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2
.gitignore
vendored
2
.gitignore
vendored
@@ -95,3 +95,5 @@ OpenSim/Region/ScriptEngine/test-results/
|
||||
OpenSim/Tests/Common/test-results/
|
||||
OpenSim/Tests/test-results/
|
||||
test-results/
|
||||
doc/html
|
||||
doc/doxygen.error.log
|
||||
|
||||
@@ -43,6 +43,7 @@
|
||||
<delete dir="${distbindir}/Prebuild"/>
|
||||
<delete dir="${distbindir}/%temp%"/>
|
||||
<delete dir="${distbindir}/.nant"/>
|
||||
<delete dir="${distbindir}/ThirdParty"/>
|
||||
<delete>
|
||||
<fileset basedir="${distbindir}">
|
||||
<include name="compile.bat"/>
|
||||
|
||||
@@ -113,11 +113,14 @@ namespace OpenSim.Data.Null
|
||||
// Find region data
|
||||
List<RegionData> ret = new List<RegionData>();
|
||||
|
||||
foreach (RegionData r in m_regionData.Values)
|
||||
lock (m_regionData)
|
||||
{
|
||||
// m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
|
||||
foreach (RegionData r in m_regionData.Values)
|
||||
{
|
||||
// m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
|
||||
if (queryMatch(r.RegionName.ToLower()))
|
||||
ret.Add(r);
|
||||
}
|
||||
}
|
||||
|
||||
if (ret.Count > 0)
|
||||
@@ -133,10 +136,13 @@ namespace OpenSim.Data.Null
|
||||
|
||||
List<RegionData> ret = new List<RegionData>();
|
||||
|
||||
foreach (RegionData r in m_regionData.Values)
|
||||
lock (m_regionData)
|
||||
{
|
||||
if (r.posX == posX && r.posY == posY)
|
||||
ret.Add(r);
|
||||
foreach (RegionData r in m_regionData.Values)
|
||||
{
|
||||
if (r.posX == posX && r.posY == posY)
|
||||
ret.Add(r);
|
||||
}
|
||||
}
|
||||
|
||||
if (ret.Count > 0)
|
||||
@@ -150,8 +156,11 @@ namespace OpenSim.Data.Null
|
||||
if (m_useStaticInstance && Instance != this)
|
||||
return Instance.Get(regionID, scopeID);
|
||||
|
||||
if (m_regionData.ContainsKey(regionID))
|
||||
return m_regionData[regionID];
|
||||
lock (m_regionData)
|
||||
{
|
||||
if (m_regionData.ContainsKey(regionID))
|
||||
return m_regionData[regionID];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -163,10 +172,13 @@ namespace OpenSim.Data.Null
|
||||
|
||||
List<RegionData> ret = new List<RegionData>();
|
||||
|
||||
foreach (RegionData r in m_regionData.Values)
|
||||
lock (m_regionData)
|
||||
{
|
||||
if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY)
|
||||
ret.Add(r);
|
||||
foreach (RegionData r in m_regionData.Values)
|
||||
{
|
||||
if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY)
|
||||
ret.Add(r);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
@@ -180,7 +192,10 @@ namespace OpenSim.Data.Null
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL REGION DATA]: Storing region {0} {1}, scope {2}", data.RegionName, data.RegionID, data.ScopeID);
|
||||
|
||||
m_regionData[data.RegionID] = data;
|
||||
lock (m_regionData)
|
||||
{
|
||||
m_regionData[data.RegionID] = data;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -190,10 +205,13 @@ namespace OpenSim.Data.Null
|
||||
if (m_useStaticInstance && Instance != this)
|
||||
return Instance.SetDataItem(regionID, item, value);
|
||||
|
||||
if (!m_regionData.ContainsKey(regionID))
|
||||
return false;
|
||||
lock (m_regionData)
|
||||
{
|
||||
if (!m_regionData.ContainsKey(regionID))
|
||||
return false;
|
||||
|
||||
m_regionData[regionID].Data[item] = value;
|
||||
m_regionData[regionID].Data[item] = value;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -205,10 +223,13 @@ namespace OpenSim.Data.Null
|
||||
|
||||
// m_log.DebugFormat("[NULL REGION DATA]: Deleting region {0}", regionID);
|
||||
|
||||
if (!m_regionData.ContainsKey(regionID))
|
||||
return false;
|
||||
lock (m_regionData)
|
||||
{
|
||||
if (!m_regionData.ContainsKey(regionID))
|
||||
return false;
|
||||
|
||||
m_regionData.Remove(regionID);
|
||||
m_regionData.Remove(regionID);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -238,10 +259,13 @@ namespace OpenSim.Data.Null
|
||||
|
||||
List<RegionData> ret = new List<RegionData>();
|
||||
|
||||
foreach (RegionData r in m_regionData.Values)
|
||||
lock (m_regionData)
|
||||
{
|
||||
if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0)
|
||||
ret.Add(r);
|
||||
foreach (RegionData r in m_regionData.Values)
|
||||
{
|
||||
if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0)
|
||||
ret.Add(r);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
||||
@@ -110,10 +110,11 @@ namespace OpenSim.Framework.Console
|
||||
// Remove initial help keyword
|
||||
helpParts.RemoveAt(0);
|
||||
|
||||
help.Add(""); // Will become a newline.
