Compare commits
38 Commits
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ea5bab5107 |
@@ -623,10 +623,13 @@ namespace OpenSim.Groups
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if (agent != null)
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break;
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}
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if (agent == null) // oops
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return AgentID.ToString();
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if (agent != null)
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return Util.ProduceUserUniversalIdentifier(agent);
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// we don't know anything about this foreign user
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// try asking the user management module, which may know more
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return m_UserManagement.GetUserUUI(AgentID);
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return Util.ProduceUserUniversalIdentifier(agent);
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}
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private string AgentUUIForOutside(string AgentIDStr)
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@@ -81,6 +81,7 @@ namespace OpenSim.Data
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bool Delete(UUID regionID);
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List<RegionData> GetDefaultRegions(UUID scopeID);
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List<RegionData> GetDefaultHypergridRegions(UUID scopeID);
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List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y);
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List<RegionData> GetHyperlinks(UUID scopeID);
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}
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@@ -315,6 +315,11 @@ namespace OpenSim.Data.MSSQL
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return Get((int)RegionFlags.DefaultRegion, scopeID);
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}
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public List<RegionData> GetDefaultHypergridRegions(UUID scopeID)
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{
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return Get((int)RegionFlags.DefaultHGRegion, scopeID);
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}
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public List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y)
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{
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List<RegionData> regions = Get((int)RegionFlags.FallbackRegion, scopeID);
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@@ -310,6 +310,11 @@ namespace OpenSim.Data.MySQL
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return Get((int)RegionFlags.DefaultRegion, scopeID);
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}
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public List<RegionData> GetDefaultHypergridRegions(UUID scopeID)
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{
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return Get((int)RegionFlags.DefaultHGRegion, scopeID);
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}
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public List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y)
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{
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List<RegionData> regions = Get((int)RegionFlags.FallbackRegion, scopeID);
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@@ -239,6 +239,11 @@ namespace OpenSim.Data.Null
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return Get((int)RegionFlags.DefaultRegion, scopeID);
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}
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public List<RegionData> GetDefaultHypergridRegions(UUID scopeID)
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{
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return Get((int)RegionFlags.DefaultHGRegion, scopeID);
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}
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public List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y)
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{
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List<RegionData> regions = Get((int)RegionFlags.FallbackRegion, scopeID);
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@@ -67,7 +67,7 @@ namespace OpenSim.Framework.Monitoring
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if (cmd[3] == "start")
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{
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Start();
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con.OutputFormat("Now recording all stats very {0}ms to file", m_statsLogIntervalMs);
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con.OutputFormat("Now recording all stats to file every {0}ms", m_statsLogIntervalMs);
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}
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else if (cmd[3] == "stop")
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{
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@@ -48,6 +48,7 @@ namespace OpenSim.Framework
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NoMove = 64, // Don't allow moving this region
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Reservation = 128, // This is an inactive reservation
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Authenticate = 256, // Require authentication
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Hyperlink = 512 // Record represents a HG link
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Hyperlink = 512, // Record represents a HG link
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DefaultHGRegion = 1024 // Record represents a default region for hypergrid teleports only.
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}
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}
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@@ -130,7 +130,7 @@ namespace OpenSim.Framework
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private static SmartThreadPool m_ThreadPool;
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// Unix-epoch starts at January 1st 1970, 00:00:00 UTC. And all our times in the server are (or at least should be) in UTC.
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private static readonly DateTime unixEpoch =
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public static readonly DateTime UnixEpoch =
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DateTime.ParseExact("1970-01-01 00:00:00 +0", "yyyy-MM-dd hh:mm:ss z", DateTimeFormatInfo.InvariantInfo).ToUniversalTime();
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private static readonly string rawUUIDPattern
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@@ -521,20 +521,18 @@ namespace OpenSim.Framework
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public static int ToUnixTime(DateTime stamp)
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{
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TimeSpan t = stamp.ToUniversalTime() - unixEpoch;
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return (int) t.TotalSeconds;
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TimeSpan t = stamp.ToUniversalTime() - UnixEpoch;
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return (int)t.TotalSeconds;
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}
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public static DateTime ToDateTime(ulong seconds)
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{
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DateTime epoch = unixEpoch;
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return epoch.AddSeconds(seconds);
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return UnixEpoch.AddSeconds(seconds);
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}
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public static DateTime ToDateTime(int seconds)
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{
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DateTime epoch = unixEpoch;
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return epoch.AddSeconds(seconds);
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return UnixEpoch.AddSeconds(seconds);
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}
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/// <summary>
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@@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
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}
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[Test]
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public void AddForClient()
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public void TestAddForClient()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@@ -88,7 +88,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
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}
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[Test]
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public void RemoveForClient()
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public void TestRemoveForClient()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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@@ -326,15 +326,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
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string message, ChatSourceType src, bool ignoreDistance)
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{
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Vector3 fromRegionPos = fromPos + regionPos;
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Vector3 toRegionPos = presence.AbsolutePosition +
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new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
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presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
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if (presence.LifecycleState != ScenePresenceState.Running)
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return false;
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|
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if (!ignoreDistance)
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{
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Vector3 fromRegionPos = fromPos + regionPos;
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Vector3 toRegionPos = presence.AbsolutePosition +
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new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
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presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
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int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
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if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
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type == ChatTypeEnum.Say && dis > m_saydistance ||
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type == ChatTypeEnum.Shout && dis > m_shoutdistance)
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@@ -536,7 +536,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message);
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e);
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return null;
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}
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}
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@@ -832,8 +832,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Keeping avatar in source region.",
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sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
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"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Keeping avatar in {2}",
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sp.Name, finalDestination.RegionName, sp.Scene.Name);
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Fail(sp, finalDestination, logout, currentAgentCircuit.SessionID.ToString(), "Connection between viewer and destination region could not be established.");
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return;
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@@ -920,6 +920,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
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{
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if (!sp.Scene.IncomingPreCloseAgent(sp))
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return;
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||||
|
||||
// We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
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// they regard the new region as the current region after receiving the AgentMovementComplete
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// response. If close is sent before then, it will cause the viewer to quit instead.
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@@ -1053,8 +1056,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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||||
m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Keeping avatar in source region.",
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sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
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"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Keeping avatar in {2}",
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sp.Name, finalDestination.RegionName, sp.Scene.Name);
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Fail(sp, finalDestination, logout, currentAgentCircuit.SessionID.ToString(), "Connection between viewer and destination region could not be established.");
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return;
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@@ -1082,6 +1085,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
|
||||
if (!sp.Scene.IncomingPreCloseAgent(sp))
|
||||
return;
|
||||
|
||||
// RED ALERT!!!!
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||||
// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
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||||
// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
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@@ -1095,6 +1101,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
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// then this will be handled in IncomingCloseAgent under lock conditions
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m_log.DebugFormat(
|
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"[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name);
|
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|
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sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
}
|
||||
else
|
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|
||||
@@ -481,14 +481,20 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
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|
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public string GetUserUUI(UUID userID)
|
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{
|
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, userID);
|
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if (account != null)
|
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return userID.ToString();
|
||||
|
||||
UserData ud;
|
||||
lock (m_UserCache)
|
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m_UserCache.TryGetValue(userID, out ud);
|
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|
||||
if (ud == null) // It's not in the cache
|
||||
{
|
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string[] names = new string[2];
|
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// This will pull the data from either UserAccounts or GridUser
|
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// and stick it into the cache
|
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TryGetUserNamesFromServices(userID, names);
|
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lock (m_UserCache)
|
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m_UserCache.TryGetValue(userID, out ud);
|
||||
}
|
||||
|
||||
if (ud != null)
|
||||
{
|
||||
string homeURL = ud.HomeURL;
|
||||
|
||||
@@ -235,6 +235,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||
return m_GridService.GetDefaultRegions(scopeID);
|
||||
}
|
||||
|
||||
public List<GridRegion> GetDefaultHypergridRegions(UUID scopeID)
|
||||
{
|
||||
return m_GridService.GetDefaultHypergridRegions(scopeID);
|
||||
}
|
||||
|
||||
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
|
||||
{
|
||||
return m_GridService.GetFallbackRegions(scopeID, x, y);
|
||||
|
||||
@@ -277,6 +277,26 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||
return rinfo;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetDefaultHypergridRegions(UUID scopeID)
|
||||
{
|
||||
List<GridRegion> rinfo = m_LocalGridService.GetDefaultHypergridRegions(scopeID);
|
||||
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Local GetDefaultHypergridRegions {0} found {1} regions", name, rinfo.Count);
|
||||
List<GridRegion> grinfo = m_RemoteGridService.GetDefaultHypergridRegions(scopeID);
|
||||
|
||||
if (grinfo != null)
|
||||
{
|
||||
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetDefaultHypergridRegions {0} found {1} regions", name, grinfo.Count);
|
||||
foreach (GridRegion r in grinfo)
|
||||
{
|
||||
m_RegionInfoCache.Cache(r);
|
||||
if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
|
||||
rinfo.Add(r);
|
||||
}
|
||||
}
|
||||
|
||||
return rinfo;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
|
||||
{
|
||||
List<GridRegion> rinfo = m_LocalGridService.GetFallbackRegions(scopeID, x, y);
|
||||
|
||||
@@ -46,8 +46,8 @@ namespace OpenSim.Region.CoreModules.World.Region
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RestartModule")]
|
||||
public class RestartModule : INonSharedRegionModule, IRestartModule
|
||||
{
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Scene m_Scene;
|
||||
protected Timer m_CountdownTimer = null;
|
||||
@@ -203,18 +203,30 @@ namespace OpenSim.Region.CoreModules.World.Region
|
||||
|
||||
public void SetTimer(int intervalSeconds)
|
||||
{
|
||||
m_CountdownTimer = new Timer();
|
||||
m_CountdownTimer.AutoReset = false;
|
||||
m_CountdownTimer.Interval = intervalSeconds * 1000;
|
||||
m_CountdownTimer.Elapsed += OnTimer;
|
||||
m_CountdownTimer.Start();
|
||||
if (intervalSeconds > 0)
|
||||
{
|
||||
m_CountdownTimer = new Timer();
|
||||
m_CountdownTimer.AutoReset = false;
|
||||
m_CountdownTimer.Interval = intervalSeconds * 1000;
|
||||
m_CountdownTimer.Elapsed += OnTimer;
|
||||
m_CountdownTimer.Start();
|
||||
}
|
||||
else if (m_CountdownTimer != null)
|
||||
{
|
||||
m_CountdownTimer.Stop();
|
||||
m_CountdownTimer = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[RESTART MODULE]: Tried to set restart timer to {0} in {1}, which is not a valid interval",
|
||||
intervalSeconds, m_Scene.Name);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTimer(object source, ElapsedEventArgs e)
|
||||
{
|
||||
int nextInterval = DoOneNotice();
|
||||
|
||||
SetTimer(nextInterval);
|
||||
SetTimer(DoOneNotice());
|
||||
}
|
||||
|
||||
public void AbortRestart(string message)
|
||||
|
||||
@@ -3695,10 +3695,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
// We need to ensure that we are not already removing the scene presence before we ask it not to be
|
||||
// closed.
