(SensorInfo ts)
{
if (ts.host == null)
{
@@ -301,7 +306,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
}
private List<SensedEntity> doObjectSensor(SenseRepeatClass ts)
private List<SensedEntity> doObjectSensor(SensorInfo ts)
{
List<EntityBase> Entities;
List<SensedEntity> sensedEntities = new List<SensedEntity>();
@@ -450,7 +455,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return sensedEntities;
}
private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
private List<SensedEntity> doAgentSensor(SensorInfo ts)
{
List<SensedEntity> sensedEntities = new List<SensedEntity>();
@@ -626,7 +631,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
List<Object> data = new List<Object>();
foreach (SenseRepeatClass ts in SenseRepeaters)
foreach (SensorInfo ts in SenseRepeaters)
{
if (ts.itemID == itemID)
{
@@ -656,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
while (idx < data.Length)
{
SenseRepeatClass ts = new SenseRepeatClass();
SensorInfo ts = new SensorInfo();
ts.localID = localID;
ts.itemID = itemID;
@@ -677,5 +682,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
idx += 6;
}
}
public List<SensorInfo> GetSensorInfo()
{
List<SensorInfo> retList = new List<SensorInfo>();
lock (SenseRepeatListLock)
{
foreach (SensorInfo i in SenseRepeaters)
retList.Add(i.Clone());
}
return retList;
}
}
}
}

View File

@@ -35,6 +35,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
public class Timer
{
public class TimerInfo
{
public uint localID;
public UUID itemID;
//public double interval;
public long interval;
//public DateTime next;
public long next;
public TimerInfo Clone()
{
return (TimerInfo)this.MemberwiseClone();
}
}
public AsyncCommandManager m_CmdManager;
public int TimersCount
@@ -59,17 +74,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return localID.ToString() + itemID.ToString();
}
private class TimerClass
{
public uint localID;
public UUID itemID;
//public double interval;
public long interval;
//public DateTime next;
public long next;
}
private Dictionary<string,TimerClass> Timers = new Dictionary<string,TimerClass>();
private Dictionary<string,TimerInfo> Timers = new Dictionary<string,TimerInfo>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec)
@@ -81,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
// Add to timer
TimerClass ts = new TimerClass();
TimerInfo ts = new TimerInfo();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
@@ -121,8 +126,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
lock (TimerListLock)
{
// Go through all timers
Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values;
foreach (TimerClass ts in tvals)
Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values;
foreach (TimerInfo ts in tvals)
{
// Time has passed?
if (ts.next < DateTime.Now.Ticks)
@@ -147,8 +152,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
lock (TimerListLock)
{
Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values;
foreach (TimerClass ts in tvals)
Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values;
foreach (TimerInfo ts in tvals)
{
if (ts.itemID == itemID)
{
@@ -167,7 +172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
while (idx < data.Length)
{
TimerClass ts = new TimerClass();
TimerInfo ts = new TimerInfo();
ts.localID = localID;
ts.itemID = itemID;
@@ -181,5 +186,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
}
}
public List<TimerInfo> GetTimersInfo()
{
List<TimerInfo> retList = new List<TimerInfo>();
lock (TimerListLock)
{
foreach (TimerInfo i in Timers.Values)
retList.Add(i.Clone());
}
return retList;
}
}
}

View File

@@ -0,0 +1,126 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
namespace OpenSim.Region.ScriptEngine.XEngine
{
public class ScriptEngineConsoleCommands
{
IScriptEngine m_engine;
public ScriptEngineConsoleCommands(IScriptEngine engine)
{
m_engine = engine;
}
public void RegisterCommands()
{
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "show script sensors", "show script sensors", "Show script sensors information",
HandleShowSensors);
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "show script timers", "show script timers", "Show script sensors information",
HandleShowTimers);
}
private bool IsSceneSelected()
{
return MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_engine.World;
}
private void HandleShowSensors(string module, string[] cmdparams)
{
if (!IsSceneSelected())
return;
SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(m_engine);
if (sr == null)
{
MainConsole.Instance.Output("Plugin not yet initialized");
return;
}
List<SensorRepeat.SensorInfo> sensorInfo = sr.GetSensorInfo();
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Part name", 40);
cdt.AddColumn("Script item ID", 36);
cdt.AddColumn("Type", 4);
cdt.AddColumn("Interval", 8);
cdt.AddColumn("Range", 8);
cdt.AddColumn("Arc", 8);
foreach (SensorRepeat.SensorInfo s in sensorInfo)
{
cdt.AddRow(s.host.Name, s.itemID, s.type, s.interval, s.range, s.arc);
}
MainConsole.Instance.Output(cdt.ToString());
MainConsole.Instance.OutputFormat("Total: {0}", sensorInfo.Count);
}
private void HandleShowTimers(string module, string[] cmdparams)
{
if (!IsSceneSelected())
return;
Timer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine);
if (timerPlugin == null)
{
MainConsole.Instance.Output("Plugin not yet initialized");
return;
}
List<Timer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo();
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Part local ID", 13);
cdt.AddColumn("Script item ID", 36);
cdt.AddColumn("Interval", 10);
cdt.AddColumn("Next", 8);
foreach (Timer.TimerInfo t in timersInfo)
{
// Convert from 100 ns ticks back to seconds
cdt.AddRow(t.localID, t.itemID, (double)t.interval / 10000000, t.next);
}
MainConsole.Instance.Output(cdt.ToString());
MainConsole.Instance.OutputFormat("Total: {0}", timersInfo.Count);
}
}
}