|
||||
|
||||
// General help
|
||||
if (helpParts.Count == 0)
|
||||
{
|
||||
help.Add(""); // Will become a newline.
|
||||
help.Add(GeneralHelpText);
|
||||
help.Add(ItemHelpText);
|
||||
help.AddRange(CollectModulesHelp(tree));
|
||||
@@ -127,6 +128,8 @@ namespace OpenSim.Framework.Console
|
||||
help.AddRange(CollectHelp(helpParts));
|
||||
}
|
||||
|
||||
help.Add(""); // Will become a newline.
|
||||
|
||||
return help;
|
||||
}
|
||||
|
||||
@@ -200,8 +203,8 @@ namespace OpenSim.Framework.Console
|
||||
|
||||
help.Add(commandInfo.descriptive_help);
|
||||
|
||||
if (descriptiveHelp != string.Empty)
|
||||
help.Add(string.Empty);
|
||||
// if (descriptiveHelp != string.Empty)
|
||||
// help.Add(string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace OpenSim.Framework.Console
|
||||
public List<ConsoleDisplayTableRow> Rows { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of spaces to indent the table.
|
||||
/// Number of spaces to indent the whole table.
|
||||
/// </summary>
|
||||
public int Indent { get; set; }
|
||||
|
||||
@@ -84,7 +84,7 @@ namespace OpenSim.Framework.Console
|
||||
Columns.Add(new ConsoleDisplayTableColumn(name, width));
|
||||
}
|
||||
|
||||
public void AddRow(params string[] cells)
|
||||
public void AddRow(params object[] cells)
|
||||
{
|
||||
Rows.Add(new ConsoleDisplayTableRow(cells));
|
||||
}
|
||||
@@ -113,7 +113,8 @@ namespace OpenSim.Framework.Console
|
||||
|
||||
for (int i = 0; i < Columns.Count; i++)
|
||||
{
|
||||
formatSb.Append(' ', TableSpacing);
|
||||
if (i != 0)
|
||||
formatSb.Append(' ', TableSpacing);
|
||||
|
||||
// Can only do left formatting for now
|
||||
formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
|
||||
@@ -139,16 +140,16 @@ namespace OpenSim.Framework.Console
|
||||
|
||||
public struct ConsoleDisplayTableRow
|
||||
{
|
||||
public List<string> Cells { get; private set; }
|
||||
public List<object> Cells { get; private set; }
|
||||
|
||||
public ConsoleDisplayTableRow(List<string> cells) : this()
|
||||
public ConsoleDisplayTableRow(List<object> cells) : this()
|
||||
{
|
||||
Cells = cells;
|
||||
}
|
||||
|
||||
public ConsoleDisplayTableRow(params string[] cells) : this()
|
||||
public ConsoleDisplayTableRow(params object[] cells) : this()
|
||||
{
|
||||
Cells = new List<string>(cells);
|
||||
Cells = new List<object>(cells);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace OpenSim
|
||||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.7.5";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.RC1;
|
||||
|
||||
public enum Flavour
|
||||
{
|
||||
|
||||
@@ -96,8 +96,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
// private static readonly string m_fetchInventoryPath = "0006/";
|
||||
private static readonly string m_copyFromNotecardPath = "0007/";
|
||||
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
|
||||
|
||||
|
||||
private static readonly string m_UpdateAgentInformationPath = "0500/";
|
||||
|
||||
// These are callbacks which will be setup by the scene so that we can update scene data when we
|
||||
// receive capability calls
|
||||
public NewInventoryItem AddNewInventoryItem = null;
|
||||
@@ -204,6 +204,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
|
||||
m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
|
||||
m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
|
||||
IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation);
|
||||
m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
|
||||
|
||||
m_HostCapsObj.RegisterHandler(
|
||||
"CopyInventoryFromNotecard",
|
||||
@@ -855,6 +857,22 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
response["int_response_code"] = 200;
|
||||
return LLSDHelpers.SerialiseLLSDReply(response);
|
||||
}
|
||||
|
||||
public string UpdateAgentInformation(string request, string path,
|
||||
string param, IOSHttpRequest httpRequest,
|
||||
IOSHttpResponse httpResponse)
|
||||
{
|
||||
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
||||
OSDMap resp = new OSDMap();
|
||||
|
||||
OSDMap accessPrefs = new OSDMap();
|
||||
accessPrefs["max"] = "A";
|
||||
|
||||
resp["access_prefs"] = accessPrefs;
|
||||
|
||||
string response = OSDParser.SerializeLLSDXmlString(resp);
|
||||
return response;
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetUploader
|
||||
|
||||
@@ -654,15 +654,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
|
||||
if (!silent)
|
||||
{
|
||||
// Killing it here will cause the client to deselect it
|
||||
// It then reappears on the avatar, deselected
|
||||
// through the full update below
|
||||
//
|
||||
if (so.IsSelected)
|
||||
{
|
||||
m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
|
||||
}
|
||||
else if (so.HasPrivateAttachmentPoint)
|
||||
if (so.HasPrivateAttachmentPoint)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}",
|
||||
@@ -677,7 +669,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
});
|
||||
}
|
||||
|
||||
so.IsSelected = false; // fudge....