|
||||
if (sp != null && sp.IsChildAgent && sp.LifecycleState == ScenePresenceState.Running)
|
||||
if (sp != null && sp.IsChildAgent
|
||||
&& (sp.LifecycleState == ScenePresenceState.Running
|
||||
|| sp.LifecycleState == ScenePresenceState.PreRemove))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Reusing existing child scene presence for {0} in {1}", sp.Name, Name);
|
||||
"[SCENE]: Reusing existing child scene presence for {0}, state {1} in {2}",
|
||||
sp.Name, sp.LifecycleState, Name);
|
||||
|
||||
// In the case where, for example, an A B C D region layout, an avatar may
|
||||
// teleport from A -> D, but then -> C before A has asked B to close its old child agent. When C
|
||||
@@ -3720,6 +3723,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// }
|
||||
// else if (EntityTransferModule.IsInTransit(sp.UUID))
|
||||
|
||||
sp.LifecycleState = ScenePresenceState.Running;
|
||||
|
||||
if (EntityTransferModule.IsInTransit(sp.UUID))
|
||||
{
|
||||
sp.DoNotCloseAfterTeleport = true;
|
||||
@@ -3824,7 +3829,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
try
|
||||
{
|
||||
if (!AuthorizeUser(acd, SeeIntoRegion, out reason))
|
||||
if (!AuthorizeUser(acd, (vialogin ? false : SeeIntoRegion), out reason))
|
||||
{
|
||||
m_authenticateHandler.RemoveCircuit(acd.circuitcode);
|
||||
return false;
|
||||
@@ -3855,6 +3860,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// Let the SP know how we got here. This has a lot of interesting
|
||||
// uses down the line.
|
||||
sp.TeleportFlags = (TPFlags)teleportFlags;
|
||||
|
||||
// We must carry out a further authorization check if there's an
|
||||
// attempt to make a child agent into a root agent, since SeeIntoRegion may have allowed a child
|
||||
// agent to login to a region where a full avatar would not be allowed.
|
||||
//
|
||||
// We determine whether this is a CreateAgent for a future non-child agent by inspecting
|
||||
// TeleportFlags, which will be default for a child connection. This relies on input from the source
|
||||
// region.
|
||||
if (sp.TeleportFlags != TPFlags.Default)
|
||||
{
|
||||
if (!AuthorizeUser(acd, false, out reason))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sp.IsChildAgent)
|
||||
{
|
||||
@@ -4346,10 +4364,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
|
||||
if (childAgentUpdate != null)
|
||||
{
|
||||
if (childAgentUpdate.ControllingClient.SessionId != cAgentData.SessionID)
|
||||
// Only warn for now
|
||||
m_log.WarnFormat("[SCENE]: Attempt at updating position of agent {0} with invalid session id {1}. Neighbor running older version?",
|
||||
childAgentUpdate.UUID, cAgentData.SessionID);
|
||||
// if (childAgentUpdate.ControllingClient.SessionId != cAgentData.SessionID)
|
||||
// // Only warn for now
|
||||
// m_log.WarnFormat("[SCENE]: Attempt at updating position of agent {0} with invalid session id {1}. Neighbor running older version?",
|
||||
// childAgentUpdate.UUID, cAgentData.SessionID);
|
||||
|
||||
// I can't imagine *yet* why we would get an update if the agent is a root agent..
|
||||
// however to avoid a race condition crossing borders..
|
||||
@@ -4440,6 +4458,50 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell a single agent to prepare to close.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should only be called if we may close the agent but there will be some delay in so doing. Meant for
|
||||
/// internal use - other callers should almost certainly called IncomingCloseAgent().
|
||||
/// </remarks>
|
||||
/// <param name="sp"></param>
|
||||
/// <returns>true if pre-close state notification was successful. false if the agent
|
||||
/// was not in a state where it could transition to pre-close.</returns>
|
||||
public bool IncomingPreCloseAgent(ScenePresence sp)
|
||||
{
|
||||
lock (m_removeClientLock)
|
||||
{
|
||||
// We need to avoid a race condition where in, for example, an A B C D region layout, an avatar may
|
||||
// teleport from A -> D, but then -> C before A has asked B to close its old child agent. We do not
|
||||
// want to obey this close since C may have renewed the child agent lease on B.
|
||||
if (sp.DoNotCloseAfterTeleport)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Not pre-closing {0} agent {1} in {2} since another simulator has re-established the child connection",
|
||||
sp.IsChildAgent ? "child" : "root", sp.Name, Name);
|
||||
|
||||
// Need to reset the flag so that a subsequent close after another teleport can succeed.
|
||||
sp.DoNotCloseAfterTeleport = false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sp.LifecycleState != ScenePresenceState.Running)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Called IncomingPreCloseAgent() for {0} in {1} but presence is already in state {2}",
|
||||
sp.Name, Name, sp.LifecycleState);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
sp.LifecycleState = ScenePresenceState.PreRemove;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell a single agent to disconnect from the region.
|
||||
/// </summary>
|
||||
@@ -4459,16 +4521,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (sp == null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Called RemoveClient() with agent ID {0} but no such presence is in {1}",
|
||||
"[SCENE]: Called IncomingCloseAgent() with agent ID {0} but no such presence is in {1}",
|
||||
agentID, Name);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sp.LifecycleState != ScenePresenceState.Running)
|
||||
if (sp.LifecycleState != ScenePresenceState.Running && sp.LifecycleState != ScenePresenceState.PreRemove)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Called RemoveClient() for {0} in {1} but presence is already in state {2}",
|
||||
"[SCENE]: Called IncomingCloseAgent() for {0} in {1} but presence is already in state {2}",
|
||||
sp.Name, Name, sp.LifecycleState);
|
||||
|
||||
return false;
|
||||
@@ -5741,7 +5803,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (!AuthorizeUser(aCircuit, false, out reason))
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
|
||||
//m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -561,39 +561,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
protected internal ScenePresence CreateAndAddChildScenePresence(
|
||||
IClientAPI client, AvatarAppearance appearance, PresenceType type)
|
||||
{
|
||||
ScenePresence newAvatar = null;
|
||||
|
||||
// ScenePresence always defaults to child agent
|
||||
newAvatar = new ScenePresence(client, m_parentScene, appearance, type);
|
||||
|
||||
AddScenePresence(newAvatar);
|
||||
|
||||
return newAvatar;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a presence to the scene
|
||||
/// </summary>
|
||||
/// <param name="presence"></param>
|
||||
protected internal void AddScenePresence(ScenePresence presence)
|
||||
{
|
||||
// Always a child when added to the scene
|
||||
bool child = presence.IsChildAgent;
|
||||
|
||||
if (child)
|
||||
{
|
||||
m_numChildAgents++;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_numRootAgents++;
|
||||
presence.AddToPhysicalScene(false);
|
||||
}
|
||||
ScenePresence presence = new ScenePresence(client, m_parentScene, appearance, type);
|
||||
|
||||
Entities[presence.UUID] = presence;
|
||||
|
||||
lock (m_presenceLock)
|
||||
{
|
||||
m_numChildAgents++;
|
||||
|
||||
Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap);
|
||||
List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray);
|
||||
|
||||
@@ -604,7 +580,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
else
|
||||
{
|
||||
// Remember the old presene reference from the dictionary
|
||||
// Remember the old presence reference from the dictionary
|
||||
ScenePresence oldref = newmap[presence.UUID];
|
||||
// Replace the presence reference in the dictionary with the new value
|
||||
newmap[presence.UUID] = presence;
|
||||
@@ -616,6 +592,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_scenePresenceMap = newmap;
|
||||
m_scenePresenceArray = newlist;
|
||||
}
|
||||
|
||||
return presence;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -2464,12 +2464,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
|
||||
|
||||
if (startedColliders.Contains(0))
|
||||
{
|
||||
if (m_lastColliders.Contains(0))
|
||||
SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
|
||||
else
|
||||
SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
|
||||
}
|
||||
SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
|
||||
if (m_lastColliders.Contains(0))
|
||||
SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
|
||||
if (endedColliders.Contains(0))
|
||||
SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
|
||||
}
|
||||
|
||||
@@ -3243,11 +3243,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
public void RestoreInCurrentScene()
|
||||
{
|
||||
AddToPhysicalScene(false); // not exactly false
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName);
|
||||
|
||||
@@ -37,7 +37,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// This is a state machine.
|
||||
///
|
||||
/// [Entry] => Running
|
||||
/// Running => Removing
|
||||
/// Running => PreRemove, Removing
|
||||
/// PreRemove => Running, Removing
|
||||
/// Removing => Removed
|
||||
///
|
||||
/// All other methods should only see the scene presence in running state - this is the normal operational state
|
||||
@@ -46,6 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public enum ScenePresenceState
|
||||
{
|
||||
Running, // Normal operation state. The scene presence is available.
|
||||
PreRemove, // The presence is due to be removed but can still be returning to running.
|
||||
Removing, // The presence is in the process of being removed from the scene via Scene.RemoveClient.
|
||||
Removed, // The presence has been removed from the scene and is effectively dead.
|
||||
// There is no exit from this state.
|
||||
@@ -80,8 +82,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
lock (this)
|
||||
{
|
||||
if (newState == ScenePresenceState.Removing && m_state == ScenePresenceState.Running)
|
||||
if (newState == m_state)
|
||||
return;
|
||||
else if (newState == ScenePresenceState.Running && m_state == ScenePresenceState.PreRemove)
|
||||
transitionOkay = true;
|
||||
else if (newState == ScenePresenceState.PreRemove && m_state == ScenePresenceState.Running)
|
||||
transitionOkay = true;
|
||||
else if (newState == ScenePresenceState.Removing)
|
||||
{
|
||||
if (m_state == ScenePresenceState.Running || m_state == ScenePresenceState.PreRemove)
|
||||
transitionOkay = true;
|
||||
}
|
||||
else if (newState == ScenePresenceState.Removed && m_state == ScenePresenceState.Removing)
|
||||
transitionOkay = true;
|
||||
}
|
||||
|
||||
@@ -624,9 +624,16 @@ namespace OpenSim.Region.OptionalModules.UDP.Linden
|
||||
int avg_reqs = cinfo.AsyncRequests.Values.Sum() + cinfo.GenericRequests.Values.Sum() + cinfo.SyncRequests.Values.Sum();
|
||||
avg_reqs = avg_reqs / ((DateTime.Now - cinfo.StartedTime).Minutes + 1);
|
||||
|
||||
string childAgentStatus;
|
||||
|
||||
if (llClient.SceneAgent != null)
|
||||
childAgentStatus = llClient.SceneAgent.IsChildAgent ? "N" : "Y";
|
||||
else
|
||||
childAgentStatus = "Off!";
|
||||
|
||||
m_log.InfoFormat("[INFO]: {0,-12} {1,-20} {2,-6} {3,-11} {4,-11} {5,-16}",
|
||||
scene.RegionInfo.RegionName, llClient.Name,
|
||||
llClient.SceneAgent.IsChildAgent ? "N" : "Y",
|
||||
childAgentStatus,
|
||||
(DateTime.Now - cinfo.StartedTime).Minutes,
|
||||
avg_reqs,
|
||||
string.Format(
|
||||
|
||||
@@ -29,6 +29,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules;
|
||||
@@ -198,7 +199,33 @@ public class ExtendedPhysics : INonSharedRegionModule
|
||||
Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor;
|
||||
if (rootPhysActor != null)
|
||||
{
|
||||
ret = (int)rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType);
|
||||
if (rootPhysActor.IsPhysical)
|
||||
{
|
||||
// Change a physical linkset by making non-physical, waiting for one heartbeat so all
|
||||
// the prim and linkset state is updated, changing the type and making the
|
||||
// linkset physical again.
|
||||
containingGroup.ScriptSetPhysicsStatus(false);
|
||||
Thread.Sleep(150); // longer than one heartbeat tick
|
||||
|
||||
// A kludge for the moment.
|
||||
// Since compound linksets move the children but don't generate position updates to the
|
||||
// simulator, it is possible for compound linkset children to have out-of-sync simulator
|
||||
// and physical positions. The following causes the simulator to push the real child positions
|
||||
// down into the physics engine to get everything synced.
|
||||
containingGroup.UpdateGroupPosition(containingGroup.AbsolutePosition);
|
||||
containingGroup.UpdateGroupRotationR(containingGroup.GroupRotation);
|
||||
|
||||
ret = (int)rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType);
|
||||
Thread.Sleep(150); // longer than one heartbeat tick
|
||||
|
||||
containingGroup.ScriptSetPhysicsStatus(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Non-physical linksets don't have a physical instantiation so there is no state to
|
||||
// worry about being updated.