View File

@@ -169,6 +169,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
IWorkItemResult m_CurrentCompile = null;
private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>();
private ScriptEngineConsoleCommands m_consoleCommands;
public string ScriptEngineName
{
get { return "XEngine"; }
@@ -318,50 +320,53 @@ namespace OpenSim.Region.ScriptEngine.XEngine
OnObjectRemoved += m_XmlRpcRouter.ObjectRemoved;
}
m_consoleCommands = new ScriptEngineConsoleCommands(this);
m_consoleCommands.RegisterCommands();
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "xengine status", "xengine status", "Show status information",
"Show status information on the script engine.",
HandleShowStatus);
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information",
"Scripts", false, "scripts show", "scripts show [<script-item-uuid>+]", "Show script information",
"Show information on all scripts known to the script engine.\n"
+ "If a <script-item-uuid> is given then only information on that script will be shown.",
+ "If one or more <script-item-uuid>s are given then only information on that script will be shown.",
HandleShowScripts);
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information",
"Scripts", false, "show scripts", "show scripts [<script-item-uuid>+]", "Show script information",
"Synonym for scripts show command", HandleShowScripts);
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts",
"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>+]", "Suspends all running scripts",
"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
+ " script that is currently processing an event.\n"
+ "Suspended scripts will continue to accumulate events but won't process them.\n"
+ "If a <script-item-uuid> is given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
+ "If one or more <script-item-uuid>s are given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts",
"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>+]", "Resumes all suspended scripts",
"Resumes all currently suspended scripts.\n"
+ "Resumed scripts will process all events accumulated whilst suspended.\n"
+ "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
+ "If one or more <script-item-uuid>s are given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts",
"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>+]", "Stops all running scripts",
"Stops all running scripts.\n"
+ "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
+ "If one or more <script-item-uuid>s are given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts",
"Scripts", false, "scripts start", "scripts start [<script-item-uuid>+]", "Starts all stopped scripts",
"Starts all stopped scripts.\n"
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
+ "If one or more <script-item-uuid>s are given then only that script will be started. Otherwise, all suitable scripts are started.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "debug script log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
"Scripts", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
"Activates or deactivates extra debug logging for the given script.\n"
+ "Level == 0, deactivate extra debug logging.\n"
+ "Level >= 1, log state changes.\n"
@@ -478,29 +483,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return;
}
rawItemId = cmdparams[2];
if (!UUID.TryParse(rawItemId, out itemId))
for (int i = 2; i < cmdparams.Length; i++)
{
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
return;
}
if (itemId != UUID.Zero)
{
IScriptInstance instance = GetInstance(itemId);
if (instance == null)
rawItemId = cmdparams[i];
if (!UUID.TryParse(rawItemId, out itemId))
{
// Commented out for now since this will cause false reports on simulators with more than
// one scene where the current command line set region is 'root' (which causes commands to
// go to both regions... (sigh)
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
return;
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
continue;
}
else
if (itemId != UUID.Zero)
{
action(instance);
return;
IScriptInstance instance = GetInstance(itemId);
if (instance == null)
{
// Commented out for now since this will cause false reports on simulators with more than
// one scene where the current command line set region is 'root' (which causes commands to
// go to both regions... (sigh)
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
continue;
}
else
{
action(instance);
}
}
}
}

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