|
||||
// Fudge below is an extremely unhelpful comment. It's probably here so that the scheduled full update
|
||||
// will succeed, as that will not update if an attachment is selected.
|
||||
so.IsSelected = false; // fudge....
|
||||
|
||||
so.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
|
||||
@@ -133,6 +133,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
|
||||
m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
|
||||
m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
|
||||
m_scene.EventManager.OnMakeChildAgent += EventMakeChildAgent;
|
||||
m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
|
||||
m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
|
||||
m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
|
||||
@@ -218,6 +219,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
}
|
||||
}
|
||||
|
||||
public void EventMakeChildAgent(ScenePresence avatar)
|
||||
{
|
||||
avatar.currentParcelUUID = UUID.Zero;
|
||||
}
|
||||
|
||||
void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
|
||||
{
|
||||
//If we are forcing a position for them to go
|
||||
@@ -1395,15 +1401,65 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||
|
||||
public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
|
||||
{
|
||||
ILandObject selectedParcel = null;
|
||||
lock (m_landList)
|
||||
if (localID != -1)
|
||||
{
|
||||
m_landList.TryGetValue(localID, out selectedParcel);
|
||||
ILandObject selectedParcel = null;
|
||||
lock (m_landList)
|
||||
{
|
||||
m_landList.TryGetValue(localID, out selectedParcel);
|
||||
}
|
||||
|
||||
if (selectedParcel == null) return;
|
||||
|
||||
selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (returnType != 1)
|
||||
{
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: unknown return type {0}", returnType);
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedParcel == null) return;
|
||||
// We get here when the user returns objects from the list of Top Colliders or Top Scripts.
|
||||
// In that case we receive specific object UUID's, but no parcel ID.
|
||||
|
||||
selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
|
||||
Dictionary<UUID, HashSet<SceneObjectGroup>> returns = new Dictionary<UUID, HashSet<SceneObjectGroup>>();
|
||||
|
||||
foreach (UUID groupID in taskIDs)
|
||||
{
|
||||
SceneObjectGroup obj = m_scene.GetSceneObjectGroup(groupID);
|
||||
if (obj != null)
|
||||
{
|
||||
if (!returns.ContainsKey(obj.OwnerID))
|
||||
returns[obj.OwnerID] = new HashSet<SceneObjectGroup>();
|
||||
returns[obj.OwnerID].Add(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: unknown object {0}", groupID);
|
||||
}
|
||||
}
|
||||
|
||||
int num = 0;
|
||||
foreach (HashSet<SceneObjectGroup> objs in returns.Values)
|
||||
num += objs.Count;
|
||||
m_log.DebugFormat("[LAND MANAGEMENT MODULE] Returning {0} specific object(s)", num);
|
||||
|
||||
foreach (HashSet<SceneObjectGroup> objs in returns.Values)
|
||||
{
|
||||
List<SceneObjectGroup> objs2 = new List<SceneObjectGroup>(objs);
|
||||
if (m_scene.Permissions.CanReturnObjects(null, remoteClient.AgentId, objs2))
|
||||
{
|
||||
m_scene.returnObjects(objs2.ToArray(), remoteClient.AgentId);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: not permitted to return {0} object(s) belonging to user {1}",
|
||||
objs2.Count, objs2[0].OwnerID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void EventManagerOnNoLandDataFromStorage()
|
||||
|
||||
@@ -480,7 +480,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
else
|
||||
{
|
||||
m_plugineffects[pluginName] = effect;
|
||||
m_log.Warn("E ... " + pluginName + " (Replaced)");
|
||||
m_log.Info("E ... " + pluginName + " (Replaced)");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -647,6 +647,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// </remarks>
|
||||
public UUID FromFolderID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// IDs of all avatars sat on this scene object.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// We need this so that we can maintain a linkset wide ordering of avatars sat on different parts.