|
||||
ret = (int)rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -596,6 +596,60 @@ public override bool SetBreakingImpulseThreshold(BulletConstraint constrain, flo
|
||||
return BSAPICPP.SetBreakingImpulseThreshold2(constrainu.ptr, threshold);
|
||||
}
|
||||
|
||||
public override bool HingeSetLimits(BulletConstraint constrain, float low, float high, float softness, float bias, float relaxation)
|
||||
{
|
||||
BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
|
||||
return BSAPICPP.HingeSetLimits2(constrainu.ptr, low, high, softness, bias, relaxation);
|
||||
}
|
||||
|
||||
public override bool SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse)
|
||||
{
|
||||
BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
|
||||
return BSAPICPP.ConstraintSpringEnable2(constrainu.ptr, index, numericTrueFalse);
|
||||
}
|
||||
|
||||
public override bool SpringSetEquilibriumPoint(BulletConstraint constrain, int index, float equilibriumPoint)
|
||||
{
|
||||
BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
|
||||
return BSAPICPP.ConstraintSpringSetEquilibriumPoint2(constrainu.ptr, index, equilibriumPoint);
|
||||
}
|
||||
|
||||
public override bool SpringSetStiffness(BulletConstraint constrain, int index, float stiffnesss)
|
||||
{
|
||||
BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
|
||||
return BSAPICPP.ConstraintSpringSetStiffness2(constrainu.ptr, index, stiffnesss);
|
||||
}
|
||||
|
||||
public override bool SpringSetDamping(BulletConstraint constrain, int index, float damping)
|
||||
{
|
||||
BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
|
||||
return BSAPICPP.ConstraintSpringSetDamping2(constrainu.ptr, index, damping);
|
||||
}
|
||||
|
||||
public override bool SliderSetLimits(BulletConstraint constrain, int lowerUpper, int linAng, float val)
|
||||
{
|
||||
BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
|
||||
return BSAPICPP.SliderSetLimits2(constrainu.ptr, lowerUpper, linAng, val);
|
||||
}
|
||||
|
||||
public override bool SliderSet(BulletConstraint constrain, int softRestDamp, int dirLimOrtho, int linAng, float val)
|
||||
{
|
||||
BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
|
||||
return BSAPICPP.SliderSet2(constrainu.ptr, softRestDamp, dirLimOrtho, linAng, val);
|
||||
}
|
||||
|
||||
public override bool SliderMotorEnable(BulletConstraint constrain, int linAng, float numericTrueFalse)
|
||||
{
|
||||
BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
|
||||
return BSAPICPP.SliderMotorEnable2(constrainu.ptr, linAng, numericTrueFalse);
|
||||
}
|
||||
|
||||
public override bool SliderMotor(BulletConstraint constrain, int forceVel, int linAng, float val)
|
||||
{
|
||||
BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
|
||||
return BSAPICPP.SliderMotor2(constrainu.ptr, forceVel, linAng, val);
|
||||
}
|
||||
|
||||
public override bool CalculateTransforms(BulletConstraint constrain)
|
||||
{
|
||||
BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
|
||||
@@ -1600,6 +1654,33 @@ public static extern bool TranslationalLimitMotor2(IntPtr constrain, float enabl
|
||||
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
public static extern bool SetBreakingImpulseThreshold2(IntPtr constrain, float threshold);
|
||||
|
||||
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
public static extern bool HingeSetLimits2(IntPtr constrain, float low, float high, float softness, float bias, float relaxation);
|
||||
|
||||
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
public static extern bool ConstraintSpringEnable2(IntPtr constrain, int index, float numericTrueFalse);
|
||||
|
||||
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
public static extern bool ConstraintSpringSetEquilibriumPoint2(IntPtr constrain, int index, float equilibriumPoint);
|
||||
|
||||
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
public static extern bool ConstraintSpringSetStiffness2(IntPtr constrain, int index, float stiffness);
|
||||
|
||||
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
public static extern bool ConstraintSpringSetDamping2(IntPtr constrain, int index, float damping);
|
||||
|
||||
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
public static extern bool SliderSetLimits2(IntPtr constrain, int lowerUpper, int linAng, float val);
|
||||
|
||||
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
public static extern bool SliderSet2(IntPtr constrain, int softRestDamp, int dirLimOrtho, int linAng, float val);
|
||||
|
||||
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
public static extern bool SliderMotorEnable2(IntPtr constrain, int linAng, float numericTrueFalse);
|
||||
|
||||
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
public static extern bool SliderMotor2(IntPtr constrain, int forceVel, int linAng, float val);
|
||||
|
||||
[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
public static extern bool CalculateTransforms2(IntPtr constrain);
|
||||
|
||||
|
||||
@@ -752,6 +752,214 @@ private sealed class BulletConstraintXNA : BulletConstraint
|
||||
constraint.SetBreakingImpulseThreshold(threshold);
|
||||
return true;
|
||||
}
|
||||
public override bool HingeSetLimits(BulletConstraint pConstraint, float low, float high, float softness, float bias, float relaxation)
|
||||
{
|
||||
HingeConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as HingeConstraint;
|
||||
if (softness == HINGE_NOT_SPECIFIED)
|
||||
constraint.SetLimit(low, high);
|
||||
else
|
||||
constraint.SetLimit(low, high, softness, bias, relaxation);
|
||||
return true;
|
||||
}
|
||||
public override bool SpringEnable(BulletConstraint pConstraint, int index, float numericTrueFalse)
|
||||
{
|
||||
Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint;
|
||||
constraint.EnableSpring(index, (numericTrueFalse == 0f ? false : true));
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool SpringSetEquilibriumPoint(BulletConstraint pConstraint, int index, float equilibriumPoint)
|
||||
{
|
||||
Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint;
|
||||
if (index == SPRING_NOT_SPECIFIED)
|
||||
{
|
||||
constraint.SetEquilibriumPoint();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (equilibriumPoint == SPRING_NOT_SPECIFIED)
|
||||
constraint.SetEquilibriumPoint(index);
|
||||
else
|
||||
constraint.SetEquilibriumPoint(index, equilibriumPoint);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool SpringSetStiffness(BulletConstraint pConstraint, int index, float stiffness)
|
||||
{
|
||||
Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint;
|
||||
constraint.SetStiffness(index, stiffness);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool SpringSetDamping(BulletConstraint pConstraint, int index, float damping)
|
||||
{
|
||||
Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint;
|
||||
constraint.SetDamping(index, damping);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool SliderSetLimits(BulletConstraint pConstraint, int lowerUpper, int linAng, float val)
|
||||
{
|
||||
SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint;
|
||||
switch (lowerUpper)
|
||||
{
|
||||
case SLIDER_LOWER_LIMIT:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR:
|
||||
constraint.SetLowerLinLimit(val);
|
||||
break;
|
||||
case SLIDER_ANGULAR:
|
||||
constraint.SetLowerAngLimit(val);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SLIDER_UPPER_LIMIT:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR:
|
||||
constraint.SetUpperLinLimit(val);
|
||||
break;
|
||||
case SLIDER_ANGULAR:
|
||||
constraint.SetUpperAngLimit(val);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public override bool SliderSet(BulletConstraint pConstraint, int softRestDamp, int dirLimOrtho, int linAng, float val)
|
||||
{
|
||||
SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint;
|
||||
switch (softRestDamp)
|
||||
{
|
||||
case SLIDER_SET_SOFTNESS:
|
||||
switch (dirLimOrtho)
|
||||
{
|
||||
case SLIDER_SET_DIRECTION:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR: constraint.SetSoftnessDirLin(val); break;
|
||||
case SLIDER_ANGULAR: constraint.SetSoftnessDirAng(val); break;
|
||||
}
|
||||
break;
|
||||
case SLIDER_SET_LIMIT:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR: constraint.SetSoftnessLimLin(val); break;
|
||||
case SLIDER_ANGULAR: constraint.SetSoftnessLimAng(val); break;
|
||||
}
|
||||
break;
|
||||
case SLIDER_SET_ORTHO:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR: constraint.SetSoftnessOrthoLin(val); break;
|
||||
case SLIDER_ANGULAR: constraint.SetSoftnessOrthoAng(val); break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SLIDER_SET_RESTITUTION:
|
||||
switch (dirLimOrtho)
|
||||
{
|
||||
case SLIDER_SET_DIRECTION:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR: constraint.SetRestitutionDirLin(val); break;
|
||||
case SLIDER_ANGULAR: constraint.SetRestitutionDirAng(val); break;
|
||||
}
|
||||
break;
|
||||
case SLIDER_SET_LIMIT:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR: constraint.SetRestitutionLimLin(val); break;
|
||||
case SLIDER_ANGULAR: constraint.SetRestitutionLimAng(val); break;
|
||||
}
|
||||
break;
|
||||
case SLIDER_SET_ORTHO:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR: constraint.SetRestitutionOrthoLin(val); break;
|
||||
case SLIDER_ANGULAR: constraint.SetRestitutionOrthoAng(val); break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SLIDER_SET_DAMPING:
|
||||
switch (dirLimOrtho)
|
||||
{
|
||||
case SLIDER_SET_DIRECTION:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR: constraint.SetDampingDirLin(val); break;
|
||||
case SLIDER_ANGULAR: constraint.SetDampingDirAng(val); break;
|
||||
}
|
||||
break;
|
||||
case SLIDER_SET_LIMIT:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR: constraint.SetDampingLimLin(val); break;
|
||||
case SLIDER_ANGULAR: constraint.SetDampingLimAng(val); break;
|
||||
}
|
||||
break;
|
||||
case SLIDER_SET_ORTHO:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR: constraint.SetDampingOrthoLin(val); break;
|
||||
case SLIDER_ANGULAR: constraint.SetDampingOrthoAng(val); break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public override bool SliderMotorEnable(BulletConstraint pConstraint, int linAng, float numericTrueFalse)
|
||||
{
|
||||
SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint;
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR:
|
||||
constraint.SetPoweredLinMotor(numericTrueFalse == 0.0 ? false : true);
|
||||
break;
|
||||
case SLIDER_ANGULAR:
|
||||
constraint.SetPoweredAngMotor(numericTrueFalse == 0.0 ? false : true);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public override bool SliderMotor(BulletConstraint pConstraint, int forceVel, int linAng, float val)
|
||||
{
|
||||
SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint;
|
||||
switch (forceVel)
|
||||
{
|
||||
case SLIDER_MOTOR_VELOCITY:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR:
|