|
||||
/// This must be locked before it is read or written.
|
||||
/// SceneObjectPart sitting avatar add/remove code also locks on this object to avoid race conditions.
|
||||
/// No avatar should appear more than once in this list.
|
||||
/// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart.
|
||||
/// </remarks>
|
||||
protected internal List<UUID> m_sittingAvatars = new List<UUID>();
|
||||
|
||||
#endregion
|
||||
|
||||
// ~SceneObjectGroup()
|
||||
@@ -3563,6 +3575,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a copy of the list of sitting avatars on all prims of this object.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is sorted by the order in which avatars sat down. If an avatar stands up then all avatars that sat
|
||||
/// down after it move one place down the list.
|
||||
/// </remarks>
|
||||
/// <returns>A list of the sitting avatars. Returns an empty list if there are no sitting avatars.</returns>
|
||||
public List<UUID> GetSittingAvatars()
|
||||
{
|
||||
lock (m_sittingAvatars)
|
||||
return new List<UUID>(m_sittingAvatars);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of sitting avatars.
|
||||
/// </summary>
|
||||
@@ -3570,11 +3596,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns></returns>
|
||||
public int GetSittingAvatarsCount()
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => count += p.GetSittingAvatarsCount());
|
||||
|
||||
return count;
|
||||
lock (m_sittingAvatars)
|
||||
return m_sittingAvatars.Count;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
@@ -3583,7 +3606,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
#region ISceneObject
|
||||
|
||||
|
||||
public virtual ISceneObject CloneForNewScene()
|
||||
{
|
||||
SceneObjectGroup sog = Copy(false);
|
||||
|
||||
@@ -1256,7 +1256,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public UUID SitTargetAvatar { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// IDs of all avatars start on this object part.
|
||||
/// IDs of all avatars sat on this part.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// We need to track this so that we can stop sat upon prims from being attached.
|
||||
@@ -4504,18 +4504,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name='avatarId'></param>
|
||||
protected internal bool AddSittingAvatar(UUID avatarId)
|
||||
{
|
||||
if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
|
||||
SitTargetAvatar = avatarId;
|
||||
|
||||
HashSet<UUID> sittingAvatars = m_sittingAvatars;
|
||||
|
||||
if (sittingAvatars == null)
|
||||
sittingAvatars = new HashSet<UUID>();
|
||||
|
||||
lock (sittingAvatars)
|
||||
lock (ParentGroup.m_sittingAvatars)
|
||||
{
|
||||
m_sittingAvatars = sittingAvatars;
|
||||
return m_sittingAvatars.Add(avatarId);
|
||||
if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
|
||||
SitTargetAvatar = avatarId;
|
||||
|
||||
if (m_sittingAvatars == null)
|
||||
m_sittingAvatars = new HashSet<UUID>();
|
||||
|
||||
if (m_sittingAvatars.Add(avatarId))
|
||||
{
|
||||
ParentGroup.m_sittingAvatars.Add(avatarId);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4529,27 +4533,26 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <param name='avatarId'></param>
|
||||
protected internal bool RemoveSittingAvatar(UUID avatarId)
|
||||
{
|
||||
if (SitTargetAvatar == avatarId)
|
||||
SitTargetAvatar = UUID.Zero;
|
||||
|
||||
HashSet<UUID> sittingAvatars = m_sittingAvatars;
|
||||
|
||||
// This can occur under a race condition where another thread
|
||||
if (sittingAvatars == null)
|
||||
return false;
|
||||
|
||||
lock (sittingAvatars)
|
||||
lock (ParentGroup.m_sittingAvatars)
|
||||
{
|
||||
if (sittingAvatars.Remove(avatarId))
|
||||
if (SitTargetAvatar == avatarId)
|
||||
SitTargetAvatar = UUID.Zero;
|
||||
|
||||
if (m_sittingAvatars == null)
|
||||
return false;
|
||||
|
||||
if (m_sittingAvatars.Remove(avatarId))
|
||||
{
|
||||
if (sittingAvatars.Count == 0)
|
||||
if (m_sittingAvatars.Count == 0)
|
||||
m_sittingAvatars = null;
|
||||
|
||||
ParentGroup.m_sittingAvatars.Remove(avatarId);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -4559,16 +4562,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns>
|
||||
public HashSet<UUID> GetSittingAvatars()
|
||||
{
|
||||
HashSet<UUID> sittingAvatars = m_sittingAvatars;
|
||||
|
||||
if (sittingAvatars == null)
|
||||
lock (ParentGroup.m_sittingAvatars)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (sittingAvatars)
|
||||
return new HashSet<UUID>(sittingAvatars);
|
||||
if (m_sittingAvatars == null)
|
||||
return null;
|
||||
else
|
||||
return new HashSet<UUID>(m_sittingAvatars);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4579,13 +4578,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns></returns>
|
||||
public int GetSittingAvatarsCount()
|
||||
{
|
||||
HashSet<UUID> sittingAvatars = m_sittingAvatars;