||||
constraint.SetTargetLinMotorVelocity(val);
|
||||
break;
|
||||
case SLIDER_ANGULAR:
|
||||
constraint.SetTargetAngMotorVelocity(val);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SLIDER_MAX_MOTOR_FORCE:
|
||||
switch (linAng)
|
||||
{
|
||||
case SLIDER_LINEAR:
|
||||
constraint.SetMaxLinMotorForce(val);
|
||||
break;
|
||||
case SLIDER_ANGULAR:
|
||||
constraint.SetMaxAngMotorForce(val);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//BulletSimAPI.SetAngularDamping(Prim.PhysBody.ptr, angularDamping);
|
||||
public override void SetAngularDamping(BulletBody pBody, float angularDamping)
|
||||
{
|
||||
|
||||
@@ -441,6 +441,38 @@ public abstract bool TranslationalLimitMotor(BulletConstraint constrain, float e
|
||||
|
||||
public abstract bool SetBreakingImpulseThreshold(BulletConstraint constrain, float threshold);
|
||||
|
||||
public const int HINGE_NOT_SPECIFIED = -1;
|
||||
public abstract bool HingeSetLimits(BulletConstraint constrain, float low, float high, float softness, float bias, float relaxation);
|
||||
|
||||
public abstract bool SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse);
|
||||
|
||||
public const int SPRING_NOT_SPECIFIED = -1;
|
||||
public abstract bool SpringSetEquilibriumPoint(BulletConstraint constrain, int index, float equilibriumPoint);
|
||||
|
||||
public abstract bool SpringSetStiffness(BulletConstraint constrain, int index, float stiffnesss);
|
||||
|
||||
public abstract bool SpringSetDamping(BulletConstraint constrain, int index, float damping);
|
||||
|
||||
public const int SLIDER_LOWER_LIMIT = 0;
|
||||
public const int SLIDER_UPPER_LIMIT = 1;
|
||||
public const int SLIDER_LINEAR = 2;
|
||||
public const int SLIDER_ANGULAR = 3;
|
||||
public abstract bool SliderSetLimits(BulletConstraint constrain, int lowerUpper, int linAng, float val);
|
||||
|
||||
public const int SLIDER_SET_SOFTNESS = 4;
|
||||
public const int SLIDER_SET_RESTITUTION = 5;
|
||||
public const int SLIDER_SET_DAMPING = 6;
|
||||
public const int SLIDER_SET_DIRECTION = 7;
|
||||
public const int SLIDER_SET_LIMIT = 8;
|
||||
public const int SLIDER_SET_ORTHO = 9;
|
||||
public abstract bool SliderSet(BulletConstraint constrain, int softRestDamp, int dirLimOrtho, int linAng, float val);
|
||||
|
||||
public abstract bool SliderMotorEnable(BulletConstraint constrain, int linAng, float numericTrueFalse);
|
||||
|
||||
public const int SLIDER_MOTOR_VELOCITY = 10;
|
||||
public const int SLIDER_MAX_MOTOR_FORCE = 11;
|
||||
public abstract bool SliderMotor(BulletConstraint constrain, int forceVel, int linAng, float val);
|
||||
|
||||
public abstract bool CalculateTransforms(BulletConstraint constrain);
|
||||
|
||||
public abstract bool SetConstraintParam(BulletConstraint constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis);
|
||||
|
||||
@@ -32,12 +32,19 @@ using OpenMetaverse;
|
||||
namespace OpenSim.Region.Physics.BulletSPlugin
|
||||
{
|
||||
|
||||
public sealed class BSConstraint6Dof : BSConstraint
|
||||
public class BSConstraint6Dof : BSConstraint
|
||||
{
|
||||
private static string LogHeader = "[BULLETSIM 6DOF CONSTRAINT]";
|
||||
|
||||
public override ConstraintType Type { get { return ConstraintType.D6_CONSTRAINT_TYPE; } }
|
||||
|
||||
public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2) :base(world)
|
||||
{
|
||||
m_body1 = obj1;
|
||||
m_body2 = obj2;
|
||||
m_enabled = false;
|
||||
}
|
||||
|
||||
// Create a btGeneric6DofConstraint
|
||||
public BSConstraint6Dof(BulletWorld world, BulletBody obj1, BulletBody obj2,
|
||||
Vector3 frame1, Quaternion frame1rot,
|
||||
|
||||
85
OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs
Executable file
85
OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs
Executable file
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyrightD
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Physics.BulletSPlugin
|
||||
{
|
||||
|
||||
public sealed class BSConstraintSpring : BSConstraint6Dof
|
||||
{
|
||||
public override ConstraintType Type { get { return ConstraintType.D6_SPRING_CONSTRAINT_TYPE; } }
|
||||
|
||||
public BSConstraintSpring(BulletWorld world, BulletBody obj1, BulletBody obj2,
|
||||
Vector3 frame1Loc, Quaternion frame1Rot,
|
||||
Vector3 frame2Loc, Quaternion frame2Rot,
|
||||
bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
|
||||
:base(world, obj1, obj2)
|
||||
{
|
||||
m_constraint = PhysicsScene.PE.Create6DofSpringConstraint(world, obj1, obj2,
|
||||
frame1Loc, frame1Rot, frame2Loc, frame2Rot,
|
||||
useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies);
|
||||
m_enabled = true;
|
||||
|
||||
world.physicsScene.DetailLog("{0},BSConstraintSpring,createFrame,wID={1}, rID={2}, rBody={3}, cID={4}, cBody={5}",
|
||||
BSScene.DetailLogZero, world.worldID,
|
||||
obj1.ID, obj1.AddrString, obj2.ID, obj2.AddrString);
|
||||
}
|
||||
|
||||
public bool SetEnable(int index, bool axisEnable)
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool SetStiffness(int index, float stiffness)
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool SetDamping(int index, float damping)
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool SetEquilibriumPoint(int index, float eqPoint)
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -77,6 +77,8 @@ public abstract class BSLinkset
|
||||
{
|
||||
member = pMember;
|
||||
}
|
||||
public virtual void ResetLink() { }
|
||||
public virtual void SetLinkParameters(BSConstraint constrain) { }
|
||||
}
|
||||
|
||||
public LinksetImplementation LinksetImpl { get; protected set; }
|
||||
@@ -148,7 +150,7 @@ public abstract class BSLinkset
|
||||
// Returns a new linkset for the child which is a linkset of one (just the
|
||||
// orphened child).
|
||||
// Called at runtime.
|
||||
public BSLinkset RemoveMeFromLinkset(BSPrimLinkable child)
|
||||
public BSLinkset RemoveMeFromLinkset(BSPrimLinkable child, bool inTaintTime)
|
||||
{
|
||||
lock (m_linksetActivityLock)
|
||||
{
|
||||
@@ -157,7 +159,7 @@ public abstract class BSLinkset
|
||||
// Cannot remove the root from a linkset.
|
||||
return this;
|
||||
}
|
||||
RemoveChildFromLinkset(child);
|
||||
RemoveChildFromLinkset(child, inTaintTime);
|
||||
LinksetMass = ComputeLinksetMass();
|
||||
}
|
||||
|
||||
@@ -255,7 +257,7 @@ public abstract class BSLinkset
|
||||
|
||||
// I am the root of a linkset and one of my children is being removed.
|
||||
// Safe to call even if the child is not really in my linkset.
|
||||
protected abstract void RemoveChildFromLinkset(BSPrimLinkable child);
|
||||
protected abstract void RemoveChildFromLinkset(BSPrimLinkable child, bool inTaintTime);
|
||||
|
||||
// When physical properties are changed the linkset needs to recalculate
|
||||
// its internal properties.
|
||||
|
||||
@@ -242,7 +242,7 @@ public sealed class BSLinksetCompound : BSLinkset
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
DetailLog("{0},BSLinksetCompound.RemoveBodyDependencies,refreshIfChild,rID={1},rBody={2},isRoot={3}",
|
||||
DetailLog("{0},BSLinksetCompound.RemoveDependencies,refreshIfChild,rID={1},rBody={2},isRoot={3}",
|
||||
child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody, IsRoot(child));
|
||||
|
||||
ScheduleRebuild(child);
|
||||
@@ -270,7 +270,7 @@ public sealed class BSLinksetCompound : BSLinkset
|
||||
|
||||
// Remove the specified child from the linkset.
|
||||
// Safe to call even if the child is not really in the linkset.
|
||||
protected override void RemoveChildFromLinkset(BSPrimLinkable child)
|
||||
protected override void RemoveChildFromLinkset(BSPrimLinkable child, bool inTaintTime)
|
||||
{
|
||||
child.ClearDisplacement();
|
||||
|
||||
@@ -282,12 +282,12 @@ public sealed class BSLinksetCompound : BSLinkset
|
||||
child.LocalID, child.PhysBody.AddrString);
|
||||
|
||||
// Cause the child's body to be rebuilt and thus restored to normal operation
|
||||
child.ForceBodyShapeRebuild(false);
|
||||
child.ForceBodyShapeRebuild(inTaintTime);
|
||||
|
||||
if (!HasAnyChildren)
|
||||
{
|
||||
// The linkset is now empty. The root needs rebuilding.
|
||||
LinksetRoot.ForceBodyShapeRebuild(false);
|
||||
LinksetRoot.ForceBodyShapeRebuild(inTaintTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -318,10 +318,10 @@ public sealed class BSLinksetCompound : BSLinkset
|
||||
// being destructed and going non-physical.
|
||||
LinksetRoot.ForceBodyShapeRebuild(true);
|
||||
|
||||
// There is no reason to build all this physical stuff for a non-physical linkset.
|
||||
if (!LinksetRoot.IsPhysicallyActive)
|
||||
// There is no reason to build all this physical stuff for a non-physical or empty linkset.
|
||||
if (!LinksetRoot.IsPhysicallyActive || !HasAnyChildren)
|
||||
{
|
||||
DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,notPhysical", LinksetRoot.LocalID);
|
||||
DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,notPhysicalOrNoChildren", LinksetRoot.LocalID);
|
||||
return; // Note the 'finally' clause at the botton which will get executed.
|
||||
}
|
||||
|
||||
|
||||
@@ -51,16 +51,26 @@ public sealed class BSLinksetConstraints : BSLinkset
|
||||
public float cfm;
|
||||
public float erp;
|
||||
public float solverIterations;
|
||||
//
|
||||
public OMV.Vector3 frameInAloc;
|
||||
public OMV.Quaternion frameInArot;
|
||||
public OMV.Vector3 frameInBloc;
|
||||
public OMV.Quaternion frameInBrot;
|
||||
// Spring
|
||||
public float springDamping;
|
||||
public float springStiffness;
|
||||
|
||||
|
||||
|
||||
public BSLinkInfoConstraint(BSPrimLinkable pMember)
|
||||
: base(pMember)
|
||||
{
|
||||
constraint = null;
|
||||
ResetToFixedConstraint();
|
||||
ResetLink();
|
||||
}
|
||||
|
||||
// Set all the parameters for this constraint to a fixed, non-movable constraint.
|
||||
public void ResetToFixedConstraint()
|
||||
public override void ResetLink()
|
||||
{
|
||||
constraintType = ConstraintType.D6_CONSTRAINT_TYPE;
|
||||
linearLimitLow = OMV.Vector3.Zero;
|
||||
@@ -74,10 +84,16 @@ public sealed class BSLinksetConstraints : BSLinkset
|
||||
cfm = BSParam.LinkConstraintCFM;
|
||||
erp = BSParam.LinkConstraintERP;
|
||||
solverIterations = BSParam.LinkConstraintSolverIterations;
|
||||
frameInAloc = OMV.Vector3.Zero;
|
||||
frameInArot = OMV.Quaternion.Identity;
|
||||
frameInBloc = OMV.Vector3.Zero;
|
||||
frameInBrot = OMV.Quaternion.Identity;
|
||||
springDamping = -1f;
|
||||
springStiffness = -1f;
|
||||
}
|
||||
|
||||
// Given a constraint, apply the current constraint parameters to same.
|
||||
public void SetConstraintParameters(BSConstraint constrain)
|
||||
public override void SetLinkParameters(BSConstraint constrain)
|
||||
{
|
||||
switch (constraintType)
|
||||
{
|
||||
@@ -85,6 +101,7 @@ public sealed class BSLinksetConstraints : BSLinkset
|
||||
BSConstraint6Dof constrain6dof = constrain as BSConstraint6Dof;
|
||||
if (constrain6dof != null)
|
||||
{
|
||||
// NOTE: D6_SPRING_CONSTRAINT_TYPE should be updated if you change any of this code.
|
||||
// zero linear and angular limits makes the objects unable to move in relation to each other
|
||||
constrain6dof.SetLinearLimits(linearLimitLow, linearLimitHigh);
|
||||
constrain6dof.SetAngularLimits(angularLimitLow, angularLimitHigh);
|
||||
@@ -99,6 +116,31 @@ public sealed class BSLinksetConstraints : BSLinkset
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ConstraintType.D6_SPRING_CONSTRAINT_TYPE:
|
||||
BSConstraintSpring constrainSpring = constrain as BSConstraintSpring;
|
||||
if (constrainSpring != null)
|
||||
{
|
||||
// zero linear and angular limits makes the objects unable to move in relation to each other
|
||||
constrainSpring.SetLinearLimits(linearLimitLow, linearLimitHigh);
|
||||
constrainSpring.SetAngularLimits(angularLimitLow, angularLimitHigh);
|
||||
|
||||
// tweek the constraint to increase stability
|
||||
constrainSpring.UseFrameOffset(useFrameOffset);
|
||||
constrainSpring.TranslationalLimitMotor(enableTransMotor, transMotorMaxVel, transMotorMaxForce);
|
||||
constrainSpring.SetCFMAndERP(cfm, erp);
|
||||
if (solverIterations != 0f)
|
||||
{
|
||||
constrainSpring.SetSolverIterations(solverIterations);
|
||||
}
|
||||
for (int ii = 0; ii < 6; ii++)
|
||||
{
|
||||
if (springDamping != -1)
|
||||
constrainSpring.SetDamping(ii, springDamping);
|
||||
if (springStiffness != -1)
|
||||
constrainSpring.SetStiffness(ii, springStiffness);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -224,7 +266,7 @@ public sealed class BSLinksetConstraints : BSLinkset
|
||||
|
||||
// Remove the specified child from the linkset.
|
||||
// Safe to call even if the child is not really in my linkset.
|
||||
protected override void RemoveChildFromLinkset(BSPrimLinkable child)
|
||||
protected override void RemoveChildFromLinkset(BSPrimLinkable child, bool inTaintTime)
|
||||
{
|
||||
if (m_children.Remove(child))
|
||||
{
|
||||
@@ -236,7 +278,7 @@ public sealed class BSLinksetConstraints : BSLinkset
|
||||
rootx.LocalID, rootx.PhysBody.AddrString,
|
||||
childx.LocalID, childx.PhysBody.AddrString);
|
||||
|
||||
m_physicsScene.TaintedObject("BSLinksetConstraints.RemoveChildFromLinkset", delegate()
|
||||
m_physicsScene.TaintedObject(inTaintTime, "BSLinksetConstraints.RemoveChildFromLinkset", delegate()
|
||||
{
|
||||
PhysicallyUnlinkAChildFromRoot(rootx, childx);
|
||||
});
|
||||
@@ -262,8 +304,8 @@ public sealed class BSLinksetConstraints : BSLinkset
|
||||
// Create a static constraint between the two passed objects
|
||||
private BSConstraint BuildConstraint(BSPrimLinkable rootPrim, BSLinkInfo li)
|
||||
{
|
||||
BSLinkInfoConstraint liConstraint = li as BSLinkInfoConstraint;
|
||||
if (liConstraint == null)
|
||||
BSLinkInfoConstraint linkInfo = li as BSLinkInfoConstraint;
|
||||
if (linkInfo == null)
|
||||
return null;
|
||||
|
||||
// Zero motion for children so they don't interpolate
|
||||
@@ -271,27 +313,25 @@ public sealed class BSLinksetConstraints : BSLinkset
|
||||
|
||||
BSConstraint constrain = null;
|
||||
|
||||
switch (liConstraint.constraintType)
|
||||
switch (linkInfo.constraintType)
|
||||
{
|
||||
case ConstraintType.D6_CONSTRAINT_TYPE:
|
||||
// Relative position normalized to the root prim
|
||||
// Essentually a vector pointing from center of rootPrim to center of li.member
|
||||
OMV.Vector3 childRelativePosition = liConstraint.member.Position - rootPrim.Position;
|
||||
OMV.Vector3 childRelativePosition = linkInfo.member.Position - rootPrim.Position;
|
||||
|
||||
// real world coordinate of midpoint between the two objects
|
||||
OMV.Vector3 midPoint = rootPrim.Position + (childRelativePosition / 2);
|
||||
|
||||
DetailLog("{0},BSLinksetConstraint.BuildConstraint,taint,root={1},rBody={2},child={3},cBody={4},rLoc={5},cLoc={6},midLoc={7}",
|
||||
rootPrim.LocalID,
|
||||
rootPrim.LocalID, rootPrim.PhysBody.AddrString,
|
||||
liConstraint.member.LocalID, liConstraint.member.PhysBody.AddrString,
|
||||
rootPrim.Position, liConstraint.member.Position, midPoint);
|
||||
DetailLog("{0},BSLinksetConstraint.BuildConstraint,6Dof,rBody={1},cBody={2},rLoc={3},cLoc={4},midLoc={7}",
|
||||
rootPrim.LocalID, rootPrim.PhysBody, linkInfo.member.PhysBody,
|
||||
rootPrim.Position, linkInfo.member.Position, midPoint);
|
||||
|
||||
// create a constraint that allows no freedom of movement between the two objects
|
||||
// http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818
|
||||
|
||||
constrain = new BSConstraint6Dof(
|
||||
m_physicsScene.World, rootPrim.PhysBody, liConstraint.member.PhysBody, midPoint, true, true );
|
||||
m_physicsScene.World, rootPrim.PhysBody, linkInfo.member.PhysBody, midPoint, true, true );
|
||||
|
||||
/* NOTE: below is an attempt to build constraint with full frame computation, etc.
|
||||
* Using the midpoint is easier since it lets the Bullet code manipulate the transforms
|
||||
@@ -319,12 +359,24 @@ public sealed class BSLinksetConstraints : BSLinkset
|
||||
// ==================================================================================
|
||||
*/
|
||||
|
||||
break;
|
||||
case ConstraintType.D6_SPRING_CONSTRAINT_TYPE:
|
||||
constrain = new BSConstraintSpring(m_physicsScene.World, rootPrim.PhysBody, linkInfo.member.PhysBody,
|
||||
linkInfo.frameInAloc, linkInfo.frameInArot, linkInfo.frameInBloc, linkInfo.frameInBrot,
|
||||
true /*useLinearReferenceFrameA*/,
|
||||
true /*disableCollisionsBetweenLinkedBodies*/);
|
||||
DetailLog("{0},BSLinksetConstraint.BuildConstraint,spring,root={1},rBody={2},child={3},cBody={4},rLoc={5},cLoc={6},midLoc={7}",
|
||||
rootPrim.LocalID,
|
||||
rootPrim.LocalID, rootPrim.PhysBody.AddrString,
|
||||
linkInfo.member.LocalID, linkInfo.member.PhysBody.AddrString,
|
||||
rootPrim.Position, linkInfo.member.Position);
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
liConstraint.SetConstraintParameters(constrain);
|
||||
linkInfo.SetLinkParameters(constrain);
|
||||
|
||||
m_physicsScene.Constraints.AddConstraint(constrain);
|
||||
|
||||
@@ -382,9 +434,9 @@ public sealed class BSLinksetConstraints : BSLinkset
|
||||
Rebuilding = true;
|
||||
|
||||
// There is no reason to build all this physical stuff for a non-physical linkset.
|
||||
if (!LinksetRoot.IsPhysicallyActive)
|
||||
if (!LinksetRoot.IsPhysicallyActive || !HasAnyChildren)
|
||||
{
|
||||
DetailLog("{0},BSLinksetConstraint.RecomputeLinksetCompound,notPhysical", LinksetRoot.LocalID);
|
||||
DetailLog("{0},BSLinksetConstraint.RecomputeLinksetCompound,notPhysicalOrNoChildren", LinksetRoot.LocalID);
|
||||
return; // Note the 'finally' clause at the botton which will get executed.
|
||||
}
|
||||
|
||||
@@ -401,6 +453,7 @@ public sealed class BSLinksetConstraints : BSLinkset
|
||||
// If constraint doesn't exist yet, create it.
|
||||
constrain = BuildConstraint(LinksetRoot, li);
|
||||
}
|
||||
li.SetLinkParameters(constrain);
|
||||
constrain.RecomputeConstraintVariables(linksetMass);
|
||||
|
||||
// PhysicsScene.PE.DumpConstraint(PhysicsScene.World, constrain.Constraint); // DEBUG DEBUG
|
||||
|
||||
@@ -66,7 +66,7 @@ public class BSPrimLinkable : BSPrimDisplaced
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
Linkset = Linkset.RemoveMeFromLinkset(this);
|
||||
Linkset = Linkset.RemoveMeFromLinkset(this, false /* inTaintTime */);
|
||||
base.Destroy();
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ public class BSPrimLinkable : BSPrimDisplaced
|
||||
BSPhysObject parentBefore = Linkset.LinksetRoot; // DEBUG
|
||||
int childrenBefore = Linkset.NumberOfChildren; // DEBUG
|
||||
|
||||
Linkset = Linkset.RemoveMeFromLinkset(this);
|
||||
Linkset = Linkset.RemoveMeFromLinkset(this, false /* inTaintTime*/);
|
||||
|
||||
DetailLog("{0},BSPrimLinkset.delink,parentBefore={1},childrenBefore={2},parentAfter={3},childrenAfter={4}, ",
|
||||
LocalID, parentBefore.LocalID, childrenBefore, Linkset.LinksetRoot.LocalID, Linkset.NumberOfChildren);
|
||||
@@ -240,6 +240,8 @@ public class BSPrimLinkable : BSPrimDisplaced
|
||||
bool ret = false;
|
||||
if (LinksetType != newType)
|
||||
{
|
||||
DetailLog("{0},BSPrimLinkset.ConvertLinkset,oldT={1},newT={2}", LocalID, LinksetType, newType);
|
||||
|
||||
// Set the implementation type first so the call to BSLinkset.Factory gets the new type.