|
||||
|
||||
if (sittingAvatars == null)
|
||||
return 0;
|
||||
|
||||
lock (sittingAvatars)
|
||||
return sittingAvatars.Count;
|
||||
lock (ParentGroup.m_sittingAvatars)
|
||||
{
|
||||
if (m_sittingAvatars == null)
|
||||
return 0;
|
||||
else
|
||||
return m_sittingAvatars.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,215 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Animation;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.Animations
|
||||
{
|
||||
/// <summary>
|
||||
/// A module that just holds commands for inspecting avatar animations.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
|
||||
public class AnimationsCommandModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
|
||||
public string Name { get { return "Animations Command Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes.Remove(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes.Add(scene);
|
||||
|
||||
scene.AddCommand(
|
||||
"Users", this, "show animations",
|
||||
"show animations [<first-name> <last-name>]",
|
||||
"Show animation information for avatars in this simulator.",
|
||||
"If no name is supplied then information for all avatars is shown.\n"
|
||||
+ "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n"
|
||||
+ ", which is not necessarily the current inventory name.",
|
||||
HandleShowAnimationsCommand);
|
||||
}
|
||||
|
||||
protected void HandleShowAnimationsCommand(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 2 && cmd.Length < 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: show animations [<first-name> <last-name>]");
|
||||
return;
|
||||
}
|
||||
|
||||
bool targetNameSupplied = false;
|
||||
string optionalTargetFirstName = null;
|
||||
string optionalTargetLastName = null;
|
||||
|
||||
if (cmd.Length >= 4)
|
||||
{
|
||||
targetNameSupplied = true;
|
||||
optionalTargetFirstName = cmd[2];
|
||||
optionalTargetLastName = cmd[3];
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
if (targetNameSupplied)
|
||||
{
|
||||
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
GetAttachmentsReport(sp, sb);
|
||||
}
|
||||
else
|
||||
{
|
||||
scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(sb.ToString());
|
||||
}
|
||||
|
||||
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
|
||||
{
|
||||
sb.AppendFormat("Animations for {0}\n", sp.Name);
|
||||
|
||||
ConsoleDisplayList cdl = new ConsoleDisplayList() { Indent = 2 };
|
||||
ScenePresenceAnimator spa = sp.Animator;
|
||||
AnimationSet anims = sp.Animator.Animations;
|
||||
|
||||
string cma = spa.CurrentMovementAnimation;
|
||||
cdl.AddRow(
|
||||
"Current movement anim",
|
||||
string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma));
|
||||
|
||||
UUID defaultAnimId = anims.DefaultAnimation.AnimID;
|
||||
cdl.AddRow(
|
||||
"Default anim",
|
||||
string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId)));
|
||||
|
||||
UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
|
||||
cdl.AddRow(
|
||||
"Implicit default anim",
|
||||
string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId)));
|
||||
|
||||
cdl.AddToStringBuilder(sb);
|
||||
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };
|
||||
cdt.AddColumn("Animation ID", 36);
|
||||
cdt.AddColumn("Name", 20);
|
||||
cdt.AddColumn("Seq", 3);
|
||||
cdt.AddColumn("Object ID", 36);
|
||||
|
||||
UUID[] animIds;
|
||||
int[] sequenceNumbers;
|
||||
UUID[] objectIds;
|
||||
|
||||
sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds);
|
||||
|
||||
for (int i = 0; i < animIds.Length; i++)
|
||||
{
|
||||
UUID animId = animIds[i];
|
||||
string animName = GetAnimName(sp.Scene.AssetService, animId);
|
||||
int seq = sequenceNumbers[i];
|
||||
UUID objectId = objectIds[i];
|
||||
|
||||
cdt.AddRow(animId, animName, seq, objectId);
|
||||
}
|
||||
|
||||
cdt.AddToStringBuilder(sb);
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
private string GetAnimName(IAssetService assetService, UUID animId)
|
||||
{
|
||||
string animName;
|
||||
|
||||
if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
|
||||
{
|
||||
AssetMetadata amd = assetService.GetMetadata(animId.ToString());
|
||||
if (amd != null)
|
||||
animName = amd.Name;
|
||||
else
|
||||
animName = "Unknown";
|
||||
}
|
||||
|
||||
return animName;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -97,6 +97,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
||||
"Users", this, "attachments show",
|
||||
"attachments show [<first-name> <last-name>]",
|
||||
"Show attachment information for avatars in this simulator.",
|
||||
"If no name is supplied then information for all avatars is shown.",
|
||||
HandleShowAttachmentsCommand);
|
||||
}
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||
/// (such as land transfers). There is no money code here! Use FORGE as an example for money code.