|
||||
this.LinksetType = newType;
|
||||
|
||||
@@ -263,7 +265,10 @@ public class BSPrimLinkable : BSPrimDisplaced
|
||||
// Remove the children from the old linkset and add to the new (will be a new instance from the factory)
|
||||
foreach (BSPrimLinkable child in children)
|
||||
{
|
||||
oldLinkset.RemoveMeFromLinkset(child);
|
||||
oldLinkset.RemoveMeFromLinkset(child, true /*inTaintTime*/);
|
||||
}
|
||||
foreach (BSPrimLinkable child in children)
|
||||
{
|
||||
newLinkset.AddMeToLinkset(child);
|
||||
child.Linkset = newLinkset;
|
||||
}
|
||||
|
||||
@@ -106,6 +106,9 @@ namespace OpenSim.Server.Handlers.Grid
|
||||
case "get_default_regions":
|
||||
return GetDefaultRegions(request);
|
||||
|
||||
case "get_default_hypergrid_regions":
|
||||
return GetDefaultHypergridRegions(request);
|
||||
|
||||
case "get_fallback_regions":
|
||||
return GetFallbackRegions(request);
|
||||
|
||||
@@ -444,6 +447,36 @@ namespace OpenSim.Server.Handlers.Grid
|
||||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] GetDefaultHypergridRegions(Dictionary<string, object> request)
|
||||
{
|
||||
//m_log.DebugFormat("[GRID HANDLER]: GetDefaultRegions");
|
||||
UUID scopeID = UUID.Zero;
|
||||
if (request.ContainsKey("SCOPEID"))
|
||||
UUID.TryParse(request["SCOPEID"].ToString(), out scopeID);
|
||||
else
|
||||
m_log.WarnFormat("[GRID HANDLER]: no scopeID in request to get region range");
|
||||
|
||||
List<GridRegion> rinfos = m_GridService.GetDefaultHypergridRegions(scopeID);
|
||||
|
||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||
if ((rinfos == null) || ((rinfos != null) && (rinfos.Count == 0)))
|
||||
result["result"] = "null";
|
||||
else
|
||||
{
|
||||
int i = 0;
|
||||
foreach (GridRegion rinfo in rinfos)
|
||||
{
|
||||
Dictionary<string, object> rinfoDict = rinfo.ToKeyValuePairs();
|
||||
result["region" + i] = rinfoDict;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
string xmlString = ServerUtils.BuildXmlResponse(result);
|
||||
|
||||
//m_log.DebugFormat("[GRID HANDLER]: resp string: {0}", xmlString);
|
||||
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
|
||||
}
|
||||
|
||||
byte[] GetFallbackRegions(Dictionary<string, object> request)
|
||||
{
|
||||
//m_log.DebugFormat("[GRID HANDLER]: GetRegionRange");
|
||||
|
||||
@@ -515,6 +515,57 @@ namespace OpenSim.Services.Connectors
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetDefaultHypergridRegions(UUID scopeID)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
|
||||
sendData["SCOPEID"] = scopeID.ToString();
|
||||
|
||||
sendData["METHOD"] = "get_default_hypergrid_regions";
|
||||
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
string reply = string.Empty;
|
||||
string uri = m_ServerURI + "/grid";
|
||||
try
|
||||
{
|
||||
reply = SynchronousRestFormsRequester.MakeRequest("POST",
|
||||
uri,
|
||||
ServerUtils.BuildQueryString(sendData));
|
||||
|
||||
//m_log.DebugFormat("[GRID CONNECTOR]: reply was {0}", reply);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: Exception when contacting grid server at {0}: {1}", uri, e.Message);
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
if (reply != string.Empty)
|
||||
{
|
||||
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
|
||||
|
||||
if (replyData != null)
|
||||
{
|
||||
Dictionary<string, object>.ValueCollection rinfosList = replyData.Values;
|
||||
foreach (object r in rinfosList)
|
||||
{
|
||||
if (r is Dictionary<string, object>)
|
||||
{
|
||||
GridRegion rinfo = new GridRegion((Dictionary<string, object>)r);
|
||||
rinfos.Add(rinfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: GetDefaultHypergridRegions {0} received null response",
|
||||
scopeID);
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[GRID CONNECTOR]: GetDefaultHypergridRegions received null reply");
|
||||
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
|
||||
{
|
||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||
|
||||
@@ -330,6 +330,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||
return new List<GridRegion>(0);
|
||||
}
|
||||
|
||||
public List<GridRegion> GetDefaultHypergridRegions(UUID scopeID)
|
||||
{
|
||||
// TODO: Allow specifying the default grid location
|
||||
return GetDefaultRegions(scopeID);
|
||||
}
|
||||
|
||||
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
|
||||
{
|
||||
GridRegion defRegion = GetNearestRegion(new Vector3d(x, y, 0.0), true);
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace OpenSim.Services.GridService
|
||||
{
|
||||
MainConsole.Instance.Commands.AddCommand("Regions", true,
|
||||
"deregister region id",
|
||||
"deregister region id <Region UUID>",
|
||||
"deregister region id <region-id>+",
|
||||
"Deregister a region manually.",
|
||||
String.Empty,
|
||||
HandleDeregisterRegion);
|
||||
@@ -265,8 +265,9 @@ namespace OpenSim.Services.GridService
|
||||
m_log.DebugFormat("[GRID SERVICE]: Database exception: {0}", e);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) registered successfully at {2}-{3}",
|
||||
regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionCoordX, regionInfos.RegionCoordY);
|
||||
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) registered successfully at {2}-{3} with flags {4}",
|
||||
regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionCoordX, regionInfos.RegionCoordY,
|
||||
(OpenSim.Framework.RegionFlags)flags);
|
||||
|
||||
return String.Empty;
|
||||
}
|
||||
@@ -478,6 +479,33 @@ namespace OpenSim.Services.GridService
|
||||
return ret;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetDefaultHypergridRegions(UUID scopeID)
|
||||
{
|
||||
List<GridRegion> ret = new List<GridRegion>();
|
||||
|
||||
List<RegionData> regions = m_Database.GetDefaultHypergridRegions(scopeID);
|
||||
|
||||
foreach (RegionData r in regions)
|
||||
{
|
||||
if ((Convert.ToInt32(r.Data["flags"]) & (int)OpenSim.Framework.RegionFlags.RegionOnline) != 0)
|
||||
ret.Add(RegionData2RegionInfo(r));
|
||||
}
|
||||
|
||||
int hgDefaultRegionsFoundOnline = regions.Count;
|
||||
|
||||
// For now, hypergrid default regions will always be given precedence but we will also return simple default
|
||||
// regions in case no specific hypergrid regions are specified.
|
||||
ret.AddRange(GetDefaultRegions(scopeID));
|
||||
|
||||
int normalDefaultRegionsFoundOnline = ret.Count - hgDefaultRegionsFoundOnline;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[GRID SERVICE]: GetDefaultHypergridRegions returning {0} hypergrid default and {1} normal default regions",
|
||||
hgDefaultRegionsFoundOnline, normalDefaultRegionsFoundOnline);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y)
|
||||
{
|
||||
List<GridRegion> ret = new List<GridRegion>();
|
||||
@@ -526,40 +554,41 @@ namespace OpenSim.Services.GridService
|
||||
|
||||
private void HandleDeregisterRegion(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 4)
|
||||
if (cmd.Length < 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: degregister region id <Region UUID>");
|
||||
MainConsole.Instance.Output("Usage: degregister region id <region-id>+");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawRegionUuid = cmd[3];
|
||||
UUID regionUuid;
|
||||
|
||||
if (!UUID.TryParse(rawRegionUuid, out regionUuid))
|
||||
for (int i = 3; i < cmd.Length; i++)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("{0} is not a valid region uuid", rawRegionUuid);
|
||||
return;
|
||||
}
|
||||
string rawRegionUuid = cmd[i];
|
||||
UUID regionUuid;
|
||||
|
||||
GridRegion region = GetRegionByUUID(UUID.Zero, regionUuid);
|
||||
if (!UUID.TryParse(rawRegionUuid, out regionUuid))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("{0} is not a valid region uuid", rawRegionUuid);
|
||||
return;
|
||||
}
|
||||
|
||||
if (region == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No region with UUID {0}", regionUuid);
|
||||
return;
|
||||
}
|
||||
GridRegion region = GetRegionByUUID(UUID.Zero, regionUuid);
|
||||
|
||||
if (DeregisterRegion(regionUuid))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Deregistered {0} {1}", region.RegionName, regionUuid);
|
||||
}
|
||||
else
|
||||
{
|
||||
// I don't think this can ever occur if we know that the region exists.
|
||||
MainConsole.Instance.OutputFormat("Error deregistering {0} {1}", region.RegionName, regionUuid);
|
||||
}
|
||||
if (region == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No region with UUID {0}", regionUuid);
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
if (DeregisterRegion(regionUuid))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Deregistered {0} {1}", region.RegionName, regionUuid);
|
||||
}
|
||||
else
|
||||
{
|
||||
// I don't think this can ever occur if we know that the region exists.
|
||||
MainConsole.Instance.OutputFormat("Error deregistering {0} {1}", region.RegionName, regionUuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleShowRegions(string module, string[] cmd)
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace OpenSim.Services.GridService
|
||||
{
|
||||
if (m_DefaultRegion == null)
|
||||
{
|
||||
List<GridRegion> defs = m_GridService.GetDefaultRegions(m_ScopeID);
|
||||
List<GridRegion> defs = m_GridService.GetDefaultHypergridRegions(m_ScopeID);
|
||||
if (defs != null && defs.Count > 0)
|
||||
m_DefaultRegion = defs[0];
|
||||
else
|
||||
|
||||
@@ -171,7 +171,7 @@ namespace OpenSim.Services.HypergridService
|
||||
m_log.DebugFormat("[GATEKEEPER SERVICE]: Request to link to {0}", (regionName == string.Empty)? "default region" : regionName);
|
||||
if (!m_AllowTeleportsToAnyRegion || regionName == string.Empty)
|
||||
{
|
||||
List<GridRegion> defs = m_GridService.GetDefaultRegions(m_ScopeID);
|
||||
List<GridRegion> defs = m_GridService.GetDefaultHypergridRegions(m_ScopeID);
|
||||
if (defs != null && defs.Count > 0)
|
||||
{
|
||||
region = defs[0];
|
||||
|
||||
@@ -97,6 +97,7 @@ namespace OpenSim.Services.Interfaces
|
||||
List<GridRegion> GetRegionRange(UUID scopeID, int xmin, int xmax, int ymin, int ymax);
|
||||
|
||||
List<GridRegion> GetDefaultRegions(UUID scopeID);
|
||||
List<GridRegion> GetDefaultHypergridRegions(UUID scopeID);
|
||||
List<GridRegion> GetFallbackRegions(UUID scopeID, int x, int y);
|
||||
List<GridRegion> GetHyperlinks(UUID scopeID);
|
||||
|
||||
|
||||
@@ -47,6 +47,44 @@ namespace OpenSim.Services.UserAccountService
|
||||
public GridUserService(IConfigSource config) : base(config)
|
||||
{
|
||||
m_log.Debug("[GRID USER SERVICE]: Starting user grid service");
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Users", false,
|
||||
"show grid users online",
|
||||
"show grid users online",
|
||||
"Show number of grid users registered as online.",
|
||||
"This number may not be accurate as a region may crash or not be cleanly shutdown and leave grid users shown as online\n."
|
||||
+ "For this reason, users online for more than 5 days are not currently counted",
|
||||
HandleShowGridUsersOnline);
|
||||
}
|
||||
|
||||
protected void HandleShowGridUsersOnline(string module, string[] cmdparams)
|
||||
{
|
||||
// if (cmdparams.Length != 4)
|
||||
// {
|
||||
// MainConsole.Instance.Output("Usage: show grid users online");
|
||||
// return;
|
||||
// }
|
||||
|
||||
// int onlineCount;
|
||||
int onlineRecentlyCount = 0;
|
||||
|
||||
DateTime now = DateTime.UtcNow;
|
||||
|
||||
foreach (GridUserData gu in m_Database.GetAll(""))
|
||||
{
|
||||
if (bool.Parse(gu.Data["Online"]))
|
||||
{
|
||||
// onlineCount++;
|
||||
|
||||
int unixLoginTime = int.Parse(gu.Data["Login"]);
|
||||
|
||||
if ((now - Util.ToDateTime(unixLoginTime)).Days < 5)
|
||||
onlineRecentlyCount++;
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Users online: {0}", onlineRecentlyCount);
|
||||
}
|
||||
|
||||
public virtual GridUserInfo GetGridUserInfo(string userID)
|
||||
|
||||
@@ -35,6 +35,11 @@ namespace pCampBot
|
||||
{
|
||||
public class AbstractBehaviour : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Abbreviated name of this behaviour.