|
||||
/// Demo Economy/Money Module. This is a purposely crippled module!
|
||||
/// // To land transfer you need to add:
|
||||
/// -helperuri <ADDRESS TO THIS SERVER>
|
||||
/// -helperuri http://serveraddress:port/
|
||||
/// to the command line parameters you use to start up your client
|
||||
/// This commonly looks like -helperuri http://127.0.0.1:9000/
|
||||
///
|
||||
@@ -116,10 +116,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Startup
|
||||
/// Called on startup so the module can be configured.
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="config"></param>
|
||||
/// <param name="config">Configuration source.</param>
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
m_gConfig = config;
|
||||
@@ -674,9 +673,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When the client closes the connection we remove their accounting info from memory to free up resources.
|
||||
/// When the client closes the connection we remove their accounting
|
||||
/// info from memory to free up resources.
|
||||
/// </summary>
|
||||
/// <param name="AgentID"></param>
|
||||
/// <param name="AgentID">UUID of agent</param>
|
||||
/// <param name="scene">Scene the agent was connected to.</param>
|
||||
/// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/>
|
||||
public void ClientClosed(UUID AgentID, Scene scene)
|
||||
{
|
||||
|
||||
|
||||
@@ -3007,7 +3007,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
/// <summary>
|
||||
/// Attach the object containing this script to the avatar that owns it.
|
||||
/// </summary>
|
||||
/// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param>
|
||||
/// <param name='attachmentPoint'>
|
||||
/// The attachment point (e.g. <see cref="OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ATTACH_CHEST">ATTACH_CHEST</see>)
|
||||
/// </param>
|
||||
/// <returns>true if the attach suceeded, false if it did not</returns>
|
||||
public bool AttachToAvatar(int attachmentPoint)
|
||||
{
|
||||
@@ -3410,21 +3412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
}
|
||||
else
|
||||
{
|
||||
bool sitting = false;
|
||||
if (m_host.SitTargetAvatar == agentID)
|
||||
{
|
||||
sitting = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (SceneObjectPart p in m_host.ParentGroup.Parts)
|
||||
{
|
||||
if (p.SitTargetAvatar == agentID)
|
||||
sitting = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (sitting)
|
||||
if (m_host.ParentGroup.GetSittingAvatars().Contains(agentID))
|
||||
{
|
||||
// When agent is sitting, certain permissions are implicit if requested from sitting agent
|
||||
implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
|
||||
@@ -3463,7 +3451,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
|
||||
if (npcModule != null && npcModule.IsNPC(agentID, World))
|
||||
{
|
||||
if (agentID == m_host.ParentGroup.OwnerID || npcModule.GetOwner(agentID) == m_host.ParentGroup.OwnerID)
|
||||
if (npcModule.CheckPermissions(agentID, m_host.OwnerID))
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
@@ -3736,33 +3724,47 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
public LSL_String llGetLinkKey(int linknum)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
List<UUID> keytable = new List<UUID>();
|
||||
// parse for sitting avatare-uuids
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
|
||||
keytable.Add(presence.UUID);
|
||||
});
|
||||
|
||||
int totalprims = m_host.ParentGroup.PrimCount + keytable.Count;
|
||||
if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
|
||||
if (linknum < 0)
|
||||
{
|
||||
return keytable[totalprims - linknum].ToString();
|
||||
if (linknum == ScriptBaseClass.LINK_THIS)
|
||||
return m_host.UUID.ToString();
|
||||
else
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
|
||||
if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1)
|
||||
{
|
||||
return m_host.UUID.ToString();
|
||||
}
|
||||
int actualPrimCount = m_host.ParentGroup.PrimCount;
|
||||
List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
|
||||
int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
|
||||
|
||||
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
|
||||
if (part != null)
|
||||
// Special case for a single prim. In this case the linknum is zero. However, this will not match a single
|
||||
// prim that has any avatars sat upon it (in which case the root prim is link 1).
|
||||
if (linknum == 0)
|
||||
{
|
||||
return part.UUID.ToString();
|
||||
if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
|
||||
return m_host.UUID.ToString();
|
||||
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
// Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
|
||||
// here we must match 1 (ScriptBaseClass.LINK_ROOT).