|
||||
/// </summary>
|
||||
public string AbbreviatedName { get; protected set; }
|
||||
|
||||
public string Name { get; protected set; }
|
||||
|
||||
public Bot Bot { get; protected set; }
|
||||
@@ -45,5 +50,7 @@ namespace pCampBot
|
||||
{
|
||||
Bot = bot;
|
||||
}
|
||||
|
||||
public virtual void Close() {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,11 @@ namespace pCampBot
|
||||
|
||||
public const int m_regionCrossingTimeout = 1000 * 60;
|
||||
|
||||
public CrossBehaviour() { Name = "Cross"; }
|
||||
public CrossBehaviour()
|
||||
{
|
||||
AbbreviatedName = "c";
|
||||
Name = "Cross";
|
||||
}
|
||||
|
||||
public override void Action()
|
||||
{
|
||||
|
||||
@@ -29,6 +29,7 @@ using OpenMetaverse;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using pCampBot.Interfaces;
|
||||
|
||||
namespace pCampBot
|
||||
@@ -41,7 +42,11 @@ namespace pCampBot
|
||||
/// </remarks>
|
||||
public class GrabbingBehaviour : AbstractBehaviour
|
||||
{
|
||||
public GrabbingBehaviour() { Name = "Grabbing"; }
|
||||
public GrabbingBehaviour()
|
||||
{
|
||||
AbbreviatedName = "g";
|
||||
Name = "Grabbing";
|
||||
}
|
||||
|
||||
public override void Action()
|
||||
{
|
||||
@@ -56,6 +61,8 @@ namespace pCampBot
|
||||
Bot.Client.Self.Grab(prim.LocalID);
|
||||
Bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero);
|
||||
Bot.Client.Self.DeGrab(prim.LocalID);
|
||||
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -38,6 +38,10 @@ namespace pCampBot
|
||||
/// </summary>
|
||||
public class NoneBehaviour : AbstractBehaviour
|
||||
{
|
||||
public NoneBehaviour() { Name = "None"; }
|
||||
public NoneBehaviour()
|
||||
{
|
||||
AbbreviatedName = "n";
|
||||
Name = "None";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -46,6 +46,7 @@ namespace pCampBot
|
||||
|
||||
public PhysicsBehaviour()
|
||||
{
|
||||
AbbreviatedName = "p";
|
||||
Name = "Physics";
|
||||
talkarray = readexcuses();
|
||||
}
|
||||
@@ -77,6 +78,12 @@ namespace pCampBot
|
||||
Bot.Client.Self.Chat(randomf, 0, ChatType.Normal);
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
if (Bot.ConnectionState == ConnectionState.Connected)
|
||||
Bot.Client.Self.Jump(false);
|
||||
}
|
||||
|
||||
private string[] readexcuses()
|
||||
{
|
||||
string allexcuses = "";
|
||||
|
||||
@@ -29,6 +29,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using pCampBot.Interfaces;
|
||||
@@ -42,7 +43,11 @@ namespace pCampBot
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public TeleportBehaviour() { Name = "Teleport"; }
|
||||
public TeleportBehaviour()
|
||||
{
|
||||
AbbreviatedName = "t";
|
||||
Name = "Teleport";
|
||||
}
|
||||
|
||||
public override void Action()
|
||||
{
|
||||
@@ -70,6 +75,8 @@ namespace pCampBot
|
||||
Bot.Name, sourceRegion.Name, Bot.Client.Self.SimPosition, destRegion.Name, destPosition);
|
||||
|
||||
Bot.Client.Self.Teleport(destRegion.RegionHandle, destPosition);
|
||||
|
||||
Thread.Sleep(Bot.Random.Next(3000, 10000));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -72,9 +72,10 @@ namespace pCampBot
|
||||
/// Behaviours implemented by this bot.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Lock this list before manipulating it.
|
||||
/// Indexed by abbreviated name. There can only be one instance of a particular behaviour.
|
||||
/// Lock this structure before manipulating it.
|
||||
/// </remarks>
|
||||
public List<IBehaviour> Behaviours { get; private set; }
|
||||
public Dictionary<string, IBehaviour> Behaviours { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Objects that the bot has discovered.
|
||||
@@ -165,8 +166,6 @@ namespace pCampBot
|
||||
{
|
||||
ConnectionState = ConnectionState.Disconnected;
|
||||
|
||||
behaviours.ForEach(b => b.Initialize(this));
|
||||
|
||||
Random = new Random(Environment.TickCount);// We do stuff randomly here
|
||||
FirstName = firstName;
|
||||
LastName = lastName;
|
||||
@@ -176,12 +175,53 @@ namespace pCampBot
|
||||
StartLocation = startLocation;
|
||||
|
||||
Manager = bm;
|
||||
Behaviours = behaviours;
|
||||
|
||||
Behaviours = new Dictionary<string, IBehaviour>();
|
||||
foreach (IBehaviour behaviour in behaviours)
|
||||
AddBehaviour(behaviour);
|
||||
|
||||
// Only calling for use as a template.
|
||||
CreateLibOmvClient();
|
||||
}
|
||||
|
||||
public bool TryGetBehaviour(string abbreviatedName, out IBehaviour behaviour)
|
||||
{
|
||||
lock (Behaviours)
|
||||
return Behaviours.TryGetValue(abbreviatedName, out behaviour);
|
||||
}
|
||||
|
||||
public bool AddBehaviour(IBehaviour behaviour)
|
||||
{
|
||||
lock (Behaviours)
|
||||
{
|
||||
if (!Behaviours.ContainsKey(behaviour.AbbreviatedName))
|
||||
{
|
||||
behaviour.Initialize(this);
|
||||
Behaviours.Add(behaviour.AbbreviatedName, behaviour);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool RemoveBehaviour(string abbreviatedName)
|
||||
{
|
||||
lock (Behaviours)
|
||||
{
|
||||
IBehaviour behaviour;
|
||||
|
||||
if (!Behaviours.TryGetValue(abbreviatedName, out behaviour))
|
||||
return false;
|
||||
|
||||
behaviour.Close();
|
||||
Behaviours.Remove(abbreviatedName);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateLibOmvClient()
|
||||
{
|
||||
GridClient newClient = new GridClient();
|
||||
@@ -237,16 +277,25 @@ namespace pCampBot
|
||||
private void Action()
|
||||
{
|
||||
while (ConnectionState != ConnectionState.Disconnecting)
|
||||
{
|
||||
lock (Behaviours)
|
||||
Behaviours.ForEach(
|
||||
b =>
|
||||
{
|
||||
Thread.Sleep(Random.Next(3000, 10000));
|
||||
|
||||
// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
|
||||
b.Action();
|
||||
}
|
||||
);
|
||||
{
|
||||
foreach (IBehaviour behaviour in Behaviours.Values)
|
||||
{
|
||||
// Thread.Sleep(Random.Next(3000, 10000));
|
||||
|
||||
// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
|
||||
behaviour.Action();
|
||||
}
|
||||
}
|
||||
|
||||
// XXX: This is a really shitty way of yielding so that behaviours can be added/removed
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
|
||||
lock (Behaviours)
|
||||
foreach (IBehaviour b in Behaviours.Values)
|
||||
b.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace pCampBot
|
||||
/// <summary>
|
||||
/// Behaviour switches for bots.
|
||||
/// </summary>
|
||||
private HashSet<string> m_behaviourSwitches = new HashSet<string>();
|
||||
private HashSet<string> m_defaultBehaviourSwitches = new HashSet<string>();
|
||||
|
||||
/// <summary>
|
||||
/// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
|
||||
@@ -194,6 +194,20 @@ namespace pCampBot
|
||||
+ "If no <n> is given, then all currently connected bots are disconnected.",
|
||||
HandleDisconnect);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "add behaviour", "add behaviour <abbreviated-name> [<bot-number>]",
|
||||
"Add a behaviour to a bot",
|
||||
"If no bot number is specified then behaviour is added to all bots.\n"
|
||||
+ "Can be performed on connected or disconnected bots.",
|
||||
HandleAddBehaviour);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "remove behaviour", "remove behaviour <abbreviated-name> [<bot-number>]",
|
||||
"Remove a behaviour from a bot",
|
||||
"If no bot number is specified then behaviour is added to all bots.\n"
|
||||
+ "Can be performed on connected or disconnected bots.",
|
||||
HandleRemoveBehaviour);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "sit", "sit", "Sit all bots on the ground.",
|
||||
HandleSit);
|
||||
@@ -212,7 +226,7 @@ namespace pCampBot
|
||||
"bot", false, "show bots", "show bots", "Shows the status of all bots", HandleShowBotsStatus);
|
||||
|
||||
m_console.Commands.AddCommand(
|
||||
"bot", false, "show bot", "show bot <first-name> <last-name>",
|
||||
"bot", false, "show bot", "show bot <bot-number>",
|
||||
"Shows the detailed status and settings of a particular bot.", HandleShowBotStatus);
|
||||
|
||||
m_bots = new List<Bot>();
|
||||
@@ -235,7 +249,7 @@ namespace pCampBot
|
||||
m_startUri = ParseInputStartLocationToUri(startupConfig.GetString("start", "last"));
|
||||
|
||||
Array.ForEach<string>(
|
||||
startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => m_behaviourSwitches.Add(b));
|
||||
startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => m_defaultBehaviourSwitches.Add(b));
|
||||
|
||||
for (int i = 0; i < botcount; i++)
|
||||
{
|
||||
@@ -243,30 +257,52 @@ namespace pCampBot
|
||||
{
|
||||
string lastName = string.Format("{0}_{1}", m_lastNameStem, i + m_fromBotNumber);
|
||||
|
||||
// We must give each bot its own list of instantiated behaviours since they store state.
|
||||
List<IBehaviour> behaviours = new List<IBehaviour>();
|
||||
|
||||
// Hard-coded for now
|
||||
if (m_behaviourSwitches.Contains("c"))
|
||||
behaviours.Add(new CrossBehaviour());
|
||||
|
||||
if (m_behaviourSwitches.Contains("g"))
|
||||
behaviours.Add(new GrabbingBehaviour());
|
||||
|
||||
if (m_behaviourSwitches.Contains("n"))
|
||||
behaviours.Add(new NoneBehaviour());
|
||||
|
||||
if (m_behaviourSwitches.Contains("p"))
|
||||
behaviours.Add(new PhysicsBehaviour());
|
||||
|
||||
if (m_behaviourSwitches.Contains("t"))
|
||||
behaviours.Add(new TeleportBehaviour());
|
||||
|
||||
CreateBot(this, behaviours, m_firstName, lastName, m_password, m_loginUri, m_startUri, m_wearSetting);
|
||||
CreateBot(
|
||||
this,
|
||||
CreateBehavioursFromAbbreviatedNames(m_defaultBehaviourSwitches),
|
||||
m_firstName, lastName, m_password, m_loginUri, m_startUri, m_wearSetting);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private List<IBehaviour> CreateBehavioursFromAbbreviatedNames(HashSet<string> abbreviatedNames)
|
||||
{
|
||||
// We must give each bot its own list of instantiated behaviours since they store state.