|
||||
else if (linknum == 1 && actualPrimCount == 1)
|
||||
{
|
||||
if (sittingAvatarIds.Count > 0)
|
||||
return m_host.ParentGroup.RootPart.UUID.ToString();
|
||||
else
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
else if (linknum <= adjustedPrimCount)
|
||||
{
|
||||
if (linknum <= actualPrimCount)
|
||||
return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString();
|
||||
else
|
||||
return sittingAvatarIds[linknum - actualPrimCount - 1].ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
return UUID.Zero.ToString();
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3808,62 +3810,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
public LSL_String llGetLinkName(int linknum)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
// simplest case, this prims link number
|
||||
if (linknum == m_host.LinkNum || linknum == ScriptBaseClass.LINK_THIS)
|
||||
return m_host.Name;
|
||||
|
||||
// parse for sitting avatare-names
|
||||
List<String> nametable = new List<String>();
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
if (linknum < 0)
|
||||
{
|
||||
SceneObjectPart sitPart = presence.ParentPart;
|
||||
if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId))
|
||||
nametable.Add(presence.ControllingClient.Name);
|
||||
});
|
||||
|
||||
int totalprims = m_host.ParentGroup.PrimCount + nametable.Count;
|
||||
if (totalprims > m_host.ParentGroup.PrimCount)
|
||||
{
|
||||
// sitting Avatar-Name with negativ linknum / SinglePrim
|
||||
if (linknum < 0 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
|
||||
return nametable[0];
|
||||
// Prim-Name / SinglePrim Sitting Avatar
|
||||
if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
|
||||
return m_host.Name;
|
||||
// LinkNumber > of Real PrimSet = AvatarName
|
||||
if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
|
||||
return nametable[totalprims - linknum];
|
||||
}
|
||||
|
||||
// Single prim
|
||||
if (m_host.LinkNum == 0)
|
||||
{
|
||||
if (linknum == 0 || linknum == ScriptBaseClass.LINK_ROOT)
|
||||
if (linknum == ScriptBaseClass.LINK_THIS)
|
||||
return m_host.Name;
|
||||
else
|
||||
return UUID.Zero.ToString();
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
|
||||
// Link set
|
||||
SceneObjectPart part = null;
|
||||
if (m_host.LinkNum == 1) // this is the Root prim
|
||||
int actualPrimCount = m_host.ParentGroup.PrimCount;
|
||||
List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
|
||||
int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
|
||||
|
||||
// Special case for a single prim. In this case the linknum is zero. However, this will not match a single
|
||||
// prim that has any avatars sat upon it (in which case the root prim is link 1).
|
||||
if (linknum == 0)
|
||||
{
|
||||
if (linknum < 0)
|
||||
part = m_host.ParentGroup.GetLinkNumPart(2);
|
||||
else
|
||||
part = m_host.ParentGroup.GetLinkNumPart(linknum);
|
||||
if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
|
||||
return m_host.Name;
|
||||
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
else // this is a child prim
|
||||
// Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
|
||||
// here we must match 1 (ScriptBaseClass.LINK_ROOT).
|
||||
else if (linknum == 1 && actualPrimCount == 1)
|
||||
{
|
||||
if (linknum < 2)
|
||||
part = m_host.ParentGroup.GetLinkNumPart(1);
|
||||
if (sittingAvatarIds.Count > 0)
|
||||
return m_host.ParentGroup.RootPart.Name;
|
||||
else
|
||||
part = m_host.ParentGroup.GetLinkNumPart(linknum);
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
else if (linknum <= adjustedPrimCount)
|
||||
{
|
||||
if (linknum <= actualPrimCount)
|
||||
{
|
||||
return m_host.ParentGroup.GetLinkNumPart(linknum).Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]);
|
||||
if (sp != null)
|
||||
return sp.Name;
|
||||
else
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
}
|
||||
if (part != null)
|
||||
return part.Name;
|
||||
else
|
||||
return UUID.Zero.ToString();
|
||||
{
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_Integer llGetInventoryNumber(int type)
|
||||
@@ -5418,9 +5414,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Insert the list identified by <src> into the
|
||||
/// list designated by <dest> such that the first
|
||||
/// new element has the index specified by <index>
|
||||
/// Insert the list identified by <paramref name="src"/> into the
|
||||
/// list designated by <paramref name="dest"/> such that the first
|
||||
/// new element has the index specified by <paramref name="index"/>
|
||||
/// </summary>
|
||||
|
||||
public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index)
|
||||
@@ -6198,6 +6194,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
ps.BurstSpeedMax = 1.0f;
|
||||
ps.BurstRate = 0.1f;
|
||||
ps.PartMaxAge = 10.0f;
|
||||
ps.BurstPartCount = 1;
|
||||
return ps;
|
||||
}
|
||||
|
||||
@@ -6219,9 +6216,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
SetParticleSystem(m_host, rules);
|
||||
}
|
||||
|
||||
private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
|
||||
|
||||
|
||||
private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
|
||||
{
|
||||
if (rules.Length == 0)
|
||||
{
|
||||
part.RemoveParticleSystem();
|
||||
@@ -7881,14 +7877,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
public LSL_Integer llGetNumberOfPrims()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
int avatarCount = 0;
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
|
||||
avatarCount++;
|
||||
});
|
||||
|
||||
return m_host.ParentGroup.PrimCount + avatarCount;
|
||||
return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -11520,7 +11510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
/// Get a notecard line.