|
||||
List<IBehaviour> behaviours = new List<IBehaviour>();
|
||||
|
||||
// Hard-coded for now
|
||||
foreach (string abName in abbreviatedNames)
|
||||
{
|
||||
IBehaviour newBehaviour = null;
|
||||
|
||||
if (abName == "c")
|
||||
newBehaviour = new CrossBehaviour();
|
||||
|
||||
if (abName == "g")
|
||||
newBehaviour = new GrabbingBehaviour();
|
||||
|
||||
if (abName == "n")
|
||||
newBehaviour = new NoneBehaviour();
|
||||
|
||||
if (abName == "p")
|
||||
newBehaviour = new PhysicsBehaviour();
|
||||
|
||||
if (abName == "t")
|
||||
newBehaviour = new TeleportBehaviour();
|
||||
|
||||
if (newBehaviour != null)
|
||||
{
|
||||
behaviours.Add(newBehaviour);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No behaviour with abbreviated name {0} found", abName);
|
||||
}
|
||||
}
|
||||
|
||||
return behaviours;
|
||||
}
|
||||
|
||||
public void ConnectBots(int botcount)
|
||||
{
|
||||
ConnectingBots = true;
|
||||
@@ -453,6 +489,118 @@ namespace pCampBot
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleAddBehaviour(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 3 || cmd.Length > 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: add behaviour <abbreviated-behaviour> [<bot-number>]");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawBehaviours = cmd[2];
|
||||
|
||||
List<Bot> botsToEffect = new List<Bot>();
|
||||
|
||||
if (cmd.Length == 3)
|
||||
{
|
||||
lock (m_bots)
|
||||
botsToEffect.AddRange(m_bots);
|
||||
}
|
||||
else
|
||||
{
|
||||
int botNumber;
|
||||
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[3], out botNumber))
|
||||
return;
|
||||
|
||||
Bot bot = GetBotFromNumber(botNumber);
|
||||
|
||||
if (bot == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Error: No bot found with number {0}", botNumber);
|
||||
return;
|
||||
}
|
||||
|
||||
botsToEffect.Add(bot);
|
||||
}
|
||||
|
||||
|
||||
HashSet<string> rawAbbreviatedSwitchesToAdd = new HashSet<string>();
|
||||
Array.ForEach<string>(rawBehaviours.Split(new char[] { ',' }), b => rawAbbreviatedSwitchesToAdd.Add(b));
|
||||
|
||||
foreach (Bot bot in botsToEffect)
|
||||
{
|
||||
List<IBehaviour> behavioursAdded = new List<IBehaviour>();
|
||||
|
||||
foreach (IBehaviour behaviour in CreateBehavioursFromAbbreviatedNames(rawAbbreviatedSwitchesToAdd))
|
||||
{
|
||||
if (bot.AddBehaviour(behaviour))
|
||||
behavioursAdded.Add(behaviour);
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Added behaviours {0} to bot {1}",
|
||||
string.Join(", ", behavioursAdded.ConvertAll<string>(b => b.Name).ToArray()), bot.Name);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleRemoveBehaviour(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length < 3 || cmd.Length > 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: remove behaviour <abbreviated-behaviour> [<bot-number>]");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawBehaviours = cmd[2];
|
||||
|
||||
List<Bot> botsToEffect = new List<Bot>();
|
||||
|
||||
if (cmd.Length == 3)
|
||||
{
|
||||
lock (m_bots)
|
||||
botsToEffect.AddRange(m_bots);
|
||||
}
|
||||
else
|
||||
{
|
||||
int botNumber;
|
||||
if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[3], out botNumber))
|
||||
return;
|
||||
|
||||
Bot bot = GetBotFromNumber(botNumber);
|
||||
|
||||
if (bot == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Error: No bot found with number {0}", botNumber);
|
||||
return;
|
||||
}
|
||||
|
||||
botsToEffect.Add(bot);
|
||||
}
|
||||
|
||||
HashSet<string> abbreviatedBehavioursToRemove = new HashSet<string>();
|
||||
Array.ForEach<string>(rawBehaviours.Split(new char[] { ',' }), b => abbreviatedBehavioursToRemove.Add(b));
|
||||
|
||||
foreach (Bot bot in botsToEffect)
|
||||
{
|
||||
List<IBehaviour> behavioursRemoved = new List<IBehaviour>();
|
||||
|
||||
foreach (string b in abbreviatedBehavioursToRemove)
|
||||
{
|
||||
IBehaviour behaviour;
|
||||
|
||||
if (bot.TryGetBehaviour(b, out behaviour))
|
||||
{
|
||||
bot.RemoveBehaviour(b);
|
||||
behavioursRemoved.Add(behaviour);
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Removed behaviours {0} to bot {1}",
|
||||
string.Join(", ", behavioursRemoved.ConvertAll<string>(b => b.Name).ToArray()), bot.Name);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleDisconnect(string module, string[] cmd)
|
||||
{
|
||||
lock (m_bots)
|
||||
@@ -572,10 +720,11 @@ namespace pCampBot
|
||||
private void HandleShowBotsStatus(string module, string[] cmd)
|
||||
{
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
||||
cdt.AddColumn("Name", 30);
|
||||
cdt.AddColumn("Region", 30);
|
||||
cdt.AddColumn("Status", 14);
|
||||
cdt.AddColumn("Connections", 11);
|
||||
cdt.AddColumn("Name", 24);
|
||||
cdt.AddColumn("Region", 24);
|
||||
cdt.AddColumn("Status", 13);
|
||||
cdt.AddColumn("Conns", 5);
|
||||
cdt.AddColumn("Behaviours", 20);
|
||||
|
||||
Dictionary<ConnectionState, int> totals = new Dictionary<ConnectionState, int>();
|
||||
foreach (object o in Enum.GetValues(typeof(ConnectionState)))
|
||||
@@ -583,13 +732,17 @@ namespace pCampBot
|
||||
|
||||
lock (m_bots)
|
||||
{
|
||||
foreach (Bot pb in m_bots)
|
||||
foreach (Bot bot in m_bots)
|
||||
{
|
||||
Simulator currentSim = pb.Client.Network.CurrentSim;
|
||||
totals[pb.ConnectionState]++;
|
||||
Simulator currentSim = bot.Client.Network.CurrentSim;
|
||||
totals[bot.ConnectionState]++;
|
||||
|
||||
cdt.AddRow(
|
||||
pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState, pb.SimulatorsCount);
|
||||
bot.Name,
|
||||
currentSim != null ? currentSim.Name : "(none)",
|
||||
bot.ConnectionState,
|
||||
bot.SimulatorsCount,
|
||||
string.Join(",", bot.Behaviours.Keys.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -605,22 +758,22 @@ namespace pCampBot
|
||||
|
||||
private void HandleShowBotStatus(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 4)
|
||||
if (cmd.Length != 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: show bot <first-name> <last-name>");
|
||||
MainConsole.Instance.Output("Usage: show bot <n>");
|
||||
return;
|
||||
}
|
||||
|
||||
string name = string.Format("{0} {1}", cmd[2], cmd[3]);
|
||||
int botNumber;
|
||||
|
||||
Bot bot;
|
||||
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, cmd[2], out botNumber))
|
||||
return;
|
||||
|
||||
lock (m_bots)
|
||||
bot = m_bots.Find(b => b.Name == name);
|
||||
Bot bot = GetBotFromNumber(botNumber);
|
||||
|
||||
if (bot == null)
|
||||
{
|
||||
MainConsole.Instance.Output("No bot found with name {0}", name);
|
||||
MainConsole.Instance.OutputFormat("Error: No bot found with number {0}", botNumber);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -640,12 +793,39 @@ namespace pCampBot
|
||||
MainConsole.Instance.Output("Settings");
|
||||
|
||||
ConsoleDisplayList statusCdl = new ConsoleDisplayList();
|
||||
|
||||
statusCdl.AddRow(
|
||||
"Behaviours",
|
||||
string.Join(", ", bot.Behaviours.Values.ToList().ConvertAll<string>(b => b.Name).ToArray()));
|
||||
|
||||
GridClient botClient = bot.Client;
|
||||
statusCdl.AddRow("SEND_AGENT_UPDATES", botClient.Settings.SEND_AGENT_UPDATES);
|
||||
|
||||
MainConsole.Instance.Output(statusCdl.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a specific bot from its number.
|
||||
/// </summary>
|
||||
/// <returns>null if no bot was found</returns>
|
||||
/// <param name='botNumber'></param>
|
||||
private Bot GetBotFromNumber(int botNumber)
|
||||
{
|
||||
string name = GenerateBotNameFromNumber(botNumber);
|
||||
|
||||
Bot bot;
|
||||
|
||||
lock (m_bots)
|
||||
bot = m_bots.Find(b => b.Name == name);
|
||||
|
||||
return bot;
|
||||
}
|
||||
|
||||
private string GenerateBotNameFromNumber(int botNumber)
|
||||
{
|
||||
return string.Format("{0} {1}_{2}", m_firstName, m_lastNameStem, botNumber);
|
||||
}
|
||||
|
||||
internal void Grid_GridRegion(object o, GridRegionEventArgs args)
|
||||
{
|
||||
lock (RegionsKnown)
|
||||
|
||||
@@ -31,6 +31,11 @@ namespace pCampBot.Interfaces
|
||||
{
|
||||
public interface IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Abbreviated name of this behaviour.
|
||||
/// </summary>
|
||||
string AbbreviatedName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Name of this behaviour.
|
||||
/// </summary>
|
||||
@@ -45,6 +50,14 @@ namespace pCampBot.Interfaces
|
||||
/// <param name="bot"></param>
|
||||
void Initialize(Bot bot);
|
||||
|
||||
/// <summary>
|
||||
/// Close down this behaviour.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is triggered if a behaviour is removed via explicit command and when a bot is disconnected
|
||||
/// </remarks>
|
||||
void Close();
|
||||
|
||||
/// <summary>
|
||||
/// Action to take when this behaviour is invoked.
|
||||
/// </summary>
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace pCampBot
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public const string ConfigFileName = "pCampbot.ini";
|
||||
public const string ConfigFileName = "pCampBot.ini";
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
|
||||
@@ -151,7 +151,8 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
|
||||
; *
|
||||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
HypergridLinker = true
|
||||
|
||||
HypergridLinker = true
|
||||
|
||||
; Realm = "regions"
|
||||
; AllowDuplicateNames = "True"
|
||||
@@ -168,16 +169,31 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
|
||||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegionName> = "<flags>"
|
||||
;; or: Region_<RegionID> = "<flags>"
|
||||
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate
|
||||
;; For example:
|
||||
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
|
||||
;;
|
||||
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
|
||||
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
|
||||
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
|
||||
;; an explicit region.
|
||||
;;
|
||||
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
|
||||
;; region will be used.
|
||||
;;
|
||||
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
|
||||
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
|
||||
;;
|
||||
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
|
||||
;;
|
||||
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
|
||||
;;
|
||||
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
|
||||
; (replace spaces with underscore)
|
||||
|
||||
;; Allow Hyperlinks to be created at the console
|
||||
;; Allow Hyperlinks to be created at the console
|
||||
HypergridLinker = true
|
||||
|
||||
;; If you have this set under [Hypergrid], no need to set it here, leave it commented
|
||||
; GatekeeperURI = "http://127.0.0.1:8002"
|
||||
;; If you have this set under [Hypergrid], no need to set it here, leave it commented
|
||||
; GatekeeperURI = "http://127.0.0.1:8002"
|
||||
|
||||
|
||||
; * This is the configuration for the freeswitch server in grid mode
|
||||
|
||||
@@ -132,8 +132,24 @@ MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnecto
|
||||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegionName> = "<flags>"
|
||||
;; or: Region_<RegionID> = "<flags>"
|
||||
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate
|
||||
;; For example:
|
||||
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
|
||||
;;
|
||||
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
|
||||
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
|
||||
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
|
||||
;; an explicit region.
|
||||
;;
|
||||
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
|
||||
;; region will be used.
|
||||
;;
|
||||
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
|
||||
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
|
||||
;;
|
||||
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
|
||||
;;
|
||||
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
|
||||
;;
|
||||
;; Example specification:
|
||||
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
|
||||
; (replace spaces with underscore)
|
||||
|
||||
|
||||
@@ -81,11 +81,27 @@
|
||||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegioName> = "<flags>"
|
||||
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
|
||||
;;
|
||||
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
|
||||
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
|
||||
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
|
||||
;; an explicit region.
|
||||
;;
|
||||
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
|
||||
;; region will be used.
|
||||
;;
|
||||
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
|
||||
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
|
||||
;;
|
||||
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
|
||||
;;
|
||||
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
|
||||
;;
|
||||
;; For example:
|
||||
Region_Welcome_Area = "DefaultRegion, FallbackRegion"
|
||||
|
||||
; === HG ONLY ===
|
||||
;; If you have this set under [Hypergrid], no need to set it here, leave it commented
|
||||
;; If you have this set under [Hypergrid], no need to set it here, leave it commented
|
||||
; GatekeeperURI="http://127.0.0.1:9000"
|
||||
|
||||
[LibraryModule]
|
||||
@@ -94,7 +110,7 @@
|
||||
|
||||
[LoginService]
|
||||
WelcomeMessage = "Welcome, Avatar!"
|
||||
;; If you have Gatekeeper set under [Hypergrid], no need to set it here, leave it commented
|
||||
;; If you have Gatekeeper set under [Hypergrid], no need to set it here, leave it commented
|
||||
; GatekeeperURI = "http://127.0.0.1:9000"
|
||||
|
||||
SRV_HomeURI = "http://127.0.0.1:9000"
|
||||
|
||||
@@ -2,4 +2,4 @@ Not all of the files in this directory are licensed under the BSD license. Some
|
||||
|
||||
These files are:
|
||||
|
||||
- avataranimations.xml (Derivative work of viewerart.ini, Creative Commons Attribution+Share-Alike v2.5 License)
|
||||
- avataranimations.xml (Derivative work of viewerart.ini, Creative Commons Attribution+Share-Alike v2.5 License)
|
||||
|
||||
Reference in New Issue
Block a user