|
||||
/// </summary>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="line">Lines start at index 0</param>
|
||||
/// <param name="lineNumber">Lines start at index 0</param>
|
||||
/// <returns></returns>
|
||||
public static string GetLine(UUID assetID, int lineNumber)
|
||||
{
|
||||
@@ -11549,9 +11539,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||
/// Get a notecard line.
|
||||
/// </summary>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="line">Lines start at index 0</param>
|
||||
/// <param name="maxLength">Maximum length of the returned line. Longer lines will be truncated</para>
|
||||
/// <returns></returns>
|
||||
/// <param name="lineNumber">Lines start at index 0</param>
|
||||
/// <param name="maxLength">
|
||||
/// Maximum length of the returned line.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// If the line length is longer than <paramref name="maxLength"/>,
|
||||
/// the return string will be truncated.
|
||||
/// </returns>
|
||||
public static string GetLine(UUID assetID, int lineNumber, int maxLength)
|
||||
{
|
||||
string line = GetLine(assetID, lineNumber);
|
||||
|
||||
@@ -324,44 +324,44 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
HandleShowStatus);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information",
|
||||
"Scripts", false, "scripts show", "scripts show [<script-item-uuid>+]", "Show script information",
|
||||
"Show information on all scripts known to the script engine.\n"
|
||||
+ "If a <script-item-uuid> is given then only information on that script will be shown.",
|
||||
+ "If one or more <script-item-uuid>s are given then only information on that script will be shown.",
|
||||
HandleShowScripts);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information",
|
||||
"Scripts", false, "show scripts", "show scripts [<script-item-uuid>+]", "Show script information",
|
||||
"Synonym for scripts show command", HandleShowScripts);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts",
|
||||
"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>+]", "Suspends all running scripts",
|
||||
"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
|
||||
+ " script that is currently processing an event.\n"
|
||||
+ "Suspended scripts will continue to accumulate events but won't process them.\n"
|
||||
+ "If a <script-item-uuid> is given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
|
||||
+ "If one or more <script-item-uuid>s are given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
|
||||
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts",
|
||||
"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>+]", "Resumes all suspended scripts",
|
||||
"Resumes all currently suspended scripts.\n"
|
||||
+ "Resumed scripts will process all events accumulated whilst suspended.\n"
|
||||
+ "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
|
||||
+ "If one or more <script-item-uuid>s are given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
|
||||
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts",
|
||||
"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>+]", "Stops all running scripts",
|
||||
"Stops all running scripts.\n"
|
||||
+ "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
|
||||
+ "If one or more <script-item-uuid>s are given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
|
||||
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts",
|
||||
"Scripts", false, "scripts start", "scripts start [<script-item-uuid>+]", "Starts all stopped scripts",
|
||||
"Starts all stopped scripts.\n"
|
||||
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
|
||||
+ "If one or more <script-item-uuid>s are given then only that script will be started. Otherwise, all suitable scripts are started.",
|
||||
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "debug script log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
|
||||
"Scripts", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
|
||||
"Activates or deactivates extra debug logging for the given script.\n"
|
||||
+ "Level == 0, deactivate extra debug logging.\n"
|
||||
+ "Level >= 1, log state changes.\n"
|
||||
@@ -478,29 +478,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
return;
|
||||
}
|
||||
|
||||
rawItemId = cmdparams[2];
|
||||
|
||||
if (!UUID.TryParse(rawItemId, out itemId))
|
||||
for (int i = 2; i < cmdparams.Length; i++)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (itemId != UUID.Zero)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemId);
|
||||
if (instance == null)
|
||||
rawItemId = cmdparams[i];
|
||||
|
||||
if (!UUID.TryParse(rawItemId, out itemId))
|
||||
{
|
||||
// Commented out for now since this will cause false reports on simulators with more than
|
||||
// one scene where the current command line set region is 'root' (which causes commands to
|
||||
// go to both regions... (sigh)
|
||||
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
|
||||
return;
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
if (itemId != UUID.Zero)
|
||||
{
|
||||
action(instance);
|
||||
return;
|
||||
IScriptInstance instance = GetInstance(itemId);
|
||||
if (instance == null)
|
||||
{
|
||||
// Commented out for now since this will cause false reports on simulators with more than
|
||||
// one scene where the current command line set region is 'root' (which causes commands to
|
||||
// go to both regions... (sigh)
|
||||
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
action(instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1276
doc/doxygen.conf
1276
doc/doxygen.conf
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user